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author | IronClawTrem <louie.nutman@gmail.com> | 2020-03-24 19:21:02 +0000 |
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committer | IronClawTrem <louie.nutman@gmail.com> | 2020-03-24 19:21:02 +0000 |
commit | 53552e14740cd9e7ea52dd45dfd1062e52c00ccf (patch) | |
tree | ec97c55177478961cf4f153196c87ccb117c428e | |
parent | 96d0b142d8ff9e6ec3abf91dd95958038155a9dd (diff) |
fix colour leak in ClientAuth
-rw-r--r-- | src/game/g_client.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c index db8e895..c2a606c 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -1601,7 +1601,7 @@ const char *ClientConnect( int clientNum, qboolean firstTime ) if( client->pers.adminLevel ) { - G_LogPrintf( "ClientAuth: %i [%s] \"%s^7\" authenticated to admin level %i using GUID %s (^7%s)\n", clientNum, client->pers.ip, client->pers.netname, client->pers.adminLevel, client->pers.guid, client->pers.adminName ); + G_LogPrintf( "ClientAuth: %i [%s] \"%s^7\" authenticated to admin level %i using GUID %s (%s^7)\n", clientNum, client->pers.ip, client->pers.netname, client->pers.adminLevel, client->pers.guid, client->pers.adminName ); } // don't do the "xxx connected" messages if they were caried over from previous level |