diff options
author | Tim Angus <tim@ngus.net> | 2005-12-10 20:19:52 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2005-12-10 20:19:52 +0000 |
commit | d28c9b3a4178a8d653dc479d385f60969c241bdb (patch) | |
tree | f8d124965c2c2543c43f4438a9ce3c91580dfb57 | |
parent | bf23ecf17f432cf8e47302ef7464612c17be9bbe (diff) |
* s/Quake III Arena source code/Tremulous/
* De-quaked various bits and pieces
* Integrated Tremulous into the ioq3 source
* Relicensed Tremulous to be GPL
* It compiles!!!!!!!!11111111!!!!1
282 files changed, 3321 insertions, 8113 deletions
diff --git a/COPYING b/COPYING new file mode 100644 index 00000000..050f1e6e --- /dev/null +++ b/COPYING @@ -0,0 +1,281 @@ + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free Software Foundation, Inc. + 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. By contrast, the GNU General Public +License is intended to guarantee your freedom to share and change free +software--to make sure the software is free for all its users. This +General Public License applies to most of the Free Software +Foundation's software and to any other program whose authors commit to +using it. (Some other Free Software Foundation software is covered by +the GNU Library General Public License instead.) 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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR +REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, +INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING +OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED +TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY +YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER +PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE +POSSIBILITY OF SUCH DAMAGES. + + END OF TERMS AND CONDITIONS + @@ -1,14 +1,13 @@ -VERSION=1.33_SVN$(shell LANG=C svnversion .) +VERSION=1.1.0_SVN$(shell LANG=C svnversion .) release debug clean distclean copyfiles installer: - $(MAKE) -C code/unix $@ + $(MAKE) -C src/unix $@ dist: - rm -rf quake3-$(VERSION) - svn export . quake3-$(VERSION) - which convert >/dev/null 2>&1 && convert web/images/thenameofthisprojectis3.jpg quake3-$(VERSION)/code/unix/setup/splash.xpm || true - rm -rf quake3-$(VERSION)/web - tar --force-local -cjf quake3-$(VERSION).tar.bz2 quake3-$(VERSION) - rm -rf quake3-$(VERSION) + rm -rf tremulous-$(VERSION) + svn export . tremulous-$(VERSION) + which convert >/dev/null 2>&1 && convert web/images/thenameofthisprojectis3.jpg tremulous-$(VERSION)/code/unix/setup/splash.xpm || true + tar --force-local -cjf tremulous-$(VERSION).tar.bz2 tremulous-$(VERSION) + rm -rf tremulous-$(VERSION) .PHONY: release debug clean distclean copyfiles installer diff --git a/mod/entities.def b/misc/entities.def index bbe33af9..bbe33af9 100644 --- a/mod/entities.def +++ b/misc/entities.def diff --git a/mod/manual.lyx b/misc/manual.lyx index 30cf4830..30cf4830 100644 --- a/mod/manual.lyx +++ b/misc/manual.lyx diff --git a/mod/COPYING b/mod/COPYING deleted file mode 100644 index c77e9697..00000000 --- a/mod/COPYING +++ /dev/null @@ -1,81 +0,0 @@ -Open-Source Mod License v1.0 - A mod (modification) may be placed under this license by or with written - permission of the original author of a mod. Once placed under this license, - users of the mod must accept terms (a) through (c), and distributors of the - mod must accept terms (d) and (f). To submit code to be added to the official - version, programmers must accept terms (g) and (h). By using source code taken - or derived from a mod under the OSML in a non-derivative mod, you must accept - terms (i) and (j). Derivative works of the open-source mod must also be placed - under this license. - -Terms of Use - By installing, compiling, or using in any way a mod placed under the - Open-Source Mod License (OSML), you, the end user, agree to all of the - following terms of this agreement: - - a. You are granted the right to use, modify for personal use, and study all - binaries and source code part of the open-source mod. However, to distribute - binaries and/or source code which constitute part of the mod placed under - the OSML, this license requires you to agree additionally to terms (d) - through (f). - - b. The mod authors, contributors, and distributors expressly disclaim any - warranty, expressed or implied, and accepts no responsibility for the - quality or reliability of any of its binary or source code components. They - accept no responsibility for any damages to you, your computer, or any other - property, person, or corporation which results, directly or indirectly, from - the downloading of, installation of, compilation of, and use of the mod. - - c. You accept the right of server operators to disallow service to you or - any other parties with or without justification. The mod authors and - distributors are in no way obligated to resolve disputes between users and - server administrators, but may choose to do so at their option. - -Terms of Distribution - By distributing in any way the mod placed under this license, you, the end - use, agree to these additional terms. - - d. Any distributions of the mod must be done purely on a non-commercial - basis. 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Changes must be clearly labeled in code, along with the name or nickname - of the person who made them, and what the purpose of the changes is. - - h. Code taken from tutorials not written by the contributing person must - state clearly that it was taken from a tutorial and who the author of the - tutorial is. - -Terms For Use of Code in Non-Derivative Works - By using computer code taken or derived directly or indirectly from a mod - under the OSML in a mod not derived from the mod the source code originated - from, you agree to these additional terms. - - i. You may only use code taken from or derived from a mod under the OSML in - mods also distributed under the OSML. - - j. You must credit the mod from which source code was taken or derived - either in the contributors list (providing the source mod's name and URL), - in credits embedded in the mod, or in the mod's readme or manual. - - In the event of a conflict between this license and the license, disclaimers - in code, etc of the game being modified, the conflicting parts of this license - do not apply. Amendments to this license may be made in the form of future - versions. The users, distributors, and contributors may optionally accept such - amendments, but are not required to do so. diff --git a/mod/Makefile b/mod/Makefile deleted file mode 100644 index ddfb4ce3..00000000 --- a/mod/Makefile +++ /dev/null @@ -1,343 +0,0 @@ -# -# Quake3 Unix Makefile -# -# GNU Make required -# - - -# --Makefile variables-- -MOUNT_DIR=./src -Q3A_DIR=/home/tma/.q3a -MOD_DIR=tremulous-dev - -# --object list-- -GOBJ = \ - $(GDIRNAME)/g_main.o \ - $(GDIRNAME)/bg_misc.o \ - $(GDIRNAME)/bg_pmove.o \ - $(GDIRNAME)/bg_slidemove.o \ - $(GDIRNAME)/g_mem.o \ - $(GDIRNAME)/q_math.o \ - $(GDIRNAME)/q_shared.o \ - $(GDIRNAME)/g_active.o \ - $(GDIRNAME)/g_client.o \ - $(GDIRNAME)/g_cmds.o \ - $(GDIRNAME)/g_combat.o \ - $(GDIRNAME)/g_physics.o \ - $(GDIRNAME)/g_buildable.o \ - $(GDIRNAME)/g_misc.o \ - $(GDIRNAME)/g_missile.o \ - $(GDIRNAME)/g_mover.o \ - $(GDIRNAME)/g_session.o \ - $(GDIRNAME)/g_spawn.o \ - $(GDIRNAME)/g_svcmds.o \ - $(GDIRNAME)/g_target.o \ - $(GDIRNAME)/g_team.o \ - $(GDIRNAME)/g_trigger.o \ - $(GDIRNAME)/g_utils.o \ - $(GDIRNAME)/g_maprotation.o \ - $(GDIRNAME)/g_ptr.o \ - $(GDIRNAME)/g_weapon.o - -CGOBJ = \ - $(CGDIRNAME)/cg_main.o \ - $(GDIRNAME)/bg_misc.o \ - $(GDIRNAME)/bg_pmove.o \ - $(GDIRNAME)/bg_slidemove.o \ - $(GDIRNAME)/q_math.o \ - $(GDIRNAME)/q_shared.o \ - $(CGDIRNAME)/cg_consolecmds.o \ - $(CGDIRNAME)/cg_buildable.o \ - $(CGDIRNAME)/cg_animation.o \ - $(CGDIRNAME)/cg_animmapobj.o \ - $(CGDIRNAME)/cg_draw.o \ - $(CGDIRNAME)/cg_drawtools.o \ - $(CGDIRNAME)/cg_ents.o \ - $(CGDIRNAME)/cg_event.o \ - $(CGDIRNAME)/cg_marks.o \ - $(CGDIRNAME)/cg_players.o \ - $(CGDIRNAME)/cg_playerstate.o \ - $(CGDIRNAME)/cg_predict.o \ - $(CGDIRNAME)/cg_servercmds.o \ - $(CGDIRNAME)/cg_snapshot.o \ - $(CGDIRNAME)/cg_view.o \ - $(CGDIRNAME)/cg_weapons.o \ - $(CGDIRNAME)/cg_mem.o \ - $(CGDIRNAME)/cg_scanner.o \ - $(CGDIRNAME)/cg_attachment.o \ - $(CGDIRNAME)/cg_trails.o \ - $(CGDIRNAME)/cg_particles.o \ - $(CGDIRNAME)/cg_ptr.o \ - $(UIDIRNAME)/ui_shared.o - -UIOBJ = \ - $(UIDIRNAME)/ui_main.o \ - $(GDIRNAME)/bg_misc.o \ - $(GDIRNAME)/q_math.o \ - $(GDIRNAME)/q_shared.o \ - $(UIDIRNAME)/ui_atoms.o \ - $(UIDIRNAME)/ui_players.o \ - $(UIDIRNAME)/ui_shared.o \ - $(UIDIRNAME)/ui_gameinfo.o - - - - - - -# --You shouldn't have to touch anything below here-- - -# --general variables-- -PLATFORM=$(shell uname|tr A-Z a-z) -PLATFORM_RELEASE=$(shell uname -r) - -BD=debug$(ARCH)$(GLIBC) -BR=release$(ARCH)$(GLIBC) -BQ=qvm - -GDIRNAME=game -CGDIRNAME=cgame -UIDIRNAME=ui -GDIR=$(MOUNT_DIR)/$(GDIRNAME) -CGDIR=$(MOUNT_DIR)/$(CGDIRNAME) -UIDIR=$(MOUNT_DIR)/$(UIDIRNAME) - - -# --gcc config-- -ifneq (,$(findstring libc6,$(shell if [ -e /lib/libc.so.6* ];then echo libc6;fi))) -GLIBC=-glibc -else -GLIBC= -endif #libc6 test - - -ifneq (,$(findstring alpha,$(shell uname -m))) -ARCH=axp -RPMARCH=alpha -VENDOR=dec -else #default to i386 -ARCH=i386 -RPMARCH=i386 -VENDOR=unknown -endif #alpha test - -BASE_CFLAGS=-pipe -Wall -Werror -DEBUG_CFLAGS=$(BASE_CFLAGS) -g -pg -DEPEND_CFLAGS= -MM - -ifeq ($(ARCH),axp) -CC=pgcc -RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O6 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -else -NEWPGCC=/usr/local/gcc-2.95.2/bin/gcc -CC=$(shell if [ -f $(NEWPGCC) ]; then echo $(NEWPGCC); else echo gcc; fi ) -RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O6 -mcpu=pentiumpro -march=pentium -fomit-frame-pointer -pipe -ffast-math -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fno-strict-aliasing -fstrength-reduce -endif - -LIBEXT=a - -SHLIBEXT=so -SHLIBCFLAGS=-fPIC -SHLIBLDFLAGS=-fPIC -shared - -ARFLAGS=ar rv -RANLIB=ranlib - -THREAD_LDFLAGS=-lpthread -LDFLAGS=-ldl -lm - -SED=sed - - - -# --qvm building config-- -LCC=q3lcc -LCC_FLAGS=-DQ3_VM -S -Wf-target=bytecode -LCC_INCLUDES=-I$(CGDIR) -I$(GDIR) -I$(UIDIR) - -Q3ASM=q3asm -Q3ASM_FLAGS= - - -# --source level flags-- - -SLF_GAME_FLAGS=-D__GAME__ -SLF_CGAME_FLAGS=-D__CGAME__ -SLF_UI_FLAGS=-D__UI__ - - -# --main targets-- -all: release debug qvm - -release: ctags makedirs $(BR)/cgame$(ARCH).$(SHLIBEXT) $(BR)/qagame$(ARCH).$(SHLIBEXT) $(BR)/ui$(ARCH).$(SHLIBEXT) - -debug: ctags makedirs $(BD)/cgame$(ARCH).$(SHLIBEXT) $(BD)/qagame$(ARCH).$(SHLIBEXT) $(BD)/ui$(ARCH).$(SHLIBEXT) - -qvm: ctags makedirs $(BQ)/cgame.qvm $(BQ)/qagame.qvm $(BQ)/ui.qvm - -makedirs: - @if [ ! -d $(BR) ];then mkdir $(BR);fi - @if [ ! -d $(BR)/$(GDIRNAME) ];then mkdir $(BR)/$(GDIRNAME);fi - @if [ ! -d $(BR)/$(CGDIRNAME) ];then mkdir $(BR)/$(CGDIRNAME);fi - @if [ ! -d $(BR)/$(UIDIRNAME) ];then mkdir $(BR)/$(UIDIRNAME);fi - @if [ ! -d $(BD) ];then mkdir $(BD);fi - @if [ ! -d $(BD)/$(GDIRNAME) ];then mkdir $(BD)/$(GDIRNAME);fi - @if [ ! -d $(BD)/$(CGDIRNAME) ];then mkdir $(BD)/$(CGDIRNAME);fi - @if [ ! -d $(BD)/$(UIDIRNAME) ];then mkdir $(BD)/$(UIDIRNAME);fi - @if [ ! -d $(BQ) ];then mkdir $(BQ);fi - @if [ ! -d $(BQ)/$(GDIRNAME) ];then mkdir $(BQ)/$(GDIRNAME);fi - @if [ ! -d $(BQ)/$(CGDIRNAME) ];then mkdir $(BQ)/$(CGDIRNAME);fi - @if [ ! -d $(BQ)/$(UIDIRNAME) ];then mkdir $(BQ)/$(UIDIRNAME);fi - -ctags: - ctags -f tags -R src/* ui/menudef.h - -# --object lists for each build type-- -GQVMOBJ = $(GOBJ:%.o=$(BQ)/%.asm) -GROBJ = $(GOBJ:%.o=$(BR)/%.o) $(BR)/$(GDIRNAME)/g_syscalls.o -GDOBJ = $(GOBJ:%.o=$(BD)/%.o) $(BD)/$(GDIRNAME)/g_syscalls.o - -CGQVMOBJ = $(CGOBJ:%.o=$(BQ)/%.asm) -CGROBJ = $(CGOBJ:%.o=$(BR)/%.o) $(BR)/$(CGDIRNAME)/cg_syscalls.o -CGDOBJ = $(CGOBJ:%.o=$(BD)/%.o) $(BD)/$(CGDIRNAME)/cg_syscalls.o - -UIQVMOBJ = $(UIOBJ:%.o=$(BQ)/%.asm) -UIROBJ = $(UIOBJ:%.o=$(BR)/%.o) $(BR)/$(UIDIRNAME)/ui_syscalls.o -UIDOBJ = $(UIOBJ:%.o=$(BD)/%.o) $(BD)/$(UIDIRNAME)/ui_syscalls.o - - - -# --rules for the shared objects-- -#release qagamei386.so -$(BR)/qagame$(ARCH).$(SHLIBEXT) : $(GROBJ) - $(CC) $(RELEASE_CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GROBJ) - -#debug qagamei386.so -$(BD)/qagame$(ARCH).$(SHLIBEXT) : $(GDOBJ) - $(CC) $(DEBUG_CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GDOBJ) - -#qvm qagame.qvm -$(BQ)/qagame.qvm : $(GQVMOBJ) $(BQ)/$(GDIRNAME)/bg_lib.asm - $(Q3ASM) $(Q3ASM_FLAGS) -o $@ $(GQVMOBJ) $(GDIR)/g_syscalls.asm $(BQ)/$(GDIRNAME)/bg_lib.asm - - -#release cgamei386.so -$(BR)/cgame$(ARCH).$(SHLIBEXT) : $(CGROBJ) - $(CC) $(RELEASE_CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CGROBJ) - -#debug cgamei386.so -$(BD)/cgame$(ARCH).$(SHLIBEXT) : $(CGDOBJ) - $(CC) $(DEBUG_CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CGDOBJ) - -#qvm cgame.qvm -$(BQ)/cgame.qvm : $(CGQVMOBJ) $(BQ)/$(GDIRNAME)/bg_lib.asm - $(Q3ASM) $(Q3ASM_FLAGS) -o $@ $(CGQVMOBJ) $(CGDIR)/cg_syscalls.asm $(BQ)/$(GDIRNAME)/bg_lib.asm - - -#release uii386.so -$(BR)/ui$(ARCH).$(SHLIBEXT) : $(UIROBJ) - $(CC) $(RELEASE_CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIROBJ) - -#debug cgamei386.so -$(BD)/ui$(ARCH).$(SHLIBEXT) : $(UIDOBJ) - $(CC) $(DEBUG_CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIDOBJ) - -#qvm ui.qvm -$(BQ)/ui.qvm: $(UIQVMOBJ) $(BQ)/$(GDIRNAME)/bg_lib.asm - $(Q3ASM) $(Q3ASM_FLAGS) -o $@ $(UIQVMOBJ) $(UIDIR)/ui_syscalls.asm $(BQ)/$(GDIRNAME)/bg_lib.asm - - - -# --rules for the objects-- -#release g_*.o -$(BR)/$(GDIRNAME)/%.o: $(GDIR)/%.c - $(CC) $(RELEASE_CFLAGS) $(SLF_GAME_FLAGS) $(SHLIBCFLAGS) -o $@ -c $< - -#debug g_*.o -$(BD)/$(GDIRNAME)/%.o: $(GDIR)/%.c - $(CC) $(DEBUG_CFLAGS) $(SLF_GAME_FLAGS) $(SHLIBCFLAGS) -o $@ -c $< - -#qvm g_*.asm -$(BQ)/$(GDIRNAME)/%.asm: $(GDIR)/%.c - $(LCC) $(LCC_FLAGS) $(SLF_GAME_FLAGS) $(LCC_INCLUDES) -o $@ $< - -#release cg_*.o -$(BR)/$(CGDIRNAME)/%.o: $(CGDIR)/%.c - $(CC) $(RELEASE_CFLAGS) $(SLF_CGAME_FLAGS) $(SHLIBCFLAGS) -o $@ -c $< - -#debug cg_*.o -$(BD)/$(CGDIRNAME)/%.o: $(CGDIR)/%.c - $(CC) $(DEBUG_CFLAGS) $(SLF_CGAME_FLAGS) $(SHLIBCFLAGS) -o $@ -c $< - -#qvm cg_*.asm -$(BQ)/$(CGDIRNAME)/%.asm: $(CGDIR)/%.c - $(LCC) $(LCC_FLAGS) $(SLF_CGAME_FLAGS) $(LCC_INCLUDES) -o $@ $< - -#release ui_*.o -$(BR)/$(UIDIRNAME)/%.o: $(UIDIR)/%.c - $(CC) $(RELEASE_CFLAGS) $(SLF_UI_FLAGS) $(SHLIBCFLAGS) -o $@ -c $< - -#debug ui_*.o -$(BD)/$(UIDIRNAME)/%.o: $(UIDIR)/%.c - $(CC) $(DEBUG_CFLAGS) $(SLF_UI_FLAGS) $(SHLIBCFLAGS) -o $@ -c $< - -#qvm ui_*.asm -$(BQ)/$(UIDIRNAME)/%.asm: $(UIDIR)/%.c - $(LCC) $(LCC_FLAGS) $(SLF_UI_FLAGS) $(LCC_INCLUDES) -o $@ $< - - -# --cleaning rules-- -clean:clean-debug clean-release clean-qvm - -clean-debug: - rm -f $(BD)/$(GDIRNAME)/*.o - rm -f $(BD)/$(CGDIRNAME)/*.o - rm -f $(BD)/$(UIDIRNAME)/*.o - -clean-release: - rm -f $(BR)/$(GDIRNAME)/*.o - rm -f $(BR)/$(CGDIRNAME)/*.o - rm -f $(BR)/$(UIDIRNAME)/*.o - -clean-qvm: - rm -f $(BQ)/$(GDIRNAME)/*.asm - rm -f $(BQ)/$(CGDIRNAME)/*.asm - rm -f $(BQ)/$(UIDIRNAME)/*.asm - - - -# --installing rules-- -install-release:release - @if [ ! -d $(Q3A_DIR) ];then mkdir $(Q3A_DIR);fi - @if [ ! -d $(Q3A_DIR)/$(MOD_DIR) ];then mkdir $(Q3A_DIR)/$(MOD_DIR);fi - cp $(BR)/*.so $(Q3A_DIR)/$(MOD_DIR) - -install-debug:debug - @if [ ! -d $(Q3A_DIR) ];then mkdir $(Q3A_DIR);fi - @if [ ! -d $(Q3A_DIR)/$(MOD_DIR) ];then mkdir $(Q3A_DIR)/$(MOD_DIR);fi - cp $(BD)/*.so $(Q3A_DIR)/$(MOD_DIR) - -install-qvm:qvm - @if [ ! -d $(Q3A_DIR) ];then mkdir $(Q3A_DIR);fi - @if [ ! -d $(Q3A_DIR)/$(MOD_DIR) ];then mkdir $(Q3A_DIR)/$(MOD_DIR);fi - @if [ ! -d $(Q3A_DIR)/$(MOD_DIR)/vm ];then mkdir $(Q3A_DIR)/$(MOD_DIR)/vm;fi - cp $(BQ)/*.qvm $(Q3A_DIR)/$(MOD_DIR)/vm - - -# --dependency rules-- -DEPEND_FILE=depend - -depend: - echo > $(DEPEND_FILE) - $(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(GDIR)/*.c | $(SED) -e 's/^\(.*\.o\)/$(BR)\/$(GDIRNAME)\/\1/g' >> $(DEPEND_FILE) - $(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(GDIR)/*.c | $(SED) -e 's/^\(.*\.o\)/$(BD)\/$(GDIRNAME)\/\1/g' >> $(DEPEND_FILE) - $(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(GDIR)/*.c | $(SED) -e 's/\.o/.asm/g' -e 's/^\(.*\.asm\)/$(BQ)\/$(GDIRNAME)\/\1/g' >> $(DEPEND_FILE) - $(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(CGDIR)/*.c | $(SED) -e 's/^\(.*\.o\)/$(BR)\/$(CGDIRNAME)\/\1/g' >> $(DEPEND_FILE) - $(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(CGDIR)/*.c | $(SED) -e 's/^\(.*\.o\)/$(BD)\/$(CGDIRNAME)\/\1/g' >> $(DEPEND_FILE) - $(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(CGDIR)/*.c | $(SED) -e 's/\.o/.asm/g' -e 's/^\(.*\.asm\)/$(BQ)\/$(CGDIRNAME)\/\1/g' >> $(DEPEND_FILE) - $(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(UIDIR)/*.c | $(SED) -e 's/^\(.*\.o\)/$(BR)\/$(UIDIRNAME)\/\1/g' >> $(DEPEND_FILE) - $(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(UIDIR)/*.c | $(SED) -e 's/^\(.*\.o\)/$(BD)\/$(UIDIRNAME)\/\1/g' >> $(DEPEND_FILE) - $(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(UIDIR)/*.c | $(SED) -e 's/\.o/.asm/g' -e 's/^\(.*\.asm\)/$(BQ)\/$(UIDIRNAME)\/\1/g' >> $(DEPEND_FILE) - -include $(DEPEND_FILE) - diff --git a/mod/depend b/mod/depend deleted file mode 100644 index 230aaa93..00000000 --- a/mod/depend +++ /dev/null @@ -1,604 +0,0 @@ - -releasei386-glibc/game/bg_lib.o: src/game/bg_lib.c src/game/q_shared.h src/game/surfaceflags.h -releasei386-glibc/game/bg_misc.o: src/game/bg_misc.c src/game/q_shared.h src/game/surfaceflags.h \ - src/game/bg_public.h src/game/tremulous.h -releasei386-glibc/game/bg_pmove.o: src/game/bg_pmove.c src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/bg_local.h -releasei386-glibc/game/bg_slidemove.o: src/game/bg_slidemove.c src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/bg_local.h -releasei386-glibc/game/g_active.o: src/game/g_active.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -releasei386-glibc/game/g_buildable.o: src/game/g_buildable.c src/game/g_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \ - src/game/tremulous.h src/game/g_public.h -releasei386-glibc/game/g_client.o: src/game/g_client.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -releasei386-glibc/game/g_cmds.o: src/game/g_cmds.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -releasei386-glibc/game/g_combat.o: src/game/g_combat.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -releasei386-glibc/game/g_main.o: src/game/g_main.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -releasei386-glibc/game/g_maprotation.o: src/game/g_maprotation.c src/game/g_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \ - src/game/tremulous.h src/game/g_public.h -releasei386-glibc/game/g_mem.o: src/game/g_mem.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -releasei386-glibc/game/g_misc.o: src/game/g_misc.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -releasei386-glibc/game/g_missile.o: src/game/g_missile.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -releasei386-glibc/game/g_mover.o: src/game/g_mover.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -releasei386-glibc/game/g_physics.o: src/game/g_physics.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -releasei386-glibc/game/g_ptr.o: src/game/g_ptr.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -releasei386-glibc/game/g_session.o: src/game/g_session.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -releasei386-glibc/game/g_spawn.o: src/game/g_spawn.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -releasei386-glibc/game/g_svcmds.o: src/game/g_svcmds.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -releasei386-glibc/game/g_syscalls.o: src/game/g_syscalls.c src/game/g_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \ - src/game/tremulous.h src/game/g_public.h -releasei386-glibc/game/g_target.o: src/game/g_target.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -releasei386-glibc/game/g_team.o: src/game/g_team.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -releasei386-glibc/game/g_trigger.o: src/game/g_trigger.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -releasei386-glibc/game/g_utils.o: src/game/g_utils.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -releasei386-glibc/game/g_weapon.o: src/game/g_weapon.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -releasei386-glibc/game/q_math.o: src/game/q_math.c src/game/q_shared.h src/game/surfaceflags.h -releasei386-glibc/game/q_shared.o: src/game/q_shared.c src/game/q_shared.h \ - src/game/surfaceflags.h -debugi386-glibc/game/bg_lib.o: src/game/bg_lib.c src/game/q_shared.h src/game/surfaceflags.h -debugi386-glibc/game/bg_misc.o: src/game/bg_misc.c src/game/q_shared.h src/game/surfaceflags.h \ - src/game/bg_public.h src/game/tremulous.h -debugi386-glibc/game/bg_pmove.o: src/game/bg_pmove.c src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/bg_local.h -debugi386-glibc/game/bg_slidemove.o: src/game/bg_slidemove.c src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/bg_local.h -debugi386-glibc/game/g_active.o: src/game/g_active.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -debugi386-glibc/game/g_buildable.o: src/game/g_buildable.c src/game/g_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \ - src/game/tremulous.h src/game/g_public.h -debugi386-glibc/game/g_client.o: src/game/g_client.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -debugi386-glibc/game/g_cmds.o: src/game/g_cmds.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -debugi386-glibc/game/g_combat.o: src/game/g_combat.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -debugi386-glibc/game/g_main.o: src/game/g_main.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -debugi386-glibc/game/g_maprotation.o: src/game/g_maprotation.c src/game/g_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \ - src/game/tremulous.h src/game/g_public.h -debugi386-glibc/game/g_mem.o: src/game/g_mem.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -debugi386-glibc/game/g_misc.o: src/game/g_misc.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -debugi386-glibc/game/g_missile.o: src/game/g_missile.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -debugi386-glibc/game/g_mover.o: src/game/g_mover.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -debugi386-glibc/game/g_physics.o: src/game/g_physics.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -debugi386-glibc/game/g_ptr.o: src/game/g_ptr.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -debugi386-glibc/game/g_session.o: src/game/g_session.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -debugi386-glibc/game/g_spawn.o: src/game/g_spawn.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -debugi386-glibc/game/g_svcmds.o: src/game/g_svcmds.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -debugi386-glibc/game/g_syscalls.o: src/game/g_syscalls.c src/game/g_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \ - src/game/tremulous.h src/game/g_public.h -debugi386-glibc/game/g_target.o: src/game/g_target.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -debugi386-glibc/game/g_team.o: src/game/g_team.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -debugi386-glibc/game/g_trigger.o: src/game/g_trigger.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -debugi386-glibc/game/g_utils.o: src/game/g_utils.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -debugi386-glibc/game/g_weapon.o: src/game/g_weapon.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -debugi386-glibc/game/q_math.o: src/game/q_math.c src/game/q_shared.h src/game/surfaceflags.h -debugi386-glibc/game/q_shared.o: src/game/q_shared.c src/game/q_shared.h \ - src/game/surfaceflags.h -qvm/game/bg_lib.asm: src/game/bg_lib.c src/game/q_shared.h src/game/surfaceflags.h -qvm/game/bg_misc.asm: src/game/bg_misc.c src/game/q_shared.h src/game/surfaceflags.h \ - src/game/bg_public.h src/game/tremulous.h -qvm/game/bg_pmove.asm: src/game/bg_pmove.c src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/bg_local.h -qvm/game/bg_slidemove.asm: src/game/bg_slidemove.c src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/bg_local.h -qvm/game/g_active.asm: src/game/g_active.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -qvm/game/g_buildable.asm: src/game/g_buildable.c src/game/g_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \ - src/game/tremulous.h src/game/g_public.h -qvm/game/g_client.asm: src/game/g_client.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -qvm/game/g_cmds.asm: src/game/g_cmds.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -qvm/game/g_combat.asm: src/game/g_combat.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -qvm/game/g_main.asm: src/game/g_main.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -qvm/game/g_maprotation.asm: src/game/g_maprotation.c src/game/g_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \ - src/game/tremulous.h src/game/g_public.h -qvm/game/g_mem.asm: src/game/g_mem.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -qvm/game/g_misc.asm: src/game/g_misc.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -qvm/game/g_missile.asm: src/game/g_missile.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -qvm/game/g_mover.asm: src/game/g_mover.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -qvm/game/g_physics.asm: src/game/g_physics.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -qvm/game/g_ptr.asm: src/game/g_ptr.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -qvm/game/g_session.asm: src/game/g_session.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -qvm/game/g_spawn.asm: src/game/g_spawn.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -qvm/game/g_svcmds.asm: src/game/g_svcmds.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -qvm/game/g_syscalls.asm: src/game/g_syscalls.c src/game/g_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \ - src/game/tremulous.h src/game/g_public.h -qvm/game/g_target.asm: src/game/g_target.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -qvm/game/g_team.asm: src/game/g_team.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -qvm/game/g_trigger.asm: src/game/g_trigger.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -qvm/game/g_utils.asm: src/game/g_utils.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -qvm/game/g_weapon.asm: src/game/g_weapon.c src/game/g_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/game/bg_public.h src/game/tremulous.h \ - src/game/g_public.h -qvm/game/q_math.asm: src/game/q_math.c src/game/q_shared.h src/game/surfaceflags.h -qvm/game/q_shared.asm: src/game/q_shared.c src/game/q_shared.h \ - src/game/surfaceflags.h -releasei386-glibc/cgame/cg_animmapobj.o: src/cgame/cg_animmapobj.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -releasei386-glibc/cgame/cg_attachment.o: src/cgame/cg_attachment.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -releasei386-glibc/cgame/cg_buildable.o: src/cgame/cg_buildable.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -releasei386-glibc/cgame/cg_consolecmds.o: src/cgame/cg_consolecmds.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -releasei386-glibc/cgame/cg_draw.o: src/cgame/cg_draw.c src/cgame/cg_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/game/bg_public.h \ - src/game/tremulous.h src/cgame/cg_public.h src/ui/ui_shared.h \ - src/ui/keycodes.h ui/menudef.h -releasei386-glibc/cgame/cg_drawtools.o: src/cgame/cg_drawtools.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -releasei386-glibc/cgame/cg_effects.o: src/cgame/cg_effects.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -releasei386-glibc/cgame/cg_ents.o: src/cgame/cg_ents.c src/cgame/cg_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/game/bg_public.h \ - src/game/tremulous.h src/cgame/cg_public.h src/ui/ui_shared.h \ - src/ui/keycodes.h ui/menudef.h -releasei386-glibc/cgame/cg_event.o: src/cgame/cg_event.c src/cgame/cg_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/game/bg_public.h \ - src/game/tremulous.h src/cgame/cg_public.h src/ui/ui_shared.h \ - src/ui/keycodes.h ui/menudef.h -releasei386-glibc/cgame/cg_localents.o: src/cgame/cg_localents.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -releasei386-glibc/cgame/cg_main.o: src/cgame/cg_main.c src/cgame/cg_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/game/bg_public.h \ - src/game/tremulous.h src/cgame/cg_public.h src/ui/ui_shared.h \ - src/ui/keycodes.h ui/menudef.h -releasei386-glibc/cgame/cg_marks.o: src/cgame/cg_marks.c src/cgame/cg_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/game/bg_public.h \ - src/game/tremulous.h src/cgame/cg_public.h src/ui/ui_shared.h \ - src/ui/keycodes.h ui/menudef.h -releasei386-glibc/cgame/cg_mem.o: src/cgame/cg_mem.c src/cgame/cg_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/game/bg_public.h \ - src/game/tremulous.h src/cgame/cg_public.h src/ui/ui_shared.h \ - src/ui/keycodes.h ui/menudef.h -releasei386-glibc/cgame/cg_particles.o: src/cgame/cg_particles.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -releasei386-glibc/cgame/cg_players.o: src/cgame/cg_players.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -releasei386-glibc/cgame/cg_playerstate.o: src/cgame/cg_playerstate.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -releasei386-glibc/cgame/cg_predict.o: src/cgame/cg_predict.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -releasei386-glibc/cgame/cg_ptr.o: src/cgame/cg_ptr.c src/cgame/cg_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/game/bg_public.h \ - src/game/tremulous.h src/cgame/cg_public.h src/ui/ui_shared.h \ - src/ui/keycodes.h ui/menudef.h -releasei386-glibc/cgame/cg_scanner.o: src/cgame/cg_scanner.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -releasei386-glibc/cgame/cg_servercmds.o: src/cgame/cg_servercmds.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -releasei386-glibc/cgame/cg_snapshot.o: src/cgame/cg_snapshot.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -releasei386-glibc/cgame/cg_syscalls.o: src/cgame/cg_syscalls.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -releasei386-glibc/cgame/cg_trails.o: src/cgame/cg_trails.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -releasei386-glibc/cgame/cg_view.o: src/cgame/cg_view.c src/cgame/cg_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/game/bg_public.h \ - src/game/tremulous.h src/cgame/cg_public.h src/ui/ui_shared.h \ - src/ui/keycodes.h ui/menudef.h -releasei386-glibc/cgame/cg_weapons.o: src/cgame/cg_weapons.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -debugi386-glibc/cgame/cg_animmapobj.o: src/cgame/cg_animmapobj.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -debugi386-glibc/cgame/cg_attachment.o: src/cgame/cg_attachment.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -debugi386-glibc/cgame/cg_buildable.o: src/cgame/cg_buildable.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -debugi386-glibc/cgame/cg_consolecmds.o: src/cgame/cg_consolecmds.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -debugi386-glibc/cgame/cg_draw.o: src/cgame/cg_draw.c src/cgame/cg_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/game/bg_public.h \ - src/game/tremulous.h src/cgame/cg_public.h src/ui/ui_shared.h \ - src/ui/keycodes.h ui/menudef.h -debugi386-glibc/cgame/cg_drawtools.o: src/cgame/cg_drawtools.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -debugi386-glibc/cgame/cg_effects.o: src/cgame/cg_effects.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -debugi386-glibc/cgame/cg_ents.o: src/cgame/cg_ents.c src/cgame/cg_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/game/bg_public.h \ - src/game/tremulous.h src/cgame/cg_public.h src/ui/ui_shared.h \ - src/ui/keycodes.h ui/menudef.h -debugi386-glibc/cgame/cg_event.o: src/cgame/cg_event.c src/cgame/cg_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/game/bg_public.h \ - src/game/tremulous.h src/cgame/cg_public.h src/ui/ui_shared.h \ - src/ui/keycodes.h ui/menudef.h -debugi386-glibc/cgame/cg_localents.o: src/cgame/cg_localents.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -debugi386-glibc/cgame/cg_main.o: src/cgame/cg_main.c src/cgame/cg_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/game/bg_public.h \ - src/game/tremulous.h src/cgame/cg_public.h src/ui/ui_shared.h \ - src/ui/keycodes.h ui/menudef.h -debugi386-glibc/cgame/cg_marks.o: src/cgame/cg_marks.c src/cgame/cg_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/game/bg_public.h \ - src/game/tremulous.h src/cgame/cg_public.h src/ui/ui_shared.h \ - src/ui/keycodes.h ui/menudef.h -debugi386-glibc/cgame/cg_mem.o: src/cgame/cg_mem.c src/cgame/cg_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/game/bg_public.h \ - src/game/tremulous.h src/cgame/cg_public.h src/ui/ui_shared.h \ - src/ui/keycodes.h ui/menudef.h -debugi386-glibc/cgame/cg_particles.o: src/cgame/cg_particles.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -debugi386-glibc/cgame/cg_players.o: src/cgame/cg_players.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -debugi386-glibc/cgame/cg_playerstate.o: src/cgame/cg_playerstate.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -debugi386-glibc/cgame/cg_predict.o: src/cgame/cg_predict.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -debugi386-glibc/cgame/cg_ptr.o: src/cgame/cg_ptr.c src/cgame/cg_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/game/bg_public.h \ - src/game/tremulous.h src/cgame/cg_public.h src/ui/ui_shared.h \ - src/ui/keycodes.h ui/menudef.h -debugi386-glibc/cgame/cg_scanner.o: src/cgame/cg_scanner.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -debugi386-glibc/cgame/cg_servercmds.o: src/cgame/cg_servercmds.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -debugi386-glibc/cgame/cg_snapshot.o: src/cgame/cg_snapshot.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -debugi386-glibc/cgame/cg_syscalls.o: src/cgame/cg_syscalls.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -debugi386-glibc/cgame/cg_trails.o: src/cgame/cg_trails.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -debugi386-glibc/cgame/cg_view.o: src/cgame/cg_view.c src/cgame/cg_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/game/bg_public.h \ - src/game/tremulous.h src/cgame/cg_public.h src/ui/ui_shared.h \ - src/ui/keycodes.h ui/menudef.h -debugi386-glibc/cgame/cg_weapons.o: src/cgame/cg_weapons.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -qvm/cgame/cg_animmapobj.asm: src/cgame/cg_animmapobj.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -qvm/cgame/cg_attachment.asm: src/cgame/cg_attachment.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -qvm/cgame/cg_buildable.asm: src/cgame/cg_buildable.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -qvm/cgame/cg_consolecmds.asm: src/cgame/cg_consolecmds.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -qvm/cgame/cg_draw.asm: src/cgame/cg_draw.c src/cgame/cg_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/game/bg_public.h \ - src/game/tremulous.h src/cgame/cg_public.h src/ui/ui_shared.h \ - src/ui/keycodes.h ui/menudef.h -qvm/cgame/cg_drawtools.asm: src/cgame/cg_drawtools.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -qvm/cgame/cg_effects.asm: src/cgame/cg_effects.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -qvm/cgame/cg_ents.asm: src/cgame/cg_ents.c src/cgame/cg_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/game/bg_public.h \ - src/game/tremulous.h src/cgame/cg_public.h src/ui/ui_shared.h \ - src/ui/keycodes.h ui/menudef.h -qvm/cgame/cg_event.asm: src/cgame/cg_event.c src/cgame/cg_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/game/bg_public.h \ - src/game/tremulous.h src/cgame/cg_public.h src/ui/ui_shared.h \ - src/ui/keycodes.h ui/menudef.h -qvm/cgame/cg_localents.asm: src/cgame/cg_localents.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -qvm/cgame/cg_main.asm: src/cgame/cg_main.c src/cgame/cg_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/game/bg_public.h \ - src/game/tremulous.h src/cgame/cg_public.h src/ui/ui_shared.h \ - src/ui/keycodes.h ui/menudef.h -qvm/cgame/cg_marks.asm: src/cgame/cg_marks.c src/cgame/cg_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/game/bg_public.h \ - src/game/tremulous.h src/cgame/cg_public.h src/ui/ui_shared.h \ - src/ui/keycodes.h ui/menudef.h -qvm/cgame/cg_mem.asm: src/cgame/cg_mem.c src/cgame/cg_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/game/bg_public.h \ - src/game/tremulous.h src/cgame/cg_public.h src/ui/ui_shared.h \ - src/ui/keycodes.h ui/menudef.h -qvm/cgame/cg_particles.asm: src/cgame/cg_particles.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -qvm/cgame/cg_players.asm: src/cgame/cg_players.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -qvm/cgame/cg_playerstate.asm: src/cgame/cg_playerstate.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -qvm/cgame/cg_predict.asm: src/cgame/cg_predict.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -qvm/cgame/cg_ptr.asm: src/cgame/cg_ptr.c src/cgame/cg_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/game/bg_public.h \ - src/game/tremulous.h src/cgame/cg_public.h src/ui/ui_shared.h \ - src/ui/keycodes.h ui/menudef.h -qvm/cgame/cg_scanner.asm: src/cgame/cg_scanner.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -qvm/cgame/cg_servercmds.asm: src/cgame/cg_servercmds.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -qvm/cgame/cg_snapshot.asm: src/cgame/cg_snapshot.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -qvm/cgame/cg_syscalls.asm: src/cgame/cg_syscalls.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -qvm/cgame/cg_trails.asm: src/cgame/cg_trails.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -qvm/cgame/cg_view.asm: src/cgame/cg_view.c src/cgame/cg_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/game/bg_public.h \ - src/game/tremulous.h src/cgame/cg_public.h src/ui/ui_shared.h \ - src/ui/keycodes.h ui/menudef.h -qvm/cgame/cg_weapons.asm: src/cgame/cg_weapons.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -releasei386-glibc/ui/ui_atoms.o: src/ui/ui_atoms.c src/ui/ui_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/ui/ui_public.h \ - src/ui/keycodes.h src/game/bg_public.h src/game/tremulous.h \ - src/ui/ui_shared.h ui/menudef.h -releasei386-glibc/ui/ui_gameinfo.o: src/ui/ui_gameinfo.c src/ui/ui_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/ui/ui_public.h \ - src/ui/keycodes.h src/game/bg_public.h src/game/tremulous.h \ - src/ui/ui_shared.h ui/menudef.h -releasei386-glibc/ui/ui_main.o: src/ui/ui_main.c src/ui/ui_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/ui/ui_public.h \ - src/ui/keycodes.h src/game/bg_public.h src/game/tremulous.h \ - src/ui/ui_shared.h ui/menudef.h -releasei386-glibc/ui/ui_players.o: src/ui/ui_players.c src/ui/ui_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/ui/ui_public.h \ - src/ui/keycodes.h src/game/bg_public.h src/game/tremulous.h \ - src/ui/ui_shared.h ui/menudef.h -releasei386-glibc/ui/ui_shared.o: src/ui/ui_shared.c src/ui/ui_shared.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/ui/keycodes.h \ - ui/menudef.h -releasei386-glibc/ui/ui_syscalls.o: src/ui/ui_syscalls.c src/ui/ui_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/ui/ui_public.h \ - src/ui/keycodes.h src/game/bg_public.h src/game/tremulous.h \ - src/ui/ui_shared.h ui/menudef.h -debugi386-glibc/ui/ui_atoms.o: src/ui/ui_atoms.c src/ui/ui_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/ui/ui_public.h \ - src/ui/keycodes.h src/game/bg_public.h src/game/tremulous.h \ - src/ui/ui_shared.h ui/menudef.h -debugi386-glibc/ui/ui_gameinfo.o: src/ui/ui_gameinfo.c src/ui/ui_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/ui/ui_public.h \ - src/ui/keycodes.h src/game/bg_public.h src/game/tremulous.h \ - src/ui/ui_shared.h ui/menudef.h -debugi386-glibc/ui/ui_main.o: src/ui/ui_main.c src/ui/ui_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/ui/ui_public.h \ - src/ui/keycodes.h src/game/bg_public.h src/game/tremulous.h \ - src/ui/ui_shared.h ui/menudef.h -debugi386-glibc/ui/ui_players.o: src/ui/ui_players.c src/ui/ui_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/ui/ui_public.h \ - src/ui/keycodes.h src/game/bg_public.h src/game/tremulous.h \ - src/ui/ui_shared.h ui/menudef.h -debugi386-glibc/ui/ui_shared.o: src/ui/ui_shared.c src/ui/ui_shared.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/ui/keycodes.h \ - ui/menudef.h -debugi386-glibc/ui/ui_syscalls.o: src/ui/ui_syscalls.c src/ui/ui_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/ui/ui_public.h \ - src/ui/keycodes.h src/game/bg_public.h src/game/tremulous.h \ - src/ui/ui_shared.h ui/menudef.h -qvm/ui/ui_atoms.asm: src/ui/ui_atoms.c src/ui/ui_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/ui/ui_public.h \ - src/ui/keycodes.h src/game/bg_public.h src/game/tremulous.h \ - src/ui/ui_shared.h ui/menudef.h -qvm/ui/ui_gameinfo.asm: src/ui/ui_gameinfo.c src/ui/ui_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/ui/ui_public.h \ - src/ui/keycodes.h src/game/bg_public.h src/game/tremulous.h \ - src/ui/ui_shared.h ui/menudef.h -qvm/ui/ui_main.asm: src/ui/ui_main.c src/ui/ui_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/ui/ui_public.h \ - src/ui/keycodes.h src/game/bg_public.h src/game/tremulous.h \ - src/ui/ui_shared.h ui/menudef.h -qvm/ui/ui_players.asm: src/ui/ui_players.c src/ui/ui_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/ui/ui_public.h \ - src/ui/keycodes.h src/game/bg_public.h src/game/tremulous.h \ - src/ui/ui_shared.h ui/menudef.h -qvm/ui/ui_shared.asm: src/ui/ui_shared.c src/ui/ui_shared.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/ui/keycodes.h \ - ui/menudef.h -qvm/ui/ui_syscalls.asm: src/ui/ui_syscalls.c src/ui/ui_local.h src/game/q_shared.h \ - src/game/surfaceflags.h src/cgame/tr_types.h src/ui/ui_public.h \ - src/ui/keycodes.h src/game/bg_public.h src/game/tremulous.h \ - src/ui/ui_shared.h ui/menudef.h diff --git a/src/botlib/aasfile.h b/src/botlib/aasfile.h index 8f2fbf62..d788b690 100644 --- a/src/botlib/aasfile.h +++ b/src/botlib/aasfile.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_aas.h b/src/botlib/be_aas.h index dbf24bc1..e5056358 100644 --- a/src/botlib/be_aas.h +++ b/src/botlib/be_aas.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_aas_bsp.h b/src/botlib/be_aas_bsp.h index 932874a1..b3c38ea8 100644 --- a/src/botlib/be_aas_bsp.h +++ b/src/botlib/be_aas_bsp.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_aas_bspq3.c b/src/botlib/be_aas_bspq3.c index 9bfc824f..a920d641 100644 --- a/src/botlib/be_aas_bspq3.c +++ b/src/botlib/be_aas_bspq3.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_aas_cluster.c b/src/botlib/be_aas_cluster.c index 6d577fa8..2805dc99 100644 --- a/src/botlib/be_aas_cluster.c +++ b/src/botlib/be_aas_cluster.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_aas_cluster.h b/src/botlib/be_aas_cluster.h index e36697d1..24ef9a1c 100644 --- a/src/botlib/be_aas_cluster.h +++ b/src/botlib/be_aas_cluster.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_aas_debug.c b/src/botlib/be_aas_debug.c index ab44bc0b..2d6d9412 100644 --- a/src/botlib/be_aas_debug.c +++ b/src/botlib/be_aas_debug.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_aas_debug.h b/src/botlib/be_aas_debug.h index 008eeba6..438b95cf 100644 --- a/src/botlib/be_aas_debug.h +++ b/src/botlib/be_aas_debug.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_aas_def.h b/src/botlib/be_aas_def.h index eb995d6c..a0558b58 100644 --- a/src/botlib/be_aas_def.h +++ b/src/botlib/be_aas_def.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_aas_entity.c b/src/botlib/be_aas_entity.c index 02699bde..e36f4716 100644 --- a/src/botlib/be_aas_entity.c +++ b/src/botlib/be_aas_entity.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_aas_entity.h b/src/botlib/be_aas_entity.h index 01ec54c3..89b7d1c3 100644 --- a/src/botlib/be_aas_entity.h +++ b/src/botlib/be_aas_entity.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_aas_file.c b/src/botlib/be_aas_file.c index 9395b1d3..024081f4 100644 --- a/src/botlib/be_aas_file.c +++ b/src/botlib/be_aas_file.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_aas_file.h b/src/botlib/be_aas_file.h index c2271fcf..e5ce3388 100644 --- a/src/botlib/be_aas_file.h +++ b/src/botlib/be_aas_file.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_aas_funcs.h b/src/botlib/be_aas_funcs.h index 87c7636f..9ebb24b4 100644 --- a/src/botlib/be_aas_funcs.h +++ b/src/botlib/be_aas_funcs.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_aas_main.c b/src/botlib/be_aas_main.c index c07eb886..264c784b 100644 --- a/src/botlib/be_aas_main.c +++ b/src/botlib/be_aas_main.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_aas_main.h b/src/botlib/be_aas_main.h index 1d0bef10..9f978186 100644 --- a/src/botlib/be_aas_main.h +++ b/src/botlib/be_aas_main.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_aas_move.c b/src/botlib/be_aas_move.c index fded262d..bbac80d9 100644 --- a/src/botlib/be_aas_move.c +++ b/src/botlib/be_aas_move.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_aas_move.h b/src/botlib/be_aas_move.h index b00e41ab..2d09af89 100644 --- a/src/botlib/be_aas_move.h +++ b/src/botlib/be_aas_move.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_aas_optimize.c b/src/botlib/be_aas_optimize.c index ea0d2da6..ea91082b 100644 --- a/src/botlib/be_aas_optimize.c +++ b/src/botlib/be_aas_optimize.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_aas_optimize.h b/src/botlib/be_aas_optimize.h index 799c28a3..a6d8916b 100644 --- a/src/botlib/be_aas_optimize.h +++ b/src/botlib/be_aas_optimize.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_aas_reach.c b/src/botlib/be_aas_reach.c index 95ead20c..1b6d6ab2 100644 --- a/src/botlib/be_aas_reach.c +++ b/src/botlib/be_aas_reach.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_aas_reach.h b/src/botlib/be_aas_reach.h index 0ab8740b..f64114af 100644 --- a/src/botlib/be_aas_reach.h +++ b/src/botlib/be_aas_reach.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_aas_route.c b/src/botlib/be_aas_route.c index e31202b0..f623ae40 100644 --- a/src/botlib/be_aas_route.c +++ b/src/botlib/be_aas_route.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_aas_route.h b/src/botlib/be_aas_route.h index 8805c66f..40b3394b 100644 --- a/src/botlib/be_aas_route.h +++ b/src/botlib/be_aas_route.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_aas_routealt.c b/src/botlib/be_aas_routealt.c index e4f79eec..a851a36c 100644 --- a/src/botlib/be_aas_routealt.c +++ b/src/botlib/be_aas_routealt.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_aas_routealt.h b/src/botlib/be_aas_routealt.h index 160966a9..96c9d02d 100644 --- a/src/botlib/be_aas_routealt.h +++ b/src/botlib/be_aas_routealt.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_aas_sample.c b/src/botlib/be_aas_sample.c index 92b75174..557860d4 100644 --- a/src/botlib/be_aas_sample.c +++ b/src/botlib/be_aas_sample.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_aas_sample.h b/src/botlib/be_aas_sample.h index ed6c2371..a04425af 100644 --- a/src/botlib/be_aas_sample.h +++ b/src/botlib/be_aas_sample.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_ai_char.c b/src/botlib/be_ai_char.c index 51520f71..773cbeea 100644 --- a/src/botlib/be_ai_char.c +++ b/src/botlib/be_ai_char.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_ai_char.h b/src/botlib/be_ai_char.h index 719d68f6..aa5fff3c 100644 --- a/src/botlib/be_ai_char.h +++ b/src/botlib/be_ai_char.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_ai_chat.c b/src/botlib/be_ai_chat.c index d61e11e7..98ca1c3d 100644 --- a/src/botlib/be_ai_chat.c +++ b/src/botlib/be_ai_chat.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_ai_chat.h b/src/botlib/be_ai_chat.h index 53a56d7b..dff68101 100644 --- a/src/botlib/be_ai_chat.h +++ b/src/botlib/be_ai_chat.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_ai_gen.c b/src/botlib/be_ai_gen.c index d7bb2214..fda4986d 100644 --- a/src/botlib/be_ai_gen.c +++ b/src/botlib/be_ai_gen.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_ai_gen.h b/src/botlib/be_ai_gen.h index ce9ba92f..41654305 100644 --- a/src/botlib/be_ai_gen.h +++ b/src/botlib/be_ai_gen.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_ai_goal.c b/src/botlib/be_ai_goal.c index e240c446..d099080e 100644 --- a/src/botlib/be_ai_goal.c +++ b/src/botlib/be_ai_goal.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_ai_goal.h b/src/botlib/be_ai_goal.h index 80dad08d..e0d59aaa 100644 --- a/src/botlib/be_ai_goal.h +++ b/src/botlib/be_ai_goal.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_ai_move.c b/src/botlib/be_ai_move.c index 332c2049..363137a1 100644 --- a/src/botlib/be_ai_move.c +++ b/src/botlib/be_ai_move.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_ai_move.h b/src/botlib/be_ai_move.h index d960c3c8..8b1ba0dd 100644 --- a/src/botlib/be_ai_move.h +++ b/src/botlib/be_ai_move.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_ai_weap.c b/src/botlib/be_ai_weap.c index 56aabcc2..309242ef 100644 --- a/src/botlib/be_ai_weap.c +++ b/src/botlib/be_ai_weap.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_ai_weap.h b/src/botlib/be_ai_weap.h index 59067fb0..2b5678e9 100644 --- a/src/botlib/be_ai_weap.h +++ b/src/botlib/be_ai_weap.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_ai_weight.c b/src/botlib/be_ai_weight.c index 2324ed21..72c8206f 100644 --- a/src/botlib/be_ai_weight.c +++ b/src/botlib/be_ai_weight.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_ai_weight.h b/src/botlib/be_ai_weight.h index fb1c8853..46445df9 100644 --- a/src/botlib/be_ai_weight.h +++ b/src/botlib/be_ai_weight.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_ea.c b/src/botlib/be_ea.c index 3e284197..933274bd 100644 --- a/src/botlib/be_ea.c +++ b/src/botlib/be_ea.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_ea.h b/src/botlib/be_ea.h index 4fb37046..8aac7957 100644 --- a/src/botlib/be_ea.h +++ b/src/botlib/be_ea.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_interface.c b/src/botlib/be_interface.c index d0585731..fe5cbe8d 100644 --- a/src/botlib/be_interface.c +++ b/src/botlib/be_interface.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/be_interface.h b/src/botlib/be_interface.h index 956530b3..8210667d 100644 --- a/src/botlib/be_interface.h +++ b/src/botlib/be_interface.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/botlib.h b/src/botlib/botlib.h index a3f75161..6c5147df 100644 --- a/src/botlib/botlib.h +++ b/src/botlib/botlib.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/l_crc.c b/src/botlib/l_crc.c index e27b146e..0903fa22 100644 --- a/src/botlib/l_crc.c +++ b/src/botlib/l_crc.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/l_crc.h b/src/botlib/l_crc.h index f9c7e379..d5eb284f 100644 --- a/src/botlib/l_crc.h +++ b/src/botlib/l_crc.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/l_libvar.c b/src/botlib/l_libvar.c index 6a063a93..df2ca092 100644 --- a/src/botlib/l_libvar.c +++ b/src/botlib/l_libvar.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/l_libvar.h b/src/botlib/l_libvar.h index d96685f4..d437fa22 100644 --- a/src/botlib/l_libvar.h +++ b/src/botlib/l_libvar.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/l_log.c b/src/botlib/l_log.c index 1b41b500..ae96a14c 100644 --- a/src/botlib/l_log.c +++ b/src/botlib/l_log.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/l_log.h b/src/botlib/l_log.h index 3ddb4641..91cbd956 100644 --- a/src/botlib/l_log.h +++ b/src/botlib/l_log.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/l_memory.c b/src/botlib/l_memory.c index 0dad5b6a..cb9a4664 100644 --- a/src/botlib/l_memory.c +++ b/src/botlib/l_memory.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/l_memory.h b/src/botlib/l_memory.h index 17c89d5b..cab7cef9 100644 --- a/src/botlib/l_memory.h +++ b/src/botlib/l_memory.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/l_precomp.c b/src/botlib/l_precomp.c index 49f13ff0..5a0acac0 100644 --- a/src/botlib/l_precomp.c +++ b/src/botlib/l_precomp.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/l_precomp.h b/src/botlib/l_precomp.h index fcc0e8a3..b61125bf 100644 --- a/src/botlib/l_precomp.h +++ b/src/botlib/l_precomp.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/l_script.c b/src/botlib/l_script.c index e721891c..485254fe 100644 --- a/src/botlib/l_script.c +++ b/src/botlib/l_script.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/l_script.h b/src/botlib/l_script.h index 7fe4ac96..a779e623 100644 --- a/src/botlib/l_script.h +++ b/src/botlib/l_script.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/l_struct.c b/src/botlib/l_struct.c index 303ecaa8..0dd38f58 100644 --- a/src/botlib/l_struct.c +++ b/src/botlib/l_struct.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/l_struct.h b/src/botlib/l_struct.h index e2c6b032..a9f23c8f 100644 --- a/src/botlib/l_struct.h +++ b/src/botlib/l_struct.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/botlib/l_utils.h b/src/botlib/l_utils.h index 6944d06f..f6e54890 100644 --- a/src/botlib/l_utils.h +++ b/src/botlib/l_utils.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/cgame/cg_animation.c b/src/cgame/cg_animation.c index 5295998e..c370c534 100644 --- a/src/cgame/cg_animation.c +++ b/src/cgame/cg_animation.c @@ -1,15 +1,25 @@ /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #include "cg_local.h" diff --git a/src/cgame/cg_animmapobj.c b/src/cgame/cg_animmapobj.c index f0e964bf..133ecab8 100644 --- a/src/cgame/cg_animmapobj.c +++ b/src/cgame/cg_animmapobj.c @@ -1,15 +1,25 @@ /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #include "cg_local.h" diff --git a/src/cgame/cg_attachment.c b/src/cgame/cg_attachment.c index a256318b..0d3c8ead 100644 --- a/src/cgame/cg_attachment.c +++ b/src/cgame/cg_attachment.c @@ -1,17 +1,26 @@ -// cg_attachment.c -- an abstract attachment system - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// cg_attachment.c -- an abstract attachment system #include "cg_local.h" diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c index 348bb433..62a32f0c 100644 --- a/src/cgame/cg_buildable.c +++ b/src/cgame/cg_buildable.c @@ -1,15 +1,26 @@ /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + #include "cg_local.h" diff --git a/src/cgame/cg_consolecmds.c b/src/cgame/cg_consolecmds.c index c875fa48..65faa0ba 100644 --- a/src/cgame/cg_consolecmds.c +++ b/src/cgame/cg_consolecmds.c @@ -1,20 +1,29 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_consolecmds.c -- text commands typed in at the local console, or // executed by a key binding -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index d7c07036..126ad511 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -1,20 +1,29 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_draw.c -- draw all of the graphical elements during // active (after loading) gameplay -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" #include "../ui/ui_shared.h" @@ -2727,7 +2736,7 @@ CG_HideTeamMenus ================== */ -void CG_HideTeamMenu( ) +void CG_HideTeamMenu( void ) { Menus_CloseByName( "teamMenu" ); Menus_CloseByName( "getMenu" ); @@ -2739,7 +2748,7 @@ CG_ShowTeamMenus ================== */ -void CG_ShowTeamMenu( ) +void CG_ShowTeamMenu( void ) { Menus_OpenByName( "teamMenu" ); } diff --git a/src/cgame/cg_drawtools.c b/src/cgame/cg_drawtools.c index b1f0d9ab..a1b99a5f 100644 --- a/src/cgame/cg_drawtools.c +++ b/src/cgame/cg_drawtools.c @@ -1,19 +1,28 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_drawtools.c -- helper functions called by cg_draw, cg_scoreboard, cg_info, etc -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c index b622d2f3..f2f593cf 100644 --- a/src/cgame/cg_ents.c +++ b/src/cgame/cg_ents.c @@ -1,19 +1,28 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_ents.c -- present snapshot entities, happens every single frame -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" @@ -783,7 +792,7 @@ static void CG_Lev2ZapChain( centity_t *cent ) { int i; entityState_t *es; - centity_t *source, *target; + centity_t *source = NULL, *target = NULL; es = ¢->currentState; diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index b89c8e7c..70fa057d 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -1,19 +1,28 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_event.c -- handle entity events at snapshot or playerstate transitions -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 88df61ba..15e226f7 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1,21 +1,29 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ - -#include "../game/q_shared.h" -#include "tr_types.h" +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + + +#include "../qcommon/q_shared.h" +#include "../renderer/tr_types.h" #include "../game/bg_public.h" #include "cg_public.h" #include "../ui/ui_shared.h" @@ -1316,7 +1324,7 @@ typedef struct // locally derived information from gamestate // qhandle_t gameModels[ MAX_MODELS ]; - qhandle_t gameShaders[ MAX_SHADERS ]; + qhandle_t gameShaders[ MAX_GAME_SHADERS ]; qhandle_t gameParticleSystems[ MAX_GAME_PARTICLE_SYSTEMS ]; sfxHandle_t gameSounds[ MAX_SOUNDS ]; @@ -1578,7 +1586,7 @@ void CG_RunMenuScript(char **args); void CG_SetPrintString( int type, const char *p ); void CG_InitTeamChat( void ); void CG_GetTeamColor( vec4_t *color ); -const char *CG_GetKillerText(); +const char *CG_GetKillerText( void ); void CG_Text_PaintChar( float x, float y, float width, float height, float scale, float s, float t, float s2, float t2, qhandle_t hShader ); void CG_DrawLoadingScreen( void ); @@ -1665,9 +1673,9 @@ void CG_NextWeapon_f( void ); void CG_PrevWeapon_f( void ); void CG_Weapon_f( void ); -void CG_InitUpgrades( ); +void CG_InitUpgrades( void ); void CG_RegisterUpgrade( int upgradeNum ); -void CG_InitWeapons( ); +void CG_InitWeapons( void ); void CG_RegisterWeapon( int weaponNum ); void CG_FireWeapon( centity_t *cent, weaponMode_t weaponMode ); diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 81470e0e..33febb02 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -1,19 +1,28 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_main.c -- initialization and primary entry point for cgame -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" @@ -842,7 +851,7 @@ static void CG_RegisterGraphics( void ) CG_UpdateMediaFraction( 0.8f ); // register all the server specified shaders - for( i = 1; i < MAX_SHADERS; i++ ) + for( i = 1; i < MAX_GAME_SHADERS; i++ ) { const char *shaderName; diff --git a/src/cgame/cg_marks.c b/src/cgame/cg_marks.c index cc8979de..380f1f0f 100644 --- a/src/cgame/cg_marks.c +++ b/src/cgame/cg_marks.c @@ -1,19 +1,28 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_marks.c -- wall marks -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" diff --git a/src/cgame/cg_mem.c b/src/cgame/cg_mem.c index 959bd4b0..6cf5ddd8 100644 --- a/src/cgame/cg_mem.c +++ b/src/cgame/cg_mem.c @@ -1,14 +1,25 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// -// -// cg_mem.c -// -// Golliwog: All rewritten to allow deallocation -// -// TA: (very) minor changes for client side operation -// thanks to Golliwog of Quake 3 Fortress ( http://www.q3f.com ) -// for this. - +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #include "cg_local.h" diff --git a/src/cgame/cg_particles.c b/src/cgame/cg_particles.c index 64587360..e3b01e84 100644 --- a/src/cgame/cg_particles.c +++ b/src/cgame/cg_particles.c @@ -1,17 +1,27 @@ +/* +=========================================================================== +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_particles.c -- the particle system -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" @@ -167,9 +177,9 @@ static particle_t *CG_SpawnNewParticle( baseParticle_t *bp, particleEjector_t *p p->bounceMarkRadius = CG_RandomiseValue( bp->bounceMarkRadius, bp->bounceMarkRadiusRandFrac ); p->bounceMarkCount = - round( CG_RandomiseValue( (float)bp->bounceMarkCount, bp->bounceMarkCountRandFrac ) ); + rint( CG_RandomiseValue( (float)bp->bounceMarkCount, bp->bounceMarkCountRandFrac ) ); p->bounceSoundCount = - round( CG_RandomiseValue( (float)bp->bounceSoundCount, bp->bounceSoundCountRandFrac ) ); + rint( CG_RandomiseValue( (float)bp->bounceSoundCount, bp->bounceSoundCountRandFrac ) ); if( bp->numModels ) { @@ -412,7 +422,7 @@ static particleEjector_t *CG_SpawnNewParticleEjector( baseParticleEjector_t *bpe pe->nextEjectionTime = cg.time + (int)CG_RandomiseValue( (float)bpe->eject.delay, bpe->eject.delayRandFrac ); pe->count = pe->totalParticles = - (int)round( CG_RandomiseValue( (float)bpe->totalParticles, bpe->totalParticlesRandFrac ) ); + (int)rint( CG_RandomiseValue( (float)bpe->totalParticles, bpe->totalParticlesRandFrac ) ); pe->valid = qtrue; diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index ac1ec181..d35c5eca 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -1,19 +1,28 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_players.c -- handle the media and animation for player entities -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" diff --git a/src/cgame/cg_playerstate.c b/src/cgame/cg_playerstate.c index 489b024d..e1bcb091 100644 --- a/src/cgame/cg_playerstate.c +++ b/src/cgame/cg_playerstate.c @@ -1,22 +1,31 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_playerstate.c -- this file acts on changes in a new playerState_t // With normal play, this will be done after local prediction, but when // following another player or playing back a demo, it will be checked // when the snapshot transitions like all the other entities -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c index dc6c9dd5..5d2950cb 100644 --- a/src/cgame/cg_predict.c +++ b/src/cgame/cg_predict.c @@ -1,22 +1,31 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_predict.c -- this file generates cg.predictedPlayerState by either // interpolating between snapshots from the server or locally predicting // ahead the client's movement. // It also handles local physics interaction, like fragments bouncing off walls -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" diff --git a/src/cgame/cg_ptr.c b/src/cgame/cg_ptr.c index c31e5e40..18810878 100644 --- a/src/cgame/cg_ptr.c +++ b/src/cgame/cg_ptr.c @@ -1,17 +1,27 @@ +/* +=========================================================================== +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_ptr.c -- post timeout restoration handling -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" diff --git a/src/cgame/cg_public.h b/src/cgame/cg_public.h index 39d1a402..ac68c9f7 100644 --- a/src/cgame/cg_public.h +++ b/src/cgame/cg_public.h @@ -1,18 +1,26 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + #define CMD_BACKUP 64 #define CMD_MASK (CMD_BACKUP - 1) diff --git a/src/cgame/cg_scanner.c b/src/cgame/cg_scanner.c index 6c2a9997..ab98b23c 100644 --- a/src/cgame/cg_scanner.c +++ b/src/cgame/cg_scanner.c @@ -1,15 +1,25 @@ /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + #include "cg_local.h" diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c index 71fbaac9..4411998d 100644 --- a/src/cgame/cg_servercmds.c +++ b/src/cgame/cg_servercmds.c @@ -1,21 +1,30 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_servercmds.c -- reliably sequenced text commands sent by the server // these are processed at snapshot transition time, so there will definately // be a valid snapshot this frame -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" @@ -357,7 +366,7 @@ static void CG_ConfigStringModified( void ) cg.intermissionStarted = atoi( str ); else if( num >= CS_MODELS && num < CS_MODELS+MAX_MODELS ) cgs.gameModels[ num - CS_MODELS ] = trap_R_RegisterModel( str ); - else if( num >= CS_SHADERS && num < CS_SHADERS+MAX_SHADERS ) + else if( num >= CS_SHADERS && num < CS_SHADERS+MAX_GAME_SHADERS ) cgs.gameShaders[ num - CS_SHADERS ] = trap_R_RegisterShader( str ); else if( num >= CS_PARTICLE_SYSTEMS && num < CS_PARTICLE_SYSTEMS+MAX_GAME_PARTICLE_SYSTEMS ) cgs.gameParticleSystems[ num - CS_PARTICLE_SYSTEMS ] = CG_RegisterParticleSystem( (char *)str ); diff --git a/src/cgame/cg_snapshot.c b/src/cgame/cg_snapshot.c index 4a5722ae..f439a699 100644 --- a/src/cgame/cg_snapshot.c +++ b/src/cgame/cg_snapshot.c @@ -1,20 +1,29 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_snapshot.c -- things that happen on snapshot transition, // not necessarily every single rendered frame -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" diff --git a/src/cgame/cg_syscalls.c b/src/cgame/cg_syscalls.c index 3e8c5849..bf9924f9 100644 --- a/src/cgame/cg_syscalls.c +++ b/src/cgame/cg_syscalls.c @@ -1,20 +1,29 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_syscalls.c -- this file is only included when building a dll // cg_syscalls.asm is included instead when building a qvm -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" diff --git a/src/cgame/cg_trails.c b/src/cgame/cg_trails.c index 3ef19f00..9cc4ef1f 100644 --- a/src/cgame/cg_trails.c +++ b/src/cgame/cg_trails.c @@ -1,17 +1,27 @@ +/* +=========================================================================== +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_trails.c -- the trail system -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c index 324646c9..35eb91a2 100644 --- a/src/cgame/cg_view.c +++ b/src/cgame/cg_view.c @@ -1,20 +1,29 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_view.c -- setup all the parameters (position, angle, etc) // for a 3D rendering -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index 7297c518..558b5ac4 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -1,19 +1,28 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_weapons.c -- events and effects dealing with weapons -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" diff --git a/src/cgame/tr_types.h b/src/cgame/tr_types.h deleted file mode 100644 index 26240a2f..00000000 --- a/src/cgame/tr_types.h +++ /dev/null @@ -1,225 +0,0 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ - -#ifndef __TR_TYPES_H -#define __TR_TYPES_H - - -#define MAX_DLIGHTS 32 // can't be increased, because bit flags are used on surfaces -#define MAX_ENTITIES 1023 // can't be increased without changing drawsurf bit packing - -// renderfx flags -#define RF_MINLIGHT 1 // allways have some light (viewmodel, some items) -#define RF_THIRD_PERSON 2 // don't draw through eyes, only mirrors (player bodies, chat sprites) -#define RF_FIRST_PERSON 4 // only draw through eyes (view weapon, damage blood blob) -#define RF_DEPTHHACK 8 // for view weapon Z crunching -#define RF_NOSHADOW 64 // don't add stencil shadows - -#define RF_LIGHTING_ORIGIN 128 // use refEntity->lightingOrigin instead of refEntity->origin - // for lighting. This allows entities to sink into the floor - // with their origin going solid, and allows all parts of a - // player to get the same lighting -#define RF_SHADOW_PLANE 256 // use refEntity->shadowPlane -#define RF_WRAP_FRAMES 512 // mod the model frames by the maxframes to allow continuous - // animation without needing to know the frame count - -// refdef flags -#define RDF_NOWORLDMODEL 1 // used for player configuration screen -#define RDF_HYPERSPACE 4 // teleportation effect - -typedef struct -{ - vec3_t xyz; - float st[ 2 ]; - byte modulate[ 4 ]; -} polyVert_t; - -typedef struct poly_s -{ - qhandle_t hShader; - int numVerts; - polyVert_t *verts; -} poly_t; - -typedef enum -{ - RT_MODEL, - RT_POLY, - RT_SPRITE, - RT_BEAM, - RT_RAIL_CORE, - RT_RAIL_RINGS, - RT_LIGHTNING, - RT_PORTALSURFACE, // doesn't draw anything, just info for portals - - RT_MAX_REF_ENTITY_TYPE -} refEntityType_t; - -typedef struct -{ - refEntityType_t reType; - int renderfx; - - qhandle_t hModel; // opaque type outside refresh - - // most recent data - vec3_t lightingOrigin; // so multi-part models can be lit identically (RF_LIGHTING_ORIGIN) - float shadowPlane; // projection shadows go here, stencils go slightly lower - - vec3_t axis[ 3 ]; // rotation vectors - qboolean nonNormalizedAxes; // axis are not normalized, i.e. they have scale - float origin[ 3 ]; // also used as MODEL_BEAM's "from" - int frame; // also used as MODEL_BEAM's diameter - - // previous data for frame interpolation - float oldorigin[ 3 ]; // also used as MODEL_BEAM's "to" - int oldframe; - float backlerp; // 0.0 = current, 1.0 = old - - // texturing - int skinNum; // inline skin index - qhandle_t customSkin; // NULL for default skin - qhandle_t customShader; // use one image for the entire thing - - // misc - byte shaderRGBA[ 4 ]; // colors used by rgbgen entity shaders - float shaderTexCoord[ 2 ];// texture coordinates used by tcMod entity modifiers - float shaderTime; // subtracted from refdef time to control effect start times - - // extra sprite information - float radius; - float rotation; -} refEntity_t; - - -#define MAX_RENDER_STRINGS 8 -#define MAX_RENDER_STRING_LENGTH 32 - -typedef struct -{ - int x, y, width, height; - float fov_x, fov_y; - vec3_t vieworg; - vec3_t viewaxis[ 3 ]; // transformation matrix - - // time in milliseconds for shader effects and other time dependent rendering issues - int time; - - int rdflags; // RDF_NOWORLDMODEL, etc - - // 1 bits will prevent the associated area from rendering at all - byte areamask[ MAX_MAP_AREA_BYTES ]; - - // text messages for deform text shaders - char text[ MAX_RENDER_STRINGS ][ MAX_RENDER_STRING_LENGTH ]; -} refdef_t; - - -typedef enum -{ - STEREO_CENTER, - STEREO_LEFT, - STEREO_RIGHT -} stereoFrame_t; - - -/* -** glconfig_t -** -** Contains variables specific to the OpenGL configuration -** being run right now. These are constant once the OpenGL -** subsystem is initialized. -*/ -typedef enum -{ - TC_NONE, - TC_S3TC -} textureCompression_t; - -typedef enum -{ - GLDRV_ICD, // driver is integrated with window system - // WARNING: there are tests that check for - // > GLDRV_ICD for minidriverness, so this - // should always be the lowest value in this - // enum set - GLDRV_STANDALONE, // driver is a non-3Dfx standalone driver - GLDRV_VOODOO // driver is a 3Dfx standalone driver -} glDriverType_t; - -typedef enum -{ - GLHW_GENERIC, // where everthing works the way it should - GLHW_3DFX_2D3D, // Voodoo Banshee or Voodoo3, relevant since if this is - // the hardware type then there can NOT exist a secondary - // display adapter - GLHW_RIVA128, // where you can't interpolate alpha - GLHW_RAGEPRO, // where you can't modulate alpha on alpha textures - GLHW_PERMEDIA2 // where you don't have src*dst -} glHardwareType_t; - -typedef struct -{ - char renderer_string[ MAX_STRING_CHARS ]; - char vendor_string[ MAX_STRING_CHARS ]; - char version_string[ MAX_STRING_CHARS ]; - char extensions_string[ BIG_INFO_STRING ]; - - int maxTextureSize; // queried from GL - int maxActiveTextures; // multitexture ability - - int colorBits, depthBits, stencilBits; - - glDriverType_t driverType; - glHardwareType_t hardwareType; - - qboolean deviceSupportsGamma; - textureCompression_t textureCompression; - qboolean textureEnvAddAvailable; - - int vidWidth, vidHeight; - - // aspect is the screen's physical width / height, which may be different - // than scrWidth / scrHeight if the pixels are non-square - // normal screens should be 4/3, but wide aspect monitors may be 16/9 - float windowAspect; - - int displayFrequency; - - // synonymous with "does rendering consume the entire screen?", therefore - // a Voodoo or Voodoo2 will have this set to TRUE, as will a Win32 ICD that - // used CDS. - qboolean isFullscreen; - qboolean stereoEnabled; - qboolean smpActive; // dual processor -} glconfig_t; - - -#if !defined _WIN32 - -#define _3DFX_DRIVER_NAME "libMesaVoodooGL.so" -// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=524 -#define OPENGL_DRIVER_NAME "libGL.so.1" - -#else - -#define _3DFX_DRIVER_NAME "3dfxvgl" -#define OPENGL_DRIVER_NAME "opengl32" - -#endif // !defined _WIN32 - - -#endif // __TR_TYPES_H diff --git a/src/client/cl_cgame.c b/src/client/cl_cgame.c index ed59b88c..87099923 100644 --- a/src/client/cl_cgame.c +++ b/src/client/cl_cgame.c @@ -1,24 +1,26 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ + // cl_cgame.c -- client system interaction with client game #include "client.h" diff --git a/src/client/cl_cin.c b/src/client/cl_cin.c index 3b75c2ee..f8cac9d2 100644 --- a/src/client/cl_cin.c +++ b/src/client/cl_cin.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/client/cl_console.c b/src/client/cl_console.c index 46438d7a..350dc604 100644 --- a/src/client/cl_console.c +++ b/src/client/cl_console.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/client/cl_input.c b/src/client/cl_input.c index 177a92b8..11839729 100644 --- a/src/client/cl_input.c +++ b/src/client/cl_input.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/client/cl_keys.c b/src/client/cl_keys.c index a23b4eed..8a1eb2cf 100644 --- a/src/client/cl_keys.c +++ b/src/client/cl_keys.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/client/cl_main.c b/src/client/cl_main.c index 95e5f415..bb322b6a 100644 --- a/src/client/cl_main.c +++ b/src/client/cl_main.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/client/cl_net_chan.c b/src/client/cl_net_chan.c index 1433c434..ef214fe4 100644 --- a/src/client/cl_net_chan.c +++ b/src/client/cl_net_chan.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/client/cl_parse.c b/src/client/cl_parse.c index e9eddc77..7f219b32 100644 --- a/src/client/cl_parse.c +++ b/src/client/cl_parse.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/client/cl_scrn.c b/src/client/cl_scrn.c index f72ede26..8207d839 100644 --- a/src/client/cl_scrn.c +++ b/src/client/cl_scrn.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/client/cl_ui.c b/src/client/cl_ui.c index efbc1886..24186379 100644 --- a/src/client/cl_ui.c +++ b/src/client/cl_ui.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ @@ -431,17 +432,6 @@ static int LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int res = 0; } break; - case SORT_GAME: - if (server1->gameType < server2->gameType) { - res = -1; - } - else if (server1->gameType > server2->gameType) { - res = 1; - } - else { - res = 0; - } - break; case SORT_PING: if (server1->ping < server2->ping) { res = -1; @@ -1159,7 +1149,6 @@ void CL_InitUI( void ) { // sanity check v = VM_Call( uivm, UI_GETAPIVERSION ); if (v == UI_OLD_API_VERSION) { -// Com_Printf(S_COLOR_YELLOW "WARNING: loading old Quake III Arena User Interface version %d\n", v ); // init for this gamestate VM_Call( uivm, UI_INIT, (cls.state >= CA_AUTHORIZING && cls.state < CA_ACTIVE)); } diff --git a/src/client/client.h b/src/client/client.h index 81cf9967..dab92159 100644 --- a/src/client/client.h +++ b/src/client/client.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/client/keycodes.h b/src/client/keycodes.h index 62a60c7f..090fb40a 100644 --- a/src/client/keycodes.h +++ b/src/client/keycodes.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/client/keys.h b/src/client/keys.h index 0126b977..b1498a88 100644 --- a/src/client/keys.h +++ b/src/client/keys.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/client/qal.c b/src/client/qal.c index 0701c5df..b206881f 100644 --- a/src/client/qal.c +++ b/src/client/qal.c @@ -1,22 +1,23 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com) -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/client/qal.h b/src/client/qal.h index b9eb2fdb..8592c081 100644 --- a/src/client/qal.h +++ b/src/client/qal.h @@ -1,22 +1,23 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com) -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/client/snd_codec.c b/src/client/snd_codec.c index de35255e..338d0306 100644 --- a/src/client/snd_codec.c +++ b/src/client/snd_codec.c @@ -1,22 +1,23 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com) -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/client/snd_codec.h b/src/client/snd_codec.h index 75f35b34..74ac77e9 100644 --- a/src/client/snd_codec.h +++ b/src/client/snd_codec.h @@ -1,22 +1,23 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com) -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/client/snd_codec_wav.c b/src/client/snd_codec_wav.c index a60f3da7..281a0023 100644 --- a/src/client/snd_codec_wav.c +++ b/src/client/snd_codec_wav.c @@ -1,22 +1,23 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com) -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/client/snd_dma.c b/src/client/snd_dma.c index 39777034..6860179f 100644 --- a/src/client/snd_dma.c +++ b/src/client/snd_dma.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/client/snd_local.h b/src/client/snd_local.h index 3b45a997..45a5779e 100644 --- a/src/client/snd_local.h +++ b/src/client/snd_local.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/client/snd_main.c b/src/client/snd_main.c index cbb87f5c..d83996a8 100644 --- a/src/client/snd_main.c +++ b/src/client/snd_main.c @@ -1,16 +1,17 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com) -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. diff --git a/src/client/snd_mem.c b/src/client/snd_mem.c index 8c3f98e7..decab20d 100644 --- a/src/client/snd_mem.c +++ b/src/client/snd_mem.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/client/snd_mix.c b/src/client/snd_mix.c index c1ad06bc..85b10cba 100644 --- a/src/client/snd_mix.c +++ b/src/client/snd_mix.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/client/snd_openal.c b/src/client/snd_openal.c index cd266d0d..2639d75d 100644 --- a/src/client/snd_openal.c +++ b/src/client/snd_openal.c @@ -1,22 +1,23 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com) -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/client/snd_public.h b/src/client/snd_public.h index 030c2929..c85f414a 100644 --- a/src/client/snd_public.h +++ b/src/client/snd_public.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/client/snd_wavelet.c b/src/client/snd_wavelet.c index 41b5723a..690ad3a2 100644 --- a/src/client/snd_wavelet.c +++ b/src/client/snd_wavelet.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/game/bg_lib.c b/src/game/bg_lib.c index d940c6d8..237a99da 100644 --- a/src/game/bg_lib.c +++ b/src/game/bg_lib.c @@ -1,22 +1,31 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// -// bg_lib,c -- standard C library replacement routines used by code +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// bg_lib.c -- standard C library replacement routines used by code // compiled for the virtual machine -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ -#include "q_shared.h" +#include "../qcommon/q_shared.h" /*- * Copyright (c) 1992, 1993 @@ -808,6 +817,19 @@ double atan2( double y, double x ) { #endif #ifdef Q3_VM +/* +=============== +rint +=============== +*/ +double rint( double v ) +{ + if( v >= 0.5f ) + return ceil( v ); + else + return floor( v ); +} + // bk001127 - guarded this tan replacement // ld: undefined versioned symbol name tan@@GLIBC_2.0 double tan( double x ) diff --git a/src/game/bg_lib.h b/src/game/bg_lib.h index 61d64025..021ebc39 100644 --- a/src/game/bg_lib.h +++ b/src/game/bg_lib.h @@ -1,3 +1,26 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // bg_lib.h -- standard C library replacement routines used by code // compiled for the virtual machine @@ -9,19 +32,6 @@ #define NULL ((void *)0) #endif -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ - typedef int size_t; typedef char * va_list; @@ -68,6 +78,7 @@ double _atof( const char **stringPtr ); int atoi( const char *string ); int _atoi( const char **stringPtr ); + int vsprintf( char *buffer, const char *fmt, va_list argptr ); int sscanf( const char *buffer, const char *fmt, ... ); @@ -88,5 +99,6 @@ int abs( int n ); double fabs( double x ); double acos( double x ); float pow( float x, float y ); +double rint( double v ); #endif // BG_LIB_H diff --git a/src/game/bg_local.h b/src/game/bg_local.h index 7e5ea46f..354214c9 100644 --- a/src/game/bg_local.h +++ b/src/game/bg_local.h @@ -1,19 +1,27 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// -// bg_local.h -- local definitions for the bg (both games) files - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// bg_local.h -- local definitions for the bg (both games) files #define MIN_WALK_NORMAL 0.7f // can't walk on very steep slopes diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 727190af..7bad98c4 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -1,21 +1,29 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // bg_misc.c -- both games misc functions, all completely stateless -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ - -#include "q_shared.h" +#include "../qcommon/q_shared.h" #include "bg_public.h" int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ); diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index 88432f81..107d7929 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -1,22 +1,30 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // bg_pmove.c -- both games player movement code // takes a playerstate and a usercmd as input and returns a modifed playerstate -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ - -#include "q_shared.h" +#include "../qcommon/q_shared.h" #include "bg_public.h" #include "bg_local.h" diff --git a/src/game/bg_public.h b/src/game/bg_public.h index fa84b440..883d1a54 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -1,19 +1,27 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// -// bg_public.h -- definitions shared by both the server game and client game modules - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// bg_public.h -- definitions shared by both the server game and client game modules //tremulous balance header #include "tremulous.h" @@ -71,7 +79,7 @@ #define CS_MODELS 33 #define CS_SOUNDS (CS_MODELS+MAX_MODELS) #define CS_SHADERS (CS_SOUNDS+MAX_SOUNDS) -#define CS_PARTICLE_SYSTEMS (CS_SHADERS+MAX_SHADERS) +#define CS_PARTICLE_SYSTEMS (CS_SHADERS+MAX_GAME_SHADERS) #define CS_PLAYERS (CS_PARTICLE_SYSTEMS+MAX_GAME_PARTICLE_SYSTEMS) #define CS_PRECACHES (CS_PLAYERS+MAX_CLIENTS) #define CS_LOCATIONS (CS_PRECACHES+MAX_CLIENTS) @@ -1262,36 +1270,8 @@ qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTi #define MAX_BOTS 1024 #define MAX_BOTS_TEXT 8192 -//TA: conceptually should live in q_shared.h -void AxisToAngles( vec3_t axis[3], vec3_t angles ); -#define Vector2Set(v, x, y) ((v)[0]=(x), (v)[1]=(y)) -float pointToLineDistance( const vec3_t point, const vec3_t p1, const vec3_t p2 ); -#define MAX(x,y) (x)>(y)?(x):(y) -#define MIN(x,y) (x)<(y)?(x):(y) - - -// Ridah -void GetPerpendicularViewVector( const vec3_t point, const vec3_t p1, - const vec3_t p2, vec3_t up ); -void ProjectPointOntoVector( vec3_t point, vec3_t vStart, - vec3_t vEnd, vec3_t vProj ); -float VectorDistance( vec3_t v1, vec3_t v2 ); -// done. - -//call roundf in place of round on non VM platforms -#ifdef Q3_VM -#define roundf round -#else -#define round roundf -#endif - -#define M_ROOT3 1.732050808f -float VectorMinComponent( vec3_t v ); -float VectorMaxComponent( vec3_t v ); -float round( float v ); - -float atof_neg( char *token, qboolean allowNegative ); -int atoi_neg( char *token, qboolean allowNegative ); +float atof_neg( char *token, qboolean allowNegative ); +int atoi_neg( char *token, qboolean allowNegative ); void BG_ParseCSVEquipmentList( const char *string, weapon_t *weapons, int weaponsSize, upgrade_t *upgrades, int upgradesSize ); diff --git a/src/game/bg_slidemove.c b/src/game/bg_slidemove.c index 47f1ec04..aa32a6ae 100644 --- a/src/game/bg_slidemove.c +++ b/src/game/bg_slidemove.c @@ -1,21 +1,29 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // bg_slidemove.c -- part of bg_pmove functionality -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ - -#include "q_shared.h" +#include "../qcommon/q_shared.h" #include "bg_public.h" #include "bg_local.h" diff --git a/src/game/g_active.c b/src/game/g_active.c index fc66ccff..86bfbdc5 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -1,18 +1,25 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #include "g_local.h" diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 083e0662..5c0df82b 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -1,15 +1,25 @@ /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #include "g_local.h" @@ -295,6 +305,8 @@ qboolean G_isDCC( void ) { gentity_t dummy; + memset( &dummy, 0, sizeof( gentity_t ) ); + dummy.dccNode = NULL; dummy.biteam = BIT_HUMANS; @@ -351,6 +363,8 @@ qboolean G_isOvermind( void ) { gentity_t dummy; + memset( &dummy, 0, sizeof( gentity_t ) ); + dummy.overmindNode = NULL; dummy.biteam = BIT_ALIENS; @@ -422,6 +436,8 @@ static qboolean isCreep( vec3_t origin ) { gentity_t dummy; + memset( &dummy, 0, sizeof( gentity_t ) ); + dummy.parentNode = NULL; VectorCopy( origin, dummy.s.origin ); diff --git a/src/game/g_client.c b/src/game/g_client.c index e86439c4..4fb7d37e 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -1,18 +1,25 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #include "g_local.h" diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index 819fbb75..b53d4bd2 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -1,18 +1,25 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #include "g_local.h" diff --git a/src/game/g_combat.c b/src/game/g_combat.c index d98f74c3..eb8698c1 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -1,19 +1,25 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// -// g_combat.c - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #include "g_local.h" diff --git a/src/game/g_local.h b/src/game/g_local.h index 57e1934a..0d38cf02 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -1,21 +1,29 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // g_local.h -- local definitions for game module -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ - -#include "q_shared.h" +#include "../qcommon/q_shared.h" #include "bg_public.h" #include "g_public.h" diff --git a/src/game/g_main.c b/src/game/g_main.c index 22ff74f7..d1dbb845 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -1,18 +1,25 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #include "g_local.h" @@ -356,7 +363,7 @@ void G_FindTeams( void ) G_Printf( "%i teams with %i entities\n", c, c2 ); } -void G_RemapTeamShaders( ) +void G_RemapTeamShaders( void ) { } diff --git a/src/game/g_maprotation.c b/src/game/g_maprotation.c index fb98c4a8..81c1a410 100644 --- a/src/game/g_maprotation.c +++ b/src/game/g_maprotation.c @@ -1,17 +1,27 @@ -// g_maprotation.c -- the map rotation system - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// g_maprotation.c -- the map rotation system #include "g_local.h" diff --git a/src/game/g_mem.c b/src/game/g_mem.c index 2f3ed5c7..3631d06b 100644 --- a/src/game/g_mem.c +++ b/src/game/g_mem.c @@ -1,10 +1,25 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// -// -// g_mem.c -// -// Golliwog: All rewritten to allow deallocation - +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #include "g_local.h" diff --git a/src/game/g_misc.c b/src/game/g_misc.c index 4bcb387f..d7728c89 100644 --- a/src/game/g_misc.c +++ b/src/game/g_misc.c @@ -1,19 +1,25 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// -// g_misc.c - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #include "g_local.h" diff --git a/src/game/g_missile.c b/src/game/g_missile.c index 4f019f41..71e04108 100644 --- a/src/game/g_missile.c +++ b/src/game/g_missile.c @@ -1,18 +1,25 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #include "g_local.h" diff --git a/src/game/g_mover.c b/src/game/g_mover.c index c3879b5b..0c060c7b 100644 --- a/src/game/g_mover.c +++ b/src/game/g_mover.c @@ -1,18 +1,25 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #include "g_local.h" diff --git a/src/game/g_physics.c b/src/game/g_physics.c index c6c03f69..e9c19077 100644 --- a/src/game/g_physics.c +++ b/src/game/g_physics.c @@ -1,18 +1,25 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #include "g_local.h" diff --git a/src/game/g_ptr.c b/src/game/g_ptr.c index f597a196..04e925ae 100644 --- a/src/game/g_ptr.c +++ b/src/game/g_ptr.c @@ -1,17 +1,27 @@ -// g_ptr.c -- post timeout restoration handling - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// g_ptr.c -- post timeout restoration handling #include "g_local.h" diff --git a/src/game/g_public.h b/src/game/g_public.h index e5652b79..de955e30 100644 --- a/src/game/g_public.h +++ b/src/game/g_public.h @@ -1,18 +1,25 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ // g_public.h -- game module information visible to server diff --git a/src/game/g_session.c b/src/game/g_session.c index 1dcb8883..ad9addc1 100644 --- a/src/game/g_session.c +++ b/src/game/g_session.c @@ -1,18 +1,25 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #include "g_local.h" diff --git a/src/game/g_spawn.c b/src/game/g_spawn.c index c8481d9d..a2b3b4b7 100644 --- a/src/game/g_spawn.c +++ b/src/game/g_spawn.c @@ -1,18 +1,25 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #include "g_local.h" diff --git a/src/game/g_svcmds.c b/src/game/g_svcmds.c index efe76991..367953d8 100644 --- a/src/game/g_svcmds.c +++ b/src/game/g_svcmds.c @@ -1,18 +1,25 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ // this file holds commands that can be executed by the server console, but not remote clients diff --git a/src/game/g_syscalls.c b/src/game/g_syscalls.c index 4f8a8ca7..b1e55e59 100644 --- a/src/game/g_syscalls.c +++ b/src/game/g_syscalls.c @@ -1,18 +1,25 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #include "g_local.h" diff --git a/src/game/g_target.c b/src/game/g_target.c index c704d72f..60a090b6 100644 --- a/src/game/g_target.c +++ b/src/game/g_target.c @@ -1,18 +1,25 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #include "g_local.h" diff --git a/src/game/g_team.c b/src/game/g_team.c index ffe28c39..2f65d816 100644 --- a/src/game/g_team.c +++ b/src/game/g_team.c @@ -1,18 +1,25 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #include "g_local.h" diff --git a/src/game/g_trigger.c b/src/game/g_trigger.c index d92e44b4..2bd62177 100644 --- a/src/game/g_trigger.c +++ b/src/game/g_trigger.c @@ -1,18 +1,25 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #include "g_local.h" diff --git a/src/game/g_utils.c b/src/game/g_utils.c index 9b163a92..78c50a1a 100644 --- a/src/game/g_utils.c +++ b/src/game/g_utils.c @@ -1,19 +1,27 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// -// g_utils.c -- misc utility functions for game module - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// g_utils.c -- misc utility functions for game module #include "g_local.h" @@ -123,7 +131,7 @@ int G_ParticleSystemIndex( char *name ) //TA: added ShaderIndex int G_ShaderIndex( char *name ) { - return G_FindConfigstringIndex( name, CS_SHADERS, MAX_SHADERS, qtrue ); + return G_FindConfigstringIndex( name, CS_SHADERS, MAX_GAME_SHADERS, qtrue ); } int G_ModelIndex( char *name ) diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index a18a8c39..11cc4f6a 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -1,21 +1,29 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // g_weapon.c // perform the server side effects of a weapon firing -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ - #include "g_local.h" static vec3_t forward, right, up; diff --git a/src/game/q_math.c b/src/game/q_math.c deleted file mode 100644 index 4171ebfc..00000000 --- a/src/game/q_math.c +++ /dev/null @@ -1,1482 +0,0 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// -// q_math.c -- stateless support routines that are included in each code module - -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ - -#include "q_shared.h" - - -vec3_t vec3_origin = {0,0,0}; -vec3_t axisDefault[3] = { { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 } }; - - -vec4_t colorBlack = {0, 0, 0, 1}; -vec4_t colorRed = {1, 0, 0, 1}; -vec4_t colorGreen = {0, 1, 0, 1}; -vec4_t colorBlue = {0, 0, 1, 1}; -vec4_t colorYellow = {1, 1, 0, 1}; -vec4_t colorMagenta= {1, 0, 1, 1}; -vec4_t colorCyan = {0, 1, 1, 1}; -vec4_t colorWhite = {1, 1, 1, 1}; -vec4_t colorLtGrey = {0.75, 0.75, 0.75, 1}; -vec4_t colorMdGrey = {0.5, 0.5, 0.5, 1}; -vec4_t colorDkGrey = {0.25, 0.25, 0.25, 1}; - -vec4_t g_color_table[8] = - { - {0.0, 0.0, 0.0, 1.0}, - {1.0, 0.0, 0.0, 1.0}, - {0.0, 1.0, 0.0, 1.0}, - {1.0, 1.0, 0.0, 1.0}, - {0.0, 0.0, 1.0, 1.0}, - {0.0, 1.0, 1.0, 1.0}, - {1.0, 0.0, 1.0, 1.0}, - {1.0, 1.0, 1.0, 1.0}, - }; - - -vec3_t bytedirs[NUMVERTEXNORMALS] = -{ -{-0.525731f, 0.000000f, 0.850651f}, {-0.442863f, 0.238856f, 0.864188f}, -{-0.295242f, 0.000000f, 0.955423f}, {-0.309017f, 0.500000f, 0.809017f}, -{-0.162460f, 0.262866f, 0.951056f}, {0.000000f, 0.000000f, 1.000000f}, -{0.000000f, 0.850651f, 0.525731f}, {-0.147621f, 0.716567f, 0.681718f}, -{0.147621f, 0.716567f, 0.681718f}, {0.000000f, 0.525731f, 0.850651f}, -{0.309017f, 0.500000f, 0.809017f}, {0.525731f, 0.000000f, 0.850651f}, -{0.295242f, 0.000000f, 0.955423f}, {0.442863f, 0.238856f, 0.864188f}, -{0.162460f, 0.262866f, 0.951056f}, {-0.681718f, 0.147621f, 0.716567f}, -{-0.809017f, 0.309017f, 0.500000f},{-0.587785f, 0.425325f, 0.688191f}, -{-0.850651f, 0.525731f, 0.000000f},{-0.864188f, 0.442863f, 0.238856f}, -{-0.716567f, 0.681718f, 0.147621f},{-0.688191f, 0.587785f, 0.425325f}, -{-0.500000f, 0.809017f, 0.309017f}, {-0.238856f, 0.864188f, 0.442863f}, -{-0.425325f, 0.688191f, 0.587785f}, {-0.716567f, 0.681718f, -0.147621f}, -{-0.500000f, 0.809017f, -0.309017f}, {-0.525731f, 0.850651f, 0.000000f}, -{0.000000f, 0.850651f, -0.525731f}, {-0.238856f, 0.864188f, -0.442863f}, -{0.000000f, 0.955423f, -0.295242f}, {-0.262866f, 0.951056f, -0.162460f}, -{0.000000f, 1.000000f, 0.000000f}, {0.000000f, 0.955423f, 0.295242f}, -{-0.262866f, 0.951056f, 0.162460f}, {0.238856f, 0.864188f, 0.442863f}, -{0.262866f, 0.951056f, 0.162460f}, {0.500000f, 0.809017f, 0.309017f}, -{0.238856f, 0.864188f, -0.442863f},{0.262866f, 0.951056f, -0.162460f}, -{0.500000f, 0.809017f, -0.309017f},{0.850651f, 0.525731f, 0.000000f}, -{0.716567f, 0.681718f, 0.147621f}, {0.716567f, 0.681718f, -0.147621f}, -{0.525731f, 0.850651f, 0.000000f}, {0.425325f, 0.688191f, 0.587785f}, -{0.864188f, 0.442863f, 0.238856f}, {0.688191f, 0.587785f, 0.425325f}, -{0.809017f, 0.309017f, 0.500000f}, {0.681718f, 0.147621f, 0.716567f}, -{0.587785f, 0.425325f, 0.688191f}, {0.955423f, 0.295242f, 0.000000f}, -{1.000000f, 0.000000f, 0.000000f}, {0.951056f, 0.162460f, 0.262866f}, -{0.850651f, -0.525731f, 0.000000f},{0.955423f, -0.295242f, 0.000000f}, -{0.864188f, -0.442863f, 0.238856f}, {0.951056f, -0.162460f, 0.262866f}, -{0.809017f, -0.309017f, 0.500000f}, {0.681718f, -0.147621f, 0.716567f}, -{0.850651f, 0.000000f, 0.525731f}, {0.864188f, 0.442863f, -0.238856f}, -{0.809017f, 0.309017f, -0.500000f}, {0.951056f, 0.162460f, -0.262866f}, -{0.525731f, 0.000000f, -0.850651f}, {0.681718f, 0.147621f, -0.716567f}, -{0.681718f, 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|| v1[1] != v2[1] || v1[2] != v2[2]) { - return 0; - } - return 1; -} - -vec_t VectorLength( const vec3_t v ) -{ - return (vec_t)sqrt( v[ 0 ] * v[ 0 ] + v[ 1 ] * v[ 1 ] + v[ 2 ] * v[ 2 ] ); -} - -vec_t VectorLengthSquared( const vec3_t v ) { - return (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]); -} - -vec_t Distance( const vec3_t p1, const vec3_t p2 ) { - vec3_t v; - - VectorSubtract (p2, p1, v); - return VectorLength( v ); -} - -vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 ) { - vec3_t v; - - VectorSubtract (p2, p1, v); - return v[0]*v[0] + v[1]*v[1] + v[2]*v[2]; -} - -// fast vector normalize routine that does not check to make sure -// that length != 0, nor does it return length, uses rsqrt approximation -void VectorNormalizeFast( vec3_t v ) -{ - float ilength; - - ilength = Q_rsqrt( DotProduct( v, v ) ); - - v[0] *= ilength; - v[1] *= ilength; - v[2] *= ilength; -} - -void VectorInverse( vec3_t v ){ - v[0] = -v[0]; - v[1] = -v[1]; - v[2] = -v[2]; -} - -void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ) { - cross[0] = v1[1]*v2[2] - v1[2]*v2[1]; - cross[1] = v1[2]*v2[0] - v1[0]*v2[2]; - cross[2] = v1[0]*v2[1] - v1[1]*v2[0]; -} -#endif - -//======================================================= - -signed char ClampChar( int i ) { - if ( i < -128 ) { - return -128; - } - if ( i > 127 ) { - return 127; - } - return i; -} - -signed short ClampShort( int i ) { - if ( i < -32768 ) { - return -32768; - } - if ( i > 0x7fff ) { - return 0x7fff; - } - return i; -} - - -// this isn't a real cheap function to call! -int DirToByte( vec3_t dir ) -{ - int i, best; - float d, bestd; - - if( !dir ) - return 0; - - bestd = 0; - best = 0; - - for( i = 0; i < NUMVERTEXNORMALS; i++ ) - { - d = DotProduct( dir, bytedirs[ i ] ); - - if( d > bestd ) - { - bestd = d; - best = i; - } - } - - return best; -} - -void ByteToDir( int b, vec3_t dir ) -{ - if( b < 0 || b >= NUMVERTEXNORMALS ) - { - VectorCopy( vec3_origin, dir ); - return; - } - - VectorCopy( bytedirs[ b ], dir); -} - - -unsigned ColorBytes3 (float r, float g, float b) { - unsigned i; - - ( (byte *)&i )[0] = r * 255; - ( (byte *)&i )[1] = g * 255; - ( (byte *)&i )[2] = b * 255; - - return i; -} - -unsigned ColorBytes4 (float r, float g, float b, float a) { - unsigned i; - - ( (byte *)&i )[0] = r * 255; - ( (byte *)&i )[1] = g * 255; - ( (byte *)&i )[2] = b * 255; - ( (byte *)&i )[3] = a * 255; - - return i; -} - -float NormalizeColor( const vec3_t in, vec3_t out ) { - float max; - - max = in[0]; - if ( in[1] > max ) { - max = in[1]; - } - if ( in[2] > max ) { - max = in[2]; - } - - if ( !max ) { - VectorClear( out ); - } else { - out[0] = in[0] / max; - out[1] = in[1] / max; - out[2] = in[2] / max; - } - return max; -} - - -/* -===================== -PlaneFromPoints - -Returns false if the triangle is degenrate. -The normal will point out of the clock for clockwise ordered points -===================== -*/ -qboolean PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c ) { - vec3_t d1, d2; - - VectorSubtract( b, a, d1 ); - VectorSubtract( c, a, d2 ); - CrossProduct( d2, d1, plane ); - if ( VectorNormalize( plane ) == 0 ) { - return qfalse; - } - - plane[3] = DotProduct( a, plane ); - return qtrue; -} - - -/// These optimised and much cleaner implementations of the Vector Rotation -/// functions were provided by Riv (riviera@planetquake.com) -/// ...Cheers Riv... -/* -=============== -RotatePointAroundVector - -This is not implemented very well... -=============== -*/ -void RotatePointAroundVector(vec3_t dst, const vec3_t dir, const vec3_t point, float degrees) -{ - float sin_a; - float cos_a; - float cos_ia; - float i_i_ia; - float j_j_ia; - float k_k_ia; - float i_j_ia; - float i_k_ia; - float j_k_ia; - float a_sin; - float b_sin; - float c_sin; - float rot[3][3]; - - cos_ia = DEG2RAD(degrees); - sin_a = sin(cos_ia); - cos_a = cos(cos_ia); - cos_ia = 1.0F - cos_a; - - i_i_ia = dir[0] * dir[0] * cos_ia; - j_j_ia = dir[1] * dir[1] * cos_ia; - k_k_ia = dir[2] * dir[2] * cos_ia; - i_j_ia = dir[0] * dir[1] * cos_ia; - i_k_ia = dir[0] * dir[2] * cos_ia; - j_k_ia = dir[1] * dir[2] * cos_ia; - - a_sin = dir[0] * sin_a; - b_sin = dir[1] * sin_a; - c_sin = dir[2] * sin_a; - - rot[0][0] = i_i_ia + cos_a; - rot[0][1] = i_j_ia - c_sin; - rot[0][2] = i_k_ia + b_sin; - rot[1][0] = i_j_ia + c_sin; - rot[1][1] = j_j_ia + cos_a; - rot[1][2] = j_k_ia - a_sin; - rot[2][0] = i_k_ia - b_sin; - rot[2][1] = j_k_ia + a_sin; - rot[2][2] = k_k_ia + cos_a; - - dst[0] = point[0] * rot[0][0] + point[1] * rot[0][1] + point[2] * rot[0][2]; - dst[1] = point[0] * rot[1][0] + point[1] * rot[1][1] + point[2] * rot[1][2]; - dst[2] = point[0] * rot[2][0] + point[1] * rot[2][1] + point[2] * rot[2][2]; -} - - -/* -=============== -RotateAroundDirection -=============== -*/ -void RotateAroundDirection( vec3_t axis[ 3 ], vec_t angle ) -{ - vec_t scale; - - angle = DEG2RAD( angle ); - - // create an arbitrary axis[1] - PerpendicularVector( axis[ 1 ], axis[ 0 ] ); - - // cross to get axis[2] - CrossProduct( axis[ 0 ], axis[ 1 ], axis[ 2 ] ); - - // rotate - scale = cos( angle ); - VectorScale( axis[ 1 ], scale, axis[ 1 ] ); - - scale = sin( angle ); - VectorMA( axis[ 1 ], scale, axis[ 2 ], axis[ 1 ] ); - - // recalculate axis[2] - CrossProduct( axis[ 0 ], axis[ 1 ], axis[ 2 ] ); -} - - -void vectoangles( const vec3_t value1, vec3_t angles ) -{ - float forward; - float yaw, pitch; - - if( value1[ 1 ] == 0 && value1[ 0 ] == 0 ) - { - yaw = 0; - if( value1[ 2 ] > 0 ) - pitch = 90; - else - pitch = 270; - } - else - { - if( value1[ 0 ] ) - yaw = ( atan2 ( value1[ 1 ], value1[ 0 ] ) * 180 / M_PI ); - else if( value1[ 1 ] > 0 ) - yaw = 90; - else - yaw = 270; - - if( yaw < 0 ) - yaw += 360; - - forward = sqrt( value1[ 0 ] * value1[ 0 ] + value1[ 1 ] * value1[ 1 ] ); - pitch = ( atan2( value1[ 2 ], forward ) * 180 / M_PI ); - if( pitch < 0 ) - pitch += 360; - } - - angles[ PITCH ] = -pitch; - angles[ YAW ] = yaw; - angles[ ROLL ] = 0; -} - - -/* -================= -AxisToAngles -TA: takes an axis (forward + right + up) - and returns angles -- including a roll -================= -*/ -void AxisToAngles( vec3_t axis[3], vec3_t angles ) { - float length1; - float yaw, pitch, roll = 0.0f; - - if ( axis[0][1] == 0 && axis[0][0] == 0 ) { - yaw = 0; - if ( axis[0][2] > 0 ) { - pitch = 90; - } - else { - pitch = 270; - } - } - else { - if ( axis[0][0] ) { - yaw = ( atan2 ( axis[0][1], axis[0][0] ) * 180 / M_PI ); - } - else if ( axis[0][1] > 0 ) { - yaw = 90; - } - else { - yaw = 270; - } - if ( yaw < 0 ) { - yaw += 360; - } - - length1 = sqrt ( axis[0][0]*axis[0][0] + axis[0][1]*axis[0][1] ); - pitch = ( atan2(axis[0][2], length1) * 180 / M_PI ); - if ( pitch < 0 ) { - pitch += 360; - } - - roll = ( atan2( axis[1][2], axis[2][2] ) * 180 / M_PI ); - if ( roll < 0 ) { - roll += 360; - } - } - - angles[PITCH] = -pitch; - angles[YAW] = yaw; - angles[ROLL] = roll; -} - -/* -================= -AnglesToAxis -================= -*/ -void AnglesToAxis( const vec3_t angles, vec3_t axis[3] ) { - vec3_t right; - - // angle vectors returns "right" instead of "y axis" - AngleVectors( angles, axis[0], right, axis[2] ); - VectorSubtract( vec3_origin, right, axis[1] ); -} - -void AxisClear( vec3_t axis[ 3 ] ) -{ - axis[ 0 ][ 0 ] = 1; - axis[ 0 ][ 1 ] = 0; - axis[ 0 ][ 2 ] = 0; - axis[ 1 ][ 0 ] = 0; - axis[ 1 ][ 1 ] = 1; - axis[ 1 ][ 2 ] = 0; - axis[ 2 ][ 0 ] = 0; - axis[ 2 ][ 1 ] = 0; - axis[ 2 ][ 2 ] = 1; -} - -void AxisCopy( vec3_t in[3], vec3_t out[3] ) { - VectorCopy( in[0], out[0] ); - VectorCopy( in[1], out[1] ); - VectorCopy( in[2], out[2] ); -} - -void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal ) -{ - float d; - vec3_t n; - float inv_denom; - - inv_denom = 1.0F / DotProduct( normal, normal ); - -#ifndef Q3_VM - assert( Q_fabs(inv_denom) != 0.0f ); // bk010122 - zero vectors get here -#endif - inv_denom = 1.0f / inv_denom; - - d = DotProduct( normal, p ) * inv_denom; - - n[0] = normal[0] * inv_denom; - n[1] = normal[1] * inv_denom; - n[2] = normal[2] * inv_denom; - - dst[0] = p[0] - d * n[0]; - dst[1] = p[1] - d * n[1]; - dst[2] = p[2] - d * n[2]; -} - -/* -================ -MakeNormalVectors - -Given a normalized forward vector, create two -other perpendicular vectors -================ -*/ -void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up) { - float d; - - // this rotate and negate guarantees a vector - // not colinear with the original - right[1] = -forward[0]; - right[2] = forward[1]; - right[0] = forward[2]; - - d = DotProduct (right, forward); - VectorMA (right, -d, forward, right); - VectorNormalize (right); - CrossProduct (right, forward, up); -} - - -void VectorRotate( vec3_t in, vec3_t matrix[3], vec3_t out ) -{ - out[0] = DotProduct( in, matrix[0] ); - out[1] = DotProduct( in, matrix[1] ); - out[2] = DotProduct( in, matrix[2] ); -} - -//============================================================================ - -#if !idppc -/* -** float q_rsqrt( float number ) -*/ -float Q_rsqrt( float number ) -{ - long i; - float x2, y; - const float threehalfs = 1.5F; - - x2 = number * 0.5F; - y = number; - i = * ( long * ) &y; // evil floating point bit level hacking - i = 0x5f3759df - ( i >> 1 ); // what the fuck? - y = * ( float * ) &i; - y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration -// y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed - -#ifndef Q3_VM -#ifdef __linux__ - assert( !isnan(y) ); // bk010122 - FPE? -#endif -#endif - - return y; -} -#endif - -float Q_fabs( float f ) { - int tmp = * ( int * ) &f; - tmp &= 0x7FFFFFFF; - return * ( float * ) &tmp; -} - -//============================================================ - -/* -=============== -LerpAngle - -=============== -*/ -float LerpAngle (float from, float to, float frac) { - float a; - - if ( to - from > 180 ) { - to -= 360; - } - if ( to - from < -180 ) { - to += 360; - } - a = from + frac * (to - from); - - return a; -} - - -/* -================= -AngleSubtract - -Always returns a value from -180 to 180 -================= -*/ -float AngleSubtract( float a1, float a2 ) { - float a; - - a = a1 - a2; - while ( a > 180 ) { - a -= 360; - } - while ( a < -180 ) { - a += 360; - } - return a; -} - - -void AnglesSubtract( vec3_t v1, vec3_t v2, vec3_t v3 ) { - v3[0] = AngleSubtract( v1[0], v2[0] ); - v3[1] = AngleSubtract( v1[1], v2[1] ); - v3[2] = AngleSubtract( v1[2], v2[2] ); -} - - -float AngleMod( float a ) -{ - a = ( 360.0 / 65536 ) * ( (int)( a * ( 65536 / 360.0 ) ) & 65535 ); - return a; -} - - -/* -================= -AngleNormalize360 - -returns angle normalized to the range [0 <= angle < 360] -================= -*/ -float AngleNormalize360 ( float angle ) { - return (360.0 / 65536) * ((int)(angle * (65536 / 360.0)) & 65535); -} - - -/* -================= -AngleNormalize180 - -returns angle normalized to the range [-180 < angle <= 180] -================= -*/ -float AngleNormalize180 ( float angle ) { - angle = AngleNormalize360( angle ); - if ( angle > 180.0 ) { - angle -= 360.0; - } - return angle; -} - - -/* -================= -AngleDelta - -returns the normalized delta from angle1 to angle2 -================= -*/ -float AngleDelta ( float angle1, float angle2 ) { - return AngleNormalize180( angle1 - angle2 ); -} - - -//============================================================ - - -/* -================= -SetPlaneSignbits -================= -*/ -void SetPlaneSignbits (cplane_t *out) { - int bits, j; - - // for fast box on planeside test - bits = 0; - for (j=0 ; j<3 ; j++) { - if (out->normal[j] < 0) { - bits |= 1<<j; - } - } - out->signbits = bits; -} - - -/* -================== -BoxOnPlaneSide - -Returns 1, 2, or 1 + 2 - -// this is the slow, general version -int BoxOnPlaneSide2 (vec3_t emins, vec3_t emaxs, struct cplane_s *p) -{ - int i; - float dist1, dist2; - int sides; - vec3_t corners[2]; - - for (i=0 ; i<3 ; i++) - { - if (p->normal[i] < 0) - { - corners[0][i] = emins[i]; - corners[1][i] = emaxs[i]; - } - else - { - corners[1][i] = emins[i]; - corners[0][i] = emaxs[i]; - } - } - dist1 = DotProduct (p->normal, corners[0]) - p->dist; - dist2 = DotProduct (p->normal, corners[1]) - p->dist; - sides = 0; - if (dist1 >= 0) - sides = 1; - if (dist2 < 0) - sides |= 2; - - return sides; -} - -================== -*/ -#if !( (defined __linux__ || __FreeBSD__) && (defined __i386__) && (!defined C_ONLY)) // rb010123 -#if defined __LCC__ || defined C_ONLY || !id386 || defined __VECTORC - -int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p) -{ - float dist1, dist2; - int sides; - -// fast axial cases - if (p->type < 3) - { - if (p->dist <= emins[p->type]) - return 1; - if (p->dist >= emaxs[p->type]) - return 2; - return 3; - } - -// general case - switch (p->signbits) - { - case 0: - dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; - dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; - break; - case 1: - dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; - dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; - break; - case 2: - dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; - dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; - break; - case 3: - dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; - dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; - break; - case 4: - dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; - dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; - break; - case 5: - dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; - dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; - break; - case 6: - dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; - dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; - break; - case 7: - dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; - dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; - break; - default: - dist1 = dist2 = 0; // shut up compiler - break; - } - - sides = 0; - if (dist1 >= p->dist) - sides = 1; - if (dist2 < p->dist) - sides |= 2; - - return sides; -} -#else -#pragma warning( disable: 4035 ) - -__declspec( naked ) int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p) -{ - static int bops_initialized; - static int Ljmptab[8]; - - __asm { - - push ebx - - cmp bops_initialized, 1 - je initialized - mov bops_initialized, 1 - - mov Ljmptab[0*4], offset Lcase0 - mov Ljmptab[1*4], offset Lcase1 - mov Ljmptab[2*4], offset Lcase2 - mov Ljmptab[3*4], offset Lcase3 - mov Ljmptab[4*4], offset Lcase4 - mov Ljmptab[5*4], offset Lcase5 - mov Ljmptab[6*4], offset Lcase6 - mov Ljmptab[7*4], offset Lcase7 - -initialized: - - mov edx,dword ptr[4+12+esp] - mov ecx,dword ptr[4+4+esp] - xor eax,eax - mov ebx,dword ptr[4+8+esp] - mov al,byte ptr[17+edx] - cmp al,8 - jge Lerror - fld dword ptr[0+edx] - fld st(0) - jmp dword ptr[Ljmptab+eax*4] -Lcase0: - fmul dword ptr[ebx] - fld dword ptr[0+4+edx] - fxch st(2) - fmul dword ptr[ecx] - fxch st(2) - fld st(0) - fmul dword ptr[4+ebx] - fld dword ptr[0+8+edx] - fxch st(2) - fmul dword ptr[4+ecx] - fxch st(2) - fld st(0) - fmul dword ptr[8+ebx] - fxch st(5) - faddp st(3),st(0) - fmul dword ptr[8+ecx] - fxch st(1) - faddp st(3),st(0) - fxch st(3) - faddp st(2),st(0) - jmp LSetSides -Lcase1: - fmul dword ptr[ecx] - fld dword ptr[0+4+edx] - fxch st(2) - fmul dword ptr[ebx] - fxch st(2) - fld st(0) - fmul dword ptr[4+ebx] - fld dword ptr[0+8+edx] - fxch st(2) - fmul dword ptr[4+ecx] - fxch st(2) - fld st(0) - fmul dword ptr[8+ebx] - fxch st(5) - faddp st(3),st(0) - fmul dword ptr[8+ecx] - fxch st(1) - faddp st(3),st(0) - fxch st(3) - faddp st(2),st(0) - jmp LSetSides -Lcase2: - fmul dword ptr[ebx] - fld dword ptr[0+4+edx] - fxch st(2) - fmul dword ptr[ecx] - fxch st(2) - fld st(0) - fmul dword ptr[4+ecx] - fld dword ptr[0+8+edx] - fxch st(2) - fmul dword ptr[4+ebx] - fxch st(2) - fld st(0) - fmul dword ptr[8+ebx] - fxch st(5) - faddp st(3),st(0) - fmul dword ptr[8+ecx] - fxch st(1) - faddp st(3),st(0) - fxch st(3) - faddp st(2),st(0) - jmp LSetSides -Lcase3: - fmul dword ptr[ecx] - fld dword ptr[0+4+edx] - fxch st(2) - fmul dword ptr[ebx] - fxch st(2) - fld st(0) - fmul dword ptr[4+ecx] - fld dword ptr[0+8+edx] - fxch st(2) - fmul dword ptr[4+ebx] - fxch st(2) - fld st(0) - fmul dword ptr[8+ebx] - fxch st(5) - faddp st(3),st(0) - fmul dword ptr[8+ecx] - fxch st(1) - faddp st(3),st(0) - fxch st(3) - faddp st(2),st(0) - jmp LSetSides -Lcase4: - fmul dword ptr[ebx] - fld dword ptr[0+4+edx] - fxch st(2) - fmul dword ptr[ecx] - fxch st(2) - fld st(0) - fmul dword ptr[4+ebx] - fld dword ptr[0+8+edx] - fxch st(2) - fmul dword ptr[4+ecx] - fxch st(2) - fld st(0) - fmul dword ptr[8+ecx] - fxch st(5) - faddp st(3),st(0) - fmul dword ptr[8+ebx] - fxch st(1) - faddp st(3),st(0) - fxch st(3) - faddp st(2),st(0) - jmp LSetSides -Lcase5: - fmul dword ptr[ecx] - fld dword ptr[0+4+edx] - fxch st(2) - fmul dword ptr[ebx] - fxch st(2) - fld st(0) - fmul dword ptr[4+ebx] - fld dword ptr[0+8+edx] - fxch st(2) - fmul dword ptr[4+ecx] - fxch st(2) - fld st(0) - fmul dword ptr[8+ecx] - fxch st(5) - faddp st(3),st(0) - fmul dword ptr[8+ebx] - fxch st(1) - faddp st(3),st(0) - fxch st(3) - faddp st(2),st(0) - jmp LSetSides -Lcase6: - fmul dword ptr[ebx] - fld dword ptr[0+4+edx] - fxch st(2) - fmul dword ptr[ecx] - fxch st(2) - fld st(0) - fmul dword ptr[4+ecx] - fld dword ptr[0+8+edx] - fxch st(2) - fmul dword ptr[4+ebx] - fxch st(2) - fld st(0) - fmul dword ptr[8+ecx] - fxch st(5) - faddp st(3),st(0) - fmul dword ptr[8+ebx] - fxch st(1) - faddp st(3),st(0) - fxch st(3) - faddp st(2),st(0) - jmp LSetSides -Lcase7: - fmul dword ptr[ecx] - fld dword ptr[0+4+edx] - fxch st(2) - fmul dword ptr[ebx] - fxch st(2) - fld st(0) - fmul dword ptr[4+ecx] - fld dword ptr[0+8+edx] - fxch st(2) - fmul dword ptr[4+ebx] - fxch st(2) - fld st(0) - fmul dword ptr[8+ecx] - fxch st(5) - faddp st(3),st(0) - fmul dword ptr[8+ebx] - fxch st(1) - faddp st(3),st(0) - fxch st(3) - faddp st(2),st(0) -LSetSides: - faddp st(2),st(0) - fcomp dword ptr[12+edx] - xor ecx,ecx - fnstsw ax - fcomp dword ptr[12+edx] - and ah,1 - xor ah,1 - add cl,ah - fnstsw ax - and ah,1 - add ah,ah - add cl,ah - pop ebx - mov eax,ecx - ret -Lerror: - int 3 - } -} -#pragma warning( default: 4035 ) - -#endif -#endif - -/* -================= -RadiusFromBounds -================= -*/ -float RadiusFromBounds( const vec3_t mins, const vec3_t maxs ) { - int i; - vec3_t corner; - float a, b; - - for (i=0 ; i<3 ; i++) { - a = fabs( mins[i] ); - b = fabs( maxs[i] ); - corner[i] = a > b ? a : b; - } - - return VectorLength (corner); -} - - -void ClearBounds( vec3_t mins, vec3_t maxs ) { - mins[0] = mins[1] = mins[2] = 99999; - maxs[0] = maxs[1] = maxs[2] = -99999; -} - -void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs ) { - if ( v[0] < mins[0] ) { - mins[0] = v[0]; - } - if ( v[0] > maxs[0]) { - maxs[0] = v[0]; - } - - if ( v[1] < mins[1] ) { - mins[1] = v[1]; - } - if ( v[1] > maxs[1]) { - maxs[1] = v[1]; - } - - if ( v[2] < mins[2] ) { - mins[2] = v[2]; - } - if ( v[2] > maxs[2]) { - maxs[2] = v[2]; - } -} - - -vec_t VectorNormalize( vec3_t v ) { - float length, ilength; - - length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2]; - length = sqrt (length); - - if ( length ) { - ilength = 1/length; - v[0] *= ilength; - v[1] *= ilength; - v[2] *= ilength; - } - - return length; -} - -vec_t VectorNormalize2( const vec3_t v, vec3_t out) { - float length, ilength; - - length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2]; - length = sqrt (length); - - if (length) - { - ilength = 1/length; - out[0] = v[0]*ilength; - out[1] = v[1]*ilength; - out[2] = v[2]*ilength; - } else { - VectorClear( out ); - } - - return length; - -} - -void _VectorMA( const vec3_t veca, float scale, const vec3_t vecb, vec3_t vecc) { - vecc[0] = veca[0] + scale*vecb[0]; - vecc[1] = veca[1] + scale*vecb[1]; - vecc[2] = veca[2] + scale*vecb[2]; -} - - -vec_t _DotProduct( const vec3_t v1, const vec3_t v2 ) { - return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2]; -} - -void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out ) { - out[0] = veca[0]-vecb[0]; - out[1] = veca[1]-vecb[1]; - out[2] = veca[2]-vecb[2]; -} - -void _VectorAdd( const vec3_t veca, const vec3_t vecb, vec3_t out ) { - out[0] = veca[0]+vecb[0]; - out[1] = veca[1]+vecb[1]; - out[2] = veca[2]+vecb[2]; -} - -void _VectorCopy( const vec3_t in, vec3_t out ) { - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; -} - -void _VectorScale( const vec3_t in, vec_t scale, vec3_t out ) { - out[0] = in[0]*scale; - out[1] = in[1]*scale; - out[2] = in[2]*scale; -} - -void Vector4Scale( const vec4_t in, vec_t scale, vec4_t out ) { - out[0] = in[0]*scale; - out[1] = in[1]*scale; - out[2] = in[2]*scale; - out[3] = in[3]*scale; -} - - -int Q_log2( int val ) { - int answer; - - answer = 0; - while ( ( val>>=1 ) != 0 ) { - answer++; - } - return answer; -} - - - -/* -================= -PlaneTypeForNormal -================= -*/ -/* -int PlaneTypeForNormal (vec3_t normal) { - if ( normal[0] == 1.0 ) - return PLANE_X; - if ( normal[1] == 1.0 ) - return PLANE_Y; - if ( normal[2] == 1.0 ) - return PLANE_Z; - - return PLANE_NON_AXIAL; -} -*/ - - -/* -================ -MatrixMultiply -================ -*/ -void MatrixMultiply( float in1[ 3 ][ 3 ], float in2[ 3 ][ 3 ], float out[ 3 ][ 3 ] ) -{ - out[ 0 ][ 0 ] = in1[ 0 ][ 0 ] * in2[ 0 ][ 0 ] + in1[ 0 ][ 1 ] * in2[ 1 ][ 0 ] + - in1[ 0 ][ 2 ] * in2[ 2 ][ 0 ]; - out[ 0 ][ 1 ] = in1[ 0 ][ 0 ] * in2[ 0 ][ 1 ] + in1[ 0 ][ 1 ] * in2[ 1 ][ 1 ] + - in1[ 0 ][ 2 ] * in2[ 2 ][ 1 ]; - out[ 0 ][ 2 ] = in1[ 0 ][ 0 ] * in2[ 0 ][ 2 ] + in1[ 0 ][ 1 ] * in2[ 1 ][ 2 ] + - in1[ 0 ][ 2 ] * in2[ 2 ][ 2 ]; - out[ 1 ][ 0 ] = in1[ 1 ][ 0 ] * in2[ 0 ][ 0 ] + in1[ 1 ][ 1 ] * in2[ 1 ][ 0 ] + - in1[ 1 ][ 2 ] * in2[ 2 ][ 0 ]; - out[ 1 ][ 1 ] = in1[ 1 ][ 0 ] * in2[ 0 ][ 1 ] + in1[ 1 ][ 1 ] * in2[ 1 ][ 1 ] + - in1[ 1 ][ 2 ] * in2[ 2 ][ 1 ]; - out[ 1 ][ 2 ] = in1[ 1 ][ 0 ] * in2[ 0 ][ 2 ] + in1[ 1 ][ 1 ] * in2[ 1 ][ 2 ] + - in1[ 1 ][ 2 ] * in2[ 2 ][ 2 ]; - out[ 2 ][ 0 ] = in1[ 2 ][ 0 ] * in2[ 0 ][ 0 ] + in1[ 2 ][ 1 ] * in2[ 1 ][ 0 ] + - in1[ 2 ][ 2 ] * in2[ 2 ][ 0 ]; - out[ 2 ][ 1 ] = in1[ 2 ][ 0 ] * in2[ 0 ][ 1 ] + in1[ 2 ][ 1 ] * in2[ 1 ][ 1 ] + - in1[ 2 ][ 2 ] * in2[ 2 ][ 1 ]; - out[ 2 ][ 2 ] = in1[ 2 ][ 0 ] * in2[ 0 ][ 2 ] + in1[ 2 ][ 1 ] * in2[ 1 ][ 2 ] + - in1[ 2 ][ 2 ] * in2[ 2 ][ 2 ]; -} - -/* -================ -VectorMatrixMultiply -================ -*/ -void VectorMatrixMultiply( const vec3_t p, vec3_t m[ 3 ], vec3_t out ) -{ - out[ 0 ] = m[ 0 ][ 0 ] * p[ 0 ] + m[ 1 ][ 0 ] * p[ 1 ] + m[ 2 ][ 0 ] * p[ 2 ]; - out[ 1 ] = m[ 0 ][ 1 ] * p[ 0 ] + m[ 1 ][ 1 ] * p[ 1 ] + m[ 2 ][ 1 ] * p[ 2 ]; - out[ 2 ] = m[ 0 ][ 2 ] * p[ 0 ] + m[ 1 ][ 2 ] * p[ 1 ] + m[ 2 ][ 2 ] * p[ 2 ]; -} - -void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up) -{ - float angle; - static float sr, sp, sy, cr, cp, cy; - // static to help MS compiler fp bugs - - angle = angles[ YAW ] * ( M_PI * 2 / 360 ); - sy = sin( angle ); - cy = cos( angle ); - angle = angles[ PITCH ] * ( M_PI * 2 / 360 ); - sp = sin( angle ); - cp = cos( angle ); - angle = angles[ ROLL ] * ( M_PI * 2 / 360 ); - sr = sin( angle ); - cr = cos( angle ); - - if( forward ) - { - forward[ 0 ] = cp * cy; - forward[ 1 ] = cp * sy; - forward[ 2 ] = -sp; - } - - if( right ) - { - right[ 0 ] = ( -1 * sr * sp * cy + -1 * cr * -sy ); - right[ 1 ] = ( -1 * sr * sp * sy + -1 * cr * cy ); - right[ 2 ] = -1 * sr * cp; - } - - if( up ) - { - up[ 0 ] = ( cr * sp * cy + -sr * -sy ); - up[ 1 ] = ( cr * sp * sy + -sr * cy ); - up[ 2 ] = cr * cp; - } -} - -/* -** assumes "src" is normalized -*/ -void PerpendicularVector( vec3_t dst, const vec3_t src ) -{ - int pos; - int i; - float minelem = 1.0F; - vec3_t tempvec; - - /* - ** find the smallest magnitude axially aligned vector - */ - for ( pos = 0, i = 0; i < 3; i++ ) - { - if ( fabs( src[i] ) < minelem ) - { - pos = i; - minelem = fabs( src[i] ); - } - } - tempvec[0] = tempvec[1] = tempvec[2] = 0.0F; - tempvec[pos] = 1.0F; - - /* - ** project the point onto the plane defined by src - */ - ProjectPointOnPlane( dst, tempvec, src ); - - /* - ** normalize the result - */ - VectorNormalize( dst ); -} - -/* -================= -pointToLineDistance - -Distance from a point to some line -================= -*/ -float pointToLineDistance( const vec3_t p0, const vec3_t p1, const vec3_t p2 ) -{ - vec3_t v, w, y; - float c1, c2; - - VectorSubtract( p2, p1, v ); - VectorSubtract( p1, p0, w ); - - CrossProduct( w, v, y ); - c1 = VectorLength( y ); - c2 = VectorLength( v ); - - if( c2 == 0.0f ) - return 0.0f; - else - return c1 / c2; -} - -/* -================= -GetPerpendicularViewVector - -Used to find an "up" vector for drawing a sprite so that it always faces the view as best as possible -================= -*/ -void GetPerpendicularViewVector( const vec3_t point, const vec3_t p1, const vec3_t p2, vec3_t up ) -{ - vec3_t v1, v2; - - VectorSubtract( point, p1, v1 ); - VectorNormalize( v1 ); - - VectorSubtract( point, p2, v2 ); - VectorNormalize( v2 ); - - CrossProduct( v1, v2, up ); - VectorNormalize( up ); -} - -/* -================ -ProjectPointOntoVector -================ -*/ -void ProjectPointOntoVector( vec3_t point, vec3_t vStart, vec3_t vEnd, vec3_t vProj ) -{ - vec3_t pVec, vec; - - VectorSubtract( point, vStart, pVec ); - VectorSubtract( vEnd, vStart, vec ); - VectorNormalize( vec ); - // project onto the directional vector for this segment - VectorMA( vStart, DotProduct( pVec, vec ), vec, vProj ); -} - -/* -================ -VectorMaxComponent - -Return the biggest component of some vector -================ -*/ -float VectorMaxComponent( vec3_t v ) -{ - float biggest = v[ 0 ]; - - if( v[ 1 ] > biggest ) - biggest = v[ 1 ]; - - if( v[ 2 ] > biggest ) - biggest = v[ 2 ]; - - return biggest; -} - -/* -================ -VectorMinComponent - -Return the smallest component of some vector -================ -*/ -float VectorMinComponent( vec3_t v ) -{ - float smallest = v[ 0 ]; - - if( v[ 1 ] < smallest ) - smallest = v[ 1 ]; - - if( v[ 2 ] < smallest ) - smallest = v[ 2 ]; - - return smallest; -} - -#ifdef Q3_VM -/* -=============== -round -=============== -*/ -float round( float v ) -{ - if( v >= 0.5f ) - return ceil( v ); - else - return floor( v ); -} -#endif diff --git a/src/game/q_shared.c b/src/game/q_shared.c deleted file mode 100644 index 6133c89a..00000000 --- a/src/game/q_shared.c +++ /dev/null @@ -1,1286 +0,0 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// -// q_shared.c -- stateless support routines that are included in each code dll - -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ - -#include "q_shared.h" - -float Com_Clamp( float min, float max, float value ) { - if ( value < min ) { - return min; - } - if ( value > max ) { - return max; - } - return value; -} - - -/* -============ -COM_SkipPath -============ -*/ -char *COM_SkipPath (char *pathname) -{ - char *last; - - last = pathname; - while (*pathname) - { - if (*pathname=='/') - last = pathname+1; - pathname++; - } - return last; -} - -/* -============ -COM_StripExtension -============ -*/ -void COM_StripExtension( const char *in, char *out ) { - while ( *in && *in != '.' ) { - *out++ = *in++; - } - *out = 0; -} - - -/* -================== -COM_DefaultExtension -================== -*/ -void COM_DefaultExtension (char *path, int maxSize, const char *extension ) { - char oldPath[MAX_QPATH]; - char *src; - -// -// if path doesn't have a .EXT, append extension -// (extension should include the .) -// - src = path + strlen(path) - 1; - - while (*src != '/' && src != path) { - if ( *src == '.' ) { - return; // it has an extension - } - src--; - } - - Q_strncpyz( oldPath, path, sizeof( oldPath ) ); - Com_sprintf( path, maxSize, "%s%s", oldPath, extension ); -} - -/* -============================================================================ - - BYTE ORDER FUNCTIONS - -============================================================================ -*/ - -// can't just use function pointers, or dll linkage can -// mess up when qcommon is included in multiple places -/*static short (*_BigShort) (short l); -static short (*_LittleShort) (short l); -static int (*_BigLong) (int l); -static int (*_LittleLong) (int l); -static qint64 (*_BigLong64) (qint64 l); -static qint64 (*_LittleLong64) (qint64 l); -static float (*_BigFloat) (const float *l); -static float (*_LittleFloat) (const float *l); - -short BigShort(short l){return _BigShort(l);} -short LittleShort(short l) {return _LittleShort(l);} -int BigLong (int l) {return _BigLong(l);} -int LittleLong (int l) {return _LittleLong(l);} -qint64 BigLong64 (qint64 l) {return _BigLong64(l);} -qint64 LittleLong64 (qint64 l) {return _LittleLong64(l);} -float BigFloat (const float *l) {return _BigFloat(l);} -float LittleFloat (const float *l) {return _LittleFloat(l);}*/ - -short ShortSwap (short l) -{ - byte b1,b2; - - b1 = l&255; - b2 = (l>>8)&255; - - return (b1<<8) + b2; -} - -short ShortNoSwap (short l) -{ - return l; -} - -int LongSwap (int l) -{ - byte b1,b2,b3,b4; - - b1 = l&255; - b2 = (l>>8)&255; - b3 = (l>>16)&255; - b4 = (l>>24)&255; - - return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4; -} - -int LongNoSwap (int l) -{ - return l; -} - -qint64 Long64Swap (qint64 ll) -{ - qint64 result; - - result.b0 = ll.b7; - result.b1 = ll.b6; - result.b2 = ll.b5; - result.b3 = ll.b4; - result.b4 = ll.b3; - result.b5 = ll.b2; - result.b6 = ll.b1; - result.b7 = ll.b0; - - return result; -} - -qint64 Long64NoSwap (qint64 ll) -{ - return ll; -} - -typedef union { - float f; - unsigned int i; -} _FloatByteUnion; - -float FloatSwap (const float *f) { - const _FloatByteUnion *in; - _FloatByteUnion out; - - in = (_FloatByteUnion *)f; - out.i = LongSwap(in->i); - - return out.f; -} - -float FloatNoSwap (const float *f) -{ - return *f; -} - -/* -================ -Swap_Init -================ -*/ -void Swap_Init (void) -{ -/* byte swaptest[2] = {1,0}; - -// set the byte swapping variables in a portable manner - if ( *(short *)swaptest == 1) - { - _BigShort = ShortSwap; - _LittleShort = ShortNoSwap; - _BigLong = LongSwap; - _LittleLong = LongNoSwap; - _BigLong64 = Long64Swap; - _LittleLong64 = Long64NoSwap; - _BigFloat = FloatSwap; - _LittleFloat = FloatNoSwap; - } - else - { - _BigShort = ShortNoSwap; - _LittleShort = ShortSwap; - _BigLong = LongNoSwap; - _LittleLong = LongSwap; - _BigLong64 = Long64NoSwap; - _LittleLong64 = Long64Swap; - _BigFloat = FloatNoSwap; - _LittleFloat = FloatSwap; - } -*/ -} - - -/* -============================================================================ - -PARSING - -============================================================================ -*/ - -static char com_token[MAX_TOKEN_CHARS]; -static char com_parsename[MAX_TOKEN_CHARS]; -static int com_lines; - -void COM_BeginParseSession( const char *name ) -{ - com_lines = 0; - Com_sprintf(com_parsename, sizeof(com_parsename), "%s", name); -} - -int COM_GetCurrentParseLine( void ) -{ - return com_lines; -} - -char *COM_Parse( char **data_p ) -{ - return COM_ParseExt( data_p, qtrue ); -} - - -void COM_ParseError( char *format, ... ) -{ - va_list argptr; - static char string[4096]; - - va_start (argptr, format); - vsprintf (string, format, argptr); - va_end (argptr); - - Com_Printf("ERROR: %s, line %d: %s\n", com_parsename, com_lines, string); -} - -void COM_ParseWarning( char *format, ... ) -{ - va_list argptr; - static char string[4096]; - - va_start (argptr, format); - vsprintf (string, format, argptr); - va_end (argptr); - - Com_Printf("WARNING: %s, line %d: %s\n", com_parsename, com_lines, string); -} - - -/* -============== -COM_Parse - -Parse a token out of a string -Will never return NULL, just empty strings - -If "allowLineBreaks" is qtrue then an empty -string will be returned if the next token is -a newline. -============== -*/ -static char *SkipWhitespace( char *data, qboolean *hasNewLines ) { - int c; - - while( (c = *data) <= ' ') { - if( !c ) { - return NULL; - } - if( c == '\n' ) { - com_lines++; - *hasNewLines = qtrue; - } - data++; - } - - return data; -} - - -int COM_Compress( char *data_p ) -{ - char *in, *out; - int c; - qboolean newline = qfalse, whitespace = qfalse; - - in = out = data_p; - if( in ) - { - while( ( c = *in ) != 0 ) - { - // skip double slash comments - if( c == '/' && in[ 1 ] == '/' ) - { - while( *in && *in != '\n' ) - in++; - // skip /* */ comments - } - else if( c == '/' && in[ 1 ] == '*' ) - { - while( *in && ( *in != '*' || in[ 1 ] != '/' ) ) - in++; - - if( *in ) - in += 2; - // record when we hit a newline - } - else if( c == '\n' || c == '\r' ) - { - newline = qtrue; - in++; - // record when we hit whitespace - } - else if( c == ' ' || c == '\t') - { - whitespace = qtrue; - in++; - // an actual token - } - else - { - // if we have a pending newline, emit it (and it counts as whitespace) - if( newline ) - { - *out++ = '\n'; - newline = qfalse; - whitespace = qfalse; - } - - if( whitespace ) - { - *out++ = ' '; - whitespace = qfalse; - } - - // copy quoted strings unmolested - if( c == '"' ) - { - *out++ = c; - in++; - - while( 1 ) - { - c = *in; - - if( c && c != '"' ) - { - *out++ = c; - in++; - } - else - break; - } - - if( c == '"' ) - { - *out++ = c; - in++; - } - } - else - { - *out = c; - out++; - in++; - } - } - } - } - - *out = 0; - return out - data_p; -} - -char *COM_ParseExt( char **data_p, qboolean allowLineBreaks ) -{ - int c = 0, len; - qboolean hasNewLines = qfalse; - char *data; - - data = *data_p; - len = 0; - com_token[0] = 0; - - // make sure incoming data is valid - if ( !data ) - { - *data_p = NULL; - return com_token; - } - - while ( 1 ) - { - // skip whitespace - data = SkipWhitespace( data, &hasNewLines ); - if ( !data ) - { - *data_p = NULL; - return com_token; - } - if ( hasNewLines && !allowLineBreaks ) - { - *data_p = data; - return com_token; - } - - c = *data; - - // skip double slash comments - if ( c == '/' && data[1] == '/' ) - { - data += 2; - while (*data && *data != '\n') { - data++; - } - } - // skip /* */ comments - else if ( c=='/' && data[1] == '*' ) - { - data += 2; - while ( *data && ( *data != '*' || data[1] != '/' ) ) - { - data++; - } - if ( *data ) - { - data += 2; - } - } - else - { - break; - } - } - - // handle quoted strings - if (c == '\"') - { - data++; - while (1) - { - c = *data++; - if (c=='\"' || !c) - { - com_token[len] = 0; - *data_p = ( char * ) data; - return com_token; - } - if (len < MAX_TOKEN_CHARS) - { - com_token[len] = c; - len++; - } - } - } - - // parse a regular word - do - { - if (len < MAX_TOKEN_CHARS) - { - com_token[len] = c; - len++; - } - data++; - c = *data; - if ( c == '\n' ) - com_lines++; - } while (c>32); - - if (len == MAX_TOKEN_CHARS) - { -// Com_Printf ("Token exceeded %i chars, discarded.\n", MAX_TOKEN_CHARS); - len = 0; - } - com_token[len] = 0; - - *data_p = ( char * ) data; - return com_token; -} - - -#if 0 -// no longer used -/* -=============== -COM_ParseInfos -=============== -*/ -int COM_ParseInfos( char *buf, int max, char infos[][MAX_INFO_STRING] ) { - char *token; - int count; - char key[MAX_TOKEN_CHARS]; - - count = 0; - - while ( 1 ) { - token = COM_Parse( &buf ); - if ( !token[0] ) { - break; - } - if ( strcmp( token, "{" ) ) { - Com_Printf( "Missing { in info file\n" ); - break; - } - - if ( count == max ) { - Com_Printf( "Max infos exceeded\n" ); - break; - } - - infos[count][0] = 0; - while ( 1 ) { - token = COM_ParseExt( &buf, qtrue ); - if ( !token[0] ) { - Com_Printf( "Unexpected end of info file\n" ); - break; - } - if ( !strcmp( token, "}" ) ) { - break; - } - Q_strncpyz( key, token, sizeof( key ) ); - - token = COM_ParseExt( &buf, qfalse ); - if ( !token[0] ) { - strcpy( token, "<NULL>" ); - } - Info_SetValueForKey( infos[count], key, token ); - } - count++; - } - - return count; -} -#endif - - -/* -================== -COM_MatchToken -================== -*/ -void COM_MatchToken( char **buf_p, char *match ) { - char *token; - - token = COM_Parse( buf_p ); - if ( strcmp( token, match ) ) { - Com_Error( ERR_DROP, "MatchToken: %s != %s", token, match ); - } -} - - -/* -================= -SkipBracedSection - -The next token should be an open brace. -Skips until a matching close brace is found. -Internal brace depths are properly skipped. -================= -*/ -void SkipBracedSection (char **program) { - char *token; - int depth; - - depth = 0; - do { - token = COM_ParseExt( program, qtrue ); - if( token[1] == 0 ) { - if( token[0] == '{' ) { - depth++; - } - else if( token[0] == '}' ) { - depth--; - } - } - } while( depth && *program ); -} - -/* -================= -SkipRestOfLine -================= -*/ -void SkipRestOfLine ( char **data ) { - char *p; - int c; - - p = *data; - while ( (c = *p++) != 0 ) { - if ( c == '\n' ) { - com_lines++; - break; - } - } - - *data = p; -} - - -void Parse1DMatrix (char **buf_p, int x, float *m) { - char *token; - int i; - - COM_MatchToken( buf_p, "(" ); - - for (i = 0 ; i < x ; i++) { - token = COM_Parse(buf_p); - m[i] = atof(token); - } - - COM_MatchToken( buf_p, ")" ); -} - -void Parse2DMatrix (char **buf_p, int y, int x, float *m) { - int i; - - COM_MatchToken( buf_p, "(" ); - - for (i = 0 ; i < y ; i++) { - Parse1DMatrix (buf_p, x, m + i * x); - } - - COM_MatchToken( buf_p, ")" ); -} - -void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m) { - int i; - - COM_MatchToken( buf_p, "(" ); - - for (i = 0 ; i < z ; i++) { - Parse2DMatrix (buf_p, y, x, m + i * x*y); - } - - COM_MatchToken( buf_p, ")" ); -} - - -/* -============================================================================ - - LIBRARY REPLACEMENT FUNCTIONS - -============================================================================ -*/ - -int Q_isprint( int c ) -{ - if ( c >= 0x20 && c <= 0x7E ) - return ( 1 ); - return ( 0 ); -} - -int Q_islower( int c ) -{ - if (c >= 'a' && c <= 'z') - return ( 1 ); - return ( 0 ); -} - -int Q_isupper( int c ) -{ - if (c >= 'A' && c <= 'Z') - return ( 1 ); - return ( 0 ); -} - -int Q_isalpha( int c ) -{ - if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z')) - return ( 1 ); - return ( 0 ); -} - -char* Q_strrchr( const char* string, int c ) -{ - char cc = c; - char *s; - char *sp=(char *)0; - - s = (char*)string; - - while (*s) - { - if (*s == cc) - sp = s; - s++; - } - if (cc == 0) - sp = s; - - return sp; -} - -/* -============= -Q_strncpyz - -Safe strncpy that ensures a trailing zero -============= -*/ -void Q_strncpyz( char *dest, const char *src, int destsize ) -{ - // bk001129 - also NULL dest - if( !dest ) - Com_Error( ERR_FATAL, "Q_strncpyz: NULL dest" ); - - if( !src ) - Com_Error( ERR_FATAL, "Q_strncpyz: NULL src" ); - - if( destsize < 1 ) - Com_Error( ERR_FATAL, "Q_strncpyz: destsize < 1" ); - - strncpy( dest, src, destsize - 1 ); - dest[ destsize - 1 ] = 0; -} - -int Q_stricmpn( const char *s1, const char *s2, int n ) -{ - int c1, c2; - - // bk001129 - moved in 1.17 fix not in id codebase - if( s1 == NULL ) - { - if( s2 == NULL ) - return 0; - else - return -1; - } - else if( s2==NULL ) - return 1; - - do - { - c1 = *s1++; - c2 = *s2++; - - if( !n-- ) - return 0; // strings are equal until end point - - if( c1 != c2 ) - { - if( c1 >= 'a' && c1 <= 'z' ) - c1 -= ( 'a' - 'A' ); - - if( c2 >= 'a' && c2 <= 'z' ) - c2 -= ( 'a' - 'A' ); - - if( c1 != c2 ) - return c1 < c2 ? -1 : 1; - } - } while( c1 ); - - return 0; // strings are equal -} - -int Q_strncmp (const char *s1, const char *s2, int n) { - int c1, c2; - - do { - c1 = *s1++; - c2 = *s2++; - - if (!n--) { - return 0; // strings are equal until end point - } - - if (c1 != c2) { - return c1 < c2 ? -1 : 1; - } - } while (c1); - - return 0; // strings are equal -} - -int Q_stricmp( const char *s1, const char *s2 ) -{ - return ( s1 && s2 ) ? Q_stricmpn( s1, s2, 99999 ) : -1; -} - - -char *Q_strlwr( char *s1 ) { - char *s; - - s = s1; - while ( *s ) { - *s = tolower(*s); - s++; - } - return s1; -} - -char *Q_strupr( char *s1 ) { - char *s; - - s = s1; - while ( *s ) { - *s = toupper(*s); - s++; - } - return s1; -} - - -// never goes past bounds or leaves without a terminating 0 -void Q_strcat( char *dest, int size, const char *src ) -{ - int l1; - - l1 = strlen( dest ); - if( l1 >= size ) - Com_Error( ERR_FATAL, "Q_strcat: already overflowed" ); - - Q_strncpyz( dest + l1, src, size - l1 ); -} - - -int Q_PrintStrlen( const char *string ) { - int len; - const char *p; - - if( !string ) { - return 0; - } - - len = 0; - p = string; - while( *p ) { - if( Q_IsColorString( p ) ) { - p += 2; - continue; - } - p++; - len++; - } - - return len; -} - - -char *Q_CleanStr( char *string ) { - char* d; - char* s; - int c; - - s = string; - d = string; - while ((c = *s) != 0 ) { - if ( Q_IsColorString( s ) ) { - s++; - } - else if ( c >= 0x20 && c <= 0x7E ) { - *d++ = c; - } - s++; - } - *d = '\0'; - - return string; -} - - -void QDECL Com_sprintf( char *dest, int size, const char *fmt, ...) -{ - int len; - va_list argptr; - char bigbuffer[ 32000 ]; // big, but small enough to fit in PPC stack - - va_start( argptr, fmt ); - len = vsprintf( bigbuffer, fmt, argptr ); - va_end( argptr ); - - if( len >= sizeof( bigbuffer ) ) - Com_Error( ERR_FATAL, "Com_sprintf: overflowed bigbuffer" ); - - if( len >= size ) - Com_Printf( "Com_sprintf: overflow of %i in %i\n", len, size ); - -#ifdef _DEBUG - __asm { - int 3; - } -#endif - Q_strncpyz( dest, bigbuffer, size ); -} - - -/* -============ -va - -does a varargs printf into a temp buffer, so I don't need to have -varargs versions of all text functions. -FIXME: make this buffer size safe someday -============ -*/ -char * QDECL va( char *format, ... ) { - va_list argptr; - static char string[2][32000]; // in case va is called by nested functions - static int index = 0; - char *buf; - - buf = string[index & 1]; - index++; - - va_start (argptr, format); - vsprintf (buf, format,argptr); - va_end (argptr); - - return buf; -} - - -/* -===================================================================== - - INFO STRINGS - -===================================================================== -*/ - -/* -=============== -Info_ValueForKey - -Searches the string for the given -key and returns the associated value, or an empty string. -FIXME: overflow check? -=============== -*/ -char *Info_ValueForKey( const char *s, const char *key ) -{ - char pkey[ BIG_INFO_KEY ]; - static char value[ 2 ][ BIG_INFO_VALUE ]; // use two buffers so compares - // work without stomping on each other - static int valueindex = 0; - char *o; - - if( !s || !key ) - return ""; - - if( strlen( s ) >= BIG_INFO_STRING ) - Com_Error( ERR_DROP, "Info_ValueForKey: oversize infostring" ); - - valueindex ^= 1; - - if( *s == '\\' ) - s++; - - while( 1 ) - { - o = pkey; - while( *s != '\\' ) - { - if( !*s ) - return ""; - - *o++ = *s++; - } - - *o = 0; - s++; - - o = value[ valueindex ]; - - while( *s != '\\' && *s ) - *o++ = *s++; - - *o = 0; - - if( !Q_stricmp( key, pkey ) ) - return value[ valueindex ]; - - if( !*s ) - break; - - s++; - } - - return ""; -} - - -/* -=================== -Info_NextPair - -Used to itterate through all the key/value pairs in an info string -=================== -*/ -void Info_NextPair( const char **head, char *key, char *value ) { - char *o; - const char *s; - - s = *head; - - if ( *s == '\\' ) { - s++; - } - key[0] = 0; - value[0] = 0; - - o = key; - while ( *s != '\\' ) { - if ( !*s ) { - *o = 0; - *head = s; - return; - } - *o++ = *s++; - } - *o = 0; - s++; - - o = value; - while ( *s != '\\' && *s ) { - *o++ = *s++; - } - *o = 0; - - *head = s; -} - - -/* -=================== -Info_RemoveKey -=================== -*/ -void Info_RemoveKey( char *s, const char *key ) { - char *start; - char pkey[MAX_INFO_KEY]; - char value[MAX_INFO_VALUE]; - char *o; - - if ( strlen( s ) >= MAX_INFO_STRING ) { - Com_Error( ERR_DROP, "Info_RemoveKey: oversize infostring" ); - } - - if (strchr (key, '\\')) { - return; - } - - while (1) - { - start = s; - if (*s == '\\') - s++; - o = pkey; - while (*s != '\\') - { - if (!*s) - return; - *o++ = *s++; - } - *o = 0; - s++; - - o = value; - while (*s != '\\' && *s) - { - if (!*s) - return; - *o++ = *s++; - } - *o = 0; - - if (!strcmp (key, pkey) ) - { - strcpy (start, s); // remove this part - return; - } - - if (!*s) - return; - } - -} - - -/* -=================== -Info_RemoveKey_Big -=================== -*/ -void Info_RemoveKey_Big( char *s, const char *key ) { - char *start; - char pkey[BIG_INFO_KEY]; - char value[BIG_INFO_VALUE]; - char *o; - - if ( strlen( s ) >= BIG_INFO_STRING ) { - Com_Error( ERR_DROP, "Info_RemoveKey_Big: oversize infostring" ); - } - - if (strchr (key, '\\')) { - return; - } - - while (1) - { - start = s; - if (*s == '\\') - s++; - o = pkey; - while (*s != '\\') - { - if (!*s) - return; - *o++ = *s++; - } - *o = 0; - s++; - - o = value; - while (*s != '\\' && *s) - { - if (!*s) - return; - *o++ = *s++; - } - *o = 0; - - if (!strcmp (key, pkey) ) - { - strcpy (start, s); // remove this part - return; - } - - if (!*s) - return; - } - -} - - -/* -================== -Info_Validate - -Some characters are illegal in info strings because they -can mess up the server's parsing -================== -*/ -qboolean Info_Validate( const char *s ) -{ - if( strchr( s, '\"' ) ) - return qfalse; - - if( strchr( s, ';' ) ) - return qfalse; - - return qtrue; -} - -/* -================== -Info_SetValueForKey - -Changes or adds a key/value pair -================== -*/ -void Info_SetValueForKey( char *s, const char *key, const char *value ) { - char newi[MAX_INFO_STRING]; - - if ( strlen( s ) >= MAX_INFO_STRING ) { - Com_Error( ERR_DROP, "Info_SetValueForKey: oversize infostring" ); - } - - if (strchr (key, '\\') || strchr (value, '\\')) - { - Com_Printf ("Can't use keys or values with a \\\n"); - return; - } - - if (strchr (key, ';') || strchr (value, ';')) - { - Com_Printf ("Can't use keys or values with a semicolon\n"); - return; - } - - if (strchr (key, '\"') || strchr (value, '\"')) - { - Com_Printf ("Can't use keys or values with a \"\n"); - return; - } - - Info_RemoveKey (s, key); - if (!value || !strlen(value)) - return; - - Com_sprintf (newi, sizeof(newi), "\\%s\\%s", key, value); - - if (strlen(newi) + strlen(s) > MAX_INFO_STRING) - { - Com_Printf ("Info string length exceeded\n"); - return; - } - - strcat (newi, s); - strcpy (s, newi); -} - -//==================================================================== - - -/* -================== -Info_SetValueForKey_Big - -Changes or adds a key/value pair -================== -*/ -void Info_SetValueForKey_Big( char *s, const char *key, const char *value ) { - char newi[BIG_INFO_STRING]; - - if ( strlen( s ) >= BIG_INFO_STRING ) { - Com_Error( ERR_DROP, "Info_SetValueForKey: oversize infostring" ); - } - - if (strchr (key, '\\') || strchr (value, '\\')) - { - Com_Printf ("Can't use keys or values with a \\\n"); - return; - } - - if (strchr (key, ';') || strchr (value, ';')) - { - Com_Printf ("Can't use keys or values with a semicolon\n"); - return; - } - - if (strchr (key, '\"') || strchr (value, '\"')) - { - Com_Printf ("Can't use keys or values with a \"\n"); - return; - } - - Info_RemoveKey_Big (s, key); - if (!value || !strlen(value)) - return; - - Com_sprintf (newi, sizeof(newi), "\\%s\\%s", key, value); - - if (strlen(newi) + strlen(s) > BIG_INFO_STRING) - { - Com_Printf ("BIG Info string length exceeded\n"); - return; - } - - strcat (s, newi); -} - - - -//==================================================================== diff --git a/src/game/q_shared.h b/src/game/q_shared.h deleted file mode 100644 index b59f1a5e..00000000 --- a/src/game/q_shared.h +++ /dev/null @@ -1,1422 +0,0 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ - -#ifndef __Q_SHARED_H -#define __Q_SHARED_H - -// q_shared.h -- included first by ALL program modules. -// A user mod should never modify this file - -#define Q3_VERSION "Q3 1.32" - - -#define MAX_TEAMNAME 32 - -#ifdef _WIN32 - -#pragma warning(disable : 4018) // signed/unsigned mismatch -#pragma warning(disable : 4032) -#pragma warning(disable : 4051) -#pragma warning(disable : 4057) // slightly different base types -#pragma warning(disable : 4100) // unreferenced formal parameter -#pragma warning(disable : 4115) -#pragma warning(disable : 4125) // decimal digit terminates octal escape sequence -#pragma warning(disable : 4127) // conditional expression is constant -#pragma warning(disable : 4136) -#pragma warning(disable : 4152) // nonstandard extension, function/data pointer conversion in expression -//#pragma warning(disable : 4201) -//#pragma warning(disable : 4214) -#pragma warning(disable : 4244) -#pragma warning(disable : 4142) // benign redefinition -//#pragma warning(disable : 4305) // truncation from const double to float -//#pragma warning(disable : 4310) // cast truncates constant value -//#pragma warning(disable: 4505) // unreferenced local function has been removed -#pragma warning(disable : 4514) -#pragma warning(disable : 4702) // unreachable code -#pragma warning(disable : 4711) // selected for automatic inline expansion -#pragma warning(disable : 4220) // varargs matches remaining parameters -#endif - -/********************************************************************** - VM Considerations - - The VM can not use the standard system headers because we aren't really - using the compiler they were meant for. We use bg_lib.h which contains - prototypes for the functions we define for our own use in bg_lib.c. - - When writing mods, please add needed headers HERE, do not start including - stuff like <stdio.h> in the various .c files that make up each of the VMs - since you will be including system headers files can will have issues. - - Remember, if you use a C library function that is not defined in bg_lib.c, - you will have to add your own version for support in the VM. - - **********************************************************************/ - -#ifdef Q3_VM - -#include "bg_lib.h" - -#else - -#include <assert.h> -#include <math.h> -#include <stdio.h> -#include <stdarg.h> -#include <string.h> -#include <stdlib.h> -#include <time.h> -#include <ctype.h> -#include <limits.h> - -#endif - -#ifdef _WIN32 - -//#pragma intrinsic( memset, memcpy ) - -#endif - - -// this is the define for determining if we have an asm version of a C function -#if (defined _M_IX86 || defined __i386__) && !defined __sun__ && !defined __LCC__ -#define id386 1 -#else -#define id386 0 -#endif - -#if (defined(powerc) || defined(powerpc) || defined(ppc) || defined(__ppc) || defined(__ppc__)) && !defined(C_ONLY) -#define idppc 1 -#else -#define idppc 0 -#endif - -// for windows fastcall option - -#define QDECL - -short ShortSwap (short l); -int LongSwap (int l); -float FloatSwap (const float *f); - -//======================= WIN32 DEFINES ================================= - -#ifdef WIN32 - -#define MAC_STATIC - -#undef QDECL -#define QDECL __cdecl - -// buildstring will be incorporated into the version string -#ifdef NDEBUG -#ifdef _M_IX86 -#define CPUSTRING "win-x86" -#elif defined _M_ALPHA -#define CPUSTRING "win-AXP" -#endif -#else -#ifdef _M_IX86 -#define CPUSTRING "win-x86-debug" -#elif defined _M_ALPHA -#define CPUSTRING "win-AXP-debug" -#endif -#endif - -#define ID_INLINE __inline - -static ID_INLINE short BigShort( short l) { return ShortSwap(l); } -#define LittleShort -static ID_INLINE int BigLong(int l) { LongSwap(l); } -#define LittleLong -static ID_INLINE float BigFloat(const float *l) { FloatSwap(l); } -#define LittleFloat - -#define PATH_SEP '\\' - -#endif - -//======================= MAC OS X DEFINES ===================== - -#if defined(MACOS_X) - -#define MAC_STATIC -#define __cdecl -#define __declspec(x) -#define stricmp strcasecmp -#define ID_INLINE inline - -#ifdef __ppc__ -#define CPUSTRING "MacOSX-ppc" -#elif defined __i386__ -#define CPUSTRING "MacOSX-i386" -#else -#define CPUSTRING "MacOSX-other" -#endif - -#define PATH_SEP '/' - -#define __rlwimi(out, in, shift, maskBegin, maskEnd) asm("rlwimi %0,%1,%2,%3,%4" : "=r" (out) : "r" (in), "i" (shift), "i" (maskBegin), "i" (maskEnd)) -#define __dcbt(addr, offset) asm("dcbt %0,%1" : : "b" (addr), "r" (offset)) - -static inline unsigned int __lwbrx(register void *addr, register int offset) { - register unsigned int word; - - asm("lwbrx %0,%2,%1" : "=r" (word) : "r" (addr), "b" (offset)); - return word; -} - -static inline unsigned short __lhbrx(register void *addr, register int offset) { - register unsigned short halfword; - - asm("lhbrx %0,%2,%1" : "=r" (halfword) : "r" (addr), "b" (offset)); - return halfword; -} - -static inline float __fctiw(register float f) { - register float fi; - - asm("fctiw %0,%1" : "=f" (fi) : "f" (f)); - - return fi; -} - -#define BigShort -static inline short LittleShort(short l) { return ShortSwap(l); } -#define BigLong -static inline int LittleLong (int l) { return LongSwap(l); } -#define BigFloat -static inline float LittleFloat (const float l) { return FloatSwap(&l); } - -#endif - -//======================= MAC DEFINES ================================= - -#ifdef __MACOS__ - -#include <MacTypes.h> -#define MAC_STATIC -#define ID_INLINE inline - -#define CPUSTRING "MacOS-PPC" - -#define PATH_SEP ':' - -void Sys_PumpEvents( void ); - -#define BigShort -static inline short LittleShort(short l) { return ShortSwap(l); } -#define BigLong -static inline int LittleLong (int l) { return LongSwap(l); } -#define BigFloat -static inline float LittleFloat (const float l) { return FloatSwap(&l); } - -#endif - -//======================= LINUX DEFINES ================================= - -// the mac compiler can't handle >32k of locals, so we -// just waste space and make big arrays static... -#ifdef __linux__ - -// bk001205 - from Makefile -#define stricmp strcasecmp - -#define MAC_STATIC // bk: FIXME -#define ID_INLINE inline - -#ifdef __i386__ -#define CPUSTRING "linux-i386" -#elif defined __axp__ -#define CPUSTRING "linux-alpha" -#else -#define CPUSTRING "linux-other" -#endif - -#define PATH_SEP '/' - -#if !idppc -inline static short BigShort( short l) { return ShortSwap(l); } -#define LittleShort -inline static int BigLong(int l) { return LongSwap(l); } -#define LittleLong -inline static float BigFloat(const float *l) { return FloatSwap(l); } -#define LittleFloat -#else -#define BigShort -inline static short LittleShort(short l) { return ShortSwap(l); } -#define BigLong -inline static int LittleLong (int l) { return LongSwap(l); } -#define BigFloat -inline static float LittleFloat (const float *l) { return FloatSwap(l); } -#endif - -#endif - -//======================= FreeBSD DEFINES ===================== -#ifdef __FreeBSD__ // rb010123 - -#define stricmp strcasecmp - -#define MAC_STATIC -#define ID_INLINE inline - -#ifdef __i386__ -#define CPUSTRING "freebsd-i386" -#elif defined __axp__ -#define CPUSTRING "freebsd-alpha" -#else -#define CPUSTRING "freebsd-other" -#endif - -#define PATH_SEP '/' - -// bk010116 - omitted Q3STATIC (see Linux above), broken target - -#if !idppc -static short BigShort( short l) { return ShortSwap(l); } -#define LittleShort -static int BigLong(int l) { LongSwap(l); } -#define LittleLong -static float BigFloat(const float *l) { FloatSwap(l); } -#define LittleFloat -#else -#define BigShort -static short LittleShort(short l) { return ShortSwap(l); } -#define BigLong -static int LittleLong (int l) { return LongSwap(l); } -#define BigFloat -static float LittleFloat (const float *l) { return FloatSwap(l); } -#endif - -#endif - -//============================================================= - -typedef unsigned char byte; - -typedef enum {qfalse, qtrue} qboolean; - -typedef int qhandle_t; -typedef int sfxHandle_t; -typedef int fileHandle_t; -typedef int clipHandle_t; - - -#ifndef NULL -#define NULL ((void *)0) -#endif - -#define MAX_QINT 0x7fffffff -#define MIN_QINT (-MAX_QINT-1) - - -// angle indexes -#define PITCH 0 // up / down -#define YAW 1 // left / right -#define ROLL 2 // fall over - -// the game guarantees that no string from the network will ever -// exceed MAX_STRING_CHARS -#define MAX_STRING_CHARS 1024 // max length of a string passed to Cmd_TokenizeString -#define MAX_STRING_TOKENS 1024 // max tokens resulting from Cmd_TokenizeString -#define MAX_TOKEN_CHARS 1024 // max length of an individual token - -#define MAX_INFO_STRING 1024 -#define MAX_INFO_KEY 1024 -#define MAX_INFO_VALUE 1024 - -#define BIG_INFO_STRING 8192 // used for system info key only -#define BIG_INFO_KEY 8192 -#define BIG_INFO_VALUE 8192 - - -#define MAX_QPATH 64 // max length of a quake game pathname -#ifdef PATH_MAX -#define MAX_OSPATH PATH_MAX -#else -#define MAX_OSPATH 256 // max length of a filesystem pathname -#endif - -#define MAX_NAME_LENGTH 32 // max length of a client name - -#define MAX_SAY_TEXT 150 - -// paramters for command buffer stuffing -typedef enum { - EXEC_NOW, // don't return until completed, a VM should NEVER use this, - // because some commands might cause the VM to be unloaded... - EXEC_INSERT, // insert at current position, but don't run yet - EXEC_APPEND // add to end of the command buffer (normal case) -} cbufExec_t; - - -// -// these aren't needed by any of the VMs. put in another header? -// -#define MAX_MAP_AREA_BYTES 32 // bit vector of area visibility - - -// print levels from renderer (FIXME: set up for game / cgame?) -typedef enum { - PRINT_ALL, - PRINT_DEVELOPER, // only print when "developer 1" - PRINT_WARNING, - PRINT_ERROR -} printParm_t; - - -#ifdef ERR_FATAL -#undef ERR_FATAL // this is be defined in malloc.h -#endif - -// parameters to the main Error routine -typedef enum { - ERR_FATAL, // exit the entire game with a popup window - ERR_DROP, // print to console and disconnect from game - ERR_SERVERDISCONNECT, // don't kill server - ERR_DISCONNECT, // client disconnected from the server - ERR_NEED_CD // pop up the need-cd dialog -} errorParm_t; - - -// font rendering values used by ui and cgame - -#define PROP_GAP_WIDTH 3 -#define PROP_SPACE_WIDTH 8 -#define PROP_HEIGHT 27 -#define PROP_SMALL_SIZE_SCALE 0.75 - -#define BLINK_DIVISOR 200 -#define PULSE_DIVISOR 75 - -#define UI_LEFT 0x00000000 // default -#define UI_CENTER 0x00000001 -#define UI_RIGHT 0x00000002 -#define UI_FORMATMASK 0x00000007 -#define UI_SMALLFONT 0x00000010 -#define UI_BIGFONT 0x00000020 // default -#define UI_GIANTFONT 0x00000040 -#define UI_DROPSHADOW 0x00000800 -#define UI_BLINK 0x00001000 -#define UI_INVERSE 0x00002000 -#define UI_PULSE 0x00004000 - -#if defined(_DEBUG) && !defined(BSPC) - #define HUNK_DEBUG -#endif - -typedef enum { - h_high, - h_low, - h_dontcare -} ha_pref; - -#ifdef HUNK_DEBUG -#define Hunk_Alloc( size, preference ) Hunk_AllocDebug(size, preference, #size, __FILE__, __LINE__) -void *Hunk_AllocDebug( int size, ha_pref preference, char *label, char *file, int line ); -#else -void *Hunk_Alloc( int size, ha_pref preference ); -#endif - -#ifdef __linux__ -// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=371 -// custom Snd_Memset implementation for glibc memset bug workaround -void Snd_Memset (void* dest, const int val, const size_t count); -#else -#define Snd_Memset Com_Memset -#endif - -#if !( defined __VECTORC ) -void Com_Memset (void* dest, const int val, const size_t count); -void Com_Memcpy (void* dest, const void* src, const size_t count); -#else -#define Com_Memset memset -#define Com_Memcpy memcpy -#endif - -#define CIN_system 1 -#define CIN_loop 2 -#define CIN_hold 4 -#define CIN_silent 8 -#define CIN_shader 16 - -/* -============================================================== - -MATHLIB - -============================================================== -*/ - - -typedef float vec_t; -typedef vec_t vec2_t[2]; -typedef vec_t vec3_t[3]; -typedef vec_t vec4_t[4]; -typedef vec_t vec5_t[5]; - -typedef int fixed4_t; -typedef int fixed8_t; -typedef int fixed16_t; - -#ifndef M_PI -#define M_PI 3.14159265358979323846f // matches value in gcc v2 math.h -#endif - -#ifndef M_SQRT2 -#define M_SQRT2 1.414213562f -#endif - -#define NUMVERTEXNORMALS 162 -extern vec3_t bytedirs[NUMVERTEXNORMALS]; - -// all drawing is done to a 640*480 virtual screen size -// and will be automatically scaled to the real resolution -#define SCREEN_WIDTH 640 -#define SCREEN_HEIGHT 480 - -#define TINYCHAR_WIDTH (SMALLCHAR_WIDTH) -#define TINYCHAR_HEIGHT (SMALLCHAR_HEIGHT/2) - -#define SMALLCHAR_WIDTH 8 -#define SMALLCHAR_HEIGHT 16 - -#define BIGCHAR_WIDTH 16 -#define BIGCHAR_HEIGHT 16 - -#define GIANTCHAR_WIDTH 32 -#define GIANTCHAR_HEIGHT 48 - -extern vec4_t colorBlack; -extern vec4_t colorRed; -extern vec4_t colorGreen; -extern vec4_t colorBlue; -extern vec4_t colorYellow; -extern vec4_t colorMagenta; -extern vec4_t colorCyan; -extern vec4_t colorWhite; -extern vec4_t colorLtGrey; -extern vec4_t colorMdGrey; -extern vec4_t colorDkGrey; - -#define Q_COLOR_ESCAPE '^' -#define Q_IsColorString(p) ( p && *(p) == Q_COLOR_ESCAPE && *((p)+1) && *((p)+1) != Q_COLOR_ESCAPE ) - -#define COLOR_BLACK '0' -#define COLOR_RED '1' -#define COLOR_GREEN '2' -#define COLOR_YELLOW '3' -#define COLOR_BLUE '4' -#define COLOR_CYAN '5' -#define COLOR_MAGENTA '6' -#define COLOR_WHITE '7' -#define ColorIndex(c) ( ( (c) - '0' ) & 7 ) - -#define S_COLOR_BLACK "^0" -#define S_COLOR_RED "^1" -#define S_COLOR_GREEN "^2" -#define S_COLOR_YELLOW "^3" -#define S_COLOR_BLUE "^4" -#define S_COLOR_CYAN "^5" -#define S_COLOR_MAGENTA "^6" -#define S_COLOR_WHITE "^7" - -extern vec4_t g_color_table[8]; - -#define MAKERGB( v, r, g, b ) v[0]=r;v[1]=g;v[2]=b -#define MAKERGBA( v, r, g, b, a ) v[0]=r;v[1]=g;v[2]=b;v[3]=a - -#define DEG2RAD( a ) ( ( (a) * M_PI ) / 180.0F ) -#define RAD2DEG( a ) ( ( (a) * 180.0f ) / M_PI ) - -struct cplane_s; - -extern vec3_t vec3_origin; -extern vec3_t axisDefault[3]; - -#define nanmask (255<<23) - -#define IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask) - -#if idppc - -static inline float Q_rsqrt( float number ) { - float x = 0.5f * number; - float y; -#ifdef __GNUC__ - asm("frsqrte %0,%1" : "=f" (y) : "f" (number)); -#else - y = __frsqrte( number ); -#endif - return y * (1.5f - (x * y * y)); - } - -#ifdef __GNUC__ -static inline float Q_fabs(float x) { - float abs_x; - - asm("fabs %0,%1" : "=f" (abs_x) : "f" (x)); - return abs_x; -} -#else -#define Q_fabs __fabsf -#endif - -#else -float Q_fabs( float f ); -float Q_rsqrt( float f ); // reciprocal square root -#endif - -#define SQRTFAST( x ) ( (x) * Q_rsqrt( x ) ) - -signed char ClampChar( int i ); -signed short ClampShort( int i ); - -// this isn't a real cheap function to call! -int DirToByte( vec3_t dir ); -void ByteToDir( int b, vec3_t dir ); - -#if 1 - -#define DotProduct(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2]) -#define VectorSubtract(a,b,c) ((c)[0]=(a)[0]-(b)[0],(c)[1]=(a)[1]-(b)[1],(c)[2]=(a)[2]-(b)[2]) -#define VectorAdd(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2]) -#define VectorCopy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2]) -#define VectorScale(v, s, o) ((o)[0]=(v)[0]*(s),(o)[1]=(v)[1]*(s),(o)[2]=(v)[2]*(s)) -#define VectorMA(v, s, b, o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s),(o)[2]=(v)[2]+(b)[2]*(s)) - -#else - -#define DotProduct(x,y) _DotProduct(x,y) -#define VectorSubtract(a,b,c) _VectorSubtract(a,b,c) -#define VectorAdd(a,b,c) _VectorAdd(a,b,c) -#define VectorCopy(a,b) _VectorCopy(a,b) -#define VectorScale(v, s, o) _VectorScale(v,s,o) -#define VectorMA(v, s, b, o) _VectorMA(v,s,b,o) - -#endif - -#ifdef __LCC__ -#ifdef VectorCopy -#undef VectorCopy -// this is a little hack to get more efficient copies in our interpreter -typedef struct { - float v[3]; -} vec3struct_t; -#define VectorCopy(a,b) *(vec3struct_t *)b=*(vec3struct_t *)a -#define ID_INLINE static -#endif -#endif - -#define VectorClear(a) ((a)[0]=(a)[1]=(a)[2]=0) -#define VectorNegate(a,b) ((b)[0]=-(a)[0],(b)[1]=-(a)[1],(b)[2]=-(a)[2]) -#define VectorSet(v, x, y, z) ((v)[0]=(x), (v)[1]=(y), (v)[2]=(z)) -#define Vector4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3]) -#define Vector4Add(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2],(c)[3]=(a)[3]+(b)[3]) - -#define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));} -// just in case you do't want to use the macros -vec_t _DotProduct( const vec3_t v1, const vec3_t v2 ); -void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out ); -void _VectorAdd( const vec3_t veca, const vec3_t vecb, vec3_t out ); -void _VectorCopy( const vec3_t in, vec3_t out ); -void _VectorScale( const vec3_t in, float scale, vec3_t out ); -void _VectorMA( const vec3_t veca, float scale, const vec3_t vecb, vec3_t vecc ); - -unsigned ColorBytes3 (float r, float g, float b); -unsigned ColorBytes4 (float r, float g, float b, float a); - -float NormalizeColor( const vec3_t in, vec3_t out ); - -float RadiusFromBounds( const vec3_t mins, const vec3_t maxs ); -void ClearBounds( vec3_t mins, vec3_t maxs ); -void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs ); - -#ifndef __LCC__ -static ID_INLINE int VectorCompare( const vec3_t v1, const vec3_t v2 ) { - if (v1[0] != v2[0] || v1[1] != v2[1] || v1[2] != v2[2]) { - return 0; - } - return 1; -} - -static ID_INLINE vec_t VectorLength( const vec3_t v ) { - return (vec_t)sqrt (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]); -} - -static ID_INLINE vec_t VectorLengthSquared( const vec3_t v ) { - return (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]); -} - -static ID_INLINE vec_t Distance( const vec3_t p1, const vec3_t p2 ) { - vec3_t v; - - VectorSubtract (p2, p1, v); - return VectorLength( v ); -} - -static ID_INLINE vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 ) { - vec3_t v; - - VectorSubtract (p2, p1, v); - return v[0]*v[0] + v[1]*v[1] + v[2]*v[2]; -} - -// fast vector normalize routine that does not check to make sure -// that length != 0, nor does it return length, uses rsqrt approximation -static ID_INLINE void VectorNormalizeFast( vec3_t v ) -{ - float ilength; - - ilength = Q_rsqrt( DotProduct( v, v ) ); - - v[0] *= ilength; - v[1] *= ilength; - v[2] *= ilength; -} - -static ID_INLINE void VectorInverse( vec3_t v ){ - v[0] = -v[0]; - v[1] = -v[1]; - v[2] = -v[2]; -} - -static ID_INLINE void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ) { - cross[0] = v1[1]*v2[2] - v1[2]*v2[1]; - cross[1] = v1[2]*v2[0] - v1[0]*v2[2]; - cross[2] = v1[0]*v2[1] - v1[1]*v2[0]; -} - -#else -int VectorCompare( const vec3_t v1, const vec3_t v2 ); - -vec_t VectorLength( const vec3_t v ); - -vec_t VectorLengthSquared( const vec3_t v ); - -vec_t Distance( const vec3_t p1, const vec3_t p2 ); - -vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 ); - -void VectorNormalizeFast( vec3_t v ); - -void VectorInverse( vec3_t v ); - -void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ); - -#endif - -vec_t VectorNormalize (vec3_t v); // returns vector length -vec_t VectorNormalize2( const vec3_t v, vec3_t out ); -void Vector4Scale( const vec4_t in, vec_t scale, vec4_t out ); -void VectorRotate( vec3_t in, vec3_t matrix[3], vec3_t out ); -int Q_log2(int val); - -float Q_acos(float c); - -int Q_rand( int *seed ); -float Q_random( int *seed ); -float Q_crandom( int *seed ); - -#define random() ((rand () & 0x7fff) / ((float)0x7fff)) -#define crandom() (2.0 * (random() - 0.5)) - -void vectoangles( const vec3_t value1, vec3_t angles); -void AnglesToAxis( const vec3_t angles, vec3_t axis[3] ); - -void AxisClear( vec3_t axis[3] ); -void AxisCopy( vec3_t in[3], vec3_t out[3] ); - -void SetPlaneSignbits( struct cplane_s *out ); -int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *plane); - -float AngleMod(float a); -float LerpAngle (float from, float to, float frac); -float AngleSubtract( float a1, float a2 ); -void AnglesSubtract( vec3_t v1, vec3_t v2, vec3_t v3 ); - -float AngleNormalize360 ( float angle ); -float AngleNormalize180 ( float angle ); -float AngleDelta ( float angle1, float angle2 ); - -qboolean PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c ); -void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal ); -void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees ); -void RotateAroundDirection( vec3_t axis[3], float yaw ); -void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up ); -// perpendicular vector could be replaced by this - -//int PlaneTypeForNormal (vec3_t normal); - -void MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]); -void VectorMatrixMultiply( const vec3_t p, vec3_t m[ 3 ], vec3_t out ); -void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up); -void PerpendicularVector( vec3_t dst, const vec3_t src ); - - -//============================================= - -float Com_Clamp( float min, float max, float value ); - -char *COM_SkipPath( char *pathname ); -void COM_StripExtension( const char *in, char *out ); -void COM_DefaultExtension( char *path, int maxSize, const char *extension ); - -void COM_BeginParseSession( const char *name ); -int COM_GetCurrentParseLine( void ); -char *COM_Parse( char **data_p ); -char *COM_ParseExt( char **data_p, qboolean allowLineBreak ); -int COM_Compress( char *data_p ); -void COM_ParseError( char *format, ... ); -void COM_ParseWarning( char *format, ... ); -//int COM_ParseInfos( char *buf, int max, char infos[][MAX_INFO_STRING] ); - -#define MAX_TOKENLENGTH 1024 - -#ifndef TT_STRING -//token types -#define TT_STRING 1 // string -#define TT_LITERAL 2 // literal -#define TT_NUMBER 3 // number -#define TT_NAME 4 // name -#define TT_PUNCTUATION 5 // punctuation -#endif - -typedef struct pc_token_s -{ - int type; - int subtype; - int intvalue; - float floatvalue; - char string[MAX_TOKENLENGTH]; -} pc_token_t; - -// data is an in/out parm, returns a parsed out token - -void COM_MatchToken( char**buf_p, char *match ); - -void SkipBracedSection (char **program); -void SkipRestOfLine ( char **data ); - -void Parse1DMatrix (char **buf_p, int x, float *m); -void Parse2DMatrix (char **buf_p, int y, int x, float *m); -void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m); - -void QDECL Com_sprintf (char *dest, int size, const char *fmt, ...); - - -// mode parm for FS_FOpenFile -typedef enum { - FS_READ, - FS_WRITE, - FS_APPEND, - FS_APPEND_SYNC -} fsMode_t; - -typedef enum { - FS_SEEK_CUR, - FS_SEEK_END, - FS_SEEK_SET -} fsOrigin_t; - -//============================================= - -int Q_isprint( int c ); -int Q_islower( int c ); -int Q_isupper( int c ); -int Q_isalpha( int c ); - -// portable case insensitive compare -int Q_stricmp (const char *s1, const char *s2); -int Q_strncmp (const char *s1, const char *s2, int n); -int Q_stricmpn (const char *s1, const char *s2, int n); -char *Q_strlwr( char *s1 ); -char *Q_strupr( char *s1 ); -char *Q_strrchr( const char* string, int c ); - -// buffer size safe library replacements -void Q_strncpyz( char *dest, const char *src, int destsize ); -void Q_strcat( char *dest, int size, const char *src ); - -// strlen that discounts Quake color sequences -int Q_PrintStrlen( const char *string ); -// removes color sequences from string -char *Q_CleanStr( char *string ); - -//============================================= - -// 64-bit integers for global rankings interface -// implemented as a struct for qvm compatibility -typedef struct -{ - byte b0; - byte b1; - byte b2; - byte b3; - byte b4; - byte b5; - byte b6; - byte b7; -} qint64; - -//============================================= -/* -short BigShort(short l); -short LittleShort(short l); -int BigLong (int l); -int LittleLong (int l); -qint64 BigLong64 (qint64 l); -qint64 LittleLong64 (qint64 l); -float BigFloat (const float *l); -float LittleFloat (const float *l); - -void Swap_Init (void); -*/ -char * QDECL va(char *format, ...); - -//============================================= - -// -// key / value info strings -// -char *Info_ValueForKey( const char *s, const char *key ); -void Info_RemoveKey( char *s, const char *key ); -void Info_RemoveKey_big( char *s, const char *key ); -void Info_SetValueForKey( char *s, const char *key, const char *value ); -void Info_SetValueForKey_Big( char *s, const char *key, const char *value ); -qboolean Info_Validate( const char *s ); -void Info_NextPair( const char **s, char *key, char *value ); - -// this is only here so the functions in q_shared.c and bg_*.c can link -void QDECL Com_Error( int level, const char *error, ... ); -void QDECL Com_Printf( const char *msg, ... ); - - -/* -========================================================== - -CVARS (console variables) - -Many variables can be used for cheating purposes, so when -cheats is zero, force all unspecified variables to their -default values. -========================================================== -*/ - -#define CVAR_ARCHIVE 1 // set to cause it to be saved to vars.rc - // used for system variables, not for player - // specific configurations -#define CVAR_USERINFO 2 // sent to server on connect or change -#define CVAR_SERVERINFO 4 // sent in response to front end requests -#define CVAR_SYSTEMINFO 8 // these cvars will be duplicated on all clients -#define CVAR_INIT 16 // don't allow change from console at all, - // but can be set from the command line -#define CVAR_LATCH 32 // will only change when C code next does - // a Cvar_Get(), so it can't be changed - // without proper initialization. modified - // will be set, even though the value hasn't - // changed yet -#define CVAR_ROM 64 // display only, cannot be set by user at all -#define CVAR_USER_CREATED 128 // created by a set command -#define CVAR_TEMP 256 // can be set even when cheats are disabled, but is not archived -#define CVAR_CHEAT 512 // can not be changed if cheats are disabled -#define CVAR_NORESTART 1024 // do not clear when a cvar_restart is issued - -// nothing outside the Cvar_*() functions should modify these fields! -typedef struct cvar_s { - char *name; - char *string; - char *resetString; // cvar_restart will reset to this value - char *latchedString; // for CVAR_LATCH vars - int flags; - qboolean modified; // set each time the cvar is changed - int modificationCount; // incremented each time the cvar is changed - float value; // atof( string ) - int integer; // atoi( string ) - struct cvar_s *next; - struct cvar_s *hashNext; -} cvar_t; - -#define MAX_CVAR_VALUE_STRING 256 - -typedef int cvarHandle_t; - -// the modules that run in the virtual machine can't access the cvar_t directly, -// so they must ask for structured updates -typedef struct { - cvarHandle_t handle; - int modificationCount; - float value; - int integer; - char string[MAX_CVAR_VALUE_STRING]; -} vmCvar_t; - -/* -============================================================== - -COLLISION DETECTION - -============================================================== -*/ - -#include "surfaceflags.h" // shared with the q3map utility - -// plane types are used to speed some tests -// 0-2 are axial planes -#define PLANE_X 0 -#define PLANE_Y 1 -#define PLANE_Z 2 -#define PLANE_NON_AXIAL 3 - - -/* -================= -PlaneTypeForNormal -================= -*/ - -#define PlaneTypeForNormal(x) (x[0] == 1.0 ? PLANE_X : (x[1] == 1.0 ? PLANE_Y : (x[2] == 1.0 ? PLANE_Z : PLANE_NON_AXIAL) ) ) - -// plane_t structure -// !!! if this is changed, it must be changed in asm code too !!! -typedef struct cplane_s { - vec3_t normal; - float dist; - byte type; // for fast side tests: 0,1,2 = axial, 3 = nonaxial - byte signbits; // signx + (signy<<1) + (signz<<2), used as lookup during collision - byte pad[2]; -} cplane_t; - - -// a trace is returned when a box is swept through the world -typedef struct { - qboolean allsolid; // if true, plane is not valid - qboolean startsolid; // if true, the initial point was in a solid area - float fraction; // time completed, 1.0 = didn't hit anything - vec3_t endpos; // final position - cplane_t plane; // surface normal at impact, transformed to world space - int surfaceFlags; // surface hit - int contents; // contents on other side of surface hit - int entityNum; // entity the contacted sirface is a part of -} trace_t; - -// trace->entityNum can also be 0 to (MAX_GENTITIES-1) -// or ENTITYNUM_NONE, ENTITYNUM_WORLD - - -// markfragments are returned by CM_MarkFragments() -typedef struct { - int firstPoint; - int numPoints; -} markFragment_t; - - - -typedef struct { - vec3_t origin; - vec3_t axis[3]; -} orientation_t; - -//===================================================================== - - -// in order from highest priority to lowest -// if none of the catchers are active, bound key strings will be executed -#define KEYCATCH_CONSOLE 0x0001 -#define KEYCATCH_UI 0x0002 -#define KEYCATCH_MESSAGE 0x0004 -#define KEYCATCH_CGAME 0x0008 - - -// sound channels -// channel 0 never willingly overrides -// other channels will allways override a playing sound on that channel -typedef enum { - CHAN_AUTO, - CHAN_LOCAL, // menu sounds, etc - CHAN_WEAPON, - CHAN_VOICE, - CHAN_ITEM, - CHAN_BODY, - CHAN_LOCAL_SOUND, // chat messages, etc - CHAN_ANNOUNCER // announcer voices, etc -} soundChannel_t; - - -/* -======================================================================== - - ELEMENTS COMMUNICATED ACROSS THE NET - -======================================================================== -*/ - -#define ANGLE2SHORT(x) ((int)((x)*65536/360) & 65535) -#define SHORT2ANGLE(x) ((x)*(360.0/65536)) - -#define SNAPFLAG_RATE_DELAYED 1 -#define SNAPFLAG_NOT_ACTIVE 2 // snapshot used during connection and for zombies -#define SNAPFLAG_SERVERCOUNT 4 // toggled every map_restart so transitions can be detected - -// -// per-level limits -// -#define MAX_CLIENTS 64 // absolute limit -#define MAX_LOCATIONS 64 - -#define GENTITYNUM_BITS 10 // don't need to send any more -#define MAX_GENTITIES (1<<GENTITYNUM_BITS) - -// entitynums are communicated with GENTITY_BITS, so any reserved -// values thatare going to be communcated over the net need to -// also be in this range -#define ENTITYNUM_NONE (MAX_GENTITIES-1) -#define ENTITYNUM_WORLD (MAX_GENTITIES-2) -#define ENTITYNUM_MAX_NORMAL (MAX_GENTITIES-2) - - -#define MAX_MODELS 256 // these are sent over the net as 8 bits -#define MAX_SOUNDS 256 // so they cannot be blindly increased -#define MAX_SHADERS 64 //TA: should be in bg_public.h -#define MAX_GAME_PARTICLE_SYSTEMS 64 //TA: should be in bg_public.h -#define MAX_PARTICLE_FILES 128 - - -#define MAX_CONFIGSTRINGS 1024 - -// these are the only configstrings that the system reserves, all the -// other ones are strictly for servergame to clientgame communication -#define CS_SERVERINFO 0 // an info string with all the serverinfo cvars -#define CS_SYSTEMINFO 1 // an info string for server system to client system configuration (timescale, etc) - -#define RESERVED_CONFIGSTRINGS 2 // game can't modify below this, only the system can - -#define MAX_GAMESTATE_CHARS 16000 -typedef struct { - int stringOffsets[MAX_CONFIGSTRINGS]; - char stringData[MAX_GAMESTATE_CHARS]; - int dataCount; -} gameState_t; - -//========================================================= - -// bit field limits -#define MAX_STATS 16 -#define MAX_PERSISTANT 16 -#define MAX_POWERUPS 16 -#define MAX_WEAPONS 16 - -#define MAX_PS_EVENTS 2 - -#define PS_PMOVEFRAMECOUNTBITS 6 - -// playerState_t is the information needed by both the client and server -// to predict player motion and actions -// nothing outside of pmove should modify these, or some degree of prediction error -// will occur - -// you can't add anything to this without modifying the code in msg.c - -// playerState_t is a full superset of entityState_t as it is used by players, -// so if a playerState_t is transmitted, the entityState_t can be fully derived -// from it. -typedef struct playerState_s { - int commandTime; // cmd->serverTime of last executed command - int pm_type; - int bobCycle; // for view bobbing and footstep generation - int pm_flags; // ducked, jump_held, etc - int pm_time; - - vec3_t origin; - vec3_t velocity; - int weaponTime; - int gravity; - int speed; - int delta_angles[3]; // add to command angles to get view direction - // changed by spawns, rotating objects, and teleporters - - int groundEntityNum;// ENTITYNUM_NONE = in air - - int legsTimer; // don't change low priority animations until this runs out - int legsAnim; // mask off ANIM_TOGGLEBIT - - int torsoTimer; // don't change low priority animations until this runs out - int torsoAnim; // mask off ANIM_TOGGLEBIT - - int movementDir; // a number 0 to 7 that represents the reletive angle - // of movement to the view angle (axial and diagonals) - // when at rest, the value will remain unchanged - // used to twist the legs during strafing - - vec3_t grapplePoint; // location of grapple to pull towards if PMF_GRAPPLE_PULL - - int eFlags; // copied to entityState_t->eFlags - - int eventSequence; // pmove generated events - int events[MAX_PS_EVENTS]; - int eventParms[MAX_PS_EVENTS]; - - int externalEvent; // events set on player from another source - int externalEventParm; - int externalEventTime; - - int clientNum; // ranges from 0 to MAX_CLIENTS-1 - int weapon; // copied to entityState_t->weapon - int weaponstate; - - vec3_t viewangles; // for fixed views - int viewheight; - - // damage feedback - int damageEvent; // when it changes, latch the other parms - int damageYaw; - int damagePitch; - int damageCount; - - int stats[MAX_STATS]; - int persistant[MAX_PERSISTANT]; // stats that aren't cleared on death - int powerups[MAX_POWERUPS]; // level.time that the powerup runs out - int ammo[MAX_WEAPONS]; - - int generic1; - int loopSound; - int jumppad_ent; // jumppad entity hit this frame - - // not communicated over the net at all - int ping; // server to game info for scoreboard - int pmove_framecount; // FIXME: don't transmit over the network - int jumppad_frame; - int entityEventSequence; -} playerState_t; - - -//==================================================================== - - -// -// usercmd_t->button bits, many of which are generated by the client system, -// so they aren't game/cgame only definitions -// -#define BUTTON_ATTACK 1 -#define BUTTON_TALK 2 // displays talk balloon and disables actions -#define BUTTON_USE_HOLDABLE 4 -#define BUTTON_GESTURE 8 -#define BUTTON_WALKING 16 // walking can't just be infered from MOVE_RUN - // because a key pressed late in the frame will - // only generate a small move value for that frame - // walking will use different animations and - // won't generate footsteps -#define BUTTON_ATTACK2 32 //TA: should be safe to change from BUTTON_AFFIRMATIVE -#define BUTTON_NEGATIVE 64 - -#define BUTTON_GETFLAG 128 -#define BUTTON_GUARDBASE 256 -#define BUTTON_PATROL 512 -#define BUTTON_FOLLOWME 1024 - -#define BUTTON_ANY 2048 // any key whatsoever - -#define MOVE_RUN 120 // if forwardmove or rightmove are >= MOVE_RUN, - // then BUTTON_WALKING should be set - -// usercmd_t is sent to the server each client frame -typedef struct usercmd_s { - int serverTime; - int angles[3]; - int buttons; - byte weapon; // weapon - signed char forwardmove, rightmove, upmove; -} usercmd_t; - -//=================================================================== - -// if entityState->solid == SOLID_BMODEL, modelindex is an inline model number -#define SOLID_BMODEL 0xffffff - -typedef enum { - TR_STATIONARY, - TR_INTERPOLATE, // non-parametric, but interpolate between snapshots - TR_LINEAR, - TR_LINEAR_STOP, - TR_SINE, // value = base + sin( time / duration ) * delta - TR_GRAVITY, - TR_BUOYANCY //TA: what the hell is this doing in here anyway? -} trType_t; - -typedef struct { - trType_t trType; - int trTime; - int trDuration; // if non 0, trTime + trDuration = stop time - vec3_t trBase; - vec3_t trDelta; // velocity, etc -} trajectory_t; - -// entityState_t is the information conveyed from the server -// in an update message about entities that the client will -// need to render in some way -// Different eTypes may use the information in different ways -// The messages are delta compressed, so it doesn't really matter if -// the structure size is fairly large - -typedef struct entityState_s { - int number; // entity index - int eType; // entityType_t - int eFlags; - - trajectory_t pos; // for calculating position - trajectory_t apos; // for calculating angles - - int time; - int time2; - - vec3_t origin; - vec3_t origin2; - - vec3_t angles; - vec3_t angles2; - - int otherEntityNum; // shotgun sources, etc - int otherEntityNum2; - - int groundEntityNum; // -1 = in air - - int constantLight; // r + (g<<8) + (b<<16) + (intensity<<24) - int loopSound; // constantly loop this sound - - int modelindex; - int modelindex2; - int clientNum; // 0 to (MAX_CLIENTS - 1), for players and corpses - int frame; - - int solid; // for client side prediction, trap_linkentity sets this properly - - int event; // impulse events -- muzzle flashes, footsteps, etc - int eventParm; - - // for players - int powerups; // bit flags - int weapon; // determines weapon and flash model, etc - int legsAnim; // mask off ANIM_TOGGLEBIT - int torsoAnim; // mask off ANIM_TOGGLEBIT - - int generic1; -} entityState_t; - -typedef enum { - CA_UNINITIALIZED, - CA_DISCONNECTED, // not talking to a server - CA_AUTHORIZING, // not used any more, was checking cd key - CA_CONNECTING, // sending request packets to the server - CA_CHALLENGING, // sending challenge packets to the server - CA_CONNECTED, // netchan_t established, getting gamestate - CA_LOADING, // only during cgame initialization, never during main loop - CA_PRIMED, // got gamestate, waiting for first frame - CA_ACTIVE, // game views should be displayed - CA_CINEMATIC // playing a cinematic or a static pic, not connected to a server -} connstate_t; - -// font support - -#define GLYPH_START 0 -#define GLYPH_END 255 -#define GLYPH_CHARSTART 32 -#define GLYPH_CHAREND 127 -#define GLYPHS_PER_FONT GLYPH_END - GLYPH_START + 1 -typedef struct { - int height; // number of scan lines - int top; // top of glyph in buffer - int bottom; // bottom of glyph in buffer - int pitch; // width for copying - int xSkip; // x adjustment - int imageWidth; // width of actual image - int imageHeight; // height of actual image - float s; // x offset in image where glyph starts - float t; // y offset in image where glyph starts - float s2; - float t2; - qhandle_t glyph; // handle to the shader with the glyph - char shaderName[32]; -} glyphInfo_t; - -typedef struct { - glyphInfo_t glyphs [GLYPHS_PER_FONT]; - float glyphScale; - char name[MAX_QPATH]; -} fontInfo_t; - -#define Square(x) ((x)*(x)) - -// real time -//============================================= - - -typedef struct qtime_s { - int tm_sec; /* seconds after the minute - [0,59] */ - int tm_min; /* minutes after the hour - [0,59] */ - int tm_hour; /* hours since midnight - [0,23] */ - int tm_mday; /* day of the month - [1,31] */ - int tm_mon; /* months since January - [0,11] */ - int tm_year; /* years since 1900 */ - int tm_wday; /* days since Sunday - [0,6] */ - int tm_yday; /* days since January 1 - [0,365] */ - int tm_isdst; /* daylight savings time flag */ -} qtime_t; - - -// server browser sources -// TTimo: AS_MPLAYER is no longer used -#define AS_LOCAL 0 -#define AS_MPLAYER 1 -#define AS_GLOBAL 2 -#define AS_FAVORITES 3 - - -// cinematic states -typedef enum { - FMV_IDLE, - FMV_PLAY, // play - FMV_EOF, // all other conditions, i.e. stop/EOF/abort - FMV_ID_BLT, - FMV_ID_IDLE, - FMV_LOOPED, - FMV_ID_WAIT -} e_status; - -typedef enum _flag_status { - FLAG_ATBASE = 0, - FLAG_TAKEN, // CTF - FLAG_TAKEN_RED, // One Flag CTF - FLAG_TAKEN_BLUE, // One Flag CTF - FLAG_DROPPED -} flagStatus_t; - - - -#define MAX_GLOBAL_SERVERS 4096 -#define MAX_OTHER_SERVERS 128 -#define MAX_PINGREQUESTS 32 -#define MAX_SERVERSTATUSREQUESTS 16 - -#define SAY_ALL 0 -#define SAY_TEAM 1 -#define SAY_TELL 2 - -#define CDKEY_LEN 16 -#define CDCHKSUM_LEN 2 - - -#endif // __Q_SHARED_H diff --git a/src/game/surfaceflags.h b/src/game/surfaceflags.h deleted file mode 100644 index d7d721b4..00000000 --- a/src/game/surfaceflags.h +++ /dev/null @@ -1,84 +0,0 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// -// This file must be identical in the quake and utils directories - -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ - -// contents flags are seperate bits -// a given brush can contribute multiple content bits - -// these definitions also need to be in q_shared.h! - -#define CONTENTS_SOLID 1 // an eye is never valid in a solid -#define CONTENTS_LAVA 8 -#define CONTENTS_SLIME 16 -#define CONTENTS_WATER 32 -#define CONTENTS_FOG 64 - -#define CONTENTS_NOTTEAM1 0x0080 -#define CONTENTS_NOTTEAM2 0x0100 -#define CONTENTS_NOBOTCLIP 0x0200 - -#define CONTENTS_AREAPORTAL 0x8000 - -#define CONTENTS_PLAYERCLIP 0x10000 -#define CONTENTS_MONSTERCLIP 0x20000 -//bot specific contents types -#define CONTENTS_TELEPORTER 0x40000 -#define CONTENTS_JUMPPAD 0x80000 -#define CONTENTS_CLUSTERPORTAL 0x100000 -#define CONTENTS_DONOTENTER 0x200000 -#define CONTENTS_BOTCLIP 0x400000 -#define CONTENTS_MOVER 0x800000 - -#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity - -#define CONTENTS_BODY 0x2000000 // should never be on a brush, only in game -#define CONTENTS_CORPSE 0x4000000 -#define CONTENTS_DETAIL 0x8000000 // brushes not used for the bsp -#define CONTENTS_STRUCTURAL 0x10000000 // brushes used for the bsp -#define CONTENTS_TRANSLUCENT 0x20000000 // don't consume surface fragments inside -#define CONTENTS_TRIGGER 0x40000000 -#define CONTENTS_NODROP 0x80000000 // don't leave bodies or items (death fog, lava) - -//TA: custominfoparms below -#define CONTENTS_NOALIENBUILD 0x1000 // disallow alien building -#define CONTENTS_NOHUMANBUILD 0x2000 // disallow alien building -#define CONTENTS_NOBUILD 0x4000 // disallow alien building - -#define SURF_NODAMAGE 0x1 // never give falling damage -#define SURF_SLICK 0x2 // effects game physics -#define SURF_SKY 0x4 // lighting from environment map -#define SURF_LADDER 0x8 -#define SURF_NOIMPACT 0x10 // don't make missile explosions -#define SURF_NOMARKS 0x20 // don't leave missile marks -#define SURF_FLESH 0x40 // make flesh sounds and effects -#define SURF_NODRAW 0x80 // don't generate a drawsurface at all -#define SURF_HINT 0x100 // make a primary bsp splitter -#define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes -#define SURF_NOLIGHTMAP 0x400 // surface doesn't need a lightmap -#define SURF_POINTLIGHT 0x800 // generate lighting info at vertexes -#define SURF_METALSTEPS 0x1000 // clanking footsteps -#define SURF_NOSTEPS 0x2000 // no footstep sounds -#define SURF_NONSOLID 0x4000 // don't collide against curves with this set -#define SURF_LIGHTFILTER 0x8000 // act as a light filter during q3map -light -#define SURF_ALPHASHADOW 0x10000 // do per-pixel light shadow casting in q3map -#define SURF_NODLIGHT 0x20000 // don't dlight even if solid (solid lava, skies) -#define SURF_DUST 0x40000 // leave a dust trail when walking on this surface - -//TA: custominfoparms below -#define SURF_NOALIENBUILD 0x80000 // disallow alien building -#define SURF_NOHUMANBUILD 0x100000 // disallow alien building -#define SURF_NOBUILD 0x200000 // disallow alien building - diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 93a85ba0..002d7a81 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -1,15 +1,25 @@ /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ /* diff --git a/src/null/mac_net.c b/src/null/mac_net.c index 8f9c22f5..fd00e34f 100644 --- a/src/null/mac_net.c +++ b/src/null/mac_net.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/null/null_client.c b/src/null/null_client.c index cd61453b..039aa7c2 100644 --- a/src/null/null_client.c +++ b/src/null/null_client.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/null/null_glimp.c b/src/null/null_glimp.c index c9a9d730..e737bd98 100644 --- a/src/null/null_glimp.c +++ b/src/null/null_glimp.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/null/null_input.c b/src/null/null_input.c index 4edb1cba..93841e77 100644 --- a/src/null/null_input.c +++ b/src/null/null_input.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/null/null_main.c b/src/null/null_main.c index f2d9a2d5..44a06b53 100644 --- a/src/null/null_main.c +++ b/src/null/null_main.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/null/null_net.c b/src/null/null_net.c index 04d5e7a3..ad6834f3 100644 --- a/src/null/null_net.c +++ b/src/null/null_net.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/null/null_snddma.c b/src/null/null_snddma.c index 97f99e21..559f2170 100644 --- a/src/null/null_snddma.c +++ b/src/null/null_snddma.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/qcommon/cm_load.c b/src/qcommon/cm_load.c index 175f138f..f5369fa3 100644 --- a/src/qcommon/cm_load.c +++ b/src/qcommon/cm_load.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/qcommon/cm_local.h b/src/qcommon/cm_local.h index 46dff4b0..0b4f72cc 100644 --- a/src/qcommon/cm_local.h +++ b/src/qcommon/cm_local.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/qcommon/cm_patch.c b/src/qcommon/cm_patch.c index 6fe9a751..806021da 100644 --- a/src/qcommon/cm_patch.c +++ b/src/qcommon/cm_patch.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/qcommon/cm_patch.h b/src/qcommon/cm_patch.h index f5ba8b8b..826fa17f 100644 --- a/src/qcommon/cm_patch.h +++ b/src/qcommon/cm_patch.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/qcommon/cm_polylib.c b/src/qcommon/cm_polylib.c index d2b98a95..acd8f613 100644 --- a/src/qcommon/cm_polylib.c +++ b/src/qcommon/cm_polylib.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/qcommon/cm_polylib.h b/src/qcommon/cm_polylib.h index 66d58d9e..f1edc5ca 100644 --- a/src/qcommon/cm_polylib.h +++ b/src/qcommon/cm_polylib.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/qcommon/cm_public.h b/src/qcommon/cm_public.h index f59fb291..ea5b203d 100644 --- a/src/qcommon/cm_public.h +++ b/src/qcommon/cm_public.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/qcommon/cm_test.c b/src/qcommon/cm_test.c index 8aeda357..9e950603 100644 --- a/src/qcommon/cm_test.c +++ b/src/qcommon/cm_test.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/qcommon/cm_trace.c b/src/qcommon/cm_trace.c index bc52c289..750bd2e3 100644 --- a/src/qcommon/cm_trace.c +++ b/src/qcommon/cm_trace.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/qcommon/cmd.c b/src/qcommon/cmd.c index b1506f59..eb52e3f6 100644 --- a/src/qcommon/cmd.c +++ b/src/qcommon/cmd.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/qcommon/common.c b/src/qcommon/common.c index b9de0679..0d82ac81 100644 --- a/src/qcommon/common.c +++ b/src/qcommon/common.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ @@ -37,14 +38,9 @@ int demo_protocols[] = #define MAX_NUM_ARGVS 50 #define MIN_DEDICATED_COMHUNKMEGS 1 -#define MIN_COMHUNKMEGS 56 -#ifdef MACOS_X -#define DEF_COMHUNKMEGS "64" +#define MIN_COMHUNKMEGS 128 +#define DEF_COMHUNKMEGS "128" #define DEF_COMZONEMEGS "24" -#else -#define DEF_COMHUNKMEGS "56" -#define DEF_COMZONEMEGS "16" -#endif int com_argc; char *com_argv[MAX_NUM_ARGVS+1]; @@ -342,9 +338,9 @@ command lines. All of these are valid: -quake3 +set test blah +map test -quake3 set test blah+map test -quake3 set test blah + map test +tremulous +set test blah +map test +tremulous set test blah+map test +tremulous set test blah + map test ============================================================================ */ @@ -389,7 +385,7 @@ void Com_ParseCommandLine( char *commandLine ) { Com_SafeMode Check for "safe" on the command line, which will -skip loading of q3config.cfg +skip loading of autogen.cfg =================== */ qboolean Com_SafeMode( void ) { @@ -2304,55 +2300,6 @@ void Com_AppendCDKey( const char *filename ) { } } -#ifndef DEDICATED // bk001204 -/* -================= -Com_WriteCDKey -================= -*/ -static void Com_WriteCDKey( const char *filename, const char *ikey ) { - fileHandle_t f; - char fbuffer[MAX_OSPATH]; - char key[17]; -#ifndef _WIN32 - mode_t savedumask; -#endif - - - sprintf(fbuffer, "%s/q3key", filename); - - - Q_strncpyz( key, ikey, 17 ); - - if(!CL_CDKeyValidate(key, NULL) ) { - return; - } - -#ifndef _WIN32 - savedumask = umask(0077); -#endif - f = FS_SV_FOpenFileWrite( fbuffer ); - if ( !f ) { - Com_Printf ("Couldn't write CD key to %s.\n", fbuffer ); - goto out; - } - - FS_Write( key, 16, f ); - - FS_Printf( f, "\n// generated by quake, do not modify\r\n" ); - FS_Printf( f, "// Do not give this file to ANYONE.\r\n" ); - FS_Printf( f, "// id Software and Activision will NOT ask you to send this file to them.\r\n"); - - FS_FCloseFile( f ); -out: -#ifndef _WIN32 - umask(savedumask); -#endif - return; -} -#endif - - static void Com_DetectAltivec(void) { // Only detect if user hasn't forcibly disabled it. @@ -2416,9 +2363,9 @@ void Com_Init( char *commandLine ) { Cbuf_AddText ("exec default.cfg\n"); - // skip the q3config.cfg if "safe" is on the command line + // skip the autogen.cfg if "safe" is on the command line if ( !Com_SafeMode() ) { - Cbuf_AddText ("exec q3config.cfg\n"); + Cbuf_AddText ("exec autogen.cfg\n"); } Cbuf_AddText ("exec autoexec.cfg\n"); @@ -2548,7 +2495,7 @@ void Com_WriteConfigToFile( const char *filename ) { return; } - FS_Printf (f, "// generated by quake, do not modify\n"); + FS_Printf (f, "// generated by tremulous, do not modify\n"); Key_WriteBindings (f); Cvar_WriteVariables (f); FS_FCloseFile( f ); @@ -2563,9 +2510,6 @@ Writes key bindings and archived cvars to config file if modified =============== */ void Com_WriteConfiguration( void ) { -#ifndef DEDICATED // bk001204 - cvar_t *fs; -#endif // if we are quiting without fully initializing, make sure // we don't write out anything if ( !com_fullyInitialized ) { @@ -2577,17 +2521,7 @@ void Com_WriteConfiguration( void ) { } cvar_modifiedFlags &= ~CVAR_ARCHIVE; - Com_WriteConfigToFile( "q3config.cfg" ); - - // bk001119 - tentative "not needed for dedicated" -#ifndef DEDICATED - fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO ); - if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) { - Com_WriteCDKey( fs->string, &cl_cdkey[16] ); - } else { - Com_WriteCDKey( "baseq3", cl_cdkey ); - } -#endif + Com_WriteConfigToFile( "autogen.cfg" ); } diff --git a/src/qcommon/cvar.c b/src/qcommon/cvar.c index 2f59810d..6c0f612f 100644 --- a/src/qcommon/cvar.c +++ b/src/qcommon/cvar.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/qcommon/files.c b/src/qcommon/files.c index ebf19b16..1a336de5 100644 --- a/src/qcommon/files.c +++ b/src/qcommon/files.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ @@ -69,7 +70,7 @@ along with "home path" and "cd path" for game content. The "base game" is the directory under the paths where data comes from by default, and -can be either "baseq3" or "demoq3". +can be "base". The "current game" may be the same as the base game, or it may be the name of another directory under the paths that should be searched for files before looking in the base game. @@ -96,7 +97,7 @@ automatically restricts where game media can come from to prevent add-ons from w After the paths are initialized, quake will look for the product.txt file. If not found and verified, the game will run in restricted mode. In restricted mode, only files contained in demoq3/pak0.pk3 will be available for loading, and only if the zip header is -verified to not have been modified. A single exception is made for q3config.cfg. Files +verified to not have been modified. A single exception is made for autogen.cfg. Files can still be written out in restricted mode, so screenshots and demos are allowed. Restricted mode can be tested by setting "+set fs_restrict 1" on the command line, even if there is a valid product.txt under the basepath or cdpath. @@ -115,8 +116,8 @@ calls to FS_AddGameDirectory Additionaly, we search in several subdirectories: current game is the current mode base game is a variable to allow mods based on other mods -(such as baseq3 + missionpack content combination in a mod for instance) -BASEGAME is the hardcoded base game ("baseq3") +(such as base + missionpack content combination in a mod for instance) +BASEGAME is the hardcoded base game ("base") e.g. the qpath "sound/newstuff/test.wav" would be searched for in the following places: @@ -184,7 +185,7 @@ Read / write config to floppy option. Different version coexistance? -When building a pak file, make sure a q3config.cfg isn't present in it, +When building a pak file, make sure a autogen.cfg isn't present in it, or configs will never get loaded from disk! todo: @@ -221,9 +222,9 @@ typedef struct fileInPack_s { } fileInPack_t; typedef struct { - char pakFilename[MAX_OSPATH]; // c:\quake3\baseq3\pak0.pk3 + char pakFilename[MAX_OSPATH]; // /tremulous/base/pak0.pk3 char pakBasename[MAX_OSPATH]; // pak0 - char pakGamename[MAX_OSPATH]; // baseq3 + char pakGamename[MAX_OSPATH]; // base unzFile handle; // handle to zip file int checksum; // regular checksum int pure_checksum; // checksum for pure @@ -235,8 +236,8 @@ typedef struct { } pack_t; typedef struct { - char path[MAX_OSPATH]; // c:\quake3 - char gamedir[MAX_OSPATH]; // baseq3 + char path[MAX_OSPATH]; + char gamedir[MAX_OSPATH]; // base } directory_t; typedef struct searchpath_s { @@ -2126,7 +2127,7 @@ static char** Sys_ConcatenateFileLists( char **list0, char **list1, char **list2 FS_GetModList Returns a list of mod directory names -A mod directory is a peer to baseq3 with a pk3 in it +A mod directory is a peer to base with a pk3 in it The directories are searched in base path, cd path and home path ================ */ @@ -2173,8 +2174,8 @@ int FS_GetModList( char *listbuf, int bufsize ) { if (bDrop) { continue; } - // we drop "baseq3" "." and ".." - if (Q_stricmp(name, "baseq3") && Q_stricmpn(name, ".", 1)) { + // we drop "base" "." and ".." + if (Q_stricmp(name, "base") && Q_stricmpn(name, ".", 1)) { // now we need to find some .pk3 files to validate the mod // NOTE TTimo: (actually I'm not sure why .. what if it's a mod under developement with no .pk3?) // we didn't keep the information when we merged the directory names, as to what OS Path it was found under @@ -2602,8 +2603,8 @@ qboolean FS_ComparePaks( char *neededpaks, int len, qboolean dlstring ) { badchecksum = qfalse; havepak = qfalse; - // never autodownload any of the id paks - if ( FS_idPak(fs_serverReferencedPakNames[i], "baseq3") || FS_idPak(fs_serverReferencedPakNames[i], "missionpack") ) { + // never autodownload any of the tremulous paks + if ( FS_idPak(fs_serverReferencedPakNames[i], "base") ) { continue; } @@ -2814,7 +2815,7 @@ static void FS_Startup( const char *gameName ) { } } - Com_ReadCDKey( "baseq3" ); + Com_ReadCDKey( "base" ); fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO ); if (fs && fs->string[0] != 0) { Com_AppendCDKey( fs->string ); @@ -3108,7 +3109,7 @@ const char *FS_ReferencedPakNames( void ) { info[0] = 0; // we want to return ALL pk3's from the fs_game path - // and referenced one's from baseq3 + // and referenced one's from base for ( search = fs_searchpaths ; search ; search = search->next ) { // is the element a pak file? if ( search->pack ) { @@ -3337,9 +3338,9 @@ void FS_Restart( int checksumFeed ) { // bk010116 - new check before safeMode if ( Q_stricmp(fs_gamedirvar->string, lastValidGame) ) { - // skip the q3config.cfg if "safe" is on the command line + // skip the autogen.cfg if "safe" is on the command line if ( !Com_SafeMode() ) { - Cbuf_AddText ("exec q3config.cfg\n"); + Cbuf_AddText ("exec autogen.cfg\n"); } } diff --git a/src/qcommon/huffman.c b/src/qcommon/huffman.c index b230b5be..a579944f 100644 --- a/src/qcommon/huffman.c +++ b/src/qcommon/huffman.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/qcommon/msg.c b/src/qcommon/msg.c index d16fd58d..da96dab9 100644 --- a/src/qcommon/msg.c +++ b/src/qcommon/msg.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/qcommon/net_chan.c b/src/qcommon/net_chan.c index 2ca1bfd8..3bf6a561 100644 --- a/src/qcommon/net_chan.c +++ b/src/qcommon/net_chan.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/qcommon/q_math.c b/src/qcommon/q_math.c index de90b8b4..189fb0a2 100644 --- a/src/qcommon/q_math.c +++ b/src/qcommon/q_math.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ @@ -290,58 +291,49 @@ This is not implemented very well... */ void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees ) { - float m[3][3]; - float im[3][3]; - float zrot[3][3]; - float tmpmat[3][3]; - float rot[3][3]; - int i; - vec3_t vr, vup, vf; - float rad; - - vf[0] = dir[0]; - vf[1] = dir[1]; - vf[2] = dir[2]; - - PerpendicularVector( vr, dir ); - CrossProduct( vr, vf, vup ); - - m[0][0] = vr[0]; - m[1][0] = vr[1]; - m[2][0] = vr[2]; - - m[0][1] = vup[0]; - m[1][1] = vup[1]; - m[2][1] = vup[2]; - - m[0][2] = vf[0]; - m[1][2] = vf[1]; - m[2][2] = vf[2]; - - memcpy( im, m, sizeof( im ) ); - - im[0][1] = m[1][0]; - im[0][2] = m[2][0]; - im[1][0] = m[0][1]; - im[1][2] = m[2][1]; - im[2][0] = m[0][2]; - im[2][1] = m[1][2]; - - memset( zrot, 0, sizeof( zrot ) ); - zrot[0][0] = zrot[1][1] = zrot[2][2] = 1.0F; - - rad = DEG2RAD( degrees ); - zrot[0][0] = cos( rad ); - zrot[0][1] = sin( rad ); - zrot[1][0] = -sin( rad ); - zrot[1][1] = cos( rad ); - - MatrixMultiply( m, zrot, tmpmat ); - MatrixMultiply( tmpmat, im, rot ); - - for ( i = 0; i < 3; i++ ) { - dst[i] = rot[i][0] * point[0] + rot[i][1] * point[1] + rot[i][2] * point[2]; - } + float sin_a; + float cos_a; + float cos_ia; + float i_i_ia; + float j_j_ia; + float k_k_ia; + float i_j_ia; + float i_k_ia; + float j_k_ia; + float a_sin; + float b_sin; + float c_sin; + float rot[3][3]; + + cos_ia = DEG2RAD(degrees); + sin_a = sin(cos_ia); + cos_a = cos(cos_ia); + cos_ia = 1.0F - cos_a; + + i_i_ia = dir[0] * dir[0] * cos_ia; + j_j_ia = dir[1] * dir[1] * cos_ia; + k_k_ia = dir[2] * dir[2] * cos_ia; + i_j_ia = dir[0] * dir[1] * cos_ia; + i_k_ia = dir[0] * dir[2] * cos_ia; + j_k_ia = dir[1] * dir[2] * cos_ia; + + a_sin = dir[0] * sin_a; + b_sin = dir[1] * sin_a; + c_sin = dir[2] * sin_a; + + rot[0][0] = i_i_ia + cos_a; + rot[0][1] = i_j_ia - c_sin; + rot[0][2] = i_k_ia + b_sin; + rot[1][0] = i_j_ia + c_sin; + rot[1][1] = j_j_ia + cos_a; + rot[1][2] = j_k_ia - a_sin; + rot[2][0] = i_k_ia - b_sin; + rot[2][1] = j_k_ia + a_sin; + rot[2][2] = k_k_ia + cos_a; + + dst[0] = point[0] * rot[0][0] + point[1] * rot[0][1] + point[2] * rot[0][2]; + dst[1] = point[0] * rot[1][0] + point[1] * rot[1][1] + point[2] * rot[1][2]; + dst[2] = point[0] * rot[2][0] + point[1] * rot[2][1] + point[2] * rot[2][2]; } /* @@ -349,21 +341,26 @@ void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, RotateAroundDirection =============== */ -void RotateAroundDirection( vec3_t axis[3], float yaw ) { - - // create an arbitrary axis[1] - PerpendicularVector( axis[1], axis[0] ); +void RotateAroundDirection( vec3_t axis[3], vec_t angle ) { + vec_t scale; - // rotate it around axis[0] by yaw - if ( yaw ) { - vec3_t temp; + angle = DEG2RAD( angle ); - VectorCopy( axis[1], temp ); - RotatePointAroundVector( axis[1], axis[0], temp, yaw ); - } + // create an arbitrary axis[1] + PerpendicularVector( axis[ 1 ], axis[ 0 ] ); // cross to get axis[2] - CrossProduct( axis[0], axis[1], axis[2] ); + CrossProduct( axis[ 0 ], axis[ 1 ], axis[ 2 ] ); + + // rotate + scale = cos( angle ); + VectorScale( axis[ 1 ], scale, axis[ 1 ] ); + + scale = sin( angle ); + VectorMA( axis[ 1 ], scale, axis[ 2 ], axis[ 1 ] ); + + // recalculate axis[2] + CrossProduct( axis[ 0 ], axis[ 1 ], axis[ 2 ] ); } @@ -410,6 +407,58 @@ void vectoangles( const vec3_t value1, vec3_t angles ) { /* ================= +AxisToAngles + +Takes an axis (forward + right + up) +and returns angles -- including a roll +================= +*/ +void AxisToAngles( vec3_t axis[3], vec3_t angles ) { + float length1; + float yaw, pitch, roll = 0.0f; + + if ( axis[0][1] == 0 && axis[0][0] == 0 ) { + yaw = 0; + if ( axis[0][2] > 0 ) { + pitch = 90; + } + else { + pitch = 270; + } + } + else { + if ( axis[0][0] ) { + yaw = ( atan2 ( axis[0][1], axis[0][0] ) * 180 / M_PI ); + } + else if ( axis[0][1] > 0 ) { + yaw = 90; + } + else { + yaw = 270; + } + if ( yaw < 0 ) { + yaw += 360; + } + + length1 = sqrt ( axis[0][0]*axis[0][0] + axis[0][1]*axis[0][1] ); + pitch = ( atan2(axis[0][2], length1) * 180 / M_PI ); + if ( pitch < 0 ) { + pitch += 360; + } + + roll = ( atan2( axis[1][2], axis[2][2] ) * 180 / M_PI ); + if ( roll < 0 ) { + roll += 360; + } + } + + angles[PITCH] = -pitch; + angles[YAW] = yaw; + angles[ROLL] = roll; +} + +/* +================= AnglesToAxis ================= */ @@ -445,7 +494,7 @@ void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal ) vec3_t n; float inv_denom; - inv_denom = DotProduct( normal, normal ); + inv_denom = 1.0f / DotProduct( normal, normal ); #ifndef Q3_VM assert( Q_fabs(inv_denom) != 0.0f ); // bk010122 - zero vectors get here #endif @@ -1181,6 +1230,18 @@ void MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]) { in1[2][2] * in2[2][2]; } +/* +================ +VectorMatrixMultiply +================ +*/ +void VectorMatrixMultiply( const vec3_t p, vec3_t m[ 3 ], vec3_t out ) +{ + out[ 0 ] = m[ 0 ][ 0 ] * p[ 0 ] + m[ 1 ][ 0 ] * p[ 1 ] + m[ 2 ][ 0 ] * p[ 2 ]; + out[ 1 ] = m[ 0 ][ 1 ] * p[ 0 ] + m[ 1 ][ 1 ] * p[ 1 ] + m[ 2 ][ 1 ] * p[ 2 ]; + out[ 2 ] = m[ 0 ][ 2 ] * p[ 0 ] + m[ 1 ][ 2 ] * p[ 1 ] + m[ 2 ][ 2 ] * p[ 2 ]; +} + void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up) { float angle; @@ -1252,4 +1313,104 @@ void PerpendicularVector( vec3_t dst, const vec3_t src ) VectorNormalize( dst ); } +/* +================= +pointToLineDistance + +Distance from a point to some line +================= +*/ +float pointToLineDistance( const vec3_t p0, const vec3_t p1, const vec3_t p2 ) +{ + vec3_t v, w, y; + float c1, c2; + + VectorSubtract( p2, p1, v ); + VectorSubtract( p1, p0, w ); + + CrossProduct( w, v, y ); + c1 = VectorLength( y ); + c2 = VectorLength( v ); + + if( c2 == 0.0f ) + return 0.0f; + else + return c1 / c2; +} + +/* +================= +GetPerpendicularViewVector +Used to find an "up" vector for drawing a sprite so that it always faces the view as best as possible +================= +*/ +void GetPerpendicularViewVector( const vec3_t point, const vec3_t p1, const vec3_t p2, vec3_t up ) +{ + vec3_t v1, v2; + + VectorSubtract( point, p1, v1 ); + VectorNormalize( v1 ); + + VectorSubtract( point, p2, v2 ); + VectorNormalize( v2 ); + + CrossProduct( v1, v2, up ); + VectorNormalize( up ); +} + +/* +================ +ProjectPointOntoVector +================ +*/ +void ProjectPointOntoVector( vec3_t point, vec3_t vStart, vec3_t vEnd, vec3_t vProj ) +{ + vec3_t pVec, vec; + + VectorSubtract( point, vStart, pVec ); + VectorSubtract( vEnd, vStart, vec ); + VectorNormalize( vec ); + // project onto the directional vector for this segment + VectorMA( vStart, DotProduct( pVec, vec ), vec, vProj ); +} + +/* +================ +VectorMaxComponent + +Return the biggest component of some vector +================ +*/ +float VectorMaxComponent( vec3_t v ) +{ + float biggest = v[ 0 ]; + + if( v[ 1 ] > biggest ) + biggest = v[ 1 ]; + + if( v[ 2 ] > biggest ) + biggest = v[ 2 ]; + + return biggest; +} + +/* +================ +VectorMinComponent + +Return the smallest component of some vector +================ +*/ +float VectorMinComponent( vec3_t v ) +{ + float smallest = v[ 0 ]; + + if( v[ 1 ] < smallest ) + smallest = v[ 1 ]; + + if( v[ 2 ] < smallest ) + smallest = v[ 2 ]; + + return smallest; +} diff --git a/src/qcommon/q_platform.h b/src/qcommon/q_platform.h index 8859b7ac..cb8e66ff 100644 --- a/src/qcommon/q_platform.h +++ b/src/qcommon/q_platform.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/qcommon/q_shared.c b/src/qcommon/q_shared.c index af72ec28..091847ca 100644 --- a/src/qcommon/q_shared.c +++ b/src/qcommon/q_shared.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/qcommon/q_shared.h b/src/qcommon/q_shared.h index d6c69dc8..1c392f2c 100644 --- a/src/qcommon/q_shared.h +++ b/src/qcommon/q_shared.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ @@ -26,8 +27,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // q_shared.h -- included first by ALL program modules. // A user mod should never modify this file -#define Q3_VERSION "ioQ3 1.33" -// 1.32 released 7-10-2002 +#define Q3_VERSION "tremulous 1.1.0" #define MAX_TEAMNAME 32 @@ -280,6 +280,14 @@ typedef int fixed16_t; #define M_PI 3.14159265358979323846f // matches value in gcc v2 math.h #endif +#ifndef M_SQRT2 +#define M_SQRT2 1.414213562f +#endif + +#ifndef M_ROOT3 +#define M_ROOT3 1.732050808f +#endif + #define NUMVERTEXNORMALS 162 extern vec3_t bytedirs[NUMVERTEXNORMALS]; @@ -420,10 +428,12 @@ typedef struct { #endif #endif +#define Vector2Set(v, x, y) ((v)[0]=(x), (v)[1]=(y)) #define VectorClear(a) ((a)[0]=(a)[1]=(a)[2]=0) #define VectorNegate(a,b) ((b)[0]=-(a)[0],(b)[1]=-(a)[1],(b)[2]=-(a)[2]) #define VectorSet(v, x, y, z) ((v)[0]=(x), (v)[1]=(y), (v)[2]=(z)) #define Vector4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3]) +#define Vector4Add(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2],(c)[3]=(a)[3]+(b)[3]) #define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));} // just in case you do't want to use the macros @@ -534,6 +544,7 @@ float Q_crandom( int *seed ); void vectoangles( const vec3_t value1, vec3_t angles); void AnglesToAxis( const vec3_t angles, vec3_t axis[3] ); +void AxisToAngles( vec3_t axis[3], vec3_t angles ); void AxisClear( vec3_t axis[3] ); void AxisCopy( vec3_t in[3], vec3_t out[3] ); @@ -553,16 +564,34 @@ float AngleDelta ( float angle1, float angle2 ); qboolean PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c ); void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal ); void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees ); -void RotateAroundDirection( vec3_t axis[3], float yaw ); +void RotateAroundDirection( vec3_t axis[3], vec_t angle ); void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up ); // perpendicular vector could be replaced by this //int PlaneTypeForNormal (vec3_t normal); void MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]); +void VectorMatrixMultiply( const vec3_t p, vec3_t m[ 3 ], vec3_t out ); void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up); void PerpendicularVector( vec3_t dst, const vec3_t src ); +void GetPerpendicularViewVector( const vec3_t point, const vec3_t p1, + const vec3_t p2, vec3_t up ); +void ProjectPointOntoVector( vec3_t point, vec3_t vStart, + vec3_t vEnd, vec3_t vProj ); +float VectorDistance( vec3_t v1, vec3_t v2 ); + +float pointToLineDistance( const vec3_t point, const vec3_t p1, const vec3_t p2 ); +float VectorMinComponent( vec3_t v ); +float VectorMaxComponent( vec3_t v ); + +#ifndef MAX +#define MAX(x,y) (x)>(y)?(x):(y) +#endif + +#ifndef MIN +#define MIN(x,y) (x)<(y)?(x):(y) +#endif //============================================= @@ -885,8 +914,11 @@ typedef enum { #define ENTITYNUM_MAX_NORMAL (MAX_GENTITIES-2) -#define MAX_MODELS 256 // these are sent over the net as 8 bits -#define MAX_SOUNDS 256 // so they cannot be blindly increased +#define MAX_MODELS 256 // these are sent over the net as 8 bits +#define MAX_SOUNDS 256 // so they cannot be blindly increased +#define MAX_GAME_SHADERS 64 +#define MAX_GAME_PARTICLE_SYSTEMS 64 +#define MAX_PARTICLE_FILES 128 //FIXME #define MAX_CONFIGSTRINGS 1024 @@ -1013,7 +1045,7 @@ typedef struct playerState_s { // only generate a small move value for that frame // walking will use different animations and // won't generate footsteps -#define BUTTON_AFFIRMATIVE 32 +#define BUTTON_ATTACK2 32 #define BUTTON_NEGATIVE 64 #define BUTTON_GETFLAG 128 @@ -1046,7 +1078,8 @@ typedef enum { TR_LINEAR, TR_LINEAR_STOP, TR_SINE, // value = base + sin( time / duration ) * delta - TR_GRAVITY + TR_GRAVITY, + TR_BUOYANCY //TA: what the hell is this doing in here anyway? } trType_t; typedef struct { diff --git a/src/qcommon/qcommon.h b/src/qcommon/qcommon.h index 01f4564e..c0c3925e 100644 --- a/src/qcommon/qcommon.h +++ b/src/qcommon/qcommon.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ @@ -534,7 +535,7 @@ issues. #define MAX_FILE_HANDLES 64 -#define BASEGAME "baseq3" +#define BASEGAME "base" qboolean FS_Initialized( void ); diff --git a/src/qcommon/qfiles.h b/src/qcommon/qfiles.h index 7b7ffe27..7e901b79 100644 --- a/src/qcommon/qfiles.h +++ b/src/qcommon/qfiles.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/qcommon/surfaceflags.h b/src/qcommon/surfaceflags.h index b7c10a17..31ece5cb 100644 --- a/src/qcommon/surfaceflags.h +++ b/src/qcommon/surfaceflags.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ @@ -59,6 +60,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define CONTENTS_TRIGGER 0x40000000 #define CONTENTS_NODROP 0x80000000 // don't leave bodies or items (death fog, lava) +//TA: custominfoparms below +#define CONTENTS_NOALIENBUILD 0x1000 //disallow alien building +#define CONTENTS_NOHUMANBUILD 0x2000 //disallow alien building +#define CONTENTS_NOBUILD 0x4000 //disallow alien building + #define SURF_NODAMAGE 0x1 // never give falling damage #define SURF_SLICK 0x2 // effects game physics #define SURF_SKY 0x4 // lighting from environment map @@ -78,3 +84,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define SURF_ALPHASHADOW 0x10000 // do per-pixel light shadow casting in q3map #define SURF_NODLIGHT 0x20000 // don't dlight even if solid (solid lava, skies) #define SURF_DUST 0x40000 // leave a dust trail when walking on this surface + +//TA: custominfoparms below +#define SURF_NOALIENBUILD 0x80000 //disallow alien building +#define SURF_NOHUMANBUILD 0x100000 //disallow alien building +#define SURF_NOBUILD 0x200000 //disallow alien building diff --git a/src/qcommon/unzip.h b/src/qcommon/unzip.h index 93409649..18eb31ec 100644 --- a/src/qcommon/unzip.h +++ b/src/qcommon/unzip.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/qcommon/vm.c b/src/qcommon/vm.c index d241af80..63529309 100644 --- a/src/qcommon/vm.c +++ b/src/qcommon/vm.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/qcommon/vm_interpreted.c b/src/qcommon/vm_interpreted.c index 4a9ff5bf..0ed58b37 100644 --- a/src/qcommon/vm_interpreted.c +++ b/src/qcommon/vm_interpreted.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/qcommon/vm_local.h b/src/qcommon/vm_local.h index a3d5caa3..7c4b7b1b 100644 --- a/src/qcommon/vm_local.h +++ b/src/qcommon/vm_local.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/qcommon/vm_ppc.c b/src/qcommon/vm_ppc.c index 2314b0c5..9475a833 100644 --- a/src/qcommon/vm_ppc.c +++ b/src/qcommon/vm_ppc.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/qcommon/vm_ppc_new.c b/src/qcommon/vm_ppc_new.c index 17cc4050..6d71d2c4 100644 --- a/src/qcommon/vm_ppc_new.c +++ b/src/qcommon/vm_ppc_new.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/qcommon/vm_x86.c b/src/qcommon/vm_x86.c index 38593c6b..de2c0eeb 100644 --- a/src/qcommon/vm_x86.c +++ b/src/qcommon/vm_x86.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/qcommon/vm_x86_64.c b/src/qcommon/vm_x86_64.c index f90b7ff3..e8545b9f 100644 --- a/src/qcommon/vm_x86_64.c +++ b/src/qcommon/vm_x86_64.c @@ -1,22 +1,23 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus Copyright (C) 2005 Ludwig Nussel <ludwig.nussel@web.de> -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/qgl.h b/src/renderer/qgl.h index c1a2b1d8..b9d8d3a2 100644 --- a/src/renderer/qgl.h +++ b/src/renderer/qgl.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/qgl_linked.h b/src/renderer/qgl_linked.h index 3d11f4a8..6f682ae4 100644 --- a/src/renderer/qgl_linked.h +++ b/src/renderer/qgl_linked.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/tr_animation.c b/src/renderer/tr_animation.c index 8f424569..88b85807 100644 --- a/src/renderer/tr_animation.c +++ b/src/renderer/tr_animation.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/tr_backend.c b/src/renderer/tr_backend.c index 6c93c14c..73449586 100644 --- a/src/renderer/tr_backend.c +++ b/src/renderer/tr_backend.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/tr_bsp.c b/src/renderer/tr_bsp.c index b0cbe50d..5cc03b04 100644 --- a/src/renderer/tr_bsp.c +++ b/src/renderer/tr_bsp.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/tr_cmds.c b/src/renderer/tr_cmds.c index 54f81505..bbcf6385 100644 --- a/src/renderer/tr_cmds.c +++ b/src/renderer/tr_cmds.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/tr_curve.c b/src/renderer/tr_curve.c index 7eb1b4c5..ecacf3ab 100644 --- a/src/renderer/tr_curve.c +++ b/src/renderer/tr_curve.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/tr_flares.c b/src/renderer/tr_flares.c index 65fb2ba7..17e21976 100644 --- a/src/renderer/tr_flares.c +++ b/src/renderer/tr_flares.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/tr_font.c b/src/renderer/tr_font.c index 383108fb..ea7b9e80 100644 --- a/src/renderer/tr_font.c +++ b/src/renderer/tr_font.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/tr_image.c b/src/renderer/tr_image.c index 15d6c7ec..a3efa2f1 100644 --- a/src/renderer/tr_image.c +++ b/src/renderer/tr_image.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/tr_init.c b/src/renderer/tr_init.c index ffdd9974..7965ce2f 100644 --- a/src/renderer/tr_init.c +++ b/src/renderer/tr_init.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/tr_light.c b/src/renderer/tr_light.c index c21ade73..1be629e8 100644 --- a/src/renderer/tr_light.c +++ b/src/renderer/tr_light.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/tr_local.h b/src/renderer/tr_local.h index 865128f5..4119efac 100644 --- a/src/renderer/tr_local.h +++ b/src/renderer/tr_local.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/tr_main.c b/src/renderer/tr_main.c index 61112484..56f3cbef 100644 --- a/src/renderer/tr_main.c +++ b/src/renderer/tr_main.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/tr_marks.c b/src/renderer/tr_marks.c index a283815b..2523ea77 100644 --- a/src/renderer/tr_marks.c +++ b/src/renderer/tr_marks.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/tr_mesh.c b/src/renderer/tr_mesh.c index 9b60348b..d35f5d11 100644 --- a/src/renderer/tr_mesh.c +++ b/src/renderer/tr_mesh.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/tr_model.c b/src/renderer/tr_model.c index a6bfb5db..9d6732e0 100644 --- a/src/renderer/tr_model.c +++ b/src/renderer/tr_model.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/tr_noise.c b/src/renderer/tr_noise.c index 5d550a3f..c8eeeed3 100644 --- a/src/renderer/tr_noise.c +++ b/src/renderer/tr_noise.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/tr_public.h b/src/renderer/tr_public.h index 97523054..92801ac4 100644 --- a/src/renderer/tr_public.h +++ b/src/renderer/tr_public.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/tr_scene.c b/src/renderer/tr_scene.c index 515a629b..a45d8f86 100644 --- a/src/renderer/tr_scene.c +++ b/src/renderer/tr_scene.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/tr_shade.c b/src/renderer/tr_shade.c index 6f22b7c2..0214083b 100644 --- a/src/renderer/tr_shade.c +++ b/src/renderer/tr_shade.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/tr_shade_calc.c b/src/renderer/tr_shade_calc.c index 15fbe77a..df509cec 100644 --- a/src/renderer/tr_shade_calc.c +++ b/src/renderer/tr_shade_calc.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/tr_shader.c b/src/renderer/tr_shader.c index ddcbfca5..110540cb 100644 --- a/src/renderer/tr_shader.c +++ b/src/renderer/tr_shader.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/tr_shadows.c b/src/renderer/tr_shadows.c index 1162c8fd..19d40466 100644 --- a/src/renderer/tr_shadows.c +++ b/src/renderer/tr_shadows.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/tr_sky.c b/src/renderer/tr_sky.c index 02624f3d..08c8c899 100644 --- a/src/renderer/tr_sky.c +++ b/src/renderer/tr_sky.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/tr_surface.c b/src/renderer/tr_surface.c index c95e6b25..a65b17db 100644 --- a/src/renderer/tr_surface.c +++ b/src/renderer/tr_surface.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/tr_types.h b/src/renderer/tr_types.h index 12b526e2..e3aabc3b 100644 --- a/src/renderer/tr_types.h +++ b/src/renderer/tr_types.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/renderer/tr_world.c b/src/renderer/tr_world.c index d05373ab..c5158b29 100644 --- a/src/renderer/tr_world.c +++ b/src/renderer/tr_world.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/server/server.h b/src/server/server.h index 31fd4116..da5e0947 100644 --- a/src/server/server.h +++ b/src/server/server.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/server/sv_bot.c b/src/server/sv_bot.c index 49ed0c57..12eb4563 100644 --- a/src/server/sv_bot.c +++ b/src/server/sv_bot.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/server/sv_ccmds.c b/src/server/sv_ccmds.c index b4fafc6f..9128249f 100644 --- a/src/server/sv_ccmds.c +++ b/src/server/sv_ccmds.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ @@ -157,29 +158,15 @@ static void SV_Map_f( void ) { Cvar_Get ("g_gametype", "0", CVAR_SERVERINFO | CVAR_USERINFO | CVAR_LATCH ); cmd = Cmd_Argv(0); - if( Q_stricmpn( cmd, "sp", 2 ) == 0 ) { - Cvar_SetValue( "g_gametype", GT_SINGLE_PLAYER ); - Cvar_SetValue( "g_doWarmup", 0 ); - // may not set sv_maxclients directly, always set latched - Cvar_SetLatched( "sv_maxclients", "8" ); - cmd += 2; - cheat = qfalse; + if ( !Q_stricmp( cmd, "devmap" ) || !Q_stricmp( cmd, "spdevmap" ) ) { + cheat = qtrue; killBots = qtrue; - } - else { - if ( !Q_stricmp( cmd, "devmap" ) || !Q_stricmp( cmd, "spdevmap" ) ) { - cheat = qtrue; - killBots = qtrue; - } else { - cheat = qfalse; - killBots = qfalse; - } - if( sv_gametype->integer == GT_SINGLE_PLAYER ) { - Cvar_SetValue( "g_gametype", GT_FFA ); - } + } else { + cheat = qfalse; + killBots = qfalse; } - // save the map name here cause on a map restart we reload the q3config.cfg + // save the map name here cause on a map restart we reload the autogen.cfg // and thus nuke the arguments of the map command Q_strncpyz(mapname, map, sizeof(mapname)); diff --git a/src/server/sv_client.c b/src/server/sv_client.c index d7a755b5..44fdff3c 100644 --- a/src/server/sv_client.c +++ b/src/server/sv_client.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ @@ -49,11 +50,6 @@ void SV_GetChallenge( netadr_t from ) { int oldestTime; challenge_t *challenge; - // ignore if we are in single player - if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive")) { - return; - } - oldest = 0; oldestTime = 0x7fffffff; diff --git a/src/server/sv_game.c b/src/server/sv_game.c index ba50fbba..2d07fab7 100644 --- a/src/server/sv_game.c +++ b/src/server/sv_game.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/server/sv_init.c b/src/server/sv_init.c index 4ce424ee..4e931845 100644 --- a/src/server/sv_init.c +++ b/src/server/sv_init.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/server/sv_main.c b/src/server/sv_main.c index 99a3b81a..90a16880 100644 --- a/src/server/sv_main.c +++ b/src/server/sv_main.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ @@ -322,11 +323,6 @@ void SVC_Status( netadr_t from ) { int playerLength; char infostring[MAX_INFO_STRING]; - // ignore if we are in single player - if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER ) { - return; - } - strcpy( infostring, Cvar_InfoString( CVAR_SERVERINFO ) ); // echo back the parameter to status. so master servers can use it as a challenge @@ -376,11 +372,6 @@ void SVC_Info( netadr_t from ) { char *gamedir; char infostring[MAX_INFO_STRING]; - // ignore if we are in single player - if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive")) { - return; - } - /* * Check whether Cmd_Argv(1) has a sane length. This was not done in the original Quake3 version which led * to the Infostring bug discovered by Luigi Auriemma. See http://aluigi.altervista.org/ for the advisory. diff --git a/src/server/sv_net_chan.c b/src/server/sv_net_chan.c index d4607d33..e1d835d3 100644 --- a/src/server/sv_net_chan.c +++ b/src/server/sv_net_chan.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/server/sv_rankings.c b/src/server/sv_rankings.c index 844447be..023a7a2a 100644 --- a/src/server/sv_rankings.c +++ b/src/server/sv_rankings.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/server/sv_snapshot.c b/src/server/sv_snapshot.c index db5164bb..26e3d31b 100644 --- a/src/server/sv_snapshot.c +++ b/src/server/sv_snapshot.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/server/sv_world.c b/src/server/sv_world.c index e8485ce4..2060985d 100644 --- a/src/server/sv_world.c +++ b/src/server/sv_world.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/tools/asm/cmdlib.c b/src/tools/asm/cmdlib.c index b1bd4eb2..4eece87f 100644 --- a/src/tools/asm/cmdlib.c +++ b/src/tools/asm/cmdlib.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/tools/asm/cmdlib.h b/src/tools/asm/cmdlib.h index 57f642ab..36a5dfc0 100644 --- a/src/tools/asm/cmdlib.h +++ b/src/tools/asm/cmdlib.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/tools/asm/mathlib.h b/src/tools/asm/mathlib.h index 39722992..71bbabbf 100644 --- a/src/tools/asm/mathlib.h +++ b/src/tools/asm/mathlib.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/tools/asm/opstrings.h b/src/tools/asm/opstrings.h index f4a79055..0bf81abb 100644 --- a/src/tools/asm/opstrings.h +++ b/src/tools/asm/opstrings.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/tools/asm/q3asm.c b/src/tools/asm/q3asm.c index 93af582f..4f4c9a37 100644 --- a/src/tools/asm/q3asm.c +++ b/src/tools/asm/q3asm.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/ui/keycodes.h b/src/ui/keycodes.h deleted file mode 100644 index cfa82223..00000000 --- a/src/ui/keycodes.h +++ /dev/null @@ -1,157 +0,0 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ - -#ifndef __KEYCODES_H__ -#define __KEYCODES_H__ - -// -// these are the key numbers that should be passed to KeyEvent -// - -// normal keys should be passed as lowercased ascii - -typedef enum { - K_TAB = 9, - K_ENTER = 13, - K_ESCAPE = 27, - K_SPACE = 32, - - K_BACKSPACE = 127, - - K_COMMAND = 128, - K_CAPSLOCK, - K_POWER, - K_PAUSE, - - K_UPARROW, - K_DOWNARROW, - K_LEFTARROW, - K_RIGHTARROW, - - K_ALT, - K_CTRL, - K_SHIFT, - K_INS, - K_DEL, - K_PGDN, - K_PGUP, - K_HOME, - K_END, - - K_F1, - K_F2, - K_F3, - K_F4, - K_F5, - K_F6, - K_F7, - K_F8, - K_F9, - K_F10, - K_F11, - K_F12, - K_F13, - K_F14, - K_F15, - - K_KP_HOME, - K_KP_UPARROW, - K_KP_PGUP, - K_KP_LEFTARROW, - K_KP_5, - K_KP_RIGHTARROW, - K_KP_END, - K_KP_DOWNARROW, - K_KP_PGDN, - K_KP_ENTER, - K_KP_INS, - K_KP_DEL, - K_KP_SLASH, - K_KP_MINUS, - K_KP_PLUS, - K_KP_NUMLOCK, - K_KP_STAR, - K_KP_EQUALS, - - K_MOUSE1, - K_MOUSE2, - K_MOUSE3, - K_MOUSE4, - K_MOUSE5, - - K_MWHEELDOWN, - K_MWHEELUP, - - K_JOY1, - K_JOY2, - K_JOY3, - K_JOY4, - K_JOY5, - K_JOY6, - K_JOY7, - K_JOY8, - K_JOY9, - K_JOY10, - K_JOY11, - K_JOY12, - K_JOY13, - K_JOY14, - K_JOY15, - K_JOY16, - K_JOY17, - K_JOY18, - K_JOY19, - K_JOY20, - K_JOY21, - K_JOY22, - K_JOY23, - K_JOY24, - K_JOY25, - K_JOY26, - K_JOY27, - K_JOY28, - K_JOY29, - K_JOY30, - K_JOY31, - K_JOY32, - - K_AUX1, - K_AUX2, - K_AUX3, - K_AUX4, - K_AUX5, - K_AUX6, - K_AUX7, - K_AUX8, - K_AUX9, - K_AUX10, - K_AUX11, - K_AUX12, - K_AUX13, - K_AUX14, - K_AUX15, - K_AUX16, - - K_LAST_KEY // this had better be <256! -} keyNum_t; - - -// The menu code needs to get both key and char events, but -// to avoid duplicating the paths, the char events are just -// distinguished by or'ing in K_CHAR_FLAG (ugly) -#define K_CHAR_FLAG 1024 - -#endif diff --git a/src/ui/ui_atoms.c b/src/ui/ui_atoms.c index dc6496b7..850a1ac2 100644 --- a/src/ui/ui_atoms.c +++ b/src/ui/ui_atoms.c @@ -1,18 +1,25 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ /********************************************************************** UI_ATOMS.C diff --git a/src/ui/ui_gameinfo.c b/src/ui/ui_gameinfo.c index 49d0cdb0..451e54af 100644 --- a/src/ui/ui_gameinfo.c +++ b/src/ui/ui_gameinfo.c @@ -1,18 +1,25 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ // // gameinfo.c diff --git a/src/ui/ui_local.h b/src/ui/ui_local.h index cdcfc57f..d867c929 100644 --- a/src/ui/ui_local.h +++ b/src/ui/ui_local.h @@ -1,26 +1,33 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #ifndef __UI_LOCAL_H__ #define __UI_LOCAL_H__ -#include "../game/q_shared.h" -#include "../cgame/tr_types.h" +#include "../qcommon/q_shared.h" +#include "../renderer/tr_types.h" #include "ui_public.h" -#include "keycodes.h" +#include "../client/keycodes.h" #include "../game/bg_public.h" #include "ui_shared.h" diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c index 80a5bdb4..bf00c5fa 100644 --- a/src/ui/ui_main.c +++ b/src/ui/ui_main.c @@ -1,18 +1,25 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ /* ======================================================================= @@ -4155,7 +4162,7 @@ static void UI_RunMenuScript(char **args) { trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" ); } else if (Q_stricmp(name, "RunDemo") == 0) { trap_Cmd_ExecuteText( EXEC_APPEND, va("demo %s\n", uiInfo.demoList[uiInfo.demoIndex])); - } else if (Q_stricmp(name, "Quake3") == 0) { + } else if (Q_stricmp(name, "Tremulous") == 0) { trap_Cvar_Set( "fs_game", ""); trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" ); } else if (Q_stricmp(name, "closeJoin") == 0) { @@ -5819,18 +5826,6 @@ void _UI_SetActiveMenu( uiMenuCommand_t menu ) { trap_Cvar_Set("com_errorMessage", ""); } } - -#define MIN_HUNKMEGS 100 - - trap_Cvar_VariableStringBuffer( "com_hunkMegs", buf, sizeof( buf ) ); - if( strlen( buf ) && atoi( buf ) < MIN_HUNKMEGS ) - { - trap_Cvar_Set( "com_hunkMegs", va( "%d", MIN_HUNKMEGS ) ); - trap_Cvar_Set( "com_errorMessage", "Your com_hunkMegs setting was too low. " - "It has been changed to a suitable value, but you must restart Quake 3 " - "for it to take effect." ); - Menus_ActivateByName( "error_popmenu" ); - } return; case UIMENU_TEAM: trap_Key_SetCatcher( KEYCATCH_UI ); diff --git a/src/ui/ui_players.c b/src/ui/ui_players.c index 71c4f5cc..5dbfdd3f 100644 --- a/src/ui/ui_players.c +++ b/src/ui/ui_players.c @@ -1,18 +1,25 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ // ui_players.c diff --git a/src/ui/ui_public.h b/src/ui/ui_public.h index 9cf36d66..2308256d 100644 --- a/src/ui/ui_public.h +++ b/src/ui/ui_public.h @@ -1,18 +1,25 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #ifndef __UI_PUBLIC_H__ #define __UI_PUBLIC_H__ diff --git a/src/ui/ui_shared.c b/src/ui/ui_shared.c index 43c25ff8..d5001b10 100644 --- a/src/ui/ui_shared.c +++ b/src/ui/ui_shared.c @@ -1,18 +1,25 @@ -// -// string allocation/managment - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #include "ui_shared.h" diff --git a/src/ui/ui_shared.h b/src/ui/ui_shared.h index b41b97e5..09de834e 100644 --- a/src/ui/ui_shared.h +++ b/src/ui/ui_shared.h @@ -1,23 +1,33 @@ /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #ifndef __UI_SHARED_H #define __UI_SHARED_H -#include "../game/q_shared.h" -#include "../cgame/tr_types.h" -#include "keycodes.h" +#include "../qcommon/q_shared.h" +#include "../renderer/tr_types.h" +#include "../client/keycodes.h" #include "../../ui/menudef.h" @@ -331,7 +341,7 @@ typedef struct { void (*setCVar)(const char *cvar, const char *value); void (*drawTextWithCursor)(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style); void (*setOverstrikeMode)(qboolean b); - qboolean (*getOverstrikeMode)(); + qboolean (*getOverstrikeMode)( void ); void (*startLocalSound)( sfxHandle_t sfx, int channelNum ); qboolean (*ownerDrawHandleKey)(int ownerDraw, int flags, float *special, int key); int (*feederCount)(float feederID); @@ -402,7 +412,7 @@ void Menu_New(int handle); void Menu_PaintAll( void ); menuDef_t *Menus_ActivateByName(const char *p); void Menu_Reset( void ); -qboolean Menus_AnyFullScreenVisible(); +qboolean Menus_AnyFullScreenVisible( void ); void Menus_Activate(menuDef_t *menu); displayContextDef_t *Display_GetContext( void ); diff --git a/src/ui/ui_syscalls.c b/src/ui/ui_syscalls.c index cef3b74f..d0a17b77 100644 --- a/src/ui/ui_syscalls.c +++ b/src/ui/ui_syscalls.c @@ -1,18 +1,25 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #include "ui_local.h" diff --git a/src/unix/Makefile b/src/unix/Makefile index eeab30e3..69b3826c 100644 --- a/src/unix/Makefile +++ b/src/unix/Makefile @@ -1,5 +1,5 @@ # -# Quake3 Unix Makefile +# Tremulous Makefile # # Nov '98 by Zoid <zoid@idsoftware.com> # @@ -7,6 +7,7 @@ # and a little more by Ryan C. Gordon. # and a little more by Rafael Barrero # and a little more by the ioq3 cr3w +# and a little more by Tim Angus # # GNU Make required # @@ -36,7 +37,7 @@ endif -include Makefile.local ifndef COPYDIR -COPYDIR="/usr/local/games/quake3" +COPYDIR="/usr/local/games/tremulous" endif # Where we are building from (where the source code should be!) @@ -98,7 +99,6 @@ BAIDIR=$(GDIR) BLIBDIR=$(MOUNT_DIR)/botlib NDIR=$(MOUNT_DIR)/null UIDIR=$(MOUNT_DIR)/ui -Q3UIDIR=$(MOUNT_DIR)/q3_ui JPDIR=$(MOUNT_DIR)/jpeg-6 SPLNDIR=$(MOUNT_DIR)/splines @@ -214,24 +214,18 @@ ifeq ($(PLATFORM),linux) ifeq ($(ARCH),axp) TARGETS=\ - $(B)/$(PLATFORM)q3ded + $(B)/$(PLATFORM)tremded else TARGETS=\ - $(B)/$(PLATFORM)quake3 \ - $(B)/$(PLATFORM)q3ded \ - $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/vm/cgame.qvm \ - $(B)/baseq3/vm/qagame.qvm \ - $(B)/baseq3/vm/ui.qvm \ - $(B)/missionpack/vm/qagame.qvm \ - $(B)/missionpack/vm/cgame.qvm \ - $(B)/missionpack/vm/ui.qvm -# $(B)/$(PLATFORM)quake3-smp \ + $(B)/$(PLATFORM)tremulous \ + $(B)/$(PLATFORM)tremded \ + $(B)/base/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/base/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/base/ui$(ARCH).$(SHLIBEXT) \ + $(B)/base/vm/cgame.qvm \ + $(B)/base/vm/qagame.qvm \ + $(B)/base/vm/ui.qvm +# $(B)/$(PLATFORM)tremulous-smp \ endif @@ -318,21 +312,15 @@ ifeq ($(PLATFORM),darwin) endif TARGETS=\ - $(B)/$(PLATFORM)quake3 \ - $(B)/$(PLATFORM)q3ded \ - $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/vm/cgame.qvm \ - $(B)/baseq3/vm/qagame.qvm \ - $(B)/baseq3/vm/ui.qvm \ - $(B)/missionpack/vm/qagame.qvm \ - $(B)/missionpack/vm/cgame.qvm \ - $(B)/missionpack/vm/ui.qvm \ - $(B)/$(PLATFORM)quake3-smp \ + $(B)/$(PLATFORM)tremulous \ + $(B)/$(PLATFORM)tremded \ + $(B)/base/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/base/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/base/ui$(ARCH).$(SHLIBEXT) \ + $(B)/base/vm/cgame.qvm \ + $(B)/base/vm/qagame.qvm \ + $(B)/base/vm/ui.qvm + $(B)/$(PLATFORM)tremulous-smp \ else # ifeq darwin @@ -385,19 +373,13 @@ ifeq ($(PLATFORM),mingw32) endif TARGETS=\ - $(B)/$(PLATFORM)quake3$(BINEXT) \ - $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/vm/cgame.qvm \ - $(B)/baseq3/vm/qagame.qvm \ - $(B)/baseq3/vm/ui.qvm \ - $(B)/missionpack/vm/qagame.qvm \ - $(B)/missionpack/vm/cgame.qvm \ - $(B)/missionpack/vm/ui.qvm + $(B)/$(PLATFORM)tremulous$(BINEXT) \ + $(B)/base/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/base/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/base/ui$(ARCH).$(SHLIBEXT) \ + $(B)/base/vm/cgame.qvm \ + $(B)/base/vm/qagame.qvm \ + $(B)/base/vm/ui.qvm else # ifeq mingw32 @@ -451,23 +433,17 @@ ifeq ($(PLATFORM),freebsd) ifeq ($(ARCH),axp) TARGETS=\ - $(B)/$(PLATFORM)q3ded + $(B)/$(PLATFORM)tremded else TARGETS=\ - $(B)/$(PLATFORM)quake3 \ - $(B)/$(PLATFORM)q3ded \ - $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/vm/cgame.qvm \ - $(B)/baseq3/vm/qagame.qvm \ - $(B)/baseq3/vm/ui.qvm \ - $(B)/missionpack/vm/qagame.qvm \ - $(B)/missionpack/vm/cgame.qvm \ - $(B)/missionpack/vm/ui.qvm + $(B)/$(PLATFORM)tremulous \ + $(B)/$(PLATFORM)tremded \ + $(B)/base/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/base/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/base/ui$(ARCH).$(SHLIBEXT) \ + $(B)/base/vm/cgame.qvm \ + $(B)/base/vm/qagame.qvm \ + $(B)/base/vm/ui.qvm endif else # ifeq freebsd @@ -494,8 +470,8 @@ ifeq ($(PLATFORM),irix) LDFLAGS=-ldl -lm CLIENT_LDFLAGS=-L/usr/X11/$(LIB) -lGL -lX11 -lXext -lm - TARGETS=$(B)/$(PLATFORM)quake3 \ - $(B)/$(PLATFORM)q3ded + TARGETS=$(B)/$(PLATFORM)tremulous \ + $(B)/$(PLATFORM)tremded else # ifeq IRIX @@ -509,7 +485,7 @@ ifeq ($(PLATFORM),SunOS) CC=gcc INSTALL=ginstall MKDIR=gmkdir - COPYDIR="/usr/local/share/games/quake3" + COPYDIR="/usr/local/share/games/tremulous" ifneq (,$(findstring i86pc,$(shell uname -m))) ARCH=i386 @@ -574,38 +550,26 @@ ifeq ($(PLATFORM),SunOS) ifeq ($(ARCH),sparc) TARGETS=\ - $(B)/$(PLATFORM)quake3 \ - $(B)/$(PLATFORM)q3ded \ - $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/vm/cgame.qvm \ - $(B)/baseq3/vm/qagame.qvm \ - $(B)/baseq3/vm/ui.qvm \ - $(B)/missionpack/vm/qagame.qvm \ - $(B)/missionpack/vm/cgame.qvm \ - $(B)/missionpack/vm/ui.qvm \ - $(B)/$(PLATFORM)quake3-smp + $(B)/$(PLATFORM)tremulous \ + $(B)/$(PLATFORM)tremded \ + $(B)/base/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/base/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/base/ui$(ARCH).$(SHLIBEXT) \ + $(B)/base/vm/cgame.qvm \ + $(B)/base/vm/qagame.qvm \ + $(B)/base/vm/ui.qvm \ + $(B)/$(PLATFORM)tremulous-smp else TARGETS=\ - $(B)/$(PLATFORM)quake3 \ - $(B)/$(PLATFORM)q3ded \ - $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/vm/cgame.qvm \ - $(B)/baseq3/vm/qagame.qvm \ - $(B)/baseq3/vm/ui.qvm \ - $(B)/missionpack/vm/qagame.qvm \ - $(B)/missionpack/vm/cgame.qvm \ - $(B)/missionpack/vm/ui.qvm \ - $(B)/$(PLATFORM)quake3-smp + $(B)/$(PLATFORM)tremulous \ + $(B)/$(PLATFORM)tremded \ + $(B)/base/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/base/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/base/ui$(ARCH).$(SHLIBEXT) \ + $(B)/base/vm/cgame.qvm \ + $(B)/base/vm/qagame.qvm \ + $(B)/base/vm/ui.qvm \ + $(B)/$(PLATFORM)tremulous-smp endif @@ -624,7 +588,7 @@ else # ifeq SunOS SHLIBLDFLAGS=-shared TARGETS=\ - $(B)/$(PLATFORM)q3ded + $(B)/$(PLATFORM)tremded endif #Linux endif #darwin @@ -638,21 +602,17 @@ ifeq ($(USE_CCACHE),1) endif ifneq ($(BUILD_SERVER),1) - TARGETS := $(subst $(B)/$(PLATFORM)q3ded,,$(TARGETS)) + TARGETS := $(subst $(B)/$(PLATFORM)tremded,,$(TARGETS)) endif ifneq ($(BUILD_CLIENT),1) TARGETS := \ - $(subst $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT),,\ - $(subst $(B)/baseq3/ui$(ARCH).$(SHLIBEXT),,\ - $(subst $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT),,\ - $(subst $(B)/missionpack/ui$(ARCH).$(SHLIBEXT),,\ - $(subst $(B)/baseq3/vm/cgame.qvm,,\ - $(subst $(B)/baseq3/vm/ui.qvm,,\ - $(subst $(B)/missionpack/vm/cgame.qvm,,\ - $(subst $(B)/missionpack/vm/ui.qvm,,\ - $(subst $(B)/$(PLATFORM)quake3-smp$(BINEXT),,\ - $(subst $(B)/$(PLATFORM)quake3$(BINEXT),,$(TARGETS) )))))))))) + $(subst $(B)/base/cgame$(ARCH).$(SHLIBEXT),,\ + $(subst $(B)/base/ui$(ARCH).$(SHLIBEXT),,\ + $(subst $(B)/base/vm/cgame.qvm,,\ + $(subst $(B)/base/vm/ui.qvm,,\ + $(subst $(B)/$(PLATFORM)tremulous-smp$(BINEXT),,\ + $(subst $(B)/$(PLATFORM)tremulous$(BINEXT),,$(TARGETS) )))))) endif ifdef DEFAULT_BASEDIR @@ -705,20 +665,12 @@ makedirs: @if [ ! -d $(B) ];then $(MKDIR) $(B);fi @if [ ! -d $(B)/client ];then $(MKDIR) $(B)/client;fi @if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi - @if [ ! -d $(B)/ref ];then $(MKDIR) $(B)/ref;fi - @if [ ! -d $(B)/baseq3 ];then $(MKDIR) $(B)/baseq3;fi - @if [ ! -d $(B)/baseq3/cgame ];then $(MKDIR) $(B)/baseq3/cgame;fi - @if [ ! -d $(B)/baseq3/game ];then $(MKDIR) $(B)/baseq3/game;fi - @if [ ! -d $(B)/baseq3/ui ];then $(MKDIR) $(B)/baseq3/ui;fi - @if [ ! -d $(B)/baseq3/qcommon ];then $(MKDIR) $(B)/baseq3/qcommon;fi - @if [ ! -d $(B)/baseq3/vm ];then $(MKDIR) $(B)/baseq3/vm;fi - @if [ ! -d $(B)/missionpack ];then $(MKDIR) $(B)/missionpack;fi - @if [ ! -d $(B)/missionpack/cgame ];then $(MKDIR) $(B)/missionpack/cgame;fi - @if [ ! -d $(B)/missionpack/game ];then $(MKDIR) $(B)/missionpack/game;fi - @if [ ! -d $(B)/missionpack/ui ];then $(MKDIR) $(B)/missionpack/ui;fi - @if [ ! -d $(B)/missionpack/qcommon ];then $(MKDIR) $(B)/missionpack/qcommon;fi - @if [ ! -d $(B)/missionpack/vm ];then $(MKDIR) $(B)/missionpack/vm;fi - @if [ ! -d $(B)/q3static ];then $(MKDIR) $(B)/q3static;fi + @if [ ! -d $(B)/base ];then $(MKDIR) $(B)/base;fi + @if [ ! -d $(B)/base/cgame ];then $(MKDIR) $(B)/base/cgame;fi + @if [ ! -d $(B)/base/game ];then $(MKDIR) $(B)/base/game;fi + @if [ ! -d $(B)/base/ui ];then $(MKDIR) $(B)/base/ui;fi + @if [ ! -d $(B)/base/qcommon ];then $(MKDIR) $(B)/base/qcommon;fi + @if [ ! -d $(B)/base/vm ];then $(MKDIR) $(B)/base/vm;fi ############################################################################# # QVM BUILD TOOLS @@ -1066,10 +1018,10 @@ endif #mingw32 endif #IRIX endif #FreeBSD -$(B)/$(PLATFORM)quake3$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN) +$(B)/$(PLATFORM)tremulous$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN) $(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(CLIENT_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN) -$(B)/$(PLATFORM)quake3-smp$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN) +$(B)/$(PLATFORM)tremulous-smp$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN) $(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \ $(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN) @@ -1357,7 +1309,7 @@ ifeq ($(ARCH),ppc) endif endif -$(B)/$(PLATFORM)q3ded$(BINEXT): $(Q3DOBJ) +$(B)/$(PLATFORM)tremded$(BINEXT): $(Q3DOBJ) $(CC) -o $@ $(Q3DOBJ) $(LDFLAGS) $(B)/ded/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_DED_CC) @@ -1440,349 +1392,169 @@ endif ############################################################################# -## BASEQ3 CGAME +## TREMULOUS CGAME ############################################################################# -Q3CGOBJ_ = \ - $(B)/baseq3/cgame/cg_main.o \ - $(B)/baseq3/game/bg_misc.o \ - $(B)/baseq3/game/bg_pmove.o \ - $(B)/baseq3/game/bg_slidemove.o \ - $(B)/baseq3/cgame/cg_consolecmds.o \ - $(B)/baseq3/cgame/cg_draw.o \ - $(B)/baseq3/cgame/cg_drawtools.o \ - $(B)/baseq3/cgame/cg_effects.o \ - $(B)/baseq3/cgame/cg_ents.o \ - $(B)/baseq3/cgame/cg_event.o \ - $(B)/baseq3/cgame/cg_info.o \ - $(B)/baseq3/cgame/cg_localents.o \ - $(B)/baseq3/cgame/cg_marks.o \ - $(B)/baseq3/cgame/cg_players.o \ - $(B)/baseq3/cgame/cg_playerstate.o \ - $(B)/baseq3/cgame/cg_predict.o \ - $(B)/baseq3/cgame/cg_scoreboard.o \ - $(B)/baseq3/cgame/cg_servercmds.o \ - $(B)/baseq3/cgame/cg_snapshot.o \ - $(B)/baseq3/cgame/cg_view.o \ - $(B)/baseq3/cgame/cg_weapons.o \ +CGOBJ_ = \ + $(B)/base/cgame/cg_main.o \ + $(B)/base/game/bg_misc.o \ + $(B)/base/game/bg_pmove.o \ + $(B)/base/game/bg_slidemove.o \ + $(B)/base/cgame/cg_consolecmds.o \ + $(B)/base/cgame/cg_buildable.o \ + $(B)/base/cgame/cg_animation.o \ + $(B)/base/cgame/cg_animmapobj.o \ + $(B)/base/cgame/cg_draw.o \ + $(B)/base/cgame/cg_drawtools.o \ + $(B)/base/cgame/cg_ents.o \ + $(B)/base/cgame/cg_event.o \ + $(B)/base/cgame/cg_marks.o \ + $(B)/base/cgame/cg_players.o \ + $(B)/base/cgame/cg_playerstate.o \ + $(B)/base/cgame/cg_predict.o \ + $(B)/base/cgame/cg_servercmds.o \ + $(B)/base/cgame/cg_snapshot.o \ + $(B)/base/cgame/cg_view.o \ + $(B)/base/cgame/cg_weapons.o \ + $(B)/base/cgame/cg_mem.o \ + $(B)/base/cgame/cg_scanner.o \ + $(B)/base/cgame/cg_attachment.o \ + $(B)/base/cgame/cg_trails.o \ + $(B)/base/cgame/cg_particles.o \ + $(B)/base/cgame/cg_ptr.o \ + $(B)/base/ui/ui_shared.o \ \ - $(B)/baseq3/qcommon/q_math.o \ - $(B)/baseq3/qcommon/q_shared.o + $(B)/base/qcommon/q_math.o \ + $(B)/base/qcommon/q_shared.o -Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o -Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm +CGOBJ = $(CGOBJ_) $(B)/base/cgame/cg_syscalls.o +CGVMOBJ = $(CGOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.asm -$(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) : $(Q3CGOBJ) - $(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ) +$(B)/base/cgame$(ARCH).$(SHLIBEXT) : $(CGOBJ) + $(CC) $(SHLIBLDFLAGS) -o $@ $(CGOBJ) -$(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm - $(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm - -############################################################################# -## MISSIONPACK CGAME -############################################################################# - -MPCGOBJ_ = \ - $(B)/missionpack/cgame/cg_main.o \ - $(B)/missionpack/game/bg_misc.o \ - $(B)/missionpack/game/bg_pmove.o \ - $(B)/missionpack/game/bg_slidemove.o \ - $(B)/missionpack/cgame/cg_consolecmds.o \ - $(B)/missionpack/cgame/cg_newdraw.o \ - $(B)/missionpack/cgame/cg_draw.o \ - $(B)/missionpack/cgame/cg_drawtools.o \ - $(B)/missionpack/cgame/cg_effects.o \ - $(B)/missionpack/cgame/cg_ents.o \ - $(B)/missionpack/cgame/cg_event.o \ - $(B)/missionpack/cgame/cg_info.o \ - $(B)/missionpack/cgame/cg_localents.o \ - $(B)/missionpack/cgame/cg_marks.o \ - $(B)/missionpack/cgame/cg_players.o \ - $(B)/missionpack/cgame/cg_playerstate.o \ - $(B)/missionpack/cgame/cg_predict.o \ - $(B)/missionpack/cgame/cg_scoreboard.o \ - $(B)/missionpack/cgame/cg_servercmds.o \ - $(B)/missionpack/cgame/cg_snapshot.o \ - $(B)/missionpack/cgame/cg_view.o \ - $(B)/missionpack/cgame/cg_weapons.o \ - $(B)/missionpack/ui/ui_shared.o \ - \ - $(B)/missionpack/qcommon/q_math.o \ - $(B)/missionpack/qcommon/q_shared.o - -MPCGOBJ = $(MPCGOBJ_) $(B)/missionpack/cgame/cg_syscalls.o -MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm - -$(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) : $(MPCGOBJ) - $(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ) - -$(B)/missionpack/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm - $(Q3ASM) -o $@ $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm +$(B)/base/vm/cgame.qvm: $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm + $(Q3ASM) -o $@ $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm ############################################################################# -## BASEQ3 GAME +## TREMULOUS GAME ############################################################################# -Q3GOBJ_ = \ - $(B)/baseq3/game/g_main.o \ - $(B)/baseq3/game/ai_chat.o \ - $(B)/baseq3/game/ai_cmd.o \ - $(B)/baseq3/game/ai_dmnet.o \ - $(B)/baseq3/game/ai_dmq3.o \ - $(B)/baseq3/game/ai_main.o \ - $(B)/baseq3/game/ai_team.o \ - $(B)/baseq3/game/ai_vcmd.o \ - $(B)/baseq3/game/bg_misc.o \ - $(B)/baseq3/game/bg_pmove.o \ - $(B)/baseq3/game/bg_slidemove.o \ - $(B)/baseq3/game/g_active.o \ - $(B)/baseq3/game/g_arenas.o \ - $(B)/baseq3/game/g_bot.o \ - $(B)/baseq3/game/g_client.o \ - $(B)/baseq3/game/g_cmds.o \ - $(B)/baseq3/game/g_combat.o \ - $(B)/baseq3/game/g_items.o \ - $(B)/baseq3/game/g_mem.o \ - $(B)/baseq3/game/g_misc.o \ - $(B)/baseq3/game/g_missile.o \ - $(B)/baseq3/game/g_mover.o \ - $(B)/baseq3/game/g_session.o \ - $(B)/baseq3/game/g_spawn.o \ - $(B)/baseq3/game/g_svcmds.o \ - $(B)/baseq3/game/g_target.o \ - $(B)/baseq3/game/g_team.o \ - $(B)/baseq3/game/g_trigger.o \ - $(B)/baseq3/game/g_utils.o \ - $(B)/baseq3/game/g_weapon.o \ +GOBJ_ = \ + $(B)/base/game/g_main.o \ + $(B)/base/game/bg_misc.o \ + $(B)/base/game/bg_pmove.o \ + $(B)/base/game/bg_slidemove.o \ + $(B)/base/game/g_mem.o \ + $(B)/base/game/g_active.o \ + $(B)/base/game/g_client.o \ + $(B)/base/game/g_cmds.o \ + $(B)/base/game/g_combat.o \ + $(B)/base/game/g_physics.o \ + $(B)/base/game/g_buildable.o \ + $(B)/base/game/g_misc.o \ + $(B)/base/game/g_missile.o \ + $(B)/base/game/g_mover.o \ + $(B)/base/game/g_session.o \ + $(B)/base/game/g_spawn.o \ + $(B)/base/game/g_svcmds.o \ + $(B)/base/game/g_target.o \ + $(B)/base/game/g_team.o \ + $(B)/base/game/g_trigger.o \ + $(B)/base/game/g_utils.o \ + $(B)/base/game/g_maprotation.o \ + $(B)/base/game/g_ptr.o \ + $(B)/base/game/g_weapon.o \ \ - $(B)/baseq3/qcommon/q_math.o \ - $(B)/baseq3/qcommon/q_shared.o - -Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o -Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm - -$(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) : $(Q3GOBJ) - $(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ) - -$(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm - $(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm - -############################################################################# -## MISSIONPACK GAME -############################################################################# - -MPGOBJ_ = \ - $(B)/missionpack/game/g_main.o \ - $(B)/missionpack/game/ai_chat.o \ - $(B)/missionpack/game/ai_cmd.o \ - $(B)/missionpack/game/ai_dmnet.o \ - $(B)/missionpack/game/ai_dmq3.o \ - $(B)/missionpack/game/ai_main.o \ - $(B)/missionpack/game/ai_team.o \ - $(B)/missionpack/game/ai_vcmd.o \ - $(B)/missionpack/game/bg_misc.o \ - $(B)/missionpack/game/bg_pmove.o \ - $(B)/missionpack/game/bg_slidemove.o \ - $(B)/missionpack/game/g_active.o \ - $(B)/missionpack/game/g_arenas.o \ - $(B)/missionpack/game/g_bot.o \ - $(B)/missionpack/game/g_client.o \ - $(B)/missionpack/game/g_cmds.o \ - $(B)/missionpack/game/g_combat.o \ - $(B)/missionpack/game/g_items.o \ - $(B)/missionpack/game/g_mem.o \ - $(B)/missionpack/game/g_misc.o \ - $(B)/missionpack/game/g_missile.o \ - $(B)/missionpack/game/g_mover.o \ - $(B)/missionpack/game/g_session.o \ - $(B)/missionpack/game/g_spawn.o \ - $(B)/missionpack/game/g_svcmds.o \ - $(B)/missionpack/game/g_target.o \ - $(B)/missionpack/game/g_team.o \ - $(B)/missionpack/game/g_trigger.o \ - $(B)/missionpack/game/g_utils.o \ - $(B)/missionpack/game/g_weapon.o \ - \ - $(B)/missionpack/qcommon/q_math.o \ - $(B)/missionpack/qcommon/q_shared.o - -MPGOBJ = $(MPGOBJ_) $(B)/missionpack/game/g_syscalls.o -MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm + $(B)/base/qcommon/q_math.o \ + $(B)/base/qcommon/q_shared.o -$(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) : $(MPGOBJ) - $(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ) +GOBJ = $(GOBJ_) $(B)/base/game/g_syscalls.o +GVMOBJ = $(GOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.asm -$(B)/missionpack/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm - $(Q3ASM) -o $@ $(MPGVMOBJ) $(GDIR)/g_syscalls.asm +$(B)/base/qagame$(ARCH).$(SHLIBEXT) : $(GOBJ) + $(CC) $(SHLIBLDFLAGS) -o $@ $(GOBJ) +$(B)/base/vm/qagame.qvm: $(GVMOBJ) $(GDIR)/g_syscalls.asm + $(Q3ASM) -o $@ $(GVMOBJ) $(GDIR)/g_syscalls.asm -############################################################################# -## BASEQ3 UI -############################################################################# - -Q3UIOBJ_ = \ - $(B)/baseq3/ui/ui_main.o \ - $(B)/baseq3/game/bg_misc.o \ - $(B)/baseq3/ui/ui_addbots.o \ - $(B)/baseq3/ui/ui_atoms.o \ - $(B)/baseq3/ui/ui_cdkey.o \ - $(B)/baseq3/ui/ui_cinematics.o \ - $(B)/baseq3/ui/ui_confirm.o \ - $(B)/baseq3/ui/ui_connect.o \ - $(B)/baseq3/ui/ui_controls2.o \ - $(B)/baseq3/ui/ui_credits.o \ - $(B)/baseq3/ui/ui_demo2.o \ - $(B)/baseq3/ui/ui_display.o \ - $(B)/baseq3/ui/ui_gameinfo.o \ - $(B)/baseq3/ui/ui_ingame.o \ - $(B)/baseq3/ui/ui_loadconfig.o \ - $(B)/baseq3/ui/ui_menu.o \ - $(B)/baseq3/ui/ui_mfield.o \ - $(B)/baseq3/ui/ui_mods.o \ - $(B)/baseq3/ui/ui_network.o \ - $(B)/baseq3/ui/ui_options.o \ - $(B)/baseq3/ui/ui_playermodel.o \ - $(B)/baseq3/ui/ui_players.o \ - $(B)/baseq3/ui/ui_playersettings.o \ - $(B)/baseq3/ui/ui_preferences.o \ - $(B)/baseq3/ui/ui_qmenu.o \ - $(B)/baseq3/ui/ui_removebots.o \ - $(B)/baseq3/ui/ui_saveconfig.o \ - $(B)/baseq3/ui/ui_serverinfo.o \ - $(B)/baseq3/ui/ui_servers2.o \ - $(B)/baseq3/ui/ui_setup.o \ - $(B)/baseq3/ui/ui_sound.o \ - $(B)/baseq3/ui/ui_sparena.o \ - $(B)/baseq3/ui/ui_specifyserver.o \ - $(B)/baseq3/ui/ui_splevel.o \ - $(B)/baseq3/ui/ui_sppostgame.o \ - $(B)/baseq3/ui/ui_spskill.o \ - $(B)/baseq3/ui/ui_startserver.o \ - $(B)/baseq3/ui/ui_team.o \ - $(B)/baseq3/ui/ui_teamorders.o \ - $(B)/baseq3/ui/ui_video.o \ - \ - $(B)/baseq3/qcommon/q_math.o \ - $(B)/baseq3/qcommon/q_shared.o - -Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o -Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm - -$(B)/baseq3/ui$(ARCH).$(SHLIBEXT) : $(Q3UIOBJ) - $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ) - -$(B)/baseq3/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm - $(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm ############################################################################# -## MISSIONPACK UI +## TREMULOUS UI ############################################################################# -MPUIOBJ_ = \ - $(B)/missionpack/ui/ui_main.o \ - $(B)/missionpack/ui/ui_atoms.o \ - $(B)/missionpack/ui/ui_gameinfo.o \ - $(B)/missionpack/ui/ui_players.o \ - $(B)/missionpack/ui/ui_shared.o \ +UIOBJ_ = \ + $(B)/base/ui/ui_main.o \ + $(B)/base/ui/ui_atoms.o \ + $(B)/base/ui/ui_players.o \ + $(B)/base/ui/ui_shared.o \ + $(B)/base/ui/ui_gameinfo.o \ \ - $(B)/missionpack/game/bg_misc.o \ - \ - $(B)/missionpack/qcommon/q_math.o \ - $(B)/missionpack/qcommon/q_shared.o - -MPUIOBJ = $(MPUIOBJ_) $(B)/missionpack/ui/ui_syscalls.o -MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm + $(B)/base/game/bg_misc.o \ + $(B)/base/qcommon/q_math.o \ + $(B)/base/qcommon/q_shared.o -$(B)/missionpack/ui$(ARCH).$(SHLIBEXT) : $(MPUIOBJ) - $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ) +UIOBJ = $(UIOBJ_) $(B)/base/ui/ui_syscalls.o +UIVMOBJ = $(UIOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.asm -$(B)/missionpack/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm - $(Q3ASM) -o $@ $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm +$(B)/base/ui$(ARCH).$(SHLIBEXT) : $(UIOBJ) + $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIOBJ) +$(B)/base/vm/ui.qvm: $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm + $(Q3ASM) -o $@ $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm ############################################################################# ## GAME MODULE RULES ############################################################################# -$(B)/baseq3/cgame/%.o: $(CGDIR)/%.c +$(B)/base/cgame/%.o: $(CGDIR)/%.c $(DO_SHLIB_CC) -$(B)/baseq3/cgame/%.asm: $(CGDIR)/%.c +$(B)/base/cgame/%.asm: $(CGDIR)/%.c $(DO_Q3LCC) -$(B)/missionpack/cgame/%.o: $(CGDIR)/%.c - $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/cgame/%.asm: $(CGDIR)/%.c - $(DO_Q3LCC) -DMISSIONPACK - - -$(B)/baseq3/game/%.o: $(GDIR)/%.c +$(B)/base/game/%.o: $(GDIR)/%.c $(DO_SHLIB_CC) -$(B)/baseq3/game/%.asm: $(GDIR)/%.c +$(B)/base/game/%.asm: $(GDIR)/%.c $(DO_Q3LCC) -$(B)/missionpack/game/%.o: $(GDIR)/%.c - $(DO_SHLIB_CC) -DMISSIONPACK - -$(B)/missionpack/game/%.asm: $(GDIR)/%.c - $(DO_Q3LCC) -DMISSIONPACK - -$(B)/baseq3/ui/%.o: $(Q3UIDIR)/%.c +$(B)/base/ui/%.o: $(UIDIR)/%.c $(DO_SHLIB_CC) -$(B)/baseq3/ui/%.asm: $(Q3UIDIR)/%.c +$(B)/base/ui/%.asm: $(UIDIR)/%.c $(DO_Q3LCC) -$(B)/missionpack/ui/%.o: $(UIDIR)/%.c - $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/ui/%.asm: $(UIDIR)/%.c - $(DO_Q3LCC) -DMISSIONPACK - - -$(B)/baseq3/qcommon/%.o: $(CMDIR)/%.c +$(B)/base/qcommon/%.o: $(CMDIR)/%.c $(DO_SHLIB_CC) -$(B)/baseq3/qcommon/%.asm: $(CMDIR)/%.c +$(B)/base/qcommon/%.asm: $(CMDIR)/%.c $(DO_Q3LCC) -$(B)/missionpack/qcommon/%.o: $(CMDIR)/%.c - $(DO_SHLIB_CC) -DMISSIONPACK - -$(B)/missionpack/qcommon/%.asm: $(CMDIR)/%.c - $(DO_Q3LCC) -DMISSIONPACK - ############################################################################# # MISC ############################################################################# copyfiles: build_release - @if [ ! -d $(COPYDIR)/baseq3 ]; then echo "You need to set COPYDIR to where you installed Quake III!"; false; fi - $(INSTALL) -s -m 0755 $(BR)/$(PLATFORM)quake3$(BINEXT) $(COPYDIR)/quake3 - #$(INSTALL) -s -m 0755 $(BR)/$(PLATFORM)quake3-smp$(BINEXT) $(COPYDIR)/quake3-smp - $(INSTALL) -s -m 0755 $(BR)/$(PLATFORM)q3ded$(BINEXT) $(COPYDIR)/q3ded - -$(MKDIR) -p -m 0755 $(COPYDIR)/baseq3 - $(INSTALL) -s -m 0755 $(BR)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ - $(COPYDIR)/baseq3/. - $(INSTALL) -s -m 0755 $(BR)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ - $(COPYDIR)/baseq3/. - $(INSTALL) -s -m 0755 $(BR)/baseq3/ui$(ARCH).$(SHLIBEXT) \ - $(COPYDIR)/baseq3/. - -$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack - $(INSTALL) -s -m 0755 $(BR)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ - $(COPYDIR)/missionpack/. - $(INSTALL) -s -m 0755 $(BR)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ - $(COPYDIR)/missionpack/. - $(INSTALL) -s -m 0755 $(BR)/missionpack/ui$(ARCH).$(SHLIBEXT) \ - $(COPYDIR)/missionpack/. + @if [ ! -d $(COPYDIR)/base ]; then echo "You need to set COPYDIR to where you installed Quake III!"; false; fi + $(INSTALL) -s -m 0755 $(BR)/$(PLATFORM)tremulous$(BINEXT) $(COPYDIR)/tremulous + #$(INSTALL) -s -m 0755 $(BR)/$(PLATFORM)tremulous-smp$(BINEXT) $(COPYDIR)/tremulous-smp + $(INSTALL) -s -m 0755 $(BR)/$(PLATFORM)tremded$(BINEXT) $(COPYDIR)/tremded + -$(MKDIR) -p -m 0755 $(COPYDIR)/base + $(INSTALL) -s -m 0755 $(BR)/base/cgame$(ARCH).$(SHLIBEXT) \ + $(COPYDIR)/base/. + $(INSTALL) -s -m 0755 $(BR)/base/qagame$(ARCH).$(SHLIBEXT) \ + $(COPYDIR)/base/. + $(INSTALL) -s -m 0755 $(BR)/base/ui$(ARCH).$(SHLIBEXT) \ + $(COPYDIR)/base/. clean:clean-debug clean-release $(MAKE) -C setup clean @@ -1790,8 +1562,8 @@ clean:clean-debug clean-release clean2: if [ -d $(B) ];then (find $(B) -name '*.d' -exec rm {} \;)fi rm -f $(Q3OBJ) $(Q3POBJ) $(Q3POBJ_SMP) $(Q3DOBJ) \ - $(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ) \ - $(MPGVMOBJ) $(Q3GVMOBJ) $(Q3CGVMOBJ) $(MPCGVMOBJ) $(Q3UIVMOBJ) $(MPUIVMOBJ) + $(GOBJ) $(CGOBJ) $(UIOBJ) \ + $(GVMOBJ) $(CGVMOBJ) $(UIVMOBJ) rm -f $(TARGETS) clean-debug: diff --git a/src/unix/ftola.s b/src/unix/ftola.s index e4b48399..a84f6aae 100644 --- a/src/unix/ftola.s +++ b/src/unix/ftola.s @@ -1,15 +1,16 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. diff --git a/src/unix/linux_common.c b/src/unix/linux_common.c index ab1eafa6..d7f31189 100644 --- a/src/unix/linux_common.c +++ b/src/unix/linux_common.c @@ -2,21 +2,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/unix/linux_glimp.c b/src/unix/linux_glimp.c index a72c50a7..04b64b03 100644 --- a/src/unix/linux_glimp.c +++ b/src/unix/linux_glimp.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ @@ -81,7 +82,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define HAVE_XF86DGA #endif -#define WINDOW_CLASS_NAME "Quake III: Arena" +#define WINDOW_CLASS_NAME "Tremulous" typedef enum { diff --git a/src/unix/linux_joystick.c b/src/unix/linux_joystick.c index 1ab114b6..a932f0b1 100644 --- a/src/unix/linux_joystick.c +++ b/src/unix/linux_joystick.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/unix/linux_local.h b/src/unix/linux_local.h index 9a50141c..1ab61839 100644 --- a/src/unix/linux_local.h +++ b/src/unix/linux_local.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/unix/linux_qgl.c b/src/unix/linux_qgl.c index 241e5661..39a0e203 100644 --- a/src/unix/linux_qgl.c +++ b/src/unix/linux_qgl.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/unix/linux_signals.c b/src/unix/linux_signals.c index f9317ce9..5d94f68b 100644 --- a/src/unix/linux_signals.c +++ b/src/unix/linux_signals.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/unix/linux_snd.c b/src/unix/linux_snd.c index 51937695..cc461188 100644 --- a/src/unix/linux_snd.c +++ b/src/unix/linux_snd.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/unix/matha.s b/src/unix/matha.s index 3bc22204..d8ddb558 100644 --- a/src/unix/matha.s +++ b/src/unix/matha.s @@ -1,15 +1,16 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. diff --git a/src/unix/qasm.h b/src/unix/qasm.h index 25a0ed96..209e0587 100644 --- a/src/unix/qasm.h +++ b/src/unix/qasm.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/unix/sdl_glimp.c b/src/unix/sdl_glimp.c index b435d8a5..f460b2da 100644 --- a/src/unix/sdl_glimp.c +++ b/src/unix/sdl_glimp.c @@ -25,21 +25,22 @@ Original copyright on Q3A sources: =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ @@ -89,8 +90,8 @@ typedef void *QGLContext; static QGLContext opengl_context; -#define WINDOW_CLASS_NAME "Quake III: Arena" -#define WINDOW_CLASS_NAME_BRIEF "quake3" +#define WINDOW_CLASS_NAME "Tremulous" +#define WINDOW_CLASS_NAME_BRIEF "Tremulous" //#define KBD_DBG diff --git a/src/unix/sdl_snd.c b/src/unix/sdl_snd.c index 20d4bfd5..c5c10cb4 100644 --- a/src/unix/sdl_snd.c +++ b/src/unix/sdl_snd.c @@ -29,21 +29,22 @@ Original copyright on Q3A sources: =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/unix/snapvectora.s b/src/unix/snapvectora.s index 3f9d3300..20874c5f 100644 --- a/src/unix/snapvectora.s +++ b/src/unix/snapvectora.s @@ -1,15 +1,16 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. diff --git a/src/unix/snd_mixa.s b/src/unix/snd_mixa.s index 4c6be5b7..7971b38b 100644 --- a/src/unix/snd_mixa.s +++ b/src/unix/snd_mixa.s @@ -1,15 +1,16 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. diff --git a/src/unix/unix_glw.h b/src/unix/unix_glw.h index 1d815880..b239b204 100644 --- a/src/unix/unix_glw.h +++ b/src/unix/unix_glw.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/unix/unix_main.c b/src/unix/unix_main.c index 80532b05..9171c8dd 100644 --- a/src/unix/unix_main.c +++ b/src/unix/unix_main.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ @@ -1335,9 +1336,9 @@ void Sys_PrintBinVersion( const char* name ) { char* sep = "=============================================================="; fprintf( stdout, "\n\n%s\n", sep ); #ifdef DEDICATED - fprintf( stdout, "Linux Quake3 Dedicated Server [%s %s]\n", date, time ); + fprintf( stdout, "Linux Tremulous Dedicated Server [%s %s]\n", date, time ); #else - fprintf( stdout, "Linux Quake3 Full Executable [%s %s]\n", date, time ); + fprintf( stdout, "Linux Tremulous Full Executable [%s %s]\n", date, time ); #endif fprintf( stdout, " local install: %s\n", name ); fprintf( stdout, "%s\n\n", sep ); diff --git a/src/unix/unix_net.c b/src/unix/unix_net.c index b0bad366..853687ed 100644 --- a/src/unix/unix_net.c +++ b/src/unix/unix_net.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/unix/unix_shared.c b/src/unix/unix_shared.c index c037813f..f9fc9e0a 100644 --- a/src/unix/unix_shared.c +++ b/src/unix/unix_shared.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ @@ -391,9 +392,9 @@ char *Sys_DefaultHomePath(void) if ((p = getenv("HOME")) != NULL) { Q_strncpyz(homePath, p, sizeof(homePath)); #ifdef MACOS_X - Q_strcat(homePath, sizeof(homePath), "/Library/Application Support/Quake3"); + Q_strcat(homePath, sizeof(homePath), "/Library/Application Support/Tremulous"); #else - Q_strcat(homePath, sizeof(homePath), "/.q3a"); + Q_strcat(homePath, sizeof(homePath), "/.tremulous"); #endif if (mkdir(homePath, 0777)) { if (errno != EEXIST) diff --git a/src/win32/glw_win.h b/src/win32/glw_win.h index 7bdce144..cd2407ea 100644 --- a/src/win32/glw_win.h +++ b/src/win32/glw_win.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/win32/resource.h b/src/win32/resource.h index 93c517ea..b1c79bc8 100644 --- a/src/win32/resource.h +++ b/src/win32/resource.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/win32/win_gamma.c b/src/win32/win_gamma.c index b4f3707d..27cf9318 100644 --- a/src/win32/win_gamma.c +++ b/src/win32/win_gamma.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/win32/win_glimp.c b/src/win32/win_glimp.c index b6c602aa..da37d234 100644 --- a/src/win32/win_glimp.c +++ b/src/win32/win_glimp.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ @@ -57,7 +58,7 @@ typedef enum { #define TRY_PFD_FAIL_SOFT 1 #define TRY_PFD_FAIL_HARD 2 -#define WINDOW_CLASS_NAME "Quake 3: Arena" +#define WINDOW_CLASS_NAME "Tremulous" static void GLW_InitExtensions( void ); static rserr_t GLW_SetMode( const char *drivername, @@ -670,7 +671,7 @@ static qboolean GLW_CreateWindow( const char *drivername, int width, int height, g_wv.hWnd = CreateWindowEx ( exstyle, WINDOW_CLASS_NAME, - "Quake 3: Arena", + "Tremulous", stylebits, x, y, w, h, NULL, diff --git a/src/win32/win_input.c b/src/win32/win_input.c index a2552119..ccf1e2e0 100644 --- a/src/win32/win_input.c +++ b/src/win32/win_input.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/win32/win_local.h b/src/win32/win_local.h index fdca55a2..b0e85a15 100644 --- a/src/win32/win_local.h +++ b/src/win32/win_local.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/win32/win_main.c b/src/win32/win_main.c index ea73fb5d..61851c1a 100644 --- a/src/win32/win_main.c +++ b/src/win32/win_main.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ @@ -552,7 +553,7 @@ void * QDECL Sys_LoadDll( const char *name, char *fqpath , long (QDECL **entryPo if (FS_FileExists(filename)) { lastWarning = timestamp; ret = MessageBoxEx( NULL, "You are about to load a .DLL executable that\n" - "has not been verified for use with Quake III Arena.\n" + "has not been verified for use with Tremulous.\n" "This type of file can compromise the security of\n" "your computer.\n\n" "Select 'OK' if you choose to load it anyway.", @@ -1060,9 +1061,9 @@ void Sys_Init( void ) { Sys_Error ("Couldn't get OS info"); if (g_wv.osversion.dwMajorVersion < 4) - Sys_Error ("Quake3 requires Windows version 4 or greater"); + Sys_Error ("Tremulous requires Windows version 4 or greater"); if (g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32s) - Sys_Error ("Quake3 doesn't run on Win32s"); + Sys_Error ("Tremulous doesn't run on Win32s"); if ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_NT ) { diff --git a/src/win32/win_net.c b/src/win32/win_net.c index 96468089..3f430fc8 100644 --- a/src/win32/win_net.c +++ b/src/win32/win_net.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/win32/win_qgl.c b/src/win32/win_qgl.c index 68049c45..40c6cd2d 100644 --- a/src/win32/win_qgl.c +++ b/src/win32/win_qgl.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/win32/win_shared.c b/src/win32/win_shared.c index fe75e3aa..318d9418 100644 --- a/src/win32/win_shared.c +++ b/src/win32/win_shared.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/win32/win_snd.c b/src/win32/win_snd.c index 28c4318f..184c0324 100644 --- a/src/win32/win_snd.c +++ b/src/win32/win_snd.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/win32/win_syscon.c b/src/win32/win_syscon.c index 2308c0f3..abce4cb7 100644 --- a/src/win32/win_syscon.c +++ b/src/win32/win_syscon.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ @@ -297,7 +298,7 @@ void Sys_CreateConsole( void ) HDC hDC; WNDCLASS wc; RECT rect; - const char *DEDCLASS = "Q3 WinConsole"; + const char *DEDCLASS = "Tremulous WinConsole"; int nHeight; int swidth, sheight; int DEDSTYLE = WS_POPUPWINDOW | WS_CAPTION | WS_MINIMIZEBOX; @@ -334,7 +335,7 @@ void Sys_CreateConsole( void ) s_wcd.hWnd = CreateWindowEx( 0, DEDCLASS, - "Quake 3 Console", + "Tremulous Console", DEDSTYLE, ( swidth - 600 ) / 2, ( sheight - 450 ) / 2 , rect.right - rect.left + 1, rect.bottom - rect.top + 1, NULL, diff --git a/src/win32/win_wndproc.c b/src/win32/win_wndproc.c index 6811a447..b22fac91 100644 --- a/src/win32/win_wndproc.c +++ b/src/win32/win_wndproc.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ |