summaryrefslogtreecommitdiff
path: root/src/cgame/cg_playerstate.c
diff options
context:
space:
mode:
authorIronClawTrem <louie.nutman@gmail.com>2020-02-16 03:40:06 +0000
committerIronClawTrem <louie.nutman@gmail.com>2020-02-16 03:40:06 +0000
commit425decdf7e9284d15aa726e3ae96b9942fb0e3ea (patch)
tree6c0dd7edfefff1be7b9e75fe0b3a0a85fe1595f3 /src/cgame/cg_playerstate.c
parentccb0b2e4d6674a7a00c9bf491f08fc73b6898c54 (diff)
create tremded branch
Diffstat (limited to 'src/cgame/cg_playerstate.c')
-rw-r--r--src/cgame/cg_playerstate.c34
1 files changed, 15 insertions, 19 deletions
diff --git a/src/cgame/cg_playerstate.c b/src/cgame/cg_playerstate.c
index e1bcb09..8ff9be4 100644
--- a/src/cgame/cg_playerstate.c
+++ b/src/cgame/cg_playerstate.c
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,8 +17,8 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
@@ -26,7 +27,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// following another player or playing back a demo, it will be checked
// when the snapshot transitions like all the other entities
-
#include "cg_local.h"
/*
@@ -245,10 +245,8 @@ CG_CheckLocalSounds
*/
void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops )
{
- int reward;
-
- // don't play the sounds if the player just changed teams
- if( ps->persistant[ PERS_TEAM ] != ops->persistant[ PERS_TEAM ] )
+ // don't play the sounds if the player just spawned
+ if( ps->persistant[ PERS_SPECSTATE ] != ops->persistant[ PERS_SPECSTATE ] )
return;
// health changes of more than -1 should make pain sounds
@@ -257,14 +255,6 @@ void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops )
if( ps->stats[ STAT_HEALTH ] > 0 )
CG_PainEvent( &cg.predictedPlayerEntity, ps->stats[ STAT_HEALTH ] );
}
-
-
- // if we are going into the intermission, don't start any voices
- if( cg.intermissionStarted )
- return;
-
- // reward sounds
- reward = qfalse;
}
@@ -301,7 +291,7 @@ void CG_TransitionPlayerState( playerState_t *ps, playerState_t *ops )
}
if( cg.snap->ps.pm_type != PM_INTERMISSION &&
- ps->persistant[ PERS_TEAM ] != TEAM_SPECTATOR )
+ ps->persistant[ PERS_SPECSTATE ] == SPECTATOR_NOT )
CG_CheckLocalSounds( ps, ops );
// run events
@@ -313,5 +303,11 @@ void CG_TransitionPlayerState( playerState_t *ps, playerState_t *ops )
cg.duckChange = ps->viewheight - ops->viewheight;
cg.duckTime = cg.time;
}
+
+ // changed team
+ if( ps->stats[ STAT_TEAM ] != ops->stats[ STAT_TEAM ] )
+ {
+ cg.lastHealthCross = 0;
+ cg.chargeMeterAlpha = 0.0f;
+ }
}
-