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authorIronClawTrem <louie.nutman@gmail.com>2020-03-14 19:15:57 +0000
committerIronClawTrem <louie.nutman@gmail.com>2020-03-14 19:15:57 +0000
commitab3753cd67f614786efc5bf89db6e317b83a197b (patch)
treee594891823d4c09e67aff0933f6608ce1e6e7145 /src/game/g_local.h
parentb45e37aa3a650272b70583d0b9747f1ee3b5ab0e (diff)
add barricade shrink mechanic
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r--src/game/g_local.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index a77a5d6..b5e6e8c 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -217,6 +217,7 @@ struct gentity_s
gentity_t *overmindNode; // controlling overmind
qboolean dcced; // controlled by a dcc or not?
qboolean spawned; // whether or not this buildable has finished spawning
+ int shrunkTime; // time when a barricade shrunk or zero
int buildTime; // when this buildable was built
int animTime; // last animation change
int time1000; // timer evaluated every second