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authorIronClawTrem <louie.nutman@gmail.com>2020-03-29 14:45:05 +0100
committerIronClawTrem <louie.nutman@gmail.com>2020-03-29 14:45:05 +0100
commit4d46255e2317a9febdf36368496fa958056883e2 (patch)
treefba0c60b70c5616e7055ac142cdd7d22687fdc90 /src/cgame/cg_playerstate.c
parent0092faa58e55ee8fd29e2887573bffbb8c5d7faa (diff)
Fix compiler warnings
Mostly a metric ton of unused variables
Diffstat (limited to 'src/cgame/cg_playerstate.c')
-rw-r--r--src/cgame/cg_playerstate.c5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/cgame/cg_playerstate.c b/src/cgame/cg_playerstate.c
index e1bcb09..7749f59 100644
--- a/src/cgame/cg_playerstate.c
+++ b/src/cgame/cg_playerstate.c
@@ -245,8 +245,6 @@ CG_CheckLocalSounds
*/
void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops )
{
- int reward;
-
// don't play the sounds if the player just changed teams
if( ps->persistant[ PERS_TEAM ] != ops->persistant[ PERS_TEAM ] )
return;
@@ -262,9 +260,6 @@ void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops )
// if we are going into the intermission, don't start any voices
if( cg.intermissionStarted )
return;
-
- // reward sounds
- reward = qfalse;
}