diff options
author | Paweł Redman <pawel.redman@gmail.com> | 2020-03-29 11:46:57 +0200 |
---|---|---|
committer | Paweł Redman <pawel.redman@gmail.com> | 2020-03-29 11:46:57 +0200 |
commit | b2b602040de53f1f4e1905e507e0aa740928f3e9 (patch) | |
tree | 6fb6f835ee7d76ca512a1d1dba505bf912cdbab1 /src/game/g_buildable.c | |
parent | 95aac45e9a1e93b3016d7d221b4d8b43e3b556c4 (diff) |
Fix compiler warnings
Mostly a metric ton of unused variables
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r-- | src/game/g_buildable.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 30b9d20..c685606 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -3370,7 +3370,6 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance qboolean invert; int contents; playerState_t *ps = &ent->client->ps; - int buildPoints; gentity_t *tmp; itemBuildError_t tempReason; @@ -3398,7 +3397,6 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance reason = IBE_NORMAL; contents = trap_PointContents( entity_origin, -1 ); - buildPoints = BG_FindBuildPointsForBuildable( buildable ); //check if we are near a nobuild marker, if so, can't build here... for( i = 0; i < MAX_GENTITIES; i++ ) |