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authorPaweł Redman <pawel.redman@gmail.com>2020-03-29 15:03:13 +0200
committerPaweł Redman <pawel.redman@gmail.com>2020-03-29 15:03:13 +0200
commit10e9899d3fb4f136e24193d08c55d0b11cef8c37 (patch)
tree2bf02be46bedc09d1903dd92828dc46c94bb5f44
parente0576e7091644b98630ef4ad0cdcf93637f84055 (diff)
Mess everything up
-rw-r--r--src/game/bg_misc.c77
-rw-r--r--src/game/g_active.c4
-rw-r--r--src/game/g_cmds.c52
-rw-r--r--src/game/g_local.h4
-rw-r--r--src/game/g_weapon.c19
-rw-r--r--src/ui/ui_main.c48
6 files changed, 129 insertions, 75 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index cb41601..146a91d 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -1989,7 +1989,7 @@ classAttributes_t bg_classList[ ] =
100.0f, //float stopSpeed;
220.0f, //float jumpMagnitude;
1.0f, //float knockbackScale;
- { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ];
+ { PCL_ALIEN_LEVEL0, PCL_NONE, PCL_NONE }, //int children[ 3 ];
0, //int cost;
0 //int value;
},
@@ -2028,7 +2028,7 @@ classAttributes_t bg_classList[ ] =
100.0f, //float stopSpeed;
270.0f, //float jumpMagnitude;
1.0f, //float knockbackScale;
- { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ];
+ { PCL_HUMAN, PCL_ALIEN_LEVEL3_UPG, PCL_ALIEN_LEVEL4 }, //int children[ 3 ];
0, //int cost;
0 //int value;
},
@@ -2756,7 +2756,8 @@ int BG_ClassCanEvolveFromTo( int fclass, int tclass, int credits, int num )
if( bg_classList[ i ].classNum == fclass )
{
for( j = 0; j < 3; j++ )
- if( bg_classList[ i ].children[ j ] == tclass )
+ if( tclass == PCL_HUMAN || tclass == PCL_HUMAN_BSUIT
+ || bg_classList[ i ].children[ j ] == tclass )
return num + cost;
for( j = 0; j < 3; j++ )
@@ -3449,7 +3450,7 @@ weaponAttributes_t bg_weapons[ ] =
},
{
WP_ALEVEL0, //int weaponNum;
- 0, //int price;
+ 0, //int price;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
SLOT_WEAPON, //int slots;
"level0", //char *weaponName;
@@ -3467,14 +3468,14 @@ weaponAttributes_t bg_weapons[ ] =
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
- qfalse, //qboolean purchasable;
+ qtrue, //qboolean purchasable;
qfalse, //qboolean longRanged;
0, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
},
{
WP_ALEVEL1, //int weaponNum;
- 0, //int price;
+ 500, //int price;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
SLOT_WEAPON, //int slots;
"level1", //char *weaponName;
@@ -3492,14 +3493,14 @@ weaponAttributes_t bg_weapons[ ] =
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
- qfalse, //qboolean purchasable;
+ qtrue, //qboolean purchasable;
qfalse, //qboolean longRanged;
0, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
},
{
WP_ALEVEL1_UPG, //int weaponNum;
- 0, //int price;
+ 600, //int price;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
SLOT_WEAPON, //int slots;
"level1upg", //char *weaponName;
@@ -3517,14 +3518,14 @@ weaponAttributes_t bg_weapons[ ] =
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
- qfalse, //qboolean purchasable;
+ qtrue, //qboolean purchasable;
qtrue, //qboolean longRanged;
0, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
},
{
WP_ALEVEL2, //int weaponNum;
- 0, //int price;
+ 700, //int price;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
SLOT_WEAPON, //int slots;
"level2", //char *weaponName;
@@ -3542,14 +3543,14 @@ weaponAttributes_t bg_weapons[ ] =
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
- qfalse, //qboolean purchasable;
+ qtrue, //qboolean purchasable;
qfalse, //qboolean longRanged;
0, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
},
{
WP_ALEVEL2_UPG, //int weaponNum;
- 0, //int price;
+ 1000, //int price;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
SLOT_WEAPON, //int slots;
"level2upg", //char *weaponName;
@@ -3567,14 +3568,14 @@ weaponAttributes_t bg_weapons[ ] =
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
- qfalse, //qboolean purchasable;
+ qtrue, //qboolean purchasable;
qfalse, //qboolean longRanged;
0, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
},
{
WP_ALEVEL3, //int weaponNum;
- 0, //int price;
+ 1200, //int price;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
SLOT_WEAPON, //int slots;
"level3", //char *weaponName;
@@ -3592,14 +3593,14 @@ weaponAttributes_t bg_weapons[ ] =
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
- qfalse, //qboolean purchasable;
+ qtrue, //qboolean purchasable;
qfalse, //qboolean longRanged;
0, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
},
{
WP_ALEVEL3_UPG, //int weaponNum;
- 0, //int price;
+ 1500, //int price;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
SLOT_WEAPON, //int slots;
"level3upg", //char *weaponName;
@@ -3617,14 +3618,14 @@ weaponAttributes_t bg_weapons[ ] =
qtrue, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
- qfalse, //qboolean purchasable;
+ qtrue, //qboolean purchasable;
qtrue, //qboolean longRanged;
0, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
},
{
WP_ALEVEL4, //int weaponNum;
- 0, //int price;
+ 2000, //int price;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
SLOT_WEAPON, //int slots;
"level4", //char *weaponName;
@@ -3642,21 +3643,21 @@ weaponAttributes_t bg_weapons[ ] =
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
- qfalse, //qboolean purchasable;
+ qtrue, //qboolean purchasable;
qfalse, //qboolean longRanged;
0, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
},
{
WP_LOCKBLOB_LAUNCHER, //int weaponNum;
- 0, //int price;
+ 900, //int price;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
SLOT_WEAPON, //int slots;
"lockblob", //char *weaponName;
"Lock Blob", //char *weaponHumanName;
- 0, //int maxAmmo;
- 0, //int maxClips;
- qtrue, //int infiniteAmmo;
+ 3, //int maxAmmo;
+ 2, //int maxClips;
+ qfalse, //int infiniteAmmo;
qfalse, //int usesEnergy;
500, //int repeatRate1;
500, //int repeatRate2;
@@ -3667,21 +3668,21 @@ weaponAttributes_t bg_weapons[ ] =
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
- qfalse, //qboolean purchasable;
+ qtrue, //qboolean purchasable;
qfalse, //qboolean longRanged;
0, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
},
{
WP_HIVE, //int weaponNum;
- 0, //int price;
+ 666, //int price;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
SLOT_WEAPON, //int slots;
"hive", //char *weaponName;
"Hive", //char *weaponHumanName;
- 0, //int maxAmmo;
+ 12, //int maxAmmo;
0, //int maxClips;
- qtrue, //int infiniteAmmo;
+ qfalse, //int infiniteAmmo;
qfalse, //int usesEnergy;
500, //int repeatRate1;
500, //int repeatRate2;
@@ -3692,23 +3693,23 @@ weaponAttributes_t bg_weapons[ ] =
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
- qfalse, //qboolean purchasable;
+ qtrue, //qboolean purchasable;
qfalse, //qboolean longRanged;
0, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
},
{
WP_MGTURRET, //int weaponNum;
- 0, //int price;
+ 500, //int price;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
SLOT_WEAPON, //int slots;
"mgturret", //char *weaponName;
"Machinegun Turret", //char *weaponHumanName;
- 0, //int maxAmmo;
- 0, //int maxClips;
- qtrue, //int infiniteAmmo;
+ 50, //int maxAmmo;
+ 5, //int maxClips;
+ qfalse, //int infiniteAmmo;
qfalse, //int usesEnergy;
- 0, //int repeatRate1;
+ 200, //int repeatRate1;
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
@@ -3717,21 +3718,21 @@ weaponAttributes_t bg_weapons[ ] =
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
- qfalse, //qboolean purchasable;
+ qtrue, //qboolean purchasable;
qfalse, //qboolean longRanged;
0, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
},
{
WP_TESLAGEN, //int weaponNum;
- 0, //int price;
+ 1000, //int price;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
SLOT_WEAPON, //int slots;
"teslagen", //char *weaponName;
"Tesla Generator", //char *weaponHumanName;
- 0, //int maxAmmo;
+ 90, //int maxAmmo;
0, //int maxClips;
- qtrue, //int infiniteAmmo;
+ qfalse, //int infiniteAmmo;
qtrue, //int usesEnergy;
500, //int repeatRate1;
500, //int repeatRate2;
@@ -3742,7 +3743,7 @@ weaponAttributes_t bg_weapons[ ] =
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
- qfalse, //qboolean purchasable;
+ qtrue, //qboolean purchasable;
qfalse, //qboolean longRanged;
0, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
diff --git a/src/game/g_active.c b/src/game/g_active.c
index bc4a5b6..1a67020 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -1851,7 +1851,7 @@ void ClientThink_real( gentity_t *ent )
traceEnt = &g_entities[ trace.entityNum ];
- if( traceEnt && traceEnt->biteam == client->ps.stats[ STAT_PTEAM ] && traceEnt->use )
+ if( traceEnt && /*traceEnt->biteam == client->ps.stats[ STAT_PTEAM ] &&*/ traceEnt->use )
traceEnt->use( traceEnt, ent, ent ); //other and activator are the same in this context
else
{
@@ -1872,7 +1872,7 @@ void ClientThink_real( gentity_t *ent )
}
}
- if( i == num && client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( i == num /*&& client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS */ )
{
if( BG_UpgradeClassAvailable( &client->ps ) )
{
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index a9e7daa..91a1383 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -2770,7 +2770,8 @@ void Cmd_Class_f( gentity_t *ent )
if( ent->client->sess.spectatorState == SPECTATOR_FOLLOW )
G_StopFollowing( ent );
- if( ent->client->pers.teamSelection == PTE_ALIENS )
+ //if( ent->client->pers.teamSelection == PTE_ALIENS )
+ if( qtrue )
{
if( !g_practise.integer )
{
@@ -2778,6 +2779,7 @@ void Cmd_Class_f( gentity_t *ent )
newClass != PCL_ALIEN_BUILDER0_UPG &&
newClass != PCL_ALIEN_LEVEL0 )
{
+ goto must_be_human;
trap_SendServerCommand( ent-g_entities,
va( "print \"You cannot spawn with class %s\n\"", s ) );
return;
@@ -2814,6 +2816,7 @@ void Cmd_Class_f( gentity_t *ent )
}
else if( ent->client->pers.teamSelection == PTE_HUMANS )
{
+must_be_human:
//set the item to spawn with
if( !Q_stricmp( s, BG_FindNameForWeapon( WP_MACHINEGUN ) ) &&
BG_WeaponIsAllowed( WP_MACHINEGUN ) )
@@ -2851,8 +2854,7 @@ void Cmd_Class_f( gentity_t *ent )
if( ent->health <= 0 )
return;
- if( ent->client->pers.teamSelection == PTE_ALIENS &&
- !( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) &&
+ if( !( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) &&
!( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) )
{
if( newClass == PCL_NONE )
@@ -2881,8 +2883,10 @@ void Cmd_Class_f( gentity_t *ent )
{
other = &g_entities[ entityList[ i ] ];
- if( ( other->client && other->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) ||
- ( other->s.eType == ET_BUILDABLE && other->biteam == BIT_HUMANS ) )
+ if( other == ent )
+ continue;
+
+ if( other->client && other->client->man_bad )
{
humanNear = qtrue;
}
@@ -2978,7 +2982,8 @@ void Cmd_Class_f( gentity_t *ent )
else if( ent->client->pers.teamSelection == PTE_HUMANS )
{
//humans cannot use this command whilst alive
- if( ent->client->pers.classSelection != PCL_NONE )
+ //if( ent->client->pers.classSelection != PCL_NONE )
+ if( qfalse )
{
trap_SendServerCommand( ent-g_entities, va( "print \"You must be dead to use the class command\n\"" ) );
return;
@@ -3425,7 +3430,7 @@ void Cmd_Buy_f( gentity_t *ent )
char s[ MAX_TOKEN_CHARS ];
int i;
int weapon, upgrade, numItems = 0;
- int maxAmmo, maxClips;
+ int maxAmmo, maxClips, price;
qboolean buyingEnergyAmmo = qfalse;
qboolean hasEnergyWeapon = qfalse;
@@ -3495,8 +3500,12 @@ void Cmd_Buy_f( gentity_t *ent )
return;
}
+ price = BG_FindPriceForWeapon( weapon );
+ if( ent->client->pers.teamSelection == PTE_ALIENS )
+ price /= 175;
+
//can afford this?
- if( BG_FindPriceForWeapon( weapon ) > (short)ent->client->ps.persistant[ PERS_CREDIT ] )
+ if( price > (short)ent->client->ps.persistant[ PERS_CREDIT ] )
{
G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOFUNDS );
return;
@@ -3509,7 +3518,8 @@ void Cmd_Buy_f( gentity_t *ent )
return;
}
- if( BG_FindTeamForWeapon( weapon ) != WUT_HUMANS )
+ //if( BG_FindTeamForWeapon( weapon ) != WUT_HUMANS )
+ if( qfalse )
{
//shouldn't need a fancy dialog
trap_SendServerCommand( ent-g_entities, va( "print \"You can't buy alien items\n\"" ) );
@@ -3547,7 +3557,7 @@ void Cmd_Buy_f( gentity_t *ent )
ent->client->ps.stats[ STAT_MISC ] = 0;
//subtract from funds
- G_AddCreditToClient( ent->client, -(short)BG_FindPriceForWeapon( weapon ), qfalse );
+ G_AddCreditToClient( ent->client, -(short)price, qfalse );
}
else if( upgrade != UP_NONE )
{
@@ -3566,8 +3576,12 @@ void Cmd_Buy_f( gentity_t *ent )
return;
}
+ price = BG_FindPriceForUpgrade( upgrade );
+ if( ent->client->pers.teamSelection == PTE_ALIENS )
+ price /= 175;
+
//can afford this?
- if( BG_FindPriceForUpgrade( upgrade ) > (short)ent->client->ps.persistant[ PERS_CREDIT ] )
+ if( price > (short)ent->client->ps.persistant[ PERS_CREDIT ] )
{
G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOFUNDS );
return;
@@ -3620,7 +3634,7 @@ void Cmd_Buy_f( gentity_t *ent )
G_GiveClientMaxAmmo( ent, qtrue );
//subtract from funds
- G_AddCreditToClient( ent->client, -(short)BG_FindPriceForUpgrade( upgrade ), qfalse );
+ G_AddCreditToClient( ent->client, -(short)price, qfalse );
}
else
{
@@ -3656,7 +3670,7 @@ void Cmd_Sell_f( gentity_t *ent )
{
char s[ MAX_TOKEN_CHARS ];
int i;
- int weapon, upgrade;
+ int weapon, upgrade, price;
trap_Argv( 1, s, sizeof( s ) );
@@ -3692,8 +3706,12 @@ void Cmd_Sell_f( gentity_t *ent )
BG_RemoveWeaponFromInventory( weapon, ent->client->ps.stats );
+ price = BG_FindPriceForWeapon( weapon );
+ if( ent->client->pers.teamSelection == PTE_ALIENS )
+ price /= 175;
+
//add to funds
- G_AddCreditToClient( ent->client, (short)BG_FindPriceForWeapon( weapon ), qfalse );
+ G_AddCreditToClient( ent->client, (short)price, qfalse );
}
//if we have this weapon selected, force a new selection
@@ -3774,8 +3792,12 @@ void Cmd_Sell_f( gentity_t *ent )
}
}
+ price = BG_FindPriceForUpgrade( upgrade );
+ if( ent->client->pers.teamSelection == PTE_ALIENS )
+ price /= 175;
+
//add to funds
- G_AddCreditToClient( ent->client, (short)BG_FindPriceForUpgrade( i ), qfalse );
+ G_AddCreditToClient( ent->client, (short)price, qfalse );
}
}
}
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 43c2c1a..1720c4c 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -830,8 +830,8 @@ typedef struct
#define CMD_MESSAGE 0x02 // sends message to others (skip when muted)
#define CMD_TEAM 0x04 // must be on a team
#define CMD_NOTEAM 0x08 // must not be on a team
-#define CMD_ALIEN 0x10
-#define CMD_HUMAN 0x20
+#define CMD_ALIEN 0x0
+#define CMD_HUMAN 0x0
#define CMD_LIVING 0x40
#define CMD_INTERMISSION 0x80 // valid during intermission
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index e50594a..90e474e 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -464,6 +464,25 @@ HIVE
void hiveFire( gentity_t *ent )
{
+ trace_t tr;
+ vec3_t end;
+ gentity_t *traceEnt;
+
+ if( !ent->target_ent )
+ {
+ VectorMA( muzzle, 8192 * 16, forward, end );
+
+ G_UnlaggedOn( ent, muzzle, 8192 * 16 );
+ trap_Trace( &tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT );
+ G_UnlaggedOff( );
+
+ traceEnt = g_entities + tr.entityNum;
+ if( !traceEnt->takedamage )
+ return;
+
+ ent->target_ent = traceEnt;
+ }
+
fire_hive( ent, muzzle, forward );
}
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c
index d74dd9d..38ba6ba 100644
--- a/src/ui/ui_main.c
+++ b/src/ui/ui_main.c
@@ -3208,6 +3208,23 @@ static void UI_AddClass( pClass_t class )
/*
===============
+UI_AddItem
+===============
+*/
+static void UI_AddItem( weapon_t weapon )
+{
+ uiInfo.tremHumanItemList[ uiInfo.tremHumanItemCount ].text =
+ String_Alloc( BG_FindHumanNameForWeapon( weapon ) );
+ uiInfo.tremHumanItemList[ uiInfo.tremHumanItemCount ].cmd =
+ String_Alloc( va( "cmd class %s\n", BG_FindNameForWeapon( weapon ) ) );
+ uiInfo.tremHumanItemList[ uiInfo.tremHumanItemCount ].infopane =
+ UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForWeapon( weapon ) ) );
+
+ uiInfo.tremHumanItemCount++;
+}
+
+/*
+===============
UI_LoadTremAlienClasses
===============
*/
@@ -3223,23 +3240,9 @@ static void UI_LoadTremAlienClasses( void )
UI_AddClass( PCL_ALIEN_BUILDER0_UPG );
else if( BG_ClassIsAllowed( PCL_ALIEN_BUILDER0 ) )
UI_AddClass( PCL_ALIEN_BUILDER0 );
-}
-
-/*
-===============
-UI_AddItem
-===============
-*/
-static void UI_AddItem( weapon_t weapon )
-{
- uiInfo.tremHumanItemList[ uiInfo.tremHumanItemCount ].text =
- String_Alloc( BG_FindHumanNameForWeapon( weapon ) );
- uiInfo.tremHumanItemList[ uiInfo.tremHumanItemCount ].cmd =
- String_Alloc( va( "cmd class %s\n", BG_FindNameForWeapon( weapon ) ) );
- uiInfo.tremHumanItemList[ uiInfo.tremHumanItemCount ].infopane =
- UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForWeapon( weapon ) ) );
- uiInfo.tremHumanItemCount++;
+ if( BG_WeaponIsAllowed( WP_MACHINEGUN ) )
+ UI_AddItem( PCL_HUMAN );
}
/*
@@ -3259,6 +3262,15 @@ static void UI_LoadTremHumanItems( void )
UI_AddItem( WP_HBUILD2 );
else if( BG_WeaponIsAllowed( WP_HBUILD ) )
UI_AddItem( WP_HBUILD );
+
+ if( BG_WeaponIsAllowed( WP_ALEVEL0 ) )
+ UI_AddItem( WP_ALEVEL0 );
+
+ if( BG_WeaponIsAllowed( WP_ABUILD2 ) &&
+ BG_FindStagesForClass( PCL_ALIEN_BUILDER0_UPG, UI_GetCurrentAlienStage( ) ) )
+ UI_AddItem( WP_ABUILD2 );
+ else
+ UI_AddItem( WP_ABUILD );
}
/*
@@ -3351,7 +3363,7 @@ static void UI_LoadTremHumanArmouryBuys( void )
for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
{
- if( BG_FindTeamForWeapon( i ) == WUT_HUMANS &&
+ if( /*BG_FindTeamForWeapon( i ) == WUT_HUMANS &&*/
BG_FindPurchasableForWeapon( i ) &&
BG_FindStagesForWeapon( i, stage ) &&
BG_WeaponIsAllowed( i ) &&
@@ -3373,7 +3385,7 @@ static void UI_LoadTremHumanArmouryBuys( void )
for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
{
- if( BG_FindTeamForUpgrade( i ) == WUT_HUMANS &&
+ if( /*BG_FindTeamForUpgrade( i ) == WUT_HUMANS &&*/
BG_FindPurchasableForUpgrade( i ) &&
BG_FindStagesForUpgrade( i, stage ) &&
BG_UpgradeIsAllowed( i ) &&