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authorIronClawTrem <louie.nutman@gmail.com>2020-03-07 20:56:38 +0000
committerIronClawTrem <louie.nutman@gmail.com>2020-03-08 00:13:44 +0000
commit7309ee5dd3ba0b9a40705bc6373d867aea3a6f97 (patch)
treefdbeba64154a354a6ad75d7d2e002f9a58b1cd36 /src/game/g_buildable.c
parent888ea67bab11ba1a6917e3e4ff26bfc2e5233235 (diff)
add !practise command
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r--src/game/g_buildable.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index b7bc386..1851ea9 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -1986,9 +1986,6 @@ void HMedistat_Think( gentity_t *self )
{
player = &g_entities[ entityList[ i ] ];
- if( player->flags & FL_NOTARGET )
- continue; // notarget cancels even beneficial effects?
-
if( player->client && player->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
{
if( player->health < player->client->ps.stats[ STAT_MAX_HEALTH ] &&
@@ -3523,7 +3520,6 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori
built->splashMethodOfDeath = BG_FindMODForBuildable( buildable );
built->nextthink = BG_FindNextThinkForBuildable( buildable );
-
built->takedamage = qtrue;
built->spawned = qfalse;
built->buildTime = built->s.time = level.time;