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authorRoman Tetelman <kevlarman@gmail.com>2009-10-03 12:38:19 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:07 +0000
commit9d1a4aec5a948c2d0c0fefc5eca1b33f663eb07b (patch)
tree8a979024ab67965c3e212f3372e97c25daaa1de7
parent5ac8f1a7907d7c4d9ddd5ae30ddaff872ff32edd (diff)
* update ingame help a bit
-rw-r--r--ui/help.txt15
1 files changed, 8 insertions, 7 deletions
diff --git a/ui/help.txt b/ui/help.txt
index e02533ba..663e2613 100644
--- a/ui/help.txt
+++ b/ui/help.txt
@@ -9,9 +9,9 @@
"We can also be reached on Freenode IRC:\n"
"#mercenariesguild"
}
- "^3Release Notes r276^7"
+ "^3Release Notes r2009-3-7^7"
{
- "See source.mercenariesguild.net for details."
+ "See projects.mercenariesguild.net for details."
}
"Alien Healing"
{
@@ -72,9 +72,11 @@
}
"Marauder"
{
- "The Adv. Marauder now has a simpler, area-effect electric shock attack "
- "that does not need to be aimed. Use this to attack large groups of Humans "
- "or Human bases.\n\n"
+ "The Adv. Marauder's electric shock damage is no longer split between its "
+ "targets, making it more effective against large groups of humans and "
+ "buildables. Targets are now chosen slightly differently: instead of "
+ "each new chain section originating from the previous target, it will "
+ "originate from the first target."
}
"Mark Deconstruction"
{
@@ -96,8 +98,7 @@
}
"Dretch"
{
- "The dretch bounding box and model have both slightly changed to line up "
- "more closely.\nDretches can now damage any human structure while it "
+ "Dretches are slightly faster and can now damage any human structure while it "
"is still building, but can no longer damage turrets and teslas that "
"have been completed."
}