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authorIronClawTrem <louie.nutman@gmail.com>2020-03-24 19:21:02 +0000
committerIronClawTrem <louie.nutman@gmail.com>2020-03-24 19:21:02 +0000
commit53552e14740cd9e7ea52dd45dfd1062e52c00ccf (patch)
treeec97c55177478961cf4f153196c87ccb117c428e
parent96d0b142d8ff9e6ec3abf91dd95958038155a9dd (diff)
fix colour leak in ClientAuth
-rw-r--r--src/game/g_client.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index db8e895..c2a606c 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1601,7 +1601,7 @@ const char *ClientConnect( int clientNum, qboolean firstTime )
if( client->pers.adminLevel )
{
- G_LogPrintf( "ClientAuth: %i [%s] \"%s^7\" authenticated to admin level %i using GUID %s (^7%s)\n", clientNum, client->pers.ip, client->pers.netname, client->pers.adminLevel, client->pers.guid, client->pers.adminName );
+ G_LogPrintf( "ClientAuth: %i [%s] \"%s^7\" authenticated to admin level %i using GUID %s (%s^7)\n", clientNum, client->pers.ip, client->pers.netname, client->pers.adminLevel, client->pers.guid, client->pers.adminName );
}
// don't do the "xxx connected" messages if they were caried over from previous level