diff options
author | Paweł Redman <pawel.redman@gmail.com> | 2020-04-01 00:15:08 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2020-04-01 00:15:08 +0200 |
commit | aafce523371954faadbdbd37d61ecdeed4629dcd (patch) | |
tree | 8c05850f58239bb5afce460aa0cda53f4c5d90e5 /src/game/bg_misc.c | |
parent | 6309be1a9c63e1ad9eb2c48ac52be173f9183dbb (diff) |
Movement anarchy
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 146a91d..b6d4191 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -1586,7 +1586,7 @@ classAttributes_t bg_classList[ ] = ABUILDER_HEALTH, //int health; 0.2f, //float fallDamage; ABUILDER_REGEN, //int regenRate; - SCA_TAKESFALLDAMAGE|SCA_FOVWARPS|SCA_ALIENSENSE,//int abilities; + SCA_CANUSELADDERS|SCA_TAKESFALLDAMAGE|SCA_FOVWARPS|SCA_ALIENSENSE,//int abilities; WP_ABUILD, //weapon_t startWeapon 95.0f, //float buildDist; 80, //int fov; @@ -1624,7 +1624,7 @@ classAttributes_t bg_classList[ ] = ABUILDER_UPG_HEALTH, //int health; 0.0f, //float fallDamage; ABUILDER_UPG_REGEN, //int regenRate; - SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities; + SCA_CANUSELADDERS|SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities; WP_ABUILD2, //weapon_t startWeapon 105.0f, //float buildDist; 110, //int fov; @@ -1662,7 +1662,7 @@ classAttributes_t bg_classList[ ] = LEVEL0_HEALTH, //int health; 0.0f, //float fallDamage; LEVEL0_REGEN, //int regenRate; - SCA_WALLCLIMBER|SCA_NOWEAPONDRIFT| + SCA_CANUSELADDERS|SCA_WALLCLIMBER|SCA_NOWEAPONDRIFT| SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; WP_ALEVEL0, //weapon_t startWeapon 0.0f, //float buildDist; @@ -1701,7 +1701,7 @@ classAttributes_t bg_classList[ ] = LEVEL1_HEALTH, //int health; 0.0f, //float fallDamage; LEVEL1_REGEN, //int regenRate; - SCA_NOWEAPONDRIFT| + SCA_CANUSELADDERS|SCA_NOWEAPONDRIFT| SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities; WP_ALEVEL1, //weapon_t startWeapon 0.0f, //float buildDist; @@ -1740,7 +1740,7 @@ classAttributes_t bg_classList[ ] = LEVEL1_UPG_HEALTH, //int health; 0.0f, //float fallDamage; LEVEL1_UPG_REGEN, //int regenRate; - SCA_NOWEAPONDRIFT|SCA_FOVWARPS| + SCA_CANUSELADDERS|SCA_NOWEAPONDRIFT|SCA_FOVWARPS| SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities; WP_ALEVEL1_UPG, //weapon_t startWeapon 0.0f, //float buildDist; @@ -1779,7 +1779,7 @@ classAttributes_t bg_classList[ ] = LEVEL2_HEALTH, //int health; 0.0f, //float fallDamage; LEVEL2_REGEN, //int regenRate; - SCA_NOWEAPONDRIFT|SCA_WALLJUMPER| + SCA_CANUSELADDERS|SCA_WALLCLIMBER|SCA_NOWEAPONDRIFT|SCA_WALLJUMPER| SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; WP_ALEVEL2, //weapon_t startWeapon 0.0f, //float buildDist; @@ -1818,7 +1818,7 @@ classAttributes_t bg_classList[ ] = LEVEL2_UPG_HEALTH, //int health; 0.0f, //float fallDamage; LEVEL2_UPG_REGEN, //int regenRate; - SCA_NOWEAPONDRIFT|SCA_WALLJUMPER| + SCA_CANUSELADDERS|SCA_WALLCLIMBER|SCA_NOWEAPONDRIFT|SCA_WALLJUMPER| SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; WP_ALEVEL2_UPG, //weapon_t startWeapon 0.0f, //float buildDist; @@ -1857,7 +1857,7 @@ classAttributes_t bg_classList[ ] = LEVEL3_HEALTH, //int health; 0.0f, //float fallDamage; LEVEL3_REGEN, //int regenRate; - SCA_NOWEAPONDRIFT| + SCA_CANUSELADDERS|SCA_WALLCLIMBER|SCA_NOWEAPONDRIFT| SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; WP_ALEVEL3, //weapon_t startWeapon 0.0f, //float buildDist; @@ -1896,7 +1896,7 @@ classAttributes_t bg_classList[ ] = LEVEL3_UPG_HEALTH, //int health; 0.0f, //float fallDamage; LEVEL3_UPG_REGEN, //int regenRate; - SCA_NOWEAPONDRIFT| + SCA_CANUSELADDERS|SCA_WALLCLIMBER|SCA_NOWEAPONDRIFT| SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; WP_ALEVEL3_UPG, //weapon_t startWeapon 0.0f, //float buildDist; @@ -1935,7 +1935,7 @@ classAttributes_t bg_classList[ ] = LEVEL4_HEALTH, //int health; 0.0f, //float fallDamage; LEVEL4_REGEN, //int regenRate; - SCA_NOWEAPONDRIFT| + SCA_CANUSELADDERS|SCA_WALLCLIMBER|SCA_NOWEAPONDRIFT| SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; WP_ALEVEL4, //weapon_t startWeapon 0.0f, //float buildDist; @@ -1974,7 +1974,7 @@ classAttributes_t bg_classList[ ] = 100, //int health; 1.0f, //float fallDamage; 0, //int regenRate; - SCA_TAKESFALLDAMAGE| + SCA_WALLCLIMBER|SCA_TAKESFALLDAMAGE| SCA_CANUSELADDERS, //int abilities; WP_NONE, //special-cased in g_client.c //weapon_t startWeapon 110.0f, //float buildDist; @@ -2013,7 +2013,7 @@ classAttributes_t bg_classList[ ] = 100, //int health; 1.0f, //float fallDamage; 0, //int regenRate; - SCA_TAKESFALLDAMAGE| + SCA_WALLCLIMBER|SCA_TAKESFALLDAMAGE| SCA_CANUSELADDERS, //int abilities; WP_NONE, //special-cased in g_client.c //weapon_t startWeapon 110.0f, //float buildDist; |