diff options
author | IronClawTrem <louie.nutman@gmail.com> | 2020-02-16 03:40:06 +0000 |
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committer | IronClawTrem <louie.nutman@gmail.com> | 2020-02-16 03:40:06 +0000 |
commit | 425decdf7e9284d15aa726e3ae96b9942fb0e3ea (patch) | |
tree | 6c0dd7edfefff1be7b9e75fe0b3a0a85fe1595f3 /assets/ui/assets | |
parent | ccb0b2e4d6674a7a00c9bf491f08fc73b6898c54 (diff) |
create tremded branch
Diffstat (limited to 'assets/ui/assets')
-rw-r--r-- | assets/ui/assets/alien/buildstat.cfg | 37 | ||||
-rw-r--r-- | assets/ui/assets/console1.tga | bin | 0 -> 121118 bytes | |||
-rw-r--r-- | assets/ui/assets/console2.jpg | bin | 0 -> 36364 bytes | |||
-rw-r--r-- | assets/ui/assets/human/buildstat.cfg | 39 |
4 files changed, 76 insertions, 0 deletions
diff --git a/assets/ui/assets/alien/buildstat.cfg b/assets/ui/assets/alien/buildstat.cfg new file mode 100644 index 0000000..318d401 --- /dev/null +++ b/assets/ui/assets/alien/buildstat.cfg @@ -0,0 +1,37 @@ +// config for the building status indicators that builders see +// NOTES: +// * all characters (text/icons) are square +// * character size is derived totally from frameHeight and vertialMargin +// * healthPadding is NOT used compensated for in the margins + +frameShader "ui/assets/alien/buildstat/frame" +frameWidth 150 +frameHeight 30 + +healthPadding 2 +healthSevereColor 0.24 0.02 0.02 1 +healthHighColor 0.32 0.04 0.04 1 +healthElevatedColor 0.40 0.06 0.06 1 +healthGuardedColor 0.48 0.08 0.08 1 +healthLowColor 0.56 0.10 0.10 1 + +// this gets drawn over frame and health, but numbers and icons go on top of it +overlayShader "ui/assets/alien/buildstat/overlay" +overlayWidth 156 +overlayHeight 36 + +// PERCENT of frameHeight to use for top/bottom margin of icons/text +// value is for total of top and bottom margins +// valid values between 0.0 and 1.0 +verticalMargin 0.5 + +// number of CHARS worth of space that should be used for left/right margins +// value is for one side only +// char width is determined by frameHeight and verticalMargin +horizontalMargin 1.0 + +markedShader "ui/assets/alien/buildstat/mark" +noPowerShader "ui/assets/alien/buildstat/nopower" + +backColor 1.0 1.0 1.0 1 +foreColor 0.0 0.0 0.0 1 diff --git a/assets/ui/assets/console1.tga b/assets/ui/assets/console1.tga Binary files differnew file mode 100644 index 0000000..2d8d418 --- /dev/null +++ b/assets/ui/assets/console1.tga diff --git a/assets/ui/assets/console2.jpg b/assets/ui/assets/console2.jpg Binary files differnew file mode 100644 index 0000000..8c051fd --- /dev/null +++ b/assets/ui/assets/console2.jpg diff --git a/assets/ui/assets/human/buildstat.cfg b/assets/ui/assets/human/buildstat.cfg new file mode 100644 index 0000000..c66b618 --- /dev/null +++ b/assets/ui/assets/human/buildstat.cfg @@ -0,0 +1,39 @@ +// config for the building status indicators that builders see +// NOTES: +// * all characters (text/icons) are square +// * character size is derived totally from frameHeight and vertialMargin +// * healthPadding is NOT used compensated for in the margins + +frameShader "ui/assets/human/buildstat/frame" +frameWidth 150 +frameHeight 30 + +healthPadding 2 + +// Homeworld Security Advisory System +healthSevereColor 0.83 0.03 0.02 1 +healthHighColor 0.84 0.48 0.03 1 +healthElevatedColor 0.82 0.82 0.00 1 +healthGuardedColor 0.19 0.65 0.00 1 +healthLowColor 0.27 0.49 0.55 1 + +// this gets drawn over frame and health, but numbers and icons go on top of it +overlayShader "" +overlayWidth 160 +overlayHeight 40 + +// PERCENT of frameHeight to use for top/bottom margin of icons/text +// value is for total of top and bottom margins +// valid values between 0.0 and 1.0 +verticalMargin 0.5 + +// number of CHARS worth of space that should be used for left/right margins +// value is for one side only +// char width is determined by frameHeight and verticalMargin +horizontalMargin 1.0 + +markedShader "ui/assets/human/buildstat/mark" +noPowerShader "ui/assets/human/buildstat/nopower" + +backColor 1.0 1.0 1.0 1 +foreColor 0.0 0.0 0.0 1 |