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authorPaweł Redman <pawel.redman@gmail.com>2020-04-06 22:38:36 +0200
committerPaweł Redman <pawel.redman@gmail.com>2020-04-06 22:39:23 +0200
commit44e0a1932b9374bcb8a099a242bb99fef311f1ee (patch)
tree48e1d33925539d004e11eb47b5c73b33fcad5c75
parent343897983cbce7488c63c1cbb50c3ebce3ed2252 (diff)
Limit the number of iterations in the hovel code
-rw-r--r--src/game/g_buildable.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 3ed1ce6..c82677e 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -1347,6 +1347,7 @@ qboolean AHovel_Blocked( gentity_t *hovel, gentity_t *player, qboolean provideEx
vec3_t traceOrigin, origin, forward, angles;
qboolean unlink;
trace_t tr;
+ int i = 0;
BG_FindBBoxForBuildable( BA_A_HOVEL, hovelMins, hovelMaxs );
BG_FindBBoxForClass( player->client->ps.stats[ STAT_PCLASS ],
@@ -1373,6 +1374,9 @@ qboolean AHovel_Blocked( gentity_t *hovel, gentity_t *player, qboolean provideEx
origin[ 2 ] >= globalMins[ 2 ] && origin[ 2 ] <= globalMaxs[ 2 ] )
{
VectorMA( origin, 2.0f, forward, origin );
+
+ if ( i++ > 500 ) // Just in case..
+ break;
}
// Make sure the spot is actually reachable.