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author | IronClawTrem <louie.nutman@gmail.com> | 2020-03-09 15:39:49 +0000 |
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committer | IronClawTrem <louie.nutman@gmail.com> | 2020-03-09 15:39:49 +0000 |
commit | 07cb505e8189041d26e40e3d4eeabb9957028bd1 (patch) | |
tree | 03614455bfa17eeeef3d9b7e9a7da6989b422d0e | |
parent | 43f455243b9590f757513504e56d56af263068ec (diff) |
fix booster aura working before booster is finished building
-rw-r--r-- | src/game/g_buildable.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index d8612d6..722bbb5 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -1549,6 +1549,9 @@ void ABooster_Think( gentity_t *self ) self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex ); + if( !self->spawned || !self->powered || self->health <= 0 ) + return; + VectorSet( range, REGEN_BOOST_RANGE, REGEN_BOOST_RANGE, REGEN_BOOST_RANGE ); VectorAdd( self->r.currentOrigin, range, maxs ); |