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author | Paweł Redman <pawel.redman@gmail.com> | 2020-03-29 19:59:19 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2020-03-29 20:09:17 +0200 |
commit | d9e9bb2d95483cbf2ca5d6cf5ac7b9f490d40204 (patch) | |
tree | c71483e197da36ebf8b11fec3e05df5608c7dc78 /src/cgame | |
parent | 36ebcd1cc0933ee0bfe9f6ac15879286d3199046 (diff) |
Implement coronavirus
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_event.c | 8 | ||||
-rw-r--r-- | src/cgame/cg_local.h | 3 | ||||
-rw-r--r-- | src/cgame/cg_main.c | 3 |
3 files changed, 14 insertions, 0 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 07bcea9..c06a05c 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -132,6 +132,9 @@ static void CG_Obituary( entityState_t *ent ) case MOD_SWARM: message = "was hunted down by the swarm"; break; + case MOD_CORONAVIRUS: + message = "died of viral lung infection"; + break; default: message = NULL; break; @@ -658,6 +661,11 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) trap_S_StartSound( NULL, es->number, CHAN_AUTO, CG_CustomSound( es->number, "*gasp.wav" ) ); break; + case EV_COUGH: + DEBUGNAME( "EV_COUGH" ); + trap_S_StartSound( NULL, es->number, CHAN_VOICE, cgs.media.coughingSounds[ rand ( ) % NUM_COUGHING_SOUNDS ] ); + break; + // // weapon events // diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 83c3162..f35c438 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1142,6 +1142,7 @@ typedef struct int ping; } cg_t; +#define NUM_COUGHING_SOUNDS 5 // all of the model, shader, and sound references that are // loaded at gamestate time are stored in cgMedia_t @@ -1273,6 +1274,8 @@ typedef struct qhandle_t buildWeaponTimerPie[ 8 ]; qhandle_t upgradeClassIconShader; + + sfxHandle_t coughingSounds[ NUM_COUGHING_SOUNDS ]; } cgMedia_t; typedef struct diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index c2e55b8..45e2506 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -953,6 +953,9 @@ static void CG_RegisterSounds( void ) cgs.media.buildableRepairedSound = trap_S_RegisterSound( "sound/buildables/human/repaired.wav", qfalse ); cgs.media.lCannonWarningSound = trap_S_RegisterSound( "models/weapons/lcannon/warning.wav", qfalse ); + + for( i = 0; i < NUM_COUGHING_SOUNDS; i++ ) + cgs.media.coughingSounds[ i ] = trap_S_RegisterSound( va( "sound/player/cough%d.wav", i ), qfalse ); } |