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authorIronClawTrem <louie.nutman@gmail.com>2020-03-26 04:13:52 +0000
committerIronClawTrem <louie.nutman@gmail.com>2020-03-26 05:11:44 +0000
commit7240791be7cbc6d243071b9c0cd18feaa096e7b7 (patch)
tree9ad3b05c3601ba2f08a758d467aa688bcbfff3b7
parentbdc01da26debc95598d4b0b5e0324510d1778d7c (diff)
fix !practise syntax
-rw-r--r--src/game/g_active.c5
-rw-r--r--src/game/g_admin.c5
-rw-r--r--src/game/g_buildable.c16
-rw-r--r--src/game/g_client.c2
4 files changed, 11 insertions, 17 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index ddc0669..a6f246c 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -1472,7 +1472,6 @@ void ClientThink_real( gentity_t *ent )
int msec;
usercmd_t *ucmd;
int real_pm_type;
- pTeam_t team;
client = ent->client;
@@ -1925,12 +1924,12 @@ void ClientThink_real( gentity_t *ent )
if( g_practise.integer )
{
- if( team = PTE_ALIENS )
+ if( client->pers.teamSelection == PTE_ALIENS )
{
if( client->pers.credit < 9 )
G_AddCreditToClient( client, 9, qtrue );
}
- if( team = PTE_HUMANS )
+ if( client->pers.teamSelection == PTE_HUMANS )
{
if( client->pers.credit < 2000 )
G_AddCreditToClient( client, 2000, qtrue );
diff --git a/src/game/g_admin.c b/src/game/g_admin.c
index 81acd88..de9f7fe 100644
--- a/src/game/g_admin.c
+++ b/src/game/g_admin.c
@@ -8715,10 +8715,7 @@ qboolean G_admin_practise( gentity_t *ent, int skiparg )
return qfalse;
}
- if( ent )
- ent->flags ^= FL_NOTARGET;
-
- AP( va( "print \"^3!practise: ^7practise mode was %s by %s\n\"",
+ AP( va( "print \"^3!practise: ^7practise mode was %s by %s^7\n\"",
arg,
( ent ) ? G_admin_adminPrintName( ent ) : "console" ) );
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 2e2a2d8..30b9d20 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -479,7 +479,7 @@ static void G_CreepSlow( gentity_t *self )
{
enemy = &g_entities[ entityList[ i ] ];
- if( enemy->flags & FL_NOTARGET )
+ if( enemy->flags & FL_NOTARGET || g_practise.integer )
continue;
if( enemy->client && enemy->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS &&
@@ -822,7 +822,7 @@ void AOvermind_Think( gentity_t *self )
{
enemy = &g_entities[ entityList[ i ] ];
- if( enemy->flags & FL_NOTARGET )
+ if( enemy->flags & FL_NOTARGET || g_practise.integer )
continue;
if( enemy->client && enemy->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
@@ -1222,7 +1222,7 @@ void AAcidTube_Think( gentity_t *self )
{
enemy = &g_entities[ entityList[ i ] ];
- if( enemy->flags & FL_NOTARGET )
+ if( enemy->flags & FL_NOTARGET || g_practise.integer )
continue;
if( !G_Visible( self, enemy ) )
@@ -1295,7 +1295,7 @@ void AHive_Think( gentity_t *self )
{
enemy = &g_entities[ entityList[ i ] ];
- if( enemy->flags & FL_NOTARGET )
+ if( enemy->flags & FL_NOTARGET || g_practise.integer )
continue;
if( enemy->health <= 0 )
@@ -1770,7 +1770,7 @@ qboolean ATrapper_CheckTarget( gentity_t *self, gentity_t *target, int range )
return qfalse;
if( !target->client ) // is the target a bot or player?
return qfalse;
- if( target->flags & FL_NOTARGET ) // is the target cheating?
+ if( target->flags & FL_NOTARGET || g_practise.integer ) // is the target cheating?
return qfalse;
if( target->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) // one of us?
return qfalse;
@@ -1961,7 +1961,7 @@ void HReactor_Think( gentity_t *self )
{
enemy = &g_entities[ entityList[ i ] ];
- if( enemy->flags & FL_NOTARGET )
+ if( enemy->flags & FL_NOTARGET || g_practise.integer )
continue;
if( enemy->client && enemy->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
@@ -2313,7 +2313,7 @@ qboolean HMGTurret_CheckTarget( gentity_t *self, gentity_t *target, qboolean ign
if( !target )
return qfalse;
- if( target->flags & FL_NOTARGET )
+ if( target->flags & FL_NOTARGET || g_practise.integer )
return qfalse;
if( !target->client )
@@ -2538,7 +2538,7 @@ void HTeslaGen_Think( gentity_t *self )
{
enemy = &g_entities[ entityList[ i ] ];
- if( enemy->flags & FL_NOTARGET )
+ if( enemy->flags & FL_NOTARGET || g_practise.integer )
continue;
if( enemy->client && enemy->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS &&
diff --git a/src/game/g_client.c b/src/game/g_client.c
index 999c4b2..d204831 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1864,8 +1864,6 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
ent->flags = 0;
if( ent->client->pers.godMode )
ent->flags += FL_GODMODE;
- if( g_practise.integer )
- ent->flags += FL_NOTARGET;
//TA: calculate each client's acceleration
ent->evaluateAcceleration = qtrue;