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authorPaweł Redman <pawel.redman@gmail.com>2020-04-26 15:01:39 +0200
committerPaweł Redman <pawel.redman@gmail.com>2020-04-26 19:27:18 +0200
commita2117f122609669ac14e4ed4fa7b6bca35db15c3 (patch)
tree79617edca427e03f2da658afe0c279fa400af459
parent2fac8671a2b5919971016bea3382f16f4a76fd2b (diff)
Don't allow storing LC charge indefinitely
-rw-r--r--src/game/g_weapon.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 123ac0d..a46c03e 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -80,6 +80,10 @@ void G_ForceWeaponChange( gentity_t *ent, weapon_t weapon )
// force this here to prevent flamer effect from continuing
ent->client->ps.generic1 = WPM_NOTFIRING;
+ // Reset the Lucifer Cannon charge
+ if( ent->client->ps.weapon == WP_LUCIFER_CANNON )
+ ent->client->ps.stats[ STAT_MISC ] = 0;
+
ent->client->ps.weapon = ent->client->ps.persistant[ PERS_NEWWEAPON ];
}