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authorIronClawTrem <louie.nutman@gmail.com>2020-03-29 14:45:05 +0100
committerIronClawTrem <louie.nutman@gmail.com>2020-03-29 14:45:05 +0100
commit4d46255e2317a9febdf36368496fa958056883e2 (patch)
treefba0c60b70c5616e7055ac142cdd7d22687fdc90 /src/cgame/cg_predict.c
parent0092faa58e55ee8fd29e2887573bffbb8c5d7faa (diff)
Fix compiler warnings
Mostly a metric ton of unused variables
Diffstat (limited to 'src/cgame/cg_predict.c')
-rw-r--r--src/cgame/cg_predict.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c
index 03442ed..c8e8a33 100644
--- a/src/cgame/cg_predict.c
+++ b/src/cgame/cg_predict.c
@@ -551,7 +551,6 @@ void CG_PredictPlayerState( void )
{
int cmdNum, current, i;
playerState_t oldPlayerState;
- qboolean moved;
usercmd_t oldestCmd;
usercmd_t latestCmd;
int stateIndex = 0, predictCmd = 0;
@@ -738,7 +737,6 @@ void CG_PredictPlayerState( void )
}
// run cmds
- moved = qfalse;
for( cmdNum = current - CMD_BACKUP + 1; cmdNum <= current; cmdNum++ )
{
@@ -857,8 +855,6 @@ void CG_PredictPlayerState( void )
stateIndex = ( stateIndex + 1 ) % NUM_SAVED_STATES;
}
- moved = qtrue;
-
// add push trigger movement effects
CG_TouchTriggerPrediction( );