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authorIronClawTrem <louie.nutman@gmail.com>2020-02-16 03:40:06 +0000
committerIronClawTrem <louie.nutman@gmail.com>2020-02-16 03:40:06 +0000
commit425decdf7e9284d15aa726e3ae96b9942fb0e3ea (patch)
tree6c0dd7edfefff1be7b9e75fe0b3a0a85fe1595f3 /src/cgame/cg_animmapobj.c
parentccb0b2e4d6674a7a00c9bf491f08fc73b6898c54 (diff)
create tremded branch
Diffstat (limited to 'src/cgame/cg_animmapobj.c')
-rw-r--r--src/cgame/cg_animmapobj.c15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/cgame/cg_animmapobj.c b/src/cgame/cg_animmapobj.c
index 1225314..9edbed4 100644
--- a/src/cgame/cg_animmapobj.c
+++ b/src/cgame/cg_animmapobj.c
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,14 +17,13 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
#include "cg_local.h"
-
/*
===============
CG_DoorAnimation
@@ -31,7 +31,7 @@ CG_DoorAnimation
*/
static void CG_DoorAnimation( centity_t *cent, int *old, int *now, float *backLerp )
{
- CG_RunLerpFrame( &cent->lerpFrame );
+ CG_RunLerpFrame( &cent->lerpFrame, 1.0f );
*old = cent->lerpFrame.oldFrame;
*now = cent->lerpFrame.frame;
@@ -117,7 +117,7 @@ static void CG_AMOAnimation( centity_t *cent, int *old, int *now, float *backLer
cent->lerpFrame.frameTime += delta;
}
- CG_RunLerpFrame( &cent->lerpFrame );
+ CG_RunLerpFrame( &cent->lerpFrame, 1.0f );
cent->miscTime = cg.time;
}
@@ -147,7 +147,6 @@ void CG_AnimMapObj( centity_t *cent )
memset( &ent, 0, sizeof( ent ) );
- VectorCopy( es->angles, cent->lerpAngles );
AnglesToAxis( cent->lerpAngles, ent.axis );
ent.hModel = cgs.gameModels[ es->modelindex ];