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author | Paweł Redman <pawel.redman@gmail.com> | 2020-03-31 09:28:06 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2020-03-31 09:28:06 +0200 |
commit | 1db3e2ee25ff7b4240f12211473af86af9b017f5 (patch) | |
tree | f0f5d8ae2ae29b2cf4c626ba377be29087460713 /src/cgame/cg_local.h | |
parent | b684f478ba3c55a21d132350f4e3e345ec6f9c6d (diff) |
Mixing the sounds like a DJ
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r-- | src/cgame/cg_local.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index f35c438..1a71e3b 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1968,7 +1968,8 @@ void trap_S_UpdateEntityPosition( int entityNum, const vec3_t origin ); // respatialize recalculates the volumes of sound as they should be heard by the // given entityNum and position void trap_S_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater ); -sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed ); // returns buzz if not found +sfxHandle_t Hacked_S_RegisterSound( const char *sample, qboolean compressed ); // returns buzz if not found +#define trap_S_RegisterSound Hacked_S_RegisterSound void trap_S_StartBackgroundTrack( const char *intro, const char *loop ); // empty name stops music void trap_S_StopBackgroundTrack( void ); |