diff options
author | Tim Angus <tim@ngus.net> | 2000-11-27 19:08:15 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2000-11-27 19:08:15 +0000 |
commit | a838cd6087e98a0780ba215684ec30641f621cb1 (patch) | |
tree | 362b7159b49f28eb28d5408247995978f67c5112 | |
parent | 5a8b54420e6aea22f5eb8ae6f4d41322e386d2e0 (diff) |
Initial revision
-rw-r--r-- | COPYING | 339 | ||||
-rw-r--r-- | Makefile | 211 |
2 files changed, 550 insertions, 0 deletions
diff --git a/COPYING b/COPYING new file mode 100644 index 00000000..a43ea212 --- /dev/null +++ b/COPYING @@ -0,0 +1,339 @@ + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free Software Foundation, Inc. + 675 Mass Ave, Cambridge, MA 02139, USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. By contrast, the GNU General Public +License is intended to guarantee your freedom to share and change free +software--to make sure the software is free for all its users. This +General Public License applies to most of the Free Software +Foundation's software and to any other program whose authors commit to +using it. (Some other Free Software Foundation software is covered by +the GNU Library General Public License instead.) You can apply it to +your programs, too. + + When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +this service if you wish), that you receive source code or can get it +if you want it, that you can change the software or use pieces of it +in new free programs; and that you know you can do these things. + + To protect your rights, we need to make restrictions that forbid +anyone to deny you these rights or to ask you to surrender the rights. +These restrictions translate to certain responsibilities for you if you +distribute copies of the software, or if you modify it. + + For example, if you distribute copies of such a program, whether +gratis or for a fee, you must give the recipients all the rights that +you have. You must make sure that they, too, receive or can get the +source code. And you must show them these terms so they know their +rights. + + We protect your rights with two steps: (1) copyright the software, and +(2) offer you this license which gives you legal permission to copy, +distribute and/or modify the software. + + Also, for each author's protection and ours, we want to make certain +that everyone understands that there is no warranty for this free +software. If the software is modified by someone else and passed on, we +want its recipients to know that what they have is not the original, so +that any problems introduced by others will not reflect on the original +authors' reputations. + + Finally, any free program is threatened constantly by software +patents. We wish to avoid the danger that redistributors of a free +program will individually obtain patent licenses, in effect making the +program proprietary. To prevent this, we have made it clear that any +patent must be licensed for everyone's free use or not licensed at all. + + The precise terms and conditions for copying, distribution and +modification follow. + + GNU GENERAL PUBLIC LICENSE + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + + 0. This License applies to any program or other work which contains +a notice placed by the copyright holder saying it may be distributed +under the terms of this General Public License. The "Program", below, +refers to any such program or work, and a "work based on the Program" +means either the Program or any derivative work under copyright law: +that is to say, a work containing the Program or a portion of it, +either verbatim or with modifications and/or translated into another +language. (Hereinafter, translation is included without limitation in +the term "modification".) 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It is safest +to attach them to the start of each source file to most effectively +convey the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + <one line to give the program's name and a brief idea of what it does.> + Copyright (C) 19yy <name of author> + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + +Also add information on how to contact you by electronic and paper mail. + +If the program is interactive, make it output a short notice like this +when it starts in an interactive mode: + + Gnomovision version 69, Copyright (C) 19yy name of author + Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, the commands you use may +be called something other than `show w' and `show c'; they could even be +mouse-clicks or menu items--whatever suits your program. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the program, if +necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the program + `Gnomovision' (which makes passes at compilers) written by James Hacker. + + <signature of Ty Coon>, 1 April 1989 + Ty Coon, President of Vice + +This General Public License does not permit incorporating your program into +proprietary programs. If your program is a subroutine library, you may +consider it more useful to permit linking proprietary applications with the +library. If this is what you want to do, use the GNU Library General +Public License instead of this License. diff --git a/Makefile b/Makefile new file mode 100644 index 00000000..9e8dffb8 --- /dev/null +++ b/Makefile @@ -0,0 +1,211 @@ +# -- +# -- Makefile for building Q3A qvms on Linux +# -- +# -- Copyleft under the GPL by Yumpee +# -- yumpee@freeshell.org +# -- http://freeshell.org/~yumpee +# -- with additions/modifications by Timbo +# -- tma@dcs.ed.ac.uk + + +# -- Default definitions, can be over-ridden by commandline options +CPP=/usr/games/quake3/tools/q3cpp +CPP_FLAGS=-DQ3_VM +INCLUDES=-Icgame -Igame -Iui + +RCC=/usr/games/quake3/tools/q3rcc +RCC_FLAGS=-target=bytecode -g + +Q3ASM=/usr/games/quake3/tools/q3asm +Q3ASM_FLAGS= + +CC=gcc +CC_DEPEND_FLAGS=-MM + +SED=sed + +Q3ADIR=/usr/games/quake3 +MOD=tremulous + + +# -- Object files of each QVM +VM_CGAME_OBJ= cgame/vm/cg_main.asm \ + cgame/vm/cg_mem.asm \ + cgame/vm/cg_consolecmds.asm \ + cgame/vm/cg_draw.asm \ + cgame/vm/cg_drawtools.asm \ + cgame/vm/cg_effects.asm \ + cgame/vm/cg_ents.asm \ + cgame/vm/cg_event.asm \ + cgame/vm/cg_info.asm \ + cgame/vm/cg_localents.asm \ + cgame/vm/cg_marks.asm \ + cgame/vm/cg_players.asm \ + cgame/vm/cg_playerstate.asm \ + cgame/vm/cg_predict.asm \ + cgame/vm/cg_scoreboard.asm \ + cgame/vm/cg_servercmds.asm \ + cgame/vm/cg_snapshot.asm \ + cgame/vm/cg_view.asm \ + cgame/vm/cg_weapons.asm \ + cgame/vm/cg_creep.asm \ + cgame/vm/cg_lightmap.asm \ + cgame/vm/cg_scanner.asm \ + game/vm/bg_misc.asm \ + game/vm/bg_pmove.asm \ + game/vm/bg_slidemove.asm \ + game/vm/bg_lib.asm \ + game/vm/q_math.asm \ + game/vm/q_shared.asm + + +VM_GAME_OBJ= game/vm/g_main.asm \ + game/vm/bg_misc.asm \ + game/vm/bg_lib.asm \ + game/vm/bg_pmove.asm \ + game/vm/bg_slidemove.asm \ + game/vm/q_math.asm \ + game/vm/q_shared.asm \ + game/vm/g_active.asm \ + game/vm/g_arenas.asm \ + game/vm/g_client.asm \ + game/vm/g_cmds.asm \ + game/vm/g_combat.asm \ + game/vm/g_items.asm \ + game/vm/g_buildable.asm \ + game/vm/g_creep.asm \ + game/vm/g_mem.asm \ + game/vm/g_misc.asm \ + game/vm/g_missile.asm \ + game/vm/g_mover.asm \ + game/vm/g_session.asm \ + game/vm/g_spawn.asm \ + game/vm/g_svcmds.asm \ + game/vm/g_target.asm \ + game/vm/g_team.asm \ + game/vm/g_trigger.asm \ + game/vm/g_utils.asm \ + game/vm/g_weapon.asm + +VM_UI_OBJ= ui/vm/ui_main.asm \ + ui/vm/ui_mods.asm \ + ui/vm/ui_gameinfo.asm \ + ui/vm/ui_atoms.asm \ + ui/vm/ui_cinematics.asm \ + ui/vm/ui_connect.asm \ + ui/vm/ui_controls2.asm \ + ui/vm/ui_demo2.asm \ + ui/vm/ui_mfield.asm \ + ui/vm/ui_credits.asm \ + ui/vm/ui_menu.asm \ + ui/vm/ui_ingame.asm \ + ui/vm/ui_confirm.asm \ + ui/vm/ui_setup.asm \ + ui/vm/ui_options.asm \ + ui/vm/ui_display.asm \ + ui/vm/ui_sound.asm \ + ui/vm/ui_network.asm \ + ui/vm/ui_playermodel.asm \ + ui/vm/ui_players.asm \ + ui/vm/ui_playersettings.asm \ + ui/vm/ui_preferences.asm \ + ui/vm/ui_qmenu.asm \ + ui/vm/ui_serverinfo.asm \ + ui/vm/ui_servers2.asm \ + ui/vm/ui_sparena.asm \ + ui/vm/ui_specifyserver.asm \ + ui/vm/ui_sppostgame.asm \ + ui/vm/ui_splevel.asm \ + ui/vm/ui_spskill.asm \ + ui/vm/ui_startserver.asm \ + ui/vm/ui_team.asm \ + ui/vm/ui_video.asm \ + ui/vm/ui_addbots.asm \ + ui/vm/ui_removebots.asm \ + ui/vm/ui_teamorders.asm \ + ui/vm/ui_dynamicmenu.asm \ + ui/vm/ui_loadconfig.asm \ + ui/vm/ui_saveconfig.asm \ + ui/vm/ui_cdkey.asm \ + game/vm/bg_misc.asm \ + game/vm/bg_lib.asm \ + game/vm/q_math.asm \ + game/vm/q_shared.asm + + +# -- Makefile's main targets +all: cgame game ui + +install: cgame game ui + -mkdir -p $(Q3ADIR)/$(MOD)/vm + -cp cgame/vm/cgame.qvm $(Q3ADIR)/$(MOD)/vm + -cp game/vm/qagame.qvm $(Q3ADIR)/$(MOD)/vm + -cp ui/vm/ui.qvm $(Q3ADIR)/$(MOD)/vm + +cgame: cgame/vm/cgame.qvm + +game: game/vm/qagame.qvm + +ui: ui/vm/ui.qvm + + +# -- Rules for compiling each QVM +cgame/vm/cgame.qvm: $(VM_CGAME_OBJ) + $(Q3ASM) $(Q3ASM_FLAGS) $^ cgame/cg_syscalls.asm + -mv q3asm.qvm cgame/vm/cgame.qvm + -mv q3asm.map cgame/vm/cgame.map + +game/vm/qagame.qvm: $(VM_GAME_OBJ) + $(Q3ASM) $(Q3ASM_FLAGS) $^ game/g_syscalls.asm + -mv q3asm.qvm game/vm/qagame.qvm + -mv q3asm.map game/vm/qagame.map + +ui/vm/ui.qvm: $(VM_UI_OBJ) + $(Q3ASM) $(Q3ASM_FLAGS) $^ ui/ui_syscalls.asm + -mv q3asm.qvm ui/vm/ui.qvm + -mv q3asm.map ui/vm/ui.map + + +# -- Rules for compiling single files +cgame/vm/%.asm: cgame/%.c + $(CPP) $(CPP_FLAGS) $(INCLUDES) $< cgame/vm/$*.i + $(RCC) $(RCC_FLAGS) cgame/vm/$*.i $@ + -rm cgame/vm/$*.i + +game/vm/%.asm: game/%.c + $(CPP) $(CPP_FLAGS) $(INCLUDES) $< game/vm/$*.i + $(RCC) $(RCC_FLAGS) game/vm/$*.i $@ + -rm game/vm/$*.i + +ui/vm/%.asm: ui/%.c + $(CPP) $(CPP_FLAGS) $(INCLUDES) $< ui/vm/$*.i + $(RCC) $(RCC_FLAGS) ui/vm/$*.i $@ + -rm ui/vm/$*.i + + +# -- Dependency rules (made automatically in file Q3A.depend) +depend: + -echo > Q3A.depend + -$(CC) $(CC_DEPEND_FLAGS) -Igame -Icgame -Iui cgame/*.c | $(SED) -e 's/\.o/.asm/g' -e 's/^\(.*asm\)/cgame\/vm\/\1/g' >> Q3A.depend + -$(CC) $(CC_DEPEND_FLAGS) -Igame -Icgame -Iui game/*.c | $(SED) -e 's/\.o/.asm/g' -e 's/^\(.*asm\)/game\/vm\/\1/g' >> Q3A.depend + -$(CC) $(CC_DEPEND_FLAGS) -Igame -Icgame -Iui ui/*.c | $(SED) -e 's/\.o/.asm/g' -e 's/^\(.*asm\)/ui\/vm\/\1/g' >> Q3A.depend + +include Q3A.depend + + +# -- Clean up object files +clean: clean_cgame clean_game clean_ui + +clean_cgame: + -rm $(VM_CGAME_OBJ) + -rm cgame/cm/cgame.qvm + +clean_game: + -rm $(VM_GAME_OBJ) + -rm game/vm/qagame.qvm + +clean_ui: + -rm $(VM_UI_OBJ) + -rm ui/vm/ui.qvm + +# -- EOF |