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author/dev/humancontroller <devhc@example.com>2015-02-14 02:58:11 +0100
committer/dev/humancontroller <devhc@example.com>2017-02-07 17:34:58 +0100
commitdf10b2a4424296ab35f2826cc67ac4257655c02a (patch)
treecf81e120c59eb76affa07009979a87d9f182ba5a
parentda349d8dc9bc80d2a14b39ae63b6735f5b45d2e0 (diff)
include a modern, working MSVC solution
WRONG ! this is possibly outdated by now; also, it isn't complete
-rw-r--r--msvc/cgame/cgame.vcxproj102
-rw-r--r--msvc/dependencies.props15
-rw-r--r--msvc/game/game.vcxproj96
-rw-r--r--msvc/tremded/tremded.vcxproj130
-rw-r--r--msvc/tremulous.sln70
-rw-r--r--msvc/tremulous/tremulous.vcxproj166
-rw-r--r--msvc/ui/ui.vcxproj99
7 files changed, 678 insertions, 0 deletions
diff --git a/msvc/cgame/cgame.vcxproj b/msvc/cgame/cgame.vcxproj
new file mode 100644
index 00000000..9592b84a
--- /dev/null
+++ b/msvc/cgame/cgame.vcxproj
@@ -0,0 +1,102 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{8608499E-064F-E929-DB72-6833A8051A78}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>cgame</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v120</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v120</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;CGAME_EXPORTS;CGAME;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <SDLCheck>true</SDLCheck>
+ <DisableSpecificWarnings>4996</DisableSpecificWarnings>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;CGAME_EXPORTS;CGAME;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <SDLCheck>true</SDLCheck>
+ <DisableSpecificWarnings>4996</DisableSpecificWarnings>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\src\cgame\*.c">
+ <ObjectFileName>$(IntDir)cgame\</ObjectFileName>
+ </ClCompile>
+ <ClCompile Include="..\..\src\game\bg_*.c" Exclude="..\..\src\game\bg_lib.c">
+ <ObjectFileName>$(IntDir)game\</ObjectFileName>
+ </ClCompile>
+ <ClCompile Include="..\..\src\qcommon\q_math.c">
+ <ObjectFileName>$(IntDir)qcommon\</ObjectFileName>
+ </ClCompile>
+ <ClCompile Include="..\..\src\qcommon\q_shared.c">
+ <ObjectFileName>$(IntDir)qcommon\</ObjectFileName>
+ </ClCompile>
+ <ClCompile Include="..\..\src\ui\ui_shared.c">
+ <ObjectFileName>$(IntDir)ui\</ObjectFileName>
+ </ClCompile>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/msvc/dependencies.props b/msvc/dependencies.props
new file mode 100644
index 00000000..a966e103
--- /dev/null
+++ b/msvc/dependencies.props
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ImportGroup Label="PropertySheets" />
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup />
+ <ItemDefinitionGroup>
+ <ClCompile>
+ <AdditionalIncludeDirectories>..\..\dep\minizip;..\..\dep\zlib;..\..\dep\jpeg;..\..\dep\sdl2\include;..\..\dep\ogg\include;..\..\dep\opus\include;..\..\dep\opusfile\include;..\..\dep\speex\include;..\..\dep\speexdsp\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <AdditionalLibraryDirectories>..\..\dep\sdl2\lib\x86</AdditionalLibraryDirectories>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup />
+</Project> \ No newline at end of file
diff --git a/msvc/game/game.vcxproj b/msvc/game/game.vcxproj
new file mode 100644
index 00000000..bc5a1367
--- /dev/null
+++ b/msvc/game/game.vcxproj
@@ -0,0 +1,96 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{1D054677-85B2-DFD7-645A-3FA5555212E3}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>game</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v120</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v120</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;GAME_EXPORTS;GAME;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <SDLCheck>true</SDLCheck>
+ <DisableSpecificWarnings>4996</DisableSpecificWarnings>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;GAME_EXPORTS;GAME;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <SDLCheck>true</SDLCheck>
+ <DisableSpecificWarnings>4996</DisableSpecificWarnings>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\src\game\*.c">
+ <ObjectFileName>$(IntDir)game\</ObjectFileName>
+ </ClCompile>
+ <ClCompile Include="..\..\src\qcommon\q_math.c">
+ <ObjectFileName>$(IntDir)qcommon\</ObjectFileName>
+ </ClCompile>
+ <ClCompile Include="..\..\src\qcommon\q_shared.c">
+ <ObjectFileName>$(IntDir)qcommon\</ObjectFileName>
+ </ClCompile>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/msvc/tremded/tremded.vcxproj b/msvc/tremded/tremded.vcxproj
new file mode 100644
index 00000000..b82e480d
--- /dev/null
+++ b/msvc/tremded/tremded.vcxproj
@@ -0,0 +1,130 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{0F0DAE63-3D01-5E9F-3CEE-4B2F5C86E40D}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>tremded</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v120</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v120</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\dependencies.props" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\dependencies.props" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;DEDICATED;USE_VOIP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <SDLCheck>true</SDLCheck>
+ <DisableSpecificWarnings>4996</DisableSpecificWarnings>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalDependencies>ws2_32.lib;winmm.lib;user32.lib;advapi32.lib</AdditionalDependencies>
+ <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;DEDICATED;USE_VOIP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <SDLCheck>true</SDLCheck>
+ <DisableSpecificWarnings>4996</DisableSpecificWarnings>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalDependencies>ws2_32.lib;winmm.lib;user32.lib;advapi32.lib</AdditionalDependencies>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <CustomBuild Include="..\..\src\asm\ftola.asm">
+ <FileType>Document</FileType>
+ <Command>Assembling...</Command>
+ <Command Condition="'$(Platform)'=='Win32'">ml -c -Zi "-Fl$(IntDir)%(FileName).lst" "-Fo$(IntDir)%(FileName).obj" "%(FullPath)"</Command>
+ <Outputs Condition="'$(Platform)'=='Win32'">$(IntDir)%(FileName).obj;%(Outputs)</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ml -c -Zi "-Fl$(IntDir)%(FileName).lst" "-Fo$(IntDir)%(FileName).obj" "%(FullPath)"</Command>
+ </CustomBuild>
+ <CustomBuild Include="..\..\src\asm\snapvector.asm">
+ <FileType>Document</FileType>
+ <Command>Assembling...</Command>
+ <Command Condition="'$(Platform)'=='Win32'">ml -c -Zi "-Fl$(IntDir)%(FileName).lst" "-Fo$(IntDir)%(FileName).obj" "%(FullPath)"</Command>
+ <Outputs Condition="'$(Platform)'=='Win32'">$(IntDir)%(FileName).obj;%(Outputs)</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ml -c -Zi "-Fl$(IntDir)%(FileName).lst" "-Fo$(IntDir)%(FileName).obj" "%(FullPath)"</Command>
+ </CustomBuild>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\dep\minizip\*.c">
+ <ObjectFileName>$(IntDir)dep\minizip\</ObjectFileName>
+ </ClCompile>
+ <ClCompile Include="..\..\src\null\null_client.c;..\..\src\null\null_input.c;..\..\src\null\null_snddma.c">
+ <ObjectFileName>$(IntDir)null\</ObjectFileName>
+ </ClCompile>
+ <ClCompile Include="..\..\src\qcommon\*.c" Exclude="..\..\src\qcommon\vm_*.c">
+ <ObjectFileName>$(IntDir)qcommon\</ObjectFileName>
+ </ClCompile>
+ <ClCompile Include="..\..\src\qcommon\vm_interpreted.c;..\..\src\qcommon\vm_x86.c">
+ <ObjectFileName>$(IntDir)qcommon\</ObjectFileName>
+ </ClCompile>
+ <ClCompile Include="..\..\src\server\*.c">
+ <ObjectFileName>$(IntDir)server\</ObjectFileName>
+ </ClCompile>
+ <ClCompile Include="..\..\src\sys\con_log.c;..\..\src\sys\con_win32.c;..\..\src\sys\sys_main.c;..\..\src\sys\sys_win32.c">
+ <ObjectFileName>$(IntDir)sys\</ObjectFileName>
+ </ClCompile>
+ <ClCompile Include="..\..\dep\zlib\*.c">
+ <ObjectFileName>$(IntDir)zlib\</ObjectFileName>
+ </ClCompile>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/msvc/tremulous.sln b/msvc/tremulous.sln
new file mode 100644
index 00000000..3934c25f
--- /dev/null
+++ b/msvc/tremulous.sln
@@ -0,0 +1,70 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2013
+VisualStudioVersion = 12.0.31101.0
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{ABE9122C-18AD-77E8-3468-CEEC473F2724}") = "tremulous", "tremulous\tremulous.vcxproj", "{D7190C67-0A8E-359A-E020-4A57E2FF5C7F}"
+EndProject
+Project("{ABE9122C-18AD-77E8-3468-CEEC473F2724}") = "cgame", "cgame\cgame.vcxproj", "{8608499E-064F-E929-DB72-6833A8051A78}"
+EndProject
+Project("{ABE9122C-18AD-77E8-3468-CEEC473F2724}") = "ui", "ui\ui.vcxproj", "{499881A8-5D51-0073-92D9-F5FAA3136478}"
+EndProject
+Project("{ABE9122C-18AD-77E8-3468-CEEC473F2724}") = "game", "game\game.vcxproj", "{1D054677-85B2-DFD7-645A-3FA5555212E3}"
+EndProject
+Project("{ABE9122C-18AD-77E8-3468-CEEC473F2724}") = "tremded", "tremded\tremded.vcxproj", "{0F0DAE63-3D01-5E9F-3CEE-4B2F5C86E40D}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|ARM = Debug|ARM
+ Debug|Win32 = Debug|Win32
+ Debug|x64 = Debug|x64
+ Release|ARM = Release|ARM
+ Release|Win32 = Release|Win32
+ Release|x64 = Release|x64
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {D7190C67-0A8E-359A-E020-4A57E2FF5C7F}.Debug|ARM.ActiveCfg = Debug|Win32
+ {D7190C67-0A8E-359A-E020-4A57E2FF5C7F}.Debug|Win32.ActiveCfg = Debug|Win32
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+ {D7190C67-0A8E-359A-E020-4A57E2FF5C7F}.Release|x64.ActiveCfg = Release|Win32
+ {8608499E-064F-E929-DB72-6833A8051A78}.Debug|ARM.ActiveCfg = Debug|Win32
+ {8608499E-064F-E929-DB72-6833A8051A78}.Debug|Win32.ActiveCfg = Debug|Win32
+ {8608499E-064F-E929-DB72-6833A8051A78}.Debug|Win32.Build.0 = Debug|Win32
+ {8608499E-064F-E929-DB72-6833A8051A78}.Debug|x64.ActiveCfg = Debug|Win32
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+ {499881A8-5D51-0073-92D9-F5FAA3136478}.Debug|x64.ActiveCfg = Debug|Win32
+ {499881A8-5D51-0073-92D9-F5FAA3136478}.Release|ARM.ActiveCfg = Release|Win32
+ {499881A8-5D51-0073-92D9-F5FAA3136478}.Release|Win32.ActiveCfg = Release|Win32
+ {499881A8-5D51-0073-92D9-F5FAA3136478}.Release|Win32.Build.0 = Release|Win32
+ {499881A8-5D51-0073-92D9-F5FAA3136478}.Release|x64.ActiveCfg = Release|Win32
+ {1D054677-85B2-DFD7-645A-3FA5555212E3}.Debug|ARM.ActiveCfg = Debug|Win32
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+ {1D054677-85B2-DFD7-645A-3FA5555212E3}.Debug|Win32.Build.0 = Debug|Win32
+ {1D054677-85B2-DFD7-645A-3FA5555212E3}.Debug|x64.ActiveCfg = Debug|Win32
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+ {1D054677-85B2-DFD7-645A-3FA5555212E3}.Release|Win32.Build.0 = Release|Win32
+ {1D054677-85B2-DFD7-645A-3FA5555212E3}.Release|x64.ActiveCfg = Release|Win32
+ {0F0DAE63-3D01-5E9F-3CEE-4B2F5C86E40D}.Debug|ARM.ActiveCfg = Debug|Win32
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+ {0F0DAE63-3D01-5E9F-3CEE-4B2F5C86E40D}.Debug|Win32.Build.0 = Debug|Win32
+ {0F0DAE63-3D01-5E9F-3CEE-4B2F5C86E40D}.Debug|x64.ActiveCfg = Debug|Win32
+ {0F0DAE63-3D01-5E9F-3CEE-4B2F5C86E40D}.Release|ARM.ActiveCfg = Release|Win32
+ {0F0DAE63-3D01-5E9F-3CEE-4B2F5C86E40D}.Release|Win32.ActiveCfg = Release|Win32
+ {0F0DAE63-3D01-5E9F-3CEE-4B2F5C86E40D}.Release|Win32.Build.0 = Release|Win32
+ {0F0DAE63-3D01-5E9F-3CEE-4B2F5C86E40D}.Release|x64.ActiveCfg = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
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