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authorPaweł Redman <pawel.redman@gmail.com>2020-03-29 11:46:57 +0200
committerPaweł Redman <pawel.redman@gmail.com>2020-03-29 11:46:57 +0200
commitb2b602040de53f1f4e1905e507e0aa740928f3e9 (patch)
tree6fb6f835ee7d76ca512a1d1dba505bf912cdbab1 /src/game/g_buildable.c
parent95aac45e9a1e93b3016d7d221b4d8b43e3b556c4 (diff)
Fix compiler warnings
Mostly a metric ton of unused variables
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r--src/game/g_buildable.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 30b9d20..c685606 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -3370,7 +3370,6 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance
qboolean invert;
int contents;
playerState_t *ps = &ent->client->ps;
- int buildPoints;
gentity_t *tmp;
itemBuildError_t tempReason;
@@ -3398,7 +3397,6 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance
reason = IBE_NORMAL;
contents = trap_PointContents( entity_origin, -1 );
- buildPoints = BG_FindBuildPointsForBuildable( buildable );
//check if we are near a nobuild marker, if so, can't build here...
for( i = 0; i < MAX_GENTITIES; i++ )