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author | IronClawTrem <louie.nutman@gmail.com> | 2020-03-29 14:45:05 +0100 |
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committer | IronClawTrem <louie.nutman@gmail.com> | 2020-03-29 14:45:05 +0100 |
commit | 4d46255e2317a9febdf36368496fa958056883e2 (patch) | |
tree | fba0c60b70c5616e7055ac142cdd7d22687fdc90 /src/cgame/cg_weapons.c | |
parent | 0092faa58e55ee8fd29e2887573bffbb8c5d7faa (diff) |
Fix compiler warnings
Mostly a metric ton of unused variables
Diffstat (limited to 'src/cgame/cg_weapons.c')
-rw-r--r-- | src/cgame/cg_weapons.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index 2f437f0..d919b61 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -1188,14 +1188,9 @@ void CG_DrawItemSelect( rectDef_t *rect, vec4_t color ) int length; int selectWindow; qboolean vertical; - centity_t *cent; - playerState_t *ps; int colinfo[ 64 ]; - cent = &cg_entities[ cg.snap->ps.clientNum ]; - ps = &cg.snap->ps; - // don't display if dead if( cg.predictedPlayerState.stats[ STAT_HEALTH ] <= 0 ) return; |