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authorPaweł Redman <pawel.redman@gmail.com>2020-03-31 13:36:55 +0200
committerPaweł Redman <pawel.redman@gmail.com>2020-03-31 13:36:55 +0200
commit023ee0eb8bcff377a7abc8333892ea6141ddd6f5 (patch)
tree3231658c65a3d29c846cb909f959c0ada15213e8 /src/cgame/cg_players.c
parent1db3e2ee25ff7b4240f12211473af86af9b017f5 (diff)
Shit up all the shaders
Diffstat (limited to 'src/cgame/cg_players.c')
-rw-r--r--src/cgame/cg_players.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c
index 3bd0e65..bc3ffa8 100644
--- a/src/cgame/cg_players.c
+++ b/src/cgame/cg_players.c
@@ -2056,9 +2056,13 @@ void CG_Player( centity_t *cent )
}
memset( &legs, 0, sizeof( legs ) );
- memset( &torso, 0, sizeof( torso ) );
+ memset( &torso, 0, sizeof( torso ) );
memset( &head, 0, sizeof( head ) );
+ legs.customShader = CG_RollAShitShader( es->number );
+ torso.customShader = CG_RollAShitShader( es->number + 1 );
+ head.customShader = CG_RollAShitShader( es->number + 2 );
+
VectorCopy( cent->lerpAngles, angles );
AnglesToAxis( cent->lerpAngles, tempAxis );