summaryrefslogtreecommitdiff
path: root/src/game
diff options
context:
space:
mode:
authorIronClawTrem <louie.nutman@gmail.com>2020-02-16 03:40:06 +0000
committerIronClawTrem <louie.nutman@gmail.com>2020-02-16 03:40:06 +0000
commit425decdf7e9284d15aa726e3ae96b9942fb0e3ea (patch)
tree6c0dd7edfefff1be7b9e75fe0b3a0a85fe1595f3 /src/game
parentccb0b2e4d6674a7a00c9bf491f08fc73b6898c54 (diff)
create tremded branch
Diffstat (limited to 'src/game')
-rw-r--r--src/game/CMakeLists.txt70
-rw-r--r--src/game/bg_alloc.c (renamed from src/game/g_mem.c)138
-rw-r--r--src/game/bg_lib.c1390
-rw-r--r--src/game/bg_lib.h52
-rw-r--r--src/game/bg_local.h16
-rw-r--r--src/game/bg_misc.c4714
-rw-r--r--src/game/bg_pmove.c1164
-rw-r--r--src/game/bg_public.h912
-rw-r--r--src/game/bg_shared.h0
-rw-r--r--src/game/bg_slidemove.c38
-rw-r--r--src/game/bg_voice.c653
-rw-r--r--src/game/g_active.c1329
-rw-r--r--src/game/g_admin.c9006
-rw-r--r--src/game/g_admin.h314
-rw-r--r--src/game/g_buildable.c4821
-rw-r--r--src/game/g_client.c1428
-rw-r--r--src/game/g_cmds.c6080
-rw-r--r--src/game/g_combat.c1479
-rw-r--r--src/game/g_local.h1011
-rw-r--r--src/game/g_main.c1808
-rw-r--r--src/game/g_maprotation.c1538
-rw-r--r--src/game/g_misc.c60
-rw-r--r--src/game/g_missile.c266
-rw-r--r--src/game/g_mover.c453
-rw-r--r--src/game/g_namelog.c128
-rw-r--r--src/game/g_physics.c42
-rw-r--r--src/game/g_playermodel.c193
-rw-r--r--src/game/g_ptr.c143
-rw-r--r--src/game/g_public.h342
-rw-r--r--src/game/g_session.c68
-rw-r--r--src/game/g_spawn.c366
-rw-r--r--src/game/g_svcmds.c898
-rw-r--r--src/game/g_syscalls.asm3
-rw-r--r--src/game/g_syscalls.c47
-rw-r--r--src/game/g_target.c109
-rw-r--r--src/game/g_team.c457
-rw-r--r--src/game/g_trigger.c193
-rw-r--r--src/game/g_utils.c464
-rw-r--r--src/game/g_weapon.c1158
-rw-r--r--src/game/g_weapondrop.c199
-rw-r--r--src/game/tremulous.h424
41 files changed, 17950 insertions, 26024 deletions
diff --git a/src/game/CMakeLists.txt b/src/game/CMakeLists.txt
new file mode 100644
index 0000000..cec287d
--- /dev/null
+++ b/src/game/CMakeLists.txt
@@ -0,0 +1,70 @@
+#
+## ____ _
+## / ___| __ _ _ __ ___ ___ ___ ___ __| | ___
+## | | _ / _` | '_ ` _ \ / _ \ / __/ _ \ / _` |/ _ \
+## | |_| | (_| | | | | | | __/ | (_| (_) | (_| | __/
+## \____|\__,_|_| |_| |_|\___| \___\___/ \__,_|\___|
+##
+#
+
+set(CMAKE_INSTALL_NAME_DIR ${PROJECT_BINARY_DIR}/gpp)
+
+set(QC_SOURCE_DIR ../qcommon)
+#set(RC_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../renderercommon)
+#set(CLIENT_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../client)
+
+add_definitions( -DGAME )
+
+set( GAME_SOURCES
+ g_main.c # Must be listed first!
+ bg_alloc.c
+ bg_lib.c
+ bg_lib.h
+ bg_local.h
+ bg_misc.c
+ bg_pmove.c
+ bg_public.h
+ bg_slidemove.c
+ bg_voice.c
+ g_active.c
+ g_admin.c
+ g_admin.h
+ g_buildable.c
+ g_client.c
+ g_cmds.c
+ g_combat.c
+ g_local.h
+ g_maprotation.c
+ g_misc.c
+ g_missile.c
+ g_mover.c
+ g_namelog.c
+ g_physics.c
+ g_playermodel.c
+ g_public.h
+ g_session.c
+ g_spawn.c
+ g_svcmds.c
+ g_target.c
+ g_team.c
+ g_trigger.c
+ g_utils.c
+ g_weapon.c
+ g_weapondrop.c
+ tremulous.h
+ ${QC_SOURCE_DIR}/q_shared.h
+ ${QC_SOURCE_DIR}/q_shared.c
+ ${QC_SOURCE_DIR}/q_math.c
+ )
+
+add_library( game SHARED ${GAME_SOURCES} g_syscalls.c )
+
+include( ${CMAKE_SOURCE_DIR}/cmake/AddQVM.cmake )
+add_qvm( game ${GAME_SOURCES} g_syscalls.asm )
+
+add_custom_command(
+ TARGET game POST_BUILD
+ COMMAND ${CMAKE_COMMAND}
+ ARGS -E copy ${CMAKE_CURRENT_BINARY_DIR}/libgame${CMAKE_SHARED_LIBRARY_SUFFIX} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/gpp/game${CMAKE_SHARED_LIBRARY_SUFFIX}
+ )
+
diff --git a/src/game/g_mem.c b/src/game/bg_alloc.c
index 6935194..d08c29f 100644
--- a/src/game/g_mem.c
+++ b/src/game/bg_alloc.c
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,47 +17,53 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
-#include "g_local.h"
+#include "qcommon/q_shared.h"
+#include "bg_public.h"
+
+#ifdef GAME
+# define POOLSIZE ( 1024 * 1024 )
+#else
+# define POOLSIZE ( 256 * 1024 )
+#endif
-#define POOLSIZE ( 1024 * 1024 )
#define FREEMEMCOOKIE ((int)0xDEADBE3F) // Any unlikely to be used value
#define ROUNDBITS 31 // Round to 32 bytes
-struct freememnode
+typedef struct freeMemNode_s
{
// Size of ROUNDBITS
int cookie, size; // Size includes node (obviously)
- struct freememnode *prev, *next;
-};
+ struct freeMemNode_s *prev, *next;
+} freeMemNode_t;
-static char memoryPool[POOLSIZE];
-static struct freememnode *freehead;
-static int freemem;
+static char memoryPool[POOLSIZE];
+static freeMemNode_t *freeHead;
+static int freeMem;
-void *G_Alloc( int size )
+void *BG_Alloc( int size )
{
// Find a free block and allocate.
// Does two passes, attempts to fill same-sized free slot first.
- struct freememnode *fmn, *prev, *next, *smallest;
+ freeMemNode_t *fmn, *prev, *next, *smallest;
int allocsize, smallestsize;
char *endptr;
int *ptr;
- allocsize = ( size + sizeof(int) + ROUNDBITS ) & ~ROUNDBITS; // Round to 32-byte boundary
+ allocsize = ( size + (int)sizeof(int) + ROUNDBITS ) & ~ROUNDBITS; // Round to 32-byte boundary
ptr = NULL;
smallest = NULL;
smallestsize = POOLSIZE + 1; // Guaranteed not to miss any slots :)
- for( fmn = freehead; fmn; fmn = fmn->next )
+ for( fmn = freeHead; fmn; fmn = fmn->next )
{
if( fmn->cookie != FREEMEMCOOKIE )
- G_Error( "G_Alloc: Memory corruption detected!\n" );
+ Com_Error( ERR_DROP, "BG_Alloc: Memory corruption detected!" );
if( fmn->size >= allocsize )
{
@@ -71,8 +78,8 @@ void *G_Alloc( int size )
prev->next = next; // Point previous node to next
if( next )
next->prev = prev; // Point next node to previous
- if( fmn == freehead )
- freehead = next; // Set head pointer to next
+ if( fmn == freeHead )
+ freeHead = next; // Set head pointer to next
ptr = (int *) fmn;
break; // Stop the loop, this is fine
}
@@ -98,34 +105,30 @@ void *G_Alloc( int size )
if( ptr )
{
- freemem -= allocsize;
- if( g_debugAlloc.integer )
- G_Printf( "G_Alloc of %i bytes (%i left)\n", allocsize, freemem );
+ freeMem -= allocsize;
memset( ptr, 0, allocsize );
*ptr++ = allocsize; // Store a copy of size for deallocation
return( (void *) ptr );
}
- G_Error( "G_Alloc: failed on allocation of %i bytes\n", size );
+ Com_Error( ERR_DROP, "BG_Alloc: failed on allocation of %i bytes", size );
return( NULL );
}
-void G_Free( void *ptr )
+void BG_Free( void *ptr )
{
// Release allocated memory, add it to the free list.
- struct freememnode *fmn;
+ freeMemNode_t *fmn;
char *freeend;
int *freeptr;
freeptr = ptr;
freeptr--;
- freemem += *freeptr;
- if( g_debugAlloc.integer )
- G_Printf( "G_Free of %i bytes (%i left)\n", *freeptr, freemem );
+ freeMem += *freeptr;
- for( fmn = freehead; fmn; fmn = fmn->next )
+ for( fmn = freeHead; fmn; fmn = fmn->next )
{
freeend = ((char *) fmn) + fmn->size;
if( freeend == (char *) freeptr )
@@ -138,42 +141,42 @@ void G_Free( void *ptr )
}
// No merging, add to head of list
- fmn = (struct freememnode *) freeptr;
+ fmn = (freeMemNode_t *) freeptr;
fmn->size = *freeptr; // Set this first to avoid corrupting *freeptr
fmn->cookie = FREEMEMCOOKIE;
fmn->prev = NULL;
- fmn->next = freehead;
- freehead->prev = fmn;
- freehead = fmn;
+ fmn->next = freeHead;
+ freeHead->prev = fmn;
+ freeHead = fmn;
}
-void G_InitMemory( void )
+void BG_InitMemory( void )
{
// Set up the initial node
- freehead = (struct freememnode *)memoryPool;
- freehead->cookie = FREEMEMCOOKIE;
- freehead->size = POOLSIZE;
- freehead->next = NULL;
- freehead->prev = NULL;
- freemem = sizeof( memoryPool );
+ freeHead = (freeMemNode_t *)memoryPool;
+ freeHead->cookie = FREEMEMCOOKIE;
+ freeHead->size = POOLSIZE;
+ freeHead->next = NULL;
+ freeHead->prev = NULL;
+ freeMem = sizeof( memoryPool );
}
-void G_DefragmentMemory( void )
+void BG_DefragmentMemory( void )
{
// If there's a frenzy of deallocation and we want to
// allocate something big, this is useful. Otherwise...
// not much use.
- struct freememnode *startfmn, *endfmn, *fmn;
+ freeMemNode_t *startfmn, *endfmn, *fmn;
- for( startfmn = freehead; startfmn; )
+ for( startfmn = freeHead; startfmn; )
{
- endfmn = (struct freememnode *)(((char *) startfmn) + startfmn->size);
- for( fmn = freehead; fmn; )
+ endfmn = (freeMemNode_t *)(((char *) startfmn) + startfmn->size);
+ for( fmn = freeHead; fmn; )
{
if( fmn->cookie != FREEMEMCOOKIE )
- G_Error( "G_DefragmentMemory: Memory corruption detected!\n" );
+ Com_Error( ERR_DROP, "BG_DefragmentMemory: Memory corruption detected!" );
if( fmn == endfmn )
{
@@ -184,12 +187,12 @@ void G_DefragmentMemory( void )
if( fmn->next )
{
if( !(fmn->next->prev = fmn->prev) )
- freehead = fmn->next; // We're removing the head node
+ freeHead = fmn->next; // We're removing the head node
}
startfmn->size += fmn->size;
- memset( fmn, 0, sizeof(struct freememnode) ); // A redundant call, really.
+ memset( fmn, 0, sizeof(freeMemNode_t) ); // A redundant call, really.
- startfmn = freehead;
+ startfmn = freeHead;
endfmn = fmn = NULL; // Break out of current loop
}
else
@@ -201,16 +204,39 @@ void G_DefragmentMemory( void )
}
}
-void Svcmd_GameMem_f( void )
+void BG_MemoryInfo( void )
{
// Give a breakdown of memory
- struct freememnode *fmn;
+ freeMemNode_t *fmn = (freeMemNode_t *)memoryPool;
+ int size, chunks;
+ freeMemNode_t *end = (freeMemNode_t *)( memoryPool + POOLSIZE );
+ void *p;
- G_Printf( "Game memory status: %i out of %i bytes allocated\n", POOLSIZE - freemem, POOLSIZE );
+ Com_Printf( "%p-%p: %d out of %d bytes allocated\n",
+ fmn, end, POOLSIZE - freeMem, POOLSIZE );
- for( fmn = freehead; fmn; fmn = fmn->next )
- G_Printf( " %dd: %d bytes free.\n", fmn, fmn->size );
- G_Printf( "Status complete.\n" );
+ while( fmn < end )
+ {
+ size = chunks = 0;
+ p = fmn;
+ while( fmn < end && fmn->cookie == FREEMEMCOOKIE )
+ {
+ size += fmn->size;
+ chunks++;
+ fmn = (freeMemNode_t *)( (char *)fmn + fmn->size );
+ }
+ if( size )
+ Com_Printf( " %p: %d bytes free (%d chunks)\n", p, size, chunks );
+ size = chunks = 0;
+ p = fmn;
+ while( fmn < end && fmn->cookie != FREEMEMCOOKIE )
+ {
+ size += *(int *)fmn;
+ chunks++;
+ fmn = (freeMemNode_t *)( (size_t)fmn + *(int *)fmn );
+ }
+ if( size )
+ Com_Printf( " %p: %d bytes allocated (%d chunks)\n", p, size, chunks );
+ }
}
-
diff --git a/src/game/bg_lib.c b/src/game/bg_lib.c
index 69bca48..73b9a5d 100644
--- a/src/game/bg_lib.c
+++ b/src/game/bg_lib.c
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,8 +17,8 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
@@ -25,7 +26,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// compiled for the virtual machine
-#include "../qcommon/q_shared.h"
+#ifdef Q3_VM
+
+#include "qcommon/q_shared.h"
/*-
* Copyright (c) 1992, 1993
@@ -67,21 +70,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
static char sccsid[] = "@(#)qsort.c 8.1 (Berkeley) 6/4/93";
#endif
static const char rcsid[] =
- "$Id: bg_lib.c 965 2007-08-09 13:54:12Z msk $";
+ "$Id$";
#endif /* LIBC_SCCS and not lint */
-// bk001127 - needed for DLL's
-#if !defined( Q3_VM )
-typedef int cmp_t(const void *, const void *);
-#endif
-
static char* med3(char *, char *, char *, cmp_t *);
static void swapfunc(char *, char *, int, int);
-#ifndef min
-#define min(a, b) (a) < (b) ? a : b
-#endif
-
/*
* Qsort routine from Bentley & McIlroy's "Engineering a Sort Function".
*/
@@ -197,9 +191,9 @@ loop: SWAPINIT(a, es);
}
pn = (char *)a + n * es;
- r = min(pa - (char *)a, pb - pa);
+ r = MIN(pa - (char *)a, pb - pa);
vecswap(a, pb - r, r);
- r = min(pd - pc, pn - pd - es);
+ r = MIN(pd - pc, pn - pd - es);
vecswap(pb, pn - r, r);
if ((r = pb - pa) > es)
qsort(a, r / es, es, cmp);
@@ -215,11 +209,6 @@ loop: SWAPINIT(a, es);
//==================================================================================
-// this file is excluded from release builds because of intrinsics
-
-// bk001211 - gcc errors on compiling strcpy: parse error before `__extension__'
-#if defined ( Q3_VM )
-
size_t strlen( const char *string )
{
const char *s;
@@ -272,13 +261,12 @@ int strcmp( const char *string1, const char *string2 )
return *string1 - *string2;
}
-//TA:
char *strrchr( const char *string, int c )
{
int i, length = strlen( string );
char *p;
- for( i = length - 1; i >= 0; i-- )
+ for( i = length /*sic*/; i >= 0; i-- )
{
p = (char *)&string[ i ];
@@ -298,7 +286,7 @@ char *strchr( const char *string, int c )
string++;
}
- return (char *)0;
+ return c == '\0' ? (char *)string : (char *)0;
}
char *strstr( const char *string, const char *strCharSet )
@@ -321,10 +309,6 @@ char *strstr( const char *string, const char *strCharSet )
return (char *)0;
}
-#endif // bk001211
-
-#if defined ( Q3_VM )
-
int tolower( int c )
{
if( c >= 'A' && c <= 'Z' )
@@ -342,21 +326,23 @@ int toupper( int c )
return c;
}
-#endif
-
void *memmove( void *dest, const void *src, size_t count )
{
- int i;
+ size_t i;
if( dest > src )
{
- for( i = count - 1; i >= 0; i-- )
- ( (char *)dest )[ i ] = ( (char *)src )[ i ];
+ i = count;
+ while( i > 0 )
+ {
+ i--;
+ ((char *)dest)[ i ] = ((char *)src)[ i ];
+ }
}
else
{
for( i = 0; i < count; i++ )
- ( (char *)dest )[ i ] = ( (char *)src )[ i ];
+ ((char *) dest)[ i ] = ((char *)src)[ i ];
}
return dest;
@@ -816,7 +802,6 @@ double atan2( double y, double x ) {
#endif
-#ifdef Q3_VM
/*
===============
rint
@@ -830,8 +815,43 @@ double rint( double v )
return floor( v );
}
-// bk001127 - guarded this tan replacement
-// ld: undefined versioned symbol name tan@@GLIBC_2.0
+/*
+===============
+powN
+
+Raise a double to a integer power
+===============
+*/
+static double powN( double base, int exp )
+{
+ if( exp >= 0 )
+ {
+ double result = 1.0;
+
+ // calculate x, x^2, x^4, ... by repeated squaring
+ // and multiply together the ones corresponding to the
+ // binary digits of the exponent
+ // e.g. x^73 = x^(1 + 8 + 64) = x * x^8 * x^64
+ while( exp > 0 )
+ {
+ if( exp % 2 == 1 )
+ result *= base;
+
+ base *= base;
+ exp /= 2;
+ }
+
+ return result;
+ }
+ // if exp is INT_MIN, the next clause will be upset,
+ // because -exp isn't representable
+ else if( exp == INT_MIN )
+ return powN( base, exp + 1 ) / base;
+ // x < 0
+ else
+ return 1.0 / powN( base, -exp );
+}
+
double tan( double x )
{
return sin( x ) / cos( x );
@@ -1316,8 +1336,6 @@ float pow( float x, float y )
return s * z;
}
-#endif
-
static int randSeed = 0;
@@ -1409,12 +1427,210 @@ double atof( const char *string )
return value * sign;
}
+/*
+==============
+strtod
+
+Without an errno variable, this is a fair bit less useful than it is in libc
+but it's still a fair bit more capable than atof or _atof
+Handles inf[inity], nan (ignoring case), hexadecimals, and decimals
+Handles decimal exponents like 10e10 and hex exponents like 0x7f8p20
+10e10 == 10000000000 (power of ten)
+0x7f8p20 == 0x7f800000 (decimal power of two)
+The variable pointed to by endptr will hold the location of the first character
+in the nptr string that was not used in the conversion
+==============
+*/
+double strtod( const char *nptr, char **endptr )
+{
+ double res;
+ qboolean neg = qfalse;
+
+ // skip whitespace
+ while( isspace( *nptr ) )
+ nptr++;
+
+ // special string parsing
+ if( Q_stricmpn( nptr, "nan", 3 ) == 0 )
+ {
+ floatint_t nan;
+
+ if( endptr )
+ *endptr = (char *)&nptr[3];
+
+ // nan can be followed by a bracketed number (in hex, octal,
+ // or decimal) which is then put in the mantissa
+ // this can be used to generate signalling or quiet NaNs, for
+ // example (though I doubt it'll ever be used)
+ // note that nan(0) is infinity!
+ if( nptr[3] == '(' )
+ {
+ char *end;
+ int mantissa = strtol( &nptr[4], &end, 0 );
+
+ if( *end == ')' )
+ {
+ nan.ui = 0x7f800000 | ( mantissa & 0x7fffff );
+
+ if( endptr )
+ *endptr = &end[1];
+ return nan.f;
+ }
+ }
+
+ nan.ui = 0x7fffffff;
+ return nan.f;
+ }
+
+ if( Q_stricmpn( nptr, "inf", 3 ) == 0 )
+ {
+ floatint_t inf;
+ inf.ui = 0x7f800000;
+
+ if( endptr == NULL )
+ return inf.f;
+
+ if( Q_stricmpn( &nptr[3], "inity", 5 ) == 0 )
+ *endptr = (char *)&nptr[8];
+ else
+ *endptr = (char *)&nptr[3];
+
+ return inf.f;
+ }
+
+ // normal numeric parsing
+ // sign
+ if( *nptr == '-' )
+ {
+ nptr++;
+ neg = qtrue;
+ }
+ else if( *nptr == '+' )
+ nptr++;
+
+ // hex
+ if( Q_stricmpn( nptr, "0x", 2 ) == 0 )
+ {
+ // track if we use any digits
+ const char *s = &nptr[1], *end = s;
+ nptr += 2;
+
+ for( res = 0;; )
+ {
+ if( isdigit( *nptr ) )
+ res = 16 * res + ( *nptr++ - '0' );
+ else if( *nptr >= 'A' && *nptr <= 'F' )
+ res = 16 * res + 10 + *nptr++ - 'A';
+ else if( *nptr >= 'a' && *nptr <= 'f' )
+ res = 16 * res + 10 + *nptr++ - 'a';
+ else
+ break;
+ }
+
+ // if nptr moved, save it
+ if( end + 1 < nptr )
+ end = nptr;
+
+ if( *nptr == '.' )
+ {
+ float place;
+ nptr++;
+
+ // 1.0 / 16.0 == 0.0625
+ // I don't expect the float accuracy to hold out for
+ // very long but since we need to know the length of
+ // the string anyway we keep on going regardless
+ for( place = 0.0625;; place /= 16.0 )
+ {
+ if( isdigit( *nptr ) )
+ res += place * ( *nptr++ - '0' );
+ else if( *nptr >= 'A' && *nptr <= 'F' )
+ res += place * ( 10 + *nptr++ - 'A' );
+ else if( *nptr >= 'a' && *nptr <= 'f' )
+ res += place * ( 10 + *nptr++ - 'a' );
+ else
+ break;
+ }
+
+ if( end < nptr )
+ end = nptr;
+ }
+
+ // parse an optional exponent, representing multiplication
+ // by a power of two
+ // exponents are only valid if we encountered at least one
+ // digit already (and have therefore set end to something)
+ if( end != s && tolower( *nptr ) == 'p' )
+ {
+ int exp;
+ // apparently (confusingly) the exponent should be
+ // decimal
+ exp = strtol( &nptr[1], (char **)&end, 10 );
+ if( &nptr[1] == end )
+ {
+ // no exponent
+ if( endptr )
+ *endptr = (char *)nptr;
+ return res;
+ }
+
+ res *= powN( 2, exp );
+ }
+ if( endptr )
+ *endptr = (char *)end;
+ return res;
+ }
+ // decimal
+ else
+ {
+ // track if we find any digits
+ const char *end = nptr, *p = nptr;
+ // this is most of the work
+ for( res = 0; isdigit( *nptr );
+ res = 10 * res + *nptr++ - '0' );
+ // if nptr moved, we read something
+ if( end < nptr )
+ end = nptr;
+ if( *nptr == '.' )
+ {
+ // fractional part
+ float place;
+ nptr++;
+ for( place = 0.1; isdigit( *nptr ); place /= 10.0 )
+ res += ( *nptr++ - '0' ) * place;
+ // if nptr moved, we read something
+ if( end + 1 < nptr )
+ end = nptr;
+ }
+ // exponent
+ // meaningless without having already read digits, so check
+ // we've set end to something
+ if( p != end && tolower( *nptr ) == 'e' )
+ {
+ int exp;
+ exp = strtol( &nptr[1], (char **)&end, 10 );
+ if( &nptr[1] == end )
+ {
+ // no exponent
+ if( endptr )
+ *endptr = (char *)nptr;
+ return res;
+ }
+
+ res *= powN( 10, exp );
+ }
+ if( endptr )
+ *endptr = (char *)end;
+ return res;
+ }
+}
+
double _atof( const char **stringPtr )
{
const char *string;
float sign;
float value;
- int c = '0'; // bk001211 - uninitialized use possible
+ int c = '0';
string = *stringPtr;
@@ -1488,8 +1704,108 @@ double _atof( const char **stringPtr )
return value * sign;
}
+/*
+==============
+strtol
+
+Handles any base from 2 to 36. If base is 0 then it guesses
+decimal, hex, or octal based on the format of the number (leading 0 or 0x)
+Will not overflow - returns LONG_MIN or LONG_MAX as appropriate
+*endptr is set to the location of the first character not used
+==============
+*/
+long strtol( const char *nptr, char **endptr, int base )
+{
+ long res;
+ qboolean pos = qtrue;
+
+ if( endptr )
+ *endptr = (char *)nptr;
+
+ // bases other than 0, 2, 8, 16 are very rarely used, but they're
+ // not much extra effort to support
+ if( base < 0 || base == 1 || base > 36 )
+ return 0;
+
+ // skip leading whitespace
+ while( isspace( *nptr ) )
+ nptr++;
+
+ // sign
+ if( *nptr == '-' )
+ {
+ nptr++;
+ pos = qfalse;
+ }
+ else if( *nptr == '+' )
+ nptr++;
-#if defined ( Q3_VM )
+ // look for base-identifying sequences e.g. 0x for hex, 0 for octal
+ if( nptr[0] == '0' )
+ {
+ nptr++;
+
+ // 0 is always a valid digit
+ if( endptr )
+ *endptr = (char *)nptr;
+
+ if( *nptr == 'x' || *nptr == 'X' )
+ {
+ if( base != 0 && base != 16 )
+ {
+ // can't be hex, reject x (accept 0)
+ if( endptr )
+ *endptr = (char *)nptr;
+ return 0;
+ }
+
+ nptr++;
+ base = 16;
+ }
+ else if( base == 0 )
+ base = 8;
+ }
+ else if( base == 0 )
+ base = 10;
+
+ for( res = 0;; )
+ {
+ int val;
+
+ if( isdigit( *nptr ) )
+ val = *nptr - '0';
+ else if( islower( *nptr ) )
+ val = 10 + *nptr - 'a';
+ else if( isupper( *nptr ) )
+ val = 10 + *nptr - 'A';
+ else
+ break;
+
+ if( val >= base )
+ break;
+
+ // we go negative because LONG_MIN is further from 0 than
+ // LONG_MAX
+ if( res < ( LONG_MIN + val ) / base )
+ res = LONG_MIN; // overflow
+ else
+ res = res * base - val;
+
+ nptr++;
+
+ if( endptr )
+ *endptr = (char *)nptr;
+ }
+ if( pos )
+ {
+ // can't represent LONG_MIN positive
+ if( res == LONG_MIN )
+ res = LONG_MAX;
+ else
+ res = -res;
+ }
+ return res;
+}
int atoi( const char *string )
{
@@ -1613,9 +1929,9 @@ unsigned int _hextoi( const char **stringPtr )
int c;
int i;
const char *string;
-
+
string = *stringPtr;
-
+
// skip whitespace
while( *string <= ' ' )
{
@@ -1653,356 +1969,751 @@ unsigned int _hextoi( const char **stringPtr )
//=========================================================
+/*
+ * New implementation by Patrick Powell and others for vsnprintf.
+ * Supports length checking in strings.
+ */
-#define ALT 0x00000001 /* alternate form */
-#define HEX 0x00000002 /* hexadecimal */
-#define LADJUST 0x00000004 /* left adjustment */
-#define LONGDBL 0x00000008 /* long double */
-#define LONGINT 0x00000010 /* long integer */
-#define QUADINT 0x00000020 /* quad integer */
-#define SHORTINT 0x00000040 /* short integer */
-#define ZEROPAD 0x00000080 /* zero (as opposed to blank) pad */
-#define FPT 0x00000100 /* floating point number */
-#define UNSIGNED 0x00000200 /* unsigned integer */
+/*
+ * Copyright Patrick Powell 1995
+ * This code is based on code written by Patrick Powell (papowell@astart.com)
+ * It may be used for any purpose as long as this notice remains intact
+ * on all source code distributions
+ */
-#define to_digit(c) ((c) - '0')
-#define is_digit(c) ((unsigned)to_digit(c) <= 9)
-#define to_char(n) ((n) + '0')
+/**************************************************************
+ * Original:
+ * Patrick Powell Tue Apr 11 09:48:21 PDT 1995
+ * A bombproof version of doprnt (dopr) included.
+ * Sigh. This sort of thing is always nasty do deal with. Note that
+ * the version here does not include floating point...
+ *
+ * snprintf() is used instead of sprintf() as it does limit checks
+ * for string length. This covers a nasty loophole.
+ *
+ * The other functions are there to prevent NULL pointers from
+ * causing nast effects.
+ *
+ * More Recently:
+ * Brandon Long <blong@fiction.net> 9/15/96 for mutt 0.43
+ * This was ugly. It is still ugly. I opted out of floating point
+ * numbers, but the formatter understands just about everything
+ * from the normal C string format, at least as far as I can tell from
+ * the Solaris 2.5 printf(3S) man page.
+ *
+ * Brandon Long <blong@fiction.net> 10/22/97 for mutt 0.87.1
+ * Ok, added some minimal floating point support, which means this
+ * probably requires libm on most operating systems. Don't yet
+ * support the exponent (e,E) and sigfig (g,G). Also, fmtint()
+ * was pretty badly broken, it just wasn't being exercised in ways
+ * which showed it, so that's been fixed. Also, formated the code
+ * to mutt conventions, and removed dead code left over from the
+ * original. Also, there is now a builtin-test, just compile with:
+ * gcc -DTEST_SNPRINTF -o snprintf snprintf.c -lm
+ * and run snprintf for results.
+ *
+ * Thomas Roessler <roessler@guug.de> 01/27/98 for mutt 0.89i
+ * The PGP code was using unsigned hexadecimal formats.
+ * Unfortunately, unsigned formats simply didn't work.
+ *
+ * Michael Elkins <me@cs.hmc.edu> 03/05/98 for mutt 0.90.8
+ * The original code assumed that both snprintf() and vsnprintf() were
+ * missing. Some systems only have snprintf() but not vsnprintf(), so
+ * the code is now broken down under HAVE_SNPRINTF and HAVE_VSNPRINTF.
+ *
+ * Andrew Tridgell (tridge@samba.org) Oct 1998
+ * fixed handling of %.0f
+ * added test for HAVE_LONG_DOUBLE
+ *
+ * Russ Allbery <rra@stanford.edu> 2000-08-26
+ * fixed return value to comply with C99
+ * fixed handling of snprintf(NULL, ...)
+ *
+ * Hrvoje Niksic <hniksic@arsdigita.com> 2000-11-04
+ * include <config.h> instead of "config.h".
+ * moved TEST_SNPRINTF stuff out of HAVE_SNPRINTF ifdef.
+ * include <stdio.h> for NULL.
+ * added support and test cases for long long.
+ * don't declare argument types to (v)snprintf if stdarg is not used.
+ * use int instead of short int as 2nd arg to va_arg.
+ *
+ **************************************************************/
-void AddInt( char **buf_p, int val, int width, int flags )
-{
- char text[ 32 ];
- int digits;
- char *buf;
+/* BDR 2002-01-13 %e and %g were being ignored. Now do something,
+ if not necessarily correctly */
+
+#if (SIZEOF_LONG_DOUBLE > 0)
+/* #ifdef HAVE_LONG_DOUBLE */
+#define LDOUBLE long double
+#else
+#define LDOUBLE double
+#endif
- digits = 0;
+#if (SIZEOF_LONG_LONG > 0)
+/* #ifdef HAVE_LONG_LONG */
+# define LLONG long long
+#else
+# define LLONG long
+#endif
- if( flags & UNSIGNED )
- val = (unsigned) val;
+static int dopr (char *buffer, size_t maxlen, const char *format,
+ va_list args);
+static int fmtstr (char *buffer, size_t *currlen, size_t maxlen,
+ char *value, int flags, int min, int max);
+static int fmtint (char *buffer, size_t *currlen, size_t maxlen,
+ LLONG value, int base, int min, int max, int flags);
+static int fmtfp (char *buffer, size_t *currlen, size_t maxlen,
+ LDOUBLE fvalue, int min, int max, int flags);
+static int dopr_outch (char *buffer, size_t *currlen, size_t maxlen, char c );
- if( flags & HEX )
+/*
+ * dopr(): poor man's version of doprintf
+ */
+
+/* format read states */
+#define DP_S_DEFAULT 0
+#define DP_S_FLAGS 1
+#define DP_S_MIN 2
+#define DP_S_DOT 3
+#define DP_S_MAX 4
+#define DP_S_MOD 5
+#define DP_S_MOD_L 6
+#define DP_S_CONV 7
+#define DP_S_DONE 8
+
+/* format flags - Bits */
+#define DP_F_MINUS (1 << 0)
+#define DP_F_PLUS (1 << 1)
+#define DP_F_SPACE (1 << 2)
+#define DP_F_NUM (1 << 3)
+#define DP_F_ZERO (1 << 4)
+#define DP_F_UP (1 << 5)
+#define DP_F_UNSIGNED (1 << 6)
+
+/* Conversion Flags */
+#define DP_C_SHORT 1
+#define DP_C_LONG 2
+#define DP_C_LLONG 3
+#define DP_C_LDOUBLE 4
+
+#define char_to_int(p) (p - '0')
+
+static int dopr (char *buffer, size_t maxlen, const char *format, va_list args)
+{
+ char ch;
+ LLONG value;
+ LDOUBLE fvalue;
+ char *strvalue;
+ int min;
+ int max;
+ int state;
+ int flags;
+ int cflags;
+ int total;
+ size_t currlen;
+
+ state = DP_S_DEFAULT;
+ currlen = flags = cflags = min = 0;
+ max = -1;
+ ch = *format++;
+ total = 0;
+
+ while (state != DP_S_DONE)
{
- char c;
- int n = 0;
+ if (ch == '\0')
+ state = DP_S_DONE;
- while( n < 32 )
+ switch(state)
{
- c = "0123456789abcdef"[ ( val >> n ) & 0xF ];
- n += 4;
- if( c == '0' && !digits )
- continue;
- text[ digits++ ] = c;
+ case DP_S_DEFAULT:
+ if (ch == '%')
+ state = DP_S_FLAGS;
+ else
+ total += dopr_outch (buffer, &currlen, maxlen, ch);
+ ch = *format++;
+ break;
+ case DP_S_FLAGS:
+ switch (ch)
+ {
+ case '-':
+ flags |= DP_F_MINUS;
+ ch = *format++;
+ break;
+ case '+':
+ flags |= DP_F_PLUS;
+ ch = *format++;
+ break;
+ case ' ':
+ flags |= DP_F_SPACE;
+ ch = *format++;
+ break;
+ case '#':
+ flags |= DP_F_NUM;
+ ch = *format++;
+ break;
+ case '0':
+ flags |= DP_F_ZERO;
+ ch = *format++;
+ break;
+ default:
+ state = DP_S_MIN;
+ break;
+ }
+ break;
+ case DP_S_MIN:
+ if ('0' <= ch && ch <= '9')
+ {
+ min = 10*min + char_to_int (ch);
+ ch = *format++;
+ }
+ else if (ch == '*')
+ {
+ min = va_arg (args, int);
+ ch = *format++;
+ state = DP_S_DOT;
+ }
+ else
+ state = DP_S_DOT;
+ break;
+ case DP_S_DOT:
+ if (ch == '.')
+ {
+ state = DP_S_MAX;
+ ch = *format++;
+ }
+ else
+ state = DP_S_MOD;
+ break;
+ case DP_S_MAX:
+ if ('0' <= ch && ch <= '9')
+ {
+ if (max < 0)
+ max = 0;
+ max = 10*max + char_to_int (ch);
+ ch = *format++;
+ }
+ else if (ch == '*')
+ {
+ max = va_arg (args, int);
+ ch = *format++;
+ state = DP_S_MOD;
+ }
+ else
+ state = DP_S_MOD;
+ break;
+ case DP_S_MOD:
+ switch (ch)
+ {
+ case 'h':
+ cflags = DP_C_SHORT;
+ ch = *format++;
+ break;
+ case 'l':
+ cflags = DP_C_LONG;
+ ch = *format++;
+ break;
+ case 'L':
+ cflags = DP_C_LDOUBLE;
+ ch = *format++;
+ break;
+ default:
+ break;
+ }
+ if (cflags != DP_C_LONG)
+ state = DP_S_CONV;
+ else
+ state = DP_S_MOD_L;
+ break;
+ case DP_S_MOD_L:
+ switch (ch)
+ {
+ case 'l':
+ cflags = DP_C_LLONG;
+ ch = *format++;
+ break;
+ default:
+ break;
+ }
+ state = DP_S_CONV;
+ break;
+ case DP_S_CONV:
+ switch (ch)
+ {
+ case 'd':
+ case 'i':
+ if (cflags == DP_C_SHORT)
+ value = (short int)va_arg (args, int);
+ else if (cflags == DP_C_LONG)
+ value = va_arg (args, long int);
+ else if (cflags == DP_C_LLONG)
+ value = va_arg (args, LLONG);
+ else
+ value = va_arg (args, int);
+ total += fmtint (buffer, &currlen, maxlen, value, 10, min, max, flags);
+ break;
+ case 'o':
+ flags |= DP_F_UNSIGNED;
+ if (cflags == DP_C_SHORT)
+ // value = (unsigned short int) va_arg (args, unsigned short int); // Thilo: This does not work because the rcc compiler cannot do that cast correctly.
+ value = va_arg (args, unsigned int) & ( (1 << sizeof(unsigned short int) * 8) - 1); // Using this workaround instead.
+ else if (cflags == DP_C_LONG)
+ value = va_arg (args, unsigned long int);
+ else if (cflags == DP_C_LLONG)
+ value = va_arg (args, unsigned LLONG);
+ else
+ value = va_arg (args, unsigned int);
+ total += fmtint (buffer, &currlen, maxlen, value, 8, min, max, flags);
+ break;
+ case 'u':
+ flags |= DP_F_UNSIGNED;
+ if (cflags == DP_C_SHORT)
+ value = va_arg (args, unsigned int) & ( (1 << sizeof(unsigned short int) * 8) - 1);
+ else if (cflags == DP_C_LONG)
+ value = va_arg (args, unsigned long int);
+ else if (cflags == DP_C_LLONG)
+ value = va_arg (args, unsigned LLONG);
+ else
+ value = va_arg (args, unsigned int);
+ total += fmtint (buffer, &currlen, maxlen, value, 10, min, max, flags);
+ break;
+ case 'X':
+ flags |= DP_F_UP;
+ case 'x':
+ flags |= DP_F_UNSIGNED;
+ if (cflags == DP_C_SHORT)
+ value = va_arg (args, unsigned int) & ( (1 << sizeof(unsigned short int) * 8) - 1);
+ else if (cflags == DP_C_LONG)
+ value = va_arg (args, unsigned long int);
+ else if (cflags == DP_C_LLONG)
+ value = va_arg (args, unsigned LLONG);
+ else
+ value = va_arg (args, unsigned int);
+ total += fmtint (buffer, &currlen, maxlen, value, 16, min, max, flags);
+ break;
+ case 'f':
+ if (cflags == DP_C_LDOUBLE)
+ fvalue = va_arg (args, LDOUBLE);
+ else
+ fvalue = va_arg (args, double);
+ /* um, floating point? */
+ total += fmtfp (buffer, &currlen, maxlen, fvalue, min, max, flags);
+ break;
+ case 'E':
+ flags |= DP_F_UP;
+ case 'e':
+ if (cflags == DP_C_LDOUBLE)
+ fvalue = va_arg (args, LDOUBLE);
+ else
+ fvalue = va_arg (args, double);
+ /* um, floating point? */
+ total += fmtfp (buffer, &currlen, maxlen, fvalue, min, max, flags);
+ break;
+ case 'G':
+ flags |= DP_F_UP;
+ case 'g':
+ if (cflags == DP_C_LDOUBLE)
+ fvalue = va_arg (args, LDOUBLE);
+ else
+ fvalue = va_arg (args, double);
+ /* um, floating point? */
+ total += fmtfp (buffer, &currlen, maxlen, fvalue, min, max, flags);
+ break;
+ case 'c':
+ total += dopr_outch (buffer, &currlen, maxlen, va_arg (args, int));
+ break;
+ case 's':
+ strvalue = va_arg (args, char *);
+ total += fmtstr (buffer, &currlen, maxlen, strvalue, flags, min, max);
+ break;
+ case 'p':
+ strvalue = va_arg (args, void *);
+ total += fmtint (buffer, &currlen, maxlen, (long) strvalue, 16, min,
+ max, flags);
+ break;
+ case 'n':
+ if (cflags == DP_C_SHORT)
+ {
+ short int *num;
+ num = va_arg (args, short int *);
+ *num = currlen;
+ }
+ else if (cflags == DP_C_LONG)
+ {
+ long int *num;
+ num = va_arg (args, long int *);
+ *num = currlen;
+ }
+ else if (cflags == DP_C_LLONG)
+ {
+ LLONG *num;
+ num = va_arg (args, LLONG *);
+ *num = currlen;
+ }
+ else
+ {
+ int *num;
+ num = va_arg (args, int *);
+ *num = currlen;
+ }
+ break;
+ case '%':
+ total += dopr_outch (buffer, &currlen, maxlen, ch);
+ break;
+ case 'w':
+ /* not supported yet, treat as next char */
+ ch = *format++;
+ break;
+ default:
+ /* Unknown, skip */
+ break;
+ }
+ ch = *format++;
+ state = DP_S_DEFAULT;
+ flags = cflags = min = 0;
+ max = -1;
+ break;
+ case DP_S_DONE:
+ break;
+ default:
+ /* hmm? */
+ break; /* some picky compilers need this */
}
- text[ digits ] = '\0';
}
- else
- {
- int signedVal = val;
+ if (maxlen > 0)
+ buffer[currlen] = '\0';
+ return total;
+}
- if( val < 0 )
- val = -val;
- do
- {
- text[ digits++ ] = '0' + val % 10;
- val /= 10;
- } while( val );
+static int fmtstr (char *buffer, size_t *currlen, size_t maxlen,
+ char *value, int flags, int min, int max)
+{
+ int padlen, strln; /* amount to pad */
+ int cnt = 0;
+ int total = 0;
- if( signedVal < 0 )
- text[ digits++ ] = '-';
+ if (value == 0)
+ {
+ value = "<NULL>";
}
- buf = *buf_p;
+ for (strln = 0; value[strln]; ++strln); /* strlen */
+ if (max >= 0 && max < strln)
+ strln = max;
+ padlen = min - strln;
+ if (padlen < 0)
+ padlen = 0;
+ if (flags & DP_F_MINUS)
+ padlen = -padlen; /* Left Justify */
- if( !( flags & LADJUST ) )
+ while (padlen > 0)
{
- while( digits < width )
- {
- *buf++ = ( flags & ZEROPAD ) ? '0' : ' ';
- width--;
- }
+ total += dopr_outch (buffer, currlen, maxlen, ' ');
+ --padlen;
}
-
- while( digits-- )
+ while (*value && ((max < 0) || (cnt < max)))
{
- *buf++ = text[ digits ];
- width--;
+ total += dopr_outch (buffer, currlen, maxlen, *value++);
+ ++cnt;
}
-
- if( flags & LADJUST )
+ while (padlen < 0)
{
- while( width-- > 0 )
- *buf++ = ( flags & ZEROPAD ) ? '0' : ' ';
+ total += dopr_outch (buffer, currlen, maxlen, ' ');
+ ++padlen;
}
-
- *buf_p = buf;
+ return total;
}
-void AddFloat( char **buf_p, float fval, int width, int prec )
+/* Have to handle DP_F_NUM (ie 0x and 0 alternates) */
+
+static int fmtint (char *buffer, size_t *currlen, size_t maxlen,
+ LLONG value, int base, int min, int max, int flags)
{
- char text[ 32 ];
- int digits;
- float signedVal;
- char *buf;
- int val;
+ int signvalue = 0;
+ unsigned LLONG uvalue;
+ char convert[24];
+ int place = 0;
+ int spadlen = 0; /* amount to space pad */
+ int zpadlen = 0; /* amount to zero pad */
+ const char *digits;
+ int total = 0;
- // get the sign
- signedVal = fval;
- if( fval < 0 )
- fval = -fval;
+ if (max < 0)
+ max = 0;
- // write the float number
- digits = 0;
- val = (int)fval;
+ uvalue = value;
- do
+ if(!(flags & DP_F_UNSIGNED))
{
- text[ digits++ ] = '0' + val % 10;
- val /= 10;
- } while( val );
-
- if( signedVal < 0 )
- text[digits++] = '-';
+ if( value < 0 ) {
+ signvalue = '-';
+ uvalue = -value;
+ }
+ else
+ if (flags & DP_F_PLUS) /* Do a sign (+/i) */
+ signvalue = '+';
+ else
+ if (flags & DP_F_SPACE)
+ signvalue = ' ';
+ }
- buf = *buf_p;
+ if (flags & DP_F_UP)
+ /* Should characters be upper case? */
+ digits = "0123456789ABCDEF";
+ else
+ digits = "0123456789abcdef";
- while( digits < width )
+ do {
+ convert[place++] = digits[uvalue % (unsigned)base];
+ uvalue = (uvalue / (unsigned)base );
+ } while(uvalue && (place < sizeof (convert)));
+ if (place == sizeof (convert)) place--;
+ convert[place] = 0;
+
+ zpadlen = max - place;
+ spadlen = min - MAX (max, place) - (signvalue ? 1 : 0);
+ if (zpadlen < 0) zpadlen = 0;
+ if (spadlen < 0) spadlen = 0;
+ if (flags & DP_F_ZERO)
{
- *buf++ = ' ';
- width--;
+ zpadlen = MAX(zpadlen, spadlen);
+ spadlen = 0;
}
+ if (flags & DP_F_MINUS)
+ spadlen = -spadlen; /* Left Justifty */
- while( digits-- )
- *buf++ = text[ digits ];
-
- *buf_p = buf;
+#ifdef DEBUG_SNPRINTF
+ dprint (1, (debugfile, "zpad: %d, spad: %d, min: %d, max: %d, place: %d\n",
+ zpadlen, spadlen, min, max, place));
+#endif
- if( prec < 0 )
- prec = 6;
+ /* Spaces */
+ while (spadlen > 0)
+ {
+ total += dopr_outch (buffer, currlen, maxlen, ' ');
+ --spadlen;
+ }
- // write the fraction
- digits = 0;
+ /* Sign */
+ if (signvalue)
+ total += dopr_outch (buffer, currlen, maxlen, signvalue);
- while( digits < prec )
+ /* Zeros */
+ if (zpadlen > 0)
{
- fval -= (int)fval;
- fval *= 10.0;
- val = (int)fval;
- text[ digits++ ] = '0' + val % 10;
+ while (zpadlen > 0)
+ {
+ total += dopr_outch (buffer, currlen, maxlen, '0');
+ --zpadlen;
+ }
}
- if( digits > 0 )
- {
- buf = *buf_p;
- *buf++ = '.';
- for( prec = 0; prec < digits; prec++ )
- *buf++ = text[ prec ];
+ /* Digits */
+ while (place > 0)
+ total += dopr_outch (buffer, currlen, maxlen, convert[--place]);
- *buf_p = buf;
+ /* Left Justified spaces */
+ while (spadlen < 0) {
+ total += dopr_outch (buffer, currlen, maxlen, ' ');
+ ++spadlen;
}
+
+ return total;
}
-void AddVec3_t( char **buf_p, vec3_t v, int width, int prec )
+static LDOUBLE abs_val (LDOUBLE value)
{
- char *buf;
+ LDOUBLE result = value;
- buf = *buf_p;
+ if (value < 0)
+ result = -value;
- *buf++ = '[';
-
- AddFloat( &buf, v[ 0 ], width, prec );
- buf += width;
- *buf++ = ' ';
+ return result;
+}
- AddFloat( &buf, v[ 1 ], width, prec );
- buf += width;
- *buf++ = ' ';
+static long round (LDOUBLE value)
+{
+ long intpart;
- AddFloat( &buf, v[ 2 ], width, prec );
- buf += width;
- *buf++ = ']';
+ intpart = value;
+ value = value - intpart;
+ if (value >= 0.5)
+ intpart++;
- *buf_p = buf;
+ return intpart;
}
-void AddString( char **buf_p, char *string, int width, int prec )
+static int fmtfp (char *buffer, size_t *currlen, size_t maxlen,
+ LDOUBLE fvalue, int min, int max, int flags)
{
- int size;
- char *buf;
+ int signvalue = 0;
+ LDOUBLE ufvalue;
+ char iconvert[20];
+ char fconvert[20];
+ int iplace = 0;
+ int fplace = 0;
+ int padlen = 0; /* amount to pad */
+ int zpadlen = 0;
+ int caps = 0;
+ int total = 0;
+ long intpart;
+ long fracpart;
- buf = *buf_p;
+ /*
+ * AIX manpage says the default is 0, but Solaris says the default
+ * is 6, and sprintf on AIX defaults to 6
+ */
+ if (max < 0)
+ max = 6;
- if( string == NULL )
- {
- string = "(null)";
- prec = -1;
- }
+ ufvalue = abs_val (fvalue);
- if( prec >= 0 )
- {
- for( size = 0; size < prec; size++ )
- {
- if( string[ size ] == '\0' )
- break;
- }
- }
+ if (fvalue < 0)
+ signvalue = '-';
else
- size = strlen( string );
-
- width -= size;
+ if (flags & DP_F_PLUS) /* Do a sign (+/i) */
+ signvalue = '+';
+ else
+ if (flags & DP_F_SPACE)
+ signvalue = ' ';
- while( size-- )
- *buf++ = *string++;
+#if 0
+ if (flags & DP_F_UP) caps = 1; /* Should characters be upper case? */
+#endif
- while( width-- > 0 )
- *buf++ = ' ';
+ intpart = ufvalue;
- *buf_p = buf;
-}
+ /*
+ * Sorry, we only support 9 digits past the decimal because of our
+ * conversion method
+ */
+ if (max > 9)
+ max = 9;
-/*
-vsprintf
+ /* We "cheat" by converting the fractional part to integer by
+ * multiplying by a factor of 10
+ */
+ fracpart = round ((powN (10, max)) * (ufvalue - intpart));
-I'm not going to support a bunch of the more arcane stuff in here
-just to keep it simpler. For example, the '*' and '$' are not
-currently supported. I've tried to make it so that it will just
-parse and ignore formats we don't support.
-*/
-int vsprintf( char *buffer, const char *fmt, va_list argptr )
-{
- int *arg;
- char *buf_p;
- char ch;
- int flags;
- int width;
- int prec;
- int n;
- char sign;
-
- buf_p = buffer;
- arg = (int *)argptr;
-
- while( qtrue )
+ if (fracpart >= powN (10, max))
{
- // run through the format string until we hit a '%' or '\0'
- for( ch = *fmt; ( ch = *fmt ) != '\0' && ch != '%'; fmt++ )
- *buf_p++ = ch;
+ intpart++;
+ fracpart -= powN (10, max);
+ }
- if( ch == '\0' )
- goto done;
+#ifdef DEBUG_SNPRINTF
+ dprint (1, (debugfile, "fmtfp: %f =? %d.%d\n", fvalue, intpart, fracpart));
+#endif
- // skip over the '%'
- fmt++;
+ /* Convert integer part */
+ do {
+ iconvert[iplace++] =
+ (caps? "0123456789ABCDEF":"0123456789abcdef")[intpart % 10];
+ intpart = (intpart / 10);
+ } while(intpart && (iplace < 20));
+ if (iplace == 20) iplace--;
+ iconvert[iplace] = 0;
+
+ /* Convert fractional part */
+ do {
+ fconvert[fplace++] =
+ (caps? "0123456789ABCDEF":"0123456789abcdef")[fracpart % 10];
+ fracpart = (fracpart / 10);
+ } while(fracpart && (fplace < 20));
+ if (fplace == 20) fplace--;
+ fconvert[fplace] = 0;
+
+ /* -1 for decimal point, another -1 if we are printing a sign */
+ padlen = min - iplace - max - 1 - ((signvalue) ? 1 : 0);
+ zpadlen = max - fplace;
+ if (zpadlen < 0)
+ zpadlen = 0;
+ if (padlen < 0)
+ padlen = 0;
+ if (flags & DP_F_MINUS)
+ padlen = -padlen; /* Left Justifty */
+
+ if ((flags & DP_F_ZERO) && (padlen > 0))
+ {
+ if (signvalue)
+ {
+ total += dopr_outch (buffer, currlen, maxlen, signvalue);
+ --padlen;
+ signvalue = 0;
+ }
+ while (padlen > 0)
+ {
+ total += dopr_outch (buffer, currlen, maxlen, '0');
+ --padlen;
+ }
+ }
+ while (padlen > 0)
+ {
+ total += dopr_outch (buffer, currlen, maxlen, ' ');
+ --padlen;
+ }
+ if (signvalue)
+ total += dopr_outch (buffer, currlen, maxlen, signvalue);
- // reset formatting state
- flags = 0;
- width = 0;
- prec = -1;
- sign = '\0';
+ while (iplace > 0)
+ total += dopr_outch (buffer, currlen, maxlen, iconvert[--iplace]);
-rflag:
- ch = *fmt++;
-reswitch:
- switch( ch )
- {
- case '-':
- flags |= LADJUST;
- goto rflag;
-
- case '.':
- n = 0;
- while( is_digit( ( ch = *fmt++ ) ) )
- n = 10 * n + ( ch - '0' );
-
- prec = n < 0 ? -1 : n;
- goto reswitch;
-
- case '0':
- flags |= ZEROPAD;
- goto rflag;
-
- case '1':
- case '2':
- case '3':
- case '4':
- case '5':
- case '6':
- case '7':
- case '8':
- case '9':
- n = 0;
- do
- {
- n = 10 * n + ( ch - '0' );
- ch = *fmt++;
- } while( is_digit( ch ) );
+ /*
+ * Decimal point. This should probably use locale to find the correct
+ * char to print out.
+ */
+ if (max > 0)
+ {
+ total += dopr_outch (buffer, currlen, maxlen, '.');
- width = n;
- goto reswitch;
+ while (zpadlen-- > 0)
+ total += dopr_outch (buffer, currlen, maxlen, '0');
- case 'c':
- *buf_p++ = (char)*arg;
- arg++;
- break;
+ while (fplace > 0)
+ total += dopr_outch (buffer, currlen, maxlen, fconvert[--fplace]);
+ }
- case 'u':
- flags |= UNSIGNED;
- case 'd':
- case 'i':
- AddInt( &buf_p, *arg, width, flags );
- arg++;
- break;
+ while (padlen < 0)
+ {
+ total += dopr_outch (buffer, currlen, maxlen, ' ');
+ ++padlen;
+ }
- case 'f':
- AddFloat( &buf_p, *(double *)arg, width, prec );
-#ifdef Q3_VM
- arg += 1; // everything is 32 bit in my compiler
-#else
- arg += 2;
-#endif
- break;
+ return total;
+}
- case 's':
- AddString( &buf_p, (char *)*arg, width, prec );
- arg++;
- break;
+static int dopr_outch (char *buffer, size_t *currlen, size_t maxlen, char c)
+{
+ if (*currlen + 1 < maxlen)
+ buffer[(*currlen)++] = c;
+ return 1;
+}
- case 'v':
- AddVec3_t( &buf_p, (vec_t *)*arg, width, prec );
- arg++;
- break;
-
- case 'x':
- flags |= HEX;
- AddInt( &buf_p, *arg, width, prec );
- arg++;
- break;
+int Q_vsnprintf(char *str, size_t length, const char *fmt, va_list args)
+{
+ return dopr(str, length, fmt, args);
+}
- case '%':
- *buf_p++ = ch;
- break;
+int Q_snprintf(char *str, size_t length, const char *fmt, ...)
+{
+ va_list ap;
+ int retval;
- default:
- *buf_p++ = (char)*arg;
- arg++;
- break;
- }
- }
+ va_start(ap, fmt);
+ retval = Q_vsnprintf(str, length, fmt, ap);
+ va_end(ap);
-done:
- *buf_p = 0;
- return buf_p - buffer;
+ return retval;
}
-
/* this is really crappy */
-// FIXME: count is still inaccurate in some cases.
int sscanf( const char *buffer, const char *fmt, ... )
{
int cmd;
- int **arg;
+ va_list ap;
int count;
+ size_t len;
- arg = (int **)&fmt + 1;
+ va_start( ap, fmt );
count = 0;
while( *fmt )
@@ -2013,33 +2724,70 @@ int sscanf( const char *buffer, const char *fmt, ... )
continue;
}
- if( !buffer[ 0 ] ) break;
+ fmt++;
+ cmd = *fmt;
- cmd = fmt[ 1 ];
- fmt += 2;
+ if( isdigit( cmd ) )
+ {
+ len = (size_t)_atoi( &fmt );
+ cmd = *( fmt - 1 );
+ }
+ else
+ {
+ len = MAX_STRING_CHARS - 1;
+ fmt++;
+ }
switch( cmd )
{
case 'i':
case 'd':
case 'u':
- **arg = _atoi( &buffer );
- ++count;
+ *( va_arg( ap, int * ) ) = _atoi( &buffer );
break;
case 'f':
- *(float *)*arg = _atof( &buffer );
- ++count;
+ *( va_arg( ap, float * ) ) = _atof( &buffer );
break;
case 'x':
- **arg = _hextoi( &buffer );
- ++count;
+ *( va_arg( ap, unsigned int * ) ) = _hextoi( &buffer );
+ break;
+ case 's':
+ {
+ char *s = va_arg( ap, char * );
+ while( isspace( *buffer ) )
+ buffer++;
+ while( *buffer && !isspace( *buffer) && len-- > 0 )
+ *s++ = *buffer++;
+ *s++ = '\0';
break;
+ }
}
-
- arg++;
}
+ va_end( ap );
return count;
}
+void *bsearch( const void *key, const void *base, size_t nmemb, size_t size,
+ cmp_t *compar )
+{
+ size_t low = 0, high = nmemb, mid;
+ int comp;
+ void *ptr;
+
+ while( low < high )
+ {
+ mid = low + (high - low) / 2;
+ ptr = (void *)((char *)base + ( mid * size ));
+ comp = compar (key, ptr);
+ if( comp < 0 )
+ high = mid;
+ else if( comp > 0 )
+ low = mid + 1;
+ else
+ return ptr;
+ }
+ return NULL;
+}
+
#endif
diff --git a/src/game/bg_lib.h b/src/game/bg_lib.h
index 962a625..a853654 100644
--- a/src/game/bg_lib.h
+++ b/src/game/bg_lib.h
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,8 +17,8 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
@@ -25,14 +26,14 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// compiled for the virtual machine
// This file is NOT included on native builds
-#ifndef BG_LIB_H
+#if !defined( BG_LIB_H ) && defined( Q3_VM )
#define BG_LIB_H
#ifndef NULL
#define NULL ((void *)0)
#endif
-typedef int size_t;
+typedef unsigned int size_t;
typedef char * va_list;
#define _INTSIZEOF(n) ( (sizeof(n) + sizeof(int) - 1) & ~(sizeof(int) - 1) )
@@ -40,21 +41,28 @@ typedef char * va_list;
#define va_arg(ap,t) ( *(t *)((ap += _INTSIZEOF(t)) - _INTSIZEOF(t)) )
#define va_end(ap) ( ap = (va_list)0 )
-#define CHAR_BIT 8 /* number of bits in a char */
-#define SCHAR_MIN (-128) /* minimum signed char value */
-#define SCHAR_MAX 127 /* maximum signed char value */
-#define UCHAR_MAX 0xff /* maximum unsigned char value */
+#define CHAR_BIT 8 /* number of bits in a char */
+#define SCHAR_MAX 0x7f /* maximum signed char value */
+#define SCHAR_MIN (-SCHAR_MAX - 1)/* minimum signed char value */
+#define UCHAR_MAX 0xff /* maximum unsigned char value */
-#define SHRT_MIN (-32768) /* minimum (signed) short value */
-#define SHRT_MAX 32767 /* maximum (signed) short value */
+#define SHRT_MAX 0x7fff /* maximum (signed) short value */
+#define SHRT_MIN (-SHRT_MAX - 1) /* minimum (signed) short value */
#define USHRT_MAX 0xffff /* maximum unsigned short value */
-#define INT_MIN (-2147483647 - 1) /* minimum (signed) int value */
-#define INT_MAX 2147483647 /* maximum (signed) int value */
+#define INT_MAX 0x7fffffff /* maximum (signed) int value */
+#define INT_MIN (-INT_MAX - 1) /* minimum (signed) int value */
#define UINT_MAX 0xffffffff /* maximum unsigned int value */
-#define LONG_MIN (-2147483647L - 1) /* minimum (signed) long value */
-#define LONG_MAX 2147483647L /* maximum (signed) long value */
+#define LONG_MAX 0x7fffffffL /* maximum (signed) long value */
+#define LONG_MIN (-LONG_MAX - 1) /* minimum (signed) long value */
#define ULONG_MAX 0xffffffffUL /* maximum unsigned long value */
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef signed short int16_t;
+typedef unsigned short uint16_t;
+typedef signed long int32_t;
+typedef unsigned long uint32_t;
+
#define isalnum(c) (isalpha(c) || isdigit(c))
#define isalpha(c) (isupper(c) || islower(c))
#define isascii(c) ((c) > 0 && (c) <= 0x7f)
@@ -72,10 +80,17 @@ typedef char * va_list;
#define isxupper(c) (isdigit(c) || (c >= 'A' && c <= 'F'))
// Misc functions
+#define assert( expr )\
+ if( !( expr ) )\
+ Com_Error( ERR_DROP, "%s:%d: Assertion `%s' failed",\
+ __FILE__, __LINE__, #expr )
typedef int cmp_t( const void *, const void * );
void qsort( void *a, size_t n, size_t es, cmp_t *cmp );
+#define RAND_MAX 0x7fff
void srand( unsigned seed );
int rand( void );
+void *bsearch( const void *key, const void *base, size_t nmemb,
+ size_t size, cmp_t *compar );
// String functions
size_t strlen( const char *string );
@@ -91,11 +106,14 @@ int toupper( int c );
double atof( const char *string );
double _atof( const char **stringPtr );
+double strtod( const char *nptr, char **endptr );
int atoi( const char *string );
int _atoi( const char **stringPtr );
+long strtol( const char *nptr, char **endptr, int base );
+int Q_vsnprintf( char *buffer, size_t length, const char *fmt, va_list argptr );
+int Q_snprintf( char *buffer, size_t length, const char *fmt, ... ) __attribute__ ((format (printf, 3, 4)));
-int vsprintf( char *buffer, const char *fmt, va_list argptr );
int sscanf( const char *buffer, const char *fmt, ... );
// Memory functions
diff --git a/src/game/bg_local.h b/src/game/bg_local.h
index 354214c..1a67c49 100644
--- a/src/game/bg_local.h
+++ b/src/game/bg_local.h
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,8 +17,8 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
@@ -31,8 +32,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define TIMER_GESTURE (34*66+50)
#define TIMER_ATTACK 500 //nonsegmented models
-#define OVERCLIP 1.001f
-
#define FALLING_THRESHOLD -900.0f //what vertical speed to start falling sound at
@@ -65,20 +64,19 @@ extern pml_t pml;
extern float pm_stopspeed;
extern float pm_duckScale;
extern float pm_swimScale;
-extern float pm_wadeScale;
extern float pm_accelerate;
-extern float pm_airaccelerate;
extern float pm_wateraccelerate;
extern float pm_flyaccelerate;
extern float pm_friction;
extern float pm_waterfriction;
extern float pm_flightfriction;
+extern float pm_spectatorfriction;
extern int c_pmove;
-void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce );
+void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out );
void PM_AddTouchEnt( int entityNum );
void PM_AddEvent( int newEvent );
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index fd50509..e30a754 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,45 +17,44 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
// bg_misc.c -- both games misc functions, all completely stateless
-#include "../qcommon/q_shared.h"
+#include "qcommon/q_shared.h"
#include "bg_public.h"
-int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode );
+int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, enum FS_Mode mode );
void trap_FS_Read( void *buffer, int len, fileHandle_t f );
void trap_FS_Write( const void *buffer, int len, fileHandle_t f );
void trap_FS_FCloseFile( fileHandle_t f );
-void trap_FS_Seek( fileHandle_t f, long offset, fsOrigin_t origin ); // fsOrigin_t
+void trap_FS_Seek( fileHandle_t f, long offset, enum FS_Origin origin ); // fsOrigin_t
+int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize );
-buildableAttributes_t bg_buildableList[ ] =
+static const buildableAttributes_t bg_buildableList[ ] =
{
{
- BA_A_SPAWN, //int buildNum;
- "eggpod", //char *buildName;
+ BA_A_SPAWN, //int number;
+ "eggpod", //char *name;
"Egg", //char *humanName;
+ "The most basic alien structure. It allows aliens to spawn "
+ "and protect the Overmind. Without any of these, the Overmind "
+ "is left nearly defenseless and defeat is imminent.",
"team_alien_spawn", //char *entityName;
- { "models/buildables/eggpod/eggpod.md3", 0, 0, 0 },
- 1.0f, //float modelScale;
- { -15, -15, -15 }, //vec3_t mins;
- { 15, 15, 15 }, //vec3_t maxs;
- 0.0f, //float zOffset;
TR_GRAVITY, //trType_t traj;
0.0, //float bounce;
ASPAWN_BP, //int buildPoints;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
ASPAWN_HEALTH, //int health;
ASPAWN_REGEN, //int regenRate;
ASPAWN_SPLASHDAMAGE, //int splashDamage;
ASPAWN_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
- BIT_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ TEAM_ALIENS, //int team;
+ ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
ASPAWN_BT, //int buildTime;
@@ -68,70 +68,66 @@ buildableAttributes_t bg_buildableList[ ] =
ASPAWN_CREEPSIZE, //int creepSize;
qfalse, //qboolean dccTest;
qfalse, //qboolean transparentTest;
- qfalse, //qboolean reactorTest;
- qfalse, //qboolean replacable;
+ qfalse, //qboolean uniqueTest;
+ ASPAWN_VALUE, //int value;
},
{
- BA_A_BARRICADE, //int buildNum;
- "barricade", //char *buildName;
- "Barricade", //char *humanName;
- "team_alien_barricade",//char *entityName;
- { "models/buildables/barricade/barricade.md3", 0, 0, 0 },
- 1.0f, //float modelScale;
- { -35, -35, -15 }, //vec3_t mins;
- { 35, 35, 60 }, //vec3_t maxs;
- 0.0f, //float zOffset;
+ BA_A_OVERMIND, //int number;
+ "overmind", //char *name;
+ "Overmind", //char *humanName;
+ "A collective consciousness that controls all the alien structures "
+ "in its vicinity. It must be protected at all costs, since its "
+ "death will render alien structures defenseless.",
+ "team_alien_overmind", //char *entityName;
TR_GRAVITY, //trType_t traj;
0.0, //float bounce;
- BARRICADE_BP, //int buildPoints;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- BARRICADE_HEALTH, //int health;
- BARRICADE_REGEN, //int regenRate;
- BARRICADE_SPLASHDAMAGE,//int splashDamage;
- BARRICADE_SPLASHRADIUS,//int splashRadius;
+ OVERMIND_BP, //int buildPoints;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
+ OVERMIND_HEALTH, //int health;
+ OVERMIND_REGEN, //int regenRate;
+ OVERMIND_SPLASHDAMAGE, //int splashDamage;
+ OVERMIND_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
- BIT_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ TEAM_ALIENS, //int team;
+ ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
- 100, //int nextthink;
- BARRICADE_BT, //int buildTime;
+ OVERMIND_ATTACK_REPEAT, //int nextthink;
+ OVERMIND_BT, //int buildTime;
qfalse, //qboolean usable;
0, //int turretRange;
0, //int turretFireSpeed;
WP_NONE, //weapon_t turretProjType;
- 0.707f, //float minNormal;
+ 0.95f, //float minNormal;
qfalse, //qboolean invertNormal;
- qtrue, //qboolean creepTest;
- BARRICADE_CREEPSIZE, //int creepSize;
+ qfalse, //qboolean creepTest;
+ OVERMIND_CREEPSIZE, //int creepSize;
qfalse, //qboolean dccTest;
qfalse, //qboolean transparentTest;
- qfalse, //qboolean reactorTest;
- qfalse, //qboolean replaceable;
+ qtrue, //qboolean uniqueTest;
+ OVERMIND_VALUE, //int value;
},
{
- BA_A_BOOSTER, //int buildNum;
- "booster", //char *buildName;
- "Booster", //char *humanName;
- "team_alien_booster", //char *entityName;
- { "models/buildables/booster/booster.md3", 0, 0, 0 },
- 1.0f, //float modelScale;
- { -26, -26, -9 }, //vec3_t mins;
- { 26, 26, 9 }, //vec3_t maxs;
- 0.0f, //float zOffset;
+ BA_A_BARRICADE, //int number;
+ "barricade", //char *name;
+ "Barricade", //char *humanName;
+ "Used to obstruct corridors and doorways, hindering humans from "
+ "threatening the spawns and Overmind. Barricades will shrink "
+ "to allow aliens to pass over them, however.",
+ "team_alien_barricade", //char *entityName;
TR_GRAVITY, //trType_t traj;
0.0, //float bounce;
- BOOSTER_BP, //int buildPoints;
- ( 1 << S2 )|( 1 << S3 ), //int stages
- BOOSTER_HEALTH, //int health;
- BOOSTER_REGEN, //int regenRate;
- BOOSTER_SPLASHDAMAGE, //int splashDamage;
- BOOSTER_SPLASHRADIUS, //int splashRadius;
+ BARRICADE_BP, //int buildPoints;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
+ BARRICADE_HEALTH, //int health;
+ BARRICADE_REGEN, //int regenRate;
+ BARRICADE_SPLASHDAMAGE, //int splashDamage;
+ BARRICADE_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
- BIT_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ TEAM_ALIENS, //int team;
+ ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
- BOOSTER_BT, //int buildTime;
+ BARRICADE_BT, //int buildTime;
qfalse, //qboolean usable;
0, //int turretRange;
0, //int turretFireSpeed;
@@ -139,33 +135,31 @@ buildableAttributes_t bg_buildableList[ ] =
0.707f, //float minNormal;
qfalse, //qboolean invertNormal;
qtrue, //qboolean creepTest;
- BOOSTER_CREEPSIZE, //int creepSize;
+ BARRICADE_CREEPSIZE, //int creepSize;
qfalse, //qboolean dccTest;
- qtrue, //qboolean transparentTest;
- qfalse, //qboolean reactorTest;
- qtrue, //qboolean replacable;
+ qfalse, //qboolean transparentTest;
+ qfalse, //qboolean uniqueTest;
+ BARRICADE_VALUE, //int value;
},
{
- BA_A_ACIDTUBE, //int buildNum;
- "acid_tube", //char *buildName;
+ BA_A_ACIDTUBE, //int number;
+ "acid_tube", //char *name;
"Acid Tube", //char *humanName;
- "team_alien_acid_tube",//char *entityName;
- { "models/buildables/acid_tube/acid_tube.md3", 0, 0, 0 },
- 1.0f, //float modelScale;
- { -25, -25, -25 }, //vec3_t mins;
- { 25, 25, 25 }, //vec3_t maxs;
- -15.0f, //float zOffset;
+ "Ejects lethal poisonous acid at an approaching human. These "
+ "are highly effective when used in conjunction with a trapper "
+ "to hold the victim in place.",
+ "team_alien_acid_tube", //char *entityName;
TR_GRAVITY, //trType_t traj;
0.0, //float bounce;
ACIDTUBE_BP, //int buildPoints;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
ACIDTUBE_HEALTH, //int health;
ACIDTUBE_REGEN, //int regenRate;
ACIDTUBE_SPLASHDAMAGE, //int splashDamage;
ACIDTUBE_SPLASHRADIUS, //int splashRadius;
- MOD_ATUBE, //int meansOfDeath;
- BIT_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ MOD_ASPAWN, //int meansOfDeath;
+ TEAM_ALIENS, //int team;
+ ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
200, //int nextthink;
ACIDTUBE_BT, //int buildTime;
@@ -179,67 +173,28 @@ buildableAttributes_t bg_buildableList[ ] =
ACIDTUBE_CREEPSIZE, //int creepSize;
qfalse, //qboolean dccTest;
qfalse, //qboolean transparentTest;
- qfalse, //qboolean reactorTest;
- qfalse, //qboolean replacable;
+ qfalse, //qboolean uniqueTest;
+ ACIDTUBE_VALUE, //int value;
},
{
- BA_A_HIVE, //int buildNum;
- "hive", //char *buildName;
- "Hive", //char *humanName;
- "team_alien_hive", //char *entityName;
- { "models/buildables/acid_tube/acid_tube.md3", 0, 0, 0 },
- 1.0f, //float modelScale;
- { -35, -35, -25 }, //vec3_t mins;
- { 35, 35, 25 }, //vec3_t maxs;
- -15.0f, //float zOffset;
- TR_GRAVITY, //trType_t traj;
- 0.0, //float bounce;
- HIVE_BP, //int buildPoints;
- ( 1 << S3 ), //int stages
- HIVE_HEALTH, //int health;
- HIVE_REGEN, //int regenRate;
- HIVE_SPLASHDAMAGE, //int splashDamage;
- HIVE_SPLASHRADIUS, //int splashRadius;
- MOD_ASPAWN, //int meansOfDeath;
- BIT_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
- BANIM_IDLE1, //int idleAnim;
- 500, //int nextthink;
- HIVE_BT, //int buildTime;
- qfalse, //qboolean usable;
- 0, //int turretRange;
- 0, //int turretFireSpeed;
- WP_HIVE, //weapon_t turretProjType;
- 0.0f, //float minNormal;
- qtrue, //qboolean invertNormal;
- qtrue, //qboolean creepTest;
- HIVE_CREEPSIZE, //int creepSize;
- qfalse, //qboolean dccTest;
- qfalse, //qboolean transparentTest;
- qfalse, //qboolean reactorTest;
- qfalse, //qboolean replacable;
- },
- {
- BA_A_TRAPPER, //int buildNum;
- "trapper", //char *buildName;
+ BA_A_TRAPPER, //int number;
+ "trapper", //char *name;
"Trapper", //char *humanName;
+ "Fires a blob of adhesive spit at any non-alien in its line of "
+ "sight. This hinders their movement, making them an easy target "
+ "for other defensive structures or aliens.",
"team_alien_trapper", //char *entityName;
- { "models/buildables/trapper/trapper.md3", 0, 0, 0 },
- 1.0f, //float modelScale;
- { -15, -15, -15 }, //vec3_t mins;
- { 15, 15, 15 }, //vec3_t maxs;
- 0.0f, //float zOffset;
TR_GRAVITY, //trType_t traj;
0.0, //float bounce;
TRAPPER_BP, //int buildPoints;
- ( 1 << S2 )|( 1 << S3 ), //int stages //NEEDS ADV BUILDER SO S2 AND UP
+ ( 1 << S2 )|( 1 << S3 ), //int stages; //NEEDS ADV BUILDER SO S2 AND UP
TRAPPER_HEALTH, //int health;
TRAPPER_REGEN, //int regenRate;
TRAPPER_SPLASHDAMAGE, //int splashDamage;
TRAPPER_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
- BIT_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ TEAM_ALIENS, //int team;
+ ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
TRAPPER_BT, //int buildTime;
@@ -253,104 +208,98 @@ buildableAttributes_t bg_buildableList[ ] =
TRAPPER_CREEPSIZE, //int creepSize;
qfalse, //qboolean dccTest;
qtrue, //qboolean transparentTest;
- qfalse, //qboolean reactorTest;
- qfalse, //qboolean replacable;
+ qfalse, //qboolean uniqueTest;
+ TRAPPER_VALUE, //int value;
},
{
- BA_A_OVERMIND, //int buildNum;
- "overmind", //char *buildName;
- "Overmind", //char *humanName;
- "team_alien_overmind", //char *entityName;
- { "models/buildables/overmind/overmind.md3", 0, 0, 0 },
- 1.0f, //float modelScale;
- { -45, -45, -15 }, //vec3_t mins;
- { 45, 45, 95 }, //vec3_t maxs;
- 0.0f, //float zOffset;
+ BA_A_BOOSTER, //int number;
+ "booster", //char *name;
+ "Booster", //char *humanName;
+ "Laces the attacks of any alien that touches it with a poison "
+ "that will gradually deal damage to any humans exposed to it. "
+ "The booster also increases the rate of health regeneration for "
+ "any nearby aliens.",
+ "team_alien_booster", //char *entityName;
TR_GRAVITY, //trType_t traj;
0.0, //float bounce;
- OVERMIND_BP, //int buildPoints;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- OVERMIND_HEALTH, //int health;
- OVERMIND_REGEN, //int regenRate;
- OVERMIND_SPLASHDAMAGE, //int splashDamage;
- OVERMIND_SPLASHRADIUS, //int splashRadius;
+ BOOSTER_BP, //int buildPoints;
+ ( 1 << S2 )|( 1 << S3 ), //int stages;
+ BOOSTER_HEALTH, //int health;
+ BOOSTER_REGEN, //int regenRate;
+ BOOSTER_SPLASHDAMAGE, //int splashDamage;
+ BOOSTER_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
- BIT_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ TEAM_ALIENS, //int team;
+ ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
- OVERMIND_ATTACK_REPEAT,//int nextthink;
- OVERMIND_BT, //int buildTime;
+ 100, //int nextthink;
+ BOOSTER_BT, //int buildTime;
qfalse, //qboolean usable;
0, //int turretRange;
0, //int turretFireSpeed;
WP_NONE, //weapon_t turretProjType;
- 0.95f, //float minNormal;
+ 0.707f, //float minNormal;
qfalse, //qboolean invertNormal;
- qfalse, //qboolean creepTest;
- OVERMIND_CREEPSIZE, //int creepSize;
+ qtrue, //qboolean creepTest;
+ BOOSTER_CREEPSIZE, //int creepSize;
qfalse, //qboolean dccTest;
- qfalse, //qboolean transparentTest;
- qtrue, //qboolean reactorTest;
- qtrue, //qboolean replacable;
+ qtrue, //qboolean transparentTest;
+ qfalse, //qboolean uniqueTest;
+ BOOSTER_VALUE, //int value;
},
{
- BA_A_HOVEL, //int buildNum;
- "hovel", //char *buildName;
- "Hovel", //char *humanName;
- "team_alien_hovel", //char *entityName;
- { "models/buildables/hovel/hovel.md3", 0, 0, 0 },
- 1.0f, //float modelScale;
- { -50, -50, -20 }, //vec3_t mins;
- { 50, 50, 20 }, //vec3_t maxs;
- 0.0f, //float zOffset;
+ BA_A_HIVE, //int number;
+ "hive", //char *name;
+ "Hive", //char *humanName;
+ "Houses millions of tiny insectoid aliens. When a human "
+ "approaches this structure, the insectoids attack.",
+ "team_alien_hive", //char *entityName;
TR_GRAVITY, //trType_t traj;
0.0, //float bounce;
- HOVEL_BP, //int buildPoints;
- ( 1 << S3 ), //int stages
- HOVEL_HEALTH, //int health;
- HOVEL_REGEN, //int regenRate;
- HOVEL_SPLASHDAMAGE, //int splashDamage;
- HOVEL_SPLASHRADIUS, //int splashRadius;
+ HIVE_BP, //int buildPoints;
+ ( 1 << S3 ), //int stages;
+ HIVE_HEALTH, //int health;
+ HIVE_REGEN, //int regenRate;
+ HIVE_SPLASHDAMAGE, //int splashDamage;
+ HIVE_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
- BIT_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ TEAM_ALIENS, //int team;
+ ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
- 150, //int nextthink;
- HOVEL_BT, //int buildTime;
- qtrue, //qboolean usable;
+ 500, //int nextthink;
+ HIVE_BT, //int buildTime;
+ qfalse, //qboolean usable;
0, //int turretRange;
0, //int turretFireSpeed;
- WP_NONE, //weapon_t turretProjType;
- 0.95f, //float minNormal;
- qfalse, //qboolean invertNormal;
+ WP_HIVE, //weapon_t turretProjType;
+ 0.0f, //float minNormal;
+ qtrue, //qboolean invertNormal;
qtrue, //qboolean creepTest;
- HOVEL_CREEPSIZE, //int creepSize;
+ HIVE_CREEPSIZE, //int creepSize;
qfalse, //qboolean dccTest;
qfalse, //qboolean transparentTest;
- qtrue, //qboolean reactorTest;
- qfalse, //qboolean replacable;
+ qfalse, //qboolean uniqueTest;
+ HIVE_VALUE, //int value;
},
{
- BA_H_SPAWN, //int buildNum;
- "telenode", //char *buildName;
+ BA_H_SPAWN, //int number;
+ "telenode", //char *name;
"Telenode", //char *humanName;
+ "The most basic human structure. It provides a means for humans "
+ "to enter the battle arena. Without any of these the humans "
+ "cannot spawn and defeat is imminent.",
"team_human_spawn", //char *entityName;
- { "models/buildables/telenode/telenode.md3", 0, 0, 0 },
- 1.0f, //float modelScale;
- { -40, -40, -4 }, //vec3_t mins;
- { 40, 40, 4 }, //vec3_t maxs;
- 0.0f, //float zOffset;
TR_GRAVITY, //trType_t traj;
0.0, //float bounce;
HSPAWN_BP, //int buildPoints;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
HSPAWN_HEALTH, //int health;
0, //int regenRate;
HSPAWN_SPLASHDAMAGE, //int splashDamage;
HSPAWN_SPLASHRADIUS, //int splashRadius;
MOD_HSPAWN, //int meansOfDeath;
- BIT_HUMANS, //int team;
- ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
+ TEAM_HUMANS, //int team;
+ ( 1 << WP_HBUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
HSPAWN_BT, //int buildTime;
@@ -364,69 +313,28 @@ buildableAttributes_t bg_buildableList[ ] =
0, //int creepSize;
qfalse, //qboolean dccTest;
qtrue, //qboolean transparentTest;
- qfalse, //qboolean reactorTest;
- qfalse, //qboolean replacable;
- },
- {
- BA_H_MEDISTAT, //int buildNum;
- "medistat", //char *buildName;
- "Medistation", //char *humanName;
- "team_human_medistat", //char *entityName;
- { "models/buildables/medistat/medistat.md3", 0, 0, 0 },
- 1.0f, //float modelScale;
- { -35, -35, -7 }, //vec3_t mins;
- { 35, 35, 7 }, //vec3_t maxs;
- 0.0f, //float zOffset;
- TR_GRAVITY, //trType_t traj;
- 0.0, //float bounce;
- MEDISTAT_BP, //int buildPoints;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- MEDISTAT_HEALTH, //int health;
- 0, //int regenRate;
- MEDISTAT_SPLASHDAMAGE, //int splashDamage;
- MEDISTAT_SPLASHRADIUS, //int splashRadius;
- MOD_HSPAWN, //int meansOfDeath;
- BIT_HUMANS, //int team;
- ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
- BANIM_IDLE1, //int idleAnim;
- 100, //int nextthink;
- MEDISTAT_BT, //int buildTime;
- qfalse, //qboolean usable;
- 0, //int turretRange;
- 0, //int turretFireSpeed;
- WP_NONE, //weapon_t turretProjType;
- 0.95f, //float minNormal;
- qfalse, //qboolean invertNormal;
- qfalse, //qboolean creepTest;
- 0, //int creepSize;
- qfalse, //qboolean dccTest;
- qtrue, //qboolean transparentTest;
- qfalse, //qboolean reactorTest;
- qtrue, //qboolean replacable;
+ qfalse, //qboolean uniqueTest;
+ HSPAWN_VALUE, //int value;
},
{
- BA_H_MGTURRET, //int buildNum;
- "mgturret", //char *buildName;
+ BA_H_MGTURRET, //int number;
+ "mgturret", //char *name;
"Machinegun Turret", //char *humanName;
+ "Automated base defense that is effective against large targets "
+ "but slow to begin firing. Should always be "
+ "backed up by physical support.",
"team_human_mgturret", //char *entityName;
- { "models/buildables/mgturret/turret_base.md3",
- "models/buildables/mgturret/turret_barrel.md3",
- "models/buildables/mgturret/turret_top.md3", 0 },
- 1.0f, //float modelScale;
- { -25, -25, -20 }, //vec3_t mins;
- { 25, 25, 20 }, //vec3_t maxs;
- 0.0f, //float zOffset;
TR_GRAVITY, //trType_t traj;
0.0, //float bounce;
MGTURRET_BP, //int buildPoints;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
MGTURRET_HEALTH, //int health;
0, //int regenRate;
MGTURRET_SPLASHDAMAGE, //int splashDamage;
MGTURRET_SPLASHRADIUS, //int splashRadius;
MOD_HSPAWN, //int meansOfDeath;
- BIT_HUMANS, //int team;
- ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
+ TEAM_HUMANS, //int team;
+ ( 1 << WP_HBUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
50, //int nextthink;
MGTURRET_BT, //int buildTime;
@@ -440,30 +348,28 @@ buildableAttributes_t bg_buildableList[ ] =
0, //int creepSize;
qfalse, //qboolean dccTest;
qtrue, //qboolean transparentTest;
- qfalse, //qboolean reactorTest;
- qfalse, //qboolean replacable;
+ qfalse, //qboolean uniqueTest;
+ MGTURRET_VALUE, //int value;
},
{
- BA_H_TESLAGEN, //int buildNum;
- "tesla", //char *buildName;
+ BA_H_TESLAGEN, //int number;
+ "tesla", //char *name;
"Tesla Generator", //char *humanName;
+ "A structure equipped with a strong electrical attack that fires "
+ "instantly and always hits its target. It is effective against smaller "
+ "aliens and for consolidating basic defense.",
"team_human_tesla", //char *entityName;
- { "models/buildables/tesla/tesla.md3", 0, 0, 0 },
- 1.0f, //float modelScale;
- { -22, -22, -40 }, //vec3_t mins;
- { 22, 22, 40 }, //vec3_t maxs;
- 0.0f, //float zOffset;
TR_GRAVITY, //trType_t traj;
0.0, //float bounce;
TESLAGEN_BP, //int buildPoints;
- ( 1 << S3 ), //int stages
+ ( 1 << S3 ), //int stages;
TESLAGEN_HEALTH, //int health;
0, //int regenRate;
TESLAGEN_SPLASHDAMAGE, //int splashDamage;
TESLAGEN_SPLASHRADIUS, //int splashRadius;
MOD_HSPAWN, //int meansOfDeath;
- BIT_HUMANS, //int team;
- ( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
+ TEAM_HUMANS, //int team;
+ ( 1 << WP_HBUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
150, //int nextthink;
TESLAGEN_BT, //int buildTime;
@@ -475,32 +381,65 @@ buildableAttributes_t bg_buildableList[ ] =
qfalse, //qboolean invertNormal;
qfalse, //qboolean creepTest;
0, //int creepSize;
- qtrue, //qboolean dccTest;
+ qfalse, //qboolean dccTest;
qtrue, //qboolean transparentTest;
- qfalse, //qboolean reactorTest;
- qfalse, //qboolean replacable;
+ qfalse, //qboolean uniqueTest;
+ TESLAGEN_VALUE, //int value;
},
{
- BA_H_DCC, //int buildNum;
- "dcc", //char *buildName;
+ BA_H_ARMOURY, //int number;
+ "arm", //char *name;
+ "Armoury", //char *humanName;
+ "An essential part of the human base, providing a means "
+ "to upgrade the basic human equipment. A range of upgrades "
+ "and weapons are available for sale from the armoury.",
+ "team_human_armoury", //char *entityName;
+ TR_GRAVITY, //trType_t traj;
+ 0.0, //float bounce;
+ ARMOURY_BP, //int buildPoints;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
+ ARMOURY_HEALTH, //int health;
+ 0, //int regenRate;
+ ARMOURY_SPLASHDAMAGE, //int splashDamage;
+ ARMOURY_SPLASHRADIUS, //int splashRadius;
+ MOD_HSPAWN, //int meansOfDeath;
+ TEAM_HUMANS, //int team;
+ ( 1 << WP_HBUILD ), //weapon_t buildWeapon;
+ BANIM_IDLE1, //int idleAnim;
+ 100, //int nextthink;
+ ARMOURY_BT, //int buildTime;
+ qtrue, //qboolean usable;
+ 0, //int turretRange;
+ 0, //int turretFireSpeed;
+ WP_NONE, //weapon_t turretProjType;
+ 0.95f, //float minNormal;
+ qfalse, //qboolean invertNormal;
+ qfalse, //qboolean creepTest;
+ 0, //int creepSize;
+ qfalse, //qboolean dccTest;
+ qfalse, //qboolean transparentTest;
+ qfalse, //qboolean uniqueTest;
+ ARMOURY_VALUE, //int value;
+ },
+ {
+ BA_H_DCC, //int number;
+ "dcc", //char *name;
"Defence Computer", //char *humanName;
+ "A structure that enables self-repair functionality in "
+ "human structures. Each Defence Computer built increases "
+ "repair rate slightly.",
"team_human_dcc", //char *entityName;
- { "models/buildables/dcc/dcc.md3", 0, 0, 0 },
- 1.0f, //float modelScale;
- { -35, -35, -13 }, //vec3_t mins;
- { 35, 35, 47 }, //vec3_t maxs;
- 0.0f, //float zOffset;
TR_GRAVITY, //trType_t traj;
0.0, //float bounce;
DC_BP, //int buildPoints;
- ( 1 << S2 )|( 1 << S3 ), //int stages
+ ( 1 << S2 )|( 1 << S3 ), //int stages;
DC_HEALTH, //int health;
0, //int regenRate;
DC_SPLASHDAMAGE, //int splashDamage;
DC_SPLASHRADIUS, //int splashRadius;
MOD_HSPAWN, //int meansOfDeath;
- BIT_HUMANS, //int team;
- ( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
+ TEAM_HUMANS, //int team;
+ ( 1 << WP_HBUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
DC_BT, //int buildTime;
@@ -514,34 +453,33 @@ buildableAttributes_t bg_buildableList[ ] =
0, //int creepSize;
qfalse, //qboolean dccTest;
qfalse, //qboolean transparentTest;
- qfalse, //qboolean reactorTest;
- qtrue, //qboolean replacable;
+ qfalse, //qboolean uniqueTest;
+ DC_VALUE, //int value;
},
{
- BA_H_ARMOURY, //int buildNum;
- "arm", //char *buildName;
- "Armoury", //char *humanName;
- "team_human_armoury", //char *entityName;
- { "models/buildables/arm/arm.md3", 0, 0, 0 },
- 1.0f, //float modelScale;
- { -40, -40, -13 }, //vec3_t mins;
- { 40, 40, 50 }, //vec3_t maxs;
- 0.0f, //float zOffset;
+ BA_H_MEDISTAT, //int number;
+ "medistat", //char *name;
+ "Medistation", //char *humanName;
+ "A structure that automatically restores "
+ "the health and stamina of any human that stands on it. "
+ "It may only be used by one person at a time. This structure "
+ "also issues medkits.",
+ "team_human_medistat", //char *entityName;
TR_GRAVITY, //trType_t traj;
0.0, //float bounce;
- ARMOURY_BP, //int buildPoints;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- ARMOURY_HEALTH, //int health;
+ MEDISTAT_BP, //int buildPoints;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
+ MEDISTAT_HEALTH, //int health;
0, //int regenRate;
- ARMOURY_SPLASHDAMAGE, //int splashDamage;
- ARMOURY_SPLASHRADIUS, //int splashRadius;
+ MEDISTAT_SPLASHDAMAGE, //int splashDamage;
+ MEDISTAT_SPLASHRADIUS, //int splashRadius;
MOD_HSPAWN, //int meansOfDeath;
- BIT_HUMANS, //int team;
- ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
+ TEAM_HUMANS, //int team;
+ ( 1 << WP_HBUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
- ARMOURY_BT, //int buildTime;
- qtrue, //qboolean usable;
+ MEDISTAT_BT, //int buildTime;
+ qfalse, //qboolean usable;
0, //int turretRange;
0, //int turretFireSpeed;
WP_NONE, //weapon_t turretProjType;
@@ -550,33 +488,31 @@ buildableAttributes_t bg_buildableList[ ] =
qfalse, //qboolean creepTest;
0, //int creepSize;
qfalse, //qboolean dccTest;
- qfalse, //qboolean transparentTest;
- qfalse, //qboolean reactorTest;
- qtrue, //qboolean replacable;
+ qtrue, //qboolean transparentTest;
+ qfalse, //qboolean uniqueTest;
+ MEDISTAT_VALUE, //int value;
},
{
- BA_H_REACTOR, //int buildNum;
- "reactor", //char *buildName;
+ BA_H_REACTOR, //int number;
+ "reactor", //char *name;
"Reactor", //char *humanName;
+ "All structures except the telenode rely on a reactor to operate. "
+ "The reactor provides power for all the human structures either "
+ "directly or via repeaters. Only one reactor can be built at a time.",
"team_human_reactor", //char *entityName;
- { "models/buildables/reactor/reactor.md3", 0, 0, 0 },
- 1.0f, //float modelScale;
- { -50, -50, -15 }, //vec3_t mins;
- { 50, 50, 95 }, //vec3_t maxs;
- 0.0f, //float zOffset;
TR_GRAVITY, //trType_t traj;
0.0, //float bounce;
REACTOR_BP, //int buildPoints;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
REACTOR_HEALTH, //int health;
0, //int regenRate;
REACTOR_SPLASHDAMAGE, //int splashDamage;
REACTOR_SPLASHRADIUS, //int splashRadius;
MOD_HSPAWN, //int meansOfDeath;
- BIT_HUMANS, //int team;
- ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
+ TEAM_HUMANS, //int team;
+ ( 1 << WP_HBUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
- REACTOR_ATTACK_REPEAT, //int nextthink;
+ REACTOR_ATTACK_DCC_REPEAT, //int nextthink;
REACTOR_BT, //int buildTime;
qtrue, //qboolean usable;
0, //int turretRange;
@@ -588,30 +524,28 @@ buildableAttributes_t bg_buildableList[ ] =
0, //int creepSize;
qfalse, //qboolean dccTest;
qfalse, //qboolean transparentTest;
- qtrue, //qboolean reactorTest;
- qtrue, //qboolean replacable;
+ qtrue, //qboolean uniqueTest;
+ REACTOR_VALUE, //int value;
},
{
- BA_H_REPEATER, //int buildNum;
- "repeater", //char *buildName;
+ BA_H_REPEATER, //int number;
+ "repeater", //char *name;
"Repeater", //char *humanName;
+ "A power distributor that transmits power from the reactor "
+ "to remote locations, so that bases may be built far "
+ "from the reactor.",
"team_human_repeater", //char *entityName;
- { "models/buildables/repeater/repeater.md3", 0, 0, 0 },
- 1.0f, //float modelScale;
- { -15, -15, -15 }, //vec3_t mins;
- { 15, 15, 25 }, //vec3_t maxs;
- 0.0f, //float zOffset;
TR_GRAVITY, //trType_t traj;
0.0, //float bounce;
REPEATER_BP, //int buildPoints;
- ( 1 << S2 )|( 1 << S3 ), //int stages
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
REPEATER_HEALTH, //int health;
0, //int regenRate;
REPEATER_SPLASHDAMAGE, //int splashDamage;
REPEATER_SPLASHRADIUS, //int splashRadius;
MOD_HSPAWN, //int meansOfDeath;
- BIT_HUMANS, //int team;
- ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
+ TEAM_HUMANS, //int team;
+ ( 1 << WP_HBUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
REPEATER_BT, //int buildTime;
@@ -625,757 +559,115 @@ buildableAttributes_t bg_buildableList[ ] =
0, //int creepSize;
qfalse, //qboolean dccTest;
qfalse, //qboolean transparentTest;
- qfalse, //qboolean reactorTest;
- qtrue, //qboolean replacable;
+ qfalse, //qboolean uniqueTest;
+ REPEATER_VALUE, //int value;
}
};
-int bg_numBuildables = sizeof( bg_buildableList ) / sizeof( bg_buildableList[ 0 ] );
+size_t bg_numBuildables = ARRAY_LEN( bg_buildableList );
-//separate from bg_buildableList to work around char struct init bug
-buildableAttributeOverrides_t bg_buildableOverrideList[ BA_NUM_BUILDABLES ];
+static const buildableAttributes_t nullBuildable = { 0 };
/*
==============
-BG_FindBuildNumForName
+BG_BuildableByName
==============
*/
-int BG_FindBuildNumForName( char *name )
+const buildableAttributes_t *BG_BuildableByName( const char *name )
{
int i;
for( i = 0; i < bg_numBuildables; i++ )
{
- if( !Q_stricmp( bg_buildableList[ i ].buildName, name ) )
- return bg_buildableList[ i ].buildNum;
+ if( !Q_stricmp( bg_buildableList[ i ].name, name ) )
+ return &bg_buildableList[ i ];
}
- //wimp out
- return BA_NONE;
+ return &nullBuildable;
}
/*
==============
-BG_FindBuildNumForEntityName
+BG_BuildableByEntityName
==============
*/
-int BG_FindBuildNumForEntityName( char *name )
+const buildableAttributes_t *BG_BuildableByEntityName( const char *name )
{
int i;
for( i = 0; i < bg_numBuildables; i++ )
{
if( !Q_stricmp( bg_buildableList[ i ].entityName, name ) )
- return bg_buildableList[ i ].buildNum;
+ return &bg_buildableList[ i ];
}
- //wimp out
- return BA_NONE;
+ return &nullBuildable;
}
/*
==============
-BG_FindNameForBuildNum
+BG_Buildable
==============
*/
-char *BG_FindNameForBuildable( int bclass )
+const buildableAttributes_t *BG_Buildable( buildable_t buildable )
{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- return bg_buildableList[ i ].buildName;
- }
-
- //wimp out
- return 0;
-}
-
-/*
-==============
-BG_FindHumanNameForBuildNum
-==============
-*/
-char *BG_FindHumanNameForBuildable( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- return bg_buildableList[ i ].humanName;
- }
-
- //wimp out
- return 0;
+ return ( buildable > BA_NONE && buildable < BA_NUM_BUILDABLES ) ?
+ &bg_buildableList[ buildable - 1 ] : &nullBuildable;
}
/*
==============
-BG_FindEntityNameForBuildNum
+BG_BuildableAllowedInStage
==============
*/
-char *BG_FindEntityNameForBuildable( int bclass )
+qboolean BG_BuildableAllowedInStage( buildable_t buildable,
+ stage_t stage )
{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- return bg_buildableList[ i ].entityName;
- }
+ int stages = BG_Buildable( buildable )->stages;
- //wimp out
- return 0;
+ if( stages & ( 1 << stage ) )
+ return qtrue;
+ else
+ return qfalse;
}
-/*
-==============
-BG_FindModelsForBuildNum
-==============
-*/
-char *BG_FindModelsForBuildable( int bclass, int modelNum )
-{
- int i;
-
- if( bg_buildableOverrideList[ bclass ].models[ modelNum ][ 0 ] != 0 )
- return bg_buildableOverrideList[ bclass ].models[ modelNum ];
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- return bg_buildableList[ i ].models[ modelNum ];
- }
-
- //wimp out
- return 0;
-}
+static buildableConfig_t bg_buildableConfigList[ BA_NUM_BUILDABLES ];
/*
==============
-BG_FindModelScaleForBuildable
+BG_BuildableConfig
==============
*/
-float BG_FindModelScaleForBuildable( int bclass )
+buildableConfig_t *BG_BuildableConfig( buildable_t buildable )
{
- int i;
-
- if( bg_buildableOverrideList[ bclass ].modelScale != 0.0f )
- return bg_buildableOverrideList[ bclass ].modelScale;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- return bg_buildableList[ i ].modelScale;
- }
-
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindModelScaleForBuildable( %d )\n", bclass );
- return 1.0f;
+ return &bg_buildableConfigList[ buildable ];
}
/*
==============
-BG_FindBBoxForBuildable
+BG_BuildableBoundingBox
==============
*/
-void BG_FindBBoxForBuildable( int bclass, vec3_t mins, vec3_t maxs )
+void BG_BuildableBoundingBox( buildable_t buildable,
+ vec3_t mins, vec3_t maxs )
{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- if( mins != NULL )
- {
- VectorCopy( bg_buildableList[ i ].mins, mins );
-
- if( VectorLength( bg_buildableOverrideList[ bclass ].mins ) )
- VectorCopy( bg_buildableOverrideList[ bclass ].mins, mins );
- }
-
- if( maxs != NULL )
- {
- VectorCopy( bg_buildableList[ i ].maxs, maxs );
-
- if( VectorLength( bg_buildableOverrideList[ bclass ].maxs ) )
- VectorCopy( bg_buildableOverrideList[ bclass ].maxs, maxs );
- }
-
- return;
- }
- }
+ buildableConfig_t *buildableConfig = BG_BuildableConfig( buildable );
if( mins != NULL )
- VectorCopy( bg_buildableList[ 0 ].mins, mins );
+ VectorCopy( buildableConfig->mins, mins );
if( maxs != NULL )
- VectorCopy( bg_buildableList[ 0 ].maxs, maxs );
-}
-
-/*
-==============
-BG_FindZOffsetForBuildable
-==============
-*/
-float BG_FindZOffsetForBuildable( int bclass )
-{
- int i;
-
- if( bg_buildableOverrideList[ bclass ].zOffset != 0.0f )
- return bg_buildableOverrideList[ bclass ].zOffset;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].zOffset;
- }
- }
-
- return 0.0f;
-}
-
-/*
-==============
-BG_FindTrajectoryForBuildable
-==============
-*/
-trType_t BG_FindTrajectoryForBuildable( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].traj;
- }
- }
-
- return TR_GRAVITY;
-}
-
-/*
-==============
-BG_FindBounceForBuildable
-==============
-*/
-float BG_FindBounceForBuildable( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].bounce;
- }
- }
-
- return 0.0;
-}
-
-/*
-==============
-BG_FindBuildPointsForBuildable
-==============
-*/
-int BG_FindBuildPointsForBuildable( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].buildPoints;
- }
- }
-
- return 1000;
-}
-
-/*
-==============
-BG_FindStagesForBuildable
-==============
-*/
-qboolean BG_FindStagesForBuildable( int bclass, stage_t stage )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- if( bg_buildableList[ i ].stages & ( 1 << stage ) )
- return qtrue;
- else
- return qfalse;
- }
- }
-
- return qfalse;
-}
-
-/*
-==============
-BG_FindHealthForBuildable
-==============
-*/
-int BG_FindHealthForBuildable( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].health;
- }
- }
-
- return 1000;
-}
-
-/*
-==============
-BG_FindRegenRateForBuildable
-==============
-*/
-int BG_FindRegenRateForBuildable( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].regenRate;
- }
- }
-
- return 0;
-}
-
-/*
-==============
-BG_FindSplashDamageForBuildable
-==============
-*/
-int BG_FindSplashDamageForBuildable( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].splashDamage;
- }
- }
-
- return 50;
-}
-
-/*
-==============
-BG_FindSplashRadiusForBuildable
-==============
-*/
-int BG_FindSplashRadiusForBuildable( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].splashRadius;
- }
- }
-
- return 200;
-}
-
-/*
-==============
-BG_FindMODForBuildable
-==============
-*/
-int BG_FindMODForBuildable( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].meansOfDeath;
- }
- }
-
- return MOD_UNKNOWN;
-}
-
-/*
-==============
-BG_FindTeamForBuildable
-==============
-*/
-int BG_FindTeamForBuildable( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].team;
- }
- }
-
- return BIT_NONE;
-}
-
-/*
-==============
-BG_FindBuildWeaponForBuildable
-==============
-*/
-weapon_t BG_FindBuildWeaponForBuildable( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].buildWeapon;
- }
- }
-
- return WP_NONE;
-}
-
-/*
-==============
-BG_FindAnimForBuildable
-==============
-*/
-int BG_FindAnimForBuildable( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].idleAnim;
- }
- }
-
- return BANIM_IDLE1;
-}
-
-/*
-==============
-BG_FindNextThinkForBuildable
-==============
-*/
-int BG_FindNextThinkForBuildable( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].nextthink;
- }
- }
-
- return 100;
-}
-
-/*
-==============
-BG_FindBuildTimeForBuildable
-==============
-*/
-int BG_FindBuildTimeForBuildable( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].buildTime;
- }
- }
-
- return 10000;
-}
-
-/*
-==============
-BG_FindUsableForBuildable
-==============
-*/
-qboolean BG_FindUsableForBuildable( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].usable;
- }
- }
-
- return qfalse;
-}
-
-/*
-==============
-BG_FindFireSpeedForBuildable
-==============
-*/
-int BG_FindFireSpeedForBuildable( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].turretFireSpeed;
- }
- }
-
- return 1000;
-}
-
-/*
-==============
-BG_FindRangeForBuildable
-==============
-*/
-int BG_FindRangeForBuildable( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].turretRange;
- }
- }
-
- return 1000;
-}
-
-/*
-==============
-BG_FindProjTypeForBuildable
-==============
-*/
-weapon_t BG_FindProjTypeForBuildable( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].turretProjType;
- }
- }
-
- return WP_NONE;
-}
-
-/*
-==============
-BG_FindMinNormalForBuildable
-==============
-*/
-float BG_FindMinNormalForBuildable( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].minNormal;
- }
- }
-
- return 0.707f;
-}
-
-/*
-==============
-BG_FindInvertNormalForBuildable
-==============
-*/
-qboolean BG_FindInvertNormalForBuildable( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].invertNormal;
- }
- }
-
- return qfalse;
-}
-
-/*
-==============
-BG_FindCreepTestForBuildable
-==============
-*/
-int BG_FindCreepTestForBuildable( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].creepTest;
- }
- }
-
- return qfalse;
-}
-
-/*
-==============
-BG_FindCreepSizeForBuildable
-==============
-*/
-int BG_FindCreepSizeForBuildable( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].creepSize;
- }
- }
-
- return CREEP_BASESIZE;
-}
-
-/*
-==============
-BG_FindDCCTestForBuildable
-==============
-*/
-int BG_FindDCCTestForBuildable( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].dccTest;
- }
- }
-
- return qfalse;
-}
-
-/*
-==============
-BG_FindUniqueTestForBuildable
-==============
-*/
-int BG_FindUniqueTestForBuildable( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].reactorTest;
- }
- }
-
- return qfalse;
-}
-
-/*
-==============
-BG_FindReplaceableTestForBuildable
-==============
-*/
-qboolean BG_FindReplaceableTestForBuildable( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].replaceable;
- }
- }
- return qfalse;
-}
-
-/*
-==============
-BG_FindOverrideForBuildable
-==============
-*/
-static buildableAttributeOverrides_t *BG_FindOverrideForBuildable( int bclass )
-{
- return &bg_buildableOverrideList[ bclass ];
-}
-
-/*
-==============
-BG_FindTransparentTestForBuildable
-==============
-*/
-qboolean BG_FindTransparentTestForBuildable( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].transparentTest;
- }
- }
- return qfalse;
+ VectorCopy( buildableConfig->maxs, maxs );
}
/*
======================
BG_ParseBuildableFile
-Parses a configuration file describing a builable
+Parses a configuration file describing a buildable
======================
*/
-static qboolean BG_ParseBuildableFile( const char *filename, buildableAttributeOverrides_t *bao )
+static qboolean BG_ParseBuildableFile( const char *filename, buildableConfig_t *bc )
{
char *text_p;
int i;
@@ -1384,12 +676,24 @@ static qboolean BG_ParseBuildableFile( const char *filename, buildableAttributeO
char text[ 20000 ];
fileHandle_t f;
float scale;
+ int defined = 0;
+ enum
+ {
+ MODEL = 1 << 0,
+ MODELSCALE = 1 << 1,
+ MINS = 1 << 2,
+ MAXS = 1 << 3,
+ ZOFFSET = 1 << 4
+ };
// load the file
len = trap_FS_FOpenFile( filename, &f, FS_READ );
if( len < 0 )
+ {
+ Com_Printf( S_COLOR_RED "ERROR: Buildable file %s doesn't exist\n", filename );
return qfalse;
+ }
if( len == 0 || len >= sizeof( text ) - 1 )
{
@@ -1436,8 +740,9 @@ static qboolean BG_ParseBuildableFile( const char *filename, buildableAttributeO
if( !token )
break;
- Q_strncpyz( bao->models[ index ], token, sizeof( bao->models[ 0 ] ) );
+ Q_strncpyz( bc->models[ index ], token, sizeof( bc->models[ 0 ] ) );
+ defined |= MODEL;
continue;
}
else if( !Q_stricmp( token, "modelScale" ) )
@@ -1451,8 +756,9 @@ static qboolean BG_ParseBuildableFile( const char *filename, buildableAttributeO
if( scale < 0.0f )
scale = 0.0f;
- bao->modelScale = scale;
+ bc->modelScale = scale;
+ defined |= MODELSCALE;
continue;
}
else if( !Q_stricmp( token, "mins" ) )
@@ -1463,9 +769,10 @@ static qboolean BG_ParseBuildableFile( const char *filename, buildableAttributeO
if( !token )
break;
- bao->mins[ i ] = atof( token );
+ bc->mins[ i ] = atof( token );
}
+ defined |= MINS;
continue;
}
else if( !Q_stricmp( token, "maxs" ) )
@@ -1476,9 +783,10 @@ static qboolean BG_ParseBuildableFile( const char *filename, buildableAttributeO
if( !token )
break;
- bao->maxs[ i ] = atof( token );
+ bc->maxs[ i ] = atof( token );
}
+ defined |= MAXS;
continue;
}
else if( !Q_stricmp( token, "zOffset" ) )
@@ -1491,8 +799,9 @@ static qboolean BG_ParseBuildableFile( const char *filename, buildableAttributeO
offset = atof( token );
- bao->zOffset = offset;
+ bc->zOffset = offset;
+ defined |= ZOFFSET;
continue;
}
@@ -1501,59 +810,62 @@ static qboolean BG_ParseBuildableFile( const char *filename, buildableAttributeO
return qfalse;
}
+ if( !( defined & MODEL ) ) token = "model";
+ else if( !( defined & MODELSCALE ) ) token = "modelScale";
+ else if( !( defined & MINS ) ) token = "mins";
+ else if( !( defined & MAXS ) ) token = "maxs";
+ else if( !( defined & ZOFFSET ) ) token = "zOffset";
+ else token = "";
+
+ if( strlen( token ) > 0 )
+ {
+ Com_Printf( S_COLOR_RED "ERROR: %s not defined in %s\n",
+ token, filename );
+ return qfalse;
+ }
+
return qtrue;
}
/*
===============
-BG_InitBuildableOverrides
-
-Set any overrides specfied by file
+BG_InitBuildableConfigs
===============
*/
-void BG_InitBuildableOverrides( void )
+void BG_InitBuildableConfigs( void )
{
- int i;
- buildableAttributeOverrides_t *bao;
+ int i;
+ buildableConfig_t *bc;
for( i = BA_NONE + 1; i < BA_NUM_BUILDABLES; i++ )
{
- bao = BG_FindOverrideForBuildable( i );
+ bc = BG_BuildableConfig( i );
+ Com_Memset( bc, 0, sizeof( buildableConfig_t ) );
- BG_ParseBuildableFile( va( "overrides/buildables/%s.cfg", BG_FindNameForBuildable( i ) ), bao );
+ BG_ParseBuildableFile( va( "configs/buildables/%s.cfg",
+ BG_Buildable( i )->name ), bc );
}
}
////////////////////////////////////////////////////////////////////////////////
-classAttributes_t bg_classList[ ] =
+static const classAttributes_t bg_classList[ ] =
{
{
- PCL_NONE, //int classnum;
- "spectator", //char *className;
- "Spectator", //char *humanName;
- "", //char *modelname;
- 1.0f, //float modelScale;
- "", //char *skinname;
- 1.0f, //float shadowScale;
- "", //char *hudname;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- { -15, -15, -15 }, //vec3_t mins;
- { 15, 15, 15 }, //vec3_t maxs;
- { 15, 15, 15 }, //vec3_t crouchmaxs;
- { -15, -15, -15 }, //vec3_t deadmins;
- { 15, 15, 15 }, //vec3_t deadmaxs;
- 0.0f, //float zOffset
- 0, 0, //int viewheight, crouchviewheight;
+ PCL_NONE, //int number;
+ "spectator", //char *name;
+ "",
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
0, //int health;
0.0f, //float fallDamage;
- 0, //int regenRate;
+ 0.0f, //float regenRate;
0, //int abilities;
- WP_NONE, //weapon_t startWeapon
+ WP_NONE, //weapon_t startWeapon;
0.0f, //float buildDist;
90, //int fov;
0.000f, //float bob;
1.0f, //float bobCycle;
+ 0.0f, //float landBob;
0, //int steptime;
600, //float speed;
10.0f, //float acceleration;
@@ -1567,31 +879,21 @@ classAttributes_t bg_classList[ ] =
0 //int value;
},
{
- PCL_ALIEN_BUILDER0, //int classnum;
- "builder", //char *className;
- "Builder", //char *humanName;
- "builder", //char *modelname;
- 1.0f, //float modelScale;
- "default", //char *skinname;
- 1.0f, //float shadowScale;
- "alien_builder_hud", //char *hudname;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- { -15, -15, -20 }, //vec3_t mins;
- { 15, 15, 20 }, //vec3_t maxs;
- { 15, 15, 20 }, //vec3_t crouchmaxs;
- { -15, -15, -4 }, //vec3_t deadmins;
- { 15, 15, 4 }, //vec3_t deadmaxs;
- 0.0f, //float zOffset
- 0, 0, //int viewheight, crouchviewheight;
+ PCL_ALIEN_BUILDER0, //int number;
+ "builder", //char *name;
+ "Responsible for building and maintaining all the alien structures. "
+ "Has a weak melee slash attack.",
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
ABUILDER_HEALTH, //int health;
0.2f, //float fallDamage;
- ABUILDER_REGEN, //int regenRate;
- SCA_TAKESFALLDAMAGE|SCA_FOVWARPS|SCA_ALIENSENSE,//int abilities;
- WP_ABUILD, //weapon_t startWeapon
+ ABUILDER_REGEN, //float regenRate;
+ SCA_TAKESFALLDAMAGE|SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
+ WP_ABUILD, //weapon_t startWeapon;
95.0f, //float buildDist;
- 80, //int fov;
+ 110, //int fov;
0.001f, //float bob;
2.0f, //float bobCycle;
+ 4.5f, //float landBob;
150, //int steptime;
ABUILDER_SPEED, //float speed;
10.0f, //float acceleration;
@@ -1600,36 +902,27 @@ classAttributes_t bg_classList[ ] =
100.0f, //float stopSpeed;
195.0f, //float jumpMagnitude;
1.0f, //float knockbackScale;
- { PCL_ALIEN_BUILDER0_UPG, PCL_ALIEN_LEVEL0, PCL_NONE }, //int children[ 3 ];
+ { PCL_ALIEN_BUILDER0_UPG, PCL_ALIEN_LEVEL0, PCL_NONE }, //int children[ 3 ];
ABUILDER_COST, //int cost;
ABUILDER_VALUE //int value;
},
{
- PCL_ALIEN_BUILDER0_UPG, //int classnum;
- "builderupg", //char *classname;
- "Advanced Builder", //char *humanname;
- "builder", //char *modelname;
- 1.0f, //float modelScale;
- "advanced", //char *skinname;
- 1.0f, //float shadowScale;
- "alien_builder_hud", //char *hudname;
- ( 1 << S2 )|( 1 << S3 ), //int stages
- { -20, -20, -20 }, //vec3_t mins;
- { 20, 20, 20 }, //vec3_t maxs;
- { 20, 20, 20 }, //vec3_t crouchmaxs;
- { -20, -20, -4 }, //vec3_t deadmins;
- { 20, 20, 4 }, //vec3_t deadmaxs;
- 0.0f, //float zOffset
- 0, 0, //int viewheight, crouchviewheight;
+ PCL_ALIEN_BUILDER0_UPG, //int number;
+ "builderupg", //char *name;
+ "Similar to the base Granger, except that in addition to "
+ "being able to build structures it has a spit attack "
+ "that slows victims and the ability to crawl on walls.",
+ ( 1 << S2 )|( 1 << S3 ), //int stages;
ABUILDER_UPG_HEALTH, //int health;
- 0.0f, //float fallDamage;
- ABUILDER_UPG_REGEN, //int regenRate;
- SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities;
- WP_ABUILD2, //weapon_t startWeapon
+ 0.2f, //float fallDamage;
+ ABUILDER_UPG_REGEN, //float regenRate;
+ SCA_TAKESFALLDAMAGE|SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities;
+ WP_ABUILD2, //weapon_t startWeapon;
105.0f, //float buildDist;
110, //int fov;
0.001f, //float bob;
2.0f, //float bobCycle;
+ 4.5f, //float landBob;
100, //int steptime;
ABUILDER_UPG_SPEED, //float speed;
10.0f, //float acceleration;
@@ -1643,32 +936,21 @@ classAttributes_t bg_classList[ ] =
ABUILDER_UPG_VALUE //int value;
},
{
- PCL_ALIEN_LEVEL0, //int classnum;
- "level0", //char *classname;
- "Soldier", //char *humanname;
- "jumper", //char *modelname;
- 0.2f, //float modelScale;
- "default", //char *skinname;
- 0.3f, //float shadowScale;
- "alien_general_hud", //char *hudname;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- { -15, -15, -15 }, //vec3_t mins;
- { 15, 15, 15 }, //vec3_t maxs;
- { 15, 15, 15 }, //vec3_t crouchmaxs;
- { -15, -15, -4 }, //vec3_t deadmins;
- { 15, 15, 4 }, //vec3_t deadmaxs;
- -8.0f, //float zOffset
- 0, 0, //int viewheight, crouchviewheight;
+ PCL_ALIEN_LEVEL0, //int number;
+ "level0", //char *name;
+ "Has a lethal reflexive bite and the ability to crawl on "
+ "walls and ceilings.",
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
LEVEL0_HEALTH, //int health;
0.0f, //float fallDamage;
- LEVEL0_REGEN, //int regenRate;
- SCA_WALLCLIMBER|SCA_NOWEAPONDRIFT|
- SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
- WP_ALEVEL0, //weapon_t startWeapon
+ LEVEL0_REGEN, //float regenRate;
+ SCA_WALLCLIMBER|SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
+ WP_ALEVEL0, //weapon_t startWeapon;
0.0f, //float buildDist;
140, //int fov;
0.0f, //float bob;
2.5f, //float bobCycle;
+ 0.0f, //float landBob;
25, //int steptime;
LEVEL0_SPEED, //float speed;
10.0f, //float acceleration;
@@ -1682,188 +964,138 @@ classAttributes_t bg_classList[ ] =
LEVEL0_VALUE //int value;
},
{
- PCL_ALIEN_LEVEL1, //int classnum;
- "level1", //char *classname;
- "Hydra", //char *humanname;
- "spitter", //char *modelname;
- 0.6f, //float modelScale;
- "default", //char *skinname;
- 1.0f, //float shadowScale;
- "alien_general_hud", //char *hudname;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- { -18, -18, -18 }, //vec3_t mins;
- { 18, 18, 18 }, //vec3_t maxs;
- { 18, 18, 18 }, //vec3_t crouchmaxs;
- { -18, -18, -4 }, //vec3_t deadmins;
- { 18, 18, 4 }, //vec3_t deadmaxs;
- 0.0f, //float zOffset
- 0, 0, //int viewheight, crouchviewheight;
+ PCL_ALIEN_LEVEL1, //int number;
+ "level1", //char *name;
+ "A support class able to crawl on walls and ceilings. Its melee "
+ "attack is most effective when combined with the ability to grab "
+ "and hold its victims in place. Provides a weak healing aura "
+ "that accelerates the healing rate of nearby aliens.",
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
LEVEL1_HEALTH, //int health;
0.0f, //float fallDamage;
- LEVEL1_REGEN, //int regenRate;
- SCA_NOWEAPONDRIFT|
- SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities;
- WP_ALEVEL1, //weapon_t startWeapon
+ LEVEL1_REGEN, //float regenRate;
+ SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities;
+ WP_ALEVEL1, //weapon_t startWeapon;
0.0f, //float buildDist;
120, //int fov;
0.001f, //float bob;
1.8f, //float bobCycle;
+ 0.0f, //float landBob;
60, //int steptime;
LEVEL1_SPEED, //float speed;
10.0f, //float acceleration;
1.0f, //float airAcceleration;
6.0f, //float friction;
300.0f, //float stopSpeed;
- 270.0f, //float jumpMagnitude;
+ 310.0f, //float jumpMagnitude;
1.2f, //float knockbackScale;
- { PCL_ALIEN_LEVEL2, PCL_ALIEN_LEVEL1_UPG, PCL_NONE }, //int children[ 3 ];
- LEVEL1_COST, //int cost;
- LEVEL1_VALUE //int value;
+ { PCL_ALIEN_LEVEL2, PCL_ALIEN_LEVEL1_UPG, PCL_NONE }, //int children[ 3 ];
+ LEVEL1_COST, //int cost;
+ LEVEL1_VALUE //int value;
},
{
- PCL_ALIEN_LEVEL1_UPG, //int classnum;
- "level1upg", //char *classname;
- "Hydra Upgrade", //char *humanname;
- "spitter", //char *modelname;
- 0.7f, //float modelScale;
- "blue", //char *skinname;
- 1.0f, //float shadowScale;
- "alien_general_hud", //char *hudname;
- ( 1 << S2 )|( 1 << S3 ), //int stages
- { -20, -20, -20 }, //vec3_t mins;
- { 20, 20, 20 }, //vec3_t maxs;
- { 20, 20, 20 }, //vec3_t crouchmaxs;
- { -20, -20, -4 }, //vec3_t deadmins;
- { 20, 20, 4 }, //vec3_t deadmaxs;
- 0.0f, //float zOffset
- 0, 0, //int viewheight, crouchviewheight;
+ PCL_ALIEN_LEVEL1_UPG, //int number;
+ "level1upg", //char *name;
+ "In addition to the basic Basilisk abilities, the Advanced "
+ "Basilisk sprays a poisonous gas which disorients any "
+ "nearby humans. Has a strong healing aura that "
+ "that accelerates the healing rate of nearby aliens.",
+ ( 1 << S2 )|( 1 << S3 ), //int stages;
LEVEL1_UPG_HEALTH, //int health;
0.0f, //float fallDamage;
- LEVEL1_UPG_REGEN, //int regenRate;
- SCA_NOWEAPONDRIFT|SCA_FOVWARPS|
- SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities;
- WP_ALEVEL1_UPG, //weapon_t startWeapon
+ LEVEL1_UPG_REGEN, //float regenRate;
+ SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities;
+ WP_ALEVEL1_UPG, //weapon_t startWeapon;
0.0f, //float buildDist;
120, //int fov;
0.001f, //float bob;
1.8f, //float bobCycle;
+ 0.0f, //float landBob;
60, //int steptime;
LEVEL1_UPG_SPEED, //float speed;
10.0f, //float acceleration;
1.0f, //float airAcceleration;
6.0f, //float friction;
300.0f, //float stopSpeed;
- 270.0f, //float jumpMagnitude;
+ 310.0f, //float jumpMagnitude;
1.1f, //float knockbackScale;
{ PCL_ALIEN_LEVEL2, PCL_NONE, PCL_NONE }, //int children[ 3 ];
LEVEL1_UPG_COST, //int cost;
LEVEL1_UPG_VALUE //int value;
},
{
- PCL_ALIEN_LEVEL2, //int classnum;
- "level2", //char *classname;
- "Chimera", //char *humanname;
- "tarantula", //char *modelname;
- 0.75f, //float modelScale;
- "default", //char *skinname;
- 1.0f, //float shadowScale;
- "alien_general_hud", //char *hudname;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- { -22, -22, -22 }, //vec3_t mins;
- { 22, 22, 22 }, //vec3_t maxs;
- { 22, 22, 22 }, //vec3_t crouchmaxs;
- { -22, -22, -4 }, //vec3_t deadmins;
- { 22, 22, 4 }, //vec3_t deadmaxs;
- 0.0f, //float zOffset
- 10, 10, //int viewheight, crouchviewheight;
+ PCL_ALIEN_LEVEL2, //int number;
+ "level2", //char *name;
+ "Has a melee attack and the ability to jump off walls. This "
+ "allows the Marauder to gather great speed in enclosed areas.",
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
LEVEL2_HEALTH, //int health;
0.0f, //float fallDamage;
- LEVEL2_REGEN, //int regenRate;
- SCA_NOWEAPONDRIFT|SCA_WALLJUMPER|
- SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
- WP_ALEVEL2, //weapon_t startWeapon
+ LEVEL2_REGEN, //float regenRate;
+ SCA_WALLJUMPER|SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
+ WP_ALEVEL2, //weapon_t startWeapon;
0.0f, //float buildDist;
90, //int fov;
0.001f, //float bob;
1.5f, //float bobCycle;
+ 0.0f, //float landBob;
80, //int steptime;
LEVEL2_SPEED, //float speed;
10.0f, //float acceleration;
- 2.0f, //float airAcceleration;
+ 3.0f, //float airAcceleration;
6.0f, //float friction;
100.0f, //float stopSpeed;
- 400.0f, //float jumpMagnitude;
+ 380.0f, //float jumpMagnitude;
0.8f, //float knockbackScale;
- { PCL_ALIEN_LEVEL3, PCL_ALIEN_LEVEL2_UPG, PCL_NONE }, //int children[ 3 ];
+ { PCL_ALIEN_LEVEL3, PCL_ALIEN_LEVEL2_UPG, PCL_NONE }, //int children[ 3 ];
LEVEL2_COST, //int cost;
LEVEL2_VALUE //int value;
},
{
- PCL_ALIEN_LEVEL2_UPG, //int classnum;
- "level2upg", //char *classname;
- "Chimera Upgrade", //char *humanname;
- "tarantula", //char *modelname;
- 0.9f, //float modelScale;
- "red", //char *skinname;
- 1.0f, //float shadowScale;
- "alien_general_hud", //char *hudname;
- ( 1 << S2 )|( 1 << S3 ), //int stages
- { -24, -24, -24 }, //vec3_t mins;
- { 24, 24, 24 }, //vec3_t maxs;
- { 24, 24, 24 }, //vec3_t crouchmaxs;
- { -24, -24, -4 }, //vec3_t deadmins;
- { 24, 24, 4 }, //vec3_t deadmaxs;
- 0.0f, //float zOffset
- 12, 12, //int viewheight, crouchviewheight;
+ PCL_ALIEN_LEVEL2_UPG, //int number;
+ "level2upg", //char *name;
+ "The Advanced Marauder has all the abilities of the basic Marauder "
+ "with the addition of an area effect electric shock attack.",
+ ( 1 << S2 )|( 1 << S3 ), //int stages;
LEVEL2_UPG_HEALTH, //int health;
0.0f, //float fallDamage;
- LEVEL2_UPG_REGEN, //int regenRate;
- SCA_NOWEAPONDRIFT|SCA_WALLJUMPER|
- SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
- WP_ALEVEL2_UPG, //weapon_t startWeapon
+ LEVEL2_UPG_REGEN, //float regenRate;
+ SCA_WALLJUMPER|SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
+ WP_ALEVEL2_UPG, //weapon_t startWeapon;
0.0f, //float buildDist;
90, //int fov;
0.001f, //float bob;
1.5f, //float bobCycle;
+ 0.0f, //float landBob;
80, //int steptime;
LEVEL2_UPG_SPEED, //float speed;
10.0f, //float acceleration;
- 2.0f, //float airAcceleration;
+ 3.0f, //float airAcceleration;
6.0f, //float friction;
100.0f, //float stopSpeed;
- 400.0f, //float jumpMagnitude;
+ 380.0f, //float jumpMagnitude;
0.7f, //float knockbackScale;
{ PCL_ALIEN_LEVEL3, PCL_NONE, PCL_NONE }, //int children[ 3 ];
LEVEL2_UPG_COST, //int cost;
LEVEL2_UPG_VALUE //int value;
},
{
- PCL_ALIEN_LEVEL3, //int classnum;
- "level3", //char *classname;
- "Dragoon", //char *humanname;
- "prowl", //char *modelname;
- 1.0f, //float modelScale;
- "default", //char *skinname;
- 1.0f, //float shadowScale;
- "alien_general_hud", //char *hudname;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- { -32, -32, -21 }, //vec3_t mins;
- { 32, 32, 21 }, //vec3_t maxs;
- { 32, 32, 21 }, //vec3_t crouchmaxs;
- { -32, -32, -4 }, //vec3_t deadmins;
- { 32, 32, 4 }, //vec3_t deadmaxs;
- 0.0f, //float zOffset
- 24, 24, //int viewheight, crouchviewheight;
+ PCL_ALIEN_LEVEL3, //int number;
+ "level3", //char *name;
+ "Possesses a melee attack and the pounce ability, which may "
+ "be used as both an attack and a means to reach remote "
+ "locations inaccessible from the ground.",
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
LEVEL3_HEALTH, //int health;
0.0f, //float fallDamage;
- LEVEL3_REGEN, //int regenRate;
- SCA_NOWEAPONDRIFT|
- SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
- WP_ALEVEL3, //weapon_t startWeapon
+ LEVEL3_REGEN, //float regenRate;
+ SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
+ WP_ALEVEL3, //weapon_t startWeapon;
0.0f, //float buildDist;
110, //int fov;
0.0005f, //float bob;
1.3f, //float bobCycle;
+ 0.0f, //float landBob;
90, //int steptime;
LEVEL3_SPEED, //float speed;
10.0f, //float acceleration;
@@ -1872,37 +1104,27 @@ classAttributes_t bg_classList[ ] =
200.0f, //float stopSpeed;
270.0f, //float jumpMagnitude;
0.5f, //float knockbackScale;
- { PCL_ALIEN_LEVEL4, PCL_ALIEN_LEVEL3_UPG, PCL_NONE }, //int children[ 3 ];
+ { PCL_ALIEN_LEVEL4, PCL_ALIEN_LEVEL3_UPG, PCL_NONE }, //int children[ 3 ];
LEVEL3_COST, //int cost;
LEVEL3_VALUE //int value;
},
{
- PCL_ALIEN_LEVEL3_UPG, //int classnum;
- "level3upg", //char *classname;
- "Dragoon Upgrade", //char *humanname;
- "prowl", //char *modelname;
- 1.0f, //float modelScale;
- "default", //char *skinname;
- 1.0f, //float shadowScale;
- "alien_general_hud", //char *hudname;
- ( 1 << S3 ), //int stages
- { -32, -32, -21 }, //vec3_t mins;
- { 32, 32, 21 }, //vec3_t maxs;
- { 32, 32, 21 }, //vec3_t crouchmaxs;
- { -32, -32, -4 }, //vec3_t deadmins;
- { 32, 32, 4 }, //vec3_t deadmaxs;
- 0.0f, //float zOffset
- 27, 27, //int viewheight, crouchviewheight;
+ PCL_ALIEN_LEVEL3_UPG, //int number;
+ "level3upg", //char *name;
+ "In addition to the basic Dragoon abilities, the Advanced "
+ "Dragoon has 3 barbs which may be used to attack humans "
+ "from a distance.",
+ ( 1 << S2 )|( 1 << S3 ), //int stages;
LEVEL3_UPG_HEALTH, //int health;
0.0f, //float fallDamage;
- LEVEL3_UPG_REGEN, //int regenRate;
- SCA_NOWEAPONDRIFT|
- SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
- WP_ALEVEL3_UPG, //weapon_t startWeapon
+ LEVEL3_UPG_REGEN, //float regenRate;
+ SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
+ WP_ALEVEL3_UPG, //weapon_t startWeapon;
0.0f, //float buildDist;
110, //int fov;
0.0005f, //float bob;
1.3f, //float bobCycle;
+ 0.0f, //float landBob;
90, //int steptime;
LEVEL3_UPG_SPEED, //float speed;
10.0f, //float acceleration;
@@ -1916,32 +1138,23 @@ classAttributes_t bg_classList[ ] =
LEVEL3_UPG_VALUE //int value;
},
{
- PCL_ALIEN_LEVEL4, //int classnum;
- "level4", //char *classname;
- "Big Mofo", //char *humanname;
- "mofo", //char *modelname;
- 1.0f, //float modelScale;
- "default", //char *skinname;
- 2.0f, //float shadowScale;
- "alien_general_hud", //char *hudname;
- ( 1 << S3 ), //int stages
- { -30, -30, -20 }, //vec3_t mins;
- { 30, 30, 20 }, //vec3_t maxs;
- { 30, 30, 20 }, //vec3_t crouchmaxs;
- { -15, -15, -4 }, //vec3_t deadmins;
- { 15, 15, 4 }, //vec3_t deadmaxs;
- 0.0f, //float zOffset
- 35, 35, //int viewheight, crouchviewheight;
+ PCL_ALIEN_LEVEL4, //int number;
+ "level4", //char *name;
+ "A large alien with a strong melee attack, this class can "
+ "also charge at enemy humans and structures, inflicting "
+ "great damage. Any humans or their structures caught under "
+ "a falling Tyrant will be crushed by its weight.",
+ ( 1 << S3 ), //int stages;
LEVEL4_HEALTH, //int health;
0.0f, //float fallDamage;
- LEVEL4_REGEN, //int regenRate;
- SCA_NOWEAPONDRIFT|
- SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
- WP_ALEVEL4, //weapon_t startWeapon
+ LEVEL4_REGEN, //float regenRate;
+ SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
+ WP_ALEVEL4, //weapon_t startWeapon;
0.0f, //float buildDist;
90, //int fov;
0.001f, //float bob;
1.1f, //float bobCycle;
+ 0.0f, //float landBob;
100, //int steptime;
LEVEL4_SPEED, //float speed;
10.0f, //float acceleration;
@@ -1955,32 +1168,20 @@ classAttributes_t bg_classList[ ] =
LEVEL4_VALUE //int value;
},
{
- PCL_HUMAN, //int classnum;
- "human_base", //char *classname;
- "Human", //char *humanname;
- "sarge", //char *modelname;
- 1.0f, //float modelScale;
- "default", //char *skinname;
- 1.0f, //float shadowScale;
- "human_hud", //char *hudname;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- { -15, -15, -24 }, //vec3_t mins;
- { 15, 15, 32 }, //vec3_t maxs;
- { 15, 15, 16 }, //vec3_t crouchmaxs;
- { -15, -15, -4 }, //vec3_t deadmins;
- { 15, 15, 4 }, //vec3_t deadmaxs;
- 0.0f, //float zOffset
- 26, 12, //int viewheight, crouchviewheight;
+ PCL_HUMAN, //int number;
+ "human_base", //char *name;
+ "",
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
100, //int health;
1.0f, //float fallDamage;
- 0, //int regenRate;
- SCA_TAKESFALLDAMAGE|
- SCA_CANUSELADDERS, //int abilities;
- WP_NONE, //special-cased in g_client.c //weapon_t startWeapon
+ 0.0f, //float regenRate;
+ SCA_TAKESFALLDAMAGE|SCA_CANUSELADDERS, //int abilities;
+ WP_NONE, //special-cased in g_client.c //weapon_t startWeapon;
110.0f, //float buildDist;
90, //int fov;
0.002f, //float bob;
1.0f, //float bobCycle;
+ 8.0f, //float landBob;
100, //int steptime;
1.0f, //float speed;
10.0f, //float acceleration;
@@ -1991,684 +1192,120 @@ classAttributes_t bg_classList[ ] =
1.0f, //float knockbackScale;
{ PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ];
0, //int cost;
- 0 //int value;
+ ALIEN_CREDITS_PER_KILL //int value;
},
{
- PCL_HUMAN_BSUIT, //int classnum;
- "human_bsuit", //char *classname;
- "bsuit", //char *humanname;
- "keel", //char *modelname;
- 1.0f, //float modelScale;
- "default", //char *skinname;
- 1.0f, //float shadowScale;
- "human_hud", //char *hudname;
- ( 1 << S3 ), //int stages
- { -15, -15, -38 }, //vec3_t mins;
- { 15, 15, 38 }, //vec3_t maxs;
- { 15, 15, 38 }, //vec3_t crouchmaxs;
- { -15, -15, -4 }, //vec3_t deadmins;
- { 15, 15, 4 }, //vec3_t deadmaxs;
- -16.0f, //float zOffset
- 35, 35, //int viewheight, crouchviewheight;
+ PCL_HUMAN_BSUIT, //int number;
+ "human_bsuit", //char *name;
+ "",
+ ( 1 << S3 ), //int stages;
100, //int health;
1.0f, //float fallDamage;
- 0, //int regenRate;
- SCA_TAKESFALLDAMAGE|
- SCA_CANUSELADDERS, //int abilities;
- WP_NONE, //special-cased in g_client.c //weapon_t startWeapon
+ 0.0f, //float regenRate;
+ SCA_TAKESFALLDAMAGE|SCA_CANUSELADDERS, //int abilities;
+ WP_NONE, //special-cased in g_client.c //weapon_t startWeapon;
110.0f, //float buildDist;
90, //int fov;
0.002f, //float bob;
1.0f, //float bobCycle;
+ 5.0f, //float landBob;
100, //int steptime;
1.0f, //float speed;
10.0f, //float acceleration;
1.0f, //float airAcceleration;
6.0f, //float friction;
100.0f, //float stopSpeed;
- 270.0f, //float jumpMagnitude;
+ 220.0f, //float jumpMagnitude;
1.0f, //float knockbackScale;
{ PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ];
0, //int cost;
- 0 //int value;
- },
-};
-
-int bg_numPclasses = sizeof( bg_classList ) / sizeof( bg_classList[ 0 ] );
-
-//separate from bg_classList to work around char struct init bug
-classAttributeOverrides_t bg_classOverrideList[ PCL_NUM_CLASSES ];
-
-/*
-==============
-BG_FindClassNumForName
-==============
-*/
-int BG_FindClassNumForName( char *name )
-{
- int i;
-
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( !Q_stricmp( bg_classList[ i ].className, name ) )
- return bg_classList[ i ].classNum;
- }
-
- //wimp out
- return PCL_NONE;
-}
-
-/*
-==============
-BG_FindNameForClassNum
-==============
-*/
-char *BG_FindNameForClassNum( int pclass )
-{
- int i;
-
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
- return bg_classList[ i ].className;
+ ALIEN_CREDITS_PER_KILL //int value;
}
+};
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindNameForClassNum\n" );
- //wimp out
- return 0;
-}
-
-/*
-==============
-BG_FindHumanNameForClassNum
-==============
-*/
-char *BG_FindHumanNameForClassNum( int pclass )
-{
- int i;
-
- if( bg_classOverrideList[ pclass ].humanName[ 0 ] != 0 )
- return bg_classOverrideList[ pclass ].humanName;
-
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
- return bg_classList[ i ].humanName;
- }
-
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindHumanNameForClassNum\n" );
- //wimp out
- return 0;
-}
-
-/*
-==============
-BG_FindModelNameForClass
-==============
-*/
-char *BG_FindModelNameForClass( int pclass )
-{
- int i;
-
- if( bg_classOverrideList[ pclass ].modelName[ 0 ] != 0 )
- return bg_classOverrideList[ pclass ].modelName;
+size_t bg_numClasses = ARRAY_LEN( bg_classList );
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
- return bg_classList[ i ].modelName;
- }
-
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindModelNameForClass\n" );
- //note: must return a valid modelName!
- return bg_classList[ 0 ].modelName;
-}
+static const classAttributes_t nullClass = { 0 };
/*
==============
-BG_FindModelScaleForClass
+BG_ClassByName
==============
*/
-float BG_FindModelScaleForClass( int pclass )
+const classAttributes_t *BG_ClassByName( const char *name )
{
int i;
- if( bg_classOverrideList[ pclass ].modelScale != 0.0f )
- return bg_classOverrideList[ pclass ].modelScale;
-
- for( i = 0; i < bg_numPclasses; i++ )
+ for( i = 0; i < bg_numClasses; i++ )
{
- if( bg_classList[ i ].classNum == pclass )
- {
- return bg_classList[ i ].modelScale;
- }
+ if( !Q_stricmp( bg_classList[ i ].name, name ) )
+ return &bg_classList[ i ];
}
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindModelScaleForClass( %d )\n", pclass );
- return 1.0f;
+ return &nullClass;
}
/*
==============
-BG_FindSkinNameForClass
+BG_Class
==============
*/
-char *BG_FindSkinNameForClass( int pclass )
+const classAttributes_t *BG_Class( class_t class )
{
- int i;
-
- if( bg_classOverrideList[ pclass ].skinName[ 0 ] != 0 )
- return bg_classOverrideList[ pclass ].skinName;
-
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
- return bg_classList[ i ].skinName;
- }
-
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindSkinNameForClass\n" );
- //note: must return a valid modelName!
- return bg_classList[ 0 ].skinName;
+ return ( class >= PCL_NONE && class < PCL_NUM_CLASSES ) ?
+ &bg_classList[ class ] : &nullClass;
}
/*
==============
-BG_FindShadowScaleForClass
+BG_ClassAllowedInStage
==============
*/
-float BG_FindShadowScaleForClass( int pclass )
+qboolean BG_ClassAllowedInStage( class_t class,
+ stage_t stage )
{
- int i;
+ int stages = BG_Class( class )->stages;
- if( bg_classOverrideList[ pclass ].shadowScale != 0.0f )
- return bg_classOverrideList[ pclass ].shadowScale;
-
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
- {
- return bg_classList[ i ].shadowScale;
- }
- }
-
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindShadowScaleForClass( %d )\n", pclass );
- return 1.0f;
+ return stages & ( 1 << stage );
}
-/*
-==============
-BG_FindHudNameForClass
-==============
-*/
-char *BG_FindHudNameForClass( int pclass )
-{
- int i;
-
- if( bg_classOverrideList[ pclass ].hudName[ 0 ] != 0 )
- return bg_classOverrideList[ pclass ].hudName;
-
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
- return bg_classList[ i ].hudName;
- }
-
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindHudNameForClass\n" );
- //note: must return a valid hudName!
- return bg_classList[ 0 ].hudName;
-}
+static classConfig_t bg_classConfigList[ PCL_NUM_CLASSES ];
/*
==============
-BG_FindStagesForClass
+BG_ClassConfig
==============
*/
-qboolean BG_FindStagesForClass( int pclass, stage_t stage )
+classConfig_t *BG_ClassConfig( class_t class )
{
- int i;
-
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
- {
- if( bg_classList[ i ].stages & ( 1 << stage ) )
- return qtrue;
- else
- return qfalse;
- }
- }
-
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindStagesForClass\n" );
- return qfalse;
+ return &bg_classConfigList[ class ];
}
/*
==============
-BG_FindBBoxForClass
+BG_ClassBoundingBox
==============
*/
-void BG_FindBBoxForClass( int pclass, vec3_t mins, vec3_t maxs, vec3_t cmaxs, vec3_t dmins, vec3_t dmaxs )
+void BG_ClassBoundingBox( class_t class,
+ vec3_t mins, vec3_t maxs,
+ vec3_t cmaxs, vec3_t dmins, vec3_t dmaxs )
{
- int i;
-
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
- {
- if( mins != NULL )
- {
- VectorCopy( bg_classList[ i ].mins, mins );
-
- if( VectorLength( bg_classOverrideList[ pclass ].mins ) )
- VectorCopy( bg_classOverrideList[ pclass ].mins, mins );
- }
-
- if( maxs != NULL )
- {
- VectorCopy( bg_classList[ i ].maxs, maxs );
-
- if( VectorLength( bg_classOverrideList[ pclass ].maxs ) )
- VectorCopy( bg_classOverrideList[ pclass ].maxs, maxs );
- }
-
- if( cmaxs != NULL )
- {
- VectorCopy( bg_classList[ i ].crouchMaxs, cmaxs );
-
- if( VectorLength( bg_classOverrideList[ pclass ].crouchMaxs ) )
- VectorCopy( bg_classOverrideList[ pclass ].crouchMaxs, cmaxs );
- }
-
- if( dmins != NULL )
- {
- VectorCopy( bg_classList[ i ].deadMins, dmins );
-
- if( VectorLength( bg_classOverrideList[ pclass ].deadMins ) )
- VectorCopy( bg_classOverrideList[ pclass ].deadMins, dmins );
- }
-
- if( dmaxs != NULL )
- {
- VectorCopy( bg_classList[ i ].deadMaxs, dmaxs );
-
- if( VectorLength( bg_classOverrideList[ pclass ].deadMaxs ) )
- VectorCopy( bg_classOverrideList[ pclass ].deadMaxs, dmaxs );
- }
-
- return;
- }
- }
+ classConfig_t *classConfig = BG_ClassConfig( class );
if( mins != NULL )
- VectorCopy( bg_classList[ 0 ].mins, mins );
+ VectorCopy( classConfig->mins, mins );
if( maxs != NULL )
- VectorCopy( bg_classList[ 0 ].maxs, maxs );
+ VectorCopy( classConfig->maxs, maxs );
if( cmaxs != NULL )
- VectorCopy( bg_classList[ 0 ].crouchMaxs, cmaxs );
+ VectorCopy( classConfig->crouchMaxs, cmaxs );
if( dmins != NULL )
- VectorCopy( bg_classList[ 0 ].deadMins, dmins );
+ VectorCopy( classConfig->deadMins, dmins );
if( dmaxs != NULL )
- VectorCopy( bg_classList[ 0 ].deadMaxs, dmaxs );
-}
-
-/*
-==============
-BG_FindZOffsetForClass
-==============
-*/
-float BG_FindZOffsetForClass( int pclass )
-{
- int i;
-
- if( bg_classOverrideList[ pclass ].zOffset != 0.0f )
- return bg_classOverrideList[ pclass ].zOffset;
-
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
- {
- return bg_classList[ i ].zOffset;
- }
- }
-
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindZOffsetForClass\n" );
- return 0.0f;
-}
-
-/*
-==============
-BG_FindViewheightForClass
-==============
-*/
-void BG_FindViewheightForClass( int pclass, int *viewheight, int *cViewheight )
-{
- int i;
- int vh = 0;
- int cvh = 0;
-
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
- {
- vh = bg_classList[ i ].viewheight;
- cvh = bg_classList[ i ].crouchViewheight;
- break;
- }
- }
-
- if( bg_classOverrideList[ pclass ].viewheight != 0 )
- vh = bg_classOverrideList[ pclass ].viewheight;
- if( bg_classOverrideList[ pclass ].crouchViewheight != 0 )
- cvh = bg_classOverrideList[ pclass ].crouchViewheight;
-
-
- if( vh == 0 )
- vh = bg_classList[ 0 ].viewheight;
- if( cvh == 0 )
- cvh = bg_classList[ 0 ].crouchViewheight;
-
- if( viewheight != NULL )
- *viewheight = vh;
- if( cViewheight != NULL )
- *cViewheight = cvh;
-}
-
-/*
-==============
-BG_FindHealthForClass
-==============
-*/
-int BG_FindHealthForClass( int pclass )
-{
- int i;
-
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
- {
- return bg_classList[ i ].health;
- }
- }
-
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindHealthForClass\n" );
- return 100;
-}
-
-/*
-==============
-BG_FindFallDamageForClass
-==============
-*/
-float BG_FindFallDamageForClass( int pclass )
-{
- int i;
-
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
- {
- return bg_classList[ i ].fallDamage;
- }
- }
-
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindFallDamageForClass\n" );
- return 100;
-}
-
-/*
-==============
-BG_FindRegenRateForClass
-==============
-*/
-int BG_FindRegenRateForClass( int pclass )
-{
- int i;
-
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
- {
- return bg_classList[ i ].regenRate;
- }
- }
-
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindRegenRateForClass\n" );
- return 0;
-}
-
-/*
-==============
-BG_FindFovForClass
-==============
-*/
-int BG_FindFovForClass( int pclass )
-{
- int i;
-
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
- {
- return bg_classList[ i ].fov;
- }
- }
-
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindFovForClass\n" );
- return 90;
-}
-
-/*
-==============
-BG_FindBobForClass
-==============
-*/
-float BG_FindBobForClass( int pclass )
-{
- int i;
-
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
- {
- return bg_classList[ i ].bob;
- }
- }
-
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindBobForClass\n" );
- return 0.002;
-}
-
-/*
-==============
-BG_FindBobCycleForClass
-==============
-*/
-float BG_FindBobCycleForClass( int pclass )
-{
- int i;
-
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
- {
- return bg_classList[ i ].bobCycle;
- }
- }
-
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindBobCycleForClass\n" );
- return 1.0f;
-}
-
-/*
-==============
-BG_FindSpeedForClass
-==============
-*/
-float BG_FindSpeedForClass( int pclass )
-{
- int i;
-
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
- {
- return bg_classList[ i ].speed;
- }
- }
-
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindSpeedForClass\n" );
- return 1.0f;
-}
-
-/*
-==============
-BG_FindAccelerationForClass
-==============
-*/
-float BG_FindAccelerationForClass( int pclass )
-{
- int i;
-
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
- {
- return bg_classList[ i ].acceleration;
- }
- }
-
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindAccelerationForClass\n" );
- return 10.0f;
-}
-
-/*
-==============
-BG_FindAirAccelerationForClass
-==============
-*/
-float BG_FindAirAccelerationForClass( int pclass )
-{
- int i;
-
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
- {
- return bg_classList[ i ].airAcceleration;
- }
- }
-
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindAirAccelerationForClass\n" );
- return 1.0f;
-}
-
-/*
-==============
-BG_FindFrictionForClass
-==============
-*/
-float BG_FindFrictionForClass( int pclass )
-{
- int i;
-
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
- {
- return bg_classList[ i ].friction;
- }
- }
-
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindFrictionForClass\n" );
- return 6.0f;
-}
-
-/*
-==============
-BG_FindStopSpeedForClass
-==============
-*/
-float BG_FindStopSpeedForClass( int pclass )
-{
- int i;
-
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
- {
- return bg_classList[ i ].stopSpeed;
- }
- }
-
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindStopSpeedForClass\n" );
- return 100.0f;
-}
-
-/*
-==============
-BG_FindJumpMagnitudeForClass
-==============
-*/
-float BG_FindJumpMagnitudeForClass( int pclass )
-{
- int i;
-
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
- {
- return bg_classList[ i ].jumpMagnitude;
- }
- }
-
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindJumpMagnitudeForClass\n" );
- return 270.0f;
-}
-
-/*
-==============
-BG_FindKnockbackScaleForClass
-==============
-*/
-float BG_FindKnockbackScaleForClass( int pclass )
-{
- int i;
-
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
- {
- return bg_classList[ i ].knockbackScale;
- }
- }
-
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindKnockbackScaleForClass\n" );
- return 1.0f;
-}
-
-/*
-==============
-BG_FindSteptimeForClass
-==============
-*/
-int BG_FindSteptimeForClass( int pclass )
-{
- int i;
-
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
- {
- return bg_classList[ i ].steptime;
- }
- }
-
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindSteptimeForClass\n" );
- return 200;
+ VectorCopy( classConfig->deadMaxs, dmaxs );
}
/*
@@ -2676,61 +1313,11 @@ int BG_FindSteptimeForClass( int pclass )
BG_ClassHasAbility
==============
*/
-qboolean BG_ClassHasAbility( int pclass, int ability )
-{
- int i;
-
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
- {
- return ( bg_classList[ i ].abilities & ability );
- }
- }
-
- return qfalse;
-}
-
-/*
-==============
-BG_FindStartWeaponForClass
-==============
-*/
-weapon_t BG_FindStartWeaponForClass( int pclass )
+qboolean BG_ClassHasAbility( class_t class, int ability )
{
- int i;
+ int abilities = BG_Class( class )->abilities;
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
- {
- return bg_classList[ i ].startWeapon;
- }
- }
-
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindStartWeaponForClass\n" );
- return WP_NONE;
-}
-
-/*
-==============
-BG_FindBuildDistForClass
-==============
-*/
-float BG_FindBuildDistForClass( int pclass )
-{
- int i;
-
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
- {
- return bg_classList[ i ].buildDist;
- }
- }
-
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindBuildDistForClass\n" );
- return 0.0f;
+ return abilities & ability;
}
/*
@@ -2738,95 +1325,78 @@ float BG_FindBuildDistForClass( int pclass )
BG_ClassCanEvolveFromTo
==============
*/
-int BG_ClassCanEvolveFromTo( int fclass, int tclass, int credits, int num )
+int BG_ClassCanEvolveFromTo( class_t fclass,
+ class_t tclass,
+ int credits, int stage,
+ int cost )
{
- int i, j, cost;
-
- cost = BG_FindCostOfClass( tclass );
+ int i, j, best, value;
- //base case
- if( credits < cost )
+ if( credits < cost || fclass == PCL_NONE || tclass == PCL_NONE ||
+ fclass == tclass )
return -1;
- if( fclass == PCL_NONE || tclass == PCL_NONE )
- return -1;
-
- for( i = 0; i < bg_numPclasses; i++ )
+ for( i = 0; i < bg_numClasses; i++ )
{
- if( bg_classList[ i ].classNum == fclass )
- {
- for( j = 0; j < 3; j++ )
- if( bg_classList[ i ].children[ j ] == tclass )
- return num + cost;
+ if( bg_classList[ i ].number != fclass )
+ continue;
- for( j = 0; j < 3; j++ )
- {
- int sub;
+ best = credits + 1;
+ for( j = 0; j < 3; j++ )
+ {
+ int thruClass, evolveCost;
+
+ thruClass = bg_classList[ i ].children[ j ];
+ if( thruClass == PCL_NONE || !BG_ClassAllowedInStage( thruClass, stage ) ||
+ !BG_ClassIsAllowed( thruClass ) )
+ continue;
- cost = BG_FindCostOfClass( bg_classList[ i ].children[ j ] );
- sub = BG_ClassCanEvolveFromTo( bg_classList[ i ].children[ j ],
- tclass, credits - cost, num + cost );
- if( sub >= 0 )
- return sub;
- }
+ evolveCost = BG_Class( thruClass )->cost * ALIEN_CREDITS_PER_KILL;
+ if( thruClass == tclass )
+ value = cost + evolveCost;
+ else
+ value = BG_ClassCanEvolveFromTo( thruClass, tclass, credits, stage,
+ cost + evolveCost );
- return -1; //may as well return by this point
+ if( value >= 0 && value < best )
+ best = value;
}
+
+ return best <= credits ? best : -1;
}
+ Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_ClassCanEvolveFromTo\n" );
return -1;
}
/*
==============
-BG_FindValueOfClass
+BG_AlienCanEvolve
==============
*/
-int BG_FindValueOfClass( int pclass )
+qboolean BG_AlienCanEvolve( class_t class, int credits, int stage )
{
- int i;
+ int i, j, tclass;
- for( i = 0; i < bg_numPclasses; i++ )
+ for( i = 0; i < bg_numClasses; i++ )
{
- if( bg_classList[ i ].classNum == pclass )
- {
- return bg_classList[ i ].value;
- }
- }
-
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindValueOfClass\n" );
- return 0;
-}
-
-/*
-==============
-BG_FindCostOfClass
-==============
-*/
-int BG_FindCostOfClass( int pclass )
-{
- int i;
+ if( bg_classList[ i ].number != class )
+ continue;
- for( i = 0; i < bg_numPclasses; i++ )
- {
- if( bg_classList[ i ].classNum == pclass )
+ for( j = 0; j < 3; j++ )
{
- return bg_classList[ i ].cost;
+ tclass = bg_classList[ i ].children[ j ];
+ if( tclass != PCL_NONE && BG_ClassAllowedInStage( tclass, stage ) &&
+ BG_ClassIsAllowed( tclass ) &&
+ credits >= BG_Class( tclass )->cost * ALIEN_CREDITS_PER_KILL )
+ return qtrue;
}
- }
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindCostOfClass\n" );
- return 0;
-}
+ return qfalse;
+ }
-/*
-==============
-BG_FindOverrideForClass
-==============
-*/
-static classAttributeOverrides_t *BG_FindOverrideForClass( int pclass )
-{
- return &bg_classOverrideList[ pclass ];
+ Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_AlienCanEvolve\n" );
+ return qfalse;
}
/*
@@ -2836,7 +1406,7 @@ BG_ParseClassFile
Parses a configuration file describing a class
======================
*/
-static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides_t *cao )
+static qboolean BG_ParseClassFile( const char *filename, classConfig_t *cc )
{
char *text_p;
int i;
@@ -2845,7 +1415,25 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides
char text[ 20000 ];
fileHandle_t f;
float scale = 0.0f;
-
+ int defined = 0;
+ enum
+ {
+ MODEL = 1 << 0,
+ SKIN = 1 << 1,
+ HUD = 1 << 2,
+ MODELSCALE = 1 << 3,
+ SHADOWSCALE = 1 << 4,
+ MINS = 1 << 5,
+ MAXS = 1 << 6,
+ DEADMINS = 1 << 7,
+ DEADMAXS = 1 << 8,
+ CROUCHMAXS = 1 << 9,
+ VIEWHEIGHT = 1 << 10,
+ CVIEWHEIGHT = 1 << 11,
+ ZOFFSET = 1 << 12,
+ NAME = 1 << 13,
+ SHOULDEROFFSETS = 1 << 14
+ };
// load the file
len = trap_FS_FOpenFile( filename, &f, FS_READ );
@@ -2884,8 +1472,9 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides
if( !token )
break;
- Q_strncpyz( cao->modelName, token, sizeof( cao->modelName ) );
+ Q_strncpyz( cc->modelName, token, sizeof( cc->modelName ) );
+ defined |= MODEL;
continue;
}
else if( !Q_stricmp( token, "skin" ) )
@@ -2894,8 +1483,9 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides
if( !token )
break;
- Q_strncpyz( cao->skinName, token, sizeof( cao->skinName ) );
+ Q_strncpyz( cc->skinName, token, sizeof( cc->skinName ) );
+ defined |= SKIN;
continue;
}
else if( !Q_stricmp( token, "hud" ) )
@@ -2904,8 +1494,9 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides
if( !token )
break;
- Q_strncpyz( cao->hudName, token, sizeof( cao->hudName ) );
+ Q_strncpyz( cc->hudName, token, sizeof( cc->hudName ) );
+ defined |= HUD;
continue;
}
else if( !Q_stricmp( token, "modelScale" ) )
@@ -2919,8 +1510,9 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides
if( scale < 0.0f )
scale = 0.0f;
- cao->modelScale = scale;
+ cc->modelScale = scale;
+ defined |= MODELSCALE;
continue;
}
else if( !Q_stricmp( token, "shadowScale" ) )
@@ -2934,8 +1526,9 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides
if( scale < 0.0f )
scale = 0.0f;
- cao->shadowScale = scale;
+ cc->shadowScale = scale;
+ defined |= SHADOWSCALE;
continue;
}
else if( !Q_stricmp( token, "mins" ) )
@@ -2946,9 +1539,10 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides
if( !token )
break;
- cao->mins[ i ] = atof( token );
+ cc->mins[ i ] = atof( token );
}
+ defined |= MINS;
continue;
}
else if( !Q_stricmp( token, "maxs" ) )
@@ -2959,9 +1553,10 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides
if( !token )
break;
- cao->maxs[ i ] = atof( token );
+ cc->maxs[ i ] = atof( token );
}
+ defined |= MAXS;
continue;
}
else if( !Q_stricmp( token, "deadMins" ) )
@@ -2972,9 +1567,10 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides
if( !token )
break;
- cao->deadMins[ i ] = atof( token );
+ cc->deadMins[ i ] = atof( token );
}
+ defined |= DEADMINS;
continue;
}
else if( !Q_stricmp( token, "deadMaxs" ) )
@@ -2985,9 +1581,10 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides
if( !token )
break;
- cao->deadMaxs[ i ] = atof( token );
+ cc->deadMaxs[ i ] = atof( token );
}
+ defined |= DEADMAXS;
continue;
}
else if( !Q_stricmp( token, "crouchMaxs" ) )
@@ -2998,21 +1595,24 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides
if( !token )
break;
- cao->crouchMaxs[ i ] = atof( token );
+ cc->crouchMaxs[ i ] = atof( token );
}
+ defined |= CROUCHMAXS;
continue;
}
else if( !Q_stricmp( token, "viewheight" ) )
{
token = COM_Parse( &text_p );
- cao->viewheight = atoi( token );
+ cc->viewheight = atoi( token );
+ defined |= VIEWHEIGHT;
continue;
}
else if( !Q_stricmp( token, "crouchViewheight" ) )
{
token = COM_Parse( &text_p );
- cao->crouchViewheight = atoi( token );
+ cc->crouchViewheight = atoi( token );
+ defined |= CVIEWHEIGHT;
continue;
}
else if( !Q_stricmp( token, "zOffset" ) )
@@ -3025,8 +1625,9 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides
offset = atof( token );
- cao->zOffset = offset;
+ cc->zOffset = offset;
+ defined |= ZOFFSET;
continue;
}
else if( !Q_stricmp( token, "name" ) )
@@ -3035,275 +1636,341 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides
if( !token )
break;
- Q_strncpyz( cao->humanName, token, sizeof( cao->humanName ) );
+ Q_strncpyz( cc->humanName, token, sizeof( cc->humanName ) );
+ defined |= NAME;
continue;
}
+ else if( !Q_stricmp( token, "shoulderOffsets" ) )
+ {
+ for( i = 0; i <= 2; i++ )
+ {
+ token = COM_Parse( &text_p );
+ if( !token )
+ break;
+ cc->shoulderOffsets[ i ] = atof( token );
+ }
+
+ defined |= SHOULDEROFFSETS;
+ continue;
+ }
Com_Printf( S_COLOR_RED "ERROR: unknown token '%s'\n", token );
return qfalse;
}
+ if( !( defined & MODEL ) ) token = "model";
+ else if( !( defined & SKIN ) ) token = "skin";
+ else if( !( defined & HUD ) ) token = "hud";
+ else if( !( defined & MODELSCALE ) ) token = "modelScale";
+ else if( !( defined & SHADOWSCALE ) ) token = "shadowScale";
+ else if( !( defined & MINS ) ) token = "mins";
+ else if( !( defined & MAXS ) ) token = "maxs";
+ else if( !( defined & DEADMINS ) ) token = "deadMins";
+ else if( !( defined & DEADMAXS ) ) token = "deadMaxs";
+ else if( !( defined & CROUCHMAXS ) ) token = "crouchMaxs";
+ else if( !( defined & VIEWHEIGHT ) ) token = "viewheight";
+ else if( !( defined & CVIEWHEIGHT ) ) token = "crouchViewheight";
+ else if( !( defined & ZOFFSET ) ) token = "zOffset";
+ else if( !( defined & NAME ) ) token = "name";
+ else if( !( defined & SHOULDEROFFSETS ) ) token = "shoulderOffsets";
+ else token = "";
+
+ if( strlen( token ) > 0 )
+ {
+ Com_Printf( S_COLOR_RED "ERROR: %s not defined in %s\n",
+ token, filename );
+ return qfalse;
+ }
+
return qtrue;
}
/*
===============
-BG_InitClassOverrides
-
-Set any overrides specfied by file
+BG_InitClassConfigs
===============
*/
-void BG_InitClassOverrides( void )
+void BG_InitClassConfigs( void )
{
- int i;
- classAttributeOverrides_t *cao;
+ int i;
+ classConfig_t *cc;
- for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ )
+ for( i = PCL_NONE; i < PCL_NUM_CLASSES; i++ )
{
- cao = BG_FindOverrideForClass( i );
+ cc = BG_ClassConfig( i );
- BG_ParseClassFile( va( "overrides/classes/%s.cfg", BG_FindNameForClassNum( i ) ), cao );
+ BG_ParseClassFile( va( "configs/classes/%s.cfg",
+ BG_Class( i )->name ), cc );
}
}
////////////////////////////////////////////////////////////////////////////////
-weaponAttributes_t bg_weapons[ ] =
+static const weaponAttributes_t bg_weapons[ ] =
{
{
- WP_BLASTER, //int weaponNum;
+ WP_ALEVEL0, //int number;
0, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- 0, //int slots;
- "blaster", //char *weaponName;
- "Blaster", //char *weaponHumanName;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
+ SLOT_WEAPON, //int slots;
+ "level0", //char *name;
+ "Bite", //char *humanName;
+ "",
0, //int maxAmmo;
0, //int maxClips;
qtrue, //int infiniteAmmo;
qfalse, //int usesEnergy;
- BLASTER_REPEAT, //int repeatRate1;
+ LEVEL0_BITE_REPEAT, //int repeatRate1;
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
- BLASTER_K_SCALE, //float knockbackScale;
+ LEVEL0_BITE_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
qfalse, //qboolean purchasable;
- qtrue, //qboolean longRanged;
- 0, //int buildDelay;
- WUT_HUMANS //WUTeam_t team;
+ qfalse, //qboolean longRanged;
+ TEAM_ALIENS //team_t team;
},
{
- WP_MACHINEGUN, //int weaponNum;
- RIFLE_PRICE, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ WP_ALEVEL1, //int number;
+ 0, //int price;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
SLOT_WEAPON, //int slots;
- "rifle", //char *weaponName;
- "Rifle", //char *weaponHumanName;
- RIFLE_CLIPSIZE, //int maxAmmo;
- RIFLE_MAXCLIPS, //int maxClips;
- qfalse, //int infiniteAmmo;
+ "level1", //char *name;
+ "Claws", //char *humanName;
+ "",
+ 0, //int maxAmmo;
+ 0, //int maxClips;
+ qtrue, //int infiniteAmmo;
qfalse, //int usesEnergy;
- RIFLE_REPEAT, //int repeatRate1;
+ LEVEL1_CLAW_REPEAT, //int repeatRate1;
0, //int repeatRate2;
0, //int repeatRate3;
- RIFLE_RELOAD, //int reloadTime;
- RIFLE_K_SCALE, //float knockbackScale;
+ 0, //int reloadTime;
+ LEVEL1_CLAW_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
- qtrue, //qboolean purchasable;
- qtrue, //qboolean longRanged;
- 0, //int buildDelay;
- WUT_HUMANS //WUTeam_t team;
+ qfalse, //qboolean purchasable;
+ qfalse, //qboolean longRanged;
+ TEAM_ALIENS //team_t team;
},
{
- WP_SHOTGUN, //int weaponNum;
- SHOTGUN_PRICE, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ WP_ALEVEL1_UPG, //int number;
+ 0, //int price;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
SLOT_WEAPON, //int slots;
- "shotgun", //char *weaponName;
- "Shotgun", //char *weaponHumanName;
- SHOTGUN_SHELLS, //int maxAmmo;
- SHOTGUN_MAXCLIPS, //int maxClips;
- qfalse, //int infiniteAmmo;
+ "level1upg", //char *name;
+ "Claws Upgrade", //char *humanName;
+ "",
+ 0, //int maxAmmo;
+ 0, //int maxClips;
+ qtrue, //int infiniteAmmo;
qfalse, //int usesEnergy;
- SHOTGUN_REPEAT, //int repeatRate1;
- 0, //int repeatRate2;
+ LEVEL1_CLAW_U_REPEAT, //int repeatRate1;
+ LEVEL1_PCLOUD_REPEAT, //int repeatRate2;
0, //int repeatRate3;
- SHOTGUN_RELOAD, //int reloadTime;
- SHOTGUN_K_SCALE, //float knockbackScale;
- qfalse, //qboolean hasAltMode;
+ 0, //int reloadTime;
+ LEVEL1_CLAW_U_K_SCALE, //float knockbackScale;
+ qtrue, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
- qtrue, //qboolean purchasable;
+ qfalse, //qboolean purchasable;
qtrue, //qboolean longRanged;
- 0, //int buildDelay;
- WUT_HUMANS //WUTeam_t team;
+ TEAM_ALIENS //team_t team;
},
{
- WP_FLAMER, //int weaponNum;
- FLAMER_PRICE, //int price;
- ( 1 << S2 )|( 1 << S3 ), //int stages
+ WP_ALEVEL2, //int number;
+ 0, //int price;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
SLOT_WEAPON, //int slots;
- "flamer", //char *weaponName;
- "Flame Thrower", //char *weaponHumanName;
- FLAMER_GAS, //int maxAmmo;
+ "level2", //char *name;
+ "Bite", //char *humanName;
+ "",
+ 0, //int maxAmmo;
0, //int maxClips;
- qfalse, //int infiniteAmmo;
+ qtrue, //int infiniteAmmo;
qfalse, //int usesEnergy;
- FLAMER_REPEAT, //int repeatRate1;
+ LEVEL2_CLAW_REPEAT, //int repeatRate1;
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
- FLAMER_K_SCALE, //float knockbackScale;
+ LEVEL2_CLAW_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
- qtrue, //qboolean purchasable;
- qtrue, //qboolean longRanged;
- 0, //int buildDelay;
- WUT_HUMANS //WUTeam_t team;
+ qfalse, //qboolean purchasable;
+ qfalse, //qboolean longRanged;
+ TEAM_ALIENS //team_t team;
},
{
- WP_CHAINGUN, //int weaponNum;
- CHAINGUN_PRICE, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ WP_ALEVEL2_UPG, //int number;
+ 0, //int price;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
SLOT_WEAPON, //int slots;
- "chaingun", //char *weaponName;
- "Chaingun", //char *weaponHumanName;
- CHAINGUN_BULLETS, //int maxAmmo;
+ "level2upg", //char *name;
+ "Zap", //char *humanName;
+ "",
+ 0, //int maxAmmo;
0, //int maxClips;
- qfalse, //int infiniteAmmo;
+ qtrue, //int infiniteAmmo;
qfalse, //int usesEnergy;
- CHAINGUN_REPEAT, //int repeatRate1;
- 0, //int repeatRate2;
+ LEVEL2_CLAW_U_REPEAT, //int repeatRate1;
+ LEVEL2_AREAZAP_REPEAT, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
- CHAINGUN_K_SCALE, //float knockbackScale;
- qfalse, //qboolean hasAltMode;
+ LEVEL2_CLAW_U_K_SCALE, //float knockbackScale;
+ qtrue, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
- qtrue, //qboolean purchasable;
- qtrue, //qboolean longRanged;
- 0, //int buildDelay;
- WUT_HUMANS //WUTeam_t team;
+ qfalse, //qboolean purchasable;
+ qfalse, //qboolean longRanged;
+ TEAM_ALIENS //team_t team;
},
{
- WP_MASS_DRIVER, //int weaponNum;
- MDRIVER_PRICE, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ WP_ALEVEL3, //int number;
+ 0, //int price;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
SLOT_WEAPON, //int slots;
- "mdriver", //char *weaponName;
- "Mass Driver", //char *weaponHumanName;
- MDRIVER_CLIPSIZE, //int maxAmmo;
- MDRIVER_MAXCLIPS, //int maxClips;
- qfalse, //int infiniteAmmo;
- qtrue, //int usesEnergy;
- MDRIVER_REPEAT, //int repeatRate1;
+ "level3", //char *name;
+ "Pounce", //char *humanName;
+ "",
+ 0, //int maxAmmo;
+ 0, //int maxClips;
+ qtrue, //int infiniteAmmo;
+ qfalse, //int usesEnergy;
+ LEVEL3_CLAW_REPEAT, //int repeatRate1;
0, //int repeatRate2;
0, //int repeatRate3;
- MDRIVER_RELOAD, //int reloadTime;
- MDRIVER_K_SCALE, //float knockbackScale;
+ 0, //int reloadTime;
+ LEVEL3_CLAW_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
- qtrue, //qboolean canZoom;
- 20.0f, //float zoomFov;
- qtrue, //qboolean purchasable;
+ qfalse, //qboolean canZoom;
+ 90.0f, //float zoomFov;
+ qfalse, //qboolean purchasable;
+ qfalse, //qboolean longRanged;
+ TEAM_ALIENS //team_t team;
+ },
+ {
+ WP_ALEVEL3_UPG, //int number;
+ 0, //int price;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
+ SLOT_WEAPON, //int slots;
+ "level3upg", //char *name;
+ "Pounce (upgrade)", //char *humanName;
+ "",
+ 3, //int maxAmmo;
+ 0, //int maxClips;
+ qtrue, //int infiniteAmmo;
+ qfalse, //int usesEnergy;
+ LEVEL3_CLAW_U_REPEAT, //int repeatRate1;
+ 0, //int repeatRate2;
+ LEVEL3_BOUNCEBALL_REPEAT, //int repeatRate3;
+ 0, //int reloadTime;
+ LEVEL3_CLAW_U_K_SCALE, //float knockbackScale;
+ qfalse, //qboolean hasAltMode;
+ qtrue, //qboolean hasThirdMode;
+ qfalse, //qboolean canZoom;
+ 90.0f, //float zoomFov;
+ qfalse, //qboolean purchasable;
qtrue, //qboolean longRanged;
- 0, //int buildDelay;
- WUT_HUMANS //WUTeam_t team;
+ TEAM_ALIENS //team_t team;
},
{
- WP_PULSE_RIFLE, //int weaponNum;
- PRIFLE_PRICE, //int price;
- ( 1 << S2 )|( 1 << S3 ), //int stages
+ WP_ALEVEL4, //int number;
+ 0, //int price;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
SLOT_WEAPON, //int slots;
- "prifle", //char *weaponName;
- "Pulse Rifle", //char *weaponHumanName;
- PRIFLE_CLIPS, //int maxAmmo;
- PRIFLE_MAXCLIPS, //int maxClips;
- qfalse, //int infiniteAmmo;
- qtrue, //int usesEnergy;
- PRIFLE_REPEAT, //int repeatRate1;
+ "level4", //char *name;
+ "Charge", //char *humanName;
+ "",
+ 0, //int maxAmmo;
+ 0, //int maxClips;
+ qtrue, //int infiniteAmmo;
+ qfalse, //int usesEnergy;
+ LEVEL4_CLAW_REPEAT, //int repeatRate1;
0, //int repeatRate2;
0, //int repeatRate3;
- PRIFLE_RELOAD, //int reloadTime;
- PRIFLE_K_SCALE, //float knockbackScale;
+ 0, //int reloadTime;
+ LEVEL4_CLAW_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
- qtrue, //qboolean purchasable;
- qtrue, //qboolean longRanged;
- 0, //int buildDelay;
- WUT_HUMANS //WUTeam_t team;
+ qfalse, //qboolean purchasable;
+ qfalse, //qboolean longRanged;
+ TEAM_ALIENS //team_t team;
},
{
- WP_LUCIFER_CANNON, //int weaponNum;
- LCANNON_PRICE, //int price;
- ( 1 << S3 ), //int stages
- SLOT_WEAPON, //int slots;
- "lcannon", //char *weaponName;
- "Lucifer Cannon", //char *weaponHumanName;
- LCANNON_AMMO, //int maxAmmo;
+ WP_BLASTER, //int number;
+ 0, //int price;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
+ 0, //int slots;
+ "blaster", //char *name;
+ "Blaster", //char *humanName;
+ "",
+ 0, //int maxAmmo;
0, //int maxClips;
- qfalse, //int infiniteAmmo;
- qtrue, //int usesEnergy;
- LCANNON_REPEAT, //int repeatRate1;
- LCANNON_CHARGEREPEAT, //int repeatRate2;
+ qtrue, //int infiniteAmmo;
+ qfalse, //int usesEnergy;
+ BLASTER_REPEAT, //int repeatRate1;
+ 0, //int repeatRate2;
0, //int repeatRate3;
- LCANNON_RELOAD, //int reloadTime;
- LCANNON_K_SCALE, //float knockbackScale;
- qtrue, //qboolean hasAltMode;
+ 0, //int reloadTime;
+ BLASTER_K_SCALE, //float knockbackScale;
+ qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
- qtrue, //qboolean purchasable;
+ qfalse, //qboolean purchasable;
qtrue, //qboolean longRanged;
- 0, //int buildDelay;
- WUT_HUMANS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
},
{
- WP_LAS_GUN, //int weaponNum;
- LASGUN_PRICE, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ WP_MACHINEGUN, //int number;
+ RIFLE_PRICE, //int price;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
SLOT_WEAPON, //int slots;
- "lgun", //char *weaponName;
- "Las Gun", //char *weaponHumanName;
- LASGUN_AMMO, //int maxAmmo;
- 0, //int maxClips;
+ "rifle", //char *name;
+ "Rifle", //char *humanName;
+ "Basic weapon. Cased projectile weapon, with a slow clip based "
+ "reload system.",
+ RIFLE_CLIPSIZE, //int maxAmmo;
+ RIFLE_MAXCLIPS, //int maxClips;
qfalse, //int infiniteAmmo;
- qtrue, //int usesEnergy;
- LASGUN_REPEAT, //int repeatRate1;
+ qfalse, //int usesEnergy;
+ RIFLE_REPEAT, //int repeatRate1;
0, //int repeatRate2;
0, //int repeatRate3;
- LASGUN_RELOAD, //int reloadTime;
- LASGUN_K_SCALE, //float knockbackScale;
+ RIFLE_RELOAD, //int reloadTime;
+ RIFLE_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
qtrue, //qboolean purchasable;
qtrue, //qboolean longRanged;
- 0, //int buildDelay;
- WUT_HUMANS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
},
{
- WP_PAIN_SAW, //int weaponNum;
+ WP_PAIN_SAW, //int number;
PAINSAW_PRICE, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
SLOT_WEAPON, //int slots;
- "psaw", //char *weaponName;
- "Pain Saw", //char *weaponHumanName;
+ "psaw", //char *name;
+ "Pain Saw", //char *humanName;
+ "Similar to a chainsaw, but instead of a chain it has an "
+ "electric arc capable of dealing a great deal of damage at "
+ "close range.",
0, //int maxAmmo;
0, //int maxClips;
qtrue, //int infiniteAmmo;
@@ -3319,1173 +1986,609 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qtrue, //qboolean purchasable;
qfalse, //qboolean longRanged;
- 0, //int buildDelay;
- WUT_HUMANS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
},
{
- WP_GRENADE, //int weaponNum;
- GRENADE_PRICE, //int price;
- ( 1 << S2 )|( 1 << S3 ), //int stages
- SLOT_NONE, //int slots;
- "grenade", //char *weaponName;
- "Grenade", //char *weaponHumanName;
- 1, //int maxAmmo;
- 0, //int maxClips;
+ WP_SHOTGUN, //int number;
+ SHOTGUN_PRICE, //int price;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
+ SLOT_WEAPON, //int slots;
+ "shotgun", //char *name;
+ "Shotgun", //char *humanName;
+ "Close range weapon that is useful against larger foes. "
+ "It has a slow repeat rate, but can be devastatingly "
+ "effective.",
+ SHOTGUN_SHELLS, //int maxAmmo;
+ SHOTGUN_MAXCLIPS, //int maxClips;
qfalse, //int infiniteAmmo;
qfalse, //int usesEnergy;
- GRENADE_REPEAT, //int repeatRate1;
+ SHOTGUN_REPEAT, //int repeatRate1;
0, //int repeatRate2;
0, //int repeatRate3;
- 0, //int reloadTime;
- GRENADE_K_SCALE, //float knockbackScale;
+ SHOTGUN_RELOAD, //int reloadTime;
+ SHOTGUN_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
- qfalse, //qboolean purchasable;
- qfalse, //qboolean longRanged;
- 0, //int buildDelay;
- WUT_HUMANS //WUTeam_t team;
+ qtrue, //qboolean purchasable;
+ qtrue, //qboolean longRanged;
+ TEAM_HUMANS //team_t team;
},
{
- WP_HBUILD, //int weaponNum;
- HBUILD_PRICE, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ WP_LAS_GUN, //int number;
+ LASGUN_PRICE, //int price;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
SLOT_WEAPON, //int slots;
- "ckit", //char *weaponName;
- "Construction Kit", //char *weaponHumanName;
- 0, //int maxAmmo;
+ "lgun", //char *name;
+ "Las Gun", //char *humanName;
+ "Slightly more powerful than the basic rifle, rapidly fires "
+ "small packets of energy.",
+ LASGUN_AMMO, //int maxAmmo;
0, //int maxClips;
- qtrue, //int infiniteAmmo;
- qfalse, //int usesEnergy;
- HBUILD_REPEAT, //int repeatRate1;
- HBUILD_REPEAT, //int repeatRate2;
+ qfalse, //int infiniteAmmo;
+ qtrue, //int usesEnergy;
+ LASGUN_REPEAT, //int repeatRate1;
+ 0, //int repeatRate2;
0, //int repeatRate3;
- 0, //int reloadTime;
- 0.0f, //float knockbackScale;
- qtrue, //qboolean hasAltMode;
+ LASGUN_RELOAD, //int reloadTime;
+ LASGUN_K_SCALE, //float knockbackScale;
+ qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
qtrue, //qboolean purchasable;
- qfalse, //qboolean longRanged;
- HBUILD_DELAY, //int buildDelay;
- WUT_HUMANS //WUTeam_t team;
+ qtrue, //qboolean longRanged;
+ TEAM_HUMANS //team_t team;
},
{
- WP_HBUILD2, //int weaponNum;
- HBUILD2_PRICE, //int price;
- ( 1 << S2 )|( 1 << S3 ), //int stages
+ WP_MASS_DRIVER, //int number;
+ MDRIVER_PRICE, //int price;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
SLOT_WEAPON, //int slots;
- "ackit", //char *weaponName;
- "Adv Construction Kit",//char *weaponHumanName;
- 0, //int maxAmmo;
- 0, //int maxClips;
- qtrue, //int infiniteAmmo;
- qfalse, //int usesEnergy;
- HBUILD2_REPEAT, //int repeatRate1;
- HBUILD2_REPEAT, //int repeatRate2;
+ "mdriver", //char *name;
+ "Mass Driver", //char *humanName;
+ "A portable particle accelerator which causes minor nuclear "
+ "reactions at the point of impact. It has a very large "
+ "payload, but fires slowly.",
+ MDRIVER_CLIPSIZE, //int maxAmmo;
+ MDRIVER_MAXCLIPS, //int maxClips;
+ qfalse, //int infiniteAmmo;
+ qtrue, //int usesEnergy;
+ MDRIVER_REPEAT, //int repeatRate1;
+ 0, //int repeatRate2;
0, //int repeatRate3;
- 0, //int reloadTime;
- 0.0f, //float knockbackScale;
- qtrue, //qboolean hasAltMode;
+ MDRIVER_RELOAD, //int reloadTime;
+ MDRIVER_K_SCALE, //float knockbackScale;
+ qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean canZoom;
- 90.0f, //float zoomFov;
+ qtrue, //qboolean canZoom;
+ 20.0f, //float zoomFov;
qtrue, //qboolean purchasable;
- qfalse, //qboolean longRanged;
- HBUILD2_DELAY, //int buildDelay;
- WUT_HUMANS //WUTeam_t team;
+ qtrue, //qboolean longRanged;
+ TEAM_HUMANS //team_t team;
},
{
- WP_ABUILD, //int weaponNum;
- 0, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ WP_CHAINGUN, //int number;
+ CHAINGUN_PRICE, //int price;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
SLOT_WEAPON, //int slots;
- "abuild", //char *weaponName;
- "Alien build weapon", //char *weaponHumanName;
- 0, //int maxAmmo;
+ "chaingun", //char *name;
+ "Chaingun", //char *humanName;
+ "Belt drive, cased projectile weapon. It has a high repeat "
+ "rate but a wide firing angle and is therefore relatively "
+ "inaccurate.",
+ CHAINGUN_BULLETS, //int maxAmmo;
0, //int maxClips;
- qtrue, //int infiniteAmmo;
+ qfalse, //int infiniteAmmo;
qfalse, //int usesEnergy;
- ABUILDER_BUILD_REPEAT,//int repeatRate1;
- ABUILDER_BUILD_REPEAT,//int repeatRate2;
+ CHAINGUN_REPEAT, //int repeatRate1;
+ 0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
- 0.0f, //float knockbackScale;
- qtrue, //qboolean hasAltMode;
+ CHAINGUN_K_SCALE, //float knockbackScale;
+ qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
qtrue, //qboolean purchasable;
- qfalse, //qboolean longRanged;
- ABUILDER_BASE_DELAY, //int buildDelay;
- WUT_ALIENS //WUTeam_t team;
- },
- {
- WP_ABUILD2, //int weaponNum;
- 0, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- SLOT_WEAPON, //int slots;
- "abuildupg", //char *weaponName;
- "Alien build weapon2",//char *weaponHumanName;
- 0, //int maxAmmo;
- 0, //int maxClips;
- qtrue, //int infiniteAmmo;
- qfalse, //int usesEnergy;
- ABUILDER_BUILD_REPEAT,//int repeatRate1;
- ABUILDER_CLAW_REPEAT, //int repeatRate2;
- ABUILDER_BLOB_REPEAT, //int repeatRate3;
- 0, //int reloadTime;
- ABUILDER_CLAW_K_SCALE,//float knockbackScale;
- qtrue, //qboolean hasAltMode;
- qtrue, //qboolean hasThirdMode;
- qfalse, //qboolean canZoom;
- 90.0f, //float zoomFov;
- qtrue, //qboolean purchasable;
- qfalse, //qboolean longRanged;
- ABUILDER_ADV_DELAY, //int buildDelay;
- WUT_ALIENS //WUTeam_t team;
+ qtrue, //qboolean longRanged;
+ TEAM_HUMANS //team_t team;
},
{
- WP_ALEVEL0, //int weaponNum;
- 0, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ WP_FLAMER, //int number;
+ FLAMER_PRICE, //int price;
+ ( 1 << S2 )|( 1 << S3 ), //int stages;
SLOT_WEAPON, //int slots;
- "level0", //char *weaponName;
- "Bite", //char *weaponHumanName;
- 0, //int maxAmmo;
+ "flamer", //char *name;
+ "Flame Thrower", //char *humanName;
+ "Sprays fire at its target. It is powered by compressed "
+ "gas. The relatively low rate of fire means this weapon is most "
+ "effective against static targets.",
+ FLAMER_GAS, //int maxAmmo;
0, //int maxClips;
- qtrue, //int infiniteAmmo;
+ qfalse, //int infiniteAmmo;
qfalse, //int usesEnergy;
- LEVEL0_BITE_REPEAT, //int repeatRate1;
+ FLAMER_REPEAT, //int repeatRate1;
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
- LEVEL0_BITE_K_SCALE, //float knockbackScale;
+ FLAMER_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
- qfalse, //qboolean purchasable;
- qfalse, //qboolean longRanged;
- 0, //int buildDelay;
- WUT_ALIENS //WUTeam_t team;
+ qtrue, //qboolean purchasable;
+ qtrue, //qboolean longRanged;
+ TEAM_HUMANS //team_t team;
},
{
- WP_ALEVEL1, //int weaponNum;
- 0, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ WP_PULSE_RIFLE, //int number;
+ PRIFLE_PRICE, //int price;
+ ( 1 << S2 )|( 1 << S3 ), //int stages;
SLOT_WEAPON, //int slots;
- "level1", //char *weaponName;
- "Claws", //char *weaponHumanName;
- 0, //int maxAmmo;
- 0, //int maxClips;
- qtrue, //int infiniteAmmo;
- qfalse, //int usesEnergy;
- LEVEL1_CLAW_REPEAT, //int repeatRate1;
+ "prifle", //char *name;
+ "Pulse Rifle", //char *humanName;
+ "An energy weapon that fires rapid pulses of concentrated energy.",
+ PRIFLE_CLIPS, //int maxAmmo;
+ PRIFLE_MAXCLIPS, //int maxClips;
+ qfalse, //int infiniteAmmo;
+ qtrue, //int usesEnergy;
+ PRIFLE_REPEAT, //int repeatRate1;
0, //int repeatRate2;
0, //int repeatRate3;
- 0, //int reloadTime;
- LEVEL1_CLAW_K_SCALE, //float knockbackScale;
+ PRIFLE_RELOAD, //int reloadTime;
+ PRIFLE_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
- qfalse, //qboolean purchasable;
- qfalse, //qboolean longRanged;
- 0, //int buildDelay;
- WUT_ALIENS //WUTeam_t team;
+ qtrue, //qboolean purchasable;
+ qtrue, //qboolean longRanged;
+ TEAM_HUMANS //team_t team;
},
{
- WP_ALEVEL1_UPG, //int weaponNum;
- 0, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ WP_LUCIFER_CANNON, //int number;
+ LCANNON_PRICE, //int price;
+ ( 1 << S3 ), //int stages;
SLOT_WEAPON, //int slots;
- "level1upg", //char *weaponName;
- "Claws Upgrade", //char *weaponHumanName;
- 0, //int maxAmmo;
+ "lcannon", //char *name;
+ "Lucifer Cannon", //char *humanName;
+ "Blaster technology scaled up to deliver devastating power. "
+ "Primary fire must be charged before firing. It has a quick "
+ "secondary attack that does not require charging.",
+ LCANNON_AMMO, //int maxAmmo;
0, //int maxClips;
- qtrue, //int infiniteAmmo;
- qfalse, //int usesEnergy;
- LEVEL1_CLAW_U_REPEAT, //int repeatRate1;
- LEVEL1_PCLOUD_REPEAT, //int repeatRate2;
+ qfalse, //int infiniteAmmo;
+ qtrue, //int usesEnergy;
+ LCANNON_REPEAT, //int repeatRate1;
+ LCANNON_SECONDARY_REPEAT, //int repeatRate2;
0, //int repeatRate3;
- 0, //int reloadTime;
- LEVEL1_CLAW_U_K_SCALE,//float knockbackScale;
+ LCANNON_RELOAD, //int reloadTime;
+ LCANNON_K_SCALE, //float knockbackScale;
qtrue, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
- qfalse, //qboolean purchasable;
+ qtrue, //qboolean purchasable;
qtrue, //qboolean longRanged;
- 0, //int buildDelay;
- WUT_ALIENS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
},
{
- WP_ALEVEL2, //int weaponNum;
- 0, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- SLOT_WEAPON, //int slots;
- "level2", //char *weaponName;
- "Bite", //char *weaponHumanName;
- 0, //int maxAmmo;
+ WP_GRENADE, //int number;
+ GRENADE_PRICE, //int price;
+ ( 1 << S2 )|( 1 << S3 ), //int stages;
+ SLOT_NONE, //int slots;
+ "grenade", //char *name;
+ "Grenade", //char *humanName;
+ "",
+ 1, //int maxAmmo;
0, //int maxClips;
- qtrue, //int infiniteAmmo;
+ qfalse, //int infiniteAmmo;
qfalse, //int usesEnergy;
- LEVEL2_CLAW_REPEAT, //int repeatRate1;
+ GRENADE_REPEAT, //int repeatRate1;
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
- LEVEL2_CLAW_K_SCALE, //float knockbackScale;
+ GRENADE_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
qfalse, //qboolean purchasable;
qfalse, //qboolean longRanged;
- 0, //int buildDelay;
- WUT_ALIENS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
},
{
- WP_ALEVEL2_UPG, //int weaponNum;
+ WP_LOCKBLOB_LAUNCHER, //int number;
0, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
SLOT_WEAPON, //int slots;
- "level2upg", //char *weaponName;
- "Zap", //char *weaponHumanName;
+ "lockblob", //char *name;
+ "Lock Blob", //char *humanName;
+ "",
0, //int maxAmmo;
0, //int maxClips;
qtrue, //int infiniteAmmo;
qfalse, //int usesEnergy;
- LEVEL2_CLAW_U_REPEAT, //int repeatRate1;
- LEVEL2_AREAZAP_REPEAT,//int repeatRate2;
- 0, //int repeatRate3;
+ 500, //int repeatRate1;
+ 500, //int repeatRate2;
+ 500, //int repeatRate3;
0, //int reloadTime;
- LEVEL2_CLAW_U_K_SCALE,//float knockbackScale;
- qtrue, //qboolean hasAltMode;
+ LOCKBLOB_K_SCALE, //float knockbackScale;
+ qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
qfalse, //qboolean purchasable;
qfalse, //qboolean longRanged;
- 0, //int buildDelay;
- WUT_ALIENS //WUTeam_t team;
+ TEAM_ALIENS //team_t team;
},
{
- WP_ALEVEL3, //int weaponNum;
+ WP_HIVE, //int number;
0, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
SLOT_WEAPON, //int slots;
- "level3", //char *weaponName;
- "Pounce", //char *weaponHumanName;
+ "hive", //char *name;
+ "Hive", //char *humanName;
+ "",
0, //int maxAmmo;
0, //int maxClips;
qtrue, //int infiniteAmmo;
qfalse, //int usesEnergy;
- LEVEL3_CLAW_REPEAT, //int repeatRate1;
- 0, //int repeatRate2;
- 0, //int repeatRate3;
+ 500, //int repeatRate1;
+ 500, //int repeatRate2;
+ 500, //int repeatRate3;
0, //int reloadTime;
- LEVEL3_CLAW_K_SCALE, //float knockbackScale;
+ HIVE_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
qfalse, //qboolean purchasable;
qfalse, //qboolean longRanged;
- 0, //int buildDelay;
- WUT_ALIENS //WUTeam_t team;
+ TEAM_ALIENS //team_t team;
},
{
- WP_ALEVEL3_UPG, //int weaponNum;
+ WP_TESLAGEN, //int number;
0, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
SLOT_WEAPON, //int slots;
- "level3upg", //char *weaponName;
- "Pounce (upgrade)", //char *weaponHumanName;
- 3, //int maxAmmo;
+ "teslagen", //char *name;
+ "Tesla Generator", //char *humanName;
+ "",
+ 0, //int maxAmmo;
0, //int maxClips;
qtrue, //int infiniteAmmo;
- qfalse, //int usesEnergy;
- LEVEL3_CLAW_U_REPEAT, //int repeatRate1;
- 0, //int repeatRate2;
- LEVEL3_BOUNCEBALL_REPEAT,//int repeatRate3;
+ qtrue, //int usesEnergy;
+ 500, //int repeatRate1;
+ 500, //int repeatRate2;
+ 500, //int repeatRate3;
0, //int reloadTime;
- LEVEL3_CLAW_U_K_SCALE,//float knockbackScale;
+ TESLAGEN_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
- qtrue, //qboolean hasThirdMode;
+ qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
qfalse, //qboolean purchasable;
- qtrue, //qboolean longRanged;
- 0, //int buildDelay;
- WUT_ALIENS //WUTeam_t team;
+ qfalse, //qboolean longRanged;
+ TEAM_HUMANS //team_t team;
},
{
- WP_ALEVEL4, //int weaponNum;
+ WP_MGTURRET, //int number;
0, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
SLOT_WEAPON, //int slots;
- "level4", //char *weaponName;
- "Charge", //char *weaponHumanName;
+ "mgturret", //char *name;
+ "Machinegun Turret", //char *humanName;
+ "",
0, //int maxAmmo;
0, //int maxClips;
qtrue, //int infiniteAmmo;
qfalse, //int usesEnergy;
- LEVEL4_CLAW_REPEAT, //int repeatRate1;
+ 0, //int repeatRate1;
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
- LEVEL4_CLAW_K_SCALE, //float knockbackScale;
+ MGTURRET_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
qfalse, //qboolean purchasable;
qfalse, //qboolean longRanged;
- 0, //int buildDelay;
- WUT_ALIENS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
},
{
- WP_LOCKBLOB_LAUNCHER, //int weaponNum;
+ WP_ABUILD, //int number;
0, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
SLOT_WEAPON, //int slots;
- "lockblob", //char *weaponName;
- "Lock Blob", //char *weaponHumanName;
+ "abuild", //char *name;
+ "Alien build weapon", //char *humanName;
+ "",
0, //int maxAmmo;
0, //int maxClips;
qtrue, //int infiniteAmmo;
qfalse, //int usesEnergy;
- 500, //int repeatRate1;
- 500, //int repeatRate2;
- 500, //int repeatRate3;
+ ABUILDER_BUILD_REPEAT, //int repeatRate1;
+ ABUILDER_CLAW_REPEAT, //int repeatRate2;
+ 0, //int repeatRate3;
0, //int reloadTime;
- LOCKBLOB_K_SCALE, //float knockbackScale;
- qfalse, //qboolean hasAltMode;
+ ABUILDER_CLAW_K_SCALE, //float knockbackScale;
+ qtrue, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
- qfalse, //qboolean purchasable;
+ qtrue, //qboolean purchasable;
qfalse, //qboolean longRanged;
- 0, //int buildDelay;
- WUT_ALIENS //WUTeam_t team;
+ TEAM_ALIENS //team_t team;
},
{
- WP_HIVE, //int weaponNum;
+ WP_ABUILD2, //int number;
0, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
SLOT_WEAPON, //int slots;
- "hive", //char *weaponName;
- "Hive", //char *weaponHumanName;
+ "abuildupg", //char *name;
+ "Alien build weapon2", //char *humanName;
+ "",
0, //int maxAmmo;
0, //int maxClips;
qtrue, //int infiniteAmmo;
qfalse, //int usesEnergy;
- 500, //int repeatRate1;
- 500, //int repeatRate2;
- 500, //int repeatRate3;
+ ABUILDER_BUILD_REPEAT, //int repeatRate1;
+ ABUILDER_CLAW_REPEAT, //int repeatRate2;
+ ABUILDER_BLOB_REPEAT, //int repeatRate3;
0, //int reloadTime;
- HIVE_K_SCALE, //float knockbackScale;
- qfalse, //qboolean hasAltMode;
- qfalse, //qboolean hasThirdMode;
+ ABUILDER_CLAW_K_SCALE, //float knockbackScale;
+ qtrue, //qboolean hasAltMode;
+ qtrue, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
- qfalse, //qboolean purchasable;
+ qtrue, //qboolean purchasable;
qfalse, //qboolean longRanged;
- 0, //int buildDelay;
- WUT_ALIENS //WUTeam_t team;
+ TEAM_ALIENS //team_t team;
},
{
- WP_MGTURRET, //int weaponNum;
- 0, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ WP_HBUILD, //int number;
+ HBUILD_PRICE, //int price;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
SLOT_WEAPON, //int slots;
- "mgturret", //char *weaponName;
- "Machinegun Turret", //char *weaponHumanName;
+ "ckit", //char *name;
+ "Construction Kit", //char *humanName;
+ "Used for building structures. This includes "
+ "spawns, power and basic defense. More structures become "
+ "available with new stages.",
0, //int maxAmmo;
0, //int maxClips;
qtrue, //int infiniteAmmo;
qfalse, //int usesEnergy;
- 0, //int repeatRate1;
+ HBUILD_REPEAT, //int repeatRate1;
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
- MGTURRET_K_SCALE, //float knockbackScale;
- qfalse, //qboolean hasAltMode;
- qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean canZoom;
- 90.0f, //float zoomFov;
- qfalse, //qboolean purchasable;
- qfalse, //qboolean longRanged;
- 0, //int buildDelay;
- WUT_HUMANS //WUTeam_t team;
- },
- {
- WP_TESLAGEN, //int weaponNum;
- 0, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- SLOT_WEAPON, //int slots;
- "teslagen", //char *weaponName;
- "Tesla Generator", //char *weaponHumanName;
- 0, //int maxAmmo;
- 0, //int maxClips;
- qtrue, //int infiniteAmmo;
- qtrue, //int usesEnergy;
- 500, //int repeatRate1;
- 500, //int repeatRate2;
- 500, //int repeatRate3;
- 0, //int reloadTime;
- TESLAGEN_K_SCALE, //float knockbackScale;
- qfalse, //qboolean hasAltMode;
+ 0.0f, //float knockbackScale;
+ qtrue, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
- qfalse, //qboolean purchasable;
+ qtrue, //qboolean purchasable;
qfalse, //qboolean longRanged;
- 0, //int buildDelay;
- WUT_HUMANS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
}
};
-int bg_numWeapons = sizeof( bg_weapons ) / sizeof( bg_weapons[ 0 ] );
-
-/*
-==============
-BG_FindPriceForWeapon
-==============
-*/
-int BG_FindPriceForWeapon( int weapon )
-{
- int i;
-
- for( i = 0; i < bg_numWeapons; i++ )
- {
- if( bg_weapons[ i ].weaponNum == weapon )
- {
- return bg_weapons[ i ].price;
- }
- }
+size_t bg_numWeapons = ARRAY_LEN( bg_weapons );
- return 100;
-}
+static const weaponAttributes_t nullWeapon = { 0 };
/*
==============
-BG_FindStagesForWeapon
+BG_WeaponByName
==============
*/
-qboolean BG_FindStagesForWeapon( int weapon, stage_t stage )
+const weaponAttributes_t *BG_WeaponByName( const char *name )
{
int i;
for( i = 0; i < bg_numWeapons; i++ )
{
- if( bg_weapons[ i ].weaponNum == weapon )
+ if( !Q_stricmp( bg_weapons[ i ].name, name ) )
{
- if( bg_weapons[ i ].stages & ( 1 << stage ) )
- return qtrue;
- else
- return qfalse;
+ return &bg_weapons[ i ];
}
}
- return qfalse;
-}
-
-/*
-==============
-BG_FindSlotsForWeapon
-==============
-*/
-int BG_FindSlotsForWeapon( int weapon )
-{
- int i;
-
- for( i = 0; i < bg_numWeapons; i++ )
- {
- if( bg_weapons[ i ].weaponNum == weapon )
- {
- return bg_weapons[ i ].slots;
- }
- }
-
- return SLOT_WEAPON;
-}
-
-/*
-==============
-BG_FindNameForWeapon
-==============
-*/
-char *BG_FindNameForWeapon( int weapon )
-{
- int i;
-
- for( i = 0; i < bg_numWeapons; i++ )
- {
- if( bg_weapons[ i ].weaponNum == weapon )
- return bg_weapons[ i ].weaponName;
- }
-
- //wimp out
- return 0;
+ return &nullWeapon;
}
/*
==============
-BG_FindWeaponNumForName
+BG_Weapon
==============
*/
-int BG_FindWeaponNumForName( char *name )
+const weaponAttributes_t *BG_Weapon( weapon_t weapon )
{
- int i;
-
- for( i = 0; i < bg_numWeapons; i++ )
- {
- if( !Q_stricmp( bg_weapons[ i ].weaponName, name ) )
- return bg_weapons[ i ].weaponNum;
- }
-
- //wimp out
- return WP_NONE;
+ return ( weapon > WP_NONE && weapon < WP_NUM_WEAPONS ) ?
+ &bg_weapons[ weapon - 1 ] : &nullWeapon;
}
/*
==============
-BG_FindHumanNameForWeapon
+BG_WeaponAllowedInStage
==============
*/
-char *BG_FindHumanNameForWeapon( int weapon )
+qboolean BG_WeaponAllowedInStage( weapon_t weapon, stage_t stage )
{
- int i;
-
- for( i = 0; i < bg_numWeapons; i++ )
- {
- if( bg_weapons[ i ].weaponNum == weapon )
- return bg_weapons[ i ].weaponHumanName;
- }
+ int stages = BG_Weapon( weapon )->stages;
- //wimp out
- return 0;
-}
-
-/*
-==============
-BG_FindAmmoForWeapon
-==============
-*/
-void BG_FindAmmoForWeapon( int weapon, int *maxAmmo, int *maxClips )
-{
- int i;
-
- for( i = 0; i < bg_numWeapons; i++ )
- {
- if( bg_weapons[ i ].weaponNum == weapon )
- {
- if( maxAmmo != NULL )
- *maxAmmo = bg_weapons[ i ].maxAmmo;
- if( maxClips != NULL )
- *maxClips = bg_weapons[ i ].maxClips;
-
- //no need to keep going
- break;
- }
- }
-}
-
-/*
-==============
-BG_FindInfinteAmmoForWeapon
-==============
-*/
-qboolean BG_FindInfinteAmmoForWeapon( int weapon )
-{
- int i;
-
- for( i = 0; i < bg_numWeapons; i++ )
- {
- if( bg_weapons[ i ].weaponNum == weapon )
- {
- return bg_weapons[ i ].infiniteAmmo;
- }
- }
-
- return qfalse;
-}
-
-/*
-==============
-BG_FindUsesEnergyForWeapon
-==============
-*/
-qboolean BG_FindUsesEnergyForWeapon( int weapon )
-{
- int i;
-
- for( i = 0; i < bg_numWeapons; i++ )
- {
- if( bg_weapons[ i ].weaponNum == weapon )
- {
- return bg_weapons[ i ].usesEnergy;
- }
- }
-
- return qfalse;
-}
-
-/*
-==============
-BG_FindRepeatRate1ForWeapon
-==============
-*/
-int BG_FindRepeatRate1ForWeapon( int weapon )
-{
- int i;
-
- for( i = 0; i < bg_numWeapons; i++ )
- {
- if( bg_weapons[ i ].weaponNum == weapon )
- return bg_weapons[ i ].repeatRate1;
- }
-
- return 1000;
-}
-
-/*
-==============
-BG_FindRepeatRate2ForWeapon
-==============
-*/
-int BG_FindRepeatRate2ForWeapon( int weapon )
-{
- int i;
-
- for( i = 0; i < bg_numWeapons; i++ )
- {
- if( bg_weapons[ i ].weaponNum == weapon )
- return bg_weapons[ i ].repeatRate2;
- }
-
- return 1000;
-}
-
-/*
-==============
-BG_FindRepeatRate3ForWeapon
-==============
-*/
-int BG_FindRepeatRate3ForWeapon( int weapon )
-{
- int i;
-
- for( i = 0; i < bg_numWeapons; i++ )
- {
- if( bg_weapons[ i ].weaponNum == weapon )
- return bg_weapons[ i ].repeatRate3;
- }
-
- return 1000;
-}
-
-/*
-==============
-BG_FindReloadTimeForWeapon
-==============
-*/
-int BG_FindReloadTimeForWeapon( int weapon )
-{
- int i;
-
- for( i = 0; i < bg_numWeapons; i++ )
- {
- if( bg_weapons[ i ].weaponNum == weapon )
- {
- return bg_weapons[ i ].reloadTime;
- }
- }
-
- return 1000;
-}
-
-/*
-==============
-BG_FindKnockbackScaleForWeapon
-==============
-*/
-float BG_FindKnockbackScaleForWeapon( int weapon )
-{
- int i;
-
- for( i = 0; i < bg_numWeapons; i++ )
- {
- if( bg_weapons[ i ].weaponNum == weapon )
- {
- return bg_weapons[ i ].knockbackScale;
- }
- }
-
- return 1.0f;
-}
-
-/*
-==============
-BG_WeaponHasAltMode
-==============
-*/
-qboolean BG_WeaponHasAltMode( int weapon )
-{
- int i;
-
- for( i = 0; i < bg_numWeapons; i++ )
- {
- if( bg_weapons[ i ].weaponNum == weapon )
- {
- return bg_weapons[ i ].hasAltMode;
- }
- }
-
- return qfalse;
-}
-
-/*
-==============
-BG_WeaponHasThirdMode
-==============
-*/
-qboolean BG_WeaponHasThirdMode( int weapon )
-{
- int i;
-
- for( i = 0; i < bg_numWeapons; i++ )
- {
- if( bg_weapons[ i ].weaponNum == weapon )
- {
- return bg_weapons[ i ].hasThirdMode;
- }
- }
-
- return qfalse;
-}
-
-/*
-==============
-BG_WeaponCanZoom
-==============
-*/
-qboolean BG_WeaponCanZoom( int weapon )
-{
- int i;
-
- for( i = 0; i < bg_numWeapons; i++ )
- {
- if( bg_weapons[ i ].weaponNum == weapon )
- {
- return bg_weapons[ i ].canZoom;
- }
- }
-
- return qfalse;
-}
-
-/*
-==============
-BG_FindZoomFovForWeapon
-==============
-*/
-float BG_FindZoomFovForWeapon( int weapon )
-{
- int i;
-
- for( i = 0; i < bg_numWeapons; i++ )
- {
- if( bg_weapons[ i ].weaponNum == weapon )
- {
- return bg_weapons[ i ].zoomFov;
- }
- }
-
- return qfalse;
-}
-
-/*
-==============
-BG_FindPurchasableForWeapon
-==============
-*/
-qboolean BG_FindPurchasableForWeapon( int weapon )
-{
- int i;
-
- for( i = 0; i < bg_numWeapons; i++ )
- {
- if( bg_weapons[ i ].weaponNum == weapon )
- {
- return bg_weapons[ i ].purchasable;
- }
- }
-
- return qfalse;
-}
-
-/*
-==============
-BG_FindLongRangeForWeapon
-==============
-*/
-qboolean BG_FindLongRangedForWeapon( int weapon )
-{
- int i;
-
- for( i = 0; i < bg_numWeapons; i++ )
- {
- if( bg_weapons[ i ].weaponNum == weapon )
- {
- return bg_weapons[ i ].longRanged;
- }
- }
-
- return qfalse;
-}
-
-/*
-==============
-BG_FindBuildDelayForWeapon
-==============
-*/
-int BG_FindBuildDelayForWeapon( int weapon )
-{
- int i;
-
- for( i = 0; i < bg_numWeapons; i++ )
- {
- if( bg_weapons[ i ].weaponNum == weapon )
- {
- return bg_weapons[ i ].buildDelay;
- }
- }
-
- return 0;
-}
-
-/*
-==============
-BG_FindTeamForWeapon
-==============
-*/
-WUTeam_t BG_FindTeamForWeapon( int weapon )
-{
- int i;
-
- for( i = 0; i < bg_numWeapons; i++ )
- {
- if( bg_weapons[ i ].weaponNum == weapon )
- {
- return bg_weapons[ i ].team;
- }
- }
-
- return WUT_NONE;
+ return stages & ( 1 << stage );
}
////////////////////////////////////////////////////////////////////////////////
-upgradeAttributes_t bg_upgrades[ ] =
+static const upgradeAttributes_t bg_upgrades[ ] =
{
{
- UP_LIGHTARMOUR, //int upgradeNum;
+ UP_LIGHTARMOUR, //int number;
LIGHTARMOUR_PRICE, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
SLOT_TORSO|SLOT_ARMS|SLOT_LEGS, //int slots;
- "larmour", //char *upgradeName;
- "Light Armour", //char *upgradeHumanName;
+ "larmour", //char *name;
+ "Light Armour", //char *humanName;
+ "Protective armour that helps to defend against light alien melee "
+ "attacks.",
"icons/iconu_larmour",
- qtrue, //qboolean purchasable
- qfalse, //qboolean usable
- WUT_HUMANS //WUTeam_t team;
+ qtrue, //qboolean purchasable;
+ qfalse, //qboolean usable;
+ TEAM_HUMANS //team_t team;
},
{
- UP_HELMET, //int upgradeNum;
+ UP_HELMET, //int number;
HELMET_PRICE, //int price;
- ( 1 << S2 )|( 1 << S3 ), //int stages
+ ( 1 << S2 )|( 1 << S3 ), //int stages;
SLOT_HEAD, //int slots;
- "helmet", //char *upgradeName;
- "Helmet", //char *upgradeHumanName;
+ "helmet", //char *name;
+ "Helmet", //char *humanName;
+ "In addition to protecting your head, the helmet provides a "
+ "scanner indicating the presence of any friendly or hostile "
+ "lifeforms and structures in your immediate vicinity.",
"icons/iconu_helmet",
- qtrue, //qboolean purchasable
- qfalse, //qboolean usable
- WUT_HUMANS //WUTeam_t team;
+ qtrue, //qboolean purchasable;
+ qfalse, //qboolean usable;
+ TEAM_HUMANS //team_t team;
},
{
- UP_MEDKIT, //int upgradeNum;
+ UP_MEDKIT, //int number;
MEDKIT_PRICE, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
SLOT_NONE, //int slots;
- "medkit", //char *upgradeName;
- "Medkit", //char *upgradeHumanName;
+ "medkit", //char *name;
+ "Medkit", //char *humanName;
+ "",
"icons/iconu_atoxin",
- qfalse, //qboolean purchasable
- qtrue, //qboolean usable
- WUT_HUMANS //WUTeam_t team;
+ qfalse, //qboolean purchasable;
+ qtrue, //qboolean usable;
+ TEAM_HUMANS //team_t team;
},
{
- UP_BATTPACK, //int upgradeNum;
+ UP_BATTPACK, //int number;
BATTPACK_PRICE, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
SLOT_BACKPACK, //int slots;
- "battpack", //char *upgradeName;
- "Battery Pack", //char *upgradeHumanName;
+ "battpack", //char *name;
+ "Battery Pack", //char *humanName;
+ "Back-mounted battery pack that permits storage of one and a half "
+ "times the normal energy capacity for energy weapons.",
"icons/iconu_battpack",
- qtrue, //qboolean purchasable
- qfalse, //qboolean usable
- WUT_HUMANS //WUTeam_t team;
+ qtrue, //qboolean purchasable;
+ qfalse, //qboolean usable;
+ TEAM_HUMANS //team_t team;
},
{
- UP_JETPACK, //int upgradeNum;
+ UP_JETPACK, //int number;
JETPACK_PRICE, //int price;
- ( 1 << S2 )|( 1 << S3 ), //int stages
+ ( 1 << S2 )|( 1 << S3 ), //int stages;
SLOT_BACKPACK, //int slots;
- "jetpack", //char *upgradeName;
- "Jet Pack", //char *upgradeHumanName;
+ "jetpack", //char *name;
+ "Jet Pack", //char *humanName;
+ "Back-mounted jet pack that enables the user to fly to remote "
+ "locations. It is very useful against alien spawns in hard "
+ "to reach spots.",
"icons/iconu_jetpack",
- qtrue, //qboolean purchasable
- qtrue, //qboolean usable
- WUT_HUMANS //WUTeam_t team;
+ qtrue, //qboolean purchasable;
+ qtrue, //qboolean usable;
+ TEAM_HUMANS //team_t team;
},
{
- UP_BATTLESUIT, //int upgradeNum;
+ UP_BATTLESUIT, //int number;
BSUIT_PRICE, //int price;
- ( 1 << S3 ), //int stages
- SLOT_HEAD|SLOT_TORSO|SLOT_ARMS|SLOT_LEGS|SLOT_BACKPACK, //int slots;
- "bsuit", //char *upgradeName;
- "Battlesuit", //char *upgradeHumanName;
+ ( 1 << S3 ), //int stages;
+ SLOT_HEAD|SLOT_TORSO|SLOT_ARMS|SLOT_LEGS|SLOT_BACKPACK, //int slots;
+ "bsuit", //char *name;
+ "Battlesuit", //char *humanName;
+ "A full body armour that is highly effective at repelling alien attacks. "
+ "It allows the user to enter hostile situations with a greater degree "
+ "of confidence.",
"icons/iconu_bsuit",
- qtrue, //qboolean purchasable
- qfalse, //qboolean usable
- WUT_HUMANS //WUTeam_t team;
+ qtrue, //qboolean purchasable;
+ qfalse, //qboolean usable;
+ TEAM_HUMANS //team_t team;
},
{
- UP_GRENADE, //int upgradeNum;
+ UP_GRENADE, //int number;
GRENADE_PRICE, //int price;
- ( 1 << S2 )|( 1 << S3 ),//int stages
+ ( 1 << S2 )|( 1 << S3 ), //int stages;
SLOT_NONE, //int slots;
- "gren", //char *upgradeName;
- "Grenade", //char *upgradeHumanName;
+ "gren", //char *name;
+ "Grenade", //char *humanName;
+ "A small incendinary device ideal for damaging tightly packed "
+ "alien structures. Has a five second timer.",
0,
- qtrue, //qboolean purchasable
- qtrue, //qboolean usable
- WUT_HUMANS //WUTeam_t team;
+ qtrue, //qboolean purchasable;
+ qtrue, //qboolean usable;
+ TEAM_HUMANS //team_t team;
},
{
- UP_AMMO, //int upgradeNum;
+ UP_AMMO, //int number;
0, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages;
SLOT_NONE, //int slots;
- "ammo", //char *upgradeName;
- "Ammunition", //char *upgradeHumanName;
+ "ammo", //char *name;
+ "Ammunition", //char *humanName;
+ "Ammunition for the currently held weapon.",
0,
- qtrue, //qboolean purchasable
- qfalse, //qboolean usable
- WUT_HUMANS //WUTeam_t team;
+ qtrue, //qboolean purchasable;
+ qfalse, //qboolean usable;
+ TEAM_HUMANS //team_t team;
}
};
-int bg_numUpgrades = sizeof( bg_upgrades ) / sizeof( bg_upgrades[ 0 ] );
-
-/*
-==============
-BG_FindPriceForUpgrade
-==============
-*/
-int BG_FindPriceForUpgrade( int upgrade )
-{
- int i;
-
- for( i = 0; i < bg_numUpgrades; i++ )
- {
- if( bg_upgrades[ i ].upgradeNum == upgrade )
- {
- return bg_upgrades[ i ].price;
- }
- }
+size_t bg_numUpgrades = ARRAY_LEN( bg_upgrades );
- return 100;
-}
+static const upgradeAttributes_t nullUpgrade = { 0 };
/*
==============
-BG_FindStagesForUpgrade
+BG_UpgradeByName
==============
*/
-qboolean BG_FindStagesForUpgrade( int upgrade, stage_t stage )
+const upgradeAttributes_t *BG_UpgradeByName( const char *name )
{
int i;
for( i = 0; i < bg_numUpgrades; i++ )
{
- if( bg_upgrades[ i ].upgradeNum == upgrade )
+ if( !Q_stricmp( bg_upgrades[ i ].name, name ) )
{
- if( bg_upgrades[ i ].stages & ( 1 << stage ) )
- return qtrue;
- else
- return qfalse;
+ return &bg_upgrades[ i ];
}
}
- return qfalse;
+ return &nullUpgrade;
}
/*
==============
-BG_FindSlotsForUpgrade
+BG_Upgrade
==============
*/
-int BG_FindSlotsForUpgrade( int upgrade )
+const upgradeAttributes_t *BG_Upgrade( upgrade_t upgrade )
{
- int i;
-
- for( i = 0; i < bg_numUpgrades; i++ )
- {
- if( bg_upgrades[ i ].upgradeNum == upgrade )
- {
- return bg_upgrades[ i ].slots;
- }
- }
-
- return SLOT_NONE;
+ return ( upgrade > UP_NONE && upgrade < UP_NUM_UPGRADES ) ?
+ &bg_upgrades[ upgrade - 1 ] : &nullUpgrade;
}
/*
==============
-BG_FindNameForUpgrade
+BG_UpgradeAllowedInStage
==============
*/
-char *BG_FindNameForUpgrade( int upgrade )
+qboolean BG_UpgradeAllowedInStage( upgrade_t upgrade, stage_t stage )
{
- int i;
-
- for( i = 0; i < bg_numUpgrades; i++ )
- {
- if( bg_upgrades[ i ].upgradeNum == upgrade )
- return bg_upgrades[ i ].upgradeName;
- }
+ int stages = BG_Upgrade( upgrade )->stages;
- //wimp out
- return 0;
-}
-
-/*
-==============
-BG_FindUpgradeNumForName
-==============
-*/
-int BG_FindUpgradeNumForName( char *name )
-{
- int i;
-
- for( i = 0; i < bg_numUpgrades; i++ )
- {
- if( !Q_stricmp( bg_upgrades[ i ].upgradeName, name ) )
- return bg_upgrades[ i ].upgradeNum;
- }
-
- //wimp out
- return UP_NONE;
-}
-
-/*
-==============
-BG_FindHumanNameForUpgrade
-==============
-*/
-char *BG_FindHumanNameForUpgrade( int upgrade )
-{
- int i;
-
- for( i = 0; i < bg_numUpgrades; i++ )
- {
- if( bg_upgrades[ i ].upgradeNum == upgrade )
- return bg_upgrades[ i ].upgradeHumanName;
- }
-
- //wimp out
- return 0;
-}
-
-/*
-==============
-BG_FindIconForUpgrade
-==============
-*/
-char *BG_FindIconForUpgrade( int upgrade )
-{
- int i;
-
- for( i = 0; i < bg_numUpgrades; i++ )
- {
- if( bg_upgrades[ i ].upgradeNum == upgrade )
- return bg_upgrades[ i ].icon;
- }
-
- //wimp out
- return 0;
-}
-
-/*
-==============
-BG_FindPurchasableForUpgrade
-==============
-*/
-qboolean BG_FindPurchasableForUpgrade( int upgrade )
-{
- int i;
-
- for( i = 0; i < bg_numUpgrades; i++ )
- {
- if( bg_upgrades[ i ].upgradeNum == upgrade )
- return bg_upgrades[ i ].purchasable;
- }
-
- return qfalse;
-}
-
-/*
-==============
-BG_FindUsableForUpgrade
-==============
-*/
-qboolean BG_FindUsableForUpgrade( int upgrade )
-{
- int i;
-
- for( i = 0; i < bg_numUpgrades; i++ )
- {
- if( bg_upgrades[ i ].upgradeNum == upgrade )
- return bg_upgrades[ i ].usable;
- }
-
- return qfalse;
-}
-
-/*
-==============
-BG_FindTeamForUpgrade
-==============
-*/
-WUTeam_t BG_FindTeamForUpgrade( int upgrade )
-{
- int i;
-
- for( i = 0; i < bg_numUpgrades; i++ )
- {
- if( bg_upgrades[ i ].upgradeNum == upgrade )
- {
- return bg_upgrades[ i ].team;
- }
- }
-
- return WUT_NONE;
+ return stages & ( 1 << stage );
}
////////////////////////////////////////////////////////////////////////////////
@@ -4574,12 +2677,12 @@ void BG_EvaluateTrajectoryDelta( const trajectory_t *tr, int atTime, vec3_t resu
case TR_SINE:
deltaTime = ( atTime - tr->trTime ) / (float)tr->trDuration;
phase = cos( deltaTime * M_PI * 2 ); // derivative of sin = cos
- phase *= 0.5;
+ phase *= 2 * M_PI * 1000 / (float)tr->trDuration;
VectorScale( tr->trDelta, phase, result );
break;
case TR_LINEAR_STOP:
- if( atTime > tr->trTime + tr->trDuration )
+ if( atTime > tr->trTime + tr->trDuration || atTime < tr->trTime )
{
VectorClear( result );
return;
@@ -4643,7 +2746,7 @@ char *eventnames[ ] =
"EV_FIRE_WEAPON2",
"EV_FIRE_WEAPON3",
- "EV_PLAYER_RESPAWN", //TA: for fovwarp effects
+ "EV_PLAYER_RESPAWN", // for fovwarp effects
"EV_PLAYER_TELEPORT_IN",
"EV_PLAYER_TELEPORT_OUT",
@@ -4656,6 +2759,7 @@ char *eventnames[ ] =
"EV_BULLET_HIT_WALL",
"EV_SHOTGUN",
+ "EV_MASS_DRIVER",
"EV_MISSILE_HIT",
"EV_MISSILE_MISS",
@@ -4664,8 +2768,8 @@ char *eventnames[ ] =
"EV_BULLET", // otherEntity is the shooter
"EV_LEV1_GRAB",
- "EV_LEV4_CHARGE_PREPARE",
- "EV_LEV4_CHARGE_START",
+ "EV_LEV4_TRAMPLE_PREPARE",
+ "EV_LEV4_TRAMPLE_START",
"EV_PAIN",
"EV_DEATH1",
@@ -4673,13 +2777,13 @@ char *eventnames[ ] =
"EV_DEATH3",
"EV_OBITUARY",
- "EV_GIB_PLAYER", // gib a previously living player
+ "EV_GIB_PLAYER",
- "EV_BUILD_CONSTRUCT", //TA
- "EV_BUILD_DESTROY", //TA
- "EV_BUILD_DELAY", //TA: can't build yet
- "EV_BUILD_REPAIR", //TA: repairing buildable
- "EV_BUILD_REPAIRED", //TA: buildable has full health
+ "EV_BUILD_CONSTRUCT",
+ "EV_BUILD_DESTROY",
+ "EV_BUILD_DELAY", // can't build yet
+ "EV_BUILD_REPAIR", // repairing buildable
+ "EV_BUILD_REPAIRED", // buildable has full health
"EV_HUMAN_BUILDABLE_EXPLOSION",
"EV_ALIEN_BUILDABLE_EXPLOSION",
"EV_ALIEN_ACIDTUBE",
@@ -4693,17 +2797,33 @@ char *eventnames[ ] =
"EV_STOPLOOPINGSOUND",
"EV_TAUNT",
- "EV_OVERMIND_ATTACK", //TA: overmind under attack
- "EV_OVERMIND_DYING", //TA: overmind close to death
- "EV_OVERMIND_SPAWNS", //TA: overmind needs spawns
+ "EV_OVERMIND_ATTACK", // overmind under attack
+ "EV_OVERMIND_DYING", // overmind close to death
+ "EV_OVERMIND_SPAWNS", // overmind needs spawns
+
+ "EV_DCC_ATTACK", // dcc under attack
- "EV_DCC_ATTACK", //TA: dcc under attack
+ "EV_MGTURRET_SPINUP", // trigger a sound
- "EV_RPTUSE_SOUND" //TA: trigger a sound
+ "EV_RPTUSE_SOUND", // trigger a sound
+ "EV_LEV2_ZAP"
};
/*
===============
+BG_EventName
+===============
+*/
+const char *BG_EventName( int num )
+{
+ if( num < 0 || num >= ARRAY_LEN( eventnames ) )
+ return "UNKNOWN";
+
+ return eventnames[ num ];
+}
+
+/*
+===============
BG_AddPredictableEventToPlayerstate
Handles the sequence numbers
@@ -4714,19 +2834,21 @@ void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bu
void BG_AddPredictableEventToPlayerstate( int newEvent, int eventParm, playerState_t *ps )
{
-#ifdef _DEBUG
+#ifdef DEBUG_EVENTS
{
char buf[ 256 ];
trap_Cvar_VariableStringBuffer( "showevents", buf, sizeof( buf ) );
if( atof( buf ) != 0 )
{
-#ifdef QAGAME
+#ifdef GAME
Com_Printf( " game event svt %5d -> %5d: num = %20s parm %d\n",
- ps->pmove_framecount/*ps->commandTime*/, ps->eventSequence, eventnames[ newEvent ], eventParm);
+ ps->pmove_framecount/*ps->commandTime*/, ps->eventSequence,
+ BG_EventName( newEvent ), eventParm );
#else
Com_Printf( "Cgame event svt %5d -> %5d: num = %20s parm %d\n",
- ps->pmove_framecount/*ps->commandTime*/, ps->eventSequence, eventnames[ newEvent ], eventParm);
+ ps->pmove_framecount/*ps->commandTime*/, ps->eventSequence,
+ BG_EventName( newEvent ), eventParm );
#endif
}
}
@@ -4751,7 +2873,7 @@ void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean
if( ps->pm_type == PM_INTERMISSION || ps->pm_type == PM_SPECTATOR || ps->pm_type == PM_FREEZE )
s->eType = ET_INVISIBLE;
- else if( ps->persistant[ PERS_TEAM ] == TEAM_SPECTATOR )
+ else if( ps->persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT )
s->eType = ET_INVISIBLE;
else
s->eType = ET_PLAYER;
@@ -4773,11 +2895,10 @@ void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean
if( snap )
SnapVector( s->apos.trBase );
- //TA: i need for other things :)
- //s->angles2[YAW] = ps->movementDir;
s->time2 = ps->movementDir;
s->legsAnim = ps->legsAnim;
s->torsoAnim = ps->torsoAnim;
+ s->weaponAnim = ps->weaponAnim;
s->clientNum = ps->clientNum; // ET_PLAYER looks here instead of at number
// so corpses can also reference the proper config
s->eFlags = ps->eFlags;
@@ -4827,12 +2948,10 @@ void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean
}
// use misc field to store team/class info:
- s->misc = ps->stats[ STAT_PTEAM ] | ( ps->stats[ STAT_PCLASS ] << 8 );
+ s->misc = ps->stats[ STAT_TEAM ] | ( ps->stats[ STAT_CLASS ] << 8 );
- //TA: have to get the surfNormal thru somehow...
+ // have to get the surfNormal through somehow...
VectorCopy( ps->grapplePoint, s->angles2 );
- if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING )
- s->eFlags |= EF_WALLCLIMBCEILING;
s->loopSound = ps->loopSound;
s->generic1 = ps->generic1;
@@ -4840,7 +2959,7 @@ void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean
if( s->generic1 <= WPM_NONE || s->generic1 >= WPM_NUM_WEAPONMODES )
s->generic1 = WPM_PRIMARY;
- s->otherEntityNum = ps->otherEntityNum;
+ s->otherEntityNum = ps->otherEntityNum;
}
@@ -4858,7 +2977,7 @@ void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s
if( ps->pm_type == PM_INTERMISSION || ps->pm_type == PM_SPECTATOR || ps->pm_type == PM_FREEZE )
s->eType = ET_INVISIBLE;
- else if( ps->persistant[ PERS_TEAM ] == TEAM_SPECTATOR )
+ else if( ps->persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT )
s->eType = ET_INVISIBLE;
else
s->eType = ET_PLAYER;
@@ -4883,11 +3002,10 @@ void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s
if( snap )
SnapVector( s->apos.trBase );
- //TA: i need for other things :)
- //s->angles2[YAW] = ps->movementDir;
s->time2 = ps->movementDir;
s->legsAnim = ps->legsAnim;
s->torsoAnim = ps->torsoAnim;
+ s->weaponAnim = ps->weaponAnim;
s->clientNum = ps->clientNum; // ET_PLAYER looks here instead of at number
// so corpses can also reference the proper config
s->eFlags = ps->eFlags;
@@ -4939,12 +3057,10 @@ void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s
}
// use misc field to store team/class info:
- s->misc = ps->stats[ STAT_PTEAM ] | ( ps->stats[ STAT_PCLASS ] << 8 );
+ s->misc = ps->stats[ STAT_TEAM ] | ( ps->stats[ STAT_CLASS ] << 8 );
- //TA: have to get the surfNormal thru somehow...
+ // have to get the surfNormal through somehow...
VectorCopy( ps->grapplePoint, s->angles2 );
- if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING )
- s->eFlags |= EF_WALLCLIMBCEILING;
s->loopSound = ps->loopSound;
s->generic1 = ps->generic1;
@@ -4966,7 +3082,8 @@ qboolean BG_WeaponIsFull( weapon_t weapon, int stats[ ], int ammo, int clips )
{
int maxAmmo, maxClips;
- BG_FindAmmoForWeapon( weapon, &maxAmmo, &maxClips );
+ maxAmmo = BG_Weapon( weapon )->maxAmmo;
+ maxClips = BG_Weapon( weapon )->maxClips;
if( BG_InventoryContainsUpgrade( UP_BATTPACK, stats ) )
maxAmmo = (int)( (float)maxAmmo * BATTPACK_MODIFIER );
@@ -4976,63 +3093,53 @@ qboolean BG_WeaponIsFull( weapon_t weapon, int stats[ ], int ammo, int clips )
/*
========================
-BG_AddWeaponToInventory
+BG_InventoryContainsWeapon
-Give a player a weapon
+Does the player hold a weapon?
========================
*/
-void BG_AddWeaponToInventory( int weapon, int stats[ ] )
+qboolean BG_InventoryContainsWeapon( int weapon, int stats[ ] )
{
- int weaponList;
-
- weaponList = ( stats[ STAT_WEAPONS ] & 0x0000FFFF ) | ( ( stats[ STAT_WEAPONS2 ] << 16 ) & 0xFFFF0000 );
-
- weaponList |= ( 1 << weapon );
-
- stats[ STAT_WEAPONS ] = weaponList & 0x0000FFFF;
- stats[ STAT_WEAPONS2 ] = ( weaponList & 0xFFFF0000 ) >> 16;
-
- if( stats[ STAT_SLOTS ] & BG_FindSlotsForWeapon( weapon ) )
- Com_Printf( S_COLOR_YELLOW "WARNING: Held items conflict with weapon %d\n", weapon );
+ // humans always have a blaster
+ if( stats[ STAT_TEAM ] == TEAM_HUMANS && weapon == WP_BLASTER )
+ return qtrue;
- stats[ STAT_SLOTS ] |= BG_FindSlotsForWeapon( weapon );
+ return ( stats[ STAT_WEAPON ] == weapon );
}
/*
========================
-BG_RemoveWeaponToInventory
+BG_SlotsForInventory
-Take a weapon from a player
+Calculate the slots used by an inventory and warn of conflicts
========================
*/
-void BG_RemoveWeaponFromInventory( int weapon, int stats[ ] )
+int BG_SlotsForInventory( int stats[ ] )
{
- int weaponList;
+ int i, slot, slots;
- weaponList = ( stats[ STAT_WEAPONS ] & 0x0000FFFF ) | ( ( stats[ STAT_WEAPONS2 ] << 16 ) & 0xFFFF0000 );
+ slots = BG_Weapon( stats[ STAT_WEAPON ] )->slots;
+ if( stats[ STAT_TEAM ] == TEAM_HUMANS )
+ slots |= BG_Weapon( WP_BLASTER )->slots;
- weaponList &= ~( 1 << weapon );
-
- stats[ STAT_WEAPONS ] = weaponList & 0x0000FFFF;
- stats[ STAT_WEAPONS2 ] = ( weaponList & 0xFFFF0000 ) >> 16;
-
- stats[ STAT_SLOTS ] &= ~BG_FindSlotsForWeapon( weapon );
-}
-
-/*
-========================
-BG_InventoryContainsWeapon
+ for( i = UP_NONE; i < UP_NUM_UPGRADES; i++ )
+ {
+ if( BG_InventoryContainsUpgrade( i, stats ) )
+ {
+ slot = BG_Upgrade( i )->slots;
-Does the player hold a weapon?
-========================
-*/
-qboolean BG_InventoryContainsWeapon( int weapon, int stats[ ] )
-{
- int weaponList;
+ // this check should never be true
+ if( slots & slot )
+ {
+ Com_Printf( S_COLOR_YELLOW "WARNING: held item %d conflicts with "
+ "inventory slot %d\n", i, slot );
+ }
- weaponList = ( stats[ STAT_WEAPONS ] & 0x0000FFFF ) | ( ( stats[ STAT_WEAPONS2 ] << 16 ) & 0xFFFF0000 );
+ slots |= slot;
+ }
+ }
- return( weaponList & ( 1 << weapon ) );
+ return slots;
}
/*
@@ -5045,11 +3152,6 @@ Give the player an upgrade
void BG_AddUpgradeToInventory( int item, int stats[ ] )
{
stats[ STAT_ITEMS ] |= ( 1 << item );
-
- if( stats[ STAT_SLOTS ] & BG_FindSlotsForUpgrade( item ) )
- Com_Printf( S_COLOR_YELLOW "WARNING: Held items conflict with upgrade %d\n", item );
-
- stats[ STAT_SLOTS ] |= BG_FindSlotsForUpgrade( item );
}
/*
@@ -5062,8 +3164,6 @@ Take an upgrade from the player
void BG_RemoveUpgradeFromInventory( int item, int stats[ ] )
{
stats[ STAT_ITEMS ] &= ~( 1 << item );
-
- stats[ STAT_SLOTS ] &= ~BG_FindSlotsForUpgrade( item );
}
/*
@@ -5166,6 +3266,40 @@ qboolean BG_RotateAxis( vec3_t surfNormal, vec3_t inAxis[ 3 ],
/*
===============
+BG_GetClientNormal
+
+Get the normal for the surface the client is walking on
+===============
+*/
+void BG_GetClientNormal( const playerState_t *ps, vec3_t normal )
+{
+ if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBING )
+ {
+ if( ps->eFlags & EF_WALLCLIMBCEILING )
+ VectorSet( normal, 0.0f, 0.0f, -1.0f );
+ else
+ VectorCopy( ps->grapplePoint, normal );
+ }
+ else
+ VectorSet( normal, 0.0f, 0.0f, 1.0f );
+}
+
+/*
+===============
+BG_GetClientViewOrigin
+
+Get the position of the client's eye, based on the client's position, the surface's normal, and client's view height
+===============
+*/
+void BG_GetClientViewOrigin( const playerState_t *ps, vec3_t viewOrigin )
+{
+ vec3_t normal;
+ BG_GetClientNormal( ps, normal );
+ VectorMA( ps->origin, ps->viewheight, normal, viewOrigin );
+}
+
+/*
+===============
BG_PositionBuildableRelativeToPlayer
Find a place to build a buildable
@@ -5181,19 +3315,11 @@ void BG_PositionBuildableRelativeToPlayer( const playerState_t *ps,
vec3_t angles, playerOrigin, playerNormal;
float buildDist;
- if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBING )
- {
- if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING )
- VectorSet( playerNormal, 0.0f, 0.0f, -1.0f );
- else
- VectorCopy( ps->grapplePoint, playerNormal );
- }
- else
- VectorSet( playerNormal, 0.0f, 0.0f, 1.0f );
+ BG_GetClientNormal( ps, playerNormal );
VectorCopy( ps->viewangles, angles );
VectorCopy( ps->origin, playerOrigin );
- buildDist = BG_FindBuildDistForClass( ps->stats[ STAT_PCLASS ] );
+ buildDist = BG_Class( ps->stats[ STAT_CLASS ] )->buildDist;
AngleVectors( angles, forward, NULL, NULL );
ProjectPointOnPlane( forward, forward, playerNormal );
@@ -5209,54 +3335,90 @@ void BG_PositionBuildableRelativeToPlayer( const playerState_t *ps,
//so buildings drop to floor
VectorMA( targetOrigin, -128, playerNormal, targetOrigin );
- (*trace)( tr, entityOrigin, mins, maxs, targetOrigin, ps->clientNum, MASK_PLAYERSOLID );
- VectorCopy( tr->endpos, entityOrigin );
- VectorMA( entityOrigin, 0.1f, playerNormal, outOrigin );
+ // The mask is MASK_DEADSOLID on purpose to avoid collisions with other entities
+ (*trace)( tr, entityOrigin, mins, maxs, targetOrigin, ps->clientNum, MASK_DEADSOLID );
+ VectorCopy( tr->endpos, outOrigin );
vectoangles( forward, outAngles );
}
/*
===============
-BG_GetValueOfEquipment
+BG_GetValueOfPlayer
-Returns the equipment value of some human player's gear
+Returns the credit value of a player
===============
*/
- int BG_GetValueOfEquipment( playerState_t *ps ) {
- int i, worth = 0;
+int BG_GetValueOfPlayer( playerState_t *ps )
+{
+ int worth = 0;
- for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
- {
- if( BG_InventoryContainsUpgrade( i, ps->stats ) )
- worth += BG_FindPriceForUpgrade( i );
- }
+ worth = BG_Class( ps->stats[ STAT_CLASS ] )->value;
- for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
+ // Humans have worth from their equipment as well
+ if( ps->stats[ STAT_TEAM ] == TEAM_HUMANS )
{
- if( BG_InventoryContainsWeapon( i, ps->stats ) )
- worth += BG_FindPriceForWeapon( i );
- }
+ upgrade_t i;
+ for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
+ {
+ if( BG_InventoryContainsUpgrade( i, ps->stats ) )
+ worth += BG_Upgrade( i )->price;
+ }
- return worth;
+ if( ps->stats[ STAT_WEAPON ] != WP_NONE )
+ worth += BG_Weapon( ps->stats[ STAT_WEAPON ] )->price;
}
+
+ return worth;
+}
+
/*
-===============
-BG_GetValueOfHuman
+=================
+BG_PlayerCanChangeWeapon
+=================
+*/
+qboolean BG_PlayerCanChangeWeapon( playerState_t *ps )
+{
+ // Do not allow Lucifer Cannon "canceling" via weapon switch
+ if( ps->weapon == WP_LUCIFER_CANNON &&
+ ps->stats[ STAT_MISC ] > LCANNON_CHARGE_TIME_MIN )
+ return qfalse;
-Returns the kills value of some human player
-===============
+ return ps->weaponTime <= 0 || ps->weaponstate != WEAPON_FIRING;
+}
+
+/*
+=================
+BG_PlayerPoisonCloudTime
+=================
*/
-int BG_GetValueOfHuman( playerState_t *ps )
+int BG_PlayerPoisonCloudTime( playerState_t *ps )
{
- float portion = BG_GetValueOfEquipment( ps ) / (float)HUMAN_MAXED;
+ int time = LEVEL1_PCLOUD_TIME;
+ if( BG_InventoryContainsUpgrade( UP_BATTLESUIT, ps->stats ) )
+ time -= BSUIT_PCLOUD_PROTECTION;
+ if( BG_InventoryContainsUpgrade( UP_HELMET, ps->stats ) )
+ time -= HELMET_PCLOUD_PROTECTION;
+ if( BG_InventoryContainsUpgrade( UP_LIGHTARMOUR, ps->stats ) )
+ time -= LIGHTARMOUR_PCLOUD_PROTECTION;
+
+ return time;
+}
+
+/*
+=================
+BG_GetPlayerWeapon
- if( portion < 0.01f )
- portion = 0.01f;
- else if( portion > 1.0f )
- portion = 1.0f;
+Returns the players current weapon or the weapon they are switching to.
+Only needs to be used for human weapons.
+=================
+*/
+weapon_t BG_GetPlayerWeapon( playerState_t *ps )
+{
+ if( ps->persistant[ PERS_NEWWEAPON ] )
+ return ps->persistant[ PERS_NEWWEAPON ];
- return ceil( ALIEN_MAX_SINGLE_KILLS * portion );
+ return ps->weapon;
}
/*
@@ -5297,6 +3459,103 @@ int atoi_neg( char *token, qboolean allowNegative )
return value;
}
+#define MAX_NUM_PACKED_ENTITY_NUMS 10
+
+/*
+===============
+BG_PackEntityNumbers
+
+Pack entity numbers into an entityState_t
+===============
+*/
+void BG_PackEntityNumbers( entityState_t *es, const int *entityNums, int count )
+{
+ int i;
+
+ if( count > MAX_NUM_PACKED_ENTITY_NUMS )
+ {
+ count = MAX_NUM_PACKED_ENTITY_NUMS;
+ Com_Printf( S_COLOR_YELLOW "WARNING: A maximum of %d entity numbers can be "
+ "packed, but BG_PackEntityNumbers was passed %d entities",
+ MAX_NUM_PACKED_ENTITY_NUMS, count );
+ }
+
+ es->misc = es->time = es->time2 = es->constantLight = 0;
+
+ for( i = 0; i < MAX_NUM_PACKED_ENTITY_NUMS; i++ )
+ {
+ int entityNum;
+
+ if( i < count )
+ entityNum = entityNums[ i ];
+ else
+ entityNum = ENTITYNUM_NONE;
+
+ if( entityNum & ~GENTITYNUM_MASK )
+ {
+ Com_Error( ERR_FATAL, "BG_PackEntityNumbers passed an entity number (%d) which "
+ "exceeds %d bits", entityNum, GENTITYNUM_BITS );
+ }
+
+ switch( i )
+ {
+ case 0: es->misc |= entityNum; break;
+ case 1: es->time |= entityNum; break;
+ case 2: es->time |= entityNum << GENTITYNUM_BITS; break;
+ case 3: es->time |= entityNum << (GENTITYNUM_BITS * 2); break;
+ case 4: es->time2 |= entityNum; break;
+ case 5: es->time2 |= entityNum << GENTITYNUM_BITS; break;
+ case 6: es->time2 |= entityNum << (GENTITYNUM_BITS * 2); break;
+ case 7: es->constantLight |= entityNum; break;
+ case 8: es->constantLight |= entityNum << GENTITYNUM_BITS; break;
+ case 9: es->constantLight |= entityNum << (GENTITYNUM_BITS * 2); break;
+ default: Com_Error( ERR_FATAL, "Entity index %d not handled", i ); break;
+ }
+ }
+}
+
+/*
+===============
+BG_UnpackEntityNumbers
+
+Unpack entity numbers from an entityState_t
+===============
+*/
+int BG_UnpackEntityNumbers( entityState_t *es, int *entityNums, int count )
+{
+ int i;
+
+ if( count > MAX_NUM_PACKED_ENTITY_NUMS )
+ count = MAX_NUM_PACKED_ENTITY_NUMS;
+
+ for( i = 0; i < count; i++ )
+ {
+ int *entityNum = &entityNums[ i ];
+
+ switch( i )
+ {
+ case 0: *entityNum = es->misc; break;
+ case 1: *entityNum = es->time; break;
+ case 2: *entityNum = (es->time >> GENTITYNUM_BITS); break;
+ case 3: *entityNum = (es->time >> (GENTITYNUM_BITS * 2)); break;
+ case 4: *entityNum = es->time2; break;
+ case 5: *entityNum = (es->time2 >> GENTITYNUM_BITS); break;
+ case 6: *entityNum = (es->time2 >> (GENTITYNUM_BITS * 2)); break;
+ case 7: *entityNum = es->constantLight; break;
+ case 8: *entityNum = (es->constantLight >> GENTITYNUM_BITS); break;
+ case 9: *entityNum = (es->constantLight >> (GENTITYNUM_BITS * 2)); break;
+ default: Com_Error( ERR_FATAL, "Entity index %d not handled", i ); break;
+ }
+
+ *entityNum &= GENTITYNUM_MASK;
+
+ if( *entityNum == ENTITYNUM_NONE )
+ break;
+ }
+
+ return i;
+}
+
/*
===============
BG_ParseCSVEquipmentList
@@ -5330,10 +3589,10 @@ void BG_ParseCSVEquipmentList( const char *string, weapon_t *weapons, int weapon
q++;
if( weaponsSize )
- weapons[ i ] = BG_FindWeaponNumForName( q );
+ weapons[ i ] = BG_WeaponByName( q )->number;
if( upgradesSize )
- upgrades[ j ] = BG_FindUpgradeNumForName( q );
+ upgrades[ j ] = BG_UpgradeByName( q )->number;
if( weaponsSize && weapons[ i ] == WP_NONE &&
upgradesSize && upgrades[ j ] == UP_NONE )
@@ -5367,7 +3626,7 @@ void BG_ParseCSVEquipmentList( const char *string, weapon_t *weapons, int weapon
BG_ParseCSVClassList
===============
*/
-void BG_ParseCSVClassList( const char *string, pClass_t *classes, int classesSize )
+void BG_ParseCSVClassList( const char *string, class_t *classes, int classesSize )
{
char buffer[ MAX_STRING_CHARS ];
int i = 0;
@@ -5378,7 +3637,7 @@ void BG_ParseCSVClassList( const char *string, pClass_t *classes, int classesSiz
p = q = buffer;
- while( *p != '\0' )
+ while( *p != '\0' && i < classesSize - 1 )
{
//skip to first , or EOS
while( *p != ',' && *p != '\0' )
@@ -5393,7 +3652,7 @@ void BG_ParseCSVClassList( const char *string, pClass_t *classes, int classesSiz
while( *q == ' ' )
q++;
- classes[ i ] = BG_FindClassNumForName( q );
+ classes[ i ] = BG_ClassByName( q )->number;
if( classes[ i ] == PCL_NONE )
Com_Printf( S_COLOR_YELLOW "WARNING: unknown class %s\n", q );
@@ -5428,7 +3687,7 @@ void BG_ParseCSVBuildableList( const char *string, buildable_t *buildables, int
p = q = buffer;
- while( *p != '\0' )
+ while( *p != '\0' && i < buildablesSize - 1 )
{
//skip to first , or EOS
while( *p != ',' && *p != '\0' )
@@ -5443,7 +3702,7 @@ void BG_ParseCSVBuildableList( const char *string, buildable_t *buildables, int
while( *q == ' ' )
q++;
- buildables[ i ] = BG_FindBuildNumForName( q );
+ buildables[ i ] = BG_BuildableByName( q )->number;
if( buildables[ i ] == BA_NONE )
Com_Printf( S_COLOR_YELLOW "WARNING: unknown buildable %s\n", q );
@@ -5462,38 +3721,10 @@ void BG_ParseCSVBuildableList( const char *string, buildable_t *buildables, int
buildables[ i ] = BA_NONE;
}
-/*
-============
-BG_UpgradeClassAvailable
-============
-*/
-qboolean BG_UpgradeClassAvailable( playerState_t *ps )
-{
- int i;
- char buffer[ MAX_STRING_CHARS ];
- stage_t currentStage;
-
- trap_Cvar_VariableStringBuffer( "g_alienStage", buffer, MAX_STRING_CHARS );
- currentStage = atoi( buffer );
-
- for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ )
- {
- if( BG_ClassCanEvolveFromTo( ps->stats[ STAT_PCLASS ], i,
- ps->persistant[ PERS_CREDIT ], 0 ) >= 0 &&
- BG_FindStagesForClass( i, currentStage ) &&
- BG_ClassIsAllowed( i ) )
- {
- return qtrue;
- }
- }
-
- return qfalse;
-}
-
typedef struct gameElements_s
{
buildable_t buildables[ BA_NUM_BUILDABLES ];
- pClass_t classes[ PCL_NUM_CLASSES ];
+ class_t classes[ PCL_NUM_CLASSES ];
weapon_t weapons[ WP_NUM_WEAPONS ];
upgrade_t upgrades[ UP_NUM_UPGRADES ];
} gameElements_t;
@@ -5572,7 +3803,7 @@ qboolean BG_UpgradeIsAllowed( upgrade_t upgrade )
BG_ClassIsAllowed
============
*/
-qboolean BG_ClassIsAllowed( pClass_t class )
+qboolean BG_ClassIsAllowed( class_t class )
{
int i;
@@ -5607,81 +3838,86 @@ qboolean BG_BuildableIsAllowed( buildable_t buildable )
/*
============
-BG_ClientListTest
+BG_LoadEmoticons
============
*/
-qboolean BG_ClientListTest( clientList_t *list, int clientNum )
+int BG_LoadEmoticons( emoticon_t *emoticons, int num )
{
- if( clientNum < 0 || clientNum >= MAX_CLIENTS || !list )
- return qfalse;
- if( clientNum < 32 )
- return ( ( list->lo & ( 1 << clientNum ) ) != 0 );
- else
- return ( ( list->hi & ( 1 << ( clientNum - 32 ) ) ) != 0 );
-}
+ int numFiles;
+ char fileList[ MAX_EMOTICONS * ( MAX_EMOTICON_NAME_LEN + 9 ) ] = {""};
+ int i;
+ char *filePtr;
+ int fileLen;
+ int count;
-/*
-============
-BG_ClientListAdd
-============
-*/
-void BG_ClientListAdd( clientList_t *list, int clientNum )
-{
- if( clientNum < 0 || clientNum >= MAX_CLIENTS || !list )
- return;
- if( clientNum < 32 )
- list->lo |= ( 1 << clientNum );
- else
- list->hi |= ( 1 << ( clientNum - 32 ) );
+ numFiles = trap_FS_GetFileList( "emoticons", "x1.tga", fileList,
+ sizeof( fileList ) );
+
+ if( numFiles < 1 )
+ return 0;
+
+ filePtr = fileList;
+ fileLen = 0;
+ count = 0;
+ for( i = 0; i < numFiles && count < num; i++, filePtr += fileLen + 1 )
+ {
+ fileLen = strlen( filePtr );
+ if( fileLen < 9 || filePtr[ fileLen - 8 ] != '_' ||
+ filePtr[ fileLen - 7 ] < '1' || filePtr[ fileLen - 7 ] > '9' )
+ {
+ Com_Printf( S_COLOR_YELLOW "skipping invalidly named emoticon \"%s\"\n",
+ filePtr );
+ continue;
+ }
+ if( fileLen - 8 > MAX_EMOTICON_NAME_LEN )
+ {
+ Com_Printf( S_COLOR_YELLOW "emoticon file name \"%s\" too long (>%d)\n",
+ filePtr, MAX_EMOTICON_NAME_LEN + 8 );
+ continue;
+ }
+ if( !trap_FS_FOpenFile( va( "emoticons/%s", filePtr ), NULL, FS_READ ) )
+ {
+ Com_Printf( S_COLOR_YELLOW "could not open \"emoticons/%s\"\n", filePtr );
+ continue;
+ }
+
+ Q_strncpyz( emoticons[ count ].name, filePtr, fileLen - 8 + 1 );
+#ifndef GAME
+ emoticons[ count ].width = filePtr[ fileLen - 7 ] - '0';
+#endif
+ count++;
+ }
+
+ Com_Printf( "Loaded %d of %d emoticons (MAX_EMOTICONS is %d)\n",
+ count, numFiles, MAX_EMOTICONS );
+ return count;
}
/*
============
-BG_ClientListRemove
+BG_TeamName
============
*/
-void BG_ClientListRemove( clientList_t *list, int clientNum )
+char *BG_TeamName( team_t team )
{
- if( clientNum < 0 || clientNum >= MAX_CLIENTS || !list )
- return;
- if( clientNum < 32 )
- list->lo &= ~( 1 << clientNum );
- else
- list->hi &= ~( 1 << ( clientNum - 32 ) );
+ if( team == TEAM_NONE )
+ return "spectator";
+ if( team == TEAM_ALIENS )
+ return "alien";
+ if( team == TEAM_HUMANS )
+ return "human";
+ return "<team>";
}
-/*
-============
-BG_ClientListString
-============
-*/
-char *BG_ClientListString( clientList_t *list )
+int cmdcmp( const void *a, const void *b )
{
- static char s[ 17 ];
-
- s[ 0 ] = '\0';
- if( !list )
- return s;
- Com_sprintf( s, sizeof( s ), "%08x%08x", list->hi, list->lo );
- return s;
+ return Q_stricmp( (const char *)a, ((dummyCmd_t *)b)->name );
}
-/*
-============
-BG_ClientListParse
-============
-*/
-void BG_ClientListParse( clientList_t *list, const char *s )
+char *G_CopyString( const char *str )
{
- if( !list )
- return;
- list->lo = 0;
- list->hi = 0;
- if( !s )
- return;
- if( strlen( s ) != 16 )
- return;
- sscanf( s, "%x%x", &list->hi, &list->lo );
+ size_t size = strlen( str ) + 1;
+ char *cp = BG_Alloc( size );
+ memcpy( cp, str, size );
+ return cp;
}
-
-
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index 542b585..c5f2293 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,15 +17,15 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
// bg_pmove.c -- both games player movement code
// takes a playerstate and a usercmd as input and returns a modifed playerstate
-#include "../qcommon/q_shared.h"
+#include "qcommon/q_shared.h"
#include "bg_public.h"
#include "bg_local.h"
@@ -35,10 +36,8 @@ pml_t pml;
float pm_stopspeed = 100.0f;
float pm_duckScale = 0.25f;
float pm_swimScale = 0.50f;
-float pm_wadeScale = 0.70f;
float pm_accelerate = 10.0f;
-float pm_airaccelerate = 1.0f;
float pm_wateraccelerate = 4.0f;
float pm_flyaccelerate = 4.0f;
@@ -92,9 +91,9 @@ void PM_AddTouchEnt( int entityNum )
PM_StartTorsoAnim
===================
*/
-static void PM_StartTorsoAnim( int anim )
+void PM_StartTorsoAnim( int anim )
{
- if( pm->ps->pm_type >= PM_DEAD )
+ if( PM_Paralyzed( pm->ps->pm_type ) )
return;
pm->ps->torsoAnim = ( ( pm->ps->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT )
@@ -103,12 +102,26 @@ static void PM_StartTorsoAnim( int anim )
/*
===================
+PM_StartWeaponAnim
+===================
+*/
+static void PM_StartWeaponAnim( int anim )
+{
+ if( PM_Paralyzed( pm->ps->pm_type ) )
+ return;
+
+ pm->ps->weaponAnim = ( ( pm->ps->weaponAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT )
+ | anim;
+}
+
+/*
+===================
PM_StartLegsAnim
===================
*/
static void PM_StartLegsAnim( int anim )
{
- if( pm->ps->pm_type >= PM_DEAD )
+ if( PM_Paralyzed( pm->ps->pm_type ) )
return;
//legsTimer is clamped too tightly for nonsegmented models
@@ -170,6 +183,19 @@ static void PM_ContinueTorsoAnim( int anim )
/*
===================
+PM_ContinueWeaponAnim
+===================
+*/
+static void PM_ContinueWeaponAnim( int anim )
+{
+ if( ( pm->ps->weaponAnim & ~ANIM_TOGGLEBIT ) == anim )
+ return;
+
+ PM_StartWeaponAnim( anim );
+}
+
+/*
+===================
PM_ForceLegsAnim
===================
*/
@@ -192,29 +218,10 @@ PM_ClipVelocity
Slide off of the impacting surface
==================
*/
-void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce )
+void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out )
{
- float backoff;
- float change;
- int i;
-
- backoff = DotProduct( in, normal );
-
- //Com_Printf( "%1.0f ", backoff );
-
- if( backoff < 0 )
- backoff *= overbounce;
- else
- backoff /= overbounce;
-
- for( i = 0; i < 3; i++ )
- {
- change = normal[ i ] * backoff;
- //Com_Printf( "%1.0f ", change );
- out[ i ] = in[ i ] - change;
- }
-
- //Com_Printf( " " );
+ float t = -DotProduct( in, normal );
+ VectorMA( in, t, normal, out );
}
@@ -234,20 +241,15 @@ static void PM_Friction( void )
vel = pm->ps->velocity;
- //TA: make sure vertical velocity is NOT set to zero when wall climbing
+ // make sure vertical velocity is NOT set to zero when wall climbing
VectorCopy( vel, vec );
if( pml.walking && !( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) )
vec[ 2 ] = 0; // ignore slope movement
speed = VectorLength( vec );
- if( speed < 1 )
- {
- vel[ 0 ] = 0;
- vel[ 1 ] = 0; // allow sinking underwater
- // FIXME: still have z friction underwater?
+ if( speed < 0.1 )
return;
- }
drop = 0;
@@ -259,10 +261,11 @@ static void PM_Friction( void )
// if getting knocked back, no friction
if( !( pm->ps->pm_flags & PMF_TIME_KNOCKBACK ) )
{
- float stopSpeed = BG_FindStopSpeedForClass( pm->ps->stats[ STAT_PCLASS ] );
+ float stopSpeed = BG_Class( pm->ps->stats[ STAT_CLASS ] )->stopSpeed;
+ float friction = BG_Class( pm->ps->stats[ STAT_CLASS ] )->friction;
control = speed < stopSpeed ? stopSpeed : speed;
- drop += control * BG_FindFrictionForClass( pm->ps->stats[ STAT_PCLASS ] ) * pml.frametime;
+ drop += control * friction * pml.frametime;
}
}
}
@@ -346,16 +349,43 @@ This allows the clients to use axial -127 to 127 values for all directions
without getting a sqrt(2) distortion in speed.
============
*/
-static float PM_CmdScale( usercmd_t *cmd )
+static float PM_CmdScale( usercmd_t *cmd, qboolean zFlight )
{
int max;
float total;
float scale;
float modifier = 1.0f;
-
- if( pm->ps->stats[ STAT_PTEAM ] == PTE_HUMANS && pm->ps->pm_type == PM_NORMAL )
+
+ if( pm->ps->stats[ STAT_TEAM ] == TEAM_HUMANS && pm->ps->pm_type == PM_NORMAL )
{
- if( pm->ps->stats[ STAT_STATE ] & SS_SPEEDBOOST )
+ qboolean wasSprinting;
+ qboolean sprint;
+ wasSprinting = sprint = pm->ps->stats[ STAT_STATE ] & SS_SPEEDBOOST;
+
+ if( pm->ps->persistant[ PERS_STATE ] & PS_SPRINTTOGGLE )
+ {
+ if( cmd->buttons & BUTTON_SPRINT &&
+ !( pm->ps->pm_flags & PMF_SPRINTHELD ) )
+ {
+ sprint = !sprint;
+ pm->ps->pm_flags |= PMF_SPRINTHELD;
+ }
+ else if( pm->ps->pm_flags & PMF_SPRINTHELD &&
+ !( cmd->buttons & BUTTON_SPRINT ) )
+ pm->ps->pm_flags &= ~PMF_SPRINTHELD;
+ }
+ else
+ sprint = cmd->buttons & BUTTON_SPRINT;
+
+ if( sprint )
+ pm->ps->stats[ STAT_STATE ] |= SS_SPEEDBOOST;
+ else if( wasSprinting && !sprint )
+ pm->ps->stats[ STAT_STATE ] &= ~SS_SPEEDBOOST;
+
+ // Walk overrides sprint. We keep the state that we want to be sprinting
+ // (above), but don't apply the modifier, and in g_active we skip taking
+ // the stamina too.
+ if( sprint && !( cmd->buttons & BUTTON_WALKING ) )
modifier *= HUMAN_SPRINT_MODIFIER;
else
modifier *= HUMAN_JOG_MODIFIER;
@@ -371,13 +401,16 @@ static float PM_CmdScale( usercmd_t *cmd )
modifier *= HUMAN_SIDE_MODIFIER;
}
- //must have +ve stamina to jump
- if( pm->ps->stats[ STAT_STAMINA ] < 0 )
- cmd->upmove = 0;
+ if( !zFlight )
+ {
+ //must have have stamina to jump
+ if( pm->ps->stats[ STAT_STAMINA ] < STAMINA_SLOW_LEVEL + STAMINA_JUMP_TAKE )
+ cmd->upmove = 0;
+ }
//slow down once stamina depletes
- if( pm->ps->stats[ STAT_STAMINA ] <= -500 )
- modifier *= (float)( pm->ps->stats[ STAT_STAMINA ] + 1000 ) / 500.0f;
+ if( pm->ps->stats[ STAT_STAMINA ] <= STAMINA_SLOW_LEVEL )
+ modifier *= (float)( pm->ps->stats[ STAT_STAMINA ] + STAMINA_MAX ) / (float)(STAMINA_SLOW_LEVEL + STAMINA_MAX);
if( pm->ps->stats[ STAT_STATE ] & SS_CREEPSLOWED )
{
@@ -387,11 +420,20 @@ static float PM_CmdScale( usercmd_t *cmd )
else
modifier *= CREEP_MODIFIER;
}
+ if( pm->ps->eFlags & EF_POISONCLOUDED )
+ {
+ if( BG_InventoryContainsUpgrade( UP_LIGHTARMOUR, pm->ps->stats ) ||
+ BG_InventoryContainsUpgrade( UP_BATTLESUIT, pm->ps->stats ) )
+ modifier *= PCLOUD_ARMOUR_MODIFIER;
+ else
+ modifier *= PCLOUD_MODIFIER;
+ }
}
if( pm->ps->weapon == WP_ALEVEL4 && pm->ps->pm_flags & PMF_CHARGE )
- modifier *= ( 1.0f + ( pm->ps->stats[ STAT_MISC ] / (float)LEVEL4_CHARGE_TIME ) *
- ( LEVEL4_CHARGE_SPEED - 1.0f ) );
+ modifier *= 1.0f + ( pm->ps->stats[ STAT_MISC ] *
+ ( LEVEL4_TRAMPLE_SPEED - 1.0f ) /
+ LEVEL4_TRAMPLE_DURATION );
//slow player if charging up for a pounce
if( ( pm->ps->weapon == WP_ALEVEL3 || pm->ps->weapon == WP_ALEVEL3_UPG ) &&
@@ -405,28 +447,22 @@ static float PM_CmdScale( usercmd_t *cmd )
if( pm->ps->pm_type == PM_GRABBED )
modifier = 0.0f;
- if( pm->ps->pm_type != PM_SPECTATOR && pm->ps->pm_type != PM_NOCLIP )
- {
- if( BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_PCLASS ] ) == 0.0f )
- cmd->upmove = 0;
-
- //prevent speed distortions for non ducking classes
- if( !( pm->ps->pm_flags & PMF_DUCKED ) && pm->ps->pm_type != PM_JETPACK && cmd->upmove < 0 )
- cmd->upmove = 0;
- }
-
max = abs( cmd->forwardmove );
if( abs( cmd->rightmove ) > max )
max = abs( cmd->rightmove );
+ total = cmd->forwardmove * cmd->forwardmove + cmd->rightmove * cmd->rightmove;
- if( abs( cmd->upmove ) > max )
- max = abs( cmd->upmove );
+ if( zFlight )
+ {
+ if( abs( cmd->upmove ) > max )
+ max = abs( cmd->upmove );
+ total += cmd->upmove * cmd->upmove;
+ }
if( !max )
return 0;
- total = sqrt( cmd->forwardmove * cmd->forwardmove
- + cmd->rightmove * cmd->rightmove + cmd->upmove * cmd->upmove );
+ total = sqrt( total );
scale = (float)pm->ps->speed * max / ( 127.0 * total ) * modifier;
@@ -438,7 +474,7 @@ static float PM_CmdScale( usercmd_t *cmd )
================
PM_SetMovementDir
-Determine the rotation of the legs reletive
+Determine the rotation of the legs relative
to the facing dir
================
*/
@@ -506,40 +542,49 @@ PM_CheckPounce
*/
static qboolean PM_CheckPounce( void )
{
+ int jumpMagnitude;
+
if( pm->ps->weapon != WP_ALEVEL3 &&
pm->ps->weapon != WP_ALEVEL3_UPG )
return qfalse;
- // we were pouncing, but we've landed
- if( pm->ps->groundEntityNum != ENTITYNUM_NONE
- && ( pm->ps->pm_flags & PMF_CHARGE ) )
+ // We were pouncing, but we've landed
+ if( pm->ps->groundEntityNum != ENTITYNUM_NONE &&
+ ( pm->ps->pm_flags & PMF_CHARGE ) )
{
- pm->ps->weaponTime += LEVEL3_POUNCE_TIME;
pm->ps->pm_flags &= ~PMF_CHARGE;
+ pm->ps->weaponTime += LEVEL3_POUNCE_REPEAT;
+ return qfalse;
}
- // we're building up for a pounce
+ // We're building up for a pounce
if( pm->cmd.buttons & BUTTON_ATTACK2 )
+ {
+ pm->ps->pm_flags &= ~PMF_CHARGE;
return qfalse;
+ }
- // already a pounce in progress
- if( pm->ps->pm_flags & PMF_CHARGE )
- return qfalse;
-
- if( pm->ps->stats[ STAT_MISC ] == 0 )
+ // Can't start a pounce
+ if( ( pm->ps->pm_flags & PMF_CHARGE ) ||
+ pm->ps->stats[ STAT_MISC ] < LEVEL3_POUNCE_TIME_MIN ||
+ pm->ps->groundEntityNum == ENTITYNUM_NONE )
return qfalse;
- pml.groundPlane = qfalse; // jumping away
+ // Give the player forward velocity and simulate a jump
+ pml.groundPlane = qfalse;
pml.walking = qfalse;
-
pm->ps->pm_flags |= PMF_CHARGE;
-
pm->ps->groundEntityNum = ENTITYNUM_NONE;
-
- VectorMA( pm->ps->velocity, pm->ps->stats[ STAT_MISC ], pml.forward, pm->ps->velocity );
-
+ if( pm->ps->weapon == WP_ALEVEL3 )
+ jumpMagnitude = pm->ps->stats[ STAT_MISC ] *
+ LEVEL3_POUNCE_JUMP_MAG / LEVEL3_POUNCE_TIME;
+ else
+ jumpMagnitude = pm->ps->stats[ STAT_MISC ] *
+ LEVEL3_POUNCE_JUMP_MAG_UPG / LEVEL3_POUNCE_TIME_UPG;
+ VectorMA( pm->ps->velocity, jumpMagnitude, pml.forward, pm->ps->velocity );
PM_AddEvent( EV_JUMP );
+ // Play jumping animation
if( pm->cmd.forwardmove >= 0 )
{
if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) )
@@ -572,15 +617,47 @@ PM_CheckWallJump
*/
static qboolean PM_CheckWallJump( void )
{
- vec3_t dir, forward, right;
+ vec3_t dir, forward, right, movedir, point;
vec3_t refNormal = { 0.0f, 0.0f, 1.0f };
float normalFraction = 1.5f;
float cmdFraction = 1.0f;
float upFraction = 1.5f;
+ trace_t trace;
+
+ if( !( BG_Class( pm->ps->stats[ STAT_CLASS ] )->abilities & SCA_WALLJUMPER ) )
+ return qfalse;
+ ProjectPointOnPlane( movedir, pml.forward, refNormal );
+ VectorNormalize( movedir );
+
+ if( pm->cmd.forwardmove < 0 )
+ VectorNegate( movedir, movedir );
+
+ //allow strafe transitions
+ if( pm->cmd.rightmove )
+ {
+ VectorCopy( pml.right, movedir );
+
+ if( pm->cmd.rightmove < 0 )
+ VectorNegate( movedir, movedir );
+ }
+
+ //trace into direction we are moving
+ VectorMA( pm->ps->origin, 0.25f, movedir, point );
+ pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask );
+
+ if( trace.fraction < 1.0f &&
+ !( trace.surfaceFlags & ( SURF_SKY | SURF_SLICK ) ) &&
+ trace.plane.normal[ 2 ] < MIN_WALK_NORMAL )
+ {
+ VectorCopy( trace.plane.normal, pm->ps->grapplePoint );
+ }
+ else
+ return qfalse;
+
if( pm->ps->pm_flags & PMF_RESPAWNED )
return qfalse; // don't allow jump until all buttons are up
-
+
if( pm->cmd.upmove < 10 )
// not holding jump
return qfalse;
@@ -592,8 +669,6 @@ static qboolean PM_CheckWallJump( void )
if( pm->ps->pm_flags & PMF_JUMP_HELD &&
pm->ps->grapplePoint[ 2 ] == 1.0f )
{
- // clear upmove so cmdscale doesn't lower running speed
- pm->cmd.upmove = 0;
return qfalse;
}
@@ -624,7 +699,7 @@ static qboolean PM_CheckWallJump( void )
VectorMA( dir, upFraction, refNormal, dir );
VectorNormalize( dir );
- VectorMA( pm->ps->velocity, BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_PCLASS ] ),
+ VectorMA( pm->ps->velocity, BG_Class( pm->ps->stats[ STAT_CLASS ] )->jumpMagnitude,
dir, pm->ps->velocity );
//for a long run of wall jumps the velocity can get pretty large, this caps it
@@ -665,11 +740,13 @@ PM_CheckJump
*/
static qboolean PM_CheckJump( void )
{
- if( BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_PCLASS ] ) == 0.0f )
+ vec3_t normal;
+
+ if( pm->ps->groundEntityNum == ENTITYNUM_NONE )
return qfalse;
- if( BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_WALLJUMPER ) )
- return PM_CheckWallJump( );
+ if( BG_Class( pm->ps->stats[ STAT_CLASS ] )->jumpMagnitude == 0.0f )
+ return qfalse;
//can't jump and pounce at the same time
if( ( pm->ps->weapon == WP_ALEVEL3 ||
@@ -682,8 +759,13 @@ static qboolean PM_CheckJump( void )
pm->ps->stats[ STAT_MISC ] > 0 )
return qfalse;
- if( ( pm->ps->stats[ STAT_PTEAM ] == PTE_HUMANS ) &&
- ( pm->ps->stats[ STAT_STAMINA ] < 0 ) )
+ if( ( pm->ps->stats[ STAT_TEAM ] == TEAM_HUMANS ) &&
+ ( pm->ps->stats[ STAT_STAMINA ] < STAMINA_SLOW_LEVEL + STAMINA_JUMP_TAKE ) )
+ return qfalse;
+
+ //no bunny hopping off a dodge
+ if( pm->ps->stats[ STAT_TEAM ] == TEAM_HUMANS &&
+ pm->ps->pm_time )
return qfalse;
if( pm->ps->pm_flags & PMF_RESPAWNED )
@@ -695,42 +777,37 @@ static qboolean PM_CheckJump( void )
//can't jump whilst grabbed
if( pm->ps->pm_type == PM_GRABBED )
- {
- pm->cmd.upmove = 0;
return qfalse;
- }
// must wait for jump to be released
if( pm->ps->pm_flags & PMF_JUMP_HELD )
- {
- // clear upmove so cmdscale doesn't lower running speed
- pm->cmd.upmove = 0;
return qfalse;
+
+ //don't allow walljump for a short while after jumping from the ground
+ if( BG_ClassHasAbility( pm->ps->stats[ STAT_CLASS ], SCA_WALLJUMPER ) )
+ {
+ pm->ps->pm_flags |= PMF_TIME_WALLJUMP;
+ pm->ps->pm_time = 200;
}
pml.groundPlane = qfalse; // jumping away
pml.walking = qfalse;
pm->ps->pm_flags |= PMF_JUMP_HELD;
- //TA: take some stamina off
- if( pm->ps->stats[ STAT_PTEAM ] == PTE_HUMANS )
- pm->ps->stats[ STAT_STAMINA ] -= 500;
+ // take some stamina off
+ if( pm->ps->stats[ STAT_TEAM ] == TEAM_HUMANS )
+ pm->ps->stats[ STAT_STAMINA ] -= STAMINA_JUMP_TAKE;
pm->ps->groundEntityNum = ENTITYNUM_NONE;
- //TA: jump away from wall
- if( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBING )
- {
- vec3_t normal = { 0, 0, -1 };
+ // jump away from wall
+ BG_GetClientNormal( pm->ps, normal );
+
+ if( pm->ps->velocity[ 2 ] < 0 )
+ pm->ps->velocity[ 2 ] = 0;
- if( !( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) )
- VectorCopy( pm->ps->grapplePoint, normal );
-
- VectorMA( pm->ps->velocity, BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_PCLASS ] ),
- normal, pm->ps->velocity );
- }
- else
- pm->ps->velocity[ 2 ] = BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_PCLASS ] );
+ VectorMA( pm->ps->velocity, BG_Class( pm->ps->stats[ STAT_CLASS ] )->jumpMagnitude,
+ normal, pm->ps->velocity );
PM_AddEvent( EV_JUMP );
@@ -802,6 +879,108 @@ static qboolean PM_CheckWaterJump( void )
return qtrue;
}
+
+/*
+==================
+PM_CheckDodge
+
+Checks the dodge key and starts a human dodge or sprint
+==================
+*/
+static qboolean PM_CheckDodge( void )
+{
+ vec3_t right, forward, velocity = { 0.0f, 0.0f, 0.0f };
+ float jump, sideModifier;
+ int i;
+
+ if( pm->ps->stats[ STAT_TEAM ] != TEAM_HUMANS )
+ return qfalse;
+
+ // Landed a dodge
+ if( ( pm->ps->pm_flags & PMF_CHARGE ) &&
+ pm->ps->groundEntityNum != ENTITYNUM_NONE )
+ {
+ pm->ps->pm_flags = ( pm->ps->pm_flags & ~PMF_CHARGE ) | PMF_TIME_LAND;
+ pm->ps->pm_time = HUMAN_DODGE_TIMEOUT;
+ }
+
+ // Reasons why we can't start a dodge or sprint
+ if( pm->ps->pm_type != PM_NORMAL || pm->ps->stats[ STAT_STAMINA ] < STAMINA_SLOW_LEVEL + STAMINA_DODGE_TAKE ||
+ ( pm->ps->pm_flags & PMF_DUCKED ) )
+ return qfalse;
+
+ // Can't dodge forward
+ if( pm->cmd.forwardmove > 0 )
+ return qfalse;
+
+ // Reasons why we can't start a dodge only
+ if( pm->ps->pm_flags & ( PMF_TIME_LAND | PMF_CHARGE ) ||
+ pm->ps->groundEntityNum == ENTITYNUM_NONE ||
+ !( pm->cmd.buttons & BUTTON_DODGE ) )
+ return qfalse;
+
+ // Dodge direction specified with movement keys
+ if( ( !pm->cmd.rightmove && !pm->cmd.forwardmove ) || pm->cmd.upmove )
+ return qfalse;
+
+ AngleVectors( pm->ps->viewangles, NULL, right, NULL );
+ forward[ 0 ] = -right[ 1 ];
+ forward[ 1 ] = right[ 0 ];
+ forward[ 2 ] = 0.0f;
+
+ // Dodge magnitude is based on the jump magnitude scaled by the modifiers
+ jump = BG_Class( pm->ps->stats[ STAT_CLASS ] )->jumpMagnitude;
+ if( pm->cmd.rightmove && pm->cmd.forwardmove )
+ jump *= ( 0.5f * M_SQRT2 );
+
+ // Weaken dodge if slowed
+ if( ( pm->ps->stats[ STAT_STATE ] & SS_SLOWLOCKED ) ||
+ ( pm->ps->stats[ STAT_STATE ] & SS_CREEPSLOWED ) ||
+ ( pm->ps->eFlags & EF_POISONCLOUDED ) )
+ sideModifier = HUMAN_DODGE_SLOWED_MODIFIER;
+ else
+ sideModifier = HUMAN_DODGE_SIDE_MODIFIER;
+
+ // The dodge sets minimum velocity
+ if( pm->cmd.rightmove )
+ {
+ if( pm->cmd.rightmove < 0 )
+ VectorNegate( right, right );
+ VectorMA( velocity, jump * sideModifier, right, velocity );
+ }
+
+ if( pm->cmd.forwardmove )
+ {
+ if( pm->cmd.forwardmove < 0 )
+ VectorNegate( forward, forward );
+ VectorMA( velocity, jump * sideModifier, forward, velocity );
+ }
+
+ velocity[ 2 ] = jump * HUMAN_DODGE_UP_MODIFIER;
+
+ // Make sure client has minimum velocity
+ for( i = 0; i < 3; i++ )
+ {
+ if( ( velocity[ i ] < 0.0f &&
+ pm->ps->velocity[ i ] > velocity[ i ] ) ||
+ ( velocity[ i ] > 0.0f &&
+ pm->ps->velocity[ i ] < velocity[ i ] ) )
+ pm->ps->velocity[ i ] = velocity[ i ];
+ }
+
+ // Jumped away
+ pml.groundPlane = qfalse;
+ pml.walking = qfalse;
+ pm->ps->groundEntityNum = ENTITYNUM_NONE;
+ pm->ps->pm_flags |= PMF_CHARGE;
+ pm->ps->stats[ STAT_STAMINA ] -= STAMINA_DODGE_TAKE;
+ pm->ps->legsAnim = ( ( pm->ps->legsAnim & ANIM_TOGGLEBIT ) ^
+ ANIM_TOGGLEBIT ) | LEGS_JUMP;
+ PM_AddEvent( EV_JUMP );
+
+ return qtrue;
+}
+
//============================================================================
@@ -863,23 +1042,15 @@ static void PM_WaterMove( void )
#endif
PM_Friction( );
- scale = PM_CmdScale( &pm->cmd );
+ scale = PM_CmdScale( &pm->cmd, qtrue );
//
// user intentions
//
- if( !scale )
- {
- wishvel[ 0 ] = 0;
- wishvel[ 1 ] = 0;
- wishvel[ 2 ] = -60; // sink towards bottom
- }
- else
- {
- for( i = 0; i < 3; i++ )
- wishvel[ i ] = scale * pml.forward[ i ] * pm->cmd.forwardmove + scale * pml.right[ i ] * pm->cmd.rightmove;
- wishvel[ 2 ] += scale * pm->cmd.upmove;
- }
+ for( i = 0; i < 3; i++ )
+ wishvel[ i ] = scale * pml.forward[ i ] * pm->cmd.forwardmove + scale * pml.right[ i ] * pm->cmd.rightmove;
+
+ wishvel[ 2 ] += scale * pm->cmd.upmove;
VectorCopy( wishvel, wishdir );
wishspeed = VectorNormalize( wishdir );
@@ -894,8 +1065,7 @@ static void PM_WaterMove( void )
{
vel = VectorLength( pm->ps->velocity );
// slide along the ground plane
- PM_ClipVelocity( pm->ps->velocity, pml.groundTrace.plane.normal,
- pm->ps->velocity, OVERCLIP );
+ PM_ClipVelocity( pm->ps->velocity, pml.groundTrace.plane.normal, pm->ps->velocity );
VectorNormalize( pm->ps->velocity );
VectorScale( pm->ps->velocity, vel, pm->ps->velocity );
@@ -922,7 +1092,7 @@ static void PM_JetPackMove( void )
//normal slowdown
PM_Friction( );
- scale = PM_CmdScale( &pm->cmd );
+ scale = PM_CmdScale( &pm->cmd, qfalse );
// user intentions
for( i = 0; i < 2; i++ )
@@ -969,7 +1139,7 @@ static void PM_FlyMove( void )
// normal slowdown
PM_Friction( );
- scale = PM_CmdScale( &pm->cmd );
+ scale = PM_CmdScale( &pm->cmd, qtrue );
//
// user intentions
//
@@ -1012,13 +1182,14 @@ static void PM_AirMove( void )
float scale;
usercmd_t cmd;
+ PM_CheckWallJump( );
PM_Friction( );
fmove = pm->cmd.forwardmove;
smove = pm->cmd.rightmove;
cmd = pm->cmd;
- scale = PM_CmdScale( &cmd );
+ scale = PM_CmdScale( &cmd, qfalse );
// set the movementDir so clients can rotate the legs for strafing
PM_SetMovementDir( );
@@ -1040,14 +1211,13 @@ static void PM_AirMove( void )
// not on ground, so little effect on velocity
PM_Accelerate( wishdir, wishspeed,
- BG_FindAirAccelerationForClass( pm->ps->stats[ STAT_PCLASS ] ) );
+ BG_Class( pm->ps->stats[ STAT_CLASS ] )->airAcceleration );
// we may have a ground plane that is very steep, even
// though we don't have a groundentity
// slide along the steep plane
if( pml.groundPlane )
- PM_ClipVelocity( pm->ps->velocity, pml.groundTrace.plane.normal,
- pm->ps->velocity, OVERCLIP );
+ PM_ClipVelocity( pm->ps->velocity, pml.groundTrace.plane.normal, pm->ps->velocity );
PM_StepSlideMove( qtrue, qfalse );
}
@@ -1095,14 +1265,14 @@ static void PM_ClimbMove( void )
smove = pm->cmd.rightmove;
cmd = pm->cmd;
- scale = PM_CmdScale( &cmd );
+ scale = PM_CmdScale( &cmd, qfalse );
// set the movementDir so clients can rotate the legs for strafing
PM_SetMovementDir( );
// project the forward and right directions onto the ground plane
- PM_ClipVelocity( pml.forward, pml.groundTrace.plane.normal, pml.forward, OVERCLIP );
- PM_ClipVelocity( pml.right, pml.groundTrace.plane.normal, pml.right, OVERCLIP );
+ PM_ClipVelocity( pml.forward, pml.groundTrace.plane.normal, pml.forward );
+ PM_ClipVelocity( pml.right, pml.groundTrace.plane.normal, pml.right );
//
VectorNormalize( pml.forward );
VectorNormalize( pml.right );
@@ -1138,9 +1308,9 @@ static void PM_ClimbMove( void )
// when a player gets hit, they temporarily lose
// full control, which allows them to be moved a bit
if( ( pml.groundTrace.surfaceFlags & SURF_SLICK ) || pm->ps->pm_flags & PMF_TIME_KNOCKBACK )
- accelerate = BG_FindAirAccelerationForClass( pm->ps->stats[ STAT_PCLASS ] );
+ accelerate = BG_Class( pm->ps->stats[ STAT_CLASS ] )->airAcceleration;
else
- accelerate = BG_FindAccelerationForClass( pm->ps->stats[ STAT_PCLASS ] );
+ accelerate = BG_Class( pm->ps->stats[ STAT_CLASS ] )->acceleration;
PM_Accelerate( wishdir, wishspeed, accelerate );
@@ -1150,8 +1320,7 @@ static void PM_ClimbMove( void )
vel = VectorLength( pm->ps->velocity );
// slide along the ground plane
- PM_ClipVelocity( pm->ps->velocity, pml.groundTrace.plane.normal,
- pm->ps->velocity, OVERCLIP );
+ PM_ClipVelocity( pm->ps->velocity, pml.groundTrace.plane.normal, pm->ps->velocity );
// don't decrease velocity when going up or down a slope
VectorNormalize( pm->ps->velocity );
@@ -1189,7 +1358,6 @@ static void PM_WalkMove( void )
return;
}
-
if( PM_CheckJump( ) || PM_CheckPounce( ) )
{
// jumped away
@@ -1210,7 +1378,7 @@ static void PM_WalkMove( void )
smove = pm->cmd.rightmove;
cmd = pm->cmd;
- scale = PM_CmdScale( &cmd );
+ scale = PM_CmdScale( &cmd, qfalse );
// set the movementDir so clients can rotate the legs for strafing
PM_SetMovementDir( );
@@ -1220,8 +1388,8 @@ static void PM_WalkMove( void )
pml.right[ 2 ] = 0;
// project the forward and right directions onto the ground plane
- PM_ClipVelocity( pml.forward, pml.groundTrace.plane.normal, pml.forward, OVERCLIP );
- PM_ClipVelocity( pml.right, pml.groundTrace.plane.normal, pml.right, OVERCLIP );
+ PM_ClipVelocity( pml.forward, pml.groundTrace.plane.normal, pml.forward );
+ PM_ClipVelocity( pml.right, pml.groundTrace.plane.normal, pml.right );
//
VectorNormalize( pml.forward );
VectorNormalize( pml.right );
@@ -1257,9 +1425,9 @@ static void PM_WalkMove( void )
// when a player gets hit, they temporarily lose
// full control, which allows them to be moved a bit
if( ( pml.groundTrace.surfaceFlags & SURF_SLICK ) || pm->ps->pm_flags & PMF_TIME_KNOCKBACK )
- accelerate = BG_FindAirAccelerationForClass( pm->ps->stats[ STAT_PCLASS ] );
+ accelerate = BG_Class( pm->ps->stats[ STAT_CLASS ] )->airAcceleration;
else
- accelerate = BG_FindAccelerationForClass( pm->ps->stats[ STAT_PCLASS ] );
+ accelerate = BG_Class( pm->ps->stats[ STAT_CLASS ] )->acceleration;
PM_Accelerate( wishdir, wishspeed, accelerate );
@@ -1275,8 +1443,7 @@ static void PM_WalkMove( void )
}
// slide along the ground plane
- PM_ClipVelocity( pm->ps->velocity, pml.groundTrace.plane.normal,
- pm->ps->velocity, OVERCLIP );
+ PM_ClipVelocity( pm->ps->velocity, pml.groundTrace.plane.normal, pm->ps->velocity );
// don't do anything if standing still
if( !pm->ps->velocity[ 0 ] && !pm->ps->velocity[ 1 ] )
@@ -1307,7 +1474,7 @@ static void PM_LadderMove( void )
PM_Friction( );
- scale = PM_CmdScale( &pm->cmd );
+ scale = PM_CmdScale( &pm->cmd, qtrue );
for( i = 0; i < 3; i++ )
wishvel[ i ] = scale * pml.forward[ i ] * pm->cmd.forwardmove + scale * pml.right[ i ] * pm->cmd.rightmove;
@@ -1328,8 +1495,7 @@ static void PM_LadderMove( void )
vel = VectorLength( pm->ps->velocity );
// slide along the ground plane
- PM_ClipVelocity( pm->ps->velocity, pml.groundTrace.plane.normal,
- pm->ps->velocity, OVERCLIP );
+ PM_ClipVelocity( pm->ps->velocity, pml.groundTrace.plane.normal, pm->ps->velocity );
VectorNormalize( pm->ps->velocity );
VectorScale( pm->ps->velocity, vel, pm->ps->velocity );
@@ -1352,7 +1518,7 @@ static void PM_CheckLadder( void )
trace_t trace;
//test if class can use ladders
- if( !BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_CANUSELADDERS ) )
+ if( !BG_ClassHasAbility( pm->ps->stats[ STAT_CLASS ], SCA_CANUSELADDERS ) )
{
pml.ladder = qfalse;
return;
@@ -1414,8 +1580,6 @@ static void PM_NoclipMove( void )
float wishspeed;
float scale;
- pm->ps->viewheight = DEFAULT_VIEWHEIGHT;
-
// friction
speed = VectorLength( pm->ps->velocity );
@@ -1444,7 +1608,7 @@ static void PM_NoclipMove( void )
}
// accelerate
- scale = PM_CmdScale( &pm->cmd );
+ scale = PM_CmdScale( &pm->cmd, qtrue );
fmove = pm->cmd.forwardmove;
smove = pm->cmd.rightmove;
@@ -1475,7 +1639,6 @@ Returns an event number apropriate for the groundsurface
*/
static int PM_FootstepForSurface( void )
{
- //TA:
if( pm->ps->stats[ STAT_STATE ] & SS_CREEPSLOWED )
return EV_FOOTSTEP_SQUELCH;
@@ -1543,10 +1706,6 @@ static void PM_CrashLand( void )
delta = vel + t * acc;
delta = delta*delta * 0.0001;
- // ducking while falling doubles damage
- if( pm->ps->pm_flags & PMF_DUCKED )
- delta *= 2;
-
// never take falling damage if completely underwater
if( pm->waterlevel == 3 )
return;
@@ -1571,12 +1730,12 @@ static void PM_CrashLand( void )
if( delta > AVG_FALL_DISTANCE )
{
- PM_AddEvent( EV_FALL_FAR );
+ if( PM_Alive( pm->ps->pm_type ) )
+ PM_AddEvent( EV_FALL_FAR );
}
else if( delta > MIN_FALL_DISTANCE )
{
- // this is a pain grunt, so don't play it if dead
- if( pm->ps->stats[STAT_HEALTH] > 0 )
+ if( PM_Alive( pm->ps->pm_type ) )
PM_AddEvent( EV_FALL_MEDIUM );
}
else
@@ -1688,7 +1847,7 @@ static void PM_GroundTraceMissed( void )
}
}
- if( BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_TAKESFALLDAMAGE ) )
+ if( BG_ClassHasAbility( pm->ps->stats[ STAT_CLASS ], SCA_TAKESFALLDAMAGE ) )
{
if( pm->ps->velocity[ 2 ] < FALLING_THRESHOLD && pml.previous_velocity[ 2 ] >= FALLING_THRESHOLD )
PM_AddEvent( EV_FALLING );
@@ -1699,7 +1858,6 @@ static void PM_GroundTraceMissed( void )
pml.walking = qfalse;
}
-
/*
=============
PM_GroundClimbTrace
@@ -1707,12 +1865,13 @@ PM_GroundClimbTrace
*/
static void PM_GroundClimbTrace( void )
{
- vec3_t surfNormal, movedir, lookdir, point;
- vec3_t refNormal = { 0.0f, 0.0f, 1.0f };
- vec3_t ceilingNormal = { 0.0f, 0.0f, -1.0f };
- vec3_t toAngles, surfAngles;
- trace_t trace;
- int i;
+ vec3_t surfNormal, movedir, lookdir, point;
+ vec3_t refNormal = { 0.0f, 0.0f, 1.0f };
+ vec3_t ceilingNormal = { 0.0f, 0.0f, -1.0f };
+ vec3_t toAngles, surfAngles;
+ trace_t trace;
+ int i;
+ const float eps = 0.000001f;
//used for delta correction
vec3_t traceCROSSsurf, traceCROSSref, surfCROSSref;
@@ -1724,12 +1883,7 @@ static void PM_GroundClimbTrace( void )
float ldDOTtCs, d;
vec3_t abc;
- //TA: If we're on the ceiling then grapplePoint is a rotation normal.. otherwise its a surface normal.
- // would have been nice if Carmack had left a few random variables in the ps struct for mod makers
- if( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING )
- VectorCopy( ceilingNormal, surfNormal );
- else
- VectorCopy( pm->ps->grapplePoint, surfNormal );
+ BG_GetClientNormal( pm->ps, surfNormal );
//construct a vector which reflects the direction the player is looking wrt the surface normal
ProjectPointOnPlane( movedir, pml.forward, surfNormal );
@@ -1765,8 +1919,10 @@ static void PM_GroundClimbTrace( void )
case 1:
//trace straight down anto "ground" surface
+ //mask out CONTENTS_BODY to not hit other players and avoid the camera flipping out when
+ // wallwalkers touch
VectorMA( pm->ps->origin, -0.25f, surfNormal, point );
- pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask );
+ pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask & ~CONTENTS_BODY );
break;
case 2:
@@ -1801,7 +1957,7 @@ static void PM_GroundClimbTrace( void )
}
//if we hit something
- if( trace.fraction < 1.0f && !( trace.surfaceFlags & ( SURF_SKY | SURF_SLICK ) ) &&
+ if( trace.fraction < 1.0f && !( trace.surfaceFlags & ( SURF_SKY | SURF_SLICK ) ) &&
!( trace.entityNum != ENTITYNUM_WORLD && i != 4 ) )
{
if( i == 2 || i == 3 )
@@ -1811,7 +1967,7 @@ static void PM_GroundClimbTrace( void )
VectorCopy( trace.endpos, pm->ps->origin );
}
-
+
//calculate a bunch of stuff...
CrossProduct( trace.plane.normal, surfNormal, traceCROSSsurf );
VectorNormalize( traceCROSSsurf );
@@ -1845,11 +2001,11 @@ static void PM_GroundClimbTrace( void )
//if the trace result and old surface normal are different then we must have transided to a new
//surface... do some stuff...
- if( !VectorCompare( trace.plane.normal, surfNormal ) )
+ if( !VectorCompareEpsilon( trace.plane.normal, surfNormal, eps ) )
{
//if the trace result or the old vector is not the floor or ceiling correct the YAW angle
- if( !VectorCompare( trace.plane.normal, refNormal ) && !VectorCompare( surfNormal, refNormal ) &&
- !VectorCompare( trace.plane.normal, ceilingNormal ) && !VectorCompare( surfNormal, ceilingNormal ) )
+ if( !VectorCompareEpsilon( trace.plane.normal, refNormal, eps ) && !VectorCompareEpsilon( surfNormal, refNormal, eps ) &&
+ !VectorCompareEpsilon( trace.plane.normal, ceilingNormal, eps ) && !VectorCompareEpsilon( surfNormal, ceilingNormal, eps ) )
{
//behold the evil mindfuck from hell
//it has fucked mind like nothing has fucked mind before
@@ -1907,16 +2063,16 @@ static void PM_GroundClimbTrace( void )
//transition from wall to ceiling
//normal for subsequent viewangle rotations
- if( VectorCompare( trace.plane.normal, ceilingNormal ) )
+ if( VectorCompareEpsilon( trace.plane.normal, ceilingNormal, eps ) )
{
CrossProduct( surfNormal, trace.plane.normal, pm->ps->grapplePoint );
VectorNormalize( pm->ps->grapplePoint );
- pm->ps->stats[ STAT_STATE ] |= SS_WALLCLIMBINGCEILING;
+ pm->ps->eFlags |= EF_WALLCLIMBCEILING;
}
//transition from ceiling to wall
//we need to do some different angle correction here cos GPISROTVEC
- if( VectorCompare( surfNormal, ceilingNormal ) )
+ if( VectorCompareEpsilon( surfNormal, ceilingNormal, eps ) )
{
vectoangles( trace.plane.normal, toAngles );
vectoangles( pm->ps->grapplePoint, surfAngles );
@@ -1931,11 +2087,11 @@ static void PM_GroundClimbTrace( void )
pm->ps->eFlags |= EF_WALLCLIMB;
//if we're not stuck to the ceiling then set grapplePoint to be a surface normal
- if( !VectorCompare( trace.plane.normal, ceilingNormal ) )
+ if( !VectorCompareEpsilon( trace.plane.normal, ceilingNormal, eps ) )
{
//so we know what surface we're stuck to
VectorCopy( trace.plane.normal, pm->ps->grapplePoint );
- pm->ps->stats[ STAT_STATE ] &= ~SS_WALLCLIMBINGCEILING;
+ pm->ps->eFlags &= ~EF_WALLCLIMBCEILING;
}
//IMPORTANT: break out of the for loop if we've hit something
@@ -1958,7 +2114,7 @@ static void PM_GroundClimbTrace( void )
pm->ps->eFlags &= ~EF_WALLCLIMB;
//just transided from ceiling to floor... apply delta correction
- if( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING )
+ if( pm->ps->eFlags & EF_WALLCLIMBCEILING )
{
vec3_t forward, rotated, angles;
@@ -1970,7 +2126,7 @@ static void PM_GroundClimbTrace( void )
pm->ps->delta_angles[ YAW ] -= ANGLE2SHORT( angles[ YAW ] - pm->ps->viewangles[ YAW ] );
}
- pm->ps->stats[ STAT_STATE ] &= ~SS_WALLCLIMBINGCEILING;
+ pm->ps->eFlags &= ~EF_WALLCLIMBCEILING;
//we get very bizarre effects if we don't do this :0
VectorCopy( refNormal, pm->ps->grapplePoint );
@@ -1983,7 +2139,7 @@ static void PM_GroundClimbTrace( void )
// hitting solid ground will end a waterjump
if( pm->ps->pm_flags & PMF_TIME_WATERJUMP )
{
- pm->ps->pm_flags &= ~(PMF_TIME_WATERJUMP | PMF_TIME_LAND);
+ pm->ps->pm_flags &= ~PMF_TIME_WATERJUMP;
pm->ps->pm_time = 0;
}
@@ -1995,7 +2151,6 @@ static void PM_GroundClimbTrace( void )
PM_AddTouchEnt( trace.entityNum );
}
-
/*
=============
PM_GroundTrace
@@ -2004,11 +2159,10 @@ PM_GroundTrace
static void PM_GroundTrace( void )
{
vec3_t point;
- vec3_t movedir;
vec3_t refNormal = { 0.0f, 0.0f, 1.0f };
trace_t trace;
- if( BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_WALLCLIMBER ) )
+ if( BG_ClassHasAbility( pm->ps->stats[ STAT_CLASS ], SCA_WALLCLIMBER ) )
{
if( pm->ps->persistant[ PERS_STATE ] & PS_WALLCLIMBINGTOGGLE )
{
@@ -2043,7 +2197,7 @@ static void PM_GroundTrace( void )
}
//just transided from ceiling to floor... apply delta correction
- if( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING )
+ if( pm->ps->eFlags & EF_WALLCLIMBCEILING )
{
vec3_t forward, rotated, angles;
@@ -2057,8 +2211,7 @@ static void PM_GroundTrace( void )
}
pm->ps->stats[ STAT_STATE ] &= ~SS_WALLCLIMBING;
- pm->ps->stats[ STAT_STATE ] &= ~SS_WALLCLIMBINGCEILING;
- pm->ps->eFlags &= ~EF_WALLCLIMB;
+ pm->ps->eFlags &= ~( EF_WALLCLIMB | EF_WALLCLIMBCEILING );
point[ 0 ] = pm->ps->origin[ 0 ];
point[ 1 ] = pm->ps->origin[ 1 ];
@@ -2105,38 +2258,6 @@ static void PM_GroundTrace( void )
pml.groundPlane = qfalse;
pml.walking = qfalse;
- if( BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_WALLJUMPER ) )
- {
- ProjectPointOnPlane( movedir, pml.forward, refNormal );
- VectorNormalize( movedir );
-
- if( pm->cmd.forwardmove < 0 )
- VectorNegate( movedir, movedir );
-
- //allow strafe transitions
- if( pm->cmd.rightmove )
- {
- VectorCopy( pml.right, movedir );
-
- if( pm->cmd.rightmove < 0 )
- VectorNegate( movedir, movedir );
- }
-
- //trace into direction we are moving
- VectorMA( pm->ps->origin, 0.25f, movedir, point );
- pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask );
-
- if( trace.fraction < 1.0f && !( trace.surfaceFlags & ( SURF_SKY | SURF_SLICK ) ) &&
- ( trace.entityNum == ENTITYNUM_WORLD ) )
- {
- if( !VectorCompare( trace.plane.normal, pm->ps->grapplePoint ) )
- {
- VectorCopy( trace.plane.normal, pm->ps->grapplePoint );
- PM_CheckWallJump( );
- }
- }
- }
-
return;
}
}
@@ -2193,7 +2314,7 @@ static void PM_GroundTrace( void )
// hitting solid ground will end a waterjump
if( pm->ps->pm_flags & PMF_TIME_WATERJUMP )
{
- pm->ps->pm_flags &= ~( PMF_TIME_WATERJUMP | PMF_TIME_LAND );
+ pm->ps->pm_flags &= ~PMF_TIME_WATERJUMP;
pm->ps->pm_time = 0;
}
@@ -2203,16 +2324,11 @@ static void PM_GroundTrace( void )
if( pm->debugLevel )
Com_Printf( "%i:Land\n", c_pmove );
- if( BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_TAKESFALLDAMAGE ) )
- PM_CrashLand( );
+ // communicate the fall velocity to the server
+ pm->pmext->fallVelocity = pml.previous_velocity[ 2 ];
- // don't do landing time if we were just going down a slope
- if( pml.previous_velocity[ 2 ] < -200 )
- {
- // don't allow another jump for a little while
- pm->ps->pm_flags |= PMF_TIME_LAND;
- pm->ps->pm_time = 250;
- }
+ if( BG_ClassHasAbility( pm->ps->stats[ STAT_CLASS ], SCA_TAKESFALLDAMAGE ) )
+ PM_CrashLand( );
}
pm->ps->groundEntityNum = trace.entityNum;
@@ -2273,23 +2389,29 @@ static void PM_SetWaterLevel( void )
/*
==============
+PM_SetViewheight
+==============
+*/
+static void PM_SetViewheight( void )
+{
+ pm->ps->viewheight = ( pm->ps->pm_flags & PMF_DUCKED )
+ ? BG_ClassConfig( pm->ps->stats[ STAT_CLASS ] )->crouchViewheight
+ : BG_ClassConfig( pm->ps->stats[ STAT_CLASS ] )->viewheight;
+}
+
+/*
+==============
PM_CheckDuck
-Sets mins, maxs, and pm->ps->viewheight
+Sets mins and maxs, and calls PM_SetViewheight
==============
*/
static void PM_CheckDuck (void)
{
trace_t trace;
vec3_t PCmins, PCmaxs, PCcmaxs;
- int PCvh, PCcvh;
- BG_FindBBoxForClass( pm->ps->stats[ STAT_PCLASS ], PCmins, PCmaxs, PCcmaxs, NULL, NULL );
- BG_FindViewheightForClass( pm->ps->stats[ STAT_PCLASS ], &PCvh, &PCcvh );
-
- //TA: iD bug? you can still crouch when you're a spectator
- if( pm->ps->persistant[ PERS_TEAM ] == TEAM_SPECTATOR )
- PCcvh = PCvh;
+ BG_ClassBoundingBox( pm->ps->stats[ STAT_CLASS ], PCmins, PCmaxs, PCcmaxs, NULL, NULL );
pm->mins[ 0 ] = PCmins[ 0 ];
pm->mins[ 1 ] = PCmins[ 1 ];
@@ -2302,14 +2424,13 @@ static void PM_CheckDuck (void)
if( pm->ps->pm_type == PM_DEAD )
{
pm->maxs[ 2 ] = -8;
- pm->ps->viewheight = DEAD_VIEWHEIGHT;
+ pm->ps->viewheight = PCmins[ 2 ] + DEAD_VIEWHEIGHT;
return;
}
- //TA: If the standing and crouching viewheights are the same the class can't crouch
- if( ( pm->cmd.upmove < 0 ) && ( PCvh != PCcvh ) &&
- pm->ps->pm_type != PM_JETPACK &&
- !BG_InventoryContainsUpgrade( UP_BATTLESUIT, pm->ps->stats ) )
+ // If the standing and crouching bboxes are the same the class can't crouch
+ if( ( pm->cmd.upmove < 0 ) && !VectorCompare( PCmaxs, PCcmaxs ) &&
+ pm->ps->pm_type != PM_JETPACK )
{
// duck
pm->ps->pm_flags |= PMF_DUCKED;
@@ -2328,15 +2449,11 @@ static void PM_CheckDuck (void)
}
if( pm->ps->pm_flags & PMF_DUCKED )
- {
pm->maxs[ 2 ] = PCcmaxs[ 2 ];
- pm->ps->viewheight = PCcvh;
- }
else
- {
pm->maxs[ 2 ] = PCmaxs[ 2 ];
- pm->ps->viewheight = PCvh;
- }
+
+ PM_SetViewheight( );
}
@@ -2359,9 +2476,9 @@ static void PM_Footsteps( void )
// calculate speed and cycle to be used for
// all cyclic walking effects
//
- if( BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_WALLCLIMBER ) && ( pml.groundPlane ) )
+ if( BG_ClassHasAbility( pm->ps->stats[ STAT_CLASS ], SCA_WALLCLIMBER ) && ( pml.groundPlane ) )
{
- //TA: FIXME: yes yes i know this is wrong
+ // FIXME: yes yes i know this is wrong
pm->xyspeed = sqrt( pm->ps->velocity[ 0 ] * pm->ps->velocity[ 0 ]
+ pm->ps->velocity[ 1 ] * pm->ps->velocity[ 1 ]
+ pm->ps->velocity[ 2 ] * pm->ps->velocity[ 2 ] );
@@ -2519,7 +2636,7 @@ static void PM_Footsteps( void )
}
}
- bobmove *= BG_FindBobCycleForClass( pm->ps->stats[ STAT_PCLASS ] );
+ bobmove *= BG_Class( pm->ps->stats[ STAT_CLASS ] )->bobCycle;
if( pm->ps->stats[ STAT_STATE ] & SS_SPEEDBOOST )
bobmove *= HUMAN_SPRINT_MODIFIER;
@@ -2606,19 +2723,15 @@ static void PM_BeginWeaponChange( int weapon )
if( pm->ps->weaponstate == WEAPON_DROPPING )
return;
- //special case to prevent storing a charged up lcannon
- if( pm->ps->weapon == WP_LUCIFER_CANNON )
- pm->ps->stats[ STAT_MISC ] = 0;
-
// cancel a reload
pm->ps->pm_flags &= ~PMF_WEAPON_RELOAD;
if( pm->ps->weaponstate == WEAPON_RELOADING )
pm->ps->weaponTime = 0;
- // force this here to prevent flamer effect from continuing, among other issues
- pm->ps->generic1 = WPM_NOTFIRING;
+ //special case to prevent storing a charged up lcannon
+ if( pm->ps->weapon == WP_LUCIFER_CANNON )
+ pm->ps->stats[ STAT_MISC ] = 0;
- PM_AddEvent( EV_CHANGE_WEAPON );
pm->ps->weaponstate = WEAPON_DROPPING;
pm->ps->weaponTime += 200;
pm->ps->persistant[ PERS_NEWWEAPON ] = weapon;
@@ -2627,7 +2740,10 @@ static void PM_BeginWeaponChange( int weapon )
pm->ps->stats[ STAT_BUILDABLE ] = BA_NONE;
if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) )
+ {
PM_StartTorsoAnim( TORSO_DROP );
+ PM_StartWeaponAnim( WANIM_DROP );
+ }
}
@@ -2640,6 +2756,7 @@ static void PM_FinishWeaponChange( void )
{
int weapon;
+ PM_AddEvent( EV_CHANGE_WEAPON );
weapon = pm->ps->persistant[ PERS_NEWWEAPON ];
if( weapon < WP_NONE || weapon >= WP_NUM_WEAPONS )
weapon = WP_NONE;
@@ -2652,7 +2769,10 @@ static void PM_FinishWeaponChange( void )
pm->ps->weaponTime += 250;
if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) )
+ {
PM_StartTorsoAnim( TORSO_RAISE );
+ PM_StartWeaponAnim( WANIM_RAISE );
+ }
}
@@ -2664,15 +2784,17 @@ PM_TorsoAnimation
*/
static void PM_TorsoAnimation( void )
{
- if( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL )
- return;
-
if( pm->ps->weaponstate == WEAPON_READY )
{
- if( pm->ps->weapon == WP_BLASTER )
- PM_ContinueTorsoAnim( TORSO_STAND2 );
- else
- PM_ContinueTorsoAnim( TORSO_STAND );
+ if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) )
+ {
+ if( pm->ps->weapon == WP_BLASTER )
+ PM_ContinueTorsoAnim( TORSO_STAND2 );
+ else
+ PM_ContinueTorsoAnim( TORSO_STAND );
+ }
+
+ PM_ContinueWeaponAnim( WANIM_IDLE );
}
}
@@ -2687,61 +2809,169 @@ Generates weapon events and modifes the weapon counter
static void PM_Weapon( void )
{
int addTime = 200; //default addTime - should never be used
- int ammo, clips, maxClips;
- qboolean attack1 = qfalse;
- qboolean attack2 = qfalse;
- qboolean attack3 = qfalse;
+ qboolean attack1 = pm->cmd.buttons & BUTTON_ATTACK;
+ qboolean attack2 = pm->cmd.buttons & BUTTON_ATTACK2;
+ qboolean attack3 = pm->cmd.buttons & BUTTON_USE_HOLDABLE;
- // don't allow attack until all buttons are up
- if( pm->ps->pm_flags & PMF_RESPAWNED )
+ // Ignore weapons in some cases
+ if( pm->ps->persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT )
return;
- // ignore if spectator
- if( pm->ps->persistant[ PERS_TEAM ] == TEAM_SPECTATOR )
+ // Check for dead player
+ if( pm->ps->stats[ STAT_HEALTH ] <= 0 )
+ {
+ pm->ps->weapon = WP_NONE;
return;
+ }
- if( pm->ps->stats[ STAT_STATE ] & SS_INFESTING )
- return;
+ // Charging for a pounce or canceling a pounce
+ if( pm->ps->weapon == WP_ALEVEL3 || pm->ps->weapon == WP_ALEVEL3_UPG )
+ {
+ int max;
+
+ max = pm->ps->weapon == WP_ALEVEL3 ? LEVEL3_POUNCE_TIME :
+ LEVEL3_POUNCE_TIME_UPG;
+ if( pm->cmd.buttons & BUTTON_ATTACK2 )
+ pm->ps->stats[ STAT_MISC ] += pml.msec;
+ else
+ pm->ps->stats[ STAT_MISC ] -= pml.msec;
- if( pm->ps->stats[ STAT_STATE ] & SS_HOVELING )
- return;
+ if( pm->ps->stats[ STAT_MISC ] > max )
+ pm->ps->stats[ STAT_MISC ] = max;
+ else if( pm->ps->stats[ STAT_MISC ] < 0 )
+ pm->ps->stats[ STAT_MISC ] = 0;
+ }
- // check for dead player
- if( pm->ps->stats[ STAT_HEALTH ] <= 0 )
+ // Trample charge mechanics
+ if( pm->ps->weapon == WP_ALEVEL4 )
{
- pm->ps->weapon = WP_NONE;
+ // Charging up
+ if( !( pm->ps->stats[ STAT_STATE ] & SS_CHARGING ) )
+ {
+ // Charge button held
+ if( pm->ps->stats[ STAT_MISC ] < LEVEL4_TRAMPLE_CHARGE_TRIGGER &&
+ ( pm->cmd.buttons & BUTTON_ATTACK2 ) )
+ {
+ pm->ps->stats[ STAT_STATE ] &= ~SS_CHARGING;
+ if( pm->cmd.forwardmove > 0 )
+ {
+ int charge = pml.msec;
+ vec3_t dir,vel;
+
+ AngleVectors( pm->ps->viewangles, dir, NULL, NULL );
+ VectorCopy( pm->ps->velocity, vel );
+ vel[2] = 0;
+ dir[2] = 0;
+ VectorNormalize( vel );
+ VectorNormalize( dir );
+
+ charge *= DotProduct( dir, vel );
+
+ pm->ps->stats[ STAT_MISC ] += charge;
+ }
+ else
+ pm->ps->stats[ STAT_MISC ] = 0;
+ }
+
+ // Charge button released
+ else if( !( pm->ps->stats[ STAT_STATE ] & SS_CHARGING ) )
+ {
+ if( pm->ps->stats[ STAT_MISC ] > LEVEL4_TRAMPLE_CHARGE_MIN )
+ {
+ if( pm->ps->stats[ STAT_MISC ] > LEVEL4_TRAMPLE_CHARGE_MAX )
+ pm->ps->stats[ STAT_MISC ] = LEVEL4_TRAMPLE_CHARGE_MAX;
+ pm->ps->stats[ STAT_MISC ] = pm->ps->stats[ STAT_MISC ] *
+ LEVEL4_TRAMPLE_DURATION /
+ LEVEL4_TRAMPLE_CHARGE_MAX;
+ pm->ps->stats[ STAT_STATE ] |= SS_CHARGING;
+ PM_AddEvent( EV_LEV4_TRAMPLE_START );
+ }
+ else
+ pm->ps->stats[ STAT_MISC ] -= pml.msec;
+ }
+ }
+
+ // Discharging
+ else
+ {
+ if( pm->ps->stats[ STAT_MISC ] < LEVEL4_TRAMPLE_CHARGE_MIN )
+ pm->ps->stats[ STAT_MISC ] = 0;
+ else
+ pm->ps->stats[ STAT_MISC ] -= pml.msec;
+
+ // If the charger has stopped moving take a chunk of charge away
+ if( VectorLength( pm->ps->velocity ) < 64.0f || pm->cmd.rightmove )
+ pm->ps->stats[ STAT_MISC ] -= LEVEL4_TRAMPLE_STOP_PENALTY * pml.msec;
+ }
+
+ // Charge is over
+ if( pm->ps->stats[ STAT_MISC ] <= 0 || pm->cmd.forwardmove <= 0 )
+ {
+ pm->ps->stats[ STAT_MISC ] = 0;
+ pm->ps->stats[ STAT_STATE ] &= ~SS_CHARGING;
+ }
+ }
+
+ // Charging up a Lucifer Cannon
+ pm->ps->eFlags &= ~EF_WARN_CHARGE;
+
+ // don't allow attack until all buttons are up
+ if( pm->ps->pm_flags & PMF_RESPAWNED )
return;
+
+ if( pm->ps->weapon == WP_LUCIFER_CANNON )
+ {
+ // Charging up
+ if( !pm->ps->weaponTime &&
+ ( pm->cmd.buttons & BUTTON_ATTACK ) )
+ {
+ pm->ps->stats[ STAT_MISC ] += pml.msec;
+ if( pm->ps->stats[ STAT_MISC ] >= LCANNON_CHARGE_TIME_MAX )
+ pm->ps->stats[ STAT_MISC ] = LCANNON_CHARGE_TIME_MAX;
+ if( pm->ps->stats[ STAT_MISC ] > pm->ps->ammo * LCANNON_CHARGE_TIME_MAX /
+ LCANNON_CHARGE_AMMO )
+ pm->ps->stats[ STAT_MISC ] = pm->ps->ammo * LCANNON_CHARGE_TIME_MAX /
+ LCANNON_CHARGE_AMMO;
+ }
+
+ // Set overcharging flag so other players can hear the warning beep
+ if( pm->ps->stats[ STAT_MISC ] > LCANNON_CHARGE_TIME_WARN )
+ pm->ps->eFlags |= EF_WARN_CHARGE;
}
-
// no bite during pounce
- if( ( pm->ps->weapon == WP_ALEVEL3 || pm->ps->weapon == WP_ALEVEL3_UPG )
- && ( pm->cmd.buttons & BUTTON_ATTACK )
- && ( pm->ps->pm_flags & PMF_CHARGE ) )
- {
+ if( ( pm->ps->weapon == WP_ALEVEL3 || pm->ps->weapon == WP_ALEVEL3_UPG )
+ && ( pm->cmd.buttons & BUTTON_ATTACK )
+ && ( pm->ps->pm_flags & PMF_CHARGE ) )
return;
- }
+ // pump weapon delays (repeat times etc)
if( pm->ps->weaponTime > 0 )
pm->ps->weaponTime -= pml.msec;
+ if( pm->ps->weaponTime < 0 )
+ pm->ps->weaponTime = 0;
+
+ // no slash during charge
+ if( pm->ps->stats[ STAT_STATE ] & SS_CHARGING )
+ return;
// check for weapon change
// can't change if weapon is firing, but can change
// again if lowering or raising
- if( pm->ps->weaponTime <= 0 || pm->ps->weaponstate != WEAPON_FIRING )
+ if( BG_PlayerCanChangeWeapon( pm->ps ) )
{
- //TA: must press use to switch weapons
+ // must press use to switch weapons
if( pm->cmd.buttons & BUTTON_USE_HOLDABLE )
{
if( !( pm->ps->pm_flags & PMF_USE_ITEM_HELD ) )
{
- if( pm->cmd.weapon <= 32 )
+ if( pm->cmd.weapon < 32 )
{
//if trying to select a weapon, select it
if( pm->ps->weapon != pm->cmd.weapon )
PM_BeginWeaponChange( pm->cmd.weapon );
}
- else if( pm->cmd.weapon > 32 )
+ else
{
//if trying to toggle an upgrade, toggle it
if( BG_InventoryContainsUpgrade( pm->cmd.weapon - 32, pm->ps->stats ) ) //sanity check
@@ -2762,7 +2992,16 @@ static void PM_Weapon( void )
if( pm->ps->pm_flags & PMF_WEAPON_SWITCH )
{
pm->ps->pm_flags &= ~PMF_WEAPON_SWITCH;
- PM_BeginWeaponChange( pm->ps->persistant[ PERS_NEWWEAPON ] );
+ if( pm->ps->weapon != WP_NONE )
+ {
+ // drop the current weapon
+ PM_BeginWeaponChange( pm->ps->persistant[ PERS_NEWWEAPON ] );
+ }
+ else
+ {
+ // no current weapon, so just raise the new one
+ PM_FinishWeaponChange( );
+ }
}
}
@@ -2776,10 +3015,10 @@ static void PM_Weapon( void )
return;
}
+ // Set proper animation
if( pm->ps->weaponstate == WEAPON_RAISING )
{
pm->ps->weaponstate = WEAPON_READY;
-
if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) )
{
if( pm->ps->weapon == WP_BLASTER )
@@ -2788,19 +3027,21 @@ static void PM_Weapon( void )
PM_ContinueTorsoAnim( TORSO_STAND );
}
+ PM_ContinueWeaponAnim( WANIM_IDLE );
+
return;
}
- // start the animation even if out of ammo
- ammo = pm->ps->ammo;
- clips = pm->ps->clips;
- BG_FindAmmoForWeapon( pm->ps->weapon, NULL, &maxClips );
-
// check for out of ammo
- if( !ammo && !clips && !BG_FindInfinteAmmoForWeapon( pm->ps->weapon ) )
+ if( !pm->ps->ammo && !pm->ps->clips && !BG_Weapon( pm->ps->weapon )->infiniteAmmo )
{
- PM_AddEvent( EV_NOAMMO );
- pm->ps->weaponTime += 200;
+ if( attack1 ||
+ ( BG_Weapon( pm->ps->weapon )->hasAltMode && attack2 ) ||
+ ( BG_Weapon( pm->ps->weapon )->hasThirdMode && attack3 ) )
+ {
+ PM_AddEvent( EV_NOAMMO );
+ pm->ps->weaponTime += 500;
+ }
if( pm->ps->weaponstate == WEAPON_FIRING )
pm->ps->weaponstate = WEAPON_READY;
@@ -2811,18 +3052,12 @@ static void PM_Weapon( void )
//done reloading so give em some ammo
if( pm->ps->weaponstate == WEAPON_RELOADING )
{
- if( maxClips > 0 )
- {
- clips--;
- BG_FindAmmoForWeapon( pm->ps->weapon, &ammo, NULL );
- }
+ pm->ps->clips--;
+ pm->ps->ammo = BG_Weapon( pm->ps->weapon )->maxAmmo;
- if( BG_FindUsesEnergyForWeapon( pm->ps->weapon ) &&
+ if( BG_Weapon( pm->ps->weapon )->usesEnergy &&
BG_InventoryContainsUpgrade( UP_BATTPACK, pm->ps->stats ) )
- ammo = (int)( (float)ammo * BATTPACK_MODIFIER );
-
- pm->ps->ammo = ammo;
- pm->ps->clips = clips;
+ pm->ps->ammo *= BATTPACK_MODIFIER;
//allow some time for the weapon to be raised
pm->ps->weaponstate = WEAPON_RAISING;
@@ -2832,19 +3067,18 @@ static void PM_Weapon( void )
}
// check for end of clip
- if( !BG_FindInfinteAmmoForWeapon( pm->ps->weapon ) &&
- ( !ammo || pm->ps->pm_flags & PMF_WEAPON_RELOAD ) && clips )
+ if( !BG_Weapon( pm->ps->weapon )->infiniteAmmo &&
+ ( pm->ps->ammo <= 0 || ( pm->ps->pm_flags & PMF_WEAPON_RELOAD ) ) &&
+ pm->ps->clips > 0 )
{
pm->ps->pm_flags &= ~PMF_WEAPON_RELOAD;
-
pm->ps->weaponstate = WEAPON_RELOADING;
//drop the weapon
PM_StartTorsoAnim( TORSO_DROP );
+ PM_StartWeaponAnim( WANIM_RELOAD );
- addTime = BG_FindReloadTimeForWeapon( pm->ps->weapon );
-
- pm->ps->weaponTime += addTime;
+ pm->ps->weaponTime += BG_Weapon( pm->ps->weapon )->reloadTime;
return;
}
@@ -2853,62 +3087,60 @@ static void PM_Weapon( void )
{
case WP_ALEVEL0:
//venom is only autohit
- attack1 = attack2 = attack3 = qfalse;
-
- if( !pm->autoWeaponHit[ pm->ps->weapon ] )
- {
- pm->ps->weaponTime = 0;
- pm->ps->weaponstate = WEAPON_READY;
- return;
- }
- break;
+ return;
case WP_ALEVEL3:
case WP_ALEVEL3_UPG:
//pouncing has primary secondary AND autohit procedures
- attack1 = pm->cmd.buttons & BUTTON_ATTACK;
- attack2 = pm->cmd.buttons & BUTTON_ATTACK2;
- attack3 = pm->cmd.buttons & BUTTON_USE_HOLDABLE;
-
- if( !pm->autoWeaponHit[ pm->ps->weapon ] && !attack1 && !attack2 && !attack3 )
- {
- pm->ps->weaponTime = 0;
- pm->ps->weaponstate = WEAPON_READY;
+ // pounce is autohit
+ if( !attack1 && !attack2 && !attack3 )
return;
- }
break;
case WP_LUCIFER_CANNON:
- attack1 = pm->cmd.buttons & BUTTON_ATTACK;
- attack2 = pm->cmd.buttons & BUTTON_ATTACK2;
- attack3 = pm->cmd.buttons & BUTTON_USE_HOLDABLE;
+ attack3 = qfalse;
- if( ( attack1 || pm->ps->stats[ STAT_MISC ] == 0 ) && !attack2 && !attack3 )
+ // Can't fire secondary while primary is charging
+ if( attack1 || pm->ps->stats[ STAT_MISC ] > 0 )
+ attack2 = qfalse;
+
+ if( ( attack1 || pm->ps->stats[ STAT_MISC ] == 0 ) && !attack2 )
{
- if( pm->ps->stats[ STAT_MISC ] < LCANNON_TOTAL_CHARGE )
+ pm->ps->weaponTime = 0;
+
+ // Charging
+ if( pm->ps->stats[ STAT_MISC ] < LCANNON_CHARGE_TIME_MAX )
{
- pm->ps->weaponTime = 0;
pm->ps->weaponstate = WEAPON_READY;
return;
}
- else
- attack1 = !attack1;
}
- //erp this looks confusing
- if( pm->ps->stats[ STAT_MISC ] > LCANNON_MIN_CHARGE )
- attack1 = !attack1;
+ if( pm->ps->stats[ STAT_MISC ] > LCANNON_CHARGE_TIME_MIN )
+ {
+ // Fire primary attack
+ attack1 = qtrue;
+ attack2 = qfalse;
+ }
else if( pm->ps->stats[ STAT_MISC ] > 0 )
{
+ // Not enough charge
pm->ps->stats[ STAT_MISC ] = 0;
pm->ps->weaponTime = 0;
pm->ps->weaponstate = WEAPON_READY;
return;
}
+ else if( !attack2 )
+ {
+ // Idle
+ pm->ps->weaponTime = 0;
+ pm->ps->weaponstate = WEAPON_READY;
+ return;
+ }
break;
case WP_MASS_DRIVER:
- attack1 = pm->cmd.buttons & BUTTON_ATTACK;
+ attack2 = attack3 = qfalse;
// attack2 is handled on the client for zooming (cg_view.c)
if( !attack1 )
@@ -2920,11 +3152,6 @@ static void PM_Weapon( void )
break;
default:
- //by default primary and secondary attacks are allowed
- attack1 = pm->cmd.buttons & BUTTON_ATTACK;
- attack2 = pm->cmd.buttons & BUTTON_ATTACK2;
- attack3 = pm->cmd.buttons & BUTTON_USE_HOLDABLE;
-
if( !attack1 && !attack2 && !attack3 )
{
pm->ps->weaponTime = 0;
@@ -2933,29 +3160,22 @@ static void PM_Weapon( void )
}
break;
}
-
- if ( pm->ps->weapon == WP_LUCIFER_CANNON && pm->ps->stats[ STAT_MISC ] > 0 && attack3 )
- {
- attack1 = qtrue;
- attack3 = qfalse;
- }
-
- //TA: fire events for non auto weapons
+
+ // fire events for non auto weapons
if( attack3 )
{
- if( BG_WeaponHasThirdMode( pm->ps->weapon ) )
+ if( BG_Weapon( pm->ps->weapon )->hasThirdMode )
{
//hacky special case for slowblob
- if( pm->ps->weapon == WP_ALEVEL3_UPG && !ammo )
+ if( pm->ps->weapon == WP_ALEVEL3_UPG && !pm->ps->ammo )
{
- PM_AddEvent( EV_NOAMMO );
pm->ps->weaponTime += 200;
return;
}
pm->ps->generic1 = WPM_TERTIARY;
PM_AddEvent( EV_FIRE_WEAPON3 );
- addTime = BG_FindRepeatRate3ForWeapon( pm->ps->weapon );
+ addTime = BG_Weapon( pm->ps->weapon )->repeatRate3;
}
else
{
@@ -2967,11 +3187,11 @@ static void PM_Weapon( void )
}
else if( attack2 )
{
- if( BG_WeaponHasAltMode( pm->ps->weapon ) )
+ if( BG_Weapon( pm->ps->weapon )->hasAltMode )
{
pm->ps->generic1 = WPM_SECONDARY;
PM_AddEvent( EV_FIRE_WEAPON2 );
- addTime = BG_FindRepeatRate2ForWeapon( pm->ps->weapon );
+ addTime = BG_Weapon( pm->ps->weapon )->repeatRate2;
}
else
{
@@ -2985,10 +3205,10 @@ static void PM_Weapon( void )
{
pm->ps->generic1 = WPM_PRIMARY;
PM_AddEvent( EV_FIRE_WEAPON );
- addTime = BG_FindRepeatRate1ForWeapon( pm->ps->weapon );
+ addTime = BG_Weapon( pm->ps->weapon )->repeatRate1;
}
- //TA: fire events for autohit weapons
+ // fire events for autohit weapons
if( pm->autoWeaponHit[ pm->ps->weapon ] )
{
switch( pm->ps->weapon )
@@ -2996,14 +3216,14 @@ static void PM_Weapon( void )
case WP_ALEVEL0:
pm->ps->generic1 = WPM_PRIMARY;
PM_AddEvent( EV_FIRE_WEAPON );
- addTime = BG_FindRepeatRate1ForWeapon( pm->ps->weapon );
+ addTime = BG_Weapon( pm->ps->weapon )->repeatRate1;
break;
case WP_ALEVEL3:
case WP_ALEVEL3_UPG:
pm->ps->generic1 = WPM_SECONDARY;
PM_AddEvent( EV_FIRE_WEAPON2 );
- addTime = BG_FindRepeatRate2ForWeapon( pm->ps->weapon );
+ addTime = BG_Weapon( pm->ps->weapon )->repeatRate2;
break;
default:
@@ -3020,41 +3240,77 @@ static void PM_Weapon( void )
if( pm->ps->weaponstate == WEAPON_READY )
{
PM_StartTorsoAnim( TORSO_ATTACK );
+ PM_StartWeaponAnim( WANIM_ATTACK1 );
}
break;
case WP_BLASTER:
PM_StartTorsoAnim( TORSO_ATTACK2 );
+ PM_StartWeaponAnim( WANIM_ATTACK1 );
break;
default:
PM_StartTorsoAnim( TORSO_ATTACK );
+ PM_StartWeaponAnim( WANIM_ATTACK1 );
break;
}
}
else
{
- if( pm->ps->weapon == WP_ALEVEL4 )
- {
- //hack to get random attack animations
- //FIXME: does pm->ps->weaponTime cycle enough?
- int num = abs( pm->ps->weaponTime ) % 3;
+ int num = rand( );
- if( num == 0 )
- PM_ForceLegsAnim( NSPA_ATTACK1 );
- else if( num == 1 )
- PM_ForceLegsAnim( NSPA_ATTACK2 );
- else if( num == 2 )
- PM_ForceLegsAnim( NSPA_ATTACK3 );
- }
- else
+ //FIXME: it would be nice to have these hard coded policies in
+ // weapon.cfg
+ switch( pm->ps->weapon )
{
- if( attack1 )
- PM_ForceLegsAnim( NSPA_ATTACK1 );
- else if( attack2 )
- PM_ForceLegsAnim( NSPA_ATTACK2 );
- else if( attack3 )
- PM_ForceLegsAnim( NSPA_ATTACK3 );
+ case WP_ALEVEL1_UPG:
+ case WP_ALEVEL1:
+ if( attack1 )
+ {
+ num /= RAND_MAX / 6 + 1;
+ PM_ForceLegsAnim( NSPA_ATTACK1 );
+ PM_StartWeaponAnim( WANIM_ATTACK1 + num );
+ }
+ break;
+
+ case WP_ALEVEL2_UPG:
+ if( attack2 )
+ {
+ PM_ForceLegsAnim( NSPA_ATTACK2 );
+ PM_StartWeaponAnim( WANIM_ATTACK7 );
+ }
+ case WP_ALEVEL2:
+ if( attack1 )
+ {
+ num /= RAND_MAX / 6 + 1;
+ PM_ForceLegsAnim( NSPA_ATTACK1 );
+ PM_StartWeaponAnim( WANIM_ATTACK1 + num );
+ }
+ break;
+
+ case WP_ALEVEL4:
+ num /= RAND_MAX / 3 + 1;
+ PM_ForceLegsAnim( NSPA_ATTACK1 + num );
+ PM_StartWeaponAnim( WANIM_ATTACK1 + num );
+ break;
+
+ default:
+ if( attack1 )
+ {
+ PM_ForceLegsAnim( NSPA_ATTACK1 );
+ PM_StartWeaponAnim( WANIM_ATTACK1 );
+ }
+ else if( attack2 )
+ {
+ PM_ForceLegsAnim( NSPA_ATTACK2 );
+ PM_StartWeaponAnim( WANIM_ATTACK2 );
+ }
+ else if( attack3 )
+ {
+ PM_ForceLegsAnim( NSPA_ATTACK3 );
+ PM_StartWeaponAnim( WANIM_ATTACK3 );
+ }
+ break;
}
pm->ps->torsoTimer = TIMER_ATTACK;
@@ -3063,29 +3319,19 @@ static void PM_Weapon( void )
pm->ps->weaponstate = WEAPON_FIRING;
// take an ammo away if not infinite
- if( !BG_FindInfinteAmmoForWeapon( pm->ps->weapon ) )
+ if( !BG_Weapon( pm->ps->weapon )->infiniteAmmo ||
+ ( pm->ps->weapon == WP_ALEVEL3_UPG && attack3 ) )
{
- //special case for lCanon
+ // Special case for lcannon
if( pm->ps->weapon == WP_LUCIFER_CANNON && attack1 && !attack2 )
- {
- ammo -= (int)( ceil( ( (float)pm->ps->stats[ STAT_MISC ] / (float)LCANNON_TOTAL_CHARGE ) * 10.0f ) );
-
- //stay on the safe side
- if( ammo < 0 )
- ammo = 0;
- }
+ pm->ps->ammo -= ( pm->ps->stats[ STAT_MISC ] * LCANNON_CHARGE_AMMO +
+ LCANNON_CHARGE_TIME_MAX - 1 ) / LCANNON_CHARGE_TIME_MAX;
else
- ammo--;
+ pm->ps->ammo--;
- pm->ps->ammo = ammo;
- pm->ps->clips = clips;
- }
- else if( pm->ps->weapon == WP_ALEVEL3_UPG && attack3 )
- {
- //special case for slowblob
- ammo--;
- pm->ps->ammo = ammo;
- pm->ps->clips = clips;
+ // Stay on the safe side
+ if( pm->ps->ammo < 0 )
+ pm->ps->ammo = 0;
}
//FIXME: predicted angles miss a problem??
@@ -3114,14 +3360,21 @@ PM_Animate
*/
static void PM_Animate( void )
{
+ if( PM_Paralyzed( pm->ps->pm_type ) )
+ return;
+
if( pm->cmd.buttons & BUTTON_GESTURE )
{
+ if( pm->ps->tauntTimer > 0 )
+ return;
+
if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) )
{
if( pm->ps->torsoTimer == 0 )
{
PM_StartTorsoAnim( TORSO_GESTURE );
pm->ps->torsoTimer = TIMER_GESTURE;
+ pm->ps->tauntTimer = TIMER_GESTURE;
PM_AddEvent( EV_TAUNT );
}
@@ -3132,6 +3385,7 @@ static void PM_Animate( void )
{
PM_ForceLegsAnim( NSPA_GESTURE );
pm->ps->torsoTimer = TIMER_GESTURE;
+ pm->ps->tauntTimer = TIMER_GESTURE;
PM_AddEvent( EV_TAUNT );
}
@@ -3175,6 +3429,16 @@ static void PM_DropTimers( void )
if( pm->ps->torsoTimer < 0 )
pm->ps->torsoTimer = 0;
}
+
+ if( pm->ps->tauntTimer > 0 )
+ {
+ pm->ps->tauntTimer -= pml.msec;
+
+ if( pm->ps->tauntTimer < 0 )
+ {
+ pm->ps->tauntTimer = 0;
+ }
+ }
}
@@ -3193,7 +3457,7 @@ void PM_UpdateViewAngles( playerState_t *ps, const usercmd_t *cmd )
vec3_t axis[ 3 ], rotaxis[ 3 ];
vec3_t tempang;
- if( ps->pm_type == PM_INTERMISSION || ps->pm_type == PM_SPINTERMISSION )
+ if( ps->pm_type == PM_INTERMISSION )
return; // no view changes at all
if( ps->pm_type != PM_SPECTATOR && ps->stats[ STAT_HEALTH ] <= 0 )
@@ -3202,7 +3466,21 @@ void PM_UpdateViewAngles( playerState_t *ps, const usercmd_t *cmd )
// circularly clamp the angles with deltas
for( i = 0; i < 3; i++ )
{
- temp[ i ] = cmd->angles[ i ] + ps->delta_angles[ i ];
+ if( i == ROLL )
+ {
+ // Guard against speed hack
+ temp[ i ] = ps->delta_angles[ i ];
+
+#ifdef CGAME
+ // Assert here so that if cmd->angles[ i ] becomes non-zero
+ // for a legitimate reason we can tell where and why it's
+ // being ignored
+ assert( cmd->angles[ i ] == 0 );
+#endif
+
+ }
+ else
+ temp[ i ] = cmd->angles[ i ] + ps->delta_angles[ i ];
if( i == PITCH )
{
@@ -3226,7 +3504,7 @@ void PM_UpdateViewAngles( playerState_t *ps, const usercmd_t *cmd )
if( !( ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) ||
!BG_RotateAxis( ps->grapplePoint, axis, rotaxis, qfalse,
- ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) )
+ ps->eFlags & EF_WALLCLIMBCEILING ) )
AxisCopy( axis, rotaxis );
//convert the new axis back to angles
@@ -3238,7 +3516,7 @@ void PM_UpdateViewAngles( playerState_t *ps, const usercmd_t *cmd )
while( tempang[ i ] > 180.0f )
tempang[ i ] -= 360.0f;
- while( tempang[ i ] < 180.0f )
+ while( tempang[ i ] < -180.0f )
tempang[ i ] += 360.0f;
}
@@ -3287,15 +3565,10 @@ void trap_SnapVector( float *v );
void PmoveSingle( pmove_t *pmove )
{
- int ammo, clips;
-
pm = pmove;
- ammo = pm->ps->ammo;
- clips = pm->ps->clips;
-
// this counter lets us debug movement problems with a journal
- // by setting a conditional breakpoint fot the previous frame
+ // by setting a conditional breakpoint for the previous frame
c_pmove++;
// clear results
@@ -3311,16 +3584,10 @@ void PmoveSingle( pmove_t *pmove )
if( abs( pm->cmd.forwardmove ) > 64 || abs( pm->cmd.rightmove ) > 64 )
pm->cmd.buttons &= ~BUTTON_WALKING;
- // set the talk balloon flag
- if( pm->cmd.buttons & BUTTON_TALK )
- pm->ps->eFlags |= EF_TALK;
- else
- pm->ps->eFlags &= ~EF_TALK;
-
// set the firing flag for continuous beam weapons
if( !(pm->ps->pm_flags & PMF_RESPAWNED) && pm->ps->pm_type != PM_INTERMISSION &&
( pm->cmd.buttons & BUTTON_ATTACK ) &&
- ( ( ammo > 0 || clips > 0 ) || BG_FindInfinteAmmoForWeapon( pm->ps->weapon ) ) )
+ ( ( pm->ps->ammo > 0 || pm->ps->clips > 0 ) || BG_Weapon( pm->ps->weapon )->infiniteAmmo ) )
pm->ps->eFlags |= EF_FIRING;
else
pm->ps->eFlags &= ~EF_FIRING;
@@ -3328,7 +3595,7 @@ void PmoveSingle( pmove_t *pmove )
// set the firing flag for continuous beam weapons
if( !(pm->ps->pm_flags & PMF_RESPAWNED) && pm->ps->pm_type != PM_INTERMISSION &&
( pm->cmd.buttons & BUTTON_ATTACK2 ) &&
- ( ( ammo > 0 || clips > 0 ) || BG_FindInfinteAmmoForWeapon( pm->ps->weapon ) ) )
+ ( ( pm->ps->ammo > 0 || pm->ps->clips > 0 ) || BG_Weapon( pm->ps->weapon )->infiniteAmmo ) )
pm->ps->eFlags |= EF_FIRING2;
else
pm->ps->eFlags &= ~EF_FIRING2;
@@ -3336,7 +3603,7 @@ void PmoveSingle( pmove_t *pmove )
// set the firing flag for continuous beam weapons
if( !(pm->ps->pm_flags & PMF_RESPAWNED) && pm->ps->pm_type != PM_INTERMISSION &&
( pm->cmd.buttons & BUTTON_USE_HOLDABLE ) &&
- ( ( ammo > 0 || clips > 0 ) || BG_FindInfinteAmmoForWeapon( pm->ps->weapon ) ) )
+ ( ( pm->ps->ammo > 0 || pm->ps->clips > 0 ) || BG_Weapon( pm->ps->weapon )->infiniteAmmo ) )
pm->ps->eFlags |= EF_FIRING3;
else
pm->ps->eFlags &= ~EF_FIRING3;
@@ -3355,7 +3622,9 @@ void PmoveSingle( pmove_t *pmove )
pmove->cmd.buttons = BUTTON_TALK;
pmove->cmd.forwardmove = 0;
pmove->cmd.rightmove = 0;
- pmove->cmd.upmove = 0;
+
+ if( pmove->cmd.upmove > 0 )
+ pmove->cmd.upmove = 0;
}
// clear all pmove local vars
@@ -3393,7 +3662,7 @@ void PmoveSingle( pmove_t *pmove )
else if( pm->cmd.forwardmove > 0 || ( pm->cmd.forwardmove == 0 && pm->cmd.rightmove ) )
pm->ps->pm_flags &= ~PMF_BACKWARDS_RUN;
- if( pm->ps->pm_type >= PM_DEAD )
+ if( PM_Paralyzed( pm->ps->pm_type ) )
{
pm->cmd.forwardmove = 0;
pm->cmd.rightmove = 0;
@@ -3414,6 +3683,8 @@ void PmoveSingle( pmove_t *pmove )
{
PM_UpdateViewAngles( pm->ps, &pm->cmd );
PM_NoclipMove( );
+ PM_SetViewheight( );
+ PM_Weapon( );
PM_DropTimers( );
return;
}
@@ -3421,7 +3692,7 @@ void PmoveSingle( pmove_t *pmove )
if( pm->ps->pm_type == PM_FREEZE)
return; // no movement at all
- if( pm->ps->pm_type == PM_INTERMISSION || pm->ps->pm_type == PM_SPINTERMISSION )
+ if( pm->ps->pm_type == PM_INTERMISSION )
return; // no movement at all
// set watertype, and waterlevel
@@ -3443,6 +3714,7 @@ void PmoveSingle( pmove_t *pmove )
PM_DeadMove( );
PM_DropTimers( );
+ PM_CheckDodge( );
if( pm->ps->pm_type == PM_JETPACK )
PM_JetPackMove( );
@@ -3454,9 +3726,9 @@ void PmoveSingle( pmove_t *pmove )
PM_LadderMove( );
else if( pml.walking )
{
- if( BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_WALLCLIMBER ) &&
+ if( BG_ClassHasAbility( pm->ps->stats[ STAT_CLASS ], SCA_WALLCLIMBER ) &&
( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) )
- PM_ClimbMove( ); //TA: walking on any surface
+ PM_ClimbMove( ); // walking on any surface
else
PM_WalkMove( ); // walking on ground
}
@@ -3467,7 +3739,7 @@ void PmoveSingle( pmove_t *pmove )
// set groundentity, watertype, and waterlevel
PM_GroundTrace( );
- //TA: must update after every GroundTrace() - yet more clock cycles down the drain :( (14 vec rotations/frame)
+
// update the viewangles
PM_UpdateViewAngles( pm->ps, &pm->cmd );
@@ -3530,11 +3802,7 @@ void Pmove( pmove_t *pmove )
msec = 66;
}
-
pmove->cmd.serverTime = pmove->ps->commandTime + msec;
PmoveSingle( pmove );
-
- if( pmove->ps->pm_flags & PMF_JUMP_HELD )
- pmove->cmd.upmove = 20;
}
}
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 462bf95..f850a5d 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,15 +17,19 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
+#ifndef _BG_PUBLIC_H_
+#define _BG_PUBLIC_H_
+
// bg_public.h -- definitions shared by both the server game and client game modules
//tremulous balance header
-#include "tremulous.h"
+#include "qcommon/q_shared.h"
+#include "game/tremulous.h"
// because games can change separately from the main system version, we need a
// second version that must match between game and cgame
@@ -37,7 +42,17 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define MINS_Z -24
#define DEFAULT_VIEWHEIGHT 26
#define CROUCH_VIEWHEIGHT 12
-#define DEAD_VIEWHEIGHT -14 //TA: watch for mins[ 2 ] less than this causing
+#define DEAD_VIEWHEIGHT 4 // height from ground
+
+// player teams
+typedef enum
+{
+ TEAM_NONE,
+ TEAM_ALIENS,
+ TEAM_HUMANS,
+
+ NUM_TEAMS
+} team_t;
//
// config strings are a general means of communicating variable length strings
@@ -45,47 +60,42 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//
// CS_SERVERINFO and CS_SYSTEMINFO are defined in q_shared.h
-#define CS_MUSIC 2
-#define CS_MESSAGE 3 // from the map worldspawn's message field
-#define CS_MOTD 4 // g_motd string for server message of the day
-#define CS_WARMUP 5 // server time when the match will be restarted
-// 6 UNUSED
-// 7 UNUSED
-#define CS_VOTE_TIME 8
-#define CS_VOTE_STRING 9
-#define CS_VOTE_YES 10
-#define CS_VOTE_NO 11
-
-#define CS_TEAMVOTE_TIME 12
-#define CS_TEAMVOTE_STRING 14
-#define CS_TEAMVOTE_YES 16
-#define CS_TEAMVOTE_NO 18
-
-#define CS_GAME_VERSION 20
-#define CS_LEVEL_START_TIME 21 // so the timer only shows the current level
-#define CS_INTERMISSION 22 // when 1, fraglimit/timelimit has been hit and intermission will start in a second or two
-#define CS_WINNER 23 // string indicating round winner
-#define CS_SHADERSTATE 24
-#define CS_BOTINFO 25
-#define CS_CLIENTS_READY 26 //TA: following suggestion in STAT_ enum STAT_CLIENTS_READY becomes a configstring
-
-//TA: extra stuff:
-#define CS_BUILDPOINTS 28
-#define CS_STAGES 29
-#define CS_SPAWNS 30
-
-#define CS_MODELS 33
-#define CS_SOUNDS (CS_MODELS+MAX_MODELS)
-#define CS_SHADERS (CS_SOUNDS+MAX_SOUNDS)
-#define CS_PARTICLE_SYSTEMS (CS_SHADERS+MAX_GAME_SHADERS)
-#define CS_PLAYERS (CS_PARTICLE_SYSTEMS+MAX_GAME_PARTICLE_SYSTEMS)
-#define CS_PRECACHES (CS_PLAYERS+MAX_CLIENTS)
-#define CS_LOCATIONS (CS_PRECACHES+MAX_CLIENTS)
-
-#define CS_MAX (CS_LOCATIONS+MAX_LOCATIONS)
-
-#if (CS_MAX) > MAX_CONFIGSTRINGS
-#error overflow: (CS_MAX) > MAX_CONFIGSTRINGS
+enum
+{
+ CS_MUSIC = 2,
+ CS_MESSAGE, // from the map worldspawn's message field
+ CS_MOTD, // g_motd string for server message of the day
+ CS_WARMUP = 5, // server time when the match will be restarted !!! MUST NOT CHANGE, SERVER AND GAME BOTH REFERENCE !!!
+
+ CS_VOTE_TIME, // Vote stuff each needs NUM_TEAMS slots
+ CS_VOTE_STRING = CS_VOTE_TIME + NUM_TEAMS,
+ CS_VOTE_YES = CS_VOTE_STRING + NUM_TEAMS,
+ CS_VOTE_NO = CS_VOTE_YES + NUM_TEAMS,
+ CS_VOTE_CALLER = CS_VOTE_NO + NUM_TEAMS,
+
+ CS_GAME_VERSION = CS_VOTE_CALLER + NUM_TEAMS,
+ CS_LEVEL_START_TIME, // so the timer only shows the current level
+ CS_INTERMISSION, // when 1, fraglimit/timelimit has been hit and intermission will start in a second or two
+ CS_WINNER , // string indicating round winner
+ CS_SHADERSTATE,
+ CS_BOTINFO,
+ CS_CLIENTS_READY,
+
+ CS_ALIEN_STAGES,
+ CS_HUMAN_STAGES,
+
+ CS_MODELS,
+ CS_SOUNDS = CS_MODELS + MAX_MODELS,
+ CS_SHADERS = CS_SOUNDS + MAX_SOUNDS,
+ CS_PARTICLE_SYSTEMS = CS_SHADERS + MAX_GAME_SHADERS,
+ CS_PLAYERS = CS_PARTICLE_SYSTEMS + MAX_GAME_PARTICLE_SYSTEMS,
+ CS_LOCATIONS = CS_PLAYERS + MAX_CLIENTS,
+
+ CS_MAX = CS_LOCATIONS + MAX_LOCATIONS
+};
+
+#if CS_MAX > MAX_CONFIGSTRINGS
+#error overflow: CS_MAX > MAX_CONFIGSTRINGS
#endif
typedef enum
@@ -112,39 +122,45 @@ typedef enum
PM_NOCLIP, // noclip movement
PM_SPECTATOR, // still run into walls
PM_JETPACK, // jetpack physics
- PM_GRABBED, // like dead, but for when the player is still live
+ PM_GRABBED, // like dead, but for when the player is still alive
PM_DEAD, // no acceleration or turning, but free falling
PM_FREEZE, // stuck in place with no control
- PM_INTERMISSION, // no movement or status bar
- PM_SPINTERMISSION // no movement or status bar
+ PM_INTERMISSION // no movement or status bar
} pmtype_t;
+// pmtype_t categories
+#define PM_Paralyzed( x ) ( (x) == PM_DEAD || (x) == PM_FREEZE ||\
+ (x) == PM_INTERMISSION )
+#define PM_Alive( x ) ( (x) == PM_NORMAL || (x) == PM_JETPACK ||\
+ (x) == PM_GRABBED )
+
typedef enum
{
WEAPON_READY,
WEAPON_RAISING,
WEAPON_DROPPING,
WEAPON_FIRING,
- WEAPON_RELOADING
+ WEAPON_RELOADING,
} weaponstate_t;
// pmove->pm_flags
-#define PMF_DUCKED 1
-#define PMF_JUMP_HELD 2
-#define PMF_CROUCH_HELD 4
-#define PMF_BACKWARDS_JUMP 8 // go into backwards land
-#define PMF_BACKWARDS_RUN 16 // coast down to backwards run
-#define PMF_TIME_LAND 32 // pm_time is time before rejump
-#define PMF_TIME_KNOCKBACK 64 // pm_time is an air-accelerate only time
-#define PMF_TIME_WATERJUMP 256 // pm_time is waterjump
-#define PMF_RESPAWNED 512 // clear after attack and jump buttons come up
-#define PMF_USE_ITEM_HELD 1024
-#define PMF_WEAPON_RELOAD 2048 //TA: force a weapon switch
-#define PMF_FOLLOW 4096 // spectate following another player
-#define PMF_QUEUED 8192 //TA: player is queued
-#define PMF_TIME_WALLJUMP 16384 //TA: for limiting wall jumping
-#define PMF_CHARGE 32768 //TA: keep track of pouncing
-#define PMF_WEAPON_SWITCH 65536 //TA: force a weapon switch
+#define PMF_DUCKED 0x000001
+#define PMF_JUMP_HELD 0x000002
+#define PMF_CROUCH_HELD 0x000004
+#define PMF_BACKWARDS_JUMP 0x000008 // go into backwards land
+#define PMF_BACKWARDS_RUN 0x000010 // coast down to backwards run
+#define PMF_TIME_LAND 0x000020 // pm_time is time before rejump
+#define PMF_TIME_KNOCKBACK 0x000040 // pm_time is an air-accelerate only time
+#define PMF_TIME_WATERJUMP 0x000080 // pm_time is waterjump
+#define PMF_RESPAWNED 0x000100 // clear after attack and jump buttons come up
+#define PMF_USE_ITEM_HELD 0x000200
+#define PMF_WEAPON_RELOAD 0x000400 // force a weapon switch
+#define PMF_FOLLOW 0x000800 // spectate following another player
+#define PMF_QUEUED 0x001000 // player is queued
+#define PMF_TIME_WALLJUMP 0x002000 // for limiting wall jumping
+#define PMF_CHARGE 0x004000 // keep track of pouncing
+#define PMF_WEAPON_SWITCH 0x008000 // force a weapon switch
+#define PMF_SPRINTHELD 0x010000
#define PMF_ALL_TIMES (PMF_TIME_WATERJUMP|PMF_TIME_LAND|PMF_TIME_KNOCKBACK|PMF_TIME_WALLJUMP)
@@ -152,10 +168,11 @@ typedef enum
typedef struct
{
int pouncePayload;
+ float fallVelocity;
} pmoveExt_t;
#define MAXTOUCH 32
-typedef struct
+typedef struct pmove_s
{
// state (in / out)
playerState_t *ps;
@@ -165,7 +182,7 @@ typedef struct
int tracemask; // collide against these types of surfaces
int debugLevel; // if set, diagnostic output will be printed
qboolean noFootsteps; // if the game is setup for no footsteps by the server
- qboolean autoWeaponHit[ 32 ]; //FIXME: TA: remind myself later this might be a problem
+ qboolean autoWeaponHit[ 32 ];
int framecount;
@@ -206,49 +223,43 @@ typedef enum
{
STAT_HEALTH,
STAT_ITEMS,
- STAT_SLOTS, //TA: tracks the amount of stuff human players are carrying
STAT_ACTIVEITEMS,
- STAT_WEAPONS, // 16 bit fields
- STAT_WEAPONS2, //TA: another 16 bits to push the max weapon count up
- STAT_MAX_HEALTH, // health / armor limit, changable by handicap
- STAT_PCLASS, //TA: player class (for aliens AND humans)
- STAT_PTEAM, //TA: player team
- STAT_STAMINA, //TA: stamina (human only)
- STAT_STATE, //TA: client states e.g. wall climbing
- STAT_MISC, //TA: for uh...misc stuff
- STAT_BUILDABLE, //TA: which ghost model to display for building
- STAT_BOOSTTIME, //TA: time left for boost (alien only)
- STAT_FALLDIST, //TA: the distance the player fell
- STAT_VIEWLOCK //TA: direction to lock the view in
+ STAT_WEAPON, // current primary weapon
+ STAT_MAX_HEALTH,// health / armor limit, changable by handicap
+ STAT_CLASS, // player class (for aliens AND humans)
+ STAT_TEAM, // player team
+ STAT_STAMINA, // stamina (human only)
+ STAT_STATE, // client states e.g. wall climbing
+ STAT_MISC, // for uh...misc stuff (pounce, trample, lcannon)
+ STAT_BUILDABLE, // which ghost model to display for building
+ STAT_FALLDIST, // the distance the player fell
+ STAT_VIEWLOCK // direction to lock the view in
+ // netcode has space for 3 more
} statIndex_t;
#define SCA_WALLCLIMBER 0x00000001
#define SCA_TAKESFALLDAMAGE 0x00000002
#define SCA_CANZOOM 0x00000004
-#define SCA_NOWEAPONDRIFT 0x00000008
-#define SCA_FOVWARPS 0x00000010
-#define SCA_ALIENSENSE 0x00000020
-#define SCA_CANUSELADDERS 0x00000040
-#define SCA_WALLJUMPER 0x00000080
+#define SCA_FOVWARPS 0x00000008
+#define SCA_ALIENSENSE 0x00000010
+#define SCA_CANUSELADDERS 0x00000020
+#define SCA_WALLJUMPER 0x00000040
#define SS_WALLCLIMBING 0x00000001
-#define SS_WALLCLIMBINGCEILING 0x00000002
-#define SS_CREEPSLOWED 0x00000004
-#define SS_SPEEDBOOST 0x00000008
-#define SS_INFESTING 0x00000010
-#define SS_GRABBED 0x00000020
-#define SS_BLOBLOCKED 0x00000040
-#define SS_POISONED 0x00000080
-#define SS_HOVELING 0x00000100
-#define SS_BOOSTED 0x00000200
-#define SS_SLOWLOCKED 0x00000400
-#define SS_POISONCLOUDED 0x00000800
-#define SS_MEDKIT_ACTIVE 0x00001000
-#define SS_CHARGING 0x00002000
-
-#define SB_VALID_TOGGLEBIT 0x00004000
-
-#define MAX_STAMINA 1000
+#define SS_CREEPSLOWED 0x00000002
+#define SS_SPEEDBOOST 0x00000004
+#define SS_GRABBED 0x00000008
+#define SS_BLOBLOCKED 0x00000010
+#define SS_POISONED 0x00000020
+#define SS_BOOSTED 0x00000040
+#define SS_BOOSTEDWARNING 0x00000080 // booster poison is running out
+#define SS_SLOWLOCKED 0x00000100
+#define SS_CHARGING 0x00000200
+#define SS_HEALING_ACTIVE 0x00000400 // medistat for humans, creep for aliens
+#define SS_HEALING_2X 0x00000800 // medkit or double healing rate
+#define SS_HEALING_3X 0x00001000 // triple healing rate
+
+#define SB_VALID_TOGGLEBIT 0x00002000
// player_state->persistant[] indexes
// these fields are the only part of player_state that isn't
@@ -257,63 +268,53 @@ typedef enum
{
PERS_SCORE, // !!! MUST NOT CHANGE, SERVER AND GAME BOTH REFERENCE !!!
PERS_HITS, // total points damage inflicted so damage beeps can sound on change
- PERS_UNUSED, // used to be PERS_RANK, no longer used
- PERS_TEAM,
+ PERS_SPAWNS, // how many spawns your team has
+ PERS_SPECSTATE,
PERS_SPAWN_COUNT, // incremented every respawn
PERS_ATTACKER, // clientnum of last damage inflicter
PERS_KILLED, // count of the number of times you died
- //TA:
PERS_STATE,
PERS_CREDIT, // human credit
- PERS_BANK, // human credit in the bank
PERS_QUEUEPOS, // position in the spawn queue
- PERS_NEWWEAPON // weapon to switch to
+ PERS_NEWWEAPON, // weapon to switch to
+ PERS_BP,
+ PERS_MARKEDBP
+ // netcode has space for 3 more
} persEnum_t;
#define PS_WALLCLIMBINGFOLLOW 0x00000001
#define PS_WALLCLIMBINGTOGGLE 0x00000002
#define PS_NONSEGMODEL 0x00000004
+#define PS_SPRINTTOGGLE 0x00000008
// entityState_t->eFlags
-#define EF_DEAD 0x00000001 // don't draw a foe marker over players with EF_DEAD
-#define EF_TELEPORT_BIT 0x00000002 // toggled every time the origin abruptly changes
-#define EF_PLAYER_EVENT 0x00000004
-#define EF_BOUNCE 0x00000008 // for missiles
-#define EF_BOUNCE_HALF 0x00000010 // for missiles
-#define EF_NO_BOUNCE_SOUND 0x00000020 // for missiles
-#define EF_WALLCLIMB 0x00000040 // TA: wall walking
-#define EF_WALLCLIMBCEILING 0x00000080 // TA: wall walking ceiling hack
-#define EF_NODRAW 0x00000100 // may have an event, but no model (unspawned items)
-#define EF_FIRING 0x00000200 // for lightning gun
-#define EF_FIRING2 0x00000400 // alt fire
-#define EF_FIRING3 0x00000800 // third fire
-#define EF_MOVER_STOP 0x00001000 // will push otherwise
-#define EF_TALK 0x00002000 // draw a talk balloon
-#define EF_CONNECTION 0x00004000 // draw a connection trouble sprite
-#define EF_VOTED 0x00008000 // already cast a vote
-#define EF_TEAMVOTED 0x00010000 // already cast a vote
-#define EF_BLOBLOCKED 0x00020000 // TA: caught by a trapper
-#define EF_REAL_LIGHT 0x00040000 // TA: light sprites according to ambient light
-#define EF_DBUILDER 0x00080000 // designated builder protection
-
-typedef enum
-{
- PW_NONE,
-
- PW_QUAD,
- PW_BATTLESUIT,
- PW_HASTE,
- PW_INVIS,
- PW_REGEN,
- PW_FLIGHT,
-
- PW_REDFLAG,
- PW_BLUEFLAG,
- PW_BALL,
-
- PW_NUM_POWERUPS
-} powerup_t;
+// notice that some flags are overlapped, so their meaning depends on context
+#define EF_DEAD 0x0001 // don't draw a foe marker over players with EF_DEAD
+#define EF_TELEPORT_BIT 0x0002 // toggled every time the origin abruptly changes
+#define EF_PLAYER_EVENT 0x0004 // only used for eType > ET_EVENTS
+
+// for missiles:
+#define EF_BOUNCE 0x0008 // for missiles
+#define EF_BOUNCE_HALF 0x0010 // for missiles
+#define EF_NO_BOUNCE_SOUND 0x0020 // for missiles
+
+// buildable flags:
+#define EF_B_SPAWNED 0x0008
+#define EF_B_POWERED 0x0010
+#define EF_B_MARKED 0x0020
+
+#define EF_WARN_CHARGE 0x0020 // Lucifer Cannon is about to overcharge
+#define EF_WALLCLIMB 0x0040 // wall walking
+#define EF_WALLCLIMBCEILING 0x0080 // wall walking ceiling hack
+#define EF_NODRAW 0x0100 // may have an event, but no model (unspawned items)
+#define EF_FIRING 0x0200 // for lightning gun
+#define EF_FIRING2 0x0400 // alt fire
+#define EF_FIRING3 0x0800 // third fire
+#define EF_MOVER_STOP 0x1000 // will push otherwise
+#define EF_POISONCLOUDED 0x2000 // player hit with basilisk gas
+#define EF_CONNECTION 0x4000 // draw a connection trouble sprite
+#define EF_BLOBLOCKED 0x8000 // caught by a trapper
typedef enum
{
@@ -358,8 +359,8 @@ typedef enum
WP_LAS_GUN,
WP_MASS_DRIVER,
WP_CHAINGUN,
- WP_PULSE_RIFLE,
WP_FLAMER,
+ WP_PULSE_RIFLE,
WP_LUCIFER_CANNON,
WP_GRENADE,
@@ -371,7 +372,6 @@ typedef enum
//build weapons must remain in a block
WP_ABUILD,
WP_ABUILD2,
- WP_HBUILD2,
WP_HBUILD,
//ok?
@@ -395,17 +395,7 @@ typedef enum
UP_NUM_UPGRADES
} upgrade_t;
-typedef enum
-{
- WUT_NONE,
-
- WUT_ALIENS,
- WUT_HUMANS,
-
- WUT_NUM_TEAMS
-} WUTeam_t;
-
-//TA: bitmasks for upgrade slots
+// bitmasks for upgrade slots
#define SLOT_NONE 0x00000000
#define SLOT_HEAD 0x00000001
#define SLOT_TORSO 0x00000002
@@ -428,8 +418,6 @@ typedef enum
BA_A_BOOSTER,
BA_A_HIVE,
- BA_A_HOVEL,
-
BA_H_SPAWN,
BA_H_MGTURRET,
@@ -447,30 +435,13 @@ typedef enum
typedef enum
{
- BIT_NONE,
-
- BIT_ALIENS,
- BIT_HUMANS,
-
- BIT_NUM_TEAMS
-} buildableTeam_t;
-
-#define B_HEALTH_BITS 5
-#define B_HEALTH_MASK ((1<<B_HEALTH_BITS)-1)
-
-#define B_DCCED_TOGGLEBIT 0x00000000
-#define B_SPAWNED_TOGGLEBIT 0x00000020
-#define B_POWERED_TOGGLEBIT 0x00000040
-#define B_MARKED_TOGGLEBIT 0x00000080
-
-
-// reward sounds (stored in ps->persistant[PERS_PLAYEREVENTS])
-#define PLAYEREVENT_DENIEDREWARD 0x0001
-#define PLAYEREVENT_GAUNTLETREWARD 0x0002
-#define PLAYEREVENT_HOLYSHIT 0x0004
+ RMT_SPHERE,
+ RMT_SPHERICAL_CONE_64,
+ RMT_SPHERICAL_CONE_240
+} rangeMarkerType_t;
// entityState_t->event values
-// entity events are for effects that take place reletive
+// entity events are for effects that take place relative
// to an existing entities origin. Very network efficient.
// two bits at the top of the entityState->event field
@@ -484,6 +455,8 @@ typedef enum
#define EVENT_VALID_MSEC 300
+const char *BG_EventName( int num );
+
typedef enum
{
EV_NONE,
@@ -522,7 +495,7 @@ typedef enum
EV_FIRE_WEAPON2,
EV_FIRE_WEAPON3,
- EV_PLAYER_RESPAWN, //TA: for fovwarp effects
+ EV_PLAYER_RESPAWN, // for fovwarp effects
EV_PLAYER_TELEPORT_IN,
EV_PLAYER_TELEPORT_OUT,
@@ -535,6 +508,7 @@ typedef enum
EV_BULLET_HIT_WALL,
EV_SHOTGUN,
+ EV_MASS_DRIVER,
EV_MISSILE_HIT,
EV_MISSILE_MISS,
@@ -543,8 +517,8 @@ typedef enum
EV_BULLET, // otherEntity is the shooter
EV_LEV1_GRAB,
- EV_LEV4_CHARGE_PREPARE,
- EV_LEV4_CHARGE_START,
+ EV_LEV4_TRAMPLE_PREPARE,
+ EV_LEV4_TRAMPLE_START,
EV_PAIN,
EV_DEATH1,
@@ -552,13 +526,13 @@ typedef enum
EV_DEATH3,
EV_OBITUARY,
- EV_GIB_PLAYER, // gib a previously living player
+ EV_GIB_PLAYER,
- EV_BUILD_CONSTRUCT, //TA
- EV_BUILD_DESTROY, //TA
- EV_BUILD_DELAY, //TA: can't build yet
- EV_BUILD_REPAIR, //TA: repairing buildable
- EV_BUILD_REPAIRED, //TA: buildable has full health
+ EV_BUILD_CONSTRUCT,
+ EV_BUILD_DESTROY,
+ EV_BUILD_DELAY, // can't build yet
+ EV_BUILD_REPAIR, // repairing buildable
+ EV_BUILD_REPAIRED, // buildable has full health
EV_HUMAN_BUILDABLE_EXPLOSION,
EV_ALIEN_BUILDABLE_EXPLOSION,
EV_ALIEN_ACIDTUBE,
@@ -572,73 +546,91 @@ typedef enum
EV_STOPLOOPINGSOUND,
EV_TAUNT,
- EV_OVERMIND_ATTACK, //TA: overmind under attack
- EV_OVERMIND_DYING, //TA: overmind close to death
- EV_OVERMIND_SPAWNS, //TA: overmind needs spawns
+ EV_OVERMIND_ATTACK, // overmind under attack
+ EV_OVERMIND_DYING, // overmind close to death
+ EV_OVERMIND_SPAWNS, // overmind needs spawns
+
+ EV_DCC_ATTACK, // dcc under attack
- EV_DCC_ATTACK, //TA: dcc under attack
+ EV_MGTURRET_SPINUP, // turret spinup sound should play
- EV_RPTUSE_SOUND //TA: trigger a sound
+ EV_RPTUSE_SOUND, // trigger a sound
+ EV_LEV2_ZAP
} entity_event_t;
typedef enum
{
+ MN_NONE,
+
MN_TEAM,
MN_A_TEAMFULL,
MN_H_TEAMFULL,
+ MN_A_TEAMLOCKED,
+ MN_H_TEAMLOCKED,
+ MN_PLAYERLIMIT,
+
+ // cmd stuff
+ MN_CMD_CHEAT,
+ MN_CMD_CHEAT_TEAM,
+ MN_CMD_TEAM,
+ MN_CMD_SPEC,
+ MN_CMD_ALIEN,
+ MN_CMD_HUMAN,
+ MN_CMD_ALIVE,
//alien stuff
MN_A_CLASS,
MN_A_BUILD,
MN_A_INFEST,
- MN_A_HOVEL_OCCUPIED,
- MN_A_HOVEL_BLOCKED,
MN_A_NOEROOM,
MN_A_TOOCLOSE,
MN_A_NOOVMND_EVOLVE,
+ MN_A_EVOLVEBUILDTIMER,
+ MN_A_CANTEVOLVE,
+ MN_A_EVOLVEWALLWALK,
+ MN_A_UNKNOWNCLASS,
+ MN_A_CLASSNOTSPAWN,
+ MN_A_CLASSNOTALLOWED,
+ MN_A_CLASSNOTATSTAGE,
+
+ //shared build
+ MN_B_NOROOM,
+ MN_B_NORMAL,
+ MN_B_CANNOT,
+ MN_B_LASTSPAWN,
+ MN_B_SUDDENDEATH,
+ MN_B_REVOKED,
+ MN_B_SURRENDER,
//alien build
- MN_A_SPWNWARN,
- MN_A_OVERMIND,
- MN_A_NOASSERT,
+ MN_A_ONEOVERMIND,
+ MN_A_NOBP,
MN_A_NOCREEP,
MN_A_NOOVMND,
- MN_A_NOROOM,
- MN_A_NORMAL,
- MN_A_HOVEL,
- MN_A_HOVEL_EXIT,
//human stuff
MN_H_SPAWN,
MN_H_BUILD,
MN_H_ARMOURY,
+ MN_H_UNKNOWNITEM,
MN_H_NOSLOTS,
MN_H_NOFUNDS,
MN_H_ITEMHELD,
+ MN_H_NOARMOURYHERE,
+ MN_H_NOENERGYAMMOHERE,
+ MN_H_NOROOMBSUITON,
+ MN_H_NOROOMBSUITOFF,
+ MN_H_ARMOURYBUILDTIMER,
+ MN_H_DEADTOCLASS,
+ MN_H_UNKNOWNSPAWNITEM,
//human build
- MN_H_REPEATER,
- MN_H_NOPOWER,
+ MN_H_NOPOWERHERE,
+ MN_H_NOBP,
MN_H_NOTPOWERED,
MN_H_NODCC,
- MN_H_REACTOR,
- MN_H_NOROOM,
- MN_H_NORMAL,
- MN_H_TNODEWARN,
- MN_H_RPTWARN,
- MN_H_RPTWARN2,
-
- //not used
- MN_A_TEAMCHANGEBUILDTIMER,
- MN_H_TEAMCHANGEBUILDTIMER,
-
- MN_A_EVOLVEBUILDTIMER,
-
- MN_H_NOENERGYAMMOHERE,
- MN_H_NOARMOURYHERE,
- MN_H_NOROOMBSUITON,
- MN_H_NOROOMBSUITOFF,
- MN_H_ARMOURYBUILDTIMER
+ MN_H_ONEREACTOR,
+ MN_H_RPTPOWERHERE,
} dynMenu_t;
// animations
@@ -744,7 +736,7 @@ typedef enum
MAX_NONSEG_PLAYER_TOTALANIMATIONS
} nonSegPlayerAnimNumber_t;
-//TA: for buildable animations
+// for buildable animations
typedef enum
{
BANIM_NONE,
@@ -772,6 +764,28 @@ typedef enum
MAX_BUILDABLE_ANIMATIONS
} buildableAnimNumber_t;
+typedef enum
+{
+ WANIM_NONE,
+
+ WANIM_IDLE,
+
+ WANIM_DROP,
+ WANIM_RELOAD,
+ WANIM_RAISE,
+
+ WANIM_ATTACK1,
+ WANIM_ATTACK2,
+ WANIM_ATTACK3,
+ WANIM_ATTACK4,
+ WANIM_ATTACK5,
+ WANIM_ATTACK6,
+ WANIM_ATTACK7,
+ WANIM_ATTACK8,
+
+ MAX_WEAPON_ANIMATIONS
+} weaponAnimNumber_t;
+
typedef struct animation_s
{
int firstFrame;
@@ -789,22 +803,10 @@ typedef struct animation_s
#define ANIM_TOGGLEBIT 0x80
#define ANIM_FORCEBIT 0x40
-
-typedef enum
-{
- TEAM_FREE,
- TEAM_SPECTATOR,
-
- TEAM_NUM_TEAMS
-} team_t;
-
// Time between location updates
-#define TEAM_LOCATION_UPDATE_TIME 1000
+#define TEAM_LOCATION_UPDATE_TIME 500
-// How many players on the overlay
-#define TEAM_MAXOVERLAY 32
-
-//TA: player classes
+// player classes
typedef enum
{
PCL_NONE,
@@ -828,19 +830,30 @@ typedef enum
PCL_HUMAN_BSUIT,
PCL_NUM_CLASSES
-} pClass_t;
-
+} class_t;
-//TA: player teams
+// spectator state
typedef enum
{
- PTE_NONE,
- PTE_ALIENS,
- PTE_HUMANS,
-
- PTE_NUM_TEAMS
-} pTeam_t;
-
+ SPECTATOR_NOT,
+ SPECTATOR_FREE,
+ SPECTATOR_LOCKED,
+ SPECTATOR_FOLLOW,
+ SPECTATOR_SCOREBOARD
+} spectatorState_t;
+
+// modes of text communication
+typedef enum
+{
+ SAY_ALL,
+ SAY_TEAM,
+ SAY_PRIVMSG,
+ SAY_TPRIVMSG,
+ SAY_AREA,
+ SAY_ADMINS,
+ SAY_ADMINS_PUBLIC,
+ SAY_RAW
+} saymode_t;
// means of death
typedef enum
@@ -879,7 +892,8 @@ typedef enum
MOD_LEVEL2_CLAW,
MOD_LEVEL2_ZAP,
MOD_LEVEL4_CLAW,
- MOD_LEVEL4_CHARGE,
+ MOD_LEVEL4_TRAMPLE,
+ MOD_LEVEL4_CRUSH,
MOD_SLOWBLOB,
MOD_POISON,
@@ -893,42 +907,27 @@ typedef enum
MOD_ASPAWN,
MOD_ATUBE,
MOD_OVERMIND,
- MOD_SLAP
+ MOD_DECONSTRUCT,
+ MOD_REPLACE,
+ MOD_NOCREEP
} meansOfDeath_t;
//---------------------------------------------------------
-//TA: player class record
+// player class record
typedef struct
{
- int classNum;
+ class_t number;
- char *className;
- char *humanName;
-
- char *modelName;
- float modelScale;
- char *skinName;
- float shadowScale;
-
- char *hudName;
+ char *name;
+ char *info;
int stages;
- vec3_t mins;
- vec3_t maxs;
- vec3_t crouchMaxs;
- vec3_t deadMins;
- vec3_t deadMaxs;
- float zOffset;
-
- int viewheight;
- int crouchViewheight;
-
int health;
float fallDamage;
- int regenRate;
+ float regenRate;
int abilities;
@@ -939,6 +938,7 @@ typedef struct
int fov;
float bob;
float bobCycle;
+ float landBob;
int steptime;
float speed;
@@ -971,7 +971,8 @@ typedef struct
int viewheight;
int crouchViewheight;
float zOffset;
-} classAttributeOverrides_t;
+ vec3_t shoulderOffsets;
+} classConfig_t;
//stages
typedef enum
@@ -983,59 +984,54 @@ typedef enum
#define MAX_BUILDABLE_MODELS 4
-//TA: buildable item record
+// buildable item record
typedef struct
{
- int buildNum;
+ buildable_t number;
- char *buildName;
- char *humanName;
- char *entityName;
+ char *name;
+ char *humanName;
+ char *info;
+ char *entityName;
- char *models[ MAX_BUILDABLE_MODELS ];
- float modelScale;
+ trType_t traj;
+ float bounce;
- vec3_t mins;
- vec3_t maxs;
- float zOffset;
+ int buildPoints;
+ int stages;
- trType_t traj;
- float bounce;
+ int health;
+ int regenRate;
- int buildPoints;
- int stages;
+ int splashDamage;
+ int splashRadius;
- int health;
- int regenRate;
-
- int splashDamage;
- int splashRadius;
+ int meansOfDeath;
- int meansOfDeath;
+ team_t team;
+ weapon_t buildWeapon;
- int team;
- weapon_t buildWeapon;
+ int idleAnim;
- int idleAnim;
+ int nextthink;
+ int buildTime;
+ qboolean usable;
- int nextthink;
- int buildTime;
- qboolean usable;
+ int turretRange;
+ int turretFireSpeed;
+ weapon_t turretProjType;
- int turretRange;
- int turretFireSpeed;
- weapon_t turretProjType;
+ float minNormal;
+ qboolean invertNormal;
- float minNormal;
- qboolean invertNormal;
+ qboolean creepTest;
+ int creepSize;
- qboolean creepTest;
- int creepSize;
-
- qboolean dccTest;
- qboolean transparentTest;
- qboolean reactorTest;
- qboolean replaceable;
+ qboolean dccTest;
+ qboolean transparentTest;
+ qboolean uniqueTest;
+
+ int value;
} buildableAttributes_t;
typedef struct
@@ -1046,20 +1042,21 @@ typedef struct
vec3_t mins;
vec3_t maxs;
float zOffset;
-} buildableAttributeOverrides_t;
+} buildableConfig_t;
-//TA: weapon record
+// weapon record
typedef struct
{
- int weaponNum;
+ weapon_t number;
int price;
int stages;
int slots;
- char *weaponName;
- char *weaponHumanName;
+ char *name;
+ char *humanName;
+ char *info;
int maxAmmo;
int maxClips;
@@ -1081,38 +1078,34 @@ typedef struct
qboolean purchasable;
qboolean longRanged;
- int buildDelay;
-
- WUTeam_t team;
+ team_t team;
} weaponAttributes_t;
-//TA: upgrade record
+// upgrade record
typedef struct
{
- int upgradeNum;
+ upgrade_t number;
int price;
int stages;
int slots;
- char *upgradeName;
- char *upgradeHumanName;
+ char *name;
+ char *humanName;
+ char *info;
char *icon;
qboolean purchasable;
qboolean usable;
- WUTeam_t team;
+ team_t team;
} upgradeAttributes_t;
-
-//TA:
qboolean BG_WeaponIsFull( weapon_t weapon, int stats[ ], int ammo, int clips );
-void BG_AddWeaponToInventory( int weapon, int stats[ ] );
-void BG_RemoveWeaponFromInventory( int weapon, int stats[ ] );
qboolean BG_InventoryContainsWeapon( int weapon, int stats[ ] );
+int BG_SlotsForInventory( int stats[ ] );
void BG_AddUpgradeToInventory( int item, int stats[ ] );
void BG_RemoveUpgradeFromInventory( int item, int stats[ ] );
qboolean BG_InventoryContainsUpgrade( int item, int stats[ ] );
@@ -1121,122 +1114,60 @@ void BG_DeactivateUpgrade( int item, int stats[ ] );
qboolean BG_UpgradeIsActive( int item, int stats[ ] );
qboolean BG_RotateAxis( vec3_t surfNormal, vec3_t inAxis[ 3 ],
vec3_t outAxis[ 3 ], qboolean inverse, qboolean ceiling );
+void BG_GetClientNormal( const playerState_t *ps, vec3_t normal );
+void BG_GetClientViewOrigin( const playerState_t *ps, vec3_t viewOrigin );
void BG_PositionBuildableRelativeToPlayer( const playerState_t *ps,
const vec3_t mins, const vec3_t maxs,
void (*trace)( trace_t *, const vec3_t, const vec3_t,
const vec3_t, const vec3_t, int, int ),
vec3_t outOrigin, vec3_t outAngles, trace_t *tr );
-int BG_GetValueOfHuman( playerState_t *ps );
-int BG_GetValueOfEquipment( playerState_t *ps );
-
-int BG_FindBuildNumForName( char *name );
-int BG_FindBuildNumForEntityName( char *name );
-char *BG_FindNameForBuildable( int bclass );
-char *BG_FindHumanNameForBuildable( int bclass );
-char *BG_FindEntityNameForBuildable( int bclass );
-char *BG_FindModelsForBuildable( int bclass, int modelNum );
-float BG_FindModelScaleForBuildable( int bclass );
-void BG_FindBBoxForBuildable( int bclass, vec3_t mins, vec3_t maxs );
-float BG_FindZOffsetForBuildable( int pclass );
-int BG_FindHealthForBuildable( int bclass );
-int BG_FindRegenRateForBuildable( int bclass );
-trType_t BG_FindTrajectoryForBuildable( int bclass );
-float BG_FindBounceForBuildable( int bclass );
-int BG_FindBuildPointsForBuildable( int bclass );
-qboolean BG_FindStagesForBuildable( int bclass, stage_t stage );
-int BG_FindSplashDamageForBuildable( int bclass );
-int BG_FindSplashRadiusForBuildable( int bclass );
-int BG_FindMODForBuildable( int bclass );
-int BG_FindTeamForBuildable( int bclass );
-weapon_t BG_FindBuildWeaponForBuildable( int bclass );
-int BG_FindAnimForBuildable( int bclass );
-int BG_FindNextThinkForBuildable( int bclass );
-int BG_FindBuildTimeForBuildable( int bclass );
-qboolean BG_FindUsableForBuildable( int bclass );
-int BG_FindRangeForBuildable( int bclass );
-int BG_FindFireSpeedForBuildable( int bclass );
-weapon_t BG_FindProjTypeForBuildable( int bclass );
-float BG_FindMinNormalForBuildable( int bclass );
-qboolean BG_FindInvertNormalForBuildable( int bclass );
-int BG_FindCreepTestForBuildable( int bclass );
-int BG_FindCreepSizeForBuildable( int bclass );
-int BG_FindDCCTestForBuildable( int bclass );
-int BG_FindUniqueTestForBuildable( int bclass );
-qboolean BG_FindReplaceableTestForBuildable( int bclass );
-qboolean BG_FindTransparentTestForBuildable( int bclass );
-void BG_InitBuildableOverrides( void );
-
-int BG_FindClassNumForName( char *name );
-char *BG_FindNameForClassNum( int pclass );
-char *BG_FindHumanNameForClassNum( int pclass );
-char *BG_FindModelNameForClass( int pclass );
-float BG_FindModelScaleForClass( int pclass );
-char *BG_FindSkinNameForClass( int pclass );
-float BG_FindShadowScaleForClass( int pclass );
-char *BG_FindHudNameForClass( int pclass );
-qboolean BG_FindStagesForClass( int pclass, stage_t stage );
-void BG_FindBBoxForClass( int pclass, vec3_t mins, vec3_t maxs, vec3_t cmaxs, vec3_t dmins, vec3_t dmaxs );
-float BG_FindZOffsetForClass( int pclass );
-void BG_FindViewheightForClass( int pclass, int *viewheight, int *cViewheight );
-int BG_FindHealthForClass( int pclass );
-float BG_FindFallDamageForClass( int pclass );
-int BG_FindRegenRateForClass( int pclass );
-int BG_FindFovForClass( int pclass );
-float BG_FindBobForClass( int pclass );
-float BG_FindBobCycleForClass( int pclass );
-float BG_FindSpeedForClass( int pclass );
-float BG_FindAccelerationForClass( int pclass );
-float BG_FindAirAccelerationForClass( int pclass );
-float BG_FindFrictionForClass( int pclass );
-float BG_FindStopSpeedForClass( int pclass );
-float BG_FindJumpMagnitudeForClass( int pclass );
-float BG_FindKnockbackScaleForClass( int pclass );
-int BG_FindSteptimeForClass( int pclass );
-qboolean BG_ClassHasAbility( int pclass, int ability );
-weapon_t BG_FindStartWeaponForClass( int pclass );
-float BG_FindBuildDistForClass( int pclass );
-int BG_ClassCanEvolveFromTo( int fclass, int tclass, int credits, int num );
-int BG_FindCostOfClass( int pclass );
-int BG_FindValueOfClass( int pclass );
-void BG_InitClassOverrides( void );
-
-int BG_FindPriceForWeapon( int weapon );
-qboolean BG_FindStagesForWeapon( int weapon, stage_t stage );
-int BG_FindSlotsForWeapon( int weapon );
-char *BG_FindNameForWeapon( int weapon );
-int BG_FindWeaponNumForName( char *name );
-char *BG_FindHumanNameForWeapon( int weapon );
-char *BG_FindModelsForWeapon( int weapon, int modelNum );
-char *BG_FindIconForWeapon( int weapon );
-char *BG_FindCrosshairForWeapon( int weapon );
-int BG_FindCrosshairSizeForWeapon( int weapon );
-void BG_FindAmmoForWeapon( int weapon, int *maxAmmo, int *maxClips );
-qboolean BG_FindInfinteAmmoForWeapon( int weapon );
-qboolean BG_FindUsesEnergyForWeapon( int weapon );
-int BG_FindRepeatRate1ForWeapon( int weapon );
-int BG_FindRepeatRate2ForWeapon( int weapon );
-int BG_FindRepeatRate3ForWeapon( int weapon );
-int BG_FindReloadTimeForWeapon( int weapon );
-float BG_FindKnockbackScaleForWeapon( int weapon );
-qboolean BG_WeaponHasAltMode( int weapon );
-qboolean BG_WeaponHasThirdMode( int weapon );
-qboolean BG_WeaponCanZoom( int weapon );
-float BG_FindZoomFovForWeapon( int weapon );
-qboolean BG_FindPurchasableForWeapon( int weapon );
-qboolean BG_FindLongRangedForWeapon( int weapon );
-int BG_FindBuildDelayForWeapon( int weapon );
-WUTeam_t BG_FindTeamForWeapon( int weapon );
-
-int BG_FindPriceForUpgrade( int upgrade );
-qboolean BG_FindStagesForUpgrade( int upgrade, stage_t stage );
-int BG_FindSlotsForUpgrade( int upgrade );
-char *BG_FindNameForUpgrade( int upgrade );
-int BG_FindUpgradeNumForName( char *name );
-char *BG_FindHumanNameForUpgrade( int upgrade );
-char *BG_FindIconForUpgrade( int upgrade );
-qboolean BG_FindPurchasableForUpgrade( int upgrade );
-qboolean BG_FindUsableForUpgrade( int upgrade );
-WUTeam_t BG_FindTeamForUpgrade( int upgrade );
+int BG_GetValueOfPlayer( playerState_t *ps );
+qboolean BG_PlayerCanChangeWeapon( playerState_t *ps );
+int BG_PlayerPoisonCloudTime( playerState_t *ps );
+weapon_t BG_GetPlayerWeapon( playerState_t *ps );
+qboolean BG_HasEnergyWeapon( playerState_t *ps );
+
+void BG_PackEntityNumbers( entityState_t *es, const int *entityNums, int count );
+int BG_UnpackEntityNumbers( entityState_t *es, int *entityNums, int count );
+
+const buildableAttributes_t *BG_BuildableByName( const char *name );
+const buildableAttributes_t *BG_BuildableByEntityName( const char *name );
+const buildableAttributes_t *BG_Buildable( buildable_t buildable );
+qboolean BG_BuildableAllowedInStage( buildable_t buildable,
+ stage_t stage );
+
+buildableConfig_t *BG_BuildableConfig( buildable_t buildable );
+void BG_BuildableBoundingBox( buildable_t buildable,
+ vec3_t mins, vec3_t maxs );
+void BG_InitBuildableConfigs( void );
+
+const classAttributes_t *BG_ClassByName( const char *name );
+const classAttributes_t *BG_Class( class_t klass );
+qboolean BG_ClassAllowedInStage( class_t klass,
+ stage_t stage );
+
+classConfig_t *BG_ClassConfig( class_t klass );
+
+void BG_ClassBoundingBox( class_t klass, vec3_t mins,
+ vec3_t maxs, vec3_t cmaxs,
+ vec3_t dmins, vec3_t dmaxs );
+qboolean BG_ClassHasAbility( class_t klass, int ability );
+int BG_ClassCanEvolveFromTo( class_t fclass,
+ class_t tclass,
+ int credits, int alienStage, int num );
+qboolean BG_AlienCanEvolve( class_t klass, int credits, int alienStage );
+
+void BG_InitClassConfigs( void );
+
+const weaponAttributes_t *BG_WeaponByName( const char *name );
+const weaponAttributes_t *BG_Weapon( weapon_t weapon );
+qboolean BG_WeaponAllowedInStage( weapon_t weapon,
+ stage_t stage );
+
+const upgradeAttributes_t *BG_UpgradeByName( const char *name );
+const upgradeAttributes_t *BG_Upgrade( upgrade_t upgrade );
+qboolean BG_UpgradeAllowedInStage( upgrade_t upgrade,
+ stage_t stage );
// content masks
#define MASK_ALL (-1)
@@ -1257,7 +1188,10 @@ typedef enum
ET_PLAYER,
ET_ITEM,
- ET_BUILDABLE, //TA: buildable type
+ ET_BUILDABLE,
+ ET_RANGE_MARKER,
+
+ ET_LOCATION,
ET_MISSILE,
ET_MOVER,
@@ -1275,12 +1209,19 @@ typedef enum
ET_MODELDOOR,
ET_LIGHTFLARE,
ET_LEV2_ZAP_CHAIN,
+ ET_WEAPON_DROP,
ET_EVENTS // any of the EV_* events can be added freestanding
// by setting eType to ET_EVENTS + eventNum
// this avoids having to set eFlags and eventNum
} entityType_t;
+void *BG_Alloc( int size );
+void BG_InitMemory( void );
+void BG_Free( void *ptr );
+void BG_DefragmentMemory( void );
+void BG_MemoryInfo( void );
+
void BG_EvaluateTrajectory( const trajectory_t *tr, int atTime, vec3_t result );
void BG_EvaluateTrajectoryDelta( const trajectory_t *tr, int atTime, vec3_t result );
@@ -1303,28 +1244,83 @@ int atoi_neg( char *token, qboolean allowNegative );
void BG_ParseCSVEquipmentList( const char *string, weapon_t *weapons, int weaponsSize,
upgrade_t *upgrades, int upgradesSize );
-void BG_ParseCSVClassList( const char *string, pClass_t *classes, int classesSize );
+void BG_ParseCSVClassList( const char *string, class_t *classes, int classesSize );
void BG_ParseCSVBuildableList( const char *string, buildable_t *buildables, int buildablesSize );
void BG_InitAllowedGameElements( void );
qboolean BG_WeaponIsAllowed( weapon_t weapon );
qboolean BG_UpgradeIsAllowed( upgrade_t upgrade );
-qboolean BG_ClassIsAllowed( pClass_t class );
+qboolean BG_ClassIsAllowed( class_t klass );
qboolean BG_BuildableIsAllowed( buildable_t buildable );
-qboolean BG_UpgradeClassAvailable( playerState_t *ps );
-
-typedef struct
-{
- unsigned int hi;
- unsigned int lo;
-} clientList_t;
-qboolean BG_ClientListTest( clientList_t *list, int clientNum );
-void BG_ClientListAdd( clientList_t *list, int clientNum );
-void BG_ClientListRemove( clientList_t *list, int clientNum );
-char *BG_ClientListString( clientList_t *list );
-void BG_ClientListParse( clientList_t *list, const char *s );
// Friendly Fire Flags
#define FFF_HUMANS 1
#define FFF_ALIENS 2
#define FFF_BUILDABLES 4
+// bg_voice.c
+#define MAX_VOICES 8
+#define MAX_VOICE_NAME_LEN 16
+#define MAX_VOICE_CMD_LEN 16
+#define VOICE_ENTHUSIASM_DECAY 0.5f // enthusiasm lost per second
+
+typedef enum
+{
+ VOICE_CHAN_ALL,
+ VOICE_CHAN_TEAM ,
+ VOICE_CHAN_LOCAL,
+
+ VOICE_CHAN_NUM_CHANS
+} voiceChannel_t;
+
+typedef struct voiceTrack_s
+{
+//#ifdef CGAME
+ sfxHandle_t track;
+ int duration;
+//#endif
+ char *text;
+ int enthusiasm;
+ int team;
+ int klass;
+ int weapon;
+ struct voiceTrack_s *next;
+} voiceTrack_t;
+
+typedef struct voiceCmd_s
+{
+ char cmd[ MAX_VOICE_CMD_LEN ];
+ voiceTrack_t *tracks;
+ struct voiceCmd_s *next;
+} voiceCmd_t;
+
+typedef struct voice_s
+{
+ char name[ MAX_VOICE_NAME_LEN ];
+ voiceCmd_t *cmds;
+ struct voice_s *next;
+} voice_t;
+
+voice_t *BG_VoiceInit( void );
+void BG_PrintVoices( voice_t *voices, int debugLevel );
+
+voice_t *BG_VoiceByName( voice_t *head, char *name );
+voiceCmd_t *BG_VoiceCmdFind( voiceCmd_t *head, char *name, int *cmdNum );
+voiceCmd_t *BG_VoiceCmdByNum( voiceCmd_t *head, int num);
+voiceTrack_t *BG_VoiceTrackByNum( voiceTrack_t *head, int num );
+voiceTrack_t *BG_VoiceTrackFind( voiceTrack_t *head, team_t team,
+ class_t klass, weapon_t weapon,
+ int enthusiasm, int *trackNum );
+
+int BG_LoadEmoticons( emoticon_t *emoticons, int num );
+
+char *BG_TeamName( team_t team );
+
+typedef struct
+{
+ const char *name;
+} dummyCmd_t;
+int cmdcmp( const void *a, const void *b );
+
+char *G_CopyString( const char *str );
+
+#endif
diff --git a/src/game/bg_shared.h b/src/game/bg_shared.h
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/game/bg_shared.h
diff --git a/src/game/bg_slidemove.c b/src/game/bg_slidemove.c
index aa32a6a..3d6a521 100644
--- a/src/game/bg_slidemove.c
+++ b/src/game/bg_slidemove.c
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,14 +17,14 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
// bg_slidemove.c -- part of bg_pmove functionality
-#include "../qcommon/q_shared.h"
+#include "qcommon/q_shared.h"
#include "bg_public.h"
#include "bg_local.h"
@@ -74,8 +75,7 @@ qboolean PM_SlideMove( qboolean gravity )
if( pml.groundPlane )
{
// slide along the ground plane
- PM_ClipVelocity( pm->ps->velocity, pml.groundTrace.plane.normal,
- pm->ps->velocity, OVERCLIP );
+ PM_ClipVelocity( pm->ps->velocity, pml.groundTrace.plane.normal, pm->ps->velocity );
}
}
@@ -166,10 +166,10 @@ qboolean PM_SlideMove( qboolean gravity )
pml.impactSpeed = -into;
// slide along the plane
- PM_ClipVelocity( pm->ps->velocity, planes[ i ], clipVelocity, OVERCLIP );
+ PM_ClipVelocity( pm->ps->velocity, planes[ i ], clipVelocity );
// slide along the plane
- PM_ClipVelocity( endVelocity, planes[ i ], endClipVelocity, OVERCLIP );
+ PM_ClipVelocity( endVelocity, planes[ i ], endClipVelocity );
// see if there is a second plane that the new move enters
for( j = 0; j < numplanes; j++ )
@@ -181,8 +181,8 @@ qboolean PM_SlideMove( qboolean gravity )
continue; // move doesn't interact with the plane
// try clipping the move to the plane
- PM_ClipVelocity( clipVelocity, planes[ j ], clipVelocity, OVERCLIP );
- PM_ClipVelocity( endClipVelocity, planes[ j ], endClipVelocity, OVERCLIP );
+ PM_ClipVelocity( clipVelocity, planes[ j ], clipVelocity );
+ PM_ClipVelocity( endClipVelocity, planes[ j ], endClipVelocity );
// see if it goes back into the first clip plane
if( DotProduct( clipVelocity, planes[ i ] ) >= 0 )
@@ -290,7 +290,6 @@ PM_StepSlideMove
qboolean PM_StepSlideMove( qboolean gravity, qboolean predictive )
{
vec3_t start_o, start_v;
- vec3_t down_o, down_v;
trace_t trace;
vec3_t normal;
vec3_t step_v, step_vNormal;
@@ -298,15 +297,7 @@ qboolean PM_StepSlideMove( qboolean gravity, qboolean predictive )
float stepSize;
qboolean stepped = qfalse;
- if( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBING )
- {
- if( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING )
- VectorSet( normal, 0.0f, 0.0f, -1.0f );
- else
- VectorCopy( pm->ps->grapplePoint, normal );
- }
- else
- VectorSet( normal, 0.0f, 0.0f, 1.0f );
+ BG_GetClientNormal( pm->ps, normal );
VectorCopy( pm->ps->origin, start_o );
VectorCopy( pm->ps->velocity, start_v );
@@ -339,9 +330,6 @@ qboolean PM_StepSlideMove( qboolean gravity, qboolean predictive )
return stepped;
}
- VectorCopy( pm->ps->origin, down_o );
- VectorCopy( pm->ps->velocity, down_v );
-
VectorCopy( start_o, up );
VectorMA( up, STEPSIZE, normal, up );
@@ -381,7 +369,7 @@ qboolean PM_StepSlideMove( qboolean gravity, qboolean predictive )
VectorCopy( trace.endpos, pm->ps->origin );
if( trace.fraction < 1.0f )
- PM_ClipVelocity( pm->ps->velocity, trace.plane.normal, pm->ps->velocity, OVERCLIP );
+ PM_ClipVelocity( pm->ps->velocity, trace.plane.normal, pm->ps->velocity );
}
if( !predictive && stepped )
diff --git a/src/game/bg_voice.c b/src/game/bg_voice.c
new file mode 100644
index 0000000..06ce939
--- /dev/null
+++ b/src/game/bg_voice.c
@@ -0,0 +1,653 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2008 Tony J. White
+Copyright (C) 2015-2019 GrangerHub
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 3 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
+===========================================================================
+*/
+
+// bg_voice.c -- both games voice functions
+#include "qcommon/q_shared.h"
+#include "bg_public.h"
+#include "bg_local.h"
+
+int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, enum FS_Mode mode );
+int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize );
+int trap_Parse_LoadSource( const char *filename );
+int trap_Parse_FreeSource( int handle );
+int trap_Parse_ReadToken( int handle, pc_token_t *pc_token );
+int trap_Parse_SourceFileAndLine( int handle, char *filename, int *line );
+
+#ifdef CGAME
+sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed );
+int trap_S_SoundDuration( sfxHandle_t handle );
+#endif
+
+
+/*
+============
+BG_VoiceParseError
+============
+*/
+static void BG_VoiceParseError( fileHandle_t handle, const char *err )
+{
+ int line;
+ char filename[ MAX_QPATH ];
+
+ trap_Parse_SourceFileAndLine( handle, filename, &line );
+ trap_Parse_FreeSource( handle );
+ Com_Error( ERR_FATAL, "%s on line %d of %s", err, line, filename );
+}
+
+/*
+============
+BG_VoiceList
+============
+*/
+static voice_t *BG_VoiceList( void )
+{
+ char fileList[ MAX_VOICES * ( MAX_VOICE_NAME_LEN + 8 ) ] = {""};
+ int numFiles, i, fileLen = 0;
+ int count = 0;
+ char *filePtr;
+ voice_t *voices = NULL;
+ voice_t *top = NULL;
+
+ numFiles = trap_FS_GetFileList( "voice", ".voice", fileList,
+ sizeof( fileList ) );
+
+ if( numFiles < 1 )
+ return NULL;
+
+ // special case for default.voice. this file is REQUIRED and will
+ // always be loaded first in the event of overflow of voice definitions
+ if( !trap_FS_FOpenFile( "voice/default.voice", NULL, FS_READ ) )
+ {
+ Com_Printf( "voice/default.voice missing, voice system disabled." );
+ return NULL;
+ }
+
+ voices = (voice_t*)BG_Alloc( sizeof( voice_t ) );
+ Q_strncpyz( voices->name, "default", sizeof( voices->name ) );
+ voices->cmds = NULL;
+ voices->next = NULL;
+ count = 1;
+
+ top = voices;
+
+ filePtr = fileList;
+ for( i = 0; i < numFiles; i++, filePtr += fileLen + 1 )
+ {
+ fileLen = strlen( filePtr );
+
+ // accounted for above
+ if( !Q_stricmp( filePtr, "default.voice" ) )
+ continue;
+
+ if( fileLen > MAX_VOICE_NAME_LEN + 8 ) {
+ Com_Printf( S_COLOR_YELLOW "WARNING: MAX_VOICE_NAME_LEN is %d. "
+ "skipping \"%s\", filename too long", MAX_VOICE_NAME_LEN, filePtr );
+ continue;
+ }
+
+ // trap_FS_GetFileList() buffer has overflowed
+ if( !trap_FS_FOpenFile( va( "voice/%s", filePtr ), NULL, FS_READ ) )
+ {
+ Com_Printf( S_COLOR_YELLOW "WARNING: BG_VoiceList(): detected "
+ "an invalid .voice file \"%s\" in directory listing. You have "
+ "probably named one or more .voice files with outrageously long "
+ "names. gjbs", filePtr );
+ break;
+ }
+
+ if( count >= MAX_VOICES )
+ {
+ Com_Printf( S_COLOR_YELLOW "WARNING: .voice file overflow. "
+ "%d of %d .voice files loaded. MAX_VOICES is %d",
+ count, numFiles, MAX_VOICES );
+ break;
+ }
+
+ voices->next = (voice_t*)BG_Alloc( sizeof( voice_t ) );
+ voices = voices->next;
+
+ Q_strncpyz( voices->name, filePtr, sizeof( voices->name ) );
+ // strip extension
+ voices->name[ fileLen - 6 ] = '\0';
+ voices->cmds = NULL;
+ voices->next = NULL;
+ count++;
+ }
+ return top;
+}
+
+/*
+============
+BG_VoiceParseTrack
+============
+*/
+static qboolean BG_VoiceParseTrack( int handle, voiceTrack_t *voiceTrack )
+{
+ pc_token_t token;
+ qboolean found = qfalse;
+ qboolean foundText = qfalse;
+ qboolean foundToken = qfalse;
+
+ foundToken = trap_Parse_ReadToken( handle, &token );
+ while( foundToken )
+ {
+ if( token.string[ 0 ] == '}' )
+ {
+ if( foundText )
+ return qtrue;
+ else
+ {
+ BG_VoiceParseError( handle, "BG_VoiceParseTrack(): "
+ "missing text attribute for track" );
+ }
+ }
+ else if( !Q_stricmp( token.string, "team" ) )
+ {
+ foundToken = trap_Parse_ReadToken( handle, &token );
+ found = qfalse;
+ while( foundToken && token.type == TT_NUMBER )
+ {
+ found = qtrue;
+ if( voiceTrack->team < 0 )
+ voiceTrack->team = 0;
+ voiceTrack->team |= ( 1 << token.intvalue );
+ foundToken = trap_Parse_ReadToken( handle, &token );
+ }
+ if( !found )
+ {
+ BG_VoiceParseError( handle,
+ "BG_VoiceParseTrack(): missing \"team\" value" );
+ }
+ continue;
+ }
+ else if( !Q_stricmp( token.string, "class" ) )
+ {
+ foundToken = trap_Parse_ReadToken( handle, &token );
+ found = qfalse;
+ while( foundToken && token.type == TT_NUMBER )
+ {
+ found = qtrue;
+ if( voiceTrack->klass < 0 )
+ voiceTrack->klass = 0;
+ voiceTrack->klass |= ( 1 << token.intvalue );
+ foundToken = trap_Parse_ReadToken( handle, &token );
+ }
+ if( !found )
+ {
+ BG_VoiceParseError( handle,
+ "BG_VoiceParseTrack(): missing \"class\" value" );
+ }
+ continue;
+ }
+ else if( !Q_stricmp( token.string, "weapon" ) )
+ {
+ foundToken = trap_Parse_ReadToken( handle, &token );
+ found = qfalse;
+ while( foundToken && token.type == TT_NUMBER )
+ {
+ found = qtrue;
+ if( voiceTrack->weapon < 0 )
+ voiceTrack->weapon = 0;
+ voiceTrack->weapon |= ( 1 << token.intvalue );
+ foundToken = trap_Parse_ReadToken( handle, &token );
+ }
+ if( !found )
+ {
+ BG_VoiceParseError( handle,
+ "BG_VoiceParseTrack(): missing \"weapon\" value");
+ }
+ continue;
+ }
+ else if( !Q_stricmp( token.string, "text" ) )
+ {
+ if( foundText )
+ {
+ BG_VoiceParseError( handle, "BG_VoiceParseTrack(): "
+ "duplicate \"text\" definition for track" );
+ }
+ foundToken = trap_Parse_ReadToken( handle, &token );
+ if( !foundToken )
+ {
+ BG_VoiceParseError( handle, "BG_VoiceParseTrack(): "
+ "missing \"text\" value" );
+ }
+ foundText = qtrue;
+ if( strlen( token.string ) >= MAX_SAY_TEXT )
+ {
+ BG_VoiceParseError( handle, va( "BG_VoiceParseTrack(): "
+ "\"text\" value " "\"%s\" exceeds MAX_SAY_TEXT length",
+ token.string ) );
+ }
+
+ voiceTrack->text = (char *)BG_Alloc( strlen( token.string ) + 1 );
+ Q_strncpyz( voiceTrack->text, token.string, strlen( token.string ) + 1 );
+ foundToken = trap_Parse_ReadToken( handle, &token );
+ continue;
+ }
+ else if( !Q_stricmp( token.string, "enthusiasm" ) )
+ {
+ foundToken = trap_Parse_ReadToken( handle, &token );
+ if( token.type == TT_NUMBER )
+ {
+ voiceTrack->enthusiasm = token.intvalue;
+ }
+ else
+ {
+ BG_VoiceParseError( handle, "BG_VoiceParseTrack(): "
+ "missing \"enthusiasm\" value" );
+ }
+ foundToken = trap_Parse_ReadToken( handle, &token );
+ continue;
+ }
+ else
+ {
+ BG_VoiceParseError( handle, va( "BG_VoiceParseTrack():"
+ " unknown token \"%s\"", token.string ) );
+ }
+ }
+ return qfalse;
+}
+
+/*
+============
+BG_VoiceParseCommand
+============
+*/
+static voiceTrack_t *BG_VoiceParseCommand( int handle )
+{
+ pc_token_t token;
+ qboolean parsingTrack = qfalse;
+ voiceTrack_t *voiceTracks = NULL;
+ voiceTrack_t *top = NULL;
+
+ while( trap_Parse_ReadToken( handle, &token ) )
+ {
+ if( !parsingTrack && token.string[ 0 ] == '}' )
+ return top;
+
+ if( parsingTrack )
+ {
+ if( token.string[ 0 ] == '{' )
+ {
+ BG_VoiceParseTrack( handle, voiceTracks );
+ parsingTrack = qfalse;
+ continue;
+
+ }
+ else
+ {
+ BG_VoiceParseError( handle, va( "BG_VoiceParseCommand(): "
+ "parse error at \"%s\"", token.string ) );
+ }
+ }
+
+
+ if( top == NULL )
+ {
+ voiceTracks = BG_Alloc( sizeof( voiceTrack_t ) );
+ top = voiceTracks;
+ }
+ else
+ {
+ voiceTracks->next = BG_Alloc( sizeof( voiceCmd_t ) );
+ voiceTracks = voiceTracks->next;
+ }
+
+ if( !trap_FS_FOpenFile( token.string, NULL, FS_READ ) )
+ {
+ int line;
+ char filename[ MAX_QPATH ];
+
+ trap_Parse_SourceFileAndLine( handle, filename, &line );
+ Com_Printf( S_COLOR_YELLOW "WARNING: BG_VoiceParseCommand(): "
+ "track \"%s\" referenced on line %d of %s does not exist\n",
+ token.string, line, filename );
+ }
+ else
+ {
+#ifdef CGAME
+ voiceTracks->track = trap_S_RegisterSound( token.string, qfalse );
+ voiceTracks->duration = trap_S_SoundDuration( voiceTracks->track );
+#endif
+ }
+
+ voiceTracks->team = -1;
+ voiceTracks->klass = -1;
+ voiceTracks->weapon = -1;
+ voiceTracks->enthusiasm = 0;
+ voiceTracks->text = NULL;
+ voiceTracks->next = NULL;
+ parsingTrack = qtrue;
+
+ }
+ return NULL;
+}
+
+/*
+============
+BG_VoiceParse
+============
+*/
+static voiceCmd_t *BG_VoiceParse( char *name )
+{
+ voiceCmd_t *voiceCmds = NULL;
+ voiceCmd_t *top = NULL;
+ pc_token_t token;
+ qboolean parsingCmd = qfalse;
+ int handle;
+
+ handle = trap_Parse_LoadSource( va( "voice/%s.voice", name ) );
+ if( !handle )
+ return NULL;
+
+ while( trap_Parse_ReadToken( handle, &token ) )
+ {
+ if( parsingCmd )
+ {
+ if( token.string[ 0 ] == '{' )
+ {
+ voiceCmds->tracks = BG_VoiceParseCommand( handle );
+ parsingCmd = qfalse;
+ continue;
+ }
+ else
+ {
+ int line;
+ char filename[ MAX_QPATH ];
+
+ trap_Parse_SourceFileAndLine( handle, filename, &line );
+ Com_Error( ERR_FATAL, "BG_VoiceParse(): "
+ "parse error on line %d of %s", line, filename );
+ }
+ }
+
+ if( strlen( token.string ) >= MAX_VOICE_CMD_LEN )
+ {
+ int line;
+ char filename[ MAX_QPATH ];
+
+ trap_Parse_SourceFileAndLine( handle, filename, &line );
+ Com_Error( ERR_FATAL, "BG_VoiceParse(): "
+ "command \"%s\" exceeds MAX_VOICE_CMD_LEN (%d) on line %d of %s",
+ token.string, MAX_VOICE_CMD_LEN, line, filename );
+ }
+
+ if( top == NULL )
+ {
+ voiceCmds = BG_Alloc( sizeof( voiceCmd_t ) );
+ top = voiceCmds;
+ }
+ else
+ {
+ voiceCmds->next = BG_Alloc( sizeof( voiceCmd_t ) );
+ voiceCmds = voiceCmds->next;
+ }
+
+ Q_strncpyz( voiceCmds->cmd, token.string, sizeof( voiceCmds->cmd ) );
+ voiceCmds->next = NULL;
+ parsingCmd = qtrue;
+
+ }
+
+ trap_Parse_FreeSource( handle );
+
+ return top;
+}
+
+/*
+============
+BG_VoiceInit
+============
+*/
+voice_t *BG_VoiceInit( void )
+{
+ voice_t *voices;
+ voice_t *voice;
+
+ voices = BG_VoiceList();
+
+ voice = voices;
+ while( voice )
+ {
+ voice->cmds = BG_VoiceParse( voice->name );
+ voice = voice->next;
+ }
+
+ return voices;
+}
+
+
+/*
+============
+BG_PrintVoices
+============
+*/
+void BG_PrintVoices( voice_t *voices, int debugLevel )
+{
+ voice_t *voice = voices;
+ voiceCmd_t *voiceCmd;
+ voiceTrack_t *voiceTrack;
+
+ int cmdCount;
+ int trackCount;
+
+ if( voice == NULL )
+ {
+ Com_Printf( "voice list is empty\n" );
+ return;
+ }
+
+ while( voice != NULL )
+ {
+ if( debugLevel > 0 )
+ Com_Printf( "voice \"%s\"\n", voice->name );
+ voiceCmd = voice->cmds;
+ cmdCount = 0;
+ trackCount = 0;
+ while( voiceCmd != NULL )
+ {
+ if( debugLevel > 0 )
+ Com_Printf( " %s\n", voiceCmd->cmd );
+ voiceTrack = voiceCmd->tracks;
+ cmdCount++;
+ while ( voiceTrack != NULL )
+ {
+ if( debugLevel > 1 )
+ Com_Printf( " text -> %s\n", voiceTrack->text );
+ if( debugLevel > 2 )
+ {
+ Com_Printf( " team -> %d\n", voiceTrack->team );
+ Com_Printf( " class -> %d\n", voiceTrack->klass );
+ Com_Printf( " weapon -> %d\n", voiceTrack->weapon );
+ Com_Printf( " enthusiasm -> %d\n", voiceTrack->enthusiasm );
+#ifdef CGAME
+ Com_Printf( " duration -> %d\n", voiceTrack->duration );
+#endif
+ }
+ if( debugLevel > 1 )
+ Com_Printf( "\n" );
+ trackCount++;
+ voiceTrack = voiceTrack->next;
+ }
+ voiceCmd = voiceCmd->next;
+ }
+
+ if( !debugLevel )
+ {
+ Com_Printf( "voice \"%s\": %d commands, %d tracks\n",
+ voice->name, cmdCount, trackCount );
+ }
+ voice = voice->next;
+ }
+}
+
+/*
+============
+BG_VoiceByName
+============
+*/
+voice_t *BG_VoiceByName( voice_t *head, char *name )
+{
+ voice_t *v = head;
+
+ while( v )
+ {
+ if( !Q_stricmp( v->name, name ) )
+ return v;
+ v = v->next;
+ }
+ return NULL;
+}
+
+/*
+============
+BG_VoiceCmdFind
+============
+*/
+voiceCmd_t *BG_VoiceCmdFind( voiceCmd_t *head, char *name, int *cmdNum )
+{
+ voiceCmd_t *vc = head;
+ int i = 0;
+
+ while( vc )
+ {
+ i++;
+ if( !Q_stricmp( vc->cmd, name ) )
+ {
+ *cmdNum = i;
+ return vc;
+ }
+ vc = vc->next;
+ }
+ return NULL;
+}
+
+/*
+============
+BG_VoiceCmdByNum
+============
+*/
+voiceCmd_t *BG_VoiceCmdByNum( voiceCmd_t *head, int num )
+{
+ voiceCmd_t *vc = head;
+ int i = 0;
+
+ while( vc )
+ {
+ i++;
+ if( i == num )
+ return vc;
+ vc = vc->next;
+ }
+ return NULL;
+}
+
+/*
+============
+BG_VoiceTrackByNum
+============
+*/
+voiceTrack_t *BG_VoiceTrackByNum( voiceTrack_t *head, int num )
+{
+ voiceTrack_t *vt = head;
+ int i = 0;
+
+ while( vt )
+ {
+ i++;
+ if( i == num )
+ return vt;
+ vt = vt->next;
+ }
+ return NULL;
+}
+
+/*
+============
+BG_VoiceTrackFind
+============
+*/
+voiceTrack_t *BG_VoiceTrackFind( voiceTrack_t *head, team_t team,
+ class_t class, weapon_t weapon,
+ int enthusiasm, int *trackNum )
+{
+ voiceTrack_t *vt = head;
+ int highestMatch = 0;
+ int matchCount = 0;
+ int selectedMatch = 0;
+ int i = 0;
+ int j = 0;
+
+ // find highest enthusiasm without going over
+ while( vt )
+ {
+ if( ( vt->team >= 0 && !( vt->team & ( 1 << team ) ) ) ||
+ ( vt->klass >= 0 && !( vt->klass & ( 1 << class ) ) ) ||
+ ( vt->weapon >= 0 && !( vt->weapon & ( 1 << weapon ) ) ) ||
+ vt->enthusiasm > enthusiasm )
+ {
+ vt = vt->next;
+ continue;
+ }
+
+ if( vt->enthusiasm > highestMatch )
+ {
+ matchCount = 0;
+ highestMatch = vt->enthusiasm;
+ }
+ if( vt->enthusiasm == highestMatch )
+ matchCount++;
+ vt = vt->next;
+ }
+
+ if( !matchCount )
+ return NULL;
+
+ // return randomly selected match
+ selectedMatch = rand() / ( RAND_MAX / matchCount + 1 );
+ vt = head;
+ i = 0;
+ j = 0;
+ while( vt )
+ {
+ j++;
+ if( ( vt->team >= 0 && !( vt->team & ( 1 << team ) ) ) ||
+ ( vt->klass >= 0 && !( vt->klass & ( 1 << class ) ) ) ||
+ ( vt->weapon >= 0 && !( vt->weapon & ( 1 << weapon ) ) ) ||
+ vt->enthusiasm != highestMatch )
+ {
+ vt = vt->next;
+ continue;
+ }
+ if( i == selectedMatch )
+ {
+ *trackNum = j;
+ return vt;
+ }
+ i++;
+ vt = vt->next;
+ }
+ return NULL;
+}
diff --git a/src/game/g_active.c b/src/game/g_active.c
index b5df273..d978a4a 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,8 +17,8 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
@@ -40,7 +41,7 @@ void P_DamageFeedback( gentity_t *player )
vec3_t angles;
client = player->client;
- if( client->ps.pm_type == PM_DEAD )
+ if( !PM_Alive( client->ps.pm_type ) )
return;
// total points of damage shot at the player this frame
@@ -129,7 +130,7 @@ void P_WorldEffects( gentity_t *ent )
// play a gurp sound instead of a normal pain sound
if( ent->health <= ent->damage )
G_Sound( ent, CHAN_VOICE, G_SoundIndex( "*drown.wav" ) );
- else if( rand( ) & 1 )
+ else if( rand( ) < RAND_MAX / 2 + 1 )
G_Sound( ent, CHAN_VOICE, G_SoundIndex( "sound/player/gurp1.wav" ) );
else
G_Sound( ent, CHAN_VOICE, G_SoundIndex( "sound/player/gurp2.wav" ) );
@@ -191,59 +192,74 @@ void G_SetClientSound( gentity_t *ent )
//==============================================================
-static void G_ClientShove( gentity_t *ent, gentity_t *victim )
+/*
+==============
+ClientShove
+==============
+*/
+static int GetClientMass( gentity_t *ent )
{
- vec3_t dir, push;
- int entMass = 200, vicMass = 200;
-
- // shoving enemies changes gameplay too much
- if( !OnSameTeam( ent, victim ) )
- return;
+ int entMass = 100;
- if ( ( victim->client->ps.weapon >= WP_ABUILD ) &&
- ( victim->client->ps.weapon <= WP_HBUILD ) &&
- ( victim->client->ps.stats[ STAT_BUILDABLE ] != BA_NONE ) )
- return;
-
- // alien mass is directly related to their health points
- // human mass is 200, double for bsuit
- if( ent->client->pers.teamSelection == PTE_ALIENS )
- {
- entMass = BG_FindHealthForClass( ent->client->pers.classSelection );
- }
- else if( ent->client->pers.teamSelection == PTE_HUMANS )
+ if( ent->client->pers.teamSelection == TEAM_ALIENS )
+ entMass = BG_Class( ent->client->pers.classSelection )->health;
+ else if( ent->client->pers.teamSelection == TEAM_HUMANS )
{
if( BG_InventoryContainsUpgrade( UP_BATTLESUIT, ent->client->ps.stats ) )
entMass *= 2;
}
else
+ return 0;
+ return entMass;
+}
+
+static void ClientShove( gentity_t *ent, gentity_t *victim )
+{
+ vec3_t dir, push;
+ float force;
+ int entMass, vicMass;
+
+ // Don't push if the entity is not trying to move
+ if( !ent->client->pers.cmd.rightmove && !ent->client->pers.cmd.forwardmove &&
+ !ent->client->pers.cmd.upmove )
return;
- if( victim->client->pers.teamSelection == PTE_ALIENS )
- {
- vicMass = BG_FindHealthForClass( victim->client->pers.classSelection );
- }
- else if( BG_InventoryContainsUpgrade( UP_BATTLESUIT,
- victim->client->ps.stats ) )
- {
- vicMass *= 2;
- }
+ // Cannot push enemy players unless they are walking on the player
+ if( !OnSameTeam( ent, victim ) &&
+ victim->client->ps.groundEntityNum != ent - g_entities )
+ return;
+ // Shove force is scaled by relative mass
+ entMass = GetClientMass( ent );
+ vicMass = GetClientMass( victim );
if( vicMass <= 0 || entMass <= 0 )
return;
+ force = g_shove.value * entMass / vicMass;
+ if( force < 0 )
+ force = 0;
+ if( force > 150 )
+ force = 150;
+ // Give the victim some shove velocity
VectorSubtract( victim->r.currentOrigin, ent->r.currentOrigin, dir );
VectorNormalizeFast( dir );
-
- // don't break the dretch elevator
- if( fabs( dir[ 2 ] ) > fabs( dir[ 0 ] ) && fabs( dir[ 2 ] ) > fabs( dir[ 1 ] ) )
- return;
-
- VectorScale( dir,
- ( g_shove.value * ( ( float )entMass / ( float )vicMass ) ), push );
- VectorAdd( victim->client->ps.velocity, push,
- victim->client->ps.velocity );
-
+ VectorScale( dir, force, push );
+ VectorAdd( victim->client->ps.velocity, push, victim->client->ps.velocity );
+
+ // Set the pmove timer so that the other client can't cancel
+ // out the movement immediately
+ if( !victim->client->ps.pm_time )
+ {
+ int time;
+
+ time = force * 2 + 0.5f;
+ if( time < 50 )
+ time = 50;
+ if( time > 200 )
+ time = 200;
+ victim->client->ps.pm_time = time;
+ victim->client->ps.pm_flags |= PMF_TIME_KNOCKBACK;
+ }
}
/*
@@ -253,45 +269,38 @@ ClientImpacts
*/
void ClientImpacts( gentity_t *ent, pmove_t *pm )
{
- int i, j;
+ int i;
trace_t trace;
gentity_t *other;
+ // clear a fake trace struct for touch function
memset( &trace, 0, sizeof( trace ) );
for( i = 0; i < pm->numtouch; i++ )
{
- for( j = 0; j < i; j++ )
- {
- if( pm->touchents[ j ] == pm->touchents[ i ] )
- break;
- }
-
- if( j != i )
- continue; // duplicated
-
other = &g_entities[ pm->touchents[ i ] ];
// see G_UnlaggedDetectCollisions(), this is the inverse of that.
// if our movement is blocked by another player's real position,
- // don't use the unlagged position for them because they are
+ // don't use the unlagged position for them because they are
// blocking or server-side Pmove() from reaching it
if( other->client && other->client->unlaggedCalc.used )
other->client->unlaggedCalc.used = qfalse;
- //charge attack
- if( ent->client->ps.weapon == WP_ALEVEL4 &&
- ent->client->ps.stats[ STAT_MISC ] > 0 &&
- ent->client->charging )
- ChargeAttack( ent, other );
+ // tyrant impact attacks
+ if( ent->client->ps.weapon == WP_ALEVEL4 )
+ {
+ G_ChargeAttack( ent, other );
+ G_CrushAttack( ent, other );
+ }
+ // shove players
if( ent->client && other->client )
- G_ClientShove( ent, other );
-
- if( !other->touch )
- continue;
+ ClientShove( ent, other );
- other->touch( other, ent, &trace );
+ // touch triggers
+ if( other->touch )
+ other->touch( other, ent, &trace );
}
}
@@ -316,11 +325,15 @@ void G_TouchTriggers( gentity_t *ent )
if( !ent->client )
return;
+ // noclipping clients don't activate triggers!
+ if( ent->client->noclip )
+ return;
+
// dead clients don't activate triggers!
if( ent->client->ps.stats[ STAT_HEALTH ] <= 0 )
return;
- BG_FindBBoxForClass( ent->client->ps.stats[ STAT_PCLASS ],
+ BG_ClassBoundingBox( ent->client->ps.stats[ STAT_CLASS ],
pmins, pmaxs, NULL, NULL, NULL );
VectorAdd( ent->client->ps.origin, pmins, mins );
@@ -346,9 +359,7 @@ void G_TouchTriggers( gentity_t *ent )
continue;
// ignore most entities if a spectator
- if( ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) ||
- ( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) ||
- ( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) )
+ if( ent->client->sess.spectatorState != SPECTATOR_NOT )
{
if( hit->s.eType != ET_TELEPORT_TRIGGER &&
// this is ugly but adding a new ET_? type will
@@ -380,136 +391,123 @@ void SpectatorThink( gentity_t *ent, usercmd_t *ucmd )
{
pmove_t pm;
gclient_t *client;
- qboolean attack1, attack3;
- qboolean doPmove = qtrue;
+ int clientNum;
+ qboolean attack1, following, queued;
client = ent->client;
client->oldbuttons = client->buttons;
client->buttons = ucmd->buttons;
- attack1 = ( ( client->buttons & BUTTON_ATTACK ) &&
- !( client->oldbuttons & BUTTON_ATTACK ) );
- attack3 = ( ( client->buttons & BUTTON_USE_HOLDABLE ) &&
- !( client->oldbuttons & BUTTON_USE_HOLDABLE ) );
-
- if( level.mapRotationVoteTime )
+ attack1 = ( client->buttons & BUTTON_ATTACK ) &&
+ !( client->oldbuttons & BUTTON_ATTACK );
+
+ // We are in following mode only if we are following a non-spectating client
+ following = client->sess.spectatorState == SPECTATOR_FOLLOW;
+ if( following )
{
- if( attack1 )
- {
- G_IntermissionMapVoteCommand( ent, qtrue, qfalse );
- attack1 = qfalse;
- }
- if( ( client->buttons & BUTTON_ATTACK2 ) && !( client->oldbuttons & BUTTON_ATTACK2 ) )
- G_IntermissionMapVoteCommand( ent, qfalse, qfalse );
+ clientNum = client->sess.spectatorClient;
+ if( clientNum < 0 || clientNum > level.maxclients ||
+ !g_entities[ clientNum ].client ||
+ g_entities[ clientNum ].client->sess.spectatorState != SPECTATOR_NOT )
+ following = qfalse;
}
-
- if( client->sess.spectatorState == SPECTATOR_LOCKED || client->sess.spectatorState == SPECTATOR_FOLLOW )
- client->ps.pm_type = PM_FREEZE;
+
+ // Check to see if we are in the spawn queue
+ if( client->pers.teamSelection == TEAM_ALIENS )
+ queued = G_SearchSpawnQueue( &level.alienSpawnQueue, ent - g_entities );
+ else if( client->pers.teamSelection == TEAM_HUMANS )
+ queued = G_SearchSpawnQueue( &level.humanSpawnQueue, ent - g_entities );
else
- client->ps.pm_type = PM_SPECTATOR;
+ queued = qfalse;
- if ( client->sess.spectatorState == SPECTATOR_FOLLOW )
+ // Wants to get out of spawn queue
+ if( attack1 && queued )
{
- gclient_t *cl;
- if ( client->sess.spectatorClient >= 0 )
- {
- cl = &level.clients[ client->sess.spectatorClient ];
- if ( cl->sess.sessionTeam != TEAM_SPECTATOR )
- doPmove = qfalse;
- }
+ if( client->sess.spectatorState == SPECTATOR_FOLLOW )
+ G_StopFollowing( ent );
+ if( client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
+ G_RemoveFromSpawnQueue( &level.alienSpawnQueue, client->ps.clientNum );
+ else if( client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
+ G_RemoveFromSpawnQueue( &level.humanSpawnQueue, client->ps.clientNum );
+ client->pers.classSelection = PCL_NONE;
+ client->pers.humanItemSelection = WP_NONE;
+ client->ps.stats[ STAT_CLASS ] = PCL_NONE;
+ client->ps.pm_flags &= ~PMF_QUEUED;
+ queued = qfalse;
+ }
+ else if( attack1 )
+ {
+ // Wants to get into spawn queue
+ if( client->sess.spectatorState == SPECTATOR_FOLLOW )
+ G_StopFollowing( ent );
+ if( client->pers.teamSelection == TEAM_NONE )
+ G_TriggerMenu( client->ps.clientNum, MN_TEAM );
+ else if( client->pers.teamSelection == TEAM_ALIENS )
+ G_TriggerMenu( client->ps.clientNum, MN_A_CLASS );
+ else if( client->pers.teamSelection == TEAM_HUMANS )
+ G_TriggerMenu( client->ps.clientNum, MN_H_SPAWN );
}
- if (doPmove)
+ // We are either not following anyone or following a spectator
+ if( !following )
{
- client->ps.speed = BG_FindSpeedForClass( client->ps.stats[ STAT_PCLASS ] );
-
- // in case the client entered the queue while following a teammate
- if( ( client->pers.teamSelection == PTE_ALIENS &&
- G_SearchSpawnQueue( &level.alienSpawnQueue, ent-g_entities ) ) ||
- ( client->pers.teamSelection == PTE_HUMANS &&
- G_SearchSpawnQueue( &level.humanSpawnQueue, ent-g_entities ) ) )
- {
- client->ps.pm_flags |= PMF_QUEUED;
- }
-
+ if( client->sess.spectatorState == SPECTATOR_LOCKED ||
+ client->sess.spectatorState == SPECTATOR_FOLLOW )
+ client->ps.pm_type = PM_FREEZE;
+ else if( client->noclip )
+ client->ps.pm_type = PM_NOCLIP;
+ else
+ client->ps.pm_type = PM_SPECTATOR;
+
+ if( queued )
+ client->ps.pm_flags |= PMF_QUEUED;
+ client->ps.speed = client->pers.flySpeed;
client->ps.stats[ STAT_STAMINA ] = 0;
client->ps.stats[ STAT_MISC ] = 0;
- client->ps.stats[ STAT_BUILDABLE ] = 0;
- client->ps.stats[ STAT_PCLASS ] = PCL_NONE;
+ client->ps.stats[ STAT_BUILDABLE ] = BA_NONE;
+ client->ps.stats[ STAT_CLASS ] = PCL_NONE;
client->ps.weapon = WP_NONE;
- // set up for pmove
+ // Set up for pmove
memset( &pm, 0, sizeof( pm ) );
pm.ps = &client->ps;
+ pm.pmext = &client->pmext;
pm.cmd = *ucmd;
- pm.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; // spectators can fly through bodies
+ pm.tracemask = ent->clipmask;
pm.trace = trap_Trace;
pm.pointcontents = trap_PointContents;
- // perform a pmove
+ // Perform a pmove
Pmove( &pm );
- // save results of pmove
- VectorCopy( client->ps.origin, ent->s.origin );
+ // Save results of pmove
+ VectorCopy( client->ps.origin, ent->s.pos.trBase );
+ VectorCopy( client->ps.origin, ent->r.currentOrigin );
+ VectorCopy( client->ps.viewangles, ent->r.currentAngles );
+ VectorCopy( client->ps.viewangles, ent->s.pos.trBase );
G_TouchTriggers( ent );
trap_UnlinkEntity( ent );
- if( ( attack1 ) && ( client->ps.pm_flags & PMF_QUEUED ) )
- {
- if( client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
- G_RemoveFromSpawnQueue( &level.alienSpawnQueue, client->ps.clientNum );
- else if( client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
- G_RemoveFromSpawnQueue( &level.humanSpawnQueue, client->ps.clientNum );
-
- client->pers.classSelection = PCL_NONE;
- client->ps.stats[ STAT_PCLASS ] = PCL_NONE;
- }
-
- if( attack1 && client->pers.classSelection == PCL_NONE )
- {
- if( client->pers.teamSelection == PTE_NONE )
- G_TriggerMenu( client->ps.clientNum, MN_TEAM );
- else if( client->pers.teamSelection == PTE_ALIENS )
- G_TriggerMenu( client->ps.clientNum, MN_A_CLASS );
- else if( client->pers.teamSelection == PTE_HUMANS )
- G_TriggerMenu( client->ps.clientNum, MN_H_SPAWN );
- }
-
- //set the queue position for the client side
+ // Set the queue position and spawn count for the client side
if( client->ps.pm_flags & PMF_QUEUED )
{
- if( client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
{
client->ps.persistant[ PERS_QUEUEPOS ] =
G_GetPosInSpawnQueue( &level.alienSpawnQueue, client->ps.clientNum );
+ client->ps.persistant[ PERS_SPAWNS ] = level.numAlienSpawns;
}
- else if( client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ else if( client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
client->ps.persistant[ PERS_QUEUEPOS ] =
G_GetPosInSpawnQueue( &level.humanSpawnQueue, client->ps.clientNum );
+ client->ps.persistant[ PERS_SPAWNS ] = level.numHumanSpawns;
}
}
}
-
- else if( attack1 && ent->client->sess.spectatorState == SPECTATOR_FOLLOW )
- {
- G_StopFollowing( ent );
- client->pers.classSelection = PCL_NONE;
- if( client->pers.teamSelection == PTE_NONE )
- G_TriggerMenu( ent-g_entities, MN_TEAM );
- else if( client->pers.teamSelection == PTE_ALIENS )
- G_TriggerMenu( ent-g_entities, MN_A_CLASS );
- else if( client->pers.teamSelection == PTE_HUMANS )
- G_TriggerMenu( ent-g_entities, MN_H_SPAWN );
- }
-
- if( attack3 )
- {
- G_ToggleFollow( ent );
- }
}
@@ -521,8 +519,10 @@ ClientInactivityTimer
Returns qfalse if the client is dropped
=================
*/
-qboolean ClientInactivityTimer( gclient_t *client )
+qboolean ClientInactivityTimer( gentity_t *ent )
{
+ gclient_t *client = ent->client;
+
if( ! g_inactivity.integer )
{
// give everyone some time, so if the operator sets g_inactivity during
@@ -540,13 +540,16 @@ qboolean ClientInactivityTimer( gclient_t *client )
}
else if( !client->pers.localClient )
{
- if( level.time > client->inactivityTime )
+ if( level.time > client->inactivityTime &&
+ !G_admin_permission( ent, ADMF_ACTIVITY ) )
{
trap_DropClient( client - level.clients, "Dropped due to inactivity" );
return qfalse;
}
- if( level.time > client->inactivityTime - 10000 && !client->inactivityWarning )
+ if( level.time > client->inactivityTime - 10000 &&
+ !client->inactivityWarning &&
+ !G_admin_permission( ent, ADMF_ACTIVITY ) )
{
client->inactivityWarning = qtrue;
trap_SendServerCommand( client - level.clients, "cp \"Ten seconds until inactivity drop!\n\"" );
@@ -569,203 +572,100 @@ void ClientTimerActions( gentity_t *ent, int msec )
usercmd_t *ucmd;
int aForward, aRight;
qboolean walking = qfalse, stopped = qfalse,
- crouched = qfalse, jumping = qfalse,
- strafing = qfalse;
+ crouched = qfalse;
+ int i;
ucmd = &ent->client->pers.cmd;
aForward = abs( ucmd->forwardmove );
aRight = abs( ucmd->rightmove );
- client = ent->client;
- client->time100 += msec;
- client->time1000 += msec;
- client->time10000 += msec;
-
if( aForward == 0 && aRight == 0 )
stopped = qtrue;
else if( aForward <= 64 && aRight <= 64 )
walking = qtrue;
- if( aRight > 0 )
- strafing = qtrue;
-
- if( ucmd->upmove > 0 )
- jumping = qtrue;
- else if( ent->client->ps.pm_flags & PMF_DUCKED )
+ if( ucmd->upmove <= 0 && ent->client->ps.pm_flags & PMF_DUCKED )
crouched = qtrue;
+ client = ent->client;
+ client->time100 += msec;
+ client->time1000 += msec;
+ client->time10000 += msec;
+
while ( client->time100 >= 100 )
{
+ weapon_t weapon = BG_GetPlayerWeapon( &client->ps );
+
client->time100 -= 100;
- //if not trying to run then not trying to sprint
- if( walking || stopped )
- client->ps.stats[ STAT_STATE ] &= ~SS_SPEEDBOOST;
-
- if( BG_InventoryContainsUpgrade( UP_JETPACK, client->ps.stats ) && BG_UpgradeIsActive( UP_JETPACK, client->ps.stats ) )
- client->ps.stats[ STAT_STATE ] &= ~SS_SPEEDBOOST;
-
- if( ( client->ps.stats[ STAT_STATE ] & SS_SPEEDBOOST ) && !crouched )
- {
- //subtract stamina
- if( BG_InventoryContainsUpgrade( UP_LIGHTARMOUR, client->ps.stats ) )
- client->ps.stats[ STAT_STAMINA ] -= STAMINA_LARMOUR_TAKE;
- else
- client->ps.stats[ STAT_STAMINA ] -= STAMINA_SPRINT_TAKE;
-
- if( client->ps.stats[ STAT_STAMINA ] < -MAX_STAMINA )
- client->ps.stats[ STAT_STAMINA ] = -MAX_STAMINA;
- }
-
- if( walking || crouched )
- {
- //restore stamina
- client->ps.stats[ STAT_STAMINA ] += STAMINA_WALK_RESTORE;
-
- if( client->ps.stats[ STAT_STAMINA ] > MAX_STAMINA )
- client->ps.stats[ STAT_STAMINA ] = MAX_STAMINA;
- }
- else if( stopped )
- {
- //restore stamina faster
+ // Restore or subtract stamina
+ if( stopped || client->ps.pm_type == PM_JETPACK )
client->ps.stats[ STAT_STAMINA ] += STAMINA_STOP_RESTORE;
-
- if( client->ps.stats[ STAT_STAMINA ] > MAX_STAMINA )
- client->ps.stats[ STAT_STAMINA ] = MAX_STAMINA;
- }
-
- //client is charging up for a pounce
- if( client->ps.weapon == WP_ALEVEL3 || client->ps.weapon == WP_ALEVEL3_UPG )
- {
- int pounceSpeed = 0;
-
- if( client->ps.weapon == WP_ALEVEL3 )
- pounceSpeed = LEVEL3_POUNCE_SPEED;
- else if( client->ps.weapon == WP_ALEVEL3_UPG )
- pounceSpeed = LEVEL3_POUNCE_UPG_SPEED;
-
- if( client->ps.stats[ STAT_MISC ] < pounceSpeed && ucmd->buttons & BUTTON_ATTACK2 )
- client->ps.stats[ STAT_MISC ] += ( 100.0f / (float)LEVEL3_POUNCE_CHARGE_TIME ) * pounceSpeed;
-
- if( !( ucmd->buttons & BUTTON_ATTACK2 ) )
- {
- if( client->pmext.pouncePayload > 0 )
- client->allowedToPounce = qtrue;
- }
-
- if( client->ps.stats[ STAT_MISC ] > pounceSpeed )
- client->ps.stats[ STAT_MISC ] = pounceSpeed;
- }
-
- //client is charging up for a... charge
- if( client->ps.weapon == WP_ALEVEL4 )
+ else if( ( client->ps.stats[ STAT_STATE ] & SS_SPEEDBOOST ) &&
+ !( client->buttons & BUTTON_WALKING ) ) // walk overrides sprint
+ client->ps.stats[ STAT_STAMINA ] -= STAMINA_SPRINT_TAKE;
+ else if( walking || crouched )
+ client->ps.stats[ STAT_STAMINA ] += STAMINA_WALK_RESTORE;
+
+ // Check stamina limits
+ if( client->ps.stats[ STAT_STAMINA ] > STAMINA_MAX )
+ client->ps.stats[ STAT_STAMINA ] = STAMINA_MAX;
+ else if( client->ps.stats[ STAT_STAMINA ] < -STAMINA_MAX )
+ client->ps.stats[ STAT_STAMINA ] = -STAMINA_MAX;
+
+ if( weapon == WP_ABUILD || weapon == WP_ABUILD2 ||
+ client->ps.stats[ STAT_WEAPON ] == WP_HBUILD )
{
- if( client->ps.stats[ STAT_MISC ] < LEVEL4_CHARGE_TIME && ucmd->buttons & BUTTON_ATTACK2 &&
- !client->charging )
- {
- client->charging = qfalse; //should already be off, just making sure
- client->ps.stats[ STAT_STATE ] &= ~SS_CHARGING;
-
- if( ucmd->forwardmove > 0 )
- {
- //trigger charge sound...is quite annoying
- //if( client->ps.stats[ STAT_MISC ] <= 0 )
- // G_AddEvent( ent, EV_LEV4_CHARGE_PREPARE, 0 );
-
- client->ps.stats[ STAT_MISC ] += (int)( 100 * (float)LEVEL4_CHARGE_CHARGE_RATIO );
-
- if( client->ps.stats[ STAT_MISC ] > LEVEL4_CHARGE_TIME )
- client->ps.stats[ STAT_MISC ] = LEVEL4_CHARGE_TIME;
- }
- else
- client->ps.stats[ STAT_MISC ] = 0;
- }
-
- if( !( ucmd->buttons & BUTTON_ATTACK2 ) || client->charging ||
- client->ps.stats[ STAT_MISC ] == LEVEL4_CHARGE_TIME )
- {
- if( client->ps.stats[ STAT_MISC ] > LEVEL4_MIN_CHARGE_TIME )
- {
+ // Update build timer
+ if( client->ps.stats[ STAT_MISC ] > 0 )
client->ps.stats[ STAT_MISC ] -= 100;
- if( client->charging == qfalse )
- G_AddEvent( ent, EV_LEV4_CHARGE_START, 0 );
-
- client->charging = qtrue;
- client->ps.stats[ STAT_STATE ] |= SS_CHARGING;
-
- //if the charger has stopped moving take a chunk of charge away
- if( VectorLength( client->ps.velocity ) < 64.0f || aRight )
- client->ps.stats[ STAT_MISC ] = client->ps.stats[ STAT_MISC ] / 2;
-
- //can't charge backwards
- if( ucmd->forwardmove < 0 )
- client->ps.stats[ STAT_MISC ] = 0;
- }
- else
- client->ps.stats[ STAT_MISC ] = 0;
-
-
- if( client->ps.stats[ STAT_MISC ] <= 0 )
- {
+ if( client->ps.stats[ STAT_MISC ] < 0 )
client->ps.stats[ STAT_MISC ] = 0;
- client->charging = qfalse;
- client->ps.stats[ STAT_STATE ] &= ~SS_CHARGING;
- }
- }
- }
-
- //client is charging up an lcannon
- if( client->ps.weapon == WP_LUCIFER_CANNON )
- {
- int ammo;
-
- ammo = client->ps.ammo;
-
- if( client->ps.stats[ STAT_MISC ] < LCANNON_TOTAL_CHARGE && ucmd->buttons & BUTTON_ATTACK )
- client->ps.stats[ STAT_MISC ] += ( 100.0f / LCANNON_CHARGE_TIME ) * LCANNON_TOTAL_CHARGE;
-
- if( client->ps.stats[ STAT_MISC ] > LCANNON_TOTAL_CHARGE )
- client->ps.stats[ STAT_MISC ] = LCANNON_TOTAL_CHARGE;
-
- if( client->ps.stats[ STAT_MISC ] > ( ammo * LCANNON_TOTAL_CHARGE ) / 10 )
- client->ps.stats[ STAT_MISC ] = ammo * LCANNON_TOTAL_CHARGE / 10;
}
- switch( client->ps.weapon )
+ switch( weapon )
{
case WP_ABUILD:
case WP_ABUILD2:
case WP_HBUILD:
- case WP_HBUILD2:
- //set validity bit on buildable
+
+ // Set validity bit on buildable
if( ( client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) > BA_NONE )
{
- int dist = BG_FindBuildDistForClass( ent->client->ps.stats[ STAT_PCLASS ] );
- vec3_t dummy;
+ int dist = BG_Class( ent->client->ps.stats[ STAT_CLASS ] )->buildDist;
+ vec3_t dummy, dummy2;
+ int dummy3;
if( G_CanBuild( ent, client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT,
- dist, dummy ) == IBE_NONE )
+ dist, dummy, dummy2, &dummy3 ) == IBE_NONE )
client->ps.stats[ STAT_BUILDABLE ] |= SB_VALID_TOGGLEBIT;
else
client->ps.stats[ STAT_BUILDABLE ] &= ~SB_VALID_TOGGLEBIT;
- }
- case WP_BLASTER:
- //update build timer
- if( client->ps.stats[ STAT_MISC ] > 0 )
- client->ps.stats[ STAT_MISC ] -= 100;
-
- if( client->ps.stats[ STAT_MISC ] < 0 )
- client->ps.stats[ STAT_MISC ] = 0;
+ // Let the client know which buildables will be removed by building
+ for( i = 0; i < MAX_MISC; i++ )
+ {
+ if( i < level.numBuildablesForRemoval )
+ client->ps.misc[ i ] = level.markedBuildables[ i ]->s.number;
+ else
+ client->ps.misc[ i ] = 0;
+ }
+ }
+ else
+ {
+ for( i = 0; i < MAX_MISC; i++ )
+ client->ps.misc[ i ] = 0;
+ }
break;
default:
break;
}
- if( client->ps.stats[ STAT_STATE ] & SS_MEDKIT_ACTIVE )
+ if( ent->client->pers.teamSelection == TEAM_HUMANS &&
+ ( client->ps.stats[ STAT_STATE ] & SS_HEALING_2X ) )
{
int remainingStartupTime = MEDKIT_STARTUP_TIME - ( level.time - client->lastMedKitTime );
@@ -777,9 +677,10 @@ void ClientTimerActions( gentity_t *ent, int msec )
{
ent->client->medKitHealthToRestore--;
ent->health++;
+ ent->client->ps.stats[ STAT_HEALTH ] = ent->health;
}
else
- ent->client->ps.stats[ STAT_STATE ] &= ~SS_MEDKIT_ACTIVE;
+ ent->client->ps.stats[ STAT_STATE ] &= ~SS_HEALING_2X;
}
else
{
@@ -792,13 +693,14 @@ void ClientTimerActions( gentity_t *ent, int msec )
{
ent->client->medKitHealthToRestore--;
ent->health++;
+ ent->client->ps.stats[ STAT_HEALTH ] = ent->health;
client->medKitIncrementTime = level.time +
( remainingStartupTime / MEDKIT_STARTUP_SPEED );
}
}
else
- ent->client->ps.stats[ STAT_STATE ] &= ~SS_MEDKIT_ACTIVE;
+ ent->client->ps.stats[ STAT_STATE ] &= ~SS_HEALING_2X;
}
}
}
@@ -807,20 +709,17 @@ void ClientTimerActions( gentity_t *ent, int msec )
{
client->time1000 -= 1000;
- //client is poison clouded
- if( client->ps.stats[ STAT_STATE ] & SS_POISONCLOUDED )
- G_Damage( ent, client->lastPoisonCloudedClient, client->lastPoisonCloudedClient, NULL, NULL,
- LEVEL1_PCLOUD_DMG, 0, MOD_LEVEL1_PCLOUD );
-
//client is poisoned
if( client->ps.stats[ STAT_STATE ] & SS_POISONED )
{
- int damage = ALIEN_POISON_DMG;
-
+ int damage = ALIEN_POISON_DMG;
+
if( BG_InventoryContainsUpgrade( UP_BATTLESUIT, client->ps.stats ) )
damage -= BSUIT_POISON_PROTECTION;
+
if( BG_InventoryContainsUpgrade( UP_HELMET, client->ps.stats ) )
damage -= HELMET_POISON_PROTECTION;
+
if( BG_InventoryContainsUpgrade( UP_LIGHTARMOUR, client->ps.stats ) )
damage -= LIGHTARMOUR_POISON_PROTECTION;
@@ -828,135 +727,37 @@ void ClientTimerActions( gentity_t *ent, int msec )
0, damage, 0, MOD_POISON );
}
- //replenish alien health
- if( client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS &&
- level.surrenderTeam != PTE_ALIENS )
- {
- int entityList[ MAX_GENTITIES ];
- vec3_t range = { LEVEL1_REGEN_RANGE, LEVEL1_REGEN_RANGE, LEVEL1_REGEN_RANGE };
- vec3_t mins, maxs;
- int i, num;
- gentity_t *boostEntity;
- float modifier = 1.0f;
-
- VectorAdd( client->ps.origin, range, maxs );
- VectorSubtract( client->ps.origin, range, mins );
-
- num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
- for( i = 0; i < num; i++ )
- {
- boostEntity = &g_entities[ entityList[ i ] ];
-
- if( boostEntity->client && boostEntity->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS &&
- boostEntity->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_LEVEL1_UPG )
- {
- modifier = LEVEL1_REGEN_MOD;
- break;
- }
- else if( boostEntity->s.eType == ET_BUILDABLE &&
- boostEntity->s.modelindex == BA_A_BOOSTER &&
- boostEntity->spawned && boostEntity->health > 0 )
- {
- modifier = BOOSTER_REGEN_MOD;
- break;
- }
- }
-
- if( ent->health > 0 && ent->health < client->ps.stats[ STAT_MAX_HEALTH ] &&
- !level.paused &&
- ( ent->lastDamageTime + ALIEN_REGEN_DAMAGE_TIME ) < level.time )
- {
- ent->health += BG_FindRegenRateForClass( client->ps.stats[ STAT_PCLASS ] ) * modifier;
-
- // if completely healed, cancel retribution
- if( ent->health >= client->ps.stats[ STAT_MAX_HEALTH ] )
- {
- for( i = 0; i < MAX_CLIENTS; i++ )
- ent->client->tkcredits[ i ] = 0;
- }
- }
-
- if( ent->health > client->ps.stats[ STAT_MAX_HEALTH ] )
- ent->health = client->ps.stats[ STAT_MAX_HEALTH ];
- }
-
-
- if( ent->client->ps.stats[ STAT_HEALTH ] > 0 && ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
- {
- ent->client->pers.statscounters.timealive++;
- level.alienStatsCounters.timealive++;
- if( G_BuildableRange( ent->client->ps.origin, 900, BA_A_OVERMIND ) )
- {
- ent->client->pers.statscounters.timeinbase++;
- level.alienStatsCounters.timeinbase++;
- }
- if( BG_ClassHasAbility( ent->client->ps.stats[ STAT_PCLASS ], SCA_WALLCLIMBER ) )
- {
- ent->client->pers.statscounters.dretchbasytime++;
- level.alienStatsCounters.dretchbasytime++;
- if( ent->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBING || ent->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING)
- {
- ent->client->pers.statscounters.jetpackusewallwalkusetime++;
- level.alienStatsCounters.jetpackusewallwalkusetime++;
- }
- }
- }
- else if( ent->client->ps.stats[ STAT_HEALTH ] > 0 && ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
- {
- ent->client->pers.statscounters.timealive++;
- level.humanStatsCounters.timealive++;
- if( G_BuildableRange( ent->client->ps.origin, 900, BA_H_REACTOR ) )
- {
- ent->client->pers.statscounters.timeinbase++;
- level.humanStatsCounters.timeinbase++;
- }
- if( BG_InventoryContainsUpgrade( UP_JETPACK, client->ps.stats ) )
- {
- if( client->ps.pm_type == PM_JETPACK )
- {
- ent->client->pers.statscounters.jetpackusewallwalkusetime++;
- level.humanStatsCounters.jetpackusewallwalkusetime++;
- }
- }
- }
-
- // turn off life support when a team admits defeat
- if( client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS &&
- level.surrenderTeam == PTE_ALIENS )
+ // turn off life support when a team admits defeat
+ if( client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS &&
+ level.surrenderTeam == TEAM_ALIENS )
{
G_Damage( ent, NULL, NULL, NULL, NULL,
- BG_FindRegenRateForClass( client->ps.stats[ STAT_PCLASS ] ),
+ BG_Class( client->ps.stats[ STAT_CLASS ] )->regenRate,
DAMAGE_NO_ARMOR, MOD_SUICIDE );
}
- else if( client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS &&
- level.surrenderTeam == PTE_HUMANS )
+ else if( client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS &&
+ level.surrenderTeam == TEAM_HUMANS )
{
G_Damage( ent, NULL, NULL, NULL, NULL, 5, DAMAGE_NO_ARMOR, MOD_SUICIDE );
}
- //my new jetpack code
- if( mod_jetpackFuel.value >= 10.0f ) {
- //if we have jetpack and its on
- if( BG_InventoryContainsUpgrade( UP_JETPACK, client->ps.stats ) && BG_UpgradeIsActive( UP_JETPACK, client->ps.stats ) ) {
- //check if fuels 0 if so deactivate it if not give a 10 second fuel low warning and take JETPACK_USE_RATE from fuel
- if( client->jetpackfuel <= 0.0f ) {
- BG_DeactivateUpgrade( UP_JETPACK, client->ps.stats );
- } else if( client->jetpackfuel < 10.0f && client->jetpackfuel > 0.0f) {
- client->jetpackfuel = client->jetpackfuel - mod_jetpackConsume.value;
- trap_SendServerCommand( client - level.clients, "cp \"^3Fuel ^1Low!!!!!^7\nLand now.\"" );
- } else {
- client->jetpackfuel = client->jetpackfuel - mod_jetpackConsume.value;
- }
+ // lose some voice enthusiasm
+ if( client->voiceEnthusiasm > 0.0f )
+ client->voiceEnthusiasm -= VOICE_ENTHUSIASM_DECAY;
+ else
+ client->voiceEnthusiasm = 0.0f;
- //if jetpack isnt active regenerate fuel and give a message when its full
- } else if( BG_InventoryContainsUpgrade( UP_JETPACK, client->ps.stats ) && !BG_UpgradeIsActive( UP_JETPACK, client->ps.stats ) ) {
- if( client->jetpackfuel > ( mod_jetpackFuel.value - 10.0f ) && client->jetpackfuel <= mod_jetpackFuel.value ) {
- client->jetpackfuel = client->jetpackfuel + mod_jetpackRegen.value;
- trap_SendServerCommand( client - level.clients, "cp \"^3Fuel Status: ^2Full!^7\n\"" );
- } else if( client->jetpackfuel < mod_jetpackFuel.value ) {
- //regenerate some fuel
- client->jetpackfuel = client->jetpackfuel + mod_jetpackRegen.value;
- }
+ client->pers.secondsAlive++;
+ if( g_freeFundPeriod.integer > 0 &&
+ client->pers.secondsAlive % g_freeFundPeriod.integer == 0 )
+ {
+ // Give clients some credit periodically
+ if( G_TimeTilSuddenDeath( ) > 0 )
+ {
+ if( client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
+ G_AddCreditToClient( client, FREEKILL_ALIEN, qtrue );
+ else if( client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
+ G_AddCreditToClient( client, FREEKILL_HUMAN, qtrue );
}
}
}
@@ -965,21 +766,42 @@ void ClientTimerActions( gentity_t *ent, int msec )
{
client->time10000 -= 10000;
- if( client->ps.weapon == WP_ALEVEL3_UPG )
+ if( ent->client->ps.weapon == WP_ABUILD ||
+ ent->client->ps.weapon == WP_ABUILD2 )
{
- int ammo, maxAmmo;
+ AddScore( ent, ALIEN_BUILDER_SCOREINC );
+ }
+ else if( ent->client->ps.weapon == WP_HBUILD )
+ {
+ AddScore( ent, HUMAN_BUILDER_SCOREINC );
+ }
- BG_FindAmmoForWeapon( WP_ALEVEL3_UPG, &maxAmmo, NULL );
- ammo = client->ps.ammo;
+ // Give score to basis that healed other aliens
+ if( ent->client->pers.hasHealed )
+ {
+ if( client->ps.weapon == WP_ALEVEL1 )
+ AddScore( ent, LEVEL1_REGEN_SCOREINC );
+ else if( client->ps.weapon == WP_ALEVEL1_UPG )
+ AddScore( ent, LEVEL1_UPG_REGEN_SCOREINC );
+
+ ent->client->pers.hasHealed = qfalse;
+ }
+ }
- if( ammo < maxAmmo )
+ // Regenerate Adv. Dragoon barbs
+ if( client->ps.weapon == WP_ALEVEL3_UPG )
+ {
+ if( client->ps.ammo < BG_Weapon( WP_ALEVEL3_UPG )->maxAmmo )
+ {
+ if( ent->timestamp + LEVEL3_BOUNCEBALL_REGEN < level.time )
{
- ammo++;
- client->ps.ammo = ammo;
- client->ps.clips = 0;
+ client->ps.ammo++;
+ ent->timestamp = level.time;
}
}
- }
+ else
+ ent->timestamp = level.time;
+ }
}
/*
@@ -989,7 +811,6 @@ ClientIntermissionThink
*/
void ClientIntermissionThink( gclient_t *client )
{
- client->ps.eFlags &= ~EF_TALK;
client->ps.eFlags &= ~EF_FIRING;
client->ps.eFlags &= ~EF_FIRING2;
@@ -1020,10 +841,10 @@ void ClientEvents( gentity_t *ent, int oldEventSequence )
vec3_t dir;
vec3_t point, mins;
float fallDistance;
- pClass_t class;
+ class_t class;
client = ent->client;
- class = client->ps.stats[ STAT_PCLASS ];
+ class = client->ps.stats[ STAT_CLASS ];
if( oldEventSequence < client->ps.eventSequence - MAX_PS_EVENTS )
oldEventSequence = client->ps.eventSequence - MAX_PS_EVENTS;
@@ -1047,11 +868,11 @@ void ClientEvents( gentity_t *ent, int oldEventSequence )
else if( fallDistance > 1.0f )
fallDistance = 1.0f;
- damage = (int)( (float)BG_FindHealthForClass( class ) *
- BG_FindFallDamageForClass( class ) * fallDistance );
+ damage = (int)( (float)BG_Class( class )->health *
+ BG_Class( class )->fallDamage * fallDistance );
VectorSet( dir, 0, 0, 1 );
- BG_FindBBoxForClass( class, mins, NULL, NULL, NULL, NULL );
+ BG_ClassBoundingBox( class, mins, NULL, NULL, NULL, NULL );
mins[ 0 ] = mins[ 1 ] = 0.0f;
VectorAdd( client->ps.origin, mins, point );
@@ -1122,8 +943,8 @@ void SendPendingPredictableEvents( playerState_t *ps )
==============
G_UnlaggedStore
- Called on every server frame. Stores position data for the client at that
- into client->unlaggedHist[] and the time into level.unlaggedTimes[].
+ Called on every server frame. Stores position data for the client at that
+ into client->unlaggedHist[] and the time into level.unlaggedTimes[].
This data is used by G_UnlaggedCalc()
==============
*/
@@ -1132,24 +953,24 @@ void G_UnlaggedStore( void )
int i = 0;
gentity_t *ent;
unlagged_t *save;
-
+
if( !g_unlagged.integer )
return;
- level.unlaggedIndex++;
+ level.unlaggedIndex++;
if( level.unlaggedIndex >= MAX_UNLAGGED_MARKERS )
level.unlaggedIndex = 0;
level.unlaggedTimes[ level.unlaggedIndex ] = level.time;
-
+
for( i = 0; i < level.maxclients; i++ )
{
ent = &g_entities[ i ];
save = &ent->client->unlaggedHist[ level.unlaggedIndex ];
- save->used = qfalse;
+ save->used = qfalse;
if( !ent->r.linked || !( ent->r.contents & CONTENTS_BODY ) )
continue;
if( ent->client->pers.connected != CON_CONNECTED )
- continue;
+ continue;
VectorCopy( ent->r.mins, save->mins );
VectorCopy( ent->r.maxs, save->maxs );
VectorCopy( ent->s.pos.trBase, save->origin );
@@ -1160,7 +981,7 @@ void G_UnlaggedStore( void )
/*
==============
G_UnlaggedClear
-
+
Mark all unlaggedHist[] markers for this client invalid. Useful for
preventing teleporting and death.
==============
@@ -1185,14 +1006,14 @@ void G_UnlaggedCalc( int time, gentity_t *rewindEnt )
{
int i = 0;
gentity_t *ent;
- int startIndex = level.unlaggedIndex;
- int stopIndex = -1;
- int frameMsec = 0;
- float lerp = 0.5f;
+ int startIndex;
+ int stopIndex;
+ int frameMsec;
+ float lerp;
if( !g_unlagged.integer )
return;
-
+
// clear any calculated values from a previous run
for( i = 0; i < level.maxclients; i++ )
{
@@ -1200,13 +1021,18 @@ void G_UnlaggedCalc( int time, gentity_t *rewindEnt )
ent->client->unlaggedCalc.used = qfalse;
}
- for( i = 0; i < MAX_UNLAGGED_MARKERS; i++ )
+ // client is on the current frame, no need for unlagged
+ if( level.unlaggedTimes[ level.unlaggedIndex ] <= time )
+ return;
+
+ startIndex = level.unlaggedIndex;
+ for( i = 1; i < MAX_UNLAGGED_MARKERS; i++ )
{
- if( level.unlaggedTimes[ startIndex ] <= time )
- break;
stopIndex = startIndex;
if( --startIndex < 0 )
startIndex = MAX_UNLAGGED_MARKERS - 1;
+ if( level.unlaggedTimes[ startIndex ] <= time )
+ break;
}
if( i == MAX_UNLAGGED_MARKERS )
{
@@ -1214,20 +1040,13 @@ void G_UnlaggedCalc( int time, gentity_t *rewindEnt )
// just use the oldest marker with no lerping
lerp = 0.0f;
}
-
- // client is on the current frame, no need for unlagged
- if( stopIndex == -1 )
- return;
-
- // lerp between two markers
- frameMsec = level.unlaggedTimes[ stopIndex ] -
- level.unlaggedTimes[ startIndex ];
- if( frameMsec > 0 )
+ else
{
- lerp = ( float )( time - level.unlaggedTimes[ startIndex ] )
- / ( float )frameMsec;
+ // lerp between two markers
+ frameMsec = level.unlaggedTimes[ stopIndex ] - level.unlaggedTimes[ startIndex ];
+ lerp = ( float )( time - level.unlaggedTimes[ startIndex ] ) / ( float )frameMsec;
}
-
+
for( i = 0; i < level.maxclients; i++ )
{
ent = &g_entities[ i ];
@@ -1243,13 +1062,13 @@ void G_UnlaggedCalc( int time, gentity_t *rewindEnt )
continue;
// between two unlagged markers
- VectorLerp( lerp, ent->client->unlaggedHist[ startIndex ].mins,
+ VectorLerp2( lerp, ent->client->unlaggedHist[ startIndex ].mins,
ent->client->unlaggedHist[ stopIndex ].mins,
ent->client->unlaggedCalc.mins );
- VectorLerp( lerp, ent->client->unlaggedHist[ startIndex ].maxs,
+ VectorLerp2( lerp, ent->client->unlaggedHist[ startIndex ].maxs,
ent->client->unlaggedHist[ stopIndex ].maxs,
ent->client->unlaggedCalc.maxs );
- VectorLerp( lerp, ent->client->unlaggedHist[ startIndex ].origin,
+ VectorLerp2( lerp, ent->client->unlaggedHist[ startIndex ].origin,
ent->client->unlaggedHist[ stopIndex ].origin,
ent->client->unlaggedCalc.origin );
@@ -1268,10 +1087,10 @@ void G_UnlaggedOff( void )
{
int i = 0;
gentity_t *ent;
-
+
if( !g_unlagged.integer )
return;
-
+
for( i = 0; i < level.maxclients; i++ )
{
ent = &g_entities[ i ];
@@ -1304,13 +1123,13 @@ void G_UnlaggedOn( gentity_t *attacker, vec3_t muzzle, float range )
int i = 0;
gentity_t *ent;
unlagged_t *calc;
-
+
if( !g_unlagged.integer )
return;
if( !attacker->client->pers.useUnlagged )
return;
-
+
for( i = 0; i < level.maxclients; i++ )
{
ent = &g_entities[ i ];
@@ -1331,7 +1150,7 @@ void G_UnlaggedOn( gentity_t *attacker, vec3_t muzzle, float range )
float maxRadius = ( r1 > r2 ) ? r1 : r2;
if( Distance( muzzle, calc->origin ) > range + maxRadius )
- continue;
+ continue;
}
// create a backup of the real positions
@@ -1355,7 +1174,7 @@ void G_UnlaggedOn( gentity_t *attacker, vec3_t muzzle, float range )
the current time, but only updates other player's positions up to the
postition sent in the most recent snapshot.
- This allows player X to essentially "move through" the position of player Y
+ This allows player X to essentially "move through" the position of player Y
when player X's cmd is processed with Pmove() on the server. This is because
player Y was clipping player X's Pmove() on his client, but when the same
cmd is processed with Pmove on the server it is not clipped.
@@ -1378,6 +1197,7 @@ static void G_UnlaggedDetectCollisions( gentity_t *ent )
if( !g_unlagged.integer )
return;
+
if( !ent->client->pers.useUnlagged )
return;
@@ -1400,49 +1220,13 @@ static void G_UnlaggedDetectCollisions( gentity_t *ent )
trap_Trace(&tr, ent->client->oldOrigin, ent->r.mins, ent->r.maxs,
ent->client->ps.origin, ent->s.number, MASK_PLAYERSOLID );
if( tr.entityNum >= 0 && tr.entityNum < MAX_CLIENTS )
- g_entities[ tr.entityNum ].client->unlaggedCalc.used = qfalse;
+ g_entities[ tr.entityNum ].client->unlaggedCalc.used = qfalse;
G_UnlaggedOff( );
}
/*
==============
-ClientGradualFunds
-
-g_gradualFreeFunds values:
-0 - disabled
-1 - vanilla behavior
-2 - 1 and counters don't reset on death or evolution
-3 - 2 and funds are given even during SD
-==============
-*/
-static void ClientGradualFunds( gentity_t *ent )
-{
- if( !g_gradualFreeFunds.integer )
- return;
-
- if( ent->client->pers.lastFreekillTime + FREEKILL_PERIOD >= level.time )
- return;
-
- if( g_suddenDeath.integer && g_gradualFreeFunds.integer < 3 )
- return;
-
- switch ( ent->client->ps.stats[ STAT_PTEAM ] )
- {
- case PTE_ALIENS:
- G_AddCreditToClient( ent->client, FREEKILL_ALIEN, qtrue );
- break;
-
- case PTE_HUMANS:
- G_AddCreditToClient( ent->client, FREEKILL_HUMAN, qtrue );
- break;
- }
-
- ent->client->pers.lastFreekillTime += FREEKILL_PERIOD;
-}
-
-/*
-==============
ClientThink
This will be called once for each client frame, which will
@@ -1459,7 +1243,6 @@ void ClientThink_real( gentity_t *ent )
int oldEventSequence;
int msec;
usercmd_t *ucmd;
- int real_pm_type;
client = ent->client;
@@ -1470,34 +1253,12 @@ void ClientThink_real( gentity_t *ent )
// mark the time, so the connection sprite can be removed
ucmd = &ent->client->pers.cmd;
- if( client->pers.paused )
- ucmd->forwardmove = ucmd->rightmove = ucmd->upmove = ucmd->buttons = 0;
-
// sanity check the command time to prevent speedup cheating
if( ucmd->serverTime > level.time + 200 )
- {
ucmd->serverTime = level.time + 200;
-// G_Printf("serverTime <<<<<\n" );
- }
if( ucmd->serverTime < level.time - 1000 )
- {
ucmd->serverTime = level.time - 1000;
-// G_Printf("serverTime >>>>>\n" );
- }
-
- // ucmd->serverTime is a client predicted value, but it works for making a
- // replacement for client->ps.ping when in SPECTATOR_FOLLOW
- client->pers.ping = level.time - ucmd->serverTime;
-
- // account for the one frame of delay on client side
- client->pers.ping -= level.time - level.previousTime;
-
- // account for the time that's elapsed since the last ClientEndFrame()
- client->pers.ping += trap_Milliseconds( ) - level.frameMsec;
-
- if( client->pers.ping < 0 )
- client->pers.ping = 0;
msec = ucmd->serverTime - client->ps.commandTime;
// following others may result in bad times, but we still want
@@ -1511,9 +1272,15 @@ void ClientThink_real( gentity_t *ent )
client->unlaggedTime = ucmd->serverTime;
if( pmove_msec.integer < 8 )
+ {
trap_Cvar_Set( "pmove_msec", "8" );
+ trap_Cvar_Update(&pmove_msec);
+ }
else if( pmove_msec.integer > 33 )
+ {
trap_Cvar_Set( "pmove_msec", "33" );
+ trap_Cvar_Update(&pmove_msec);
+ }
if( pmove_fixed.integer || client->pers.pmoveFixed )
{
@@ -1527,21 +1294,12 @@ void ClientThink_real( gentity_t *ent )
//
if( level.intermissiontime )
{
- if( level.mapRotationVoteTime )
- {
- SpectatorThink( ent, ucmd );
- return;
- }
-
ClientIntermissionThink( client );
return;
}
- if( client->pers.teamSelection != PTE_NONE && client->pers.joinedATeam )
- G_UpdatePTRConnection( client );
-
// spectators don't do much
- if( client->sess.sessionTeam == TEAM_SPECTATOR )
+ if( client->sess.spectatorState != SPECTATOR_NOT )
{
if( client->sess.spectatorState == SPECTATOR_SCOREBOARD )
return;
@@ -1550,20 +1308,19 @@ void ClientThink_real( gentity_t *ent )
return;
}
+ G_namelog_update_score( client );
+
// check for inactivity timer, but never drop the local client of a non-dedicated server
- if( !ClientInactivityTimer( client ) )
+ if( !ClientInactivityTimer( ent ) )
return;
- // calculate where ent is currently seeing all the other active clients
+ // calculate where ent is currently seeing all the other active clients
G_UnlaggedCalc( ent->client->unlaggedTime, ent );
if( client->noclip )
client->ps.pm_type = PM_NOCLIP;
else if( client->ps.stats[ STAT_HEALTH ] <= 0 )
client->ps.pm_type = PM_DEAD;
- else if( client->ps.stats[ STAT_STATE ] & SS_INFESTING ||
- client->ps.stats[ STAT_STATE ] & SS_HOVELING )
- client->ps.pm_type = PM_FREEZE;
else if( client->ps.stats[ STAT_STATE ] & SS_BLOBLOCKED ||
client->ps.stats[ STAT_STATE ] & SS_GRABBED )
client->ps.pm_type = PM_GRABBED;
@@ -1572,31 +1329,33 @@ void ClientThink_real( gentity_t *ent )
else
client->ps.pm_type = PM_NORMAL;
- // paused
- real_pm_type = client->ps.pm_type;
- if ( level.paused ) client->ps.pm_type = PM_SPECTATOR;
-
- if( client->ps.stats[ STAT_STATE ] & SS_GRABBED &&
+ if( ( client->ps.stats[ STAT_STATE ] & SS_GRABBED ) &&
client->grabExpiryTime < level.time )
client->ps.stats[ STAT_STATE ] &= ~SS_GRABBED;
- if( client->ps.stats[ STAT_STATE ] & SS_BLOBLOCKED &&
+ if( ( client->ps.stats[ STAT_STATE ] & SS_BLOBLOCKED ) &&
client->lastLockTime + LOCKBLOB_LOCKTIME < level.time )
client->ps.stats[ STAT_STATE ] &= ~SS_BLOBLOCKED;
- if( client->ps.stats[ STAT_STATE ] & SS_SLOWLOCKED &&
+ if( ( client->ps.stats[ STAT_STATE ] & SS_SLOWLOCKED ) &&
client->lastSlowTime + ABUILDER_BLOB_TIME < level.time )
client->ps.stats[ STAT_STATE ] &= ~SS_SLOWLOCKED;
- client->ps.stats[ STAT_BOOSTTIME ] = level.time - client->lastBoostedTime;
-
- if( client->ps.stats[ STAT_STATE ] & SS_BOOSTED &&
- client->lastBoostedTime + BOOST_TIME < level.time )
- client->ps.stats[ STAT_STATE ] &= ~SS_BOOSTED;
+ // Update boosted state flags
+ client->ps.stats[ STAT_STATE ] &= ~SS_BOOSTEDWARNING;
+ if( client->ps.stats[ STAT_STATE ] & SS_BOOSTED )
+ {
+ if( level.time - client->boostedTime >= BOOST_TIME )
+ client->ps.stats[ STAT_STATE ] &= ~SS_BOOSTED;
+ else if( level.time - client->boostedTime >= BOOST_WARN_TIME )
+ client->ps.stats[ STAT_STATE ] |= SS_BOOSTEDWARNING;
+ }
- if( client->ps.stats[ STAT_STATE ] & SS_POISONCLOUDED &&
- client->lastPoisonCloudedTime + LEVEL1_PCLOUD_TIME < level.time )
- client->ps.stats[ STAT_STATE ] &= ~SS_POISONCLOUDED;
+ // Check if poison cloud has worn off
+ if( ( client->ps.eFlags & EF_POISONCLOUDED ) &&
+ BG_PlayerPoisonCloudTime( &client->ps ) - level.time +
+ client->lastPoisonCloudedTime <= 0 )
+ client->ps.eFlags &= ~EF_POISONCLOUDED;
if( client->ps.stats[ STAT_STATE ] & SS_POISONED &&
client->lastPoisonTime + ALIEN_POISON_TIME < level.time )
@@ -1608,13 +1367,13 @@ void ClientThink_real( gentity_t *ent )
BG_UpgradeIsActive( UP_MEDKIT, client->ps.stats ) )
{
//if currently using a medkit or have no need for a medkit now
- if( client->ps.stats[ STAT_STATE ] & SS_MEDKIT_ACTIVE ||
+ if( client->ps.stats[ STAT_STATE ] & SS_HEALING_2X ||
( client->ps.stats[ STAT_HEALTH ] == client->ps.stats[ STAT_MAX_HEALTH ] &&
!( client->ps.stats[ STAT_STATE ] & SS_POISONED ) ) )
{
BG_DeactivateUpgrade( UP_MEDKIT, client->ps.stats );
}
- else if( client->ps.stats[ STAT_HEALTH ] > 0 && !level.paused )
+ else if( client->ps.stats[ STAT_HEALTH ] > 0 )
{
//remove anti toxin
BG_DeactivateUpgrade( UP_MEDKIT, client->ps.stats );
@@ -1623,7 +1382,7 @@ void ClientThink_real( gentity_t *ent )
client->ps.stats[ STAT_STATE ] &= ~SS_POISONED;
client->poisonImmunityTime = level.time + MEDKIT_POISON_IMMUNITY_TIME;
- client->ps.stats[ STAT_STATE ] |= SS_MEDKIT_ACTIVE;
+ client->ps.stats[ STAT_STATE ] |= SS_HEALING_2X;
client->lastMedKitTime = level.time;
client->medKitHealthToRestore =
client->ps.stats[ STAT_MAX_HEALTH ] - client->ps.stats[ STAT_HEALTH ];
@@ -1634,6 +1393,102 @@ void ClientThink_real( gentity_t *ent )
}
}
+ // Replenish alien health
+ if( level.surrenderTeam != client->pers.teamSelection &&
+ ent->nextRegenTime >= 0 && ent->nextRegenTime < level.time )
+ {
+ float regenRate =
+ BG_Class( ent->client->ps.stats[ STAT_CLASS ] )->regenRate;
+
+ if( ent->health <= 0 || ent->nextRegenTime < 0 || regenRate == 0 )
+ ent->nextRegenTime = -1; // no regen
+ else
+ {
+ int entityList[ MAX_GENTITIES ];
+ int i, num;
+ int count, interval;
+ vec3_t range, mins, maxs;
+ float modifier = 1.0f;
+
+ VectorSet( range, REGEN_BOOST_RANGE, REGEN_BOOST_RANGE,
+ REGEN_BOOST_RANGE );
+ VectorAdd( client->ps.origin, range, maxs );
+ VectorSubtract( client->ps.origin, range, mins );
+
+ num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
+ for( i = 0; i < num; i++ )
+ {
+ gentity_t *boost = &g_entities[ entityList[ i ] ];
+
+ if( Distance( client->ps.origin, boost->r.currentOrigin ) > REGEN_BOOST_RANGE )
+ continue;
+
+ if( modifier < BOOSTER_REGEN_MOD && boost->s.eType == ET_BUILDABLE &&
+ boost->s.modelindex == BA_A_BOOSTER && boost->spawned &&
+ boost->health > 0 && boost->powered )
+ {
+ modifier = BOOSTER_REGEN_MOD;
+ continue;
+ }
+
+ if( boost->s.eType == ET_PLAYER && boost->client &&
+ boost->client->pers.teamSelection ==
+ ent->client->pers.teamSelection && boost->health > 0 )
+ {
+ class_t class = boost->client->ps.stats[ STAT_CLASS ];
+ qboolean didBoost = qfalse;
+
+ if( class == PCL_ALIEN_LEVEL1 && modifier < LEVEL1_REGEN_MOD )
+ {
+ modifier = LEVEL1_REGEN_MOD;
+ didBoost = qtrue;
+ }
+ else if( class == PCL_ALIEN_LEVEL1_UPG &&
+ modifier < LEVEL1_UPG_REGEN_MOD )
+ {
+ modifier = LEVEL1_UPG_REGEN_MOD;
+ didBoost = qtrue;
+ }
+
+ if( didBoost && ent->health < client->ps.stats[ STAT_MAX_HEALTH ] )
+ boost->client->pers.hasHealed = qtrue;
+ }
+ }
+
+ // Transmit heal rate to the client so it can be displayed on the HUD
+ client->ps.stats[ STAT_STATE ] |= SS_HEALING_ACTIVE;
+ client->ps.stats[ STAT_STATE ] &= ~( SS_HEALING_2X | SS_HEALING_3X );
+ if( modifier == 1.0f && !G_FindCreep( ent ) )
+ {
+ client->ps.stats[ STAT_STATE ] &= ~SS_HEALING_ACTIVE;
+ modifier *= ALIEN_REGEN_NOCREEP_MOD;
+ }
+ else if( modifier >= 3.0f )
+ client->ps.stats[ STAT_STATE ] |= SS_HEALING_3X;
+ else if( modifier >= 2.0f )
+ client->ps.stats[ STAT_STATE ] |= SS_HEALING_2X;
+
+ interval = 1000 / ( regenRate * modifier );
+ // if recovery interval is less than frametime, compensate
+ count = 1 + ( level.time - ent->nextRegenTime ) / interval;
+ ent->nextRegenTime += count * interval;
+
+ if( ent->health < client->ps.stats[ STAT_MAX_HEALTH ] )
+ {
+ ent->health += count;
+ client->ps.stats[ STAT_HEALTH ] = ent->health;
+
+ // if at max health, clear damage counters
+ if( ent->health >= client->ps.stats[ STAT_MAX_HEALTH ] )
+ {
+ ent->health = client->ps.stats[ STAT_HEALTH ] = client->ps.stats[ STAT_MAX_HEALTH ];
+ for( i = 0; i < MAX_CLIENTS; i++ )
+ ent->credits[ i ] = 0;
+ }
+ }
+ }
+ }
+
if( BG_InventoryContainsUpgrade( UP_GRENADE, client->ps.stats ) &&
BG_UpgradeIsActive( UP_GRENADE, client->ps.stats ) )
{
@@ -1650,10 +1505,11 @@ void ClientThink_real( gentity_t *ent )
}
// set speed
- client->ps.speed = g_speed.value * BG_FindSpeedForClass( client->ps.stats[ STAT_PCLASS ] );
-
- if( client->pers.paused )
- client->ps.speed = 0;
+ if( client->ps.pm_type == PM_NOCLIP )
+ client->ps.speed = client->pers.flySpeed;
+ else
+ client->ps.speed = g_speed.value *
+ BG_Class( client->ps.stats[ STAT_CLASS ] )->speed;
if( client->lastCreepSlowTime + CREEP_TIMEOUT < level.time )
client->ps.stats[ STAT_STATE ] &= ~SS_CREEPSLOWED;
@@ -1669,7 +1525,7 @@ void ClientThink_real( gentity_t *ent )
}
//switch jetpack off if no reactor
- if( !level.reactorPresent )
+ if( !G_Reactor( ) )
BG_DeactivateUpgrade( UP_JETPACK, client->ps.stats );
}
@@ -1678,50 +1534,19 @@ void ClientThink_real( gentity_t *ent )
memset( &pm, 0, sizeof( pm ) );
- if( !( ucmd->buttons & BUTTON_TALK ) && !( client->ps.pm_flags & PMF_RESPAWNED ) )
- {
- switch( client->ps.weapon )
- {
- case WP_ALEVEL0:
- if( client->ps.weaponTime <= 0 )
- pm.autoWeaponHit[ client->ps.weapon ] = CheckVenomAttack( ent );
- break;
-
- case WP_ALEVEL1:
- case WP_ALEVEL1_UPG:
- CheckGrabAttack( ent );
- break;
-
- case WP_ALEVEL3:
- case WP_ALEVEL3_UPG:
- if( client->ps.weaponTime <= 0 )
- pm.autoWeaponHit[ client->ps.weapon ] = CheckPounceAttack( ent );
- break;
-
- default:
- break;
- }
- }
-
if( ent->flags & FL_FORCE_GESTURE )
{
ent->flags &= ~FL_FORCE_GESTURE;
ent->client->pers.cmd.buttons |= BUTTON_GESTURE;
}
+
+ // clear fall velocity before every pmove
+ client->pmext.fallVelocity = 0.0f;
pm.ps = &client->ps;
pm.pmext = &client->pmext;
pm.cmd = *ucmd;
-
- if( pm.ps->pm_type == PM_DEAD )
- pm.tracemask = MASK_PLAYERSOLID; // & ~CONTENTS_BODY;
-
- if( pm.ps->stats[ STAT_STATE ] & SS_INFESTING ||
- pm.ps->stats[ STAT_STATE ] & SS_HOVELING )
- pm.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY;
- else
- pm.tracemask = MASK_PLAYERSOLID;
-
+ pm.tracemask = ent->clipmask;
pm.trace = trap_Trace;
pm.pointcontents = trap_PointContents;
pm.debugLevel = g_debugMove.integer;
@@ -1734,8 +1559,7 @@ void ClientThink_real( gentity_t *ent )
// moved from after Pmove -- potentially the cause of
// future triggering bugs
- if( !ent->client->noclip )
- G_TouchTriggers( ent );
+ G_TouchTriggers( ent );
Pmove( &pm );
@@ -1745,13 +1569,61 @@ void ClientThink_real( gentity_t *ent )
if( ent->client->ps.eventSequence != oldEventSequence )
ent->eventTime = level.time;
- if ( level.paused ) client->ps.pm_type = real_pm_type;
-
+ VectorCopy( ent->client->ps.viewangles, ent->r.currentAngles );
if( g_smoothClients.integer )
BG_PlayerStateToEntityStateExtraPolate( &ent->client->ps, &ent->s, ent->client->ps.commandTime, qtrue );
else
BG_PlayerStateToEntityState( &ent->client->ps, &ent->s, qtrue );
+ switch( client->ps.weapon )
+ {
+ case WP_ALEVEL0:
+ if( !CheckVenomAttack( ent ) )
+ {
+ client->ps.weaponstate = WEAPON_READY;
+ }
+ else
+ {
+ client->ps.generic1 = WPM_PRIMARY;
+ G_AddEvent( ent, EV_FIRE_WEAPON, 0 );
+ }
+ break;
+
+ case WP_ALEVEL1:
+ case WP_ALEVEL1_UPG:
+ CheckGrabAttack( ent );
+ break;
+
+ case WP_ALEVEL3:
+ case WP_ALEVEL3_UPG:
+ if( !CheckPounceAttack( ent ) )
+ {
+ client->ps.weaponstate = WEAPON_READY;
+ }
+ else
+ {
+ client->ps.generic1 = WPM_SECONDARY;
+ G_AddEvent( ent, EV_FIRE_WEAPON2, 0 );
+ }
+ break;
+
+ case WP_ALEVEL4:
+ // If not currently in a trample, reset the trample bookkeeping data
+ if( !( client->ps.pm_flags & PMF_CHARGE ) && client->trampleBuildablesHitPos )
+ {
+ ent->client->trampleBuildablesHitPos = 0;
+ memset( ent->client->trampleBuildablesHit, 0, sizeof( ent->client->trampleBuildablesHit ) );
+ }
+ break;
+
+ case WP_HBUILD:
+ CheckCkitRepair( ent );
+ break;
+
+ default:
+ break;
+ }
+
SendPendingPredictableEvents( &ent->client->ps );
if( !( ent->client->ps.eFlags & EF_FIRING ) )
@@ -1770,7 +1642,7 @@ void ClientThink_real( gentity_t *ent )
// touch other objects
ClientImpacts( ent, &pm );
-
+
// execute client events
ClientEvents( ent, oldEventSequence );
@@ -1779,12 +1651,12 @@ void ClientThink_real( gentity_t *ent )
// NOTE: now copy the exact origin over otherwise clients can be snapped into solid
VectorCopy( ent->client->ps.origin, ent->r.currentOrigin );
- VectorCopy( ent->client->ps.origin, ent->s.origin );
+ VectorCopy( ent->client->ps.origin, ent->s.pos.trBase );
// save results of triggers and client events
if( ent->client->ps.eventSequence != oldEventSequence )
ent->eventTime = level.time;
-
+
// Don't think anymore if dead
if( client->ps.stats[ STAT_HEALTH ] <= 0 )
return;
@@ -1794,121 +1666,84 @@ void ClientThink_real( gentity_t *ent )
client->buttons = ucmd->buttons;
client->latched_buttons |= client->buttons & ~client->oldbuttons;
- if( ( client->buttons & BUTTON_GETFLAG ) && !( client->oldbuttons & BUTTON_GETFLAG ) &&
+ if( ( client->buttons & BUTTON_USE_EVOLVE ) && !( client->oldbuttons & BUTTON_USE_EVOLVE ) &&
client->ps.stats[ STAT_HEALTH ] > 0 )
{
trace_t trace;
vec3_t view, point;
gentity_t *traceEnt;
- if( client->ps.stats[ STAT_STATE ] & SS_HOVELING )
- {
- gentity_t *hovel = client->hovel;
+#define USE_OBJECT_RANGE 64
- //only let the player out if there is room
- if( !AHovel_Blocked( hovel, ent, qtrue ) )
- {
- //prevent lerping
- client->ps.eFlags ^= EF_TELEPORT_BIT;
- client->ps.eFlags &= ~EF_NODRAW;
- G_UnlaggedClear( ent );
+ int entityList[ MAX_GENTITIES ];
+ vec3_t range = { USE_OBJECT_RANGE, USE_OBJECT_RANGE, USE_OBJECT_RANGE };
+ vec3_t mins, maxs;
+ int i, num;
- //client leaves hovel
- client->ps.stats[ STAT_STATE ] &= ~SS_HOVELING;
+ // look for object infront of player
+ AngleVectors( client->ps.viewangles, view, NULL, NULL );
+ VectorMA( client->ps.origin, USE_OBJECT_RANGE, view, point );
+ trap_Trace( &trace, client->ps.origin, NULL, NULL, point, ent->s.number, MASK_SHOT );
- //hovel is empty
- G_SetBuildableAnim( hovel, BANIM_ATTACK2, qfalse );
- hovel->active = qfalse;
- }
- else
- {
- //exit is blocked
- G_TriggerMenu( ent->client->ps.clientNum, MN_A_HOVEL_BLOCKED );
- }
- }
+ traceEnt = &g_entities[ trace.entityNum ];
+
+ if( traceEnt && traceEnt->buildableTeam == client->ps.stats[ STAT_TEAM ] && traceEnt->use )
+ traceEnt->use( traceEnt, ent, ent ); //other and activator are the same in this context
else
{
-#define USE_OBJECT_RANGE 64
-
- int entityList[ MAX_GENTITIES ];
- vec3_t range = { USE_OBJECT_RANGE, USE_OBJECT_RANGE, USE_OBJECT_RANGE };
- vec3_t mins, maxs;
- int i, num;
+ //no entity in front of player - do a small area search
- //TA: look for object infront of player
- AngleVectors( client->ps.viewangles, view, NULL, NULL );
- VectorMA( client->ps.origin, USE_OBJECT_RANGE, view, point );
- trap_Trace( &trace, client->ps.origin, NULL, NULL, point, ent->s.number, MASK_SHOT );
-
- traceEnt = &g_entities[ trace.entityNum ];
+ VectorAdd( client->ps.origin, range, maxs );
+ VectorSubtract( client->ps.origin, range, mins );
- if( traceEnt && traceEnt->biteam == client->ps.stats[ STAT_PTEAM ] && traceEnt->use )
- traceEnt->use( traceEnt, ent, ent ); //other and activator are the same in this context
- else
+ num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
+ for( i = 0; i < num; i++ )
{
- //no entity in front of player - do a small area search
-
- VectorAdd( client->ps.origin, range, maxs );
- VectorSubtract( client->ps.origin, range, mins );
+ traceEnt = &g_entities[ entityList[ i ] ];
- num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
- for( i = 0; i < num; i++ )
+ if( traceEnt && traceEnt->buildableTeam == client->ps.stats[ STAT_TEAM ] && traceEnt->use )
{
- traceEnt = &g_entities[ entityList[ i ] ];
-
- if( traceEnt && traceEnt->biteam == client->ps.stats[ STAT_PTEAM ] && traceEnt->use )
- {
- traceEnt->use( traceEnt, ent, ent ); //other and activator are the same in this context
- break;
- }
+ traceEnt->use( traceEnt, ent, ent ); //other and activator are the same in this context
+ break;
}
+ }
- if( i == num && client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( i == num && client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
+ {
+ if( BG_AlienCanEvolve( client->ps.stats[ STAT_CLASS ],
+ client->pers.credit,
+ g_alienStage.integer ) )
{
- if( BG_UpgradeClassAvailable( &client->ps ) )
- {
- //no nearby objects and alien - show class menu
- G_TriggerMenu( ent->client->ps.clientNum, MN_A_INFEST );
- }
- else
- {
- //flash frags
- G_AddEvent( ent, EV_ALIEN_EVOLVE_FAILED, 0 );
- }
+ //no nearby objects and alien - show class menu
+ G_TriggerMenu( ent->client->ps.clientNum, MN_A_INFEST );
+ }
+ else
+ {
+ //flash frags
+ G_AddEvent( ent, EV_ALIEN_EVOLVE_FAILED, 0 );
}
}
}
}
- if( level.framenum > client->retriggerArmouryMenu && client->retriggerArmouryMenu )
- {
- G_TriggerMenu( client->ps.clientNum, MN_H_ARMOURY );
-
- client->retriggerArmouryMenu = 0;
- }
+ client->ps.persistant[ PERS_BP ] = G_GetBuildPoints( client->ps.origin,
+ client->ps.stats[ STAT_TEAM ] );
+ client->ps.persistant[ PERS_MARKEDBP ] = G_GetMarkedBuildPoints( client->ps.origin,
+ client->ps.stats[ STAT_TEAM ] );
- // Give clients some credit periodically
- ClientGradualFunds( ent );
+ if( client->ps.persistant[ PERS_BP ] < 0 )
+ client->ps.persistant[ PERS_BP ] = 0;
// perform once-a-second actions
ClientTimerActions( ent, msec );
-
+
if( ent->suicideTime > 0 && ent->suicideTime < level.time )
{
- ent->flags &= ~FL_GODMODE;
ent->client->ps.stats[ STAT_HEALTH ] = ent->health = 0;
player_die( ent, ent, ent, 100000, MOD_SUICIDE );
ent->suicideTime = 0;
}
- if( client->pers.bubbleTime && client->pers.bubbleTime < level.time )
- {
- gentity_t *bubble;
-
- client->pers.bubbleTime = level.time + 500;
- bubble = G_TempEntity( client->ps.origin, EV_PLAYER_TELEPORT_OUT );
- bubble->s.clientNum = ent->s.clientNum;
- }
}
/*
@@ -1953,52 +1788,30 @@ SpectatorClientEndFrame
void SpectatorClientEndFrame( gentity_t *ent )
{
gclient_t *cl;
- int clientNum, flags;
+ int clientNum;
int score, ping;
- vec3_t spawn_origin, spawn_angles;
// if we are doing a chase cam or a remote view, grab the latest info
if( ent->client->sess.spectatorState == SPECTATOR_FOLLOW )
{
clientNum = ent->client->sess.spectatorClient;
-
- if( clientNum >= 0 )
+ if( clientNum >= 0 && clientNum < level.maxclients )
{
cl = &level.clients[ clientNum ];
-
if( cl->pers.connected == CON_CONNECTED )
{
-
- if( cl -> sess.spectatorState != SPECTATOR_FOLLOW )
- {
- flags = ( cl->ps.eFlags & ~( EF_VOTED | EF_TEAMVOTED ) ) |
- ( ent->client->ps.eFlags & ( EF_VOTED | EF_TEAMVOTED ) );
- score = ent->client->ps.persistant[ PERS_SCORE ];
- ping = ent->client->ps.ping;
- ent->client->ps = cl->ps;
- ent->client->ps.persistant[ PERS_SCORE ] = score;
- ent->client->ps.ping = ping;
- ent->client->ps.eFlags = flags;
- ent->client->ps.pm_flags |= PMF_FOLLOW;
- ent->client->ps.pm_flags &= ~PMF_QUEUED;
- }
- else //we are stickyspec-spectating someone who is spectating someone else
- {
- ent->client->ps.clientNum = (g_entities + clientNum)->s.number;
- ent->client->ps.commandTime = cl->ps.commandTime;
- ent->client->ps.weapon = 0;
- ent->client->ps.pm_flags |= PMF_FOLLOW;
- ent->client->ps.stats[ STAT_PCLASS ] = PCL_NONE;
-
- if( cl->pers.teamSelection == PTE_ALIENS )
- G_SelectAlienLockSpawnPoint( spawn_origin, spawn_angles );
- else if( cl->pers.teamSelection == PTE_HUMANS )
- G_SelectHumanLockSpawnPoint( spawn_origin, spawn_angles );
-
- G_SetOrigin( ent, spawn_origin );
- VectorCopy( spawn_origin, ent->client->ps.origin );
- G_SetClientViewAngle( ent, spawn_angles );
- }
+ score = ent->client->ps.persistant[ PERS_SCORE ];
+ ping = ent->client->ps.ping;
+
+ // Copy
+ ent->client->ps = cl->ps;
+
+ // Restore
+ ent->client->ps.persistant[ PERS_SCORE ] = score;
+ ent->client->ps.ping = ping;
+
+ ent->client->ps.pm_flags |= PMF_FOLLOW;
+ ent->client->ps.pm_flags &= ~PMF_QUEUED;
}
}
}
@@ -2015,20 +1828,12 @@ while a slow client may have multiple ClientEndFrame between ClientThink.
*/
void ClientEndFrame( gentity_t *ent )
{
- clientPersistant_t *pers;
-
- if( ent->client->sess.sessionTeam == TEAM_SPECTATOR )
+ if( ent->client->sess.spectatorState != SPECTATOR_NOT )
{
SpectatorClientEndFrame( ent );
return;
}
- pers = &ent->client->pers;
-
- // save a copy of certain playerState values in case of SPECTATOR_FOLLOW
- pers->score = ent->client->ps.persistant[ PERS_SCORE ];
- pers->credit = ent->client->ps.persistant[ PERS_CREDIT ];
-
//
// If the end of unit layout is displayed, don't give
// the player any normal movement attributes
@@ -2048,8 +1853,6 @@ void ClientEndFrame( gentity_t *ent )
else
ent->s.eFlags &= ~EF_CONNECTION;
- ent->client->ps.stats[ STAT_HEALTH ] = ent->health; // FIXME: get rid of ent->health...
-
// respawn if dead
if( ent->client->ps.stats[ STAT_HEALTH ] <= 0 && level.time >= ent->client->respawnTime )
respawn( ent );
@@ -2064,5 +1867,3 @@ void ClientEndFrame( gentity_t *ent )
SendPendingPredictableEvents( &ent->client->ps );
}
-
-
diff --git a/src/game/g_admin.c b/src/game/g_admin.c
index dc19530..afc40cb 100644
--- a/src/game/g_admin.c
+++ b/src/game/g_admin.c
@@ -1,6 +1,7 @@
/*
===========================================================================
-Copyright (C) 2004-2006 Tony J. White
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
@@ -11,12 +12,12 @@ and Travis Maurer.
The functionality of this code mimics the behaviour of the currently
inactive project shrubet (http://www.etstats.com/shrubet/index.php?ver=2)
-by Ryan Mannion. However, shrubet was a closed-source project and
-none of it's code has been copied, only it's functionality.
+by Ryan Mannion. However, shrubet was a closed-source project and
+none of its code has been copied, only its functionality.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -25,8 +26,8 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
@@ -36,420 +37,270 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
static char g_bfb[ 32000 ];
// note: list ordered alphabetically
-g_admin_cmd_t g_admin_cmds[ ] =
- {
- {"adjustban", G_admin_adjustban, "ban",
- "change the duration or reason of a ban. time is specified as numbers "
- "followed by units 'w' (weeks), 'd' (days), 'h' (hours) or 'm' (minutes),"
- " or seconds if no units are specified. if the duration is"
- " preceded by a + or -, the ban duration will be extended or shortened by"
- " the specified amount",
- "[^3ban#^7] (^5duration^7) (^5reason^7)"
+g_admin_cmd_t g_admin_cmds[ ] =
+ {
+ {"addlayout", G_admin_addlayout, qfalse, "addlayout",
+ "place layout elements into the game. the elements are specified by a "
+ "union of filtered layouts. the syntax is demonstrated by an example: "
+ "^5reactor,telenode|westside+alien|sewers^7 will place only the "
+ "reactor and telenodes from the westside layout, and also all alien "
+ "layout elements from the sewers layout",
+ "[^3layoutelements^7]"
+ },
+
+ {"adjustban", G_admin_adjustban, qfalse, "ban",
+ "change the IP address mask, duration or reason of a ban. mask is "
+ "prefixed with '/'. duration is specified as numbers followed by units "
+ " 'w' (weeks), 'd' (days), 'h' (hours) or 'm' (minutes), or seconds if "
+ " no unit is specified. if the duration is preceded by a + or -, the "
+ "ban duration will be extended or shortened by the specified amount",
+ "[^3ban#^7] (^5/mask^7) (^5duration^7) (^5reason^7)"
},
-
- {"adminlog", G_admin_adminlog, "adminlog",
- "list recent admin activity",
- "(^5start id#|name|!command|-skip#^7) (^5search skip#^7)"
+
+ {"adminhelp", G_admin_adminhelp, qtrue, "adminhelp",
+ "display admin commands available to you or help on a specific command",
+ "(^5command^7)"
},
- {"admintest", G_admin_admintest, "admintest",
+ {"admintest", G_admin_admintest, qfalse, "admintest",
"display your current admin level",
""
},
- {"allowbuild", G_admin_denybuild, "denybuild",
+ {"allowbuild", G_admin_denybuild, qfalse, "denybuild",
"restore a player's ability to build",
"[^3name|slot#^7]"
},
- {"allowweapon", G_admin_denyweapon, "denyweapon",
- "restore a player's ability to use a weapon or class",
- "[^3name|slot#^7] [^3class|weapon|all^7]"
- },
-
- {"allready", G_admin_allready, "allready",
+ {"allready", G_admin_allready, qfalse, "allready",
"makes everyone ready in intermission",
""
},
- {"ban", G_admin_ban, "ban",
+ {"ban", G_admin_ban, qfalse, "ban",
"ban a player by IP and GUID with an optional expiration time and reason."
- " time is specified as numbers followed by units 'w' (weeks), 'd' "
+ " duration is specified as numbers followed by units 'w' (weeks), 'd' "
"(days), 'h' (hours) or 'm' (minutes), or seconds if no units are "
"specified",
- "[^3name|slot#|IP^7] (^5time^7) (^5reason^7)"
- },
-
- {"buildlog", G_admin_buildlog, "buildlog",
- "display a list of recent builds and deconstructs, optionally specifying"
- " a team",
- "(^5xnum^7) (^5#skip^7) (^5-name|num^7) (^5a|h^7)"
- "\n ^3Example:^7 '!buildlog #10 h' skips 10 events, then shows the previous 10 events affecting human buildables"
+ "[^3name|slot#|IP(/mask)^7] (^5duration^7) (^5reason^7)"
},
- {"cancelvote", G_admin_cancelvote, "cancelvote",
- "cancel a vote taking place",
+ {"builder", G_admin_builder, qtrue, "builder",
+ "show who built a structure",
""
},
-
- {"cp", G_admin_cp, "cp",
- "display a CP message to users, optionally specifying team(s) to send to",
- "(-AHS) [^3message^7]"
- },
- {"decon", G_admin_decon, "decon",
- "Reverts a decon previously made and ban the user for the time specified in g_deconBanTime",
- "[^3name|slot#^7]"
- },
-
- {"demo", G_admin_demo, "demo",
- "turn admin chat off for the caller so it does not appear in demos. "
- "this is a toggle use !demo again to turn warnings back on",
- ""
- },
-
- {"denybuild", G_admin_denybuild, "denybuild",
- "take away a player's ability to build",
- "[^3name|slot#^7]"
+ {"buildlog", G_admin_buildlog, qfalse, "buildlog",
+ "show buildable log",
+ "(^5name|slot#^7) (^5id^7)"
},
- {"designate", G_admin_designate, "designate",
- "give the player designated builder privileges",
- "[^3name|slot#^7]"
+ {"cancelvote", G_admin_endvote, qfalse, "cancelvote",
+ "cancel a vote taking place",
+ "(^5a|h^7)"
},
- {"devmap", G_admin_devmap, "devmap",
- "load a map with cheats (and optionally force layout)",
+ {"changemap", G_admin_changemap, qfalse, "changemap",
+ "load a map (and optionally force layout)",
"[^3mapname^7] (^5layout^7)"
},
- {"denyweapon", G_admin_denyweapon, "denyweapon",
- "take away a player's ability to use a weapon or class",
- "[^3name|slot#^7] [^3class|weapon^7]"
- },
-
- {"drop", G_admin_drop, "drop",
- "kick a client from the server without log",
- "[^3name|slot#^7] [^3message^7]"
- },
-
- {"flag", G_admin_flag, "flag",
- "add an admin flag to a player, prefix flag with '-' to disallow the flag. "
- "console can use this command on admin levels by prefacing a '*' to the admin level value.",
- "[^3name|slot#|admin#|*adminlevel^7] (^5+^7|^5-^7)[^3flag^7]"
- },
-
- {"flaglist", G_admin_flaglist, "flag",
- "list all flags understood by this server",
- ""
- },
-
- {"help", G_admin_help, "help",
- "display commands available to you or help on a specific command",
- "(^5command^7)"
+ {"denybuild", G_admin_denybuild, qfalse, "denybuild",
+ "take away a player's ability to build",
+ "[^3name|slot#^7]"
},
- {"info", G_admin_info, "info",
- "display the contents of server info files",
- "(^5subject^7)"
- },
-
- {"invisible", G_admin_invisible, "invisible",
- "hides a player so they cannot be seen in playerlists",
- ""
- },
-
- {"kick", G_admin_kick, "kick",
+ {"kick", G_admin_kick, qfalse, "kick",
"kick a player with an optional reason",
"[^3name|slot#^7] (^5reason^7)"
},
-
- {"L0", G_admin_L0, "l0",
- "Sets a level 1 to level 0",
- "[^3name|slot#^7]"
- },
-
- {"L1", G_admin_L1, "l1",
- "Sets a level 0 to level 1",
- "[^3name|slot#^7]"
- },
-
- {"layoutsave", G_admin_layoutsave, "layoutsave",
- "save a map layout",
- "[^3mapname^7]"
- },
-
- {"listadmins", G_admin_listadmins, "listadmins",
+
+ {"listadmins", G_admin_listadmins, qtrue, "listadmins",
"display a list of all server admins and their levels",
- "(^5name|start admin#^7) (^5minimum level to display^7)"
+ "(^5name^7) (^5start admin#^7)"
},
-
- {"listlayouts", G_admin_listlayouts, "listlayouts",
+
+ {"listlayouts", G_admin_listlayouts, qtrue, "listlayouts",
"display a list of all available layouts for a map",
"(^5mapname^7)"
},
- {"listplayers", G_admin_listplayers, "listplayers",
+ {"listplayers", G_admin_listplayers, qtrue, "listplayers",
"display a list of players, their client numbers and their levels",
""
},
-
- {"listmaps", G_admin_listmaps, "listmaps",
- "display a list of available maps on the server",
- "(^5map name^7)"
- },
-
- {"lock", G_admin_lock, "lock",
+
+ {"lock", G_admin_lock, qfalse, "lock",
"lock a team to prevent anyone from joining it",
"[^3a|h^7]"
},
-
- {"map", G_admin_map, "map",
- "load a map (and optionally force layout)",
- "[^3mapname^7] (^5layout^7)"
- },
- {"maplog", G_admin_maplog, "maplog",
- "show recently played maps",
- ""
- },
-
- {"mute", G_admin_mute, "mute",
+ {"mute", G_admin_mute, qfalse, "mute",
"mute a player",
- "[^3name|slot#^7] (Duration)"
+ "[^3name|slot#^7]"
},
-
- {"namelog", G_admin_namelog, "namelog",
+
+ {"namelog", G_admin_namelog, qtrue, "namelog",
"display a list of names used by recently connected players",
- "(^5name^7)"
+ "(^5name|IP(/mask)^7) (start namelog#)"
},
- {"nextmap", G_admin_nextmap, "nextmap",
+ {"nextmap", G_admin_nextmap, qfalse, "nextmap",
"go to the next map in the cycle",
""
},
- {"nobuild", G_admin_nobuild, "nobuild",
- "set nobuild markers to prevent players from building in an area",
- "(^5area^7) (^5height^7)"
+ {"passvote", G_admin_endvote, qfalse, "passvote",
+ "pass a vote currently taking place",
+ "(^5a|h^7)"
},
- {"passvote", G_admin_passvote, "passvote",
- "pass a vote currently taking place",
+ {"pause", G_admin_pause, qfalse, "pause",
+ "Pause (or unpause) the game.",
""
},
-
- {"pause", G_admin_pause, "pause",
- "prevent a player from interacting with the game."
- " * will pause all players, using no argument will pause game clock",
- "(^5name|slot|*^7)"
- },
-
- {"putteam", G_admin_putteam, "putteam",
+ {"putteam", G_admin_putteam, qfalse, "putteam",
"move a player to a specified team",
- "[^3name|slot#^7] [^3h|a|s^7] (^3duration^7)"
+ "[^3name|slot#^7] [^3h|a|s^7]"
},
- {"readconfig", G_admin_readconfig, "readconfig",
+ {"readconfig", G_admin_readconfig, qfalse, "readconfig",
"reloads the admin config file and refreshes permission flags",
""
},
-
- {"register", G_admin_register, "register",
- "Registers your name to protect it from being used by others or updates your admin name to your current name.",
- ""
- },
- {"rename", G_admin_rename, "rename",
+ {"rename", G_admin_rename, qfalse, "rename",
"rename a player",
"[^3name|slot#^7] [^3new name^7]"
},
- {"restart", G_admin_restart, "restart",
+ {"restart", G_admin_restart, qfalse, "restart",
"restart the current map (optionally using named layout or keeping/switching teams)",
"(^5layout^7) (^5keepteams|switchteams|keepteamslock|switchteamslock^7)"
},
- {"revert", G_admin_revert, "revert",
- "revert one or more buildlog events, optionally of only one team",
- "(^5xnum^7) (^5#ID^7) (^5-name|num^7) (^5a|h^7)"
- "\n ^3Example:^7 '!revert x5 h' reverts the last 5 events affecting human buildables"
+ {"revert", G_admin_revert, qfalse, "revert",
+ "revert buildables to a given time",
+ "[^3id^7]"
},
- {"rotation", G_admin_listrotation, "rotation",
- "display a list of maps that are in the active map rotation",
- ""
+ {"setdevmode", G_admin_setdevmode, qfalse, "setdevmode",
+ "switch developer mode on or off",
+ "[^3on|off^7]"
},
- {"seen", G_admin_seen, "seen",
- "find the last time a player was on the server",
- "[^3name|admin#^7]"
+ {"setivo", G_admin_setivo, qfalse, "setivo",
+ "set an intermission view override",
+ "[^3s|a|h^7]"
},
- {"setlevel", G_admin_setlevel, "setlevel",
+ {"setlevel", G_admin_setlevel, qfalse, "setlevel",
"sets the admin level of a player",
"[^3name|slot#|admin#^7] [^3level^7]"
},
- {"showbans", G_admin_showbans, "showbans",
- "display a (partial) list of active bans",
- "(^5start at ban#^7) (^5name|IP|'-subnet'^7)"
+ {"setnextmap", G_admin_setnextmap, qfalse, "setnextmap",
+ "set the next map (and, optionally, a forced layout)",
+ "[^3mapname^7] (^5layout^7)"
},
- {"slap", G_admin_slap, "slap",
- "Do damage to a player, and send them flying",
- "[^3name|slot^7] (damage)"
+ {"showbans", G_admin_showbans, qtrue, "showbans",
+ "display a (partial) list of active bans",
+ "(^5name|IP(/mask)^7) (^5start at ban#^7)"
},
- {"spec999", G_admin_spec999, "spec999",
+ {"spec999", G_admin_spec999, qfalse, "spec999",
"move 999 pingers to the spectator team",
- ""
- },
-
- {"specme", G_admin_putmespec, "specme",
- "moves you to the spectators",
- ""
- },
-
- {"subnetban", G_admin_subnetban, "subnetban",
- "Add or change a subnet mask on a ban",
- "[^3ban#^7] [^5CIDR mask^7]"
- "\n ^3Example:^7 '!subnetban 10 16' changes ban #10 to be a ban on XXX.XXX.*.*"
- "\n ^3Example:^7 '!subnetban 10 24' changes ban #10 to be a ban on XXX.XXX.XXX.*"
- "\n ^3Example:^7 '!subnetban 10 32' changes ban #10 to be a regular (non-subnet) ban"
- "\n ^1WARNING:^7 Use of this command may make your admin.dat incompatible with other game.qvms"
- },
-
- {"suspendban", G_admin_suspendban, "ban",
- "suspend a ban for a length of time. time is specified as numbers "
- "followed by units 'w' (weeks), 'd' (days), 'h' (hours) or 'm' (minutes),"
- " or seconds if no units are specified",
- "[^5ban #^7] [^5length^7]"
- },
+ ""},
- {"time", G_admin_time, "time",
+ {"time", G_admin_time, qtrue, "time",
"show the current local server time",
- ""
+ ""},
+ {"transform", G_admin_transform, qfalse, "magic",
+ "change a human player to a different player model",
+ "[^3name|slot#^7] [^3player model^7]"
},
- {"unban", G_admin_unban, "ban",
+ {"unban", G_admin_unban, qfalse, "ban",
"unbans a player specified by the slot as seen in showbans",
"[^3ban#^7]"
},
-
- {"undesignate", G_admin_designate, "designate",
- "revoke designated builder privileges",
- "[^3name|slot#^7]"
- },
-
- {"unflag", G_admin_flag, "flag",
- "clears an admin flag from a player. "
- "console can use this command on admin levels by prefacing a '*' to the admin level value.",
- "[^3name|slot#|admin#|*adminlevel^7] (^5+^7|^5-^7)[^3flag^7]"
- },
- {"unlock", G_admin_unlock, "lock",
+ {"unlock", G_admin_lock, qfalse, "lock",
"unlock a locked team",
"[^3a|h^7]"
},
-
- {"unmute", G_admin_mute, "mute",
+
+ {"unmute", G_admin_mute, qfalse, "mute",
"unmute a muted player",
"[^3name|slot#^7]"
},
- {"unpause", G_admin_pause, "pause",
- "allow a player to interact with the game."
- " * will unpause all players, using no argument will unpause game clock",
- "(^5name|slot|*^7)"
- },
-
- {
- "warn", G_admin_warn, "warn",
- "Warn a player to cease or face admin intervention",
- "[^3name|slot#^7] [reason]"
- },
-
- {"setdevmode", G_admin_setdevmode, "setdevmode",
- "switch developer mode on or off",
- "[^3on|off^7]"
- },
+ {"sm", G_admin_sm, qfalse, "schachtmeister",
+ "Schachtmeister",
+ "..."
+ }
+ };
- {"hstage", G_admin_hstage, "stage",
- "change the stage for humans",
- "[^3#^7]"
- },
+static size_t adminNumCmds = ARRAY_LEN( g_admin_cmds );
- {"astage", G_admin_astage, "stage",
- "change the stage for aliens",
- "[^3#^7]"
- },
+static int admin_level_maxname = 0;
+g_admin_level_t *g_admin_levels = NULL;
+g_admin_admin_t *g_admin_admins = NULL;
+g_admin_ban_t *g_admin_bans = NULL;
+g_admin_command_t *g_admin_commands = NULL;
- {"bubble", G_admin_bubble, "bubble",
- "continuously spawn bubbles around a player",
- "[^3name|slot#^7]"
- },
+void G_admin_register_cmds( void )
+{
+ int i;
- {"scrim", G_admin_scrim, "scrim",
- "toggles scrim mode",
- "[on|off]",
- },
+ for( i = 0; i < adminNumCmds; i++ )
+ trap_AddCommand( g_admin_cmds[ i ].keyword );
+}
- {"give", G_admin_give, "give",
- "give funds to a player",
- "[^3name|slot#^7] [^3amount^7]"
- },
+void G_admin_unregister_cmds( void )
+{
+ int i;
- {"setrotation", G_admin_setrotation, "setrotation",
- "sets the map rotation",
- "[^3rotation^7]"
- },
+ for( i = 0; i < adminNumCmds; i++ )
+ trap_RemoveCommand( g_admin_cmds[ i ].keyword );
+}
- {"versions", G_admin_versions, "namelog",
- "Check what versions of Tremulous players are running.",
- ""
- },
+void G_admin_cmdlist( gentity_t *ent )
+{
+ int i;
+ char out[ MAX_STRING_CHARS ] = "";
+ int len, outlen;
- {"showff", G_admin_showff, "showff",
- "shows how much friendly damage a player has done this game"
- "\nno arguments will list all connected players",
- "(^3name|slot^7)"
- "\n ^3Example:^7 ^120% ^7means 1/5th of the damage dealt this game was dealt to the team"
- },
+ outlen = 0;
- {"tklog", G_admin_tklog, "tklog",
- "list recent teamkill activity",
- "(^5start id#|name|-skip#^7) (^5search skip#^7)"
- },
+ for( i = 0; i < adminNumCmds; i++ )
+ {
+ if( !G_admin_permission( ent, g_admin_cmds[ i ].flag ) )
+ continue;
- {"sm", G_admin_sm, "schachtmeister",
- "Schachtmeister",
- "..."
+ len = strlen( g_admin_cmds[ i ].keyword ) + 1;
+ if( len + outlen >= sizeof( out ) - 1 )
+ {
+ trap_SendServerCommand( ent - g_entities, va( "cmds%s\n", out ) );
+ outlen = 0;
}
- };
-
-static int adminNumCmds = sizeof( g_admin_cmds ) / sizeof( g_admin_cmds[ 0 ] );
-
-static int admin_level_maxname = 0;
-g_admin_level_t *g_admin_levels[ MAX_ADMIN_LEVELS ];
-g_admin_admin_t *g_admin_admins[ MAX_ADMIN_ADMINS ];
-g_admin_ban_t *g_admin_bans[ MAX_ADMIN_BANS ];
-g_admin_command_t *g_admin_commands[ MAX_ADMIN_COMMANDS ];
-g_admin_namelog_t *g_admin_namelog[ MAX_ADMIN_NAMELOGS ];
+ strcpy( out + outlen, va( " %s", g_admin_cmds[ i ].keyword ) );
+ outlen += len;
+ }
-int G_admin_parse_time( const char *time );
+ trap_SendServerCommand( ent - g_entities, va( "cmds%s\n", out ) );
+}
// match a certain flag within these flags
-// return state of whether flag was found or not,
-// set *perm to indicate whether found flag was + or -
static qboolean admin_permission( char *flags, const char *flag, qboolean *perm )
{
char *token, *token_p = flags;
- qboolean all_found = qfalse;
- qboolean base_perm = qfalse;
-
+ qboolean allflags = qfalse;
+ qboolean p = qfalse;
+ *perm = qfalse;
while( *( token = COM_Parse( &token_p ) ) )
{
*perm = qtrue;
@@ -459,63 +310,84 @@ static qboolean admin_permission( char *flags, const char *flag, qboolean *perm
return qtrue;
if( !strcmp( token, ADMF_ALLFLAGS ) )
{
- all_found = qtrue;
- base_perm = *perm;
+ allflags = qtrue;
+ p = *perm;
}
}
+ if( allflags )
+ *perm = p;
+ return allflags;
+}
+
+g_admin_cmd_t *G_admin_cmd( const char *cmd )
+{
+ return bsearch( cmd, g_admin_cmds, adminNumCmds, sizeof( g_admin_cmd_t ),
+ cmdcmp );
+}
+
+g_admin_level_t *G_admin_level( const int l )
+{
+ g_admin_level_t *level;
- if( all_found && flag[ 0 ] != '.' )
+ for( level = g_admin_levels; level; level = level->next )
{
- *perm = base_perm;
- return qtrue;
+ if( level->level == l )
+ return level;
}
- return qfalse;
+ return NULL;
}
-static int admin_adminlog_index = 0;
-g_admin_adminlog_t *g_admin_adminlog[ MAX_ADMIN_ADMINLOGS ];
-
-static int admin_tklog_index = 0;
-g_admin_tklog_t *g_admin_tklog[ MAX_ADMIN_TKLOGS ];
-
-// This function should only be used directly when the client is connecting and thus has no GUID.
-// Else, use G_admin_permission()
-qboolean G_admin_permission_guid( char *guid, const char* flag )
+g_admin_admin_t *G_admin_admin( const char *guid )
{
- int i;
- int l = 0;
- qboolean perm = qfalse;
+ g_admin_admin_t *admin;
- // Does the admin specifically have this flag granted/denied to them,
- // irrespective of their admin level?
- for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ )
+ for( admin = g_admin_admins; admin; admin = admin->next )
{
- if( !Q_stricmp( guid, g_admin_admins[ i ]->guid ) )
- {
- if( admin_permission( g_admin_admins[ i ]->flags, flag, &perm ) )
- return perm;
- l = g_admin_admins[ i ]->level;
- break;
- }
+ if( !Q_stricmp( admin->guid, guid ) )
+ return admin;
}
- // If not, is this flag granted/denied for their admin level?
- for( i = 0; i < MAX_ADMIN_LEVELS && g_admin_levels[ i ]; i++ )
+ return NULL;
+}
+
+g_admin_command_t *G_admin_command( const char *cmd )
+{
+ g_admin_command_t *c;
+
+ for( c = g_admin_commands; c; c = c->next )
{
- if( g_admin_levels[ i ]->level == l )
- return admin_permission( g_admin_levels[ i ]->flags, flag, &perm ) &&
- perm;
+ if( !Q_stricmp( c->command, cmd ) )
+ return c;
}
- return qfalse;
-}
+ return NULL;
+}
qboolean G_admin_permission( gentity_t *ent, const char *flag )
{
- if(!ent) return qtrue; //console always wins
+ qboolean perm;
+ g_admin_admin_t *a;
+ g_admin_level_t *l;
+
+ // console always wins
+ if( !ent )
+ return qtrue;
+
+ if( ( a = ent->client->pers.admin ) )
+ {
+ if( admin_permission( a->flags, flag, &perm ) )
+ return perm;
+
+ l = G_admin_level( a->level );
+ }
+ else
+ l = G_admin_level( 0 );
+
+ if( l )
+ return admin_permission( l->flags, flag, &perm ) && perm;
- return G_admin_permission_guid(ent->client->pers.guid, flag);
+ return qfalse;
}
qboolean G_admin_name_check( gentity_t *ent, char *name, char *err, int len )
@@ -524,125 +396,94 @@ qboolean G_admin_name_check( gentity_t *ent, char *name, char *err, int len )
gclient_t *client;
char testName[ MAX_NAME_LENGTH ] = {""};
char name2[ MAX_NAME_LENGTH ] = {""};
+ g_admin_admin_t *admin;
int alphaCount = 0;
- G_SanitiseString( name, name2, sizeof( name2) );
+ G_SanitiseString( name, name2, sizeof( name2 ) );
- if( !Q_stricmp( name2, "UnnamedPlayer" ) )
+ if( !strcmp( name2, "unnamedplayer" ) )
return qtrue;
- if( !Q_stricmp( name2, "console" ) )
+ if( !strcmp( name2, "console" ) )
+ {
+ if( err && len > 0 )
+ Q_strncpyz( err, "The name 'console' is not allowed.", len );
+ return qfalse;
+ }
+
+ G_DecolorString( name, testName, sizeof( testName ) );
+ if( isdigit( testName[ 0 ] ) )
{
- Q_strncpyz( err, va( "The name '%s^7' is invalid here", name2 ),
- len );
+ if( err && len > 0 )
+ Q_strncpyz( err, "Names cannot begin with numbers", len );
+ return qfalse;
+ }
+
+ for( i = 0; testName[ i ]; i++)
+ {
+ if( isalpha( testName[ i ] ) )
+ alphaCount++;
+ }
+
+ if( alphaCount == 0 )
+ {
+ if( err && len > 0 )
+ Q_strncpyz( err, "Names must contain letters", len );
return qfalse;
}
for( i = 0; i < level.maxclients; i++ )
{
client = &level.clients[ i ];
- if( client->pers.connected != CON_CONNECTING
- && client->pers.connected != CON_CONNECTED )
- {
+ if( client->pers.connected == CON_DISCONNECTED )
continue;
- }
// can rename ones self to the same name using different colors
if( i == ( ent - g_entities ) )
continue;
- G_SanitiseString( client->pers.netname, testName, sizeof( testName) );
- if( !Q_stricmp( name2, testName ) )
+ G_SanitiseString( client->pers.netname, testName, sizeof( testName ) );
+ if( !strcmp( name2, testName ) )
{
- Q_strncpyz( err, va( "The name '%s^7' is already in use", name ),
- len );
+ if( err && len > 0 )
+ Com_sprintf( err, len, "The name '%s^7' is already in use", name );
return qfalse;
}
}
-
- if( Q_isdigit( name2[ 0 ] ) || name2[ 0 ] == '-' )
- {
- Q_strncpyz( err, "Names cannot begin with a number or with a dash. Please choose another.", len );
- return qfalse;
- }
-
- for( i = 0; name2[ i ] !='\0'; i++)
- {
- if( Q_isalpha( name2[ i ] ) )
- alphaCount++;
- if( name2[ i ] == ' ' )
- {
- if( name2[ i + 1 ] == '-' )
- {
- Q_strncpyz( err, "Names cannot contain a - preceded by a space. Please choose another.", len );
- return qfalse;
- }
- }
- }
-
- if( alphaCount == 0 )
+ for( admin = g_admin_admins; admin; admin = admin->next )
{
- Q_strncpyz( err, va( "The name '%s^7' does not include at least one letter. Please choose another.", name ), len );
- return qfalse;
- }
-
- if( !g_adminNameProtect.string[ 0 ] )
- return qtrue;
-
- for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ )
- {
- if( g_admin_admins[ i ]->level < 1 )
+ if( admin->level < 1 )
continue;
- G_SanitiseString( g_admin_admins[ i ]->name, testName, sizeof( testName) );
- if( !Q_stricmp( name2, testName ) &&
- Q_stricmp( ent->client->pers.guid, g_admin_admins[ i ]->guid ) )
+ G_SanitiseString( admin->name, testName, sizeof( testName ) );
+ if( !strcmp( name2, testName ) && ent->client->pers.admin != admin )
{
- Q_strncpyz( err, va( "The name '%s^7' belongs to an admin. "
- "Please choose another.", name ), len );
+ if( err && len > 0 )
+ Com_sprintf( err, len, "The name '%s^7' belongs to an admin, "
+ "please use another name", name );
return qfalse;
}
}
return qtrue;
}
-static qboolean admin_higher_guid( char *admin_guid, char *victim_guid )
+static qboolean admin_higher_admin( g_admin_admin_t *a, g_admin_admin_t *b )
{
- int i;
- int alevel = 0;
- int alevel2 = 0;
-
- for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ )
- {
- if( !Q_stricmp( admin_guid, g_admin_admins[ i ]->guid ) )
- {
- alevel = g_admin_admins[ i ]->level;
-
- // Novelty Levels should be equivelant to level 1
- if( alevel > 9 )
- alevel = 1;
+ qboolean perm;
- break;
- }
- }
- for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ )
- {
- if( !Q_stricmp( victim_guid, g_admin_admins[ i ]->guid ) )
- {
- alevel2 = g_admin_admins[ i ]->level;
+ if( !b )
+ return qtrue;
- // Novelty Levels should be equivelant to level 1
- if( alevel2 > 9 )
- alevel2 = 1;
+ if( admin_permission( b->flags, ADMF_IMMUTABLE, &perm ) )
+ return !perm;
- if( alevel < alevel2 )
- return qfalse;
+ return b->level <= ( a ? a->level : 0 );
+}
- if( strstr( g_admin_admins[ i ]->flags, va( "%s", ADMF_IMMUTABLE ) ) )
- return qfalse;
- }
- }
- return qtrue;
+static qboolean admin_higher_guid( char *admin_guid, char *victim_guid )
+{
+ return admin_higher_admin( G_admin_admin( admin_guid ),
+ G_admin_admin( victim_guid ) );
}
static qboolean admin_higher( gentity_t *admin, gentity_t *victim )
@@ -651,25 +492,15 @@ static qboolean admin_higher( gentity_t *admin, gentity_t *victim )
// console always wins
if( !admin )
return qtrue;
- // just in case
- if( !victim )
- return qtrue;
- return admin_higher_guid( admin->client->pers.guid,
- victim->client->pers.guid );
+ return admin_higher_admin( admin->client->pers.admin,
+ victim->client->pers.admin );
}
static void admin_writeconfig_string( char *s, fileHandle_t f )
{
- char buf[ MAX_STRING_CHARS ];
-
- buf[ 0 ] = '\0';
if( s[ 0 ] )
- {
- //Q_strcat(buf, sizeof(buf), s);
- Q_strncpyz( buf, s, sizeof( buf ) );
- trap_FS_Write( buf, strlen( buf ), f );
- }
+ trap_FS_Write( s, strlen( s ), f );
trap_FS_Write( "\n", 1, f );
}
@@ -677,18 +508,18 @@ static void admin_writeconfig_int( int v, fileHandle_t f )
{
char buf[ 32 ];
- Com_sprintf( buf, sizeof(buf), "%d", v );
- if( buf[ 0 ] )
- trap_FS_Write( buf, strlen( buf ), f );
- trap_FS_Write( "\n", 1, f );
+ Com_sprintf( buf, sizeof( buf ), "%d\n", v );
+ trap_FS_Write( buf, strlen( buf ), f );
}
-void admin_writeconfig( void )
+static void admin_writeconfig( void )
{
fileHandle_t f;
- int len, i;
- int t, expiretime;
- char levels[ MAX_STRING_CHARS ] = {""};
+ int t;
+ g_admin_admin_t *a;
+ g_admin_level_t *l;
+ g_admin_ban_t *b;
+ g_admin_command_t *c;
if( !g_admin.string[ 0 ] )
{
@@ -697,96 +528,75 @@ void admin_writeconfig( void )
return;
}
t = trap_RealTime( NULL );
- len = trap_FS_FOpenFile( g_admin.string, &f, FS_WRITE );
- if( len < 0 )
+ if( trap_FS_FOpenFile( g_admin.string, &f, FS_WRITE ) < 0 )
{
G_Printf( "admin_writeconfig: could not open g_admin file \"%s\"\n",
g_admin.string );
return;
}
- for( i = 0; i < MAX_ADMIN_LEVELS && g_admin_levels[ i ]; i++ )
+ for( l = g_admin_levels; l; l = l->next )
{
trap_FS_Write( "[level]\n", 8, f );
trap_FS_Write( "level = ", 10, f );
- admin_writeconfig_int( g_admin_levels[ i ]->level, f );
+ admin_writeconfig_int( l->level, f );
trap_FS_Write( "name = ", 10, f );
- admin_writeconfig_string( g_admin_levels[ i ]->name, f );
+ admin_writeconfig_string( l->name, f );
trap_FS_Write( "flags = ", 10, f );
- admin_writeconfig_string( g_admin_levels[ i ]->flags, f );
+ admin_writeconfig_string( l->flags, f );
trap_FS_Write( "\n", 1, f );
}
- for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ )
+ for( a = g_admin_admins; a; a = a->next )
{
// don't write level 0 users
- if( g_admin_admins[ i ]->level < 1 )
+ if( a->level == 0 )
continue;
- //if set dont write admins that havent been seen in a while
- expiretime = G_admin_parse_time( g_adminExpireTime.string );
- if( expiretime > 0 ) {
- //only expire level 1 people
- if( t - expiretime > g_admin_admins[ i ]->seen && g_admin_admins[ i ]->level == 1 ) {
- G_Printf("Admin %s has been expired.\n", g_admin_admins[ i ]->name );
- continue;
- }
- }
-
trap_FS_Write( "[admin]\n", 8, f );
trap_FS_Write( "name = ", 10, f );
- admin_writeconfig_string( g_admin_admins[ i ]->name, f );
+ admin_writeconfig_string( a->name, f );
trap_FS_Write( "guid = ", 10, f );
- admin_writeconfig_string( g_admin_admins[ i ]->guid, f );
+ admin_writeconfig_string( a->guid, f );
trap_FS_Write( "level = ", 10, f );
- admin_writeconfig_int( g_admin_admins[ i ]->level, f );
+ admin_writeconfig_int( a->level, f );
trap_FS_Write( "flags = ", 10, f );
- admin_writeconfig_string( g_admin_admins[ i ]->flags, f );
- trap_FS_Write( "seen = ", 10, f );
- admin_writeconfig_int( g_admin_admins[ i ]->seen, f );
+ admin_writeconfig_string( a->flags, f );
trap_FS_Write( "\n", 1, f );
}
- for( i = 0; i < MAX_ADMIN_BANS && g_admin_bans[ i ]; i++ )
+ for( b = g_admin_bans; b; b = b->next )
{
// don't write expired bans
// if expires is 0, then it's a perm ban
- if( g_admin_bans[ i ]->expires != 0 &&
- ( g_admin_bans[ i ]->expires - t ) < 1 )
+ if( b->expires != 0 && b->expires <= t )
continue;
trap_FS_Write( "[ban]\n", 6, f );
trap_FS_Write( "name = ", 10, f );
- admin_writeconfig_string( g_admin_bans[ i ]->name, f );
+ admin_writeconfig_string( b->name, f );
trap_FS_Write( "guid = ", 10, f );
- admin_writeconfig_string( g_admin_bans[ i ]->guid, f );
+ admin_writeconfig_string( b->guid, f );
trap_FS_Write( "ip = ", 10, f );
- admin_writeconfig_string( g_admin_bans[ i ]->ip, f );
+ admin_writeconfig_string( b->ip.str, f );
trap_FS_Write( "reason = ", 10, f );
- admin_writeconfig_string( g_admin_bans[ i ]->reason, f );
+ admin_writeconfig_string( b->reason, f );
trap_FS_Write( "made = ", 10, f );
- admin_writeconfig_string( g_admin_bans[ i ]->made, f );
+ admin_writeconfig_string( b->made, f );
trap_FS_Write( "expires = ", 10, f );
- admin_writeconfig_int( g_admin_bans[ i ]->expires, f );
- if( g_admin_bans[ i ]->suspend > t ) {
- trap_FS_Write( "suspend = ", 10, f );
- admin_writeconfig_int( g_admin_bans[ i ]->suspend, f );
- }
+ admin_writeconfig_int( b->expires, f );
trap_FS_Write( "banner = ", 10, f );
- admin_writeconfig_string( g_admin_bans[ i ]->banner, f );
- trap_FS_Write( "blevel = ", 10, f );
- admin_writeconfig_int( g_admin_bans[ i ]->bannerlevel, f );
+ admin_writeconfig_string( b->banner, f );
trap_FS_Write( "\n", 1, f );
}
- for( i = 0; i < MAX_ADMIN_COMMANDS && g_admin_commands[ i ]; i++ )
+ for( c = g_admin_commands; c; c = c->next )
{
- levels[ 0 ] = '\0';
trap_FS_Write( "[command]\n", 10, f );
trap_FS_Write( "command = ", 10, f );
- admin_writeconfig_string( g_admin_commands[ i ]->command, f );
+ admin_writeconfig_string( c->command, f );
trap_FS_Write( "exec = ", 10, f );
- admin_writeconfig_string( g_admin_commands[ i ]->exec, f );
+ admin_writeconfig_string( c->exec, f );
trap_FS_Write( "desc = ", 10, f );
- admin_writeconfig_string( g_admin_commands[ i ]->desc, f );
+ admin_writeconfig_string( c->desc, f );
trap_FS_Write( "flag = ", 10, f );
- admin_writeconfig_string( g_admin_commands[ i ]->flag, f );
+ admin_writeconfig_string( c->flag, f );
trap_FS_Write( "\n", 1, f );
}
trap_FS_FCloseFile( f );
@@ -794,41 +604,32 @@ void admin_writeconfig( void )
static void admin_readconfig_string( char **cnf, char *s, int size )
{
- char * t;
+ char *t;
//COM_MatchToken(cnf, "=");
+ s[ 0 ] = '\0';
t = COM_ParseExt( cnf, qfalse );
- if( !strcmp( t, "=" ) )
- {
- t = COM_ParseExt( cnf, qfalse );
- }
- else
+ if( strcmp( t, "=" ) )
{
- G_Printf( "readconfig: warning missing = before "
- "\"%s\" on line %d\n",
- t,
- COM_GetCurrentParseLine() );
+ COM_ParseWarning( "expected '=' before \"%s\"", t );
+ Q_strncpyz( s, t, size );
}
- s[ 0 ] = '\0';
- while( t[ 0 ] )
+ while( 1 )
{
- if( ( s[ 0 ] == '\0' && strlen( t ) <= size )
- || ( strlen( t ) + strlen( s ) < size ) )
- {
-
- Q_strcat( s, size, t );
- Q_strcat( s, size, " " );
- }
t = COM_ParseExt( cnf, qfalse );
+ if( !*t )
+ break;
+ if( strlen( t ) + strlen( s ) >= size )
+ break;
+ if( *s )
+ Q_strcat( s, size, " " );
+ Q_strcat( s, size, t );
}
- // trim the trailing space
- if( strlen( s ) > 0 && s[ strlen( s ) - 1 ] == ' ' )
- s[ strlen( s ) - 1 ] = '\0';
}
static void admin_readconfig_int( char **cnf, int *v )
{
- char * t;
+ char *t;
//COM_MatchToken(cnf, "=");
t = COM_ParseExt( cnf, qfalse );
@@ -838,10 +639,7 @@ static void admin_readconfig_int( char **cnf, int *v )
}
else
{
- G_Printf( "readconfig: warning missing = before "
- "\"%s\" on line %d\n",
- t,
- COM_GetCurrentParseLine() );
+ COM_ParseWarning( "expected '=' before \"%s\"", t );
}
*v = atoi( t );
}
@@ -850,413 +648,217 @@ static void admin_readconfig_int( char **cnf, int *v )
// ones to make new installs easier for admins
static void admin_default_levels( void )
{
- g_admin_level_t * l;
- int i;
-
- for( i = 0; i < MAX_ADMIN_LEVELS && g_admin_levels[ i ]; i++ )
- {
- G_Free( g_admin_levels[ i ] );
- g_admin_levels[ i ] = NULL;
- }
- for( i = 0; i <= 5; i++ )
- {
- l = G_Alloc( sizeof( g_admin_level_t ) );
- l->level = i;
- *l->name = '\0';
- *l->flags = '\0';
- g_admin_levels[ i ] = l;
- }
+ g_admin_level_t *l;
+ int level = 0;
- Q_strncpyz( g_admin_levels[ 0 ]->name, "^4Unknown Player",
- sizeof( l->name ) );
- Q_strncpyz( g_admin_levels[ 0 ]->flags,
- "listplayers admintest help specme time",
+ l = g_admin_levels = BG_Alloc( sizeof( g_admin_level_t ) );
+ l->level = level++;
+ Q_strncpyz( l->name, "^4Unknown Player", sizeof( l->name ) );
+ Q_strncpyz( l->flags,
+ "listplayers admintest adminhelp time",
sizeof( l->flags ) );
- Q_strncpyz( g_admin_levels[ 1 ]->name, "^5Server Regular",
- sizeof( l->name ) );
- Q_strncpyz( g_admin_levels[ 1 ]->flags,
- "listplayers admintest help specme time",
+ l = l->next = BG_Alloc( sizeof( g_admin_level_t ) );
+ l->level = level++;
+ Q_strncpyz( l->name, "^5Server Regular", sizeof( l->name ) );
+ Q_strncpyz( l->flags,
+ "listplayers admintest adminhelp time",
sizeof( l->flags ) );
- Q_strncpyz( g_admin_levels[ 2 ]->name, "^6Team Manager",
- sizeof( l->name ) );
- Q_strncpyz( g_admin_levels[ 2 ]->flags,
- "listplayers admintest help specme time putteam spec999 warn denybuild",
+ l = l->next = BG_Alloc( sizeof( g_admin_level_t ) );
+ l->level = level++;
+ Q_strncpyz( l->name, "^6Team Manager", sizeof( l->name ) );
+ Q_strncpyz( l->flags,
+ "listplayers admintest adminhelp time putteam spec999",
sizeof( l->flags ) );
- Q_strncpyz( g_admin_levels[ 3 ]->name, "^2Junior Admin",
- sizeof( l->name ) );
- Q_strncpyz( g_admin_levels[ 3 ]->flags,
- "listplayers admintest help specme time putteam spec999 kick mute warn "
- "denybuild ADMINCHAT SEESFULLLISTPLAYERS",
+ l = l->next = BG_Alloc( sizeof( g_admin_level_t ) );
+ l->level = level++;
+ Q_strncpyz( l->name, "^2Junior Admin", sizeof( l->name ) );
+ Q_strncpyz( l->flags,
+ "listplayers admintest adminhelp time putteam spec999 kick mute ADMINCHAT",
sizeof( l->flags ) );
- Q_strncpyz( g_admin_levels[ 4 ]->name, "^3Senior Admin",
- sizeof( l->name ) );
- Q_strncpyz( g_admin_levels[ 4 ]->flags,
- "listplayers admintest help specme time putteam spec999 kick mute showbans "
- "ban namelog warn denybuild decon ADMINCHAT SEESFULLLISTPLAYERS",
+ l = l->next = BG_Alloc( sizeof( g_admin_level_t ) );
+ l->level = level++;
+ Q_strncpyz( l->name, "^3Senior Admin", sizeof( l->name ) );
+ Q_strncpyz( l->flags,
+ "listplayers admintest adminhelp time putteam spec999 kick mute showbans ban "
+ "namelog ADMINCHAT",
sizeof( l->flags ) );
- Q_strncpyz( g_admin_levels[ 5 ]->name, "^1Server Operator",
- sizeof( l->name ) );
- Q_strncpyz( g_admin_levels[ 5 ]->flags,
- "ALLFLAGS -INCOGNITO -IMMUTABLE -DBUILDER -BANIMMUNITY",
+ l = l->next = BG_Alloc( sizeof( g_admin_level_t ) );
+ l->level = level++;
+ Q_strncpyz( l->name, "^1Server Operator", sizeof( l->name ) );
+ Q_strncpyz( l->flags,
+ "ALLFLAGS -IMMUTABLE -INCOGNITO",
sizeof( l->flags ) );
+ admin_level_maxname = 15;
}
-// return a level for a player entity.
-int G_admin_level( gentity_t *ent )
+void G_admin_authlog( gentity_t *ent )
{
- int i;
- qboolean found = qfalse;
+ char aflags[ MAX_ADMIN_FLAGS * 2 ];
+ g_admin_level_t *level;
+ int levelNum = 0;
if( !ent )
- {
- return MAX_ADMIN_LEVELS;
- }
+ return;
- for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ )
- {
- if( !Q_stricmp( g_admin_admins[ i ]->guid, ent->client->pers.guid ) )
- {
+ if( ent->client->pers.admin )
+ levelNum = ent->client->pers.admin->level;
- found = qtrue;
- break;
- }
- }
+ level = G_admin_level( levelNum );
- if( found )
- {
- return g_admin_admins[ i ]->level;
- }
+ Com_sprintf( aflags, sizeof( aflags ), "%s %s",
+ ent->client->pers.admin->flags,
+ ( level ) ? level->flags : "" );
- return 0;
+ G_LogPrintf( "AdminAuth: %i \"%s" S_COLOR_WHITE "\" \"%s" S_COLOR_WHITE
+ "\" [%d] (%s): %s\n",
+ (int)( ent - g_entities ), ent->client->pers.netname,
+ ent->client->pers.admin->name, ent->client->pers.admin->level,
+ ent->client->pers.guid, aflags );
}
-// set a player's adminname
-void G_admin_set_adminname( gentity_t *ent )
+static char adminLog[ MAX_STRING_CHARS ];
+static int adminLogLen;
+static void admin_log_start( gentity_t *admin, const char *cmd )
{
- int i;
- qboolean found = qfalse;
+ const char *name = admin ? admin->client->pers.netname : "console";
- if( !ent )
- {
- return;
- }
-
- for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ )
- {
- if( !Q_stricmp( g_admin_admins[ i ]->guid, ent->client->pers.guid ) )
- {
- found = qtrue;
- break;
- }
- }
-
- if( found )
- {
- Q_strncpyz( ent->client->pers.adminName, g_admin_admins[ i ]->name, sizeof( ent->client->pers.adminName ) );
- }
- else
- {
- Q_strncpyz( ent->client->pers.adminName, "", sizeof( ent->client->pers.adminName ) );
- }
+ adminLogLen = Q_snprintf( adminLog, sizeof( adminLog ),
+ "%d \"%s" S_COLOR_WHITE "\" \"%s" S_COLOR_WHITE "\" [%d] (%s): %s",
+ admin ? admin->s.clientNum : -1,
+ name,
+ admin && admin->client->pers.admin ? admin->client->pers.admin->name : name,
+ admin && admin->client->pers.admin ? admin->client->pers.admin->level : 0,
+ admin ? admin->client->pers.guid : "",
+ cmd );
}
-// Get an admin's registered name
-const char *G_admin_get_adminname( gentity_t *ent )
+static void admin_log( const char *str )
{
- int i;
-
- if( !ent )
- return "console";
-
- for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ )
- {
- if( !Q_stricmp( g_admin_admins[ i ]->guid, ent->client->pers.guid ) )
- return g_admin_admins[ i ]->name;
- }
-
- return ent->client->pers.netname;
+ if( adminLog[ 0 ] )
+ adminLogLen += Q_snprintf( adminLog + adminLogLen,
+ sizeof( adminLog ) - adminLogLen, ": %s", str );
}
-// Get an admin's name to print as the user of various commands,
-// obeying admin stealth settings when necessary
-char* G_admin_adminPrintName( gentity_t *ent )
+static void admin_log_abort( void )
{
- char *out;
-
- if( !ent->client->pers.adminLevel )
- {
- out = "";
- return out;
- }
-
- if( G_admin_permission( ent, ADMF_ADMINSTEALTH ) )
- {
- out = ent->client->pers.adminName;
- }
- else
- {
- out = ent->client->pers.netname;
- }
-
-
- return out;
+ adminLog[ 0 ] = '\0';
+ adminLogLen = 0;
}
-static void admin_log( gentity_t *admin, char *cmd, int skiparg )
+static void admin_log_end( const qboolean ok )
{
- fileHandle_t f;
- int len, i, j;
- char string[ MAX_STRING_CHARS ], decoloured[ MAX_STRING_CHARS ];
- int min, tens, sec;
- g_admin_admin_t *a;
- g_admin_level_t *l;
- char flags[ MAX_ADMIN_FLAGS * 2 ];
- gentity_t *victim = NULL;
- int pids[ MAX_CLIENTS ];
- char name[ MAX_NAME_LENGTH ];
-
- if( !g_adminLog.string[ 0 ] )
- return ;
-
-
- len = trap_FS_FOpenFile( g_adminLog.string, &f, FS_APPEND );
- if( len < 0 )
- {
- G_Printf( "admin_log: error could not open %s\n", g_adminLog.string );
- return ;
- }
+ if( adminLog[ 0 ] )
+ G_LogPrintf( "AdminExec: %s: %s\n", ok ? "ok" : "fail", adminLog );
+ admin_log_abort( );
+}
- sec = (level.time - level.startTime) / 1000;
- min = sec / 60;
- sec -= min * 60;
- tens = sec / 10;
- sec -= tens * 10;
+struct llist
+{
+ struct llist *next;
+};
+static int admin_search( gentity_t *ent,
+ const char *cmd,
+ const char *noun,
+ qboolean ( *match )( void *, const void * ),
+ void ( *out )( void *, char * ),
+ const void *list,
+ const void *arg, /* this will be used as char* later */
+ int start,
+ const int offset,
+ const int limit )
+{
+ int i;
+ int count = 0;
+ int found = 0;
+ int total;
+ int next = 0, end = 0;
+ char str[ MAX_STRING_CHARS ];
+ struct llist *l = (struct llist *)list;
+
+ for( total = 0; l; total++, l = l->next ) ;
+ if( start < 0 )
+ start += total;
+ else
+ start -= offset;
+ if( start < 0 || start > total )
+ start = 0;
- *flags = '\0';
- if( admin )
+ ADMBP_begin();
+ for( i = 0, l = (struct llist *)list; l; i++, l = l->next )
{
- for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ )
+ if( match( l, arg ) )
{
- if( !Q_stricmp( g_admin_admins[ i ]->guid , admin->client->pers.guid ) )
+ if( i >= start && ( limit < 1 || count < limit ) )
{
-
- a = g_admin_admins[ i ];
- Q_strncpyz( flags, a->flags, sizeof( flags ) );
- for( j = 0; j < MAX_ADMIN_LEVELS && g_admin_levels[ j ]; j++ )
- {
- if( g_admin_levels[ j ]->level == a->level )
- {
- l = g_admin_levels[ j ];
- Q_strcat( flags, sizeof( flags ), l->flags );
- break;
- }
- }
- break;
+ out( l, str );
+ ADMBP( va( "%-3d %s\n", i + offset, str ) );
+ count++;
+ end = i;
+ }
+ else if( count == limit )
+ {
+ if( next == 0 )
+ next = i;
}
- }
- }
- if( G_SayArgc() > 1 + skiparg )
- {
- G_SayArgv( 1 + skiparg, name, sizeof( name ) );
- if( G_ClientNumbersFromString( name, pids ) == 1 )
- {
- victim = &g_entities[ pids[ 0 ] ];
+ found++;
}
}
- if( victim && Q_stricmp( cmd, "attempted" ) )
- {
- Com_sprintf( string, sizeof( string ),
- "%3i:%i%i: %i: %s: %s (%s): %s: %s: %s: %s: \"%s\"\n",
- min,
- tens,
- sec,
- ( admin ) ? admin->s.clientNum : -1,
- ( admin ) ? admin->client->pers.guid
- : "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
- ( admin ) ? admin->client->pers.netname : "console",
- ( admin ) ? admin->client->pers.adminName : "console",
- flags,
- cmd,
- victim->client->pers.guid,
- victim->client->pers.netname,
- G_SayConcatArgs( 2 + skiparg ) );
- }
- else
+ if( limit > 0 )
{
- Com_sprintf( string, sizeof( string ),
- "%3i:%i%i: %i: %s: %s (%s): %s: %s: \"%s\"\n",
- min,
- tens,
- sec,
- ( admin ) ? admin->s.clientNum : -1,
- ( admin ) ? admin->client->pers.guid
- : "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
- ( admin ) ? admin->client->pers.netname : "console",
- ( admin ) ? admin->client->pers.adminName : "console",
- flags,
- cmd,
- G_SayConcatArgs( 1 + skiparg ) );
+ ADMBP( va( "^3%s: ^7showing %d of %d %s %d-%d%s%s.",
+ cmd, count, found, noun, start + offset, end + offset,
+ *(char *)arg ? " matching " : "", (char *)arg ) );
+ if( next )
+ ADMBP( va( " use '%s%s%s %d' to see more", cmd,
+ *(char *)arg ? " " : "",
+ (char *)arg,
+ next + offset ) );
}
+ ADMBP( "\n" );
+ ADMBP_end();
+ return next + offset;
+}
- if( g_decolourLogfiles.integer )
- {
- G_DecolorString( string, decoloured );
- trap_FS_Write( decoloured, strlen( decoloured ), f );
- }
- else
+static qboolean admin_match( void *admin, const void *match )
+{
+ char n1[ MAX_NAME_LENGTH ], n2[ MAX_NAME_LENGTH ];
+ G_SanitiseString( (char *)match, n2, sizeof( n2 ) );
+ if( !n2[ 0 ] )
+ return qtrue;
+ G_SanitiseString( ( (g_admin_admin_t *)admin )->name, n1, sizeof( n1 ) );
+ return strstr( n1, n2 ) ? qtrue : qfalse;
+}
+static void admin_out( void *admin, char *str )
+{
+ g_admin_admin_t *a = (g_admin_admin_t *)admin;
+ g_admin_level_t *l = G_admin_level( a->level );
+ int lncol = 0, i;
+ for( i = 0; l && l->name[ i ]; i++ )
{
- trap_FS_Write( string, strlen( string ), f );
+ if( Q_IsColorString( l->name + i ) )
+ lncol += 2;
}
- trap_FS_FCloseFile( f );
-
- if ( !Q_stricmp( cmd, "attempted" ) )
- {
- Com_sprintf( string, sizeof( string ),
- "%s^7 (%i) %s: %s",
- ( admin ) ? admin->client->pers.netname : "console",
- ( admin ) ? admin->s.clientNum : -1,
- cmd,
- G_SayConcatArgs( 1 + skiparg ) );
- G_AdminsPrintf("%s\n",string);
- }
-
- G_LogPrintf("Admin Command: %s^7 (%s): %s %s\n",( admin ) ? admin->client->pers.netname : "console", ( admin ) ? admin->client->pers.adminName : "console", cmd, G_SayConcatArgs( 1 + skiparg ));
+ Com_sprintf( str, MAX_STRING_CHARS, "%-6d %*s^7 %s",
+ a->level, admin_level_maxname + lncol - 1, l ? l->name : "(null)",
+ a->name );
}
-
-static int admin_listadmins( gentity_t *ent, int start, char *search, int minlevel )
+static int admin_listadmins( gentity_t *ent, int start, char *search )
{
- int drawn = 0;
- char guid_stub[9];
- char name[ MAX_NAME_LENGTH ] = {""};
- char name2[ MAX_NAME_LENGTH ] = {""};
- char lname[ MAX_NAME_LENGTH ] = {""};
- char lname_fmt[ 5 ];
- int i,j;
- gentity_t *vic;
- int l = 0;
- qboolean dup = qfalse;
-
- ADMBP_begin();
-
- // print out all connected players regardless of level if name searching
- for( i = 0; i < level.maxclients && search[ 0 ]; i++ )
- {
- vic = &g_entities[ i ];
-
- if( vic->client && vic->client->pers.connected != CON_CONNECTED )
- continue;
-
- l = vic->client->pers.adminLevel;
-
- G_SanitiseString( vic->client->pers.netname, name, sizeof( name ) );
- if( !strstr( name, search ) )
- continue;
-
- for( j = 0; j < 8; j++ )
- guid_stub[ j ] = vic->client->pers.guid[ j + 24 ];
- guid_stub[ j ] = '\0';
-
- lname[ 0 ] = '\0';
- Q_strncpyz( lname_fmt, "%s", sizeof( lname_fmt ) );
- for( j = 0; j < MAX_ADMIN_LEVELS && g_admin_levels[ j ]; j++ )
- {
- if( g_admin_levels[ j ]->level == l )
- {
- G_DecolorString( g_admin_levels[ j ]->name, lname );
- Com_sprintf( lname_fmt, sizeof( lname_fmt ), "%%%is",
- ( admin_level_maxname + strlen( g_admin_levels[ j ]->name )
- - strlen( lname ) ) );
- Com_sprintf( lname, sizeof( lname ), lname_fmt,
- g_admin_levels[ j ]->name );
- break;
- }
- }
- ADMBP( va( "%4i %4i %s^7 (*%s) %s^7\n",
- i,
- l,
- lname,
- guid_stub,
- vic->client->pers.netname ) );
- drawn++;
- }
-
- for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]
- && drawn < MAX_ADMIN_LISTITEMS; i++ )
- if( g_admin_admins[ i ]->level >= minlevel )
- {
-
- if( start )
- {
- start--;
- continue;
- }
-
- if( search[ 0 ] )
- {
- G_SanitiseString( g_admin_admins[ i ]->name, name, sizeof( name ) );
- if( !strstr( name, search ) )
- continue;
-
- // verify we don't have the same guid/name pair in connected players
- // since we don't want to draw the same player twice
- dup = qfalse;
- for( j = 0; j < level.maxclients; j++ )
- {
- vic = &g_entities[ j ];
- if( !vic->client || vic->client->pers.connected != CON_CONNECTED )
- continue;
- G_SanitiseString( vic->client->pers.netname, name2, sizeof( name2) );
- if( !Q_stricmp( vic->client->pers.guid, g_admin_admins[ i ]->guid )
- && strstr( name2, search ) )
- {
- dup = qtrue;
- break;
- }
- }
- if( dup )
- continue;
- }
- for( j = 0; j < 8; j++ )
- guid_stub[ j ] = g_admin_admins[ i ]->guid[ j + 24 ];
- guid_stub[ j ] = '\0';
-
- lname[ 0 ] = '\0';
- Q_strncpyz( lname_fmt, "%s", sizeof( lname_fmt ) );
- for( j = 0; j < MAX_ADMIN_LEVELS && g_admin_levels[ j ]; j++ )
- {
- if( g_admin_levels[ j ]->level == g_admin_admins[ i ]->level )
- {
- G_DecolorString( g_admin_levels[ j ]->name, lname );
- Com_sprintf( lname_fmt, sizeof( lname_fmt ), "%%%is",
- ( admin_level_maxname + strlen( g_admin_levels[ j ]->name )
- - strlen( lname ) ) );
- Com_sprintf( lname, sizeof( lname ), lname_fmt,
- g_admin_levels[ j ]->name );
- break;
- }
- }
- ADMBP( va( "%4i %4i %s^7 (*%s) %s^7\n",
- ( i + MAX_CLIENTS ),
- g_admin_admins[ i ]->level,
- lname,
- guid_stub,
- g_admin_admins[ i ]->name ) );
- drawn++;
- }
- ADMBP_end();
- return drawn;
+ return admin_search( ent, "listadmins", "admins", admin_match, admin_out,
+ g_admin_admins, search, start, MAX_CLIENTS, MAX_ADMIN_LISTITEMS );
}
+#define MAX_DURATION_LENGTH 13
void G_admin_duration( int secs, char *duration, int dursize )
{
-
+ // sizeof("12.5 minutes") == 13
if( secs > ( 60 * 60 * 24 * 365 * 50 ) || secs < 0 )
Q_strncpyz( duration, "PERMANENT", dursize );
else if( secs >= ( 60 * 60 * 24 * 365 ) )
@@ -1278,440 +880,200 @@ void G_admin_duration( int secs, char *duration, int dursize )
Com_sprintf( duration, dursize, "%i seconds", secs );
}
-qboolean G_admin_ban_check( char *userinfo, char *reason, int rlen )
+static void G_admin_ban_message(
+ gentity_t *ent,
+ g_admin_ban_t *ban,
+ char *creason,
+ int clen,
+ char *areason,
+ int alen )
+{
+ if( creason )
+ {
+ char duration[ MAX_DURATION_LENGTH ];
+ G_admin_duration( ban->expires - trap_RealTime( NULL ), duration,
+ sizeof( duration ) );
+ // part of this might get cut off on the connect screen
+ Com_sprintf( creason, clen,
+ "You have been banned by %s" S_COLOR_WHITE " duration: %s"
+ " reason: %s",
+ ban->banner,
+ duration,
+ ban->reason );
+ }
+
+ if( areason && ent )
+ {
+ // we just want the ban number
+ int n = 1;
+ g_admin_ban_t *b = g_admin_bans;
+ for( ; b && b != ban; b = b->next, n++ )
+ ;
+ Com_sprintf( areason, alen,
+ S_COLOR_YELLOW "Banned player %s" S_COLOR_YELLOW
+ " tried to connect from %s (ban #%d)",
+ ent->client->pers.netname[ 0 ] ? ent->client->pers.netname : ban->name,
+ ent->client->pers.ip.str,
+ n );
+ }
+}
+
+static qboolean G_admin_ban_matches( g_admin_ban_t *ban, gentity_t *ent )
+{
+ return !Q_stricmp( ban->guid, ent->client->pers.guid ) ||
+ ( !G_admin_permission( ent, ADMF_IMMUNITY ) &&
+ G_AddressCompare( &ban->ip, &ent->client->pers.ip ) );
+}
+
+static g_admin_ban_t *G_admin_match_ban( gentity_t *ent )
{
- static char lastConnectIP[ 16 ] = {""};
- static int lastConnectTime = 0;
- char guid[ 33 ];
- char ip[ 16 ];
- char *value;
- int i;
- unsigned int userIP = 0, intIP = 0, tempIP;
- int IP[5], k, mask, ipscanfcount;
int t;
- char notice[51];
- qboolean ignoreIP = qfalse;
-
- trap_Cvar_VariableStringBuffer( "g_banNotice", notice, sizeof( notice ) );
-
- *reason = '\0';
-
- if( !*userinfo )
- return qfalse;
-
- value = Info_ValueForKey( userinfo, "ip" );
- Q_strncpyz( ip, value, sizeof( ip ) );
- // strip port
- value = strchr( ip, ':' );
- if ( value )
- *value = '\0';
-
- if( !*ip )
- return qfalse;
-
- value = Info_ValueForKey( userinfo, "cl_guid" );
- Q_strncpyz( guid, value, sizeof( guid ) );
-
+ g_admin_ban_t *ban;
+
t = trap_RealTime( NULL );
- memset( IP, 0, sizeof( IP ));
- sscanf(ip, "%i.%i.%i.%i", &IP[4], &IP[3], &IP[2], &IP[1]);
- for(k = 4; k >= 1; k--)
- {
- if(!IP[k]) continue;
- userIP |= IP[k] << 8*(k-1);
- }
- ignoreIP = G_admin_permission_guid( guid , ADMF_BAN_IMMUNITY );
- for( i = 0; i < MAX_ADMIN_BANS && g_admin_bans[ i ]; i++ )
+ if( ent->client->pers.localClient )
+ return NULL;
+
+ for( ban = g_admin_bans; ban; ban = ban->next )
{
// 0 is for perm ban
- if( g_admin_bans[ i ]->expires != 0 &&
- ( g_admin_bans[ i ]->expires - t ) < 1 )
- continue;
- //if suspend time is over continue
- if( g_admin_bans[ i ]->suspend >= t )
+ if( ban->expires != 0 && ban->expires <= t )
continue;
- if( !ignoreIP )
- {
- tempIP = userIP;
- intIP = 0;
- mask = -1;
-
- memset( IP, 0, sizeof( IP ));
- ipscanfcount = sscanf(g_admin_bans[ i ]->ip, "%d.%d.%d.%d/%d", &IP[4], &IP[3], &IP[2], &IP[1], &IP[0]);
-
- if( ipscanfcount == 4 )
- mask = -1;
- else if( ipscanfcount == 5 )
- mask = IP[0];
- else if( ipscanfcount > 0 && ipscanfcount < 4 )
- mask = 8 * ipscanfcount;
- else
- continue;
+ if( G_admin_ban_matches( ban, ent ) )
+ return ban;
+ }
- for(k = 4; k >= 1; k--)
- {
- if(!IP[k]) continue;
- intIP |= IP[k] << 8*(k-1);
- }
+ return NULL;
+}
- if(mask > 0 && mask <= 32)
- {
- tempIP &= ~((1 << (32-mask)) - 1);
- intIP &= ~((1 << (32-mask)) - 1);
- }
+qboolean G_admin_ban_check( gentity_t *ent, char *reason, int rlen )
+{
+ g_admin_ban_t *ban;
+ char warningMessage[ MAX_STRING_CHARS ];
- if( intIP == tempIP || mask == 0 )
- {
- char duration[ 32 ];
- G_admin_duration( ( g_admin_bans[ i ]->expires - t ),
- duration, sizeof( duration ) );
-
- // flood protected
- if( t - lastConnectTime >= 300 ||
- Q_stricmp( lastConnectIP, ip ) )
- {
- lastConnectTime = t;
- Q_strncpyz( lastConnectIP, ip, sizeof( lastConnectIP ) );
-
- G_WarningsPrintf(
- "ban",
- "Banned player %s^7 (%s^7) tried to connect (ban #%i on %s by %s^7 expires %s reason: %s^7 )\n",
- Info_ValueForKey( userinfo, "name" ),
- g_admin_bans[ i ]->name,
- i+1,
- ip,
- g_admin_bans[ i ]->banner,
- duration,
- g_admin_bans[ i ]->reason );
- }
-
- Com_sprintf(
- reason,
- rlen,
- "You have been banned by %s^7 reason: %s^7 expires: %s %s",
- g_admin_bans[ i ]->banner,
- g_admin_bans[ i ]->reason,
- duration,
- notice
- );
- G_LogPrintf("Banned player tried to connect from IP %s\n", ip);
- return qtrue;
- }
- }
- if( *guid && !Q_stricmp( g_admin_bans[ i ]->guid, guid ) )
- {
- char duration[ 32 ];
- G_admin_duration( ( g_admin_bans[ i ]->expires - t ),
- duration, sizeof( duration ) );
- Com_sprintf(
- reason,
- rlen,
- "You have been banned by %s^7 reason: %s^7 expires: %s",
- g_admin_bans[ i ]->banner,
- g_admin_bans[ i ]->reason,
- duration
- );
- G_Printf("Banned player tried to connect with GUID %s\n", guid);
- return qtrue;
- }
- }
- if ( *guid )
+ if( ent->client->pers.localClient )
+ return qfalse;
+
+ if( ( ban = G_admin_match_ban( ent ) ) )
{
- int count = 0;
- qboolean valid = qtrue;
+ G_admin_ban_message( ent, ban, reason, rlen,
+ warningMessage, sizeof( warningMessage ) );
- while( guid[ count ] != '\0' && valid )
- {
- if( (guid[ count ] < '0' || guid[ count ] > '9') &&
- (guid[ count ] < 'A' || guid[ count ] > 'F') )
- {
- valid = qfalse;
- }
- count++;
- }
- if( !valid || count != 32 )
- {
- Com_sprintf( reason, rlen, "Invalid client data" );
- G_Printf("Player with invalid GUID [%s] connect from IP %s\n", guid, ip);
- return qtrue;
- }
+ // don't spam admins
+ if( ban->warnCount++ < 5 )
+ G_AdminMessage( NULL, warningMessage );
+ // and don't fill the console
+ else if( ban->warnCount < 10 )
+ trap_Print( va( "%s%s\n", warningMessage,
+ ban->warnCount + 1 == 10 ?
+ S_COLOR_WHITE " - future messages for this ban will be suppressed" :
+ "" ) );
+ return qtrue;
}
+
return qfalse;
}
-qboolean G_admin_cmd_check( gentity_t *ent, qboolean say )
+qboolean G_admin_cmd_check( gentity_t *ent )
{
- int i;
char command[ MAX_ADMIN_CMD_LEN ];
- char *cmd;
- int skip = 0;
+ g_admin_cmd_t *admincmd;
+ g_admin_command_t *c;
+ qboolean success;
command[ 0 ] = '\0';
- G_SayArgv( 0, command, sizeof( command ) );
- if( !Q_stricmp( command, "say" ) ||
- ( G_admin_permission( ent, ADMF_TEAMCHAT_CMD ) &&
- ( !Q_stricmp( command, "say_team" ) ) ) )
- {
- skip = 1;
- G_SayArgv( 1, command, sizeof( command ) );
- }
+ trap_Argv( 0, command, sizeof( command ) );
if( !command[ 0 ] )
return qfalse;
- if( command[ 0 ] == '!' )
- {
- cmd = &command[ 1 ];
- }
- else
- {
- return qfalse;
- }
-
- // Flood limit. If they're talking too fast, determine that and return.
- if( g_floodMinTime.integer )
- if ( G_Flood_Limited( ent ) )
- {
- trap_SendServerCommand( ent-g_entities, "print \"Your chat is flood-limited; wait before chatting again\n\"" );
- return qtrue;
- }
+ Q_strlwr( command );
+ admin_log_start( ent, command );
- if( G_admin_is_restricted( ent, qtrue ) )
- return qtrue;
-
- for( i = 0; i < MAX_ADMIN_COMMANDS && g_admin_commands[ i ]; i++ )
+ if( ( c = G_admin_command( command ) ) )
{
- if( Q_stricmp( cmd, g_admin_commands[ i ]->command ) )
- continue;
-
- if( G_admin_permission( ent, g_admin_commands[ i ]->flag ) )
+ admin_log( ConcatArgsPrintable( 1 ) );
+ if( ( success = G_admin_permission( ent, c->flag ) ) )
{
- trap_SendConsoleCommand( EXEC_APPEND, g_admin_commands[ i ]->exec );
- admin_log( ent, cmd, skip );
- G_admin_adminlog_log( ent, cmd, NULL, skip, qtrue );
+ if( G_FloodLimited( ent ) )
+ return qtrue;
+ trap_SendConsoleCommand( EXEC_APPEND, c->exec );
}
else
{
- ADMP( va( "^3!%s: ^7permission denied\n", g_admin_commands[ i ]->command ) );
- admin_log( ent, "attempted", skip - 1 );
- G_admin_adminlog_log( ent, cmd, NULL, skip, qfalse );
+ ADMP( va( "^3%s: ^7permission denied\n", c->command ) );
}
+ admin_log_end( success );
return qtrue;
}
- for( i = 0; i < adminNumCmds; i++ )
+ if( ( admincmd = G_admin_cmd( command ) ) )
{
- if( Q_stricmp( cmd, g_admin_cmds[ i ].keyword ) )
- continue;
-
- if( G_admin_permission( ent, g_admin_cmds[ i ].flag ) )
+ if( ( success = G_admin_permission( ent, admincmd->flag ) ) )
{
- g_admin_cmds[ i ].handler( ent, skip );
- admin_log( ent, cmd, skip );
- G_admin_adminlog_log( ent, cmd, NULL, skip, qtrue );
+ if( G_FloodLimited( ent ) )
+ return qtrue;
+ if( admincmd->silent )
+ admin_log_abort( );
+ if( !( success = admincmd->handler( ent ) ) )
+ admin_log( ConcatArgsPrintable( 1 ) );
}
else
{
- ADMP( va( "^3!%s: ^7permission denied\n", g_admin_cmds[ i ].keyword ) );
- admin_log( ent, "attempted", skip - 1 );
- G_admin_adminlog_log( ent, cmd, NULL, skip, qfalse );
+ ADMP( va( "^3%s: ^7permission denied\n", admincmd->keyword ) );
+ admin_log( ConcatArgsPrintable( 1 ) );
}
+ admin_log_end( success );
return qtrue;
}
return qfalse;
}
-void G_admin_namelog_cleanup( )
+static void llsort( struct llist **head, int compar( const void *, const void * ) )
{
- int i;
+ struct llist *a, *b, *t, *l;
+ int i, c = 1, ns, as, bs;
- for( i = 0; i < MAX_ADMIN_NAMELOGS && g_admin_namelog[ i ]; i++ )
- {
- if( g_admin_namelog[ i ]->smj.comment )
- G_Free( g_admin_namelog[ i ]->smj.comment );
- G_Free( g_admin_namelog[ i ] );
- g_admin_namelog[ i ] = NULL;
- }
-}
-
-static void dispatchSchachtmeisterIPAQuery( const char *ipa )
-{
- trap_SendConsoleCommand( EXEC_APPEND, va( "smq ipa \"%s\"\n", ipa ) );
-}
-
-static void schachtmeisterProcess( g_admin_namelog_t *namelog )
-{
- schachtmeisterJudgement_t *j = &namelog->smj;
-
- if( !j->ratingTime || level.time - j->ratingTime >= 600000 )
- {
- if( j->queryTime )
- return;
-
- j->queryTime = level.time;
- goto dispatch;
- }
-
- if( !j->queryTime || level.time - j->queryTime >= 60000 )
- return;
-
- if( j->dispatchTime && level.time - j->dispatchTime < 5000 )
+ if( !*head )
return;
- dispatch:
- j->dispatchTime = level.time;
- dispatchSchachtmeisterIPAQuery( namelog->ip );
-}
-
-void G_admin_schachtmeisterFrame( void )
-{
- int i;
- for( i = 0; i < MAX_ADMIN_NAMELOGS && g_admin_namelog[ i ]; i++ )
- schachtmeisterProcess( g_admin_namelog[ i ] );
-}
-
-void G_admin_namelog_update( gclient_t *client, qboolean disconnect )
-{
- int i, j;
- g_admin_namelog_t *namelog;
- char n1[ MAX_NAME_LENGTH ];
- char n2[ MAX_NAME_LENGTH ];
- int clientNum = ( client - level.clients );
-
- if ( client->sess.invisible == qfalse )
- {
- G_admin_seen_update( client->pers.guid );
- }
-
- G_SanitiseString( client->pers.netname, n1, sizeof( n1 ) );
- for( i = 0; i < MAX_ADMIN_NAMELOGS && g_admin_namelog[ i ]; i++ )
+ do
{
- if( disconnect && g_admin_namelog[ i ]->slot != clientNum )
- continue;
-
- if( !disconnect && !( g_admin_namelog[ i ]->slot == clientNum ||
- g_admin_namelog[ i ]->slot == -1 ) )
+ a = *head, l = *head = NULL;
+ for( ns = 0; a; ns++, a = b )
{
- continue;
- }
-
- if( !Q_stricmp( client->pers.ip, g_admin_namelog[ i ]->ip )
- && !Q_stricmp( client->pers.guid, g_admin_namelog[ i ]->guid ) )
- {
- for( j = 0; j < MAX_ADMIN_NAMELOG_NAMES
- && g_admin_namelog[ i ]->name[ j ][ 0 ]; j++ )
+ b = a;
+ for( i = as = 0; i < c; i++ )
{
- G_SanitiseString( g_admin_namelog[ i ]->name[ j ], n2, sizeof( n2 ) );
- if( !Q_stricmp( n1, n2 ) )
+ as++;
+ if( !( b = b->next ) )
break;
}
- if( j == MAX_ADMIN_NAMELOG_NAMES )
- j = MAX_ADMIN_NAMELOG_NAMES - 1;
- Q_strncpyz( g_admin_namelog[ i ]->name[ j ], client->pers.netname,
- sizeof( g_admin_namelog[ i ]->name[ j ] ) );
- g_admin_namelog[ i ]->slot = ( disconnect ) ? -1 : clientNum;
-
- // if this player is connecting, they are no longer banned
- if( !disconnect )
- g_admin_namelog[ i ]->banned = qfalse;
-
- //check other things like if user was denybuild or muted or denyweapon and restore them
- if( !disconnect )
- {
- if( g_admin_namelog[ i ]->muted )
- {
- client->pers.muted = qtrue;
- client->pers.muteExpires = g_admin_namelog[ i ]->muteExpires;
- G_AdminsPrintf( "^7%s^7's mute has been restored\n", client->pers.netname );
- g_admin_namelog[ i ]->muted = qfalse;
- }
- if( g_admin_namelog[ i ]->denyBuild )
- {
- client->pers.denyBuild = qtrue;
- G_AdminsPrintf( "^7%s^7's Denybuild has been restored\n", client->pers.netname );
- g_admin_namelog[ i ]->denyBuild = qfalse;
- }
- if( g_admin_namelog[ i ]->denyHumanWeapons > 0 || g_admin_namelog[ i ]->denyAlienClasses > 0 )
- {
- if( g_admin_namelog[ i ]->denyHumanWeapons > 0 )
- client->pers.denyHumanWeapons = g_admin_namelog[ i ]->denyHumanWeapons;
- if( g_admin_namelog[ i ]->denyAlienClasses > 0 )
- client->pers.denyAlienClasses = g_admin_namelog[ i ]->denyAlienClasses;
-
- G_AdminsPrintf( "^7%s^7's Denyweapon has been restored\n", client->pers.netname );
- g_admin_namelog[ i ]->denyHumanWeapons = 0;
- g_admin_namelog[ i ]->denyAlienClasses = 0;
- }
- if( g_admin_namelog[ i ]->specExpires > 0 )
- {
- client->pers.specExpires = g_admin_namelog[ i ]->specExpires;
- G_AdminsPrintf( "^7%s^7's Putteam spectator has been restored\n", client->pers.netname );
- g_admin_namelog[ i ]->specExpires = 0;
- }
- if( g_admin_namelog[ i ]->voteCount > 0 )
- {
- client->pers.voteCount = g_admin_namelog[ i ]->voteCount;
- g_admin_namelog[ i ]->voteCount = 0;
- }
- }
- else
+ for( bs = c; ( b && bs ) || as; l = t )
{
- //for mute
- if( G_IsMuted( client ) )
- {
- g_admin_namelog[ i ]->muted = qtrue;
- g_admin_namelog[ i ]->muteExpires = client->pers.muteExpires;
- }
- //denybuild
- if( client->pers.denyBuild )
- {
- g_admin_namelog[ i ]->denyBuild = qtrue;
- }
- //denyweapon humans
- if( client->pers.denyHumanWeapons > 0 )
- {
- g_admin_namelog[ i ]->denyHumanWeapons = client->pers.denyHumanWeapons;
- }
- //denyweapon aliens
- if( client->pers.denyAlienClasses > 0 )
- {
- g_admin_namelog[ i ]->denyAlienClasses = client->pers.denyAlienClasses;
- }
- //putteam spec
- if( client->pers.specExpires > 0 )
- {
- g_admin_namelog[ i ]->specExpires = client->pers.specExpires;
- }
- if( client->pers.voteCount > 0 )
- {
- g_admin_namelog[ i ]->voteCount = client->pers.voteCount;
- }
+ if( as && ( !bs || !b || compar( a, b ) <= 0 ) )
+ t = a, a = a->next, as--;
+ else
+ t = b, b = b->next, bs--;
+ if( l )
+ l->next = t;
+ else
+ *head = t;
}
-
- return;
}
- }
- if( i >= MAX_ADMIN_NAMELOGS )
- {
- G_Printf( "G_admin_namelog_update: warning, g_admin_namelogs overflow\n" );
- return;
- }
- namelog = G_Alloc( sizeof( g_admin_namelog_t ) );
- memset( namelog, 0, sizeof( *namelog ) );
- for( j = 0; j < MAX_ADMIN_NAMELOG_NAMES ; j++ )
- namelog->name[ j ][ 0 ] = '\0';
- Q_strncpyz( namelog->ip, client->pers.ip, sizeof( namelog->ip ) );
- Q_strncpyz( namelog->guid, client->pers.guid, sizeof( namelog->guid ) );
- Q_strncpyz( namelog->name[ 0 ], client->pers.netname,
- sizeof( namelog->name[ 0 ] ) );
- namelog->slot = ( disconnect ) ? -1 : clientNum;
- schachtmeisterProcess( namelog );
- g_admin_namelog[ i ] = namelog;
+ l->next = NULL;
+ c *= 2;
+ } while( ns > 1 );
+}
+
+static int cmplevel( const void *a, const void *b )
+{
+ return ((g_admin_level_t *)b)->level - ((g_admin_level_t *)a)->level;
}
-qboolean G_admin_readconfig( gentity_t *ent, int skiparg )
+qboolean G_admin_readconfig( gentity_t *ent )
{
- g_admin_level_t * l = NULL;
+ g_admin_level_t *l = NULL;
g_admin_admin_t *a = NULL;
g_admin_ban_t *b = NULL;
g_admin_command_t *c = NULL;
@@ -1722,54 +1084,82 @@ qboolean G_admin_readconfig( gentity_t *ent, int skiparg )
char *t;
qboolean level_open, admin_open, ban_open, command_open;
int i;
+ char ip[ 44 ];
G_admin_cleanup();
if( !g_admin.string[ 0 ] )
{
- ADMP( "^3!readconfig: g_admin is not set, not loading configuration "
+ ADMP( "^3readconfig: g_admin is not set, not loading configuration "
"from a file\n" );
- admin_default_levels();
return qfalse;
}
- len = trap_FS_FOpenFile( g_admin.string, &f, FS_READ ) ;
+ len = trap_FS_FOpenFile( g_admin.string, &f, FS_READ );
if( len < 0 )
{
- ADMP( va( "^3!readconfig: ^7could not open admin config file %s\n",
- g_admin.string ) );
+ G_Printf( "^3readconfig: ^7could not open admin config file %s\n",
+ g_admin.string );
admin_default_levels();
return qfalse;
}
- cnf = G_Alloc( len + 1 );
+ cnf = BG_Alloc( len + 1 );
cnf2 = cnf;
trap_FS_Read( cnf, len, f );
*( cnf + len ) = '\0';
trap_FS_FCloseFile( f );
- t = COM_Parse( &cnf );
+ admin_level_maxname = 0;
+
level_open = admin_open = ban_open = command_open = qfalse;
- while( *t )
+ COM_BeginParseSession( g_admin.string );
+ while( 1 )
{
- if( !Q_stricmp( t, "[level]" ) ||
- !Q_stricmp( t, "[admin]" ) ||
- !Q_stricmp( t, "[ban]" ) ||
- !Q_stricmp( t, "[command]" ) )
- {
+ t = COM_Parse( &cnf );
+ if( !*t )
+ break;
- if( level_open )
- g_admin_levels[ lc++ ] = l;
- else if( admin_open )
- g_admin_admins[ ac++ ] = a;
- else if( ban_open )
- g_admin_bans[ bc++ ] = b;
- else if( command_open )
- g_admin_commands[ cc++ ] = c;
- level_open = admin_open =
- ban_open = command_open = qfalse;
+ if( !Q_stricmp( t, "[level]" ) )
+ {
+ if( l )
+ l = l->next = BG_Alloc( sizeof( g_admin_level_t ) );
+ else
+ l = g_admin_levels = BG_Alloc( sizeof( g_admin_level_t ) );
+ level_open = qtrue;
+ admin_open = ban_open = command_open = qfalse;
+ lc++;
}
-
- if( level_open )
+ else if( !Q_stricmp( t, "[admin]" ) )
+ {
+ if( a )
+ a = a->next = BG_Alloc( sizeof( g_admin_admin_t ) );
+ else
+ a = g_admin_admins = BG_Alloc( sizeof( g_admin_admin_t ) );
+ admin_open = qtrue;
+ level_open = ban_open = command_open = qfalse;
+ ac++;
+ }
+ else if( !Q_stricmp( t, "[ban]" ) )
+ {
+ if( b )
+ b = b->next = BG_Alloc( sizeof( g_admin_ban_t ) );
+ else
+ b = g_admin_bans = BG_Alloc( sizeof( g_admin_ban_t ) );
+ ban_open = qtrue;
+ level_open = admin_open = command_open = qfalse;
+ bc++;
+ }
+ else if( !Q_stricmp( t, "[command]" ) )
+ {
+ if( c )
+ c = c->next = BG_Alloc( sizeof( g_admin_command_t ) );
+ else
+ c = g_admin_commands = BG_Alloc( sizeof( g_admin_command_t ) );
+ command_open = qtrue;
+ level_open = admin_open = ban_open = qfalse;
+ cc++;
+ }
+ else if( level_open )
{
if( !Q_stricmp( t, "level" ) )
{
@@ -1778,6 +1168,10 @@ qboolean G_admin_readconfig( gentity_t *ent, int skiparg )
else if( !Q_stricmp( t, "name" ) )
{
admin_readconfig_string( &cnf, l->name, sizeof( l->name ) );
+ // max printable name length for formatting
+ len = Q_PrintStrlen( l->name );
+ if( len > admin_level_maxname )
+ admin_level_maxname = len;
}
else if( !Q_stricmp( t, "flags" ) )
{
@@ -1785,9 +1179,7 @@ qboolean G_admin_readconfig( gentity_t *ent, int skiparg )
}
else
{
- ADMP( va( "^3!readconfig: ^7[level] parse error near %s on line %d\n",
- t,
- COM_GetCurrentParseLine() ) );
+ COM_ParseError( "[level] unrecognized token \"%s\"", t );
}
}
else if( admin_open )
@@ -1808,15 +1200,9 @@ qboolean G_admin_readconfig( gentity_t *ent, int skiparg )
{
admin_readconfig_string( &cnf, a->flags, sizeof( a->flags ) );
}
- else if( !Q_stricmp( t, "seen" ) )
- {
- admin_readconfig_int( &cnf, &a->seen );
- }
else
{
- ADMP( va( "^3!readconfig: ^7[admin] parse error near %s on line %d\n",
- t,
- COM_GetCurrentParseLine() ) );
+ COM_ParseError( "[admin] unrecognized token \"%s\"", t );
}
}
@@ -1832,7 +1218,8 @@ qboolean G_admin_readconfig( gentity_t *ent, int skiparg )
}
else if( !Q_stricmp( t, "ip" ) )
{
- admin_readconfig_string( &cnf, b->ip, sizeof( b->ip ) );
+ admin_readconfig_string( &cnf, ip, sizeof( ip ) );
+ G_AddressParse( ip, &b->ip );
}
else if( !Q_stricmp( t, "reason" ) )
{
@@ -1846,23 +1233,13 @@ qboolean G_admin_readconfig( gentity_t *ent, int skiparg )
{
admin_readconfig_int( &cnf, &b->expires );
}
- else if( !Q_stricmp( t, "suspend" ) )
- {
- admin_readconfig_int( &cnf, &b->suspend );
- }
else if( !Q_stricmp( t, "banner" ) )
{
admin_readconfig_string( &cnf, b->banner, sizeof( b->banner ) );
}
- else if( !Q_stricmp( t, "blevel" ) )
- {
- admin_readconfig_int( &cnf, &b->bannerlevel );
- }
else
{
- ADMP( va( "^3!readconfig: ^7[ban] parse error near %s on line %d\n",
- t,
- COM_GetCurrentParseLine() ) );
+ COM_ParseError( "[ban] unrecognized token \"%s\"", t );
}
}
else if( command_open )
@@ -1885,761 +1262,305 @@ qboolean G_admin_readconfig( gentity_t *ent, int skiparg )
}
else
{
- ADMP( va( "^3!readconfig: ^7[command] parse error near %s on line %d\n",
- t,
- COM_GetCurrentParseLine() ) );
+ COM_ParseError( "[command] unrecognized token \"%s\"", t );
}
}
-
- if( !Q_stricmp( t, "[level]" ) )
- {
- if( lc >= MAX_ADMIN_LEVELS )
- return qfalse;
- l = G_Alloc( sizeof( g_admin_level_t ) );
- l->level = 0;
- *l->name = '\0';
- *l->flags = '\0';
- level_open = qtrue;
- }
- else if( !Q_stricmp( t, "[admin]" ) )
- {
- if( ac >= MAX_ADMIN_ADMINS )
- return qfalse;
- a = G_Alloc( sizeof( g_admin_admin_t ) );
- *a->name = '\0';
- *a->guid = '\0';
- a->level = 0;
- *a->flags = '\0';
- a->seen = 0;
- admin_open = qtrue;
- }
- else if( !Q_stricmp( t, "[ban]" ) )
- {
- if( bc >= MAX_ADMIN_BANS )
- return qfalse;
- b = G_Alloc( sizeof( g_admin_ban_t ) );
- *b->name = '\0';
- *b->guid = '\0';
- *b->ip = '\0';
- *b->made = '\0';
- b->expires = 0;
- b->suspend = 0;
- *b->reason = '\0';
- b->bannerlevel = 0;
- ban_open = qtrue;
- }
- else if( !Q_stricmp( t, "[command]" ) )
+ else
{
- if( cc >= MAX_ADMIN_COMMANDS )
- return qfalse;
- c = G_Alloc( sizeof( g_admin_command_t ) );
- *c->command = '\0';
- *c->exec = '\0';
- *c->desc = '\0';
- *c->flag = '\0';
- command_open = qtrue;
+ COM_ParseError( "unexpected token \"%s\"", t );
}
- t = COM_Parse( &cnf );
- }
- if( level_open )
- {
-
- g_admin_levels[ lc++ ] = l;
}
- if( admin_open )
- g_admin_admins[ ac++ ] = a;
- if( ban_open )
- g_admin_bans[ bc++ ] = b;
- if( command_open )
- g_admin_commands[ cc++ ] = c;
- G_Free( cnf2 );
- ADMP( va( "^3!readconfig: ^7loaded %d levels, %d admins, %d bans, %d commands\n",
+ BG_Free( cnf2 );
+ ADMP( va( "^3readconfig: ^7loaded %d levels, %d admins, %d bans, %d commands\n",
lc, ac, bc, cc ) );
if( lc == 0 )
admin_default_levels();
else
{
- char n[ MAX_NAME_LENGTH ] = {""};
-
- // max printable name length for formatting
- for( i = 0; i < MAX_ADMIN_LEVELS && g_admin_levels[ i ]; i++ )
- {
- G_DecolorString( l->name, n );
- if( strlen( n ) > admin_level_maxname )
- admin_level_maxname = strlen( n );
- }
+ llsort( (struct llist **)&g_admin_levels, cmplevel );
+ llsort( (struct llist **)&g_admin_admins, cmplevel );
}
- // reset adminLevel
+
+ // restore admin mapping
for( i = 0; i < level.maxclients; i++ )
+ {
if( level.clients[ i ].pers.connected != CON_DISCONNECTED )
- level.clients[ i ].pers.adminLevel = G_admin_level( &g_entities[ i ] );
+ {
+ level.clients[ i ].pers.admin =
+ G_admin_admin( level.clients[ i ].pers.guid );
+ if( level.clients[ i ].pers.admin )
+ G_admin_authlog( &g_entities[ i ] );
+ G_admin_cmdlist( &g_entities[ i ] );
+ }
+ }
+
return qtrue;
}
-qboolean G_admin_time( gentity_t *ent, int skiparg )
+qboolean G_admin_time( gentity_t *ent )
{
qtime_t qt;
- int t;
- t = trap_RealTime( &qt );
- ADMP( va( "^3!time: ^7local time is %02i:%02i:%02i\n",
+ trap_RealTime( &qt );
+ ADMP( va( "^3time: ^7local time is %02i:%02i:%02i\n",
qt.tm_hour, qt.tm_min, qt.tm_sec ) );
-
return qtrue;
}
-static int G_admin_find_slot( gentity_t *ent, char *namearg, const char *command )
-{
- char name[ MAX_NAME_LENGTH ];
- char testname[ MAX_NAME_LENGTH ];
- char *guid = NULL;
- int matches = 0;
- int id = -1;
- int i;
- qboolean numeric = qtrue;
-
- G_SanitiseString( namearg, name, sizeof( name ) );
- for( i = 0; i < sizeof( name ) && name[ i ] ; i++ )
- {
- if( !isdigit( name[ i ] ) )
- {
- numeric = qfalse;
- break;
- }
- }
- if( numeric )
- {
- id = atoi( name );
-
- if( id >= 0 && id < level.maxclients )
- {
- gentity_t *vic;
-
- vic = &g_entities[ id ];
- if( vic && vic->client && vic->client->pers.connected != CON_DISCONNECTED )
- return id;
-
- ADMP( va( "^3!%s:^7 no one connected by that slot number\n", command ) );
- return -1;
- }
- if( id >= MAX_CLIENTS && id < MAX_CLIENTS + MAX_ADMIN_ADMINS &&
- g_admin_admins[ id - MAX_CLIENTS ] )
- {
- return id;
- }
-
- ADMP( va( "^3!%s:^7 no match for slot or admin number %d\n", command, id ) );
- return -1;
- }
-
- for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ] && matches < 2; i++ )
- {
- G_SanitiseString( g_admin_admins[ i ]->name, testname, sizeof( testname ) );
- if( strstr( testname, name ) )
- {
- id = i + MAX_CLIENTS;
- guid = g_admin_admins[ i ]->guid;
- matches++;
- }
- }
- for( i = 0; i < level.maxclients && matches < 2; i++ )
- {
- if( level.clients[ i ].pers.connected == CON_DISCONNECTED )
- continue;
-
- if( matches && guid && !Q_stricmp( level.clients[ i ].pers.guid, guid ) )
- continue;
-
- G_SanitiseString( level.clients[ i ].pers.netname, testname, sizeof( testname ) );
- if( strstr( testname, name ) )
- {
- id = i;
- matches++;
- }
- }
-
- if( matches == 0 )
- {
- ADMP( va( "^3!%s:^7 no match, use !listplayers or !listadmins to "
- "find an appropriate number to use instead of name.\n", command ) );
- return -1;
- }
-
- if( matches == 1 )
- return id;
-
- ADMP( va( "^3!%s:^7 multiple matches, use the admin number instead:\n", command ) );
- admin_listadmins( ent, 0, name, 0 );
+// this should be in one of the headers, but it is only used here for now
+namelog_t *G_NamelogFromString( gentity_t *ent, char *s );
- return -1;
-}
-
-static int G_admin_find_admin_slot( gentity_t *ent, char *namearg, char *command, char *nick, int nick_len )
+/*
+for consistency, we should be able to target a disconnected player with setlevel
+but we can't use namelog and remain consistent, so the solution would be to make
+everyone a real level 0 admin so they can be targeted until the next level
+but that seems kind of stupid
+*/
+qboolean G_admin_setlevel( gentity_t *ent )
{
- gentity_t *vic;
- char *guid;
- int id;
+ char name[ MAX_NAME_LENGTH ] = {""};
+ char lstr[ 12 ]; // 11 is max strlen() for 32-bit (signed) int
+ char testname[ MAX_NAME_LENGTH ] = {""};
int i;
+ gentity_t *vic = NULL;
+ g_admin_admin_t *a = NULL;
+ g_admin_level_t *l = NULL;
+ int na;
- if ( nick )
- nick[ 0 ] = '\0';
-
- id = G_admin_find_slot( ent, namearg, command );
- if( id < 0 )
- return -1;
-
- if( id < MAX_CLIENTS )
+ if( trap_Argc() < 3 )
{
- vic = &g_entities[ id ];
- guid = vic->client->pers.guid;
- for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ )
- {
- if( !Q_stricmp( guid, g_admin_admins[ i ]->guid ) )
- {
- id = i + MAX_CLIENTS;
- if( nick )
- Q_strncpyz( nick, vic->client->pers.netname, nick_len );
- break;
- }
- }
- if( id < MAX_CLIENTS )
- {
- ADMP( va( "^3!%s:^7 player is not !registered\n", command ) );
- return -1;
- }
+ ADMP( "^3setlevel: ^7usage: setlevel [name|slot#] [level]\n" );
+ return qfalse;
}
- id -= MAX_CLIENTS;
- if( nick && !nick[ 0 ] )
- Q_strncpyz( nick, g_admin_admins[ id ]->name, nick_len );
-
- return id;
-}
-
-qboolean G_admin_setlevel( gentity_t *ent, int skiparg )
-{
- char lstr[ 11 ]; // 10 is max strlen() for 32-bit int
- char adminname[ MAX_NAME_LENGTH ] = {""};
- char testname[ MAX_NAME_LENGTH ] = {""};
- char guid[ 33 ];
- int l, i;
- gentity_t *vic = NULL;
- qboolean updated = qfalse;
- g_admin_admin_t *a;
- qboolean found = qfalse;
- int id = -1;
+ trap_Argv( 1, testname, sizeof( testname ) );
+ trap_Argv( 2, lstr, sizeof( lstr ) );
- if( G_SayArgc() < 3 + skiparg )
+ if( !( l = G_admin_level( atoi( lstr ) ) ) )
{
- ADMP( "^3!setlevel: ^7usage: !setlevel [name|slot#] [level]\n" );
+ ADMP( "^3setlevel: ^7level is not defined\n" );
return qfalse;
}
- G_SayArgv( 1 + skiparg, testname, sizeof( testname ) );
- G_SayArgv( 2 + skiparg, lstr, sizeof( lstr ) );
- l = atoi( lstr );
- if( ent && l > ent->client->pers.adminLevel )
+ if( ent && l->level >
+ ( ent->client->pers.admin ? ent->client->pers.admin->level : 0 ) )
{
- ADMP( "^3!setlevel: ^7you may not use !setlevel to set a level higher "
+ ADMP( "^3setlevel: ^7you may not use setlevel to set a level higher "
"than your current level\n" );
return qfalse;
}
- // if admin is activated for the first time on a running server, we need
- // to ensure at least the default levels get created
- if( !ent && !g_admin_levels[ 0 ] )
- G_admin_readconfig(NULL, 0);
+ for( na = 0, a = g_admin_admins; a; na++, a = a->next );
- for( i = 0; i < MAX_ADMIN_LEVELS && g_admin_levels[ i ]; i++ )
+ for( i = 0; testname[ i ] && isdigit( testname[ i ] ); i++ );
+ if( !testname[ i ] )
{
- if( g_admin_levels[ i ]->level == l )
- {
- found = qtrue;
- break;
- }
- }
- if( !found )
- {
- ADMP( "^3!setlevel: ^7level is not defined\n" );
- return qfalse;
- }
-
- id = G_admin_find_slot( ent, testname, "setlevel" );
- if( id >=0 && id < MAX_CLIENTS )
- {
- vic = &g_entities[ id ];
- Q_strncpyz( adminname, vic->client->pers.netname, sizeof( adminname ) );
- Q_strncpyz( guid, vic->client->pers.guid, sizeof( guid ) );
- }
- else if( id >= MAX_CLIENTS && id < MAX_CLIENTS + MAX_ADMIN_ADMINS &&
- g_admin_admins[ id - MAX_CLIENTS ] )
- {
- Q_strncpyz( adminname, g_admin_admins[ id - MAX_CLIENTS ]->name,
- sizeof( adminname ) );
- Q_strncpyz( guid, g_admin_admins[ id - MAX_CLIENTS ]->guid,
- sizeof( guid ) );
- for( i = 0; i < level.maxclients; i++ )
+ int id = atoi( testname );
+ if( id < MAX_CLIENTS )
{
- if( level.clients[ i ].pers.connected == CON_DISCONNECTED )
- continue;
- if( !Q_stricmp( level.clients[ i ].pers.guid, guid ) )
+ vic = &g_entities[ id ];
+ if( !vic || !vic->client || vic->client->pers.connected == CON_DISCONNECTED )
{
- vic = &g_entities[ i ];
- Q_strncpyz( adminname, vic->client->pers.netname, sizeof( adminname ) );
+ ADMP( va( "^3setlevel: ^7no player connected in slot %d\n", id ) );
+ return qfalse;
}
}
- }
- else
- {
- return qfalse;
- }
-
- if( !Q_stricmp( guid, "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" ) )
- {
- ADMP( va( "^3!setlevel: ^7%s does not have a valid GUID\n", adminname ) );
- return qfalse;
- }
- if( ent && !admin_higher_guid( ent->client->pers.guid, guid ) )
- {
- ADMP( "^3!setlevel: ^7sorry, but your intended victim has a higher"
- " admin level than you\n" );
- return qfalse;
- }
-
- for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ];i++ )
- {
- if( !Q_stricmp( g_admin_admins[ i ]->guid, guid ) )
- {
- g_admin_admins[ i ]->level = l;
- Q_strncpyz( g_admin_admins[ i ]->name, adminname,
- sizeof( g_admin_admins[ i ]->name ) );
- updated = qtrue;
- }
- }
- if( !updated )
- {
- if( i == MAX_ADMIN_ADMINS )
+ else if( id < na + MAX_CLIENTS )
+ for( i = 0, a = g_admin_admins; i < id - MAX_CLIENTS; i++, a = a->next );
+ else
{
- ADMP( "^3!setlevel: ^7too many admins\n" );
+ ADMP( va( "^3setlevel: ^7%s not in range 1-%d\n",
+ testname, na + MAX_CLIENTS - 1 ) );
return qfalse;
}
- a = G_Alloc( sizeof( g_admin_admin_t ) );
- a->level = l;
- Q_strncpyz( a->name, adminname, sizeof( a->name ) );
- Q_strncpyz( a->guid, guid, sizeof( a->guid ) );
- *a->flags = '\0';
- g_admin_admins[ i ] = a;
}
-
- AP( va(
- "print \"^3!setlevel: ^7%s^7 was given level %d admin rights by %s\n\"",
- adminname, l, ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) );
- if( vic )
- {
- vic->client->pers.adminLevel = l;
- G_admin_set_adminname( vic );
- }
-
- if( !g_admin.string[ 0 ] )
- ADMP( "^3!setlevel: ^7WARNING g_admin not set, not saving admin record "
- "to a file\n" );
else
- admin_writeconfig();
- return qtrue;
-}
-
-static int SortFlags( const void *pa, const void *pb )
-{
- char *a = (char *)pa;
- char *b = (char *)pb;
-
- if( *a == '-' || *a == '+' )
- a++;
- if( *b == '-' || *b == '+' )
- b++;
- return strcmp(a, b);
-}
-
-#define MAX_USER_FLAGS 200
-const char *G_admin_user_flag( char *oldflags, char *flag, qboolean add, qboolean clear,
- char *newflags, int size )
-{
- char *token, *token_p;
- char *key;
- char head_flags[ MAX_USER_FLAGS ][ MAX_ADMIN_FLAG_LEN ];
- char tail_flags[ MAX_USER_FLAGS ][ MAX_ADMIN_FLAG_LEN ];
- char allflag[ MAX_ADMIN_FLAG_LEN ];
- char newflag[ MAX_ADMIN_FLAG_LEN ];
- int head_count = 0;
- int tail_count = 0;
- qboolean flagset = qfalse;
- int i;
+ G_SanitiseString( testname, name, sizeof( name ) );
- if( !flag[ 0 ] )
- {
- return "invalid admin flag";
- }
-
- allflag[ 0 ] = '\0';
- token_p = oldflags;
- while( *( token = COM_Parse( &token_p ) ) )
+ if( vic )
+ a = vic->client->pers.admin;
+ else if( !a )
{
- key = token;
- if( *key == '-' || *key == '+' )
- key++;
+ g_admin_admin_t *wa;
+ int matches = 0;
- if( !strcmp( key, flag ) )
+ for( wa = g_admin_admins; wa && matches < 2; wa = wa->next )
{
- if( flagset )
- continue;
- flagset = qtrue;
- if( clear )
+ G_SanitiseString( wa->name, testname, sizeof( testname ) );
+ if( strstr( testname, name ) )
{
- // clearing ALLFLAGS will result in clearing any following flags
- if( !strcmp( key, ADMF_ALLFLAGS ) )
- break;
- else
- continue;
+ a = wa;
+ matches++;
}
- Com_sprintf( newflag, sizeof( newflag ), "%s%s",
- ( add ) ? "+" : "-", key );
- }
- else
- {
- Q_strncpyz( newflag, token, sizeof( newflag ) );
}
- if( !strcmp( key, ADMF_ALLFLAGS ) )
+ for( i = 0; i < level.maxclients && matches < 2; i++ )
{
- if( !allflag[ 0 ] )
- Q_strncpyz( allflag, newflag, sizeof( allflag ) );
- continue;
- }
+ if( level.clients[ i ].pers.connected == CON_DISCONNECTED )
+ continue;
- if( !allflag[ 0 ] )
- {
- if( head_count < MAX_USER_FLAGS )
+ if( matches && level.clients[ i ].pers.admin &&
+ level.clients[ i ].pers.admin == a )
{
- Q_strncpyz( head_flags[ head_count ], newflag,
- sizeof( head_flags[ head_count ] ) );
- head_count++;
+ vic = &g_entities[ i ];
+ continue;
}
- }
- else
- {
- if( tail_count < MAX_USER_FLAGS )
+
+ G_SanitiseString( level.clients[ i ].pers.netname, testname,
+ sizeof( testname ) );
+ if( strstr( testname, name ) )
{
- Q_strncpyz( tail_flags[ tail_count ], newflag,
- sizeof( tail_flags[ tail_count ] ) );
- tail_count++;
+ vic = &g_entities[ i ];
+ a = vic->client->pers.admin;
+ matches++;
}
}
- }
- if( !flagset && !clear )
- {
- if( !strcmp( flag, ADMF_ALLFLAGS ) )
+ if( matches == 0 )
{
- Com_sprintf( allflag, sizeof( allflag ), "%s%s",
- ( add ) ? "" : "-", ADMF_ALLFLAGS );
+ ADMP( "^3setlevel:^7 no match. use listplayers or listadmins to "
+ "find an appropriate number to use instead of name.\n" );
+ return qfalse;
}
- else if( !allflag[ 0 ] )
+ if( matches > 1 )
{
- if( head_count < MAX_USER_FLAGS )
- {
- Com_sprintf( head_flags[ head_count ], sizeof( head_flags[ head_count ] ),
- "%s%s", ( add ) ? "" : "-", flag );
- head_count++;
- }
- }
- else
- {
- if( tail_count < MAX_USER_FLAGS )
- {
- Com_sprintf( tail_flags[ tail_count ], sizeof( tail_flags[ tail_count ] ),
- "%s%s", ( add ) ? "+" : "-", flag );
- tail_count++;
- }
+ ADMP( "^3setlevel:^7 more than one match. Use the admin number "
+ "instead:\n" );
+ admin_listadmins( ent, 0, name );
+ return qfalse;
}
}
- qsort( head_flags, head_count, sizeof( head_flags[ 0 ] ), SortFlags );
- qsort( tail_flags, tail_count, sizeof( tail_flags[ 0 ] ), SortFlags );
-
- // rebuild flags
- newflags[ 0 ] = '\0';
- for( i = 0; i < head_count; i++ )
+ if( ent && !admin_higher_admin( ent->client->pers.admin, a ) )
{
- Q_strcat( newflags, size,
- va( "%s%s", ( i ) ? " ": "", head_flags[ i ] ) );
- }
- if( allflag[ 0 ] )
- {
- Q_strcat( newflags, size,
- va( "%s%s", ( newflags[ 0 ] ) ? " ": "", allflag ) );
-
- for( i = 0; i < tail_count; i++ )
- {
- Q_strcat( newflags, size,
- va( " %s", tail_flags[ i ] ) );
- }
+ ADMP( "^3setlevel: ^7sorry, but your intended victim has a higher"
+ " admin level than you\n" );
+ return qfalse;
}
- return NULL;
-}
-
-typedef struct {
- char *flag;
- char *description;
-} AdminFlagListEntry_t;
-static AdminFlagListEntry_t adminFlagList[] =
-{
- { ADMF_ACTIVITY, "inactivity rules do not apply" },
- { ADMF_ADMINCHAT, "can see and use admin chat" },
- { ADMF_HIGHADMINCHAT, "can see and use high admin chat" },
- { ADMF_ALLFLAGS, "has all flags and can use any command" },
- { ADMF_BAN_IMMUNITY, "immune from IP bans" },
- { ADMF_CAN_PERM_BAN, "can permanently ban players" },
- { ADMF_DBUILDER, "permanent designated builder" },
- { ADMF_FORCETEAMCHANGE, "team balance rules do not apply" },
- { ADMF_INCOGNITO, "does not show as admin in !listplayers" },
- { ADMF_SEESINCOGNITO, "sees registered name of players flagged with INCOGNITO" },
- { ADMF_IMMUNITY, "cannot be vote kicked or muted" },
- { ADMF_IMMUTABLE, "admin commands cannot be used on them" },
- { ADMF_NOCENSORFLOOD, "no flood protection" },
- { ADMF_NO_VOTE_LIMIT, "vote limitations do not apply" },
- { ADMF_SEESFULLLISTPLAYERS, "sees all info in !listplayers" },
- { ADMF_SPEC_ALLCHAT, "can see team chat as spectator" },
- { ADMF_ADMINSTEALTH, "uses admin stealth" },
- { ADMF_TEAMCHANGEFREE, "keeps credits on team switch" },
- { ADMF_TEAMCHAT_CMD, "can run commands from team chat" },
- { ADMF_UNACCOUNTABLE, "does not need to specify reason for kick/ban" },
- { ADMF_NOSCRIMRESTRICTION, "team joining, vote and chat restrictions during scrims do not apply" },
- { ADMF_NO_BUILD, "can not build" },
- { ADMF_NO_CHAT, "can not talk" },
- { ADMF_NO_VOTE, "can not call votes" },
- { ADMF_NOAUTOBAHN, "ignored by the Autobahn system" }
-};
-static int adminNumFlags= sizeof( adminFlagList ) / sizeof( adminFlagList[ 0 ] );
-
-#define MAX_LISTCOMMANDS 128
-qboolean G_admin_flaglist( gentity_t *ent, int skiparg )
-{
- qboolean shown[ MAX_LISTCOMMANDS ];
- int i, j;
- int count = 0;
-
- ADMBP_begin();
-
- ADMBP( "^3Ability flags:\n" );
-
- for( i = 0; i < adminNumFlags; i++ )
+ if( vic && vic->client->pers.guidless )
{
- ADMBP( va( " %s%-20s ^7%s\n",
- ( adminFlagList[ i ].flag[ 0 ] != '.' ) ? "^5" : "^1",
- adminFlagList[ i ].flag,
- adminFlagList[ i ].description ) );
+ ADMP( va( "^3setlevel: ^7%s^7 has no GUID\n", vic->client->pers.netname ) );
+ return qfalse;
}
- ADMBP( "^3Command flags:\n" );
-
- memset( shown, 0, sizeof( shown ) );
- for( i = 0; i < adminNumCmds; i++ )
+ if( !a && vic )
{
- if( i < MAX_LISTCOMMANDS && shown[ i ] )
- continue;
- ADMBP( va( " ^5%-20s^7", g_admin_cmds[ i ].flag ) );
- for( j = i; j < adminNumCmds; j++ )
- {
- if( !strcmp( g_admin_cmds[ j ].flag, g_admin_cmds[ i ].flag ) )
- {
- ADMBP( va( " %s", g_admin_cmds[ j ].keyword ) );
- if( j < MAX_LISTCOMMANDS )
- shown[ j ] = qtrue;
- }
- }
- ADMBP( "\n" );
- count++;
+ for( a = g_admin_admins; a && a->next; a = a->next );
+ if( a )
+ a = a->next = BG_Alloc( sizeof( g_admin_admin_t ) );
+ else
+ a = g_admin_admins = BG_Alloc( sizeof( g_admin_admin_t ) );
+ vic->client->pers.admin = a;
+ Q_strncpyz( a->guid, vic->client->pers.guid, sizeof( a->guid ) );
}
- ADMBP( va( "^3!flaglist: ^7listed %d abilities and %d command flags\n",
- adminNumFlags, count ) );
+ a->level = l->level;
+ if( vic )
+ Q_strncpyz( a->name, vic->client->pers.netname, sizeof( a->name ) );
- ADMBP_end();
+ admin_log( va( "%d (%s) \"%s" S_COLOR_WHITE "\"", a->level, a->guid,
+ a->name ) );
+
+ AP( va(
+ "print \"^3setlevel: ^7%s^7 was given level %d admin rights by %s\n\"",
+ a->name, a->level, ( ent ) ? ent->client->pers.netname : "console" ) );
+ admin_writeconfig();
+ if( vic )
+ {
+ G_admin_authlog( vic );
+ G_admin_cmdlist( vic );
+ }
return qtrue;
}
-qboolean G_admin_flag( gentity_t *ent, int skiparg )
+static void admin_create_ban( gentity_t *ent,
+ char *netname,
+ char *guid,
+ addr_t *ip,
+ int seconds,
+ char *reason )
{
- char command[ MAX_ADMIN_CMD_LEN ], *cmd;
- char name[ MAX_NAME_LENGTH ];
- char flagbuf[ MAX_ADMIN_FLAG_LEN ];
- char *flag;
- int id;
- char adminname[ MAX_NAME_LENGTH ] = {""};
- const char *result;
- qboolean add = qtrue;
- qboolean clear = qfalse;
- int admin_level = -1;
- int i, level;
-
- G_SayArgv( skiparg, command, sizeof( command ) );
- cmd = command;
- if( *cmd == '!' )
- cmd++;
-
- if( G_SayArgc() < 2 + skiparg )
- {
- ADMP( va( "^3!%s: ^7usage: !%s slot# flag\n", cmd, cmd ) );
- return qfalse;
- }
-
- G_SayArgv( 1 + skiparg, name, sizeof( name ) );
- if( name[ 0 ] == '*' )
- {
- if( ent )
- {
- ADMP( va( "^3!%s: only console can change admin level flags\n", cmd ) );
- return qfalse;
- }
- id = atoi( name + 1 );
- for( i = 0; i < MAX_ADMIN_LEVELS && g_admin_levels[ i ]; i++ )
- {
- if( g_admin_levels[ i ]->level == id )
- {
- admin_level = i;
- break;
- }
- }
- if( admin_level < 0 )
- {
- ADMP( va( "^3!%s: admin level %d does not exist\n", cmd, id ) );
- return qfalse;
- }
- Com_sprintf( adminname, sizeof( adminname ), "admin level %d", id );
- }
- else
- {
- id = G_admin_find_admin_slot( ent, name, cmd, adminname, sizeof( adminname ) );
- if( id < 0 )
- return qfalse;
+ g_admin_ban_t *b = NULL;
+ qtime_t qt;
+ int t;
+ int i;
+ char *name;
+ char disconnect[ MAX_STRING_CHARS ];
- if( ent && !admin_higher_guid( ent->client->pers.guid, g_admin_admins[ id ]->guid ) )
- {
- ADMP( va( "^3%s:^7 your intended victim has a higher admin level than you\n", cmd ) );
- return qfalse;
- }
- }
+ t = trap_RealTime( &qt );
- if( G_SayArgc() < 3 + skiparg )
+ for( b = g_admin_bans; b; b = b->next )
{
- flag = "";
- level = 0;
- if( admin_level < 0 )
- {
- for( i = 0; i < MAX_ADMIN_LEVELS && g_admin_levels[ i ]; i++ )
- {
- if( g_admin_admins[ id ]->level == g_admin_levels[ i ]->level )
- {
- flag = g_admin_levels[ i ]->flags;
- level = g_admin_admins[ id ]->level;
- break;
- }
- }
- ADMP( va( "^3%s:^7 flags for %s^7 are '^3%s^7'\n",
- cmd, adminname, g_admin_admins[ id ]->flags) );
- }
- else
- {
- flag = g_admin_levels[ admin_level ]->flags;
- level = g_admin_levels[ admin_level ]->level;
- }
- ADMP( va( "^3%s:^7 level %d flags are '%s'\n",
- cmd, level, flag ) );
-
- return qtrue;
+ if( !b->next )
+ break;
}
- G_SayArgv( 2 + skiparg, flagbuf, sizeof( flagbuf ) );
- flag = flagbuf;
- if( flag[ 0 ] == '-' || flag[ 0 ] == '+' )
- {
- add = ( flag[ 0 ] == '+' );
- flag++;
- }
- if( ent && !Q_stricmp( ent->client->pers.guid, g_admin_admins[ id ]->guid ) )
+ if( b )
{
- ADMP( va( "^3%s:^7 you may not change your own flags (use rcon)\n", cmd ) );
- return qfalse;
- }
- if( flag[ 0 ] != '.' && !G_admin_permission( ent, flag ) )
- {
- ADMP( va( "^3%s:^7 you can only change flags that you also have\n", cmd ) );
- return qfalse;
+ if( !b->next )
+ b = b->next = BG_Alloc( sizeof( g_admin_ban_t ) );
}
+ else
+ b = g_admin_bans = BG_Alloc( sizeof( g_admin_ban_t ) );
- if( !Q_stricmp( cmd, "unflag" ) )
- {
- clear = qtrue;
- }
+ Q_strncpyz( b->name, netname, sizeof( b->name ) );
+ Q_strncpyz( b->guid, guid, sizeof( b->guid ) );
+ memcpy( &b->ip, ip, sizeof( b->ip ) );
- if( admin_level < 0 )
- {
- result = G_admin_user_flag( g_admin_admins[ id ]->flags, flag, add, clear,
- g_admin_admins[ id ]->flags, sizeof( g_admin_admins[ id ]->flags ) );
- }
- else
- {
- result = G_admin_user_flag( g_admin_levels[ admin_level ]->flags, flag, add, clear,
- g_admin_levels[ admin_level ]->flags,
- sizeof( g_admin_levels[ admin_level ]->flags ) );
- }
- if( result )
- {
- ADMP( va( "^3!flag: ^7an error occured setting flag '^3%s^7', %s\n",
- flag, result ) );
- return qfalse;
- }
+ Com_sprintf( b->made, sizeof( b->made ), "%04i-%02i-%02i %02i:%02i:%02i",
+ qt.tm_year+1900, qt.tm_mon+1, qt.tm_mday,
+ qt.tm_hour, qt.tm_min, qt.tm_sec );
- if( !Q_stricmp( cmd, "flag" ) )
- {
- G_AdminsPrintf( "^3!%s: ^7%s^7 was %s admin flag '%s' by %s\n",
- cmd, adminname,
- ( add ) ? "given" : "denied",
- flag,
- ( ent ) ? ent->client->pers.netname : "console" );
- }
+ if( ent && ent->client->pers.admin )
+ name = ent->client->pers.admin->name;
+ else if( ent )
+ name = ent->client->pers.netname;
else
- {
- G_AdminsPrintf( "^3!%s: ^7admin flag '%s' for %s^7 cleared by %s\n",
- cmd, flag, adminname,
- ( ent ) ? ent->client->pers.netname : "console" );
- }
+ name = "console";
- if( !g_admin.string[ 0 ] )
- ADMP( va( "^3!%s: ^7WARNING g_admin not set, not saving admin record "
- "to a file\n", cmd ) );
+ Q_strncpyz( b->banner, name, sizeof( b->banner ) );
+ if( !seconds )
+ b->expires = 0;
else
- admin_writeconfig();
+ b->expires = t + seconds;
+ if( !*reason )
+ Q_strncpyz( b->reason, "banned by admin", sizeof( b->reason ) );
+ else
+ Q_strncpyz( b->reason, reason, sizeof( b->reason ) );
- return qtrue;
+ G_admin_ban_message( NULL, b, disconnect, sizeof( disconnect ), NULL, 0 );
+
+ for( i = 0; i < level.maxclients; i++ )
+ {
+ if( level.clients[ i ].pers.connected == CON_DISCONNECTED )
+ continue;
+ if( G_admin_ban_matches( b, &g_entities[ i ] ) )
+ {
+ trap_SendServerCommand( i, va( "disconnect \"%s\"", disconnect ) );
+
+ trap_DropClient( i, va( "has been kicked by %s^7. reason: %s",
+ b->banner, b->reason ) );
+ }
+ }
}
int G_admin_parse_time( const char *time )
{
int seconds = 0, num = 0;
- int i;
- for( i = 0; time[ i ]; i++ )
+ if( !*time )
+ return -1;
+ while( *time )
{
- if( isdigit( time[ i ] ) )
- {
- num = num * 10 + time[ i ] - '0';
- continue;
- }
- if( i == 0 || !isdigit( time[ i - 1 ] ) )
+ if( !isdigit( *time ) )
return -1;
- switch( time[ i ] )
+ while( isdigit( *time ) )
+ num = num * 10 + *time++ - '0';
+
+ if( !*time )
+ break;
+ switch( *time++ )
{
case 'w': num *= 7;
case 'd': num *= 24;
@@ -2653,2093 +1574,776 @@ int G_admin_parse_time( const char *time )
}
if( num )
seconds += num;
- // overflow
- if( seconds < 0 )
- seconds = 0;
return seconds;
}
-static qboolean admin_create_ban( gentity_t *ent,
- char *netname,
- char *guid,
- char *ip,
- int seconds,
- char *reason )
+qboolean G_admin_setdevmode( gentity_t *ent )
{
- g_admin_ban_t *b = NULL;
- qtime_t qt;
- int t;
- int i;
-
- t = trap_RealTime( &qt );
- b = G_Alloc( sizeof( g_admin_ban_t ) );
-
- if( !b )
+ char str[ 5 ];
+ if( trap_Argc() != 2 )
+ {
+ ADMP( "^3setdevmode: ^7usage: setdevmode [on|off]\n" );
return qfalse;
-
- Q_strncpyz( b->name, netname, sizeof( b->name ) );
- Q_strncpyz( b->guid, guid, sizeof( b->guid ) );
- Q_strncpyz( b->ip, ip, sizeof( b->ip ) );
- b->suspend = 0;
-
- //strftime( b->made, sizeof( b->made ), "%m/%d/%y %H:%M:%S", lt );
- Q_strncpyz( b->made, va( "%02i/%02i/%02i %02i:%02i:%02i",
- (qt.tm_mon + 1), qt.tm_mday, (qt.tm_year - 100),
- qt.tm_hour, qt.tm_min, qt.tm_sec ),
- sizeof( b->made ) );
-
- Q_strncpyz( b->banner, G_admin_get_adminname( ent ), sizeof( b->banner ) );
-
- if( ent )
- b->bannerlevel = G_admin_level( ent );
- else
- b->bannerlevel = 0;
-
- if( !seconds )
- b->expires = 0;
- else
- b->expires = t + seconds;
- if( !*reason )
- Q_strncpyz( b->reason, "banned by admin", sizeof( b->reason ) );
+ }
+ trap_Argv( 1, str, sizeof( str ) );
+ if( !Q_stricmp( str, "on" ) )
+ {
+ if( g_cheats.integer )
+ {
+ ADMP( "^3setdevmode: ^7developer mode is already on\n" );
+ return qfalse;
+ }
+ trap_Cvar_Set( "sv_cheats", "1" );
+ trap_Cvar_Update( &g_cheats );
+ AP( va( "print \"^3setdevmode: ^7%s ^7has switched developer mode on\n\"",
+ ent ? ent->client->pers.netname : "console" ) );
+ return qtrue;
+ }
+ else if( !Q_stricmp( str, "off" ) )
+ {
+ if( !g_cheats.integer )
+ {
+ ADMP( "^3setdevmode: ^7developer mode is already off\n" );
+ return qfalse;
+ }
+ trap_Cvar_Set( "sv_cheats", "0" );
+ trap_Cvar_Update( &g_cheats );
+ AP( va( "print \"^3setdevmode: ^7%s ^7has switched developer mode off\n\"",
+ ent ? ent->client->pers.netname : "console" ) );
+ return qtrue;
+ }
else
- Q_strncpyz( b->reason, reason, sizeof( b->reason ) );
- for( i = 0; i < MAX_ADMIN_BANS && g_admin_bans[ i ]; i++ )
- ;
- if( i == MAX_ADMIN_BANS )
{
- ADMP( "^3!ban: ^7too many bans\n" );
- G_Free( b );
+ ADMP( "^3setdevmode: ^7usage: setdevmode [on|off]\n" );
return qfalse;
}
- g_admin_bans[ i ] = b;
- return qtrue;
}
-qboolean G_admin_kick( gentity_t *ent, int skiparg )
+qboolean G_admin_kick( gentity_t *ent )
{
- int pids[ MAX_CLIENTS ];
+ int pid;
char name[ MAX_NAME_LENGTH ], *reason, err[ MAX_STRING_CHARS ];
int minargc;
gentity_t *vic;
- char notice[51];
-
- trap_Cvar_VariableStringBuffer( "g_banNotice", notice, sizeof( notice ) );
- minargc = 3 + skiparg;
+ minargc = 3;
if( G_admin_permission( ent, ADMF_UNACCOUNTABLE ) )
- minargc = 2 + skiparg;
+ minargc = 2;
- if( G_SayArgc() < minargc )
+ if( trap_Argc() < minargc )
{
- ADMP( "^3!kick: ^7usage: !kick [name] [reason]\n" );
+ ADMP( "^3kick: ^7usage: kick [name] [reason]\n" );
return qfalse;
}
- G_SayArgv( 1 + skiparg, name, sizeof( name ) );
- reason = G_SayConcatArgs( 2 + skiparg );
- if( G_ClientNumbersFromString( name, pids ) != 1 )
+ trap_Argv( 1, name, sizeof( name ) );
+ reason = ConcatArgs( 2 );
+ if( ( pid = G_ClientNumberFromString( name, err, sizeof( err ) ) ) == -1 )
{
- G_MatchOnePlayer( pids, err, sizeof( err ) );
- ADMP( va( "^3!kick: ^7%s\n", err ) );
+ ADMP( va( "^3kick: ^7%s", err ) );
return qfalse;
}
- if( !admin_higher( ent, &g_entities[ pids[ 0 ] ] ) )
+ vic = &g_entities[ pid ];
+ if( !admin_higher( ent, vic ) )
{
- ADMP( "^3!kick: ^7sorry, but your intended victim has a higher admin"
+ ADMP( "^3kick: ^7sorry, but your intended victim has a higher admin"
" level than you\n" );
return qfalse;
}
- vic = &g_entities[ pids[ 0 ] ];
+ if( vic->client->pers.localClient )
+ {
+ ADMP( "^3kick: ^7disconnecting the host would end the game\n" );
+ return qfalse;
+ }
+ admin_log( va( "%d (%s) \"%s" S_COLOR_WHITE "\": \"%s" S_COLOR_WHITE "\"",
+ pid,
+ vic->client->pers.guid,
+ vic->client->pers.netname,
+ reason ) );
admin_create_ban( ent,
vic->client->pers.netname,
- vic->client->pers.guid,
- vic->client->pers.ip, G_admin_parse_time( g_adminTempBan.string ),
+ vic->client->pers.guidless ? "" : vic->client->pers.guid,
+ &vic->client->pers.ip,
+ MAX( 1, G_admin_parse_time( g_adminTempBan.string ) ),
( *reason ) ? reason : "kicked by admin" );
- if( g_admin.string[ 0 ] )
- admin_writeconfig();
-
- trap_SendServerCommand( pids[ 0 ],
- va( "disconnect \"You have been kicked.\n%s^7\nreason:\n%s\n%s\"",
- ( ent ) ? va( "admin:\n%s", G_admin_adminPrintName( ent ) ) : "admin\nconsole",
- ( *reason ) ? reason : "kicked by admin", notice ) );
-
- trap_DropClient( pids[ 0 ], va( "kicked%s^7, reason: %s",
- ( ent ) ? va( " by %s", G_admin_adminPrintName( ent ) ) : " by console",
- ( *reason ) ? reason : "kicked by admin" ) );
+ admin_writeconfig();
return qtrue;
}
-qboolean G_admin_ban( gentity_t *ent, int skiparg )
+qboolean G_admin_setivo( gentity_t* ent )
{
- int seconds;
- char search[ MAX_NAME_LENGTH ];
- char secs[ 7 ];
- char *reason;
- int minargc;
- char duration[ 32 ];
- int logmatch = -1, logmatches = 0;
- int i, j;
- qboolean exactmatch = qfalse;
- char n2[ MAX_NAME_LENGTH ];
- char s2[ MAX_NAME_LENGTH ];
- char guid_stub[ 9 ];
- char notice[51];
-
- trap_Cvar_VariableStringBuffer( "g_banNotice", notice, sizeof( notice ) );
-
- if( G_admin_permission( ent, ADMF_CAN_PERM_BAN ) &&
- G_admin_permission( ent, ADMF_UNACCOUNTABLE ) )
- {
- minargc = 2 + skiparg;
- }
- else if( ( G_admin_permission( ent, ADMF_CAN_PERM_BAN ) || g_adminMaxBan.integer ) ||
- G_admin_permission( ent, ADMF_UNACCOUNTABLE ) )
- {
- minargc = 3 + skiparg;
- }
- else
- {
- minargc = 4 + skiparg;
- }
- if( G_SayArgc() < minargc )
+ char arg[ 3 ];
+ const char *cn;
+ gentity_t *spot;
+
+ if( !ent )
{
- ADMP( "^3!ban: ^7usage: !ban [name|slot|ip] [time] [reason]\n" );
+ ADMP( "^3setivo: ^7the console can't position intermission view overrides\n" );
return qfalse;
}
- G_SayArgv( 1 + skiparg, search, sizeof( search ) );
- G_SanitiseString( search, s2, sizeof( s2 ) );
- G_SayArgv( 2 + skiparg, secs, sizeof( secs ) );
- seconds = G_admin_parse_time( secs );
- if( seconds <= 0 )
+ if( trap_Argc() != 2 )
{
- if( g_adminMaxBan.integer && !G_admin_permission( ent, ADMF_CAN_PERM_BAN ) )
- {
- ADMP( va( "^3!ban: ^7using your admin level's maximum ban length of %s\n",
- g_adminMaxBan.string ) );
- seconds = G_admin_parse_time( g_adminMaxBan.string );
- }
- else if( G_admin_permission( ent, ADMF_CAN_PERM_BAN ) )
- {
- seconds = 0;
- }
- else
- {
- ADMP( "^3!ban: ^7ban time must be positive\n" );
- return qfalse;
- }
- reason = G_SayConcatArgs( 2 + skiparg );
+ ADMP( "^3setivo: ^7usage: setivo {s|a|h}\n" );
+ return qfalse;
}
+ trap_Argv( 1, arg, sizeof( arg ) );
+ if( !Q_stricmp( arg, "s" ) )
+ cn = "info_player_intermission";
+ else if( !Q_stricmp( arg, "a" ) )
+ cn = "info_alien_intermission";
+ else if( !Q_stricmp( arg, "h" ) )
+ cn = "info_human_intermission";
else
{
- reason = G_SayConcatArgs( 3 + skiparg );
-
- if( g_adminMaxBan.integer &&
- seconds > G_admin_parse_time( g_adminMaxBan.string ) &&
- !G_admin_permission( ent, ADMF_CAN_PERM_BAN ) )
- {
- seconds = G_admin_parse_time( g_adminMaxBan.string );
- ADMP( va( "^3!ban: ^7ban length limited to %s for your admin level\n",
- g_adminMaxBan.string ) );
- }
- }
-
- for( i = 0; i < MAX_ADMIN_NAMELOGS && g_admin_namelog[ i ]; i++ )
- {
- // skip players in the namelog who have already been banned
- if( g_admin_namelog[ i ]->banned )
- continue;
-
- // skip disconnected players when banning on slot number
- if( g_admin_namelog[ i ]->slot == -1 )
- continue;
-
- if( !Q_stricmp( va( "%d", g_admin_namelog[ i ]->slot ), s2 ) )
- {
- logmatches = 1;
- logmatch = i;
- exactmatch = qtrue;
- break;
- }
- }
-
- for( i = 0;
- !exactmatch && i < MAX_ADMIN_NAMELOGS && g_admin_namelog[ i ];
- i++ )
- {
- // skip players in the namelog who have already been banned
- if( g_admin_namelog[ i ]->banned )
- continue;
-
- if( !Q_stricmp( g_admin_namelog[ i ]->ip, s2 ) )
- {
- logmatches = 1;
- logmatch = i;
- exactmatch = qtrue;
- break;
- }
- for( j = 0; j < MAX_ADMIN_NAMELOG_NAMES
- && g_admin_namelog[ i ]->name[ j ][ 0 ]; j++ )
- {
- G_SanitiseString(g_admin_namelog[ i ]->name[ j ], n2, sizeof( n2 ) );
- if( strstr( n2, s2 ) )
- {
- if( logmatch != i )
- logmatches++;
- logmatch = i;
- }
- }
- }
-
- if( !logmatches )
- {
- ADMP( "^3!ban: ^7no player found by that name, IP, or slot number\n" );
- return qfalse;
- }
- else if( logmatches > 1 )
- {
- ADMBP_begin();
- ADMBP( "^3!ban: ^7multiple recent clients match name, use IP or slot#:\n" );
- for( i = 0; i < MAX_ADMIN_NAMELOGS && g_admin_namelog[ i ]; i++ )
- {
- for( j = 0; j < 8; j++ )
- guid_stub[ j ] = g_admin_namelog[ i ]->guid[ j + 24 ];
- guid_stub[ j ] = '\0';
- for( j = 0; j < MAX_ADMIN_NAMELOG_NAMES
- && g_admin_namelog[ i ]->name[ j ][ 0 ]; j++ )
- {
- G_SanitiseString(g_admin_namelog[ i ]->name[ j ], n2, sizeof( n2 ) );
- if( strstr( n2, s2 ) )
- {
- if( g_admin_namelog[ i ]->slot > -1 )
- ADMBP( "^3" );
- ADMBP( va( "%-2s (*%s) %15s ^7'%s^7'\n",
- (g_admin_namelog[ i ]->slot > -1) ?
- va( "%d", g_admin_namelog[ i ]->slot ) : "-",
- guid_stub,
- g_admin_namelog[ i ]->ip,
- g_admin_namelog[ i ]->name[ j ] ) );
- }
- }
- }
- ADMBP_end();
+ ADMP( "^3setivo: ^7the argument must be either s, a or h\n" );
return qfalse;
}
-
- G_admin_duration( ( seconds ) ? seconds : -1,
- duration, sizeof( duration ) );
- if( ent && !admin_higher_guid( ent->client->pers.guid,
- g_admin_namelog[ logmatch ]->guid ) )
+ spot = G_Find( NULL, FOFS( classname ), cn );
+ if( !spot )
{
-
- ADMP( "^3!ban: ^7sorry, but your intended victim has a higher admin"
- " level than you\n" );
- return qfalse;
+ spot = G_Spawn();
+ spot->classname = (char *)cn;
}
+ spot->count = 1;
- admin_create_ban( ent,
- g_admin_namelog[ logmatch ]->name[ 0 ],
- g_admin_namelog[ logmatch ]->guid,
- g_admin_namelog[ logmatch ]->ip,
- seconds, reason );
-
- g_admin_namelog[ logmatch ]->banned = qtrue;
+ BG_GetClientViewOrigin( &ent->client->ps, spot->r.currentOrigin );
+ VectorCopy( ent->client->ps.viewangles, spot->r.currentAngles );
- if( !g_admin.string[ 0 ] )
- ADMP( "^3!ban: ^7WARNING g_admin not set, not saving ban to a file\n" );
- else
- admin_writeconfig();
-
- if( g_admin_namelog[ logmatch ]->slot == -1 )
- {
- // client is already disconnected so stop here
- AP( va( "print \"^3!ban:^7 %s^7 has been banned by %s^7 "
- "duration: %s, reason: %s\n\"",
- g_admin_namelog[ logmatch ]->name[ 0 ],
- ( ent ) ? G_admin_adminPrintName( ent ) : "console",
- duration,
- ( *reason ) ? reason : "banned by admin" ) );
- return qtrue;
- }
-
- trap_SendServerCommand( g_admin_namelog[ logmatch ]->slot,
- va( "disconnect \"You have been banned.\n"
- "admin:\n%s^7\nduration:\n%s\nreason:\n%s\n%s\"",
- ( ent ) ? G_admin_adminPrintName( ent ) : "console",
- duration,
- ( *reason ) ? reason : "banned by admin", notice ) );
-
- trap_DropClient( g_admin_namelog[ logmatch ]->slot,
- va( "banned by %s^7, duration: %s, reason: %s",
- ( ent ) ? G_admin_adminPrintName( ent ) : "console",
- duration,
- ( *reason ) ? reason : "banned by admin" ) );
+ ADMP( "^3setivo: ^7intermission view override positioned\n" );
return qtrue;
}
-// If true then don't let the player join a team, use the chat or run commands.
-qboolean G_admin_is_restricted(gentity_t *ent, qboolean sendMessage)
+qboolean G_admin_ban( gentity_t *ent )
{
- schachtmeisterJudgement_t *j = NULL;
- int i;
-
- // Never restrict admins or whitelisted players.
- if (G_admin_permission(ent, ADMF_NOAUTOBAHN) ||
- G_admin_permission(ent, ADMF_IMMUNITY))
- return qfalse;
-
- // Find the relevant namelog.
- // FIXME: this shouldn't require looping over *all* namelogs.
- for (i = 0; i < MAX_ADMIN_NAMELOGS && g_admin_namelog[i]; i++) {
- if (g_admin_namelog[i]->slot == ent - g_entities) {
- j = &g_admin_namelog[i]->smj;
- break;
- }
- }
-
- // A missing namelog shouldn't happen.
- if (!j)
- return qfalse;
-
- // Restrictions concern only unrated players.
- if (j->ratingTime)
- return qfalse;
-
- // Don't wait forever, allow up to 15 seconds.
- if (level.time - j->queryTime >= 15000)
- return qfalse;
-
- if (sendMessage)
- trap_SendServerCommand(ent - g_entities, "print \"Please wait a moment before doing anything.\n\"");
-
- return qtrue;
-}
-
-static void admin_autobahn(gentity_t *ent, int rating)
-{
- // Allow per-GUID exceptions and never autoban admins.
- if (G_admin_permission(ent, ADMF_NOAUTOBAHN) ||
- G_admin_permission(ent, ADMF_IMMUNITY))
- return;
-
- // Don't do anything if the rating is clear.
- if (rating >= g_schachtmeisterClearThreshold.integer)
- return;
-
- // Ban only if the rating is low enough.
- if (rating > g_schachtmeisterAutobahnThreshold.integer) {
- G_AdminsPrintf("%s^7 (#%d) has rating %d\n",
- ent->client->pers.netname, ent - g_entities,
- rating);
- return;
- }
-
- G_LogAutobahn(ent, NULL, rating, qfalse);
-
- trap_SendServerCommand(ent - g_entities, va("disconnect \"%s\"\n",
- g_schachtmeisterAutobahnMessage.string));
- trap_DropClient(ent - g_entities, "dropped by the Autobahn");
-}
-
-void G_admin_IPA_judgement( const char *ipa, int rating, const char *comment )
-{
- int i;
- for( i = 0; i < MAX_ADMIN_NAMELOGS && g_admin_namelog[ i ]; i++ )
- {
- if( !strcmp( g_admin_namelog[ i ]->ip, ipa ) )
- {
- schachtmeisterJudgement_t *j = &g_admin_namelog[ i ]->smj;
-
- j->ratingTime = level.time;
- j->queryTime = 0;
- j->dispatchTime = 0;
-
- j->rating = rating;
-
- if( j->comment )
- G_Free( j->comment );
-
- if( comment )
- {
- j->comment = G_Alloc( strlen( comment ) + 1 );
- strcpy( j->comment, comment );
- }
- else
- j->comment = NULL;
-
- if( g_admin_namelog[ i ]->slot != -1 )
- admin_autobahn( g_entities + g_admin_namelog[ i ]->slot, j->rating );
- }
- }
-}
-
-qboolean G_admin_adjustban( gentity_t *ent, int skiparg )
-{
- int bnum;
- int length;
- int expires;
- int time = trap_RealTime( NULL );
- char duration[ 32 ] = {""};
- char *reason;
- char bs[ 5 ];
+ int seconds;
+ char search[ MAX_NAME_LENGTH ];
char secs[ MAX_TOKEN_CHARS ];
- char mode = '\0';
+ char *reason;
+ char duration[ MAX_DURATION_LENGTH ];
+ int i;
+ addr_t ip;
+ qboolean ipmatch = qfalse;
+ namelog_t *match = NULL;
+ qboolean cidr = qfalse;
- if( G_SayArgc() < 3 + skiparg )
+ if( trap_Argc() < 2 )
{
- ADMP( "^3!adjustban: ^7usage: !adjustban [ban#] [time] [reason]\n" );
+ ADMP( "^3ban: ^7usage: ban [name|slot|IP(/mask)] [duration] [reason]\n" );
return qfalse;
}
- G_SayArgv( 1 + skiparg, bs, sizeof( bs ) );
- bnum = atoi( bs );
- if( bnum < 1 || bnum > MAX_ADMIN_BANS || !g_admin_bans[ bnum - 1] )
+ trap_Argv( 1, search, sizeof( search ) );
+ trap_Argv( 2, secs, sizeof( secs ) );
+
+ seconds = G_admin_parse_time( secs );
+ if( seconds <= 0 )
{
- ADMP( "^3!adjustban: ^7invalid ban#\n" );
- return qfalse;
+ seconds = 0;
+ reason = ConcatArgs( 2 );
}
- if( g_admin_bans[ bnum - 1 ]->expires == 0 &&
- !G_admin_permission( ent, ADMF_CAN_PERM_BAN ) )
+ else
{
- ADMP( "^3!adjustban: ^7you cannot modify permanent bans\n" );
- return qfalse;
+ reason = ConcatArgs( 3 );
}
- if( g_admin_bans[ bnum - 1 ]->bannerlevel > G_admin_level( ent ) )
+ if( !*reason && !G_admin_permission( ent, ADMF_UNACCOUNTABLE ) )
{
- ADMP( "^3!adjustban: ^7you cannot modify Bans made by admins higher than you\n" );
+ ADMP( "^3ban: ^7you must specify a reason\n" );
return qfalse;
}
- if( g_adminMaxBan.integer &&
- !G_admin_permission( ent, ADMF_CAN_PERM_BAN ) &&
- g_admin_bans[ bnum - 1 ]->expires - time > G_admin_parse_time( g_adminMaxBan.string ) )
+ if( !G_admin_permission( ent, ADMF_CAN_PERM_BAN ) )
{
- ADMP( va( "^3!adjustban: ^7your admin level cannot modify bans longer than %s\n",
- g_adminMaxBan.string ) );
- return qfalse;
- }
- G_SayArgv( 2 + skiparg, secs, sizeof( secs ) );
- if( secs[ 0 ] == '+' || secs[ 0 ] == '-' )
- mode = secs[ 0 ];
- length = G_admin_parse_time( &secs[ mode ? 1 : 0 ] );
- if( length < 0 )
- skiparg--;
- else
- {
- if( length )
+ int maximum = MAX( 1, G_admin_parse_time( g_adminMaxBan.string ) );
+ if( seconds == 0 || seconds > maximum )
{
- if( g_admin_bans[ bnum - 1 ]->expires == 0 && mode )
- {
- ADMP( "^3!adjustban: ^7new duration must be explicit\n" );
- return qfalse;
- }
- if( mode == '+' )
- expires = g_admin_bans[ bnum - 1 ]->expires + length;
- else if( mode == '-' )
- expires = g_admin_bans[ bnum - 1 ]->expires - length;
- else
- expires = time + length;
- if( expires <= time )
- {
- ADMP( "^3!adjustban: ^7ban time must be positive\n" );
- return qfalse;
- }
- if( g_adminMaxBan.integer &&
- !G_admin_permission( ent, ADMF_CAN_PERM_BAN ) &&
- expires - time > G_admin_parse_time( g_adminMaxBan.string ) )
- {
- ADMP( va( "^3!adjustban: ^7ban length is limited to %s for your admin level\n",
- g_adminMaxBan.string ) );
- length = G_admin_parse_time( g_adminMaxBan.string );
- expires = time + length;
- }
+ ADMP( "^3ban: ^7you may not issue permanent bans\n" );
+ seconds = maximum;
}
- else if( G_admin_permission( ent, ADMF_CAN_PERM_BAN ) )
- expires = 0;
+ }
+
+ if( G_AddressParse( search, &ip ) )
+ {
+ int max = ip.type == IPv4 ? 32 : 128;
+ int min;
+
+ cidr = G_admin_permission( ent, ADMF_CAN_IP_BAN );
+ if( cidr )
+ min = ent ? max / 2 : 1;
else
+ min = max;
+
+ if( ip.mask < min || ip.mask > max )
{
- ADMP( "^3!adjustban: ^7ban time must be positive\n" );
+ ADMP( va( "^3ban: ^7invalid netmask (%d is not in the range %d-%d)\n",
+ ip.mask, min, max ) );
return qfalse;
}
+ ipmatch = qtrue;
- g_admin_bans[ bnum - 1 ]->expires = expires;
- G_admin_duration( ( expires ) ? expires - time : -1,
- duration, sizeof( duration ) );
- }
- reason = G_SayConcatArgs( 3 + skiparg );
- if( *reason )
- Q_strncpyz( g_admin_bans[ bnum - 1 ]->reason, reason,
- sizeof( g_admin_bans[ bnum - 1 ]->reason ) );
- AP( va( "print \"^3!adjustban: ^7ban #%d for %s^7 has been updated by %s^7 "
- "%s%s%s%s%s\n\"",
- bnum,
- g_admin_bans[ bnum - 1 ]->name,
- ( ent ) ? G_admin_adminPrintName( ent ) : "console",
- ( length >= 0 ) ? "duration: " : "",
- duration,
- ( length >= 0 && *reason ) ? ", " : "",
- ( *reason ) ? "reason: " : "",
- reason ) );
- if( ent ) {
- Q_strncpyz( g_admin_bans[ bnum - 1 ]->banner, G_admin_get_adminname( ent ),
- sizeof( g_admin_bans[ bnum - 1 ]->banner ) );
- g_admin_bans[ bnum - 1 ]->bannerlevel = G_admin_level( ent );
- }
-
- if( g_admin.string[ 0 ] )
- admin_writeconfig();
- return qtrue;
-}
-
+ for( match = level.namelogs; match; match = match->next )
+ {
+ // skip players in the namelog who have already been banned
+ if( match->banned )
+ continue;
-qboolean G_admin_subnetban( gentity_t *ent, int skiparg )
-{
- int bnum;
- int mask;
- unsigned int IPRlow = 0, IPRhigh = 0;
- char cIPRlow[ 32 ], cIPRhigh[ 32 ];
- char bs[ 5 ];
- char strmask[ 5 ];
- char exl[2];
- int k, IP[5];
-
- if( G_SayArgc() < 3 + skiparg )
- {
- ADMP( "^3!subnetban: ^7usage: !subnetban [ban#] [mask]\n" );
- return qfalse;
- }
- G_SayArgv( 1 + skiparg, bs, sizeof( bs ) );
- bnum = atoi( bs );
- if( bnum < 1 || bnum > MAX_ADMIN_BANS || !g_admin_bans[ bnum - 1] )
- {
- ADMP( "^3!subnetban: ^7invalid ban#\n" );
- return qfalse;
- }
- if( g_admin_bans[ bnum - 1 ]->bannerlevel > G_admin_level( ent ) )
- {
- ADMP( "^3!subnetban: ^7you cannot subnetban Bans on bans made by admins higher than you\n" );
- return qfalse;
- }
+ for( i = 0; i < MAX_NAMELOG_ADDRS && match->ip[ i ].str[ 0 ]; i++ )
+ {
+ if( G_AddressCompare( &ip, &match->ip[ i ] ) )
+ break;
+ }
+ if( i < MAX_NAMELOG_ADDRS && match->ip[ i ].str[ 0 ] )
+ break;
+ }
- G_SayArgv( 2 + skiparg, strmask, sizeof( strmask ) );
- mask = atoi( strmask );
-
- if( mask >= 0 && mask <= 32)
- {
- G_SayArgv( 3 + skiparg, exl, sizeof( exl ) );
- if( mask >= 0 && mask < 16 )
+ if( !match )
{
- if( ent )
+ if( cidr )
{
- ADMP( "^3!subnetban: ^7Only console may ban such a large network. Regular admins may only ban >=16.\n" );
- return qfalse;
+ ADMP( "^3ban: ^7no player found by that IP address; banning anyway\n" );
}
- if( strcmp(exl, "!") )
+ else
{
- ADMP( "^3!subnetban: ^1WARNING:^7 you are about to ban a large network, use !subnetban [ban] [mask] ! to force^7\n" );
+ ADMP( "^3ban: ^7no player found by that IP address\n" );
return qfalse;
}
}
-
- memset( IP, 0, sizeof( IP ) );
- sscanf(g_admin_bans[ bnum - 1 ]->ip, "%d.%d.%d.%d/%d", &IP[4], &IP[3], &IP[2], &IP[1], &IP[0]);
- for(k = 4; k >= 1; k--)
- {
- if( IP[k] )
- IPRlow |= IP[k] << 8*(k-1);
- }
- IPRhigh = IPRlow;
- if( mask == 32 )
- {
- Q_strncpyz(
- g_admin_bans[ bnum - 1 ]->ip,
- va("%i.%i.%i.%i", IP[4], IP[3], IP[2], IP[1]),
- sizeof( g_admin_bans[ bnum - 1 ]->ip )
- );
- }
- else
- {
- Q_strncpyz(
- g_admin_bans[ bnum - 1 ]->ip,
- va("%i.%i.%i.%i/%i", IP[4], IP[3], IP[2], IP[1], mask ),
- sizeof( g_admin_bans[ bnum - 1 ]->ip )
- );
- IPRlow &= ~((1 << (32-mask)) - 1);
- IPRhigh |= ((1 << (32-mask)) - 1);
- }
}
- else
+ else if( !( match = G_NamelogFromString( ent, search ) ) || match->banned )
{
- ADMP( "^3!subnetban: ^7mask is out of range, please use 0-32 inclusive\n" );
+ ADMP( "^3ban: ^7no match\n" );
return qfalse;
}
- if( mask > 0 )
- {
- Q_strncpyz(
- cIPRlow,
- va("%u.%u.%u.%u", (IPRlow & (255 << 24)) >> 24, (IPRlow & (255 << 16)) >> 16, (IPRlow & (255 << 8)) >> 8, IPRlow & 255),
- sizeof( cIPRlow )
- );
- Q_strncpyz(
- cIPRhigh,
- va("%u.%u.%u.%u", (IPRhigh & (255 << 24)) >> 24, (IPRhigh & (255 << 16)) >> 16, (IPRhigh & (255 << 8)) >> 8, IPRhigh & 255),
- sizeof( cIPRhigh )
- );
- }
- else
- {
- Q_strncpyz( cIPRlow, "0.0.0.0", sizeof( cIPRlow ) );
- Q_strncpyz( cIPRhigh, "255.255.255.255", sizeof( cIPRhigh ) );
-
- }
-
- AP( va( "print \"^3!subnetban: ^7ban #%d for %s^7 has been updated by %s^7 "
- "%s (%s - %s)\n\"",
- bnum,
- g_admin_bans[ bnum - 1 ]->name,
- ( ent ) ? G_admin_adminPrintName( ent ) : "console",
- g_admin_bans[ bnum - 1 ]->ip,
- cIPRlow,
- cIPRhigh) );
- if( ent )
- Q_strncpyz( g_admin_bans[ bnum - 1 ]->banner, G_admin_get_adminname( ent ),
- sizeof( g_admin_bans[ bnum - 1 ]->banner ) );
- if( g_admin.string[ 0 ] )
- admin_writeconfig();
- return qtrue;
-}
-
-qboolean G_admin_suspendban( gentity_t *ent, int skiparg )
-{
- int bnum;
- int length;
- int timenow = 0;
- int expires = 0;
- char *arg;
- char bs[ 5 ];
- char duration[ 32 ];
- qtime_t qt;
- if( G_SayArgc() < 3 + skiparg )
- {
- ADMP( "^3!suspendban: ^7usage: !suspendban [ban #] [length]\n" );
- return qfalse;
- }
- G_SayArgv( 1 + skiparg, bs, sizeof( bs ) );
- bnum = atoi( bs );
- if( bnum < 1 || !g_admin_bans[ bnum - 1] )
+ if( ent && match && !admin_higher_guid( ent->client->pers.guid, match->guid ) )
{
- ADMP( "^3!suspendban: ^7invalid ban #\n" );
+
+ ADMP( "^3ban: ^7sorry, but your intended victim has a higher admin"
+ " level than you\n" );
return qfalse;
}
- if( g_admin_bans[ bnum - 1 ]->bannerlevel > G_admin_level( ent ) )
+ if( match && match->slot > -1 && level.clients[ match->slot ].pers.localClient )
{
- ADMP( "^3!suspendban: ^7you cannot suspend Bans made by admins higher than you\n" );
+ ADMP( "^3ban: ^7disconnecting the host would end the game\n" );
return qfalse;
}
- arg = G_SayConcatArgs( 2 + skiparg );
- timenow = trap_RealTime( &qt );
- length = G_admin_parse_time( arg );
-
- if( length < 0 )
- {
- ADMP( "^3!suspendban: ^7invalid length\n" );
- return qfalse;
- }
- if( length > MAX_ADMIN_BANSUSPEND_DAYS * 24 * 60 * 60 )
- {
- length = MAX_ADMIN_BANSUSPEND_DAYS * 24 * 60 * 60;
- ADMP( va( "^3!suspendban: ^7maximum ban suspension is %d days\n",
- MAX_ADMIN_BANSUSPEND_DAYS ) );
- } else if( g_admin_bans[ bnum - 1 ]->expires > 0 && length + timenow > g_admin_bans[ bnum - 1 ]->expires ) {
- length = g_admin_bans[ bnum - 1 ]->expires - timenow;
- G_admin_duration( length , duration, sizeof( duration ) );
- ADMP( va( "^3!suspendban: ^7Suspension Duration trimmed to Ban duration: %s\n",
- duration ) );
- }
+ G_admin_duration( ( seconds ) ? seconds : -1,
+ duration, sizeof( duration ) );
- if ( length > 0 )
- {
- expires = timenow + length;
- }
- if( g_admin_bans[ bnum - 1 ]->suspend == expires )
- {
- ADMP( "^3!suspendban: ^7no change\n" );
- return qfalse;
- }
+ AP( va( "print \"^3ban:^7 %s^7 has been banned by %s^7 "
+ "duration: %s, reason: %s\n\"",
+ match ? match->name[ match->nameOffset ] : "an IP address",
+ ( ent ) ? ent->client->pers.netname : "console",
+ duration,
+ ( *reason ) ? reason : "banned by admin" ) );
- g_admin_bans[ bnum - 1 ]->suspend = expires;
- if ( length > 0 )
+ admin_log( va( "%d (%s) \"%s" S_COLOR_WHITE "\": \"%s" S_COLOR_WHITE "\"",
+ seconds,
+ match ? match->guid : "",
+ match ? match->name[ match->nameOffset ] : "IP ban",
+ reason ) );
+ if( ipmatch )
{
- G_admin_duration( length , duration, sizeof( duration ) );
- AP( va( "print \"^3!suspendban: ^7ban #%d suspended for %s\n\"",
- bnum, duration ) );
+ if( match )
+ {
+ admin_create_ban( ent,
+ match->slot == -1 ?
+ match->name[ match->nameOffset ] :
+ level.clients[ match->slot ].pers.netname,
+ match->guidless ? "" : match->guid,
+ &ip,
+ seconds, reason );
+ }
+ else
+ {
+ admin_create_ban( ent, "IP ban", "", &ip, seconds, reason );
+ }
+ admin_log( va( "[%s]", ip.str ) );
}
else
{
- AP( va( "print \"^3!suspendban: ^7ban #%d suspension removed\n\"",
- bnum ) );
+ // ban all IP addresses used by this player
+ for( i = 0; i < MAX_NAMELOG_ADDRS && match->ip[ i ].str[ 0 ]; i++ )
+ {
+ admin_create_ban( ent,
+ match->slot == -1 ?
+ match->name[ match->nameOffset ] :
+ level.clients[ match->slot ].pers.netname,
+ match->guidless ? "" : match->guid,
+ &match->ip[ i ],
+ seconds, reason );
+ admin_log( va( "[%s]", match->ip[ i ].str ) );
+ }
}
+ if( match )
+ match->banned = qtrue;
+
if( !g_admin.string[ 0 ] )
- ADMP( "^3!adjustban: ^7WARNING g_admin not set, not saving ban to a file\n" );
+ ADMP( "^3ban: ^7WARNING g_admin not set, not saving ban to a file\n" );
else
admin_writeconfig();
+
return qtrue;
}
-qboolean G_admin_unban( gentity_t *ent, int skiparg )
+qboolean G_admin_unban( gentity_t *ent )
{
int bnum;
+ int time = trap_RealTime( NULL );
char bs[ 5 ];
- int t;
+ int i;
+ g_admin_ban_t *ban;
- t = trap_RealTime( NULL );
- if( G_SayArgc() < 2 + skiparg )
+ if( trap_Argc() < 2 )
{
- ADMP( "^3!unban: ^7usage: !unban [ban#]\n" );
+ ADMP( "^3unban: ^7usage: unban [ban#]\n" );
return qfalse;
}
- G_SayArgv( 1 + skiparg, bs, sizeof( bs ) );
+ trap_Argv( 1, bs, sizeof( bs ) );
bnum = atoi( bs );
- if( bnum < 1 || bnum > MAX_ADMIN_BANS || !g_admin_bans[ bnum - 1 ] )
- {
- ADMP( "^3!unban: ^7invalid ban#\n" );
- return qfalse;
- }
- if( g_admin_bans[ bnum - 1 ]->expires == 0 &&
- !G_admin_permission( ent, ADMF_CAN_PERM_BAN ) )
+ for( ban = g_admin_bans, i = 1; ban && i < bnum; ban = ban->next, i++ )
+ ;
+ if( i != bnum || !ban )
{
- ADMP( "^3!unban: ^7you cannot remove permanent bans\n" );
+ ADMP( "^3unban: ^7invalid ban#\n" );
return qfalse;
}
- if( g_admin_bans[ bnum - 1 ]->bannerlevel > G_admin_level( ent ) )
+ if( ban->expires > 0 && ban->expires - time <= 0 )
{
- ADMP( "^3!unban: ^7you cannot Remove Bans made by admins higher than you\n" );
+ ADMP( "^3unban: ^7ban already expired\n" );
return qfalse;
}
- if( g_adminMaxBan.integer &&
- !G_admin_permission( ent, ADMF_CAN_PERM_BAN ) &&
- g_admin_bans[ bnum - 1 ]->expires - t > G_admin_parse_time( g_adminMaxBan.string ) )
+ if( !G_admin_permission( ent, ADMF_CAN_PERM_BAN ) &&
+ ( ban->expires == 0 || ( ban->expires - time > MAX( 1,
+ G_admin_parse_time( g_adminMaxBan.string ) ) ) ) )
{
- ADMP( va( "^3!unban: ^7your admin level cannot remove bans longer than %s\n",
- g_adminMaxBan.string ) );
+ ADMP( "^3unban: ^7you cannot remove permanent bans\n" );
return qfalse;
}
- g_admin_bans[ bnum -1 ]->expires = t;
- AP( va( "print \"^3!unban: ^7ban #%d for %s^7 has been removed by %s\n\"",
+ admin_log( va( "%d (%s) \"%s" S_COLOR_WHITE "\": \"%s" S_COLOR_WHITE "\": [%s]",
+ ban->expires ? ban->expires - time : 0, ban->guid, ban->name, ban->reason,
+ ban->ip.str ) );
+ AP( va( "print \"^3unban: ^7ban #%d for %s^7 has been removed by %s\n\"",
bnum,
- g_admin_bans[ bnum - 1 ]->name,
- ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) );
- if( g_admin.string[ 0 ] )
- admin_writeconfig();
+ ban->name,
+ ( ent ) ? ent->client->pers.netname : "console" ) );
+ ban->expires = time;
+ admin_writeconfig();
return qtrue;
}
-qboolean G_admin_putteam( gentity_t *ent, int skiparg )
+qboolean G_admin_addlayout( gentity_t *ent )
{
- int pids[ MAX_CLIENTS ];
- char name[ MAX_NAME_LENGTH ], team[ 7 ], err[ MAX_STRING_CHARS ];
- gentity_t *vic;
- pTeam_t teamnum = PTE_NONE;
- char teamdesc[ 32 ] = {"spectators"};
- char secs[ 7 ];
- int seconds = 0;
- qboolean useDuration = qfalse;
-
- G_SayArgv( 1 + skiparg, name, sizeof( name ) );
- G_SayArgv( 2 + skiparg, team, sizeof( team ) );
- if( G_SayArgc() < 3 + skiparg )
- {
- ADMP( "^3!putteam: ^7usage: !putteam [name] [h|a|s] (duration)\n" );
- return qfalse;
- }
-
- if( G_ClientNumbersFromString( name, pids ) != 1 )
- {
- G_MatchOnePlayer( pids, err, sizeof( err ) );
- ADMP( va( "^3!putteam: ^7%s\n", err ) );
- return qfalse;
- }
- if( !admin_higher( ent, &g_entities[ pids[ 0 ] ] ) )
- {
- ADMP( "^3!putteam: ^7sorry, but your intended victim has a higher "
- " admin level than you\n" );
- return qfalse;
- }
- vic = &g_entities[ pids[ 0 ] ];
+ char layout[ MAX_QPATH ];
- if ( vic->client->sess.invisible == qtrue )
+ if( trap_Argc( ) != 2 )
{
- ADMP( "^3!putteam: ^7invisible players cannot join a team\n" );
+ ADMP( "^3addlayout: ^7usage: addlayout <layoutelements>\n" );
return qfalse;
}
- switch( team[ 0 ] )
- {
- case 'a':
- teamnum = PTE_ALIENS;
- Q_strncpyz( teamdesc, "aliens", sizeof( teamdesc ) );
- break;
- case 'h':
- teamnum = PTE_HUMANS;
- Q_strncpyz( teamdesc, "humans", sizeof( teamdesc ) );
- break;
- case 's':
- teamnum = PTE_NONE;
- break;
- default:
- ADMP( va( "^3!putteam: ^7unknown team %c\n", team[ 0 ] ) );
- return qfalse;
- }
- //duration code
- if( G_SayArgc() > 3 + skiparg ) {
- //can only lock players in spectator
- if ( teamnum != PTE_NONE )
- {
- ADMP( "^3!putteam: ^7You can only lock a player into the spectators team\n" );
- return qfalse;
- }
- G_SayArgv( 3 + skiparg, secs, sizeof( secs ) );
- seconds = G_admin_parse_time( secs );
- useDuration = qtrue;
- }
+ trap_Argv( 1, layout, sizeof( layout ) );
- if( vic->client->pers.teamSelection == teamnum && teamnum != PTE_NONE )
- {
- ADMP( va( "^3!putteam: ^7%s ^7is already on the %s team\n", vic->client->pers.netname, teamdesc ) );
- return qfalse;
- }
+ G_LayoutLoad( layout );
- if( useDuration == qtrue && seconds > 0 ) {
- vic->client->pers.specExpires = level.time + ( seconds * 1000 );
- }
- G_ChangeTeam( vic, teamnum );
-
- AP( va( "print \"^3!putteam: ^7%s^7 put %s^7 on to the %s team%s\n\"",
- ( ent ) ? G_admin_adminPrintName( ent ) : "console",
- vic->client->pers.netname, teamdesc,
- ( seconds ) ? va( " for %i seconds", seconds ) : "" ) );
+ AP( va( "print \"^3addlayout: ^7some layout elements have been placed by %s\n\"",
+ ent ? ent->client->pers.netname : "console" ) );
return qtrue;
}
-qboolean G_admin_seen(gentity_t *ent, int skiparg )
+qboolean G_admin_adjustban( gentity_t *ent )
{
- char name[ MAX_NAME_LENGTH ];
- char search[ MAX_NAME_LENGTH ];
- char sduration[ 32 ];
- qboolean numeric = qtrue;
- int i, j;
- int id = -1;
- int count = 0;
- int t;
- qtime_t qt;
- gentity_t *vic;
- qboolean ison;
+ int bnum;
+ int length, maximum;
+ int expires;
+ int time = trap_RealTime( NULL );
+ char duration[ MAX_DURATION_LENGTH ] = {""};
+ char *reason;
+ char bs[ 5 ];
+ char secs[ MAX_TOKEN_CHARS ];
+ char mode = '\0';
+ g_admin_ban_t *ban;
+ int mask = 0;
+ int i;
+ int skiparg = 0;
- if( G_SayArgc() < 2 + skiparg )
+ if( trap_Argc() < 3 )
{
- ADMP( "^3!seen: ^7usage: !seen [name|admin#]\n" );
+ ADMP( "^3adjustban: ^7usage: adjustban [ban#] [/mask] [duration] [reason]"
+ "\n" );
return qfalse;
}
- G_SayArgv( 1 + skiparg, name, sizeof( name ) );
- G_SanitiseString( name, search, sizeof( search ) );
- for( i = 0; i < sizeof( search ) && search[ i ] ; i++ )
+ trap_Argv( 1, bs, sizeof( bs ) );
+ bnum = atoi( bs );
+ for( ban = g_admin_bans, i = 1; ban && i < bnum; ban = ban->next, i++ );
+ if( i != bnum || !ban )
{
- if( search[ i ] < '0' || search[ i ] > '9' )
- {
- numeric = qfalse;
- break;
- }
+ ADMP( "^3adjustban: ^7invalid ban#\n" );
+ return qfalse;
}
-
- if( numeric )
+ maximum = MAX( 1, G_admin_parse_time( g_adminMaxBan.string ) );
+ if( !G_admin_permission( ent, ADMF_CAN_PERM_BAN ) &&
+ ( ban->expires == 0 || ban->expires - time > maximum ) )
{
- id = atoi( name );
- search[ 0 ] = '\0';
+ ADMP( "^3adjustban: ^7you cannot modify permanent bans\n" );
+ return qfalse;
}
-
- ADMBP_begin();
- t = trap_RealTime( &qt );
-
- for( i = 0; i < level.maxclients && count < 10; i ++ )
+ trap_Argv( 2, secs, sizeof( secs ) );
+ if( secs[ 0 ] == '/' )
{
- vic = &g_entities[ i ];
+ int max = ban->ip.type == IPv6 ? 128 : 32;
+ int min;
- if( !vic->client || vic->client->pers.connected != CON_CONNECTED )
- continue;
-
- G_SanitiseString( vic->client->pers.netname, name, sizeof( name ) );
+ if( G_admin_permission( ent, ADMF_CAN_IP_BAN ) )
+ min = ent ? max / 2 : 1;
+ else
+ min = max;
- if( i == id || (search[ 0 ] && strstr( name, search ) ) )
+ mask = atoi( secs + 1 );
+ if( mask < min || mask > max )
{
- if ( vic->client->sess.invisible == qfalse )
- {
- ADMBP( va( "^3%4d ^7%s^7 is currently playing\n", i, vic->client->pers.netname ) );
- count++;
- }
+ ADMP( va( "^3adjustban: ^7invalid netmask (%d is not in range %d-%d)\n",
+ mask, min, max ) );
+ return qfalse;
}
+ trap_Argv( 3 + skiparg++, secs, sizeof( secs ) );
}
- for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ] && count < 10; i++ )
+ if( secs[ 0 ] == '+' || secs[ 0 ] == '-' )
+ mode = secs[ 0 ];
+ length = G_admin_parse_time( &secs[ mode ? 1 : 0 ] );
+ if( length < 0 )
+ skiparg--;
+ else
{
- G_SanitiseString( g_admin_admins[ i ]->name, name, sizeof( name ) );
- if( i + MAX_CLIENTS == id || (search[ 0 ] && strstr( name, search ) ) )
+ if( length )
{
- ison = qfalse;
- for( j = 0; j < level.maxclients; j++ )
+ if( ban->expires == 0 && mode )
{
- vic = &g_entities[ j ];
- if( !vic->client || vic->client->pers.connected != CON_CONNECTED )
- continue;
- G_SanitiseString( vic->client->pers.netname, name, sizeof( name ) );
- if( !Q_stricmp( vic->client->pers.guid, g_admin_admins[ i ]->guid )
- && strstr( name, search ) )
- {
- if ( vic->client->sess.invisible == qfalse )
- {
- ison = qtrue;
- break;
- }
- }
- }
-
- if( ison )
- {
- if( id == -1 )
- continue;
- ADMBP( va( "^3%4d ^7%s^7 is currently playing\n",
- i + MAX_CLIENTS, g_admin_admins[ i ]->name ) );
+ ADMP( "^3adjustban: ^7new duration must be explicit\n" );
+ return qfalse;
}
+ if( mode == '+' )
+ expires = ban->expires + length;
+ else if( mode == '-' )
+ expires = ban->expires - length;
else
+ expires = time + length;
+ if( expires <= time )
{
- G_admin_duration( t - g_admin_admins[ i ]->seen,
- sduration, sizeof( sduration ) );
- ADMBP( va( "%4d %s^7 last seen %s%s\n",
- i + MAX_CLIENTS, g_admin_admins[ i ]->name ,
- ( g_admin_admins[ i ]->seen ) ? sduration : "",
- ( g_admin_admins[ i ]->seen ) ? " ago" : "time is unknown" ) );
+ ADMP( "^3adjustban: ^7ban duration must be positive\n" );
+ return qfalse;
}
- count++;
- }
- }
-
- if( search[ 0 ] )
- ADMBP( va( "^3!seen:^7 found %d player%s matching '%s'\n",
- count, (count == 1) ? "" : "s", search ) );
- else if ( !count )
- ADMBP( "^3!seen:^7 no one connectd by that slot number\n" );
-
- ADMBP_end();
- return qtrue;
-}
-
-void G_admin_seen_update( char *guid )
-{
- int i;
-
- for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ] ; i++ )
- {
- if( !Q_stricmp( g_admin_admins[ i ]->guid, guid ) )
- {
- qtime_t qt;
-
- g_admin_admins[ i ]->seen = trap_RealTime( &qt );
- return;
}
- }
-}
-
-void G_admin_adminlog_cleanup( void )
-{
- int i;
-
- for( i = 0; i < MAX_ADMIN_ADMINLOGS && g_admin_adminlog[ i ]; i++ )
- {
- G_Free( g_admin_adminlog[ i ] );
- g_admin_adminlog[ i ] = NULL;
- }
-
- admin_adminlog_index = 0;
-}
-
-void G_admin_adminlog_log( gentity_t *ent, char *command, char *args, int skiparg, qboolean success )
-{
- g_admin_adminlog_t *adminlog;
- int previous;
- int count = 1;
- int i;
-
- if( !command )
- return;
-
- if( !Q_stricmp( command, "adminlog" ) ||
- !Q_stricmp( command, "admintest" ) ||
- !Q_stricmp( command, "help" ) ||
- !Q_stricmp( command, "info" ) ||
- !Q_stricmp( command, "listadmins" ) ||
- !Q_stricmp( command, "listplayers" ) ||
- !Q_stricmp( command, "namelog" ) ||
- !Q_stricmp( command, "showbans" ) ||
- !Q_stricmp( command, "seen" ) ||
- !Q_stricmp( command, "time" ) )
- return;
-
- previous = admin_adminlog_index - 1;
- if( previous < 0 )
- previous = MAX_ADMIN_ADMINLOGS - 1;
-
- if( g_admin_adminlog[ previous ] )
- count = g_admin_adminlog[ previous ]->id + 1;
-
- if( g_admin_adminlog[ admin_adminlog_index ] )
- adminlog = g_admin_adminlog[ admin_adminlog_index ];
- else
- adminlog = G_Alloc( sizeof( g_admin_adminlog_t ) );
-
- memset( adminlog, 0, sizeof( *adminlog ) );
- adminlog->id = count;
- adminlog->time = level.time - level.startTime;
- adminlog->success = success;
- Q_strncpyz( adminlog->command, command, sizeof( adminlog->command ) );
-
- if ( args )
- Q_strncpyz( adminlog->args, args, sizeof( adminlog->args ) );
- else
- Q_strncpyz( adminlog->args, G_SayConcatArgs( 1 + skiparg ), sizeof( adminlog->args ) );
-
- if( ent )
- {
- qboolean found = qfalse;
- // real admin name
- for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ )
+ else
+ length = expires = 0;
+ if( !G_admin_permission( ent, ADMF_CAN_PERM_BAN ) &&
+ ( length == 0 || length > maximum ) )
{
- if( !Q_stricmp( g_admin_admins[ i ]->guid, ent->client->pers.guid ) )
- {
- Q_strncpyz( adminlog->name, g_admin_admins[ i ]->name, sizeof( adminlog->name ) );
- found = qtrue;
- break;
- }
+ ADMP( "^3adjustban: ^7you may not issue permanent bans\n" );
+ expires = time + maximum;
}
- if( !found )
- Q_strncpyz( adminlog->name, ent->client->pers.netname, sizeof( adminlog->name ) );
- adminlog->level = ent->client->pers.adminLevel;
+ ban->expires = expires;
+ G_admin_duration( ( expires ) ? expires - time : -1, duration,
+ sizeof( duration ) );
}
- else
+ if( mask )
{
- Q_strncpyz( adminlog->name, "console", sizeof( adminlog->name ) );
- adminlog->level = 10000;
+ char *p = strchr( ban->ip.str, '/' );
+ if( !p )
+ p = ban->ip.str + strlen( ban->ip.str );
+ if( mask == ( ban->ip.type == IPv6 ? 128 : 32 ) )
+ *p = '\0';
+ else
+ Com_sprintf( p, sizeof( ban->ip.str ) - ( p - ban->ip.str ), "/%d", mask );
+ ban->ip.mask = mask;
}
-
- g_admin_adminlog[ admin_adminlog_index ] = adminlog;
- admin_adminlog_index++;
- if( admin_adminlog_index >= MAX_ADMIN_ADMINLOGS )
- admin_adminlog_index = 0;
+ reason = ConcatArgs( 3 + skiparg );
+ if( *reason )
+ Q_strncpyz( ban->reason, reason, sizeof( ban->reason ) );
+ admin_log( va( "%d (%s) \"%s" S_COLOR_WHITE "\": \"%s" S_COLOR_WHITE "\": [%s]",
+ ban->expires ? ban->expires - time : 0, ban->guid, ban->name, ban->reason,
+ ban->ip.str ) );
+ AP( va( "print \"^3adjustban: ^7ban #%d for %s^7 has been updated by %s^7 "
+ "%s%s%s%s%s%s\n\"",
+ bnum,
+ ban->name,
+ ( ent ) ? ent->client->pers.netname : "console",
+ ( mask ) ?
+ va( "netmask: /%d%s", mask,
+ ( length >= 0 || *reason ) ? ", " : "" ) : "",
+ ( length >= 0 ) ? "duration: " : "",
+ duration,
+ ( length >= 0 && *reason ) ? ", " : "",
+ ( *reason ) ? "reason: " : "",
+ reason ) );
+ if( ent )
+ Q_strncpyz( ban->banner, ent->client->pers.netname, sizeof( ban->banner ) );
+ admin_writeconfig();
+ return qtrue;
}
-qboolean G_admin_adminlog( gentity_t *ent, int skiparg )
+qboolean G_admin_putteam( gentity_t *ent )
{
- g_admin_adminlog_t *results[ 10 ];
- int result_index = 0;
- char *search_cmd = NULL;
- char *search_name = NULL;
- int index;
- int skip = 0;
- int skipped = 0;
- int checked = 0;
- char n1[ MAX_NAME_LENGTH ];
- char fmt_name[ 16 ];
- char argbuf[ 32 ];
- int name_length = 12;
- int max_id = 0;
- int i;
- qboolean match;
-
- memset( results, 0, sizeof( results ) );
-
- index = admin_adminlog_index;
- for( i = 0; i < 10; i++ )
- {
- int prev;
-
- prev = index - 1;
- if( prev < 0 )
- prev = MAX_ADMIN_ADMINLOGS - 1;
- if( !g_admin_adminlog[ prev ] )
- break;
- if( g_admin_adminlog[ prev ]->id > max_id )
- max_id = g_admin_adminlog[ prev ]->id;
- index = prev;
- }
-
- if( G_SayArgc() > 1 + skiparg )
- {
- G_SayArgv( 1 + skiparg, argbuf, sizeof( argbuf ) );
- if( ( *argbuf >= '0' && *argbuf <= '9' ) || *argbuf == '-' )
- {
- int id;
-
- id = atoi( argbuf );
- if( id < 0 )
- id += ( max_id - 9 );
- else if( id <= max_id - MAX_ADMIN_ADMINLOGS )
- id = max_id - MAX_ADMIN_ADMINLOGS + 1;
-
- if( id + 9 >= max_id )
- id = max_id - 9;
- if( id < 1 )
- id = 1;
- for( i = 0; i < MAX_ADMIN_ADMINLOGS; i++ )
- {
- if( g_admin_adminlog[i] && g_admin_adminlog[ i ]->id == id )
- {
- index = i;
- break;
- }
- }
- }
- else if ( *argbuf == '!' )
- {
- search_cmd = argbuf + 1;
- }
- else
- {
- search_name = argbuf;
- }
-
- if( G_SayArgc() > 2 + skiparg && ( search_cmd || search_name ) )
- {
- char skipbuf[ 4 ];
- G_SayArgv( 2 + skiparg, skipbuf, sizeof( skipbuf ) );
- skip = atoi( skipbuf );
- }
- }
-
- if( search_cmd || search_name )
- {
- g_admin_adminlog_t *result_swap[ 10 ];
-
- memset( result_swap, 0, sizeof( result_swap ) );
-
- index = admin_adminlog_index - 1;
- if( index < 0 )
- index = MAX_ADMIN_ADMINLOGS - 1;
-
- while( g_admin_adminlog[ index ] &&
- checked < MAX_ADMIN_ADMINLOGS &&
- result_index < 10 )
- {
- match = qfalse;
- if( search_cmd )
- {
- if( !Q_stricmp( search_cmd, g_admin_adminlog[ index ]->command ) )
- match = qtrue;
- }
- if( search_name )
- {
- G_SanitiseString( g_admin_adminlog[ index ]->name, n1, sizeof( n1 ) );
- if( strstr( n1, search_name ) )
- match = qtrue;
- }
-
- if( match && skip > 0 )
- {
- match = qfalse;
- skip--;
- skipped++;
- }
- if( match )
- {
- result_swap[ result_index ] = g_admin_adminlog[ index ];
- result_index++;
- }
-
- checked++;
- index--;
- if( index < 0 )
- index = MAX_ADMIN_ADMINLOGS - 1;
- }
- // search runs backwards, turn it around
- for( i = 0; i < result_index; i++ )
- results[ i ] = result_swap[ result_index - i - 1 ];
- }
- else
- {
- while( g_admin_adminlog[ index ] && result_index < 10 )
- {
- results[ result_index ] = g_admin_adminlog[ index ];
- result_index++;
- index++;
- if( index >= MAX_ADMIN_ADMINLOGS )
- index = 0;
- }
- }
+ int pid;
+ char name[ MAX_NAME_LENGTH ], team[ sizeof( "spectators" ) ],
+ err[ MAX_STRING_CHARS ];
+ gentity_t *vic;
+ team_t teamnum = TEAM_NONE;
- for( i = 0; results[ i ] && i < 10; i++ )
+ trap_Argv( 1, name, sizeof( name ) );
+ trap_Argv( 2, team, sizeof( team ) );
+ if( trap_Argc() < 3 )
{
- int l;
-
- G_DecolorString( results[ i ]->name, n1 );
- l = strlen( n1 );
- if( l > name_length )
- name_length = l;
- }
- ADMBP_begin( );
- for( i = 0; results[ i ] && i < 10; i++ )
- {
- char levelbuf[ 8 ];
- int t;
-
- t = results[ i ]->time / 1000;
- G_DecolorString( results[ i ]->name, n1 );
- Com_sprintf( fmt_name, sizeof( fmt_name ), "%%%ds",
- ( name_length + strlen( results[ i ]->name ) - strlen( n1 ) ) );
- Com_sprintf( n1, sizeof( n1 ), fmt_name, results[ i ]->name );
- Com_sprintf( levelbuf, sizeof( levelbuf ), "%2d", results[ i ]->level );
- ADMBP( va( "%s%3d %3d:%02d %2s ^7%s^7 %s!%s ^7%s^7\n",
- ( results[ i ]->success ) ? "^7" : "^1",
- results[ i ]->id,
- t / 60, t % 60,
- ( results[ i ]->level ) < 10000 ? levelbuf : " -",
- n1,
- ( results[ i ]->success ) ? "^3" : "^1",
- results[ i ]->command,
- results[ i ]->args ) );
- }
- if( search_cmd || search_name )
- {
- ADMBP( va( "^3!adminlog:^7 Showing %d matches for '%s^7'.",
- result_index,
- argbuf ) );
- if( checked < MAX_ADMIN_ADMINLOGS && g_admin_adminlog[ checked ] )
- ADMBP( va( " run '!adminlog %s^7 %d' to see more",
- argbuf,
- skipped + result_index ) );
- ADMBP( "\n" );
- }
- else if ( results[ 0 ] )
- {
- ADMBP( va( "^3!adminlog:^7 Showing %d - %d of %d.\n",
- results[ 0 ]->id,
- results[ result_index - 1 ]->id,
- max_id ) );
- }
- else
- {
- ADMBP( "^3!adminlog:^7 log is empty.\n" );
+ ADMP( "^3putteam: ^7usage: putteam [name] [h|a|s]\n" );
+ return qfalse;
}
- ADMBP_end( );
- return qtrue;
-}
-
-qboolean G_admin_map( gentity_t *ent, int skiparg )
-{
- char map[ MAX_QPATH ];
- char layout[ MAX_QPATH ] = { "" };
-
- if( G_SayArgc( ) < 2 + skiparg )
+ if( ( pid = G_ClientNumberFromString( name, err, sizeof( err ) ) ) == -1 )
{
- ADMP( "^3!map: ^7usage: !map [map] (layout)\n" );
+ ADMP( va( "^3putteam: ^7%s", err ) );
return qfalse;
}
-
- G_SayArgv( skiparg + 1, map, sizeof( map ) );
-
- if( !trap_FS_FOpenFile( va( "maps/%s.bsp", map ), NULL, FS_READ ) )
+ vic = &g_entities[ pid ];
+ if( !admin_higher( ent, vic ) )
{
- ADMP( va( "^3!map: ^7invalid map name '%s'\n", map ) );
+ ADMP( "^3putteam: ^7sorry, but your intended victim has a higher "
+ " admin level than you\n" );
return qfalse;
}
-
- if( G_SayArgc( ) > 2 + skiparg )
+ teamnum = G_TeamFromString( team );
+ if( teamnum == NUM_TEAMS )
{
- G_SayArgv( skiparg + 2, layout, sizeof( layout ) );
- if( !Q_stricmp( layout, "*BUILTIN*" ) ||
- trap_FS_FOpenFile( va( "layouts/%s/%s.dat", map, layout ),
- NULL, FS_READ ) > 0 )
- {
- trap_Cvar_Set( "g_layouts", layout );
- }
- else
- {
- ADMP( va( "^3!map: ^7invalid layout name '%s'\n", layout ) );
- return qfalse;
- }
+ ADMP( va( "^3putteam: ^7unknown team %s\n", team ) );
+ return qfalse;
}
+ if( vic->client->pers.teamSelection == teamnum )
+ return qfalse;
+ admin_log( va( "%d (%s) \"%s" S_COLOR_WHITE "\"", pid, vic->client->pers.guid,
+ vic->client->pers.netname ) );
+ G_ChangeTeam( vic, teamnum );
- trap_SendConsoleCommand( EXEC_APPEND, va( "map %s", map ) );
- level.restarted = qtrue;
- AP( va( "print \"^3!map: ^7map '%s' started by %s^7 %s\n\"", map,
- ( ent ) ? G_admin_adminPrintName( ent ) : "console",
- ( layout[ 0 ] ) ? va( "(forcing layout '%s')", layout ) : "" ) );
- G_admin_maplog_result( "M" );
+ AP( va( "print \"^3putteam: ^7%s^7 put %s^7 on to the %s team\n\"",
+ ( ent ) ? ent->client->pers.netname : "console",
+ vic->client->pers.netname, BG_TeamName( teamnum ) ) );
return qtrue;
}
-qboolean G_admin_devmap( gentity_t *ent, int skiparg )
+qboolean G_admin_changemap( gentity_t *ent )
{
char map[ MAX_QPATH ];
char layout[ MAX_QPATH ] = { "" };
- if( G_SayArgc( ) < 2 + skiparg )
+ if( trap_Argc( ) < 2 )
{
- ADMP( "^3!devmap: ^7usage: !devmap [map] (layout)\n" );
+ ADMP( "^3changemap: ^7usage: changemap [map] (layout)\n" );
return qfalse;
}
- G_SayArgv( skiparg + 1, map, sizeof( map ) );
+ trap_Argv( 1, map, sizeof( map ) );
- if( !trap_FS_FOpenFile( va( "maps/%s.bsp", map ), NULL, FS_READ ) )
+ if( !G_MapExists( map ) )
{
- ADMP( va( "^3!devmap: ^7invalid map name '%s'\n", map ) );
+ ADMP( va( "^3changemap: ^7invalid map name '%s'\n", map ) );
return qfalse;
}
- if( G_SayArgc( ) > 2 + skiparg )
+ if( trap_Argc( ) > 2 )
{
- G_SayArgv( skiparg + 2, layout, sizeof( layout ) );
- if( !Q_stricmp( layout, "*BUILTIN*" ) ||
- trap_FS_FOpenFile( va( "layouts/%s/%s.dat", map, layout ),
- NULL, FS_READ ) > 0 )
+ trap_Argv( 2, layout, sizeof( layout ) );
+ if( G_LayoutExists( map, layout ) )
{
- trap_Cvar_Set( "g_layouts", layout );
+ trap_Cvar_Set( "g_nextLayout", layout );
}
else
{
- ADMP( va( "^3!devmap: ^7invalid layout name '%s'\n", layout ) );
+ ADMP( va( "^3changemap: ^7invalid layout name '%s'\n", layout ) );
return qfalse;
}
}
+ admin_log( map );
+ admin_log( layout );
- trap_SendConsoleCommand( EXEC_APPEND, va( "devmap %s", map ) );
+ G_MapConfigs( map );
+ trap_SendConsoleCommand( EXEC_APPEND, va( "%smap \"%s\"\n",
+ ( g_cheats.integer ? "dev" : "" ), map ) );
level.restarted = qtrue;
- AP( va( "print \"^3!devmap: ^7map '%s' started by %s^7 with cheats %s\n\"", map,
- ( ent ) ? G_admin_adminPrintName( ent ) : "console",
+ AP( va( "print \"^3changemap: ^7map '%s' started by %s^7 %s\n\"", map,
+ ( ent ) ? ent->client->pers.netname : "console",
( layout[ 0 ] ) ? va( "(forcing layout '%s')", layout ) : "" ) );
- G_admin_maplog_result( "D" );
return qtrue;
}
-void G_admin_maplog_update( void )
+qboolean G_admin_mute( gentity_t *ent )
{
- char map[ 64 ];
- char maplog[ MAX_CVAR_VALUE_STRING ];
- char *ptr;
- int count = 0;
-
- trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) );
-
- Q_strncpyz( maplog, g_adminMapLog.string, sizeof( maplog ) );
- ptr = maplog;
- while( *ptr && count < MAX_ADMIN_MAPLOG_LENGTH )
- {
- while( *ptr != ' ' && *ptr != '\0' ) ptr++;
-
- count++;
- if( count >= MAX_ADMIN_MAPLOG_LENGTH )
- {
- *ptr = '\0';
- }
-
- if( *ptr == ' ' ) ptr++;
- }
-
- trap_Cvar_Set( "g_adminMapLog", va( "%s%s%s",
- map,
- ( maplog[0] != '\0' ) ? " " : "",
- maplog ) );
-}
-
-void G_admin_maplog_result( char *flag )
-{
- static int lastTime = 0;
- char maplog[ MAX_CVAR_VALUE_STRING ];
- int t;
-
- if( !flag )
- return;
-
- // avoid race when called in same frame
- if( level.time == lastTime )
- return;
-
- lastTime = level.time;
-
- if( g_adminMapLog.string[ 0 ] &&
- g_adminMapLog.string[ 1 ] == ';' )
- {
- // only one result allowed
- return;
- }
-
- if ( level.surrenderTeam != PTE_NONE )
- {
- if( flag[ 0 ] == 'a' )
- {
- if( level.surrenderTeam == PTE_HUMANS )
- flag = "A";
- }
- else if( flag[ 0 ] == 'h' )
- {
- if( level.surrenderTeam == PTE_ALIENS )
- flag = "H";
- }
- }
-
- t = ( level.time - level.startTime ) / 1000;
- Q_strncpyz( maplog, g_adminMapLog.string, sizeof( maplog ) );
- trap_Cvar_Set( "g_adminMapLog", va( "%1s;%03d:%02d;%s",
- flag,
- t / 60, t % 60,
- maplog ) );
-}
-
-
-qboolean G_admin_maplog( gentity_t *ent, int skiparg )
-{
- char maplog[ MAX_CVAR_VALUE_STRING ];
- char *ptr;
- int count = 0;
-
- Q_strncpyz( maplog, g_adminMapLog.string, sizeof( maplog ) );
-
- ADMBP_begin( );
- ptr = maplog;
- while( *ptr != '\0' && count < MAX_ADMIN_MAPLOG_LENGTH + 1 )
- {
- char *end;
- const char *result = NULL;
- char *clock = NULL;
- char *colon;
-
- end = ptr;
- while( *end != ' ' && *end != '\0' ) end++;
- if( *end == ' ' )
- {
- *end = '\0';
- end++;
- }
-
- if( ptr[ 0 ] && ptr[ 1 ] == ';' )
- {
- switch( ptr[ 0 ] )
- {
- case 't':
- result = "^7tie";
- break;
- case 'a':
- result = "^1Alien win";
- break;
- case 'A':
- result = "^1Alien win ^7/ Humans admitted defeat";
- break;
- case 'h':
- result = "^4Human win";
- break;
- case 'H':
- result = "^4Human win ^7/ Aliens admitted defeat";
- break;
- case 'd':
- result = "^5draw vote";
- break;
- case 'N':
- result = "^6admin loaded next map";
- break;
- case 'r':
- result = "^2restart vote";
- break;
- case 'R':
- result = "^6admin restarted map";
- break;
- case 'm':
- result = "^2map vote";
- break;
- case 'M':
- result = "^6admin changed map";
- break;
- case 'D':
- result = "^6admin loaded devmap";
- break;
- default:
- result = "";
- break;
- }
- ptr += 2;
- colon = strchr( ptr, ';' );
- if ( colon )
- {
- clock = ptr;
- ptr = colon + 1;
- *colon = '\0';
-
- // right justification with -6%s doesnt work..
- if( clock[ 0 ] == '0' && clock[ 1 ] != ':' )
- {
- if( clock[ 1 ] == '0' && clock[ 2 ] != ':' )
- clock[ 1 ] = ' ';
- clock[ 0 ] = ' ';
- }
- }
- }
- else if( count == 0 )
- {
- result = "^3current map";
- clock = " -:--";
- }
-
- ADMBP( va( "%s%20s %-6s %s^7\n",
- ( count == 0 ) ? "^3" : "^7",
- ptr,
- ( clock ) ? clock : "",
- ( result ) ? result : "" ) );
-
- ptr = end;
- count++;
- }
- ADMBP_end( );
-
- return qtrue;
-}
-
-qboolean G_admin_layoutsave( gentity_t *ent, int skiparg )
-{
- char layout[ MAX_QPATH ];
-
- if( G_SayArgc( ) < 2 + skiparg )
- {
- ADMP( "^3!layoutsave: ^7usage: !layoutsave [layout]\n" );
- return qfalse;
- }
-
- G_SayArgv( skiparg + 1, layout, sizeof( layout ) );
-
- trap_SendConsoleCommand( EXEC_APPEND, va( "layoutsave %s", layout ) );
- AP( va( "print \"^3!layoutsave: ^7layout saved as '%s' by %s\n\"", layout,
- ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) );
- return qtrue;
-}
-
-qboolean G_admin_demo( gentity_t *ent, int skiparg )
-{
- if( !ent )
- {
- ADMP( "!demo: console can not use demo.\n" );
- return qfalse;
- }
-
- ent->client->pers.ignoreAdminWarnings = !( ent->client->pers.ignoreAdminWarnings );
-
- ADMP( va( "^3!demo: ^7your visibility of admin chat is now %s\n",
- ( ent->client->pers.ignoreAdminWarnings ) ? "^1disabled" : "^2enabled" ) );
-
- return qtrue;
-}
-
-qboolean G_admin_mute( gentity_t *ent, int skiparg )
-{
- int pids[ MAX_CLIENTS ];
- char name[ MAX_NAME_LENGTH ], err[ MAX_STRING_CHARS ];
- char command[ MAX_ADMIN_CMD_LEN ], *cmd;
- gentity_t *vic;
- char secs[ 7 ];
- int seconds = 0;
-
- G_SayArgv( skiparg, command, sizeof( command ) );
- cmd = command;
-
- if( cmd && *cmd == '!' )
- cmd++;
-
- if( G_SayArgc() < 2 + skiparg )
- {
- ADMP( va( "^3!%s: ^7usage: !%s [name|slot#] (duration)\n", cmd, cmd ) );
- return qfalse;
- }
-
- G_SayArgv( 1 + skiparg, name, sizeof( name ) );
-
- if( G_ClientNumbersFromString( name, pids ) != 1 )
- {
- G_MatchOnePlayer( pids, err, sizeof( err ) );
- ADMP( va( "^3!%s: ^7%s\n", cmd, err ) );
- return qfalse;
- }
-
- if( !admin_higher( ent, &g_entities[ pids[ 0 ] ] ) )
- {
- ADMP( va( "^3!%s: ^7sorry, but your intended victim has a higher admin"
- " level than you\n", cmd ) );
- return qfalse;
- }
-
- vic = &g_entities[ pids[ 0 ] ];
- if( !Q_stricmp( cmd, "unmute" ) )
- {
- if( vic->client->pers.muted == qfalse )
- {
- ADMP( "^3!unmute: ^7player is not currently muted\n" );
- return qtrue;
- }
-
- vic->client->pers.muteExpires = 0;
- vic->client->pers.muted = qfalse;
-
- CPx( pids[ 0 ], "cp \"^1You have been unmuted\"" );
- AP( va( "print \"^3!unmute: ^7%s^7 has been unmuted by %s\n\"",
- vic->client->pers.netname,
- ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) );
- } else {
- // Duration
- if( G_SayArgc() > 2 + skiparg )
- {
- G_SayArgv( 2 + skiparg, secs, sizeof( secs ) );
- seconds = G_admin_parse_time( secs );
- vic->client->pers.muteExpires = level.time + ( seconds * 1000 );
- }
-
- vic->client->pers.muted = qtrue;
-
- CPx( pids[ 0 ], "cp \"^1You've been muted\"" );
- AP( va( "print \"^3!mute: ^7%s^7 has been muted by ^7%s%s\n\"",
- vic->client->pers.netname,
- ( ent ) ? G_admin_adminPrintName( ent ) : "console",
- ( seconds ) ? va( " ^7for %i seconds", seconds ) : "" ) );
- }
-
- return qtrue;
-}
-
-qboolean G_admin_cp( gentity_t *ent, int skiparg )
-{
- int minargc;
- char *s;
-
- minargc = 2 + skiparg;
-
- if( G_SayArgc() < minargc )
- {
- ADMP( "^3!cp: ^7usage: !cp [message]\n" );
- return qfalse;
- }
-
- s = G_SayConcatArgs( 1 + skiparg );
- G_CP(ent);
- return qtrue;
-}
-
-qboolean G_admin_denybuild( gentity_t *ent, int skiparg )
-{
- int pids[ MAX_CLIENTS ];
- char name[ MAX_NAME_LENGTH ], err[ MAX_STRING_CHARS ];
- char command[ MAX_ADMIN_CMD_LEN ], *cmd;
- gentity_t *vic;
+ char name[ MAX_NAME_LENGTH ];
+ char command[ MAX_ADMIN_CMD_LEN ];
+ namelog_t *vic;
- G_SayArgv( skiparg, command, sizeof( command ) );
- cmd = command;
- if( cmd && *cmd == '!' )
- cmd++;
- if( G_SayArgc() < 2 + skiparg )
+ trap_Argv( 0, command, sizeof( command ) );
+ if( trap_Argc() < 2 )
{
- ADMP( va( "^3!%s: ^7usage: !%s [name|slot#]\n", cmd, cmd ) );
+ ADMP( va( "^3%s: ^7usage: %s [name|slot#]\n", command, command ) );
return qfalse;
}
- G_SayArgv( 1 + skiparg, name, sizeof( name ) );
- if( G_ClientNumbersFromString( name, pids ) != 1 )
+ trap_Argv( 1, name, sizeof( name ) );
+ if( !( vic = G_NamelogFromString( ent, name ) ) )
{
- G_MatchOnePlayer( pids, err, sizeof( err ) );
- ADMP( va( "^3!%s: ^7%s\n", cmd, err ) );
+ ADMP( va( "^3%s: ^7no match\n", command ) );
return qfalse;
}
- if( !admin_higher( ent, &g_entities[ pids[ 0 ] ] ) )
+ if( ent && !admin_higher_admin( ent->client->pers.admin,
+ G_admin_admin( vic->guid ) ) )
{
- ADMP( va( "^3!%s: ^7sorry, but your intended victim has a higher admin"
- " level than you\n", cmd ) );
+ ADMP( va( "^3%s: ^7sorry, but your intended victim has a higher admin"
+ " level than you\n", command ) );
return qfalse;
}
- vic = &g_entities[ pids[ 0 ] ];
- if( vic->client->pers.denyBuild )
+ if( vic->muted )
{
- if( !Q_stricmp( cmd, "denybuild" ) )
+ if( !Q_stricmp( command, "mute" ) )
{
- ADMP( "^3!denybuild: ^7player already has no building rights\n" );
- return qtrue;
+ ADMP( "^3mute: ^7player is already muted\n" );
+ return qfalse;
}
- vic->client->pers.denyBuild = qfalse;
- CPx( pids[ 0 ], "cp \"^1You've regained your building rights\"" );
- AP( va(
- "print \"^3!allowbuild: ^7building rights for ^7%s^7 restored by %s\n\"",
- vic->client->pers.netname,
- ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) );
+ vic->muted = qfalse;
+ if( vic->slot > -1 )
+ CPx( vic->slot, "cp \"^1You have been unmuted\"" );
+ AP( va( "print \"^3unmute: ^7%s^7 has been unmuted by %s\n\"",
+ vic->name[ vic->nameOffset ],
+ ( ent ) ? ent->client->pers.netname : "console" ) );
}
else
{
- if( !Q_stricmp( cmd, "allowbuild" ) )
- {
- ADMP( "^3!allowbuild: ^7player already has building rights\n" );
- return qtrue;
- }
- vic->client->pers.denyBuild = qtrue;
- vic->client->ps.stats[ STAT_BUILDABLE ] = BA_NONE;
- if( vic->client->ps.stats[ STAT_PCLASS ]== PCL_ALIEN_BUILDER0 || vic->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0_UPG )
+ if( !Q_stricmp( command, "unmute" ) )
{
- vic->suicideTime = level.time + 1000;
+ ADMP( "^3unmute: ^7player is not currently muted\n" );
+ return qfalse;
}
- CPx( pids[ 0 ], "cp \"^1You've lost your building rights\"" );
- AP( va(
- "print \"^3!denybuild: ^7building rights for ^7%s^7 revoked by ^7%s\n\"",
- vic->client->pers.netname,
- ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) );
+ vic->muted = qtrue;
+ if( vic->slot > -1 )
+ CPx( vic->slot, "cp \"^1You've been muted\"" );
+ AP( va( "print \"^3mute: ^7%s^7 has been muted by ^7%s\n\"",
+ vic->name[ vic->nameOffset ],
+ ( ent ) ? ent->client->pers.netname : "console" ) );
}
+ admin_log( va( "%d (%s) \"%s" S_COLOR_WHITE "\"", vic->slot, vic->guid,
+ vic->name[ vic->nameOffset ] ) );
return qtrue;
}
-qboolean G_admin_denyweapon( gentity_t *ent, int skiparg )
+qboolean G_admin_denybuild( gentity_t *ent )
{
- int pids[ MAX_CLIENTS ];
- char name[ MAX_NAME_LENGTH ], err[ MAX_STRING_CHARS ];
- char command[ MAX_ADMIN_CMD_LEN ], *cmd;
- char buffer[ 32 ];
- int weapon = WP_NONE;
- int class = PCL_NONE;
- char *realname;
- gentity_t *vic;
- int flag;
- qboolean all = qfalse;
+ char name[ MAX_NAME_LENGTH ];
+ char command[ MAX_ADMIN_CMD_LEN ];
+ namelog_t *vic;
- G_SayArgv( skiparg, command, sizeof( command ) );
- cmd = command;
- if( cmd && *cmd == '!' )
- cmd++;
- if( G_SayArgc() < 3 + skiparg )
+ trap_Argv( 0, command, sizeof( command ) );
+ if( trap_Argc() < 2 )
{
- ADMP( va( "^3!%s: ^7usage: !%s [name|slot#] [class|weapon]\n", cmd, cmd ) );
+ ADMP( va( "^3%s: ^7usage: %s [name|slot#]\n", command, command ) );
return qfalse;
}
- G_SayArgv( 1 + skiparg, name, sizeof( name ) );
- if( G_ClientNumbersFromString( name, pids ) != 1 )
+ trap_Argv( 1, name, sizeof( name ) );
+ if( !( vic = G_NamelogFromString( ent, name ) ) )
{
- G_MatchOnePlayer( pids, err, sizeof( err ) );
- ADMP( va( "^3!%s: ^7%s\n", cmd, err ) );
+ ADMP( va( "^3%s: ^7no match\n", command ) );
return qfalse;
}
- if( !admin_higher( ent, &g_entities[ pids[ 0 ] ] ) )
+ if( ent && !admin_higher_admin( ent->client->pers.admin,
+ G_admin_admin( vic->guid ) ) )
{
- ADMP( va( "^3!%s: ^7sorry, but your intended victim has a higher admin"
- " level than you\n", cmd ) );
+ ADMP( va( "^3%s: ^7sorry, but your intended victim has a higher admin"
+ " level than you\n", command ) );
return qfalse;
}
- vic = &g_entities[ pids[ 0 ] ];
-
- if( vic == ent &&
- !Q_stricmp( cmd, "denyweapon" ) )
- {
- ADMP( va( "^3!%s: ^7sorry, you cannot %s yourself\n", cmd, cmd ) );
- return qfalse;
- }
-
- G_SayArgv( 2 + skiparg, buffer, sizeof( buffer ) );
-
- if( !Q_stricmp( buffer, "all" ) &&
- !Q_stricmp( cmd, "allowweapon" ) )
- {
- if( vic->client->pers.denyHumanWeapons ||
- vic->client->pers.denyAlienClasses )
- {
- vic->client->pers.denyHumanWeapons = 0;
- vic->client->pers.denyAlienClasses = 0;
-
- CPx( pids[ 0 ], "cp \"^1You've regained all weapon and class rights\"" );
- AP( va( "print \"^3!%s: ^7all weapon and class rights for ^7%s^7 restored by %s\n\"",
- cmd,
- vic->client->pers.netname,
- ( ent ) ? ent->client->pers.netname : "console" ) );
- }
- else
- {
- ADMP( va( "^3!%s: ^7player already has all rights\n", cmd ) );
- }
- return qtrue;
- }
-
- if( !Q_stricmp( buffer, "all" ) &&
- !Q_stricmp( cmd, "denyweapon" ) )
- {
- all = qtrue;
- weapon = WP_NONE;
- class = PCL_NONE;
-
- if( vic->client->pers.denyHumanWeapons == 0xFFFFFF &&
- vic->client->pers.denyAlienClasses == 0xFFFFFF )
- {
- ADMP( va( "^3!%s: ^7player already has no weapon or class rights\n", cmd ) );
- return qtrue;
- }
-
- if( vic->client->pers.teamSelection == PTE_HUMANS )
- {
- weapon = vic->client->ps.weapon;
- if( weapon < WP_PAIN_SAW || weapon > WP_GRENADE )
- weapon = WP_NONE;
- }
- if( vic->client->pers.teamSelection == PTE_ALIENS )
- {
- class = vic->client->pers.classSelection;
- if( class < PCL_ALIEN_LEVEL1 || class > PCL_ALIEN_LEVEL4 )
- class = PCL_NONE;
- }
-
- vic->client->pers.denyHumanWeapons = 0xFFFFFF;
- vic->client->pers.denyAlienClasses = 0xFFFFFF;
- }
- else
- {
- weapon = BG_FindWeaponNumForName( buffer );
- if( weapon < WP_PAIN_SAW || weapon > WP_GRENADE )
- class = BG_FindClassNumForName( buffer );
- if( ( weapon < WP_PAIN_SAW || weapon > WP_GRENADE ) &&
- ( class < PCL_ALIEN_LEVEL1 || class > PCL_ALIEN_LEVEL4 ) )
- {
- {
- ADMP( va( "^3!%s: ^7unknown weapon or class\n", cmd ) );
- return qfalse;
- }
- }
- }
-
- if( class == PCL_NONE )
+ if( vic->denyBuild )
{
- realname = BG_FindHumanNameForWeapon( weapon );
- flag = 1 << (weapon - WP_BLASTER);
- if( !Q_stricmp( cmd, "denyweapon" ) )
+ if( !Q_stricmp( command, "denybuild" ) )
{
- if( ( vic->client->pers.denyHumanWeapons & flag ) && !all )
- {
- ADMP( va( "^3!%s: ^7player already has no %s rights\n", cmd, realname ) );
- return qtrue;
- }
- vic->client->pers.denyHumanWeapons |= flag;
- if( vic->client->pers.teamSelection == PTE_HUMANS )
- {
- if( ( weapon == WP_GRENADE || all ) &&
- BG_InventoryContainsUpgrade( UP_GRENADE, vic->client->ps.stats ) )
- {
- BG_RemoveUpgradeFromInventory( UP_GRENADE, vic->client->ps.stats );
- G_AddCreditToClient( vic->client, (short)BG_FindPriceForUpgrade( UP_GRENADE ), qfalse );
- }
- if( BG_InventoryContainsWeapon( weapon, vic->client->ps.stats ) )
- {
- int maxAmmo, maxClips;
-
- BG_RemoveWeaponFromInventory( weapon, vic->client->ps.stats );
- G_AddCreditToClient( vic->client, (short)BG_FindPriceForWeapon( weapon ), qfalse );
-
- BG_AddWeaponToInventory( WP_MACHINEGUN, vic->client->ps.stats );
- BG_FindAmmoForWeapon( WP_MACHINEGUN, &maxAmmo, &maxClips );
- vic->client->ps.ammo = maxAmmo;
- vic->client->ps.clips = maxClips;
- G_ForceWeaponChange( vic, WP_MACHINEGUN );
- vic->client->ps.stats[ STAT_MISC ] = 0;
- ClientUserinfoChanged( pids[ 0 ], qfalse );
- }
- }
- }
- else
- {
- if( !( vic->client->pers.denyHumanWeapons & flag ) )
- {
- ADMP( va( "^3!%s: ^7player already has %s rights\n", cmd, realname ) );
- return qtrue;
- }
- vic->client->pers.denyHumanWeapons &= ~flag;
+ ADMP( "^3denybuild: ^7player already has no building rights\n" );
+ return qfalse;
}
+ vic->denyBuild = qfalse;
+ if( vic->slot > -1 )
+ CPx( vic->slot, "cp \"^1You've regained your building rights\"" );
+ AP( va(
+ "print \"^3allowbuild: ^7building rights for ^7%s^7 restored by %s\n\"",
+ vic->name[ vic->nameOffset ],
+ ( ent ) ? ent->client->pers.netname : "console" ) );
}
else
{
- realname = BG_FindHumanNameForClassNum( class );
- flag = 1 << class;
- if( !Q_stricmp( cmd, "denyweapon" ) )
+ if( !Q_stricmp( command, "allowbuild" ) )
{
- if( ( vic->client->pers.denyAlienClasses & flag ) && !all )
- {
- ADMP( va( "^3!%s: ^7player already has no %s rights\n", cmd, realname ) );
- return qtrue;
- }
- vic->client->pers.denyAlienClasses |= flag;
- if( vic->client->pers.teamSelection == PTE_ALIENS &&
- vic->client->pers.classSelection == class )
- {
- vec3_t infestOrigin;
- short cost;
-
- G_RoomForClassChange( vic, PCL_ALIEN_LEVEL0, infestOrigin );
-
- vic->client->pers.evolveHealthFraction = (float)vic->client->ps.stats[ STAT_HEALTH ] /
- (float)BG_FindHealthForClass( class );
- if( vic->client->pers.evolveHealthFraction < 0.0f )
- vic->client->pers.evolveHealthFraction = 0.0f;
- else if( vic->client->pers.evolveHealthFraction > 1.0f )
- vic->client->pers.evolveHealthFraction = 1.0f;
-
- vic->client->pers.classSelection = PCL_ALIEN_LEVEL0;
- cost = BG_ClassCanEvolveFromTo( PCL_ALIEN_LEVEL0, class, 9, 0 );
- if( cost < 0 ) cost = 0;
- G_AddCreditToClient( vic->client, cost, qfalse );
- ClientUserinfoChanged( pids[ 0 ], qfalse );
- VectorCopy( infestOrigin, vic->s.pos.trBase );
- ClientSpawn( vic, vic, vic->s.pos.trBase, vic->s.apos.trBase );
- }
+ ADMP( "^3allowbuild: ^7player already has building rights\n" );
+ return qfalse;
}
- else
+ vic->denyBuild = qtrue;
+ if( vic->slot > -1 )
{
- if( !( vic->client->pers.denyAlienClasses & flag ) )
- {
- ADMP( va( "^3!%s: ^7player already has %s rights\n", cmd, realname ) );
- return qtrue;
- }
- vic->client->pers.denyAlienClasses &= ~flag;
+ level.clients[ vic->slot ].ps.stats[ STAT_BUILDABLE ] = BA_NONE;
+ CPx( vic->slot, "cp \"^1You've lost your building rights\"" );
}
+ AP( va(
+ "print \"^3denybuild: ^7building rights for ^7%s^7 revoked by ^7%s\n\"",
+ vic->name[ vic->nameOffset ],
+ ( ent ) ? ent->client->pers.netname : "console" ) );
}
-
- if( all )
- realname = "weapon and class";
-
- CPx( pids[ 0 ], va( "cp \"^1You've %s your %s rights\"",
- ( !Q_stricmp( cmd, "denyweapon" ) ) ? "lost" : "regained",
- realname ) );
- AP( va(
- "print \"^3!%s: ^7%s rights for ^7%s^7 %s by %s\n\"",
- cmd, realname,
- vic->client->pers.netname,
- ( !Q_stricmp( cmd, "denyweapon" ) ) ? "revoked" : "restored",
- ( ent ) ? ent->client->pers.netname : "console" ) );
-
+ admin_log( va( "%d (%s) \"%s" S_COLOR_WHITE "\"", vic->slot, vic->guid,
+ vic->name[ vic->nameOffset ] ) );
return qtrue;
}
-qboolean G_admin_listadmins( gentity_t *ent, int skiparg )
+qboolean G_admin_listadmins( gentity_t *ent )
{
- int i, found = 0;
+ int i;
char search[ MAX_NAME_LENGTH ] = {""};
char s[ MAX_NAME_LENGTH ] = {""};
- int start = 0;
- qboolean numeric = qtrue;
- int drawn = 0;
- int minlevel = 1;
+ int start = MAX_CLIENTS;
- if( G_SayArgc() == 3 + skiparg )
+ if( trap_Argc() == 3 )
{
- G_SayArgv( 2 + skiparg, s, sizeof( s ) );
- if( s[ 0 ] >= '0' && s[ 0] <= '9' )
- {
- minlevel = atoi( s );
- if( minlevel < 1 )
- minlevel = 1;
- }
- }
-
- for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ )
- {
- if( g_admin_admins[ i ]->level >= minlevel )
- found++;
- }
- if( !found )
- {
- if( minlevel > 1 )
- {
- ADMP( va( "^3!listadmins: ^7no admins level %i or greater found\n", minlevel ) );
- }
- else
- {
- ADMP( "^3!listadmins: ^7no admins defined\n" );
- }
- return qfalse;
+ trap_Argv( 2, s, sizeof( s ) );
+ start = atoi( s );
}
-
- if( G_SayArgc() >= 2 + skiparg )
+ if( trap_Argc() > 1 )
{
- G_SayArgv( 1 + skiparg, s, sizeof( s ) );
- for( i = 0; i < sizeof( s ) && s[ i ]; i++ )
+ trap_Argv( 1, s, sizeof( s ) );
+ i = 0;
+ if( trap_Argc() == 2 )
{
- if( s[ i ] >= '0' && s[ i ] <= '9' )
- continue;
- numeric = qfalse;
+ i = s[ 0 ] == '-';
+ for( ; isdigit( s[ i ] ); i++ );
}
- if( numeric )
- {
+ if( i && !s[ i ] )
start = atoi( s );
- if( start > 0 )
- start -= 1;
- else if( start < 0 )
- start = found + start;
- }
else
G_SanitiseString( s, search, sizeof( search ) );
}
- if( start >= found || start < 0 )
- start = 0;
-
- drawn = admin_listadmins( ent, start, search, minlevel );
-
- if( search[ 0 ] )
- {
- if( drawn <= 20 )
- {
- ADMP( va( "^3!listadmins:^7 found %d admins level %i or greater matching '%s^7'\n",
- drawn, minlevel, search ) );
- }
- else
- {
- ADMP( va( "^3!listadmins:^7 found >20 admins level %i or greater matching '%s^7. Try a more narrow search.'\n",
- minlevel, search ) );
- }
- }
- else
- {
- ADMBP_begin();
- ADMBP( va( "^3!listadmins:^7 showing admins level %i or greater %d - %d of %d. ",
- minlevel,
- ( found ) ? ( start + 1 ) : 0,
- ( ( start + MAX_ADMIN_LISTITEMS ) > found ) ?
- found : ( start + MAX_ADMIN_LISTITEMS ),
- found ) );
- if( ( start + MAX_ADMIN_LISTITEMS ) < found )
- {
- if( minlevel > 1)
- {
- ADMBP( va( "run '!listadmins %d %d' to see more",
- ( start + MAX_ADMIN_LISTITEMS + 1 ), minlevel ) );
- }
- else
- {
- ADMBP( va( "run '!listadmins %d' to see more",
- ( start + MAX_ADMIN_LISTITEMS + 1 ) ) );
- }
- }
- ADMBP( "\n" );
- ADMBP_end();
- }
+ admin_listadmins( ent, start, search );
return qtrue;
}
-qboolean G_admin_listlayouts( gentity_t *ent, int skiparg )
+qboolean G_admin_listlayouts( gentity_t *ent )
{
char list[ MAX_CVAR_VALUE_STRING ];
char map[ MAX_QPATH ];
int count = 0;
char *s;
char layout[ MAX_QPATH ] = { "" };
- int i = 0;
-
- if( G_SayArgc( ) == 2 + skiparg )
- G_SayArgv( 1 +skiparg, map, sizeof( map ) );
+ size_t i = 0;
+
+ if( trap_Argc( ) == 2 )
+ trap_Argv( 1, map, sizeof( map ) );
else
trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) );
-
+
count = G_LayoutList( map, list, sizeof( list ) );
ADMBP_begin( );
- ADMBP( va( "^3!listlayouts:^7 %d layouts found for '%s':\n", count, map ) );
+ ADMBP( va( "^3listlayouts:^7 %d layouts found for '%s':\n", count, map ) );
s = &list[ 0 ];
while( *s )
{
@@ -4762,690 +2366,193 @@ qboolean G_admin_listlayouts( gentity_t *ent, int skiparg )
return qtrue;
}
-qboolean G_admin_listplayers( gentity_t *ent, int skiparg )
+qboolean G_admin_listplayers( gentity_t *ent )
{
- int i, j;
- int invisiblePlayers = 0;
- gclient_t *p;
- char c[ 3 ], t[ 2 ]; // color and team letter
- char n[ MAX_NAME_LENGTH ] = {""};
- char n2[ MAX_NAME_LENGTH ] = {""};
- char n3[ MAX_NAME_LENGTH ] = {""};
- char lname[ MAX_NAME_LENGTH ];
- char lname2[ MAX_NAME_LENGTH ];
- char muted[ 2 ], denied[ 2 ], dbuilder[ 2 ], immune[ 2 ], guidless[ 2 ];
- int l;
- char lname_fmt[ 5 ];
-
- //get amount of invisible players
- for( i = 0; i < level.maxclients; i++ ) {
- p = &level.clients[ i ];
- if ( p->sess.invisible == qtrue )
- invisiblePlayers++;
- }
+ int i, j;
+ gclient_t *p;
+ char c, t; // color and team letter
+ char *registeredname;
+ char lname[ MAX_NAME_LENGTH ];
+ char muted, denied;
+ int colorlen;
+ char namecleaned[ MAX_NAME_LENGTH ];
+ char name2cleaned[ MAX_NAME_LENGTH ];
+ g_admin_level_t *l;
+ g_admin_level_t *d = G_admin_level( 0 );
+ qboolean hint;
+ qboolean canset = G_admin_permission( ent, "setlevel" );
ADMBP_begin();
- ADMBP( va( "^3!listplayers^7: %d players connected:\n",
- level.numConnectedClients - invisiblePlayers ) );
+ ADMBP( va( "^3listplayers: ^7%d players connected:\n",
+ level.numConnectedClients ) );
for( i = 0; i < level.maxclients; i++ )
{
p = &level.clients[ i ];
-
- // Ignore invisible players
- if ( p->sess.invisible == qtrue )
+ if( p->pers.connected == CON_DISCONNECTED )
continue;
-
- Q_strncpyz( t, "S", sizeof( t ) );
- Q_strncpyz( c, S_COLOR_YELLOW, sizeof( c ) );
- if( p->pers.teamSelection == PTE_HUMANS )
- {
- Q_strncpyz( t, "H", sizeof( t ) );
- Q_strncpyz( c, S_COLOR_BLUE, sizeof( c ) );
- }
- else if( p->pers.teamSelection == PTE_ALIENS )
- {
- Q_strncpyz( t, "A", sizeof( t ) );
- Q_strncpyz( c, S_COLOR_RED, sizeof( c ) );
- }
-
if( p->pers.connected == CON_CONNECTING )
{
- Q_strncpyz( t, "C", sizeof( t ) );
- Q_strncpyz( c, S_COLOR_CYAN, sizeof( c ) );
+ t = 'C';
+ c = COLOR_YELLOW;
}
- else if( p->pers.connected != CON_CONNECTED )
+ else
{
- continue;
+ t = toupper( *( BG_TeamName( p->pers.teamSelection ) ) );
+ if( p->pers.teamSelection == TEAM_HUMANS )
+ c = COLOR_CYAN;
+ else if( p->pers.teamSelection == TEAM_ALIENS )
+ c = COLOR_RED;
+ else
+ c = COLOR_WHITE;
}
- guidless[ 0 ] = '\0';
- if( !Q_stricmp( p->pers.guid, "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" ) )
- {
- Q_strncpyz( guidless, "G", sizeof( guidless ) );
- }
- muted[ 0 ] = '\0';
- if( G_admin_permission( &g_entities[ i ], ADMF_NO_VOTE ) || G_admin_permission( &g_entities[ i ], ADMF_FAKE_NO_VOTE ) )
- {
- Q_strncpyz( muted, "V", sizeof( muted ) );
- }
- if( p->pers.muted )
- {
- Q_strncpyz( muted, "M", sizeof( muted ) );
- }
- denied[ 0 ] = '\0';
- if( p->pers.denyBuild )
- {
- Q_strncpyz( denied, "B", sizeof( denied ) );
- }
- if( p->pers.denyHumanWeapons || p->pers.denyAlienClasses )
- {
- Q_strncpyz( denied, "W", sizeof( denied ) );
- }
+ muted = p->pers.namelog->muted ? 'M' : ' ';
+ denied = p->pers.namelog->denyBuild ? 'B' : ' ';
- dbuilder[ 0 ] = '\0';
- if( p->pers.designatedBuilder )
+ l = d;
+ registeredname = NULL;
+ hint = canset;
+ if( p->pers.admin )
{
- if( !G_admin_permission( &g_entities[ i ], ADMF_INCOGNITO ) &&
- G_admin_permission( &g_entities[ i ], ADMF_DBUILDER ) &&
- G_admin_permission(ent, ADMF_SEESFULLLISTPLAYERS ) )
- {
- Q_strncpyz( dbuilder, "P", sizeof( dbuilder ) );
- }
- else
+ if( hint )
+ hint = admin_higher( ent, &g_entities[ i ] );
+ if( hint || !G_admin_permission( &g_entities[ i ], ADMF_INCOGNITO ) )
{
- Q_strncpyz( dbuilder, "D", sizeof( dbuilder ) );
+ l = G_admin_level( p->pers.admin->level );
+ G_SanitiseString( p->pers.netname, namecleaned,
+ sizeof( namecleaned ) );
+ G_SanitiseString( p->pers.admin->name,
+ name2cleaned, sizeof( name2cleaned ) );
+ if( Q_stricmp( namecleaned, name2cleaned ) )
+ registeredname = p->pers.admin->name;
}
}
- immune[ 0 ] = '\0';
- if( G_admin_permission( &g_entities[ i ], ADMF_BAN_IMMUNITY ) &&
- G_admin_permission(ent, ADMF_SEESFULLLISTPLAYERS ) )
- {
- Q_strncpyz( immune, "I", sizeof( immune ) );
- }
- if( p->pers.paused )
- {
- // use immunity slot for paused player status
- Q_strncpyz( immune, "L", sizeof( immune ) );
- }
+ if( l )
+ Q_strncpyz( lname, l->name, sizeof( lname ) );
- l = 0;
- G_SanitiseString( p->pers.netname, n2, sizeof( n2 ) );
- n[ 0 ] = '\0';
- for( j = 0; j < MAX_ADMIN_ADMINS && g_admin_admins[ j ]; j++ )
+ for( colorlen = j = 0; lname[ j ]; j++ )
{
- if( !Q_stricmp( g_admin_admins[ j ]->guid, p->pers.guid ) )
- {
-
- // don't gather aka or level info if the admin is incognito
- if( ent && G_admin_permission( &g_entities[ i ], ADMF_INCOGNITO ) && !G_admin_permission(ent, ADMF_SEESINCOGNITO) )
- {
- break;
- }
- l = g_admin_admins[ j ]->level;
- G_SanitiseString( g_admin_admins[ j ]->name, n3, sizeof( n3 ) );
- if( Q_stricmp( n2, n3 ) )
- {
- Q_strncpyz( n, g_admin_admins[ j ]->name, sizeof( n ) );
- }
- break;
- }
+ if( Q_IsColorString( &lname[ j ] ) )
+ colorlen += 2;
}
- lname[ 0 ] = '\0';
- Q_strncpyz( lname_fmt, "%s", sizeof( lname_fmt ) );
- for( j = 0; j < MAX_ADMIN_LEVELS && g_admin_levels[ j ]; j++ )
- {
- if( g_admin_levels[ j ]->level == l )
- {
- Q_strncpyz( lname, g_admin_levels[ j ]->name, sizeof( lname ) );
- if( *lname )
- {
- G_DecolorString( lname, lname2 );
- Com_sprintf( lname_fmt, sizeof( lname_fmt ), "%%%is",
- ( admin_level_maxname + (int)( strlen( lname ) - strlen( lname2 ) ) ) );
- Com_sprintf( lname2, sizeof( lname2 ), lname_fmt, lname );
- }
- break;
- }
- }
+ ADMBP( va( "%2i ^%c%c %s %s^7 %*s^7 ^1%c%c^7 %s^7 %s%s%s\n",
+ i,
+ c,
+ t,
+ p->pers.guidless ? "^1---" : va( "^7%-2i^2%c", l ? l->level : 0, hint ? '*' : ' ' ),
+ p->pers.alternateProtocol == 2 ? "^11" : p->pers.alternateProtocol == 1 ? "^3G" : " ",
+ admin_level_maxname + colorlen,
+ lname,
+ muted,
+ denied,
+ p->pers.netname,
+ ( registeredname ) ? "(a.k.a. " : "",
+ ( registeredname ) ? registeredname : "",
+ ( registeredname ) ? S_COLOR_WHITE ")" : "" ) );
- if ( G_admin_permission(ent, ADMF_SEESFULLLISTPLAYERS ) ) {
- ADMBP( va( "%2i %s%s^7 %-2i %s^7 ^1%1s%1s%1s%1s%1s^7 %s^7 %s%s^7%s\n",
- i,
- c,
- t,
- l,
- ( *lname ) ? lname2 : "",
- immune,
- muted,
- dbuilder,
- denied,
- guidless,
- p->pers.netname,
- ( *n ) ? "(a.k.a. " : "",
- n,
- ( *n ) ? ")" : ""
- ) );
- } else {
- ADMBP( va( "%2i %s%s^7 %-2i %s^7 ^1%1s%1s%1s%1s^7 %s^7 %s%s^7%s\n",
- i,
- c,
- t,
- l,
- ( *lname ) ? lname2 : "",
- immune,
- muted,
- dbuilder,
- denied,
- p->pers.netname,
- ( *n ) ? "(a.k.a. " : "",
- n,
- ( *n ) ? ")" : ""
- ) );
- }
}
ADMBP_end();
return qtrue;
}
-#define MAX_LISTMAPS_MAPS 256
-
-static int SortMaps(const void *a, const void *b)
+static qboolean ban_matchip( void *ban, const void *ip )
{
- return strcmp(*(char **)a, *(char **)b);
+ return G_AddressCompare( &((g_admin_ban_t *)ban)->ip, (addr_t *)ip ) ||
+ G_AddressCompare( (addr_t *)ip, &((g_admin_ban_t *)ban)->ip );
}
-
-qboolean G_admin_listmaps( gentity_t *ent, int skiparg )
+static qboolean ban_matchname( void *ban, const void *name )
{
- char fileList[ 4096 ] = {""};
- char *fileSort[ MAX_LISTMAPS_MAPS ];
- char search[ 16 ] = {""};
- int numFiles;
- int i;
- int fileLen = 0;
- int count = 0;
- char *filePtr;
- int rows;
+ char match[ MAX_NAME_LENGTH ];
- if( G_SayArgc( ) > 1 + skiparg )
- {
- G_SayArgv( skiparg + 1, search, sizeof( search ) );
- }
-
- numFiles = trap_FS_GetFileList( "maps/", ".bsp",
- fileList, sizeof( fileList ) );
- filePtr = fileList;
- for( i = 0; i < numFiles && count < MAX_LISTMAPS_MAPS; i++, filePtr += fileLen + 1 )
- {
- fileLen = strlen( filePtr );
- if (fileLen < 5)
- continue;
-
- filePtr[ fileLen - 4 ] = '\0';
-
- if( search[ 0 ] && !strstr( filePtr, search ) )
- continue;
-
- fileSort[ count ] = filePtr;
- count++;
- }
-
- qsort(fileSort, count, sizeof(fileSort[ 0 ]), SortMaps);
-
- rows = count / 3;
- if ( rows * 3 < count ) rows++;
-
- ADMBP_begin();
- for( i = 0; i < rows; i++ )
- {
- ADMBP( va( "^7%20s %20s %20s\n",
- fileSort[ i ],
- ( rows + i < count ) ? fileSort[ rows + i ] : "",
- ( rows * 2 + i < count ) ? fileSort[ rows * 2 + i ] : "" ) );
- }
- if ( search[ 0 ] )
- ADMBP( va( "^3!listmaps: ^7found %d maps matching '%s^7'.\n", count, search ) );
- else
- ADMBP( va( "^3!listmaps: ^7listing %d maps.\n", count ) );
-
- ADMBP_end();
-
- return qtrue;
+ G_SanitiseString( ( (g_admin_ban_t *)ban )->name, match, sizeof( match ) );
+ return strstr( match, (const char *)name ) != NULL;
}
-
-qboolean G_admin_listrotation( gentity_t *ent, int skiparg )
+static void ban_out( void *ban, char *str )
{
- int i, j, statusColor;
- char mapnames[ MAX_STRING_CHARS ];
- char *status = NULL;
-
- extern mapRotations_t mapRotations;
+ size_t i;
+ int colorlen1 = 0;
+ char duration[ MAX_DURATION_LENGTH ];
+ char *d_color = S_COLOR_WHITE;
+ char date[ 11 ];
+ g_admin_ban_t *b = ( g_admin_ban_t * )ban;
+ int t = trap_RealTime( NULL );
+ char *made = b->made;
- // Check for an active map rotation
- if ( !G_MapRotationActive() ||
- g_currentMapRotation.integer == NOT_ROTATING )
+ for( i = 0; b->name[ i ]; i++ )
{
- trap_SendServerCommand( ent-g_entities, "print \"^3!rotation: ^7There is no active map rotation on this server\n\"" );
- return qfalse;
+ if( Q_IsColorString( &b->name[ i ] ) )
+ colorlen1 += 2;
}
- // Locate the active map rotation and output its contents
- for( i = 0; i < mapRotations.numRotations; i++ )
- {
- if ( i == g_currentMapRotation.integer )
- {
- int currentMap = G_GetCurrentMap( i );
-
- ADMBP_begin();
- ADMBP( va( "^3!rotation: ^7%s\n", mapRotations.rotations[ i ].name ) );
-
- for( j = 0; j < mapRotations.rotations[ i ].numMaps; j++ )
- {
- Q_strncpyz( mapnames, mapRotations.rotations[ i ].maps[ j ].name, sizeof( mapnames ) );
-
- if( !Q_stricmp( mapRotations.rotations[ i ].maps[ j ].name, "*VOTE*" ) )
- {
- char slotMap[ 64 ];
- int lineLen = 0;
- int k;
-
- trap_Cvar_VariableStringBuffer( "mapname", slotMap, sizeof( slotMap ) );
- mapnames[ 0 ] = '\0';
- for( k = 0; k < mapRotations.rotations[ i ].maps[ j ].numConditions; k++ )
- {
- char *thisMap;
- int mc = 7;
-
- if( mapRotations.rotations[ i ].maps[ j ].conditions[ k ].lhs != MCV_VOTE )
- continue;
-
- thisMap = mapRotations.rotations[ i ].maps[ j ].conditions[ k ].dest;
- lineLen += strlen( thisMap ) + 1;
-
- if( currentMap == j && !Q_stricmp( thisMap, slotMap ) )
- mc = 3;
- Q_strcat( mapnames, sizeof( mapnames ), va( "^7%s%s^%i%s",
- ( k ) ? ", " : "",
- ( lineLen > 50 ) ? "\n " : "",
- mc, thisMap ) );
- if( lineLen > 50 )
- lineLen = strlen( thisMap ) + 2;
- else
- lineLen++;
- }
-
- if( currentMap == j )
- {
- statusColor = 3;
- status = "current slot";
- }
- else if( !k )
- {
- statusColor = 1;
- status = "empty vote";
- }
- else
- {
- statusColor = 7;
- status = "vote";
- }
- } else if( !Q_stricmp( mapRotations.rotations[ i ].maps[ j ].name, "*RANDOM*" ) )
- {
- char slotMap[ 64 ];
- int lineLen = 0;
- int k;
-
- trap_Cvar_VariableStringBuffer( "mapname", slotMap, sizeof( slotMap ) );
- mapnames[ 0 ] = '\0';
- for( k = 0; k < mapRotations.rotations[ i ].maps[ j ].numConditions; k++ )
- {
- char *thisMap;
- int mc = 7;
-
- if( mapRotations.rotations[ i ].maps[ j ].conditions[ k ].lhs != MCV_SELECTEDRANDOM )
- continue;
-
- thisMap = mapRotations.rotations[ i ].maps[ j ].conditions[ k ].dest;
- lineLen += strlen( thisMap ) + 1;
-
- if( currentMap == j && !Q_stricmp( thisMap, slotMap ) )
- mc = 3;
- Q_strcat( mapnames, sizeof( mapnames ), va( "^7%s%s^%i%s",
- ( k ) ? ", " : "",
- ( lineLen > 50 ) ? "\n " : "",
- mc, thisMap ) );
- if( lineLen > 50 )
- lineLen = strlen( thisMap ) + 2;
- else
- lineLen++;
- }
-
- if( currentMap == j )
- {
- statusColor = 3;
- status = "current slot";
- }
- else if( !k )
- {
- statusColor = 1;
- status = "empty Random";
- }
- else
- {
- statusColor = 7;
- status = "Random";
- }
- }
- else if ( currentMap == j )
- {
- statusColor = 3;
- status = "current slot";
- }
- else if ( !G_MapExists( mapRotations.rotations[ i ].maps[ j ].name ) )
- {
- statusColor = 1;
- status = "missing";
- }
- else
- {
- statusColor = 7;
- status = "";
- }
- ADMBP( va( " ^%i%-12s %3i %s\n", statusColor, status, j + 1, mapnames ) );
- }
-
- ADMBP_end();
-
- // No maps were found in the active map rotation
- if ( mapRotations.rotations[ i ].numMaps < 1 )
- {
- trap_SendServerCommand( ent-g_entities, "print \" - ^7Empty!\n\"" );
- return qfalse;
- }
- }
- }
+ // only print out the the date part of made
+ date[ 0 ] = '\0';
+ for( i = 0; *made && *made != ' ' && i < sizeof( date ) - 1; i++ )
+ date[ i ] = *made++;
+ date[ i ] = 0;
- if( g_nextMap.string[0] )
+ if( !b->expires || b->expires - t > 0 )
+ G_admin_duration( b->expires ? b->expires - t : - 1,
+ duration, sizeof( duration ) );
+ else
{
- ADMP( va ("^5 Next map overriden by g_nextMap to: %s\n", g_nextMap.string ) );
+ Q_strncpyz( duration, "expired", sizeof( duration ) );
+ d_color = S_COLOR_CYAN;
}
-
- return qtrue;
-}
-
-qboolean G_admin_showbans( gentity_t *ent, int skiparg )
+ Com_sprintf( str, MAX_STRING_CHARS, "%-*s %s%-15s " S_COLOR_WHITE "%-8s %s"
+ "\n \\__ %s%-*s " S_COLOR_WHITE "%s",
+ MAX_NAME_LENGTH + colorlen1 - 1, b->name,
+ ( strchr( b->ip.str, '/' ) ) ? S_COLOR_RED : S_COLOR_WHITE,
+ b->ip.str,
+ date,
+ b->banner,
+ d_color,
+ MAX_DURATION_LENGTH - 1,
+ duration,
+ b->reason );
+}
+qboolean G_admin_showbans( gentity_t *ent )
{
- int i, found = 0;
- int t;
- char duration[ 32 ];
- char sduration[ 32 ];
- char suspended[ 64 ] = { "" };
- char name_fmt[ 32 ] = { "%s" };
- char banner_fmt[ 32 ] = { "%s" };
- int max_name = 1, max_banner = 1;
- int secs;
- int start = 0;
+ int i;
+ int start = 1;
char filter[ MAX_NAME_LENGTH ] = {""};
- char date[ 11 ];
- char *made;
- int j;
- char n1[ MAX_NAME_LENGTH * 2 ] = {""};
- char n2[ MAX_NAME_LENGTH * 2 ] = {""};
- int bannerslevel = 0;
- qboolean numeric = qtrue;
- char *ip_match = NULL;
- int ip_match_len = 0;
char name_match[ MAX_NAME_LENGTH ] = {""};
- int show_count = 0;
- qboolean subnetfilter = qfalse;
+ qboolean ipmatch = qfalse;
+ addr_t ip;
- t = trap_RealTime( NULL );
-
- for( i = 0; i < MAX_ADMIN_BANS && g_admin_bans[ i ]; i++ )
+ if( trap_Argc() == 3 )
{
- if( g_admin_bans[ i ]->expires != 0
- && ( g_admin_bans[ i ]->expires - t ) < 1 )
- {
- continue;
- }
- found++;
+ trap_Argv( 2, filter, sizeof( filter ) );
+ start = atoi( filter );
}
-
- if( G_SayArgc() >= 2 + skiparg )
+ if( trap_Argc() > 1 )
{
- G_SayArgv( 1 + skiparg, filter, sizeof( filter ) );
- if( G_SayArgc() >= 3 + skiparg )
- {
+ trap_Argv( 1, filter, sizeof( filter ) );
+ i = 0;
+ if( trap_Argc() == 2 )
+ for( i = filter[ 0 ] == '-'; isdigit( filter[ i ] ); i++ );
+ if( !filter[ i ] )
start = atoi( filter );
- G_SayArgv( 2 + skiparg, filter, sizeof( filter ) );
- }
- for( i = 0; i < sizeof( filter ) && filter[ i ] ; i++ )
- {
- if( ( filter[ i ] < '0' || filter[ i ] > '9' )
- && filter[ i ] != '.' && filter[ i ] != '-' )
- {
- numeric = qfalse;
- break;
- }
- }
-
- if (!numeric)
- {
- if( filter[ 0 ] != '-' )
- {
- G_SanitiseString( filter, name_match, sizeof( name_match) );
-
- }
- else
- {
- if( !Q_strncmp( filter, "-sub", 4 ) )
- {
- subnetfilter = qtrue;
- }
- else
- {
- ADMP( va( "^3!showbans: ^7invalid argument %s\n", filter ) );
- return qfalse;
- }
- }
- }
- else if( strchr( filter, '.' ) != NULL )
- {
- ip_match = filter;
- ip_match_len = strlen(ip_match);
- }
- else
- {
- start = atoi( filter );
- filter[0] = '\0';
- }
- // showbans 1 means start with ban 0
- if( start > 0 )
- start -= 1;
- else if( start < 0 )
- start = found + start;
- }
-
- if( start >= MAX_ADMIN_BANS || start < 0 )
- start = 0;
-
- for( i = start; i < MAX_ADMIN_BANS && g_admin_bans[ i ]
- && show_count < MAX_ADMIN_SHOWBANS; i++ )
- {
- qboolean match = qfalse;
-
- if (!numeric)
- {
- if( !subnetfilter )
- {
- G_SanitiseString( g_admin_bans[ i ]->name, n1, sizeof( n1 ) );
- if (strstr( n1, name_match) )
- match = qtrue;
- }
- else
- {
- int mask = -1;
- int dummy;
- int scanflen = 0;
- scanflen = sscanf( g_admin_bans[ i ]->ip, "%d.%d.%d.%d/%d", &dummy, &dummy, &dummy, &dummy, &mask );
- if( scanflen == 5 && mask < 32 )
- {
- match = qtrue;
- }
- }
- }
-
- if ( ( match ) || !ip_match
- || Q_strncmp( ip_match, g_admin_bans[ i ]->ip, ip_match_len) == 0 )
- {
- G_DecolorString( g_admin_bans[ i ]->name, n1 );
- G_DecolorString( g_admin_bans[ i ]->banner, n2 );
- if( strlen( n1 ) > max_name )
- {
- max_name = strlen( n1 );
- }
- if( strlen( n2 ) > max_banner )
- max_banner = strlen( n2 );
-
- show_count++;
- }
+ else if( !( ipmatch = G_AddressParse( filter, &ip ) ) )
+ G_SanitiseString( filter, name_match, sizeof( name_match ) );
}
- if( start >= found )
- {
- ADMP( va( "^3!showbans: ^7there are %d active bans\n", found ) );
- return qfalse;
- }
- ADMBP_begin();
- show_count = 0;
- for( i = start; i < MAX_ADMIN_BANS && g_admin_bans[ i ]
- && show_count < MAX_ADMIN_SHOWBANS; i++ )
- {
- if (!numeric)
- {
- if( !subnetfilter )
- {
- G_SanitiseString( g_admin_bans[ i ]->name, n1, sizeof( n1 ) );
- if ( strstr ( n1, name_match ) == NULL )
- continue;
- }
- else
- {
- int mask = -1;
- int dummy;
- int scanflen = 0;
- scanflen = sscanf( g_admin_bans[ i ]->ip, "%d.%d.%d.%d/%d", &dummy, &dummy, &dummy, &dummy, &mask );
- if( scanflen != 5 || mask >= 32 )
- {
- continue;
- }
- }
- }
- else if( ip_match != NULL
- && Q_strncmp( ip_match, g_admin_bans[ i ]->ip, ip_match_len ) != 0)
- continue;
-
- // only print out the the date part of made
- date[ 0 ] = '\0';
- made = g_admin_bans[ i ]->made;
- for( j = 0; made && *made; j++ )
- {
- if( ( j + 1 ) >= sizeof( date ) )
- break;
- if( *made == ' ' )
- break;
- date[ j ] = *made;
- date[ j + 1 ] = '\0';
- made++;
- }
-
- if( g_admin_bans[ i ]->expires != 0
- && ( g_admin_bans[ i ]->expires - t ) < 1 )
- {
- Com_sprintf( duration, sizeof( duration ), "^1*EXPIRED*^7" );
- } else {
- secs = ( g_admin_bans[ i ]->expires - t );
- G_admin_duration( secs, duration, sizeof( duration ) );
- }
-
- suspended[ 0 ] = '\0';
- if( g_admin_bans[ i ]->suspend > t )
- {
- G_admin_duration( g_admin_bans[ i ]->suspend - t, sduration, sizeof( sduration ) );
- Com_sprintf( suspended, sizeof( suspended ), "^3*SUSPENDED*^7 for %s^7",
- sduration );
- }
-
- G_DecolorString( g_admin_bans[ i ]->name, n1 );
- Com_sprintf( name_fmt, sizeof( name_fmt ), "%%%is",
- ( max_name + strlen( g_admin_bans[ i ]->name ) - strlen( n1 ) ) );
- Com_sprintf( n1, sizeof( n1 ), name_fmt, g_admin_bans[ i ]->name );
-
- G_DecolorString( g_admin_bans[ i ]->banner, n2 );
- Com_sprintf( banner_fmt, sizeof( banner_fmt ), "%%%is",
- ( max_banner + strlen( g_admin_bans[ i ]->banner ) - strlen( n2 ) ) );
- Com_sprintf( n2, sizeof( n2 ), banner_fmt, g_admin_bans[ i ]->banner );
- bannerslevel = g_admin_bans[ i ]->bannerlevel;
-
- ADMBP( va( "%4i %s^7 %-15s %-8s %-10s\n | %-15s^7 Level:%2i\n | %s\n \\__ %s\n",
- ( i + 1 ),
- n1,
- g_admin_bans[ i ]->ip,
- date,
- duration,
- n2,
- bannerslevel,
- suspended,
- g_admin_bans[ i ]->reason ) );
-
- show_count++;
- }
-
- if (!numeric || ip_match)
- {
- char matchmethod[50];
- if( numeric )
- Com_sprintf( matchmethod, sizeof(matchmethod), "IP" );
- else if( !subnetfilter )
- Com_sprintf( matchmethod, sizeof(matchmethod), "name" );
- else
- Com_sprintf( matchmethod, sizeof(matchmethod), "ip range size" );
-
-
- ADMBP( va( "^3!showbans:^7 found %d matching bans by %s. ",
- show_count,
- matchmethod ) );
- }
- else
- {
- ADMBP( va( "^3!showbans:^7 showing bans %d - %d of %d. ",
- ( found ) ? ( start + 1 ) : 0,
- ( ( start + MAX_ADMIN_SHOWBANS ) > found ) ?
- found : ( start + MAX_ADMIN_SHOWBANS ),
- found ) );
- }
-
- if( ( start + MAX_ADMIN_SHOWBANS ) < found )
- {
- ADMBP( va( "run !showbans %d %s to see more",
- ( start + MAX_ADMIN_SHOWBANS + 1 ),
- (filter[0]) ? filter : "" ) );
- }
- ADMBP( "\n" );
- ADMBP_end();
+ admin_search( ent, "showbans", "bans",
+ ipmatch ? ban_matchip : ban_matchname,
+ ban_out, g_admin_bans,
+ ipmatch ? (void * )&ip : (void *)name_match,
+ start, 1, MAX_ADMIN_SHOWBANS );
return qtrue;
}
-qboolean G_admin_help( gentity_t *ent, int skiparg )
+qboolean G_admin_adminhelp( gentity_t *ent )
{
- int i;
- int commandsPerLine = 6;
-
- if( G_SayArgc() < 2 + skiparg )
+ g_admin_command_t *c;
+ if( trap_Argc() < 2 )
{
- int j = 0;
+ size_t i;
int count = 0;
ADMBP_begin();
@@ -5453,235 +2560,104 @@ qboolean G_admin_help( gentity_t *ent, int skiparg )
{
if( G_admin_permission( ent, g_admin_cmds[ i ].flag ) )
{
- ADMBP( va( "^3!%-12s", g_admin_cmds[ i ].keyword ) );
- j++;
+ ADMBP( va( "^3%-12s", g_admin_cmds[ i ].keyword ) );
count++;
- }
- // show 6 commands per line
- if( j == 6 )
- {
- ADMBP( "\n" );
- j = 0;
+ // show 6 commands per line
+ if( count % 6 == 0 )
+ ADMBP( "\n" );
}
}
- for( i = 0; i < MAX_ADMIN_COMMANDS && g_admin_commands[ i ]; i++ )
+ for( c = g_admin_commands; c; c = c->next )
{
- if( !G_admin_permission( ent, g_admin_commands[ i ]->flag ) )
+ if( !G_admin_permission( ent, c->flag ) )
continue;
- ADMBP( va( "^3!%-12s", g_admin_commands[ i ]->command ) );
- j++;
+ ADMBP( va( "^3%-12s", c->command ) );
count++;
// show 6 commands per line
- if( j == 6 )
- {
+ if( count % 6 == 0 )
ADMBP( "\n" );
- j = 0;
- }
}
-
- if( count )
+ if( count % 6 )
ADMBP( "\n" );
- ADMBP( va( "^3!help: ^7%i available commands\n", count ) );
- ADMBP( "run !help [^3command^7] for help with a specific command.\n" );
- ADMBP( "The following non-standard /commands may also be available to you: \n" );
- count = 1;
-
- if( ent && g_AllStats.integer ) {
- if( count > commandsPerLine && ( count % commandsPerLine ) == 1 ) ADMBP( "\n" );
- ADMBP( va( "^5/%-12s", "allstats" ) );
- count++;
- }
- if ( ent ) {
- if( count > commandsPerLine && ( count % commandsPerLine ) == 1 ) ADMBP( "\n" );
- ADMBP( va( "^5/%-12s", "builder" ) );
- count++;
- }
- if( ent && g_allowVote.integer && G_admin_permission( ent, ADMF_NO_VOTE ) ) {
- if( count > commandsPerLine && ( count % commandsPerLine ) == 1 ) ADMBP( "\n" );
- ADMBP( va( "^5/%-12s", "callvote" ) );
- count++;
- }
- if( ent && g_allowVote.integer && G_admin_permission( ent, ADMF_NO_VOTE ) && ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS || ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) ) {
- if( count > commandsPerLine && ( count % commandsPerLine ) == 1 ) ADMBP( "\n" );
- ADMBP( va( "^5/%-12s", "callteamvote" ) );
- count++;
- }
- if( ent && g_allowShare.integer && ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS || ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) ) {
- if( count > commandsPerLine && ( count % commandsPerLine ) == 1 ) ADMBP( "\n" );
- ADMBP( va( "^5/%-12s", "donate" ) );
- count++;
- }
- if( g_privateMessages.integer ) {
- if( count > commandsPerLine && ( count % commandsPerLine ) == 1 ) ADMBP( "\n" );
- ADMBP( va( "^5/%-12s", "m" ) );
- count++;
- }
- if( ent && g_markDeconstruct.integer == 2 && ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS || ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) ) {
- if( count > commandsPerLine && ( count % commandsPerLine ) == 1 ) ADMBP( "\n" );
- ADMBP( va( "^5/%-12s", "mark" ) );
- count++;
- }
- if( ent && g_actionPrefix.string[0] ) {
- if( count > commandsPerLine && ( count % commandsPerLine ) == 1 ) ADMBP( "\n" );
- ADMBP( va( "^5/%-12s", "me" ) );
- count++;
- }
- if( ent && g_actionPrefix.string[0] ) {
- if( count > commandsPerLine && ( count % commandsPerLine ) == 1 ) ADMBP( "\n" );
- ADMBP( va( "^5/%-12s", "me_team" ) );
- count++;
- }
- if( ent && g_actionPrefix.string[0] && ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS || ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) ) {
- if( count > commandsPerLine && ( count % commandsPerLine ) == 1 ) ADMBP( "\n" );
- ADMBP( va( "^5/%-12s", "mt" ) );
- count++;
- }
- if( ent && g_myStats.integer && ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS || ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) ) {
- if( count > commandsPerLine && ( count % commandsPerLine ) == 1 ) ADMBP( "\n" );
- ADMBP( va( "^5/%-12s", "mystats" ) );
- count++;
- }
- if( ent && ent->client->pers.designatedBuilder && ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS || ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) ) {
- if( count > commandsPerLine && ( count % commandsPerLine ) == 1 ) ADMBP( "\n" );
- ADMBP( va( "^5/%-12s", "protect" ) );
- count++;
- }
- if( ent && ent->client->pers.designatedBuilder && ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS || ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) ) {
- if( count > commandsPerLine && ( count % commandsPerLine ) == 1 ) ADMBP( "\n" );
- ADMBP( va( "^5/%-12s", "resign" ) );
- count++;
- }
- if( g_publicSayadmins.integer || G_admin_permission( ent, ADMF_ADMINCHAT ) ) {
- if( count > commandsPerLine && ( count % commandsPerLine ) == 1 ) ADMBP( "\n" );
- ADMBP( va( "^5/%-12s", "say_admins" ) );
- count++;
- }
- if( ent && ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS || ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) ) {
- if( count > commandsPerLine && ( count % commandsPerLine ) == 1 ) ADMBP( "\n" );
- ADMBP( va( "^5/%-12s", "say_area" ) );
- count++;
- }
- if( ent && g_allowShare.integer && ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS || ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) ) {
- if( count > commandsPerLine && ( count % commandsPerLine ) == 1 ) ADMBP( "\n" );
- ADMBP( va( "^5/%-12s", "share" ) );
- count++;
- }
- if( ent && g_teamStatus.integer && ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS || ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) ) {
- if( count > commandsPerLine && ( count % commandsPerLine ) == 1 ) ADMBP( "\n" );
- ADMBP( va( "^5/%-12s", "teamstatus" ) );
- count++;
- }
- ADMBP( "\n" );
+ ADMBP( va( "^3adminhelp: ^7%i available commands\n", count ) );
+ ADMBP( "run adminhelp [^3command^7] for adminhelp with a specific command.\n" );
ADMBP_end();
return qtrue;
}
else
{
- //!help param
+ // adminhelp param
char param[ MAX_ADMIN_CMD_LEN ];
- char *cmd;
+ g_admin_cmd_t *admincmd;
+ qboolean denied = qfalse;
- G_SayArgv( 1 + skiparg, param, sizeof( param ) );
- cmd = ( param[0] == '!' ) ? &param[1] : &param[0];
+ trap_Argv( 1, param, sizeof( param ) );
ADMBP_begin();
- for( i = 0; i < adminNumCmds; i++ )
+ if( ( c = G_admin_command( param ) ) )
{
- if( !Q_stricmp( cmd, g_admin_cmds[ i ].keyword ) )
+ if( G_admin_permission( ent, c->flag ) )
{
- if( !G_admin_permission( ent, g_admin_cmds[ i ].flag ) )
- {
- ADMBP( va( "^3!help: ^7you have no permission to use '%s'\n",
- g_admin_cmds[ i ].keyword ) );
- ADMBP_end();
- return qfalse;
- }
- ADMBP( va( "^3!help: ^7help for '!%s':\n",
- g_admin_cmds[ i ].keyword ) );
- ADMBP( va( " ^3Function: ^7%s\n", g_admin_cmds[ i ].function ) );
- ADMBP( va( " ^3Syntax: ^7!%s %s\n", g_admin_cmds[ i ].keyword,
- g_admin_cmds[ i ].syntax ) );
- ADMBP( va( " ^3Flag: ^7'%s'\n", g_admin_cmds[ i ].flag ) );
- ADMBP_end();
+ ADMBP( va( "^3adminhelp: ^7help for '%s':\n", c->command ) );
+ ADMBP( va( " ^3Description: ^7%s\n", c->desc ) );
+ ADMBP( va( " ^3Syntax: ^7%s\n", c->command ) );
+ ADMBP( va( " ^3Flag: ^7'%s'\n", c->flag ) );
+ ADMBP_end( );
return qtrue;
}
+ denied = qtrue;
}
- for( i = 0; i < MAX_ADMIN_COMMANDS && g_admin_commands[ i ]; i++ )
+ if( ( admincmd = G_admin_cmd( param ) ) )
{
- if( !Q_stricmp( cmd, g_admin_commands[ i ]->command ) )
+ if( G_admin_permission( ent, admincmd->flag ) )
{
- if( !G_admin_permission( ent, g_admin_commands[ i ]->flag ) )
- {
- ADMBP( va( "^3!help: ^7you have no permission to use '%s'\n",
- g_admin_commands[ i ]->command ) );
- ADMBP_end();
- return qfalse;
- }
- ADMBP( va( "^3!help: ^7help for '%s':\n",
- g_admin_commands[ i ]->command ) );
- ADMBP( va( " ^3Description: ^7%s\n", g_admin_commands[ i ]->desc ) );
- ADMBP( va( " ^3Syntax: ^7!%s\n", g_admin_commands[ i ]->command ) );
+ ADMBP( va( "^3adminhelp: ^7help for '%s':\n", admincmd->keyword ) );
+ ADMBP( va( " ^3Description: ^7%s\n", admincmd->function ) );
+ ADMBP( va( " ^3Syntax: ^7%s %s\n", admincmd->keyword,
+ admincmd->syntax ) );
+ ADMBP( va( " ^3Flag: ^7'%s'\n", admincmd->flag ) );
ADMBP_end();
return qtrue;
}
+ denied = qtrue;
}
- ADMBP( va( "^3!help: ^7no help found for '%s'\n", cmd ) );
- ADMBP_end();
+ ADMBP( va( "^3adminhelp: ^7%s '%s'\n",
+ denied ? "you do not have permission to use" : "no help found for",
+ param ) );
+ ADMBP_end( );
return qfalse;
}
}
-qboolean G_admin_admintest( gentity_t *ent, int skiparg )
+qboolean G_admin_admintest( gentity_t *ent )
{
- int i, l = 0;
- qboolean found = qfalse;
- qboolean lname = qfalse;
+ g_admin_level_t *l;
if( !ent )
{
- ADMP( "^3!admintest: ^7you are on the console.\n" );
+ ADMP( "^3admintest: ^7you are on the console.\n" );
return qtrue;
}
- for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ )
- {
- if( !Q_stricmp( g_admin_admins[ i ]->guid, ent->client->pers.guid ) )
- {
- found = qtrue;
- break;
- }
- }
- if( found )
- {
- l = g_admin_admins[ i ]->level;
- for( i = 0; i < MAX_ADMIN_LEVELS && g_admin_levels[ i ]; i++ )
- {
- if( g_admin_levels[ i ]->level != l )
- continue;
- if( *g_admin_levels[ i ]->name )
- {
- lname = qtrue;
- break;
- }
- }
- }
- AP( va( "print \"^3!admintest: ^7%s^7 is a level %d admin %s%s^7%s\n\"",
+ l = G_admin_level( ent->client->pers.admin ? ent->client->pers.admin->level : 0 );
+
+ AP( va( "print \"^3admintest: ^7%s^7 is a level %d admin %s%s^7%s\n\"",
ent->client->pers.netname,
- l,
- ( lname ) ? "(" : "",
- ( lname ) ? g_admin_levels[ i ]->name : "",
- ( lname ) ? ")" : "" ) );
+ l ? l->level : 0,
+ l ? "(" : "",
+ l ? l->name : "",
+ l ? ")" : "" ) );
return qtrue;
}
-qboolean G_admin_allready( gentity_t *ent, int skiparg )
+qboolean G_admin_allready( gentity_t *ent )
{
int i = 0;
gclient_t *cl;
if( !level.intermissiontime )
{
- ADMP( "^3!allready: ^7this command is only valid during intermission\n" );
+ ADMP( "^3allready: ^7this command is only valid during intermission\n" );
return qfalse;
}
@@ -5691,233 +2667,54 @@ qboolean G_admin_allready( gentity_t *ent, int skiparg )
if( cl->pers.connected != CON_CONNECTED )
continue;
- if( cl->pers.teamSelection == PTE_NONE )
+ if( cl->pers.teamSelection == TEAM_NONE )
continue;
- cl->readyToExit = 1;
- }
- AP( va( "print \"^3!allready:^7 %s^7 says everyone is READY now\n\"",
- ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) );
- return qtrue;
-}
-
-qboolean G_admin_cancelvote( gentity_t *ent, int skiparg )
-{
-
- if(!level.voteTime && !level.teamVoteTime[ 0 ] && !level.teamVoteTime[ 1 ] )
- {
- ADMP( "^3!cancelvote^7: no vote in progress\n" );
- return qfalse;
- }
- level.voteNo = level.numConnectedClients;
- level.voteYes = 0;
- CheckVote( );
- level.teamVoteNo[ 0 ] = level.numConnectedClients;
- level.teamVoteYes[ 0 ] = 0;
- CheckTeamVote( PTE_HUMANS );
- level.teamVoteNo[ 1 ] = level.numConnectedClients;
- level.teamVoteYes[ 1 ] = 0;
- CheckTeamVote( PTE_ALIENS );
- AP( va( "print \"^3!cancelvote: ^7%s^7 decided that everyone voted No\n\"",
- ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) );
- return qtrue;
-}
-
-qboolean G_admin_passvote( gentity_t *ent, int skiparg )
-{
- if(!level.voteTime && !level.teamVoteTime[ 0 ] && !level.teamVoteTime[ 1 ] )
- {
- ADMP( "^3!passvote^7: no vote in progress\n" );
- return qfalse;
+ cl->readyToExit = qtrue;
}
- level.voteYes = level.numConnectedClients;
- level.voteNo = 0;
- CheckVote( );
- level.teamVoteYes[ 0 ] = level.numConnectedClients;
- level.teamVoteNo[ 0 ] = 0;
- CheckTeamVote( PTE_HUMANS );
- level.teamVoteYes[ 1 ] = level.numConnectedClients;
- level.teamVoteNo[ 1 ] = 0;
- CheckTeamVote( PTE_ALIENS );
- AP( va( "print \"^3!passvote: ^7%s^7 decided that everyone voted Yes\n\"",
- ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) );
+ AP( va( "print \"^3allready:^7 %s^7 says everyone is READY now\n\"",
+ ( ent ) ? ent->client->pers.netname : "console" ) );
return qtrue;
}
-static qboolean G_admin_global_pause( gentity_t *ent, int skiparg )
+qboolean G_admin_endvote( gentity_t *ent )
{
- if( level.paused )
- {
- level.pauseTime = level.time;
- ADMP( "^3!pause: ^7Game is already paused, unpause timer reset\n" );
- return qfalse;
- }
-
- level.paused = qtrue;
- level.pauseTime = level.time;
-
- level.pause_speed = g_speed.value;
- level.pause_gravity = g_gravity.value;
- level.pause_knockback = g_knockback.value;
- level.pause_ff = g_friendlyFire.integer;
- level.pause_ffb = g_friendlyBuildableFire.integer;
-
- g_speed.value = 0;
- g_gravity.value = 0;
- g_knockback.value = 0;
- g_friendlyFire.integer = 0;
- g_friendlyBuildableFire.integer = 0;
-
- CP( "cp \"^1Game is PAUSED\"" );
- AP( va( "print \"^3!pause: ^7The game has been paused by %s\n\"",
- ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) );
-
- return qtrue;
-}
+ char teamName[ sizeof( "spectators" ) ] = {"s"};
+ char command[ MAX_ADMIN_CMD_LEN ];
+ team_t team;
+ qboolean cancel;
+ const char *msg;
-static qboolean G_admin_global_unpause( gentity_t *ent, int skiparg )
-{
- if( !level.paused )
+ trap_Argv( 0, command, sizeof( command ) );
+ cancel = !Q_stricmp( command, "cancelvote" );
+ if( trap_Argc() == 2 )
+ trap_Argv( 1, teamName, sizeof( teamName ) );
+ team = G_TeamFromString( teamName );
+ if( team == NUM_TEAMS )
{
- ADMP( "^3!unpause: ^7Game is not paused\n" );
+ ADMP( va( "^3%s: ^7invalid team '%s'\n", command, teamName ) );
return qfalse;
}
-
- level.paused = qfalse;
-
- g_speed.value = level.pause_speed;
- g_gravity.value = level.pause_gravity;
- g_knockback.value = level.pause_knockback;
- g_friendlyFire.integer = level.pause_ff;
- g_friendlyBuildableFire.integer = level.pause_ffb;
-
- CP( "cp \"^2Game is RESUMED\"" );
- AP( va( "print \"^3!unpause: ^7The game has been resumed by %s\n\"",
- ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) );
-
- return qtrue;
-}
-
-static qboolean is_numeric(const char *str)
-{
- const char *p;
-
- if (!*str)
- return qfalse;
-
- for (p = str; *p; p++)
- if (*p < '0' || *p > '9')
- return qfalse;
-
- return qtrue;
-}
-
-qboolean G_admin_pause( gentity_t *ent, int skiparg )
-{
- int pids[ MAX_CLIENTS ];
- char name[ MAX_NAME_LENGTH ], err[ MAX_STRING_CHARS ];
- char command[ MAX_ADMIN_CMD_LEN ], *cmd;
- int i;
- int count = 0;
- gentity_t *vic;
-
- G_SayArgv( skiparg, command, sizeof( command ) );
- cmd = command;
- if( cmd && *cmd == '!' )
- cmd++;
-
- if( G_SayArgc() < 2 + skiparg )
- {
- // global pause
- if( !Q_stricmp( cmd, "pause" ) )
- return G_admin_global_pause( ent, skiparg );
- else
- return G_admin_global_unpause( ent, skiparg );
- }
- if( G_SayArgc() != 2 + skiparg )
+ msg = va( "print \"^3%s: ^7%s^7 decided that everyone voted %s\n\"",
+ command, ( ent ) ? ent->client->pers.netname : "console",
+ cancel ? "No" : "Yes" );
+ if( !level.voteTime[ team ] )
{
- ADMP( va( "^3!%s: ^7usage: !%s (^5name|slot|*^7)\n", cmd, cmd ) );
+ ADMP( va( "^3%s: ^7no vote in progress\n", command ) );
return qfalse;
}
-
- G_SayArgv( 1 + skiparg, name, sizeof( name ) );
- if( !Q_stricmp( name, "*" ) )
- {
- for( i = 0; i < MAX_CLIENTS; i++ )
- {
- vic = &g_entities[ i ];
- if( vic && vic->client &&
- vic->client->pers.connected == CON_CONNECTED )
- {
- pids[ count ] = i;
- count++;
- }
- }
- }
+ admin_log( BG_TeamName( team ) );
+ level.voteNo[ team ] = cancel ? level.numVotingClients[ team ] : 0;
+ level.voteYes[ team ] = cancel ? 0 : level.numVotingClients[ team ];
+ G_CheckVote( team );
+ if( team == TEAM_NONE )
+ AP( msg );
else
- {
- if( G_ClientNumbersFromString( name, pids ) != 1 )
- {
- G_MatchOnePlayer( pids, err, sizeof( err ) );
- ADMP( va( "^3!%s: ^7%s\n", cmd, err ) );
- return qfalse;
- }
- count = 1;
- }
-
- for( i = 0; i < count; i++ )
- {
- vic = &g_entities[ pids[ i ] ];
- if ( !vic || !vic->client ) continue;
- if( !admin_higher( ent, vic ) )
- {
- if( count == 1 )
- ADMP( va( "^3!%s: ^7sorry, but your intended victim has a higher admin"
- " level than you\n", cmd ) );
- continue;
- }
- if( vic->client->pers.paused )
- {
- if( !Q_stricmp( cmd, "pause" ) )
- {
- if( count == 1 )
- ADMP( "^3!pause: ^7player is already paused\n" );
- continue;
- }
- vic->client->pers.paused = qfalse;
- CPx( pids[ i ], "cp \"^2You've been unpaused\"" );
- if( count == 1 )
- AP( va( "print \"^3!unpause: ^7%s^7 unpaused by %s\n\"",
- vic->client->pers.netname,
- ( ent ) ? ent->client->pers.netname : "console" ) );
- }
- else
- {
- if( !Q_stricmp( cmd, "unpause" ) )
- {
- if( count == 1 )
- ADMP( "^3!unpause: ^7player is already unpaused\n" );
- continue;
- }
- if( count == 1 && ent == vic)
- {
- ADMP( "^3!pause: ^7you can not pause yourself\n" );
- continue;
- }
- vic->client->pers.paused = qtrue;
- CPx( pids[ i ], va( "cp \"^1You've been paused by ^7%s\"",
- ( ent ) ? ent->client->pers.netname : "console" ) );
- if( count == 1 )
- AP( va( "print \"^3!pause: ^7%s^7 paused by %s\n\"",
- vic->client->pers.netname,
- ( ent ) ? ent->client->pers.netname : "console" ) );
- }
- ClientUserinfoChanged( pids[ i ], qfalse );
- }
+ G_TeamCommand( team, msg );
return qtrue;
}
-qboolean G_admin_spec999( gentity_t *ent, int skiparg )
+qboolean G_admin_spec999( gentity_t *ent )
{
int i;
gentity_t *vic;
@@ -5929,146 +2726,186 @@ qboolean G_admin_spec999( gentity_t *ent, int skiparg )
continue;
if( vic->client->pers.connected != CON_CONNECTED )
continue;
- if( vic->client->pers.teamSelection == PTE_NONE )
+ if( vic->client->pers.teamSelection == TEAM_NONE )
continue;
if( vic->client->ps.ping == 999 )
{
- G_ChangeTeam( vic, PTE_NONE );
- AP( va( "print \"^3!spec999: ^7%s^7 moved ^7%s^7 to spectators\n\"",
- ( ent ) ? G_admin_adminPrintName( ent ) : "console",
+ G_ChangeTeam( vic, TEAM_NONE );
+ AP( va( "print \"^3spec999: ^7%s^7 moved %s^7 to spectators\n\"",
+ ( ent ) ? ent->client->pers.netname : "console",
vic->client->pers.netname ) );
}
}
return qtrue;
}
+
+qboolean G_admin_transform( gentity_t *ent )
+{
+ int pid;
+ char name[ MAX_NAME_LENGTH ];
+ char modelname[ MAX_NAME_LENGTH ];
+ char skin[ MAX_NAME_LENGTH ];
+ char err[ MAX_STRING_CHARS ];
+ char userinfo[ MAX_INFO_STRING ];
+ gentity_t *victim = NULL;
+ int i;
+ qboolean found = qfalse;
+
+ if (trap_Argc() < 3)
+ {
+ ADMP("^3transform: ^7usage: transform [name|slot#] [model] <skin>\n");
+ return qfalse;
+ }
-qboolean G_admin_register(gentity_t *ent, int skiparg ){
- int level = 0;
+ trap_Argv(1, name, sizeof(name));
+ trap_Argv(2, modelname, sizeof(modelname));
- if( !ent ) return qtrue;
+ strcpy(skin, "default");
+ if (trap_Argc() >= 4)
+ {
+ trap_Argv(1, skin, sizeof(skin));
+ }
- level = G_admin_level(ent);
+ pid = G_ClientNumberFromString(name, err, sizeof(err));
+ if (pid == -1)
+ {
+ ADMP(va("^3transform: ^7%s", err));
+ return qfalse;
+ }
- if( level == 0 )
- level = 1;
-
- if( !Q_stricmp( ent->client->pers.guid, "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" ) )
+ victim = &g_entities[ pid ];
+ if (victim->client->pers.connected != CON_CONNECTED)
{
- ADMP( va( "^3!register: ^7 You cannot register for name protection until you update your client. Please replace your client executable with the one at http://trem.tjw.org/backport/ and reconnect. Updating your client will also allow you to have faster map downloads.\n" ) );
+ ADMP("^3transform: ^7sorry, but your intended victim is still connecting\n");
return qfalse;
}
- if( g_newbieNumbering.integer
- && g_newbieNamePrefix.string[ 0 ]
- && !Q_stricmpn ( ent->client->pers.netname, g_newbieNamePrefix.string, strlen(g_newbieNamePrefix.string ) ) )
+ for ( i = 0; i < level.playerModelCount; i++ )
{
- ADMP( va( "^3!register: ^7 You cannot register names that begin with '%s^7'.\n",
- g_newbieNamePrefix.string ) );
+ if ( !strcmp(modelname, level.playerModel[i]) )
+ {
+ found = qtrue;
+ break;
+ }
+ }
+
+ if (!found)
+ {
+ ADMP(va("^3transform: ^7no matching model %s\n", modelname));
return qfalse;
}
- trap_SendConsoleCommand( EXEC_APPEND,va( "!setlevel %d %d;",ent - g_entities, level) );
-
- AP( va( "print \"^3!register: ^7%s^7 is now a protected nickname.\n\"", ent->client->pers.netname) );
-
+ trap_GetUserinfo(pid, userinfo, sizeof(userinfo));
+ AP( va("print \"^3transform: ^7%s^7 has been changed into %s^7 by %s\n\"",
+ victim->client->pers.netname, modelname,
+ (ent ? ent->client->pers.netname : "console")) );
+
+ Info_SetValueForKey( userinfo, "model", modelname );
+ Info_SetValueForKey( userinfo, "skin", GetSkin(modelname, skin));
+ Info_SetValueForKey( userinfo, "voice", modelname );
+ trap_SetUserinfo( pid, userinfo );
+ ClientUserinfoChanged( pid, qtrue );
+
return qtrue;
}
-qboolean G_admin_rename( gentity_t *ent, int skiparg )
+qboolean G_admin_rename( gentity_t *ent )
{
- int pids[ MAX_CLIENTS ];
+ int pid;
char name[ MAX_NAME_LENGTH ];
char newname[ MAX_NAME_LENGTH ];
- char oldname[ MAX_NAME_LENGTH ];
char err[ MAX_STRING_CHARS ];
char userinfo[ MAX_INFO_STRING ];
- char *s;
gentity_t *victim = NULL;
- if( G_SayArgc() < 3 + skiparg )
+ if( trap_Argc() < 3 )
{
- ADMP( "^3!rename: ^7usage: !rename [name] [newname]\n" );
+ ADMP( "^3rename: ^7usage: rename [name] [newname]\n" );
return qfalse;
}
- G_SayArgv( 1 + skiparg, name, sizeof( name ) );
- s = G_SayConcatArgs( 2 + skiparg );
- Q_strncpyz( newname, s, sizeof( newname ) );
- if( G_ClientNumbersFromString( name, pids ) != 1 )
+ trap_Argv( 1, name, sizeof( name ) );
+ Q_strncpyz( newname, ConcatArgs( 2 ), sizeof( newname ) );
+ if( ( pid = G_ClientNumberFromString( name, err, sizeof( err ) ) ) == -1 )
{
- G_MatchOnePlayer( pids, err, sizeof( err ) );
- ADMP( va( "^3!rename: ^7%s\n", err ) );
+ ADMP( va( "^3rename: ^7%s", err ) );
return qfalse;
}
- victim = &g_entities[ pids[ 0 ] ] ;
+ victim = &g_entities[ pid ];
if( !admin_higher( ent, victim ) )
{
- ADMP( "^3!rename: ^7sorry, but your intended victim has a higher admin"
+ ADMP( "^3rename: ^7sorry, but your intended victim has a higher admin"
" level than you\n" );
return qfalse;
}
if( !G_admin_name_check( victim, newname, err, sizeof( err ) ) )
{
- G_admin_print( ent, va( "^3!rename: Invalid name: ^7%s\n", err ) );
+ ADMP( va( "^3rename: ^7%s\n", err ) );
+ return qfalse;
+ }
+ if( victim->client->pers.connected != CON_CONNECTED )
+ {
+ ADMP( "^3rename: ^7sorry, but your intended victim is still connecting\n" );
return qfalse;
}
- level.clients[ pids[ 0 ] ].pers.nameChanges--;
- level.clients[ pids[ 0 ] ].pers.nameChangeTime = 0;
- trap_GetUserinfo( pids[ 0 ], userinfo, sizeof( userinfo ) );
- s = Info_ValueForKey( userinfo, "name" );
- Q_strncpyz( oldname, s, sizeof( oldname ) );
+ admin_log( va( "%d (%s) \"%s" S_COLOR_WHITE "\"", pid,
+ victim->client->pers.guid, victim->client->pers.netname ) );
+ admin_log( newname );
+ trap_GetUserinfo( pid, userinfo, sizeof( userinfo ) );
+ AP( va( "print \"^3rename: ^7%s^7 has been renamed to %s^7 by %s\n\"",
+ victim->client->pers.netname,
+ newname,
+ ( ent ) ? ent->client->pers.netname : "console" ) );
Info_SetValueForKey( userinfo, "name", newname );
- trap_SetUserinfo( pids[ 0 ], userinfo );
- ClientUserinfoChanged( pids[ 0 ], qtrue );
- if( strcmp( oldname, level.clients[ pids[ 0 ] ].pers.netname ) )
- AP( va( "print \"^3!rename: ^7%s^7 has been renamed to %s^7 by %s\n\"",
- oldname,
- level.clients[ pids[ 0 ] ].pers.netname,
- ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) );
+ trap_SetUserinfo( pid, userinfo );
+ ClientUserinfoChanged( pid, qtrue );
return qtrue;
}
-qboolean G_admin_restart( gentity_t *ent, int skiparg )
+qboolean G_admin_restart( gentity_t *ent )
{
- char layout[ MAX_CVAR_VALUE_STRING ] = { "" };
- char teampref[ MAX_CVAR_VALUE_STRING ] = { "" };
- int i;
+ char layout[ MAX_CVAR_VALUE_STRING ] = { "" };
+ char teampref[ MAX_STRING_CHARS ] = { "" };
+ char map[ MAX_CVAR_VALUE_STRING ];
+ int i;
gclient_t *cl;
- if( G_SayArgc( ) > 1 + skiparg )
+ if( trap_Argc( ) > 1 )
{
char map[ MAX_QPATH ];
trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) );
- G_SayArgv( skiparg + 1, layout, sizeof( layout ) );
+ trap_Argv( 1, layout, sizeof( layout ) );
- if( Q_stricmp( layout, "keepteams" ) && Q_stricmp( layout, "keepteamslock" ) && Q_stricmp( layout, "switchteams" ) && Q_stricmp( layout, "switchteamslock" ) )
+ // Figure out which argument is which
+ if( Q_stricmp( layout, "keepteams" ) &&
+ Q_stricmp( layout, "keepteamslock" ) &&
+ Q_stricmp( layout, "switchteams" ) &&
+ Q_stricmp( layout, "switchteamslock" ) )
{
- if( !Q_stricmp( layout, "*BUILTIN*" ) ||
- trap_FS_FOpenFile( va( "layouts/%s/%s.dat", map, layout ),
- NULL, FS_READ ) > 0 )
+ if( G_LayoutExists( map, layout ) )
{
- trap_Cvar_Set( "g_layouts", layout );
+ trap_Cvar_Set( "g_nextLayout", layout );
}
else
{
- ADMP( va( "^3!restart: ^7layout '%s' does not exist\n", layout ) );
+ ADMP( va( "^3restart: ^7layout '%s' does not exist\n", layout ) );
return qfalse;
}
}
- else
+ else
{
- strcpy(layout,"");
- G_SayArgv( skiparg + 1, teampref, sizeof( teampref ) );
+ layout[ 0 ] = '\0';
+ trap_Argv( 1, teampref, sizeof( teampref ) );
}
}
-
- if( G_SayArgc( ) > 2 + skiparg )
- {
- G_SayArgv( skiparg + 2, teampref, sizeof( teampref ) );
- }
-
-
- if( !Q_stricmp( teampref, "keepteams" ) || !Q_stricmp( teampref, "keepteamslock" ) )
+
+ if( trap_Argc( ) > 2 )
+ trap_Argv( 2, teampref, sizeof( teampref ) );
+
+ admin_log( layout );
+ admin_log( teampref );
+
+ if( !Q_stricmpn( teampref, "keepteams", 9 ) )
{
for( i = 0; i < g_maxclients.integer; i++ )
{
@@ -6076,2349 +2913,716 @@ qboolean G_admin_restart( gentity_t *ent, int skiparg )
if( cl->pers.connected != CON_CONNECTED )
continue;
- if( cl->pers.teamSelection == PTE_NONE )
+ if( cl->pers.teamSelection == TEAM_NONE )
continue;
cl->sess.restartTeam = cl->pers.teamSelection;
}
- }
- else if(!Q_stricmp( teampref, "switchteams" ) || !Q_stricmp( teampref, "switchteamslock" ))
+ }
+ else if( !Q_stricmpn( teampref, "switchteams", 11 ) )
{
for( i = 0; i < g_maxclients.integer; i++ )
{
cl = level.clients + i;
- if( cl->pers.connected != CON_CONNECTED )
- continue;
- if( cl->pers.teamSelection == PTE_NONE )
+ if( cl->pers.connected != CON_CONNECTED )
continue;
- if( cl->pers.teamSelection == PTE_ALIENS )
- cl->sess.restartTeam = PTE_HUMANS;
- else if(cl->pers.teamSelection == PTE_HUMANS )
- cl->sess.restartTeam = PTE_ALIENS;
- }
+ if( cl->pers.teamSelection == TEAM_HUMANS )
+ cl->sess.restartTeam = TEAM_ALIENS;
+ else if(cl->pers.teamSelection == TEAM_ALIENS )
+ cl->sess.restartTeam = TEAM_HUMANS;
+ }
}
-
- if( !Q_stricmp( teampref, "switchteamslock" ) || !Q_stricmp( teampref, "keepteamslock" ) )
- {
+
+ if( !Q_stricmp( teampref, "switchteamslock" ) ||
+ !Q_stricmp( teampref, "keepteamslock" ) )
trap_Cvar_Set( "g_lockTeamsAtStart", "1" );
- }
- trap_SendConsoleCommand( EXEC_APPEND, "map_restart" );
-
- if(teampref[ 0 ])
- strcpy(teampref,va( "^7(with teams option: '%s^7')", teampref ));
-
- G_admin_maplog_result( "R" );
-
- AP( va( "print \"^3!restart: ^7map restarted by %s %s %s\n\"",
- ( ent ) ? G_admin_adminPrintName( ent ) : "console",
+ trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) );
+ G_MapConfigs( map );
+ trap_SendConsoleCommand( EXEC_APPEND, "map_restart\n" );
+
+ AP( va( "print \"^3restart: ^7map restarted by %s %s %s\n\"",
+ ( ent ) ? ent->client->pers.netname : "console",
( layout[ 0 ] ) ? va( "^7(forcing layout '%s^7')", layout ) : "",
- teampref ) );
+ ( teampref[ 0 ] ) ? va( "^7(with teams option: '%s^7')", teampref ) : "" ) );
return qtrue;
}
-qboolean G_admin_nobuild( gentity_t *ent, int skiparg )
+qboolean G_admin_nextmap( gentity_t *ent )
{
- char buffer[ MAX_STRING_CHARS ];
- int i, tmp;
-
- if( G_SayArgc() < 2 + skiparg )
- {
- ADMP( "^3!nobuild: ^7usage: !nobuild (^5enable / disable / log / remove / save^7)\n" );
+ if( level.exited )
return qfalse;
- }
-
- G_SayArgv( 1 + skiparg, buffer, sizeof( buffer ) );
-
- if( !Q_stricmp( buffer, "enable" ) || !Q_stricmp( buffer, "Enable" ) )
- {
- if( G_SayArgc() < 4 + skiparg )
- {
- ADMP( "^3!nobuild: ^7usage: !nobuild enable (^5area^7) (^5height^7)\n" );
- return qfalse;
- }
-
- if( !level.noBuilding )
- {
-
- level.noBuilding = qtrue;
-
- // Grab and set the area
- G_SayArgv( 2 + skiparg, buffer, sizeof( buffer ) );
- tmp = atoi( buffer );
- level.nbArea = tmp;
-
- // Grab and set the height
- G_SayArgv( 3 + skiparg, buffer, sizeof( buffer ) );
- tmp = atoi( buffer );
- level.nbHeight = tmp;
-
- ADMP( "^3!nobuild: ^7nobuild is now enabled, please place a buildable to spawn a marker\n" );
- return qtrue;
- }
- else
- {
- ADMP( "^3!nobuild: ^7nobuild is already enabled. type !nobuild disable to disable nobuild mode.\n" );
- return qfalse;
- }
- }
-
- if( !Q_stricmp( buffer, "disable" ) || !Q_stricmp( buffer, "Disable" ) )
- {
- if( level.noBuilding )
- {
- level.noBuilding = qfalse;
- level.nbArea = 0.0f;
- level.nbHeight = 0.0f;
- ADMP( "^3!nobuild: ^7nobuild is now disabled\n" );
- return qtrue;
- }
- else
- {
- ADMP( "^3!nobuild: ^7nobuild is disabled. type !nobuild enable (^5area^7) (^5height^7) to enable nobuild mode.\n" );
- return qfalse;
- }
- }
-
- if( !Q_stricmp( buffer, "log" ) || !Q_stricmp( buffer, "Log" ) )
- {
- ADMBP_begin();
-
- tmp = 0;
- for( i = 0; i < MAX_GENTITIES; i++ )
- {
- if( level.nbMarkers[ i ].Marker == NULL )
- continue;
-
- // This will display a start at 1, and not 0. This is to stop confusion by server ops
- ADMBP( va( "^7#%i at origin (^5%f %f %f^7)^7\n", i + 1, level.nbMarkers[ i ].Origin[0], level.nbMarkers[ i ].Origin[1], level.nbMarkers[ i ].Origin[2] ) );
- tmp++;
- }
- ADMBP( va( "^3!nobuild:^7 displaying %i marker(s)\n", tmp ) );
-
- ADMBP_end();
- return qtrue;
- }
-
- if( !Q_stricmp( buffer, "remove" ) || !Q_stricmp( buffer, "Remove" ) )
- {
- if( G_SayArgc() < 3 + skiparg )
- {
- ADMP( "^3!nobuild: ^7usage: !nobuild remove (^5marker #^7)\n" );
- return qfalse;
- }
-
- G_SayArgv( 2 + skiparg, buffer, sizeof( buffer ) );
- tmp = atoi( buffer ) - 1;
- // ^ that was to work with the display number...
-
- if( level.nbMarkers[ tmp ].Marker == NULL )
- {
- ADMP( "^3!nobuild: ^7that is not a valid marker number\n" );
- return qfalse;
- }
- // Donno why im doing this, but lets clear this...
- level.nbMarkers[ tmp ].Marker->noBuild.isNB = qfalse;
- level.nbMarkers[ tmp ].Marker->noBuild.Area = 0.0f;
- level.nbMarkers[ tmp ].Marker->noBuild.Height = 0.0f;
-
- // Free the entitiy and null it out...
- G_FreeEntity( level.nbMarkers[ tmp ].Marker );
- level.nbMarkers[ tmp ].Marker = NULL;
-
- // That is to work with the display number...
- ADMP( va( "^3!nobuild:^7 marker %i has been removed\n", tmp + 1 ) );
- return qtrue;
- }
-
- if( !Q_stricmp( buffer, "save" ) || !Q_stricmp( buffer, "Save" ) )
- {
- int i, tmp;
-
- G_NobuildSave( );
-
- tmp = 0;
- for( i = 0; i < MAX_GENTITIES; i++ )
- {
- if( level.nbMarkers[ i ].Marker == NULL )
- continue;
-
- tmp++;
- }
- ADMP( va( "^3!nobuild:^7 %i nobuild markers have been saved\n", tmp ) );
- return qtrue;
- }
- return qfalse;
-}
-
-qboolean G_admin_nextmap( gentity_t *ent, int skiparg )
-{
- AP( va( "print \"^3!nextmap: ^7%s^7 decided to load the next map\n\"",
- ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) );
- level.lastWin = PTE_NONE;
+ AP( va( "print \"^3nextmap: ^7%s^7 decided to load the next map\n\"",
+ ( ent ) ? ent->client->pers.netname : "console" ) );
+ level.lastWin = TEAM_NONE;
trap_SetConfigstring( CS_WINNER, "Evacuation" );
LogExit( va( "nextmap was run by %s",
- ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) );
- G_admin_maplog_result( "N" );
+ ( ent ) ? ent->client->pers.netname : "console" ) );
return qtrue;
}
-static const char *displaySchachtmeisterJudgement(const schachtmeisterJudgement_t *j,
- g_admin_namelog_t *namelog)
-{
- static char buffer[20];
-
- if (G_admin_permission_guid(namelog->guid, ADMF_INCOGNITO)) {
- Com_sprintf(buffer, sizeof(buffer), "^2 +0");
- } else if (strcmp(namelog->guid, "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX") &&
- (G_admin_permission_guid(namelog->guid, ADMF_NOAUTOBAHN) ||
- G_admin_permission_guid(namelog->guid, ADMF_IMMUNITY))) {
- Com_sprintf(buffer, sizeof(buffer), "^7 N/A ");
- } else if (!j->ratingTime) {
- Com_sprintf(buffer, sizeof(buffer), "^5 wait");
- } else {
- int color;
-
- if (j->rating >= g_schachtmeisterClearThreshold.integer)
- color = 2;
- else if (j->rating <= g_schachtmeisterAutobahnThreshold.integer)
- color = 1;
- else
- color = 3;
-
- Com_sprintf(buffer, sizeof(buffer), "^%i%+5i", color, j->rating);
- }
-
- return buffer;
-}
-
-qboolean G_admin_namelog( gentity_t *ent, int skiparg )
+qboolean G_admin_setnextmap( gentity_t *ent )
{
- int i, j;
- char search[ MAX_NAME_LENGTH ] = {""};
- char s2[ MAX_NAME_LENGTH ] = {""};
- char n2[ MAX_NAME_LENGTH ] = {""};
- char guid_stub[ 9 ];
- qboolean found = qfalse;
- int printed = 0;
+ int argc = trap_Argc();
+ char map[ MAX_QPATH ];
+ char layout[ MAX_QPATH ];
- if( G_SayArgc() > 1 + skiparg )
+ if( argc < 2 || argc > 3 )
{
- G_SayArgv( 1 + skiparg, search, sizeof( search ) );
- G_SanitiseString( search, s2, sizeof( s2 ) );
+ ADMP( "^3setnextmap: ^7usage: setnextmap [map] (layout)\n" );
+ return qfalse;
}
- ADMBP_begin();
- for( i = 0; i < MAX_ADMIN_NAMELOGS && g_admin_namelog[ i ]; i++ )
- {
- if( search[0] )
- {
- found = qfalse;
- for( j = 0; j < MAX_ADMIN_NAMELOG_NAMES &&
- g_admin_namelog[ i ]->name[ j ][ 0 ]; j++ )
- {
- G_SanitiseString( g_admin_namelog[ i ]->name[ j ], n2, sizeof( n2 ) );
- if( strstr( n2, s2 ) )
- {
- found = qtrue;
- break;
- }
- }
- if( !found )
- continue;
- }
- printed++;
- for( j = 0; j < 8; j++ )
- guid_stub[ j ] = g_admin_namelog[ i ]->guid[ j + 24 ];
- guid_stub[ j ] = '\0';
- if( g_admin_namelog[ i ]->slot > -1 )
- ADMBP( "^3" );
- ADMBP( va( "%-2s (*%s) %15s %s^7",
- (g_admin_namelog[ i ]->slot > -1 ) ?
- va( "%d", g_admin_namelog[ i ]->slot ) : "-",
- guid_stub, g_admin_namelog[ i ]->ip,
- displaySchachtmeisterJudgement( &g_admin_namelog[ i ]->smj, g_admin_namelog[ i ] ) ) );
- for( j = 0; j < MAX_ADMIN_NAMELOG_NAMES &&
- g_admin_namelog[ i ]->name[ j ][ 0 ]; j++ )
- {
- ADMBP( va( " '%s^7'", g_admin_namelog[ i ]->name[ j ] ) );
- }
- ADMBP( "\n" );
- }
- ADMBP( va( "^3!namelog:^7 %d recent clients found\n", printed ) );
- ADMBP_end();
- return qtrue;
-}
-qboolean G_admin_lock( gentity_t *ent, int skiparg )
-{
- char teamName[2] = {""};
- pTeam_t team;
+ trap_Argv( 1, map, sizeof( map ) );
- if( G_SayArgc() < 2 + skiparg )
+ if( !G_MapExists( map ) )
{
- ADMP( "^3!lock: ^7usage: !lock [a|h]\n" );
- return qfalse;
- }
- G_SayArgv( 1 + skiparg, teamName, sizeof( teamName ) );
- if( teamName[ 0 ] == 'a' || teamName[ 0 ] == 'A' )
- team = PTE_ALIENS;
- else if( teamName[ 0 ] == 'h' || teamName[ 0 ] == 'H' )
- team = PTE_HUMANS;
- else
- {
- ADMP( va( "^3!lock: ^7invalid team\"%c\"\n", teamName[0] ) );
+ ADMP( va( "^3setnextmap: ^7map '%s' does not exist\n", map ) );
return qfalse;
}
- if( team == PTE_ALIENS )
+ if( argc > 2 )
{
- if( level.alienTeamLocked )
- {
- ADMP( "^3!lock: ^7Alien team is already locked\n" );
- return qfalse;
- }
- else
- level.alienTeamLocked = qtrue;
- }
- else if( team == PTE_HUMANS ) {
- if( level.humanTeamLocked )
+ trap_Argv( 2, layout, sizeof( layout ) );
+
+ if( !G_LayoutExists( map, layout ) )
{
- ADMP( "^3!lock: ^7Human team is already locked\n" );
+ ADMP( va( "^3setnextmap: ^7layout '%s' does not exist for map '%s'\n", layout, map ) );
return qfalse;
}
- else
- level.humanTeamLocked = qtrue;
- }
- AP( va( "print \"^3!lock: ^7%s team has been locked by %s\n\"",
- ( team == PTE_ALIENS ) ? "Alien" : "Human",
- ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) );
- return qtrue;
-}
-
-qboolean G_admin_unlock( gentity_t *ent, int skiparg )
-{
- char teamName[2] = {""};
- pTeam_t team;
-
- if( G_SayArgc() < 2 + skiparg )
- {
- ADMP( "^3!unlock: ^7usage: !unlock [a|h]\n" );
- return qfalse;
+ trap_Cvar_Set( "g_nextLayout", layout );
}
- G_SayArgv( 1 + skiparg, teamName, sizeof( teamName ) );
- if( teamName[ 0 ] == 'a' || teamName[ 0 ] == 'A' )
- team = PTE_ALIENS;
- else if( teamName[ 0 ] == 'h' || teamName[ 0 ] == 'H' )
- team = PTE_HUMANS;
else
- {
- ADMP( va( "^3!unlock: ^7invalid team\"%c\"\n", teamName[0] ) );
- return qfalse;
- }
-
- if( team == PTE_ALIENS )
- {
- if( !level.alienTeamLocked )
- {
- ADMP( "^3!unlock: ^7Alien team is not currently locked\n" );
- return qfalse;
- }
- else
- level.alienTeamLocked = qfalse;
- }
- else if( team == PTE_HUMANS ) {
- if( !level.humanTeamLocked )
- {
- ADMP( "^3!unlock: ^7Human team is not currently locked\n" );
- return qfalse;
- }
- else
- level.humanTeamLocked = qfalse;
- }
+ trap_Cvar_Set( "g_nextLayout", "" );
+
+ trap_Cvar_Set( "g_nextMap", map );
- AP( va( "print \"^3!unlock: ^7%s team has been unlocked by %s\n\"",
- ( team == PTE_ALIENS ) ? "Alien" : "Human",
- ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) );
+ AP( va( "print \"^3setnextmap: ^7%s^7 has set the next map to '%s'%s\n\"",
+ ( ent ) ? ent->client->pers.netname : "console", map,
+ argc > 2 ? va( " with layout '%s'", layout ) : "" ) );
return qtrue;
-}
+}
-qboolean G_admin_designate( gentity_t *ent, int skiparg )
+static qboolean namelog_matchip( void *namelog, const void *ip )
{
- int pids[ MAX_CLIENTS ];
- char name[ MAX_NAME_LENGTH ], err[ MAX_STRING_CHARS ];
- char command[ MAX_ADMIN_CMD_LEN ], *cmd;
- gentity_t *vic;
-
- if( G_SayArgc() < 2 + skiparg )
- {
- ADMP( "^3!designate: ^7usage: designate [name|slot#]\n" );
- return qfalse;
- }
- G_SayArgv( skiparg, command, sizeof( command ) );
- cmd = command;
- if( cmd && *cmd == '!' )
- cmd++;
- G_SayArgv( 1 + skiparg, name, sizeof( name ) );
- if( G_ClientNumbersFromString( name, pids ) != 1 )
- {
- G_MatchOnePlayer( pids, err, sizeof( err ) );
- ADMP( va( "^3!designate: ^7%s\n", err ) );
- return qfalse;
- }
- if( !admin_higher( ent, &g_entities[ pids[ 0 ] ] ) &&
- !Q_stricmp( cmd, "undesignate" ) )
- {
- ADMP( "^3!designate: ^7sorry, but your intended victim has a higher admin"
- " level than you\n" );
- return qfalse;
- }
- vic = &g_entities[ pids[ 0 ] ];
- if( vic->client->pers.designatedBuilder == qtrue )
+ int i;
+ namelog_t *n = (namelog_t *)namelog;
+ for( i = 0; i < MAX_NAMELOG_ADDRS && n->ip[ i ].str[ 0 ]; i++ )
{
- if( !Q_stricmp( cmd, "designate" ) )
- {
- ADMP( "^3!designate: ^7player is already designated builder\n" );
+ if( G_AddressCompare( &n->ip[ i ], (addr_t *)ip ) ||
+ G_AddressCompare( (addr_t *)ip, &n->ip[ i ] ) )
return qtrue;
- }
- vic->client->pers.designatedBuilder = qfalse;
- CPx( pids[ 0 ], "cp \"^1Your designation has been revoked\"" );
- AP( va(
- "print \"^3!designate: ^7%s^7's designation has been revoked by %s\n\"",
- vic->client->pers.netname,
- ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) );
- G_CheckDBProtection( );
}
- else
+ return qfalse;
+}
+static qboolean namelog_matchname( void *namelog, const void *name )
+{
+ char match[ MAX_NAME_LENGTH ];
+ int i;
+ namelog_t *n = (namelog_t *)namelog;
+ for( i = 0; i < MAX_NAMELOG_NAMES && n->name[ i ][ 0 ]; i++ )
{
- if( !Q_stricmp( cmd, "undesignate" ) )
- {
- ADMP( "^3!undesignate: ^7player is not currently designated builder\n" );
+ G_SanitiseString( n->name[ i ], match, sizeof( match ) );
+ if( strstr( match, (const char *)name ) )
return qtrue;
- }
- vic->client->pers.designatedBuilder = qtrue;
- CPx( pids[ 0 ], "cp \"^1You've been designated\"" );
- AP( va( "print \"^3!designate: ^7%s^7 has been designated by ^7%s\n\"",
- vic->client->pers.netname,
- ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) );
}
- return qtrue;
+ return qfalse;
}
+static void namelog_out( void *namelog, char *str )
+{
+ namelog_t *n = (namelog_t *)namelog;
+ char *p = str;
+ int l, l2 = MAX_STRING_CHARS, i;
+ const char *scolor;
- //!Warn by Gate (Daniel Evans)
-qboolean G_admin_warn( gentity_t *ent, int skiparg )
-{//mostly copy and paste with the proper lines altered from !mute and !kick
- int pids[ MAX_CLIENTS ];
- char name[ MAX_NAME_LENGTH ], *reason, err[ MAX_STRING_CHARS ];
- int minargc;
- gentity_t *vic;
-
- minargc = 3 + skiparg;
- if( G_admin_permission( ent, ADMF_UNACCOUNTABLE ) )
- minargc = 2 + skiparg;
-
- if( G_SayArgc() < minargc )
+ if( n->slot > -1 )
{
- ADMP( "^3!warn: ^7usage: warn [name] [reason]\n" );
- return qfalse;
+ scolor = S_COLOR_YELLOW;
+ l = Q_snprintf( p, l2, "%s%-2d", scolor, n->slot );
+ p += l;
+ l2 -= l;
}
- G_SayArgv( 1 + skiparg, name, sizeof( name ) );
- reason = G_SayConcatArgs( 2 + skiparg );
- if( G_ClientNumbersFromString( name, pids ) != 1 )
- {
- G_MatchOnePlayer( pids, err, sizeof( err ) );
- ADMP( va( "^3!warn: ^7%s\n", err ) );
- return qfalse;
- }
- if( !admin_higher( ent, &g_entities[ pids[ 0 ] ] ) )
+ else
{
- ADMP( "^3!warn: ^7sorry, but your intended victim has a higher admin"
- " level than you.\n" );
- return qfalse;
+ *p++ = '-';
+ *p++ = ' ';
+ *p = '\0';
+ l2 -= 2;
+ scolor = S_COLOR_WHITE;
}
-
- vic = &g_entities[ pids[ 0 ] ];
- //next line is the onscreen warning
- CPx( pids[ 0 ],va("cp \"^1You have been warned by an administrator.\n ^3Cease immediately or face admin action!\n^1 %s%s\"",(*reason)? "REASON: " : "" ,(*reason)? reason : "") );
- AP( va( "print \"^3!warn: ^7%s^7 has been warned to cease and desist: %s by %s \n\"",
- vic->client->pers.netname, (*reason) ? reason : "his current activity",
- ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) );//console announcement
- return qtrue;
-}
-
-qboolean G_admin_putmespec( gentity_t *ent, int skiparg )
-{
- if( !ent )
+
+ for( i = 0; i < MAX_NAMELOG_ADDRS && n->ip[ i ].str[ 0 ]; i++ )
{
- ADMP( "!specme: sorry, but console isn't allowed on the spectators team\n");
- return qfalse;
+ l = Q_snprintf( p, l2, " %s", n->ip[ i ].str );
+ p += l;
+ l2 -= l;
}
- if( level.paused )
+ for( i = 0; i < MAX_NAMELOG_NAMES && n->name[ i ][ 0 ]; i++ )
{
- ADMP("!specme: disabled when game is paused\n");
- return qfalse;
- }
-
- if(ent->client->pers.teamSelection == PTE_NONE)
- return qfalse;
-
- //guard against build timer exploit
- if( ent->client->pers.teamSelection != PTE_NONE && ent->client->sess.sessionTeam != TEAM_SPECTATOR &&
- ( ent->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0 ||
- ent->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0_UPG ||
- BG_InventoryContainsWeapon( WP_HBUILD, ent->client->ps.stats ) ||
- BG_InventoryContainsWeapon( WP_HBUILD2, ent->client->ps.stats ) ) &&
- ent->client->ps.stats[ STAT_MISC ] > 0 )
- {
- ADMP("!specme: You cannot leave your team until the build timer expires");
- return qfalse;
+ l = Q_snprintf( p, l2, " '" S_COLOR_WHITE "%s%s'%s", n->name[ i ], scolor,
+ i == n->nameOffset ? "*" : "" );
+ p += l;
+ l2 -= l;
}
-
- G_ChangeTeam( ent, PTE_NONE );
- AP( va("print \"^3!specme: ^7%s^7 decided to join the spectators\n\"", ent->client->pers.netname ) );
- return qtrue;
}
-
-qboolean G_admin_slap( gentity_t *ent, int skiparg )
+qboolean G_admin_namelog( gentity_t *ent )
{
- int pids[ MAX_CLIENTS ];
- char name[ MAX_NAME_LENGTH ], err[ MAX_STRING_CHARS ];
- gentity_t *vic;
- vec3_t dir;
-
- if( level.intermissiontime ) return qfalse;
+ char search[ MAX_NAME_LENGTH ] = {""};
+ char s2[ MAX_NAME_LENGTH ] = {""};
+ addr_t ip;
+ qboolean ipmatch = qfalse;
+ int start = MAX_CLIENTS, i;
- if( G_SayArgc() < 2 + skiparg )
+ if( trap_Argc() == 3 )
{
- ADMP( "^3!slap: ^7usage: !slap [name|slot#]\n" );
- return qfalse;
+ trap_Argv( 2, search, sizeof( search ) );
+ start = atoi( search );
}
-
- G_SayArgv( 1 + skiparg, name, sizeof( name ) );
- if( G_ClientNumbersFromString( name, pids ) != 1 )
+ if( trap_Argc() > 1 )
{
- G_MatchOnePlayer( pids, err, sizeof( err ) );
- ADMP( va( "^3!slap: ^7%s\n", err ) );
- return qfalse;
+ trap_Argv( 1, search, sizeof( search ) );
+ i = 0;
+ if( trap_Argc() == 2 )
+ for( i = search[ 0 ] == '-'; isdigit( search[ i ] ); i++ );
+ if( !search[ i ] )
+ start = atoi( search );
+ else if( !( ipmatch = G_AddressParse( search, &ip ) ) )
+ G_SanitiseString( search, s2, sizeof( s2 ) );
}
- vic = &g_entities[ pids[ 0 ] ];
- if( !vic )
- {
- ADMP( "^3!slap: ^7bad target\n" );
- return qfalse;
- }
- if( vic == ent )
- {
- ADMP( "^3!slap: ^7sorry, you cannot slap yourself\n" );
- return qfalse;
- }
- if( !admin_higher( ent, vic ) )
- {
- ADMP( "^3!slap: ^7sorry, but your intended victim has a higher admin"
- " level than you\n" );
- return qfalse;
- }
- if( vic->client->pers.teamSelection == PTE_NONE ||
- vic->client->pers.classSelection == PCL_NONE )
- {
- ADMP( "^3!slap: ^7can't slap spectators\n" );
- return qfalse;
- }
+ admin_search( ent, "namelog", "recent players",
+ ipmatch ? namelog_matchip : namelog_matchname, namelog_out, level.namelogs,
+ ipmatch ? (void *)&ip : s2, start, MAX_CLIENTS, MAX_ADMIN_LISTITEMS );
+ return qtrue;
+}
- // knockback in a random direction
- dir[0] = crandom();
- dir[1] = crandom();
- dir[2] = random();
- G_Knockback( vic, dir, g_slapKnockback.integer );
+/*
+==================
+G_NamelogFromString
- trap_SendServerCommand( vic-g_entities,
- va( "cp \"%s^7 is not amused\n\"",
- ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) );
+This is similar to G_ClientNumberFromString but for namelog instead
+Returns NULL if not exactly 1 match
+==================
+*/
+namelog_t *G_NamelogFromString( gentity_t *ent, char *s )
+{
+ namelog_t *p, *m = NULL;
+ int i, found = 0;
+ char n2[ MAX_NAME_LENGTH ] = {""};
+ char s2[ MAX_NAME_LENGTH ] = {""};
- if( g_slapDamage.integer > 0 )
+ if( !s[ 0 ] )
+ return NULL;
+
+ // if a number is provided, it is a clientnum or namelog id
+ for( i = 0; s[ i ] && isdigit( s[ i ] ); i++ );
+ if( !s[ i ] )
{
- int damage;
+ i = atoi( s );
- if( G_SayArgc() > 2 + skiparg )
+ if( i >= 0 && i < level.maxclients )
{
- char dmg_str[ MAX_STRING_CHARS ];
- G_SayArgv( 2 + skiparg, dmg_str, sizeof( dmg_str ) );
- damage = atoi(dmg_str);
- if( damage < 0 ) damage = 0;
+ if( level.clients[ i ].pers.connected != CON_DISCONNECTED )
+ return level.clients[ i ].pers.namelog;
}
- else
+ else if( i >= MAX_CLIENTS )
{
- if( g_slapDamage.integer > 100 ) g_slapDamage.integer = 100;
- damage = BG_FindHealthForClass( vic->client->ps.stats[ STAT_PCLASS ] ) *
- g_slapDamage.integer / 100;
- if( damage < 1 ) damage = 1;
+ for( p = level.namelogs; p; p = p->next )
+ {
+ if( p->id == i )
+ break;
+ }
+ if( p )
+ return p;
}
- vic->health -= damage;
- vic->client->ps.stats[ STAT_HEALTH ] = vic->health;
- vic->lastDamageTime = level.time;
- if( vic->health <= 0 )
- {
- vic->flags |= FL_NO_KNOCKBACK;
- vic->enemy = &g_entities[ pids[ 0 ] ];
- vic->die( vic, ent, ent, damage, MOD_SLAP );
- }
- else if( vic->pain )
- {
- vic->pain( vic, &g_entities[ pids[ 0 ] ], damage );
- }
+ return NULL;
}
- return qtrue;
-}
-qboolean G_admin_drop( gentity_t *ent, int skiparg )
-{
- int pids[ MAX_CLIENTS ];
- char name[ MAX_NAME_LENGTH ], err[ MAX_STRING_CHARS ];
+ // check for a name match
+ G_SanitiseString( s, s2, sizeof( s2 ) );
- if( G_SayArgc() < 2 + skiparg )
+ for( p = level.namelogs; p; p = p->next )
{
- ADMP( "^3!drop: ^7usage: !drop [name|slot#] [message]\n" );
- return qfalse;
- }
+ for( i = 0; i < MAX_NAMELOG_NAMES && p->name[ i ][ 0 ]; i++ )
+ {
+ G_SanitiseString( p->name[ i ], n2, sizeof( n2 ) );
- G_SayArgv( 1 + skiparg, name, sizeof( name ) );
- if( G_ClientNumbersFromString( name, pids ) != 1 )
- {
- G_MatchOnePlayer( pids, err, sizeof( err ) );
- ADMP( va( "^3!drop: ^7%s\n", err ) );
- return qfalse;
- }
+ // if this is an exact match to a current player
+ if( i == p->nameOffset && p->slot > -1 && !strcmp( s2, n2 ) )
+ return p;
- if( !admin_higher( ent, &g_entities[ pids[ 0 ] ] ) )
- {
- ADMP( "^3!drop: ^7sorry, but your intended victim has a higher admin"
- " level than you\n" );
- return qfalse;
+ if( strstr( n2, s2 ) )
+ m = p;
+ }
+
+ if( m == p )
+ found++;
}
- // victim's message
- if( G_SayArgc() > 2 + skiparg )
- trap_SendServerCommand( pids[ 0 ],
- va( "disconnect \"You have been dropped.\n%s^7\n\"",
- G_SayConcatArgs( 2 + skiparg ) ) );
- else
- trap_SendServerCommand( pids[ 0 ], va( "disconnect" ) );
+ if( found == 1 )
+ return m;
- // server message
- trap_DropClient( pids[ 0 ], va( "disconnected" ) );
+ if( found > 1 )
+ admin_search( ent, "namelog", "recent players", namelog_matchname,
+ namelog_out, level.namelogs, s2, 0, MAX_CLIENTS, -1 );
- return qtrue;
+ return NULL;
}
-qboolean G_admin_buildlog( gentity_t *ent, int skiparg )
+qboolean G_admin_lock( gentity_t *ent )
{
-#define LOG_DISPLAY_LENGTH 10
- buildHistory_t *ptr;
- gentity_t *builder = NULL;
- int skip = 0, start = 0, lastID = -1, firstID = -1, i, len, matchlen = 0;
- pTeam_t team = PTE_NONE;
- char message[ MAX_STRING_CHARS ], *teamchar;
- char *name, *action, *buildablename, markstring[ MAX_STRING_CHARS ];
- if( !g_buildLogMaxLength.integer )
- {
- ADMP( "^3!buildlog: ^7build logging is disabled" );
- return qfalse;
- }
- if( G_SayArgc( ) >= 2 + skiparg )
- {
- for( i = 1; i + skiparg < G_SayArgc( ); i++ )
- {
- char argbuf[ 64 ], err[ MAX_STRING_CHARS ];
- int x = 0, pids[ MAX_CLIENTS ];
- G_SayArgv( i + skiparg, argbuf, sizeof argbuf );
- switch( argbuf[ 0 ])
- {
- case 'x':
- x = 1;
- default:
- skip = atoi( argbuf + x );
- start = 0;
- break;
- case '#':
- start = atoi( argbuf + 1 );
- skip = 0;
- break;
- case '-':
- if(G_ClientNumbersFromString(argbuf + 1, pids) != 1)
- {
- G_MatchOnePlayer(pids, err, sizeof(err));
- ADMP(va("^3!revert: ^7%s\n", err));
- return qfalse;
- }
- builder = g_entities + *pids;
- break;
- case 'A':
- case 'a':
- team = PTE_ALIENS;
- break;
- case 'H':
- case 'h':
- team = PTE_HUMANS;
- break;
- }
- }
- }
- // !buildlog can be abused, so let everyone know when it is used
- AP( va( "print \"^3!buildlog: ^7%s^7 requested a log of recent building"
- " activity\n\"", ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) );
- len = G_CountBuildLog( ); // also clips the log if too long
- if( !len )
- {
- ADMP( "^3!buildlog: ^7no build log found\n" );
- return qfalse;
- }
- if( start )
- {
- // set skip based on start
- for( ptr = level.buildHistory; ptr && ptr->ID != start;
- ptr = ptr->next, skip++ );
- if( !ptr )
- {
- ADMP( "^3!buildlog: ^7log ID not found\n" );
- skip = 0;
- }
- }
- // ensure skip is a useful value
- if( skip > len - LOG_DISPLAY_LENGTH )
- skip = len - LOG_DISPLAY_LENGTH;
- *message = '\0';
- // skip to start entry
- for( ptr = level.buildHistory, i = len; ptr && i > len - skip;
- ptr = ptr->next )
- {
- // these checks could perhaps be done more efficiently but they are cheap
- // in processor time so I'm not worrying
- if( team != PTE_NONE && team != BG_FindTeamForBuildable( ptr->buildable ) )
- continue;
- if( builder && builder != ptr->ent )
- continue;
- matchlen++;
- i--;
- }
- for( ; i + LOG_DISPLAY_LENGTH > len - skip && i > 0; i--, ptr = ptr->next )
- {
- if( !ptr )
- break; // run out of log
- *markstring = '\0'; // reinit markstring
- // check team
- if( ( team != PTE_NONE && team != BG_FindTeamForBuildable( ptr->buildable ) )
- || ( builder && builder != ptr->ent ) )
- {
- skip++; // loop an extra time because we skipped one
- continue;
- }
- if( lastID < 0 )
- lastID = ptr->ID;
- firstID = ptr->ID;
- matchlen++;
- // set name to the ent's current name or last recorded name
- if( ptr->ent )
- {
- if( ptr->ent->client )
- name = ptr->ent->client->pers.netname;
- else
- name = "<world>"; // any non-client action
- }
- else
- name = ptr->name;
- switch( ptr->fate )
- {
- case BF_BUILT:
- action = "^2built^7 a";
- break;
- case BF_DECONNED:
- action = "^3DECONSTRUCTED^7 a";
- break;
- case BF_DESTROYED:
- action = "destroyed a";
- break;
- case BF_TEAMKILLED:
- action = "^1TEAMKILLED^7 a";
- break;
- default:
- action = "\0"; // erm
- break;
- }
- // handle buildables removed by markdecon
- if( ptr->marked )
- {
- buildHistory_t *mark;
- int j, markdecon[ BA_NUM_BUILDABLES ], and = 2;
- char bnames[ 32 ], *article;
- mark = ptr;
- // count the number of buildables
- memset( markdecon, 0, sizeof( markdecon ) );
- while( ( mark = mark->marked ) )
- markdecon[ mark->buildable ]++;
- // reverse order makes grammar easier
- for( j = BA_NUM_BUILDABLES; j >= 0; j-- )
- {
- buildablename = BG_FindHumanNameForBuildable( j );
- // plural is easy
- if( markdecon[ j ] > 1 )
- Com_sprintf( bnames, 32, "%d %ss", markdecon[ j ], buildablename );
- // use an appropriate article
- else if( markdecon[ j ] == 1 )
- {
- if( BG_FindUniqueTestForBuildable( j ) )
- article = "the"; // if only one
- else if( strchr( "aeiouAEIOU", *buildablename ) )
- article = "an"; // if first char is vowel
- else
- article = "a";
- Com_sprintf( bnames, 32, "%s %s", article, buildablename );
- }
- else
- continue; // none of this buildable
- // C grammar: x, y, and z
- // the integer and is 2 initially, the test means it is used on the
- // second sprintf only, the reverse order makes this second to last
- // the comma is only printed if there is already some markstring i.e.
- // not the first time ( which would put it on the end of the string )
- Com_sprintf( markstring, sizeof( markstring ), "%s%s %s%s", bnames,
- ( *markstring ) ? "," : "", ( and-- == 1 ) ? "and " : "", markstring );
- }
- }
- buildablename = BG_FindHumanNameForBuildable( ptr->buildable );
- switch( BG_FindTeamForBuildable( ptr->buildable ) )
- {
- case PTE_ALIENS:
- teamchar = "^1A";
- break;
- case PTE_HUMANS:
- teamchar = "^4H";
- break;
- default:
- teamchar = " "; // space so it lines up neatly
- break;
- }
- // prepend the information to the string as we go back in buildhistory
- // so the earliest events are at the top
- Com_sprintf( message, MAX_STRING_CHARS, "%3d %s^7 %s^7 %s%s %s%s%s\n%s",
- ptr->ID, teamchar, name, action,
- ( strchr( "aeiouAEIOU", buildablename[ 0 ] ) ) ? "n" : "",
- buildablename, ( markstring[ 0 ] ) ? ", removing " : "",
- markstring, message );
- }
- for( ; ptr; ptr = ptr->next )
- {
- if( builder && builder != ptr->ent )
- continue;
- if( team != PTE_NONE && team != BG_FindTeamForBuildable( ptr->buildable ) )
- continue;
- matchlen++;
- }
- if( matchlen )
- ADMP( va( "%s^3!buildlog: showing log entries %d - %d of %d\n", message,
- firstID, lastID, matchlen ) );
- else
- ADMP( "^3!buildlog: ^7no log entries match those criteria\n" );
- return qtrue;
-}
+ char command[ MAX_ADMIN_CMD_LEN ];
+ char teamName[ sizeof( "aliens" ) ];
+ team_t team;
+ qboolean lock, fail = qfalse;
-qboolean G_admin_revert( gentity_t *ent, int skiparg )
-{
- int i = 0, j = 0, repeat = 1, ID = 0, len, matchlen=0;
- pTeam_t team = PTE_NONE;
- qboolean force = qfalse, reached = qfalse;
- gentity_t *builder = NULL, *targ;
- buildHistory_t *ptr, *tmp, *mark, *prev;
- vec3_t dist;
- char argbuf[ 64 ], *name, *bname, *action, *article;
- len = G_CountBuildLog( );
- if( !len )
- {
- ADMP( "^3!revert: ^7no build log found\n" );
- return qfalse;
- }
- if( G_SayArgc( ) < 2 + skiparg )
+ trap_Argv( 0, command, sizeof( command ) );
+ if( trap_Argc() < 2 )
{
- ADMP( "^3!revert: ^7usage: !revert (^5xnum^7) (^5#ID^7) (^5-name|num^7) (^5a|h^7)\n" );
+ ADMP( va( "^3%s: ^7usage: %s [a|h]\n", command, command ) );
return qfalse;
}
- for( i = 1; i + skiparg < G_SayArgc( ); i++ )
- {
- char arg[ 64 ], err[ MAX_STRING_CHARS ];
- int pids[ MAX_CLIENTS ];
- G_SayArgv( i + skiparg, arg, sizeof arg );
- switch( arg[ 0 ])
- {
- case 'x':
- repeat = atoi( arg + 1 );
- break;
- case '#':
- ID = atoi( arg + 1 );
- break;
- case '-':
- if(G_ClientNumbersFromString(arg + 1, pids) != 1)
- {
- G_MatchOnePlayer(pids, err, sizeof err);
- ADMP(va("^3!revert: ^7%s\n", err));
- return qfalse;
- }
- builder = g_entities + *pids;
- break;
- case 'A':
- case 'a':
- team = PTE_ALIENS;
- break;
- case 'H':
- case 'h':
- team = PTE_HUMANS;
- break;
- case '!':
- force = qtrue;
- break;
- default:
- ADMP( "^3!revert: ^7usage: !revert (^5xnum^7) (^5#ID^7) (^5-name|num^7) (^5a|h^7)\n" );
- return qfalse;
- }
- }
- if( repeat > 25 )
- {
- ADMP( "^3!revert: ^7to avoid flooding, can only revert 25 builds at a time\n" );
- repeat = 25;
- }
- for( i = 0, ptr = prev = level.buildHistory; repeat > 0; repeat--, j = 0 )
+ lock = !Q_stricmp( command, "lock" );
+ trap_Argv( 1, teamName, sizeof( teamName ) );
+ team = G_TeamFromString( teamName );
+
+ if( team == TEAM_ALIENS )
{
- if( !ptr )
- break; // run out of bhist
- if( !reached && ID )
- {
- if( ptr->ID == ID )
- reached = qtrue;
- else
- {
- prev = ptr;
- ptr = ptr->next;
- repeat++;
- continue;
- }
- }
- if( ( team != PTE_NONE &&
- team != BG_FindTeamForBuildable( ptr->buildable ) ) ||
- ( builder && builder != ptr->ent ))
- {
- // team doesn't match, so skip this ptr and reset prev
- prev = ptr;
- ptr = ptr->next;
- // we don't want to count this one so counteract the decrement by the for
- repeat++;
- continue;
- }
- // get the ent's current or last recorded name
- if( ptr->ent )
- {
- if( ptr->ent->client )
- name = ptr->ent->client->pers.netname;
- else
- name = "<world>"; // non-client actions
- }
+ if( level.alienTeamLocked == lock )
+ fail = qtrue;
else
- name = ptr->name;
- bname = BG_FindHumanNameForBuildable( ptr->buildable );
- action = "";
- switch( ptr->fate )
- {
- case BF_BUILT:
- action = "^2build^7";
- for( j = MAX_CLIENTS, targ = g_entities + j;
- j < level.num_entities; j++, targ++ )
- {
- // easy checks first to save time
- if( targ->s.eType != ET_BUILDABLE )
- continue;
- if( targ->s.modelindex != ptr->buildable )
- continue;
- VectorSubtract( targ->s.pos.trBase, ptr->origin, dist );
-#define FIND_BUILDABLE_TOLERANCE 5
- if( VectorLength( dist ) > FIND_BUILDABLE_TOLERANCE )
- continue; // number is somewhat arbitrary, watch for false pos/neg
- // if we didn't continue then it's this one, unlink it but we can't
- // free it yet, because the markdecon buildables might not place
- trap_UnlinkEntity( targ );
- break;
- }
- // if there are marked buildables to replace, and we aren't overriding
- // space check, check they can fit before acting
- if( ptr->marked && !force )
- {
- for( mark = ptr->marked; mark; mark = mark->marked )
- if( !G_RevertCanFit( mark ) )
- {
- trap_LinkEntity( targ ); // put it back, we failed
- // scariest sprintf ever:
- Com_sprintf( argbuf, sizeof argbuf, "%s%s%s%s%s%s%s!",
- ( repeat > 1 ) ? "x" : "", ( repeat > 1 ) ? va( "%d ", repeat ) : "",
- ( ID ) ? "#" : "", ( ID ) ? va( "%d ", ptr->ID ) : "",
- ( builder ) ? "-" : "", ( builder ) ? va( "%d ", builder - g_entities ) : "",
- ( team == PTE_ALIENS ) ? "a " : ( team == PTE_HUMANS ) ? "h " : "" );
- ADMP( va( "^3!revert: ^7revert aborted: reverting this %s would conflict with "
- "another buildable, use ^3!revert %s ^7to override\n", action, argbuf ) );
- return qfalse;
- }
- }
- // Prevent teleport glitch when reverting an occupied hovel
- if( targ->s.modelindex == BA_A_HOVEL &&
- targ->active )
- {
- gentity_t *builder = targ->builder;
- vec3_t newOrigin;
- vec3_t newAngles;
-
- VectorCopy( targ->s.angles, newAngles );
- newAngles[ ROLL ] = 0;
-
- VectorCopy( targ->s.origin, newOrigin );
- VectorMA( newOrigin, 1.0f, targ->s.origin2, newOrigin );
-
- //prevent lerping
- builder->client->ps.eFlags ^= EF_TELEPORT_BIT;
- builder->client->ps.eFlags &= ~EF_NODRAW;
- G_UnlaggedClear( builder );
-
- G_SetOrigin( builder, newOrigin );
- VectorCopy( newOrigin, builder->client->ps.origin );
- G_SetClientViewAngle( builder, newAngles );
-
- //client leaves hovel
- builder->client->ps.stats[ STAT_STATE ] &= ~SS_HOVELING;
- }
-
- // if we haven't returned yet then we're good to go, free it
- G_FreeEntity( targ );
- // put the marked buildables back and mark them again
- if( ptr->marked ) // there may be a more efficient way of doing this
- {
- for( mark = ptr->marked; mark; mark = mark->marked )
- G_SpawnRevertedBuildable( mark, qtrue );
- }
- break;
- case BF_DECONNED:
- if( !action[ 0 ] ) action = "^3deconstruction^7";
- case BF_TEAMKILLED:
- if( !action[ 0 ] ) action ="^1TEAMKILL^7";
- case BF_DESTROYED:
- if( !action[ 0 ] ) action = "destruction";
- // if we're not overriding and the replacement can't fit, as before
- if( !force && !G_RevertCanFit( ptr ) )
- {
- Com_sprintf( argbuf, sizeof argbuf, "%s%s%s%s%s%s%s!",
- ( repeat > 1 ) ? "x" : "", ( repeat > 1 ) ? va( "%d ", repeat ) : "",
- ( ID ) ? "#" : "", ( ID ) ? va( "%d ", ptr->ID ) : "",
- ( builder ) ? "-" : "", ( builder ) ? va( "%d ", builder - g_entities ) : "",
- ( team == PTE_ALIENS ) ? "a " : ( team == PTE_HUMANS ) ? "h " : "" );
- ADMP( va( "^3!revert: ^7revert aborted: reverting this %s would "
- "conflict with another buildable, use ^3!revert %s ^7to override\n",
- action, argbuf ) );
- return qfalse;
- }
- // else replace it but don't mark it ( it might have been marked before
- // but it isn't that important )
- G_SpawnRevertedBuildable( ptr, qfalse );
- break;
- default:
- // if this happens something has gone wrong
- ADMP( "^3!revert: ^7incomplete or corrupted build log entry\n" );
- /* quarantine and dispose of the log, it's dangerous
- trap_Cvar_Set( "g_buildLogMaxLength", "0" );
- G_CountBuildLog( );
- */
- return qfalse;
- }
- if( j == level.num_entities )
- {
- ADMP( va( "^3!revert: ^7could not find logged buildable #%d\n", ptr->ID ));
- prev = ptr;
- ptr = ptr->next;
- continue;
- }
- // this is similar to the buildlog stuff
- if( BG_FindUniqueTestForBuildable( ptr->buildable ) )
- article = "the";
- else if( strchr( "aeiouAEIOU", *bname ) )
- article = "an";
- else
- article = "a";
- AP( va( "print \"%s^7 reverted %s^7'%s %s of %s %s\n\"",
- ( ent ) ? G_admin_adminPrintName( ent ) : "console",
- name, strchr( "Ss", name[ strlen( name ) - 1 ] ) ? "" : "s",
- action, article, bname ) );
- matchlen++;
- // remove the reverted entry
- // ptr moves on, prev just readjusts ->next unless it is about to be
- // freed, in which case it is forced to move on too
- tmp = ptr;
- if( ptr == level.buildHistory )
- prev = level.buildHistory = ptr = ptr->next;
- else
- prev->next = ptr = ptr->next;
- G_Free( tmp );
- }
- if( ID && !reached )
- {
- ADMP( "^3!revert: ^7no buildlog entry with that ID\n" );
- return qfalse;
+ level.alienTeamLocked = lock;
}
-
- if( !matchlen )
+ else if( team == TEAM_HUMANS )
{
- ADMP( "^3!revert: ^7no log entries match those criteria\n" );
- return qfalse;
+ if( level.humanTeamLocked == lock )
+ fail = qtrue;
+ else
+ level.humanTeamLocked = lock;
}
else
{
- ADMP( va( "^3!revert: ^7reverted %d buildlog events\n", matchlen ) );
- }
-
- return qtrue;
-}
-
-void G_Unescape( char *input, char *output, int len );
-qboolean G_StringReplaceCvars( char *input, char *output, int len );
-
-qboolean G_admin_info( gentity_t *ent, int skiparg )
-{
- fileHandle_t infoFile;
- int length;
- char filename[ MAX_OSPATH ], message[ MAX_STRING_CHARS ];
- if( G_SayArgc() == 2 + skiparg )
- G_SayArgv( 1 + skiparg, filename, sizeof( filename ) );
- else if( G_SayArgc() == 1 + skiparg )
- Q_strncpyz( filename, "default", sizeof( filename ) );
- else
- {
- ADMP( "^3!info: ^7usage: ^3!info ^7(^5subject^7)\n" );
+ ADMP( va( "^3%s: ^7invalid team: '%s'\n", command, teamName ) );
return qfalse;
}
- Com_sprintf( filename, sizeof( filename ), "info/info-%s.txt", filename );
- length = trap_FS_FOpenFile( filename, &infoFile, FS_READ );
- if( length <= 0 || !infoFile )
- {
- trap_FS_FCloseFile( infoFile );
- ADMP( "^3!info: ^7no relevant information is available\n" );
- return qfalse;
- }
- else
- {
- int i;
- char *cr;
- trap_FS_Read( message, sizeof( message ), infoFile );
- if( length < sizeof( message ) )
- message[ length ] = '\0';
- else
- message[ sizeof( message ) - 1 ] = '\0';
- trap_FS_FCloseFile( infoFile );
- // strip carriage returns for windows platforms
- while( ( cr = strchr( message, '\r' ) ) )
- memmove( cr, cr + 1, strlen( cr + 1 ) + 1 );
-#define MAX_INFO_PARSE_LOOPS 100
- for( i = 0; i < MAX_INFO_PARSE_LOOPS &&
- G_StringReplaceCvars( message, message, sizeof( message ) ); i++ );
- G_Unescape( message, message, sizeof( message ) );
- if( i == MAX_INFO_PARSE_LOOPS )
- G_Printf( S_COLOR_YELLOW "WARNING: %s exceeds MAX_INFO_PARSE_LOOPS\n", filename );
- ADMP( va( "%s\n", message ) );
- return qtrue;
- }
-}
-
-void G_Unescape( char *input, char *output, int len )
-{
- // \n -> newline, \%c -> %c
- // output is terminated at output[len - 1]
- // it's OK for input to equal output, because our position in input is always
- // equal or greater than our position in output
- // however, if output is later in the same string as input, a crash is pretty
- // much inevitable
- int i, j;
- for( i = j = 0; input[i] && j + 1 < len; i++, j++ )
- {
- if( input[i] == '\\' )
- {
- if( !input[++i] )
- {
- output[j] = '\0';
- return;
- }
- else if( input[i] == 'n' )
- output[j] = '\n';
- else
- output[j] = input[i];
- }
- else
- output[j] = input[i];
- }
- output[j] = '\0';
-}
-qboolean G_StringReplaceCvars( char *input, char *output, int len )
-{
- int i, outNum = 0;
- char cvarName[ 64 ], cvarValue[ MAX_CVAR_VALUE_STRING ];
- char *outputBuffer;
- qboolean doneAnything = qfalse;
- if( len <= 0 )
- return qfalse;
- // use our own internal buffer in case output == input
- outputBuffer = G_Alloc( len );
- len -= 1; // fit in a terminator
- while( *input && outNum < len )
+ if( fail )
{
- if( *input == '\\' && input[1] && outNum < len - 1 )
- {
- outputBuffer[ outNum++ ] = *input++;
- outputBuffer[ outNum++ ] = *input++;
- }
- else if( *input == '$' )
- {
- doneAnything = qtrue;
- input++;
- if( *input == '{' )
- input++;
- for( i = 0; *input && ( isalnum( *input ) || *input == '_' ) &&
- i < 63; i++ )
- cvarName[ i ] = *input++;
- cvarName[ i ] = '\0';
- if( *input == '}' )
- input++;
- trap_Cvar_VariableStringBuffer( cvarName, cvarValue, sizeof( cvarValue ) );
- if( cvarValue[ 0 ] )
- {
- for( i = 0; cvarValue[ i ] && outNum < len; i++ )
- outputBuffer[ outNum++ ] = cvarValue[ i ];
- }
- }
- else
- outputBuffer[ outNum++ ] = *input++;
- }
- outputBuffer[ outNum ] = '\0';
- Q_strncpyz( output, outputBuffer, len );
- G_Free( outputBuffer );
- return doneAnything;
-}
-
-/*
-================
- G_admin_print
+ ADMP( va( "^3%s: ^7the %s team is %s locked\n",
+ command, BG_TeamName( team ), lock ? "already" : "not currently" ) );
- This function facilitates the ADMP define. ADMP() is similar to CP except
- that it prints the message to the server console if ent is not defined.
-================
-*/
-void G_admin_print( gentity_t *ent, char *m )
-{
- if( ent )
- trap_SendServerCommand( ent - level.gentities, va( "print \"%s\"", m ) );
- else
- {
- char m2[ MAX_STRING_CHARS ];
- if( !trap_Cvar_VariableIntegerValue( "com_ansiColor" ) )
- {
- G_DecolorString( m, m2 );
- G_Printf( m2 );
- }
- else
- G_Printf( m );
+ return qfalse;
}
-}
-void G_admin_buffer_begin()
-{
- g_bfb[ 0 ] = '\0';
-}
+ admin_log( BG_TeamName( team ) );
+ AP( va( "print \"^3%s: ^7the %s team has been %slocked by %s\n\"",
+ command, BG_TeamName( team ), lock ? "" : "un",
+ ent ? ent->client->pers.netname : "console" ) );
-void G_admin_buffer_end( gentity_t *ent )
-{
- ADMP( g_bfb );
+ return qtrue;
}
-void G_admin_buffer_print( gentity_t *ent, char *m )
+qboolean G_admin_builder( gentity_t *ent )
{
- // 1022 - strlen("print 64 \"\"") - 1
- if( strlen( m ) + strlen( g_bfb ) >= 1009 )
- {
- ADMP( g_bfb );
- g_bfb[ 0 ] = '\0';
- }
- Q_strcat( g_bfb, sizeof( g_bfb ), m );
-}
+ vec3_t forward, right, up;
+ vec3_t start, end, dist;
+ trace_t tr;
+ gentity_t *traceEnt;
+ buildLog_t *log;
+ int i;
+ qboolean buildlog;
+ char logid[ 20 ] = {""};
-
-void G_admin_cleanup()
-{
- int i = 0;
-
- for( i = 0; i < MAX_ADMIN_LEVELS && g_admin_levels[ i ]; i++ )
- {
- G_Free( g_admin_levels[ i ] );
- g_admin_levels[ i ] = NULL;
- }
- for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ )
- {
- G_Free( g_admin_admins[ i ] );
- g_admin_admins[ i ] = NULL;
- }
- for( i = 0; i < MAX_ADMIN_BANS && g_admin_bans[ i ]; i++ )
- {
- G_Free( g_admin_bans[ i ] );
- g_admin_bans[ i ] = NULL;
- }
- for( i = 0; i < MAX_ADMIN_COMMANDS && g_admin_commands[ i ]; i++ )
- {
- G_Free( g_admin_commands[ i ] );
- g_admin_commands[ i ] = NULL;
- }
-}
-
-qboolean G_admin_L0(gentity_t *ent, int skiparg ){
- int pids[ MAX_CLIENTS ];
- char name[ MAX_NAME_LENGTH ] = {""};
- char testname[ MAX_NAME_LENGTH ] = {""};
- char err[ MAX_STRING_CHARS ];
- qboolean numeric = qtrue;
- int i;
- int id = -1;
- gentity_t *vic;
-
- if( G_SayArgc() < 2 + skiparg )
+ if( !ent )
{
- ADMP( "^3!L0: ^7usage: !L0 [name|slot#|admin#]\n" );
+ ADMP( "^3builder: ^7console can't aim.\n" );
return qfalse;
}
- G_SayArgv( 1 + skiparg, testname, sizeof( testname ) );
- G_SanitiseString( testname, name, sizeof( name ) );
- for( i = 0; i < sizeof( name ) && name[ i ] ; i++ )
- {
- if( name[ i ] < '0' || name[ i ] > '9' )
- {
- numeric = qfalse;
- break;
- }
- }
- if( numeric )
- {
- id = atoi( name );
- }
+ buildlog = G_admin_permission( ent, "buildlog" );
+
+ AngleVectors( ent->client->ps.viewangles, forward, right, up );
+ if( ent->client->pers.teamSelection != TEAM_NONE &&
+ ent->client->sess.spectatorState == SPECTATOR_NOT )
+ CalcMuzzlePoint( ent, forward, right, up, start );
else
- {
- if( G_ClientNumbersFromString( name, pids ) != 1 )
- {
- G_MatchOnePlayer( pids, err, sizeof( err ) );
- ADMP( va( "^3!L0: ^7%s\n", err ) );
- return qfalse;
- }
- id = pids[ 0 ];
- }
+ VectorCopy( ent->client->ps.origin, start );
+ VectorMA( start, 1000, forward, end );
- if (id >= 0 && id < level.maxclients)
+ trap_Trace( &tr, start, NULL, NULL, end, ent->s.number, MASK_PLAYERSOLID );
+ traceEnt = &g_entities[ tr.entityNum ];
+ if( tr.fraction < 1.0f && ( traceEnt->s.eType == ET_BUILDABLE ) )
{
- vic = &g_entities[ id ];
- if( !vic || !(vic->client) || vic->client->pers.connected != CON_CONNECTED )
+ if( !buildlog &&
+ ent->client->pers.teamSelection != TEAM_NONE &&
+ ent->client->pers.teamSelection != traceEnt->buildableTeam )
{
- ADMP( "^3!L0:^7 no one connected by that slot number\n" );
+ ADMP( "^3builder: ^7structure not owned by your team\n" );
return qfalse;
}
- if( G_admin_level( vic ) != 1 )
+ if( buildlog )
{
- ADMP( "^3!L0:^7 intended victim is not level 1\n" );
- return qfalse;
- }
- }
- else if (id >= MAX_CLIENTS && id < MAX_CLIENTS + MAX_ADMIN_ADMINS
- && g_admin_admins[ id - MAX_CLIENTS ] )
- {
- if( g_admin_admins[ id - MAX_CLIENTS ]->level != 1 )
- {
- ADMP( "^3!L0:^7 intended victim is not level 1\n" );
- return qfalse;
+ for( i = 0 ; buildlog && i < level.numBuildLogs; i++ )
+ {
+ log = &level.buildLog[ ( level.buildId - i - 1 ) % MAX_BUILDLOG ];
+ if( log->fate != BF_CONSTRUCT || traceEnt->s.modelindex != log->modelindex )
+ continue;
+
+ VectorSubtract( traceEnt->s.pos.trBase, log->origin, dist );
+ if( VectorLengthSquared( dist ) < 2.0f )
+ Com_sprintf( logid, sizeof( logid ), ", buildlog #%d",
+ MAX_CLIENTS + level.buildId - i - 1 );
+ }
}
+
+ ADMP( va( "^3builder: ^7%s%s%s^7%s\n",
+ BG_Buildable( traceEnt->s.modelindex )->humanName,
+ traceEnt->builtBy ? " built by " : "",
+ traceEnt->builtBy ?
+ traceEnt->builtBy->name[ traceEnt->builtBy->nameOffset ] :
+ "",
+ buildlog ? ( logid[ 0 ] ? logid : ", not in buildlog" ) : "" ) );
}
else
- {
- ADMP( "^3!L0:^7 no match. use !listplayers or !listadmins to "
- "find an appropriate number to use instead of name.\n" );
- return qfalse;
- }
-
- trap_SendConsoleCommand( EXEC_APPEND, va( "!setlevel %d 0;", id ) );
+ ADMP( "^3builder: ^7no structure found under crosshair\n" );
return qtrue;
}
-qboolean G_admin_L1(gentity_t *ent, int skiparg ){
- int pids[ MAX_CLIENTS ];
- char name[ MAX_NAME_LENGTH ], *reason, err[ MAX_STRING_CHARS ];
- int minargc;
-
- minargc = 2 + skiparg;
-
- if( G_SayArgc() < minargc )
- {
- ADMP( "^3!L1: ^7usage: !L1 [name]\n" );
- return qfalse;
- }
- G_SayArgv( 1 + skiparg, name, sizeof( name ) );
- reason = G_SayConcatArgs( 2 + skiparg );
- if( G_ClientNumbersFromString( name, pids ) != 1 )
- {
- G_MatchOnePlayer( pids, err, sizeof( err ) );
- ADMP( va( "^3!L1: ^7%s\n", err ) );
- return qfalse;
- }
- if( G_admin_level(&g_entities[ pids[ 0 ] ] )>0 )
- {
- ADMP( "^3!L1: ^7Sorry, but that person is already higher than level 0.\n" );
- return qfalse;
- }
-
- trap_SendConsoleCommand( EXEC_APPEND,va( "!setlevel %d 1;", pids[ 0 ] ) );
- return qtrue;
-}
-
-qboolean G_admin_invisible( gentity_t *ent, int skiparg )
+qboolean G_admin_pause( gentity_t *ent )
{
- if( !ent )
- {
- ADMP( "!invisible: console can not become invisible.\n" );
- return qfalse;
- }
-
- if ( ent->client->sess.invisible != qtrue )
+ if( !level.pausedTime )
{
- // Make the player invisible
- G_ChangeTeam( ent, PTE_NONE );
- ent->client->sess.invisible = qtrue;
- ClientUserinfoChanged( ent->client->pers.connection->clientNum, qfalse );
- G_admin_namelog_update( ent->client, qtrue );
- trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " disconnected\n\"", ent->client->pers.netname ) );
+ AP( va( "print \"^3pause: ^7%s^7 paused the game.\n\"",
+ ( ent ) ? ent->client->pers.netname : "console" ) );
+ level.pausedTime = 1;
+ trap_SendServerCommand( -1, "cp \"The game has been paused. Please wait.\"" );
}
else
{
- // Make the player visible
- ent->client->sess.invisible = qfalse;
- ClientUserinfoChanged( ent->client->pers.connection->clientNum, qfalse );
- G_admin_namelog_update( ent->client, qfalse );
- trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " connected\n\"", ent->client->pers.netname ) );
- trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " entered the game\n\"", ent->client->pers.netname ) );
- }
- return qtrue;
-}
+ // Prevent accidental pause->unpause race conditions by two admins
+ if( level.pausedTime < 1000 )
+ {
+ ADMP( "^3pause: ^7Unpausing so soon assumed accidental and ignored.\n" );
+ return qfalse;
+ }
-qboolean G_admin_decon( gentity_t *ent, int skiparg )
-{
- int i = 0, j = 0, repeat = 24, pids[ MAX_CLIENTS ], len, matchlen = 0;
- pTeam_t team = PTE_NONE;
- qboolean force = qfalse, reached = qfalse;
- gentity_t *builder = NULL, *targ;
- buildHistory_t *ptr, *tmp, *mark, *prev;
- vec3_t dist;
- char arg[ 64 ], err[ MAX_STRING_CHARS ], *name, *bname, *action, *article, *reason;
- len = G_CountBuildLog( );
-
- if( !len )
- {
- ADMP( "^3!decon: ^7no build log found, aborting...\n" );
- return qfalse;
- }
+ AP( va( "print \"^3pause: ^7%s^7 unpaused the game (Paused for %d sec) \n\"",
+ ( ent ) ? ent->client->pers.netname : "console",
+ (int) ( (float) level.pausedTime / 1000.0f ) ) );
+ trap_SendServerCommand( -1, "cp \"The game has been unpaused!\"" );
- if( G_SayArgc( ) < 2 + skiparg )
- {
- ADMP( "^3!decon: ^7usage: !decon (^5name|num^7)\n" );
- return qfalse;
+ level.pausedTime = 0;
}
- G_SayArgv( 1 + skiparg, arg, sizeof( arg ) );
- if( G_ClientNumbersFromString( arg, pids ) != 1 )
- {
- G_MatchOnePlayer( pids, err, sizeof( err ) );
- ADMP( va( "^3!decon: ^7%s\n", err ) );
- return qfalse;
- }
+ return qtrue;
+}
- builder = g_entities + *pids;
- if( builder->client->sess.invisible == qtrue )
- {
- ADMP( va( "^3!decon: ^7no connected player by the name or slot #\n" ) );
- return qfalse;
+static char *fates[] =
+{
+ "^2built^7",
+ "^3deconstructed^7",
+ "^7replaced^7",
+ "^3destroyed^7",
+ "^1TEAMKILLED^7",
+ "^7unpowered^7",
+ "removed"
+};
+qboolean G_admin_buildlog( gentity_t *ent )
+{
+ char search[ MAX_NAME_LENGTH ] = {""};
+ char s[ MAX_NAME_LENGTH ] = {""};
+ char n[ MAX_NAME_LENGTH ];
+ char stamp[ 8 ];
+ int id = -1;
+ int printed = 0;
+ int time;
+ int start = MAX_CLIENTS + level.buildId - level.numBuildLogs;
+ int i = 0, j;
+ buildLog_t *log;
+
+ if( !level.buildId )
+ {
+ ADMP( "^3buildlog: ^7log is empty\n" );
+ return qtrue;
}
- if( !admin_higher( ent, builder ) )
+ if( trap_Argc() == 3 )
{
- ADMP( "^3!decon: ^7sorry, but your intended victim has a higher admin"
- "level than you\n");
- return qfalse;
+ trap_Argv( 2, search, sizeof( search ) );
+ start = atoi( search );
}
-
- for( i = 0, ptr = prev = level.buildHistory; repeat > 0; repeat--, j = 0 )
+ if( trap_Argc() > 1 )
{
- if( !ptr )
- break;
- if( builder && builder != ptr->ent )
- {
- // team doesn't match, so skip this ptr and reset prev
- prev = ptr;
- ptr = ptr->next;
- // we don't want to count this one so counteract the decrement by the for
- repeat++;
- continue;
- }
- // get the ent's current or last recorded name
- if( ptr->ent )
- {
- if( ptr->ent->client )
- name = ptr->ent->client->pers.netname;
- else
- name = "<world>"; // non-client actions
- }
- else
- name = ptr->name;
- bname = BG_FindHumanNameForBuildable( ptr->buildable );
- action = "";
- switch( ptr->fate )
+ trap_Argv( 1, search, sizeof( search ) );
+ for( i = search[ 0 ] == '-'; isdigit( search[ i ] ); i++ );
+ if( i && !search[ i ] )
{
- case BF_BUILT:
- prev = ptr;
- ptr = ptr->next;
- repeat++;
- continue;
- case BF_DESTROYED:
- prev = ptr;
- ptr = ptr->next;
- repeat++;
- case BF_DECONNED:
- if( !action[0] ) action = "^3deconstruction^7";
- case BF_TEAMKILLED:
- if( !action[0] ) action = "^1TEAMKILL^7";
- // if we're not overriding and the replacement can't fit, as before
- if( !G_RevertCanFit( ptr ) )
- {
- prev = ptr;
- ptr = ptr->next;
- repeat++;
- continue;
- }
- // else replace it but don't mark it ( it might have been marked before
- // but it isn't that important )
- G_SpawnRevertedBuildable( ptr, qfalse );
- break;
- default:
- // if this happens something has gone wrong
- ADMP( "^3!decon: ^7incomplete or corrupted build log entry\n" );
- /* quarantine and dispose of the log, it's dangerous
- trap_Cvar_Set( "g_buildLogMaxLength", "0" );
- G_CountBuildLog( );
- */
+ id = atoi( search );
+ if( trap_Argc() == 2 && ( id < 0 || id >= MAX_CLIENTS ) )
+ {
+ start = id;
+ id = -1;
+ }
+ else if( id < 0 || id >= MAX_CLIENTS ||
+ level.clients[ id ].pers.connected != CON_CONNECTED )
+ {
+ ADMP( "^3buildlog: ^7invalid client id\n" );
return qfalse;
+ }
}
- // this is similar to the buildlog stuff
- if( BG_FindUniqueTestForBuildable( ptr->buildable ) )
- article = "the";
- else if( strchr( "aeiouAEIOU", *bname ) )
- article = "an";
else
- article = "a";
- AP( va( "print \"%s^7 reverted %s^7'%s %s of %s %s\n\"",
- ( ent ) ? G_admin_adminPrintName( ent ) : "console",
- name, strchr( "Ss", name[ strlen( name ) - 1 ] ) ? "" : "s",
- action, article, bname ) );
- matchlen++;
- // remove the reverted entry
- // ptr moves on, prev just readjusts ->next unles it is about to be
- // freed, in which case it is forced to move on too
- tmp = ptr;
- if( ptr == level.buildHistory )
- prev = level.buildHistory = ptr = ptr->next;
- else
- prev->next = ptr = ptr->next;
- G_Free( tmp );
+ G_SanitiseString( search, s, sizeof( s ) );
}
+ else
+ start = MAX( -MAX_ADMIN_LISTITEMS, -level.buildId );
- if( !matchlen )
+ if( start < 0 )
+ start = MAX( level.buildId - level.numBuildLogs, start + level.buildId );
+ else
+ start -= MAX_CLIENTS;
+ if( start < level.buildId - level.numBuildLogs || start >= level.buildId )
{
- ADMP( "^3!decopn: ^7This user doesn't seem to have deconned anything...\n" );
+ ADMP( "^3buildlog: ^7invalid build ID\n" );
return qfalse;
}
- ADMP( va( "^3!decon: ^7reverted %d buildlog events\n", matchlen ) );
- admin_create_ban( ent,
- builder->client->pers.netname,
- builder->client->pers.guid,
- builder->client->pers.ip, G_admin_parse_time( g_deconBanTime.string ),
- ( *reason ) ? reason : "^1Decon" );
- if( g_admin.string[ 0 ] )
- admin_writeconfig();
-
- trap_SendServerCommand( pids[ 0 ],
- va( "disconnect \"You have been kicked.\n%s^7\nreason:\n%s\n%s\"",
- ( ent ) ? va( "admin:\n%s", G_admin_adminPrintName( ent ) ) : "admin\nconsole",
- ( *reason ) ? reason : "^1Decon" ) );
-
- trap_DropClient( pids[ 0 ], va( "kicked%s^7, reason: %s",
- ( ent ) ? va( " by %s", G_admin_adminPrintName( ent ) ) : " by console",
- ( *reason ) ? reason : "^1Decon" ) );
-
- return qtrue;
-}
+ if( ent && ent->client->pers.teamSelection != TEAM_NONE )
+ trap_SendServerCommand( -1,
+ va( "print \"^3buildlog: ^7%s^7 requested a log of recent building activity\n\"",
+ ent->client->pers.netname ) );
-qboolean G_admin_setdevmode( gentity_t *ent, int skiparg )
-{
- char str[ 5 ];
-
- if( G_SayArgc() != 2 + skiparg )
- {
- ADMP( "^3!setdevmode: ^7usage: !setdevmode [on|off]\n" );
- return qfalse;
- }
- G_SayArgv( 1 + skiparg, str, sizeof( str ) );
-
- if( !Q_stricmp( str, "on" ) )
+ ADMBP_begin();
+ for( i = start; i < level.buildId && printed < MAX_ADMIN_LISTITEMS; i++ )
{
- if( g_cheats.integer )
+ log = &level.buildLog[ i % MAX_BUILDLOG ];
+ if( id >= 0 && id < MAX_CLIENTS )
{
- ADMP( "^3!setdevmode: ^7developer mode is already on\n" );
- return qfalse;
+ if( log->actor != level.clients[ id ].pers.namelog )
+ continue;
}
- trap_Cvar_Set( "sv_cheats", "1" );
- trap_Cvar_Update( &g_cheats );
- AP( va( "print \"^3!setdevmode: ^7%s ^7has switched developer mode on\n\"",
- ent ? G_admin_adminPrintName( ent ) : "console" ) );
- }
- else if( !Q_stricmp( str, "off" ) )
- {
- if( !g_cheats.integer )
+ else if( s[ 0 ] )
{
- ADMP( "^3!setdevmode: ^7developer mode is already off\n" );
- return qfalse;
+ if( !log->actor )
+ continue;
+ for( j = 0; j < MAX_NAMELOG_NAMES && log->actor->name[ j ][ 0 ]; j++ )
+ {
+ G_SanitiseString( log->actor->name[ j ], n, sizeof( n ) );
+ if( strstr( n, s ) )
+ break;
+ }
+ if( j >= MAX_NAMELOG_NAMES || !log->actor->name[ j ][ 0 ] )
+ continue;
}
- trap_Cvar_Set( "sv_cheats", "0" );
- trap_Cvar_Update( &g_cheats );
- AP( va( "print \"^3!setdevmode: ^7%s ^7has switched developer mode off\n\"",
- ent ? G_admin_adminPrintName( ent ) : "console" ) );
- }
- else
- {
- ADMP( "^3!setdevmode: ^7usage: !setdevmode [on|off]\n" );
- return qfalse;
- }
-
+ printed++;
+ time = ( log->time - level.startTime ) / 1000;
+ Com_sprintf( stamp, sizeof( stamp ), "%3d:%02d", time / 60, time % 60 );
+ ADMBP( va( "^2%c^7%-3d %s %s^7%s%s%s %s%s%s\n",
+ log->actor && log->fate != BF_REPLACE && log->fate != BF_UNPOWER ?
+ '*' : ' ',
+ i + MAX_CLIENTS,
+ log->actor && ( log->fate == BF_REPLACE || log->fate == BF_UNPOWER ) ?
+ " \\_" : stamp,
+ BG_Buildable( log->modelindex )->humanName,
+ log->builtBy && log->fate != BF_CONSTRUCT ?
+ " (built by " :
+ "",
+ log->builtBy && log->fate != BF_CONSTRUCT ?
+ log->builtBy->name[ log->builtBy->nameOffset ] :
+ "",
+ log->builtBy && log->fate != BF_CONSTRUCT ?
+ "^7)" :
+ "",
+ fates[ log->fate ],
+ log->actor ? " by " : "",
+ log->actor ?
+ log->actor->name[ log->actor->nameOffset ] :
+ "" ) );
+ }
+ ADMBP( va( "^3buildlog: ^7showing %d build logs %d - %d of %d - %d. %s\n",
+ printed, start + MAX_CLIENTS, i + MAX_CLIENTS - 1,
+ level.buildId + MAX_CLIENTS - level.numBuildLogs,
+ level.buildId + MAX_CLIENTS - 1,
+ i < level.buildId ? va( "run 'buildlog %s%s%d' to see more",
+ search, search[ 0 ] ? " " : "", i + MAX_CLIENTS ) : "" ) );
+ ADMBP_end();
return qtrue;
}
-qboolean G_admin_hstage( gentity_t *ent, int skiparg )
+qboolean G_admin_revert( gentity_t *ent )
{
+ char arg[ MAX_TOKEN_CHARS ];
+ char time[ MAX_DURATION_LENGTH ];
+ int id;
+ buildLog_t *log;
- char lvl_chr[ MAX_STRING_CHARS ];
- int minargc;
- int lvl;
-
-
- minargc = 2 + skiparg;
-
- if( G_SayArgc() < minargc )
+ if( trap_Argc() != 2 )
{
- ADMP( "^3!hstage: ^7hstage: !hstage [#]\n" );
+ ADMP( "^3revert: ^7usage: revert [id]\n" );
return qfalse;
}
- G_SayArgv( 1 + skiparg, lvl_chr, sizeof( lvl_chr ) );
-
- lvl = atoi(lvl_chr);
-
- lvl -= 1;
- trap_SendConsoleCommand( EXEC_APPEND, va( "g_humanStage %i", lvl ) );
-
- return qtrue;
-
-}
-
-qboolean G_admin_astage( gentity_t *ent, int skiparg )
-{
-
- char lvl_chr[ MAX_STRING_CHARS ];
- int minargc;
- int lvl;
-
-
- minargc = 2 + skiparg;
-
- if( G_SayArgc() < minargc )
+ trap_Argv( 1, arg, sizeof( arg ) );
+ id = atoi( arg ) - MAX_CLIENTS;
+ if( id < level.buildId - level.numBuildLogs || id >= level.buildId )
{
- ADMP( "^3!astage: ^7astage: !astage [#]\n" );
+ ADMP( "^3revert: ^7invalid id\n" );
return qfalse;
}
- G_SayArgv( 1 + skiparg, lvl_chr, sizeof( lvl_chr ) );
-
- lvl = atoi(lvl_chr);
-
- lvl -= 1;
- trap_SendConsoleCommand( EXEC_APPEND, va( "g_alienStage %i", lvl ) );
-
- return qtrue;
-
-}
-
-qboolean G_admin_bubble( gentity_t *ent, int skiparg )
-{
- int pids[ MAX_CLIENTS ];
- char name[ MAX_NAME_LENGTH ], err[ MAX_STRING_CHARS ];
- gentity_t *vic;
-
- if(g_Bubbles.integer)
- {
- if( G_SayArgc() < 2 + skiparg )
- {
- ADMP( "^3!bubble: ^7usage: !bubble [name|slot#]\n" );
- return qfalse;
- }
- G_SayArgv( 1 + skiparg, name, sizeof( name ) );
- if( G_ClientNumbersFromString( name, pids ) != 1 )
- {
- G_MatchOnePlayer( pids, err, sizeof( err ) );
- ADMP( va( "^3!bubble: ^7%s\n", err ) );
- return qfalse;
- }
- vic = &g_entities[ pids[ 0 ] ];
- if(vic->client->sess.invisible == qtrue)
- {
- ADMP( va( "^3!bubble: ^7no connected player by that name or slot #\n" ) );
- return qfalse;
- }
- if( !admin_higher( ent, &g_entities[ pids[ 0 ] ] ) )
- {
- ADMP( "^3!bubble: ^7sorry, but your intended victim has a higher admin"
- " level than you\n" );
- return qfalse;
- }
-
-
- if( vic->client->pers.bubbleTime )
- vic->client->pers.bubbleTime = 0;
- else
- vic->client->pers.bubbleTime = level.time + 500;
-
- AP( va( "print \"^3!bubble: ^7bubbles %s for %s^7 by %s\n\"",
- ( vic->client->pers.bubbleTime ) ? "enabled" : "disabled",
- vic->client->pers.netname,
- ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) );
- }
- else
+ log = &level.buildLog[ id % MAX_BUILDLOG ];
+ if( !log->actor || log->fate == BF_REPLACE || log->fate == BF_UNPOWER )
{
- ADMP( "^3!bubble: ^7sorry, but bubbles have been disabled on this server.\n" );
- return qfalse;
+ // fixme: then why list them with an id # in build log ? - rez
+ ADMP( "^3revert: ^7you can only revert direct player actions, "
+ "indicated by ^2* ^7in buildlog\n" );
+ return qfalse;
}
- return qtrue;
-}
-
-qboolean G_admin_scrim(gentity_t *ent, int skiparg )
-{
- char state[5];
-
- if( G_SayArgc() < 2 + skiparg )
- {
- ADMP( "^3!scrim: ^7usage: !scrim [on|off]\n" );
- return qfalse;
- }
-
- G_SayArgv( 1 + skiparg, state, sizeof( state ) );
-
- if( !Q_stricmp(state, "on") )
- {
- if( g_scrimMode.integer != 0 )
- {
- ADMP( "^3!scrim: ^7scrim mode is already enabled.\n" );
- return qfalse;
- }
- AP( va( "print \"^3!scrim: ^7%s ^7turned scrim mode ^2on^7\n\"", ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) );
- trap_Cvar_Set( "g_scrimMode", "1" );
- }
- else if( !Q_stricmp(state, "off") )
- {
- if( g_scrimMode.integer == 0 )
- {
- ADMP( "^3!scrim: ^7scrim mode is already disabled.\n" );
- return qfalse;
- }
- AP( va( "print \"^3!scrim: ^7%s ^7turned scrim mode ^1off^7\n\"", ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) );
- trap_Cvar_Set( "g_scrimMode", "0" );
-
- } else {
- ADMP( "^3!scrim: ^7usage: !scrim [on|off]\n" );
- return qfalse;
- }
-
+ G_admin_duration( ( level.time - log->time ) / 1000, time,
+ sizeof( time ) );
+ admin_log( arg );
+ AP( va( "print \"^3revert: ^7%s^7 reverted %d %s over the past %s\n\"",
+ ent ? ent->client->pers.netname : "console",
+ level.buildId - id,
+ ( level.buildId - id ) > 1 ? "changes" : "change",
+ time ) );
+ G_BuildLogRevert( id );
return qtrue;
}
-qboolean G_admin_give(gentity_t *ent, int skiparg)
-{
- char arg_name_raw[MAX_NAME_LENGTH];
- char arg_name[MAX_NAME_LENGTH];
- char arg_amount[30];
- int target_id, amount;
- gentity_t *target;
- const char *currency;
-
- if (G_SayArgc() < 3 + skiparg) {
- ADMP("^3!give: ^7usage: !give [player] [amount]\n");
- return qfalse;
- }
-
- G_SayArgv(1 + skiparg, arg_name_raw, sizeof(arg_name_raw));
- G_SanitiseString(arg_name_raw, arg_name, sizeof(arg_name));
-
- if (is_numeric(arg_name)) {
- target_id = atoi(arg_name);
-
- if (target_id < 0 || target_id >= MAX_CLIENTS) {
- ADMP(va("^3!give: ^7invalid client number\n"));
- return qfalse;
- }
- } else {
- int pids[ MAX_CLIENTS ];
-
- if (G_ClientNumbersFromString(arg_name, pids) != 1) {
- char error[MAX_STRING_CHARS];
-
- G_MatchOnePlayer(pids, error, sizeof(error));
- ADMP(va("^3!give: ^7%s\n", error));
- return qfalse;
- }
-
- target_id = pids[0];
- }
-
-
- target = g_entities + target_id;
-
- if (!target->client ||
- target->client->pers.connected != CON_CONNECTED) {
- invalid_target:
- ADMP("^3!give: ^7invalid target\n");
- return qfalse;
- }
-
- G_SayArgv(2 + skiparg, arg_amount, sizeof(arg_amount));
- amount = atoi(arg_amount);
-
- switch (target->client->pers.teamSelection) {
- case PTE_ALIENS:
- if (amount < -9 || amount > 9) {
- too_big:
- ADMP("^3!give: ^7amount is too big\n");
- return qfalse;
- }
-
- currency = "evo";
- break;
-
- case PTE_HUMANS:
- if (amount < -2000 || amount > 2000)
- goto too_big;
-
- currency = "credit";
- break;
-
- default:
- goto invalid_target;
- }
-
- G_AddCreditToClient(target->client, amount, qtrue);
- AP(va("print \"^3!give: ^7%s^7 was given %i %s%s by ^7%s^7\n\"",
- target->client->pers.netname, amount, currency,
- (abs(amount) != 1 ? "s" : ""),
- ent ? G_admin_adminPrintName(ent) : "console"));
-
- return qtrue;
-}
-
-extern mapRotations_t mapRotations;
+/*
+================
+ G_admin_print
-qboolean G_admin_setrotation(gentity_t *ent, int skiparg)
+ This function facilitates the ADMP define. ADMP() is similar to CP except
+ that it prints the message to the server console if ent is not defined.
+================
+*/
+void G_admin_print( gentity_t *ent, const char *m )
{
- char new_rotation[MAX_NAME_LENGTH];
- int i;
-
- if (G_SayArgc() < 2 + skiparg)
- {
- ADMP("^3!setrotation: ^7usage: !setrotation [rotation]\n");
- ADMP("Available rotations:\n");
- goto rotationlist;
- }
-
- G_SayArgv(1 + skiparg, new_rotation, sizeof(new_rotation));
-
- for( i = 0; i < mapRotations.numRotations; i++ )
- {
- if( Q_stricmp( mapRotations.rotations[ i ].name, new_rotation ) == 0 )
- {
- G_StartMapRotation(new_rotation, qfalse);
- trap_SendServerCommand( -1, va("print \"^3!setrotation: ^7rotation ^3%s ^7was started by %s",
- new_rotation, ent ? G_admin_adminPrintName(ent) : "console"));
- return qtrue;
- }
- }
- ADMP("^3!setrotation: ^7rotation not found. Available rotations:\n");
- goto rotationlist;
- rotationlist:
+ if( ent )
+ trap_SendServerCommand( ent - level.gentities, va( "print \"%s\"", m ) );
+ else
{
- for( i = 0; i < mapRotations.numRotations; i++ )
+ char m2[ MAX_STRING_CHARS ];
+ if( !trap_Cvar_VariableIntegerValue( "com_ansiColor" ) )
{
- ADMP(va(" %s\n", mapRotations.rotations[ i ].name));
+ G_DecolorString( m, m2, sizeof( m2 ) );
+ trap_Print( m2 );
}
- ADMP(va("Number of available rotations: ^3%d\n", mapRotations.numRotations));
+ else
+ trap_Print( m );
}
- return qfalse;
}
-qboolean G_admin_versions(gentity_t *ent, int skiparg)
+void G_admin_buffer_begin( void )
{
- int i;
-
- ADMBP_begin();
-
- for (i = 0; i < level.maxclients; i++) {
- gclient_t *client = level.clients + i;
- char userinfo[ MAX_INFO_STRING ], *p;
-
- if (client->pers.connected == CON_DISCONNECTED)
- continue;
-
- ADMBP(va("%02i ", i));
-
- trap_GetUserinfo(i, userinfo, sizeof(userinfo));
- p = Info_ValueForKey(userinfo, "version");
-
- if (p[0])
- ADMBP(va("'%s'\n", p));
- else {
- p = Info_ValueForKey(userinfo, "cl_voip");
-
- if (p[0])
- ADMBP("probably GPP or newer\n");
- else
- ADMBP("probably stock 1.1\n");
- }
- }
-
- ADMBP_end();
- return qtrue;
-}
-
-static int calc_ff_pct(statsCounters_t *sc) {
- if (sc->dmgdone + sc->structdmgdone <= 0) {
- if (sc->ffdmgdone <= 0)
- return 0;
- else
- return 100;
- } // else {
- // return round((float)sc->ffdmgdone / (sc->ffdmgdone + sc->dmgdone + sc->structdmgdone) * 100);
- // }
+ g_bfb[ 0 ] = '\0';
}
-qboolean G_admin_showff(gentity_t *ent, int skiparg)
+void G_admin_buffer_end( gentity_t *ent )
{
- char arg_name_raw[MAX_NAME_LENGTH];
- char arg_name[MAX_NAME_LENGTH];
- int target_id, ffpct;
- gentity_t *target;
- statsCounters_t *sc;
-
- if (G_SayArgc() == 1 + skiparg) {
- int i;
- char team[4];
- gclient_t *client;
-
- ADMBP_begin();
- ADMBP("^3!showff:^7 friendly fire damage percentage for all connected players\n");
-
- for (i = 0; i < level.maxclients; i++) {
- client = &level.clients[i];
-
- if (client->pers.connected != CON_CONNECTED)
- continue;
-
- if (client->pers.teamSelection == PTE_HUMANS)
- Com_sprintf( team, sizeof( team ), "^4H", team);
- else if (client->pers.teamSelection == PTE_ALIENS)
- Com_sprintf( team, sizeof( team ), "^1A", team);
- else
- Com_sprintf( team, sizeof( team ), "^3S", team);
-
- ffpct = calc_ff_pct(&client->pers.statscounters);
- ADMBP(va("%2d %s ^1%3d%% ^7%s^7\n", i, team, ffpct, client->pers.netname));
- }
-
- ADMBP("^7for detailed information, use ^3!showff player|slot^7\n");
- ADMBP_end();
- return qtrue;
- }
-
- G_SayArgv(1 + skiparg, arg_name_raw, sizeof(arg_name_raw));
- G_SanitiseString(arg_name_raw, arg_name, sizeof(arg_name));
-
- if (is_numeric(arg_name)) {
- target_id = atoi(arg_name);
-
- if (target_id < 0 || target_id >= MAX_CLIENTS) {
- ADMP(va("^3!showff: ^7invalid client number\n"));
- return qfalse;
- }
- } else {
- int pids[MAX_CLIENTS];
-
- if (G_ClientNumbersFromString(arg_name, pids) != 1) {
- char error[MAX_STRING_CHARS];
-
- G_MatchOnePlayer(pids, error, sizeof(error));
- ADMP(va("^3!showff: ^7%s\n", error));
- return qfalse;
- }
-
- target_id = pids[0];
- }
-
- target = g_entities + target_id;
- sc = &target->client->pers.statscounters;
- ffpct = calc_ff_pct(sc);
-
- ADMP(va("^3!showff: ^7detailed FF information for %s^7:\n",
- target->client->pers.netname));
- ADMP(va("^7damage to: Enemies: ^1%d^7, structures: ^1%d^7, friendlies: ^1%d\n",
- sc->dmgdone, sc->structdmgdone, sc->ffdmgdone));
- ADMP(va("dealt ^1%d%%^7 of their total damage to the team\n", ffpct));
-
- return qtrue;
+ ADMP( g_bfb );
}
-void G_admin_tklog_cleanup( void )
+void G_admin_buffer_print( gentity_t *ent, const char *m )
{
- int i;
-
- for( i = 0; i < MAX_ADMIN_TKLOGS && g_admin_tklog[ i ]; i++ )
+ // 1022 - strlen("print 64 \"\"") - 1
+ if( strlen( m ) + strlen( g_bfb ) >= 1009 )
{
- G_Free( g_admin_tklog[ i ] );
- g_admin_tklog[ i ] = NULL;
+ ADMP( g_bfb );
+ g_bfb[ 0 ] = '\0';
}
-
- admin_tklog_index = 0;
+ Q_strcat( g_bfb, sizeof( g_bfb ), m );
}
-void G_admin_tklog_log( gentity_t *attacker, gentity_t *victim, int meansOfDeath )
-{
- g_admin_tklog_t *tklog;
- int previous;
- int count = 1;
-
- if( !attacker )
- return;
-
- previous = admin_tklog_index - 1;
- if( previous < 0 )
- previous = MAX_ADMIN_TKLOGS - 1;
-
- if( g_admin_tklog[ previous ] )
- count = g_admin_tklog[ previous ]->id + 1;
- if( g_admin_tklog[ admin_tklog_index ] )
- tklog = g_admin_tklog[ admin_tklog_index ];
- else
- tklog = G_Alloc( sizeof( g_admin_tklog_t ) );
-
- memset( tklog, 0, sizeof( g_admin_tklog_t ) );
- tklog->id = count;
- tklog->time = level.time - level.startTime;
- Q_strncpyz( tklog->name, attacker->client->pers.netname, sizeof( tklog->name ) );
-
- if( victim )
- {
- Q_strncpyz( tklog->victim, victim->client->pers.netname, sizeof( tklog->victim ) );
- tklog->damage = victim->client->tkcredits[ attacker->s.number ];
- tklog->value = victim->client->ps.stats[ STAT_MAX_HEALTH ];
- }
- else
- {
- Q_strncpyz( tklog->victim, "^3BLEEDING", sizeof( tklog->victim ) );
- tklog->damage = attacker->client->pers.statscounters.spreebleeds;
- tklog->value = g_bleedingSpree.integer * 100;
- }
-
- tklog->team = attacker->client->ps.stats[ STAT_PTEAM ];
- if( meansOfDeath == MOD_GRENADE )
- tklog->weapon = WP_GRENADE;
- else if( tklog->team == PTE_HUMANS )
- tklog->weapon = attacker->s.weapon;
- else
- tklog->weapon = attacker->client->ps.stats[ STAT_PCLASS ];
-
- g_admin_tklog[ admin_tklog_index ] = tklog;
- admin_tklog_index++;
- if( admin_tklog_index >= MAX_ADMIN_TKLOGS )
- admin_tklog_index = 0;
-}
-
-qboolean G_admin_tklog( gentity_t *ent, int skiparg )
+void G_admin_cleanup( void )
{
- g_admin_tklog_t *results[ 10 ];
- int result_index = 0;
- char *search_name = NULL;
- int index;
- int skip = 0;
- int skipped = 0;
- int checked = 0;
- char n1[ MAX_NAME_LENGTH ];
- char fmt_name[ 16 ];
- char argbuf[ 32 ];
- char *weaponName;
- int name_length = 10;
- int max_id = 0;
- int i;
- qboolean match;
-
- memset( results, 0, sizeof( results ) );
-
- index = admin_tklog_index;
- for( i = 0; i < 10; i++ )
- {
- int prev;
-
- prev = index - 1;
- if( prev < 0 )
- prev = MAX_ADMIN_TKLOGS - 1;
- if( !g_admin_tklog[ prev ] )
- break;
- if( g_admin_tklog[ prev ]->id > max_id )
- max_id = g_admin_tklog[ prev ]->id;
- index = prev;
- }
-
- if( G_SayArgc() > 1 + skiparg )
- {
- G_SayArgv( 1 + skiparg, argbuf, sizeof( argbuf ) );
- if( ( *argbuf >= '0' && *argbuf <= '9' ) || *argbuf == '-' )
- {
- int id;
-
- id = atoi( argbuf );
- if( id < 0 )
- id += ( max_id - 9 );
- else if( id <= max_id - MAX_ADMIN_TKLOGS )
- id = max_id - MAX_ADMIN_TKLOGS + 1;
-
- if( id + 9 >= max_id )
- id = max_id - 9;
- if( id < 1 )
- id = 1;
- for( i = 0; i < MAX_ADMIN_TKLOGS; i++ )
- {
- if( g_admin_tklog[ i ]->id == id )
- {
- index = i;
- break;
- }
- }
- }
- else
- {
- search_name = argbuf;
- }
-
- if( G_SayArgc() > 2 + skiparg && ( search_name ) )
- {
- char skipbuf[ 4 ];
- G_SayArgv( 2 + skiparg, skipbuf, sizeof( skipbuf ) );
- skip = atoi( skipbuf );
- }
- }
+ g_admin_level_t *l;
+ g_admin_admin_t *a;
+ g_admin_ban_t *b;
+ g_admin_command_t *c;
+ void *n;
- if( search_name )
+ for( l = g_admin_levels; l; l = n )
{
- g_admin_tklog_t *result_swap[ 10 ];
-
- memset( &result_swap, 0, sizeof( result_swap ) );
-
- index = admin_tklog_index - 1;
- if( index < 0 )
- index = MAX_ADMIN_TKLOGS - 1;
-
- while( g_admin_tklog[ index ] &&
- checked < MAX_ADMIN_TKLOGS &&
- result_index < 10 )
- {
- match = qfalse;
-
- G_SanitiseString( g_admin_tklog[ index ]->name, n1, sizeof( n1 ) );
- if( strstr( n1, search_name ) )
- match = qtrue;
-
- if( match && skip > 0 )
- {
- match = qfalse;
- skip--;
- skipped++;
- }
- if( match )
- {
- result_swap[ result_index ] = g_admin_tklog[ index ];
- result_index++;
- }
-
- checked++;
- index--;
- if( index < 0 )
- index = MAX_ADMIN_TKLOGS - 1;
- }
- // search runs backwards, turn it around
- for( i = 0; i < result_index; i++ )
- results[ i ] = result_swap[ result_index - i - 1 ];
+ n = l->next;
+ BG_Free( l );
}
- else
+ g_admin_levels = NULL;
+ for( a = g_admin_admins; a; a = n )
{
- while( g_admin_tklog[ index ] && result_index < 10 )
- {
- results[ result_index ] = g_admin_tklog[ index ];
- result_index++;
- index++;
- if( index >= MAX_ADMIN_TKLOGS )
- index = 0;
- }
+ n = a->next;
+ BG_Free( a );
}
-
- for( i = 0; results[ i ] && i < 10; i++ )
- {
- int l;
-
- G_DecolorString( results[ i ]->name, n1 );
- l = strlen( n1 );
- if( l > name_length )
- name_length = l;
- }
- ADMBP_begin( );
- for( i = 0; results[ i ] && i < 10; i++ )
+ g_admin_admins = NULL;
+ for( b = g_admin_bans; b; b = n )
{
- int t;
-
- t = results[ i ]->time / 1000;
-
- G_DecolorString( results[ i ]->name, n1 );
- Com_sprintf( fmt_name, sizeof( fmt_name ), "%%%ds",
- ( name_length + (int)( strlen( results[ i ]->name ) - strlen( n1 ) ) ) );
- Com_sprintf( n1, sizeof( n1 ), fmt_name, results[ i ]->name );
-
- if( results[ i ]->team == PTE_HUMANS )
- weaponName = BG_FindNameForWeapon( results[ i ]->weapon );
- else
- weaponName = BG_FindNameForClassNum( results[ i ]->weapon );
-
- ADMBP( va( "^7%3d %3d:%02d %s^7 %3d / %3d %10s %s^7\n",
- results[ i ]->id,
- t / 60, t % 60,
- n1,
- results[ i ]->damage,
- results[ i ]->value,
- weaponName,
- results[ i ]->victim ) );
- }
- if( search_name )
- {
- ADMBP( va( "^3!tklog:^7 Showing %d matches for '%s^7'.",
- result_index,
- argbuf ) );
- if( checked < MAX_ADMIN_TKLOGS && g_admin_tklog[ checked ] )
- ADMBP( va( " run '!tklog %s^7 %d' to see more",
- argbuf,
- skipped + result_index ) );
- ADMBP( "\n" );
- }
- else if ( results[ 0 ] )
- {
- ADMBP( va( "^3!tklog:^7 Showing %d - %d of %d.\n",
- results[ 0 ]->id,
- results[ result_index - 1 ]->id,
- max_id ) );
+ n = b->next;
+ BG_Free( b );
}
- else
+ g_admin_bans = NULL;
+ for( c = g_admin_commands; c; c = n )
{
- ADMBP( "^3!tklog:^7 log is empty.\n" );
+ n = c->next;
+ BG_Free( c );
}
- ADMBP_end( );
-
- return qtrue;
+ g_admin_commands = NULL;
+ BG_DefragmentMemory( );
}
-qboolean G_admin_sm( gentity_t *ent, int skiparg )
+qboolean G_admin_sm( gentity_t *ent )
{
const char *s;
char feature[ 16 ];
- if( G_SayArgc() < 2 + skiparg )
+ if( trap_Argc() < 2 )
{
usage:
- ADMP( "^3!sm: ^7usage: !sm ipa <IPA>\n" );
+ ADMP( "^3sm: ^7usage: sm ipa <IPA>\n" );
return qfalse;
}
- s = G_SayConcatArgs( 1 + skiparg );
+ s = ConcatArgs( 1 );
if( strchr( s, '\n' ) || strchr( s, '\r' ) )
{
- ADMP( "^3!sm: ^7invalid character\n" );
+ ADMP( "^3sm: ^7invalid character\n" );
return qfalse;
}
- G_SayArgv( 1 + skiparg, feature, sizeof( feature ) );
+ trap_Argv( 1, feature, sizeof( feature ) );
if( !Q_stricmp( feature, "ipa" ) )
{
char ipa[ 32 ];
- int parts[ 4 ];
- if( G_SayArgc() > 3 + skiparg )
+ if( trap_Argc() > 3 )
{
- ADMP( "^3!sm: ^7excessive arguments\n" );
+ ADMP( "^3sm: ^7excessive arguments\n" );
goto usage;
}
- G_SayArgv( 2 + skiparg, ipa, sizeof( ipa ) );
-
- // have a well-formed IPv4 address, because Schachtmeister silently drops all invalid requests
-
- if( sscanf( ipa, "%i.%i.%i.%i", &parts[0], &parts[1], &parts[2], &parts[3] ) != 4
- || parts[0] < 0 || parts[0] > 255
- || parts[1] < 0 || parts[1] > 255
- || parts[2] < 0 || parts[2] > 255
- || parts[3] < 0 || parts[3] > 255 )
- {
- ADMP( "^3!sm: ^7invalid IP address\n" );
- return qfalse;
- }
-
- Com_sprintf( ipa, sizeof( ipa ), "%i.%i.%i.%i", parts[0], parts[1], parts[2], parts[3] );
+ trap_Argv( 2, ipa, sizeof( ipa ) );
if( rand() % 2 /* FIXME cache hit */ )
{
const char *answer = "interesting";
- ADMP( va( "^3!sm: ^7IP address %s is: %s\n", ipa, answer ) );
+ ADMP( va( "^3sm: ^7IP address '%s^7' is: %s\n", ipa, answer ) );
return qtrue;
}
- ADMP( "^3!sm: ^7hmm...\n" );
+ ADMP( "^3sm: ^7hmm...\n" );
trap_SendConsoleCommand( EXEC_APPEND, va( "smq ipa \"%s\"\n", ipa ) );
}
else
goto usage;
return qtrue;
-}
+} \ No newline at end of file
diff --git a/src/game/g_admin.h b/src/game/g_admin.h
index 25cf2a7..3ab445e 100644
--- a/src/game/g_admin.h
+++ b/src/game/g_admin.h
@@ -1,12 +1,13 @@
/*
===========================================================================
-Copyright (C) 2004-2006 Tony J. White
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -15,8 +16,8 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
@@ -31,100 +32,59 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define ADMBP_begin() G_admin_buffer_begin()
#define ADMBP_end() G_admin_buffer_end(ent)
-#define MAX_ADMIN_LEVELS 32
-#define MAX_ADMIN_ADMINS 1024
-#define MAX_ADMIN_BANS 1024
-#define MAX_ADMIN_NAMELOGS 128
-#define MAX_ADMIN_NAMELOG_NAMES 5
-#define MAX_ADMIN_ADMINLOGS 128
-#define MAX_ADMIN_ADMINLOG_ARGS 50
#define MAX_ADMIN_FLAG_LEN 20
#define MAX_ADMIN_FLAGS 1024
-#define MAX_ADMIN_COMMANDS 64
#define MAX_ADMIN_CMD_LEN 20
#define MAX_ADMIN_BAN_REASON 50
-#define MAX_ADMIN_BANSUSPEND_DAYS 14
-#define MAX_ADMIN_TKLOGS 64
/*
* IMMUNITY - cannot be vote kicked, vote muted
* NOCENSORFLOOD - cannot be censored or flood protected
- * TEAMCHANGEFREE - never loses credits for changing teams
* SPECALLCHAT - can see team chat as a spectator
* FORCETEAMCHANGE - can switch teams any time, regardless of balance
* UNACCOUNTABLE - does not need to specify a reason for a kick/ban
* NOVOTELIMIT - can call a vote at any time (regardless of a vote being
* disabled or voting limitations)
* CANPERMBAN - does not need to specify a duration for a ban
- * TEAMCHATCMD - can run commands from team chat
+ * CANIPBAN - allows banning not-necessarily-connected players with CIDR notation
* ACTIVITY - inactivity rules do not apply to them
* IMMUTABLE - admin commands cannot be used on them
- * INCOGNITO - does not show up as an admin in !listplayers
- * SEESINCOGNITO - sees registered name of players flagged with INCOGNITO
- * ADMINCHAT - receives and can send /a admin messages
- * SEESFULLLISTPLAYERS - sees all information in !listplayers
- * DBUILDER - permanent designated builder
- * STEALTH - uses admin stealth
- * SPECIAL - allows some special permissions (unlimited votes etc)
- * SPECIALNAME - allows black text in name
- * .NOCHAT - mutes a player on connect
- * .NOVOTE - disallows voting by a player
+ * INCOGNITO - does not show up as an admin in /listplayers
* ALLFLAGS - all flags (including command flags) apply to this player
+ * ADMINCHAT - receives and can send /a admin messages
*/
-
-
-#define ADMF_IMMUNITY "IMMUNITY"
-#define ADMF_NOCENSORFLOOD "NOCENSORFLOOD"
-#define ADMF_TEAMCHANGEFREE "TEAMCHANGEFREE"
-#define ADMF_SPEC_ALLCHAT "SPECALLCHAT"
-#define ADMF_FORCETEAMCHANGE "FORCETEAMCHANGE"
-#define ADMF_UNACCOUNTABLE "UNACCOUNTABLE"
-#define ADMF_NO_VOTE_LIMIT "NOVOTELIMIT"
-#define ADMF_CAN_PERM_BAN "CANPERMBAN"
-#define ADMF_TEAMCHAT_CMD "TEAMCHATCMD"
-#define ADMF_ACTIVITY "ACTIVITY"
-
-#define ADMF_IMMUTABLE "IMMUTABLE"
-#define ADMF_INCOGNITO "INCOGNITO"
-#define ADMF_SEESINCOGNITO "SEESINCOGNITO"
-#define ADMF_ADMINCHAT "ADMINCHAT"
-#define ADMF_HIGHADMINCHAT "HIGHADMINCHAT"
-#define ADMF_SEESFULLLISTPLAYERS "SEESFULLLISTPLAYERS"
-#define ADMF_DBUILDER "DBUILDER"
-#define ADMF_ADMINSTEALTH "STEALTH"
-#define ADMF_ALLFLAGS "ALLFLAGS"
-
-#define ADMF_BAN_IMMUNITY "BANIMMUNITY"
-
-#define ADMF_SPECIAL "SPECIAL"
-#define ADMF_SPECIALNAME "SPECIALNAME"
-
-#define ADMF_NOSCRIMRESTRICTION "NOSCRIMRESTRICTION"
-#define ADMF_NOAUTOBAHN "NOAUTOBAHN"
-
-#define ADMF_NO_BUILD ".NOBUILD"
-#define ADMF_NO_CHAT ".NOCHAT"
-#define ADMF_NO_VOTE ".NOVOTE"
-#define ADMF_FAKE_NO_VOTE ".FAKENOVOTE"
+#define ADMF_IMMUNITY "IMMUNITY"
+#define ADMF_NOCENSORFLOOD "NOCENSORFLOOD"
+#define ADMF_SPEC_ALLCHAT "SPECALLCHAT"
+#define ADMF_FORCETEAMCHANGE "FORCETEAMCHANGE"
+#define ADMF_UNACCOUNTABLE "UNACCOUNTABLE"
+#define ADMF_NO_VOTE_LIMIT "NOVOTELIMIT"
+#define ADMF_CAN_PERM_BAN "CANPERMBAN"
+#define ADMF_CAN_IP_BAN "CANIPBAN"
+#define ADMF_ACTIVITY "ACTIVITY"
+
+#define ADMF_IMMUTABLE "IMMUTABLE"
+#define ADMF_INCOGNITO "INCOGNITO"
+#define ADMF_ALLFLAGS "ALLFLAGS"
+#define ADMF_ADMINCHAT "ADMINCHAT"
#define MAX_ADMIN_LISTITEMS 20
#define MAX_ADMIN_SHOWBANS 10
-#define MAX_ADMIN_MAPLOG_LENGTH 5
-// important note: QVM does not seem to allow a single char to be a
-// member of a struct at init time. flag has been converted to char*
typedef struct
{
char *keyword;
- qboolean ( * handler ) ( gentity_t *ent, int skiparg );
+ qboolean ( * handler ) ( gentity_t *ent );
+ qboolean silent;
char *flag;
- char *function; // used for !help
- char *syntax; // used for !help
+ char *function; // used in /adminhelp
+ char *syntax; // used in /adminhelp
}
g_admin_cmd_t;
typedef struct g_admin_level
{
+ struct g_admin_level *next;
int level;
char name[ MAX_NAME_LENGTH ];
char flags[ MAX_ADMIN_FLAGS ];
@@ -133,30 +93,48 @@ g_admin_level_t;
typedef struct g_admin_admin
{
+ struct g_admin_admin *next;
+ int level;
char guid[ 33 ];
char name[ MAX_NAME_LENGTH ];
- int level;
char flags[ MAX_ADMIN_FLAGS ];
- int seen;
}
g_admin_admin_t;
+#define ADDRLEN 16
+/*
+addr_ts are passed as "arg" to admin_search for IP address matching
+admin_search prints (char *)arg, so the stringified address needs to be first
+*/
+typedef struct
+{
+ char str[ 44 ];
+ enum
+ {
+ IPv4,
+ IPv6
+ } type;
+ byte addr[ ADDRLEN ];
+ int mask;
+} addr_t;
+
typedef struct g_admin_ban
{
+ struct g_admin_ban *next;
char name[ MAX_NAME_LENGTH ];
char guid[ 33 ];
- char ip[ 20 ];
+ addr_t ip;
char reason[ MAX_ADMIN_BAN_REASON ];
- char made[ 18 ]; // big enough for strftime() %c
+ char made[ 20 ]; // "YYYY-MM-DD hh:mm:ss"
int expires;
- int suspend;
char banner[ MAX_NAME_LENGTH ];
- int bannerlevel;
+ int warnCount;
}
g_admin_ban_t;
typedef struct g_admin_command
{
+ struct g_admin_command *next;
char command[ MAX_ADMIN_CMD_LEN ];
char exec[ MAX_QPATH ];
char desc[ 50 ];
@@ -164,156 +142,60 @@ typedef struct g_admin_command
}
g_admin_command_t;
-typedef struct
-{
- int ratingTime;
- int queryTime;
- int dispatchTime;
- int rating;
- char *comment;
-} schachtmeisterJudgement_t;
-
-typedef struct g_admin_namelog
-{
- char name[ MAX_ADMIN_NAMELOG_NAMES ][MAX_NAME_LENGTH ];
- char ip[ 16 ];
- char guid[ 33 ];
- int slot;
- qboolean banned;
- qboolean muted;
- int muteExpires;
- qboolean denyBuild;
- int denyHumanWeapons;
- int denyAlienClasses;
- int specExpires;
- int voteCount;
- schachtmeisterJudgement_t smj;
-}
-g_admin_namelog_t;
-
-typedef struct g_admin_adminlog
-{
- char name[ MAX_NAME_LENGTH ];
- char command[ MAX_ADMIN_CMD_LEN ];
- char args[ MAX_ADMIN_ADMINLOG_ARGS ];
- int id;
- int time;
- int level;
- qboolean success;
-}
-g_admin_adminlog_t;
-
-typedef struct g_admin_tklog
-{
- char name[ MAX_NAME_LENGTH ];
- char victim[ MAX_NAME_LENGTH ];
- int id;
- int time;
- int damage;
- int value;
- int team;
- int weapon;
-}
-g_admin_tklog_t;
+void G_admin_register_cmds( void );
+void G_admin_unregister_cmds( void );
+void G_admin_cmdlist( gentity_t *ent );
-qboolean G_admin_ban_check( char *userinfo, char *reason, int rlen );
-qboolean G_admin_cmd_check( gentity_t *ent, qboolean say );
-qboolean G_admin_readconfig( gentity_t *ent, int skiparg );
+qboolean G_admin_ban_check( gentity_t *ent, char *reason, int rlen );
+qboolean G_admin_cmd_check( gentity_t *ent );
+qboolean G_admin_readconfig( gentity_t *ent );
qboolean G_admin_permission( gentity_t *ent, const char *flag );
qboolean G_admin_name_check( gentity_t *ent, char *name, char *err, int len );
-void G_admin_namelog_update( gclient_t *ent, qboolean disconnect );
-void G_admin_maplog_result( char *flag );
-int G_admin_level( gentity_t *ent );
-void G_admin_set_adminname( gentity_t *ent );
-char* G_admin_adminPrintName( gentity_t *ent );
-
-qboolean G_admin_seen(gentity_t *ent, int skiparg );
-void G_admin_seen_update( char *guid );
-
-// ! command functions
-qboolean G_admin_time( gentity_t *ent, int skiparg );
-qboolean G_admin_setlevel( gentity_t *ent, int skiparg );
-qboolean G_admin_flaglist( gentity_t *ent, int skiparg );
-qboolean G_admin_flag( gentity_t *ent, int skiparg );
-qboolean G_admin_kick( gentity_t *ent, int skiparg );
-qboolean G_admin_adjustban( gentity_t *ent, int skiparg );
-qboolean G_admin_subnetban( gentity_t *ent, int skiparg );
-qboolean G_admin_suspendban( gentity_t *ent, int skiparg );
-qboolean G_admin_ban( gentity_t *ent, int skiparg );
-qboolean G_admin_unban( gentity_t *ent, int skiparg );
-qboolean G_admin_putteam( gentity_t *ent, int skiparg );
-qboolean G_admin_adminlog( gentity_t *ent, int skiparg );
-void G_admin_adminlog_cleanup( void );
-void G_admin_adminlog_log( gentity_t *ent, char *command, char *args, int skiparg, qboolean success );
-qboolean G_admin_listadmins( gentity_t *ent, int skiparg );
-qboolean G_admin_listlayouts( gentity_t *ent, int skiparg );
-qboolean G_admin_listplayers( gentity_t *ent, int skiparg );
-qboolean G_admin_listmaps( gentity_t *ent, int skiparg );
-qboolean G_admin_listrotation( gentity_t *ent, int skiparg );
-qboolean G_admin_map( gentity_t *ent, int skiparg );
-qboolean G_admin_devmap( gentity_t *ent, int skiparg );
-void G_admin_maplog_update( void );
-qboolean G_admin_maplog( gentity_t *ent, int skiparg );
-qboolean G_admin_layoutsave( gentity_t *ent, int skiparg );
-qboolean G_admin_demo( gentity_t *ent, int skiparg );
-qboolean G_admin_mute( gentity_t *ent, int skiparg );
-qboolean G_admin_denybuild( gentity_t *ent, int skiparg );
-qboolean G_admin_denyweapon( gentity_t *ent, int skiparg );
-qboolean G_admin_showbans( gentity_t *ent, int skiparg );
-qboolean G_admin_help( gentity_t *ent, int skiparg );
-qboolean G_admin_admintest( gentity_t *ent, int skiparg );
-qboolean G_admin_allready( gentity_t *ent, int skiparg );
-qboolean G_admin_cancelvote( gentity_t *ent, int skiparg );
-qboolean G_admin_passvote( gentity_t *ent, int skiparg );
-qboolean G_admin_spec999( gentity_t *ent, int skiparg );
-qboolean G_admin_register( gentity_t *ent, int skiparg );
-qboolean G_admin_rename( gentity_t *ent, int skiparg );
-qboolean G_admin_restart( gentity_t *ent, int skiparg );
-qboolean G_admin_nobuild( gentity_t *ent, int skiparg );
-qboolean G_admin_nextmap( gentity_t *ent, int skiparg );
-qboolean G_admin_namelog( gentity_t *ent, int skiparg );
-qboolean G_admin_lock( gentity_t *ent, int skiparg );
-qboolean G_admin_unlock( gentity_t *ent, int skiparg );
-qboolean G_admin_info( gentity_t *ent, int skiparg );
-qboolean G_admin_buildlog( gentity_t *ent, int skiparg );
-qboolean G_admin_revert( gentity_t *ent, int skiparg );
-qboolean G_admin_decon( gentity_t *ent, int skiparg );
-qboolean G_admin_pause( gentity_t *ent, int skiparg );
-qboolean G_admin_L0( gentity_t *ent, int skiparg );
-qboolean G_admin_L1( gentity_t *ent, int skiparg );
-qboolean G_admin_putmespec( gentity_t *ent, int skiparg );
-qboolean G_admin_warn( gentity_t *ent, int skiparg );
-qboolean G_admin_designate( gentity_t *ent, int skiparg );
-qboolean G_admin_cp( gentity_t *ent, int skiparg );
-
-qboolean G_admin_slap( gentity_t *ent, int skiparg );
-qboolean G_admin_drop( gentity_t *ent, int skiparg );
-qboolean G_admin_invisible( gentity_t *ent, int skiparg );
-qboolean G_admin_setdevmode( gentity_t *ent, int skiparg );
-qboolean G_admin_hstage( gentity_t *ent, int skiparg );
-qboolean G_admin_astage( gentity_t *ent, int skiparg );
-qboolean G_admin_bubble( gentity_t *ent, int skiparg );
-qboolean G_admin_scrim( gentity_t *ent, int skiparg );
-qboolean G_admin_give( gentity_t *ent, int skiparg );
-qboolean G_admin_setrotation( gentity_t *ent, int skiparg );
-qboolean G_admin_versions( gentity_t *ent, int skiparg );
-qboolean G_admin_showff(gentity_t *ent, int skiparg);
-qboolean G_admin_tklog( gentity_t *ent, int skiparg );
-void G_admin_tklog_cleanup( void );
-void G_admin_tklog_log( gentity_t *attacker, gentity_t *victim, int meansOfDeath );
-void G_admin_IPA_judgement( const char *ipa, int rating, const char *comment );
-qboolean G_admin_sm( gentity_t *ent, int skiparg );
-void G_admin_schachtmeisterFrame( void );
-qboolean G_admin_is_restricted(gentity_t *ent, qboolean sendMessage);
-
-void G_admin_print( gentity_t *ent, char *m );
-void G_admin_buffer_print( gentity_t *ent, char *m );
+g_admin_admin_t *G_admin_admin( const char *guid );
+void G_admin_authlog( gentity_t *ent );
+
+// admin command functions
+qboolean G_admin_time( gentity_t *ent );
+qboolean G_admin_setlevel( gentity_t *ent );
+qboolean G_admin_kick( gentity_t *ent );
+qboolean G_admin_addlayout( gentity_t *ent );
+qboolean G_admin_setivo( gentity_t *ent );
+qboolean G_admin_adjustban( gentity_t *ent );
+qboolean G_admin_ban( gentity_t *ent );
+qboolean G_admin_unban( gentity_t *ent );
+qboolean G_admin_putteam( gentity_t *ent );
+qboolean G_admin_listadmins( gentity_t *ent );
+qboolean G_admin_listlayouts( gentity_t *ent );
+qboolean G_admin_listplayers( gentity_t *ent );
+qboolean G_admin_changemap( gentity_t *ent );
+qboolean G_admin_mute( gentity_t *ent );
+qboolean G_admin_denybuild( gentity_t *ent );
+qboolean G_admin_showbans( gentity_t *ent );
+qboolean G_admin_adminhelp( gentity_t *ent );
+qboolean G_admin_admintest( gentity_t *ent );
+qboolean G_admin_allready( gentity_t *ent );
+qboolean G_admin_endvote( gentity_t *ent );
+qboolean G_admin_spec999( gentity_t *ent );
+qboolean G_admin_transform( gentity_t *ent );
+qboolean G_admin_rename( gentity_t *ent );
+qboolean G_admin_restart( gentity_t *ent );
+qboolean G_admin_nextmap( gentity_t *ent );
+qboolean G_admin_setnextmap( gentity_t *ent );
+qboolean G_admin_namelog( gentity_t *ent );
+qboolean G_admin_lock( gentity_t *ent );
+qboolean G_admin_pause( gentity_t *ent );
+qboolean G_admin_builder( gentity_t *ent );
+qboolean G_admin_buildlog( gentity_t *ent );
+qboolean G_admin_revert( gentity_t *ent );
+qboolean G_admin_setdevmode( gentity_t *ent );
+qboolean G_admin_sm( gentity_t *ent );
+
+void G_admin_print( gentity_t *ent, const char *m );
+void G_admin_buffer_print( gentity_t *ent, const char *m );
void G_admin_buffer_begin( void );
void G_admin_buffer_end( gentity_t *ent );
void G_admin_duration( int secs, char *duration, int dursize );
void G_admin_cleanup( void );
-void G_admin_namelog_cleanup( void );
-void admin_writeconfig( void );
#endif /* ifndef _G_ADMIN_H */
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 461c2d0..05135c4 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,16 +17,13 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
#include "g_local.h"
-// from g_combat.c
-extern char *modNames[ ];
-
/*
================
G_SetBuildableAnim
@@ -35,19 +33,17 @@ Triggers an animation client side
*/
void G_SetBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim, qboolean force )
{
- int localAnim = anim;
+ int localAnim = anim | ( ent->s.legsAnim & ANIM_TOGGLEBIT );
if( force )
localAnim |= ANIM_FORCEBIT;
- // don't toggle the togglebit more than once per frame
+ // don't flip the togglebit more than once per frame
if( ent->animTime != level.time )
{
- localAnim |= ( ( ent->s.legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT );
ent->animTime = level.time;
+ localAnim ^= ANIM_TOGGLEBIT;
}
- else
- localAnim |= ent->s.legsAnim & ANIM_TOGGLEBIT;
ent->s.legsAnim = localAnim;
}
@@ -71,8 +67,8 @@ G_CheckSpawnPoint
Check if a spawn at a specified point is valid
===============
*/
-gentity_t *G_CheckSpawnPoint( int spawnNum, vec3_t origin, vec3_t normal,
- buildable_t spawn, vec3_t spawnOrigin )
+gentity_t *G_CheckSpawnPoint( int spawnNum, const vec3_t origin,
+ const vec3_t normal, buildable_t spawn, vec3_t spawnOrigin )
{
float displacement;
vec3_t mins, maxs;
@@ -80,83 +76,40 @@ gentity_t *G_CheckSpawnPoint( int spawnNum, vec3_t origin, vec3_t normal,
vec3_t localOrigin;
trace_t tr;
- BG_FindBBoxForBuildable( spawn, mins, maxs );
+ BG_BuildableBoundingBox( spawn, mins, maxs );
if( spawn == BA_A_SPAWN )
{
VectorSet( cmins, -MAX_ALIEN_BBOX, -MAX_ALIEN_BBOX, -MAX_ALIEN_BBOX );
VectorSet( cmaxs, MAX_ALIEN_BBOX, MAX_ALIEN_BBOX, MAX_ALIEN_BBOX );
- displacement = ( maxs[ 2 ] + MAX_ALIEN_BBOX ) * M_ROOT3;
+ displacement = ( maxs[ 2 ] + MAX_ALIEN_BBOX ) * M_ROOT3 + 1.0f;
VectorMA( origin, displacement, normal, localOrigin );
-
- trap_Trace( &tr, origin, NULL, NULL, localOrigin, spawnNum, MASK_SHOT );
-
- if( tr.entityNum != ENTITYNUM_NONE )
- return &g_entities[ tr.entityNum ];
-
- trap_Trace( &tr, localOrigin, cmins, cmaxs, localOrigin, -1, MASK_PLAYERSOLID );
-
- if( tr.entityNum == ENTITYNUM_NONE )
- {
- if( spawnOrigin != NULL )
- VectorCopy( localOrigin, spawnOrigin );
-
- return NULL;
- }
- else
- return &g_entities[ tr.entityNum ];
}
else if( spawn == BA_H_SPAWN )
{
- BG_FindBBoxForClass( PCL_HUMAN, cmins, cmaxs, NULL, NULL, NULL );
+ BG_ClassBoundingBox( PCL_HUMAN, cmins, cmaxs, NULL, NULL, NULL );
VectorCopy( origin, localOrigin );
localOrigin[ 2 ] += maxs[ 2 ] + fabs( cmins[ 2 ] ) + 1.0f;
-
- trap_Trace( &tr, origin, NULL, NULL, localOrigin, spawnNum, MASK_SHOT );
-
- if( tr.entityNum != ENTITYNUM_NONE )
- return &g_entities[ tr.entityNum ];
-
- trap_Trace( &tr, localOrigin, cmins, cmaxs, localOrigin, -1, MASK_PLAYERSOLID );
-
- if( tr.entityNum == ENTITYNUM_NONE )
- {
- if( spawnOrigin != NULL )
- VectorCopy( localOrigin, spawnOrigin );
-
- return NULL;
- }
- else
- return &g_entities[ tr.entityNum ];
}
+ else
+ return NULL;
- return NULL;
-}
+ trap_Trace( &tr, origin, NULL, NULL, localOrigin, spawnNum, MASK_SHOT );
-/*
-================
-G_NumberOfDependants
+ if( tr.entityNum != ENTITYNUM_NONE )
+ return &g_entities[ tr.entityNum ];
-Return number of entities that depend on this one
-================
-*/
-static int G_NumberOfDependants( gentity_t *self )
-{
- int i, n = 0;
- gentity_t *ent;
+ trap_Trace( &tr, localOrigin, cmins, cmaxs, localOrigin, ENTITYNUM_NONE, MASK_PLAYERSOLID );
- for ( i = 1, ent = g_entities + i; i < level.num_entities; i++, ent++ )
- {
- if( ent->s.eType != ET_BUILDABLE )
- continue;
+ if( tr.entityNum != ENTITYNUM_NONE )
+ return &g_entities[ tr.entityNum ];
- if( ent->parentNode == self )
- n++;
- }
+ if( spawnOrigin != NULL )
+ VectorCopy( localOrigin, spawnOrigin );
- return n;
+ return NULL;
}
#define POWER_REFRESH_TIME 2000
@@ -168,191 +121,403 @@ G_FindPower
attempt to find power for self, return qtrue if successful
================
*/
-static qboolean G_FindPower( gentity_t *self )
+qboolean G_FindPower( gentity_t *self, qboolean searchUnspawned )
{
- int i;
- gentity_t *ent;
+ int i, j;
+ gentity_t *ent, *ent2;
gentity_t *closestPower = NULL;
int distance = 0;
- int minDistance = 10000;
+ int minDistance = REPEATER_BASESIZE + 1;
vec3_t temp_v;
- if( self->biteam != BIT_HUMANS )
+ if( self->buildableTeam != TEAM_HUMANS )
return qfalse;
- //reactor is always powered
+ // Reactor is always powered
if( self->s.modelindex == BA_H_REACTOR )
- return qtrue;
+ {
+ self->parentNode = self;
- //if this already has power then stop now
- if( self->parentNode && self->parentNode->powered )
return qtrue;
+ }
- //reset parent
- self->parentNode = NULL;
+ // Handle repeaters
+ if( self->s.modelindex == BA_H_REPEATER )
+ {
+ self->parentNode = G_Reactor( );
- //iterate through entities
- for ( i = 1, ent = g_entities + i; i < level.num_entities; i++, ent++ )
+ return self->parentNode != NULL;
+ }
+
+ // Iterate through entities
+ for( i = MAX_CLIENTS, ent = g_entities + i; i < level.num_entities; i++, ent++ )
{
if( ent->s.eType != ET_BUILDABLE )
continue;
- //if entity is a power item calculate the distance to it
+ // If entity is a power item calculate the distance to it
if( ( ent->s.modelindex == BA_H_REACTOR || ent->s.modelindex == BA_H_REPEATER ) &&
- ent->spawned )
+ ( searchUnspawned || ent->spawned ) && ent->powered && ent->health > 0 )
{
- VectorSubtract( self->s.origin, ent->s.origin, temp_v );
+ VectorSubtract( self->r.currentOrigin, ent->r.currentOrigin, temp_v );
distance = VectorLength( temp_v );
- if( distance < minDistance && ent->powered &&
- ( ( ent->s.modelindex == BA_H_REACTOR &&
- distance <= REACTOR_BASESIZE ) ||
- ( ent->s.modelindex == BA_H_REPEATER &&
- distance <= REPEATER_BASESIZE ) ) ) {
+ // Always prefer a reactor if there is one in range
+ if( ent->s.modelindex == BA_H_REACTOR && distance <= REACTOR_BASESIZE )
+ {
+ // Only power as much BP as the reactor can hold
+ if( self->s.modelindex != BA_NONE )
+ {
+ int buildPoints = g_humanBuildPoints.integer;
+
+ // Scan the buildables in the reactor zone
+ for( j = MAX_CLIENTS, ent2 = g_entities + j; j < level.num_entities; j++, ent2++ )
+ {
+ if( ent2->s.eType != ET_BUILDABLE )
+ continue;
+
+ if( ent2 == self )
+ continue;
+
+ if( ent2->parentNode == ent )
+ {
+ buildPoints -= BG_Buildable( ent2->s.modelindex )->buildPoints;
+ }
+ }
+
+ buildPoints -= level.humanBuildPointQueue;
+
+ buildPoints -= BG_Buildable( self->s.modelindex )->buildPoints;
+ if( buildPoints >= 0 )
+ {
+ self->parentNode = ent;
+ return qtrue;
+ }
+ else
+ {
+ // a buildable can still be built if it shares BP from two zones
+
+ // TODO: handle combined power zones here
+ }
+ }
+
+ // Dummy buildables don't need to look for zones
+ else
+ {
+ self->parentNode = ent;
+ return qtrue;
+ }
+ }
+ else if( distance < minDistance )
+ {
+ // It's a repeater, so check that enough BP will be available to power
+ // the buildable but only if self is a real buildable
+
+ if( self->s.modelindex != BA_NONE )
+ {
+ int buildPoints = g_humanRepeaterBuildPoints.integer;
+
+ // Scan the buildables in the repeater zone
+ for( j = MAX_CLIENTS, ent2 = g_entities + j; j < level.num_entities; j++, ent2++ )
+ {
+ if( ent2->s.eType != ET_BUILDABLE )
+ continue;
+
+ if( ent2 == self )
+ continue;
+
+ if( ent2->parentNode == ent )
+ buildPoints -= BG_Buildable( ent2->s.modelindex )->buildPoints;
+ }
+
+ if( ent->usesBuildPointZone && level.buildPointZones[ ent->buildPointZone ].active )
+ buildPoints -= level.buildPointZones[ ent->buildPointZone ].queuedBuildPoints;
+
+ buildPoints -= BG_Buildable( self->s.modelindex )->buildPoints;
+
+ if( buildPoints >= 0 )
+ {
+ closestPower = ent;
+ minDistance = distance;
+ }
+ else
+ {
+ // a buildable can still be built if it shares BP from two zones
+
+ // TODO: handle combined power zones here
+ }
+ }
+ else
+ {
+ // Dummy buildables don't need to look for zones
closestPower = ent;
minDistance = distance;
+ }
}
}
}
- //if there were no power items nearby give up
- if( closestPower ) {
- self->parentNode = closestPower;
- return qtrue;
- }
- else
- return qfalse;
+ self->parentNode = closestPower;
+ return self->parentNode != NULL;
}
/*
================
-G_IsPowered
+G_PowerEntityForPoint
-Simple wrapper to G_FindPower to check if a location has power
+Simple wrapper to G_FindPower to find the entity providing
+power for the specified point
================
*/
-qboolean G_IsPowered( vec3_t origin )
+gentity_t *G_PowerEntityForPoint( const vec3_t origin )
{
gentity_t dummy;
dummy.parentNode = NULL;
- dummy.biteam = BIT_HUMANS;
+ dummy.buildableTeam = TEAM_HUMANS;
dummy.s.modelindex = BA_NONE;
- VectorCopy( origin, dummy.s.origin );
+ VectorCopy( origin, dummy.r.currentOrigin );
- return G_FindPower( &dummy );
+ if( G_FindPower( &dummy, qfalse ) )
+ return dummy.parentNode;
+ else
+ return NULL;
}
/*
================
-G_FindDCC
+G_PowerEntityForEntity
-attempt to find a controlling DCC for self, return qtrue if successful
+Simple wrapper to G_FindPower to find the entity providing
+power for the specified entity
================
*/
-static qboolean G_FindDCC( gentity_t *self )
+gentity_t *G_PowerEntityForEntity( gentity_t *ent )
+{
+ if( G_FindPower( ent, qfalse ) )
+ return ent->parentNode;
+ return NULL;
+}
+
+/*
+================
+G_IsPowered
+
+Check if a location has power, returning the entity type
+that is providing it
+================
+*/
+buildable_t G_IsPowered( vec3_t origin )
+{
+ gentity_t *ent = G_PowerEntityForPoint( origin );
+
+ if( ent )
+ return ent->s.modelindex;
+ else
+ return BA_NONE;
+}
+
+
+/*
+==================
+G_GetBuildPoints
+
+Get the number of build points from a position
+==================
+*/
+int G_GetBuildPoints( const vec3_t pos, team_t team )
+{
+ if( G_TimeTilSuddenDeath( ) <= 0 )
+ {
+ return 0;
+ }
+ else if( team == TEAM_ALIENS )
+ {
+ return level.alienBuildPoints;
+ }
+ else if( team == TEAM_HUMANS )
+ {
+ gentity_t *powerPoint = G_PowerEntityForPoint( pos );
+
+ if( powerPoint && powerPoint->s.modelindex == BA_H_REACTOR )
+ return level.humanBuildPoints;
+
+ if( powerPoint && powerPoint->s.modelindex == BA_H_REPEATER &&
+ powerPoint->usesBuildPointZone && level.buildPointZones[ powerPoint->buildPointZone ].active )
+ {
+ return level.buildPointZones[ powerPoint->buildPointZone ].totalBuildPoints -
+ level.buildPointZones[ powerPoint->buildPointZone ].queuedBuildPoints;
+ }
+
+ // Return the BP of the main zone by default
+ return level.humanBuildPoints;
+ }
+
+ return 0;
+}
+
+/*
+==================
+G_GetMarkedBuildPoints
+
+Get the number of marked build points from a position
+==================
+*/
+int G_GetMarkedBuildPoints( const vec3_t pos, team_t team )
{
- int i;
gentity_t *ent;
- gentity_t *closestDCC = NULL;
- int distance = 0;
- int minDistance = 10000;
- vec3_t temp_v;
- qboolean foundDCC = qfalse;
+ int i;
+ int sum = 0;
- if( self->biteam != BIT_HUMANS )
- return qfalse;
+ if( G_TimeTilSuddenDeath( ) <= 0 )
+ return 0;
- //if this already has dcc then stop now
- if( self->dccNode && self->dccNode->powered )
- return qtrue;
+ if( !g_markDeconstruct.integer )
+ return 0;
- //reset parent
- self->dccNode = NULL;
+ for( i = MAX_CLIENTS, ent = g_entities + i; i < level.num_entities; i++, ent++ )
+ {
+ if( ent->s.eType != ET_BUILDABLE )
+ continue;
- //iterate through entities
- for( i = 1, ent = g_entities + i; i < level.num_entities; i++, ent++ )
+ if( team == TEAM_HUMANS &&
+ ent->s.modelindex != BA_H_REACTOR &&
+ ent->s.modelindex != BA_H_REPEATER &&
+ ent->parentNode != G_PowerEntityForPoint( pos ) )
+ continue;
+
+ if( !ent->inuse )
+ continue;
+
+ if( ent->health <= 0 )
+ continue;
+
+ if( ent->buildableTeam != team )
+ continue;
+
+ if( ent->deconstruct )
+ sum += BG_Buildable( ent->s.modelindex )->buildPoints;
+ }
+
+ return sum;
+}
+
+/*
+==================
+G_InPowerZone
+
+See if a buildable is inside of another power zone.
+Return pointer to provider if so.
+It's different from G_FindPower because FindPower for
+providers will find themselves.
+(This doesn't check if power zones overlap)
+==================
+*/
+gentity_t *G_InPowerZone( gentity_t *self )
+{
+ int i;
+ gentity_t *ent;
+ int distance;
+ vec3_t temp_v;
+
+ for( i = MAX_CLIENTS, ent = g_entities + i; i < level.num_entities; i++, ent++ )
{
if( ent->s.eType != ET_BUILDABLE )
continue;
- //if entity is a dcc calculate the distance to it
- if( ent->s.modelindex == BA_H_DCC && ent->spawned )
+ if( ent == self )
+ continue;
+
+ if( !ent->spawned )
+ continue;
+
+ if( ent->health <= 0 )
+ continue;
+
+ // if entity is a power item calculate the distance to it
+ if( ( ent->s.modelindex == BA_H_REACTOR || ent->s.modelindex == BA_H_REPEATER ) &&
+ ent->spawned && ent->powered )
{
- VectorSubtract( self->s.origin, ent->s.origin, temp_v );
+ VectorSubtract( self->r.currentOrigin, ent->r.currentOrigin, temp_v );
distance = VectorLength( temp_v );
- if( ( !foundDCC || distance < minDistance ) && ent->powered )
- {
- closestDCC = ent;
- minDistance = distance;
- foundDCC = qtrue;
- }
+
+ if( ent->s.modelindex == BA_H_REACTOR && distance <= REACTOR_BASESIZE )
+ return ent;
+ else if( ent->s.modelindex == BA_H_REPEATER && distance <= REPEATER_BASESIZE )
+ return ent;
}
}
- //if there was no nearby DCC give up
- if( !foundDCC )
- return qfalse;
-
- self->dccNode = closestDCC;
-
- return qtrue;
+ return NULL;
}
/*
================
-G_IsDCCBuilt
+G_FindDCC
-simple wrapper to G_FindDCC to check for a dcc
+attempt to find a controlling DCC for self, return number found
================
*/
-qboolean G_IsDCCBuilt( void )
+int G_FindDCC( gentity_t *self )
{
- gentity_t dummy;
+ int i;
+ gentity_t *ent;
+ int distance = 0;
+ vec3_t temp_v;
+ int foundDCC = 0;
- memset( &dummy, 0, sizeof( gentity_t ) );
+ if( self->buildableTeam != TEAM_HUMANS )
+ return 0;
- dummy.dccNode = NULL;
- dummy.biteam = BIT_HUMANS;
+ //iterate through entities
+ for( i = MAX_CLIENTS, ent = g_entities + i; i < level.num_entities; i++, ent++ )
+ {
+ if( ent->s.eType != ET_BUILDABLE )
+ continue;
- return G_FindDCC( &dummy );
+ //if entity is a dcc calculate the distance to it
+ if( ent->s.modelindex == BA_H_DCC && ent->spawned )
+ {
+ VectorSubtract( self->r.currentOrigin, ent->r.currentOrigin, temp_v );
+ distance = VectorLength( temp_v );
+ if( distance < DC_RANGE && ent->powered )
+ {
+ foundDCC++;
+ }
+ }
+ }
+
+ return foundDCC;
}
/*
================
-G_FindOvermind
+G_IsDCCBuilt
-Attempt to find an overmind for self
+See if any powered DCC exists
================
*/
-static qboolean G_FindOvermind( gentity_t *self )
+qboolean G_IsDCCBuilt( void )
{
int i;
gentity_t *ent;
- if( self->biteam != BIT_ALIENS )
- return qfalse;
+ for( i = MAX_CLIENTS, ent = g_entities + i; i < level.num_entities; i++, ent++ )
+ {
+ if( ent->s.eType != ET_BUILDABLE )
+ continue;
- //if this already has overmind then stop now
- if( self->overmindNode && self->overmindNode->health > 0 )
- return qtrue;
+ if( ent->s.modelindex != BA_H_DCC )
+ continue;
- //reset parent
- self->overmindNode = NULL;
+ if( !ent->spawned )
+ continue;
- //iterate through entities
- for( i = 1, ent = g_entities + i; i < level.num_entities; i++, ent++ )
- {
- if( ent->s.eType != ET_BUILDABLE )
+ if( ent->health <= 0 )
continue;
- //if entity is an overmind calculate the distance to it
- if( ent->s.modelindex == BA_A_OVERMIND && ent->spawned && ent->health > 0 )
- {
- self->overmindNode = ent;
- return qtrue;
- }
+ return qtrue;
}
return qfalse;
@@ -360,21 +525,46 @@ static qboolean G_FindOvermind( gentity_t *self )
/*
================
-G_IsOvermindBuilt
+G_Reactor
+G_Overmind
+
+Since there's only one of these and we quite often want to find them, cache the
+results, but check them for validity each time
-Simple wrapper to G_FindOvermind to check if a location has an overmind
+The code here will break if more than one reactor or overmind is allowed, even
+if one of them is dead/unspawned
================
*/
-qboolean G_IsOvermindBuilt( void )
+static gentity_t *G_FindBuildable( buildable_t buildable );
+
+gentity_t *G_Reactor( void )
{
- gentity_t dummy;
+ static gentity_t *rc;
- memset( &dummy, 0, sizeof( gentity_t ) );
+ // If cache becomes invalid renew it
+ if( !rc || rc->s.eType != ET_BUILDABLE || rc->s.modelindex != BA_H_REACTOR )
+ rc = G_FindBuildable( BA_H_REACTOR );
- dummy.overmindNode = NULL;
- dummy.biteam = BIT_ALIENS;
+ // If we found it and it's alive, return it
+ if( rc && rc->spawned && rc->health > 0 )
+ return rc;
- return G_FindOvermind( &dummy );
+ return NULL;
+}
+
+gentity_t *G_Overmind( void )
+{
+ static gentity_t *om;
+
+ // If cache becomes invalid renew it
+ if( !om || om->s.eType != ET_BUILDABLE || om->s.modelindex != BA_A_OVERMIND )
+ om = G_FindBuildable( BA_A_OVERMIND );
+
+ // If we found it and it's alive, return it
+ if( om && om->spawned && om->health > 0 )
+ return om;
+
+ return NULL;
}
/*
@@ -384,7 +574,7 @@ G_FindCreep
attempt to find creep for self, return qtrue if successful
================
*/
-static qboolean G_FindCreep( gentity_t *self )
+qboolean G_FindCreep( gentity_t *self )
{
int i;
gentity_t *ent;
@@ -394,21 +584,23 @@ static qboolean G_FindCreep( gentity_t *self )
vec3_t temp_v;
//don't check for creep if flying through the air
- if( self->s.groundEntityNum == -1 )
+ if( !self->client && self->s.groundEntityNum == ENTITYNUM_NONE )
return qtrue;
- //if self does not have a parentNode or it's parentNode is invalid find a new one
- if( ( self->parentNode == NULL ) || !self->parentNode->inuse )
+ //if self does not have a parentNode or its parentNode is invalid, then find a new one
+ if( self->client || self->parentNode == NULL || !self->parentNode->inuse ||
+ self->parentNode->health <= 0 )
{
- for ( i = 1, ent = g_entities + i; i < level.num_entities; i++, ent++ )
+ for( i = MAX_CLIENTS, ent = g_entities + i; i < level.num_entities; i++, ent++ )
{
if( ent->s.eType != ET_BUILDABLE )
continue;
- if( ( ent->s.modelindex == BA_A_SPAWN || ent->s.modelindex == BA_A_OVERMIND ) &&
- ent->spawned )
+ if( ( ent->s.modelindex == BA_A_SPAWN ||
+ ent->s.modelindex == BA_A_OVERMIND ) &&
+ ent->spawned && ent->health > 0 )
{
- VectorSubtract( self->s.origin, ent->s.origin, temp_v );
+ VectorSubtract( self->r.currentOrigin, ent->r.currentOrigin, temp_v );
distance = VectorLength( temp_v );
if( distance < minDistance )
{
@@ -420,13 +612,17 @@ static qboolean G_FindCreep( gentity_t *self )
if( minDistance <= CREEP_BASESIZE )
{
- self->parentNode = closestSpawn;
+ if( !self->client )
+ self->parentNode = closestSpawn;
return qtrue;
}
else
return qfalse;
}
+ if( self->client )
+ return qfalse;
+
//if we haven't returned by now then we must already have a valid parent
return qtrue;
}
@@ -446,7 +642,7 @@ static qboolean G_IsCreepHere( vec3_t origin )
dummy.parentNode = NULL;
dummy.s.modelindex = BA_NONE;
- VectorCopy( origin, dummy.s.origin );
+ VectorCopy( origin, dummy.r.currentOrigin );
return G_FindCreep( &dummy );
}
@@ -466,12 +662,12 @@ static void G_CreepSlow( gentity_t *self )
int i, num;
gentity_t *enemy;
buildable_t buildable = self->s.modelindex;
- float creepSize = (float)BG_FindCreepSizeForBuildable( buildable );
+ float creepSize = (float)BG_Buildable( buildable )->creepSize;
VectorSet( range, creepSize, creepSize, creepSize );
- VectorAdd( self->s.origin, range, maxs );
- VectorSubtract( self->s.origin, range, mins );
+ VectorAdd( self->r.currentOrigin, range, maxs );
+ VectorSubtract( self->r.currentOrigin, range, mins );
//find humans
num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
@@ -479,12 +675,11 @@ static void G_CreepSlow( gentity_t *self )
{
enemy = &g_entities[ entityList[ i ] ];
- if( enemy->flags & FL_NOTARGET )
- continue;
+ if( enemy->flags & FL_NOTARGET )
+ continue;
- if( enemy->client && enemy->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS &&
- enemy->client->ps.groundEntityNum != ENTITYNUM_NONE &&
- G_Visible( self, enemy ) )
+ if( enemy->client && enemy->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS &&
+ enemy->client->ps.groundEntityNum != ENTITYNUM_NONE )
{
enemy->client->ps.stats[ STAT_STATE ] |= SS_CREEPSLOWED;
enemy->client->lastCreepSlowTime = level.time;
@@ -503,41 +698,27 @@ static void nullDieFunction( gentity_t *self, gentity_t *inflictor, gentity_t *a
{
}
-static void G_BuildableDeathSound( gentity_t *self )
-{
- gentity_t *snd = G_TempEntity( self->r.currentOrigin, EV_GENERAL_SOUND );
- snd->s.eventParm = G_SoundIndex( BG_FindTeamForBuildable( self->s.modelindex ) == PTE_HUMANS ?
- "sound/buildables/human/destroyed" : "sound/buildables/alien/construct2" );
-}
-
-/*
-================
-freeBuildable
-================
-*/
-static void freeBuildable( gentity_t *self )
-{
- G_FreeEntity( self );
-}
-
-
//==================================================================================
/*
================
-A_CreepRecede
+AGeneric_CreepRecede
-Called when an alien spawn dies
+Called when an alien buildable dies
================
*/
-void A_CreepRecede( gentity_t *self )
+void AGeneric_CreepRecede( gentity_t *self )
{
//if the creep just died begin the recession
if( !( self->s.eFlags & EF_DEAD ) )
{
self->s.eFlags |= EF_DEAD;
+ G_QueueBuildPoints( self );
+
+ G_RewardAttackers( self );
+
G_AddEvent( self, EV_BUILD_DESTROY, 0 );
if( self->spawned )
@@ -546,7 +727,7 @@ void A_CreepRecede( gentity_t *self )
self->s.time = -( level.time -
(int)( (float)CREEP_SCALEDOWN_TIME *
( 1.0f - ( (float)( level.time - self->buildTime ) /
- (float)BG_FindBuildTimeForBuildable( self->s.modelindex ) ) ) ) );
+ (float)BG_Buildable( self->s.modelindex )->buildTime ) ) ) );
}
//creep is still receeding
@@ -556,71 +737,30 @@ void A_CreepRecede( gentity_t *self )
G_FreeEntity( self );
}
-
-
-
-//==================================================================================
-
-
-
-
/*
================
-ASpawn_Melt
+AGeneric_Blast
-Called when an alien spawn dies
+Called when an Alien buildable explodes after dead state
================
*/
-void ASpawn_Melt( gentity_t *self )
+void AGeneric_Blast( gentity_t *self )
{
- G_SelectiveRadiusDamage( self->s.pos.trBase, self, self->splashDamage,
- self->splashRadius, self, self->splashMethodOfDeath, PTE_ALIENS );
-
- //start creep recession
- if( !( self->s.eFlags & EF_DEAD ) )
- {
- self->s.eFlags |= EF_DEAD;
- G_AddEvent( self, EV_BUILD_DESTROY, 0 );
-
- if( self->spawned )
- self->s.time = -level.time;
- else
- self->s.time = -( level.time -
- (int)( (float)CREEP_SCALEDOWN_TIME *
- ( 1.0f - ( (float)( level.time - self->buildTime ) /
- (float)BG_FindBuildTimeForBuildable( self->s.modelindex ) ) ) ) );
- }
-
- //not dead yet
- if( ( self->timestamp + 10000 ) > level.time )
- self->nextthink = level.time + 500;
- else //dead now
- G_FreeEntity( self );
-}
-
-/*
-================
-ASpawn_Blast
-
-Called when an alien spawn dies
-================
-*/
-void ASpawn_Blast( gentity_t *self )
-{
- vec3_t dir;
+ vec3_t dir;
VectorCopy( self->s.origin2, dir );
//do a bit of radius damage
- G_SelectiveRadiusDamage( self->s.pos.trBase, self, self->splashDamage,
- self->splashRadius, self, self->splashMethodOfDeath, PTE_ALIENS );
+ G_SelectiveRadiusDamage( self->s.pos.trBase, g_entities + self->killedBy, self->splashDamage,
+ self->splashRadius, self, self->splashMethodOfDeath,
+ TEAM_ALIENS );
//pretty events and item cleanup
self->s.eFlags |= EF_NODRAW; //don't draw the model once it's destroyed
G_AddEvent( self, EV_ALIEN_BUILDABLE_EXPLOSION, DirToByte( dir ) );
self->timestamp = level.time;
- self->think = ASpawn_Melt;
- self->nextthink = level.time + 500; //wait .5 seconds before damaging others
+ self->think = AGeneric_CreepRecede;
+ self->nextthink = level.time + 500;
self->r.contents = 0; //stop collisions...
trap_LinkEntity( self ); //...requires a relink
@@ -628,74 +768,93 @@ void ASpawn_Blast( gentity_t *self )
/*
================
-ASpawn_Die
+AGeneric_Die
-Called when an alien spawn dies
+Called when an Alien buildable is killed and enters a brief dead state prior to
+exploding.
================
*/
-void ASpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod )
+void AGeneric_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod )
{
- buildHistory_t *new;
- new = G_Alloc( sizeof( buildHistory_t ) );
- new->ID = ( ++level.lastBuildID > 1000 ) ? ( level.lastBuildID = 1 ) : level.lastBuildID;
- new->ent = ( attacker && attacker->client ) ? attacker : NULL;
- if( new->ent )
- new->name[ 0 ] = 0;
- else
- Q_strncpyz( new->name, "<world>", 8 );
- new->buildable = self->s.modelindex;
- VectorCopy( self->s.pos.trBase, new->origin );
- VectorCopy( self->s.angles, new->angles );
- VectorCopy( self->s.origin2, new->origin2 );
- VectorCopy( self->s.angles2, new->angles2 );
- new->fate = ( attacker && attacker->client && attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) ? BF_TEAMKILLED : BF_DESTROYED;
- new->next = NULL;
- G_LogBuild( new );
-
- G_BuildableDeathSound( self );
-
G_SetBuildableAnim( self, BANIM_DESTROY1, qtrue );
G_SetIdleBuildableAnim( self, BANIM_DESTROYED );
self->die = nullDieFunction;
- self->think = ASpawn_Blast;
+ self->killedBy = attacker - g_entities;
+ self->think = AGeneric_Blast;
+ self->s.eFlags &= ~EF_FIRING; //prevent any firing effects
+ self->powered = qfalse;
if( self->spawned )
self->nextthink = level.time + 5000;
else
self->nextthink = level.time; //blast immediately
- self->s.eFlags &= ~EF_FIRING; //prevent any firing effects
+ G_RemoveRangeMarkerFrom( self );
+ G_LogDestruction( self, attacker, mod );
+}
- if( attacker && attacker->client )
+/*
+================
+AGeneric_CreepCheck
+
+Tests for creep and kills the buildable if there is none
+================
+*/
+void AGeneric_CreepCheck( gentity_t *self )
+{
+ gentity_t *spawn;
+
+ spawn = self->parentNode;
+ if( !G_FindCreep( self ) )
{
- if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
- {
- if( self->s.modelindex == BA_A_OVERMIND )
- G_AddCreditToClient( attacker->client, OVERMIND_VALUE, qtrue );
- else if( self->s.modelindex == BA_A_SPAWN )
- G_AddCreditToClient( attacker->client, ASPAWN_VALUE, qtrue );
- }
+ if( spawn )
+ G_Damage( self, NULL, g_entities + spawn->killedBy, NULL, NULL,
+ self->health, 0, MOD_NOCREEP );
else
- {
- G_TeamCommand( PTE_ALIENS,
- va( "print \"%s ^3DESTROYED^7 by teammate %s^7\n\"",
- BG_FindHumanNameForBuildable( self->s.modelindex ),
- attacker->client->pers.netname ) );
- G_LogOnlyPrintf("%s ^3DESTROYED^7 by teammate %s^7\n",
- BG_FindHumanNameForBuildable( self->s.modelindex ),
- attacker->client->pers.netname );
- }
- G_LogPrintf( "Decon: %i %i %i: %s^7 destroyed %s by %s\n",
- attacker->client->ps.clientNum, self->s.modelindex, mod,
- attacker->client->pers.netname,
- BG_FindNameForBuildable( self->s.modelindex ),
- modNames[ mod ] );
+ G_Damage( self, NULL, NULL, NULL, NULL, self->health, 0, MOD_NOCREEP );
+ return;
}
+ G_CreepSlow( self );
+}
+
+/*
+================
+AGeneric_Think
+
+A generic think function for Alien buildables
+================
+*/
+void AGeneric_Think( gentity_t *self )
+{
+ self->powered = G_Overmind( ) != NULL;
+ self->nextthink = level.time + BG_Buildable( self->s.modelindex )->nextthink;
+ AGeneric_CreepCheck( self );
}
/*
================
+AGeneric_Pain
+
+A generic pain function for Alien buildables
+================
+*/
+void AGeneric_Pain( gentity_t *self, gentity_t *attacker, int damage )
+{
+ if( self->health <= 0 )
+ return;
+
+ // Alien buildables only have the first pain animation defined
+ G_SetBuildableAnim( self, BANIM_PAIN1, qfalse );
+}
+
+
+
+
+//==================================================================================
+
+/*
+================
ASpawn_Think
think function for Alien Spawn
@@ -708,16 +867,21 @@ void ASpawn_Think( gentity_t *self )
if( self->spawned )
{
//only suicide if at rest
- if( self->s.groundEntityNum )
+ if( self->s.groundEntityNum != ENTITYNUM_NONE )
{
- if( ( ent = G_CheckSpawnPoint( self->s.number, self->s.origin,
+ if( ( ent = G_CheckSpawnPoint( self->s.number, self->r.currentOrigin,
self->s.origin2, BA_A_SPAWN, NULL ) ) != NULL )
{
// If the thing blocking the spawn is a buildable, kill it.
// If it's part of the map, kill self.
if( ent->s.eType == ET_BUILDABLE )
{
- G_Damage( ent, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE );
+ // don't queue the bp from this
+ if( ent->builtBy && ent->builtBy->slot >= 0 )
+ G_Damage( ent, NULL, g_entities + ent->builtBy->slot, NULL, NULL, 10000, 0, MOD_SUICIDE );
+ else
+ G_Damage( ent, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE );
+
G_SetBuildableAnim( self, BANIM_SPAWN1, qtrue );
}
else if( ent->s.number == ENTITYNUM_WORLD || ent->s.eType == ET_MOVER )
@@ -725,61 +889,16 @@ void ASpawn_Think( gentity_t *self )
G_Damage( self, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE );
return;
}
- else if( g_antiSpawnBlock.integer && ent->client &&
- ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
- {
- //spawnblock protection
- if( self->spawnBlockTime && level.time - self->spawnBlockTime > 10000 )
- {
- //five seconds of countermeasures and we're still blocked
- //time for something more drastic
- G_Damage( ent, NULL, NULL, NULL, NULL, 10000, 0, MOD_TRIGGER_HURT );
- self->spawnBlockTime += 2000;
- //inappropriate MOD but prints an apt obituary
- }
- else if( self->spawnBlockTime && level.time - self->spawnBlockTime > 5000 )
- //five seconds of blocked by client and...
- {
- //random direction
- vec3_t velocity;
- velocity[0] = crandom() * g_antiSpawnBlock.integer;
- velocity[1] = crandom() * g_antiSpawnBlock.integer;
- velocity[2] = g_antiSpawnBlock.integer;
-
- VectorAdd( ent->client->ps.velocity, velocity, ent->client->ps.velocity );
- trap_SendServerCommand( ent-g_entities, "cp \"Don't spawn block!\"" );
- }
- else if( !self->spawnBlockTime )
- self->spawnBlockTime = level.time;
- }
- if( ent->s.eType == ET_CORPSE )
- G_FreeEntity( ent ); //quietly remove
+
+ if( ent->s.eType == ET_CORPSE )
+ G_FreeEntity( ent ); //quietly remove
}
- else
- self->spawnBlockTime = 0;
}
}
G_CreepSlow( self );
- self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex );
-}
-
-/*
-================
-ASpawn_Pain
-
-pain function for Alien Spawn
-================
-*/
-void ASpawn_Pain( gentity_t *self, gentity_t *attacker, int damage )
-{
- G_SetBuildableAnim( self, BANIM_PAIN1, qfalse );
-
- if ( self->s.modelindex == BA_A_OVERMIND && self->health > 0 &&
- attacker && attacker->client && attacker->client->pers.teamSelection == PTE_ALIENS )
- G_TeamCommand( PTE_ALIENS, va( "print \"Overmind ^3DAMAGED^7 by ^1TEAMMATE^7 %s^7\n\"",
- attacker->client->pers.netname ));
+ self->nextthink = level.time + BG_Buildable( self->s.modelindex )->nextthink;
}
@@ -805,39 +924,26 @@ Think function for Alien Overmind
*/
void AOvermind_Think( gentity_t *self )
{
- int entityList[ MAX_GENTITIES ];
- vec3_t range = { OVERMIND_ATTACK_RANGE, OVERMIND_ATTACK_RANGE, OVERMIND_ATTACK_RANGE };
- vec3_t mins, maxs;
- int i, num;
- gentity_t *enemy;
-
- VectorAdd( self->s.origin, range, maxs );
- VectorSubtract( self->s.origin, range, mins );
+ int i;
if( self->spawned && ( self->health > 0 ) )
{
//do some damage
- num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
- for( i = 0; i < num; i++ )
+ if( G_SelectiveRadiusDamage( self->s.pos.trBase, self, self->splashDamage,
+ self->splashRadius, self, MOD_OVERMIND, TEAM_ALIENS ) )
{
- enemy = &g_entities[ entityList[ i ] ];
-
- if( enemy->flags & FL_NOTARGET )
- continue;
-
- if( enemy->client && enemy->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
- {
- self->timestamp = level.time;
- G_SelectiveRadiusDamage( self->s.pos.trBase, self, self->splashDamage,
- self->splashRadius, self, MOD_OVERMIND, PTE_ALIENS );
- G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse );
- }
+ self->timestamp = level.time;
+ G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse );
}
// just in case an egg finishes building after we tell overmind to stfu
if( level.numAlienSpawns > 0 )
level.overmindMuted = qfalse;
+ // shut up during intermission
+ if( level.intermissiontime )
+ level.overmindMuted = qtrue;
+
//low on spawns
if( !level.overmindMuted && level.numAlienSpawns <= 0 &&
level.time > self->overmindSpawnsTimer )
@@ -885,14 +991,13 @@ void AOvermind_Think( gentity_t *self )
G_CreepSlow( self );
- self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex );
+ self->nextthink = level.time + BG_Buildable( self->s.modelindex )->nextthink;
}
-
//==================================================================================
@@ -903,12 +1008,15 @@ void AOvermind_Think( gentity_t *self )
================
ABarricade_Pain
-pain function for Alien Spawn
+Barricade pain animation depends on shrunk state
================
*/
void ABarricade_Pain( gentity_t *self, gentity_t *attacker, int damage )
{
- if( rand( ) % 2 )
+ if( self->health <= 0 )
+ return;
+
+ if( !self->shrunkTime )
G_SetBuildableAnim( self, BANIM_PAIN1, qfalse );
else
G_SetBuildableAnim( self, BANIM_PAIN2, qfalse );
@@ -916,223 +1024,134 @@ void ABarricade_Pain( gentity_t *self, gentity_t *attacker, int damage )
/*
================
-ABarricade_Blast
+ABarricade_Shrink
-Called when an alien spawn dies
+Set shrink state for a barricade. When unshrinking, checks to make sure there
+is enough room.
================
*/
-void ABarricade_Blast( gentity_t *self )
+void ABarricade_Shrink( gentity_t *self, qboolean shrink )
{
- vec3_t dir;
-
- VectorCopy( self->s.origin2, dir );
+ if ( !self->spawned || self->health <= 0 )
+ shrink = qtrue;
+ if ( shrink && self->shrunkTime )
+ {
+ int anim;
- //do a bit of radius damage
- G_SelectiveRadiusDamage( self->s.pos.trBase, self, self->splashDamage,
- self->splashRadius, self, self->splashMethodOfDeath, PTE_ALIENS );
+ // We need to make sure that the animation has been set to shrunk mode
+ // because we start out shrunk but with the construct animation when built
+ self->shrunkTime = level.time;
+ anim = self->s.torsoAnim & ~( ANIM_FORCEBIT | ANIM_TOGGLEBIT );
+ if ( self->spawned && self->health > 0 && anim != BANIM_DESTROYED )
+ {
+ G_SetIdleBuildableAnim( self, BANIM_DESTROYED );
+ G_SetBuildableAnim( self, BANIM_ATTACK1, qtrue );
+ }
+ return;
+ }
- //pretty events and item cleanup
- self->s.eFlags |= EF_NODRAW; //don't draw the model once its destroyed
- G_AddEvent( self, EV_ALIEN_BUILDABLE_EXPLOSION, DirToByte( dir ) );
- self->timestamp = level.time;
- self->think = A_CreepRecede;
- self->nextthink = level.time + 500; //wait .5 seconds before damaging others
+ if ( !shrink && ( !self->shrunkTime ||
+ level.time < self->shrunkTime + BARRICADE_SHRINKTIMEOUT ) )
+ return;
- self->r.contents = 0; //stop collisions...
- trap_LinkEntity( self ); //...requires a relink
-}
+ BG_BuildableBoundingBox( BA_A_BARRICADE, self->r.mins, self->r.maxs );
-/*
-================
-ABarricade_Die
+ if ( shrink )
+ {
+ self->r.maxs[ 2 ] = (int)( self->r.maxs[ 2 ] * BARRICADE_SHRINKPROP );
+ self->shrunkTime = level.time;
-Called when an alien spawn dies
-================
-*/
-void ABarricade_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod )
-{
- buildHistory_t *new;
- new = G_Alloc( sizeof( buildHistory_t ) );
- new->ID = ( ++level.lastBuildID > 1000 ) ? ( level.lastBuildID = 1 ) : level.lastBuildID;
- new->ent = ( attacker && attacker->client ) ? attacker : NULL;
- if( new->ent )
- new->name[ 0 ] = 0;
+ // shrink animation, the destroy animation is used
+ if ( self->spawned && self->health > 0 )
+ {
+ G_SetBuildableAnim( self, BANIM_ATTACK1, qtrue );
+ G_SetIdleBuildableAnim( self, BANIM_DESTROYED );
+ }
+ }
else
- Q_strncpyz( new->name, "<world>", 8 );
- new->buildable = self->s.modelindex;
- VectorCopy( self->s.pos.trBase, new->origin );
- VectorCopy( self->s.angles, new->angles );
- VectorCopy( self->s.origin2, new->origin2 );
- VectorCopy( self->s.angles2, new->angles2 );
- new->fate = ( attacker && attacker->client && attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) ? BF_TEAMKILLED : BF_DESTROYED;
- new->next = NULL;
- G_LogBuild( new );
-
- G_BuildableDeathSound( self );
-
- G_SetBuildableAnim( self, BANIM_DESTROY1, qtrue );
- G_SetIdleBuildableAnim( self, BANIM_DESTROYED );
-
- self->die = nullDieFunction;
- self->think = ABarricade_Blast;
- self->s.eFlags &= ~EF_FIRING; //prevent any firing effects
+ {
+ trace_t tr;
+ int anim;
- if( self->spawned )
- self->nextthink = level.time + 5000;
- else
- self->nextthink = level.time; //blast immediately
+ trap_Trace( &tr, self->r.currentOrigin, self->r.mins, self->r.maxs,
+ self->r.currentOrigin, self->s.number, MASK_PLAYERSOLID );
+ if ( tr.startsolid || tr.fraction < 1.0f )
+ {
+ self->r.maxs[ 2 ] = (int)( self->r.maxs[ 2 ] * BARRICADE_SHRINKPROP );
+ return;
+ }
+ self->shrunkTime = 0;
- if( attacker && attacker->client )
- {
- if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ // unshrink animation, IDLE2 has been hijacked for this
+ anim = self->s.legsAnim & ~( ANIM_FORCEBIT | ANIM_TOGGLEBIT );
+ if ( self->spawned && self->health > 0 &&
+ anim != BANIM_CONSTRUCT1 && anim != BANIM_CONSTRUCT2 )
{
- G_TeamCommand( PTE_ALIENS,
- va( "print \"%s ^3DESTROYED^7 by teammate %s^7\n\"",
- BG_FindHumanNameForBuildable( self->s.modelindex ),
- attacker->client->pers.netname ) );
- G_LogOnlyPrintf("%s ^3DESTROYED^7 by teammate %s^7\n",
- BG_FindHumanNameForBuildable( self->s.modelindex ),
- attacker->client->pers.netname );
+ G_SetIdleBuildableAnim( self, BG_Buildable( BA_A_BARRICADE )->idleAnim );
+ G_SetBuildableAnim( self, BANIM_ATTACK2, qtrue );
}
- G_LogPrintf( "Decon: %i %i %i: %s^7 destroyed %s by %s\n",
- attacker->client->ps.clientNum, self->s.modelindex, mod,
- attacker->client->pers.netname,
- BG_FindNameForBuildable( self->s.modelindex ),
- modNames[ mod ] );
}
+
+ // a change in size requires a relink
+ if ( self->spawned )
+ trap_LinkEntity( self );
}
/*
================
-ABarricade_Think
+ABarricade_Die
-Think function for Alien Barricade
+Called when an alien barricade dies
================
*/
-void ABarricade_Think( gentity_t *self )
+void ABarricade_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod )
{
-
- self->powered = G_IsOvermindBuilt( );
-
- //if there is no creep nearby die
- if( !G_FindCreep( self ) )
- {
- G_Damage( self, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE );
- return;
- }
-
- G_CreepSlow( self );
-
- self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex );
+ AGeneric_Die( self, inflictor, attacker, damage, mod );
+ ABarricade_Shrink( self, qtrue );
}
-
-
-
-//==================================================================================
-
-
-
-
-void AAcidTube_Think( gentity_t *self );
-
/*
================
-AAcidTube_Damage
+ABarricade_Think
-Damage function for Alien Acid Tube
+Think function for Alien Barricade
================
*/
-void AAcidTube_Damage( gentity_t *self )
+void ABarricade_Think( gentity_t *self )
{
- if( self->spawned )
- {
- if( !( self->s.eFlags & EF_FIRING ) )
- {
- self->s.eFlags |= EF_FIRING;
- G_AddEvent( self, EV_ALIEN_ACIDTUBE, DirToByte( self->s.origin2 ) );
- }
-
- if( ( self->timestamp + ACIDTUBE_REPEAT ) > level.time )
- self->think = AAcidTube_Damage;
- else
- {
- self->think = AAcidTube_Think;
- self->s.eFlags &= ~EF_FIRING;
- }
-
- //do some damage
- G_SelectiveRadiusDamage( self->s.pos.trBase, self, self->splashDamage,
- self->splashRadius, self, self->splashMethodOfDeath, PTE_ALIENS );
- }
-
- G_CreepSlow( self );
+ AGeneric_Think( self );
- self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex );
+ // Shrink if unpowered
+ ABarricade_Shrink( self, !self->powered );
}
/*
================
-AAcidTube_Think
+ABarricade_Touch
-Think function for Alien Acid Tube
+Barricades shrink when they are come into contact with an Alien that can
+pass through
================
*/
-void AAcidTube_Think( gentity_t *self )
-{
- int entityList[ MAX_GENTITIES ];
- vec3_t range = { ACIDTUBE_RANGE, ACIDTUBE_RANGE, ACIDTUBE_RANGE };
- vec3_t mins, maxs;
- int i, num;
- gentity_t *enemy;
-
- self->powered = G_IsOvermindBuilt( );
- VectorAdd( self->s.origin, range, maxs );
- VectorSubtract( self->s.origin, range, mins );
+void ABarricade_Touch( gentity_t *self, gentity_t *other, trace_t *trace )
+{
+ gclient_t *client = other->client;
+ int client_z, min_z;
- //if there is no creep nearby die
- if( !G_FindCreep( self ) )
- {
- G_Damage( self, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE );
+ if( !client || client->pers.teamSelection != TEAM_ALIENS )
return;
- }
-
- if( self->spawned && G_FindOvermind( self ) )
- {
- //do some damage
- num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
- for( i = 0; i < num; i++ )
- {
- enemy = &g_entities[ entityList[ i ] ];
-
- if( enemy->flags & FL_NOTARGET )
- continue;
-
- if( !G_Visible( self, enemy ) )
- continue;
-
- if( enemy->client && enemy->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
- {
- if( level.paused || enemy->client->pers.paused )
- continue;
- self->timestamp = level.time;
- self->think = AAcidTube_Damage;
- self->nextthink = level.time + 100;
- G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse );
- return;
- }
- }
- }
-
- G_CreepSlow( self );
- self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex );
+ // Client must be high enough to pass over. Note that STEPSIZE (18) is
+ // hardcoded here because we don't include bg_local.h!
+ client_z = other->r.currentOrigin[ 2 ] + other->r.mins[ 2 ];
+ min_z = self->r.currentOrigin[ 2 ] - 18 +
+ (int)( self->r.maxs[ 2 ] * BARRICADE_SHRINKPROP );
+ if( client_z < min_z )
+ return;
+ ABarricade_Shrink( self, qtrue );
}
-
-
-
//==================================================================================
@@ -1140,40 +1159,27 @@ void AAcidTube_Think( gentity_t *self )
/*
================
-AHive_Think
+AAcidTube_Think
-Think function for Alien Hive
+Think function for Alien Acid Tube
================
*/
-void AHive_Think( gentity_t *self )
+void AAcidTube_Think( gentity_t *self )
{
int entityList[ MAX_GENTITIES ];
vec3_t range = { ACIDTUBE_RANGE, ACIDTUBE_RANGE, ACIDTUBE_RANGE };
vec3_t mins, maxs;
int i, num;
gentity_t *enemy;
- vec3_t dirToTarget;
-
- self->powered = G_IsOvermindBuilt( );
- self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex );
+ AGeneric_Think( self );
- VectorAdd( self->s.origin, range, maxs );
- VectorSubtract( self->s.origin, range, mins );
+ VectorAdd( self->r.currentOrigin, range, maxs );
+ VectorSubtract( self->r.currentOrigin, range, mins );
- //if there is no creep nearby die
- if( !G_FindCreep( self ) )
+ // attack nearby humans
+ if( self->spawned && self->health > 0 && self->powered )
{
- G_Damage( self, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE );
- return;
- }
-
- if( self->timestamp < level.time )
- self->active = qfalse; //nothing has returned in HIVE_REPEAT seconds, forget about it
-
- if( self->spawned && !self->active && G_FindOvermind( self ) )
- {
- //do some damage
num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
for( i = 0; i < num; i++ )
{
@@ -1182,33 +1188,26 @@ void AHive_Think( gentity_t *self )
if( enemy->flags & FL_NOTARGET )
continue;
- if( enemy->health <= 0 )
- continue;
-
- if( !G_Visible( self, enemy ) )
+ if( !G_Visible( self, enemy, CONTENTS_SOLID ) )
continue;
- if( enemy->client && enemy->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( enemy->client && enemy->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
- if( level.paused || enemy->client->pers.paused )
- continue;
- self->active = qtrue;
- self->target_ent = enemy;
- self->timestamp = level.time + HIVE_REPEAT;
-
- VectorSubtract( enemy->s.pos.trBase, self->s.pos.trBase, dirToTarget );
- VectorNormalize( dirToTarget );
- vectoangles( dirToTarget, self->turretAim );
-
- //fire at target
- FireWeapon( self );
- G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse );
+ // start the attack animation
+ if( level.time >= self->timestamp + ACIDTUBE_REPEAT_ANIM )
+ {
+ self->timestamp = level.time;
+ G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse );
+ G_AddEvent( self, EV_ALIEN_ACIDTUBE, DirToByte( self->s.origin2 ) );
+ }
+
+ G_SelectiveRadiusDamage( self->s.pos.trBase, self, ACIDTUBE_DAMAGE,
+ ACIDTUBE_RANGE, self, MOD_ATUBE, TEAM_ALIENS );
+ self->nextthink = level.time + ACIDTUBE_REPEAT;
return;
}
}
}
-
- G_CreepSlow( self );
}
@@ -1216,284 +1215,111 @@ void AHive_Think( gentity_t *self )
//==================================================================================
-
-
-
-#define HOVEL_TRACE_DEPTH 128.0f
-
/*
================
-AHovel_Blocked
+AHive_CheckTarget
-Is this hovel entrance blocked?
+Returns true and fires the hive missile if the target is valid
================
*/
-qboolean AHovel_Blocked( gentity_t *hovel, gentity_t *player, qboolean provideExit )
+static qboolean AHive_CheckTarget( gentity_t *self, gentity_t *enemy )
{
- vec3_t forward, normal, origin, start, end, angles, hovelMaxs;
- vec3_t mins, maxs;
- float displacement;
- trace_t tr;
-
- BG_FindBBoxForBuildable( BA_A_HOVEL, NULL, hovelMaxs );
- BG_FindBBoxForClass( player->client->ps.stats[ STAT_PCLASS ],
- mins, maxs, NULL, NULL, NULL );
-
- VectorCopy( hovel->s.origin2, normal );
- AngleVectors( hovel->s.angles, forward, NULL, NULL );
- VectorInverse( forward );
-
- displacement = VectorMaxComponent( maxs ) +
- VectorMaxComponent( hovelMaxs ) + 1.0f;
-
- VectorMA( hovel->s.origin, displacement, forward, origin );
-
- VectorCopy( hovel->s.origin, start );
- VectorCopy( origin, end );
-
- // see if there's something between the hovel and its exit
- // (eg built right up against a wall)
- trap_Trace( &tr, start, NULL, NULL, end, player->s.number, MASK_PLAYERSOLID );
- if( tr.fraction < 1.0f )
- return qtrue;
-
- vectoangles( forward, angles );
-
- VectorMA( origin, HOVEL_TRACE_DEPTH, normal, start );
+ trace_t trace;
+ vec3_t tip_origin, dirToTarget;
- //compute a place up in the air to start the real trace
- trap_Trace( &tr, origin, mins, maxs, start, player->s.number, MASK_PLAYERSOLID );
-
- VectorMA( origin, ( HOVEL_TRACE_DEPTH * tr.fraction ) - 1.0f, normal, start );
- VectorMA( origin, -HOVEL_TRACE_DEPTH, normal, end );
-
- trap_Trace( &tr, start, mins, maxs, end, player->s.number, MASK_PLAYERSOLID );
-
- VectorCopy( tr.endpos, origin );
-
- trap_Trace( &tr, origin, mins, maxs, origin, player->s.number, MASK_PLAYERSOLID );
+ // Check if this is a valid target
+ if( enemy->health <= 0 || !enemy->client ||
+ enemy->client->ps.stats[ STAT_TEAM ] != TEAM_HUMANS )
+ return qfalse;
- if( provideExit )
- {
- G_SetOrigin( player, origin );
- VectorCopy( origin, player->client->ps.origin );
- // nudge
- VectorMA( normal, 200.0f, forward, player->client->ps.velocity );
- G_SetClientViewAngle( player, angles );
- }
+ if( enemy->flags & FL_NOTARGET )
+ return qfalse;
- if( tr.fraction < 1.0f )
- return qtrue;
- else
+ // Check if the tip of the hive can see the target
+ VectorMA( self->s.pos.trBase, self->r.maxs[ 2 ], self->s.origin2,
+ tip_origin );
+ if( Distance( tip_origin, enemy->r.currentOrigin ) > HIVE_SENSE_RANGE )
return qfalse;
-}
-/*
-================
-APropHovel_Blocked
+ trap_Trace( &trace, tip_origin, NULL, NULL, enemy->s.pos.trBase,
+ self->s.number, MASK_SHOT );
+ if( trace.fraction < 1.0f && trace.entityNum != enemy->s.number )
+ return qfalse;
-Wrapper to test a hovel placement for validity
-================
-*/
-static qboolean APropHovel_Blocked( vec3_t origin, vec3_t angles, vec3_t normal,
- gentity_t *player )
-{
- gentity_t hovel;
+ self->active = qtrue;
+ self->target_ent = enemy;
+ self->timestamp = level.time + HIVE_REPEAT;
- VectorCopy( origin, hovel.s.origin );
- VectorCopy( angles, hovel.s.angles );
- VectorCopy( normal, hovel.s.origin2 );
+ VectorSubtract( enemy->s.pos.trBase, self->s.pos.trBase, dirToTarget );
+ VectorNormalize( dirToTarget );
+ vectoangles( dirToTarget, self->turretAim );
- return AHovel_Blocked( &hovel, player, qfalse );
+ // Fire at target
+ FireWeapon( self );
+ G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse );
+ return qtrue;
}
/*
================
-AHovel_Use
+AHive_Think
-Called when an alien uses a hovel
+Think function for Alien Hive
================
*/
-void AHovel_Use( gentity_t *self, gentity_t *other, gentity_t *activator )
+void AHive_Think( gentity_t *self )
{
- vec3_t hovelOrigin, hovelAngles, inverseNormal;
+ int start;
- if( self->spawned && G_FindOvermind( self ) )
- {
- if( self->active )
- {
- //this hovel is in use
- G_TriggerMenu( activator->client->ps.clientNum, MN_A_HOVEL_OCCUPIED );
- }
- else if( ( ( activator->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0 ) ||
- ( activator->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0_UPG ) ) &&
- activator->health > 0 && self->health > 0 )
- {
- if( AHovel_Blocked( self, activator, qfalse ) )
- {
- //you can get in, but you can't get out
- G_TriggerMenu( activator->client->ps.clientNum, MN_A_HOVEL_BLOCKED );
- return;
- }
+ AGeneric_Think( self );
- self->active = qtrue;
- G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse );
-
- //prevent lerping
- activator->client->ps.eFlags ^= EF_TELEPORT_BIT;
- activator->client->ps.eFlags |= EF_NODRAW;
- G_UnlaggedClear( activator );
+ // Hive missile hasn't returned in HIVE_REPEAT seconds, forget about it
+ if( self->timestamp < level.time )
+ self->active = qfalse;
- activator->client->ps.stats[ STAT_STATE ] |= SS_HOVELING;
- activator->client->hovel = self;
- self->builder = activator;
-
- // Cancel pending suicides
- activator->suicideTime = 0;
+ // Find a target to attack
+ if( self->spawned && !self->active && self->powered )
+ {
+ int i, num, entityList[ MAX_GENTITIES ];
+ vec3_t mins, maxs,
+ range = { HIVE_SENSE_RANGE, HIVE_SENSE_RANGE, HIVE_SENSE_RANGE };
- VectorCopy( self->s.pos.trBase, hovelOrigin );
- VectorMA( hovelOrigin, 128.0f, self->s.origin2, hovelOrigin );
+ VectorAdd( self->r.currentOrigin, range, maxs );
+ VectorSubtract( self->r.currentOrigin, range, mins );
- VectorCopy( self->s.origin2, inverseNormal );
- VectorInverse( inverseNormal );
- vectoangles( inverseNormal, hovelAngles );
+ num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
- VectorCopy( activator->s.pos.trBase, activator->client->hovelOrigin );
+ if( num == 0 )
+ return;
- G_SetOrigin( activator, hovelOrigin );
- VectorCopy( hovelOrigin, activator->client->ps.origin );
- G_SetClientViewAngle( activator, hovelAngles );
+ start = rand( ) / ( RAND_MAX / num + 1 );
+ for( i = start; i < num + start; i++ )
+ {
+ if( AHive_CheckTarget( self, g_entities + entityList[ i % num ] ) )
+ return;
}
}
}
-
/*
================
-AHovel_Think
+AHive_Pain
-Think for alien hovel
+pain function for Alien Hive
================
*/
-void AHovel_Think( gentity_t *self )
+void AHive_Pain( gentity_t *self, gentity_t *attacker, int damage )
{
- self->powered = G_IsOvermindBuilt( );
- if( self->spawned )
- {
- if( self->active )
- G_SetIdleBuildableAnim( self, BANIM_IDLE2 );
- else
- G_SetIdleBuildableAnim( self, BANIM_IDLE1 );
- }
-
- G_CreepSlow( self );
-
- self->nextthink = level.time + 200;
-}
-
-/*
-================
-AHovel_Die
-
-Die for alien hovel
-================
-*/
-void AHovel_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod )
-{
- vec3_t dir;
-
- buildHistory_t *new;
- new = G_Alloc( sizeof( buildHistory_t ) );
- new->ID = ( ++level.lastBuildID > 1000 ) ? ( level.lastBuildID = 1 ) : level.lastBuildID;
- new->ent = ( attacker && attacker->client ) ? attacker : NULL;
- if( new->ent )
- new->name[ 0 ] = 0;
- else
- Q_strncpyz( new->name, "<world>", 8 );
- new->buildable = self->s.modelindex;
- VectorCopy( self->s.pos.trBase, new->origin );
- VectorCopy( self->s.angles, new->angles );
- VectorCopy( self->s.origin2, new->origin2 );
- VectorCopy( self->s.angles2, new->angles2 );
- new->fate = ( attacker && attacker->client && attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) ? BF_TEAMKILLED : BF_DESTROYED;
- new->next = NULL;
- G_LogBuild( new );
-
- G_BuildableDeathSound( self );
-
- VectorCopy( self->s.origin2, dir );
-
- //do a bit of radius damage
- G_SelectiveRadiusDamage( self->s.pos.trBase, self, self->splashDamage,
- self->splashRadius, self, self->splashMethodOfDeath, PTE_ALIENS );
-
- //pretty events and item cleanup
- self->s.eFlags |= EF_NODRAW; //don't draw the model once its destroyed
- G_AddEvent( self, EV_ALIEN_BUILDABLE_EXPLOSION, DirToByte( dir ) );
- self->s.eFlags &= ~EF_FIRING; //prevent any firing effects
- self->timestamp = level.time;
- self->think = ASpawn_Melt;
- self->nextthink = level.time + 500; //wait .5 seconds before damaging others
- self->die = nullDieFunction;
-
- //if the hovel is occupied free the occupant
- if( self->active )
- {
- gentity_t *builder = self->builder;
- vec3_t newOrigin;
- vec3_t newAngles;
-
- VectorCopy( self->s.angles, newAngles );
- newAngles[ ROLL ] = 0;
-
- VectorCopy( self->s.origin, newOrigin );
- VectorMA( newOrigin, 1.0f, self->s.origin2, newOrigin );
-
- //prevent lerping
- builder->client->ps.eFlags ^= EF_TELEPORT_BIT;
- builder->client->ps.eFlags &= ~EF_NODRAW;
- G_UnlaggedClear( builder );
-
- G_SetOrigin( builder, newOrigin );
- VectorCopy( newOrigin, builder->client->ps.origin );
- G_SetClientViewAngle( builder, newAngles );
+ if( self->spawned && self->powered && !self->active )
+ AHive_CheckTarget( self, attacker );
- //client leaves hovel
- builder->client->ps.stats[ STAT_STATE ] &= ~SS_HOVELING;
- }
-
- self->r.contents = 0; //stop collisions...
- trap_LinkEntity( self ); //...requires a relink
-
- if( attacker && attacker->client )
- {
- if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
- {
- G_TeamCommand( PTE_ALIENS,
- va( "print \"%s ^3DESTROYED^7 by teammate %s^7\n\"",
- BG_FindHumanNameForBuildable( self->s.modelindex ),
- attacker->client->pers.netname ) );
- G_LogOnlyPrintf("%s ^3DESTROYED^7 by teammate %s^7\n",
- BG_FindHumanNameForBuildable( self->s.modelindex ),
- attacker->client->pers.netname );
- }
- G_LogPrintf( "Decon: %i %i %i: %s^7 destroyed %s by %s\n",
- attacker->client->ps.clientNum, self->s.modelindex, mod,
- attacker->client->pers.netname,
- BG_FindNameForBuildable( self->s.modelindex ),
- modNames[ mod ] );
- }
+ G_SetBuildableAnim( self, BANIM_PAIN1, qfalse );
}
-
-
-
//==================================================================================
-
-
/*
================
ABooster_Touch
@@ -1505,20 +1331,20 @@ void ABooster_Touch( gentity_t *self, gentity_t *other, trace_t *trace )
{
gclient_t *client = other->client;
- if( !self->spawned || self->health <= 0 )
- return;
-
- if( !G_FindOvermind( self ) )
+ if( !self->spawned || !self->powered || self->health <= 0 )
return;
if( !client )
return;
- if( client && client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
return;
+ if( other->flags & FL_NOTARGET )
+ return; // notarget cancels even beneficial effects?
+
client->ps.stats[ STAT_STATE ] |= SS_BOOSTED;
- client->lastBoostedTime = level.time;
+ client->boostedTime = level.time;
}
@@ -1540,11 +1366,11 @@ void ATrapper_FireOnEnemy( gentity_t *self, int firespeed, float range )
gentity_t *enemy = self->enemy;
vec3_t dirToTarget;
vec3_t halfAcceleration, thirdJerk;
- float distanceToTarget = BG_FindRangeForBuildable( self->s.modelindex );
+ float distanceToTarget = BG_Buildable( self->s.modelindex )->turretRange;
int lowMsec = 0;
int highMsec = (int)( (
( ( distanceToTarget * LOCKBLOB_SPEED ) +
- ( distanceToTarget * BG_FindSpeedForClass( enemy->client->ps.stats[ STAT_PCLASS ] ) ) ) /
+ ( distanceToTarget * BG_Class( enemy->client->ps.stats[ STAT_CLASS ] )->speed ) ) /
( LOCKBLOB_SPEED * LOCKBLOB_SPEED ) ) * 1000.0f );
VectorScale( enemy->acceleration, 1.0f / 2.0f, halfAcceleration );
@@ -1603,9 +1429,9 @@ qboolean ATrapper_CheckTarget( gentity_t *self, gentity_t *target, int range )
return qfalse;
if( target->flags & FL_NOTARGET ) // is the target cheating?
return qfalse;
- if( target->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) // one of us?
+ if( target->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS ) // one of us?
return qfalse;
- if( target->client->sess.sessionTeam == TEAM_SPECTATOR ) // is the target alive?
+ if( target->client->sess.spectatorState != SPECTATOR_NOT ) // is the target alive?
return qfalse;
if( target->health <= 0 ) // is the target still alive?
return qfalse;
@@ -1638,10 +1464,14 @@ Used by ATrapper_Think to locate enemy gentities
void ATrapper_FindEnemy( gentity_t *ent, int range )
{
gentity_t *target;
+ int i;
+ int start;
- //iterate through entities
- for( target = g_entities; target < &g_entities[ level.num_entities ]; target++ )
+ // iterate through entities
+ start = rand( ) / ( RAND_MAX / level.num_entities + 1 );
+ for( i = start; i < level.num_entities + start; i++ )
{
+ target = g_entities + ( i % level.num_entities );
//if target is not valid keep searching
if( !ATrapper_CheckTarget( ent, target, range ) )
continue;
@@ -1664,23 +1494,12 @@ think function for Alien Defense
*/
void ATrapper_Think( gentity_t *self )
{
- int range = BG_FindRangeForBuildable( self->s.modelindex );
- int firespeed = BG_FindFireSpeedForBuildable( self->s.modelindex );
+ int range = BG_Buildable( self->s.modelindex )->turretRange;
+ int firespeed = BG_Buildable( self->s.modelindex )->turretFireSpeed;
- self->powered = G_IsOvermindBuilt( );
+ AGeneric_Think( self );
- G_CreepSlow( self );
-
- self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex );
-
- //if there is no creep nearby die
- if( !G_FindCreep( self ) )
- {
- G_Damage( self, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE );
- return;
- }
-
- if( self->spawned && G_FindOvermind( self ) )
+ if( self->spawned && self->powered )
{
//if the current target is not valid find a new one
if( !ATrapper_CheckTarget( self, self->enemy, range ) )
@@ -1698,48 +1517,304 @@ void ATrapper_Think( gentity_t *self )
+
//==================================================================================
+
/*
================
-HRepeater_Think
+G_SuicideIfNoPower
-Think for human power repeater
+Destroy human structures that have been unpowered too long
================
*/
-void HRepeater_Think( gentity_t *self )
+static qboolean G_SuicideIfNoPower( gentity_t *self )
+{
+ if( self->buildableTeam != TEAM_HUMANS )
+ return qfalse;
+
+ if( !self->powered )
+ {
+ // if the power hasn't reached this buildable for some time, then destroy the buildable
+ if( self->count == 0 )
+ self->count = level.time;
+ else if( ( level.time - self->count ) >= HUMAN_BUILDABLE_INACTIVE_TIME )
+ {
+ if( self->parentNode )
+ G_Damage( self, NULL, g_entities + self->parentNode->killedBy,
+ NULL, NULL, self->health, 0, MOD_NOCREEP );
+ else
+ G_Damage( self, NULL, NULL, NULL, NULL, self->health, 0, MOD_NOCREEP );
+ return qtrue;
+ }
+ }
+ else
+ self->count = 0;
+
+ return qfalse;
+}
+
+/*
+================
+G_IdlePowerState
+
+Set buildable idle animation to match power state
+================
+*/
+static void G_IdlePowerState( gentity_t *self )
+{
+ if( self->powered )
+ {
+ if( self->s.torsoAnim == BANIM_IDLE3 )
+ G_SetIdleBuildableAnim( self, BG_Buildable( self->s.modelindex )->idleAnim );
+ }
+ else
+ {
+ if( self->s.torsoAnim != BANIM_IDLE3 )
+ G_SetIdleBuildableAnim( self, BANIM_IDLE3 );
+ }
+}
+
+
+
+
+//==================================================================================
+
+
+
+
+/*
+================
+HSpawn_Disappear
+
+Called when a human spawn is destroyed before it is spawned
+think function
+================
+*/
+void HSpawn_Disappear( gentity_t *self )
+{
+ self->timestamp = level.time;
+ G_QueueBuildPoints( self );
+ G_RewardAttackers( self );
+
+ G_FreeEntity( self );
+}
+
+
+/*
+================
+HSpawn_blast
+
+Called when a human spawn explodes
+think function
+================
+*/
+void HSpawn_Blast( gentity_t *self )
+{
+ vec3_t dir;
+
+ // we don't have a valid direction, so just point straight up
+ dir[ 0 ] = dir[ 1 ] = 0;
+ dir[ 2 ] = 1;
+
+ self->timestamp = level.time;
+
+ //do some radius damage
+ G_RadiusDamage( self->s.pos.trBase, g_entities + self->killedBy, self->splashDamage,
+ self->splashRadius, self, self->splashMethodOfDeath );
+
+ // begin freeing build points
+ G_QueueBuildPoints( self );
+ G_RewardAttackers( self );
+ // turn into an explosion
+ self->s.eType = ET_EVENTS + EV_HUMAN_BUILDABLE_EXPLOSION;
+ self->freeAfterEvent = qtrue;
+ G_AddEvent( self, EV_HUMAN_BUILDABLE_EXPLOSION, DirToByte( dir ) );
+}
+
+
+/*
+================
+HSpawn_die
+
+Called when a human spawn dies
+================
+*/
+void HSpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod )
+{
+ G_SetBuildableAnim( self, BANIM_DESTROY1, qtrue );
+ G_SetIdleBuildableAnim( self, BANIM_DESTROYED );
+
+ self->die = nullDieFunction;
+ self->killedBy = attacker - g_entities;
+ self->powered = qfalse; //free up power
+ self->s.eFlags &= ~EF_FIRING; //prevent any firing effects
+
+ if( self->spawned )
+ {
+ self->think = HSpawn_Blast;
+ self->nextthink = level.time + HUMAN_DETONATION_DELAY;
+ }
+ else
+ {
+ self->think = HSpawn_Disappear;
+ self->nextthink = level.time; //blast immediately
+ }
+
+ G_RemoveRangeMarkerFrom( self );
+ G_LogDestruction( self, attacker, mod );
+}
+
+/*
+================
+HSpawn_Think
+
+Think for human spawn
+================
+*/
+void HSpawn_Think( gentity_t *self )
{
- int i;
- qboolean reactor = qfalse;
gentity_t *ent;
+ // set parentNode
+ self->powered = G_FindPower( self, qfalse );
+
+ if( G_SuicideIfNoPower( self ) )
+ return;
+
if( self->spawned )
{
- //iterate through entities
- for ( i = 1, ent = g_entities + i; i < level.num_entities; i++, ent++ )
+ //only suicide if at rest
+ if( self->s.groundEntityNum != ENTITYNUM_NONE )
{
- if( ent->s.eType != ET_BUILDABLE )
- continue;
+ if( ( ent = G_CheckSpawnPoint( self->s.number, self->r.currentOrigin,
+ self->s.origin2, BA_H_SPAWN, NULL ) ) != NULL )
+ {
+ // If the thing blocking the spawn is a buildable, kill it.
+ // If it's part of the map, kill self.
+ if( ent->s.eType == ET_BUILDABLE )
+ {
+ G_Damage( ent, NULL, NULL, NULL, NULL, self->health, 0, MOD_SUICIDE );
+ G_SetBuildableAnim( self, BANIM_SPAWN1, qtrue );
+ }
+ else if( ent->s.number == ENTITYNUM_WORLD || ent->s.eType == ET_MOVER )
+ {
+ G_Damage( self, NULL, NULL, NULL, NULL, self->health, 0, MOD_SUICIDE );
+ return;
+ }
- if( ent->s.modelindex == BA_H_REACTOR && ent->spawned )
- reactor = qtrue;
+ if( ent->s.eType == ET_CORPSE )
+ G_FreeEntity( ent ); //quietly remove
+ }
}
}
- if( G_NumberOfDependants( self ) == 0 )
+ self->nextthink = level.time + BG_Buildable( self->s.modelindex )->nextthink;
+}
+
+
+
+
+//==================================================================================
+
+
+
+
+/*
+================
+HRepeater_Die
+
+Called when a repeater dies
+================
+*/
+static void HRepeater_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod )
+{
+ G_SetBuildableAnim( self, BANIM_DESTROY1, qtrue );
+ G_SetIdleBuildableAnim( self, BANIM_DESTROYED );
+
+ self->die = nullDieFunction;
+ self->killedBy = attacker - g_entities;
+ self->powered = qfalse; //free up power
+ self->s.eFlags &= ~EF_FIRING; //prevent any firing effects
+
+ if( self->spawned )
{
- //if no dependants for x seconds then disappear
- if( self->count < 0 )
- self->count = level.time;
- else if( self->count > 0 && ( ( level.time - self->count ) > REPEATER_INACTIVE_TIME ) )
- G_Damage( self, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE );
+ self->think = HSpawn_Blast;
+ self->nextthink = level.time + HUMAN_DETONATION_DELAY;
}
else
- self->count = -1;
+ {
+ self->think = HSpawn_Disappear;
+ self->nextthink = level.time; //blast immediately
+ }
+
+ G_RemoveRangeMarkerFrom( self );
+ G_LogDestruction( self, attacker, mod );
+
+ if( self->usesBuildPointZone )
+ {
+ buildPointZone_t *zone = &level.buildPointZones[self->buildPointZone];
+
+ zone->active = qfalse;
+ self->usesBuildPointZone = qfalse;
+ }
+}
+
+/*
+================
+HRepeater_Think
+
+Think for human power repeater
+================
+*/
+void HRepeater_Think( gentity_t *self )
+{
+ int i;
+ gentity_t *powerEnt;
+ buildPointZone_t *zone;
+
+ self->powered = G_FindPower( self, qfalse );
+
+ powerEnt = G_InPowerZone( self );
+ if( powerEnt != NULL )
+ {
+ // If the repeater is inside of another power zone then suicide
+ // Attribute death to whoever built the reactor if that's a human,
+ // which will ensure that it does not queue the BP
+ if( powerEnt->builtBy && powerEnt->builtBy->slot >= 0 )
+ G_Damage( self, NULL, g_entities + powerEnt->builtBy->slot, NULL, NULL, self->health, 0, MOD_SUICIDE );
+ else
+ G_Damage( self, NULL, NULL, NULL, NULL, self->health, 0, MOD_SUICIDE );
+ return;
+ }
+
+ G_IdlePowerState( self );
- self->powered = reactor;
+ // Initialise the zone once the repeater has spawned
+ if( self->spawned && ( !self->usesBuildPointZone || !level.buildPointZones[ self->buildPointZone ].active ) )
+ {
+ // See if a free zone exists
+ for( i = 0; i < g_humanRepeaterMaxZones.integer; i++ )
+ {
+ zone = &level.buildPointZones[ i ];
+
+ if( !zone->active )
+ {
+ // Initialise the BP queue with no BP queued
+ zone->queuedBuildPoints = 0;
+ zone->totalBuildPoints = g_humanRepeaterBuildPoints.integer;
+ zone->nextQueueTime = level.time;
+ zone->active = qtrue;
+
+ self->buildPointZone = zone - level.buildPointZones;
+ self->usesBuildPointZone = qtrue;
+
+ break;
+ }
+ }
+ }
self->nextthink = level.time + POWER_REFRESH_TIME;
}
@@ -1753,19 +1828,13 @@ Use for human power repeater
*/
void HRepeater_Use( gentity_t *self, gentity_t *other, gentity_t *activator )
{
- if( self->health <= 0 )
+ if( self->health <= 0 || !self->spawned )
return;
- if( !self->spawned )
- return;
-
- if( other )
+ if( other && other->client )
G_GiveClientMaxAmmo( other, qtrue );
}
-
-#define DCC_ATTACK_PERIOD 10000
-
/*
================
HReactor_Think
@@ -1776,75 +1845,70 @@ Think function for Human Reactor
void HReactor_Think( gentity_t *self )
{
int entityList[ MAX_GENTITIES ];
- vec3_t range = { REACTOR_ATTACK_RANGE, REACTOR_ATTACK_RANGE, REACTOR_ATTACK_RANGE };
+ vec3_t range = { REACTOR_ATTACK_RANGE,
+ REACTOR_ATTACK_RANGE,
+ REACTOR_ATTACK_RANGE };
+ vec3_t dccrange = { REACTOR_ATTACK_DCC_RANGE,
+ REACTOR_ATTACK_DCC_RANGE,
+ REACTOR_ATTACK_DCC_RANGE };
vec3_t mins, maxs;
int i, num;
gentity_t *enemy, *tent;
- VectorAdd( self->s.origin, range, maxs );
- VectorSubtract( self->s.origin, range, mins );
+ if( self->dcc )
+ {
+ VectorAdd( self->r.currentOrigin, dccrange, maxs );
+ VectorSubtract( self->r.currentOrigin, dccrange, mins );
+ }
+ else
+ {
+ VectorAdd( self->r.currentOrigin, range, maxs );
+ VectorSubtract( self->r.currentOrigin, range, mins );
+ }
if( self->spawned && ( self->health > 0 ) )
{
- //do some damage
+ qboolean fired = qfalse;
+
+ // Creates a tesla trail for every target
num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
for( i = 0; i < num; i++ )
{
enemy = &g_entities[ entityList[ i ] ];
-
+ if( !enemy->client ||
+ enemy->client->ps.stats[ STAT_TEAM ] != TEAM_ALIENS )
+ continue;
if( enemy->flags & FL_NOTARGET )
continue;
- if( enemy->client && enemy->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
- {
- if( level.paused || enemy->client->pers.paused )
- continue;
- self->timestamp = level.time;
- G_SelectiveRadiusDamage( self->s.pos.trBase, self, REACTOR_ATTACK_DAMAGE,
- REACTOR_ATTACK_RANGE, self, MOD_REACTOR, PTE_HUMANS );
-
- tent = G_TempEntity( enemy->s.pos.trBase, EV_TESLATRAIL );
-
- VectorCopy( self->s.pos.trBase, tent->s.origin2 );
-
- tent->s.generic1 = self->s.number; //src
- tent->s.clientNum = enemy->s.number; //dest
- }
+ tent = G_TempEntity( enemy->s.pos.trBase, EV_TESLATRAIL );
+ tent->s.misc = self->s.number; //src
+ tent->s.clientNum = enemy->s.number; //dest
+ VectorCopy( self->s.pos.trBase, tent->s.origin2 );
+ fired = qtrue;
}
- //reactor under attack
- if( self->health < self->lastHealth &&
- level.time > level.humanBaseAttackTimer && G_IsDCCBuilt( ) )
+ // Actual damage is done by radius
+ if( fired )
{
- level.humanBaseAttackTimer = level.time + DCC_ATTACK_PERIOD;
- G_BroadcastEvent( EV_DCC_ATTACK, 0 );
+ self->timestamp = level.time;
+ if( self->dcc )
+ G_SelectiveRadiusDamage( self->s.pos.trBase, self,
+ REACTOR_ATTACK_DCC_DAMAGE,
+ REACTOR_ATTACK_DCC_RANGE, self,
+ MOD_REACTOR, TEAM_HUMANS );
+ else
+ G_SelectiveRadiusDamage( self->s.pos.trBase, self,
+ REACTOR_ATTACK_DAMAGE,
+ REACTOR_ATTACK_RANGE, self,
+ MOD_REACTOR, TEAM_HUMANS );
}
-
- self->lastHealth = self->health;
}
- self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex );
-}
-
-/*
-================
-HReactor_Pain
-================
-*/
-
-void HReactor_Pain( gentity_t *self, gentity_t *attacker, int damage)
-{
- if (self->health <= 0)
- return;
-
- if (!attacker || !attacker->client)
- return;
-
- if (attacker->client->pers.teamSelection != PTE_HUMANS)
- return;
-
- G_TeamCommand(PTE_HUMANS, va( "print \"Reactor ^3DAMAGED^7 by ^1TEAMMATE^7 %s^7\n\"",
- attacker->client->pers.netname));
+ if( self->dcc )
+ self->nextthink = level.time + REACTOR_ATTACK_DCC_REPEAT;
+ else
+ self->nextthink = level.time + REACTOR_ATTACK_REPEAT;
}
//==================================================================================
@@ -1863,7 +1927,7 @@ void HArmoury_Activate( gentity_t *self, gentity_t *other, gentity_t *activator
if( self->spawned )
{
//only humans can activate this
- if( activator->client->ps.stats[ STAT_PTEAM ] != PTE_HUMANS )
+ if( activator->client->ps.stats[ STAT_TEAM ] != TEAM_HUMANS )
return;
//if this is powered then call the armoury menu
@@ -1886,7 +1950,9 @@ void HArmoury_Think( gentity_t *self )
//make sure we have power
self->nextthink = level.time + POWER_REFRESH_TIME;
- self->powered = G_FindPower( self );
+ self->powered = G_FindPower( self, qfalse );
+
+ G_SuicideIfNoPower( self );
}
@@ -1910,7 +1976,9 @@ void HDCC_Think( gentity_t *self )
//make sure we have power
self->nextthink = level.time + POWER_REFRESH_TIME;
- self->powered = G_FindPower( self );
+ self->powered = G_FindPower( self, qfalse );
+
+ G_SuicideIfNoPower( self );
}
@@ -1918,6 +1986,26 @@ void HDCC_Think( gentity_t *self )
//==================================================================================
+
+
+
+/*
+================
+HMedistat_Die
+
+Die function for Human Medistation
+================
+*/
+void HMedistat_Die( gentity_t *self, gentity_t *inflictor,
+ gentity_t *attacker, int damage, int mod )
+{
+ //clear target's healing flag
+ if( self->enemy && self->enemy->client )
+ self->enemy->client->ps.stats[ STAT_STATE ] &= ~SS_HEALING_ACTIVE;
+
+ HSpawn_Die( self, inflictor, attacker, damage, mod );
+}
+
/*
================
HMedistat_Think
@@ -1933,15 +2021,22 @@ void HMedistat_Think( gentity_t *self )
gentity_t *player;
qboolean occupied = qfalse;
- self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex );
+ self->nextthink = level.time + BG_Buildable( self->s.modelindex )->nextthink;
+
+ self->powered = G_FindPower( self, qfalse );
+ if( G_SuicideIfNoPower( self ) )
+ return;
+ G_IdlePowerState( self );
+
+ //clear target's healing flag
+ if( self->enemy && self->enemy->client )
+ self->enemy->client->ps.stats[ STAT_STATE ] &= ~SS_HEALING_ACTIVE;
//make sure we have power
- if( !( self->powered = G_FindPower( self ) ) )
+ if( !self->powered )
{
if( self->active )
{
- G_SetBuildableAnim( self, BANIM_CONSTRUCT2, qtrue );
- G_SetIdleBuildableAnim( self, BANIM_IDLE1 );
self->active = qfalse;
self->enemy = NULL;
}
@@ -1952,8 +2047,8 @@ void HMedistat_Think( gentity_t *self )
if( self->spawned )
{
- VectorAdd( self->s.origin, self->r.maxs, maxs );
- VectorAdd( self->s.origin, self->r.mins, mins );
+ VectorAdd( self->r.currentOrigin, self->r.maxs, maxs );
+ VectorAdd( self->r.currentOrigin, self->r.mins, mins );
mins[ 2 ] += fabs( self->r.mins[ 2 ] ) + self->r.maxs[ 2 ];
maxs[ 2 ] += 60; //player height
@@ -1961,19 +2056,27 @@ void HMedistat_Think( gentity_t *self )
//if active use the healing idle
if( self->active )
G_SetIdleBuildableAnim( self, BANIM_IDLE2 );
-
+
//check if a previous occupier is still here
num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
for( i = 0; i < num; i++ )
{
player = &g_entities[ entityList[ i ] ];
- if( player->client && player->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( player->flags & FL_NOTARGET )
+ continue; // notarget cancels even beneficial effects?
+
+ //remove poison from everyone, not just the healed player
+ if( player->client && player->client->ps.stats[ STAT_STATE ] & SS_POISONED )
+ player->client->ps.stats[ STAT_STATE ] &= ~SS_POISONED;
+
+ if( self->enemy == player && player->client &&
+ player->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS &&
+ player->health < player->client->ps.stats[ STAT_MAX_HEALTH ] &&
+ PM_Alive( player->client->ps.pm_type ) )
{
- if( player->health < player->client->ps.stats[ STAT_MAX_HEALTH ] &&
- player->client->ps.pm_type != PM_DEAD &&
- self->enemy == player )
- occupied = qtrue;
+ occupied = qtrue;
+ player->client->ps.stats[ STAT_STATE ] |= SS_HEALING_ACTIVE;
}
}
@@ -1986,13 +2089,14 @@ void HMedistat_Think( gentity_t *self )
{
player = &g_entities[ entityList[ i ] ];
- if( player->flags & FL_NOTARGET )
- continue; // notarget cancels even beneficial effects?
+ if( player->flags & FL_NOTARGET )
+ continue; // notarget cancels even beneficial effects?
- if( player->client && player->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( player->client && player->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
- if( player->health < player->client->ps.stats[ STAT_MAX_HEALTH ] &&
- player->client->ps.pm_type != PM_DEAD )
+ if( ( player->health < player->client->ps.stats[ STAT_MAX_HEALTH ] ||
+ player->client->ps.stats[ STAT_STAMINA ] < STAMINA_MAX ) &&
+ PM_Alive( player->client->ps.pm_type ) )
{
self->enemy = player;
@@ -2001,6 +2105,7 @@ void HMedistat_Think( gentity_t *self )
{
G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse );
self->active = qtrue;
+ player->client->ps.stats[ STAT_STATE ] |= SS_HEALING_ACTIVE;
}
}
else if( !BG_InventoryContainsUpgrade( UP_MEDKIT, player->client->ps.stats ) )
@@ -2017,26 +2122,25 @@ void HMedistat_Think( gentity_t *self )
self->active = qfalse;
}
- else if( self->enemy ) //heal!
+ else if( self->enemy && self->enemy->client ) //heal!
{
- if( self->enemy->client && self->enemy->client->ps.stats[ STAT_STATE ] & SS_POISONED )
- self->enemy->client->ps.stats[ STAT_STATE ] &= ~SS_POISONED;
+ if( self->enemy->client->ps.stats[ STAT_STAMINA ] < STAMINA_MAX )
+ self->enemy->client->ps.stats[ STAT_STAMINA ] += STAMINA_MEDISTAT_RESTORE;
- if( self->enemy->client && self->enemy->client->ps.stats[ STAT_STATE ] & SS_MEDKIT_ACTIVE )
- self->enemy->client->ps.stats[ STAT_STATE ] &= ~SS_MEDKIT_ACTIVE;
+ if( self->enemy->client->ps.stats[ STAT_STAMINA ] > STAMINA_MAX )
+ self->enemy->client->ps.stats[ STAT_STAMINA ] = STAMINA_MAX;
- self->enemy->health++;
+ if( self->enemy->health < self->enemy->client->ps.stats[ STAT_MAX_HEALTH ] )
+ {
+ self->enemy->health++;
+ self->enemy->client->ps.stats[ STAT_HEALTH ] = self->enemy->health;
+ }
//if they're completely healed, give them a medkit
- if( self->enemy->health >= self->enemy->client->ps.stats[ STAT_MAX_HEALTH ] &&
- !BG_InventoryContainsUpgrade( UP_MEDKIT, self->enemy->client->ps.stats ) )
- BG_AddUpgradeToInventory( UP_MEDKIT, self->enemy->client->ps.stats );
-
- // if completely healed, cancel retribution
if( self->enemy->health >= self->enemy->client->ps.stats[ STAT_MAX_HEALTH ] )
{
- for( i = 0; i < MAX_CLIENTS; i++ )
- self->enemy->client->tkcredits[ i ] = 0;
+ if( !BG_InventoryContainsUpgrade( UP_MEDKIT, self->enemy->client->ps.stats ) )
+ BG_AddUpgradeToInventory( UP_MEDKIT, self->enemy->client->ps.stats );
}
}
}
@@ -2052,6 +2156,39 @@ void HMedistat_Think( gentity_t *self )
/*
================
+HMGTurret_CheckTarget
+
+Used by HMGTurret_Think to check enemies for validity
+================
+*/
+qboolean HMGTurret_CheckTarget( gentity_t *self, gentity_t *target,
+ qboolean los_check )
+{
+ trace_t tr;
+ vec3_t dir, end;
+
+ if( !target || target->health <= 0 || !target->client ||
+ target->client->pers.teamSelection != TEAM_ALIENS )
+ return qfalse;
+
+ if( target->flags & FL_NOTARGET )
+ return qfalse;
+
+ if( !los_check )
+ return qtrue;
+
+ // Accept target if we can line-trace to it
+ VectorSubtract( target->s.pos.trBase, self->s.pos.trBase, dir );
+ VectorNormalize( dir );
+ VectorMA( self->s.pos.trBase, MGTURRET_RANGE, dir, end );
+ trap_Trace( &tr, self->s.pos.trBase, NULL, NULL, end,
+ self->s.number, MASK_SHOT );
+ return tr.entityNum == target - g_entities;
+}
+
+
+/*
+================
HMGTurret_TrackEnemy
Used by HMGTurret_Think to track enemy location
@@ -2062,27 +2199,8 @@ qboolean HMGTurret_TrackEnemy( gentity_t *self )
vec3_t dirToTarget, dttAdjusted, angleToTarget, angularDiff, xNormal;
vec3_t refNormal = { 0.0f, 0.0f, 1.0f };
float temp, rotAngle;
- float accuracyTolerance, angularSpeed;
-
- if( self->lev1Grabbed )
- {
- //can't turn fast if grabbed
- accuracyTolerance = MGTURRET_GRAB_ACCURACYTOLERANCE;
- angularSpeed = MGTURRET_GRAB_ANGULARSPEED;
- }
- else if( self->dcced )
- {
- accuracyTolerance = MGTURRET_DCC_ACCURACYTOLERANCE;
- angularSpeed = MGTURRET_DCC_ANGULARSPEED;
- }
- else
- {
- accuracyTolerance = MGTURRET_ACCURACYTOLERANCE;
- angularSpeed = MGTURRET_ANGULARSPEED;
- }
VectorSubtract( self->enemy->s.pos.trBase, self->s.pos.trBase, dirToTarget );
-
VectorNormalize( dirToTarget );
CrossProduct( self->s.origin2, refNormal, xNormal );
@@ -2096,10 +2214,10 @@ qboolean HMGTurret_TrackEnemy( gentity_t *self )
angularDiff[ YAW ] = AngleSubtract( self->s.angles2[ YAW ], angleToTarget[ YAW ] );
//if not pointing at our target then move accordingly
- if( angularDiff[ PITCH ] < (-accuracyTolerance) )
- self->s.angles2[ PITCH ] += angularSpeed;
- else if( angularDiff[ PITCH ] > accuracyTolerance )
- self->s.angles2[ PITCH ] -= angularSpeed;
+ if( angularDiff[ PITCH ] < 0 && angularDiff[ PITCH ] < (-MGTURRET_ANGULARSPEED) )
+ self->s.angles2[ PITCH ] += MGTURRET_ANGULARSPEED;
+ else if( angularDiff[ PITCH ] > 0 && angularDiff[ PITCH ] > MGTURRET_ANGULARSPEED )
+ self->s.angles2[ PITCH ] -= MGTURRET_ANGULARSPEED;
else
self->s.angles2[ PITCH ] = angleToTarget[ PITCH ];
@@ -2112,10 +2230,10 @@ qboolean HMGTurret_TrackEnemy( gentity_t *self )
self->s.angles2[ PITCH ] = (-360) + MGTURRET_VERTICALCAP;
//if not pointing at our target then move accordingly
- if( angularDiff[ YAW ] < (-accuracyTolerance) )
- self->s.angles2[ YAW ] += angularSpeed;
- else if( angularDiff[ YAW ] > accuracyTolerance )
- self->s.angles2[ YAW ] -= angularSpeed;
+ if( angularDiff[ YAW ] < 0 && angularDiff[ YAW ] < ( -MGTURRET_ANGULARSPEED ) )
+ self->s.angles2[ YAW ] += MGTURRET_ANGULARSPEED;
+ else if( angularDiff[ YAW ] > 0 && angularDiff[ YAW ] > MGTURRET_ANGULARSPEED )
+ self->s.angles2[ YAW ] -= MGTURRET_ANGULARSPEED;
else
self->s.angles2[ YAW ] = angleToTarget[ YAW ];
@@ -2123,132 +2241,110 @@ qboolean HMGTurret_TrackEnemy( gentity_t *self )
RotatePointAroundVector( dirToTarget, xNormal, dttAdjusted, -rotAngle );
vectoangles( dirToTarget, self->turretAim );
- //if pointing at our target return true
- if( fabs( angleToTarget[ YAW ] - self->s.angles2[ YAW ] ) <= accuracyTolerance &&
- fabs( angleToTarget[ PITCH ] - self->s.angles2[ PITCH ] ) <= accuracyTolerance )
- return qtrue;
-
- return qfalse;
+ //fire if target is within accuracy
+ return ( fabs( angularDiff[ YAW ] ) - MGTURRET_ANGULARSPEED <=
+ MGTURRET_ACCURACY_TO_FIRE ) &&
+ ( fabs( angularDiff[ PITCH ] ) - MGTURRET_ANGULARSPEED <=
+ MGTURRET_ACCURACY_TO_FIRE );
}
/*
================
-HMGTurret_CheckTarget
+HMGTurret_FindEnemy
-Used by HMGTurret_Think to check enemies for validity
+Used by HMGTurret_Think to locate enemy gentities
================
*/
-qboolean HMGTurret_CheckTarget( gentity_t *self, gentity_t *target, qboolean ignorePainted )
+void HMGTurret_FindEnemy( gentity_t *self )
{
- trace_t trace;
- gentity_t *traceEnt;
-
- if( !target )
- return qfalse;
-
- if( target->flags & FL_NOTARGET )
- return qfalse;
-
- if( !target->client )
- return qfalse;
-
- if( level.paused || target->client->pers.paused )
- return qfalse;
-
- if( target->client->ps.stats[ STAT_STATE ] & SS_HOVELING )
- return qfalse;
-
- if( target->health <= 0 )
- return qfalse;
-
- if( Distance( self->s.origin, target->s.pos.trBase ) > MGTURRET_RANGE )
- return qfalse;
-
- //some turret has already selected this target
- if( self->dcced && target->targeted && target->targeted->powered && !ignorePainted )
- return qfalse;
-
- trap_Trace( &trace, self->s.pos.trBase, NULL, NULL, target->s.pos.trBase, self->s.number, MASK_SHOT );
+ int entityList[ MAX_GENTITIES ];
+ vec3_t range;
+ vec3_t mins, maxs;
+ int i, num;
+ gentity_t *target;
+ int start;
- traceEnt = &g_entities[ trace.entityNum ];
+ self->enemy = NULL;
+
+ // Look for targets in a box around the turret
+ VectorSet( range, MGTURRET_RANGE, MGTURRET_RANGE, MGTURRET_RANGE );
+ VectorAdd( self->r.currentOrigin, range, maxs );
+ VectorSubtract( self->r.currentOrigin, range, mins );
+ num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
- if( !traceEnt->client )
- return qfalse;
+ if( num == 0 )
+ return;
- if( traceEnt->client && traceEnt->client->ps.stats[ STAT_PTEAM ] != PTE_ALIENS )
- return qfalse;
+ start = rand( ) / ( RAND_MAX / num + 1 );
+ for( i = start; i < num + start ; i++ )
+ {
+ target = &g_entities[ entityList[ i % num ] ];
+ if( !HMGTurret_CheckTarget( self, target, qtrue ) )
+ continue;
- return qtrue;
+ self->enemy = target;
+ return;
+ }
}
-
/*
================
-HMGTurret_FindEnemy
+HMGTurret_State
-Used by HMGTurret_Think to locate enemy gentities
+Raise or lower MG turret towards desired state
================
*/
-void HMGTurret_FindEnemy( gentity_t *self )
+enum {
+ MGT_STATE_INACTIVE,
+ MGT_STATE_DROP,
+ MGT_STATE_RISE,
+ MGT_STATE_ACTIVE
+};
+
+static qboolean HMGTurret_State( gentity_t *self, int state )
{
- int entityList[ MAX_GENTITIES ];
- vec3_t range;
- vec3_t mins, maxs;
- int i, num;
- gentity_t *target;
+ float angle;
- VectorSet( range, MGTURRET_RANGE, MGTURRET_RANGE, MGTURRET_RANGE );
- VectorAdd( self->s.origin, range, maxs );
- VectorSubtract( self->s.origin, range, mins );
+ if( self->waterlevel == state )
+ return qfalse;
- //find aliens
- num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
- for( i = 0; i < num; i++ )
- {
- target = &g_entities[ entityList[ i ] ];
+ angle = AngleNormalize180( self->s.angles2[ PITCH ] );
- if( target->client && target->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( state == MGT_STATE_INACTIVE )
+ {
+ if( angle < MGTURRET_VERTICALCAP )
{
- //if target is not valid keep searching
- if( !HMGTurret_CheckTarget( self, target, qfalse ) )
- continue;
+ if( self->waterlevel != MGT_STATE_DROP )
+ {
+ self->speed = 0.25f;
+ self->waterlevel = MGT_STATE_DROP;
+ }
+ else
+ self->speed *= 1.25f;
- //we found a target
- self->enemy = target;
- return;
+ self->s.angles2[ PITCH ] =
+ MIN( MGTURRET_VERTICALCAP, angle + self->speed );
+ return qtrue;
}
+ else
+ self->waterlevel = MGT_STATE_INACTIVE;
}
-
- if( self->dcced )
+ else if( state == MGT_STATE_ACTIVE )
{
- //check again, this time ignoring painted targets
- for( i = 0; i < num; i++ )
+ if( !self->enemy && angle > 0.0f )
{
- target = &g_entities[ entityList[ i ] ];
-
- if( target->client && target->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
- {
- //if target is not valid keep searching
- if( !HMGTurret_CheckTarget( self, target, qtrue ) )
- continue;
-
- //we found a target
- self->enemy = target;
- return;
- }
+ self->waterlevel = MGT_STATE_RISE;
+ self->s.angles2[ PITCH ] =
+ MAX( 0.0f, angle - MGTURRET_ANGULARSPEED * 0.5f );
}
+ else
+ self->waterlevel = MGT_STATE_ACTIVE;
}
- //couldn't find a target
- self->enemy = NULL;
+ return qfalse;
}
-#define MGTURRET_DROOPSCALE 0.5f
-#define TURRET_REST_TIME 5000
-#define TURRET_REST_SPEED 3.0f
-#define TURRET_REST_TOLERANCE 4.0f
-
/*
================
HMGTurret_Think
@@ -2258,69 +2354,73 @@ Think function for MG turret
*/
void HMGTurret_Think( gentity_t *self )
{
- int firespeed = BG_FindFireSpeedForBuildable( self->s.modelindex );
+ self->nextthink = level.time +
+ BG_Buildable( self->s.modelindex )->nextthink;
- self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex );
-
- //used for client side muzzle flashes
+ // Turn off client side muzzle flashes
self->s.eFlags &= ~EF_FIRING;
- //if not powered don't do anything and check again for power next think
- if( !( self->powered = G_FindPower( self ) ) )
- {
- if( self->spawned )
- {
- // unpowered turret barrel falls to bottom of range
- float droop;
+ self->powered = G_FindPower( self, qfalse );
+ if( G_SuicideIfNoPower( self ) )
+ return;
+ G_IdlePowerState( self );
- droop = AngleNormalize180( self->s.angles2[ PITCH ] );
- if( droop < MGTURRET_VERTICALCAP )
- {
- droop += MGTURRET_DROOPSCALE;
- if( droop > MGTURRET_VERTICALCAP )
- droop = MGTURRET_VERTICALCAP;
- self->s.angles2[ PITCH ] = droop;
- return;
- }
- }
+ // If not powered or spawned don't do anything
+ if( !self->powered )
+ {
+ // if power loss drop turret
+ if( self->spawned &&
+ HMGTurret_State( self, MGT_STATE_INACTIVE ) )
+ return;
self->nextthink = level.time + POWER_REFRESH_TIME;
return;
}
-
- if( self->spawned )
+ if( !self->spawned )
+ return;
+
+ // If the current target is not valid find a new enemy
+ if( !HMGTurret_CheckTarget( self, self->enemy, qtrue ) )
{
- //find a dcc for self
- self->dcced = G_FindDCC( self );
-
- //if the current target is not valid find a new one
- if( !HMGTurret_CheckTarget( self, self->enemy, qfalse ) )
- {
- if( self->enemy )
- self->enemy->targeted = NULL;
-
- HMGTurret_FindEnemy( self );
- }
+ self->active = qfalse;
+ self->turretSpinupTime = -1;
+ HMGTurret_FindEnemy( self );
+ }
+ // if newly powered raise turret
+ HMGTurret_State( self, MGT_STATE_ACTIVE );
+ if( !self->enemy )
+ return;
- //if a new target cannot be found don't do anything
- if( !self->enemy )
- return;
+ // Track until we can hit the target
+ if( !HMGTurret_TrackEnemy( self ) )
+ {
+ self->active = qfalse;
+ self->turretSpinupTime = -1;
+ return;
+ }
- self->enemy->targeted = self;
+ // Update spin state
+ if( !self->active && self->timestamp < level.time )
+ {
+ self->active = qtrue;
- //if we are pointing at our target and we can fire shoot it
- if( HMGTurret_TrackEnemy( self ) && ( self->count < level.time ) )
- {
- //fire at target
- FireWeapon( self );
+ self->turretSpinupTime = level.time + MGTURRET_SPINUP_TIME;
+ G_AddEvent( self, EV_MGTURRET_SPINUP, 0 );
+ }
- self->s.eFlags |= EF_FIRING;
- G_AddEvent( self, EV_FIRE_WEAPON, 0 );
- G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse );
+ // Not firing or haven't spun up yet
+ if( !self->active || self->turretSpinupTime > level.time )
+ return;
+
+ // Fire repeat delay
+ if( self->timestamp > level.time )
+ return;
- self->count = level.time + firespeed;
- }
- }
+ FireWeapon( self );
+ self->s.eFlags |= EF_FIRING;
+ self->timestamp = level.time + BG_Buildable( self->s.modelindex )->turretFireSpeed;
+ G_AddEvent( self, EV_FIRE_WEAPON, 0 );
+ G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse );
}
@@ -2340,54 +2440,51 @@ Think function for Tesla Generator
*/
void HTeslaGen_Think( gentity_t *self )
{
- int entityList[ MAX_GENTITIES ];
- vec3_t range;
- vec3_t mins, maxs;
- vec3_t dir;
- int i, num;
- gentity_t *enemy;
+ self->nextthink = level.time + BG_Buildable( self->s.modelindex )->nextthink;
- self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex );
+ self->powered = G_FindPower( self, qfalse );
+ if( G_SuicideIfNoPower( self ) )
+ return;
+ G_IdlePowerState( self );
//if not powered don't do anything and check again for power next think
- if( !( self->powered = G_FindPower( self ) ) || !( self->dcced = G_FindDCC( self ) ) )
+ if( !self->powered )
{
self->s.eFlags &= ~EF_FIRING;
self->nextthink = level.time + POWER_REFRESH_TIME;
return;
}
- if( self->spawned && self->count < level.time )
+ if( self->spawned && self->timestamp < level.time )
{
- //used to mark client side effects
+ vec3_t origin, range, mins, maxs;
+ int entityList[ MAX_GENTITIES ], i, num;
+
+ // Communicates firing state to client
self->s.eFlags &= ~EF_FIRING;
+ // Move the muzzle from the entity origin up a bit to fire over turrets
+ VectorMA( self->r.currentOrigin, self->r.maxs[ 2 ], self->s.origin2, origin );
+
VectorSet( range, TESLAGEN_RANGE, TESLAGEN_RANGE, TESLAGEN_RANGE );
- VectorAdd( self->s.origin, range, maxs );
- VectorSubtract( self->s.origin, range, mins );
+ VectorAdd( origin, range, maxs );
+ VectorSubtract( origin, range, mins );
- //find aliens
+ // Attack nearby Aliens
num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
for( i = 0; i < num; i++ )
{
- enemy = &g_entities[ entityList[ i ] ];
+ self->enemy = &g_entities[ entityList[ i ] ];
- if( enemy->flags & FL_NOTARGET )
+ if( self->enemy->flags & FL_NOTARGET )
continue;
- if( enemy->client && enemy->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS &&
- enemy->health > 0 &&
- !level.paused && !enemy->client->pers.paused &&
- Distance( enemy->s.pos.trBase, self->s.pos.trBase ) <= TESLAGEN_RANGE )
- {
- VectorSubtract( enemy->s.pos.trBase, self->s.pos.trBase, dir );
- VectorNormalize( dir );
- vectoangles( dir, self->turretAim );
-
- //fire at target
+ if( self->enemy->client && self->enemy->health > 0 &&
+ self->enemy->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS &&
+ Distance( origin, self->enemy->s.pos.trBase ) <= TESLAGEN_RANGE )
FireWeapon( self );
- }
}
+ self->enemy = NULL;
if( self->s.eFlags & EF_FIRING )
{
@@ -2396,7 +2493,7 @@ void HTeslaGen_Think( gentity_t *self )
//doesn't really need an anim
//G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse );
- self->count = level.time + TESLAGEN_REPEAT;
+ self->timestamp = level.time + TESLAGEN_REPEAT;
}
}
}
@@ -2410,228 +2507,125 @@ void HTeslaGen_Think( gentity_t *self )
/*
-================
-HSpawn_Disappear
-
-Called when a human spawn is destroyed before it is spawned
-think function
-================
+============
+G_QueueValue
+============
*/
-void HSpawn_Disappear( gentity_t *self )
+
+static int G_QueueValue( gentity_t *self )
{
- vec3_t dir;
+ int i;
+ int damageTotal = 0;
+ int queuePoints;
+ double queueFraction = 0;
- // we don't have a valid direction, so just point straight up
- dir[ 0 ] = dir[ 1 ] = 0;
- dir[ 2 ] = 1;
+ for( i = 0; i < level.maxclients; i++ )
+ {
+ gentity_t *player = g_entities + i;
- self->s.eFlags |= EF_NODRAW; //don't draw the model once its destroyed
- self->timestamp = level.time;
+ damageTotal += self->credits[ i ];
+
+ if( self->buildableTeam != player->client->pers.teamSelection )
+ queueFraction += (double) self->credits[ i ];
+ }
- self->think = freeBuildable;
- self->nextthink = level.time + 100;
+ if( damageTotal > 0 )
+ queueFraction = queueFraction / (double) damageTotal;
+ else // all damage was done by nonclients, so queue everything
+ queueFraction = 1.0;
- self->r.contents = 0; //stop collisions...
- trap_LinkEntity( self ); //...requires a relink
+ queuePoints = (int) ( queueFraction * (double) BG_Buildable( self->s.modelindex )->buildPoints );
+ return queuePoints;
}
-
/*
-================
-HSpawn_blast
-
-Called when a human spawn explodes
-think function
-================
+============
+G_QueueBuildPoints
+============
*/
-void HSpawn_Blast( gentity_t *self )
+void G_QueueBuildPoints( gentity_t *self )
{
- vec3_t dir;
+ gentity_t *powerEntity;
+ int queuePoints;
- // we don't have a valid direction, so just point straight up
- dir[ 0 ] = dir[ 1 ] = 0;
- dir[ 2 ] = 1;
+ queuePoints = G_QueueValue( self );
- self->s.eFlags |= EF_NODRAW; //don't draw the model once its destroyed
- G_AddEvent( self, EV_HUMAN_BUILDABLE_EXPLOSION, DirToByte( dir ) );
- self->timestamp = level.time;
+ if( !queuePoints )
+ return;
+
+ switch( self->buildableTeam )
+ {
+ default:
+ case TEAM_NONE:
+ return;
- //do some radius damage
- G_RadiusDamage( self->s.pos.trBase, self, self->splashDamage,
- self->splashRadius, self, 0, self->splashMethodOfDeath );
+ case TEAM_ALIENS:
+ if( !level.alienBuildPointQueue )
+ level.alienNextQueueTime = level.time + g_alienBuildQueueTime.integer;
- self->think = freeBuildable;
- self->nextthink = level.time + 100;
+ level.alienBuildPointQueue += queuePoints;
+ break;
- self->r.contents = 0; //stop collisions...
- trap_LinkEntity( self ); //...requires a relink
-}
+ case TEAM_HUMANS:
+ powerEntity = G_PowerEntityForEntity( self );
+ if( powerEntity )
+ {
+ int nqt;
+ switch( powerEntity->s.modelindex )
+ {
+ case BA_H_REACTOR:
+ nqt = G_NextQueueTime( level.humanBuildPointQueue,
+ g_humanBuildPoints.integer,
+ g_humanBuildQueueTime.integer );
+ if( !level.humanBuildPointQueue ||
+ level.time + nqt < level.humanNextQueueTime )
+ level.humanNextQueueTime = level.time + nqt;
+
+ level.humanBuildPointQueue += queuePoints;
+ break;
-/*
-================
-HSpawn_die
+ case BA_H_REPEATER:
+ if( powerEntity->usesBuildPointZone &&
+ level.buildPointZones[ powerEntity->buildPointZone ].active )
+ {
+ buildPointZone_t *zone = &level.buildPointZones[ powerEntity->buildPointZone ];
-Called when a human spawn dies
-================
-*/
-void HSpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod )
-{
- buildHistory_t *new;
- new = G_Alloc( sizeof( buildHistory_t ) );
- new->ID = ( ++level.lastBuildID > 1000 ) ? ( level.lastBuildID = 1 ) : level.lastBuildID;
- new->ent = ( attacker && attacker->client ) ? attacker : NULL;
- if( new->ent )
- new->name[ 0 ] = 0;
- else
- Q_strncpyz( new->name, "<world>", 8 );
- new->buildable = self->s.modelindex;
- VectorCopy( self->s.pos.trBase, new->origin );
- VectorCopy( self->s.angles, new->angles );
- VectorCopy( self->s.origin2, new->origin2 );
- VectorCopy( self->s.angles2, new->angles2 );
- new->fate = ( attacker && attacker->client && attacker->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) ? BF_TEAMKILLED : BF_DESTROYED;
- new->next = NULL;
- G_LogBuild( new );
-
- G_BuildableDeathSound( self );
-
- //pretty events and cleanup
- G_SetBuildableAnim( self, BANIM_DESTROY1, qtrue );
- G_SetIdleBuildableAnim( self, BANIM_DESTROYED );
+ nqt = G_NextQueueTime( zone->queuedBuildPoints,
+ zone->totalBuildPoints,
+ g_humanRepeaterBuildQueueTime.integer );
- self->die = nullDieFunction;
- self->powered = qfalse; //free up power
- //prevent any firing effects and cancel structure protection
- self->s.eFlags &= ~( EF_FIRING | EF_DBUILDER );
+ if( !zone->queuedBuildPoints ||
+ level.time + nqt < zone->nextQueueTime )
+ zone->nextQueueTime = level.time + nqt;
- if( self->spawned )
- {
- self->think = HSpawn_Blast;
- self->nextthink = level.time + HUMAN_DETONATION_DELAY;
- }
- else
- {
- self->think = HSpawn_Disappear;
- self->nextthink = level.time; //blast immediately
- }
+ zone->queuedBuildPoints += queuePoints;
+ }
+ break;
- if( attacker && attacker->client )
- {
- if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
- {
- if( self->s.modelindex == BA_H_REACTOR )
- G_AddCreditToClient( attacker->client, REACTOR_VALUE, qtrue );
- else if( self->s.modelindex == BA_H_SPAWN )
- G_AddCreditToClient( attacker->client, HSPAWN_VALUE, qtrue );
- }
- else
- {
- G_TeamCommand( PTE_HUMANS,
- va( "print \"%s ^3DESTROYED^7 by teammate %s^7\n\"",
- BG_FindHumanNameForBuildable( self->s.modelindex ),
- attacker->client->pers.netname ) );
- G_LogOnlyPrintf("%s ^3DESTROYED^7 by teammate %s^7\n",
- BG_FindHumanNameForBuildable( self->s.modelindex ),
- attacker->client->pers.netname );
- }
- G_LogPrintf( "Decon: %i %i %i: %s^7 destroyed %s by %s\n",
- attacker->client->ps.clientNum, self->s.modelindex, mod,
- attacker->client->pers.netname,
- BG_FindNameForBuildable( self->s.modelindex ),
- modNames[ mod ] );
+ default:
+ break;
+ }
+ }
}
}
/*
-================
-HSpawn_Think
-
-Think for human spawn
-================
+============
+G_NextQueueTime
+============
*/
-void HSpawn_Think( gentity_t *self )
+int G_NextQueueTime( int queuedBP, int totalBP, int queueBaseRate )
{
- gentity_t *ent;
-
- // spawns work without power
- self->powered = qtrue;
-
- if( self->spawned )
- {
- //only suicide if at rest
- if( self->s.groundEntityNum )
- {
- if( ( ent = G_CheckSpawnPoint( self->s.number, self->s.origin,
- self->s.origin2, BA_H_SPAWN, NULL ) ) != NULL )
- {
- // If the thing blocking the spawn is a buildable, kill it.
- // If it's part of the map, kill self.
- if( ent->s.eType == ET_BUILDABLE )
- {
- G_Damage( ent, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE );
- G_SetBuildableAnim( self, BANIM_SPAWN1, qtrue );
- }
- else if( ent->s.number == ENTITYNUM_WORLD || ent->s.eType == ET_MOVER )
- {
- G_Damage( self, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE );
- return;
- }
- else if( g_antiSpawnBlock.integer && ent->client &&
- ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
- {
- //spawnblock protection
- if( self->spawnBlockTime && level.time - self->spawnBlockTime > 10000 )
- {
- //five seconds of countermeasures and we're still blocked
- //time for something more drastic
- G_Damage( ent, NULL, NULL, NULL, NULL, 10000, 0, MOD_TRIGGER_HURT );
- self->spawnBlockTime += 2000;
- //inappropriate MOD but prints an apt obituary
- }
- else if( self->spawnBlockTime && level.time - self->spawnBlockTime > 5000 )
- //five seconds of blocked by client and...
- {
- //random direction
- vec3_t velocity;
- velocity[0] = crandom() * g_antiSpawnBlock.integer;
- velocity[1] = crandom() * g_antiSpawnBlock.integer;
- velocity[2] = g_antiSpawnBlock.integer;
-
- VectorAdd( ent->client->ps.velocity, velocity, ent->client->ps.velocity );
- trap_SendServerCommand( ent-g_entities, "cp \"Don't spawn block!\"" );
- }
- else if( !self->spawnBlockTime )
- self->spawnBlockTime = level.time;
- }
+ float fractionQueued;
- if( ent->s.eType == ET_CORPSE )
- G_FreeEntity( ent ); //quietly remove
- }
- else
- self->spawnBlockTime = 0;
- }
+ if( totalBP == 0 )
+ return 0;
- //spawn under attack
- if( self->health < self->lastHealth &&
- level.time > level.humanBaseAttackTimer && G_IsDCCBuilt( ) )
- {
- level.humanBaseAttackTimer = level.time + DCC_ATTACK_PERIOD;
- G_BroadcastEvent( EV_DCC_ATTACK, 0 );
- }
-
- self->lastHealth = self->health;
- }
-
- self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex );
+ fractionQueued = queuedBP / (float)totalBP;
+ return ( 1.0f - fractionQueued ) * queueBaseRate;
}
-
-
-
-//==================================================================================
-
-
/*
============
G_BuildableTouchTriggers
@@ -2653,18 +2647,18 @@ void G_BuildableTouchTriggers( gentity_t *ent )
if( ent->health <= 0 )
return;
- BG_FindBBoxForBuildable( ent->s.modelindex, bmins, bmaxs );
+ BG_BuildableBoundingBox( ent->s.modelindex, bmins, bmaxs );
- VectorAdd( ent->s.origin, bmins, mins );
- VectorAdd( ent->s.origin, bmaxs, maxs );
+ VectorAdd( ent->r.currentOrigin, bmins, mins );
+ VectorAdd( ent->r.currentOrigin, bmaxs, maxs );
VectorSubtract( mins, range, mins );
VectorAdd( maxs, range, maxs );
num = trap_EntitiesInBox( mins, maxs, touch, MAX_GENTITIES );
- VectorAdd( ent->s.origin, bmins, mins );
- VectorAdd( ent->s.origin, bmaxs, maxs );
+ VectorAdd( ent->r.currentOrigin, bmins, mins );
+ VectorAdd( ent->r.currentOrigin, bmaxs, maxs );
for( i = 0; i < num; i++ )
{
@@ -2700,66 +2694,85 @@ General think function for buildables
*/
void G_BuildableThink( gentity_t *ent, int msec )
{
- int bHealth = BG_FindHealthForBuildable( ent->s.modelindex );
- int bRegen = BG_FindRegenRateForBuildable( ent->s.modelindex );
- int bTime = BG_FindBuildTimeForBuildable( ent->s.modelindex );
-
- //pack health, power and dcc
+ int maxHealth = BG_Buildable( ent->s.modelindex )->health;
+ int regenRate = BG_Buildable( ent->s.modelindex )->regenRate;
+ int buildTime = BG_Buildable( ent->s.modelindex )->buildTime;
//toggle spawned flag for buildables
- if( !ent->spawned && ent->health > 0 )
+ if( !ent->spawned && ent->health > 0 && !level.pausedTime )
{
- if( ent->buildTime + bTime < level.time )
+ if( ent->buildTime + buildTime < level.time )
+ {
ent->spawned = qtrue;
+ if( ent->s.modelindex == BA_A_OVERMIND )
+ {
+ G_TeamCommand( TEAM_ALIENS, "cp \"The Overmind has awakened!\"" );
+ }
+ }
}
- ent->s.generic1 = (int)( ( (float)ent->health / (float)bHealth ) * B_HEALTH_MASK );
-
- if( ent->s.generic1 < 0 )
- ent->s.generic1 = 0;
-
- if( ent->powered )
- ent->s.generic1 |= B_POWERED_TOGGLEBIT;
-
- if( ent->dcced )
- ent->s.generic1 |= B_DCCED_TOGGLEBIT;
-
- if( ent->spawned )
- ent->s.generic1 |= B_SPAWNED_TOGGLEBIT;
-
- if( ent->deconstruct )
- ent->s.generic1 |= B_MARKED_TOGGLEBIT;
-
+ // Timer actions
ent->time1000 += msec;
-
if( ent->time1000 >= 1000 )
{
ent->time1000 -= 1000;
- if( !ent->spawned && ent->health > 0 )
- ent->health += (int)( ceil( (float)bHealth / (float)( bTime * 0.001 ) ) );
- else if( ent->biteam == BIT_ALIENS && ent->health > 0 && ent->health < bHealth &&
- bRegen && ( ent->lastDamageTime + ALIEN_REGEN_DAMAGE_TIME ) < level.time )
- ent->health += bRegen;
+ if( ent->health > 0 && ent->health < maxHealth )
+ {
+ if( !ent->spawned )
+ ent->health += (int)( ceil( (float)maxHealth / (float)( buildTime * 0.001f ) ) );
+ else
+ {
+ if( ent->buildableTeam == TEAM_ALIENS && regenRate &&
+ ( ent->lastDamageTime + ALIEN_REGEN_DAMAGE_TIME ) < level.time )
+ {
+ ent->health += regenRate;
+ }
+ else if( ent->buildableTeam == TEAM_HUMANS && ent->dcc &&
+ ( ent->lastDamageTime + HUMAN_REGEN_DAMAGE_TIME ) < level.time )
+ {
+ ent->health += DC_HEALRATE * ent->dcc;
+ }
+ }
- if( ent->health > bHealth )
- ent->health = bHealth;
+ if( ent->health >= maxHealth )
+ {
+ int i;
+ ent->health = maxHealth;
+ for( i = 0; i < MAX_CLIENTS; i++ )
+ ent->credits[ i ] = 0;
+ }
+ }
}
- if( ent->lev1Grabbed && ent->lev1GrabTime + LEVEL1_GRAB_TIME < level.time )
- ent->lev1Grabbed = qfalse;
-
if( ent->clientSpawnTime > 0 )
ent->clientSpawnTime -= msec;
if( ent->clientSpawnTime < 0 )
ent->clientSpawnTime = 0;
- //check if this buildable is touching any triggers
+ ent->dcc = ( ent->buildableTeam != TEAM_HUMANS ) ? 0 : G_FindDCC( ent );
+
+ // Set health
+ ent->s.misc = MAX( ent->health, 0 );
+
+ // Set flags
+ ent->s.eFlags &= ~( EF_B_POWERED | EF_B_SPAWNED | EF_B_MARKED );
+ if( ent->powered )
+ ent->s.eFlags |= EF_B_POWERED;
+
+ if( ent->spawned )
+ ent->s.eFlags |= EF_B_SPAWNED;
+
+ if( ent->deconstruct )
+ ent->s.eFlags |= EF_B_MARKED;
+
+ // Check if this buildable is touching any triggers
G_BuildableTouchTriggers( ent );
- //fall back on normal physics routines
- G_Physics( ent, msec );
+ // Fall back on normal physics routines
+ if( msec != 0 )
+ G_Physics( ent, msec );
}
@@ -2790,7 +2803,7 @@ qboolean G_BuildableRange( vec3_t origin, float r, buildable_t buildable )
if( ent->s.eType != ET_BUILDABLE )
continue;
- if( ent->biteam == BIT_HUMANS && !ent->powered )
+ if( ent->buildableTeam == TEAM_HUMANS && !ent->powered )
continue;
if( ent->s.modelindex == buildable && ent->spawned )
@@ -2800,20 +2813,29 @@ qboolean G_BuildableRange( vec3_t origin, float r, buildable_t buildable )
return qfalse;
}
-static qboolean G_BoundsIntersect(const vec3_t mins, const vec3_t maxs,
- const vec3_t mins2, const vec3_t maxs2)
+/*
+================
+G_FindBuildable
+
+Finds a buildable of the specified type
+================
+*/
+static gentity_t *G_FindBuildable( buildable_t buildable )
{
- if ( maxs[0] < mins2[0] ||
- maxs[1] < mins2[1] ||
- maxs[2] < mins2[2] ||
- mins[0] > maxs2[0] ||
- mins[1] > maxs2[1] ||
- mins[2] > maxs2[2])
+ int i;
+ gentity_t *ent;
+
+ for( i = MAX_CLIENTS, ent = g_entities + i;
+ i < level.num_entities; i++, ent++ )
{
- return qfalse;
+ if( ent->s.eType != ET_BUILDABLE )
+ continue;
+
+ if( ent->s.modelindex == buildable && !( ent->s.eFlags & EF_DEAD ) )
+ return ent;
}
- return qtrue;
+ return NULL;
}
/*
@@ -2829,15 +2851,15 @@ static qboolean G_BuildablesIntersect( buildable_t a, vec3_t originA,
vec3_t minsA, maxsA;
vec3_t minsB, maxsB;
- BG_FindBBoxForBuildable( a, minsA, maxsA );
+ BG_BuildableBoundingBox( a, minsA, maxsA );
VectorAdd( minsA, originA, minsA );
VectorAdd( maxsA, originA, maxsA );
- BG_FindBBoxForBuildable( b, minsB, maxsB );
+ BG_BuildableBoundingBox( b, minsB, maxsB );
VectorAdd( minsB, originB, minsB );
VectorAdd( maxsB, originB, maxsB );
- return G_BoundsIntersect( minsA, maxsA, minsB, maxsB );
+ return BoundsIntersect( minsA, maxsA, minsB, maxsB );
}
/*
@@ -2860,7 +2882,6 @@ static int G_CompareBuildablesForRemoval( const void *a, const void *b )
BA_A_TRAPPER,
BA_A_HIVE,
BA_A_BOOSTER,
- BA_A_HOVEL,
BA_A_SPAWN,
BA_A_OVERMIND,
@@ -2882,30 +2903,55 @@ static int G_CompareBuildablesForRemoval( const void *a, const void *b )
buildableA = *(gentity_t **)a;
buildableB = *(gentity_t **)b;
-
// Prefer the one that collides with the thing we're building
aMatches = G_BuildablesIntersect( cmpBuildable, cmpOrigin,
- buildableA->s.modelindex, buildableA->s.origin );
+ buildableA->s.modelindex, buildableA->r.currentOrigin );
bMatches = G_BuildablesIntersect( cmpBuildable, cmpOrigin,
- buildableB->s.modelindex, buildableB->s.origin );
+ buildableB->s.modelindex, buildableB->r.currentOrigin );
if( aMatches && !bMatches )
return -1;
- if( !aMatches && bMatches )
+ else if( !aMatches && bMatches )
return 1;
+ // If the only spawn is marked, prefer it last
+ if( cmpBuildable == BA_A_SPAWN || cmpBuildable == BA_H_SPAWN )
+ {
+ if( ( buildableA->s.modelindex == BA_A_SPAWN && level.numAlienSpawns == 1 ) ||
+ ( buildableA->s.modelindex == BA_H_SPAWN && level.numHumanSpawns == 1 ) )
+ return 1;
+
+ if( ( buildableB->s.modelindex == BA_A_SPAWN && level.numAlienSpawns == 1 ) ||
+ ( buildableB->s.modelindex == BA_H_SPAWN && level.numHumanSpawns == 1 ) )
+ return -1;
+ }
+
// If one matches the thing we're building, prefer it
aMatches = ( buildableA->s.modelindex == cmpBuildable );
bMatches = ( buildableB->s.modelindex == cmpBuildable );
if( aMatches && !bMatches )
return -1;
- if( !aMatches && bMatches )
+ else if( !aMatches && bMatches )
return 1;
- // If they're the same type then pick the one marked earliest
+ // They're the same type
if( buildableA->s.modelindex == buildableB->s.modelindex )
+ {
+ gentity_t *powerEntity = G_PowerEntityForPoint( cmpOrigin );
+
+ // Prefer the entity that is providing power for this point
+ aMatches = ( powerEntity == buildableA );
+ bMatches = ( powerEntity == buildableB );
+ if( aMatches && !bMatches )
+ return -1;
+ else if( !aMatches && bMatches )
+ return 1;
+
+ // Pick the one marked earliest
return buildableA->deconstructTime - buildableB->deconstructTime;
+ }
- for( i = 0; i < sizeof( precedence ) / sizeof( precedence[ 0 ] ); i++ )
+ // Resort to preference list
+ for( i = 0; i < ARRAY_LEN( precedence ); i++ )
{
if( buildableA->s.modelindex == precedence[ i ] )
aPrecedence = i;
@@ -2919,17 +2965,49 @@ static int G_CompareBuildablesForRemoval( const void *a, const void *b )
/*
===============
+G_ClearDeconMarks
+
+Remove decon mark from all buildables
+===============
+*/
+void G_ClearDeconMarks( void )
+{
+ int i;
+ gentity_t *ent;
+
+ for( i = MAX_CLIENTS, ent = g_entities + i ; i < level.num_entities ; i++, ent++ )
+ {
+ if( !ent->inuse )
+ continue;
+
+ if( ent->s.eType != ET_BUILDABLE )
+ continue;
+
+ ent->deconstruct = qfalse;
+ }
+}
+
+/*
+===============
G_FreeMarkedBuildables
Free up build points for a team by deconstructing marked buildables
===============
*/
-void G_FreeMarkedBuildables( void )
+void G_FreeMarkedBuildables( gentity_t *deconner, char *readable, int rsize,
+ char *nums, int nsize )
{
int i;
+ int bNum;
+ int listItems = 0;
+ int totalListItems = 0;
gentity_t *ent;
- buildHistory_t *new, *last;
- last = level.buildHistory;
+ int removalCounts[ BA_NUM_BUILDABLES ] = {0};
+
+ if( readable && rsize )
+ readable[ 0 ] = '\0';
+ if( nums && nsize )
+ nums[ 0 ] = '\0';
if( !g_markDeconstruct.integer )
return; // Not enabled, can't deconstruct anything
@@ -2937,24 +3015,43 @@ void G_FreeMarkedBuildables( void )
for( i = 0; i < level.numBuildablesForRemoval; i++ )
{
ent = level.markedBuildables[ i ];
+ bNum = BG_Buildable( ent->s.modelindex )->number;
+
+ if( removalCounts[ bNum ] == 0 )
+ totalListItems++;
- new = G_Alloc( sizeof( buildHistory_t ) );
- new->ID = -1;
- new->ent = NULL;
- Q_strncpyz( new->name, "<markdecon>", 12 );
- new->buildable = ent->s.modelindex;
- VectorCopy( ent->s.pos.trBase, new->origin );
- VectorCopy( ent->s.angles, new->angles );
- VectorCopy( ent->s.origin2, new->origin2 );
- VectorCopy( ent->s.angles2, new->angles2 );
- new->fate = BF_DECONNED;
- new->next = NULL;
- new->marked = NULL;
-
- last = last->marked = new;
+ G_Damage( ent, NULL, deconner, NULL, NULL, ent->health, 0, MOD_REPLACE );
+ removalCounts[ bNum ]++;
+
+ if( nums )
+ Q_strcat( nums, nsize, va( " %d", (int)( ent - g_entities ) ) );
+
+ G_RemoveRangeMarkerFrom( ent );
G_FreeEntity( ent );
}
+
+ if( !readable )
+ return;
+
+ for( i = 0; i < BA_NUM_BUILDABLES; i++ )
+ {
+ if( removalCounts[ i ] )
+ {
+ if( listItems )
+ {
+ if( listItems == ( totalListItems - 1 ) )
+ Q_strcat( readable, rsize, va( "%s and ",
+ ( totalListItems > 2 ) ? "," : "" ) );
+ else
+ Q_strcat( readable, rsize, ", " );
+ }
+ Q_strcat( readable, rsize, va( "%s", BG_Buildable( i )->humanName ) );
+ if( removalCounts[ i ] > 1 )
+ Q_strcat( readable, rsize, va( " (%dx)", removalCounts[ i ] ) );
+ listItems++;
+ }
+ }
}
/*
@@ -2962,20 +3059,20 @@ void G_FreeMarkedBuildables( void )
G_SufficientBPAvailable
Determine if enough build points can be released for the buildable
-and list the buildables that much be destroyed if this is the case
+and list the buildables that must be destroyed if this is the case
===============
*/
static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable,
vec3_t origin )
{
- int i;
- int numBuildables = 0;
- int pointsYielded = 0;
- gentity_t *ent;
- qboolean unique = BG_FindUniqueTestForBuildable( buildable );
- int remainingBP, remainingSpawns;
- int team;
- int buildPoints, buildpointsneeded;
+ int i;
+ int numBuildables = 0;
+ int numRequired = 0;
+ int pointsYielded = 0;
+ gentity_t *ent;
+ team_t team = BG_Buildable( buildable )->team;
+ int buildPoints = BG_Buildable( buildable )->buildPoints;
+ int remainingBP, remainingSpawns;
qboolean collision = qfalse;
int collisionCount = 0;
qboolean repeaterInRange = qfalse;
@@ -2984,29 +3081,35 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable,
buildable_t spawn;
buildable_t core;
int spawnCount = 0;
+ qboolean changed = qtrue;
level.numBuildablesForRemoval = 0;
- buildPoints = buildpointsneeded = BG_FindBuildPointsForBuildable( buildable );
- team = BG_FindTeamForBuildable( buildable );
- if( team == BIT_ALIENS )
+ if( team == TEAM_ALIENS )
{
- remainingBP = level.alienBuildPoints;
+ remainingBP = G_GetBuildPoints( origin, team );
remainingSpawns = level.numAlienSpawns;
- bpError = IBE_NOASSERT;
+ bpError = IBE_NOALIENBP;
spawn = BA_A_SPAWN;
core = BA_A_OVERMIND;
}
- else if( team == BIT_HUMANS )
+ else if( team == TEAM_HUMANS )
{
- remainingBP = level.humanBuildPoints;
+ if( buildable == BA_H_REACTOR || buildable == BA_H_REPEATER )
+ remainingBP = level.humanBuildPoints;
+ else
+ remainingBP = G_GetBuildPoints( origin, team );
+
remainingSpawns = level.numHumanSpawns;
- bpError = IBE_NOPOWER;
+ bpError = IBE_NOHUMANBP;
spawn = BA_H_SPAWN;
core = BA_H_REACTOR;
}
else
+ {
+ Com_Error( ERR_FATAL, "team is %d", team );
return IBE_NONE;
+ }
// Simple non-marking case
if( !g_markDeconstruct.integer )
@@ -3020,18 +3123,15 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable,
if( ent->s.eType != ET_BUILDABLE )
continue;
- if( G_BuildablesIntersect( buildable, origin, ent->s.modelindex, ent->s.origin ) )
+ if( G_BuildablesIntersect( buildable, origin, ent->s.modelindex, ent->r.currentOrigin ) )
return IBE_NOROOM;
}
return IBE_NONE;
}
- buildpointsneeded -= remainingBP;
-
// Set buildPoints to the number extra that are required
- if( !g_markDeconstructMode.integer )
- buildPoints -= remainingBP;
+ buildPoints -= remainingBP;
// Build a list of buildable entities
for( i = MAX_CLIENTS, ent = g_entities + i; i < level.num_entities; i++, ent++ )
@@ -3039,15 +3139,27 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable,
if( ent->s.eType != ET_BUILDABLE )
continue;
- collision = G_BuildablesIntersect( buildable, origin, ent->s.modelindex, ent->s.origin );
+ collision = G_BuildablesIntersect( buildable, origin, ent->s.modelindex, ent->r.currentOrigin );
if( collision )
+ {
+ // Don't allow replacements at all
+ if( g_markDeconstruct.integer == 1 )
+ return IBE_NOROOM;
+
+ // Only allow replacements of the same type
+ if( g_markDeconstruct.integer == 2 && ent->s.modelindex != buildable )
+ return IBE_NOROOM;
+
+ // Any other setting means anything goes
+
collisionCount++;
+ }
// Check if this is a repeater and it's in range
if( buildable == BA_H_REPEATER &&
buildable == ent->s.modelindex &&
- Distance( ent->s.origin, origin ) < REPEATER_BASESIZE )
+ Distance( ent->r.currentOrigin, origin ) < REPEATER_BASESIZE )
{
repeaterInRange = qtrue;
repeaterInRangeCount++;
@@ -3055,55 +3167,76 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable,
else
repeaterInRange = qfalse;
+ // Don't allow marked buildables to be replaced in another zone,
+ // unless the marked buildable isn't in a zone (and thus unpowered)
+ if( team == TEAM_HUMANS &&
+ buildable != BA_H_REACTOR &&
+ buildable != BA_H_REPEATER &&
+ ent->parentNode != G_PowerEntityForPoint( origin ) )
+ continue;
+
if( !ent->inuse )
continue;
if( ent->health <= 0 )
continue;
- if( ent->biteam != team )
+ if( ent->buildableTeam != team )
continue;
- // Don't allow destruction of hovel with granger inside
- if( ent->s.modelindex == BA_A_HOVEL && ent->active )
- {
- if( buildable == BA_A_HOVEL )
- return IBE_HOVEL;
- else
- continue;
- }
-
// Explicitly disallow replacement of the core buildable with anything
// other than the core buildable
if( ent->s.modelindex == core && buildable != core )
continue;
+ // Don't allow a power source to be replaced by a dependant
+ if( team == TEAM_HUMANS &&
+ G_PowerEntityForPoint( origin ) == ent &&
+ buildable != BA_H_REPEATER &&
+ buildable != core )
+ continue;
+
+ // Don't include unpowered buildables
+ if( !collision && !ent->powered )
+ continue;
+
if( ent->deconstruct )
{
level.markedBuildables[ numBuildables++ ] = ent;
+ // Buildables that are marked here will always end up at the front of the
+ // removal list, so just incrementing numBuildablesForRemoval is sufficient
if( collision || repeaterInRange )
{
+ // Collided with something, so we definitely have to remove it or
+ // it's a repeater that intersects the new repeater's power area,
+ // so it must be removed
+
if( collision )
collisionCount--;
if( repeaterInRange )
repeaterInRangeCount--;
- pointsYielded += BG_FindBuildPointsForBuildable( ent->s.modelindex );
+ if( ent->powered )
+ pointsYielded += BG_Buildable( ent->s.modelindex )->buildPoints;
level.numBuildablesForRemoval++;
}
- else if( unique && ent->s.modelindex == buildable )
+ else if( BG_Buildable( ent->s.modelindex )->uniqueTest &&
+ ent->s.modelindex == buildable )
{
// If it's a unique buildable, it must be replaced by the same type
- pointsYielded += BG_FindBuildPointsForBuildable( ent->s.modelindex );
+ if( ent->powered )
+ pointsYielded += BG_Buildable( ent->s.modelindex )->buildPoints;
level.numBuildablesForRemoval++;
}
}
}
+ numRequired = level.numBuildablesForRemoval;
+
// We still need build points, but have no candidates for removal
- if( buildpointsneeded > 0 && numBuildables == 0 )
+ if( buildPoints > 0 && numBuildables == 0 )
return bpError;
// Collided with something we can't remove
@@ -3112,7 +3245,7 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable,
// There are one or more repeaters we can't remove
if( repeaterInRangeCount > 0 )
- return IBE_RPTWARN2;
+ return IBE_RPTPOWERHERE;
// Sort the list
cmpBuildable = buildable;
@@ -3125,23 +3258,50 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable,
level.numBuildablesForRemoval++ )
{
ent = level.markedBuildables[ level.numBuildablesForRemoval ];
- pointsYielded += BG_FindBuildPointsForBuildable( ent->s.modelindex );
+ if( ent->powered )
+ pointsYielded += BG_Buildable( ent->s.modelindex )->buildPoints;
+ }
+
+ // Do another pass to see if we can meet quota with fewer buildables
+ // than we have now due to mismatches between priority and BP amounts
+ // by repeatedly testing if we can chop off the first thing that isn't
+ // required by rules of collision/uniqueness, which are always at the head
+ while( changed && level.numBuildablesForRemoval > 1 &&
+ level.numBuildablesForRemoval > numRequired )
+ {
+ int pointsUnYielded = 0;
+ changed = qfalse;
+ ent = level.markedBuildables[ numRequired ];
+ if( ent->powered )
+ pointsUnYielded = BG_Buildable( ent->s.modelindex )->buildPoints;
+
+ if( pointsYielded - pointsUnYielded >= buildPoints )
+ {
+ pointsYielded -= pointsUnYielded;
+ memmove( &level.markedBuildables[ numRequired ],
+ &level.markedBuildables[ numRequired + 1 ],
+ ( level.numBuildablesForRemoval - numRequired )
+ * sizeof( gentity_t * ) );
+ level.numBuildablesForRemoval--;
+ changed = qtrue;
+ }
}
- // Make sure we're not removing the last spawn
for( i = 0; i < level.numBuildablesForRemoval; i++ )
{
if( level.markedBuildables[ i ]->s.modelindex == spawn )
spawnCount++;
}
+
+ // Make sure we're not removing the last spawn
if( !g_cheats.integer && remainingSpawns > 0 && ( remainingSpawns - spawnCount ) < 1 )
- return IBE_NORMAL;
+ return IBE_LASTSPAWN;
// Not enough points yielded
- if( pointsYielded < buildpointsneeded )
+ if( pointsYielded < buildPoints )
return bpError;
-
- return IBE_NONE;
+ else
+ return IBE_NONE;
}
/*
@@ -3190,39 +3350,34 @@ G_CanBuild
Checks to see if a buildable can be built
================
*/
-itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance, vec3_t origin )
+itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance,
+ vec3_t origin, vec3_t normal, int *groundEntNum )
{
vec3_t angles;
- vec3_t entity_origin, normal;
- vec3_t mins, maxs, nbmins, nbmaxs;
- vec3_t nbVect;
+ vec3_t entity_origin;
+ vec3_t mins, maxs;
trace_t tr1, tr2, tr3;
- int i;
- itemBuildError_t reason = IBE_NONE;
+ itemBuildError_t reason = IBE_NONE, tempReason;
gentity_t *tempent;
float minNormal;
qboolean invert;
int contents;
playerState_t *ps = &ent->client->ps;
- int buildPoints;
- gentity_t *tmp;
- itemBuildError_t tempReason;
// Stop all buildables from interacting with traces
G_SetBuildableLinkState( qfalse );
- BG_FindBBoxForBuildable( buildable, mins, maxs );
+ BG_BuildableBoundingBox( buildable, mins, maxs );
BG_PositionBuildableRelativeToPlayer( ps, mins, maxs, trap_Trace, entity_origin, angles, &tr1 );
-
trap_Trace( &tr2, entity_origin, mins, maxs, entity_origin, ent->s.number, MASK_PLAYERSOLID );
trap_Trace( &tr3, ps->origin, NULL, NULL, entity_origin, ent->s.number, MASK_PLAYERSOLID );
VectorCopy( entity_origin, origin );
-
+ *groundEntNum = tr1.entityNum;
VectorCopy( tr1.plane.normal, normal );
- minNormal = BG_FindMinNormalForBuildable( buildable );
- invert = BG_FindInvertNormalForBuildable( buildable );
+ minNormal = BG_Buildable( buildable )->minNormal;
+ invert = BG_Buildable( buildable )->invertNormal;
//can we build at this angle?
if( !( normal[ 2 ] >= minNormal || ( invert && normal[ 2 ] <= -minNormal ) ) )
@@ -3232,174 +3387,93 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance
reason = IBE_NORMAL;
contents = trap_PointContents( entity_origin, -1 );
- buildPoints = BG_FindBuildPointsForBuildable( buildable );
-
- //check if we are near a nobuild marker, if so, can't build here...
- for( i = 0; i < MAX_GENTITIES; i++ )
- {
- tmp = &g_entities[ i ];
-
- if( !tmp->noBuild.isNB )
- continue;
-
- nbVect[0] = tmp->noBuild.Area;
- nbVect[1] = tmp->noBuild.Area;
- nbVect[2] = tmp->noBuild.Height;
-
- VectorSubtract( origin, nbVect, nbmins );
- VectorAdd( origin, nbVect, nbmaxs );
-
- if( trap_EntityContact( nbmins, nbmaxs, tmp ) )
- reason = IBE_PERMISSION;
-
- }
- if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+
+ if( ( tempReason = G_SufficientBPAvailable( buildable, origin ) ) != IBE_NONE )
+ reason = tempReason;
+
+ if( ent->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
{
//alien criteria
- if( buildable == BA_A_HOVEL )
+ // Check there is an Overmind
+ if( buildable != BA_A_OVERMIND )
{
- vec3_t builderMins, builderMaxs;
-
- //this assumes the adv builder is the biggest thing that'll use the hovel
- BG_FindBBoxForClass( PCL_ALIEN_BUILDER0_UPG, builderMins, builderMaxs, NULL, NULL, NULL );
-
- if( APropHovel_Blocked( origin, angles, normal, ent ) )
- reason = IBE_HOVELEXIT;
+ if( !G_Overmind( ) )
+ reason = IBE_NOOVERMIND;
}
//check there is creep near by for building on
- if( BG_FindCreepTestForBuildable( buildable ) )
+ if( BG_Buildable( buildable )->creepTest )
{
if( !G_IsCreepHere( entity_origin ) )
reason = IBE_NOCREEP;
}
- //check permission to build here
- if( tr1.surfaceFlags & SURF_NOALIENBUILD || tr1.surfaceFlags & SURF_NOBUILD ||
- contents & CONTENTS_NOALIENBUILD || contents & CONTENTS_NOBUILD )
+ // Check permission to build here
+ if( tr1.surfaceFlags & SURF_NOALIENBUILD || contents & CONTENTS_NOALIENBUILD )
reason = IBE_PERMISSION;
-
- //look for an Overmind
- for ( i = 1, tempent = g_entities + i; i < level.num_entities; i++, tempent++ )
- {
- if( tempent->s.eType != ET_BUILDABLE )
- continue;
- if( tempent->s.modelindex == BA_A_OVERMIND && tempent->spawned &&
- tempent->health > 0 )
- break;
- }
-
- //if none found...
- if( i >= level.num_entities && buildable != BA_A_OVERMIND )
- reason = IBE_NOOVERMIND;
-
- //can we only have one of these?
- if( BG_FindUniqueTestForBuildable( buildable ) )
- {
- for ( i = 1, tempent = g_entities + i; i < level.num_entities; i++, tempent++ )
- {
- if( tempent->s.eType != ET_BUILDABLE )
- continue;
-
- if( tempent->s.modelindex == buildable && !tempent->deconstruct )
- {
- switch( buildable )
- {
- case BA_A_OVERMIND:
- reason = IBE_OVERMIND;
- break;
-
- case BA_A_HOVEL:
- reason = IBE_HOVEL;
- break;
-
- default:
- Com_Error( ERR_FATAL, "No reason for denying build of %d\n", buildable );
- break;
- }
-
- break;
- }
- }
- }
}
- else if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ else if( ent->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
//human criteria
- if( !G_IsPowered( entity_origin ) )
+
+ // Check for power
+ if( G_IsPowered( entity_origin ) == BA_NONE )
{
//tell player to build a repeater to provide power
if( buildable != BA_H_REACTOR && buildable != BA_H_REPEATER )
- reason = IBE_REPEATER;
+ reason = IBE_NOPOWERHERE;
}
//this buildable requires a DCC
- if( BG_FindDCCTestForBuildable( buildable ) && !G_IsDCCBuilt( ) )
+ if( BG_Buildable( buildable )->dccTest && !G_IsDCCBuilt( ) )
reason = IBE_NODCC;
//check that there is a parent reactor when building a repeater
if( buildable == BA_H_REPEATER )
{
- for ( i = 1, tempent = g_entities + i; i < level.num_entities; i++, tempent++ )
- {
- if( tempent->s.eType != ET_BUILDABLE )
- continue;
-
- if( tempent->s.modelindex == BA_H_REACTOR )
- break;
- }
-
- if( i >= level.num_entities )
- {
- //no reactor present
-
- //check for other nearby repeaters
- for ( i = 1, tempent = g_entities + i; i < level.num_entities; i++, tempent++ )
- {
- if( tempent->s.eType != ET_BUILDABLE )
- continue;
-
- if( tempent->s.modelindex == BA_H_REPEATER &&
- Distance( tempent->s.origin, entity_origin ) < REPEATER_BASESIZE )
- {
- reason = IBE_RPTWARN2;
- break;
- }
- }
-
- if( reason == IBE_NONE )
- reason = IBE_RPTWARN;
- }
- else if( G_IsPowered( entity_origin ) )
- reason = IBE_RPTWARN2;
+ tempent = G_Reactor( );
+
+ if( tempent == NULL ) // No reactor
+ reason = IBE_RPTNOREAC;
+ else if( g_markDeconstruct.integer && G_IsPowered( entity_origin ) == BA_H_REACTOR )
+ reason = IBE_RPTPOWERHERE;
+ else if( !g_markDeconstruct.integer && G_IsPowered( entity_origin ) )
+ reason = IBE_RPTPOWERHERE;
}
- //check permission to build here
- if( tr1.surfaceFlags & SURF_NOHUMANBUILD || tr1.surfaceFlags & SURF_NOBUILD ||
- contents & CONTENTS_NOHUMANBUILD || contents & CONTENTS_NOBUILD )
+ // Check permission to build here
+ if( tr1.surfaceFlags & SURF_NOHUMANBUILD || contents & CONTENTS_NOHUMANBUILD )
reason = IBE_PERMISSION;
+ }
+
+ // Check permission to build here
+ if( tr1.surfaceFlags & SURF_NOBUILD || contents & CONTENTS_NOBUILD )
+ reason = IBE_PERMISSION;
- //can we only build one of these?
- if( BG_FindUniqueTestForBuildable( buildable ) )
+ // Can we only have one of these?
+ if( BG_Buildable( buildable )->uniqueTest )
+ {
+ tempent = G_FindBuildable( buildable );
+ if( tempent && !tempent->deconstruct )
{
- for ( i = 1, tempent = g_entities + i; i < level.num_entities; i++, tempent++ )
+ switch( buildable )
{
- if( tempent->s.eType != ET_BUILDABLE )
- continue;
+ case BA_A_OVERMIND:
+ reason = IBE_ONEOVERMIND;
+ break;
- if( tempent->s.modelindex == BA_H_REACTOR && !tempent->deconstruct )
- {
- reason = IBE_REACTOR;
+ case BA_H_REACTOR:
+ reason = IBE_ONEREACTOR;
+ break;
+
+ default:
+ Com_Error( ERR_FATAL, "No reason for denying build of %d", buildable );
break;
- }
}
}
}
- if( ( tempReason = G_SufficientBPAvailable( buildable, origin ) ) != IBE_NONE )
- reason = tempReason;
-
// Relink buildables
G_SetBuildableLinkState( qtrue );
@@ -3413,8 +3487,8 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance
}
//this item does not fit here
- if( reason == IBE_NONE && ( tr2.fraction < 1.0 || tr3.fraction < 1.0 ) )
- return IBE_NOROOM;
+ if( reason == IBE_NONE && ( tr2.fraction < 1.0f || tr3.fraction < 1.0f ) )
+ reason = IBE_NOROOM;
if( reason != IBE_NONE )
level.numBuildablesForRemoval = 0;
@@ -3422,28 +3496,55 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance
return reason;
}
+
/*
-==============
-G_BuildingExists
-==============
+================
+G_AddRangeMarkerForBuildable
+================
*/
-qboolean G_BuildingExists( int bclass )
+static void G_AddRangeMarkerForBuildable( gentity_t *self )
{
- int i;
- gentity_t *tempent;
- //look for an Armoury
- for (i = 1, tempent = g_entities + i; i < level.num_entities; i++, tempent++ )
+ gentity_t *rm;
+
+ switch( self->s.modelindex )
{
- if( tempent->s.eType != ET_BUILDABLE )
- continue;
- if( tempent->s.modelindex == bclass && tempent->health > 0 )
- {
- return qtrue;
- }
+ case BA_A_SPAWN:
+ case BA_A_OVERMIND:
+ case BA_A_ACIDTUBE:
+ case BA_A_TRAPPER:
+ case BA_A_HIVE:
+ case BA_H_MGTURRET:
+ case BA_H_TESLAGEN:
+ case BA_H_DCC:
+ case BA_H_REACTOR:
+ case BA_H_REPEATER:
+ break;
+ default:
+ return;
}
- return qfalse;
+
+ rm = G_Spawn();
+ rm->classname = "buildablerangemarker";
+ rm->r.svFlags = SVF_BROADCAST | SVF_CLIENTMASK;
+ rm->s.eType = ET_RANGE_MARKER;
+ rm->s.modelindex = self->s.modelindex;
+
+ self->rangeMarker = rm;
}
+/*
+================
+G_RemoveRangeMarkerFrom
+================
+*/
+void G_RemoveRangeMarkerFrom( gentity_t *self )
+{
+ if( self->rangeMarker )
+ {
+ G_FreeEntity( self->rangeMarker );
+ self->rangeMarker = NULL;
+ }
+}
/*
================
@@ -3452,142 +3553,105 @@ G_Build
Spawns a buildable
================
*/
-static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t origin, vec3_t angles )
+static gentity_t *G_Build( gentity_t *builder, buildable_t buildable,
+ const vec3_t origin, const vec3_t normal, const vec3_t angles, int groundEntNum )
{
gentity_t *built;
- buildHistory_t *new;
- vec3_t normal;
-
- // initialise the buildhistory so other functions can use it
- if( builder && builder->client )
- {
- new = G_Alloc( sizeof( buildHistory_t ) );
- G_LogBuild( new );
- }
-
- // Free existing buildables
- G_FreeMarkedBuildables( );
-
- //spawn the buildable
- built = G_Spawn();
-
- built->s.eType = ET_BUILDABLE;
-
- built->classname = BG_FindEntityNameForBuildable( buildable );
+ char readable[ MAX_STRING_CHARS ];
+ char buildnums[ MAX_STRING_CHARS ];
+ buildLog_t *log;
- built->s.modelindex = buildable; //so we can tell what this is on the client side
- built->biteam = built->s.modelindex2 = BG_FindTeamForBuildable( buildable );
-
- BG_FindBBoxForBuildable( buildable, built->r.mins, built->r.maxs );
+ if( builder->client )
+ log = G_BuildLogNew( builder, BF_CONSTRUCT );
+ else
+ log = NULL;
- // detect the buildable's normal vector
- if( !builder->client )
- {
- // initial base layout created by server
+ // Free existing buildables
+ G_FreeMarkedBuildables( builder, readable, sizeof( readable ),
+ buildnums, sizeof( buildnums ) );
- if( builder->s.origin2[ 0 ]
- || builder->s.origin2[ 1 ]
- || builder->s.origin2[ 2 ] )
- {
- VectorCopy( builder->s.origin2, normal );
- }
- else if( BG_FindTrajectoryForBuildable( buildable ) == TR_BUOYANCY )
- VectorSet( normal, 0.0f, 0.0f, -1.0f );
- else
- VectorSet( normal, 0.0f, 0.0f, 1.0f );
- }
- else
+ if( builder->client )
{
- // in-game building by a player
-
- if( builder->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBING )
- {
- if( builder->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING )
- VectorSet( normal, 0.0f, 0.0f, -1.0f );
- else
- VectorCopy( builder->client->ps.grapplePoint, normal );
- }
- else
- VectorSet( normal, 0.0f, 0.0f, 1.0f );
+ // Spawn the buildable
+ built = G_Spawn();
}
+ else
+ built = builder;
- // when building the initial layout, spawn the entity slightly off its
- // target surface so that it can be "dropped" onto it
- if( !builder->client )
- VectorMA( origin, 1.0f, normal, origin );
+ built->s.eType = ET_BUILDABLE;
+ built->killedBy = ENTITYNUM_NONE;
+ built->classname = BG_Buildable( buildable )->entityName;
+ built->s.modelindex = buildable;
+ built->buildableTeam = built->s.modelindex2 = BG_Buildable( buildable )->team;
+ BG_BuildableBoundingBox( buildable, built->r.mins, built->r.maxs );
built->health = 1;
- built->splashDamage = BG_FindSplashDamageForBuildable( buildable );
- built->splashRadius = BG_FindSplashRadiusForBuildable( buildable );
- built->splashMethodOfDeath = BG_FindMODForBuildable( buildable );
+ built->splashDamage = BG_Buildable( buildable )->splashDamage;
+ built->splashRadius = BG_Buildable( buildable )->splashRadius;
+ built->splashMethodOfDeath = BG_Buildable( buildable )->meansOfDeath;
- built->nextthink = BG_FindNextThinkForBuildable( buildable );
+ built->nextthink = BG_Buildable( buildable )->nextthink;
built->takedamage = qtrue;
built->spawned = qfalse;
built->buildTime = built->s.time = level.time;
- built->spawnBlockTime = 0;
// build instantly in cheat mode
if( builder->client && g_cheats.integer )
{
- built->health = BG_FindHealthForBuildable( buildable );
+ built->health = BG_Buildable( buildable )->health;
built->buildTime = built->s.time =
- level.time - BG_FindBuildTimeForBuildable( buildable );
+ level.time - BG_Buildable( buildable )->buildTime;
}
//things that vary for each buildable that aren't in the dbase
switch( buildable )
{
case BA_A_SPAWN:
- built->die = ASpawn_Die;
+ built->die = AGeneric_Die;
built->think = ASpawn_Think;
- built->pain = ASpawn_Pain;
+ built->pain = AGeneric_Pain;
break;
case BA_A_BARRICADE:
built->die = ABarricade_Die;
built->think = ABarricade_Think;
built->pain = ABarricade_Pain;
+ built->touch = ABarricade_Touch;
+ built->shrunkTime = 0;
+ ABarricade_Shrink( built, qtrue );
break;
case BA_A_BOOSTER:
- built->die = ABarricade_Die;
- built->think = ABarricade_Think;
- built->pain = ABarricade_Pain;
+ built->die = AGeneric_Die;
+ built->think = AGeneric_Think;
+ built->pain = AGeneric_Pain;
built->touch = ABooster_Touch;
break;
case BA_A_ACIDTUBE:
- built->die = ABarricade_Die;
+ built->die = AGeneric_Die;
built->think = AAcidTube_Think;
- built->pain = ASpawn_Pain;
+ built->pain = AGeneric_Pain;
break;
case BA_A_HIVE:
- built->die = ABarricade_Die;
+ built->die = AGeneric_Die;
built->think = AHive_Think;
- built->pain = ASpawn_Pain;
+ built->pain = AHive_Pain;
break;
case BA_A_TRAPPER:
- built->die = ABarricade_Die;
+ built->die = AGeneric_Die;
built->think = ATrapper_Think;
- built->pain = ASpawn_Pain;
+ built->pain = AGeneric_Pain;
break;
case BA_A_OVERMIND:
- built->die = ASpawn_Die;
+ built->die = AGeneric_Die;
built->think = AOvermind_Think;
- built->pain = ASpawn_Pain;
- break;
-
- case BA_A_HOVEL:
- built->die = AHovel_Die;
- built->use = AHovel_Use;
- built->think = AHovel_Think;
- built->pain = ASpawn_Pain;
+ built->pain = AGeneric_Pain;
break;
case BA_H_SPAWN:
@@ -3618,7 +3682,7 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori
case BA_H_MEDISTAT:
built->think = HMedistat_Think;
- built->die = HSpawn_Die;
+ built->die = HMedistat_Die;
break;
case BA_H_REACTOR:
@@ -3626,12 +3690,11 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori
built->die = HSpawn_Die;
built->use = HRepeater_Use;
built->powered = built->active = qtrue;
- built->pain = HReactor_Pain;
break;
case BA_H_REPEATER:
built->think = HRepeater_Think;
- built->die = HSpawn_Die;
+ built->die = HRepeater_Die;
built->use = HRepeater_Use;
built->count = -1;
break;
@@ -3641,152 +3704,91 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori
break;
}
- built->s.number = built - g_entities;
built->r.contents = CONTENTS_BODY;
built->clipmask = MASK_PLAYERSOLID;
built->enemy = NULL;
- built->s.weapon = BG_FindProjTypeForBuildable( buildable );
+ built->s.weapon = BG_Buildable( buildable )->turretProjType;
if( builder->client )
- {
- built->builtBy = builder->client->ps.clientNum;
-
- if( builder->client->pers.designatedBuilder )
- {
- built->s.eFlags |= EF_DBUILDER; // designated builder protection
- }
- }
+ built->builtBy = builder->client->pers.namelog;
+ else if( builder->builtBy )
+ built->builtBy = builder->builtBy;
else
- built->builtBy = -1;
+ built->builtBy = NULL;
G_SetOrigin( built, origin );
-
- // gently nudge the buildable onto the surface :)
- VectorScale( normal, -50.0f, built->s.pos.trDelta );
// set turret angles
VectorCopy( builder->s.angles2, built->s.angles2 );
- VectorCopy( angles, built->s.angles );
- built->s.angles[ PITCH ] = 0.0f;
+ VectorCopy( angles, built->s.apos.trBase );
+ VectorCopy( angles, built->r.currentAngles );
+ built->s.apos.trBase[ PITCH ] = 0.0f;
+ built->r.currentAngles[ PITCH ] = 0.0f;
built->s.angles2[ YAW ] = angles[ YAW ];
- built->s.pos.trType = BG_FindTrajectoryForBuildable( buildable );
- built->s.pos.trTime = level.time;
- built->physicsBounce = BG_FindBounceForBuildable( buildable );
- built->s.groundEntityNum = -1;
+ built->s.angles2[ PITCH ] = MGTURRET_VERTICALCAP;
+ built->physicsBounce = BG_Buildable( buildable )->bounce;
- built->s.generic1 = (int)( ( (float)built->health /
- (float)BG_FindHealthForBuildable( buildable ) ) * B_HEALTH_MASK );
+ built->s.groundEntityNum = groundEntNum;
+ if( groundEntNum == ENTITYNUM_NONE )
+ {
+ built->s.pos.trType = BG_Buildable( buildable )->traj;
+ built->s.pos.trTime = level.time;
+ // gently nudge the buildable onto the surface :)
+ VectorScale( normal, -50.0f, built->s.pos.trDelta );
+ }
- if( built->s.generic1 < 0 )
- built->s.generic1 = 0;
+ built->s.misc = MAX( built->health, 0 );
- if( BG_FindTeamForBuildable( built->s.modelindex ) == PTE_ALIENS )
+ if( BG_Buildable( buildable )->team == TEAM_ALIENS )
{
built->powered = qtrue;
- built->s.generic1 |= B_POWERED_TOGGLEBIT;
+ built->s.eFlags |= EF_B_POWERED;
}
- else if( ( built->powered = G_FindPower( built ) ) )
- built->s.generic1 |= B_POWERED_TOGGLEBIT;
+ else if( ( built->powered = G_FindPower( built, qfalse ) ) )
+ built->s.eFlags |= EF_B_POWERED;
- if( ( built->dcced = G_FindDCC( built ) ) )
- built->s.generic1 |= B_DCCED_TOGGLEBIT;
-
- built->s.generic1 &= ~B_SPAWNED_TOGGLEBIT;
+ built->s.eFlags &= ~EF_B_SPAWNED;
VectorCopy( normal, built->s.origin2 );
G_AddEvent( built, EV_BUILD_CONSTRUCT, 0 );
- G_SetIdleBuildableAnim( built, BG_FindAnimForBuildable( buildable ) );
+ G_SetIdleBuildableAnim( built, BG_Buildable( buildable )->idleAnim );
- if( built->builtBy >= 0 )
+ if( built->builtBy )
G_SetBuildableAnim( built, BANIM_CONSTRUCT1, qtrue );
trap_LinkEntity( built );
-
-
- if( builder->client )
+
+ if( builder && builder->client )
{
- builder->client->pers.statscounters.structsbuilt++;
- if( builder->client->pers.teamSelection == PTE_ALIENS )
- {
- level.alienStatsCounters.structsbuilt++;
- }
- else if( builder->client->pers.teamSelection == PTE_HUMANS )
- {
- level.humanStatsCounters.structsbuilt++;
- }
+ G_TeamCommand( builder->client->ps.stats[ STAT_TEAM ],
+ va( "print \"%s ^2built^7 by %s%s%s\n\"",
+ BG_Buildable( built->s.modelindex )->humanName,
+ builder->client->pers.netname,
+ ( readable[ 0 ] ) ? "^7, ^3replacing^7 " : "",
+ readable ) );
+ G_LogPrintf( "Construct: %d %d %s%s: %s" S_COLOR_WHITE " is building "
+ "%s%s%s\n",
+ (int)( builder - g_entities ),
+ (int)( built - g_entities ),
+ BG_Buildable( built->s.modelindex )->name,
+ buildnums,
+ builder->client->pers.netname,
+ BG_Buildable( built->s.modelindex )->humanName,
+ readable[ 0 ] ? ", replacing " : "",
+ readable );
}
- if( builder->client ) {
- G_TeamCommand( builder->client->pers.teamSelection,
- va( "print \"%s is ^2being built^7 by %s^7\n\"",
- BG_FindHumanNameForBuildable( built->s.modelindex ),
- builder->client->pers.netname ) );
- G_LogPrintf("Build: %i %i 0: %s^7 is ^2building^7 %s\n",
- builder->client->ps.clientNum,
- built->s.modelindex,
- builder->client->pers.netname,
- BG_FindNameForBuildable( built->s.modelindex ) );
- }
+ if( log )
+ G_BuildLogSet( log, built );
- // ok we're all done building, so what we log here should be the final values
- if( builder && builder->client ) // log ingame building only
- {
- new = level.buildHistory;
- new->ID = ( ++level.lastBuildID > 1000 ) ? ( level.lastBuildID = 1 ) : level.lastBuildID;
- new->ent = builder;
- new->name[ 0 ] = 0;
- new->buildable = buildable;
- VectorCopy( built->s.pos.trBase, new->origin );
- VectorCopy( built->s.angles, new->angles );
- VectorCopy( built->s.origin2, new->origin2 );
- VectorCopy( built->s.angles2, new->angles2 );
- new->fate = BF_BUILT;
- }
-
- if( builder && builder->client )
- built->bdnumb = new->ID;
- else
- built->bdnumb = -1;
+ G_AddRangeMarkerForBuildable( built );
return built;
}
-static void G_SpawnMarker( vec3_t origin )
-{
- gentity_t *nb;
- int i;
-
- // Make the marker...
- nb = G_Spawn( );
- nb->s.modelindex = 0; //Coder humor is win
- VectorCopy( origin, nb->s.pos.trBase );
- VectorCopy( origin, nb->r.currentOrigin );
- nb->noBuild.isNB = qtrue;
- nb->noBuild.Area = level.nbArea;
- nb->noBuild.Height = level.nbHeight;
- trap_LinkEntity( nb );
-
- // Log markers made...
- for( i = 0; i < MAX_GENTITIES; i++ )
- {
- if( level.nbMarkers[ i ].Marker != NULL )
- continue;
-
- level.nbMarkers[ i ].Marker = nb;
- VectorCopy( origin, level.nbMarkers[ i ].Origin );
- SnapVector( level.nbMarkers[ i ].Origin );
- break;
- }
-
- // End nobuild mode...
- level.noBuilding = qfalse;
- level.nbArea = 0.0f;
- level.nbHeight = 0.0f;
-}
-
/*
=================
G_BuildIfValid
@@ -3795,27 +3797,19 @@ G_BuildIfValid
qboolean G_BuildIfValid( gentity_t *ent, buildable_t buildable )
{
float dist;
- vec3_t origin;
+ vec3_t origin, normal;
+ int groundEntNum;
- dist = BG_FindBuildDistForClass( ent->client->ps.stats[ STAT_PCLASS ] );
+ dist = BG_Class( ent->client->ps.stats[ STAT_CLASS ] )->buildDist;
- switch( G_CanBuild( ent, buildable, dist, origin ) )
+ switch( G_CanBuild( ent, buildable, dist, origin, normal, &groundEntNum ) )
{
case IBE_NONE:
- if( level.noBuilding )
- {
- vec3_t mins;
- BG_FindBBoxForBuildable( buildable, mins, NULL );
- origin[2] += mins[2];
-
- G_SpawnMarker( origin );
- return qtrue;
- }
- G_Build( ent, buildable, origin, ent->s.apos.trBase );
+ G_Build( ent, buildable, origin, normal, ent->s.apos.trBase, groundEntNum );
return qtrue;
- case IBE_NOASSERT:
- G_TriggerMenu( ent->client->ps.clientNum, MN_A_NOASSERT );
+ case IBE_NOALIENBP:
+ G_TriggerMenu( ent->client->ps.clientNum, MN_A_NOBP );
return qfalse;
case IBE_NOOVERMIND:
@@ -3826,96 +3820,44 @@ qboolean G_BuildIfValid( gentity_t *ent, buildable_t buildable )
G_TriggerMenu( ent->client->ps.clientNum, MN_A_NOCREEP );
return qfalse;
- case IBE_OVERMIND:
- G_TriggerMenu( ent->client->ps.clientNum, MN_A_OVERMIND );
- return qfalse;
-
- case IBE_HOVEL:
- G_TriggerMenu( ent->client->ps.clientNum, MN_A_HOVEL );
- return qfalse;
-
- case IBE_HOVELEXIT:
- G_TriggerMenu( ent->client->ps.clientNum, MN_A_HOVEL_EXIT );
+ case IBE_ONEOVERMIND:
+ G_TriggerMenu( ent->client->ps.clientNum, MN_A_ONEOVERMIND );
return qfalse;
case IBE_NORMAL:
- if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_NORMAL );
- else
- G_TriggerMenu( ent->client->ps.clientNum, MN_A_NORMAL );
+ G_TriggerMenu( ent->client->ps.clientNum, MN_B_NORMAL );
return qfalse;
case IBE_PERMISSION:
- if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_NORMAL );
- else
- G_TriggerMenu( ent->client->ps.clientNum, MN_A_NORMAL );
+ G_TriggerMenu( ent->client->ps.clientNum, MN_B_NORMAL );
return qfalse;
- case IBE_REACTOR:
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_REACTOR );
+ case IBE_ONEREACTOR:
+ G_TriggerMenu( ent->client->ps.clientNum, MN_H_ONEREACTOR );
return qfalse;
- case IBE_REPEATER:
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_REPEATER );
+ case IBE_NOPOWERHERE:
+ G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOPOWERHERE );
return qfalse;
case IBE_NOROOM:
- if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOROOM );
- else
- G_TriggerMenu( ent->client->ps.clientNum, MN_A_NOROOM );
+ G_TriggerMenu( ent->client->ps.clientNum, MN_B_NOROOM );
return qfalse;
- case IBE_NOPOWER:
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOPOWER );
+ case IBE_NOHUMANBP:
+ G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOBP);
return qfalse;
case IBE_NODCC:
G_TriggerMenu( ent->client->ps.clientNum, MN_H_NODCC );
return qfalse;
- case IBE_SPWNWARN:
- if( level.noBuilding )
- {
- vec3_t mins;
- BG_FindBBoxForBuildable( buildable, mins, NULL );
- origin[2] += mins[2];
- G_SpawnMarker( origin );
- return qtrue;
- }
- G_TriggerMenu( ent->client->ps.clientNum, MN_A_SPWNWARN );
- G_Build( ent, buildable, origin, ent->s.apos.trBase );
- return qtrue;
-
- case IBE_TNODEWARN:
- if( level.noBuilding )
- {
- vec3_t mins;
- BG_FindBBoxForBuildable( buildable, mins, NULL );
- origin[2] += mins[2];
- G_SpawnMarker( origin );
- return qtrue;
- }
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_TNODEWARN );
- G_Build( ent, buildable, origin, ent->s.apos.trBase );
- return qtrue;
-
- case IBE_RPTWARN:
- if( level.noBuilding )
- {
- vec3_t mins;
- BG_FindBBoxForBuildable( buildable, mins, NULL );
- origin[2] += mins[2];
- G_SpawnMarker( origin );
- return qtrue;
- }
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_RPTWARN );
- G_Build( ent, buildable, origin, ent->s.apos.trBase );
- return qtrue;
+ case IBE_RPTPOWERHERE:
+ G_TriggerMenu( ent->client->ps.clientNum, MN_H_RPTPOWERHERE );
+ return qfalse;
- case IBE_RPTWARN2:
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_RPTWARN2 );
+ case IBE_LASTSPAWN:
+ G_TriggerMenu( ent->client->ps.clientNum, MN_B_LASTSPAWN );
return qfalse;
default:
@@ -3933,33 +3875,41 @@ Traces down to find where an item should rest, instead of letting them
free fall from their spawn points
================
*/
-static void G_FinishSpawningBuildable( gentity_t *ent )
+static gentity_t *G_FinishSpawningBuildable( gentity_t *ent, qboolean force )
{
trace_t tr;
- vec3_t dest;
+ vec3_t normal, dest;
gentity_t *built;
buildable_t buildable = ent->s.modelindex;
- built = G_Build( ent, buildable, ent->s.pos.trBase, ent->s.angles );
- G_FreeEntity( ent );
+ if( ent->s.origin2[ 0 ] || ent->s.origin2[ 1 ] || ent->s.origin2[ 2 ] )
+ VectorCopy( ent->s.origin2, normal );
+ else if( BG_Buildable( buildable )->traj == TR_BUOYANCY )
+ VectorSet( normal, 0.0f, 0.0f, -1.0f );
+ else
+ VectorSet( normal, 0.0f, 0.0f, 1.0f );
+
+ built = G_Build( ent, buildable, ent->r.currentOrigin,
+ normal, ent->r.currentAngles, ENTITYNUM_NONE );
built->takedamage = qtrue;
built->spawned = qtrue; //map entities are already spawned
- built->health = BG_FindHealthForBuildable( buildable );
- built->s.generic1 |= B_SPAWNED_TOGGLEBIT;
+ built->health = BG_Buildable( buildable )->health;
+ built->s.eFlags |= EF_B_SPAWNED;
// drop towards normal surface
VectorScale( built->s.origin2, -4096.0f, dest );
- VectorAdd( dest, built->s.origin, dest );
+ VectorAdd( dest, built->r.currentOrigin, dest );
- trap_Trace( &tr, built->s.origin, built->r.mins, built->r.maxs, dest, built->s.number, built->clipmask );
+ trap_Trace( &tr, built->r.currentOrigin, built->r.mins, built->r.maxs, dest, built->s.number, built->clipmask );
- if( tr.startsolid )
+ if( tr.startsolid && !force )
{
G_Printf( S_COLOR_YELLOW "G_FinishSpawningBuildable: %s startsolid at %s\n",
- built->classname, vtos( built->s.origin ) );
+ built->classname, vtos( built->r.currentOrigin ) );
+ G_RemoveRangeMarkerFrom( built );
G_FreeEntity( built );
- return;
+ return NULL;
}
//point items in the correct direction
@@ -3971,6 +3921,20 @@ static void G_FinishSpawningBuildable( gentity_t *ent )
G_SetOrigin( built, tr.endpos );
trap_LinkEntity( built );
+ return built;
+}
+
+/*
+============
+G_SpawnBuildableThink
+
+Complete spawning a buildable using its placeholder
+============
+*/
+static void G_SpawnBuildableThink( gentity_t *ent )
+{
+ G_FinishSpawningBuildable( ent, qfalse );
+ G_BuildableThink( ent, 0 );
}
/*
@@ -3990,76 +3954,96 @@ void G_SpawnBuildable( gentity_t *ent, buildable_t buildable )
// some movers spawn on the second frame, so delay item
// spawns until the third frame so they can ride trains
ent->nextthink = level.time + FRAMETIME * 2;
- ent->think = G_FinishSpawningBuildable;
+ ent->think = G_SpawnBuildableThink;
+}
+
+void G_ParseCSVBuildablePlusList( const char *string, int *buildables, int buildablesSize )
+{
+ char buffer[ MAX_STRING_CHARS ];
+ int i = 0;
+ char *p, *q;
+ qboolean EOS = qfalse;
+
+ Q_strncpyz( buffer, string, MAX_STRING_CHARS );
+
+ p = q = buffer;
+
+ while( *p != '\0' && i < buildablesSize - 1 )
+ {
+ //skip to first , or EOS
+ while( *p != ',' && *p != '\0' )
+ p++;
+
+ if( *p == '\0' )
+ EOS = qtrue;
+
+ *p = '\0';
+
+ //strip leading whitespace
+ while( *q == ' ' )
+ q++;
+
+ if( !Q_stricmp( q, "alien" ) )
+ {
+ buildable_t b;
+ for( b = BA_A_SPAWN; b <= BA_A_HIVE && i < buildablesSize - 1; ++b )
+ buildables[ i++ ] = b;
+
+ if( i < buildablesSize - 1 )
+ buildables[ i++ ] = BA_NUM_BUILDABLES + TEAM_ALIENS;
+ }
+ else if( !Q_stricmp( q, "human" ) )
+ {
+ buildable_t b;
+ for( b = BA_H_SPAWN; b <= BA_H_REPEATER && i < buildablesSize - 1; ++b )
+ buildables[ i++ ] = b;
+
+ if( i < buildablesSize - 1 )
+ buildables[ i++ ] = BA_NUM_BUILDABLES + TEAM_HUMANS;
+ }
+ else if( !Q_stricmp( q, "ivo_spectator" ) )
+ buildables[ i++ ] = BA_NUM_BUILDABLES + TEAM_NONE;
+ else if( !Q_stricmp( q, "ivo_alien" ) )
+ buildables[ i++ ] = BA_NUM_BUILDABLES + TEAM_ALIENS;
+ else if( !Q_stricmp( q, "ivo_human" ) )
+ buildables[ i++ ] = BA_NUM_BUILDABLES + TEAM_HUMANS;
+ else
+ {
+ buildables[ i ] = BG_BuildableByName( q )->number;
+ if( buildables[ i ] == BA_NONE )
+ Com_Printf( S_COLOR_YELLOW "WARNING: unknown buildable or special identifier %s\n", q );
+ else
+ i++;
+ }
+
+ if( !EOS )
+ {
+ p++;
+ q = p;
+ }
+ else
+ break;
+ }
+
+ buildables[ i ] = BA_NONE;
}
- /*
- ============
- G_CheckDBProtection
-
- Count how many designated builders are in both teams and
- if none found in some team, cancel protection for all
- structures of that team
- ============
- */
-
- void G_CheckDBProtection( void )
- {
- int alienDBs = 0, humanDBs = 0, i;
- gentity_t *ent;
-
- // count designated builders
- for( i = 0, ent = g_entities + i; i < level.maxclients; i++, ent++)
- {
- if( !ent->client || ( ent->client->pers.connected != CON_CONNECTED ) )
- continue;
-
- if( ent->client->pers.designatedBuilder)
- {
- if( ent->client->pers.teamSelection == PTE_HUMANS )
- {
- humanDBs++;
- }
- else if( ent->client->pers.teamSelection == PTE_ALIENS )
- {
- alienDBs++;
- }
- }
- }
-
- // both teams have designate builders, we're done
- if( alienDBs > 0 && humanDBs > 0 )
- return;
-
- // cancel protection if needed
- for( i = 1, ent = g_entities + i; i < level.num_entities; i++, ent++)
- {
- if( ent->s.eType != ET_BUILDABLE)
- continue;
-
- if( ( !alienDBs && ent->biteam == BIT_ALIENS ) ||
- ( !humanDBs && ent->biteam == BIT_HUMANS ) )
- {
- ent->s.eFlags &= ~EF_DBUILDER;
- }
- }
- }
-
/*
============
G_LayoutSave
-
============
*/
-void G_LayoutSave( char *name )
+void G_LayoutSave( char *lstr )
{
+ char *lstrPipePtr;
+ qboolean bAllowed[ BA_NUM_BUILDABLES + NUM_TEAMS ];
char map[ MAX_QPATH ];
char fileName[ MAX_OSPATH ];
fileHandle_t f;
int len;
int i;
gentity_t *ent;
- char *s;
+ const char *s;
trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) );
if( !map[ 0 ] )
@@ -4067,7 +4051,22 @@ void G_LayoutSave( char *name )
G_Printf( "LayoutSave( ): no map is loaded\n" );
return;
}
- Com_sprintf( fileName, sizeof( fileName ), "layouts/%s/%s.dat", map, name );
+
+ if( ( lstrPipePtr = strchr( lstr, '|' ) ) )
+ {
+ int bList[ BA_NUM_BUILDABLES + NUM_TEAMS ];
+ *lstrPipePtr = '\0';
+ G_ParseCSVBuildablePlusList( lstr, &bList[ 0 ], sizeof( bList ) / sizeof( bList[ 0 ] ) );
+ memset( bAllowed, 0, sizeof( bAllowed ) );
+ for( i = 0; bList[ i ] != BA_NONE; i++ )
+ bAllowed[ bList[ i ] ] = qtrue;
+ *lstrPipePtr = '|';
+ lstr = lstrPipePtr + 1;
+ }
+ else
+ bAllowed[ BA_NONE ] = qtrue; // allow all
+
+ Com_sprintf( fileName, sizeof( fileName ), "layouts/%s/%s.dat", map, lstr );
len = trap_FS_FOpenFile( fileName, &f, FS_WRITE );
if( len < 0 )
@@ -4076,22 +4075,48 @@ void G_LayoutSave( char *name )
return;
}
- G_Printf("layoutsave: saving layout to %s\n", fileName );
+ G_Printf( "layoutsave: saving layout to %s\n", fileName );
for( i = MAX_CLIENTS; i < level.num_entities; i++ )
{
+ const char *name;
+
ent = &level.gentities[ i ];
- if( ent->s.eType != ET_BUILDABLE )
+ if( ent->s.eType == ET_BUILDABLE )
+ {
+ if( !bAllowed[ BA_NONE ] && !bAllowed[ ent->s.modelindex ] )
+ continue;
+ name = BG_Buildable( ent->s.modelindex )->name;
+ }
+ else if( ent->count == 1 && !strcmp( ent->classname, "info_player_intermission" ) )
+ {
+ if( !bAllowed[ BA_NONE ] && !bAllowed[ BA_NUM_BUILDABLES + TEAM_NONE ] )
+ continue;
+ name = "ivo_spectator";
+ }
+ else if( ent->count == 1 && !strcmp( ent->classname, "info_alien_intermission" ) )
+ {
+ if( !bAllowed[ BA_NONE ] && !bAllowed[ BA_NUM_BUILDABLES + TEAM_ALIENS ] )
+ continue;
+ name = "ivo_alien";
+ }
+ else if( ent->count == 1 && !strcmp( ent->classname, "info_human_intermission" ) )
+ {
+ if( !bAllowed[ BA_NONE ] && !bAllowed[ BA_NUM_BUILDABLES + TEAM_HUMANS ] )
+ continue;
+ name = "ivo_human";
+ }
+ else
continue;
- s = va( "%i %f %f %f %f %f %f %f %f %f %f %f %f\n",
- ent->s.modelindex,
- ent->s.pos.trBase[ 0 ],
- ent->s.pos.trBase[ 1 ],
- ent->s.pos.trBase[ 2 ],
- ent->s.angles[ 0 ],
- ent->s.angles[ 1 ],
- ent->s.angles[ 2 ],
+ s = va( "%s %f %f %f %f %f %f %f %f %f %f %f %f\n",
+ name,
+ ent->r.currentOrigin[ 0 ],
+ ent->r.currentOrigin[ 1 ],
+ ent->r.currentOrigin[ 2 ],
+ ent->r.currentAngles[ 0 ],
+ ent->r.currentAngles[ 1 ],
+ ent->r.currentAngles[ 2 ],
ent->s.origin2[ 0 ],
ent->s.origin2[ 1 ],
ent->s.origin2[ 2 ],
@@ -4103,6 +4128,11 @@ void G_LayoutSave( char *name )
trap_FS_FCloseFile( f );
}
+/*
+============
+G_LayoutList
+============
+*/
int G_LayoutList( const char *map, char *list, int len )
{
// up to 128 single character layout names could fit in layouts
@@ -4112,7 +4142,7 @@ int G_LayoutList( const char *map, char *list, int len )
int count = 0;
char *filePtr;
- Q_strcat( layouts, sizeof( layouts ), "*BUILTIN* " );
+ Q_strcat( layouts, sizeof( layouts ), "*BUILTIN* " );
numFiles = trap_FS_GetFileList( va( "layouts/%s", map ), ".dat",
fileList, sizeof( fileList ) );
filePtr = fileList;
@@ -4121,7 +4151,7 @@ int G_LayoutList( const char *map, char *list, int len )
fileLen = strlen( filePtr );
listLen = strlen( layouts );
if( fileLen < 5 )
- continue;
+ continue;
// list is full, stop trying to add to it
if( ( listLen + fileLen ) >= sizeof( layouts ) )
@@ -4149,27 +4179,31 @@ int G_LayoutList( const char *map, char *list, int len )
============
G_LayoutSelect
-set level.layout based on g_layouts or g_layoutAuto
+set level.layout based on g_nextLayout, g_layouts or g_layoutAuto
============
*/
void G_LayoutSelect( void )
{
- char fileName[ MAX_OSPATH ];
- char layouts[ MAX_CVAR_VALUE_STRING ];
- char layouts2[ MAX_CVAR_VALUE_STRING ];
- char *l;
+ char layouts[ ( MAX_CVAR_VALUE_STRING - 1 ) * 9 + 1 ];
+ char layouts2[ ( MAX_CVAR_VALUE_STRING - 1 ) * 9 + 1 ];
+ char *l;
char map[ MAX_QPATH ];
char *s;
int cnt = 0;
int layoutNum;
- Q_strncpyz( layouts, g_layouts.string, sizeof( layouts ) );
+ Q_strncpyz( layouts, g_nextLayout.string, sizeof( layouts ) );
+ if( !layouts[ 0 ] )
+ {
+ for( layoutNum = 0; layoutNum < 9; ++layoutNum )
+ Q_strcat( layouts, sizeof( layouts ), g_layouts[ layoutNum ].string );
+ }
trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) );
- // one time use cvar
- trap_Cvar_Set( "g_layouts", "" );
-
- // pick an included layout at random if no list has been provided
+ // one time use cvar
+ trap_Cvar_Set( "g_nextLayout", "" );
+
+ // pick an included layout at random if no list has been provided
if( !layouts[ 0 ] && g_layoutAuto.integer )
{
G_LayoutList( map, layouts, sizeof( layouts ) );
@@ -4181,20 +4215,13 @@ void G_LayoutSelect( void )
Q_strncpyz( layouts2, layouts, sizeof( layouts2 ) );
l = &layouts2[ 0 ];
layouts[ 0 ] = '\0';
- s = COM_ParseExt( &l, qfalse );
- while( *s )
+ while( 1 )
{
- if( !Q_stricmp( s, "*BUILTIN*" ) )
- {
- Q_strcat( layouts, sizeof( layouts ), s );
- Q_strcat( layouts, sizeof( layouts ), " " );
- cnt++;
- s = COM_ParseExt( &l, qfalse );
- continue;
- }
-
- Com_sprintf( fileName, sizeof( fileName ), "layouts/%s/%s.dat", map, s );
- if( trap_FS_FOpenFile( fileName, NULL, FS_READ ) > 0 )
+ s = COM_ParseExt( &l, qfalse );
+ if( !*s )
+ break;
+
+ if( strchr( s, '+' ) || strchr( s, '|' ) || G_LayoutExists( map, s ) )
{
Q_strcat( layouts, sizeof( layouts ), s );
Q_strcat( layouts, sizeof( layouts ), " " );
@@ -4202,7 +4229,6 @@ void G_LayoutSelect( void )
}
else
G_Printf( S_COLOR_YELLOW "WARNING: layout \"%s\" does not exist\n", s );
- s = COM_ParseExt( &l, qfalse );
}
if( !cnt )
{
@@ -4210,335 +4236,178 @@ void G_LayoutSelect( void )
"found, using map default\n" );
return;
}
- layoutNum = ( rand( ) % cnt ) + 1;
+ layoutNum = rand( ) / ( RAND_MAX / cnt + 1 ) + 1;
cnt = 0;
Q_strncpyz( layouts2, layouts, sizeof( layouts2 ) );
l = &layouts2[ 0 ];
- s = COM_ParseExt( &l, qfalse );
- while( *s )
+ while( 1 )
{
+ s = COM_ParseExt( &l, qfalse );
+ if( !*s )
+ break;
+
Q_strncpyz( level.layout, s, sizeof( level.layout ) );
cnt++;
if( cnt >= layoutNum )
break;
- s = COM_ParseExt( &l, qfalse );
}
- G_Printf("using layout \"%s\" from list ( %s)\n", level.layout, layouts );
-}
-
-static void G_LayoutBuildItem( buildable_t buildable, vec3_t origin,
- vec3_t angles, vec3_t origin2, vec3_t angles2 )
-{
- gentity_t *builder;
-
- builder = G_Spawn( );
- builder->client = 0;
- VectorCopy( origin, builder->s.pos.trBase );
- VectorCopy( angles, builder->s.angles );
- VectorCopy( origin2, builder->s.origin2 );
- VectorCopy( angles2, builder->s.angles2 );
- G_SpawnBuildable( builder, buildable );
+ G_Printf( "using layout \"%s\" from list (%s)\n", level.layout, layouts );
}
/*
============
-G_InstantBuild
-
-This function is extremely similar to the few functions that place a
-buildable on map load. It exists because G_LayoutBuildItem takes a couple
-of frames to finish spawning it, so it's not truly instant
-Do not call this function immediately after the map loads - that's what
-G_LayoutBuildItem is for.
+G_LayoutBuildItem
============
*/
-gentity_t *G_InstantBuild( buildable_t buildable, vec3_t origin, vec3_t angles, vec3_t origin2, vec3_t angles2 )
+static void G_LayoutBuildItem( buildable_t buildable, vec3_t origin,
+ vec3_t angles, vec3_t origin2, vec3_t angles2 )
{
- gentity_t *builder, *built;
- trace_t tr;
- vec3_t dest;
-
+ gentity_t *builder;
+
builder = G_Spawn( );
- builder->client = 0;
- VectorCopy( origin, builder->s.pos.trBase );
- VectorCopy( angles, builder->s.angles );
+ builder->classname = "builder";
+ VectorCopy( origin, builder->r.currentOrigin );
+ VectorCopy( angles, builder->r.currentAngles );
VectorCopy( origin2, builder->s.origin2 );
VectorCopy( angles2, builder->s.angles2 );
-//old method didn't quite work out
-//builder->s.modelindex = buildable;
-//G_FinishSpawningBuildable( builder );
-
- built = G_Build( builder, buildable, builder->s.pos.trBase, builder->s.angles );
- G_FreeEntity( builder );
-
- built->takedamage = qtrue;
- built->spawned = qtrue; //map entities are already spawned
- built->health = BG_FindHealthForBuildable( buildable );
- built->s.generic1 |= B_SPAWNED_TOGGLEBIT;
-
- // drop towards normal surface
- VectorScale( built->s.origin2, -4096.0f, dest );
- VectorAdd( dest, built->s.origin, dest );
-
- trap_Trace( &tr, built->s.origin, built->r.mins, built->r.maxs, dest, built->s.number, built->clipmask );
- if( tr.startsolid )
- {
- G_Printf( S_COLOR_YELLOW "G_FinishSpawningBuildable: %s startsolid at %s\n",
- built->classname, vtos( built->s.origin ) );
- G_FreeEntity( built );
- return NULL;
- }
-
- //point items in the correct direction
- VectorCopy( tr.plane.normal, built->s.origin2 );
-
- // allow to ride movers
- built->s.groundEntityNum = tr.entityNum;
-
- G_SetOrigin( built, tr.endpos );
-
- trap_LinkEntity( built );
- return built;
+ G_SpawnBuildable( builder, buildable );
}
-/*
-============
-G_SpawnRevertedBuildable
-
-Given a buildhistory, try to replace the lost buildable
-============
-*/
-void G_SpawnRevertedBuildable( buildHistory_t *bh, qboolean mark )
+static void G_SpawnIntermissionViewOverride( char *cn, vec3_t origin, vec3_t angles )
{
- vec3_t mins, maxs;
- int i, j, blockCount, blockers[ MAX_GENTITIES ];
- gentity_t *targ, *built, *toRecontent[ MAX_GENTITIES ];
-
- BG_FindBBoxForBuildable( bh->buildable, mins, maxs );
- VectorAdd( bh->origin, mins, mins );
- VectorAdd( bh->origin, maxs, maxs );
- blockCount = trap_EntitiesInBox( mins, maxs, blockers, MAX_GENTITIES );
- for( i = j = 0; i < blockCount; i++ )
- {
- targ = g_entities + blockers[ i ];
- if( targ->s.eType == ET_BUILDABLE )
- G_FreeEntity( targ );
- else if( targ->s.eType == ET_PLAYER )
- {
- targ->r.contents = 0; // make it intangible
- toRecontent[ j++ ] = targ; // and remember it
- }
- }
- level.numBuildablesForRemoval = 0;
- built = G_InstantBuild( bh->buildable, bh->origin, bh->angles, bh->origin2, bh->angles2 );
- if( built )
+ gentity_t *spot = G_Find( NULL, FOFS( classname ), cn );
+ if( !spot )
{
- built->r.contents = 0;
- built->think = G_CommitRevertedBuildable;
- built->nextthink = level.time;
- built->deconstruct = mark;
+ spot = G_Spawn();
+ spot->classname = cn;
}
- for( i = 0; i < j; i++ )
- toRecontent[ i ]->r.contents = CONTENTS_BODY;
-}
-
-/*
-============
-G_CommitRevertedBuildable
+ spot->count = 1;
-Check if there's anyone occupying me, and if not, become solid and operate as
-normal. Else, try to get rid of them.
-============
-*/
-void G_CommitRevertedBuildable( gentity_t *ent )
-{
- gentity_t *targ;
- int i, n, occupants[ MAX_GENTITIES ];
- vec3_t mins, maxs;
- int victims = 0;
-
- VectorAdd( ent->s.origin, ent->r.mins, mins );
- VectorAdd( ent->s.origin, ent->r.maxs, maxs );
- trap_UnlinkEntity( ent );
- n = trap_EntitiesInBox( mins, maxs, occupants, MAX_GENTITIES );
- trap_LinkEntity( ent );
-
- for( i = 0; i < n; i++ )
- {
- vec3_t gtfo;
- targ = g_entities + occupants[ i ];
- if( targ->client )
- {
- VectorSet( gtfo, crandom() * 150, crandom() * 150, random() * 150 );
- VectorAdd( targ->client->ps.velocity, gtfo, targ->client->ps.velocity );
- victims++;
- }
- }
- if( !victims )
- { // we're in the clear!
- ent->r.contents = MASK_PLAYERSOLID;
- trap_LinkEntity( ent ); // relink
- // oh dear, manual think set
- switch( ent->s.modelindex )
- {
- case BA_A_SPAWN:
- ent->think = ASpawn_Think;
- break;
- case BA_A_BARRICADE:
- case BA_A_BOOSTER:
- ent->think = ABarricade_Think;
- break;
- case BA_A_ACIDTUBE:
- ent->think = AAcidTube_Think;
- break;
- case BA_A_HIVE:
- ent->think = AHive_Think;
- break;
- case BA_A_TRAPPER:
- ent->think = ATrapper_Think;
- break;
- case BA_A_OVERMIND:
- ent->think = AOvermind_Think;
- break;
- case BA_A_HOVEL:
- ent->think = AHovel_Think;
- break;
- case BA_H_SPAWN:
- ent->think = HSpawn_Think;
- break;
- case BA_H_MGTURRET:
- ent->think = HMGTurret_Think;
- break;
- case BA_H_TESLAGEN:
- ent->think = HTeslaGen_Think;
- break;
- case BA_H_ARMOURY:
- ent->think = HArmoury_Think;
- break;
- case BA_H_DCC:
- ent->think = HDCC_Think;
- break;
- case BA_H_MEDISTAT:
- ent->think = HMedistat_Think;
- break;
- case BA_H_REACTOR:
- ent->think = HReactor_Think;
- break;
- case BA_H_REPEATER:
- ent->think = HRepeater_Think;
- break;
- }
- ent->nextthink = level.time + BG_FindNextThinkForBuildable( ent->s.modelindex );
- // oh if only everything was that simple
- return;
- }
-#define REVERT_THINK_INTERVAL 50
- ent->nextthink = level.time + REVERT_THINK_INTERVAL;
-}
-
-/*
-============
-G_RevertCanFit
-
-take a bhist and make sure you're not overwriting anything by placing it
-============
-*/
-qboolean G_RevertCanFit( buildHistory_t *bh )
-{
- int i, num, blockers[ MAX_GENTITIES ];
- vec3_t mins, maxs;
- gentity_t *targ;
- vec3_t dist;
-
- BG_FindBBoxForBuildable( bh->buildable, mins, maxs );
- VectorAdd( bh->origin, mins, mins );
- VectorAdd( bh->origin, maxs, maxs );
- num = trap_EntitiesInBox( mins, maxs, blockers, MAX_GENTITIES );
- for( i = 0; i < num; i++ )
- {
- targ = g_entities + blockers[ i ];
- if( targ->s.eType == ET_BUILDABLE )
- {
- VectorSubtract( bh->origin, targ->s.pos.trBase, dist );
- if( targ->s.modelindex == bh->buildable && VectorLength( dist ) < 10 && targ->health <= 0 )
- continue; // it's the same buildable, hasn't blown up yet
- else
- return qfalse; // can't get rid of this one
- }
- else
- continue;
- }
- return qtrue;
+ VectorCopy( origin, spot->r.currentOrigin );
+ VectorCopy( angles, spot->r.currentAngles );
}
/*
============
G_LayoutLoad
-
-load the layout .dat file indicated by level.layout and spawn buildables
-as if a builder was creating them
============
*/
-void G_LayoutLoad( void )
+void G_LayoutLoad( char *lstr )
{
+ char *lstrPlusPtr, *lstrPipePtr;
+ qboolean bAllowed[ BA_NUM_BUILDABLES + NUM_TEAMS ];
fileHandle_t f;
int len;
- char *layout;
+ char *layout, *layoutHead;
char map[ MAX_QPATH ];
- int buildable = BA_NONE;
+ char buildName[ MAX_TOKEN_CHARS ];
+ int buildable;
vec3_t origin = { 0.0f, 0.0f, 0.0f };
vec3_t angles = { 0.0f, 0.0f, 0.0f };
vec3_t origin2 = { 0.0f, 0.0f, 0.0f };
vec3_t angles2 = { 0.0f, 0.0f, 0.0f };
char line[ MAX_STRING_CHARS ];
- int i = 0;
+ int i;
- if( !level.layout[ 0 ] || !Q_stricmp( level.layout, "*BUILTIN*" ) )
+ if( !lstr[ 0 ] || !Q_stricmp( lstr, "*BUILTIN*" ) )
return;
-
+
+ loadAnotherLayout:
+ lstrPlusPtr = strchr( lstr, '+' );
+ if( lstrPlusPtr )
+ *lstrPlusPtr = '\0';
+
+ if( ( lstrPipePtr = strchr( lstr, '|' ) ) )
+ {
+ int bList[ BA_NUM_BUILDABLES + NUM_TEAMS ];
+ *lstrPipePtr = '\0';
+ G_ParseCSVBuildablePlusList( lstr, &bList[ 0 ], sizeof( bList ) / sizeof( bList[ 0 ] ) );
+ memset( bAllowed, 0, sizeof( bAllowed ) );
+ for( i = 0; bList[ i ] != BA_NONE; i++ )
+ bAllowed[ bList[ i ] ] = qtrue;
+ *lstrPipePtr = '|';
+ lstr = lstrPipePtr + 1;
+ }
+ else
+ bAllowed[ BA_NONE ] = qtrue; // allow all
+
trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) );
- len = trap_FS_FOpenFile( va( "layouts/%s/%s.dat", map, level.layout ),
+ len = trap_FS_FOpenFile( va( "layouts/%s/%s.dat", map, lstr ),
&f, FS_READ );
if( len < 0 )
{
- G_Printf( "ERROR: layout %s could not be opened\n", level.layout );
+ G_Printf( "ERROR: layout %s could not be opened\n", lstr );
return;
}
- layout = G_Alloc( len + 1 );
+ layoutHead = layout = BG_Alloc( len + 1 );
trap_FS_Read( layout, len, f );
- *( layout + len ) = '\0';
+ layout[ len ] = '\0';
trap_FS_FCloseFile( f );
+ i = 0;
while( *layout )
{
if( i >= sizeof( line ) - 1 )
{
G_Printf( S_COLOR_RED "ERROR: line overflow in %s before \"%s\"\n",
- va( "layouts/%s/%s.dat", map, level.layout ), line );
- return;
+ va( "layouts/%s/%s.dat", map, lstr ), line );
+ break;
}
line[ i++ ] = *layout;
line[ i ] = '\0';
if( *layout == '\n' )
{
- i = 0;
- sscanf( line, "%d %f %f %f %f %f %f %f %f %f %f %f %f\n",
- &buildable,
+ i = 0;
+ sscanf( line, "%s %f %f %f %f %f %f %f %f %f %f %f %f\n",
+ buildName,
&origin[ 0 ], &origin[ 1 ], &origin[ 2 ],
&angles[ 0 ], &angles[ 1 ], &angles[ 2 ],
&origin2[ 0 ], &origin2[ 1 ], &origin2[ 2 ],
&angles2[ 0 ], &angles2[ 1 ], &angles2[ 2 ] );
- if( buildable > BA_NONE && buildable < BA_NUM_BUILDABLES )
- G_LayoutBuildItem( buildable, origin, angles, origin2, angles2 );
+ buildable = BG_BuildableByName( buildName )->number;
+ if( !Q_stricmp( buildName, "ivo_spectator" ) )
+ {
+ if( bAllowed[ BA_NONE ] || bAllowed[ BA_NUM_BUILDABLES + TEAM_NONE ] )
+ G_SpawnIntermissionViewOverride( "info_player_intermission", origin, angles );
+ }
+ else if( !Q_stricmp( buildName, "ivo_alien" ) )
+ {
+ if( bAllowed[ BA_NONE ] || bAllowed[ BA_NUM_BUILDABLES + TEAM_ALIENS ] )
+ G_SpawnIntermissionViewOverride( "info_alien_intermission", origin, angles );
+ }
+ else if( !Q_stricmp( buildName, "ivo_human" ) )
+ {
+ if( bAllowed[ BA_NONE ] || bAllowed[ BA_NUM_BUILDABLES + TEAM_HUMANS ] )
+ G_SpawnIntermissionViewOverride( "info_human_intermission", origin, angles );
+ }
+ else if( buildable <= BA_NONE || buildable >= BA_NUM_BUILDABLES )
+ G_Printf( S_COLOR_YELLOW "WARNING: bad buildable name (%s) in layout."
+ " skipping\n", buildName );
else
- G_Printf( S_COLOR_YELLOW "WARNING: bad buildable number (%d) in "
- " layout. skipping\n", buildable );
+ {
+ if( bAllowed[ BA_NONE ] || bAllowed[ buildable ] )
+ G_LayoutBuildItem( buildable, origin, angles, origin2, angles2 );
+ }
}
layout++;
}
+ BG_Free( layoutHead );
+
+ if( lstrPlusPtr )
+ {
+ *lstrPlusPtr = '+';
+ lstr = lstrPlusPtr + 1;
+ goto loadAnotherLayout;
+ }
}
-void G_BaseSelfDestruct( pTeam_t team )
+/*
+============
+G_BaseSelfDestruct
+============
+*/
+void G_BaseSelfDestruct( team_t team )
{
int i;
gentity_t *ent;
@@ -4550,192 +4419,274 @@ void G_BaseSelfDestruct( pTeam_t team )
continue;
if( ent->s.eType != ET_BUILDABLE )
continue;
- if( team == PTE_HUMANS && ent->biteam != BIT_HUMANS )
- continue;
- if( team == PTE_ALIENS && ent->biteam != BIT_ALIENS )
+ if( ent->buildableTeam != team )
continue;
G_Damage( ent, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE );
}
}
- int G_LogBuild( buildHistory_t *new )
- {
- new->next = level.buildHistory;
- level.buildHistory = new;
- return G_CountBuildLog();
- }
-
- int G_CountBuildLog( void )
- {
- buildHistory_t *ptr, *mark;
- int i = 0, overflow;
- for( ptr = level.buildHistory; ptr; ptr = ptr->next, i++ );
- if( i > g_buildLogMaxLength.integer )
- {
- for( overflow = i - g_buildLogMaxLength.integer; overflow > 0; overflow-- )
- {
- ptr = level.buildHistory;
- while( ptr->next )
- {
- if( ptr->next->next )
- ptr = ptr->next;
- else
- {
- while( ( mark = ptr->next ) )
- {
- ptr->next = ptr->next->marked;
- G_Free( mark );
- }
- }
- }
- }
- return g_buildLogMaxLength.integer;
- }
- return i;
- }
-
- char *G_FindBuildLogName( int id )
- {
- buildHistory_t *ptr;
-
- for( ptr = level.buildHistory; ptr && ptr->ID != id; ptr = ptr->next );
- if( ptr )
- {
- if( ptr->ent )
- {
- if( ptr->ent->client )
- return ptr->ent->client->pers.netname;
- }
- else if( ptr->name[ 0 ] )
- {
- return ptr->name;
- }
- }
-
- return "<buildlog entry expired>";
- }
-
/*
============
-G_NobuildLoad
-
-load the nobuild markers that were previously saved (if there are any).
+build log
============
*/
-void G_NobuildLoad( void )
+buildLog_t *G_BuildLogNew( gentity_t *actor, buildFate_t fate )
{
- fileHandle_t f;
- int len;
- char *nobuild;
- char map[ MAX_QPATH ];
- vec3_t origin = { 0.0f, 0.0f, 0.0f };
- char line[ MAX_STRING_CHARS ];
- int i = 0;
- gentity_t *nb;
- float area;
- float height;
+ buildLog_t *log = &level.buildLog[ level.buildId++ % MAX_BUILDLOG ];
+
+ if( level.numBuildLogs < MAX_BUILDLOG )
+ level.numBuildLogs++;
+ log->time = level.time;
+ log->fate = fate;
+ log->actor = actor && actor->client ? actor->client->pers.namelog : NULL;
+ return log;
+}
- trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) );
- len = trap_FS_FOpenFile( va( "nobuild/%s.dat", map ),
- &f, FS_READ );
- if( len < 0 )
+void G_BuildLogSet( buildLog_t *log, gentity_t *ent )
+{
+ log->modelindex = ent->s.modelindex;
+ log->deconstruct = ent->deconstruct;
+ log->deconstructTime = ent->deconstructTime;
+ log->builtBy = ent->builtBy;
+ VectorCopy( ent->r.currentOrigin, log->origin );
+ VectorCopy( ent->r.currentAngles, log->angles );
+ VectorCopy( ent->s.origin2, log->origin2 );
+ VectorCopy( ent->s.angles2, log->angles2 );
+ log->powerSource = ent->parentNode ? ent->parentNode->s.modelindex : BA_NONE;
+ log->powerValue = G_QueueValue( ent );
+}
+
+void G_BuildLogAuto( gentity_t *actor, gentity_t *buildable, buildFate_t fate )
+{
+ G_BuildLogSet( G_BuildLogNew( actor, fate ), buildable );
+}
+
+void G_BuildLogRevertThink( gentity_t *ent )
+{
+ gentity_t *built;
+ vec3_t mins, maxs;
+ int blockers[ MAX_GENTITIES ];
+ int num;
+ int victims = 0;
+ int i;
+
+ if( ent->suicideTime > 0 )
{
- // This isn't needed since nobuild is pretty much optional...
- //G_Printf( "ERROR: nobuild for %s could not be opened\n", map );
- return;
+ BG_BuildableBoundingBox( ent->s.modelindex, mins, maxs );
+ VectorAdd( ent->s.pos.trBase, mins, mins );
+ VectorAdd( ent->s.pos.trBase, maxs, maxs );
+ num = trap_EntitiesInBox( mins, maxs, blockers, MAX_GENTITIES );
+ for( i = 0; i < num; i++ )
+ {
+ gentity_t *targ;
+ vec3_t push;
+
+ targ = g_entities + blockers[ i ];
+ if( targ->client )
+ {
+ float val = ( targ->client->ps.eFlags & EF_WALLCLIMB) ? 300.0 : 150.0;
+
+ VectorSet( push, crandom() * val, crandom() * val, random() * val );
+ VectorAdd( targ->client->ps.velocity, push, targ->client->ps.velocity );
+ victims++;
+ }
+ }
+
+ ent->suicideTime--;
+
+ if( victims )
+ {
+ // still a blocker
+ ent->nextthink = level.time + FRAMETIME;
+ return;
+ }
}
- nobuild = G_Alloc( len + 1 );
- trap_FS_Read( nobuild, len, f );
- *( nobuild + len ) = '\0';
- trap_FS_FCloseFile( f );
- while( *nobuild )
+
+ built = G_FinishSpawningBuildable( ent, qtrue );
+ built->buildTime = built->s.time = 0;
+ G_KillBox( built );
+
+ G_LogPrintf( "revert: restore %d %s\n",
+ (int)( built - g_entities ), BG_Buildable( built->s.modelindex )->name );
+
+ G_BuildableThink( built, 0 );
+}
+
+void G_BuildLogRevert( int id )
+{
+ buildLog_t *log;
+ gentity_t *ent;
+ int i;
+ vec3_t dist;
+
+ level.numBuildablesForRemoval = 0;
+
+ level.numBuildLogs -= level.buildId - id;
+ while( level.buildId > id )
{
- if( i >= sizeof( line ) - 1 )
+ log = &level.buildLog[ --level.buildId % MAX_BUILDLOG ];
+ if( log->fate == BF_CONSTRUCT )
{
- return;
+ for( i = MAX_CLIENTS; i < level.num_entities; i++ )
+ {
+ ent = &g_entities[ i ];
+ if( ( ( ent->s.eType == ET_BUILDABLE &&
+ ent->health > 0 ) ||
+ ( ent->s.eType == ET_GENERAL &&
+ ent->think == G_BuildLogRevertThink ) ) &&
+ ent->s.modelindex == log->modelindex )
+ {
+ VectorSubtract( ent->s.pos.trBase, log->origin, dist );
+ if( VectorLengthSquared( dist ) <= 2.0f )
+ {
+ if( ent->s.eType == ET_BUILDABLE )
+ G_LogPrintf( "revert: remove %d %s\n",
+ (int)( ent - g_entities ), BG_Buildable( ent->s.modelindex )->name );
+ G_RemoveRangeMarkerFrom( ent );
+ G_FreeEntity( ent );
+ break;
+ }
+ }
+ }
}
-
- line[ i++ ] = *nobuild;
- line[ i ] = '\0';
- if( *nobuild == '\n' )
+ else
{
- i = 0;
- sscanf( line, "%f %f %f %f %f\n",
- &origin[ 0 ], &origin[ 1 ], &origin[ 2 ], &area, &height );
-
- // Make the marker...
- nb = G_Spawn( );
- nb->s.modelindex = 0;
- VectorCopy( origin, nb->s.pos.trBase );
- VectorCopy( origin, nb->r.currentOrigin );
- nb->noBuild.isNB = qtrue;
- nb->noBuild.Area = area;
- nb->noBuild.Height = height;
- trap_LinkEntity( nb );
-
- // Log markers made...
- for( i = 0; i < MAX_GENTITIES; i++ )
- {
- if( level.nbMarkers[ i ].Marker != NULL )
- continue;
-
- level.nbMarkers[ i ].Marker = nb;
- VectorCopy( origin, level.nbMarkers[ i ].Origin );
- SnapVector( level.nbMarkers[ i ].Origin );
- break;
- }
-
+ gentity_t *builder = G_Spawn();
+ builder->classname = "builder";
+
+ VectorCopy( log->origin, builder->r.currentOrigin );
+ VectorCopy( log->angles, builder->r.currentAngles );
+ VectorCopy( log->origin2, builder->s.origin2 );
+ VectorCopy( log->angles2, builder->s.angles2 );
+ builder->s.modelindex = log->modelindex;
+ builder->deconstruct = log->deconstruct;
+ builder->deconstructTime = log->deconstructTime;
+ builder->builtBy = log->builtBy;
+
+ builder->think = G_BuildLogRevertThink;
+ builder->nextthink = level.time + FRAMETIME;
+
+ // Number of thinks before giving up and killing players in the way
+ builder->suicideTime = 30;
+
+ if( log->fate == BF_DESTROY || log->fate == BF_TEAMKILL )
+ {
+ int value = log->powerValue;
+
+ if( BG_Buildable( log->modelindex )->team == TEAM_ALIENS )
+ {
+ level.alienBuildPointQueue =
+ MAX( 0, level.alienBuildPointQueue - value );
+ }
+ else
+ {
+ if( log->powerSource == BA_H_REACTOR )
+ {
+ level.humanBuildPointQueue =
+ MAX( 0, level.humanBuildPointQueue - value );
+ }
+ else if( log->powerSource == BA_H_REPEATER )
+ {
+ gentity_t *source;
+ buildPointZone_t *zone;
+
+ source = G_PowerEntityForPoint( log->origin );
+ if( source && source->usesBuildPointZone )
+ {
+ zone = &level.buildPointZones[ source->buildPointZone ];
+ zone->queuedBuildPoints =
+ MAX( 0, zone->queuedBuildPoints - value );
+ }
+ }
+ }
+ }
}
- nobuild++;
}
}
/*
-============
-G_NobuildSave
-Save all currently placed nobuild markers into the "nobuild" folder
-============
+================
+G_UpdateBuildableRangeMarkers
+================
*/
-void G_NobuildSave( void )
+void G_UpdateBuildableRangeMarkers( void )
{
- char map[ MAX_QPATH ];
- char fileName[ MAX_OSPATH ];
- fileHandle_t f;
- int len;
- int i;
- gentity_t *ent;
- char *s;
+ // is the entity 64-bit client-masking extension available?
+ qboolean maskingExtension = ( trap_Cvar_VariableIntegerValue( "sv_gppExtension" ) >= 1 );
- trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) );
- if( !map[ 0 ] )
+ gentity_t *e;
+ for( e = &g_entities[ MAX_CLIENTS ]; e < &g_entities[ level.num_entities ]; ++e )
{
- G_Printf( "NobuildSave( ): no map is loaded\n" );
- return;
- }
- Com_sprintf( fileName, sizeof( fileName ), "nobuild/%s.dat", map );
+ buildable_t bType;
+ team_t bTeam;
+ int i;
- len = trap_FS_FOpenFile( fileName, &f, FS_WRITE );
- if( len < 0 )
- {
- G_Printf( "nobuildsave: could not open %s\n", fileName );
- return;
- }
+ if( e->s.eType != ET_BUILDABLE || !e->rangeMarker )
+ continue;
- G_Printf("nobuildsave: saving nobuild to %s\n", fileName );
+ bType = e->s.modelindex;
+ bTeam = BG_Buildable( bType )->team;
- for( i = 0; i < MAX_GENTITIES; i++ )
- {
- ent = &level.gentities[ i ];
- if( ent->noBuild.isNB != qtrue )
- continue;
+ e->rangeMarker->s.pos = e->s.pos;
+ if( bType == BA_A_HIVE || bType == BA_H_TESLAGEN )
+ VectorMA( e->s.pos.trBase, e->r.maxs[ 2 ], e->s.origin2, e->rangeMarker->s.pos.trBase );
+ else if( bType == BA_A_TRAPPER || bType == BA_H_MGTURRET )
+ vectoangles( e->s.origin2, e->rangeMarker->s.apos.trBase );
- s = va( "%f %f %f %f %f\n",
- ent->r.currentOrigin[ 0 ],
- ent->r.currentOrigin[ 1 ],
- ent->r.currentOrigin[ 2 ],
- ent->noBuild.Area,
- ent->noBuild.Height );
- trap_FS_Write( s, strlen( s ), f );
+ e->rangeMarker->r.singleClient = 0;
+ e->rangeMarker->r.hack.generic1 = 0;
+
+ // remove any previously added NOCLIENT flags from the hack below
+ e->rangeMarker->r.svFlags &= ~SVF_NOCLIENT;
+
+ for( i = 0; i < level.maxclients; ++i )
+ {
+ gclient_t *client;
+ team_t team;
+ qboolean weaponDisplays, wantsToSee;
+
+ client = &level.clients[ i ];
+ if( client->pers.connected != CON_CONNECTED )
+ continue;
+
+ if( i >= 32 && !maskingExtension )
+ {
+ // resort to not sending range markers at all
+ if( !trap_Cvar_VariableIntegerValue( "g_rangeMarkerWarningGiven" ) )
+ {
+ trap_SendServerCommand( -1, "print \"" S_COLOR_YELLOW "WARNING: There is no "
+ "support for entity 64-bit client-masking on this server. Please update "
+ "your server executable. Until then, range markers will not be displayed "
+ "while there are clients with client numbers above 31 in the game.\n\"" );
+ trap_Cvar_Set( "g_rangeMarkerWarningGiven", "1" );
+ }
+
+ for( e = &g_entities[ MAX_CLIENTS ]; e < &g_entities[ level.num_entities ]; ++e )
+ {
+ if( e->s.eType == ET_BUILDABLE && e->rangeMarker )
+ e->rangeMarker->r.svFlags |= SVF_NOCLIENT;
+ }
+
+ return;
+ }
+
+ team = client->pers.teamSelection;
+ if( team != TEAM_NONE )
+ {
+ weaponDisplays = ( BG_InventoryContainsWeapon( WP_HBUILD, client->ps.stats ) ||
+ client->ps.weapon == WP_ABUILD || client->ps.weapon == WP_ABUILD2 );
+ }
+ wantsToSee = !!( client->pers.buildableRangeMarkerMask & ( 1 << bType ) );
+
+ if( ( team == TEAM_NONE || ( team == bTeam && weaponDisplays ) ) && wantsToSee )
+ {
+ if( i >= 32 )
+ e->rangeMarker->r.hack.generic1 |= 1 << ( i - 32 );
+ else
+ e->rangeMarker->r.singleClient |= 1 << i;
+ }
+ }
+
+ trap_LinkEntity( e->rangeMarker );
}
- trap_FS_FCloseFile( f );
}
diff --git a/src/game/g_client.c b/src/game/g_client.c
index c77d4f7..3481af9 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,8 +17,8 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
@@ -81,156 +82,35 @@ void SP_info_human_intermission( gentity_t *ent )
/*
===============
-G_OverflowCredits
-===============
-*/
-void G_OverflowCredits( gclient_t *doner, int credits )
-{
- int i;
- int maxCredits;
- int clientNum;
-
- if( !g_creditOverflow.integer )
- return;
-
- if( doner->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
- {
- maxCredits = ALIEN_MAX_KILLS;
- clientNum = level.lastCreditedAlien;
- }
- else if( doner->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
- {
- maxCredits = HUMAN_MAX_CREDITS;
- clientNum = level.lastCreditedHuman;
- }
- else
- {
- return;
- }
-
- if( g_creditOverflow.integer == 1 )
- {
- // distribute to everyone on team
- gentity_t *vic;
-
- i = 0;
- while( credits > 0 && i < level.maxclients )
- {
- i++;
- clientNum++;
- if( clientNum >= level.maxclients )
- clientNum = 0;
-
- vic = &g_entities[ clientNum ];
- if( vic->client->ps.stats[ STAT_PTEAM ] != doner->ps.stats[ STAT_PTEAM ] ||
- vic->client->ps.persistant[ PERS_CREDIT ] >= maxCredits )
- continue;
-
- if( vic->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
- level.lastCreditedAlien = clientNum;
- else
- level.lastCreditedHuman = clientNum;
-
- if( vic->client->ps.persistant[ PERS_CREDIT ] + credits > maxCredits )
- {
- credits -= maxCredits - vic->client->ps.persistant[ PERS_CREDIT ];
- vic->client->ps.persistant[ PERS_CREDIT ] = maxCredits;
- }
- else
- {
- vic->client->ps.persistant[ PERS_CREDIT ] += credits;
- return;
- }
- }
- }
- else if( g_creditOverflow.integer == 2 )
- {
- // distribute by team rank
- gclient_t *cl;
-
- for( i = 0; i < level.numPlayingClients && credits > 0; i++ )
- {
- // get the client list sorted by rank
- cl = &level.clients[ level.sortedClients[ i ] ];
- if( cl->ps.stats[ STAT_PTEAM ] != doner->ps.stats[ STAT_PTEAM ] ||
- cl->ps.persistant[ PERS_CREDIT ] >= maxCredits )
- continue;
-
- if( cl->ps.persistant[ PERS_CREDIT ] + credits > maxCredits )
- {
- credits -= maxCredits - cl->ps.persistant[ PERS_CREDIT ];
- cl->ps.persistant[ PERS_CREDIT ] = maxCredits;
- }
- else
- {
- cl->ps.persistant[ PERS_CREDIT ] += credits;
- return;
- }
- }
- }
-}
-
-/*
-===============
G_AddCreditToClient
===============
*/
void G_AddCreditToClient( gclient_t *client, short credit, qboolean cap )
{
+ int capAmount;
+
if( !client )
return;
- //if we're already at the max and trying to add credit then stop
- if( cap )
- {
- if( client->pers.teamSelection == PTE_ALIENS )
- {
- if( client->pers.credit >= ALIEN_MAX_KILLS &&
- credit > 0 )
- {
- G_OverflowCredits( client, credit );
- return;
- }
- }
- else if( client->pers.teamSelection == PTE_HUMANS )
- {
- if( client->pers.credit >= HUMAN_MAX_CREDITS &&
- credit > 0 )
- {
- G_OverflowCredits( client, credit );
- return;
- }
- }
- }
-
- client->pers.credit += credit;
-
- if( cap )
+ if( cap && credit > 0 )
{
- if( client->pers.teamSelection == PTE_ALIENS )
+ capAmount = client->pers.teamSelection == TEAM_ALIENS ?
+ ALIEN_MAX_CREDITS : HUMAN_MAX_CREDITS;
+ if( client->pers.credit < capAmount )
{
- if( client->pers.credit > ALIEN_MAX_KILLS )
- {
- G_OverflowCredits( client, client->ps.persistant[ PERS_CREDIT ] - ALIEN_MAX_KILLS );
- client->pers.credit = ALIEN_MAX_KILLS;
- }
- }
- else if( client->pers.teamSelection == PTE_HUMANS )
- {
- if( client->pers.credit > HUMAN_MAX_CREDITS )
- {
- G_OverflowCredits( client, client->ps.persistant[ PERS_CREDIT ] - HUMAN_MAX_CREDITS );
- client->pers.credit = HUMAN_MAX_CREDITS;
- }
+ client->pers.credit += credit;
+ if( client->pers.credit > capAmount )
+ client->pers.credit = capAmount;
}
}
+ else
+ client->pers.credit += credit;
if( client->pers.credit < 0 )
client->pers.credit = 0;
- // keep PERS_CREDIT in sync if not following
- if( client->sess.spectatorState != SPECTATOR_FOLLOW )
- client->ps.persistant[ PERS_CREDIT ] = client->pers.credit;
+ // Copy to ps so the client can access it
+ client->ps.persistant[ PERS_CREDIT ] = client->pers.credit;
}
@@ -255,8 +135,8 @@ qboolean SpotWouldTelefrag( gentity_t *spot )
gentity_t *hit;
vec3_t mins, maxs;
- VectorAdd( spot->s.origin, playerMins, mins );
- VectorAdd( spot->s.origin, playerMaxs, maxs );
+ VectorAdd( spot->r.currentOrigin, playerMins, mins );
+ VectorAdd( spot->r.currentOrigin, playerMaxs, maxs );
num = trap_EntitiesInBox( mins, maxs, touch, MAX_GENTITIES );
for( i = 0; i < num; i++ )
@@ -270,75 +150,6 @@ qboolean SpotWouldTelefrag( gentity_t *spot )
return qfalse;
}
-/*
-================
-G_SelectNearestDeathmatchSpawnPoint
-
-Find the spot that we DON'T want to use
-================
-*/
-#define MAX_SPAWN_POINTS 128
-gentity_t *G_SelectNearestDeathmatchSpawnPoint( vec3_t from )
-{
- gentity_t *spot;
- vec3_t delta;
- float dist, nearestDist;
- gentity_t *nearestSpot;
-
- nearestDist = 999999;
- nearestSpot = NULL;
- spot = NULL;
-
- while( (spot = G_Find( spot, FOFS( classname ), "info_player_deathmatch" ) ) != NULL )
- {
- VectorSubtract( spot->s.origin, from, delta );
- dist = VectorLength( delta );
-
- if( dist < nearestDist )
- {
- nearestDist = dist;
- nearestSpot = spot;
- }
- }
-
- return nearestSpot;
-}
-
-
-/*
-================
-G_SelectRandomDeathmatchSpawnPoint
-
-go to a random point that doesn't telefrag
-================
-*/
-#define MAX_SPAWN_POINTS 128
-gentity_t *G_SelectRandomDeathmatchSpawnPoint( void )
-{
- gentity_t *spot;
- int count;
- int selection;
- gentity_t *spots[ MAX_SPAWN_POINTS ];
-
- count = 0;
- spot = NULL;
-
- while( ( spot = G_Find( spot, FOFS( classname ), "info_player_deathmatch" ) ) != NULL )
- {
- if( SpotWouldTelefrag( spot ) )
- continue;
-
- spots[ count ] = spot;
- count++;
- }
-
- if( !count ) // no spots that won't telefrag
- return G_Find( NULL, FOFS( classname ), "info_player_deathmatch" );
-
- selection = rand( ) % count;
- return spots[ selection ];
-}
-
/*
===========
@@ -347,7 +158,7 @@ G_SelectRandomFurthestSpawnPoint
Chooses a player start, deathmatch start, etc
============
*/
-gentity_t *G_SelectRandomFurthestSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles )
+static gentity_t *G_SelectRandomFurthestSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles )
{
gentity_t *spot;
vec3_t delta;
@@ -364,7 +175,7 @@ gentity_t *G_SelectRandomFurthestSpawnPoint ( vec3_t avoidPoint, vec3_t origin,
if( SpotWouldTelefrag( spot ) )
continue;
- VectorSubtract( spot->s.origin, avoidPoint, delta );
+ VectorSubtract( spot->r.currentOrigin, avoidPoint, delta );
dist = VectorLength( delta );
for( i = 0; i < numSpots; i++ )
@@ -406,18 +217,18 @@ gentity_t *G_SelectRandomFurthestSpawnPoint ( vec3_t avoidPoint, vec3_t origin,
if( !spot )
G_Error( "Couldn't find a spawn point" );
- VectorCopy( spot->s.origin, origin );
+ VectorCopy( spot->r.currentOrigin, origin );
origin[ 2 ] += 9;
- VectorCopy( spot->s.angles, angles );
+ VectorCopy( spot->r.currentAngles, angles );
return spot;
}
// select a random spot from the spawn points furthest away
rnd = random( ) * ( numSpots / 2 );
- VectorCopy( list_spot[ rnd ]->s.origin, origin );
+ VectorCopy( list_spot[ rnd ]->r.currentOrigin, origin );
origin[ 2 ] += 9;
- VectorCopy( list_spot[ rnd ]->s.angles, angles );
+ VectorCopy( list_spot[ rnd ]->r.currentAngles, angles );
return list_spot[ rnd ];
}
@@ -425,102 +236,45 @@ gentity_t *G_SelectRandomFurthestSpawnPoint ( vec3_t avoidPoint, vec3_t origin,
/*
================
-G_SelectAlienSpawnPoint
-
-go to a random point that doesn't telefrag
-================
-*/
-gentity_t *G_SelectAlienSpawnPoint( vec3_t preference )
-{
- gentity_t *spot;
- int count;
- gentity_t *spots[ MAX_SPAWN_POINTS ];
-
- if( level.numAlienSpawns <= 0 )
- return NULL;
-
- count = 0;
- spot = NULL;
-
- while( ( spot = G_Find( spot, FOFS( classname ),
- BG_FindEntityNameForBuildable( BA_A_SPAWN ) ) ) != NULL )
- {
- if( !spot->spawned )
- continue;
-
- if( spot->health <= 0 )
- continue;
-
- if( !spot->s.groundEntityNum )
- continue;
-
- if( spot->clientSpawnTime > 0 )
- continue;
-
- if( G_CheckSpawnPoint( spot->s.number, spot->s.origin,
- spot->s.origin2, BA_A_SPAWN, NULL ) != NULL )
- continue;
-
- spots[ count ] = spot;
- count++;
- }
-
- if( !count )
- return NULL;
-
- return G_ClosestEnt( preference, spots, count );
-}
-
-
-/*
-================
-G_SelectHumanSpawnPoint
+G_SelectSpawnBuildable
-go to a random point that doesn't telefrag
+find the nearest buildable of the right type that is
+spawned/healthy/unblocked etc.
================
*/
-gentity_t *G_SelectHumanSpawnPoint( vec3_t preference )
+static gentity_t *G_SelectSpawnBuildable( vec3_t preference, buildable_t buildable )
{
- gentity_t *spot;
- int count;
- gentity_t *spots[ MAX_SPAWN_POINTS ];
-
- if( level.numHumanSpawns <= 0 )
- return NULL;
+ gentity_t *search, *spot;
- count = 0;
- spot = NULL;
+ search = spot = NULL;
- while( ( spot = G_Find( spot, FOFS( classname ),
- BG_FindEntityNameForBuildable( BA_H_SPAWN ) ) ) != NULL )
+ while( ( search = G_Find( search, FOFS( classname ),
+ BG_Buildable( buildable )->entityName ) ) != NULL )
{
- if( !spot->spawned )
+ if( !search->spawned )
continue;
- if( spot->health <= 0 )
+ if( search->health <= 0 )
continue;
- if( !spot->s.groundEntityNum )
+ if( search->s.groundEntityNum == ENTITYNUM_NONE )
continue;
- if( spot->clientSpawnTime > 0 )
+ if( search->clientSpawnTime > 0 )
continue;
- if( G_CheckSpawnPoint( spot->s.number, spot->s.origin,
- spot->s.origin2, BA_H_SPAWN, NULL ) != NULL )
+ if( G_CheckSpawnPoint( search->s.number, search->r.currentOrigin,
+ search->s.origin2, buildable, NULL ) != NULL )
continue;
- spots[ count ] = spot;
- count++;
+ if( !spot || DistanceSquared( preference, search->r.currentOrigin ) <
+ DistanceSquared( preference, spot->r.currentOrigin ) )
+ spot = search;
}
- if( !count )
- return NULL;
-
- return G_ClosestEnt( preference, spots, count );
+ return spot;
}
-
/*
===========
G_SelectSpawnPoint
@@ -541,25 +295,35 @@ G_SelectTremulousSpawnPoint
Chooses a player start, deathmatch start, etc
============
*/
-gentity_t *G_SelectTremulousSpawnPoint( pTeam_t team, vec3_t preference, vec3_t origin, vec3_t angles )
+gentity_t *G_SelectTremulousSpawnPoint( team_t team, vec3_t preference, vec3_t origin, vec3_t angles )
{
gentity_t *spot = NULL;
- if( team == PTE_ALIENS )
- spot = G_SelectAlienSpawnPoint( preference );
- else if( team == PTE_HUMANS )
- spot = G_SelectHumanSpawnPoint( preference );
+ if( team == TEAM_ALIENS )
+ {
+ if( level.numAlienSpawns <= 0 )
+ return NULL;
+
+ spot = G_SelectSpawnBuildable( preference, BA_A_SPAWN );
+ }
+ else if( team == TEAM_HUMANS )
+ {
+ if( level.numHumanSpawns <= 0 )
+ return NULL;
+
+ spot = G_SelectSpawnBuildable( preference, BA_H_SPAWN );
+ }
//no available spots
if( !spot )
return NULL;
- if( team == PTE_ALIENS )
- G_CheckSpawnPoint( spot->s.number, spot->s.origin, spot->s.origin2, BA_A_SPAWN, origin );
- else if( team == PTE_HUMANS )
- G_CheckSpawnPoint( spot->s.number, spot->s.origin, spot->s.origin2, BA_H_SPAWN, origin );
+ if( team == TEAM_ALIENS )
+ G_CheckSpawnPoint( spot->s.number, spot->r.currentOrigin, spot->s.origin2, BA_A_SPAWN, origin );
+ else if( team == TEAM_HUMANS )
+ G_CheckSpawnPoint( spot->s.number, spot->r.currentOrigin, spot->s.origin2, BA_H_SPAWN, origin );
- VectorCopy( spot->s.angles, angles );
+ VectorCopy( spot->r.currentAngles, angles );
angles[ ROLL ] = 0;
return spot;
@@ -569,42 +333,11 @@ gentity_t *G_SelectTremulousSpawnPoint( pTeam_t team, vec3_t preference, vec3_t
/*
===========
-G_SelectInitialSpawnPoint
-
-Try to find a spawn point marked 'initial', otherwise
-use normal spawn selection.
-============
-*/
-gentity_t *G_SelectInitialSpawnPoint( vec3_t origin, vec3_t angles )
-{
- gentity_t *spot;
-
- spot = NULL;
- while( ( spot = G_Find( spot, FOFS( classname ), "info_player_deathmatch" ) ) != NULL )
- {
- if( spot->spawnflags & 1 )
- break;
- }
-
- if( !spot || SpotWouldTelefrag( spot ) )
- {
- return G_SelectSpawnPoint( vec3_origin, origin, angles );
- }
-
- VectorCopy( spot->s.origin, origin );
- origin[ 2 ] += 9;
- VectorCopy( spot->s.angles, angles );
-
- return spot;
-}
-
-/*
-===========
G_SelectSpectatorSpawnPoint
============
*/
-gentity_t *G_SelectSpectatorSpawnPoint( vec3_t origin, vec3_t angles )
+static gentity_t *G_SelectSpectatorSpawnPoint( vec3_t origin, vec3_t angles )
{
FindIntermissionPoint( );
@@ -633,8 +366,8 @@ gentity_t *G_SelectAlienLockSpawnPoint( vec3_t origin, vec3_t angles )
if( !spot )
return G_SelectSpectatorSpawnPoint( origin, angles );
- VectorCopy( spot->s.origin, origin );
- VectorCopy( spot->s.angles, angles );
+ VectorCopy( spot->r.currentOrigin, origin );
+ VectorCopy( spot->r.currentAngles, angles );
return spot;
}
@@ -658,8 +391,8 @@ gentity_t *G_SelectHumanLockSpawnPoint( vec3_t origin, vec3_t angles )
if( !spot )
return G_SelectSpectatorSpawnPoint( origin, angles );
- VectorCopy( spot->s.origin, origin );
- VectorCopy( spot->s.angles, angles );
+ VectorCopy( spot->r.currentOrigin, origin );
+ VectorCopy( spot->r.currentAngles, angles );
return spot;
}
@@ -681,7 +414,7 @@ BodySink
After sitting around for five seconds, fall into the ground and dissapear
=============
*/
-void BodySink( gentity_t *ent )
+static void BodySink( gentity_t *ent )
{
//run on first BodySink call
if( !ent->active )
@@ -706,40 +439,17 @@ void BodySink( gentity_t *ent )
/*
=============
-BodyFree
-
-After sitting around for a while the body becomes a freebie
-=============
-*/
-void BodyFree( gentity_t *ent )
-{
- ent->killedBy = -1;
-
- //if not claimed in the next minute destroy
- ent->think = BodySink;
- ent->nextthink = level.time + 60000;
-}
-
-
-/*
-=============
SpawnCorpse
A player is respawning, so make an entity that looks
just like the existing corpse to leave behind.
=============
*/
-void SpawnCorpse( gentity_t *ent )
+static void SpawnCorpse( gentity_t *ent )
{
gentity_t *body;
int contents;
- vec3_t origin, dest;
- trace_t tr;
- float vDiff;
-
- // prevent crashing everyone with bad corpsenum bug
- if( ent->client->pers.connected != CON_CONNECTED )
- return;
+ vec3_t origin, mins;
VectorCopy( ent->r.currentOrigin, origin );
@@ -752,17 +462,18 @@ void SpawnCorpse( gentity_t *ent )
body = G_Spawn( );
- VectorCopy( ent->s.apos.trBase, body->s.angles );
+ VectorCopy( ent->s.apos.trBase, body->s.apos.trBase );
+ VectorCopy( ent->s.apos.trBase, body->r.currentAngles );
body->s.eFlags = EF_DEAD;
body->s.eType = ET_CORPSE;
- body->s.number = body - g_entities;
body->timestamp = level.time;
body->s.event = 0;
body->r.contents = CONTENTS_CORPSE;
- body->s.clientNum = ent->client->ps.stats[ STAT_PCLASS ];
+ body->clipmask = MASK_DEADSOLID;
+ body->s.clientNum = ent->client->ps.stats[ STAT_CLASS ];
body->nonSegModel = ent->client->ps.persistant[ PERS_STATE ] & PS_NONSEGMODEL;
- if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( ent->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
body->classname = "humanCorpse";
else
body->classname = "alienCorpse";
@@ -815,25 +526,19 @@ void SpawnCorpse( gentity_t *ent )
body->takedamage = qfalse;
- body->health = ent->health = ent->client->ps.stats[ STAT_HEALTH ];
- ent->health = 0;
+ body->health = ent->health;
//change body dimensions
- BG_FindBBoxForClass( ent->client->ps.stats[ STAT_PCLASS ], NULL, NULL, NULL, body->r.mins, body->r.maxs );
- vDiff = body->r.mins[ 2 ] - ent->r.mins[ 2 ];
+ BG_ClassBoundingBox( ent->client->ps.stats[ STAT_CLASS ], mins, NULL, NULL, body->r.mins, body->r.maxs );
//drop down to match the *model* origins of ent and body
- VectorSet( dest, origin[ 0 ], origin[ 1 ], origin[ 2 ] - vDiff );
- trap_Trace( &tr, origin, body->r.mins, body->r.maxs, dest, body->s.number, body->clipmask );
- VectorCopy( tr.endpos, origin );
+ origin[2] += mins[ 2 ] - body->r.mins[ 2 ];
G_SetOrigin( body, origin );
- VectorCopy( origin, body->s.origin );
body->s.pos.trType = TR_GRAVITY;
body->s.pos.trTime = level.time;
VectorCopy( ent->client->ps.velocity, body->s.pos.trDelta );
- VectorCopy ( body->s.pos.trBase, body->r.currentOrigin );
trap_LinkEntity( body );
}
@@ -846,7 +551,7 @@ G_SetClientViewAngle
==================
*/
-void G_SetClientViewAngle( gentity_t *ent, vec3_t angle )
+void G_SetClientViewAngle( gentity_t *ent, const vec3_t angle )
{
int i;
@@ -859,8 +564,9 @@ void G_SetClientViewAngle( gentity_t *ent, vec3_t angle )
ent->client->ps.delta_angles[ i ] = cmdAngle - ent->client->pers.cmd.angles[ i ];
}
- VectorCopy( angle, ent->s.angles );
- VectorCopy( ent->s.angles, ent->client->ps.viewangles );
+ VectorCopy( angle, ent->s.apos.trBase );
+ VectorCopy( angle, ent->r.currentAngles );
+ VectorCopy( angle, ent->client->ps.viewangles );
}
/*
@@ -870,52 +576,79 @@ respawn
*/
void respawn( gentity_t *ent )
{
+ int i;
+
SpawnCorpse( ent );
- //TA: Clients can't respawn - they must go thru the class cmd
+ // Clients can't respawn - they must go through the class cmd
ent->client->pers.classSelection = PCL_NONE;
ClientSpawn( ent, NULL, NULL, NULL );
-}
-/*
-================
-TeamCount
+ // stop any following clients that don't have sticky spec on
+ for( i = 0; i < level.maxclients; i++ )
+ {
+ if( level.clients[ i ].sess.spectatorState == SPECTATOR_FOLLOW &&
+ level.clients[ i ].sess.spectatorClient == ent - g_entities )
+ {
+ if( !( level.clients[ i ].pers.stickySpec ) )
+ {
+ if( !G_FollowNewClient( &g_entities[ i ], 1 ) )
+ G_StopFollowing( &g_entities[ i ] );
+ }
+ else
+ G_FollowLockView( &g_entities[ i ] );
+ }
+ }
+}
-Returns number of players on a team
-================
-*/
-team_t TeamCount( int ignoreClientNum, int team )
+static qboolean G_IsEmoticon( const char *s, qboolean *escaped )
{
- int i;
- int count = 0;
+ int i, j;
+ const char *p = s;
+ char emoticon[ MAX_EMOTICON_NAME_LEN ] = {""};
+ qboolean escape = qfalse;
- for( i = 0 ; i < level.maxclients ; i++ )
+ if( *p != '[' )
+ return qfalse;
+ p++;
+ if( *p == '[' )
{
- if( i == ignoreClientNum )
- continue;
-
- if( level.clients[ i ].pers.connected == CON_DISCONNECTED )
- continue;
-
- if( level.clients[ i ].sess.sessionTeam == team )
- count++;
+ escape = qtrue;
+ p++;
}
-
- return count;
+ i = 0;
+ while( *p && i < ( MAX_EMOTICON_NAME_LEN - 1 ) )
+ {
+ if( *p == ']' )
+ {
+ for( j = 0; j < level.emoticonCount; j++ )
+ {
+ if( !Q_stricmp( emoticon, level.emoticons[ j ].name ) )
+ {
+ *escaped = escape;
+ return qtrue;
+ }
+ }
+ return qfalse;
+ }
+ emoticon[ i++ ] = *p;
+ emoticon[ i ] = '\0';
+ p++;
+ }
+ return qfalse;
}
-
/*
===========
-ClientCleanName
+G_ClientCleanName
============
*/
-static void ClientCleanName( const char *in, char *out, int outSize, qboolean special )
+static void G_ClientCleanName( const char *in, char *out, int outSize )
{
int len, colorlessLen;
- char ch;
char *p;
int spaces;
+ qboolean escaped;
qboolean invalid = qfalse;
//save room for trailing null byte
@@ -927,44 +660,48 @@ static void ClientCleanName( const char *in, char *out, int outSize, qboolean sp
*p = 0;
spaces = 0;
- while( 1 )
+ for( ; *in; in++ )
{
- ch = *in++;
- if( !ch )
- break;
-
// don't allow leading spaces
- if( !*p && ch == ' ' )
+ if( colorlessLen == 0 && *in == ' ' )
continue;
// don't allow nonprinting characters or (dead) console keys
- if( ch < ' ' || ch > '}' || ch == '`' || ch == '%' )
+ if( *in < ' ' || *in > '}' || *in == '`' )
continue;
// check colors
- if( Q_IsColorString( in - 1 ) )
+ if( Q_IsColorString( in ) )
{
+ in++;
+
// make sure room in dest for both chars
if( len > outSize - 2 )
break;
- *out++ = ch;
- len += 2;
+ *out++ = Q_COLOR_ESCAPE;
- // solo trailing carat is not a color prefix
- if( !*in ) {
- *out++ = COLOR_WHITE;
- break;
- }
+ *out++ = *in;
- *out++ = *in;
+ len += 2;
+ continue;
+ }
+ else if( !g_emoticonsAllowedInNames.integer && G_IsEmoticon( in, &escaped ) )
+ {
+ // make sure room in dest for both chars
+ if( len > outSize - 2 )
+ break;
- in++;
+ *out++ = '[';
+ *out++ = '[';
+ len += 2;
+ if( escaped )
+ in++;
continue;
}
// don't allow too many consecutive spaces
- if( ch == ' ' )
+ if( *in == ' ' )
{
spaces++;
if( spaces > 3 )
@@ -976,7 +713,7 @@ static void ClientCleanName( const char *in, char *out, int outSize, qboolean sp
if( len > outSize - 1 )
break;
- *out++ = ch;
+ *out++ = *in;
colorlessLen++;
len++;
}
@@ -984,7 +721,7 @@ static void ClientCleanName( const char *in, char *out, int outSize, qboolean sp
*out = 0;
// don't allow names beginning with "[skipnotify]" because it messes up /ignore-related code
- if( !Q_strncmp( p, "[skipnotify]", 12 ) )
+ if( !Q_stricmpn( p, "[skipnotify]", 12 ) )
invalid = qtrue;
// don't allow comment-beginning strings because it messes up various parsers
@@ -1002,37 +739,6 @@ static void ClientCleanName( const char *in, char *out, int outSize, qboolean sp
/*
-===================
-G_NextNewbieName
-
-Generate a unique, known-good name for an UnnamedPlayer
-===================
-*/
-char *G_NextNewbieName( gentity_t *ent )
-{
- char newname[ MAX_NAME_LENGTH ];
- char namePrefix[ MAX_NAME_LENGTH - 4 ];
- char err[ MAX_STRING_CHARS ];
-
- if( g_newbieNamePrefix.string[ 0 ] )
- Q_strncpyz( namePrefix, g_newbieNamePrefix.string , sizeof( namePrefix ) );
- else
- strcpy( namePrefix, "Newbie#" );
-
- while( level.numNewbies < 10000 )
- {
- strcpy( newname, va( "%s%i", namePrefix, level.numNewbies ) );
- if ( G_admin_name_check( ent, newname, err, sizeof( err ) ) )
- {
- return va( "%s", newname );
- }
- level.numNewbies++; // Only increments if the last requested name was used.
- }
- return "UnnamedPlayer";
-}
-
-
-/*
======================
G_NonSegModel
@@ -1099,24 +805,19 @@ The game can override any of the settings and call trap_SetUserinfo
if desired.
============
*/
-void ClientUserinfoChanged( int clientNum, qboolean forceName )
+char *ClientUserinfoChanged( int clientNum, qboolean forceName )
{
gentity_t *ent;
- int teamTask, teamLeader, health;
- char *s;
- char model[ MAX_QPATH ];
- char buffer[ MAX_QPATH ];
+ char *s, *s2;
+ char model[ MAX_QPATH] = { '\0' };
+ char buffer[ MAX_QPATH ] = { '\0' };
char filename[ MAX_QPATH ];
char oldname[ MAX_NAME_LENGTH ];
char newname[ MAX_NAME_LENGTH ];
char err[ MAX_STRING_CHARS ];
qboolean revertName = qfalse;
- qboolean showRenameMsg = qtrue;
gclient_t *client;
- char c1[ MAX_INFO_STRING ];
- char c2[ MAX_INFO_STRING ];
char userinfo[ MAX_INFO_STRING ];
- pTeam_t team;
ent = g_entities + clientNum;
client = ent->client;
@@ -1130,81 +831,49 @@ void ClientUserinfoChanged( int clientNum, qboolean forceName )
"disconnect \"illegal or malformed userinfo\n\"" );
trap_DropClient( ent - g_entities,
"dropped: illegal or malformed userinfo");
+ return "Illegal or malformed userinfo";
}
+ // If their userinfo overflowed, tremded is in the process of disconnecting them.
+ // If we send our own disconnect, it won't work, so just return to prevent crashes later
+ // in this function. This check must come after the Info_Validate call.
+ else if( !userinfo[ 0 ] )
+ return "Empty (overflowed) userinfo";
-
- // check for local client
- s = Info_ValueForKey( userinfo, "ip" );
-
- if( !strcmp( s, "localhost" ) )
- client->pers.localClient = qtrue;
-
- // check the item prediction
- s = Info_ValueForKey( userinfo, "cg_predictItems" );
-
- if( !atoi( s ) )
- client->pers.predictItemPickup = qfalse;
- else
- client->pers.predictItemPickup = qtrue;
+ // stickyspec toggle
+ s = Info_ValueForKey( userinfo, "cg_stickySpec" );
+ client->pers.stickySpec = atoi( s ) != 0;
// set name
Q_strncpyz( oldname, client->pers.netname, sizeof( oldname ) );
s = Info_ValueForKey( userinfo, "name" );
-
- if ( !G_admin_permission( ent, ADMF_SPECIALNAME ) )
- ClientCleanName( s, newname, sizeof( newname ), qfalse );
- else
- ClientCleanName( s, newname, sizeof( newname ), qtrue );
+ G_ClientCleanName( s, newname, sizeof( newname ) );
if( strcmp( oldname, newname ) )
{
- if( !strlen( oldname ) && client->pers.connected != CON_CONNECTED )
- showRenameMsg = qfalse;
-
- // in case we need to revert and there's no oldname
- if ( !G_admin_permission( ent, ADMF_SPECIALNAME ) )
- ClientCleanName( va( "%s", client->pers.netname ), oldname, sizeof( oldname ), qfalse );
- else
- ClientCleanName( va( "%s", client->pers.netname ), oldname, sizeof( oldname ), qtrue );
-
- if( g_newbieNumbering.integer )
+ if( !forceName && client->pers.namelog->nameChangeTime &&
+ level.time - client->pers.namelog->nameChangeTime <=
+ g_minNameChangePeriod.value * 1000 )
{
- if( !strcmp( newname, "UnnamedPlayer" ) )
- Q_strncpyz( newname, G_NextNewbieName( ent ), sizeof( newname ) );
- if( !strcmp( oldname, "UnnamedPlayer" ) )
- Q_strncpyz( oldname, G_NextNewbieName( ent ), sizeof( oldname ) );
+ trap_SendServerCommand( ent - g_entities, va(
+ "print \"Name change spam protection (g_minNameChangePeriod = %d)\n\"",
+ g_minNameChangePeriod.integer ) );
+ revertName = qtrue;
}
-
-
- if( !forceName )
+ else if( !forceName && g_maxNameChanges.integer > 0 &&
+ client->pers.namelog->nameChanges >= g_maxNameChanges.integer )
{
- if( G_IsMuted( client ) )
- {
- trap_SendServerCommand( ent - g_entities,
- "print \"You cannot change your name while you are muted\n\"" );
- revertName = qtrue;
- }
- else if( client->pers.nameChangeTime &&
- ( level.time - client->pers.nameChangeTime )
- <= ( g_minNameChangePeriod.value * 1000 ) )
- {
- trap_SendServerCommand( ent - g_entities, va(
- "print \"Name change spam protection (g_minNameChangePeriod = %d)\n\"",
- g_minNameChangePeriod.integer ) );
- revertName = qtrue;
- }
- else if( g_maxNameChanges.integer > 0
- && client->pers.nameChanges >= g_maxNameChanges.integer
- && !G_admin_permission( ent, ADMF_SPECIAL ) )
- {
- trap_SendServerCommand( ent - g_entities, va(
- "print \"Maximum name changes reached (g_maxNameChanges = %d)\n\"",
- g_maxNameChanges.integer ) );
- revertName = qtrue;
- }
+ trap_SendServerCommand( ent - g_entities, va(
+ "print \"Maximum name changes reached (g_maxNameChanges = %d)\n\"",
+ g_maxNameChanges.integer ) );
+ revertName = qtrue;
}
-
- if( !G_admin_name_check( ent, newname, err, sizeof( err ) ) )
+ else if( !forceName && client->pers.namelog->muted )
+ {
+ trap_SendServerCommand( ent - g_entities,
+ "print \"You cannot change your name while you are muted\n\"" );
+ revertName = qtrue;
+ }
+ else if( !G_admin_name_check( ent, newname, err, sizeof( err ) ) )
{
trap_SendServerCommand( ent - g_entities, va( "print \"%s\n\"", err ) );
revertName = qtrue;
@@ -1212,110 +881,96 @@ void ClientUserinfoChanged( int clientNum, qboolean forceName )
if( revertName )
{
- Q_strncpyz( client->pers.netname, oldname,
+ Q_strncpyz( client->pers.netname, *oldname ? oldname : "UnnamedPlayer",
sizeof( client->pers.netname ) );
Info_SetValueForKey( userinfo, "name", oldname );
trap_SetUserinfo( clientNum, userinfo );
}
else
{
- Q_strncpyz( client->pers.netname, newname,
- sizeof( client->pers.netname ) );
- Info_SetValueForKey( userinfo, "name", newname );
- trap_SetUserinfo( clientNum, userinfo );
- if( client->pers.connected == CON_CONNECTED )
+ G_CensorString( client->pers.netname, newname,
+ sizeof( client->pers.netname ), ent );
+ if( !forceName && client->pers.connected == CON_CONNECTED )
+ {
+ client->pers.namelog->nameChangeTime = level.time;
+ client->pers.namelog->nameChanges++;
+ }
+ if( *oldname )
{
- client->pers.nameChangeTime = level.time;
- client->pers.nameChanges++;
+ G_LogPrintf( "ClientRename: %i [%s] (%s) \"%s^7\" -> \"%s^7\" \"%c%s%c^7\"\n",
+ clientNum, client->pers.ip.str, client->pers.guid,
+ oldname, client->pers.netname,
+ DECOLOR_OFF, client->pers.netname, DECOLOR_ON );
}
}
+ G_namelog_update_name( client );
}
- if( client->sess.sessionTeam == TEAM_SPECTATOR )
+ if ( client->pers.teamSelection == TEAM_HUMANS )
{
- if( client->sess.spectatorState == SPECTATOR_SCOREBOARD )
- Q_strncpyz( client->pers.netname, "scoreboard", sizeof( client->pers.netname ) );
- }
+ int i;
+ qboolean found = qfalse;
- if( client->pers.connected >= CON_CONNECTING && showRenameMsg )
- {
- if( strcmp( oldname, client->pers.netname ) )
- {
- //dont show if players invisible
- if( client->sess.invisible != qtrue )
- trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE
- " renamed to %s^7\n\"", oldname, client->pers.netname ) );
- if( g_decolourLogfiles.integer)
- {
- char decoloured[ MAX_STRING_CHARS ] = "";
- if( g_decolourLogfiles.integer == 1 )
- {
- Com_sprintf( decoloured, sizeof(decoloured), " (\"%s^7\" -> \"%s^7\")", oldname, client->pers.netname );
- G_DecolorString( decoloured, decoloured );
- G_LogPrintfColoured( "ClientRename: %i [%s] (%s) \"%s^7\" -> \"%s^7\"%s\n", clientNum,
- client->pers.ip, client->pers.guid, oldname, client->pers.netname, decoloured );
- }
- else
- {
- G_LogPrintf( "ClientRename: %i [%s] (%s) \"%s^7\" -> \"%s^7\"%s\n", clientNum,
- client->pers.ip, client->pers.guid, oldname, client->pers.netname, decoloured );
- }
+ s = Info_ValueForKey(userinfo, "model");
- }
- else
+ for ( i = 0; i < level.playerModelCount; i++ )
+ {
+ if ( !strcmp(s, level.playerModel[i]) )
{
- G_LogPrintf( "ClientRename: %i [%s] (%s) \"%s^7\" -> \"%s^7\"\n", clientNum,
- client->pers.ip, client->pers.guid, oldname, client->pers.netname );
+ found = qtrue;
+ break;
}
- G_admin_namelog_update( client, qfalse );
}
- }
- // set max health
- health = atoi( Info_ValueForKey( userinfo, "handicap" ) );
- client->pers.maxHealth = health;
+ if ( !found )
+ s = NULL;
+ else if ( !g_cheats.integer
+ && !forceName
+ && !G_admin_permission( ent, va("MODEL%s", s) ) )
+ s = NULL;
- if( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 )
- client->pers.maxHealth = 100;
-
- //hack to force a client update if the config string does not change between spawning
- if( client->pers.classSelection == PCL_NONE )
- client->pers.maxHealth = 0;
-
- // set model
- if( client->ps.stats[ STAT_PCLASS ] == PCL_HUMAN && BG_InventoryContainsUpgrade( UP_BATTLESUIT, client->ps.stats ) )
+ if (s)
+ {
+ s2 = Info_ValueForKey(userinfo, "skin");
+ s2 = GetSkin(s, s2);
+ }
+ }
+ else
{
- Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_FindModelNameForClass( PCL_HUMAN_BSUIT ),
- BG_FindSkinNameForClass( PCL_HUMAN_BSUIT ) );
+ s = NULL;
}
- else if( client->pers.classSelection == PCL_NONE )
+
+ if( client->pers.classSelection == PCL_NONE )
{
//This looks hacky and frankly it is. The clientInfo string needs to hold different
//model details to that of the spawning class or the info change will not be
//registered and an axis appears instead of the player model. There is zero chance
//the player can spawn with the battlesuit, hence this choice.
- Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_FindModelNameForClass( PCL_HUMAN_BSUIT ),
- BG_FindSkinNameForClass( PCL_HUMAN_BSUIT ) );
+ Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_ClassConfig( PCL_HUMAN_BSUIT )->modelName,
+ BG_ClassConfig( PCL_HUMAN_BSUIT )->skinName );
}
else
{
- Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_FindModelNameForClass( client->pers.classSelection ),
- BG_FindSkinNameForClass( client->pers.classSelection ) );
- }
- Q_strncpyz( model, buffer, sizeof( model ) );
+ if ( !(client->pers.classSelection == PCL_HUMAN_BSUIT) && s )
+ {
+ Com_sprintf( buffer, MAX_QPATH, "%s/%s", s, s2 );
+ }
+ else
+ {
+ Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_ClassConfig( client->pers.classSelection )->modelName,
+ BG_ClassConfig( client->pers.classSelection )->skinName );
+ }
- //don't bother setting model type if spectating
- if( client->pers.classSelection != PCL_NONE )
- {
//model segmentation
Com_sprintf( filename, sizeof( filename ), "models/players/%s/animation.cfg",
- BG_FindModelNameForClass( client->pers.classSelection ) );
+ BG_ClassConfig( client->pers.classSelection )->modelName );
if( G_NonSegModel( filename ) )
client->ps.persistant[ PERS_STATE ] |= PS_NONSEGMODEL;
else
client->ps.persistant[ PERS_STATE ] &= ~PS_NONSEGMODEL;
}
+ Q_strncpyz( model, buffer, sizeof( model ) );
// wallwalk follow
s = Info_ValueForKey( userinfo, "cg_wwFollow" );
@@ -1333,13 +988,44 @@ void ClientUserinfoChanged( int clientNum, qboolean forceName )
else
client->ps.persistant[ PERS_STATE ] &= ~PS_WALLCLIMBINGTOGGLE;
+ // always sprint
+ s = Info_ValueForKey( userinfo, "cg_sprintToggle" );
+
+ if( atoi( s ) )
+ client->ps.persistant[ PERS_STATE ] |= PS_SPRINTTOGGLE;
+ else
+ client->ps.persistant[ PERS_STATE ] &= ~PS_SPRINTTOGGLE;
+
+ // fly speed
+ s = Info_ValueForKey( userinfo, "cg_flySpeed" );
+
+ if( *s )
+ client->pers.flySpeed = atoi( s );
+ else
+ client->pers.flySpeed = BG_Class( PCL_NONE )->speed;
+
+ // disable blueprint errors
+ s = Info_ValueForKey( userinfo, "cg_disableBlueprintErrors" );
+
+ if( atoi( s ) )
+ client->pers.disableBlueprintErrors = qtrue;
+ else
+ client->pers.disableBlueprintErrors = qfalse;
+
+ client->pers.buildableRangeMarkerMask =
+ atoi( Info_ValueForKey( userinfo, "cg_buildableRangeMarkerMask" ) );
+
// teamInfo
s = Info_ValueForKey( userinfo, "teamoverlay" );
- if( ! *s || atoi( s ) != 0 )
- client->pers.teamInfo = qtrue;
+ if( atoi( s ) != 0 )
+ {
+ // teamoverlay was enabled so we need an update
+ if( client->pers.teamInfo == 0 )
+ client->pers.teamInfo = 1;
+ }
else
- client->pers.teamInfo = qfalse;
+ client->pers.teamInfo = 0;
s = Info_ValueForKey( userinfo, "cg_unlagged" );
if( !s[0] || atoi( s ) != 0 )
@@ -1347,67 +1033,26 @@ void ClientUserinfoChanged( int clientNum, qboolean forceName )
else
client->pers.useUnlagged = qfalse;
- // team task (0 = none, 1 = offence, 2 = defence)
- teamTask = atoi( Info_ValueForKey( userinfo, "teamtask" ) );
- // team Leader (1 = leader, 0 is normal player)
- teamLeader = client->sess.teamLeader;
-
- // colors
- strcpy( c1, Info_ValueForKey( userinfo, "color1" ) );
- strcpy( c2, Info_ValueForKey( userinfo, "color2" ) );
-
- team = client->pers.teamSelection;
+ Q_strncpyz( client->pers.voice, Info_ValueForKey( userinfo, "voice" ),
+ sizeof( client->pers.voice ) );
// send over a subset of the userinfo keys so other clients can
// print scoreboards, display models, and play custom sounds
- if ( client->sess.invisible != qtrue )
- {
- Com_sprintf( userinfo, sizeof( userinfo ),
- "n\\%s\\t\\%i\\model\\%s\\hmodel\\%s\\c1\\%s\\c2\\%s\\"
- "hc\\%i\\w\\%i\\l\\%i\\tt\\%d\\"
- "tl\\%d\\ig\\%16s",
- client->pers.netname, team, model, model, c1, c2,
- client->pers.maxHealth, client->sess.wins, client->sess.losses, teamTask,
- teamLeader, BG_ClientListString( &client->sess.ignoreList ) );
-
- trap_SetConfigstring( CS_PLAYERS + clientNum, userinfo );
- } else {
- trap_SetConfigstring( CS_PLAYERS + clientNum, "" );
- }
+
+ Com_sprintf( userinfo, sizeof( userinfo ),
+ "n\\%s\\t\\%i\\model\\%s\\ig\\%16s\\v\\%s",
+ client->pers.netname, client->pers.teamSelection, model,
+ Com_ClientListString( &client->sess.ignoreList ),
+ client->pers.voice );
+
+ trap_SetConfigstring( CS_PLAYERS + clientNum, userinfo );
+
/*G_LogPrintf( "ClientUserinfoChanged: %i %s\n", clientNum, userinfo );*/
-}
-/*
-===========
-LogAutobahn
-===========
-*/
-void G_LogAutobahn(gentity_t *ent, const char *userinfo, int rating,
- qboolean onConnect)
-{
- char ip_buffer[20];
- const char *ip, *name, *verb;
-
- verb = (onConnect ? "refused" : "dropped");
-
- if (userinfo) {
- Q_strncpyz(ip_buffer, Info_ValueForKey(userinfo, "ip"),
- sizeof(ip_buffer));
- ip = ip_buffer;
- name = Info_ValueForKey(userinfo, "name");
- } else {
- ip = ent->client->pers.ip;
- name = ent->client->pers.netname;
- }
-
- G_LogPrintf("Autobahn: %s %i %s %+i \"%s^7\"\n", verb, ent - g_entities,
- ip, rating, name);
-
- if (g_adminAutobahnNotify.integer)
- G_AdminsPrintf("Autobahn %s '%s^7' with rating %+i, connecting from %s.\n",
- verb, name, rating, ip);
+ return NULL;
}
+
/*
===========
ClientConnect
@@ -1428,52 +1073,59 @@ to the server machine, but qfalse on map changes and tournement
restarts.
============
*/
-char *ClientConnect( int clientNum, qboolean firstTime )
+const char *ClientConnect( int clientNum, qboolean firstTime )
{
char *value;
+ char *userInfoError;
gclient_t *client;
char userinfo[ MAX_INFO_STRING ];
gentity_t *ent;
- char guid[ 33 ];
- char ip[ 16 ] = {""};
char reason[ MAX_STRING_CHARS ] = {""};
int i;
ent = &g_entities[ clientNum ];
+ client = &level.clients[ clientNum ];
+
+ // ignore if client already connected
+ if( client->pers.connected != CON_DISCONNECTED )
+ return NULL;
+
+ ent->client = client;
+ memset( client, 0, sizeof( *client ) );
trap_GetUserinfo( clientNum, userinfo, sizeof( userinfo ) );
value = Info_ValueForKey( userinfo, "cl_guid" );
- Q_strncpyz( guid, value, sizeof( guid ) );
-
- // check for admin ban
- if( G_admin_ban_check( userinfo, reason, sizeof( reason ) ) )
- {
- return va( "%s", reason );
- }
+ Q_strncpyz( client->pers.guid, value, sizeof( client->pers.guid ) );
- // IP filtering
- // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=500
- // recommanding PB based IP / GUID banning, the builtin system is pretty limited
- // check to see if they are on the banned IP list
value = Info_ValueForKey( userinfo, "ip" );
- i = 0;
- while( *value && i < sizeof( ip ) - 2 )
+ // check for local client
+ if( !strcmp( value, "localhost" ) )
+ client->pers.localClient = qtrue;
+ G_AddressParse( value, &client->pers.ip );
+
+ client->pers.admin = G_admin_admin( client->pers.guid );
+
+ client->pers.alternateProtocol = trap_Cvar_VariableIntegerValue( va( "sv_clAltProto%i", clientNum ) );
+
+ if( client->pers.alternateProtocol == 2 && client->pers.guid[ 0 ] == '\0' )
{
- if( *value != '.' && ( *value < '0' || *value > '9' ) )
- break;
- ip[ i++ ] = *value;
- value++;
+ size_t len = strlen( client->pers.ip.str );
+ if( len == 0 )
+ len = 1;
+ for( i = 0; i < sizeof( client->pers.guid ) - 1; ++i )
+ {
+ int j = client->pers.ip.str[ i % len ] + rand() / ( RAND_MAX / 16 + 1 );
+ client->pers.guid[ i ] = "0123456789ABCDEF"[ j % 16 ];
+ }
+ client->pers.guid[ sizeof( client->pers.guid ) - 1 ] = '\0';
+ client->pers.guidless = qtrue;
}
- ip[ i ] = '\0';
- if( G_FilterPacket( value ) )
- return "You are banned from this server.";
- if( strlen( ip ) < 7 && strcmp( Info_ValueForKey( userinfo, "ip" ), "localhost" ) )
+ // check for admin ban
+ if( G_admin_ban_check( ent, reason, sizeof( reason ) ) )
{
- G_AdminsPrintf( "Connect from client with invalid IP: '%s' NAME: '%s^7'\n",
- ip, Info_ValueForKey( userinfo, "name" ) );
- return "Invalid client data";
+ return va( "%s", reason );
}
// check for a password
@@ -1483,66 +1135,12 @@ char *ClientConnect( int clientNum, qboolean firstTime )
strcmp( g_password.string, value ) != 0 )
return "Invalid password";
- schachtmeisterJudgement_t *smj = NULL;
-
- if (!(G_admin_permission_guid(guid, ADMF_NOAUTOBAHN)
- || G_admin_permission_guid(guid, ADMF_IMMUNITY)))
- {
- extern g_admin_namelog_t *g_admin_namelog[128];
- for (i = 0; i < MAX_ADMIN_NAMELOGS && g_admin_namelog[i]; ++i)
- {
- if (!Q_stricmp(g_admin_namelog[i]->ip, ip)
- || !Q_stricmp(g_admin_namelog[i]->guid, guid))
- {
- schachtmeisterJudgement_t *j = &g_admin_namelog[i]->smj;
- if (j->ratingTime)
- {
- if (j->rating >= g_schachtmeisterClearThreshold.integer)
- break;
- else if (j->rating <= g_schachtmeisterAutobahnThreshold.integer)
- {
- G_LogAutobahn( ent, userinfo, j->rating, qtrue );
- return g_schachtmeisterAutobahnMessage.string;
- }
- smj = j;
- }
- break;
- }
- }
- }
-
- // they can connect
- ent->client = level.clients + clientNum;
- client = ent->client;
-
- memset( client, 0, sizeof(*client) );
-
// add guid to session so we don't have to keep parsing userinfo everywhere
- if( !guid[ 0 ] )
- {
- Q_strncpyz( client->pers.guid, "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
- sizeof( client->pers.guid ) );
- }
- else
- {
- Q_strncpyz( client->pers.guid, guid, sizeof( client->pers.guid ) );
- }
+ for( i = 0; i < sizeof( client->pers.guid ) - 1 &&
+ isxdigit( client->pers.guid[ i ] ); i++ );
- Q_strncpyz( client->pers.ip, ip, sizeof( client->pers.ip ) );
- client->pers.adminLevel = G_admin_level( ent );
-
- // do autoghost now so that there won't be any name conflicts later on
- if ( g_autoGhost.integer && client->pers.guid[ 0 ] != 'X' )
- {
- for ( i = 0; i < MAX_CLIENTS; i++ )
- {
- if ( i != ent - g_entities && g_entities[i].client && g_entities[i].client->pers.connected != CON_DISCONNECTED && !Q_stricmp( g_entities[i].client->pers.guid, client->pers.guid ) )
- {
- trap_SendServerCommand( i, "disconnect \"You may not be connected to this server multiple times\"" );
- trap_DropClient( i, "disconnected" );
- }
- }
- }
+ if( i < sizeof( client->pers.guid ) - 1 )
+ return "Invalid GUID";
client->pers.connected = CON_CONNECTING;
@@ -1552,81 +1150,36 @@ char *ClientConnect( int clientNum, qboolean firstTime )
G_ReadSessionData( client );
- if( firstTime )
- client->pers.firstConnect = qtrue;
- else
- client->pers.firstConnect = qfalse;
-
// get and distribute relevent paramters
- ClientUserinfoChanged( clientNum, qfalse );
-
- G_admin_set_adminname( ent );
-
- if( g_decolourLogfiles.integer )
- {
- char decoloured[ MAX_STRING_CHARS ] = "";
- if( g_decolourLogfiles.integer == 1 )
- {
- Com_sprintf( decoloured, sizeof(decoloured), " (\"%s^7\")", client->pers.netname );
- G_DecolorString( decoloured, decoloured );
- G_LogPrintfColoured( "ClientConnect: %i [%s] (%s) \"%s^7\"%s\n", clientNum,
- client->pers.ip, client->pers.guid, client->pers.netname, decoloured );
- }
- else
- {
- G_LogPrintf( "ClientConnect: %i [%s] (%s) \"%s^7\"%s\n", clientNum,
- client->pers.ip, client->pers.guid, client->pers.netname, decoloured );
- }
- }
- else
- {
- G_LogPrintf( "ClientConnect: %i [%s] (%s) \"%s^7\"\n", clientNum,
- client->pers.ip, client->pers.guid, client->pers.netname );
- }
-
- if( client->pers.adminLevel )
- {
- G_LogPrintf( "ClientAuth: %i [%s] \"%s^7\" authenticated to admin level %i using GUID %s (^7%s)\n", clientNum, client->pers.ip, client->pers.netname, client->pers.adminLevel, client->pers.guid, client->pers.adminName );
- }
+ G_namelog_connect( client );
+ userInfoError = ClientUserinfoChanged( clientNum, qfalse );
+ if( userInfoError != NULL )
+ return userInfoError;
+
+ G_LogPrintf( "ClientConnect: %i [%s] (%s) \"%s^7\" \"%c%s%c^7\"\n",
+ clientNum, client->pers.ip.str, client->pers.guid,
+ client->pers.netname,
+ DECOLOR_OFF, client->pers.netname, DECOLOR_ON );
// don't do the "xxx connected" messages if they were caried over from previous level
- if( client->sess.invisible != qtrue )
- {
- if( firstTime )
- trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " connected\n\"", client->pers.netname ) );
+ if( firstTime )
+ trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " connected\n\"",
+ client->pers.netname ) );
- // count current clients and rank for scoreboard
- CalculateRanks( );
- G_admin_namelog_update( client, qfalse );
- }
+ if( client->pers.admin )
+ G_admin_authlog( ent );
+
+ // count current clients and rank for scoreboard
+ CalculateRanks( );
+
// if this is after !restart keepteams or !restart switchteams, apply said selection
- if ( client->sess.restartTeam != PTE_NONE ) {
+ if ( client->sess.restartTeam != TEAM_NONE )
+ {
G_ChangeTeam( ent, client->sess.restartTeam );
- client->sess.restartTeam = PTE_NONE;
+ client->sess.restartTeam = TEAM_NONE;
}
- if( !( G_admin_permission( ent, ADMF_NOAUTOBAHN ) ||
- G_admin_permission( ent, ADMF_IMMUNITY ) ) )
- {
- extern g_admin_namelog_t *g_admin_namelog[ 128 ];
- for( i = 0; i < MAX_ADMIN_NAMELOGS && g_admin_namelog[ i ]; i++ )
- {
- if( !Q_stricmp( ip, g_admin_namelog[ i ]->ip ) || !Q_stricmp( guid, g_admin_namelog[ i ]->guid ) )
- {
- schachtmeisterJudgement_t *j = &g_admin_namelog[i]->smj;
- if( j->ratingTime )
- {
- if( j->rating >= g_schachtmeisterClearThreshold.integer )
- break;
- else if( j->rating <= g_schachtmeisterAutobahnThreshold.integer )
- return g_schachtmeisterAutobahnMessage.string;
- G_AdminsPrintf( "%s^7 (#%d) has rating %d\n", ent->client->pers.netname, ent - g_entities, j->rating );
- }
- break;
- }
- }
- }
return NULL;
}
@@ -1635,9 +1188,9 @@ char *ClientConnect( int clientNum, qboolean firstTime )
===========
ClientBegin
-called when a client has finished connecting, and is ready
-to be placed into the level. This will happen every level load,
-and on transition between teams, but doesn't happen on respawns
+Called when a client has finished connecting, and is ready
+to be placed into the level. This will happen on every
+level load and level restart, but doesn't happen on respawns.
============
*/
void ClientBegin( int clientNum )
@@ -1650,6 +1203,10 @@ void ClientBegin( int clientNum )
client = level.clients + clientNum;
+ // ignore if client already entered the game
+ if( client->pers.connected != CON_CONNECTING )
+ return;
+
if( ent->r.linked )
trap_UnlinkEntity( ent );
@@ -1660,8 +1217,6 @@ void ClientBegin( int clientNum )
client->pers.connected = CON_CONNECTED;
client->pers.enterTime = level.time;
- client->pers.teamState.state = TEAM_BEGIN;
- client->pers.classSelection = PCL_NONE;
// save eflags around this, because changing teams will
// cause this to happen with a valid entity, and we
@@ -1674,44 +1229,19 @@ void ClientBegin( int clientNum )
client->ps.eFlags = flags;
// locate ent at a spawn point
-
ClientSpawn( ent, NULL, NULL, NULL );
- // Ignore invisible players for this section:
- if ( client->sess.invisible != qtrue )
- {
- trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " entered the game\n\"", client->pers.netname ) );
-
- // auto denybuild
- if( G_admin_permission( ent, ADMF_NO_BUILD ) )
- client->pers.denyBuild = qtrue;
-
- // auto mute flag
- if( G_admin_permission( ent, ADMF_NO_CHAT ) )
- client->pers.muted = qtrue;
+ trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " entered the game\n\"", client->pers.netname ) );
- // name can change between ClientConnect() and ClientBegin()
- G_admin_namelog_update( client, qfalse );
+ G_namelog_restore( client );
- if( g_scrimMode.integer == 1 )
- {
- ADMP( "^5Scrim mode is enabled. Teams are locked and you can only use spectator chat.\n" );
- }
-
- // request the clients PTR code
- trap_SendServerCommand( ent - g_entities, "ptrcrequest" );
- }
G_LogPrintf( "ClientBegin: %i\n", clientNum );
- if( !Q_stricmp( ent->client->pers.guid, "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" ) &&
- g_outdatedClientMessage.string[0] )
- {
- trap_SendServerCommand( client->ps.clientNum, va(
- "print \"%s\n\"", g_outdatedClientMessage.string ) );
- }
-
// count current clients and rank for scoreboard
CalculateRanks( );
+
+ // send the client a list of commands that can be used
+ G_ListCommands( ent );
}
/*
@@ -1723,7 +1253,7 @@ after the first ClientBegin, and after each respawn
Initializes all non-persistant parts of playerState
============
*/
-void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles )
+void ClientSpawn( gentity_t *ent, gentity_t *spawn, const vec3_t origin, const vec3_t angles )
{
int index;
vec3_t spawn_origin, spawn_angles;
@@ -1731,8 +1261,8 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
int i;
clientPersistant_t saved;
clientSession_t savedSess;
+ qboolean savedNoclip, savedCliprcontents;
int persistant[ MAX_PERSISTANT ];
- gentity_t *spawnPoint = NULL;
int flags;
int savedPing;
int teamLocal;
@@ -1742,75 +1272,65 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
int maxAmmo, maxClips;
weapon_t weapon;
-
index = ent - g_entities;
client = ent->client;
teamLocal = client->pers.teamSelection;
- //TA: only start client if chosen a class and joined a team
- if( client->pers.classSelection == PCL_NONE && teamLocal == PTE_NONE )
+ //if client is dead and following teammate, stop following before spawning
+ if( client->sess.spectatorClient != -1 )
{
- client->sess.sessionTeam = TEAM_SPECTATOR;
+ client->sess.spectatorClient = -1;
client->sess.spectatorState = SPECTATOR_FREE;
}
+
+ // only start client if chosen a class and joined a team
+ if( client->pers.classSelection == PCL_NONE && teamLocal == TEAM_NONE )
+ client->sess.spectatorState = SPECTATOR_FREE;
else if( client->pers.classSelection == PCL_NONE )
- {
- client->sess.sessionTeam = TEAM_SPECTATOR;
client->sess.spectatorState = SPECTATOR_LOCKED;
- }
-
- //if client is dead and following teammate, stop following before spawning
- if(ent->client->sess.spectatorClient!=-1)
- {
- ent->client->sess.spectatorClient = -1;
- ent->client->sess.spectatorState = SPECTATOR_FREE;
- }
-
- if( origin != NULL )
- VectorCopy( origin, spawn_origin );
- if( angles != NULL )
- VectorCopy( angles, spawn_angles );
+ // if client is dead and following teammate, stop following before spawning
+ if( ent->client->sess.spectatorState == SPECTATOR_FOLLOW )
+ G_StopFollowing( ent );
// find a spawn point
// do it before setting health back up, so farthest
// ranging doesn't count this client
- if( client->sess.sessionTeam == TEAM_SPECTATOR )
+ if( client->sess.spectatorState != SPECTATOR_NOT )
{
- if( teamLocal == PTE_NONE )
- spawnPoint = G_SelectSpectatorSpawnPoint( spawn_origin, spawn_angles );
- else if( teamLocal == PTE_ALIENS )
- spawnPoint = G_SelectAlienLockSpawnPoint( spawn_origin, spawn_angles );
- else if( teamLocal == PTE_HUMANS )
- spawnPoint = G_SelectHumanLockSpawnPoint( spawn_origin, spawn_angles );
+ if( teamLocal == TEAM_ALIENS )
+ spawn = G_SelectAlienLockSpawnPoint( spawn_origin, spawn_angles );
+ else if( teamLocal == TEAM_HUMANS )
+ spawn = G_SelectHumanLockSpawnPoint( spawn_origin, spawn_angles );
+ else
+ spawn = G_SelectSpectatorSpawnPoint( spawn_origin, spawn_angles );
}
else
{
- if( spawn == NULL )
+ if( origin == NULL || angles == NULL )
{
- G_Error( "ClientSpawn: spawn is NULL\n" );
+ G_Error( "ClientSpawn: origin or angles is NULL" );
return;
}
- spawnPoint = spawn;
+ VectorCopy( origin, spawn_origin );
+ VectorCopy( angles, spawn_angles );
- if( ent != spawn )
+ if( spawn != NULL && spawn != ent )
{
//start spawn animation on spawnPoint
- G_SetBuildableAnim( spawnPoint, BANIM_SPAWN1, qtrue );
+ G_SetBuildableAnim( spawn, BANIM_SPAWN1, qtrue );
- if( spawnPoint->biteam == PTE_ALIENS )
- spawnPoint->clientSpawnTime = ALIEN_SPAWN_REPEAT_TIME;
- else if( spawnPoint->biteam == PTE_HUMANS )
- spawnPoint->clientSpawnTime = HUMAN_SPAWN_REPEAT_TIME;
+ if( spawn->buildableTeam == TEAM_ALIENS )
+ spawn->clientSpawnTime = ALIEN_SPAWN_REPEAT_TIME;
+ else if( spawn->buildableTeam == TEAM_HUMANS )
+ spawn->clientSpawnTime = HUMAN_SPAWN_REPEAT_TIME;
}
}
- client->pers.teamState.state = TEAM_ACTIVE;
// toggle the teleport bit so the client knows to not lerp
- flags = ent->client->ps.eFlags & ( EF_TELEPORT_BIT | EF_VOTED | EF_TEAMVOTED );
- flags ^= EF_TELEPORT_BIT;
+ flags = ( ent->client->ps.eFlags & EF_TELEPORT_BIT ) ^ EF_TELEPORT_BIT;
G_UnlaggedClear( ent );
// clear everything but the persistant data
@@ -1818,6 +1338,8 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
saved = client->pers;
savedSess = client->sess;
savedPing = client->ps.ping;
+ savedNoclip = client->noclip;
+ savedCliprcontents = client->cliprcontents;
for( i = 0; i < MAX_PERSISTANT; i++ )
persistant[ i ] = client->ps.persistant[ i ];
@@ -1828,6 +1350,8 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
client->pers = saved;
client->sess = savedSess;
client->ps.ping = savedPing;
+ client->noclip = savedNoclip;
+ client->cliprcontents = savedCliprcontents;
client->lastkilled_client = -1;
for( i = 0; i < MAX_PERSISTANT; i++ )
@@ -1837,11 +1361,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
// increment the spawncount so the client will detect the respawn
client->ps.persistant[ PERS_SPAWN_COUNT ]++;
- client->ps.persistant[ PERS_TEAM ] = client->sess.sessionTeam;
-
- // restore really persistant things
- client->ps.persistant[ PERS_SCORE ] = client->pers.score;
- client->ps.persistant[ PERS_CREDIT ] = client->pers.credit;
+ client->ps.persistant[ PERS_SPECSTATE ] = client->sess.spectatorState;
client->airOutTime = level.time + 12000;
@@ -1853,52 +1373,58 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
ent->s.groundEntityNum = ENTITYNUM_NONE;
ent->client = &level.clients[ index ];
ent->takedamage = qtrue;
- ent->inuse = qtrue;
ent->classname = "player";
- ent->r.contents = CONTENTS_BODY;
- ent->clipmask = MASK_PLAYERSOLID;
+ if( client->noclip )
+ client->cliprcontents = CONTENTS_BODY;
+ else
+ ent->r.contents = CONTENTS_BODY;
+ if( client->pers.teamSelection == TEAM_NONE )
+ ent->clipmask = MASK_DEADSOLID;
+ else
+ ent->clipmask = MASK_PLAYERSOLID;
ent->die = player_die;
ent->waterlevel = 0;
ent->watertype = 0;
- ent->flags = 0;
+ ent->flags &= FL_GODMODE | FL_NOTARGET;
- //TA: calculate each client's acceleration
+ // calculate each client's acceleration
ent->evaluateAcceleration = qtrue;
- client->ps.stats[ STAT_WEAPONS ] = 0;
- client->ps.stats[ STAT_WEAPONS2 ] = 0;
- client->ps.stats[ STAT_SLOTS ] = 0;
+ client->ps.stats[ STAT_MISC ] = 0;
client->ps.eFlags = flags;
client->ps.clientNum = index;
- BG_FindBBoxForClass( ent->client->pers.classSelection, ent->r.mins, ent->r.maxs, NULL, NULL, NULL );
+ BG_ClassBoundingBox( ent->client->pers.classSelection, ent->r.mins, ent->r.maxs, NULL, NULL, NULL );
- if( client->sess.sessionTeam != TEAM_SPECTATOR )
- client->pers.maxHealth = client->ps.stats[ STAT_MAX_HEALTH ] =
- BG_FindHealthForClass( ent->client->pers.classSelection );
+ if( client->sess.spectatorState == SPECTATOR_NOT )
+ client->ps.stats[ STAT_MAX_HEALTH ] =
+ BG_Class( ent->client->pers.classSelection )->health;
else
- client->pers.maxHealth = client->ps.stats[ STAT_MAX_HEALTH ] = 100;
+ client->ps.stats[ STAT_MAX_HEALTH ] = 100;
// clear entity values
if( ent->client->pers.classSelection == PCL_HUMAN )
{
- BG_AddWeaponToInventory( WP_BLASTER, client->ps.stats );
BG_AddUpgradeToInventory( UP_MEDKIT, client->ps.stats );
weapon = client->pers.humanItemSelection;
}
- else if( client->sess.sessionTeam != TEAM_SPECTATOR )
- weapon = BG_FindStartWeaponForClass( ent->client->pers.classSelection );
+ else if( client->sess.spectatorState == SPECTATOR_NOT )
+ weapon = BG_Class( ent->client->pers.classSelection )->startWeapon;
else
weapon = WP_NONE;
- BG_FindAmmoForWeapon( weapon, &maxAmmo, &maxClips );
- BG_AddWeaponToInventory( weapon, client->ps.stats );
+ maxAmmo = BG_Weapon( weapon )->maxAmmo;
+ maxClips = BG_Weapon( weapon )->maxClips;
+ client->ps.stats[ STAT_WEAPON ] = weapon;
client->ps.ammo = maxAmmo;
client->ps.clips = maxClips;
- ent->client->ps.stats[ STAT_PCLASS ] = ent->client->pers.classSelection;
- ent->client->ps.stats[ STAT_PTEAM ] = ent->client->pers.teamSelection;
+ // We just spawned, not changing weapons
+ client->ps.persistant[ PERS_NEWWEAPON ] = 0;
+
+ ent->client->ps.stats[ STAT_CLASS ] = ent->client->pers.classSelection;
+ ent->client->ps.stats[ STAT_TEAM ] = ent->client->pers.teamSelection;
ent->client->ps.stats[ STAT_BUILDABLE ] = BA_NONE;
ent->client->ps.stats[ STAT_STATE ] = 0;
@@ -1911,18 +1437,14 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
if( ent == spawn )
{
ent->health *= ent->client->pers.evolveHealthFraction;
- client->ps.stats[ STAT_HEALTH ] *= ent->client->pers.evolveHealthFraction;
+ client->ps.stats[ STAT_HEALTH ] = ent->health;
}
//clear the credits array
for( i = 0; i < MAX_CLIENTS; i++ )
ent->credits[ i ] = 0;
- client->ps.stats[ STAT_STAMINA ] = MAX_STAMINA;
-
- if( mod_jetpackFuel.value >= 10.0f ) {
- client->jetpackfuel = mod_jetpackFuel.value;
- }
+ client->ps.stats[ STAT_STAMINA ] = STAMINA_MAX;
G_SetOrigin( ent, spawn_origin );
VectorCopy( spawn_origin, client->ps.origin );
@@ -1931,10 +1453,14 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
#define F_VEL 50.0f
//give aliens some spawn velocity
- if( client->sess.sessionTeam != TEAM_SPECTATOR &&
- client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( client->sess.spectatorState == SPECTATOR_NOT &&
+ client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
{
- if( ent == spawn )
+ if( spawn == NULL )
+ {
+ G_AddPredictableEvent( ent, EV_PLAYER_RESPAWN, 0 );
+ }
+ else if( ent == spawn )
{
//evolution particle system
G_AddPredictableEvent( ent, EV_ALIEN_EVOLVE, DirToByte( up ) );
@@ -1944,13 +1470,13 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
spawn_angles[ YAW ] += 180.0f;
AngleNormalize360( spawn_angles[ YAW ] );
- if( spawnPoint->s.origin2[ 2 ] > 0.0f )
+ if( spawn->s.origin2[ 2 ] > 0.0f )
{
vec3_t forward, dir;
AngleVectors( spawn_angles, forward, NULL, NULL );
VectorScale( forward, F_VEL, forward );
- VectorAdd( spawnPoint->s.origin2, forward, dir );
+ VectorAdd( spawn->s.origin2, forward, dir );
VectorNormalize( dir );
VectorScale( dir, UP_VEL, client->ps.velocity );
@@ -1959,11 +1485,14 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
G_AddPredictableEvent( ent, EV_PLAYER_RESPAWN, 0 );
}
}
- else if( client->sess.sessionTeam != TEAM_SPECTATOR &&
- client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ else if( client->sess.spectatorState == SPECTATOR_NOT &&
+ client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
- spawn_angles[ YAW ] += 180.0f;
- AngleNormalize360( spawn_angles[ YAW ] );
+ if( spawn != NULL )
+ {
+ spawn_angles[ YAW ] += 180.0f;
+ AngleNormalize360( spawn_angles[ YAW ] );
+ }
}
// the respawned flag will be cleared after the attack and jump keys come up
@@ -1972,13 +1501,14 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
trap_GetUsercmd( client - level.clients, &ent->client->pers.cmd );
G_SetClientViewAngle( ent, spawn_angles );
- if( !( client->sess.sessionTeam == TEAM_SPECTATOR ) )
+ if( client->sess.spectatorState == SPECTATOR_NOT )
{
- /*G_KillBox( ent );*/ //blame this if a newly spawned client gets stuck in another
trap_LinkEntity( ent );
// force the base weapon up
- client->ps.weapon = WP_NONE;
+ if( client->pers.teamSelection == TEAM_HUMANS )
+ G_ForceWeaponChange( ent, weapon );
+
client->ps.weaponstate = WEAPON_READY;
}
@@ -1987,8 +1517,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
client->ps.pm_time = 100;
client->respawnTime = level.time;
- if( g_gradualFreeFunds.integer < 2 )
- client->pers.lastFreekillTime = level.time;
+ ent->nextRegenTime = level.time;
client->inactivityTime = level.time + g_inactivity.integer * 1000;
client->latched_buttons = 0;
@@ -2002,21 +1531,10 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
else
{
// fire the targets of the spawn point
- if( !spawn )
- G_UseTargets( spawnPoint, ent );
+ if( spawn != NULL && spawn != ent )
+ G_UseTargets( spawn, ent );
- // select the highest weapon number available, after any
- // spawn given items have fired
- client->ps.weapon = 1;
-
- for( i = WP_NUM_WEAPONS - 1; i > 0 ; i-- )
- {
- if( BG_InventoryContainsWeapon( i, client->ps.stats ) )
- {
- client->ps.weapon = i;
- break;
- }
- }
+ client->ps.weapon = client->ps.stats[ STAT_WEAPON ];
}
// run a client frame to drop exactly to the floor,
@@ -2025,15 +1543,16 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
ent->client->pers.cmd.serverTime = level.time;
ClientThink( ent-g_entities );
+ VectorCopy( ent->client->ps.viewangles, ent->r.currentAngles );
+ VectorCopy( ent->client->ps.origin, ent->r.currentOrigin );
// positively link the client, even if the command times are weird
- if( client->sess.sessionTeam != TEAM_SPECTATOR )
+ if( client->sess.spectatorState == SPECTATOR_NOT )
{
BG_PlayerStateToEntityState( &client->ps, &ent->s, qtrue );
- VectorCopy( ent->client->ps.origin, ent->r.currentOrigin );
trap_LinkEntity( ent );
}
- //TA: must do this here so the number of active clients is calculated
+ // must do this here so the number of active clients is calculated
CalculateRanks( );
// run the presend to set anything else
@@ -2041,6 +1560,8 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
// clear entity state values
BG_PlayerStateToEntityState( &client->ps, &ent->s, qtrue );
+
+ client->pers.infoChangeTime = level.time;
}
@@ -2061,55 +1582,40 @@ void ClientDisconnect( int clientNum )
gentity_t *ent;
gentity_t *tent;
int i;
- buildHistory_t *ptr;
ent = g_entities + clientNum;
- if( !ent->client )
+ if( !ent->client || ent->client->pers.connected == CON_DISCONNECTED )
return;
- // look through the bhist and readjust it if the referenced ent has left
- for( ptr = level.buildHistory; ptr; ptr = ptr->next )
- {
- if( ptr->ent == ent )
- {
- ptr->ent = NULL;
- Q_strncpyz( ptr->name, ent->client->pers.netname, MAX_NETNAME );
- }
- }
-
- if ( ent->client->sess.invisible != qtrue )
- G_admin_namelog_update( ent->client, qtrue );
G_LeaveTeam( ent );
+ G_namelog_disconnect( ent->client );
+ G_Vote( ent, TEAM_NONE, qfalse );
// stop any following clients
for( i = 0; i < level.maxclients; i++ )
{
// remove any /ignore settings for this clientNum
- BG_ClientListRemove( &level.clients[ i ].sess.ignoreList, clientNum );
+ Com_ClientListRemove( &level.clients[ i ].sess.ignoreList, clientNum );
}
// send effect if they were completely connected
if( ent->client->pers.connected == CON_CONNECTED &&
- ent->client->sess.sessionTeam != TEAM_SPECTATOR )
+ ent->client->sess.spectatorState == SPECTATOR_NOT )
{
tent = G_TempEntity( ent->client->ps.origin, EV_PLAYER_TELEPORT_OUT );
tent->s.clientNum = ent->s.clientNum;
}
- if( ent->client->pers.connection )
- ent->client->pers.connection->clientNum = -1;
-
- G_LogPrintf( "ClientDisconnect: %i [%s] (%s) \"%s\"\n", clientNum,
- ent->client->pers.ip, ent->client->pers.guid, ent->client->pers.netname );
+ G_LogPrintf( "ClientDisconnect: %i [%s] (%s) \"%s^7\"\n", clientNum,
+ ent->client->pers.ip.str, ent->client->pers.guid, ent->client->pers.netname );
trap_UnlinkEntity( ent );
- ent->s.modelindex = 0;
ent->inuse = qfalse;
ent->classname = "disconnected";
ent->client->pers.connected = CON_DISCONNECTED;
- ent->client->ps.persistant[ PERS_TEAM ] = TEAM_FREE;
- ent->client->sess.sessionTeam = TEAM_FREE;
+ ent->client->sess.spectatorState =
+ ent->client->ps.persistant[ PERS_SPECSTATE ] = SPECTATOR_NOT;
trap_SetConfigstring( CS_PLAYERS + clientNum, "");
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index c380b45..4dccf6a 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,59 +17,41 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
#include "g_local.h"
+static qboolean G_RoomForClassChange( gentity_t*, class_t, vec3_t );
+
/*
==================
G_SanitiseString
-Remove case and control characters from a player name
+Remove color codes and non-alphanumeric characters from a string
==================
*/
void G_SanitiseString( char *in, char *out, int len )
{
- qboolean skip = qtrue;
- int spaces = 0;
+ len--;
while( *in && len > 0 )
{
- // strip leading white space
- if( *in == ' ' )
- {
- if( skip )
- {
- in++;
- continue;
- }
- spaces++;
- }
- else
- {
- spaces = 0;
- skip = qfalse;
- }
-
if( Q_IsColorString( in ) )
{
in += 2; // skip color code
continue;
}
- if( *in < 32 )
+ if( isalnum( *in ) )
{
- in++;
- continue;
+ *out++ = tolower( *in );
+ len--;
}
-
- *out++ = tolower( *in++ );
- len--;
+ in++;
}
- out -= spaces;
*out = 0;
}
@@ -77,36 +60,69 @@ void G_SanitiseString( char *in, char *out, int len )
G_ClientNumberFromString
Returns a player number for either a number or name string
-Returns -1 if invalid
+Returns -1 and optionally sets err if invalid or not exactly 1 match
+err will have a trailing \n if set
==================
*/
-int G_ClientNumberFromString( gentity_t *to, char *s )
+int G_ClientNumberFromString( char *s, char *err, int len )
{
gclient_t *cl;
- int idnum;
- char s2[ MAX_STRING_CHARS ];
- char n2[ MAX_STRING_CHARS ];
+ int i, found = 0, m = -1;
+ char s2[ MAX_NAME_LENGTH ];
+ char n2[ MAX_NAME_LENGTH ];
+ char *p = err;
+ int l, l2 = len;
+
+ if( !s[ 0 ] )
+ {
+ if( p )
+ Q_strncpyz( p, "no player name or slot # provided\n", len );
+
+ return -1;
+ }
// numeric values are just slot numbers
- if( s[ 0 ] >= '0' && s[ 0 ] <= '9' )
+ for( i = 0; s[ i ] && isdigit( s[ i ] ); i++ );
+ if( !s[ i ] )
{
- idnum = atoi( s );
+ i = atoi( s );
- if( idnum < 0 || idnum >= level.maxclients )
+ if( i < 0 || i >= level.maxclients )
return -1;
- cl = &level.clients[ idnum ];
+ cl = &level.clients[ i ];
if( cl->pers.connected == CON_DISCONNECTED )
+ {
+ if( p )
+ Q_strncpyz( p, "no player connected in that slot #\n", len );
+
return -1;
+ }
- return idnum;
+ return i;
}
- // check for a name match
G_SanitiseString( s, s2, sizeof( s2 ) );
+ if( !s2[ 0 ] )
+ {
+ if( p )
+ Q_strncpyz( p, "no player name provided\n", len );
- for( idnum = 0, cl = level.clients; idnum < level.maxclients; idnum++, cl++ )
+ return -1;
+ }
+
+ if( p )
+ {
+ Q_strncpyz( p, "more than one player name matches. "
+ "be more specific or use the slot #:\n", l2 );
+ l = strlen( p );
+ p += l;
+ l2 -= l;
+ }
+
+ // check for a name match
+ for( i = 0, cl = level.clients; i < level.maxclients; i++, cl++ )
{
if( cl->pers.connected == CON_DISCONNECTED )
continue;
@@ -114,54 +130,29 @@ int G_ClientNumberFromString( gentity_t *to, char *s )
G_SanitiseString( cl->pers.netname, n2, sizeof( n2 ) );
if( !strcmp( n2, s2 ) )
- return idnum;
- }
-
- return -1;
-}
-
-
-/*
-==================
-G_MatchOnePlayer
-
-This is a companion function to G_ClientNumbersFromString()
-
-returns qtrue if the int array plist only has one client id, false otherwise
-In the case of false, err will be populated with an error message.
-==================
-*/
-qboolean G_MatchOnePlayer( int *plist, char *err, int len )
-{
- gclient_t *cl;
- int *p;
- char line[ MAX_NAME_LENGTH + 10 ] = {""};
+ return i;
- err[ 0 ] = '\0';
- if( plist[ 0 ] == -1 )
- {
- Q_strcat( err, len, "no connected player by that name or slot #" );
- return qfalse;
- }
- if( plist[ 1 ] != -1 )
- {
- Q_strcat( err, len, "more than one player name matches. "
- "be more specific or use the slot #:\n" );
- for( p = plist; *p != -1; p++ )
+ if( strstr( n2, s2 ) )
{
- cl = &level.clients[ *p ];
- if( cl->pers.connected == CON_CONNECTED )
+ if( p )
{
- Com_sprintf( line, sizeof( line ), "%2i - %s^7\n",
- *p, cl->pers.netname );
- if( strlen( err ) + strlen( line ) > len )
- break;
- Q_strcat( err, len, line );
+ l = Q_snprintf( p, l2, "%-2d - %s^7\n", i, cl->pers.netname );
+ p += l;
+ l2 -= l;
}
+
+ found++;
+ m = i;
}
- return qfalse;
}
- return qtrue;
+
+ if( found == 1 )
+ return m;
+
+ if( found == 0 && err )
+ Q_strncpyz( err, "no connected player by that name or slot #\n", len );
+
+ return -1;
}
/*
@@ -171,22 +162,27 @@ G_ClientNumbersFromString
Sets plist to an array of integers that represent client numbers that have
names that are a partial match for s.
-Returns number of matching clientids up to MAX_CLIENTS.
+Returns number of matching clientids up to max.
==================
*/
-int G_ClientNumbersFromString( char *s, int *plist)
+int G_ClientNumbersFromString( char *s, int *plist, int max )
{
gclient_t *p;
int i, found = 0;
+ char *endptr;
char n2[ MAX_NAME_LENGTH ] = {""};
char s2[ MAX_NAME_LENGTH ] = {""};
- int max = MAX_CLIENTS;
- // if a number is provided, it might be a slot #
- for( i = 0; s[ i ] && isdigit( s[ i ] ); i++ );
- if( !s[ i ] )
+ if( max == 0 )
+ return 0;
+
+ if( !s[ 0 ] )
+ return 0;
+
+ // if a number is provided, it is a clientnum
+ i = strtol( s, &endptr, 10 );
+ if( *endptr == '\0' )
{
- i = atoi( s );
if( i >= 0 && i < level.maxclients )
{
p = &level.clients[ i ];
@@ -197,15 +193,14 @@ int G_ClientNumbersFromString( char *s, int *plist)
}
}
// we must assume that if only a number is provided, it is a clientNum
- *plist = -1;
return 0;
}
// now look for name matches
G_SanitiseString( s, s2, sizeof( s2 ) );
- if( strlen( s2 ) < 1 )
+ if( !s2[ 0 ] )
return 0;
- for( i = 0; i < level.maxclients && found <= max; i++ )
+ for( i = 0; i < level.maxclients && found < max; i++ )
{
p = &level.clients[ i ];
if( p->pers.connected == CON_DISCONNECTED )
@@ -219,7 +214,6 @@ int G_ClientNumbersFromString( char *s, int *plist)
found++;
}
}
- *plist = -1;
return found;
}
@@ -254,15 +248,12 @@ void ScoreboardMessage( gentity_t *ent )
if( cl->pers.connected == CON_CONNECTING )
ping = -1;
- else if( cl->sess.spectatorState == SPECTATOR_FOLLOW )
- ping = cl->pers.ping < 999 ? cl->pers.ping : 999;
else
ping = cl->ps.ping < 999 ? cl->ps.ping : 999;
- //If (loop) client is a spectator, they have nothing, so indicate such.
- //Only send the client requesting the scoreboard the weapon/upgrades information for members of their team. If they are not on a team, send it all.
- if( cl->sess.sessionTeam != TEAM_SPECTATOR &&
- (ent->client->pers.teamSelection == PTE_NONE || cl->pers.teamSelection == ent->client->pers.teamSelection ) )
+ if( cl->sess.spectatorState == SPECTATOR_NOT &&
+ ( ent->client->pers.teamSelection == TEAM_NONE ||
+ cl->pers.teamSelection == ent->client->pers.teamSelection ) )
{
weapon = cl->ps.weapon;
@@ -286,19 +277,19 @@ void ScoreboardMessage( gentity_t *ent )
}
Com_sprintf( entry, sizeof( entry ),
- " %d %d %d %d %d %d", level.sortedClients[ i ], cl->pers.score, ping,
- ( level.time - cl->pers.enterTime ) / 60000, weapon, upgrade );
+ " %d %d %d %d %d %d", level.sortedClients[ i ], cl->ps.persistant[ PERS_SCORE ],
+ ping, ( level.time - cl->pers.enterTime ) / 60000, weapon, upgrade );
j = strlen( entry );
- if( stringlength + j > 1024 )
+ if( stringlength + j >= sizeof( string ) )
break;
strcpy( string + stringlength, entry );
stringlength += j;
}
- trap_SendServerCommand( ent-g_entities, va( "scores %i %i %i%s", i,
+ trap_SendServerCommand( ent-g_entities, va( "scores %i %i%s",
level.alienKills, level.humanKills, string ) );
}
@@ -346,50 +337,120 @@ char *ConcatArgs( int start )
/*
==================
-G_Flood_Limited
-
-Determine whether a user is flood limited, and adjust their flood demerits
+ConcatArgsPrintable
+Duplicate of concatargs but enquotes things that need to be
+Used to log command arguments in a way that preserves user intended tokenizing
==================
*/
+char *ConcatArgsPrintable( int start )
+{
+ int i, c, tlen;
+ static char line[ MAX_STRING_CHARS ];
+ int len;
+ char arg[ MAX_STRING_CHARS + 2 ];
+ const char* printArg;
-qboolean G_Flood_Limited( gentity_t *ent )
+ len = 0;
+ c = trap_Argc( );
+
+ for( i = start; i < c; i++ )
+ {
+ printArg = arg;
+ trap_Argv( i, arg, sizeof( arg ) );
+ if( strchr( arg, ' ' ) )
+ printArg = va( "\"%s\"", arg );
+ tlen = strlen( printArg );
+
+ if( len + tlen >= MAX_STRING_CHARS - 1 )
+ break;
+
+ memcpy( line + len, printArg, tlen );
+ len += tlen;
+
+ if( len == MAX_STRING_CHARS - 1 )
+ break;
+
+ if( i != c - 1 )
+ {
+ line[ len ] = ' ';
+ len++;
+ }
+ }
+
+ line[ len ] = 0;
+
+ return line;
+}
+
+static void Give_Class( gentity_t *ent, char *s )
{
- int millisSinceLastCommand;
- int maximumDemerits;
+ class_t currentClass = ent->client->pers.classSelection;
+ int clientNum = ent->client - level.clients;
+ vec3_t infestOrigin;
+ vec3_t oldVel;
+ int oldBoostTime = -1;
+ int newClass = BG_ClassByName( s )->number;
- // This shouldn't be called if g_floodMinTime isn't set, but handle it anyway.
- if( !g_floodMinTime.integer )
- return qfalse;
-
- // Do not limit admins with no censor/flood flag
- if( G_admin_permission( ent, ADMF_NOCENSORFLOOD ) )
- return qfalse;
-
- millisSinceLastCommand = level.time - ent->client->pers.lastFloodTime;
- if( millisSinceLastCommand < g_floodMinTime.integer )
- ent->client->pers.floodDemerits += ( g_floodMinTime.integer - millisSinceLastCommand );
- else
+ if( newClass == PCL_NONE )
+ return;
+
+ if( !G_RoomForClassChange( ent, newClass, infestOrigin ) )
{
- ent->client->pers.floodDemerits -= ( millisSinceLastCommand - g_floodMinTime.integer );
- if( ent->client->pers.floodDemerits < 0 )
- ent->client->pers.floodDemerits = 0;
+ ADMP("give: not enough room to evolve\n");
+ return;
}
- ent->client->pers.lastFloodTime = level.time;
+ ent->client->pers.evolveHealthFraction
+ = (float)ent->client->ps.stats[ STAT_HEALTH ]
+ / (float)BG_Class( currentClass )->health;
- // If g_floodMaxDemerits == 0, then we go against g_floodMinTime^2.
-
- if( !g_floodMaxDemerits.integer )
- maximumDemerits = g_floodMinTime.integer * g_floodMinTime.integer / 1000;
- else
- maximumDemerits = g_floodMaxDemerits.integer;
+ if( ent->client->pers.evolveHealthFraction < 0.0f )
+ ent->client->pers.evolveHealthFraction = 0.0f;
+ else if( ent->client->pers.evolveHealthFraction > 1.0f )
+ ent->client->pers.evolveHealthFraction = 1.0f;
- if( ent->client->pers.floodDemerits > maximumDemerits )
- return qtrue;
+ //remove credit
+ //G_AddCreditToClient( ent->client, -cost, qtrue );
+ ent->client->pers.classSelection = newClass;
+ ClientUserinfoChanged( clientNum, qfalse );
+ VectorCopy( infestOrigin, ent->s.pos.trBase );
+ VectorCopy( ent->client->ps.velocity, oldVel );
- return qfalse;
+ if( ent->client->ps.stats[ STAT_STATE ] & SS_BOOSTED )
+ oldBoostTime = ent->client->boostedTime;
+
+ ClientSpawn( ent, ent, ent->s.pos.trBase, ent->s.apos.trBase );
+
+ VectorCopy( oldVel, ent->client->ps.velocity );
+ if( oldBoostTime > 0 )
+ {
+ ent->client->boostedTime = oldBoostTime;
+ ent->client->ps.stats[ STAT_STATE ] |= SS_BOOSTED;
+ }
+}
+
+static void Give_Gun( gentity_t *ent, char *s )
+{
+ int w = BG_WeaponByName( s )->number;
+
+ if ( w == WP_NONE )
+ return;
+
+ //if( !BG_Weapon( w )->purchasable )
+ // return;
+
+ ent->client->ps.stats[ STAT_WEAPON ] = w;
+ ent->client->ps.ammo = BG_Weapon( w )->maxAmmo;
+ ent->client->ps.clips = BG_Weapon( w )->maxClips;
+ G_ForceWeaponChange( ent, w );
+}
+
+static void Give_Upgrade( gentity_t *ent, char *s )
+{
+ int u = BG_UpgradeByName( s )->number;
+ BG_AddUpgradeToInventory( u, ent->client->ps.stats );
}
-
+
/*
==================
Cmd_Give_f
@@ -402,52 +463,157 @@ void Cmd_Give_f( gentity_t *ent )
char *name;
qboolean give_all = qfalse;
+ if( trap_Argc( ) < 2 )
+ {
+ ADMP( "^3give: ^7usage: give [what]\n"
+ "health, funds <amount>, stamina, poison, gas, ammo, "
+ "^3level0, level1, level1upg, level2, level2upg, level3, level3upg, level4, builder, builderupg, "
+ "human_base, human_bsuit, "
+ "^5blaster, rifle, psaw, shotgun, lgun, mdriver, chaingun, flamer, prifle, grenade, lockblob, "
+ "hive, teslagen, mgturret, abuild, abuildupg, portalgun, proximity, smokecan, "
+ "^2larmour, helmet, medkit, battpak, jetpack, bsuit, gren \n" );
+ return;
+ }
+
name = ConcatArgs( 1 );
if( Q_stricmp( name, "all" ) == 0 )
give_all = qtrue;
if( give_all || Q_stricmp( name, "health" ) == 0 )
{
- if(!g_devmapNoGod.integer)
+ ent->health = ent->client->ps.stats[ STAT_MAX_HEALTH ];
+ BG_AddUpgradeToInventory( UP_MEDKIT, ent->client->ps.stats );
+ }
+
+ if( give_all || Q_stricmpn( name, "funds", 5 ) == 0 )
+ {
+ float credits;
+
+ if( give_all || trap_Argc( ) < 3 )
+ credits = 30000.0f;
+ else
{
- ent->health = ent->client->ps.stats[ STAT_MAX_HEALTH ];
- BG_AddUpgradeToInventory( UP_MEDKIT, ent->client->ps.stats );
+ credits = atof( name + 6 ) *
+ ( ent->client->pers.teamSelection ==
+ TEAM_ALIENS ? ALIEN_CREDITS_PER_KILL : 1.0f );
+
+ // clamp credits manually, as G_AddCreditToClient() expects a short int
+ if( credits > SHRT_MAX )
+ credits = 30000.0f;
+ else if( credits < SHRT_MIN )
+ credits = -30000.0f;
}
+
+ G_AddCreditToClient( ent->client, (short)credits, qtrue );
}
- if( give_all || Q_stricmpn( name, "funds", 5 ) == 0 )
+ if( ent->client->ps.stats[ STAT_HEALTH ] <= 0 ||
+ ent->client->sess.spectatorState != SPECTATOR_NOT )
{
- int credits = give_all ? HUMAN_MAX_CREDITS : atoi( name + 6 );
- G_AddCreditToClient( ent->client, credits, qtrue );
+ if( !( give_all || Q_stricmpn( name, "funds", 5 ) == 0 ) )
+ G_TriggerMenu( ent-g_entities, MN_CMD_ALIVE );
+ return;
+ }
+
+ if( give_all || Q_stricmp( name, "health" ) == 0 )
+ {
+ if( ent->health < ent->client->ps.stats[ STAT_MAX_HEALTH ] )
+ {
+ ent->health = ent->client->ps.stats[ STAT_MAX_HEALTH ];
+ ent->client->ps.stats[ STAT_HEALTH ] = ent->health;
+ }
+ BG_AddUpgradeToInventory( UP_MEDKIT, ent->client->ps.stats );
}
if( give_all || Q_stricmp( name, "stamina" ) == 0 )
- ent->client->ps.stats[ STAT_STAMINA ] = MAX_STAMINA;
+ ent->client->ps.stats[ STAT_STAMINA ] = STAMINA_MAX;
+
+ // Adding guns
+ Give_Gun(ent, name);
+
+ // Adding upgrades
+ Give_Upgrade( ent, name);
+
+ // Change class- this allows you to be any alien class on TEAM_HUMAN and the
+ // otherway round.
+ Give_Class(ent, name);
if( Q_stricmp( name, "poison" ) == 0 )
{
- ent->client->ps.stats[ STAT_STATE ] |= SS_BOOSTED;
- ent->client->lastBoostedTime = level.time;
+ if( ent->client->pers.teamSelection == TEAM_HUMANS )
+ {
+ ent->client->ps.stats[ STAT_STATE ] |= SS_POISONED;
+ ent->client->lastPoisonTime = level.time;
+ ent->client->lastPoisonClient = ent;
+ }
+ else
+ {
+ ent->client->ps.stats[ STAT_STATE ] |= SS_BOOSTED;
+ ent->client->boostedTime = level.time;
+ }
+ }
+
+ if( Q_stricmp( name, "gas" ) == 0 )
+ {
+ ent->client->ps.eFlags |= EF_POISONCLOUDED;
+ ent->client->lastPoisonCloudedTime = level.time;
+ trap_SendServerCommand( ent->client->ps.clientNum, "poisoncloud" );
}
if( give_all || Q_stricmp( name, "ammo" ) == 0 )
{
- int maxAmmo, maxClips;
gclient_t *client = ent->client;
if( client->ps.weapon != WP_ALEVEL3_UPG &&
- BG_FindInfinteAmmoForWeapon( client->ps.weapon ) )
+ BG_Weapon( client->ps.weapon )->infiniteAmmo )
return;
- BG_FindAmmoForWeapon( client->ps.weapon, &maxAmmo, &maxClips );
+ client->ps.ammo = BG_Weapon( client->ps.weapon )->maxAmmo;
+ client->ps.clips = BG_Weapon( client->ps.weapon )->maxClips;
- if( BG_FindUsesEnergyForWeapon( client->ps.weapon ) &&
+ if( BG_Weapon( client->ps.weapon )->usesEnergy &&
BG_InventoryContainsUpgrade( UP_BATTPACK, client->ps.stats ) )
- maxAmmo = (int)( (float)maxAmmo * BATTPACK_MODIFIER );
+ client->ps.ammo = (int)( (float)client->ps.ammo * BATTPACK_MODIFIER );
+ }
+}
+
+/*
+Cmd_Drop_f
+Drop a weapon onto the ground
+*/
+void Cmd_Drop_f( gentity_t *ent )
+{
+ char t[ MAX_TOKEN_CHARS ];
+ char angle[ MAX_TOKEN_CHARS ];
+ float ang = 0.0f;
+ int i;
+
+ if( trap_Argc( ) < 2 )
+ {
+ ADMP("^3drop: ^7usage: drop <weapon> [angle]\n");
+ return;
+ }
- client->ps.ammo = maxAmmo;
- client->ps.clips = maxClips;
+ trap_Argv( 1, t, sizeof(t) );
+
+ if ( trap_Argc() > 2 )
+ {
+ trap_Argv( 2, angle, sizeof(angle) );
+ ang = atof( angle );
}
+
+ switch ((i = BG_WeaponByName( t )->number))
+ {
+ case WP_NONE:
+ ADMP("^3drop: ^7usage: drop <weapon> [angle]\n");
+ break;
+
+ default:
+ G_DropWeapon( ent, i, ang );
+ break;
+ };
+
+
}
@@ -464,19 +630,12 @@ void Cmd_God_f( gentity_t *ent )
{
char *msg;
- if( !g_devmapNoGod.integer )
- {
ent->flags ^= FL_GODMODE;
if( !( ent->flags & FL_GODMODE ) )
msg = "godmode OFF\n";
else
msg = "godmode ON\n";
- }
- else
- {
- msg = "Godmode has been disabled.\n";
- }
trap_SendServerCommand( ent - g_entities, va( "print \"%s\"", msg ) );
}
@@ -495,19 +654,12 @@ void Cmd_Notarget_f( gentity_t *ent )
{
char *msg;
- if( !g_devmapNoGod.integer )
- {
ent->flags ^= FL_NOTARGET;
if( !( ent->flags & FL_NOTARGET ) )
msg = "notarget OFF\n";
else
msg = "notarget ON\n";
- }
- else
- {
- msg = "Godmode has been disabled.\n";
- }
trap_SendServerCommand( ent - g_entities, va( "print \"%s\"", msg ) );
}
@@ -524,19 +676,22 @@ void Cmd_Noclip_f( gentity_t *ent )
{
char *msg;
- if( !g_devmapNoGod.integer )
- {
if( ent->client->noclip )
+ {
msg = "noclip OFF\n";
+ ent->r.contents = ent->client->cliprcontents;
+ }
else
+ {
msg = "noclip ON\n";
+ ent->client->cliprcontents = ent->r.contents;
+ ent->r.contents = 0;
+ }
ent->client->noclip = !ent->client->noclip;
- }
- else
- {
- msg = "Godmode has been disabled.\n";
- }
+
+ if( ent->r.linked )
+ trap_LinkEntity( ent );
trap_SendServerCommand( ent - g_entities, va( "print \"%s\"", msg ) );
}
@@ -565,15 +720,6 @@ Cmd_Kill_f
*/
void Cmd_Kill_f( gentity_t *ent )
{
- if( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING )
- return;
-
- if( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING )
- {
- trap_SendServerCommand( ent-g_entities, "print \"Leave the hovel first (use your destroy key)\n\"" );
- return;
- }
-
if( g_cheats.integer )
{
ent->flags &= ~FL_GODMODE;
@@ -589,730 +735,409 @@ void Cmd_Kill_f( gentity_t *ent )
}
else if( ent->suicideTime > level.time )
{
- trap_SendServerCommand( ent-g_entities, "print \"Suicide canceled\n\"" );
+ trap_SendServerCommand( ent-g_entities, "print \"Suicide cancelled\n\"" );
ent->suicideTime = 0;
}
}
}
/*
-==================
-G_LeaveTeam
-==================
+=================
+Cmd_Team_f
+=================
*/
-void G_LeaveTeam( gentity_t *self )
+void Cmd_Team_f( gentity_t *ent )
{
- pTeam_t team = self->client->pers.teamSelection;
- gentity_t *ent;
- int i;
+ team_t team;
+ team_t oldteam = ent->client->pers.teamSelection;
+ char s[ MAX_TOKEN_CHARS ];
+ qboolean force = G_admin_permission( ent, ADMF_FORCETEAMCHANGE );
+ int aliens = level.numAlienClients;
+ int humans = level.numHumanClients;
- if( team == PTE_ALIENS )
- G_RemoveFromSpawnQueue( &level.alienSpawnQueue, self->client->ps.clientNum );
- else if( team == PTE_HUMANS )
- G_RemoveFromSpawnQueue( &level.humanSpawnQueue, self->client->ps.clientNum );
- else
+ if( oldteam == TEAM_ALIENS )
+ aliens--;
+ else if( oldteam == TEAM_HUMANS )
+ humans--;
+
+ // stop team join spam
+ if( ent->client->pers.teamChangeTime &&
+ level.time - ent->client->pers.teamChangeTime < 1000 )
+ return;
+
+ // stop switching teams for gameplay exploit reasons by enforcing a long
+ // wait before they can come back
+ if( !force && !g_cheats.integer && ent->client->pers.secondsAlive &&
+ level.time - ent->client->pers.teamChangeTime < 30000 )
{
- if( self->client->sess.spectatorState == SPECTATOR_FOLLOW )
- {
- G_StopFollowing( self );
- }
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"You must wait another %d seconds before changing teams again\n\"",
+ (int) ( ( 30000 - ( level.time - ent->client->pers.teamChangeTime ) ) / 1000.f ) ) );
return;
}
-
- // Cancel pending suicides
- self->suicideTime = 0;
- // stop any following clients
- G_StopFromFollowing( self );
+ trap_Argv( 1, s, sizeof( s ) );
- for( i = 0; i < level.num_entities; i++ )
+ if( !s[ 0 ] )
{
- ent = &g_entities[ i ];
- if( !ent->inuse )
- continue;
+ trap_SendServerCommand( ent-g_entities, va( "print \"team: %s\n\"",
+ BG_TeamName( oldteam ) ) );
+ return;
+ }
- // clean up projectiles
- if( ent->s.eType == ET_MISSILE && ent->r.ownerNum == self->s.number )
- G_FreeEntity( ent );
- if( ent->client && ent->client->pers.connected == CON_CONNECTED )
- {
- // cure poison
- if( ent->client->ps.stats[ STAT_STATE ] & SS_POISONCLOUDED &&
- ent->client->lastPoisonCloudedClient == self )
- ent->client->ps.stats[ STAT_STATE ] &= ~SS_POISONCLOUDED;
- if( ent->client->ps.stats[ STAT_STATE ] & SS_POISONED &&
- ent->client->lastPoisonClient == self )
- ent->client->ps.stats[ STAT_STATE ] &= ~SS_POISONED;
- }
+ if( !Q_stricmp( s, "auto" ) )
+ {
+ if( level.humanTeamLocked && level.alienTeamLocked )
+ team = TEAM_NONE;
+ else if( level.humanTeamLocked || humans > aliens )
+ team = TEAM_ALIENS;
+
+ else if( level.alienTeamLocked || aliens > humans )
+ team = TEAM_HUMANS;
+ else
+ team = TEAM_ALIENS + rand( ) / ( RAND_MAX / 2 + 1 );
}
-}
+ else switch( G_TeamFromString( s ) )
+ {
+ case TEAM_NONE:
+ team = TEAM_NONE;
+ break;
-/*
-=================
-G_ChangeTeam
-=================
-*/
-void G_ChangeTeam( gentity_t *ent, pTeam_t newTeam )
-{
- pTeam_t oldTeam = ent->client->pers.teamSelection;
- qboolean isFixingImbalance=qfalse;
+ case TEAM_ALIENS:
+ if( level.alienTeamLocked )
+ {
+ G_TriggerMenu( ent - g_entities, MN_A_TEAMLOCKED );
+ return;
+ }
+ else if( level.humanTeamLocked )
+ force = qtrue;
- if( oldTeam == newTeam )
- return;
+ if( !force && g_teamForceBalance.integer && aliens > humans )
+ {
+ G_TriggerMenu( ent - g_entities, MN_A_TEAMFULL );
+ return;
+ }
- G_LeaveTeam( ent );
- ent->client->pers.teamSelection = newTeam;
+ team = TEAM_ALIENS;
+ break;
- ent->client->pers.lastFreekillTime = level.time;
+ case TEAM_HUMANS:
+ if( level.humanTeamLocked )
+ {
+ G_TriggerMenu( ent - g_entities, MN_H_TEAMLOCKED );
+ return;
+ }
+ else if( level.alienTeamLocked )
+ force = qtrue;
- // G_LeaveTeam() calls G_StopFollowing() which sets spec mode to free.
- // Undo that in this case, or else people can freespec while in the spawn queue on their new team
- if( newTeam != PTE_NONE )
- {
- ent->client->sess.spectatorState = SPECTATOR_LOCKED;
- }
-
-
- if ( ( level.numAlienClients - level.numHumanClients > 2 && oldTeam==PTE_ALIENS && newTeam == PTE_HUMANS && level.numHumanSpawns>0 ) ||
- ( level.numHumanClients - level.numAlienClients > 2 && oldTeam==PTE_HUMANS && newTeam == PTE_ALIENS && level.numAlienSpawns>0 ) )
- {
- isFixingImbalance=qtrue;
- }
+ if( !force && g_teamForceBalance.integer && humans > aliens )
+ {
+ G_TriggerMenu( ent - g_entities, MN_H_TEAMFULL );
+ return;
+ }
- // under certain circumstances, clients can keep their kills and credits
- // when switching teams
- if( G_admin_permission( ent, ADMF_TEAMCHANGEFREE ) ||
- ( g_teamImbalanceWarnings.integer && isFixingImbalance ) ||
- ( ( oldTeam == PTE_HUMANS || oldTeam == PTE_ALIENS )
- && ( level.time - ent->client->pers.teamChangeTime ) > 60000 ) )
- {
- if( oldTeam == PTE_ALIENS )
- ent->client->pers.credit *= (float)FREEKILL_HUMAN / FREEKILL_ALIEN;
- else if( newTeam == PTE_ALIENS )
- ent->client->pers.credit *= (float)FREEKILL_ALIEN / FREEKILL_HUMAN;
- }
- else
- {
- ent->client->pers.credit = 0;
- ent->client->pers.score = 0;
- }
-
- ent->client->ps.persistant[ PERS_KILLED ] = 0;
- ent->client->pers.statscounters.kills = 0;
- ent->client->pers.statscounters.structskilled = 0;
- ent->client->pers.statscounters.assists = 0;
- ent->client->pers.statscounters.repairspoisons = 0;
- ent->client->pers.statscounters.headshots = 0;
- ent->client->pers.statscounters.hits = 0;
- ent->client->pers.statscounters.hitslocational = 0;
- ent->client->pers.statscounters.deaths = 0;
- ent->client->pers.statscounters.feeds = 0;
- ent->client->pers.statscounters.suicides = 0;
- ent->client->pers.statscounters.teamkills = 0;
- ent->client->pers.statscounters.dmgdone = 0;
- ent->client->pers.statscounters.structdmgdone = 0;
- ent->client->pers.statscounters.ffdmgdone = 0;
- ent->client->pers.statscounters.structsbuilt = 0;
- ent->client->pers.statscounters.timealive = 0;
- ent->client->pers.statscounters.timeinbase = 0;
- ent->client->pers.statscounters.dretchbasytime = 0;
- ent->client->pers.statscounters.jetpackusewallwalkusetime = 0;
-
- if( G_admin_permission( ent, ADMF_DBUILDER ) )
- {
- if( !ent->client->pers.designatedBuilder )
- {
- ent->client->pers.designatedBuilder = qtrue;
- trap_SendServerCommand( ent-g_entities,
- "print \"Your designation has been restored\n\"" );
- }
- }
- else if( ent->client->pers.designatedBuilder )
- {
- ent->client->pers.designatedBuilder = qfalse;
- trap_SendServerCommand( ent-g_entities,
- "print \"You have lost designation due to teamchange\n\"" );
+ team = TEAM_HUMANS;
+ break;
+
+ default:
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"Unknown team: %s\n\"", s ) );
+ return;
}
- ent->client->pers.classSelection = PCL_NONE;
- ClientSpawn( ent, NULL, NULL, NULL );
+ // stop team join spam
+ if( oldteam == team )
+ return;
- ent->client->pers.joinedATeam = qtrue;
- ent->client->pers.teamChangeTime = level.time;
+ if( team != TEAM_NONE && g_maxGameClients.integer &&
+ level.numPlayingClients >= g_maxGameClients.integer )
+ {
+ G_TriggerMenu( ent - g_entities, MN_PLAYERLIMIT );
+ return;
+ }
- //update ClientInfo
- ClientUserinfoChanged( ent->client->ps.clientNum, qfalse );
- G_CheckDBProtection( );
+ // Apply the change
+ G_ChangeTeam( ent, team );
}
/*
-=================
-Cmd_Team_f
-=================
+==================
+G_CensorString
+==================
*/
-void Cmd_Team_f( gentity_t *ent )
+static char censors[ 20000 ];
+static int numcensors;
+
+void G_LoadCensors( void )
{
- pTeam_t team;
- pTeam_t oldteam = ent->client->pers.teamSelection;
- char s[ MAX_TOKEN_CHARS ];
- char buf[ MAX_STRING_CHARS ];
- qboolean force = G_admin_permission(ent, ADMF_FORCETEAMCHANGE);
- int aliens = level.numAlienClients;
- int humans = level.numHumanClients;
+ char *text_p, *token;
+ char text[ 20000 ];
+ char *term;
+ int len;
+ fileHandle_t f;
- // stop team join spam
- if( level.time - ent->client->pers.teamChangeTime < 1000 )
- return;
- // Prevent invisible players from joining a team
- if ( ent->client->sess.invisible == qtrue )
- {
- trap_SendServerCommand( ent-g_entities,
- va( "print \"You cannot join a team while invisible\n\"" ) );
+ numcensors = 0;
+
+ if( !g_censorship.string[ 0 ] )
return;
- }
- if( g_scrimMode.integer != 0 && !G_admin_permission( ent, ADMF_NOSCRIMRESTRICTION ) )
+ len = trap_FS_FOpenFile( g_censorship.string, &f, FS_READ );
+ if( len < 0 )
{
- trap_SendServerCommand( ent-g_entities,
- va( "print \"You can't join a team when scrim mode is enabled\n\"" ) );
+ Com_Printf( S_COLOR_RED "ERROR: Censors file %s doesn't exist\n",
+ g_censorship.string );
return;
}
-
- if( oldteam == PTE_ALIENS )
- aliens--;
- else if( oldteam == PTE_HUMANS )
- humans--;
-
- // do warm up
- if( g_doWarmup.integer && g_warmupMode.integer == 1 &&
- level.time - level.startTime < g_warmup.integer * 1000 )
+ if( len == 0 || len >= sizeof( text ) - 1 )
{
- trap_SendServerCommand( ent - g_entities, va( "print \"team: you can't join"
- " a team during warm up (%d seconds remaining)\n\"",
- g_warmup.integer - ( level.time - level.startTime ) / 1000 ) );
+ trap_FS_FCloseFile( f );
+ Com_Printf( S_COLOR_RED "ERROR: Censors file %s is %s\n",
+ g_censorship.string, len == 0 ? "empty" : "too long" );
return;
}
+ trap_FS_Read( text, len, f );
+ trap_FS_FCloseFile( f );
+ text[ len ] = 0;
- trap_Argv( 1, s, sizeof( s ) );
+ term = censors;
- if( !strlen( s ) )
+ text_p = text;
+ while( 1 )
{
- trap_SendServerCommand( ent-g_entities, va("print \"team: %i\n\"",
- oldteam ) );
- return;
+ token = COM_Parse( &text_p );
+ if( !*token || sizeof( censors ) - ( term - censors ) < 4 )
+ break;
+ Q_strncpyz( term, token, sizeof( censors ) - ( term - censors ) );
+ Q_strlwr( term );
+ term += strlen( term ) + 1;
+ if( sizeof( censors ) - ( term - censors ) == 0 )
+ break;
+ token = COM_ParseExt( &text_p, qfalse );
+ Q_strncpyz( term, token, sizeof( censors ) - ( term - censors ) );
+ term += strlen( term ) + 1;
+ numcensors++;
}
+ G_Printf( "Parsed %d string replacements\n", numcensors );
+}
- if( Q_stricmpn( s, "spec", 4 ) ){
- if(G_admin_level(ent)<g_minLevelToJoinTeam.integer){
- trap_SendServerCommand( ent-g_entities,"print \"Sorry, but your admin level is only permitted to spectate.\n\"" );
- return;
- }
- }
-
- if( !Q_stricmpn( s, "spec", 4 ) )
- team = PTE_NONE;
- else if( !force && ent->client->pers.teamSelection == PTE_NONE &&
- g_maxGameClients.integer && level.numPlayingClients >=
- g_maxGameClients.integer )
+void G_CensorString( char *out, const char *in, int len, gentity_t *ent )
+{
+ const char *s, *m;
+ int i;
+
+ if( !numcensors || G_admin_permission( ent, ADMF_NOCENSORFLOOD) )
{
- trap_SendServerCommand( ent - g_entities, va( "print \"The maximum number "
- "of playing clients has been reached (g_maxGameClients = %i)\n\"",
- g_maxGameClients.integer ) );
+ Q_strncpyz( out, in, len );
return;
}
- else if ( ent->client->pers.specExpires > level.time )
- {
- trap_SendServerCommand( ent-g_entities, va( "print \"You can't join a team yet. Expires in %d seconds.\n\"",
- ( ent->client->pers.specExpires - level.time ) / 1000 ) );
- return;
- }
- else if( !Q_stricmpn( s, "alien", 5 ) )
- {
- if( g_forceAutoSelect.integer && !G_admin_permission(ent, ADMF_FORCETEAMCHANGE) )
- {
- trap_SendServerCommand( ent-g_entities, "print \"You can only join teams using autoselect\n\"" );
- return;
- }
-
- if( level.alienTeamLocked && !force )
- {
- trap_SendServerCommand( ent-g_entities,
- va( "print \"Alien team has been ^1LOCKED\n\"" ) );
- return;
- }
- else if( level.humanTeamLocked )
- {
- // if only one team has been locked, let people join the other
- // regardless of balance
- force = qtrue;
- }
- if( !force && g_teamForceBalance.integer && aliens > humans )
- {
- G_TriggerMenu( ent - g_entities, MN_A_TEAMFULL );
- return;
- }
-
-
- team = PTE_ALIENS;
- }
- else if( !Q_stricmpn( s, "human", 5 ) )
+ len--;
+ while( *in )
{
- if( g_forceAutoSelect.integer && !G_admin_permission(ent, ADMF_FORCETEAMCHANGE) )
+ if( Q_IsColorString( in ) )
{
- trap_SendServerCommand( ent-g_entities, "print \"You can only join teams using autoselect\n\"" );
- return;
+ if( len < 2 )
+ break;
+ *out++ = *in++;
+ *out++ = *in++;
+ len -= 2;
+ continue;
}
-
- if( level.humanTeamLocked && !force )
+ if( !isalnum( *in ) )
{
- trap_SendServerCommand( ent-g_entities,
- va( "print \"Human team has been ^1LOCKED\n\"" ) );
- return;
+ if( len < 1 )
+ break;
+ *out++ = *in++;
+ len--;
+ continue;
}
- else if( level.alienTeamLocked )
+ m = censors;
+ for( i = 0; i < numcensors; i++, m++ )
{
- // if only one team has been locked, let people join the other
- // regardless of balance
- force = qtrue;
+ s = in;
+ while( *s && *m )
+ {
+ if( Q_IsColorString( s ) )
+ {
+ s += 2;
+ continue;
+ }
+ if( !isalnum( *s ) )
+ {
+ s++;
+ continue;
+ }
+ if( tolower( *s ) != *m )
+ break;
+ s++;
+ m++;
+ }
+ // match
+ if( !*m )
+ {
+ in = s;
+ m++;
+ while( *m )
+ {
+ if( len < 1 )
+ break;
+ *out++ = *m++;
+ len--;
+ }
+ break;
+ }
+ else
+ {
+ while( *m )
+ m++;
+ m++;
+ while( *m )
+ m++;
+ }
}
-
- if( !force && g_teamForceBalance.integer && humans > aliens )
+ if( len < 1 )
+ break;
+ // no match
+ if( i == numcensors )
{
- G_TriggerMenu( ent - g_entities, MN_H_TEAMFULL );
- return;
+ *out++ = *in++;
+ len--;
}
-
- team = PTE_HUMANS;
}
- else if( !Q_stricmp( s, "auto" ) )
- {
- if( level.humanTeamLocked && level.alienTeamLocked )
- team = PTE_NONE;
- else if( humans > aliens )
- team = PTE_ALIENS;
- else if( humans < aliens )
- team = PTE_HUMANS;
- else
- team = PTE_ALIENS + ( rand( ) % 2 );
-
- if( team == PTE_ALIENS && level.alienTeamLocked )
- team = PTE_HUMANS;
- else if( team == PTE_HUMANS && level.humanTeamLocked )
- team = PTE_ALIENS;
- }
- else
- {
- trap_SendServerCommand( ent-g_entities, va( "print \"Unknown team: %s\n\"", s ) );
- return;
- }
-
- // stop team join spam
- if( oldteam == team )
- return;
-
- //guard against build timer exploit
- if( oldteam != PTE_NONE && ent->client->sess.sessionTeam != TEAM_SPECTATOR &&
- ( ent->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0 ||
- ent->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0_UPG ||
- BG_InventoryContainsWeapon( WP_HBUILD, ent->client->ps.stats ) ||
- BG_InventoryContainsWeapon( WP_HBUILD2, ent->client->ps.stats ) ) &&
- ent->client->ps.stats[ STAT_MISC ] > 0 )
- {
- trap_SendServerCommand( ent-g_entities,
- va( "print \"You cannot change teams until build timer expires\n\"" ) );
- return;
- }
-
- if (team != PTE_NONE)
- {
- char namebuff[32];
-
- Q_strncpyz (namebuff, ent->client->pers.netname, sizeof(namebuff));
- Q_CleanStr (namebuff);
-
- if (!namebuff[0] || !Q_stricmp (namebuff, "UnnamedPlayer"))
- {
- trap_SendServerCommand( ent-g_entities, va( "print \"Please set your player name before joining a team. Press ESC and use the Options / Game menu or use /name in the console\n\"") );
- return;
- }
- }
-
-
- G_ChangeTeam( ent, team );
-
-
-
- if( team == PTE_ALIENS ) {
- if ( oldteam == PTE_HUMANS )
- Com_sprintf( buf, sizeof( buf ), "%s^7 abandoned humans and joined the aliens.", ent->client->pers.netname );
- else
- Com_sprintf( buf, sizeof( buf ), "%s^7 joined the aliens.", ent->client->pers.netname );
- }
- else if( team == PTE_HUMANS ) {
- if ( oldteam == PTE_ALIENS )
- Com_sprintf( buf, sizeof( buf ), "%s^7 abandoned the aliens and joined the humans.", ent->client->pers.netname );
- else
- Com_sprintf( buf, sizeof( buf ), "%s^7 joined the humans.", ent->client->pers.netname );
- }
- else if( team == PTE_NONE ) {
- if ( oldteam == PTE_HUMANS )
- Com_sprintf( buf, sizeof( buf ), "%s^7 left the humans.", ent->client->pers.netname );
- else
- Com_sprintf( buf, sizeof( buf ), "%s^7 left the aliens.", ent->client->pers.netname );
- }
- trap_SendServerCommand( -1, va( "print \"%s\n\"", buf ) );
- G_LogOnlyPrintf("ClientTeam: %s\n",buf);
+ *out = 0;
}
-
/*
==================
G_Say
==================
*/
-static void G_SayTo( gentity_t *ent, gentity_t *other, int mode, int color, const char *name, const char *message, const char *prefix )
+static qboolean G_SayTo( gentity_t *ent, gentity_t *other, saymode_t mode, const char *message )
{
- qboolean ignore = qfalse;
- qboolean specAllChat = qfalse;
-
if( !other )
- return;
+ return qfalse;
if( !other->inuse )
- return;
+ return qfalse;
if( !other->client )
- return;
+ return qfalse;
if( other->client->pers.connected != CON_CONNECTED )
- return;
+ return qfalse;
- if( ( mode == SAY_TEAM || mode == SAY_ACTION_T ) && !OnSameTeam( ent, other ) )
- {
- if( other->client->pers.teamSelection != PTE_NONE )
- return;
+ if( Com_ClientListContains( &other->client->sess.ignoreList, (int)( ent - g_entities ) ) )
+ return qfalse;
- specAllChat = G_admin_permission( other, ADMF_SPEC_ALLCHAT );
- if( !specAllChat )
- return;
+ if( ( ent && !OnSameTeam( ent, other ) ) &&
+ ( mode == SAY_TEAM || mode == SAY_AREA || mode == SAY_TPRIVMSG ) )
+ {
+ if( other->client->pers.teamSelection != TEAM_NONE )
+ return qfalse;
// specs with ADMF_SPEC_ALLCHAT flag can see team chat
+ if( !G_admin_permission( other, ADMF_SPEC_ALLCHAT ) && mode != SAY_TPRIVMSG )
+ return qfalse;
}
- if( mode == SAY_ADMINS &&
- (!G_admin_permission( other, ADMF_ADMINCHAT ) || other->client->pers.ignoreAdminWarnings ||
- ( g_scrimMode.integer != 0 && !G_admin_permission( ent, ADMF_NOSCRIMRESTRICTION ) ) ) )
- return;
-
- if( mode == SAY_HADMINS &&
- (!G_admin_permission( other, ADMF_HIGHADMINCHAT ) || other->client->pers.ignoreAdminWarnings ) )
- return;
-
- if( BG_ClientListTest( &other->client->sess.ignoreList, ent-g_entities ) )
- ignore = qtrue;
-
- if ( ignore && g_fullIgnore.integer )
- return;
+ trap_SendServerCommand( other-g_entities, va( "chat %d %d \"%s\"",
+ (int)( ent ? ent-g_entities : -1 ),
+ mode,
+ message ) );
- trap_SendServerCommand( other-g_entities, va( "%s \"%s%s%s%c%c%s\"",
- ( mode == SAY_TEAM || mode == SAY_ACTION_T ) ? "tchat" : "chat",
- ( ignore ) ? "[skipnotify]" : "",
- ( specAllChat ) ? prefix : "",
- name, Q_COLOR_ESCAPE, color, message ) );
+ return qtrue;
}
-#define EC "\x19"
-
-void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText )
+void G_Say( gentity_t *ent, saymode_t mode, const char *chatText )
{
int j;
gentity_t *other;
- int color;
- const char *prefix;
- char name[ 64 ];
// don't let text be too long for malicious reasons
char text[ MAX_SAY_TEXT ];
- char location[ 64 ];
-
- // Bail if the text is blank.
- if( ! chatText[0] )
- return;
-
- // Invisible players cannot use chat
- if( ent->client->sess.invisible == qtrue )
- {
- if( !G_admin_cmd_check( ent, qtrue ) )
- trap_SendServerCommand( ent-g_entities, "print \"You cannot chat while invisible\n\"" );
- return;
- }
- if( ent && ent->client->pers.teamSelection == PTE_NONE && g_scrimMode.integer != 0 && !G_admin_permission( ent, ADMF_NOSCRIMRESTRICTION ) && mode != SAY_TEAM )
+ // check if blocked by g_specChat 0
+ if( ( !g_specChat.integer ) && ( mode != SAY_TEAM ) &&
+ ( ent ) && ( ent->client->pers.teamSelection == TEAM_NONE ) &&
+ ( !G_admin_permission( ent, ADMF_NOCENSORFLOOD ) ) )
{
- trap_SendServerCommand( ent-g_entities, "print \"You can't chat when scrim mode is enabled.\n\"" );
- return;
- }
-
- // Spam limit: If they said this message recently, ignore it.
- if( g_spamTime.integer )
- {
- if ( ( level.time - ent->client->pers.lastMessageTime ) < ( g_spamTime.integer * 1000 ) &&
- !Q_stricmp( ent->client->pers.lastMessage, chatText) &&
- !G_admin_permission( ent, ADMF_NOCENSORFLOOD ) &&
- ent->client->pers.floodDemerits <= g_floodMaxDemerits.integer )
- {
- trap_SendServerCommand( ent-g_entities, "print \"Your message has been ignored to prevent spam\n\"" );
- return;
- }
- else
- {
- ent->client->pers.lastMessageTime = level.time;
-
- Q_strncpyz( ent->client->pers.lastMessage, chatText,
- sizeof( ent->client->pers.lastMessage ) );
- }
- }
-
- // Flood limit. If they're talking too fast, determine that and return.
- if( g_floodMinTime.integer )
- if ( G_Flood_Limited( ent ) )
- {
- trap_SendServerCommand( ent-g_entities, "print \"Your chat is flood-limited; wait before chatting again\n\"" );
- return;
- }
-
- if (g_chatTeamPrefix.integer && ent && ent->client )
- {
- switch( ent->client->pers.teamSelection)
- {
- default:
- case PTE_NONE:
- prefix = "[^3S^7] ";
- break;
-
- case PTE_ALIENS:
- prefix = "[^1A^7] ";
- break;
-
- case PTE_HUMANS:
- prefix = "[^4H^7] ";
- }
+ trap_SendServerCommand( ent-g_entities, "print \"say: Global chatting for "
+ "spectators has been disabled. You may only use team chat.\n\"" );
+ mode = SAY_TEAM;
}
- else
- prefix = "";
switch( mode )
{
- default:
case SAY_ALL:
- G_LogPrintf( "say: %s^7: %s^7\n", ent->client->pers.netname, chatText );
- Com_sprintf( name, sizeof( name ), "%s%s%c%c"EC": ", prefix,
- ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
- color = COLOR_GREEN;
+ G_LogPrintf( "Say: %d \"%s" S_COLOR_WHITE "\": " S_COLOR_GREEN "%s\n",
+ (int)( ( ent ) ? ent - g_entities : -1 ),
+ ( ent ) ? ent->client->pers.netname : "console", chatText );
break;
-
case SAY_TEAM:
- G_LogPrintf( "sayteam: %s%s^7: %s^7\n", prefix, ent->client->pers.netname, chatText );
- if( Team_GetLocationMsg( ent, location, sizeof( location ) ) )
- Com_sprintf( name, sizeof( name ), EC"(%s%c%c"EC") (%s)"EC": ",
- ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location );
- else
- Com_sprintf( name, sizeof( name ), EC"(%s%c%c"EC")"EC": ",
- ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
-
- if( ent->client->pers.teamSelection == PTE_NONE )
- color = COLOR_YELLOW;
- else
- color = COLOR_CYAN;
- break;
-
- case SAY_TELL:
- if( target && OnSameTeam( target, ent ) &&
- Team_GetLocationMsg( ent, location, sizeof( location ) ) )
- Com_sprintf( name, sizeof( name ), EC"[%s%c%c"EC"] (%s)"EC": ",
- ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location );
- else
- Com_sprintf( name, sizeof( name ), EC"[%s%c%c"EC"]"EC": ",
- ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
- color = COLOR_MAGENTA;
- break;
-
- case SAY_ACTION:
- G_LogPrintf( "action: %s^7: %s^7\n", ent->client->pers.netname, chatText );
- Com_sprintf( name, sizeof( name ), "^2%s^7%s%s%c%c"EC" ", g_actionPrefix.string, prefix,
- ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
- color = COLOR_WHITE;
+ // console say_team is handled in g_svscmds, not here
+ if( !ent || !ent->client )
+ Com_Error( ERR_FATAL, "SAY_TEAM by non-client entity" );
+ G_LogPrintf( "SayTeam: %d \"%s" S_COLOR_WHITE "\": " S_COLOR_CYAN "%s\n",
+ (int)( ent - g_entities ), ent->client->pers.netname, chatText );
break;
-
- case SAY_ACTION_T:
- G_LogPrintf( "actionteam: %s%s^7: %s^7\n", prefix, ent->client->pers.netname, chatText );
- if( Team_GetLocationMsg( ent, location, sizeof( location ) ) )
- Com_sprintf( name, sizeof( name ), EC"^5%s^7%s%c%c"EC"(%s)"EC" ", g_actionPrefix.string,
- ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location );
- else
- Com_sprintf( name, sizeof( name ), EC"^5%s^7%s%c%c"EC""EC" ", g_actionPrefix.string,
- ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
- color = COLOR_WHITE;
+ case SAY_RAW:
+ if( ent )
+ Com_Error( ERR_FATAL, "SAY_RAW by client entity" );
+ G_LogPrintf( "Chat: -1 \"console\": %s\n", chatText );
+ default:
break;
-
- case SAY_ADMINS:
- if( G_admin_permission( ent, ADMF_ADMINCHAT ) ) //Differentiate between inter-admin chatter and user-admin alerts
- {
- G_LogPrintf( "say_admins: [ADMIN]%s^7: %s^7\n", ( ent ) ? ent->client->pers.netname : "console", chatText );
- Com_sprintf( name, sizeof( name ), "%s[ADMIN]%s%c%c"EC": ", prefix,
- ( ent ) ? ent->client->pers.netname : "console", Q_COLOR_ESCAPE, COLOR_WHITE );
- color = COLOR_MAGENTA;
- }
- else
- {
- G_LogPrintf( "say_admins: [PLAYER]%s^7: %s^7\n", ent->client->pers.netname, chatText );
- Com_sprintf( name, sizeof( name ), "%s[PLAYER]%s%c%c"EC": ", prefix,
- ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
- color = COLOR_MAGENTA;
- }
- break;
-
- case SAY_HADMINS:
- if( G_admin_permission( ent, ADMF_HIGHADMINCHAT ) ) //Differentiate between inter-high-admin chatter and lower-admin-high-admin-admin alerts and user-admin alerts
- {
- G_LogPrintf( "say_hadmins: ^5[^1HIGH ADMIN^5]^7%s^7: %s^7\n", ( ent ) ? ent->client->pers.netname : "console", chatText );
- Com_sprintf( name, sizeof( name ), "%s^5[^1HIGH ADMIN^5]^7%s%c%c"EC": ", prefix,
- ( ent ) ? ent->client->pers.netname : "console", Q_COLOR_ESCAPE, COLOR_WHITE );
- color = COLOR_RED;
- }
- else if( G_admin_permission( ent, ADMF_ADMINCHAT ) )
- {
- G_LogPrintf( "say_haadmins: ^1[^6LOWER ADMIN^1]^7%s^7: %s^7\n", ( ent ) ? ent->client->pers.netname : "console", chatText );
- Com_sprintf( name, sizeof( name ), "%s[^6LOWER ADMIN^7]%s%c%c"EC": ", prefix,
- ( ent ) ? ent->client->pers.netname : "console", Q_COLOR_ESCAPE, COLOR_WHITE );
- color = COLOR_RED;
- }
- else
- {
- G_LogPrintf( "say_hadmins: [PLAYER]%s^7: %s^7\n", ent->client->pers.netname, chatText );
- Com_sprintf( name, sizeof( name ), "%s[PLAYER]%s%c%c"EC": ", prefix,
- ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
- color = COLOR_RED;
- }
- break;
-}
-
-
- if( mode!=SAY_TEAM && ent && ent->client && ent->client->pers.teamSelection == PTE_NONE && G_admin_level(ent)<g_minLevelToSpecMM1.integer )
- {
- trap_SendServerCommand( ent-g_entities,va( "print \"Sorry, but your admin level may only use teamchat while spectating.\n\"") );
- return;
}
- Com_sprintf( text, sizeof( text ), "%s^7", chatText );
+ G_CensorString( text, chatText, sizeof( text ), ent );
- if( ent && ent->client && g_aimbotAdvertBan.integer && ( Q_stricmp( text, "^1N^7ullify for ^1T^7remulous [beta] | Get it at CheatersUtopia.com^7" ) == 0 ) )
+ // send it to all the apropriate clients
+ for( j = 0; j < level.maxclients; j++ )
{
- trap_SendConsoleCommand( 0,
- va( "!ban %s %s %s\n",
- ent->client->pers.ip,
- ( Q_stricmp( g_aimbotAdvertBanTime.string, "0" ) == 1 ) ? g_aimbotAdvertBanTime.string : "" ,
- g_aimbotAdvertBanReason.string ) );
- Q_strncpyz( text, "^7has been caught hacking and will be dealt with.", sizeof( text ) );
+ other = &g_entities[ j ];
+ G_SayTo( ent, other, mode, text );
}
-
- if( target )
- {
- G_SayTo( ent, target, mode, color, name, text, prefix );
- return;
- }
-
-
-
- // Ugly hax: if adminsayfilter is off, do the SAY first to prevent text from going out of order
- if( !g_adminSayFilter.integer )
- {
- // send it to all the apropriate clients
- for( j = 0; j < level.maxclients; j++ )
- {
- other = &g_entities[ j ];
- G_SayTo( ent, other, mode, color, name, text, prefix );
- }
- }
-
- if( g_adminParseSay.integer && ( mode== SAY_ALL || mode == SAY_TEAM ) )
- {
- if( G_admin_cmd_check ( ent, qtrue ) && g_adminSayFilter.integer )
- {
- return;
- }
- }
-
- // if it's on, do it here, where it won't happen if it was an admin command
- if( g_adminSayFilter.integer )
- {
- // send it to all the apropriate clients
- for( j = 0; j < level.maxclients; j++ )
- {
- other = &g_entities[ j ];
- G_SayTo( ent, other, mode, color, name, text, prefix );
- }
- }
-
-
}
+/*
+==================
+Cmd_SayArea_f
+==================
+*/
static void Cmd_SayArea_f( gentity_t *ent )
{
int entityList[ MAX_GENTITIES ];
int num, i;
- int color = COLOR_BLUE;
- const char *prefix;
- vec3_t range = { HELMET_RANGE, HELMET_RANGE, HELMET_RANGE };
+ vec3_t range = { 1000.0f, 1000.0f, 1000.0f };
vec3_t mins, maxs;
- char *msg = ConcatArgs( 1 );
- char name[ 64 ];
-
- if( g_floodMinTime.integer )
- if ( G_Flood_Limited( ent ) )
- {
- trap_SendServerCommand( ent-g_entities, "print \"Your chat is flood-limited; wait before chatting again\n\"" );
- return;
- }
-
- if (g_chatTeamPrefix.integer)
+ char *msg;
+
+ if( trap_Argc( ) < 2 )
{
- switch( ent->client->pers.teamSelection)
- {
- default:
- case PTE_NONE:
- prefix = "[^3S^7] ";
- break;
+ ADMP( "usage: say_area [message]\n" );
+ return;
+ }
- case PTE_ALIENS:
- prefix = "[^1A^7] ";
- break;
+ msg = ConcatArgs( 1 );
- case PTE_HUMANS:
- prefix = "[^4H^7] ";
- }
- }
- else
- prefix = "";
+ for(i = 0; i < 3; i++ )
+ range[ i ] = g_sayAreaRange.value;
- G_LogPrintf( "sayarea: %s%s^7: %s\n", prefix, ent->client->pers.netname, msg );
- Com_sprintf( name, sizeof( name ), EC"<%s%c%c"EC"> ",
- ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
+ G_LogPrintf( "SayArea: %d \"%s" S_COLOR_WHITE "\": " S_COLOR_BLUE "%s\n",
+ (int)( ent - g_entities ), ent->client->pers.netname, msg );
- VectorAdd( ent->s.origin, range, maxs );
- VectorSubtract( ent->s.origin, range, mins );
+ VectorAdd( ent->r.currentOrigin, range, maxs );
+ VectorSubtract( ent->r.currentOrigin, range, mins );
num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
for( i = 0; i < num; i++ )
- G_SayTo( ent, &g_entities[ entityList[ i ] ], SAY_TEAM, color, name, msg, prefix );
-
+ G_SayTo( ent, &g_entities[ entityList[ i ] ], SAY_AREA, msg );
+
//Send to ADMF_SPEC_ALLCHAT candidates
for( i = 0; i < level.maxclients; i++ )
{
- if( (&g_entities[ i ])->client->pers.teamSelection == PTE_NONE &&
+ if( g_entities[ i ].client->pers.teamSelection == TEAM_NONE &&
G_admin_permission( &g_entities[ i ], ADMF_SPEC_ALLCHAT ) )
{
- G_SayTo( ent, &g_entities[ i ], SAY_TEAM, color, name, msg, prefix );
+ G_SayTo( ent, &g_entities[ i ], SAY_AREA, msg );
}
}
}
@@ -1326,160 +1151,141 @@ Cmd_Say_f
static void Cmd_Say_f( gentity_t *ent )
{
char *p;
- char *args;
- int mode = SAY_ALL;
- int skipargs = 0;
+ char cmd[ MAX_TOKEN_CHARS ];
+ saymode_t mode = SAY_ALL;
- args = G_SayConcatArgs( 0 );
- if( Q_stricmpn( args, "say_team ", 9 ) == 0 )
+ if( trap_Argc( ) < 2 )
+ return;
+
+ trap_Argv( 0, cmd, sizeof( cmd ) );
+ if( Q_stricmp( cmd, "say_team" ) == 0 )
mode = SAY_TEAM;
- if( Q_stricmpn( args, "say_admins ", 11 ) == 0 || Q_stricmpn( args, "a ", 2 ) == 0)
- mode = SAY_ADMINS;
- if( Q_stricmpn( args, "say_hadmins ", 12 ) == 0 || Q_stricmpn( args, "ha ", 3 ) == 0)
- mode = SAY_HADMINS;
-
- // support parsing /m out of say text since some people have a hard
- // time figuring out what the console is.
- if( !Q_stricmpn( args, "say /m ", 7 ) ||
- !Q_stricmpn( args, "say_team /m ", 12 ) ||
- !Q_stricmpn( args, "say /mt ", 8 ) ||
- !Q_stricmpn( args, "say_team /mt ", 13 ) )
+
+ p = ConcatArgs( 1 );
+
+ G_Say( ent, mode, p );
+}
+
+/*
+==================
+Cmd_VSay_f
+==================
+*/
+void Cmd_VSay_f( gentity_t *ent )
+{
+ char arg[MAX_TOKEN_CHARS];
+ char text[ MAX_TOKEN_CHARS ];
+ voiceChannel_t vchan;
+ voice_t *voice;
+ voiceCmd_t *cmd;
+ voiceTrack_t *track;
+ int cmdNum = 0;
+ int trackNum = 0;
+ char voiceName[ MAX_VOICE_NAME_LEN ] = {"default"};
+ char voiceCmd[ MAX_VOICE_CMD_LEN ] = {""};
+ char vsay[ 12 ] = {""};
+ weapon_t weapon;
+
+ if( !ent || !ent->client )
+ Com_Error( ERR_FATAL, "Cmd_VSay_f() called by non-client entity" );
+
+ trap_Argv( 0, arg, sizeof( arg ) );
+ if( trap_Argc( ) < 2 )
{
- G_PrivateMessage( ent );
+ trap_SendServerCommand( ent-g_entities, va(
+ "print \"usage: %s command [text] \n\"", arg ) );
return;
}
-
- if( !Q_stricmpn( args, "say /a ", 7) ||
- !Q_stricmpn( args, "say_team /a ", 12) ||
- !Q_stricmpn( args, "say /say_admins ", 16) ||
- !Q_stricmpn( args, "say_team /say_admins ", 21) )
- {
- mode = SAY_ADMINS;
- skipargs=1;
- }
-
- if( !Q_stricmpn( args, "say /ha ", 8) ||
- !Q_stricmpn( args, "say_team /ha ", 13) ||
- !Q_stricmpn( args, "say /say_hadmins ", 17) ||
- !Q_stricmpn( args, "say_team /say_hadmins ", 22) )
- {
- mode = SAY_HADMINS;
- skipargs=1;
- }
-
- if( mode == SAY_ADMINS)
- if(!G_admin_permission( ent, ADMF_ADMINCHAT ) )
- {
- if( !g_publicSayadmins.integer )
- {
- ADMP( "Sorry, but public use of say_admins has been disabled.\n" );
- return;
- }
- else
- {
- ADMP( "Your message has been sent to any available admins and to the server logs.\n" );
- }
- }
-
- if( mode == SAY_HADMINS)
- if(!G_admin_permission( ent, ADMF_HIGHADMINCHAT ) )
- {
- {
- ADMP( "You don't have permissions to see/use this channel.\n" );
- }
- }
-
- if(!Q_stricmpn( args, "say /me ", 8 ) )
+ if( !level.voices )
{
- if( g_actionPrefix.string[0] )
- {
- mode = SAY_ACTION;
- skipargs=1;
- } else return;
+ trap_SendServerCommand( ent-g_entities, va(
+ "print \"%s: voice system is not installed on this server\n\"", arg ) );
+ return;
}
- else if(!Q_stricmpn( args, "say_team /me ", 13 ) )
+ if( !g_voiceChats.integer )
{
- if( g_actionPrefix.string[0] )
- {
- mode = SAY_ACTION_T;
- skipargs=1;
- } else return;
+ trap_SendServerCommand( ent-g_entities, va(
+ "print \"%s: voice system administratively disabled on this server\n\"",
+ arg ) );
+ return;
}
- else if( !Q_stricmpn( args, "me ", 3 ) )
+ if( !Q_stricmp( arg, "vsay" ) )
+ vchan = VOICE_CHAN_ALL;
+ else if( !Q_stricmp( arg, "vsay_team" ) )
+ vchan = VOICE_CHAN_TEAM;
+ else if( !Q_stricmp( arg, "vsay_local" ) )
+ vchan = VOICE_CHAN_LOCAL;
+ else
+ return;
+ Q_strncpyz( vsay, arg, sizeof( vsay ) );
+
+ if( ent->client->pers.voice[ 0 ] )
+ Q_strncpyz( voiceName, ent->client->pers.voice, sizeof( voiceName ) );
+ voice = BG_VoiceByName( level.voices, voiceName );
+ if( !voice )
{
- if( g_actionPrefix.string[0] )
- {
- mode = SAY_ACTION;
- } else return;
+ trap_SendServerCommand( ent-g_entities, va(
+ "print \"%s: voice '%s' not found\n\"", vsay, voiceName ) );
+ return;
}
- else if( !Q_stricmpn( args, "me_team ", 8 ) )
+
+ trap_Argv( 1, voiceCmd, sizeof( voiceCmd ) ) ;
+ cmd = BG_VoiceCmdFind( voice->cmds, voiceCmd, &cmdNum );
+ if( !cmd )
{
- if( g_actionPrefix.string[0] )
- {
- mode = SAY_ACTION_T;
- } else return;
+ trap_SendServerCommand( ent-g_entities, va(
+ "print \"%s: command '%s' not found in voice '%s'\n\"",
+ vsay, voiceCmd, voiceName ) );
+ return;
}
-
- if( g_allowShare.integer )
+ // filter non-spec humans by their primary weapon as well
+ weapon = WP_NONE;
+ if( ent->client->sess.spectatorState == SPECTATOR_NOT )
{
- args = G_SayConcatArgs(0);
- if( !Q_stricmpn( args, "say /share", 10 ) ||
- !Q_stricmpn( args, "say_team /share", 15 ) )
- {
- Cmd_Share_f( ent );
- return;
- }
- if( !Q_stricmpn( args, "say /donate", 11 ) ||
- !Q_stricmpn( args, "say_team /donate", 16 ) )
- {
- Cmd_Donate_f( ent );
- return;
- }
+ weapon = ent->client->ps.stats[ STAT_WEAPON ];
}
-
- if( trap_Argc( ) < 2 )
- return;
-
- p = G_SayConcatArgs( 1 + skipargs );
-
- G_Say( ent, NULL, mode, p );
-}
-
-/*
-==================
-Cmd_Tell_f
-==================
-*/
-static void Cmd_Tell_f( gentity_t *ent )
-{
- int targetNum;
- gentity_t *target;
- char *p;
- char arg[MAX_TOKEN_CHARS];
-
- if( trap_Argc( ) < 2 )
+ track = BG_VoiceTrackFind( cmd->tracks, ent->client->pers.teamSelection,
+ ent->client->pers.classSelection, weapon, (int)ent->client->voiceEnthusiasm,
+ &trackNum );
+ if( !track )
+ {
+ trap_SendServerCommand( ent-g_entities, va(
+ "print \"%s: no available track for command '%s', team %d, "
+ "class %d, weapon %d, and enthusiasm %d in voice '%s'\n\"",
+ vsay, voiceCmd, ent->client->pers.teamSelection,
+ ent->client->pers.classSelection, weapon,
+ (int)ent->client->voiceEnthusiasm, voiceName ) );
return;
+ }
- trap_Argv( 1, arg, sizeof( arg ) );
- targetNum = atoi( arg );
-
- if( targetNum < 0 || targetNum >= level.maxclients )
- return;
+ if( !Q_stricmp( ent->client->lastVoiceCmd, cmd->cmd ) )
+ ent->client->voiceEnthusiasm++;
- target = &g_entities[ targetNum ];
- if( !target || !target->inuse || !target->client )
- return;
+ Q_strncpyz( ent->client->lastVoiceCmd, cmd->cmd,
+ sizeof( ent->client->lastVoiceCmd ) );
- p = ConcatArgs( 2 );
+ // optional user supplied text
+ trap_Argv( 2, arg, sizeof( arg ) );
+ G_CensorString( text, arg, sizeof( text ), ent );
- G_LogPrintf( "tell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, p );
- G_Say( ent, target, SAY_TELL, p );
- // don't tell to the player self if it was already directed to this player
- // also don't send the chat back to a bot
- if( ent != target )
- G_Say( ent, ent, SAY_TELL, p );
+ switch( vchan )
+ {
+ case VOICE_CHAN_ALL:
+ case VOICE_CHAN_LOCAL:
+ trap_SendServerCommand( -1, va(
+ "voice %d %d %d %d \"%s\"\n",
+ (int)( ent-g_entities ), vchan, cmdNum, trackNum, text ) );
+ break;
+ case VOICE_CHAN_TEAM:
+ G_TeamCommand( ent->client->pers.teamSelection, va(
+ "voice %d %d %d %d \"%s\"\n",
+ (int)( ent-g_entities ), vchan, cmdNum, trackNum, text ) );
+ break;
+ default:
+ break;
+ }
}
/*
@@ -1489,27 +1295,12 @@ Cmd_Where_f
*/
void Cmd_Where_f( gentity_t *ent )
{
- trap_SendServerCommand( ent-g_entities, va( "print \"%s\n\"", vtos( ent->s.origin ) ) );
-}
-
-
-static qboolean map_is_votable( const char *map )
-{
- char maps[ MAX_CVAR_VALUE_STRING ];
- char *token, *token_p;
-
- if( !g_votableMaps.string[ 0 ] )
- return qtrue;
-
- Q_strncpyz( maps, g_votableMaps.string, sizeof( maps ) );
- token_p = maps;
- while( *( token = COM_Parse( &token_p ) ) )
- {
- if( !Q_stricmp( token, map ) )
- return qtrue;
- }
-
- return qfalse;
+ if( !ent->client )
+ return;
+ trap_SendServerCommand( ent - g_entities,
+ va( "print \"origin: %f %f %f\n\"",
+ ent->r.currentOrigin[ 0 ], ent->r.currentOrigin[ 1 ],
+ ent->r.currentOrigin[ 2 ] ) );
}
/*
@@ -1519,1099 +1310,449 @@ Cmd_CallVote_f
*/
void Cmd_CallVote_f( gentity_t *ent )
{
- int i;
- char arg1[ MAX_STRING_TOKENS ];
- char arg2[ MAX_STRING_TOKENS ];
- int clientNum = -1;
- char name[ MAX_NETNAME ];
- char *arg1plus;
- char *arg2plus;
- char message[ MAX_STRING_CHARS ];
- char targetname[ MAX_NAME_LENGTH] = "";
- char reason[ MAX_STRING_CHARS ] = "";
- char *ptr = NULL;
-
- arg1plus = G_SayConcatArgs( 1 );
- arg2plus = G_SayConcatArgs( 2 );
-
- // Invisible players cannot call votes
- if( ent->client->sess.invisible == qtrue )
- {
- trap_SendServerCommand( ent-g_entities, "print \"You cannot call votes while invisible\n\"" );
- return;
- }
-
- if( !g_allowVote.integer )
- {
- trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here\n\"" );
- return;
- }
+ char cmd[ MAX_TOKEN_CHARS ],
+ vote[ MAX_TOKEN_CHARS ],
+ arg[ MAX_TOKEN_CHARS ],
+ extra[ MAX_TOKEN_CHARS ];
+ char name[ MAX_NAME_LENGTH ] = "";
+ char caller[ MAX_NAME_LENGTH ] = "";
+ char reason[ MAX_TOKEN_CHARS ];
+ char *creason;
+ int clientNum = -1;
+ int id = -1;
+ team_t team;
- // Flood limit. If they're talking too fast, determine that and return.
- if( g_floodMinTime.integer )
- if ( G_Flood_Limited( ent ) )
- {
- trap_SendServerCommand( ent-g_entities, "print \"Your /callvote attempt is flood-limited; wait before chatting again\n\"" );
- return;
- }
+ trap_Argv( 0, cmd, sizeof( cmd ) );
+ trap_Argv( 1, vote, sizeof( vote ) );
+ trap_Argv( 2, arg, sizeof( arg ) );
+ trap_Argv( 3, extra, sizeof( extra ) );
+ creason = ConcatArgs( 3 );
+ G_DecolorString( creason, reason, sizeof( reason ) );
+
+ if( !Q_stricmp( cmd, "callteamvote" ) )
+ team = ent->client->pers.teamSelection;
+ else
+ team = TEAM_NONE;
- //see if they can vote
- if( G_admin_permission( ent, ADMF_NO_VOTE ) )
+ if( !g_allowVote.integer )
{
- trap_SendServerCommand( ent-g_entities, "print \"You have no voting rights\n\"" );
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"%s: voting not allowed here\n\"", cmd ) );
return;
}
- if( g_voteMinTime.integer
- && ent->client->pers.firstConnect
- && level.time - ent->client->pers.enterTime < g_voteMinTime.integer * 1000
- && !G_admin_permission( ent, ADMF_NO_VOTE_LIMIT )
- && (level.numPlayingClients > 0 && level.numConnectedClients>1) )
+ if( level.voteTime[ team ] )
{
- trap_SendServerCommand( ent-g_entities, va(
- "print \"You must wait %d seconds after connecting before calling a vote\n\"",
- g_voteMinTime.integer ) );
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"%s: a vote is already in progress\n\"", cmd ) );
return;
}
- if( level.voteTime )
+ // protect against the dreaded exploit of '\n'-interpretation inside quotes
+ if( strchr( arg, '\n' ) || strchr( arg, '\r' ) ||
+ strchr( extra, '\n' ) || strchr( extra, '\r' ) ||
+ strchr( creason, '\n' ) || strchr( creason, '\r' ) )
{
- trap_SendServerCommand( ent-g_entities, "print \"A vote is already in progress\n\"" );
+ trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string\n\"" );
return;
}
- if( g_voteLimit.integer > 0
- && ent->client->pers.voteCount >= g_voteLimit.integer
- && !G_admin_permission( ent, ADMF_NO_VOTE_LIMIT ) )
- {
- trap_SendServerCommand( ent-g_entities, va(
- "print \"You have already called the maximum number of votes (%d)\n\"",
- g_voteLimit.integer ) );
- return;
- }
-
- if( G_IsMuted( ent->client ) )
- {
- trap_SendServerCommand( ent - g_entities,
- "print \"You are muted and cannot call votes\n\"" );
- return;
- }
+ if( level.voteExecuteTime[ team ] )
+ G_ExecuteVote( team );
- if( !G_admin_permission( ent, ADMF_NOSCRIMRESTRICTION ) && g_scrimMode.integer != 0 &&
- ent->client->pers.teamSelection == PTE_NONE )
- {
- trap_SendServerCommand( ent - g_entities,
- "print \"You can't call votes when scrim mode is enabled\n\"" );
- return;
- }
-
- // make sure it is a valid command to vote on
- trap_Argv( 1, arg1, sizeof( arg1 ) );
- trap_Argv( 2, arg2, sizeof( arg2 ) );
+ level.voteDelay[ team ] = 0;
+ level.voteThreshold[ team ] = 50;
- if( strchr( arg1plus, ';' ) )
+ if( g_voteLimit.integer > 0 &&
+ ent->client->pers.namelog->voteCount >= g_voteLimit.integer &&
+ !G_admin_permission( ent, ADMF_NO_VOTE_LIMIT ) )
{
- trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string\n\"" );
+ trap_SendServerCommand( ent-g_entities, va(
+ "print \"%s: you have already called the maximum number of votes (%d)\n\"",
+ cmd, g_voteLimit.integer ) );
return;
}
- // if there is still a vote to be executed
- if( level.voteExecuteTime )
- {
- if( !Q_stricmp( level.voteString, "map_restart" ) )
- {
- G_admin_maplog_result( "r" );
- }
- else if( !Q_stricmpn( level.voteString, "map", 3 ) )
- {
- G_admin_maplog_result( "m" );
- }
-
- level.voteExecuteTime = 0;
- trap_SendConsoleCommand( EXEC_APPEND, va( "%s\n", level.voteString ) );
- }
-
- level.votePassThreshold=50;
-
- ptr = strstr(arg1plus, " -");
- if( ptr )
+ // kick, mute, unmute, denybuild, allowbuild
+ if( !Q_stricmp( vote, "kick" ) ||
+ !Q_stricmp( vote, "mute" ) || !Q_stricmp( vote, "unmute" ) ||
+ !Q_stricmp( vote, "denybuild" ) || !Q_stricmp( vote, "allowbuild" ) )
{
- *ptr = '\0';
- ptr+=2;
-
- if( *ptr == 'r' || *ptr=='R' )
- {
- ptr++;
- while( *ptr == ' ' )
- ptr++;
- strcpy(reason, ptr);
- }
- else
- {
- trap_SendServerCommand( ent-g_entities, "print \"callvote: Warning: invalid argument specified \n\"" );
- }
- }
+ char err[ MAX_STRING_CHARS ];
- // detect clientNum for partial name match votes
- if( !Q_stricmp( arg1, "kick" ) ||
- !Q_stricmp( arg1, "spec" ) ||
- !Q_stricmp( arg1, "mute" ) ||
- !Q_stricmp( arg1, "unmute" ) )
- {
- int clientNums[ MAX_CLIENTS ] = { -1 };
- int numMatches=0;
- char err[ MAX_STRING_CHARS ] = "";
-
- Q_strncpyz(targetname, arg2plus, sizeof(targetname));
- ptr = strstr(targetname, " -");
- if( ptr )
- *ptr = '\0';
-
- if( g_requireVoteReasons.integer && !G_admin_permission( ent, ADMF_UNACCOUNTABLE ) && !Q_stricmp( arg1, "kick" ) && reason[ 0 ]=='\0' )
- {
- trap_SendServerCommand( ent-g_entities, "print \"callvote: You must specify a reason. Use /callvote kick [player] -r [reason] \n\"" );
- return;
- }
-
- if( !targetname[ 0 ] )
+ if( !arg[ 0 ] )
{
trap_SendServerCommand( ent-g_entities,
- "print \"callvote: no target\n\"" );
+ va( "print \"%s: no target\n\"", cmd ) );
return;
}
- numMatches = G_ClientNumbersFromString( targetname, clientNums );
- if( numMatches == 1 )
- {
- // there was only one partial name match
- clientNum = clientNums[ 0 ];
- }
- else
- {
- // look for an exact name match (sets clientNum to -1 if it fails)
- clientNum = G_ClientNumberFromString( ent, targetname );
- }
-
- if( clientNum==-1 && numMatches > 1 )
+ // with a little extra work only players from the right team are considered
+ clientNum = G_ClientNumberFromString( arg, err, sizeof( err ) );
+
+ if( clientNum == -1 )
{
- G_MatchOnePlayer( clientNums, err, sizeof( err ) );
- ADMP( va( "^3callvote: ^7%s\n", err ) );
+ ADMP( va( "%s: %s", cmd, err ) );
return;
}
-
- if( clientNum != -1 &&
- level.clients[ clientNum ].pers.connected != CON_CONNECTED )
- {
- clientNum = -1;
- }
- if( clientNum != -1 )
+ G_DecolorString( level.clients[ clientNum ].pers.netname, name, sizeof( name ) );
+ id = level.clients[ clientNum ].pers.namelog->id;
+
+ if( !Q_stricmp( vote, "kick" ) || !Q_stricmp( vote, "mute" ) ||
+ !Q_stricmp( vote, "denybuild" ) )
{
- Q_strncpyz( name, level.clients[ clientNum ].pers.netname,
- sizeof( name ) );
- Q_CleanStr( name );
- if ( G_admin_permission ( &g_entities[ clientNum ], ADMF_IMMUNITY ) )
+ if( G_admin_permission( g_entities + clientNum, ADMF_IMMUNITY ) )
{
- char reasonprint[ MAX_STRING_CHARS ] = "";
-
- if( reason[ 0 ] != '\0' )
- Com_sprintf(reasonprint, sizeof(reasonprint), "With reason: %s", reason);
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"%s: admin is immune\n\"", cmd ) );
+
+ G_AdminMessage( NULL, va( S_COLOR_WHITE "%s" S_COLOR_YELLOW " attempted %s %s"
+ " on immune admin " S_COLOR_WHITE "%s" S_COLOR_YELLOW
+ " for: %s",
+ ent->client->pers.netname, cmd, vote,
+ g_entities[ clientNum ].client->pers.netname,
+ reason[ 0 ] ? reason : "no reason" ) );
+ return;
+ }
- Com_sprintf( message, sizeof( message ), "%s^7 attempted /callvote %s %s on immune admin %s^7 %s^7",
- ent->client->pers.netname, arg1, targetname, g_entities[ clientNum ].client->pers.netname, reasonprint );
+ if( team != TEAM_NONE &&
+ ( ent->client->pers.teamSelection !=
+ level.clients[ clientNum ].pers.teamSelection ) )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"%s: player is not on your team\n\"", cmd ) );
+ return;
}
- }
- else
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"callvote: invalid player\n\"" );
- return;
- }
- }
-
- if( !Q_stricmp( arg1, "kick" ) )
- {
- if( G_admin_permission( &g_entities[ clientNum ], ADMF_IMMUNITY ) )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"callvote: admin is immune from vote kick\n\"" );
- G_AdminsPrintf("%s\n",message);
- G_admin_adminlog_log( ent, "vote", NULL, 0, qfalse );
- return;
- }
- // use ip in case this player disconnects before the vote ends
- Com_sprintf( level.voteString, sizeof( level.voteString ),
- "!ban %s \"%s\" vote kick", level.clients[ clientNum ].pers.ip,
- g_adminTempBan.string );
- if ( reason[0]!='\0' )
- Q_strcat( level.voteString, sizeof( level.voteDisplayString ), va( "(%s^7)", reason ) );
- Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ),
- "Kick player \'%s\'", name );
- }
- else if( !Q_stricmp( arg1, "spec" ) )
- {
- if( G_admin_permission( &g_entities[ clientNum ], ADMF_IMMUNITY ) )
- {
- trap_SendServerCommand( ent-g_entities, "print \"callvote: admin is immune from vote spec\n\"" );
- return;
+ if( !reason[ 0 ] && !G_admin_permission( ent, ADMF_UNACCOUNTABLE ) )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"%s: You must provide a reason\n\"", cmd ) );
+ return;
+ }
}
- Com_sprintf( level.voteString, sizeof( level.voteString ), "!putteam %i s %s", clientNum, g_adminTempSpec.string );
- Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "Spec player \'%s\'", name );
-
}
- else if( !Q_stricmp( arg1, "mute" ) )
- {
- if( G_IsMuted( &level.clients[ clientNum ] ) )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"callvote: player is already muted\n\"" );
- return;
- }
- if( G_admin_permission( &g_entities[ clientNum ], ADMF_IMMUNITY ) )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"callvote: admin is immune from vote mute\n\"" );
- G_AdminsPrintf("%s\n",message);
- G_admin_adminlog_log( ent, "vote", NULL, 0, qfalse );
- return;
- }
- Com_sprintf( level.voteString, sizeof( level.voteString ),
- "!mute %i %s", clientNum, g_adminTempMute.string );
- Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ),
- "Mute player \'%s\'", name );
- }
- else if( !Q_stricmp( arg1, "unmute" ) )
+ if( !Q_stricmp( vote, "kick" ) )
{
- if( !G_IsMuted( &level.clients[ clientNum ] ) )
+ if( level.clients[ clientNum ].pers.localClient )
{
trap_SendServerCommand( ent-g_entities,
- "print \"callvote: player is not currently muted\n\"" );
- return;
- }
- Com_sprintf( level.voteString, sizeof( level.voteString ),
- "!unmute %i", clientNum );
- Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ),
- "Un-Mute player \'%s\'", name );
- }
- else if( !Q_stricmp( arg1, "map_restart" ) )
- {
- if( g_mapvoteMaxTime.integer
- && (( level.time - level.startTime ) >= g_mapvoteMaxTime.integer * 1000 )
- && !G_admin_permission( ent, ADMF_NO_VOTE_LIMIT )
- && (level.numPlayingClients > 0 && level.numConnectedClients>1) )
- {
- trap_SendServerCommand( ent-g_entities, va(
- "print \"You cannot call for a restart after %d seconds\n\"",
- g_mapvoteMaxTime.integer ) );
- G_admin_adminlog_log( ent, "vote", NULL, 0, qfalse );
- return;
- }
- Com_sprintf( level.voteString, sizeof( level.voteString ), "%s", arg1 );
- Com_sprintf( level.voteDisplayString,
- sizeof( level.voteDisplayString ), "Restart current map" );
- level.votePassThreshold = g_mapVotesPercent.integer;
- }
- else if( !Q_stricmp( arg1, "map" ) )
- {
- if( g_mapvoteMaxTime.integer
- && (( level.time - level.startTime ) >= g_mapvoteMaxTime.integer * 1000 )
- && !G_admin_permission( ent, ADMF_NO_VOTE_LIMIT )
- && (level.numPlayingClients > 0 && level.numConnectedClients>1) )
- {
- trap_SendServerCommand( ent-g_entities, va(
- "print \"You cannot call for a mapchange after %d seconds\n\"",
- g_mapvoteMaxTime.integer ) );
- G_admin_adminlog_log( ent, "vote", NULL, 0, qfalse );
- return;
- }
-
- if( !G_MapExists( arg2 ) )
- {
- trap_SendServerCommand( ent - g_entities, va( "print \"callvote: "
- "'maps/%s.bsp' could not be found on the server\n\"", arg2 ) );
+ va( "print \"%s: admin is immune\n\"", cmd ) );
return;
}
- if( !G_admin_permission( ent, ADMF_NO_VOTE_LIMIT ) && !map_is_votable( arg2 ) )
+ Com_sprintf( level.voteString[ team ], sizeof( level.voteString[ team ] ),
+ "ban %s \"1s%s\" vote kick (%s)", level.clients[ clientNum ].pers.ip.str,
+ g_adminTempBan.string, reason );
+ Com_sprintf( level.voteDisplayString[ team ],
+ sizeof( level.voteDisplayString[ team ] ), "Kick player '%s'", name );
+ if( reason[ 0 ] )
{
- trap_SendServerCommand( ent - g_entities, va( "print \"callvote: "
- "Only admins may call a vote for map: %s\n\"", arg2 ) );
- return;
+ Q_strcat( level.voteDisplayString[ team ],
+ sizeof( level.voteDisplayString[ team ] ), va( " for '%s'", reason ) );
}
-
- Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s", arg1, arg2 );
- Com_sprintf( level.voteDisplayString,
- sizeof( level.voteDisplayString ), "Change to map '%s'", arg2 );
- level.votePassThreshold = g_mapVotesPercent.integer;
}
- else if( !Q_stricmp( arg1, "nextmap" ) )
+ else if( team == TEAM_NONE )
{
- if( G_MapExists( g_nextMap.string ) )
- {
- trap_SendServerCommand( ent - g_entities, va( "print \"callvote: "
- "the next map is already set to '%s^7'\n\"", g_nextMap.string ) );
- return;
- }
-
- if( !arg2[ 0 ] )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"callvote: you must specify a map\n\"" );
- return;
- }
-
- if( !G_MapExists( arg2 ) )
+ if( !Q_stricmp( vote, "mute" ) )
{
- trap_SendServerCommand( ent - g_entities, va( "print \"callvote: "
- "'maps/%s^7.bsp' could not be found on the server\n\"", arg2 ) );
- return;
- }
+ if( level.clients[ clientNum ].pers.namelog->muted )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"%s: player is already muted\n\"", cmd ) );
+ return;
+ }
- if( !G_admin_permission( ent, ADMF_NO_VOTE_LIMIT ) && !map_is_votable( arg2 ) )
- {
- trap_SendServerCommand( ent - g_entities, va( "print \"callvote: "
- "Only admins may call a vote for map: %s\n\"", arg2 ) );
- return;
+ Com_sprintf( level.voteString[ team ], sizeof( level.voteString[ team ] ),
+ "mute %d", id );
+ Com_sprintf( level.voteDisplayString[ team ],
+ sizeof( level.voteDisplayString[ team ] ),
+ "Mute player '%s'", name );
+ if( reason[ 0 ] )
+ {
+ Q_strcat( level.voteDisplayString[ team ],
+ sizeof( level.voteDisplayString[ team ] ), va( " for '%s'", reason ) );
+ }
}
-
- Com_sprintf( level.voteString, sizeof( level.voteString ),
- "set g_nextMap %s", arg2 );
- Com_sprintf( level.voteDisplayString,
- sizeof( level.voteDisplayString ), "Set the next map to '%s^7'", arg2 );
- level.votePassThreshold = g_mapVotesPercent.integer;
- }
- else if( !Q_stricmp( arg1, "draw" ) )
- {
- Com_sprintf( level.voteString, sizeof( level.voteString ), "evacuation" );
- Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ),
- "End match in a draw" );
- level.votePassThreshold = g_mapVotesPercent.integer;
- }
- else if( !Q_stricmp( arg1, "poll" ) )
+ else if( !Q_stricmp( vote, "unmute" ) )
{
- if( arg2plus[ 0 ] == '\0' )
+ if( !level.clients[ clientNum ].pers.namelog->muted )
{
- trap_SendServerCommand( ent-g_entities, "print \"callvote: You forgot to specify what people should vote on.\n\"" );
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"%s: player is not currently muted\n\"", cmd ) );
return;
}
- level.voteString[ 0 ] = '\0';
- Com_sprintf( level.voteDisplayString,
- sizeof( level.voteDisplayString ), "[Poll] \'%s\'", arg2plus );
- }
- else if( !Q_stricmp( arg1, "sudden_death" ) ||
- !Q_stricmp( arg1, "suddendeath" ) )
- {
- if(!g_suddenDeathVotePercent.integer)
- {
- trap_SendServerCommand( ent-g_entities, "print \"Sudden Death votes have been disabled\n\"" );
- return;
- }
- else if( g_suddenDeath.integer )
- {
- trap_SendServerCommand( ent - g_entities, va( "print \"callvote: Sudden Death has already begun\n\"") );
- return;
- }
- else if( G_TimeTilSuddenDeath() <= g_suddenDeathVoteDelay.integer * 1000 )
- {
- trap_SendServerCommand( ent - g_entities, va( "print \"callvote: Sudden Death is already immenent\n\"") );
- return;
- }
- else
- {
- level.votePassThreshold = g_suddenDeathVotePercent.integer;
- Com_sprintf( level.voteString, sizeof( level.voteString ), "suddendeath" );
- Com_sprintf( level.voteDisplayString,
- sizeof( level.voteDisplayString ), "Begin sudden death" );
-
- if( g_suddenDeathVoteDelay.integer )
- Q_strcat( level.voteDisplayString, sizeof( level.voteDisplayString ), va( " in %d seconds", g_suddenDeathVoteDelay.integer ) );
-
- }
- }
- else if( !Q_stricmp( arg1, "extend" ) )
- {
- if( !g_extendVotesPercent.integer )
- {
- trap_SendServerCommand( ent-g_entities, "print \"Extend votes have been disabled\n\"" );
- return;
- }
- if( g_extendVotesCount.integer
- && level.extend_vote_count >= g_extendVotesCount.integer )
- {
- trap_SendServerCommand( ent-g_entities,
- va( "print \"callvote: Maximum number of %d extend votes has been reached\n\"",
- g_extendVotesCount.integer ) );
- return;
- }
- if( !g_timelimit.integer ) {
- trap_SendServerCommand( ent-g_entities,
- "print \"This match has no timelimit so extend votes wont work\n\"" );
- return;
- }
- if( level.time - level.startTime <
- ( g_timelimit.integer - g_extendVotesTime.integer / 2 ) * 60000 )
- {
- trap_SendServerCommand( ent-g_entities,
- va( "print \"callvote: Extend votes only allowed with less than %d minutes remaining\n\"",
- g_extendVotesTime.integer / 2 ) );
- return;
- }
- level.extend_vote_count++;
- level.votePassThreshold = g_extendVotesPercent.integer;
- Com_sprintf( level.voteString, sizeof( level.voteString ),
- "timelimit %i", g_timelimit.integer + g_extendVotesTime.integer );
- Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ),
- "Extend the timelimit by %d minutes", g_extendVotesTime.integer );
- }
- else
- {
- qboolean match = qfalse;
- char customVoteKeys[ MAX_STRING_CHARS ];
- customVoteKeys[ 0 ] = '\0';
- if( g_customVotePercent.integer )
+ Com_sprintf( level.voteString[ team ], sizeof( level.voteString[ team ] ),
+ "unmute %d", id );
+ Com_sprintf( level.voteDisplayString[ team ],
+ sizeof( level.voteDisplayString[ team ] ),
+ "Unmute player '%s'", name );
+ }
+ else if( !Q_stricmp( vote, "map_restart" ) )
{
- char text[ MAX_STRING_CHARS ];
- char *votekey, *votemsg, *votecmd, *voteperc;
- int votePValue;
-
- text[ 0 ] = '\0';
- for( i = 0; i < CUSTOM_VOTE_COUNT; i++ )
+ if( arg[ 0 ] )
{
- switch( i )
- {
- case 0:
- Q_strncpyz( text, g_customVote1.string, sizeof( text ) );
- break;
- case 1:
- Q_strncpyz( text, g_customVote2.string, sizeof( text ) );
- break;
- case 2:
- Q_strncpyz( text, g_customVote3.string, sizeof( text ) );
- break;
- case 3:
- Q_strncpyz( text, g_customVote4.string, sizeof( text ) );
- break;
- case 4:
- Q_strncpyz( text, g_customVote5.string, sizeof( text ) );
- break;
- case 5:
- Q_strncpyz( text, g_customVote6.string, sizeof( text ) );
- break;
- case 6:
- Q_strncpyz( text, g_customVote7.string, sizeof( text ) );
- break;
- case 7:
- Q_strncpyz( text, g_customVote8.string, sizeof( text ) );
- break;
- }
- if ( text[ 0 ] == '\0' )
- continue;
+ char map[ MAX_QPATH ];
+ trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) );
- // custom vote cvar format: "callvote_name,Vote message string,vote success command[,percent]"
- votekey = text;
- votemsg = strchr( votekey, ',' );
- if( !votemsg || *votemsg != ',' )
- continue;
- *votemsg = '\0';
- votemsg++;
- Q_strcat( customVoteKeys, sizeof( customVoteKeys ),
- va( "%s%s", ( customVoteKeys[ 0 ] == '\0' ) ? "" : ", ", votekey ) );
- votecmd = strchr( votemsg, ',' );
- if( !votecmd || *votecmd != ',' )
- continue;
- *votecmd = '\0';
- votecmd++;
-
- voteperc = strchr( votecmd, ',' );
- if( !voteperc || *voteperc != ',' )
- votePValue = g_customVotePercent.integer;
- else
+ if( !G_LayoutExists( map, arg ) )
{
- *voteperc = '\0';
- voteperc++;
- votePValue = atoi( voteperc );
- if( !votePValue )
- votePValue = g_customVotePercent.integer;
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"%s: layout '%s' does not exist for map '%s'\n\"",
+ cmd, arg, map ) );
+ return;
}
-
- if( Q_stricmp( arg1, votekey ) != 0 )
- continue;
- if( votemsg[ 0 ] == '\0' || votecmd[ 0 ] == '\0' )
- continue;
-
- level.votePassThreshold = votePValue;
- Com_sprintf( level.voteString, sizeof( level.voteString ), "%s", votecmd );
- Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", votemsg );
- match = qtrue;
- break;
}
- }
-
- if( !match )
- {
- trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string\n\"" );
- trap_SendServerCommand( ent-g_entities, "print \"Valid vote commands are: "
- "map, map_restart, draw, extend, nextmap, kick, spec, mute, unmute, poll, and sudden_death\n" );
- if( customVoteKeys[ 0 ] != '\0' )
- trap_SendServerCommand( ent-g_entities,
- va( "print \"Additional custom vote commands: %s\n\"", customVoteKeys ) );
- return;
- }
- }
-
- if( level.votePassThreshold!=50 )
- {
- Q_strcat( level.voteDisplayString, sizeof( level.voteDisplayString ), va( "^7 (Needs > %d percent)", level.votePassThreshold ) );
- }
-
- if ( reason[0]!='\0' )
- Q_strcat( level.voteDisplayString, sizeof( level.voteDisplayString ), va( " Reason: '%s^7'", reason ) );
-
- G_admin_adminlog_log( ent, "vote", NULL, 0, qtrue );
-
- trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE
- " called a vote: %s" S_COLOR_WHITE "\n\"", ent->client->pers.netname, level.voteDisplayString ) );
-
- G_LogPrintf("Vote: %s^7 called a vote: %s^7\n", ent->client->pers.netname, level.voteDisplayString );
-
- Q_strcat( level.voteDisplayString, sizeof( level.voteDisplayString ), va( " Called by: '%s^7'", ent->client->pers.netname ) );
-
- ent->client->pers.voteCount++;
-
- // start the voting, the caller autoamtically votes yes
- level.voteTime = level.time;
- level.voteNo = 0;
-
- for( i = 0 ; i < level.maxclients ; i++ )
- level.clients[i].ps.eFlags &= ~EF_VOTED;
-
- if( !Q_stricmp( arg1, "poll" ) )
- {
- level.voteYes = 0;
- }
- else
- {
- level.voteYes = 1;
- ent->client->ps.eFlags |= EF_VOTED;
- }
-
- trap_SetConfigstring( CS_VOTE_TIME, va( "%i", level.voteTime ) );
- trap_SetConfigstring( CS_VOTE_STRING, level.voteDisplayString );
- trap_SetConfigstring( CS_VOTE_YES, va( "%i", level.voteYes ) );
- trap_SetConfigstring( CS_VOTE_NO, va( "%i", level.voteNo ) );
-}
-
-/*
-==================
-Cmd_Vote_f
-==================
-*/
-void Cmd_Vote_f( gentity_t *ent )
-{
- char msg[ 64 ];
-
- if ( level.intermissiontime || level.paused )
- {
- if( level.mapRotationVoteTime )
- {
- trap_Argv( 1, msg, sizeof( msg ) );
- if( msg[ 0 ] == 'y' || msg[ 1 ] == 'Y' || msg[ 1 ] == '1' )
- G_IntermissionMapVoteCommand( ent, qfalse, qtrue );
+ Com_sprintf( level.voteDisplayString[ team ], sizeof( level.voteDisplayString[ team ] ),
+ "Restart the current map%s", arg[ 0 ] ? va( " with layout '%s'", arg ) : "" );
+ Com_sprintf( level.voteString[ team ], sizeof( level.voteString[ team ] ),
+ "set g_nextMap \"\" ; set g_nextLayout \"%s\" ; %s", arg, vote );
+ // map_restart comes with a default delay
}
-
- return;
- }
-
- if( !level.voteTime )
- {
- if( ent->client->pers.teamSelection != PTE_NONE )
+ else if( !Q_stricmp( vote, "map" ) )
{
- // If there is a teamvote going on but no global vote, forward this vote on as a teamvote
- // (ugly hack for 1.1 cgames + noobs who can't figure out how to use any command that isn't bound by default)
- int cs_offset = 0;
- if( ent->client->pers.teamSelection == PTE_ALIENS )
- cs_offset = 1;
-
- if( level.teamVoteTime[ cs_offset ] )
+ if( !G_MapExists( arg ) )
{
- if( !(ent->client->ps.eFlags & EF_TEAMVOTED ) )
- {
- Cmd_TeamVote_f(ent);
- return;
- }
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"%s: 'maps/%s.bsp' could not be found on the server\n\"",
+ cmd, arg ) );
+ return;
}
- }
- trap_SendServerCommand( ent-g_entities, "print \"No vote in progress\n\"" );
- return;
- }
-
- if( ent->client->ps.eFlags & EF_VOTED )
- {
- trap_SendServerCommand( ent-g_entities, "print \"Vote already cast\n\"" );
- return;
- }
-
- trap_SendServerCommand( ent-g_entities, "print \"Vote cast\n\"" );
- ent->client->ps.eFlags |= EF_VOTED;
-
- trap_Argv( 1, msg, sizeof( msg ) );
-
- if( msg[ 0 ] == 'y' || msg[ 1 ] == 'Y' || msg[ 1 ] == '1' )
- {
- level.voteYes++;
- trap_SetConfigstring( CS_VOTE_YES, va( "%i", level.voteYes ) );
- }
- else
- {
- level.voteNo++;
- trap_SetConfigstring( CS_VOTE_NO, va( "%i", level.voteNo ) );
- }
-
- // a majority will be determined in G_CheckVote, which will also account
- // for players entering or leaving
-}
-
-/*
-==================
-Cmd_CallTeamVote_f
-==================
-*/
-void Cmd_CallTeamVote_f( gentity_t *ent )
-{
- int i, team, cs_offset = 0;
- char arg1[ MAX_STRING_TOKENS ];
- char arg2[ MAX_STRING_TOKENS ];
- int clientNum = -1;
- char name[ MAX_NETNAME ];
- char message[ MAX_STRING_CHARS ];
- char targetname[ MAX_NAME_LENGTH] = "";
- char reason[ MAX_STRING_CHARS ] = "";
- char *arg1plus;
- char *arg2plus;
- char *ptr = NULL;
- int numVoters = 0;
-
- arg1plus = G_SayConcatArgs( 1 );
- arg2plus = G_SayConcatArgs( 2 );
-
- team = ent->client->pers.teamSelection;
-
- if( team == PTE_ALIENS )
- cs_offset = 1;
-
- if(team==PTE_ALIENS)
- numVoters = level.numAlienClients;
- else if(team==PTE_HUMANS)
- numVoters = level.numHumanClients;
-
- if( !g_allowVote.integer )
- {
- trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here\n\"" );
- return;
- }
-
- if( level.teamVoteTime[ cs_offset ] )
- {
- trap_SendServerCommand( ent-g_entities, "print \"A team vote is already in progress\n\"" );
- return;
- }
-
- //see if they can vote
- if( G_admin_permission( ent, ADMF_NO_VOTE ) )
- {
- trap_SendServerCommand( ent-g_entities, "print \"You have no voting rights\n\"" );
- return;
- }
-
- if( g_voteLimit.integer > 0
- && ent->client->pers.voteCount >= g_voteLimit.integer
- && !G_admin_permission( ent, ADMF_NO_VOTE_LIMIT ) )
- {
- trap_SendServerCommand( ent-g_entities, va(
- "print \"You have already called the maximum number of votes (%d)\n\"",
- g_voteLimit.integer ) );
- return;
- }
-
- if( G_IsMuted( ent->client ) )
- {
- trap_SendServerCommand( ent - g_entities,
- "print \"You are muted and cannot call teamvotes\n\"" );
- return;
- }
-
- if( g_voteMinTime.integer
- && ent->client->pers.firstConnect
- && level.time - ent->client->pers.enterTime < g_voteMinTime.integer * 1000
- && !G_admin_permission( ent, ADMF_NO_VOTE_LIMIT )
- && (level.numPlayingClients > 0 && level.numConnectedClients>1) )
- {
- trap_SendServerCommand( ent-g_entities, va(
- "print \"You must wait %d seconds after connecting before calling a vote\n\"",
- g_voteMinTime.integer ) );
- return;
- }
-
- // make sure it is a valid command to vote on
- trap_Argv( 1, arg1, sizeof( arg1 ) );
- trap_Argv( 2, arg2, sizeof( arg2 ) );
-
- if( strchr( arg1plus, ';' ) )
- {
- trap_SendServerCommand( ent-g_entities, "print \"Invalid team vote string\n\"" );
- return;
- }
-
- ptr = strstr(arg1plus, " -");
- if( ptr )
- {
- *ptr = '\0';
- ptr+=2;
+ if( extra[ 0 ] && !G_LayoutExists( arg, extra ) )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"%s: layout '%s' does not exist for map '%s'\n\"",
+ cmd, extra, arg ) );
+ return;
+ }
- if( *ptr == 'r' || *ptr=='R' )
- {
- ptr++;
- while( *ptr == ' ' )
- ptr++;
- strcpy(reason, ptr);
+ Com_sprintf( level.voteString[ team ], sizeof( level.voteString[ team ] ),
+ "set g_nextMap \"\" ; set g_nextLayout \"%s\" ; %s \"%s\"", extra, vote, arg );
+ Com_sprintf( level.voteDisplayString[ team ], sizeof( level.voteDisplayString[ team ] ),
+ "Change to map '%s'%s", arg, extra[ 0 ] ? va( " with layout '%s'", extra ) : "" );
+ level.voteDelay[ team ] = 3000;
}
- else
+ else if( !Q_stricmp( vote, "nextmap" ) )
{
- trap_SendServerCommand( ent-g_entities, "print \"callteamvote: Warning: invalid argument specified \n\"" );
- }
- }
-
- // detect clientNum for partial name match votes
- if( !Q_stricmp( arg1, "kick" ) ||
- !Q_stricmp( arg1, "denybuild" ) ||
- !Q_stricmp( arg1, "allowbuild" ) ||
- !Q_stricmp( arg1, "designate" ) ||
- !Q_stricmp( arg1, "undesignate" ) )
- {
- int clientNums[ MAX_CLIENTS ] = { -1 };
- int numMatches=0;
- char err[ MAX_STRING_CHARS ];
-
- Q_strncpyz(targetname, arg2plus, sizeof(targetname));
- ptr = strstr(targetname, " -");
- if( ptr )
- *ptr = '\0';
-
- if( g_requireVoteReasons.integer && !G_admin_permission( ent, ADMF_UNACCOUNTABLE ) && !Q_stricmp( arg1, "kick" ) && reason[ 0 ]=='\0' )
- {
- trap_SendServerCommand( ent-g_entities, "print \"callvote: You must specify a reason. Use /callteamvote kick [player] -r [reason] \n\"" );
- return;
- }
-
+ if( G_MapExists( g_nextMap.string ) &&
+ ( !g_nextLayout.string[ 0 ] || G_LayoutExists( g_nextMap.string, g_nextLayout.string ) ) )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"%s: the next map is already set to '%s'%s\n\"",
+ cmd, g_nextMap.string,
+ g_nextLayout.string[ 0 ] ? va( " with layout '%s'", g_nextLayout.string ) : "" ) );
+ return;
+ }
- if( !arg2[ 0 ] )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"callteamvote: no target\n\"" );
- return;
- }
+ if( !G_MapExists( arg ) )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"%s: 'maps/%s.bsp' could not be found on the server\n\"",
+ cmd, arg ) );
+ return;
+ }
- numMatches = G_ClientNumbersFromString( targetname, clientNums );
- if( numMatches == 1 )
- {
- // there was only one partial name match
- clientNum = clientNums[ 0 ];
- }
- else
- {
- // look for an exact name match (sets clientNum to -1 if it fails)
- clientNum = G_ClientNumberFromString( ent, targetname );
- }
-
- if( clientNum==-1 && numMatches > 1 )
- {
- G_MatchOnePlayer( clientNums, err, sizeof( err ) );
- ADMP( va( "^3callteamvote: ^7%s\n", err ) );
- return;
- }
+ if( extra[ 0 ] && !G_LayoutExists( arg, extra ) )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"%s: layout '%s' does not exist for map '%s'\n\"",
+ cmd, extra, arg ) );
+ return;
+ }
- // make sure this player is on the same team
- if( clientNum != -1 && level.clients[ clientNum ].pers.teamSelection !=
- team )
- {
- clientNum = -1;
+ Com_sprintf( level.voteString[ team ], sizeof( level.voteString[ team ] ),
+ "set g_nextMap \"%s\" ; set g_nextLayout \"%s\"", arg, extra );
+ Com_sprintf( level.voteDisplayString[ team ], sizeof( level.voteDisplayString[ team ] ),
+ "Set the next map to '%s'%s", arg, extra[ 0 ] ? va( " with layout '%s'", extra ) : "" );
}
-
- if( clientNum != -1 &&
- level.clients[ clientNum ].pers.connected == CON_DISCONNECTED )
+ else if( !Q_stricmp( vote, "draw" ) )
{
- clientNum = -1;
+ strcpy( level.voteString[ team ], "evacuation" );
+ strcpy( level.voteDisplayString[ team ], "End match in a draw" );
+ level.voteDelay[ team ] = 3000;
}
-
- if( clientNum != -1 )
+ else if( !Q_stricmp( vote, "sudden_death" ) )
{
- Q_strncpyz( name, level.clients[ clientNum ].pers.netname,
- sizeof( name ) );
- Q_CleanStr( name );
- if( G_admin_permission( &g_entities[ clientNum ], ADMF_IMMUNITY ) )
+ if(!g_suddenDeathVotePercent.integer)
{
- char reasonprint[ MAX_STRING_CHARS ] = "";
- if( reason[ 0 ] != '\0' )
- Com_sprintf(reasonprint, sizeof(reasonprint), "With reason: %s", reason);
-
- Com_sprintf( message, sizeof( message ), "%s^7 attempted /callteamvote %s %s on immune admin %s^7 %s^7",
- ent->client->pers.netname, arg1, arg2, g_entities[ clientNum ].client->pers.netname, reasonprint );
+ trap_SendServerCommand( ent-g_entities,
+ "print \"Sudden Death votes have been disabled\n\"" );
+ return;
+ }
+ if( G_TimeTilSuddenDeath( ) <= 0 )
+ {
+ trap_SendServerCommand( ent - g_entities,
+ va( "print \"callvote: Sudden Death has already begun\n\"") );
+ return;
}
+ if( level.suddenDeathBeginTime > 0 &&
+ G_TimeTilSuddenDeath() <= g_suddenDeathVoteDelay.integer * 1000 )
+ {
+ trap_SendServerCommand( ent - g_entities,
+ va( "print \"callvote: Sudden Death is imminent\n\"") );
+ return;
+ }
+ level.voteThreshold[ team ] = g_suddenDeathVotePercent.integer;
+ Com_sprintf( level.voteString[ team ], sizeof( level.voteString[ team ] ),
+ "suddendeath %d", g_suddenDeathVoteDelay.integer );
+ Com_sprintf( level.voteDisplayString[ team ],
+ sizeof( level.voteDisplayString[ team ] ),
+ "Begin sudden death in %d seconds",
+ g_suddenDeathVoteDelay.integer );
}
else
{
- trap_SendServerCommand( ent-g_entities,
- "print \"callteamvote: invalid player\n\"" );
- return;
- }
- }
-
- if( !Q_stricmp( arg1, "kick" ) )
- {
- if( G_admin_permission( &g_entities[ clientNum ], ADMF_IMMUNITY ) )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"callteamvote: admin is immune from vote kick\n\"" );
- G_AdminsPrintf("%s\n",message);
- G_admin_adminlog_log( ent, "teamvote", NULL, 0, qfalse );
+ trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string\n\"" );
+ trap_SendServerCommand( ent-g_entities, "print \"Valid vote commands are: "
+ "map, nextmap, map_restart, draw, sudden_death, kick, mute and unmute\n" );
return;
}
-
-
- // use ip in case this player disconnects before the vote ends
- Com_sprintf( level.teamVoteString[ cs_offset ],
- sizeof( level.teamVoteString[ cs_offset ] ),
- "!ban %s \"%s\" team vote kick", level.clients[ clientNum ].pers.ip,
- g_adminTempBan.string );
- Com_sprintf( level.teamVoteDisplayString[ cs_offset ],
- sizeof( level.teamVoteDisplayString[ cs_offset ] ),
- "Kick player '%s'", name );
}
- else if( !Q_stricmp( arg1, "denybuild" ) )
+ else if( !Q_stricmp( vote, "denybuild" ) )
{
- if( level.clients[ clientNum ].pers.denyBuild )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"callteamvote: player already lost building rights\n\"" );
- return;
- }
-
- if( G_admin_permission( &g_entities[ clientNum ], ADMF_IMMUNITY ) )
+ if( level.clients[ clientNum ].pers.namelog->denyBuild )
{
trap_SendServerCommand( ent-g_entities,
- "print \"callteamvote: admin is immune from denybuild\n\"" );
- G_AdminsPrintf("%s\n",message);
- G_admin_adminlog_log( ent, "teamvote", NULL, 0, qfalse );
+ va( "print \"%s: player already lost building rights\n\"", cmd ) );
return;
}
- Com_sprintf( level.teamVoteString[ cs_offset ],
- sizeof( level.teamVoteString[ cs_offset ] ), "!denybuild %i", clientNum );
- Com_sprintf( level.teamVoteDisplayString[ cs_offset ],
- sizeof( level.teamVoteDisplayString[ cs_offset ] ),
- "Take away building rights from '%s'", name );
- }
- else if( !Q_stricmp( arg1, "allowbuild" ) )
- {
- if( !level.clients[ clientNum ].pers.denyBuild )
+ Com_sprintf( level.voteString[ team ], sizeof( level.voteString[ team ] ),
+ "denybuild %d", id );
+ Com_sprintf( level.voteDisplayString[ team ],
+ sizeof( level.voteDisplayString[ team ] ),
+ "Take away building rights from '%s'", name );
+ if( reason[ 0 ] )
{
- trap_SendServerCommand( ent-g_entities,
- "print \"callteamvote: player already has building rights\n\"" );
- return;
+ Q_strcat( level.voteDisplayString[ team ],
+ sizeof( level.voteDisplayString[ team ] ), va( " for '%s'", reason ) );
}
-
- Com_sprintf( level.teamVoteString[ cs_offset ],
- sizeof( level.teamVoteString[ cs_offset ] ), "!allowbuild %i", clientNum );
- Com_sprintf( level.teamVoteDisplayString[ cs_offset ],
- sizeof( level.teamVoteDisplayString[ cs_offset ] ),
- "Allow '%s' to build", name );
}
- else if( !Q_stricmp( arg1, "designate" ) )
+ else if( !Q_stricmp( vote, "allowbuild" ) )
{
- if( !g_designateVotes.integer )
+ if( !level.clients[ clientNum ].pers.namelog->denyBuild )
{
trap_SendServerCommand( ent-g_entities,
- "print \"callteamvote: Designate votes have been disabled.\n\"" );
+ va( "print \"%s: player already has building rights\n\"", cmd ) );
return;
}
- if( level.clients[ clientNum ].pers.designatedBuilder )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"callteamvote: player is already a designated builder\n\"" );
- return;
- }
- Com_sprintf( level.teamVoteString[ cs_offset ],
- sizeof( level.teamVoteString[ cs_offset ] ), "!designate %i", clientNum );
- Com_sprintf( level.teamVoteDisplayString[ cs_offset ],
- sizeof( level.teamVoteDisplayString[ cs_offset ] ),
- "Make '%s' a designated builder", name );
+ Com_sprintf( level.voteString[ team ], sizeof( level.voteString[ team ] ),
+ "allowbuild %d", id );
+ Com_sprintf( level.voteDisplayString[ team ],
+ sizeof( level.voteDisplayString[ team ] ),
+ "Allow '%s' to build", name );
}
- else if( !Q_stricmp( arg1, "undesignate" ) )
+ else if( !Q_stricmp( vote, "admitdefeat" ) )
{
-
- if( !g_designateVotes.integer )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"callteamvote: Designate votes have been disabled.\n\"" );
- return;
- }
-
- if( !level.clients[ clientNum ].pers.designatedBuilder )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"callteamvote: player is not currently a designated builder\n\"" );
- return;
- }
- Com_sprintf( level.teamVoteString[ cs_offset ],
- sizeof( level.teamVoteString[ cs_offset ] ), "!undesignate %i", clientNum );
- Com_sprintf( level.teamVoteDisplayString[ cs_offset ],
- sizeof( level.teamVoteDisplayString[ cs_offset ] ),
- "Remove designated builder status from '%s'", name );
+ Com_sprintf( level.voteString[ team ], sizeof( level.voteString[ team ] ),
+ "admitdefeat %d", team );
+ strcpy( level.voteDisplayString[ team ], "Admit Defeat" );
+ level.voteDelay[ team ] = 3000;
}
- else if( !Q_stricmp( arg1, "admitdefeat" ) )
- {
- if( numVoters <=1 )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"callteamvote: You cannot admitdefeat by yourself. Use /callvote draw.\n\"" );
- return;
- }
-
- Com_sprintf( level.teamVoteString[ cs_offset ],
- sizeof( level.teamVoteString[ cs_offset ] ), "admitdefeat %i", team );
- Com_sprintf( level.teamVoteDisplayString[ cs_offset ],
- sizeof( level.teamVoteDisplayString[ cs_offset ] ),
- "Admit Defeat" );
- }
- else if( !Q_stricmp( arg1, "poll" ) )
- {
- if( arg2plus[ 0 ] == '\0' )
- {
- trap_SendServerCommand( ent-g_entities, "print \"callteamvote: You forgot to specify what people should vote on.\n\"" );
- return;
- }
- level.teamVoteString[ cs_offset ][ 0 ] = '\0';
- Com_sprintf( level.teamVoteDisplayString[ cs_offset ],
- sizeof( level.voteDisplayString ), "[Poll] \'%s\'", arg2plus );
- }
else
{
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string\n\"" );
trap_SendServerCommand( ent-g_entities,
"print \"Valid team vote commands are: "
- "kick, denybuild, allowbuild, poll, designate, undesignate, and admitdefeat\n\"" );
+ "kick, denybuild, allowbuild and admitdefeat\n\"" );
return;
}
- ent->client->pers.voteCount++;
- G_admin_adminlog_log( ent, "teamvote", arg1, 0, qtrue );
-
- if ( reason[0]!='\0' )
- Q_strcat( level.teamVoteDisplayString[ cs_offset ], sizeof( level.teamVoteDisplayString[ cs_offset ] ), va( " Reason: '%s'^7", reason ) );
+ G_LogPrintf( "%s: %d \"%s" S_COLOR_WHITE "\": %s\n",
+ team == TEAM_NONE ? "CallVote" : "CallTeamVote",
+ (int)( ent - g_entities ), ent->client->pers.netname, level.voteString[ team ] );
- for( i = 0 ; i < level.maxclients ; i++ )
+ if( team == TEAM_NONE )
{
- if( level.clients[ i ].pers.connected == CON_DISCONNECTED )
- continue;
+ trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE
+ " called a vote: %s\n\"", ent->client->pers.netname,
+ level.voteDisplayString[ team ] ) );
+ }
+ else
+ {
+ int i;
- if( level.clients[ i ].ps.stats[ STAT_PTEAM ] == team )
- {
- trap_SendServerCommand( i, va("print \"%s " S_COLOR_WHITE
- "called a team vote: %s^7 \n\"", ent->client->pers.netname, level.teamVoteDisplayString[ cs_offset ] ) );
- }
- else if( G_admin_permission( &g_entities[ i ], ADMF_ADMINCHAT ) &&
- ( ( !Q_stricmp( arg1, "kick" ) || !Q_stricmp( arg1, "denybuild" ) ) ||
- level.clients[ i ].pers.teamSelection == PTE_NONE ) )
+ for( i = 0 ; i < level.maxclients ; i++ )
{
- trap_SendServerCommand( i, va("print \"^6[Admins]^7 %s " S_COLOR_WHITE
- "called a team vote: %s^7 \n\"", ent->client->pers.netname, level.teamVoteDisplayString[ cs_offset ] ) );
+ if( level.clients[ i ].pers.connected == CON_CONNECTED )
+ {
+ if( level.clients[ i ].pers.teamSelection == team ||
+ ( level.clients[ i ].pers.teamSelection == TEAM_NONE &&
+ G_admin_permission( &g_entities[ i ], ADMF_SPEC_ALLCHAT ) ) )
+ {
+ trap_SendServerCommand( i, va( "print \"%s" S_COLOR_WHITE
+ " called a team vote: %s\n\"", ent->client->pers.netname,
+ level.voteDisplayString[ team ] ) );
+ }
+ else if( G_admin_permission( &g_entities[ i ], ADMF_ADMINCHAT ) )
+ {
+ trap_SendServerCommand( i, va( "chat -1 %d \"" S_COLOR_YELLOW "%s"
+ S_COLOR_YELLOW " called a team vote (%ss): %s\"", SAY_ADMINS,
+ ent->client->pers.netname, BG_TeamName( team ),
+ level.voteDisplayString[ team ] ) );
+ }
+ }
}
}
-
- if(team==PTE_ALIENS)
- G_LogPrintf("Teamvote: %s^7 called a teamvote (aliens): %s^7\n", ent->client->pers.netname, level.teamVoteDisplayString[ cs_offset ] );
- else if(team==PTE_HUMANS)
- G_LogPrintf("Teamvote: %s^7 called a teamvote (humans): %s^7\n", ent->client->pers.netname, level.teamVoteDisplayString[ cs_offset ] );
-
- Q_strcat( level.teamVoteDisplayString[ cs_offset ], sizeof( level.teamVoteDisplayString[ cs_offset ] ), va( " Called by: '%s^7'", ent->client->pers.netname ) );
- // start the voting, the caller autoamtically votes yes
- level.teamVoteTime[ cs_offset ] = level.time;
- level.teamVoteNo[ cs_offset ] = 0;
+ G_DecolorString( ent->client->pers.netname, caller, sizeof( caller ) );
- for( i = 0 ; i < level.maxclients ; i++ )
- {
- if( level.clients[ i ].ps.stats[ STAT_PTEAM ] == team )
- level.clients[ i ].ps.eFlags &= ~EF_TEAMVOTED;
- }
+ level.voteTime[ team ] = level.time;
+ trap_SetConfigstring( CS_VOTE_TIME + team,
+ va( "%d", level.voteTime[ team ] ) );
+ trap_SetConfigstring( CS_VOTE_STRING + team,
+ level.voteDisplayString[ team ] );
+ trap_SetConfigstring( CS_VOTE_CALLER + team,
+ caller );
- if( !Q_stricmp( arg1, "poll" ) )
- {
- level.teamVoteYes[ cs_offset ] = 0;
- }
- else
- {
- level.teamVoteYes[ cs_offset ] = 1;
- ent->client->ps.eFlags |= EF_TEAMVOTED;
- }
-
- trap_SetConfigstring( CS_TEAMVOTE_TIME + cs_offset, va( "%i", level.teamVoteTime[ cs_offset ] ) );
- trap_SetConfigstring( CS_TEAMVOTE_STRING + cs_offset, level.teamVoteDisplayString[ cs_offset ] );
- trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va( "%i", level.teamVoteYes[ cs_offset ] ) );
- trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va( "%i", level.teamVoteNo[ cs_offset ] ) );
+ ent->client->pers.namelog->voteCount++;
+ ent->client->pers.vote |= 1 << team;
+ G_Vote( ent, team, qtrue );
}
-
/*
==================
-Cmd_TeamVote_f
+Cmd_Vote_f
==================
*/
-void Cmd_TeamVote_f( gentity_t *ent )
+void Cmd_Vote_f( gentity_t *ent )
{
- int cs_offset = 0;
- char msg[ 64 ];
+ char cmd[ MAX_TOKEN_CHARS ], vote[ MAX_TOKEN_CHARS ];
+ team_t team = ent->client->pers.teamSelection;
- if( ent->client->pers.teamSelection == PTE_ALIENS )
- cs_offset = 1;
+ trap_Argv( 0, cmd, sizeof( cmd ) );
+ if( Q_stricmp( cmd, "teamvote" ) )
+ team = TEAM_NONE;
- if( !level.teamVoteTime[ cs_offset ] )
+ if( !level.voteTime[ team ] )
{
- trap_SendServerCommand( ent-g_entities, "print \"No team vote in progress\n\"" );
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"%s: no vote in progress\n\"", cmd ) );
return;
}
- if( ent->client->ps.eFlags & EF_TEAMVOTED )
+ if( ent->client->pers.voted & ( 1 << team ) )
{
- trap_SendServerCommand( ent-g_entities, "print \"Team vote already cast\n\"" );
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"%s: vote already cast\n\"", cmd ) );
return;
}
- trap_SendServerCommand( ent-g_entities, "print \"Team vote cast\n\"" );
-
- ent->client->ps.eFlags |= EF_TEAMVOTED;
-
- trap_Argv( 1, msg, sizeof( msg ) );
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"%s: vote cast\n\"", cmd ) );
- if( msg[ 0 ] == 'y' || msg[ 1 ] == 'Y' || msg[ 1 ] == '1' )
- {
- level.teamVoteYes[ cs_offset ]++;
- trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va( "%i", level.teamVoteYes[ cs_offset ] ) );
- }
+ trap_Argv( 1, vote, sizeof( vote ) );
+ if( vote[ 0 ] == 'y' )
+ ent->client->pers.vote |= 1 << team;
else
- {
- level.teamVoteNo[ cs_offset ]++;
- trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va( "%i", level.teamVoteNo[ cs_offset ] ) );
- }
-
- // a majority will be determined in TeamCheckVote, which will also account
- // for players entering or leaving
+ ent->client->pers.vote &= ~( 1 << team );
+ G_Vote( ent, team, qtrue );
}
@@ -2626,29 +1767,38 @@ void Cmd_SetViewpos_f( gentity_t *ent )
char buffer[ MAX_TOKEN_CHARS ];
int i;
- if( trap_Argc( ) != 5 )
+ if( trap_Argc( ) < 4 )
{
- trap_SendServerCommand( ent-g_entities, va( "print \"usage: setviewpos x y z yaw\n\"" ) );
+ trap_SendServerCommand( ent-g_entities, "print \"usage: setviewpos <x> <y> <z> [<yaw> [<pitch>]]\n\"" );
return;
}
- VectorClear( angles );
-
- for( i = 0 ; i < 3 ; i++ )
+ for( i = 0; i < 3; i++ )
{
trap_Argv( i + 1, buffer, sizeof( buffer ) );
origin[ i ] = atof( buffer );
}
+ origin[ 2 ] -= ent->client->ps.viewheight;
- trap_Argv( 4, buffer, sizeof( buffer ) );
- angles[ YAW ] = atof( buffer );
+ VectorCopy( ent->client->ps.viewangles, angles );
+ angles[ ROLL ] = 0;
- TeleportPlayer( ent, origin, angles );
+ if( trap_Argc() >= 5 ) {
+ trap_Argv( 4, buffer, sizeof( buffer ) );
+ angles[ YAW ] = atof( buffer );
+ if( trap_Argc() >= 6 ) {
+ trap_Argv( 5, buffer, sizeof( buffer ) );
+ angles[ PITCH ] = atof( buffer );
+ }
+ }
+
+ TeleportPlayer( ent, origin, angles, 0.0f );
}
#define AS_OVER_RT3 ((ALIENSENSE_RANGE*0.5f)/M_ROOT3)
-qboolean G_RoomForClassChange( gentity_t *ent, pClass_t class, vec3_t newOrigin )
+static qboolean G_RoomForClassChange( gentity_t *ent, class_t class,
+ vec3_t newOrigin )
{
vec3_t fromMins, fromMaxs;
vec3_t toMins, toMaxs;
@@ -2656,12 +1806,12 @@ qboolean G_RoomForClassChange( gentity_t *ent, pClass_t class, vec3_t newOrigin
trace_t tr;
float nudgeHeight;
float maxHorizGrowth;
- pClass_t oldClass = ent->client->ps.stats[ STAT_PCLASS ];
+ class_t oldClass = ent->client->ps.stats[ STAT_CLASS ];
- BG_FindBBoxForClass( oldClass, fromMins, fromMaxs, NULL, NULL, NULL );
- BG_FindBBoxForClass( class, toMins, toMaxs, NULL, NULL, NULL );
+ BG_ClassBoundingBox( oldClass, fromMins, fromMaxs, NULL, NULL, NULL );
+ BG_ClassBoundingBox( class, toMins, toMaxs, NULL, NULL, NULL );
- VectorCopy( ent->s.origin, newOrigin );
+ VectorCopy( ent->client->ps.origin, newOrigin );
// find max x/y diff
maxHorizGrowth = toMaxs[ 0 ] - fromMaxs[ 0 ];
@@ -2684,7 +1834,10 @@ qboolean G_RoomForClassChange( gentity_t *ent, pClass_t class, vec3_t newOrigin
}
// find what the new origin would be on a level surface
- newOrigin[ 2 ] += fabs( toMins[ 2 ] ) - fabs( fromMins[ 2 ] );
+ newOrigin[ 2 ] -= toMins[ 2 ] - fromMins[ 2 ];
+
+ if( ent->client->noclip )
+ return qtrue;
//compute a place up in the air to start the real trace
VectorCopy( newOrigin, temp );
@@ -2702,10 +1855,7 @@ qboolean G_RoomForClassChange( gentity_t *ent, pClass_t class, vec3_t newOrigin
ent->s.number, MASK_PLAYERSOLID );
//check there is room to evolve
- if( !tr.startsolid && tr.fraction == 1.0f )
- return qtrue;
- else
- return qfalse;
+ return ( !tr.startsolid && tr.fraction == 1.0f );
}
/*
@@ -2719,56 +1869,43 @@ void Cmd_Class_f( gentity_t *ent )
int clientNum;
int i;
vec3_t infestOrigin;
- pClass_t currentClass = ent->client->pers.classSelection;
- pClass_t newClass;
- int numLevels;
+ class_t currentClass = ent->client->pers.classSelection;
+ class_t newClass;
int entityList[ MAX_GENTITIES ];
vec3_t range = { AS_OVER_RT3, AS_OVER_RT3, AS_OVER_RT3 };
vec3_t mins, maxs;
int num;
gentity_t *other;
- qboolean humanNear = qfalse;
- vec3_t oldVel;
int oldBoostTime = -1;
+ vec3_t oldVel;
clientNum = ent->client - level.clients;
trap_Argv( 1, s, sizeof( s ) );
- newClass = BG_FindClassNumForName( s );
+ newClass = BG_ClassByName( s )->number;
- if( ent->client->sess.sessionTeam == TEAM_SPECTATOR )
+ if( ent->client->sess.spectatorState != SPECTATOR_NOT )
{
if( ent->client->sess.spectatorState == SPECTATOR_FOLLOW )
G_StopFollowing( ent );
-
- if( ent->client->pers.teamSelection == PTE_ALIENS )
+ if( ent->client->pers.teamSelection == TEAM_ALIENS )
{
if( newClass != PCL_ALIEN_BUILDER0 &&
newClass != PCL_ALIEN_BUILDER0_UPG &&
newClass != PCL_ALIEN_LEVEL0 )
{
- trap_SendServerCommand( ent-g_entities,
- va( "print \"You cannot spawn with class %s\n\"", s ) );
- return;
- }
-
- if( !BG_ClassIsAllowed( newClass ) )
- {
- trap_SendServerCommand( ent-g_entities,
- va( "print \"Class %s is not allowed\n\"", s ) );
+ G_TriggerMenuArgs( ent->client->ps.clientNum, MN_A_CLASSNOTSPAWN, newClass );
return;
}
-
- if( !BG_FindStagesForClass( newClass, g_alienStage.integer ) )
+
+ if( !BG_ClassIsAllowed( newClass ) )
{
- trap_SendServerCommand( ent-g_entities,
- va( "print \"Class %s not allowed at stage %d\n\"",
- s, g_alienStage.integer ) );
+ G_TriggerMenuArgs( ent->client->ps.clientNum, MN_A_CLASSNOTALLOWED, newClass );
return;
}
-
- if( ent->client->pers.denyBuild && ( newClass==PCL_ALIEN_BUILDER0 || newClass==PCL_ALIEN_BUILDER0_UPG ) )
+
+ if( !BG_ClassAllowedInStage( newClass, g_alienStage.integer ) )
{
- trap_SendServerCommand( ent-g_entities, "print \"Your building rights have been revoked\n\"" );
+ G_TriggerMenuArgs( ent->client->ps.clientNum, MN_A_CLASSNOTATSTAGE, newClass );
return;
}
@@ -2776,40 +1913,32 @@ void Cmd_Class_f( gentity_t *ent )
if( G_PushSpawnQueue( &level.alienSpawnQueue, clientNum ) )
{
ent->client->pers.classSelection = newClass;
- ent->client->ps.stats[ STAT_PCLASS ] = newClass;
+ ent->client->ps.stats[ STAT_CLASS ] = newClass;
}
}
- else if( ent->client->pers.teamSelection == PTE_HUMANS )
+ else if( ent->client->pers.teamSelection == TEAM_HUMANS )
{
//set the item to spawn with
- if( !Q_stricmp( s, BG_FindNameForWeapon( WP_MACHINEGUN ) ) &&
+ if( !Q_stricmp( s, BG_Weapon( WP_MACHINEGUN )->name ) &&
BG_WeaponIsAllowed( WP_MACHINEGUN ) )
{
ent->client->pers.humanItemSelection = WP_MACHINEGUN;
}
- else if( !Q_stricmp( s, BG_FindNameForWeapon( WP_HBUILD ) ) &&
+ else if( !Q_stricmp( s, BG_Weapon( WP_HBUILD )->name ) &&
BG_WeaponIsAllowed( WP_HBUILD ) )
{
ent->client->pers.humanItemSelection = WP_HBUILD;
}
- else if( !Q_stricmp( s, BG_FindNameForWeapon( WP_HBUILD2 ) ) &&
- BG_WeaponIsAllowed( WP_HBUILD2 ) &&
- BG_FindStagesForWeapon( WP_HBUILD2, g_humanStage.integer ) )
- {
- ent->client->pers.humanItemSelection = WP_HBUILD2;
- }
else
{
- trap_SendServerCommand( ent-g_entities,
- "print \"Unknown starting item\n\"" );
+ G_TriggerMenu( ent->client->ps.clientNum, MN_H_UNKNOWNSPAWNITEM );
return;
}
// spawn from a telenode
- G_LogOnlyPrintf("ClientTeamClass: %i human %s\n", clientNum, s);
if( G_PushSpawnQueue( &level.humanSpawnQueue, clientNum ) )
{
ent->client->pers.classSelection = PCL_HUMAN;
- ent->client->ps.stats[ STAT_PCLASS ] = PCL_HUMAN;
+ ent->client->ps.stats[ STAT_CLASS ] = PCL_HUMAN;
}
}
return;
@@ -2818,24 +1947,23 @@ void Cmd_Class_f( gentity_t *ent )
if( ent->health <= 0 )
return;
- if( ent->client->pers.teamSelection == PTE_ALIENS &&
- !( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) &&
- !( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) )
+ if( ent->client->pers.teamSelection == TEAM_ALIENS )
{
if( newClass == PCL_NONE )
{
- trap_SendServerCommand( ent-g_entities, "print \"Unknown class\n\"" );
+ G_TriggerMenu( ent->client->ps.clientNum, MN_A_UNKNOWNCLASS );
return;
}
//if we are not currently spectating, we are attempting evolution
if( ent->client->pers.classSelection != PCL_NONE )
{
- if( ( ent->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBING ) ||
- ( ent->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) )
+ int cost;
+
+ //check that we have an overmind
+ if( !G_Overmind( ) )
{
- trap_SendServerCommand( ent-g_entities,
- "print \"You cannot evolve while wallwalking\n\"" );
+ G_TriggerMenu( clientNum, MN_A_NOOVMND_EVOLVE );
return;
}
@@ -2848,64 +1976,42 @@ void Cmd_Class_f( gentity_t *ent )
{
other = &g_entities[ entityList[ i ] ];
- if( ( other->client && other->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) ||
- ( other->s.eType == ET_BUILDABLE && other->biteam == BIT_HUMANS ) )
- {
- humanNear = qtrue;
- }
- //If its the OM, then ignore all humans.
- if(other->s.eType == ET_BUILDABLE && other->s.modelindex == BA_A_OVERMIND)
+ if( ( other->client && other->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) ||
+ ( other->s.eType == ET_BUILDABLE && other->buildableTeam == TEAM_HUMANS &&
+ other->powered ) )
{
- humanNear = qfalse;
- break;
+ G_TriggerMenu( clientNum, MN_A_TOOCLOSE );
+ return;
}
}
- if(humanNear == qtrue) {
- G_TriggerMenu( clientNum, MN_A_TOOCLOSE );
- return;
- }
-
- if( !level.overmindPresent )
+ //check that we are not wallwalking
+ if( ent->client->ps.eFlags & EF_WALLCLIMB )
{
- G_TriggerMenu( clientNum, MN_A_NOOVMND_EVOLVE );
+ G_TriggerMenu( clientNum, MN_A_EVOLVEWALLWALK );
return;
}
- // denyweapons
- if( newClass >= PCL_ALIEN_LEVEL1 && newClass <= PCL_ALIEN_LEVEL4 &&
- ent->client->pers.denyAlienClasses & ( 1 << newClass ) )
- {
- trap_SendServerCommand( ent-g_entities, va( "print \"You are denied from using this class\n\"" ) );
- return;
- }
-
- //guard against selling the HBUILD weapons exploit
- if( ent->client->sess.sessionTeam != TEAM_SPECTATOR &&
- ( currentClass == PCL_ALIEN_BUILDER0 ||
+ if( ent->client->sess.spectatorState == SPECTATOR_NOT &&
+ ( currentClass == PCL_ALIEN_BUILDER0 ||
currentClass == PCL_ALIEN_BUILDER0_UPG ) &&
ent->client->ps.stats[ STAT_MISC ] > 0 )
{
- trap_SendServerCommand( ent-g_entities,
- va( "print \"You cannot evolve until build timer expires\n\"" ) );
+ G_TriggerMenu( ent->client->ps.clientNum, MN_A_EVOLVEBUILDTIMER );
return;
}
- numLevels = BG_ClassCanEvolveFromTo( currentClass,
- newClass,
- (short)ent->client->ps.persistant[ PERS_CREDIT ], 0 );
+ cost = BG_ClassCanEvolveFromTo( currentClass, newClass,
+ ent->client->pers.credit,
+ g_alienStage.integer, 0 );
if( G_RoomForClassChange( ent, newClass, infestOrigin ) )
{
- //...check we can evolve to that class
- if( numLevels >= 0 &&
- BG_FindStagesForClass( newClass, g_alienStage.integer ) &&
- BG_ClassIsAllowed( newClass ) )
+ if( cost >= 0 )
{
- G_LogOnlyPrintf("ClientTeamClass: %i alien %s\n", clientNum, s);
ent->client->pers.evolveHealthFraction = (float)ent->client->ps.stats[ STAT_HEALTH ] /
- (float)BG_FindHealthForClass( currentClass );
+ (float)BG_Class( currentClass )->health;
if( ent->client->pers.evolveHealthFraction < 0.0f )
ent->client->pers.evolveHealthFraction = 0.0f;
@@ -2913,91 +2019,35 @@ void Cmd_Class_f( gentity_t *ent )
ent->client->pers.evolveHealthFraction = 1.0f;
//remove credit
- G_AddCreditToClient( ent->client, -(short)numLevels, qtrue );
+ G_AddCreditToClient( ent->client, -cost, qtrue );
ent->client->pers.classSelection = newClass;
ClientUserinfoChanged( clientNum, qfalse );
VectorCopy( infestOrigin, ent->s.pos.trBase );
VectorCopy( ent->client->ps.velocity, oldVel );
+
if( ent->client->ps.stats[ STAT_STATE ] & SS_BOOSTED )
- oldBoostTime = ent->client->lastBoostedTime;
+ oldBoostTime = ent->client->boostedTime;
+
ClientSpawn( ent, ent, ent->s.pos.trBase, ent->s.apos.trBase );
+
VectorCopy( oldVel, ent->client->ps.velocity );
if( oldBoostTime > 0 )
{
- ent->client->lastBoostedTime = oldBoostTime;
+ ent->client->boostedTime = oldBoostTime;
ent->client->ps.stats[ STAT_STATE ] |= SS_BOOSTED;
}
- return;
}
else
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"You cannot evolve from your current class\n\"" );
- return;
- }
+ G_TriggerMenuArgs( clientNum, MN_A_CANTEVOLVE, newClass );
}
else
- {
G_TriggerMenu( clientNum, MN_A_NOEROOM );
- return;
- }
}
- else if( ent->client->pers.teamSelection == PTE_HUMANS )
- {
- //humans cannot use this command whilst alive
- if( ent->client->pers.classSelection != PCL_NONE )
- {
- trap_SendServerCommand( ent-g_entities, va( "print \"You must be dead to use the class command\n\"" ) );
- return;
- }
-
- ent->client->pers.classSelection =
- ent->client->ps.stats[ STAT_PCLASS ] = PCL_HUMAN;
-
- //set the item to spawn with
- if( !Q_stricmp( s, BG_FindNameForWeapon( WP_MACHINEGUN ) ) && BG_WeaponIsAllowed( WP_MACHINEGUN ) )
- ent->client->pers.humanItemSelection = WP_MACHINEGUN;
- else if( !Q_stricmp( s, BG_FindNameForWeapon( WP_HBUILD ) ) && BG_WeaponIsAllowed( WP_HBUILD ) )
- ent->client->pers.humanItemSelection = WP_HBUILD;
- else if( !Q_stricmp( s, BG_FindNameForWeapon( WP_HBUILD2 ) ) && BG_WeaponIsAllowed( WP_HBUILD2 ) &&
- BG_FindStagesForWeapon( WP_HBUILD2, g_humanStage.integer ) )
- ent->client->pers.humanItemSelection = WP_HBUILD2;
- else
- {
- ent->client->pers.classSelection = PCL_NONE;
- trap_SendServerCommand( ent-g_entities, va( "print \"Unknown starting item\n\"" ) );
- return;
- }
-
- G_LogOnlyPrintf("ClientTeamClass: %i human %s\n", clientNum, s);
-
- G_PushSpawnQueue( &level.humanSpawnQueue, clientNum );
}
- }
+ else if( ent->client->pers.teamSelection == TEAM_HUMANS )
+ G_TriggerMenu( clientNum, MN_H_DEADTOCLASS );
}
-/*
-=================
-DBCommand
-
-Send command to all designated builders of selected team
-=================
-*/
-void DBCommand( pTeam_t team, const char *text )
-{
- int i;
- gentity_t *ent;
-
- for( i = 0, ent = g_entities + i; i < level.maxclients; i++, ent++ )
- {
- if( !ent->client || ( ent->client->pers.connected != CON_CONNECTED ) ||
- ( ent->client->pers.teamSelection != team ) ||
- !ent->client->pers.designatedBuilder )
- continue;
-
- trap_SendServerCommand( i, text );
- }
-}
/*
=================
@@ -3006,16 +2056,16 @@ Cmd_Destroy_f
*/
void Cmd_Destroy_f( gentity_t *ent )
{
- vec3_t forward, end;
+ vec3_t viewOrigin, forward, end;
trace_t tr;
gentity_t *traceEnt;
char cmd[ 12 ];
qboolean deconstruct = qtrue;
+ qboolean lastSpawn = qfalse;
- if( ent->client->pers.denyBuild )
+ if( ent->client->pers.namelog->denyBuild )
{
- trap_SendServerCommand( ent-g_entities,
- "print \"Your building rights have been revoked\n\"" );
+ G_TriggerMenu( ent->client->ps.clientNum, MN_B_REVOKED );
return;
}
@@ -3023,251 +2073,104 @@ void Cmd_Destroy_f( gentity_t *ent )
if( Q_stricmp( cmd, "destroy" ) == 0 )
deconstruct = qfalse;
- if( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING )
+ BG_GetClientViewOrigin( &ent->client->ps, viewOrigin );
+ AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL );
+ VectorMA( viewOrigin, 100, forward, end );
+
+ trap_Trace( &tr, viewOrigin, NULL, NULL, end, ent->s.number, MASK_PLAYERSOLID );
+ traceEnt = &g_entities[ tr.entityNum ];
+
+ if( tr.fraction < 1.0f &&
+ ( traceEnt->s.eType == ET_BUILDABLE ) &&
+ ( traceEnt->buildableTeam == ent->client->pers.teamSelection ) &&
+ ( ( ent->client->ps.weapon >= WP_ABUILD ) &&
+ ( ent->client->ps.weapon <= WP_HBUILD ) ) )
{
- if( ( ent->client->hovel->s.eFlags & EF_DBUILDER ) &&
- !ent->client->pers.designatedBuilder )
+ // Always let the builder prevent the explosion
+ if( traceEnt->health <= 0 )
{
- trap_SendServerCommand( ent-g_entities,
- "print \"This structure is protected by designated builder\n\"" );
- DBCommand( ent->client->pers.teamSelection,
- va( "print \"%s^3 has attempted to decon a protected structure!\n\"",
- ent->client->pers.netname ) );
+ G_QueueBuildPoints( traceEnt );
+ G_RewardAttackers( traceEnt );
+ G_FreeEntity( traceEnt );
return;
}
- G_Damage( ent->client->hovel, ent, ent, forward, ent->s.origin,
- 10000, 0, MOD_SUICIDE );
- }
- if( !( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) )
- {
- AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL );
- VectorMA( ent->client->ps.origin, 100, forward, end );
-
- trap_Trace( &tr, ent->client->ps.origin, NULL, NULL, end, ent->s.number, MASK_PLAYERSOLID );
- traceEnt = &g_entities[ tr.entityNum ];
-
- if( tr.fraction < 1.0f &&
- ( traceEnt->s.eType == ET_BUILDABLE ) &&
- ( traceEnt->biteam == ent->client->pers.teamSelection ) &&
- ( ( ent->client->ps.weapon >= WP_ABUILD ) &&
- ( ent->client->ps.weapon <= WP_HBUILD ) ) )
+ // Cancel deconstruction (unmark)
+ if( deconstruct && g_markDeconstruct.integer && traceEnt->deconstruct )
{
- // Cancel deconstruction
- if( g_markDeconstruct.integer == 1 && traceEnt->deconstruct )
- {
- traceEnt->deconstruct = qfalse;
- return;
- }
- if( ( traceEnt->s.eFlags & EF_DBUILDER ) &&
- !ent->client->pers.designatedBuilder )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"This structure is protected by designated builder\n\"" );
- DBCommand( ent->client->pers.teamSelection,
- va( "print \"%s^3 has attempted to decon a protected structure!\n\"",
- ent->client->pers.netname ) );
- return;
- }
-
- // Check the minimum level to deconstruct
- if ( G_admin_level( ent ) < g_minDeconLevel.integer && !ent->client->pers.designatedBuilder )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"You do not have deconstructuction rights.\n\"" );
- return;
- }
+ traceEnt->deconstruct = qfalse;
+ return;
+ }
- // Prevent destruction of the last spawn
- if( g_markDeconstruct.integer != 1 && !g_cheats.integer )
- {
- if( ent->client->pers.teamSelection == PTE_ALIENS &&
- traceEnt->s.modelindex == BA_A_SPAWN )
- {
- if( level.numAlienSpawns <= 1 )
- return;
- }
- else if( ent->client->pers.teamSelection == PTE_HUMANS &&
- traceEnt->s.modelindex == BA_H_SPAWN )
- {
- if( level.numHumanSpawns <= 1 )
- return;
- }
- }
+ // Prevent destruction of the last spawn
+ if( ent->client->pers.teamSelection == TEAM_ALIENS &&
+ traceEnt->s.modelindex == BA_A_SPAWN )
+ {
+ if( level.numAlienSpawns <= 1 )
+ lastSpawn = qtrue;
+ }
+ else if( ent->client->pers.teamSelection == TEAM_HUMANS &&
+ traceEnt->s.modelindex == BA_H_SPAWN )
+ {
+ if( level.numHumanSpawns <= 1 )
+ lastSpawn = qtrue;
+ }
- // Don't allow destruction of hovel with granger inside
- if( traceEnt->s.modelindex == BA_A_HOVEL && traceEnt->active )
- return;
+ if( lastSpawn && !g_cheats.integer &&
+ !g_markDeconstruct.integer )
+ {
+ G_TriggerMenu( ent->client->ps.clientNum, MN_B_LASTSPAWN );
+ return;
+ }
- // Don't allow destruction of buildables that cannot be rebuilt
- if(g_suddenDeath.integer && traceEnt->health > 0 &&
- ( ( g_suddenDeathMode.integer == SDMODE_SELECTIVE &&
- !BG_FindReplaceableTestForBuildable( traceEnt->s.modelindex ) ) ||
- ( g_suddenDeathMode.integer == SDMODE_BP &&
- BG_FindBuildPointsForBuildable( traceEnt->s.modelindex ) ) ||
- g_suddenDeathMode.integer == SDMODE_NO_BUILD ||
- g_suddenDeathMode.integer == SDMODE_NO_DECON ) )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"During Sudden Death you can only decon buildings that "
- "can be rebuilt\n\"" );
- return;
- }
+ // Don't allow destruction of buildables that cannot be rebuilt
+ if( G_TimeTilSuddenDeath( ) <= 0 )
+ {
+ G_TriggerMenu( ent->client->ps.clientNum, MN_B_SUDDENDEATH );
+ return;
+ }
+ if( !g_markDeconstruct.integer ||
+ ( ent->client->pers.teamSelection == TEAM_HUMANS &&
+ !G_FindPower( traceEnt, qtrue ) ) )
+ {
if( ent->client->ps.stats[ STAT_MISC ] > 0 )
{
G_AddEvent( ent, EV_BUILD_DELAY, ent->client->ps.clientNum );
return;
}
-
- if( traceEnt->health > 0 || g_deconDead.integer )
- {
- if( g_markDeconstruct.integer == 1 )
- {
- traceEnt->deconstruct = qtrue; // Mark buildable for deconstruction
- traceEnt->deconstructTime = level.time;
- }
- else
- {
- if( traceEnt->health > 0 )
- {
- buildHistory_t *new;
-
- new = G_Alloc( sizeof( buildHistory_t ) );
- new->ID = ( ++level.lastBuildID > 1000 )
- ? ( level.lastBuildID = 1 ) : level.lastBuildID;
- new->ent = ent;
- new->name[ 0 ] = 0;
- new->buildable = traceEnt->s.modelindex;
- VectorCopy( traceEnt->s.pos.trBase, new->origin );
- VectorCopy( traceEnt->s.angles, new->angles );
- VectorCopy( traceEnt->s.origin2, new->origin2 );
- VectorCopy( traceEnt->s.angles2, new->angles2 );
- new->fate = BF_DECONNED;
- new->next = NULL;
- new->marked = NULL;
- G_LogBuild( new );
-
- G_TeamCommand( ent->client->pers.teamSelection,
- va( "print \"%s ^3DECONSTRUCTED^7 by %s^7\n\"",
- BG_FindHumanNameForBuildable( traceEnt->s.modelindex ),
- ent->client->pers.netname ) );
-
- G_LogPrintf( "Decon: %i %i 0: %s^7 deconstructed %s\n",
- ent->client->ps.clientNum,
- traceEnt->s.modelindex,
- ent->client->pers.netname,
- BG_FindNameForBuildable( traceEnt->s.modelindex ) );
- }
-
- if( !deconstruct )
- G_Damage( traceEnt, ent, ent, forward, tr.endpos, 10000, 0, MOD_SUICIDE );
- else
- G_FreeEntity( traceEnt );
-
- if( !g_cheats.integer )
- ent->client->ps.stats[ STAT_MISC ] +=
- BG_FindBuildDelayForWeapon( ent->s.weapon ) >> 2;
- }
- }
}
- }
-}
-
-void Cmd_Mark_f( gentity_t *ent )
-{
- vec3_t forward, end;
- trace_t tr;
- gentity_t *traceEnt;
- if( g_markDeconstruct.integer != 2 )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"Mark is disabled\n\"" );
- return;
- }
-
- if( ent->client->pers.denyBuild )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"Your building rights have been revoked\n\"" );
- return;
- }
-
- // Check the minimum level to deconstruct
- if ( G_admin_level( ent ) < g_minDeconLevel.integer && !ent->client->pers.designatedBuilder && g_minDeconAffectsMark.integer > 0 )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"You do not have deconstructuction rights.\n\"" );
- return;
- }
-
- // can't mark when in hovel
- if( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING )
- return;
-
- if( !( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) )
- {
- AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL );
- VectorMA( ent->client->ps.origin, 100, forward, end );
-
- trap_Trace( &tr, ent->client->ps.origin, NULL, NULL, end, ent->s.number, MASK_PLAYERSOLID );
- traceEnt = &g_entities[ tr.entityNum ];
-
- if( tr.fraction < 1.0f &&
- ( traceEnt->s.eType == ET_BUILDABLE ) &&
- ( traceEnt->biteam == ent->client->pers.teamSelection ) &&
- ( ( ent->client->ps.weapon >= WP_ABUILD ) &&
- ( ent->client->ps.weapon <= WP_HBUILD ) ) )
+ if( traceEnt->health > 0 )
{
- if( ( traceEnt->s.eFlags & EF_DBUILDER ) &&
- !ent->client->pers.designatedBuilder )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"this structure is protected by a designated builder\n\"" );
- return;
- }
-
- // Cancel deconstruction
- if( traceEnt->deconstruct )
- {
- traceEnt->deconstruct = qfalse;
-
- trap_SendServerCommand( ent-g_entities,
- va( "print \"%s no longer marked for deconstruction\n\"",
- BG_FindHumanNameForBuildable( traceEnt->s.modelindex ) ) );
- return;
- }
-
- // Don't allow marking of buildables that cannot be rebuilt
- if(g_suddenDeath.integer && traceEnt->health > 0 &&
- ( ( g_suddenDeathMode.integer == SDMODE_SELECTIVE &&
- !BG_FindReplaceableTestForBuildable( traceEnt->s.modelindex ) ) ||
- ( g_suddenDeathMode.integer == SDMODE_BP &&
- BG_FindBuildPointsForBuildable( traceEnt->s.modelindex ) ) ||
- g_suddenDeathMode.integer == SDMODE_NO_BUILD ||
- g_suddenDeathMode.integer == SDMODE_NO_DECON ) )
+ if( !deconstruct )
{
- trap_SendServerCommand( ent-g_entities,
- "print \"During Sudden Death you can only mark buildings that "
- "can be rebuilt\n\"" );
- return;
+ G_Damage( traceEnt, ent, ent, forward, tr.endpos,
+ traceEnt->health, 0, MOD_SUICIDE );
}
-
- if( traceEnt->health > 0 )
+ else if( g_markDeconstruct.integer &&
+ ( ent->client->pers.teamSelection != TEAM_HUMANS ||
+ G_FindPower( traceEnt , qtrue ) || lastSpawn ) )
{
traceEnt->deconstruct = qtrue; // Mark buildable for deconstruction
traceEnt->deconstructTime = level.time;
-
- trap_SendServerCommand( ent-g_entities,
- va( "print \"%s marked for deconstruction\n\"",
- BG_FindHumanNameForBuildable( traceEnt->s.modelindex ) ) );
+ }
+ else
+ {
+ if( !g_cheats.integer ) // add a bit to the build timer
+ {
+ ent->client->ps.stats[ STAT_MISC ] +=
+ BG_Buildable( traceEnt->s.modelindex )->buildTime / 4;
+ }
+ G_Damage( traceEnt, ent, ent, forward, tr.endpos,
+ traceEnt->health, 0, MOD_DECONSTRUCT );
+ G_RemoveRangeMarkerFrom( traceEnt );
+ G_FreeEntity( traceEnt );
}
}
}
}
-
/*
=================
Cmd_ActivateItem_f
@@ -3281,13 +2184,28 @@ void Cmd_ActivateItem_f( gentity_t *ent )
int upgrade, weapon;
trap_Argv( 1, s, sizeof( s ) );
- upgrade = BG_FindUpgradeNumForName( s );
- weapon = BG_FindWeaponNumForName( s );
+
+ // "weapon" aliased to whatever weapon you have
+ if( !Q_stricmp( "weapon", s ) )
+ {
+ if( ent->client->ps.weapon == WP_BLASTER &&
+ BG_PlayerCanChangeWeapon( &ent->client->ps ) )
+ G_ForceWeaponChange( ent, WP_NONE );
+ return;
+ }
+
+ upgrade = BG_UpgradeByName( s )->number;
+ weapon = BG_WeaponByName( s )->number;
if( upgrade != UP_NONE && BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) )
BG_ActivateUpgrade( upgrade, ent->client->ps.stats );
- else if( weapon != WP_NONE && BG_InventoryContainsWeapon( weapon, ent->client->ps.stats ) )
- G_ForceWeaponChange( ent, weapon );
+ else if( weapon != WP_NONE &&
+ BG_InventoryContainsWeapon( weapon, ent->client->ps.stats ) )
+ {
+ if( ent->client->ps.weapon != weapon &&
+ BG_PlayerCanChangeWeapon( &ent->client->ps ) )
+ G_ForceWeaponChange( ent, weapon );
+ }
else
trap_SendServerCommand( ent-g_entities, va( "print \"You don't have the %s\n\"", s ) );
}
@@ -3302,11 +2220,11 @@ Deactivate an item
*/
void Cmd_DeActivateItem_f( gentity_t *ent )
{
- char s[ MAX_TOKEN_CHARS ];
- int upgrade;
+ char s[ MAX_TOKEN_CHARS ];
+ upgrade_t upgrade;
trap_Argv( 1, s, sizeof( s ) );
- upgrade = BG_FindUpgradeNumForName( s );
+ upgrade = BG_UpgradeByName( s )->number;
if( BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) )
BG_DeactivateUpgrade( upgrade, ent->client->ps.stats );
@@ -3322,38 +2240,25 @@ Cmd_ToggleItem_f
*/
void Cmd_ToggleItem_f( gentity_t *ent )
{
- char s[ MAX_TOKEN_CHARS ];
- int upgrade, weapon, i;
+ char s[ MAX_TOKEN_CHARS ];
+ weapon_t weapon;
+ upgrade_t upgrade;
trap_Argv( 1, s, sizeof( s ) );
- upgrade = BG_FindUpgradeNumForName( s );
- weapon = BG_FindWeaponNumForName( s );
+ upgrade = BG_UpgradeByName( s )->number;
+ weapon = BG_WeaponByName( s )->number;
if( weapon != WP_NONE )
{
+ if( !BG_PlayerCanChangeWeapon( &ent->client->ps ) )
+ return;
+
//special case to allow switching between
//the blaster and the primary weapon
-
if( ent->client->ps.weapon != WP_BLASTER )
weapon = WP_BLASTER;
else
- {
- //find a held weapon which isn't the blaster
- for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
- {
- if( i == WP_BLASTER )
- continue;
-
- if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) )
- {
- weapon = i;
- break;
- }
- }
-
- if( i == WP_NUM_WEAPONS )
- weapon = WP_BLASTER;
- }
+ weapon = WP_NONE;
G_ForceWeaponChange( ent, weapon );
}
@@ -3375,60 +2280,32 @@ Cmd_Buy_f
*/
void Cmd_Buy_f( gentity_t *ent )
{
- char s[ MAX_TOKEN_CHARS ];
- int i;
- int weapon, upgrade, numItems = 0;
- int maxAmmo, maxClips;
- qboolean buyingEnergyAmmo = qfalse;
- qboolean hasEnergyWeapon = qfalse;
-
- for( i = UP_NONE; i < UP_NUM_UPGRADES; i++ )
- {
- if( BG_InventoryContainsUpgrade( i, ent->client->ps.stats ) )
- numItems++;
- }
-
- for( i = WP_NONE; i < WP_NUM_WEAPONS; i++ )
- {
- if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) )
- {
- if( BG_FindUsesEnergyForWeapon( i ) )
- hasEnergyWeapon = qtrue;
- numItems++;
- }
- }
+ char s[ MAX_TOKEN_CHARS ];
+ weapon_t weapon;
+ upgrade_t upgrade;
+ qboolean energyOnly;
trap_Argv( 1, s, sizeof( s ) );
- weapon = BG_FindWeaponNumForName( s );
- upgrade = BG_FindUpgradeNumForName( s );
-
- //special case to keep norf happy
- if( weapon == WP_NONE && upgrade == UP_AMMO )
- {
- buyingEnergyAmmo = hasEnergyWeapon;
- }
-
- if( buyingEnergyAmmo )
- {
- //no armoury nearby
- if( !G_BuildableRange( ent->client->ps.origin, 100, BA_H_REACTOR ) &&
- !G_BuildableRange( ent->client->ps.origin, 100, BA_H_REPEATER ) &&
- !G_BuildableRange( ent->client->ps.origin, 100, BA_H_ARMOURY ) )
- {
- trap_SendServerCommand( ent-g_entities, va(
- "print \"You must be near a reactor, repeater or armoury\n\"" ) );
- return;
- }
- }
+ weapon = BG_WeaponByName( s )->number;
+ upgrade = BG_UpgradeByName( s )->number;
+
+ // Only give energy from reactors or repeaters
+ if( G_BuildableRange( ent->client->ps.origin, 100, BA_H_ARMOURY ) )
+ energyOnly = qfalse;
+ else if( upgrade == UP_AMMO &&
+ BG_Weapon( ent->client->ps.stats[ STAT_WEAPON ] )->usesEnergy &&
+ ( G_BuildableRange( ent->client->ps.origin, 100, BA_H_REACTOR ) ||
+ G_BuildableRange( ent->client->ps.origin, 100, BA_H_REPEATER ) ) )
+ energyOnly = qtrue;
else
{
- //no armoury nearby
- if( !G_BuildableRange( ent->client->ps.origin, 100, BA_H_ARMOURY ) )
- {
- trap_SendServerCommand( ent-g_entities, va( "print \"You must be near a powered armoury\n\"" ) );
- return;
- }
+ if( upgrade == UP_AMMO &&
+ BG_Weapon( ent->client->ps.weapon )->usesEnergy )
+ G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOENERGYAMMOHERE );
+ else
+ G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOARMOURYHERE );
+ return;
}
if( weapon != WP_NONE )
@@ -3440,59 +2317,52 @@ void Cmd_Buy_f( gentity_t *ent )
return;
}
- // denyweapons
- if( weapon >= WP_PAIN_SAW && weapon <= WP_GRENADE &&
- ent->client->pers.denyHumanWeapons & ( 1 << (weapon - WP_BLASTER) ) )
+ // Only humans can buy stuff
+ if( BG_Weapon( weapon )->team != TEAM_HUMANS )
{
- trap_SendServerCommand( ent-g_entities, va( "print \"You are denied from buying this weapon\n\"" ) );
+ trap_SendServerCommand( ent-g_entities, "print \"You can't buy alien items\n\"" );
return;
}
- //can afford this?
- if( BG_FindPriceForWeapon( weapon ) > (short)ent->client->ps.persistant[ PERS_CREDIT ] )
+ //are we /allowed/ to buy this?
+ if( !BG_Weapon( weapon )->purchasable )
{
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOFUNDS );
+ trap_SendServerCommand( ent-g_entities, "print \"You can't buy this item\n\"" );
return;
}
- //have space to carry this?
- if( BG_FindSlotsForWeapon( weapon ) & ent->client->ps.stats[ STAT_SLOTS ] )
+ //are we /allowed/ to buy this?
+ if( !BG_WeaponAllowedInStage( weapon, g_humanStage.integer ) || !BG_WeaponIsAllowed( weapon ) )
{
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOSLOTS );
+ trap_SendServerCommand( ent-g_entities, "print \"You can't buy this item\n\"" );
return;
}
- if( BG_FindTeamForWeapon( weapon ) != WUT_HUMANS )
+ //can afford this?
+ if( BG_Weapon( weapon )->price > (short)ent->client->pers.credit )
{
- //shouldn't need a fancy dialog
- trap_SendServerCommand( ent-g_entities, va( "print \"You can't buy alien items\n\"" ) );
+ G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOFUNDS );
return;
}
- //are we /allowed/ to buy this?
- if( !BG_FindPurchasableForWeapon( weapon ) )
+ //have space to carry this?
+ if( BG_Weapon( weapon )->slots & BG_SlotsForInventory( ent->client->ps.stats ) )
{
- trap_SendServerCommand( ent-g_entities, va( "print \"You can't buy this item\n\"" ) );
+ G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOSLOTS );
return;
}
- //are we /allowed/ to buy this?
- if( !BG_FindStagesForWeapon( weapon, g_humanStage.integer ) || !BG_WeaponIsAllowed( weapon ) )
- {
- trap_SendServerCommand( ent-g_entities, va( "print \"You can't buy this item\n\"" ) );
+ // In some instances, weapons can't be changed
+ if( !BG_PlayerCanChangeWeapon( &ent->client->ps ) )
return;
- }
- //add to inventory
- BG_AddWeaponToInventory( weapon, ent->client->ps.stats );
- BG_FindAmmoForWeapon( weapon, &maxAmmo, &maxClips );
+ ent->client->ps.stats[ STAT_WEAPON ] = weapon;
+ ent->client->ps.ammo = BG_Weapon( weapon )->maxAmmo;
+ ent->client->ps.clips = BG_Weapon( weapon )->maxClips;
- if( BG_FindUsesEnergyForWeapon( weapon ) &&
+ if( BG_Weapon( weapon )->usesEnergy &&
BG_InventoryContainsUpgrade( UP_BATTPACK, ent->client->ps.stats ) )
- maxAmmo = (int)( (float)maxAmmo * BATTPACK_MODIFIER );
-
- ent->client->ps.ammo = maxAmmo;
- ent->client->ps.clips = maxClips;
+ ent->client->ps.ammo *= BATTPACK_MODIFIER;
G_ForceWeaponChange( ent, weapon );
@@ -3500,7 +2370,7 @@ void Cmd_Buy_f( gentity_t *ent )
ent->client->ps.stats[ STAT_MISC ] = 0;
//subtract from funds
- G_AddCreditToClient( ent->client, -(short)BG_FindPriceForWeapon( weapon ), qfalse );
+ G_AddCreditToClient( ent->client, -(short)BG_Weapon( weapon )->price, qfalse );
}
else if( upgrade != UP_NONE )
{
@@ -3511,60 +2381,60 @@ void Cmd_Buy_f( gentity_t *ent )
return;
}
- // denyweapons
- if( upgrade == UP_GRENADE &&
- ent->client->pers.denyHumanWeapons & ( 1 << (WP_GRENADE - WP_BLASTER) ) )
- {
- trap_SendServerCommand( ent-g_entities, va( "print \"You are denied from buying this upgrade\n\"" ) );
- return;
- }
-
//can afford this?
- if( BG_FindPriceForUpgrade( upgrade ) > (short)ent->client->ps.persistant[ PERS_CREDIT ] )
+ if( BG_Upgrade( upgrade )->price > (short)ent->client->pers.credit )
{
G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOFUNDS );
return;
}
//have space to carry this?
- if( BG_FindSlotsForUpgrade( upgrade ) & ent->client->ps.stats[ STAT_SLOTS ] )
+ if( BG_Upgrade( upgrade )->slots & BG_SlotsForInventory( ent->client->ps.stats ) )
{
G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOSLOTS );
return;
}
- if( BG_FindTeamForUpgrade( upgrade ) != WUT_HUMANS )
+ // Only humans can buy stuff
+ if( BG_Upgrade( upgrade )->team != TEAM_HUMANS )
{
- //shouldn't need a fancy dialog
- trap_SendServerCommand( ent-g_entities, va( "print \"You can't buy alien items\n\"" ) );
+ trap_SendServerCommand( ent-g_entities, "print \"You can't buy alien items\n\"" );
return;
}
//are we /allowed/ to buy this?
- if( !BG_FindPurchasableForUpgrade( upgrade ) )
+ if( !BG_Upgrade( upgrade )->purchasable )
{
- trap_SendServerCommand( ent-g_entities, va( "print \"You can't buy this item\n\"" ) );
+ trap_SendServerCommand( ent-g_entities, "print \"You can't buy this item\n\"" );
return;
}
//are we /allowed/ to buy this?
- if( !BG_FindStagesForUpgrade( upgrade, g_humanStage.integer ) || !BG_UpgradeIsAllowed( upgrade ) )
+ if( !BG_UpgradeAllowedInStage( upgrade, g_humanStage.integer ) || !BG_UpgradeIsAllowed( upgrade ) )
{
- trap_SendServerCommand( ent-g_entities, va( "print \"You can't buy this item\n\"" ) );
- return;
- }
-
- if( upgrade == UP_BATTLESUIT && ent->client->ps.pm_flags & PMF_DUCKED )
- {
- trap_SendServerCommand( ent-g_entities,
- va( "print \"You can't buy this item while crouching\n\"" ) );
+ trap_SendServerCommand( ent-g_entities, "print \"You can't buy this item\n\"" );
return;
}
if( upgrade == UP_AMMO )
- G_GiveClientMaxAmmo( ent, buyingEnergyAmmo );
+ G_GiveClientMaxAmmo( ent, energyOnly );
else
{
+ if( upgrade == UP_BATTLESUIT )
+ {
+ vec3_t newOrigin;
+
+ if( !G_RoomForClassChange( ent, PCL_HUMAN_BSUIT, newOrigin ) )
+ {
+ G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOROOMBSUITON );
+ return;
+ }
+ VectorCopy( newOrigin, ent->client->ps.origin );
+ ent->client->ps.stats[ STAT_CLASS ] = PCL_HUMAN_BSUIT;
+ ent->client->pers.classSelection = PCL_HUMAN_BSUIT;
+ ent->client->ps.eFlags ^= EF_TELEPORT_BIT;
+ }
+
//add to inventory
BG_AddUpgradeToInventory( upgrade, ent->client->ps.stats );
}
@@ -3573,30 +2443,17 @@ void Cmd_Buy_f( gentity_t *ent )
G_GiveClientMaxAmmo( ent, qtrue );
//subtract from funds
- G_AddCreditToClient( ent->client, -(short)BG_FindPriceForUpgrade( upgrade ), qfalse );
+ G_AddCreditToClient( ent->client, -(short)BG_Upgrade( upgrade )->price, qfalse );
}
else
{
- trap_SendServerCommand( ent-g_entities, va( "print \"Unknown item\n\"" ) );
- }
-
- if( trap_Argc( ) >= 2 )
- {
- trap_Argv( 2, s, sizeof( s ) );
-
- //retrigger the armoury menu
- if( !Q_stricmp( s, "retrigger" ) )
- ent->client->retriggerArmouryMenu = level.framenum + RAM_FRAMES;
- }
- if( ent->client->pers.paused )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"You may not deconstruct while paused\n\"" );
+ G_TriggerMenu( ent->client->ps.clientNum, MN_H_UNKNOWNITEM );
return;
}
//update ClientInfo
ClientUserinfoChanged( ent->client->ps.clientNum, qfalse );
+ ent->client->pers.infoChangeTime = level.time;
}
@@ -3609,26 +2466,36 @@ void Cmd_Sell_f( gentity_t *ent )
{
char s[ MAX_TOKEN_CHARS ];
int i;
- int weapon, upgrade;
+ weapon_t weapon;
+ upgrade_t upgrade;
trap_Argv( 1, s, sizeof( s ) );
//no armoury nearby
if( !G_BuildableRange( ent->client->ps.origin, 100, BA_H_ARMOURY ) )
{
- trap_SendServerCommand( ent-g_entities, va( "print \"You must be near a powered armoury\n\"" ) );
+ G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOARMOURYHERE );
return;
}
- weapon = BG_FindWeaponNumForName( s );
- upgrade = BG_FindUpgradeNumForName( s );
+ if( !Q_stricmpn( s, "weapon", 6 ) )
+ weapon = ent->client->ps.stats[ STAT_WEAPON ];
+ else
+ weapon = BG_WeaponByName( s )->number;
+
+ upgrade = BG_UpgradeByName( s )->number;
if( weapon != WP_NONE )
{
+ weapon_t selected = BG_GetPlayerWeapon( &ent->client->ps );
+
+ if( !BG_PlayerCanChangeWeapon( &ent->client->ps ) )
+ return;
+
//are we /allowed/ to sell this?
- if( !BG_FindPurchasableForWeapon( weapon ) )
+ if( !BG_Weapon( weapon )->purchasable )
{
- trap_SendServerCommand( ent-g_entities, va( "print \"You can't sell this weapon\n\"" ) );
+ trap_SendServerCommand( ent-g_entities, "print \"You can't sell this weapon\n\"" );
return;
}
@@ -3636,67 +2503,59 @@ void Cmd_Sell_f( gentity_t *ent )
if( BG_InventoryContainsWeapon( weapon, ent->client->ps.stats ) )
{
//guard against selling the HBUILD weapons exploit
- if( ( weapon == WP_HBUILD || weapon == WP_HBUILD2 ) &&
- ent->client->ps.stats[ STAT_MISC ] > 0 )
+ if( weapon == WP_HBUILD && ent->client->ps.stats[ STAT_MISC ] > 0 )
{
- trap_SendServerCommand( ent-g_entities, va( "print \"Cannot sell until build timer expires\n\"" ) );
+ G_TriggerMenu( ent->client->ps.clientNum, MN_H_ARMOURYBUILDTIMER );
return;
}
- BG_RemoveWeaponFromInventory( weapon, ent->client->ps.stats );
+ ent->client->ps.stats[ STAT_WEAPON ] = WP_NONE;
+ // Cancel ghost buildables
+ ent->client->ps.stats[ STAT_BUILDABLE ] = BA_NONE;
//add to funds
- G_AddCreditToClient( ent->client, (short)BG_FindPriceForWeapon( weapon ), qfalse );
+ G_AddCreditToClient( ent->client, (short)BG_Weapon( weapon )->price, qfalse );
}
//if we have this weapon selected, force a new selection
- if( weapon == ent->client->ps.weapon )
- G_ForceWeaponChange( ent, WP_NONE );
+ if( weapon == selected )
+ G_ForceWeaponChange( ent, WP_BLASTER );
}
else if( upgrade != UP_NONE )
{
//are we /allowed/ to sell this?
- if( !BG_FindPurchasableForUpgrade( upgrade ) )
+ if( !BG_Upgrade( upgrade )->purchasable )
{
- trap_SendServerCommand( ent-g_entities, va( "print \"You can't sell this item\n\"" ) );
+ trap_SendServerCommand( ent-g_entities, "print \"You can't sell this item\n\"" );
return;
}
//remove upgrade if carried
if( BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) )
{
+ // shouldn't really need to test for this, but just to be safe
+ if( upgrade == UP_BATTLESUIT )
+ {
+ vec3_t newOrigin;
+
+ if( !G_RoomForClassChange( ent, PCL_HUMAN, newOrigin ) )
+ {
+ G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOROOMBSUITOFF );
+ return;
+ }
+ VectorCopy( newOrigin, ent->client->ps.origin );
+ ent->client->ps.stats[ STAT_CLASS ] = PCL_HUMAN;
+ ent->client->pers.classSelection = PCL_HUMAN;
+ ent->client->ps.eFlags ^= EF_TELEPORT_BIT;
+ }
+
+ //add to inventory
BG_RemoveUpgradeFromInventory( upgrade, ent->client->ps.stats );
if( upgrade == UP_BATTPACK )
G_GiveClientMaxAmmo( ent, qtrue );
//add to funds
- G_AddCreditToClient( ent->client, (short)BG_FindPriceForUpgrade( upgrade ), qfalse );
- }
- }
- else if( !Q_stricmp( s, "weapons" ) )
- {
- for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
- {
- //guard against selling the HBUILD weapons exploit
- if( ( i == WP_HBUILD || i == WP_HBUILD2 ) &&
- ent->client->ps.stats[ STAT_MISC ] > 0 )
- {
- trap_SendServerCommand( ent-g_entities, va( "print \"Cannot sell until build timer expires\n\"" ) );
- continue;
- }
-
- if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) &&
- BG_FindPurchasableForWeapon( i ) )
- {
- BG_RemoveWeaponFromInventory( i, ent->client->ps.stats );
-
- //add to funds
- G_AddCreditToClient( ent->client, (short)BG_FindPriceForWeapon( i ), qfalse );
- }
-
- //if we have this weapon selected, force a new selection
- if( i == ent->client->ps.weapon )
- G_ForceWeaponChange( ent, WP_NONE );
+ G_AddCreditToClient( ent->client, (short)BG_Upgrade( upgrade )->price, qfalse );
}
}
else if( !Q_stricmp( s, "upgrades" ) )
@@ -3705,47 +2564,44 @@ void Cmd_Sell_f( gentity_t *ent )
{
//remove upgrade if carried
if( BG_InventoryContainsUpgrade( i, ent->client->ps.stats ) &&
- BG_FindPurchasableForUpgrade( i ) )
+ BG_Upgrade( i )->purchasable )
{
- BG_RemoveUpgradeFromInventory( i, ent->client->ps.stats );
- if( i == UP_BATTPACK )
+ // shouldn't really need to test for this, but just to be safe
+ if( i == UP_BATTLESUIT )
{
- int j;
+ vec3_t newOrigin;
- //remove energy
- for( j = WP_NONE; j < WP_NUM_WEAPONS; j++ )
+ if( !G_RoomForClassChange( ent, PCL_HUMAN, newOrigin ) )
{
- if( BG_InventoryContainsWeapon( j, ent->client->ps.stats ) &&
- BG_FindUsesEnergyForWeapon( j ) &&
- !BG_FindInfinteAmmoForWeapon( j ) )
- {
- // GH FIXME
- ent->client->ps.ammo = 0;
- ent->client->ps.clips = 0;
- }
+ G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOROOMBSUITOFF );
+ continue;
}
+ VectorCopy( newOrigin, ent->client->ps.origin );
+ ent->client->ps.stats[ STAT_CLASS ] = PCL_HUMAN;
+ ent->client->pers.classSelection = PCL_HUMAN;
+ ent->client->ps.eFlags ^= EF_TELEPORT_BIT;
}
+ BG_RemoveUpgradeFromInventory( i, ent->client->ps.stats );
+
+ if( i == UP_BATTPACK )
+ G_GiveClientMaxAmmo( ent, qtrue );
+
//add to funds
- G_AddCreditToClient( ent->client, (short)BG_FindPriceForUpgrade( i ), qfalse );
+ G_AddCreditToClient( ent->client, (short)BG_Upgrade( i )->price, qfalse );
}
}
}
else
- trap_SendServerCommand( ent-g_entities, va( "print \"Unknown item\n\"" ) );
-
- if( trap_Argc( ) >= 2 )
{
- trap_Argv( 2, s, sizeof( s ) );
-
- //retrigger the armoury menu
- if( !Q_stricmp( s, "retrigger" ) )
- ent->client->retriggerArmouryMenu = level.framenum + RAM_FRAMES;
+ G_TriggerMenu( ent->client->ps.clientNum, MN_H_UNKNOWNITEM );
+ return;
}
//update ClientInfo
ClientUserinfoChanged( ent->client->ps.clientNum, qfalse );
+ ent->client->pers.infoChangeTime = level.time;
}
@@ -3759,207 +2615,126 @@ void Cmd_Build_f( gentity_t *ent )
char s[ MAX_TOKEN_CHARS ];
buildable_t buildable;
float dist;
- vec3_t origin;
- pTeam_t team;
+ vec3_t origin, normal;
+ int groundEntNum;
+ team_t team;
- if( ent->client->pers.denyBuild )
+ if( ent->client->pers.namelog->denyBuild )
{
- trap_SendServerCommand( ent-g_entities,
- "print \"Your building rights have been revoked\n\"" );
+ G_TriggerMenu( ent->client->ps.clientNum, MN_B_REVOKED );
return;
}
- if( ent->client->pers.paused )
+
+ if( ent->client->pers.teamSelection == level.surrenderTeam )
{
- trap_SendServerCommand( ent-g_entities,
- "print \"You may not mark while paused\n\"" );
+ G_TriggerMenu( ent->client->ps.clientNum, MN_B_SURRENDER );
return;
}
trap_Argv( 1, s, sizeof( s ) );
- buildable = BG_FindBuildNumForName( s );
+ buildable = BG_BuildableByName( s )->number;
+ team = ent->client->ps.stats[ STAT_TEAM ];
+ if( buildable == BA_NONE || !BG_BuildableIsAllowed( buildable ) ||
+ !( ( 1 << ent->client->ps.weapon ) & BG_Buildable( buildable )->buildWeapon ) ||
+ ( team == TEAM_ALIENS && !BG_BuildableAllowedInStage( buildable, g_alienStage.integer ) ) ||
+ ( team == TEAM_HUMANS && !BG_BuildableAllowedInStage( buildable, g_humanStage.integer ) ) )
+ {
+ G_TriggerMenu( ent->client->ps.clientNum, MN_B_CANNOT );
+ return;
+ }
- if( g_suddenDeath.integer)
+ if( G_TimeTilSuddenDeath( ) <= 0 )
{
- if( g_suddenDeathMode.integer == SDMODE_SELECTIVE )
- {
- if( !BG_FindReplaceableTestForBuildable( buildable ) )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"This building type cannot be rebuilt during Sudden Death\n\"" );
- return;
- }
- if( G_BuildingExists( buildable ) )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"You can only rebuild one of each type of rebuildable building during Sudden Death.\n\"" );
- return;
- }
- }
- else if( g_suddenDeathMode.integer == SDMODE_NO_BUILD )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"Building is not allowed during Sudden Death\n\"" );
- return;
- }
+ G_TriggerMenu( ent->client->ps.clientNum, MN_B_SUDDENDEATH );
+ return;
}
- team = ent->client->ps.stats[ STAT_PTEAM ];
+ ent->client->ps.stats[ STAT_BUILDABLE ] = buildable;
- if( buildable != BA_NONE &&
- ( ( 1 << ent->client->ps.weapon ) & BG_FindBuildWeaponForBuildable( buildable ) ) &&
- !( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) &&
- !( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) &&
- BG_BuildableIsAllowed( buildable ) &&
- ( ( team == PTE_ALIENS && BG_FindStagesForBuildable( buildable, g_alienStage.integer ) ) ||
- ( team == PTE_HUMANS && BG_FindStagesForBuildable( buildable, g_humanStage.integer ) ) ) )
+ if( 1 )
{
- dist = BG_FindBuildDistForClass( ent->client->ps.stats[ STAT_PCLASS ] );
+ dynMenu_t err;
+ dist = BG_Class( ent->client->ps.stats[ STAT_CLASS ] )->buildDist;
//these are the errors displayed when the builder first selects something to use
- switch( G_CanBuild( ent, buildable, dist, origin ) )
+ switch( G_CanBuild( ent, buildable, dist, origin, normal, &groundEntNum ) )
{
+ // can place right away, set the blueprint and the valid togglebit
case IBE_NONE:
case IBE_TNODEWARN:
- case IBE_RPTWARN:
- case IBE_RPTWARN2:
+ case IBE_RPTNOREAC:
+ case IBE_RPTPOWERHERE:
case IBE_SPWNWARN:
- case IBE_NOROOM:
+ err = MN_NONE;
+ ent->client->ps.stats[ STAT_BUILDABLE ] |= SB_VALID_TOGGLEBIT;
+ break;
+
+ // can't place yet but maybe soon: start with valid togglebit off
case IBE_NORMAL:
- case IBE_HOVELEXIT:
- ent->client->ps.stats[ STAT_BUILDABLE ] = ( buildable | SB_VALID_TOGGLEBIT );
+ err = MN_B_NORMAL;
break;
- case IBE_NOASSERT:
- G_TriggerMenu( ent->client->ps.clientNum, MN_A_NOASSERT );
+ case IBE_NOCREEP:
+ err = MN_A_NOCREEP;
+ break;
+
+ case IBE_NOROOM:
+ err = MN_B_NOROOM;
break;
case IBE_NOOVERMIND:
- G_TriggerMenu( ent->client->ps.clientNum, MN_A_NOOVMND );
+ err = MN_A_NOOVMND;
break;
- case IBE_OVERMIND:
- G_TriggerMenu( ent->client->ps.clientNum, MN_A_OVERMIND );
+ case IBE_NOPOWERHERE:
+ err = MN_NONE;
break;
- case IBE_REACTOR:
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_REACTOR );
+ // more serious errors just pop a menu
+ case IBE_NOALIENBP:
+ err = MN_A_NOBP;
break;
- case IBE_REPEATER:
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_REPEATER );
+ case IBE_ONEOVERMIND:
+ err = MN_A_ONEOVERMIND;
break;
- case IBE_NOPOWER:
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOPOWER );
+ case IBE_ONEREACTOR:
+ err = MN_H_ONEREACTOR;
break;
- case IBE_NOCREEP:
- G_TriggerMenu( ent->client->ps.clientNum, MN_A_NOCREEP );
+ case IBE_NOHUMANBP:
+ err = MN_H_NOBP;
break;
case IBE_NODCC:
- G_TriggerMenu( ent->client->ps.clientNum, MN_H_NODCC );
+ err = MN_H_NODCC;
break;
- default:
+ case IBE_PERMISSION:
+ err = MN_B_NORMAL;
break;
- }
- }
- else
- trap_SendServerCommand( ent-g_entities, va( "print \"Cannot build this item\n\"" ) );
-}
-
-
-/*
-=================
-Cmd_Boost_f
-=================
-*/
-void Cmd_Boost_f( gentity_t *ent )
-{
- if( BG_InventoryContainsUpgrade( UP_JETPACK, ent->client->ps.stats ) &&
- BG_UpgradeIsActive( UP_JETPACK, ent->client->ps.stats ) )
- return;
-
- if( ent->client->pers.cmd.buttons & BUTTON_WALKING )
- return;
-
- if( ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) &&
- ( ent->client->ps.stats[ STAT_STAMINA ] > 0 ) )
- ent->client->ps.stats[ STAT_STATE ] |= SS_SPEEDBOOST;
-}
-
-/*
-=================
-Cmd_Protect_f
-=================
-*/
-void Cmd_Protect_f( gentity_t *ent )
-{
- vec3_t forward, end;
- trace_t tr;
- gentity_t *traceEnt;
- if( !ent->client->pers.designatedBuilder )
- {
- trap_SendServerCommand( ent-g_entities, "print \"Only designated"
- " builders can toggle structure protection.\n\"" );
- return;
- }
-
- AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL );
- VectorMA( ent->client->ps.origin, 100, forward, end );
-
- trap_Trace( &tr, ent->client->ps.origin, NULL, NULL, end, ent->s.number,
- MASK_PLAYERSOLID );
- traceEnt = &g_entities[ tr.entityNum ];
+ case IBE_LASTSPAWN:
+ err = MN_B_LASTSPAWN;
+ break;
- if( tr.fraction < 1.0f && ( traceEnt->s.eType == ET_BUILDABLE ) &&
- ( traceEnt->biteam == ent->client->pers.teamSelection ) )
- {
- if( traceEnt->s.eFlags & EF_DBUILDER )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"Structure protection removed\n\"" );
- traceEnt->s.eFlags &= ~EF_DBUILDER;
+ default:
+ err = -1; // stop uninitialised warning
+ break;
}
- else
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"Structure protection applied\n\"" );
- traceEnt->s.eFlags |= EF_DBUILDER;
- // adding protection turns off deconstruction mark
- traceEnt->deconstruct = qfalse;
- }
+ if( err == MN_NONE || ent->client->pers.disableBlueprintErrors )
+ ent->client->ps.stats[ STAT_BUILDABLE ] |= buildable;
+ else
+ G_TriggerMenu( ent->client->ps.clientNum, err );
}
+ else
+ G_TriggerMenu( ent->client->ps.clientNum, MN_B_CANNOT );
}
- /*
- =================
- Cmd_Resign_f
- =================
- */
- void Cmd_Resign_f( gentity_t *ent )
- {
- if( !ent->client->pers.designatedBuilder )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"You are not a designated builder\n\"" );
- return;
- }
-
- ent->client->pers.designatedBuilder = qfalse;
- trap_SendServerCommand( -1, va(
- "print \"%s" S_COLOR_WHITE " has resigned\n\"",
- ent->client->pers.netname ) );
- G_CheckDBProtection( );
- }
-
-
-
/*
=================
Cmd_Reload_f
@@ -3967,347 +2742,29 @@ Cmd_Reload_f
*/
void Cmd_Reload_f( gentity_t *ent )
{
- if( ( ent->client->ps.weapon >= WP_ABUILD ) &&
- ( ent->client->ps.weapon <= WP_HBUILD ) )
- {
- if( ent->client->pers.designatedBuilder )
- Cmd_Protect_f( ent );
- else
- Cmd_Mark_f( ent );
- }
- else if( ent->client->ps.weaponstate != WEAPON_RELOADING )
- ent->client->ps.pm_flags |= PMF_WEAPON_RELOAD;
-}
-
-
-/*
-=================
-Cmd_MyStats_f
-=================
-*/
-void Cmd_MyStats_f( gentity_t *ent )
-{
-
- if(!ent) return;
-
-
- if( !level.intermissiontime && ent->client->pers.statscounters.timeLastViewed && (level.time - ent->client->pers.statscounters.timeLastViewed) <60000 )
- {
- ADMP( "You may only check your stats once per minute and during intermission.\n");
- return;
- }
-
- if( !g_myStats.integer )
- {
- ADMP( "myStats has been disabled\n");
- return;
- }
-
- ADMP( G_statsString( &ent->client->pers.statscounters, &ent->client->pers.teamSelection ) );
- ent->client->pers.statscounters.timeLastViewed = level.time;
-
- return;
-}
-
-char *G_statsString( statsCounters_t *sc, pTeam_t *pt )
-{
- char *s;
-
- int percentNearBase=0;
- int percentJetpackWallwalk=0;
- int percentHeadshots=0;
- double avgTimeAlive=0;
- int avgTimeAliveMins = 0;
- int avgTimeAliveSecs = 0;
-
- if( sc->timealive )
- percentNearBase = (int)(100 * (float) sc->timeinbase / ((float) (sc->timealive ) ) );
-
- if( sc->timealive && sc->deaths )
- {
- avgTimeAlive = sc->timealive / sc->deaths;
- }
-
- avgTimeAliveMins = (int) (avgTimeAlive / 60.0f);
- avgTimeAliveSecs = (int) (avgTimeAlive - (60.0f * avgTimeAliveMins));
-
- if( *pt == PTE_ALIENS )
- {
- if( sc->dretchbasytime > 0 )
- percentJetpackWallwalk = (int)(100 * (float) sc->jetpackusewallwalkusetime / ((float) ( sc->dretchbasytime) ) );
-
- if( sc->hitslocational )
- percentHeadshots = (int)(100 * (float) sc->headshots / ((float) (sc->hitslocational) ) );
-
- s = va( "^3Kills:^7 %3i ^3StructKills:^7 %3i ^3Assists:^7 %3i^7 ^3Poisons:^7 %3i ^3Headshots:^7 %3i (%3i)\n^3Deaths:^7 %3i ^3Feeds:^7 %3i ^3Suicides:^7 %3i ^3TKs:^7 %3i ^3Avg Lifespan:^7 %4d:%02d\n^3Damage to:^7 ^3Enemies:^7 %5i ^3Structs:^7 %5i ^3Friendlies:^7 %3i \n^3Structs Built:^7 %3i ^3Time Near Base:^7 %3i ^3Time wallwalking:^7 %3i\n",
- sc->kills,
- sc->structskilled,
- sc->assists,
- sc->repairspoisons,
- sc->headshots,
- percentHeadshots,
- sc->deaths,
- sc->feeds,
- sc->suicides,
- sc->teamkills,
- avgTimeAliveMins,
- avgTimeAliveSecs,
- sc->dmgdone,
- sc->structdmgdone,
- sc->ffdmgdone,
- sc->structsbuilt,
- percentNearBase,
- percentJetpackWallwalk
- );
- }
- else if( *pt == PTE_HUMANS )
- {
- if( sc->timealive )
- percentJetpackWallwalk = (int)(100 * (float) sc->jetpackusewallwalkusetime / ((float) ( sc->timealive ) ) );
- s = va( "^3Kills:^7 %3i ^3StructKills:^7 %3i ^3Assists:^7 %3i \n^3Deaths:^7 %3i ^3Feeds:^7 %3i ^3Suicides:^7 %3i ^3TKs:^7 %3i ^3Avg Lifespan:^7 %4d:%02d\n^3Damage to:^7 ^3Enemies:^7 %5i ^3Structs:^7 %5i ^3Friendlies:^7 %3i \n^3Structs Built:^7 %3i ^3Repairs:^7 %4i ^3Time Near Base:^7 %3i ^3Time Jetpacking:^7 %3i\n",
- sc->kills,
- sc->structskilled,
- sc->assists,
- sc->deaths,
- sc->feeds,
- sc->suicides,
- sc->teamkills,
- avgTimeAliveMins,
- avgTimeAliveSecs,
- sc->dmgdone,
- sc->structdmgdone,
- sc->ffdmgdone,
- sc->structsbuilt,
- sc->repairspoisons,
- percentNearBase,
- percentJetpackWallwalk
- );
- }
- else s="No stats available\n";
-
- return s;
-}
-
- /*
- =================
- Cmd_AllStats_f
- =================
- */
- void Cmd_AllStats_f( gentity_t *ent )
- {
- int i;
- int NextViewTime;
- int NumResults = 0;
- int Teamcolor = 3;
- gentity_t *tmpent;
-
- //check if ent exists
- if(!ent) return;
-
- NextViewTime = ent->client->pers.statscounters.AllstatstimeLastViewed + g_AllStatsTime.integer * 1000;
- //check if you can use the cmd at this time
- if( !level.intermissiontime && level.time < NextViewTime)
- {
- ADMP( va("You may only check your stats every %i Seconds and during intermission. Next valid time is %d:%02d\n",( g_AllStatsTime.integer ) ? ( g_AllStatsTime.integer ) : 60, ( NextViewTime / 60000 ), ( NextViewTime / 1000 ) % 60 ) );
- return;
- }
- //see if allstats is enabled
- if( !g_AllStats.integer )
- {
- ADMP( "AllStats has been disabled\n");
- return;
- }
- ADMP("^3K^2=^7Kills ^3A^2=^7Assists ^3SK^2=^7StructKills\n^3D^2=^7Deaths ^3F^2=^7Feeds ^3S^2=^7Suicides ^3TK^2=^7Teamkills\n^3DD^2=^7Damage done ^3TDD^2=^7Team Damage done\n^3SB^2=^7Structs Built\n\n" );
- //display a header describing the data
- ADMP( "^3 #| K A SK| D F S TK| DD TDD| SB| Name\n" );
+ playerState_t *ps = &ent->client->ps;
+ int ammo;
- //loop through the clients that are connected
- for( i = 0; i < level.numConnectedClients; i++ )
- {
- //assign a tempent 4 the hell of it
- tmpent = &g_entities[ level.sortedClients[ i ] ];
-
- //check for what mode we are working in and display relevent data
- if( g_AllStats.integer == 1 )
- {
- //check if client is connected and on same team
- if( tmpent->client && tmpent->client->pers.connected == CON_CONNECTED && tmpent->client->pers.teamSelection == ent->client->pers.teamSelection && tmpent->client->pers.teamSelection != PTE_NONE )
- {
- NumResults++;
- if( tmpent->client->pers.teamSelection == PTE_ALIENS ) Teamcolor = 1;
- if( tmpent->client->pers.teamSelection == PTE_HUMANS ) Teamcolor = 5;
- ADMP( va( "^%i%2i^3|^%i%3i %3i %3i^3|^%i%3i %3i %3i %3i^3|^%i%5i %5i^3|^%i%3i^3|^7 %s\n",
- Teamcolor,
- NumResults,
- Teamcolor,
- ( tmpent->client->pers.statscounters.kills ) ? tmpent->client->pers.statscounters.kills : 0,
- ( tmpent->client->pers.statscounters.assists ) ? tmpent->client->pers.statscounters.assists : 0,
- ( tmpent->client->pers.statscounters.structskilled ) ? tmpent->client->pers.statscounters.structskilled : 0,
- Teamcolor,
- ( tmpent->client->pers.statscounters.deaths ) ? tmpent->client->pers.statscounters.deaths : 0,
- ( tmpent->client->pers.statscounters.feeds ) ? tmpent->client->pers.statscounters.feeds : 0,
- ( tmpent->client->pers.statscounters.suicides ) ? tmpent->client->pers.statscounters.suicides : 0,
- ( tmpent->client->pers.statscounters.teamkills ) ? tmpent->client->pers.statscounters.teamkills : 0,
- Teamcolor,
- ( tmpent->client->pers.statscounters.dmgdone ) ? tmpent->client->pers.statscounters.dmgdone : 0,
- ( tmpent->client->pers.statscounters.ffdmgdone ) ? tmpent->client->pers.statscounters.ffdmgdone : 0,
- Teamcolor,
- ( tmpent->client->pers.statscounters.structsbuilt ) ? tmpent->client->pers.statscounters.structsbuilt : 0,
- ( tmpent->client->pers.netname ) ? tmpent->client->pers.netname : "Unknown" ) );
- }
- }
- else if( g_AllStats.integer == 2 )
- {
- //check if client is connected and has some stats or atleast is on a team
- if( tmpent->client && tmpent->client->pers.connected == CON_CONNECTED && ( tmpent->client->pers.teamSelection != PTE_NONE ) )
- {
- NumResults++;
- if( tmpent->client->pers.teamSelection == PTE_ALIENS ) Teamcolor = 1;
- if( tmpent->client->pers.teamSelection == PTE_HUMANS ) Teamcolor = 5;
- ADMP( va( "^%i%2i^3|^%i%3i %3i %3i^3|^%i%3i %3i %3i %3i^3|^%i%5i %5i^3|^%i%3i^3|^7 %s\n",
- Teamcolor,
- NumResults,
- Teamcolor,
- ( tmpent->client->pers.statscounters.kills ) ? tmpent->client->pers.statscounters.kills : 0,
- ( tmpent->client->pers.statscounters.assists ) ? tmpent->client->pers.statscounters.assists : 0,
- ( tmpent->client->pers.statscounters.structskilled ) ? tmpent->client->pers.statscounters.structskilled : 0,
- Teamcolor,
- ( tmpent->client->pers.statscounters.deaths ) ? tmpent->client->pers.statscounters.deaths : 0,
- ( tmpent->client->pers.statscounters.feeds ) ? tmpent->client->pers.statscounters.feeds : 0,
- ( tmpent->client->pers.statscounters.suicides ) ? tmpent->client->pers.statscounters.suicides : 0,
- ( tmpent->client->pers.statscounters.teamkills ) ? tmpent->client->pers.statscounters.teamkills : 0,
- Teamcolor,
- ( tmpent->client->pers.statscounters.dmgdone ) ? tmpent->client->pers.statscounters.dmgdone : 0,
- ( tmpent->client->pers.statscounters.ffdmgdone ) ? tmpent->client->pers.statscounters.ffdmgdone : 0,
- Teamcolor,
- ( tmpent->client->pers.statscounters.structsbuilt ) ? tmpent->client->pers.statscounters.structsbuilt : 0,
- ( tmpent->client->pers.netname ) ? tmpent->client->pers.netname : "Unknown" ) );
- }
- }
- }
- if( NumResults == 0 ) {
- ADMP( " ^3EMPTY!\n" );
- } else {
- ADMP( va( "^7 %i Players found!\n", NumResults ) );
- }
- //update time last viewed
-
- ent->client->pers.statscounters.AllstatstimeLastViewed = level.time;
+ // weapon doesn't ever need reloading
+ if( BG_Weapon( ps->weapon )->infiniteAmmo )
return;
-}
-/*
-=================
-Cmd_TeamStatus_f
-=================
-*/
-void Cmd_TeamStatus_f( gentity_t *ent )
-{
- char multiple[ 12 ];
- int builders = 0;
- int arm = 0, mediboost = 0;
- int omrccount = 0, omrchealth = 0;
- qboolean omrcbuild = qfalse;
- gentity_t *tmp;
- int i;
-
- if( !g_teamStatus.integer )
- {
- trap_SendServerCommand( ent - g_entities,
- "print \"teamstatus is disabled.\n\"" );
+ if( ps->clips <= 0 )
return;
- }
- if( G_IsMuted( ent->client ) )
- {
- trap_SendServerCommand( ent - g_entities,
- "print \"You are muted and cannot use message commands.\n\"" );
- return;
- }
+ if( BG_Weapon( ps->weapon )->usesEnergy &&
+ BG_InventoryContainsUpgrade( UP_BATTPACK, ps->stats ) )
+ ammo = BG_Weapon( ps->weapon )->maxAmmo * BATTPACK_MODIFIER;
+ else
+ ammo = BG_Weapon( ps->weapon )->maxAmmo;
- if( ent->client->pers.lastTeamStatus &&
- ( level.time - ent->client->pers.lastTeamStatus) < g_teamStatus.integer * 1000 )
- {
- ADMP( va("You may only check your team's status once every %i seconds.\n",
- g_teamStatus.integer ));
+ // don't reload when full
+ if( ps->ammo >= ammo )
return;
- }
- ent->client->pers.lastTeamStatus = level.time;
-
- tmp = &g_entities[ 0 ];
- for ( i = 0; i < level.num_entities; i++, tmp++ )
- {
- if( i < MAX_CLIENTS )
- {
- if( tmp->client &&
- tmp->client->pers.connected == CON_CONNECTED &&
- tmp->client->pers.teamSelection == ent->client->pers.teamSelection &&
- tmp->health > 0 &&
- ( tmp->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0 ||
- tmp->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0_UPG ||
- BG_InventoryContainsWeapon( WP_HBUILD, tmp->client->ps.stats ) ||
- BG_InventoryContainsWeapon( WP_HBUILD2, tmp->client->ps.stats ) ) )
- builders++;
- continue;
- }
-
- if( tmp->s.eType == ET_BUILDABLE )
- {
- if( tmp->biteam != ent->client->pers.teamSelection ||
- tmp->health <= 0 )
- continue;
-
- switch( tmp->s.modelindex )
- {
- case BA_H_REACTOR:
- case BA_A_OVERMIND:
- omrccount++;
- if( tmp->health > omrchealth )
- omrchealth = tmp->health;
- if( !omrcbuild )
- omrcbuild = tmp->spawned;
- break;
- case BA_H_ARMOURY:
- arm++;
- break;
- case BA_H_MEDISTAT:
- case BA_A_BOOSTER:
- mediboost++;
- break;
- default:
- break;
- }
- }
- }
-
- if( omrccount > 1 )
- Com_sprintf( multiple, sizeof( multiple ), "^7[x%d]", omrccount );
- else
- multiple[ 0 ] = '\0';
-
- if( ent->client->pers.teamSelection == PTE_ALIENS )
- {
- G_Say( ent, NULL, SAY_TEAM,
- va( "^3OM: %s(%d)%s ^3Spawns: ^5%d ^3Builders: ^5%d ^3Boosters: ^5%d^7" ,
- ( !omrccount ) ? "^1Down" : ( omrcbuild ) ? "^2Up" : "^5Building",
- omrchealth * 100 / OVERMIND_HEALTH,
- multiple,
- level.numAlienSpawns,
- builders,
- mediboost ) );
- }
- else
- {
- G_Say( ent, NULL, SAY_TEAM,
- va( "^3RC: %s(%d)%s ^3Spawns: ^5%d ^3Builders: ^5%d ^3Armouries: ^5%d ^3Medistations: ^5%d^7" ,
- ( !omrccount ) ? "^1Down" : ( omrcbuild ) ? "^2Up" : "^5Building",
- omrchealth * 100 / REACTOR_HEALTH,
- multiple,
- level.numHumanSpawns,
- builders,
- arm, mediboost ) );
- }
+ // the animation, ammo refilling etc. is handled by PM_Weapon
+ if( ent->client->ps.weaponstate != WEAPON_RELOADING )
+ ent->client->ps.pm_flags |= PMF_WEAPON_RELOAD;
}
/*
@@ -4325,7 +2782,7 @@ void G_StopFromFollowing( gentity_t *ent )
for( i = 0; i < level.maxclients; i++ )
{
if( level.clients[ i ].sess.spectatorState == SPECTATOR_FOLLOW &&
- level.clients[ i ].sess.spectatorClient == ent-g_entities )
+ level.clients[ i ].sess.spectatorClient == ent->client->ps.clientNum )
{
if( !G_FollowNewClient( &g_entities[ i ], 1 ) )
G_StopFollowing( &g_entities[ i ] );
@@ -4343,44 +2800,86 @@ to free floating spectator mode
*/
void G_StopFollowing( gentity_t *ent )
{
- ent->client->ps.persistant[ PERS_TEAM ] = TEAM_SPECTATOR;
- ent->client->sess.sessionTeam = TEAM_SPECTATOR;
- ent->client->ps.stats[ STAT_PTEAM ] = ent->client->pers.teamSelection;
+ ent->client->ps.stats[ STAT_TEAM ] = ent->client->pers.teamSelection;
- if( ent->client->pers.teamSelection == PTE_NONE )
+ if( ent->client->pers.teamSelection == TEAM_NONE )
{
- ent->client->sess.spectatorState = SPECTATOR_FREE;
- ent->client->ps.pm_type = PM_SPECTATOR;
- ent->client->ps.stats[ STAT_HEALTH ] = 100; // hacky server-side fix to prevent cgame from viewlocking a freespec
+ ent->client->sess.spectatorState =
+ ent->client->ps.persistant[ PERS_SPECSTATE ] = SPECTATOR_FREE;
}
else
{
- vec3_t spawn_origin, spawn_angles;
+ vec3_t spawn_origin, spawn_angles;
- ent->client->sess.spectatorState = SPECTATOR_LOCKED;
- if( ent->client->pers.teamSelection == PTE_ALIENS )
+ ent->client->sess.spectatorState =
+ ent->client->ps.persistant[ PERS_SPECSTATE ] = SPECTATOR_LOCKED;
+
+ if( ent->client->pers.teamSelection == TEAM_ALIENS )
G_SelectAlienLockSpawnPoint( spawn_origin, spawn_angles );
- else if( ent->client->pers.teamSelection == PTE_HUMANS )
+ else if( ent->client->pers.teamSelection == TEAM_HUMANS )
G_SelectHumanLockSpawnPoint( spawn_origin, spawn_angles );
+
G_SetOrigin( ent, spawn_origin );
VectorCopy( spawn_origin, ent->client->ps.origin );
G_SetClientViewAngle( ent, spawn_angles );
}
ent->client->sess.spectatorClient = -1;
ent->client->ps.pm_flags &= ~PMF_FOLLOW;
+ ent->client->ps.groundEntityNum = ENTITYNUM_NONE;
+ ent->client->ps.stats[ STAT_STATE ] = 0;
+ ent->client->ps.stats[ STAT_VIEWLOCK ] = 0;
+ ent->client->ps.eFlags &= ~( EF_WALLCLIMB | EF_WALLCLIMBCEILING );
+ ent->client->ps.viewangles[ PITCH ] = 0.0f;
+ ent->client->ps.clientNum = ent - g_entities;
+ ent->client->ps.persistant[ PERS_CREDIT ] = ent->client->pers.credit;
+
+ if( ent->client->pers.teamSelection == TEAM_NONE )
+ {
+ vec3_t viewOrigin, angles;
+
+ BG_GetClientViewOrigin( &ent->client->ps, viewOrigin );
+ VectorCopy( ent->client->ps.viewangles, angles );
+ angles[ ROLL ] = 0;
+ TeleportPlayer( ent, viewOrigin, angles, qfalse );
+ }
+
+ CalculateRanks( );
+}
+
+/*
+=================
+G_FollowLockView
- // Prevent spawning with bsuit in rare case
- if( BG_InventoryContainsUpgrade( UP_BATTLESUIT, ent->client->ps.stats ) )
- BG_RemoveUpgradeFromInventory( UP_BATTLESUIT, ent->client->ps.stats );
+Client is still following a player, but that player has gone to spectator
+mode and cannot be followed for the moment
+=================
+*/
+void G_FollowLockView( gentity_t *ent )
+{
+ vec3_t spawn_origin, spawn_angles;
+ int clientNum;
+ clientNum = ent->client->sess.spectatorClient;
+ ent->client->sess.spectatorState =
+ ent->client->ps.persistant[ PERS_SPECSTATE ] = SPECTATOR_FOLLOW;
+ ent->client->ps.clientNum = clientNum;
+ ent->client->ps.pm_flags &= ~PMF_FOLLOW;
+ ent->client->ps.stats[ STAT_TEAM ] = ent->client->pers.teamSelection;
ent->client->ps.stats[ STAT_STATE ] &= ~SS_WALLCLIMBING;
- ent->client->ps.stats[ STAT_STATE ] &= ~SS_WALLCLIMBINGCEILING;
- ent->client->ps.eFlags &= ~EF_WALLCLIMB;
+ ent->client->ps.stats[ STAT_VIEWLOCK ] = 0;
+ ent->client->ps.eFlags &= ~( EF_WALLCLIMB | EF_WALLCLIMBCEILING );
+ ent->client->ps.eFlags ^= EF_TELEPORT_BIT;
ent->client->ps.viewangles[ PITCH ] = 0.0f;
- ent->client->ps.clientNum = ent - g_entities;
+ // Put the view at the team spectator lock position
+ if( level.clients[ clientNum ].pers.teamSelection == TEAM_ALIENS )
+ G_SelectAlienLockSpawnPoint( spawn_origin, spawn_angles );
+ else if( level.clients[ clientNum ].pers.teamSelection == TEAM_HUMANS )
+ G_SelectHumanLockSpawnPoint( spawn_origin, spawn_angles );
- CalculateRanks( );
+ G_SetOrigin( ent, spawn_origin );
+ VectorCopy( spawn_origin, ent->client->ps.origin );
+ G_SetClientViewAngle( ent, spawn_angles );
}
/*
@@ -4403,7 +2902,7 @@ qboolean G_FollowNewClient( gentity_t *ent, int dir )
else if( dir == 0 )
return qtrue;
- if( ent->client->sess.sessionTeam != TEAM_SPECTATOR )
+ if( ent->client->sess.spectatorState == SPECTATOR_NOT )
return qfalse;
// select any if no target exists
@@ -4423,36 +2922,41 @@ qboolean G_FollowNewClient( gentity_t *ent, int dir )
if( clientnum < 0 )
clientnum = level.maxclients - 1;
+ // can't follow self
+ if( &g_entities[ clientnum ] == ent )
+ continue;
+
// avoid selecting existing follow target
if( clientnum == original && !selectAny )
continue; //effectively break;
- // can't follow self
- if( &level.clients[ clientnum ] == ent->client )
- continue;
-
// can only follow connected clients
if( level.clients[ clientnum ].pers.connected != CON_CONNECTED )
continue;
- // can't follow another spectator
- if( level.clients[ clientnum ].pers.teamSelection == PTE_NONE )
- continue;
-
- // can only follow teammates when dead and on a team
- if( ent->client->pers.teamSelection != PTE_NONE &&
- ( level.clients[ clientnum ].pers.teamSelection !=
- ent->client->pers.teamSelection ) )
- continue;
-
- // cannot follow a teammate who is following you
- if( level.clients[ clientnum ].sess.spectatorState == SPECTATOR_FOLLOW &&
- ( level.clients[ clientnum ].sess.spectatorClient == ent->s.number ) )
- continue;
+ // can't follow a spectator
+ if( level.clients[ clientnum ].pers.teamSelection == TEAM_NONE )
+ continue;
+
+ // if stickyspec is disabled, can't follow someone in queue either
+ if( !ent->client->pers.stickySpec &&
+ level.clients[ clientnum ].sess.spectatorState != SPECTATOR_NOT )
+ continue;
+
+ // can only follow teammates when dead and on a team
+ if( ent->client->pers.teamSelection != TEAM_NONE &&
+ ( level.clients[ clientnum ].pers.teamSelection !=
+ ent->client->pers.teamSelection ) )
+ continue;
// this is good, we can use it
ent->client->sess.spectatorClient = clientnum;
ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
+
+ // if this client is in the spawn queue, we need to do something special
+ if( level.clients[ clientnum ].sess.spectatorState != SPECTATOR_NOT )
+ G_FollowLockView( ent );
+
return qtrue;
} while( clientnum != original );
@@ -4467,12 +2971,6 @@ G_ToggleFollow
*/
void G_ToggleFollow( gentity_t *ent )
{
- if( level.mapRotationVoteTime )
- {
- G_IntermissionMapVoteCommand( ent, qfalse, qtrue );
- return;
- }
-
if( ent->client->sess.spectatorState == SPECTATOR_FOLLOW )
G_StopFollowing( ent );
else
@@ -4487,20 +2985,11 @@ Cmd_Follow_f
void Cmd_Follow_f( gentity_t *ent )
{
int i;
- int pids[ MAX_CLIENTS ];
- char arg[ MAX_TOKEN_CHARS ];
+ char arg[ MAX_NAME_LENGTH ];
- if( ent->client->sess.sessionTeam != TEAM_SPECTATOR )
- {
- trap_SendServerCommand( ent - g_entities, "print \"follow: You cannot follow unless you are dead or on the spectators.\n\"" );
- return;
- }
- if( ent->client->pers.paused )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"You may not build while paused\n\"" );
+ // won't work unless spectating
+ if( ent->client->sess.spectatorState == SPECTATOR_NOT )
return;
- }
if( trap_Argc( ) != 2 )
{
@@ -4508,45 +2997,32 @@ void Cmd_Follow_f( gentity_t *ent )
}
else
{
+ char err[ MAX_STRING_CHARS ];
trap_Argv( 1, arg, sizeof( arg ) );
- if( G_ClientNumbersFromString( arg, pids ) == 1 )
- {
- i = pids[ 0 ];
- }
- else
- {
- i = G_ClientNumberFromString( ent, arg );
- if( i == -1 )
- {
- trap_SendServerCommand( ent - g_entities,
- "print \"follow: invalid player\n\"" );
- return;
- }
+ i = G_ClientNumberFromString( arg, err, sizeof( err ) );
+
+ if( i == -1 )
+ {
+ trap_SendServerCommand( ent - g_entities,
+ va( "print \"follow: %s\"", err ) );
+ return;
}
// can't follow self
if( &level.clients[ i ] == ent->client )
- {
- trap_SendServerCommand( ent - g_entities, "print \"follow: You cannot follow yourself.\n\"" );
return;
- }
- // can't follow another spectator
- if( level.clients[ i ].pers.teamSelection == PTE_NONE)
- {
- trap_SendServerCommand( ent - g_entities, "print \"follow: You cannot follow another spectator.\n\"" );
+ // can't follow another spectator if sticky spec is off
+ if( !ent->client->pers.stickySpec &&
+ level.clients[ i ].sess.spectatorState != SPECTATOR_NOT )
return;
- }
- // can only follow teammates when dead and on a team
- if( ent->client->pers.teamSelection != PTE_NONE &&
- ( level.clients[ i ].pers.teamSelection !=
+ // if not on team spectator, you can only follow teammates
+ if( ent->client->pers.teamSelection != TEAM_NONE &&
+ ( level.clients[ i ].pers.teamSelection !=
ent->client->pers.teamSelection ) )
- {
- trap_SendServerCommand( ent - g_entities, "print \"follow: You can only follow teammates, and only when you are dead.\n\"" );
return;
- }
ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
ent->client->sess.spectatorClient = i;
@@ -4568,126 +3044,10 @@ void Cmd_FollowCycle_f( gentity_t *ent )
dir = -1;
// won't work unless spectating
- if( ent->client->sess.sessionTeam != TEAM_SPECTATOR )
- return;
- if( ent->client->sess.spectatorState == SPECTATOR_NOT )
- return;
- G_FollowNewClient( ent, dir );
-}
-
-/*
-=================
-Cmd_PTRCVerify_f
-
-Check a PTR code is valid
-=================
-*/
-void Cmd_PTRCVerify_f( gentity_t *ent )
-{
- connectionRecord_t *connection;
- char s[ MAX_TOKEN_CHARS ] = { 0 };
- int code;
-
- if( ent->client->pers.connection )
- return;
-
- trap_Argv( 1, s, sizeof( s ) );
-
- if( !strlen( s ) )
+ if( ent->client->sess.spectatorState == SPECTATOR_NOT )
return;
- code = atoi( s );
-
- connection = G_FindConnectionForCode( code );
- if( connection && connection->clientNum == -1 )
- {
- // valid code
- if( connection->clientTeam != PTE_NONE )
- trap_SendServerCommand( ent->client->ps.clientNum, "ptrcconfirm" );
-
- // restore mapping
- ent->client->pers.connection = connection;
- connection->clientNum = ent->client->ps.clientNum;
- }
- else
- {
- // invalid code -- generate a new one
- connection = G_GenerateNewConnection( ent->client );
-
- if( connection )
- {
- trap_SendServerCommand( ent->client->ps.clientNum,
- va( "ptrcissue %d", connection->ptrCode ) );
- }
- }
-}
-
-/*
-=================
-Cmd_PTRCRestore_f
-
-Restore against a PTR code
-=================
-*/
-void Cmd_PTRCRestore_f( gentity_t *ent )
-{
- char s[ MAX_TOKEN_CHARS ] = { 0 };
- int code;
- connectionRecord_t *connection;
-
- if( ent->client->pers.joinedATeam )
- {
- trap_SendServerCommand( ent - g_entities,
- "print \"You cannot use a PTR code after joining a team\n\"" );
- return;
- }
-
- trap_Argv( 1, s, sizeof( s ) );
-
- if( !strlen( s ) )
- return;
-
- code = atoi( s );
-
- connection = ent->client->pers.connection;
- if( connection && connection->ptrCode == code )
- {
- // Set the correct team
- if( !( ent->client->pers.specExpires > level.time ) )
- {
- // Check if the alien team is full
- if( connection->clientTeam == PTE_ALIENS &&
- !G_admin_permission(ent, ADMF_FORCETEAMCHANGE) &&
- g_teamForceBalance.integer &&
- level.numAlienClients > level.numHumanClients )
- {
- G_TriggerMenu( ent - g_entities, MN_A_TEAMFULL );
- }
- // Check if the human team is full
- else if( connection->clientTeam == PTE_HUMANS &&
- !G_admin_permission(ent, ADMF_FORCETEAMCHANGE) &&
- g_teamForceBalance.integer &&
- level.numHumanClients > level.numAlienClients )
- {
- G_TriggerMenu( ent - g_entities, MN_H_TEAMFULL );
- }
- else
- {
- G_ChangeTeam( ent, connection->clientTeam );
- }
- }
-
- // set the correct credit etc.
- ent->client->ps.persistant[ PERS_CREDIT ] = 0;
- G_AddCreditToClient( ent->client, connection->clientCredit, qtrue );
- ent->client->pers.score = connection->clientScore;
- ent->client->pers.enterTime = connection->clientEnterTime;
- }
- else
- {
- trap_SendServerCommand( ent - g_entities,
- va( "print \"\"%d\" is not a valid PTR code\n\"", code ) );
- }
+ G_FollowNewClient( ent, dir );
}
static void Cmd_Ignore_f( gentity_t *ent )
@@ -4706,12 +3066,12 @@ static void Cmd_Ignore_f( gentity_t *ent )
if( trap_Argc() < 2 )
{
trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]"
- "%s: usage \\%s [clientNum | partial name match]\n\"", cmd, cmd ) );
+ "usage: %s [clientNum | partial name match]\n\"", cmd ) );
return;
}
Q_strncpyz( name, ConcatArgs( 1 ), sizeof( name ) );
- matches = G_ClientNumbersFromString( name, pids );
+ matches = G_ClientNumbersFromString( name, pids, MAX_CLIENTS );
if( matches < 1 )
{
trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]"
@@ -4723,9 +3083,9 @@ static void Cmd_Ignore_f( gentity_t *ent )
{
if( ignore )
{
- if( !BG_ClientListTest( &ent->client->sess.ignoreList, pids[ i ] ) )
+ if( !Com_ClientListContains( &ent->client->sess.ignoreList, pids[ i ] ) )
{
- BG_ClientListAdd( &ent->client->sess.ignoreList, pids[ i ] );
+ Com_ClientListAdd( &ent->client->sess.ignoreList, pids[ i ] );
ClientUserinfoChanged( ent->client->ps.clientNum, qfalse );
trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]"
"ignore: added %s^7 to your ignore list\n\"",
@@ -4740,9 +3100,9 @@ static void Cmd_Ignore_f( gentity_t *ent )
}
else
{
- if( BG_ClientListTest( &ent->client->sess.ignoreList, pids[ i ] ) )
+ if( Com_ClientListContains( &ent->client->sess.ignoreList, pids[ i ] ) )
{
- BG_ClientListRemove( &ent->client->sess.ignoreList, pids[ i ] );
+ Com_ClientListRemove( &ent->client->sess.ignoreList, pids[ i ] );
ClientUserinfoChanged( ent->client->ps.clientNum, qfalse );
trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]"
"unignore: removed %s^7 from your ignore list\n\"",
@@ -4758,396 +3118,356 @@ static void Cmd_Ignore_f( gentity_t *ent )
}
}
- /*
- =================
- Cmd_Share_f
- =================
- */
- void Cmd_Share_f( gentity_t *ent )
- {
- int i, clientNum = 0, creds = 0, skipargs = 0;
- int clientNums[ MAX_CLIENTS ] = { -1 };
- char cmd[ 12 ];
- char arg1[ MAX_STRING_TOKENS ];
- char arg2[ MAX_STRING_TOKENS ];
- pTeam_t team;
-
- if( !ent || !ent->client || ( ent->client->pers.teamSelection == PTE_NONE ) )
- {
- return;
- }
-
- if( !g_allowShare.integer )
- {
- trap_SendServerCommand( ent-g_entities, "print \"Share has been disabled.\n\"" );
- return;
- }
-
- if( g_floodMinTime.integer )
- if ( G_Flood_Limited( ent ) )
- {
- trap_SendServerCommand( ent-g_entities, "print \"Your chat is flood-limited; wait before chatting again\n\"" );
+/*
+=================
+Cmd_ListMaps_f
+
+List all maps on the server
+=================
+*/
+
+static int SortMaps( const void *a, const void *b )
+{
+ return strcmp( *(char **)a, *(char **)b );
+}
+
+#define MAX_MAPLIST_MAPS 256
+#define MAX_MAPLIST_ROWS 9
+void Cmd_ListMaps_f( gentity_t *ent )
+{
+ char search[ 16 ] = {""};
+ char fileList[ 4096 ] = {""};
+ char *fileSort[ MAX_MAPLIST_MAPS ];
+ char *filePtr, *p;
+ int numFiles;
+ int fileLen = 0;
+ int shown = 0;
+ int count = 0;
+ int page = 0;
+ int pages;
+ int row, rows;
+ int start, i, j;
+
+ if( trap_Argc( ) > 1 )
+ {
+ trap_Argv( 1, search, sizeof( search ) );
+ for( p = search; ( *p ) && isdigit( *p ); p++ );
+ if( !( *p ) )
+ {
+ page = atoi( search );
+ search[ 0 ] = '\0';
+ }
+ else if( trap_Argc( ) > 2 )
+ {
+ char lp[ 8 ];
+ trap_Argv( 2, lp, sizeof( lp ) );
+ page = atoi( lp );
+ }
+
+ if( page > 0 )
+ page--;
+ else if( page < 0 )
+ page = 0;
+ }
+
+ numFiles = trap_FS_GetFileList( "maps/", ".bsp",
+ fileList, sizeof( fileList ) );
+ filePtr = fileList;
+ for( i = 0; i < numFiles && count < MAX_MAPLIST_MAPS; i++, filePtr += fileLen + 1 )
+ {
+ fileLen = strlen( filePtr );
+ if ( fileLen < 5 )
+ continue;
+
+ filePtr[ fileLen - 4 ] = '\0';
+
+ if( search[ 0 ] && !strstr( filePtr, search ) )
+ continue;
+
+ fileSort[ count ] = filePtr;
+ count++;
+ }
+ qsort( fileSort, count, sizeof( fileSort[ 0 ] ), SortMaps );
+
+ rows = ( count + 2 ) / 3;
+ pages = MAX( 1, ( rows + MAX_MAPLIST_ROWS - 1 ) / MAX_MAPLIST_ROWS );
+ if( page >= pages )
+ page = pages - 1;
+
+ start = page * MAX_MAPLIST_ROWS * 3;
+ if( count < start + ( 3 * MAX_MAPLIST_ROWS ) )
+ rows = ( count - start + 2 ) / 3;
+ else
+ rows = MAX_MAPLIST_ROWS;
+
+ ADMBP_begin( );
+ for( row = 0; row < rows; row++ )
+ {
+ for( i = start + row, j = 0; i < count && j < 3; i += rows, j++ )
+ {
+ ADMBP( va( "^7 %-20s", fileSort[ i ] ) );
+ shown++;
+ }
+ ADMBP( "\n" );
+ }
+ if ( search[ 0 ] )
+ ADMBP( va( "^3listmaps: ^7found %d maps matching '%s^7'", count, search ) );
+ else
+ ADMBP( va( "^3listmaps: ^7listing %d of %d maps", shown, count ) );
+ if( pages > 1 )
+ ADMBP( va( ", page %d of %d", page + 1, pages ) );
+ if( page + 1 < pages )
+ ADMBP( va( ", use 'listmaps %s%s%d' to see more",
+ search, ( search[ 0 ] ) ? " ": "", page + 2 ) );
+ ADMBP( ".\n" );
+ ADMBP_end( );
+}
+
+/*
+=================
+Cmd_ListVoices_f
+=================
+*/
+void Cmd_ListVoices_f( gentity_t *ent )
+{
+ if ( !level.voices ) {
+ ADMP( "^3listvoices: ^7voice system is not installed on this server\n" );
return;
- }
-
- team = ent->client->pers.teamSelection;
-
- G_SayArgv( 0, cmd, sizeof( cmd ) );
- if( !Q_stricmp( cmd, "say" ) || !Q_stricmp( cmd, "say_team" ) )
- {
- skipargs = 1;
- G_SayArgv( 1, cmd, sizeof( cmd ) );
- }
-
- // target player name is in arg1
- G_SayArgv( 1+skipargs, arg1, sizeof( arg1 ) );
- // amount to be shared is in arg2
- G_SayArgv( 2+skipargs, arg2, sizeof( arg2 ) );
-
- if( arg1[0] && !strchr( arg1, ';' ) && Q_stricmp( arg1, "target_in_aim" ) )
- {
- //check arg1 is a number
- for( i = 0; arg1[ i ]; i++ )
- {
- if( arg1[ i ] < '0' || arg1[ i ] > '9' )
- {
- clientNum = -1;
- break;
- }
- }
-
- if( clientNum >= 0 )
- {
- clientNum = atoi( arg1 );
- }
- else if( G_ClientNumbersFromString( arg1, clientNums ) == 1 )
- {
- // there was one partial name match
- clientNum = clientNums[ 0 ];
- }
- else
- {
- // look for an exact name match before bailing out
- clientNum = G_ClientNumberFromString( ent, arg1 );
- if( clientNum == -1 )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"share: invalid player name specified.\n\"" );
- return;
- }
- }
- }
- else // arg1 not set
- {
- vec3_t forward, end;
- trace_t tr;
- gentity_t *traceEnt;
-
- // trace a teammate
- AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL );
- VectorMA( ent->client->ps.origin, 8192 * 16, forward, end );
-
- trap_Trace( &tr, ent->client->ps.origin, NULL, NULL, end, ent->s.number, MASK_PLAYERSOLID );
- traceEnt = &g_entities[ tr.entityNum ];
-
- if( tr.fraction < 1.0f && traceEnt->client &&
- ( traceEnt->client->pers.teamSelection == team ) )
- {
- clientNum = traceEnt - g_entities;
- }
- else
- {
- trap_SendServerCommand( ent-g_entities,
- va( "print \"share: aim at a teammate to share %s.\n\"",
- ( team == PTE_HUMANS ) ? "credits" : "evolvepoints" ) );
- return;
- }
- }
-
- // verify target player team
- if( ( clientNum < 0 ) || ( clientNum >= level.maxclients ) ||
- ( level.clients[ clientNum ].pers.teamSelection != team ) )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"share: not a valid player of your team.\n\"" );
- return;
- }
-
- if( !arg2[0] || strchr( arg2, ';' ) )
- {
- // default credit count
- if( team == PTE_HUMANS )
- {
- creds = FREEKILL_HUMAN;
- }
- else if( team == PTE_ALIENS )
- {
- creds = FREEKILL_ALIEN;
- }
- }
- else
- {
- //check arg2 is a number
- for( i = 0; arg2[ i ]; i++ )
- {
- if( arg2[ i ] < '0' || arg2[ i ] > '9' )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"usage: share [name|slot#] [amount]\n\"" );
- return;
- }
- }
-
- // credit count from parameter
- creds = atoi( arg2 );
- }
-
- // player specified "0" to transfer
- if( creds <= 0 )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"Ooh, you are a generous one, indeed!\n\"" );
- return;
- }
-
- // transfer only credits the player really has
- if( creds > ent->client->pers.credit )
- {
- creds = ent->client->pers.credit;
- }
-
- // player has no credits
- if( creds <= 0 )
- {
- trap_SendServerCommand( ent-g_entities,
- "print \"Earn some first, lazy gal!\n\"" );
- return;
- }
-
- // allow transfers only up to the credit/evo limit
- if( ( team == PTE_HUMANS ) &&
- ( creds > HUMAN_MAX_CREDITS - level.clients[ clientNum ].pers.credit ) )
- {
- creds = HUMAN_MAX_CREDITS - level.clients[ clientNum ].pers.credit;
- }
- else if( ( team == PTE_ALIENS ) &&
- ( creds > ALIEN_MAX_KILLS - level.clients[ clientNum ].pers.credit ) )
- {
- creds = ALIEN_MAX_KILLS - level.clients[ clientNum ].pers.credit;
- }
-
- // target cannot take any more credits
- if( creds <= 0 )
- {
- trap_SendServerCommand( ent-g_entities,
- va( "print \"share: player cannot receive any more %s.\n\"",
- ( team == PTE_HUMANS ) ? "credits" : "evolvepoints" ) );
- return;
- }
-
- // transfer credits
- G_AddCreditToClient( ent->client, -creds, qfalse );
- trap_SendServerCommand( ent-g_entities,
- va( "print \"share: transferred %d %s to %s^7.\n\"", creds,
- ( team == PTE_HUMANS ) ? "credits" : "evolvepoints",
- level.clients[ clientNum ].pers.netname ) );
- G_AddCreditToClient( &(level.clients[ clientNum ]), creds, qtrue );
- trap_SendServerCommand( clientNum,
- va( "print \"You have received %d %s from %s^7.\n\"", creds,
- ( team == PTE_HUMANS ) ? "credits" : "evolvepoints",
- ent->client->pers.netname ) );
-
- G_LogPrintf( "Share: %i %i %i %d: %s^7 transferred %d%s to %s^7\n",
- ent->client->ps.clientNum,
- clientNum,
- team,
- creds,
- ent->client->pers.netname,
- creds,
- ( team == PTE_HUMANS ) ? "c" : "e",
- level.clients[ clientNum ].pers.netname );
- }
-
- /*
- =================
- Cmd_Donate_f
-
- Alms for the poor
- =================
- */
- void Cmd_Donate_f( gentity_t *ent ) {
- char s[ MAX_TOKEN_CHARS ] = "", *type = "evo(s)";
- int i, value, divisor, portion, new_credits, total=0,
- max = ALIEN_MAX_KILLS, *amounts, *totals;
- qboolean donated = qtrue;
-
- if( !ent->client ) return;
-
- if( !g_allowShare.integer )
- {
- trap_SendServerCommand( ent-g_entities, "print \"Donate has been disabled.\n\"" );
- return;
- }
-
- if( g_floodMinTime.integer )
- if ( G_Flood_Limited( ent ) )
- {
- trap_SendServerCommand( ent-g_entities, "print \"Your chat is flood-limited; wait before chatting again\n\"" );
+ }
+
+ if ( !g_voiceChats.integer ) {
+ ADMP( "^3listvoices: ^7voice system administratively disabled on this server\n" );
return;
- }
-
- if( ent->client->pers.teamSelection == PTE_ALIENS )
- divisor = level.numAlienClients-1;
- else if( ent->client->pers.teamSelection == PTE_HUMANS ) {
- divisor = level.numHumanClients-1;
- max = HUMAN_MAX_CREDITS;
- type = "credit(s)";
- } else {
- trap_SendServerCommand( ent-g_entities,
- va( "print \"donate: spectators cannot be so gracious\n\"" ) );
- return;
- }
-
- if( divisor < 1 ) {
- trap_SendServerCommand( ent-g_entities,
- "print \"donate: get yourself some teammates first\n\"" );
- return;
- }
-
- trap_Argv( 1, s, sizeof( s ) );
- value = atoi(s);
- if( value <= 0 ) {
- trap_SendServerCommand( ent-g_entities,
- "print \"donate: very funny\n\"" );
- return;
- }
- if( value > ent->client->pers.credit)
- value = ent->client->pers.credit;
-
- // allocate memory for distribution amounts
- amounts = G_Alloc( level.maxclients * sizeof( int ) );
- totals = G_Alloc( level.maxclients * sizeof( int ) );
- for( i = 0; i < level.maxclients; i++ ) {
- amounts[ i ] = 0;
- totals[ i ] = 0;
- }
-
- // determine donation amounts for each client
- total = value;
- while( donated && value ) {
- donated = qfalse;
- portion = value / divisor;
- if( portion < 1 ) portion = 1;
- for( i = 0; i < level.maxclients; i++ )
- if( level.clients[ i ].pers.connected == CON_CONNECTED &&
- ent->client != level.clients + i &&
- level.clients[ i ].pers.teamSelection ==
- ent->client->pers.teamSelection &&
- level.clients[ i ].pers.credit < max ) {
- new_credits = level.clients[ i ].pers.credit + portion;
- amounts[ i ] = portion;
- totals[ i ] += portion;
- if( new_credits > max ) {
- amounts[ i ] -= new_credits - max;
- totals[ i ] -= new_credits - max;
- new_credits = max;
- }
- if( amounts[ i ] ) {
- G_AddCreditToClient( &(level.clients[ i ]), amounts[ i ], qtrue );
- donated = qtrue;
- value -= amounts[ i ];
- if( value < portion ) break;
- }
- }
- }
-
- // transfer funds
- G_AddCreditToClient( ent->client, value - total, qtrue );
- for( i = 0; i < level.maxclients; i++ )
- if( totals[ i ] ) {
- trap_SendServerCommand( i,
- va( "print \"%s^7 donated %d %s to you, don't forget to say 'thank you'!\n\"",
- ent->client->pers.netname, totals[ i ], type ) );
- }
-
- G_Free( amounts );
- G_Free( totals );
-
- trap_SendServerCommand( ent-g_entities,
- va( "print \"Donated %d %s to the cause.\n\"",
- total-value, type ) );
- }
+ }
-commands_t cmds[ ] = {
- // normal commands
- { "team", 0, Cmd_Team_f },
- { "vote", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Vote_f },
- { "ignore", 0, Cmd_Ignore_f },
- { "unignore", 0, Cmd_Ignore_f },
+ if ( trap_Argc() < 2 )
+ {
+ voice_t *v;
+ int i = 0;
+
+ ADMBP_begin();
+ for( v = level.voices; v; v = v->next )
+ {
+ ADMBP(va("%d - %s\n", i+1, v->name));
+ i++;
+ }
+ ADMBP(va("^3listvoices: ^7showing %d voices\n", i));
+ ADMBP("^3listvoices: ^7run 'listvoices <voice>' to see available commands.\n");
+ ADMBP_end();
+ return;
+ }
+ else if ( trap_Argc() >= 2 )
+ {
+ voice_t *v;
+ voiceCmd_t *c;
+ int i = 0;
+
+ char name[ MAX_VOICE_NAME_LEN ];
+ trap_Argv(1, name, sizeof(name));
+
+ v = BG_VoiceByName(level.voices, name);
+ if ( !v )
+ {
+ ADMP(va("^3listvoices: ^7no matching voice \"%s\"\n", name));
+ return;
+ }
+
+ ADMBP_begin();
+ for ( c = v->cmds; c; c = c->next )
+ {
+ ADMBP(va("%d - %s\n", i+1, c->cmd));
+ i++;
+ }
+ ADMBP(va("^3listvoices: ^7showing %d voice commands for %s\n", i, v->name));
+ ADMBP_end();
+ }
+}
+
+/*
+=================
+Cmd_ListModels_f
+
+List all the available player models installed on the server.
+=================
+*/
+void Cmd_ListModels_f( gentity_t *ent )
+{
+ int i;
+
+ ADMBP_begin();
+ for (i = 0; i < level.playerModelCount; i++)
+ {
+ ADMBP(va("%d - %s\n", i+1, level.playerModel[i]));
+ }
+ ADMBP(va("^3listmodels: ^7showing %d player models\n", level.playerModelCount));
+ ADMBP_end();
+
+}
+
+/*
+=================
+Cmd_ListSkins_f
+=================
+*/
+void Cmd_ListSkins_f( gentity_t *ent )
+{
+ char modelname[ 64 ];
+ char skins[ MAX_PLAYER_MODEL ][ 64 ];
+ int numskins;
+ int i;
+
+ if ( trap_Argc() < 2 )
+ {
+ ADMP("^3listskins: ^7usage: listskins <model>\n");
+ return;
+ }
+
+ trap_Argv(1, modelname, sizeof(modelname));
+
+ G_GetPlayerModelSkins(modelname, skins, MAX_PLAYER_MODEL, &numskins);
+
+ ADMBP_begin();
+ for (i = 0; i < numskins; i++)
+ {
+ ADMBP(va("%d - %s\n", i+1, skins[i]));
+ }
+ ADMBP(va("^3listskins: ^7default skin ^2%s\n", GetSkin(modelname, "default")));
+ ADMBP(va("^3listskins: ^7showing %d skins for %s\n", numskins, modelname));
+ ADMBP_end();
+}
+
+
+/*
+=================
+Cmd_Test_f
+=================
+*/
+void Cmd_Test_f( gentity_t *humanPlayer )
+{
+}
+
+/*
+=================
+Cmd_Damage_f
+
+Deals damage to you (for testing), arguments: [damage] [dx] [dy] [dz]
+The dx/dy arguments describe the damage point's offset from the entity origin
+=================
+*/
+void Cmd_Damage_f( gentity_t *ent )
+{
+ vec3_t point;
+ char arg[ 16 ];
+ float dx = 0.0f, dy = 0.0f, dz = 100.0f;
+ int damage = 100;
+ qboolean nonloc = qtrue;
+
+ if( trap_Argc() > 1 )
+ {
+ trap_Argv( 1, arg, sizeof( arg ) );
+ damage = atoi( arg );
+ }
+ if( trap_Argc() > 4 )
+ {
+ trap_Argv( 2, arg, sizeof( arg ) );
+ dx = atof( arg );
+ trap_Argv( 3, arg, sizeof( arg ) );
+ dy = atof( arg );
+ trap_Argv( 4, arg, sizeof( arg ) );
+ dz = atof( arg );
+ nonloc = qfalse;
+ }
+ VectorCopy( ent->r.currentOrigin, point );
+ point[ 0 ] += dx;
+ point[ 1 ] += dy;
+ point[ 2 ] += dz;
+ G_Damage( ent, NULL, NULL, NULL, point, damage,
+ ( nonloc ? DAMAGE_NO_LOCDAMAGE : 0 ), MOD_TARGET_LASER );
+}
+
+/*
+==================
+G_FloodLimited
+
+Determine whether a user is flood limited, and adjust their flood demerits
+Print them a warning message if they are over the limit
+Return is time in msec until the user can speak again
+==================
+*/
+int G_FloodLimited( gentity_t *ent )
+{
+ int deltatime, ms;
- // communication commands
- { "tell", CMD_MESSAGE, Cmd_Tell_f },
+ if( g_floodMinTime.integer <= 0 )
+ return 0;
+
+ // handles !ent
+ if( G_admin_permission( ent, ADMF_NOCENSORFLOOD ) )
+ return 0;
+
+ deltatime = level.time - ent->client->pers.floodTime;
+
+ ent->client->pers.floodDemerits += g_floodMinTime.integer - deltatime;
+ if( ent->client->pers.floodDemerits < 0 )
+ ent->client->pers.floodDemerits = 0;
+ ent->client->pers.floodTime = level.time;
+
+ ms = ent->client->pers.floodDemerits - g_floodMaxDemerits.integer;
+ if( ms <= 0 )
+ return 0;
+ trap_SendServerCommand( ent - g_entities, va( "print \"You are flooding: "
+ "please wait %d second%s before trying again\n",
+ ( ms + 999 ) / 1000, ( ms > 1000 ) ? "s" : "" ) );
+ return ms;
+}
+
+commands_t cmds[ ] = {
+ { "a", CMD_MESSAGE|CMD_INTERMISSION, Cmd_AdminMessage_f },
+ { "build", CMD_TEAM|CMD_ALIVE, Cmd_Build_f },
+ { "buy", CMD_HUMAN|CMD_ALIVE, Cmd_Buy_f },
+ { "callteamvote", CMD_MESSAGE|CMD_TEAM, Cmd_CallVote_f },
{ "callvote", CMD_MESSAGE, Cmd_CallVote_f },
- { "callteamvote", CMD_MESSAGE|CMD_TEAM, Cmd_CallTeamVote_f },
- { "say_area", CMD_MESSAGE|CMD_TEAM, Cmd_SayArea_f },
- // can be used even during intermission
+ { "class", CMD_TEAM, Cmd_Class_f },
+ { "damage", CMD_CHEAT|CMD_ALIVE, Cmd_Damage_f },
+ { "deconstruct", CMD_TEAM|CMD_ALIVE, Cmd_Destroy_f },
+ { "destroy", CMD_CHEAT|CMD_TEAM|CMD_ALIVE, Cmd_Destroy_f },
+ { "drop", CMD_HUMAN|CMD_CHEAT, Cmd_Drop_f },
+ { "follow", CMD_SPEC, Cmd_Follow_f },
+ { "follownext", CMD_SPEC, Cmd_FollowCycle_f },
+ { "followprev", CMD_SPEC, Cmd_FollowCycle_f },
+ { "give", CMD_CHEAT|CMD_TEAM, Cmd_Give_f },
+ { "god", CMD_CHEAT, Cmd_God_f },
+ { "ignore", 0, Cmd_Ignore_f },
+ { "itemact", CMD_HUMAN|CMD_ALIVE, Cmd_ActivateItem_f },
+ { "itemdeact", CMD_HUMAN|CMD_ALIVE, Cmd_DeActivateItem_f },
+ { "itemtoggle", CMD_HUMAN|CMD_ALIVE, Cmd_ToggleItem_f },
+ { "kill", CMD_TEAM|CMD_ALIVE, Cmd_Kill_f },
+ { "listmaps", CMD_MESSAGE|CMD_INTERMISSION, Cmd_ListMaps_f },
+ { "listmodels", CMD_MESSAGE|CMD_INTERMISSION, Cmd_ListModels_f },
+ { "listskins", CMD_MESSAGE|CMD_INTERMISSION, Cmd_ListSkins_f },
+ { "listvoices", CMD_MESSAGE|CMD_INTERMISSION, Cmd_ListVoices_f },
+ { "m", CMD_MESSAGE|CMD_INTERMISSION, Cmd_PrivateMessage_f },
+ { "mt", CMD_MESSAGE|CMD_INTERMISSION, Cmd_PrivateMessage_f },
+ { "noclip", CMD_CHEAT_TEAM, Cmd_Noclip_f },
+ { "notarget", CMD_CHEAT|CMD_TEAM|CMD_ALIVE, Cmd_Notarget_f },
+ { "reload", CMD_HUMAN|CMD_ALIVE, Cmd_Reload_f },
{ "say", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f },
+ { "say_area", CMD_MESSAGE|CMD_TEAM|CMD_ALIVE, Cmd_SayArea_f },
{ "say_team", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f },
- { "say_admins", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f },
- { "say_hadmins", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f },
- { "a", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f },
- { "ha", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f },
- { "m", CMD_MESSAGE|CMD_INTERMISSION, G_PrivateMessage },
- { "mt", CMD_MESSAGE|CMD_INTERMISSION, G_PrivateMessage },
- { "me", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f },
- { "me_team", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f },
-
{ "score", CMD_INTERMISSION, ScoreboardMessage },
- { "mystats", CMD_TEAM|CMD_INTERMISSION, Cmd_MyStats_f },
- { "allstats", 0|CMD_INTERMISSION, Cmd_AllStats_f },
- { "teamstatus", CMD_TEAM, Cmd_TeamStatus_f },
-
- // cheats
- { "give", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_Give_f },
- { "god", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_God_f },
- { "notarget", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_Notarget_f },
- { "noclip", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_Noclip_f },
- { "levelshot", CMD_CHEAT, Cmd_LevelShot_f },
- { "setviewpos", CMD_CHEAT, Cmd_SetViewpos_f },
- { "destroy", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_Destroy_f },
-
- { "kill", CMD_TEAM|CMD_LIVING, Cmd_Kill_f },
-
- // game commands
- { "ptrcverify", CMD_NOTEAM, Cmd_PTRCVerify_f },
- { "ptrcrestore", CMD_NOTEAM, Cmd_PTRCRestore_f },
-
- { "follow", 0, Cmd_Follow_f },
- { "follownext", 0, Cmd_FollowCycle_f },
- { "followprev", 0, Cmd_FollowCycle_f },
-
- { "where", CMD_TEAM, Cmd_Where_f },
- { "teamvote", CMD_TEAM, Cmd_TeamVote_f },
- { "class", CMD_TEAM, Cmd_Class_f },
-
- { "build", CMD_TEAM|CMD_LIVING, Cmd_Build_f },
- { "deconstruct", CMD_TEAM|CMD_LIVING, Cmd_Destroy_f },
- { "mark", CMD_TEAM|CMD_LIVING, Cmd_Mark_f },
-
- { "buy", CMD_HUMAN|CMD_LIVING, Cmd_Buy_f },
- { "sell", CMD_HUMAN|CMD_LIVING, Cmd_Sell_f },
- { "itemact", CMD_HUMAN|CMD_LIVING, Cmd_ActivateItem_f },
- { "itemdeact", CMD_HUMAN|CMD_LIVING, Cmd_DeActivateItem_f },
- { "itemtoggle", CMD_HUMAN|CMD_LIVING, Cmd_ToggleItem_f },
- { "reload", CMD_TEAM|CMD_LIVING, Cmd_Reload_f },
- { "boost", 0, Cmd_Boost_f },
- { "share", CMD_TEAM, Cmd_Share_f },
- { "donate", CMD_TEAM, Cmd_Donate_f },
- { "protect", CMD_TEAM|CMD_LIVING, Cmd_Protect_f },
- { "resign", CMD_TEAM, Cmd_Resign_f },
- { "builder", 0, Cmd_Builder_f }
+ { "sell", CMD_HUMAN|CMD_ALIVE, Cmd_Sell_f },
+ { "setviewpos", CMD_CHEAT_TEAM, Cmd_SetViewpos_f },
+ { "team", 0, Cmd_Team_f },
+ { "teamvote", CMD_TEAM, Cmd_Vote_f },
+ { "test", CMD_CHEAT, Cmd_Test_f },
+ { "unignore", 0, Cmd_Ignore_f },
+ { "vote", 0, Cmd_Vote_f },
+ { "vsay", CMD_MESSAGE|CMD_INTERMISSION, Cmd_VSay_f },
+ { "vsay_local", CMD_MESSAGE|CMD_INTERMISSION, Cmd_VSay_f },
+ { "vsay_team", CMD_MESSAGE|CMD_INTERMISSION, Cmd_VSay_f },
+ { "where", 0, Cmd_Where_f }
};
-static int numCmds = sizeof( cmds ) / sizeof( cmds[ 0 ] );
+static size_t numCmds = ARRAY_LEN( cmds );
/*
=================
@@ -5156,25 +3476,21 @@ ClientCommand
*/
void ClientCommand( int clientNum )
{
- gentity_t *ent;
- char cmd[ MAX_TOKEN_CHARS ];
- int i;
+ gentity_t *ent;
+ char cmd[ MAX_TOKEN_CHARS ];
+ commands_t *command;
ent = g_entities + clientNum;
- if( !ent->client )
+ if( !ent->client || ent->client->pers.connected != CON_CONNECTED )
return; // not fully in game yet
trap_Argv( 0, cmd, sizeof( cmd ) );
- for( i = 0; i < numCmds; i++ )
- {
- if( Q_stricmp( cmd, cmds[ i ].cmdName ) == 0 )
- break;
- }
+ command = bsearch( cmd, cmds, numCmds, sizeof( cmds[ 0 ] ), cmdcmp );
- if( i == numCmds )
+ if( !command )
{
- if( !G_admin_cmd_check( ent, qfalse ) )
+ if( !G_admin_cmd_check( ent ) )
trap_SendServerCommand( clientNum,
va( "print \"Unknown command %s\n\"", cmd ) );
return;
@@ -5182,622 +3498,232 @@ void ClientCommand( int clientNum )
// do tests here to reduce the amount of repeated code
- if( !( cmds[ i ].cmdFlags & CMD_INTERMISSION ) && ( level.intermissiontime || level.paused ) )
+ if( !( command->cmdFlags & CMD_INTERMISSION ) &&
+ ( level.intermissiontime || level.pausedTime ) )
return;
- if( cmds[ i ].cmdFlags & CMD_CHEAT && !g_cheats.integer )
+ if( command->cmdFlags & CMD_CHEAT && !g_cheats.integer )
{
- trap_SendServerCommand( clientNum,
- "print \"Cheats are not enabled on this server\n\"" );
+ G_TriggerMenu( clientNum, MN_CMD_CHEAT );
return;
}
- if( cmds[ i ].cmdFlags & CMD_MESSAGE && G_IsMuted( ent->client ) )
- {
- trap_SendServerCommand( clientNum,
- "print \"You are muted and cannot use message commands.\n\"" );
+ if( command->cmdFlags & CMD_MESSAGE && ( ent->client->pers.namelog->muted ||
+ G_FloodLimited( ent ) ) )
return;
- }
- if( cmds[ i ].cmdFlags & CMD_TEAM &&
- ent->client->pers.teamSelection == PTE_NONE )
+ if( command->cmdFlags & CMD_TEAM &&
+ ent->client->pers.teamSelection == TEAM_NONE )
{
- trap_SendServerCommand( clientNum, "print \"Join a team first\n\"" );
+ G_TriggerMenu( clientNum, MN_CMD_TEAM );
return;
}
- if( cmds[ i ].cmdFlags & CMD_NOTEAM &&
- ent->client->pers.teamSelection != PTE_NONE )
+ if( command->cmdFlags & CMD_CHEAT_TEAM && !g_cheats.integer &&
+ ent->client->pers.teamSelection != TEAM_NONE )
{
- trap_SendServerCommand( clientNum,
- "print \"Cannot use this command when on a team\n\"" );
+ G_TriggerMenu( clientNum, MN_CMD_CHEAT_TEAM );
return;
}
- if( cmds[ i ].cmdFlags & CMD_ALIEN &&
- ent->client->pers.teamSelection != PTE_ALIENS )
+ if( command->cmdFlags & CMD_SPEC &&
+ ent->client->sess.spectatorState == SPECTATOR_NOT )
{
- trap_SendServerCommand( clientNum,
- "print \"Must be alien to use this command\n\"" );
+ G_TriggerMenu( clientNum, MN_CMD_SPEC );
return;
}
- if( cmds[ i ].cmdFlags & CMD_HUMAN &&
- ent->client->pers.teamSelection != PTE_HUMANS )
+ if( command->cmdFlags & CMD_ALIEN &&
+ ent->client->pers.teamSelection != TEAM_ALIENS )
{
- trap_SendServerCommand( clientNum,
- "print \"Must be human to use this command\n\"" );
+ G_TriggerMenu( clientNum, MN_CMD_ALIEN );
return;
}
- if( cmds[ i ].cmdFlags & CMD_LIVING &&
- ( ent->client->ps.stats[ STAT_HEALTH ] <= 0 ||
- ent->client->sess.sessionTeam == TEAM_SPECTATOR ) )
+ if( command->cmdFlags & CMD_HUMAN &&
+ ent->client->pers.teamSelection != TEAM_HUMANS )
{
- trap_SendServerCommand( clientNum,
- "print \"Must be living to use this command\n\"" );
+ G_TriggerMenu( clientNum, MN_CMD_HUMAN );
return;
}
- // Disallow a large class of commands if a player is restricted.
- if( G_admin_is_restricted( ent, qtrue ) &&
- ( !Q_stricmp( cmd, "team" ) ||
- ( cmds[ i ].cmdFlags & ( CMD_MESSAGE | CMD_TEAM | CMD_NOTEAM ) ) ) )
+ if( command->cmdFlags & CMD_ALIVE &&
+ ( ent->client->ps.stats[ STAT_HEALTH ] <= 0 ||
+ ent->client->sess.spectatorState != SPECTATOR_NOT ) )
{
+ G_TriggerMenu( clientNum, MN_CMD_ALIVE );
return;
}
- cmds[ i ].cmdHandler( ent );
+ command->cmdHandler( ent );
}
-int G_SayArgc( void )
+void G_ListCommands( gentity_t *ent )
{
- int c = 0;
- char *s;
+ int i;
+ char out[ MAX_STRING_CHARS ] = "";
+ int len, outlen;
- s = ConcatArgs( 0 );
- while( 1 )
+ outlen = 0;
+
+ for( i = 0; i < numCmds; i++ )
{
- while( *s == ' ' )
- s++;
- if( !*s )
- break;
- c++;
- while( *s && *s != ' ' )
- s++;
- }
- return c;
-}
+ // never advertise cheats
+ if( cmds[ i ].cmdFlags & CMD_CHEAT )
+ continue;
-qboolean G_SayArgv( int n, char *buffer, int bufferLength )
-{
- int bc = 0;
- int c = 0;
- char *s;
+ len = strlen( cmds[ i ].cmdName ) + 1;
+ if( len + outlen >= sizeof( out ) - 1 )
+ {
+ trap_SendServerCommand( ent - g_entities, va( "cmds%s\n", out ) );
+ outlen = 0;
+ }
- if( bufferLength < 1 )
- return qfalse;
- if( n < 0 )
- return qfalse;
- s = ConcatArgs( 0 );
- while( c < n )
- {
- while( *s == ' ' )
- s++;
- if( !*s )
- break;
- c++;
- while( *s && *s != ' ' )
- s++;
+ strcpy( out + outlen, va( " %s", cmds[ i ].cmdName ) );
+ outlen += len;
}
- if( c < n )
- return qfalse;
- while( *s == ' ' )
- s++;
- if( !*s )
- return qfalse;
- //memccpy( buffer, s, ' ', bufferLength );
- while( bc < bufferLength - 1 && *s && *s != ' ' )
- buffer[ bc++ ] = *s++;
- buffer[ bc ] = 0;
- return qtrue;
+
+ trap_SendServerCommand( ent - g_entities, va( "cmds%s\n", out ) );
+ G_admin_cmdlist( ent );
}
-char *G_SayConcatArgs( int start )
+void G_DecolorString( const char *in, char *out, int len )
{
- char *s;
- int c = 0;
+ qboolean decolor = qtrue;
- s = ConcatArgs( 0 );
- while( c < start )
- {
- while( *s == ' ' )
- s++;
- if( !*s )
- break;
- c++;
- while( *s && *s != ' ' )
- s++;
- }
- while( *s == ' ' )
- s++;
- return s;
-}
+ len--;
-void G_DecolorString( char *in, char *out )
-{
- while( *in ) {
- if( *in == 27 || *in == '^' ) {
+ while( *in && len > 0 ) {
+ if( *in == DECOLOR_OFF || *in == DECOLOR_ON )
+ {
+ decolor = ( *in == DECOLOR_ON );
in++;
- if( *in )
- in++;
+ continue;
+ }
+ if( Q_IsColorString( in ) && decolor ) {
+ in += 2;
continue;
}
*out++ = *in++;
+ len--;
}
*out = '\0';
}
-void G_ParseEscapedString( char *buffer )
+void G_UnEscapeString( char *in, char *out, int len )
{
- int i = 0;
- int j = 0;
+ len--;
- while( buffer[i] )
+ while( *in && len > 0 )
{
- if(!buffer[i]) break;
-
- if(buffer[i] == '\\')
+ if( *in >= ' ' || *in == '\n' )
{
- if(buffer[i + 1] == '\\')
- buffer[j] = buffer[++i];
- else if(buffer[i + 1] == 'n')
- {
- buffer[j] = '\n';
- i++;
- }
- else
- buffer[j] = buffer[i];
+ *out++ = *in;
+ len--;
}
- else
- buffer[j] = buffer[i];
-
- i++;
- j++;
+ in++;
}
- buffer[j] = 0;
-}
-
-void G_WordWrap( char *buffer, int maxwidth )
-{
- char out[ MAX_STRING_CHARS ];
- int i = 0;
- int j = 0;
- int k;
- int linecount = 0;
- int currentcolor = 7;
-
- while ( buffer[ j ]!='\0' )
- {
- if( i == ( MAX_STRING_CHARS - 1 ) )
- break;
-
- //If it's the start of a new line, copy over the color code,
- //but not if we already did it, or if the text at the start of the next line is also a color code
- if( linecount == 0 && i>2 && out[ i-2 ] != Q_COLOR_ESCAPE && out[ i-1 ] != Q_COLOR_ESCAPE )
- {
- out[ i ] = Q_COLOR_ESCAPE;
- out[ i + 1 ] = '0' + currentcolor;
- i+=2;
- continue;
- }
-
- if( linecount < maxwidth )
- {
- out[ i ] = buffer[ j ];
- if( out[ i ] == '\n' )
- {
- linecount = 0;
- }
- else if( Q_IsColorString( &buffer[j] ) )
- {
- currentcolor = buffer[j+1] - '0';
- }
- else
- linecount++;
-
- //If we're at a space and getting close to a line break, look ahead and make sure that there isn't already a \n or a closer space coming. If not, break here.
- if( out[ i ] == ' ' && linecount >= (maxwidth - 10 ) )
- {
- qboolean foundbreak = qfalse;
- for( k = i+1; k < maxwidth; k++ )
- {
- if( !buffer[ k ] )
- continue;
- if( buffer[ k ] == '\n' || buffer[ k ] == ' ' )
- foundbreak = qtrue;
- }
- if( !foundbreak )
- {
- out [ i ] = '\n';
- linecount = 0;
- }
- }
-
- i++;
- j++;
- }
- else
- {
- out[ i ] = '\n';
- i++;
- linecount = 0;
- }
- }
- out[ i ] = '\0';
-
-
- strcpy( buffer, out );
+ *out = '\0';
}
-void G_PrivateMessage( gentity_t *ent )
+void Cmd_PrivateMessage_f( gentity_t *ent )
{
int pids[ MAX_CLIENTS ];
- int ignoreids[ MAX_CLIENTS ];
char name[ MAX_NAME_LENGTH ];
char cmd[ 12 ];
- char str[ MAX_STRING_CHARS ];
+ char text[ MAX_STRING_CHARS ];
char *msg;
char color;
- int pcount, matches, ignored = 0;
- int i;
- int skipargs = 0;
+ int i, pcount;
+ int count = 0;
qboolean teamonly = qfalse;
- gentity_t *tmpent;
+ char recipients[ MAX_STRING_CHARS ] = "";
if( !g_privateMessages.integer && ent )
{
ADMP( "Sorry, but private messages have been disabled\n" );
return;
}
-
- if( g_floodMinTime.integer )
- if ( G_Flood_Limited( ent ) )
- {
- trap_SendServerCommand( ent-g_entities, "print \"Your chat is flood-limited; wait before chatting again\n\"" );
- return;
- }
- G_SayArgv( 0, cmd, sizeof( cmd ) );
- if( !Q_stricmp( cmd, "say" ) || !Q_stricmp( cmd, "say_team" ) )
- {
- skipargs = 1;
- G_SayArgv( 1, cmd, sizeof( cmd ) );
- }
- if( G_SayArgc( ) < 3+skipargs )
+ trap_Argv( 0, cmd, sizeof( cmd ) );
+ if( trap_Argc( ) < 3 )
{
ADMP( va( "usage: %s [name|slot#] [message]\n", cmd ) );
return;
}
- if( !Q_stricmp( cmd, "mt" ) || !Q_stricmp( cmd, "/mt" ) )
+ if( !Q_stricmp( cmd, "mt" ) )
teamonly = qtrue;
- G_SayArgv( 1+skipargs, name, sizeof( name ) );
- msg = G_SayConcatArgs( 2+skipargs );
- pcount = G_ClientNumbersFromString( name, pids );
+ trap_Argv( 1, name, sizeof( name ) );
+ msg = ConcatArgs( 2 );
+ pcount = G_ClientNumbersFromString( name, pids, MAX_CLIENTS );
- if( ent )
- {
- int count = 0;
+ G_CensorString( text, msg, sizeof( text ), ent );
- for( i=0; i < pcount; i++ )
+ // send the message
+ for( i = 0; i < pcount; i++ )
+ {
+ if( G_SayTo( ent, &g_entities[ pids[ i ] ],
+ teamonly ? SAY_TPRIVMSG : SAY_PRIVMSG, text ) )
{
- tmpent = &g_entities[ pids[ i ] ];
-
- if( teamonly && !OnSameTeam( ent, tmpent ) )
- continue;
-
- // Ignore sending to invisible players
- if( tmpent->client->sess.invisible == qtrue && !G_admin_permission( ent, "invisible" ) )
- continue;
-
- // Ignore sending to non-invisible-capable players while invisible
- if( ent->client->sess.invisible == qtrue && !G_admin_permission( tmpent, "invisible" ) )
- continue;
-
- if( BG_ClientListTest( &tmpent->client->sess.ignoreList,
- ent-g_entities ) )
- {
- ignoreids[ ignored++ ] = pids[ i ];
- continue;
- }
-
- pids[ count ] = pids[ i ];
count++;
+ Q_strcat( recipients, sizeof( recipients ), va( "%s" S_COLOR_WHITE ", ",
+ level.clients[ pids[ i ] ].pers.netname ) );
}
- matches = count;
- }
- else
- {
- matches = pcount;
}
+ // report the results
color = teamonly ? COLOR_CYAN : COLOR_YELLOW;
- if( !Q_stricmp( name, "console" ) )
- {
- ADMP( va( "^%cPrivate message: ^7%s\n", color, msg ) );
- ADMP( va( "^%csent to Console.\n", color ) );
-
- G_LogPrintf( "privmsg: %s^7: Console: ^6%s^7\n",
- ( ent ) ? ent->client->pers.netname : "Console", msg );
-
- return;
- }
-
- Q_strncpyz( str,
- va( "^%csent to %i player%s: ^7", color, matches,
- ( matches == 1 ) ? "" : "s" ),
- sizeof( str ) );
-
- for( i=0; i < matches; i++ )
- {
- tmpent = &g_entities[ pids[ i ] ];
-
- if( i > 0 )
- Q_strcat( str, sizeof( str ), "^7, " );
- Q_strcat( str, sizeof( str ), tmpent->client->pers.netname );
- trap_SendServerCommand( pids[ i ], va(
- "chat \"%s^%c -> ^7%s^7: (%d recipients): ^%c%s^7\" %i",
- ( ent ) ? ent->client->pers.netname : "console",
- color,
- name,
- matches,
- color,
- msg,
- ent ? ent-g_entities : -1 ) );
-
- trap_SendServerCommand( pids[ i ], va(
- "cp \"^%cprivate message from ^7%s^7\"", color,
- ( ent ) ? ent->client->pers.netname : "console" ) );
- }
-
- if( !matches )
+ if( !count )
ADMP( va( "^3No player matching ^7\'%s^7\' ^3to send message to.\n",
name ) );
else
{
- if( ent )
- ADMP( va( "^%cPrivate message: ^7%s\n", color, msg ) );
+ ADMP( va( "^%cPrivate message: ^7%s\n", color, text ) );
+ // remove trailing ", "
+ recipients[ strlen( recipients ) - 2 ] = '\0';
+ ADMP( va( "^%csent to %i player%s: " S_COLOR_WHITE "%s\n", color, count,
+ count == 1 ? "" : "s", recipients ) );
- ADMP( va( "%s\n", str ) );
-
- G_LogPrintf( "%s: %s^7: %s^7: %s\n",
- ( teamonly ) ? "tprivmsg" : "privmsg",
+ G_LogPrintf( "%s: %d \"%s" S_COLOR_WHITE "\" \"%s\": ^%c%s\n",
+ ( teamonly ) ? "TPrivMsg" : "PrivMsg",
+ (int)( ( ent ) ? ent - g_entities : -1 ),
( ent ) ? ent->client->pers.netname : "console",
- name, msg );
+ name, color, msg );
}
-
- if( ignored )
- {
- Q_strncpyz( str, va( "^%cignored by %i player%s: ^7", color, ignored,
- ( ignored == 1 ) ? "" : "s" ), sizeof( str ) );
- for( i=0; i < ignored; i++ )
- {
- tmpent = &g_entities[ ignoreids[ i ] ];
- if( i > 0 )
- Q_strcat( str, sizeof( str ), "^7, " );
- Q_strcat( str, sizeof( str ), tmpent->client->pers.netname );
- }
- ADMP( va( "%s\n", str ) );
- }
-}
-
- /*
- =================
- Cmd_Builder_f
- =================
- */
- void Cmd_Builder_f( gentity_t *ent )
- {
- vec3_t forward, right, up;
- vec3_t start, end;
- trace_t tr;
- gentity_t *traceEnt;
- char bdnumbchr[21];
-
- AngleVectors( ent->client->ps.viewangles, forward, right, up );
- if( ent->client->pers.teamSelection != PTE_NONE )
- CalcMuzzlePoint( ent, forward, right, up, start );
- else
- VectorCopy( ent->client->ps.origin, start );
- VectorMA( start, 1000, forward, end );
-
- trap_Trace( &tr, start, NULL, NULL, end, ent->s.number, MASK_PLAYERSOLID );
- traceEnt = &g_entities[ tr.entityNum ];
-
- Com_sprintf( bdnumbchr, sizeof(bdnumbchr), "%i", traceEnt->bdnumb );
-
- if( tr.fraction < 1.0f && ( traceEnt->s.eType == ET_BUILDABLE ) )
- {
- if( G_admin_permission( ent, "buildlog" ) ) {
- trap_SendServerCommand( ent-g_entities, va(
- "print \"^5/builder:^7 ^3Building:^7 %s ^3Built By:^7 %s^7 ^3Buildlog Number:^7 %s^7\n\"",
- BG_FindHumanNameForBuildable( traceEnt->s.modelindex ),
- (traceEnt->bdnumb != -1) ? G_FindBuildLogName( traceEnt->bdnumb ) : "<world>",
- (traceEnt->bdnumb != -1) ? bdnumbchr : "none" ) );
- }
- else
- {
- trap_SendServerCommand( ent-g_entities, va(
- "print \"^5/builder:^7 ^3Building:^7 %s ^3Built By:^7 %s^7\n\"",
- BG_FindHumanNameForBuildable( traceEnt->s.modelindex ),
- (traceEnt->bdnumb != -1) ? G_FindBuildLogName( traceEnt->bdnumb ) : "<world>" ) );
- }
- }
- else
- {
- trap_SendServerCommand( ent-g_entities, "print \"^5/builder:^7 No structure found in your crosshair. Please face a structure and try again.\n\"" );
- }
- }
-
-void G_CP( gentity_t *ent )
-{
- int i;
- char buffer[MAX_STRING_CHARS];
- char prefixes[MAX_STRING_CHARS] = "";
- char wrappedtext[ MAX_STRING_CHARS ] = "";
- char *ptr;
- char *text;
- qboolean sendAliens = qtrue;
- qboolean sendHumans = qtrue;
- qboolean sendSpecs = qtrue;
- Q_strncpyz( buffer, ConcatArgs( 1 ), sizeof( buffer ) );
- G_ParseEscapedString( buffer );
-
- if( strstr( buffer, "!cp" ) )
- {
- ptr = buffer;
- while( *ptr != '!' )
- ptr++;
- ptr+=4;
-
- Q_strncpyz( buffer, ptr, sizeof(buffer) );
- }
-
- text = buffer;
-
- ptr = buffer;
- while( *ptr == ' ' )
- ptr++;
- if( *ptr == '-' )
- {
- sendAliens = qfalse;
- sendHumans = qfalse;
- sendSpecs = qfalse;
- Q_strcat( prefixes, sizeof( prefixes ), " " );
- ptr++;
-
- while( *ptr && *ptr != ' ' )
- {
- if( !sendAliens && ( *ptr == 'a' || *ptr == 'A' ) )
- {
- sendAliens = qtrue;
- Q_strcat( prefixes, sizeof( prefixes ), "[^1A^7]" );
- }
- if( !sendHumans && ( *ptr == 'h' || *ptr == 'H' ) )
- {
- sendHumans = qtrue;
- Q_strcat( prefixes, sizeof( prefixes ), "[^4H^7]" );
- }
- if( !sendSpecs && ( *ptr == 's' || *ptr == 'S' ) )
- {
- sendSpecs = qtrue;
- Q_strcat( prefixes, sizeof( prefixes ), "[^3S^7]" );
- }
- ptr++;
- }
- if( *ptr ) text = ptr+1;
- else text = ptr;
- }
-
- strcpy( wrappedtext, text );
-
- if( strlen( text ) == 0 ) return;
-
- G_WordWrap( wrappedtext, 50 );
-
- for( i = 0; i < level.maxclients; i++ )
- {
- if( level.clients[ i ].pers.connected == CON_DISCONNECTED )
- continue;
-
- if( ( !sendAliens && level.clients[ i ].pers.teamSelection == PTE_ALIENS ) ||
- ( !sendHumans && level.clients[ i ].pers.teamSelection == PTE_HUMANS ) ||
- ( !sendSpecs && level.clients[ i ].pers.teamSelection == PTE_NONE ) )
- {
- if( G_admin_permission( &g_entities[ i ], ADMF_ADMINCHAT ) )
- {
- trap_SendServerCommand( i, va("print \"^6[Admins]^7 CP to other team%s: %s \n\"", prefixes, text ) );
- }
- continue;
- }
-
- trap_SendServerCommand( i, va( "cp \"%s\"", wrappedtext ) );
- trap_SendServerCommand( i, va( "print \"%s^7 CP%s: %s\n\"", ( ent ? G_admin_adminPrintName( ent ) : "console" ), prefixes, text ) );
- }
-
- G_Printf( "cp: %s\n", ConcatArgs( 1 ) );
}
/*
=================
-G_IsMuted
+Cmd_AdminMessage_f
-Check if a player is muted
+Send a message to all active admins
=================
*/
-qboolean G_IsMuted( gclient_t *client )
+void Cmd_AdminMessage_f( gentity_t *ent )
{
- qboolean muteState = qfalse;
-
- //check if mute has expired
- if( client->pers.muteExpires ) {
- if( client->pers.muteExpires < level.time )
+ // Check permissions and add the appropriate user [prefix]
+ if( !G_admin_permission( ent, ADMF_ADMINCHAT ) )
+ {
+ if( !g_publicAdminMessages.integer )
+ {
+ ADMP( "Sorry, but use of /a by non-admins has been disabled.\n" );
+ return;
+ }
+ else
{
- client->pers.muted = qfalse;
- client->pers.muteExpires = 0;
+ ADMP( "Your message has been sent to any available admins "
+ "and to the server logs.\n" );
}
}
- if( client->pers.muted )
- muteState = qtrue;
-
- return muteState;
-}
-
-/*
-==================
-G_TeamKill_Repent
-
-Determine whether a players team kill activity is high
-==================
-*/
-
-qboolean G_TeamKill_Repent( gentity_t *ent )
-{
- int millisSinceLastTeamKill;
-
- // Doesn't work if g_teamKillThreshold isn't set
- if( !g_teamKillThreshold.integer ||
- g_teamKillThreshold.integer == 0 )
- return qfalse;
-
- // Doesn't work when game is paused
- if( level.paused )
- return qfalse;
-
- millisSinceLastTeamKill = level.time - ent->client->pers.lastTeamKillTime;
- if( millisSinceLastTeamKill < 30000 )
- ent->client->pers.teamKillDemerits++;
- else
+ if( trap_Argc( ) < 2 )
{
- ent->client->pers.teamKillDemerits--;
- if( ent->client->pers.teamKillDemerits < 0 )
- ent->client->pers.teamKillDemerits = 0;
+ ADMP( "usage: a [message]\n" );
+ return;
}
- ent->client->pers.lastTeamKillTime = level.time;
-
- if ( ent->client->pers.teamKillDemerits >= ( g_teamKillThreshold.integer + 2 ) )
- trap_SendConsoleCommand( 0, va( "!ban %s 30m team killing\n", ent->client->pers.ip ) );
- else if ( ent->client->pers.teamKillDemerits == ( g_teamKillThreshold.integer + 1 ) )
- trap_SendConsoleCommand( 0, va( "!warn %i team killing\n", ent->client->ps.clientNum ) );
- else if ( ent->client->pers.teamKillDemerits == g_teamKillThreshold.integer )
- G_AdminsPrintf( "Team killer %s^7 has team killed ^6%i^7 times.\n",
- ent->client->pers.netname,
- ent->client->pers.statscounters.teamkills );
-
- return qfalse;
+ G_AdminMessage( ent, ConcatArgs( 1 ) );
}
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 5350895..cb15147 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,24 +17,24 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
#include "g_local.h"
-damageRegion_t g_damageRegions[ PCL_NUM_CLASSES ][ MAX_LOCDAMAGE_REGIONS ];
+damageRegion_t g_damageRegions[ PCL_NUM_CLASSES ][ MAX_DAMAGE_REGIONS ];
int g_numDamageRegions[ PCL_NUM_CLASSES ];
-armourRegion_t g_armourRegions[ UP_NUM_UPGRADES ][ MAX_ARMOUR_REGIONS ];
+damageRegion_t g_armourRegions[ UP_NUM_UPGRADES ][ MAX_DAMAGE_REGIONS ];
int g_numArmourRegions[ UP_NUM_UPGRADES ];
/*
============
AddScore
-Adds score to both the client and his team
+Adds score to the client
============
*/
void AddScore( gentity_t *ent, int score )
@@ -41,6 +42,15 @@ void AddScore( gentity_t *ent, int score )
if( !ent->client )
return;
+ // make alien and human scores equivalent
+ if ( ent->client->pers.teamSelection == TEAM_ALIENS )
+ {
+ score = rint( ((float)score) / 2.0f );
+ }
+
+ // scale values down to fit the scoreboard better
+ score = rint( ((float)score) / 50.0f );
+
ent->client->ps.persistant[ PERS_SCORE ] += score;
CalculateRanks( );
}
@@ -52,19 +62,13 @@ LookAtKiller
*/
void LookAtKiller( gentity_t *self, gentity_t *inflictor, gentity_t *attacker )
{
- vec3_t dir;
if ( attacker && attacker != self )
- VectorSubtract( attacker->s.pos.trBase, self->s.pos.trBase, dir );
+ self->client->ps.stats[ STAT_VIEWLOCK ] = attacker - g_entities;
else if( inflictor && inflictor != self )
- VectorSubtract( inflictor->s.pos.trBase, self->s.pos.trBase, dir );
+ self->client->ps.stats[ STAT_VIEWLOCK ] = inflictor - g_entities;
else
- {
- self->client->ps.stats[ STAT_VIEWLOCK ] = self->s.angles[ YAW ];
- return;
- }
-
- self->client->ps.stats[ STAT_VIEWLOCK ] = vectoyaw( dir );
+ self->client->ps.stats[ STAT_VIEWLOCK ] = self - g_entities;
}
// these are just for logging, the client prints its own messages
@@ -104,7 +108,8 @@ char *modNames[ ] =
"MOD_LEVEL2_CLAW",
"MOD_LEVEL2_ZAP",
"MOD_LEVEL4_CLAW",
- "MOD_LEVEL4_CHARGE",
+ "MOD_LEVEL4_TRAMPLE",
+ "MOD_LEVEL4_CRUSH",
"MOD_SLOWBLOB",
"MOD_POISON",
@@ -118,11 +123,112 @@ char *modNames[ ] =
"MOD_ASPAWN",
"MOD_ATUBE",
"MOD_OVERMIND",
- "MOD_SLAP"
+ "MOD_DECONSTRUCT",
+ "MOD_REPLACE",
+ "MOD_NOCREEP"
};
/*
==================
+G_RewardAttackers
+
+Function to distribute rewards to entities that killed this one.
+Returns the total damage dealt.
+==================
+*/
+float G_RewardAttackers( gentity_t *self )
+{
+ float value, totalDamage = 0;
+ int team, i, maxHealth = 0;
+ int alienCredits = 0, humanCredits = 0;
+ gentity_t *player;
+
+ // Total up all the damage done by non-teammates
+ for( i = 0; i < level.maxclients; i++ )
+ {
+ player = g_entities + i;
+
+ if( !OnSameTeam( self, player ) ||
+ self->buildableTeam != player->client->ps.stats[ STAT_TEAM ] )
+ totalDamage += (float)self->credits[ i ];
+ }
+
+ if( totalDamage <= 0.0f )
+ return 0.0f;
+
+ // Only give credits for killing players and buildables
+ if( self->client )
+ {
+ value = BG_GetValueOfPlayer( &self->client->ps );
+ team = self->client->pers.teamSelection;
+ maxHealth = self->client->ps.stats[ STAT_MAX_HEALTH ];
+ }
+ else if( self->s.eType == ET_BUILDABLE )
+ {
+ value = BG_Buildable( self->s.modelindex )->value;
+
+ // only give partial credits for a buildable not yet completed
+ if( !self->spawned )
+ {
+ value *= (float)( level.time - self->buildTime ) /
+ BG_Buildable( self->s.modelindex )->buildTime;
+ }
+
+ team = self->buildableTeam;
+ maxHealth = BG_Buildable( self->s.modelindex )->health;
+ }
+ else
+ return totalDamage;
+
+ // Give credits and empty the array
+ for( i = 0; i < level.maxclients; i++ )
+ {
+ int stageValue = value * self->credits[ i ] / totalDamage;
+ player = g_entities + i;
+
+ if( player->client->pers.teamSelection != team )
+ {
+ if( totalDamage < maxHealth )
+ stageValue *= totalDamage / maxHealth;
+
+ if( !self->credits[ i ] || player->client->ps.stats[ STAT_TEAM ] == team )
+ continue;
+
+ AddScore( player, stageValue );
+
+ // killing buildables earns score, but not credits
+ if( self->s.eType != ET_BUILDABLE )
+ {
+ G_AddCreditToClient( player->client, stageValue, qtrue );
+
+ // add to stage counters
+ if( player->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
+ alienCredits += stageValue;
+ else if( player->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
+ humanCredits += stageValue;
+ }
+ }
+ self->credits[ i ] = 0;
+ }
+
+ if( alienCredits )
+ {
+ trap_Cvar_Set( "g_alienCredits",
+ va( "%d", g_alienCredits.integer + alienCredits ) );
+ trap_Cvar_Update( &g_alienCredits );
+ }
+ if( humanCredits )
+ {
+ trap_Cvar_Set( "g_humanCredits",
+ va( "%d", g_humanCredits.integer + humanCredits ) );
+ trap_Cvar_Update( &g_humanCredits );
+ }
+
+ return totalDamage;
+}
+
+/*
+==================
player_die
==================
*/
@@ -131,18 +237,11 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
gentity_t *ent;
int anim;
int killer;
- int i, j;
- char *killerName, *obit;
- float totalTK = 0;
- float totalDamage = 0.0f;
- float percentDamage = 0.0f;
- gentity_t *player;
- qboolean tk = qfalse;
-
+ int i;
+ const char *killerName, *obit;
if( self->client->ps.pm_type == PM_DEAD )
return;
-
if( level.intermissiontime )
return;
@@ -155,27 +254,9 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
killer = attacker->s.number;
if( attacker->client )
- {
killerName = attacker->client->pers.netname;
- tk = ( attacker != self && attacker->client->ps.stats[ STAT_PTEAM ]
- == self->client->ps.stats[ STAT_PTEAM ] );
-
- if( attacker != self && attacker->client->ps.stats[ STAT_PTEAM ] == self->client->ps.stats[ STAT_PTEAM ] )
- {
- attacker->client->pers.statscounters.teamkills++;
- if( attacker->client->pers.teamSelection == PTE_ALIENS )
- {
- level.alienStatsCounters.teamkills++;
- }
- else if( attacker->client->pers.teamSelection == PTE_HUMANS )
- {
- level.humanStatsCounters.teamkills++;
- }
- }
-
- }
else
- killerName = "<non-client>";
+ killerName = "<world>";
}
else
{
@@ -183,395 +264,62 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
killerName = "<world>";
}
- if( killer < 0 || killer >= MAX_CLIENTS )
- {
- killer = ENTITYNUM_WORLD;
- killerName = "<world>";
- }
-
- if( meansOfDeath < 0 || meansOfDeath >= sizeof( modNames ) / sizeof( modNames[0] ) )
- obit = "<bad obituary>";
+ if( meansOfDeath < 0 || meansOfDeath >= ARRAY_LEN( modNames ) )
+ // fall back on the number
+ obit = va( "%d", meansOfDeath );
else
obit = modNames[ meansOfDeath ];
- G_LogPrintf("Kill: %i %i %i: %s^7 killed %s^7 by %s\n",
- killer, self->s.number, meansOfDeath, killerName,
- self->client->pers.netname, obit );
+ G_LogPrintf( "Die: %d %d %s: %s" S_COLOR_WHITE " killed %s\n",
+ killer,
+ (int)( self - g_entities ),
+ obit,
+ killerName,
+ self->client->pers.netname );
- //TA: deactivate all upgrades
+ // deactivate all upgrades
for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
BG_DeactivateUpgrade( i, self->client->ps.stats );
- if( meansOfDeath == MOD_SLAP )
- {
- trap_SendServerCommand( -1,
- va( "print \"%s^7 felt %s^7's authority\n\"",
- self->client->pers.netname, killerName ) );
- goto finish_dying;
- }
-
// broadcast the death event to everyone
- if( !tk )
- {
- ent = G_TempEntity( self->r.currentOrigin, EV_OBITUARY );
- ent->s.eventParm = meansOfDeath;
- ent->s.otherEntityNum = self->s.number;
- ent->s.otherEntityNum2 = killer;
- ent->r.svFlags = SVF_BROADCAST; // send to everyone
- }
- else if( attacker && attacker->client )
- {
- // tjw: obviously this is a hack and belongs in the client, but
- // this works as a temporary fix.
- trap_SendServerCommand( -1,
- va( "print \"%s^7 was killed by ^1TEAMMATE^7 %s^7 (Did %d damage to %d max)\n\"",
- self->client->pers.netname, attacker->client->pers.netname, self->client->tkcredits[ attacker->s.number ], self->client->ps.stats[ STAT_MAX_HEALTH ] ) );
- trap_SendServerCommand( attacker - g_entities,
- va( "cp \"You killed ^1TEAMMATE^7 %s\"", self->client->pers.netname ) );
- G_LogOnlyPrintf("%s^7 was killed by ^1TEAMMATE^7 %s^7 (Did %d damage to %d max)\n",
- self->client->pers.netname, attacker->client->pers.netname, self->client->tkcredits[ attacker->s.number ], self->client->ps.stats[ STAT_MAX_HEALTH ] );
- G_TeamKill_Repent( attacker );
- }
+ ent = G_TempEntity( self->r.currentOrigin, EV_OBITUARY );
+ ent->s.eventParm = meansOfDeath;
+ ent->s.otherEntityNum = self->s.number;
+ ent->s.otherEntityNum2 = killer;
+ ent->r.svFlags = SVF_BROADCAST; // send to everyone
self->enemy = attacker;
-
self->client->ps.persistant[ PERS_KILLED ]++;
- self->client->pers.statscounters.deaths++;
- if( self->client->pers.teamSelection == PTE_ALIENS )
- {
- level.alienStatsCounters.deaths++;
- }
- else if( self->client->pers.teamSelection == PTE_HUMANS )
- {
- level.humanStatsCounters.deaths++;
- }
if( attacker && attacker->client )
{
attacker->client->lastkilled_client = self->s.number;
- if( g_killerHP.integer ||
- ( g_devmapKillerHP.integer && g_cheats.integer ) )
- {
- trap_SendServerCommand( self-g_entities,
- va( "print \"Your killer, %s^7, had %3i HP.\n\"",
- killerName, attacker->health ) );
- }
-
- if( attacker == self || OnSameTeam( self, attacker ) )
- {
- AddScore( attacker, -1 );
-
- // Normal teamkill penalty
- if( !g_retribution.integer )
- {
- if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
- G_AddCreditToClient( attacker->client, -FREEKILL_ALIEN, qtrue );
- else if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
- G_AddCreditToClient( attacker->client, -FREEKILL_HUMAN, qtrue );
- }
- }
- else
- {
- AddScore( attacker, 1 );
-
- if( g_gradualFreeFunds.integer < 2 )
- attacker->client->pers.lastFreekillTime = level.time;
- attacker->client->pers.statscounters.kills++;
- if( attacker->client->pers.teamSelection == PTE_ALIENS )
- {
- level.alienStatsCounters.kills++;
- }
- else if( attacker->client->pers.teamSelection == PTE_HUMANS )
- {
- level.humanStatsCounters.kills++;
- }
- }
-
- if( attacker == self )
+ if( ( attacker == self || OnSameTeam( self, attacker ) ) && meansOfDeath != MOD_HSPAWN )
{
- attacker->client->pers.statscounters.suicides++;
- if( attacker->client->pers.teamSelection == PTE_ALIENS )
+ //punish team kills and suicides
+ if( attacker->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
{
- level.alienStatsCounters.suicides++;
+ G_AddCreditToClient( attacker->client, -ALIEN_TK_SUICIDE_PENALTY, qtrue );
+ AddScore( attacker, -ALIEN_TK_SUICIDE_PENALTY );
}
- else if( attacker->client->pers.teamSelection == PTE_HUMANS )
+ else if( attacker->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
- level.humanStatsCounters.suicides++;
+ G_AddCreditToClient( attacker->client, -HUMAN_TK_SUICIDE_PENALTY, qtrue );
+ AddScore( attacker, -HUMAN_TK_SUICIDE_PENALTY );
}
}
}
else if( attacker->s.eType != ET_BUILDABLE )
- AddScore( self, -1 );
-
- //total up all the damage done by every client
- for( i = 0; i < MAX_CLIENTS; i++ )
{
- totalDamage += (float)self->credits[ i ];
- totalTK += (float)self->client->tkcredits[ i ];
+ if( self->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
+ AddScore( self, -ALIEN_TK_SUICIDE_PENALTY );
+ else if( self->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
+ AddScore( self, -HUMAN_TK_SUICIDE_PENALTY );
}
- // punish players for damaging teammates
- if ( g_retribution.integer && totalTK )
- {
- int totalPrice;
- int max = HUMAN_MAX_CREDITS;
-
- if ( self->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
- {
- totalPrice = BG_ClassCanEvolveFromTo( PCL_ALIEN_LEVEL0, self->client->ps.stats[ STAT_PCLASS ], ALIEN_MAX_KILLS, 0 );
- max = ALIEN_MAX_KILLS;
- }
- else
- {
- totalPrice = BG_GetValueOfEquipment( &self->client->ps );
- }
-
- if ( self->client->ps.persistant[ PERS_CREDIT ] + totalPrice > max )
- totalPrice = max - self->client->ps.persistant[ PERS_CREDIT ];
- if ( totalPrice > 0 )
- {
- totalTK += totalDamage;
- if( totalTK < self->client->ps.stats[ STAT_MAX_HEALTH ] )
- totalTK = self->client->ps.stats[ STAT_MAX_HEALTH ];
-
- if ( self->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
- {
- for ( i = 0; i < MAX_CLIENTS; i++ )
- {
- int price;
- // no retribution if self damage or enemy damage or building damage or no damage from this client
- if ( i == self - g_entities || !g_entities[ i ].client ||
- !OnSameTeam( &g_entities[ i ], self ) ||
- !self->client->tkcredits[ i ] )
- continue;
-
- // calculate retribution price (rounded up)
- price = ( totalPrice * self->client->tkcredits[ i ] ) / totalTK + 0.5f;
- self->client->tkcredits[ i ] = 0;
-
- // check for enough credits
- if ( g_entities[ i ].client->ps.persistant[ PERS_CREDIT ] < price )
- price = g_entities[ i ].client->ps.persistant[ PERS_CREDIT ];
- if ( price )
- {
- G_AddCreditToClient( self->client, price, qtrue );
- G_AddCreditToClient( g_entities[ i ].client, -price, qtrue );
-
- trap_SendServerCommand( self->client->ps.clientNum,
- va( "print \"Received ^3%d credits ^7from %s ^7in retribution.\n\"",
- price, g_entities[ i ].client->pers.netname ) );
- trap_SendServerCommand( g_entities[ i ].client->ps.clientNum,
- va( "print \"Transfered ^3%d credits ^7to %s ^7in retribution.\n\"",
- price, self->client->pers.netname ) );
- }
- }
- }
- else
- {
- int toPay[ MAX_CLIENTS ] = { 0 };
- int frags = totalPrice;
- int damageForEvo = totalTK / totalPrice;
- for ( i = 0; i < MAX_CLIENTS; i++ )
- {
- // no retribution if self damage or enemy damage or building damage or no damage from this client
- if ( i == self - g_entities || !g_entities[ i ].client ||
- !OnSameTeam( &g_entities[ i ], self ) ||
- !self->client->tkcredits[ i ] )
- continue;
-
- // find out how many full evos this client needs to pay
- toPay[ i ] = ( totalPrice * self->client->tkcredits[ i ] ) / totalTK;
- if ( toPay[ i ] > g_entities[ i ].client->ps.persistant[ PERS_CREDIT ] )
- toPay[ i ] = g_entities[ i ].client->ps.persistant[ PERS_CREDIT ];
- frags -= toPay[ i ];
- self->client->tkcredits[ i ] -= damageForEvo * toPay[ i ];
- }
-
- // if we have not met the evo count, continue stealing evos
- while ( 1 )
- {
- int maximum = 0;
- int topClient = 0;
- for ( i = 0; i < MAX_CLIENTS; i++ )
- {
- if ( self->client->tkcredits[ i ] > maximum && g_entities[ i ].client->ps.persistant[ PERS_CREDIT ] )
- {
- maximum = self->client->tkcredits[ i ];
- topClient = i;
- }
- }
- if ( !maximum )
- break;
- toPay[ topClient ]++;
- self->client->tkcredits[ topClient ] = 0;
- frags--;
- if ( !frags )
- break;
- }
-
- // now move the evos around
- for ( i = 0; i < MAX_CLIENTS; i++ )
- {
- if ( !toPay[ i ] )
- continue;
-
- G_AddCreditToClient( self->client, toPay[ i ], qtrue );
- G_AddCreditToClient( g_entities[ i ].client, -toPay[ i ], qtrue );
-
- trap_SendServerCommand( self->client->ps.clientNum,
- va( "print \"Received ^3%d ^7evos from %s ^7in retribution.\n\"",
- toPay[ i ], g_entities[ i ].client->pers.netname ) );
- trap_SendServerCommand( g_entities[ i ].client->ps.clientNum,
- va( "print \"Transfered ^3%d ^7evos to %s ^7in retribution.\n\"",
- toPay[ i ], self->client->pers.netname ) );
- }
- }
- }
- }
-
- // if players did more than DAMAGE_FRACTION_FOR_KILL increment the stage counters
- if( !OnSameTeam( self, attacker ) && totalDamage >= ( self->client->ps.stats[ STAT_MAX_HEALTH ] * DAMAGE_FRACTION_FOR_KILL ) )
- {
- if( self->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
- {
- trap_Cvar_Set( "g_alienKills", va( "%d", g_alienKills.integer + 1 ) );
- if( g_alienStage.integer < 2 )
- {
- self->client->pers.statscounters.feeds++;
- level.humanStatsCounters.feeds++;
- }
- }
- else if( self->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
- {
- trap_Cvar_Set( "g_humanKills", va( "%d", g_humanKills.integer + 1 ) );
- if( g_humanStage.integer < 2 )
- {
- self->client->pers.statscounters.feeds++;
- level.alienStatsCounters.feeds++;
- }
- }
- }
-
- if( totalDamage > 0.0f )
- {
- if( self->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
- {
- //nice simple happy bouncy human land
- float classValue = BG_FindValueOfClass( self->client->ps.stats[ STAT_PCLASS ] );
-
- for( i = 0; i < MAX_CLIENTS; i++ )
- {
- player = g_entities + i;
-
- if( !player->client )
- continue;
-
- if( player->client->ps.stats[ STAT_PTEAM ] != PTE_HUMANS )
- continue;
-
- if( !self->credits[ i ] )
- continue;
-
- percentDamage = (float)self->credits[ i ] / totalDamage;
- if( percentDamage > 0 && percentDamage < 1)
- {
- player->client->pers.statscounters.assists++;
- level.humanStatsCounters.assists++;
- }
-
- //add credit
- G_AddCreditToClient( player->client,
- (int)( classValue * percentDamage ), qtrue );
- }
- }
- else if( self->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
- {
- //horribly complex nasty alien land
- float humanValue = BG_GetValueOfHuman( &self->client->ps );
- int frags;
- int unclaimedFrags = (int)humanValue;
-
- for( i = 0; i < MAX_CLIENTS; i++ )
- {
- player = g_entities + i;
-
- if( !player->client )
- continue;
-
- if( player->client->ps.stats[ STAT_PTEAM ] != PTE_ALIENS )
- continue;
-
- //this client did no damage
- if( !self->credits[ i ] )
- continue;
-
- //nothing left to claim
- if( !unclaimedFrags )
- break;
-
- percentDamage = (float)self->credits[ i ] / totalDamage;
- if( percentDamage > 0 && percentDamage < 1)
- {
- player->client->pers.statscounters.assists++;
- level.alienStatsCounters.assists++;
- }
-
- frags = (int)floor( humanValue * percentDamage);
-
- if( frags > 0 )
- {
- //add kills
- G_AddCreditToClient( player->client, frags, qtrue );
-
- //can't revist this account later
- self->credits[ i ] = 0;
-
- //reduce frags left to be claimed
- unclaimedFrags -= frags;
- }
- }
-
- //there are frags still to be claimed
- if( unclaimedFrags )
- {
- //the clients remaining at this point do not
- //have enough credit to claim even one frag
- //so simply give the top <unclaimedFrags> clients
- //a frag each
-
- for( i = 0; i < unclaimedFrags; i++ )
- {
- int maximum = 0;
- int topClient = 0;
-
- for( j = 0; j < MAX_CLIENTS; j++ )
- {
- //this client did no damage
- if( !self->credits[ j ] )
- continue;
-
- if( self->credits[ j ] > maximum )
- {
- maximum = self->credits[ j ];
- topClient = j;
- }
- }
-
- if( maximum > 0 )
- {
- player = g_entities + topClient;
-
- //add kills
- G_AddCreditToClient( player->client, 1, qtrue );
-
- //can't revist this account again
- self->credits[ topClient ] = 0;
- }
- }
- }
- }
- }
+ // give credits for killing this player
+ G_RewardAttackers( self );
ScoreboardMessage( self ); // show scores
@@ -585,29 +333,28 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
if( client->pers.connected != CON_CONNECTED )
continue;
- if( client->sess.sessionTeam != TEAM_SPECTATOR )
+ if( client->sess.spectatorState == SPECTATOR_NOT )
continue;
if( client->sess.spectatorClient == self->s.number )
ScoreboardMessage( g_entities + i );
}
-finish_dying: // from MOD_SLAP
-
- VectorCopy( self->s.origin, self->client->pers.lastDeathLocation );
+ VectorCopy( self->r.currentOrigin, self->client->pers.lastDeathLocation );
self->takedamage = qfalse; // can still be gibbed
self->s.weapon = WP_NONE;
- self->r.contents = CONTENTS_CORPSE;
+ if( self->client->noclip )
+ self->client->cliprcontents = CONTENTS_CORPSE;
+ else
+ self->r.contents = CONTENTS_CORPSE;
- self->s.angles[ PITCH ] = 0;
- self->s.angles[ ROLL ] = 0;
- self->s.angles[ YAW ] = self->s.apos.trBase[ YAW ];
+ self->client->ps.viewangles[ PITCH ] = 0; // zomg
+ self->client->ps.viewangles[ YAW ] = self->s.apos.trBase[ YAW ];
+ self->client->ps.viewangles[ ROLL ] = 0;
LookAtKiller( self, inflictor, attacker );
- VectorCopy( self->s.angles, self->client->ps.viewangles );
-
self->s.loopSound = 0;
self->r.maxs[ 2 ] = -8;
@@ -674,57 +421,55 @@ finish_dying: // from MOD_SLAP
}
trap_LinkEntity( self );
-}
-
-////////TA: locdamage
+ self->client->pers.infoChangeTime = level.time;
+}
/*
===============
-G_ParseArmourScript
+G_ParseDmgScript
===============
*/
-void G_ParseArmourScript( char *buf, int upgrade )
+static int G_ParseDmgScript( damageRegion_t *regions, char *buf )
{
char *token;
+ float angleSpan, heightSpan;
int count;
- count = 0;
-
- while( 1 )
+ for( count = 0; ; count++ )
{
token = COM_Parse( &buf );
-
- if( !token[0] )
+ if( !token[ 0 ] )
break;
if( strcmp( token, "{" ) )
{
- G_Printf( "Missing { in armour file\n" );
+ COM_ParseError( "Missing {" );
break;
}
- if( count == MAX_ARMOUR_REGIONS )
+ if( count >= MAX_DAMAGE_REGIONS )
{
- G_Printf( "Max armour regions exceeded in locdamage file\n" );
+ COM_ParseError( "Max damage regions exceeded" );
break;
}
- //default
- g_armourRegions[ upgrade ][ count ].minHeight = 0.0;
- g_armourRegions[ upgrade ][ count ].maxHeight = 1.0;
- g_armourRegions[ upgrade ][ count ].minAngle = 0;
- g_armourRegions[ upgrade ][ count ].maxAngle = 360;
- g_armourRegions[ upgrade ][ count ].modifier = 1.0;
- g_armourRegions[ upgrade ][ count ].crouch = qfalse;
+ // defaults
+ regions[ count ].name[ 0 ] = '\0';
+ regions[ count ].minHeight = 0.0f;
+ regions[ count ].maxHeight = 1.0f;
+ regions[ count ].minAngle = 0.0f;
+ regions[ count ].maxAngle = 360.0f;
+ regions[ count ].modifier = 1.0f;
+ regions[ count ].crouch = qfalse;
while( 1 )
{
token = COM_ParseExt( &buf, qtrue );
- if( !token[0] )
+ if( !token[ 0 ] )
{
- G_Printf( "Unexpected end of armour file\n" );
+ COM_ParseError( "Unexpected end of file" );
break;
}
@@ -732,172 +477,260 @@ void G_ParseArmourScript( char *buf, int upgrade )
{
break;
}
+ else if( !strcmp( token, "name" ) )
+ {
+ token = COM_ParseExt( &buf, qfalse );
+ if( token[ 0 ] )
+ Q_strncpyz( regions[ count ].name, token,
+ sizeof( regions[ count ].name ) );
+ }
else if( !strcmp( token, "minHeight" ) )
{
token = COM_ParseExt( &buf, qfalse );
-
- if ( !token[0] )
+ if( !token[ 0 ] )
strcpy( token, "0" );
-
- g_armourRegions[ upgrade ][ count ].minHeight = atof( token );
+ regions[ count ].minHeight = atof( token );
}
else if( !strcmp( token, "maxHeight" ) )
{
token = COM_ParseExt( &buf, qfalse );
-
- if ( !token[0] )
+ if( !token[ 0 ] )
strcpy( token, "100" );
-
- g_armourRegions[ upgrade ][ count ].maxHeight = atof( token );
+ regions[ count ].maxHeight = atof( token );
}
else if( !strcmp( token, "minAngle" ) )
{
token = COM_ParseExt( &buf, qfalse );
-
- if ( !token[0] )
+ if( !token[ 0 ] )
strcpy( token, "0" );
-
- g_armourRegions[ upgrade ][ count ].minAngle = atoi( token );
+ regions[ count ].minAngle = atoi( token );
}
else if( !strcmp( token, "maxAngle" ) )
{
token = COM_ParseExt( &buf, qfalse );
-
- if ( !token[0] )
+ if( !token[ 0 ] )
strcpy( token, "360" );
-
- g_armourRegions[ upgrade ][ count ].maxAngle = atoi( token );
+ regions[ count ].maxAngle = atoi( token );
}
else if( !strcmp( token, "modifier" ) )
{
token = COM_ParseExt( &buf, qfalse );
-
- if ( !token[0] )
+ if( !token[ 0 ] )
strcpy( token, "1.0" );
-
- g_armourRegions[ upgrade ][ count ].modifier = atof( token );
+ regions[ count ].modifier = atof( token );
}
else if( !strcmp( token, "crouch" ) )
{
- g_armourRegions[ upgrade ][ count ].crouch = qtrue;
+ regions[ count ].crouch = qtrue;
+ }
+ else
+ {
+ COM_ParseWarning("Unknown token \"%s\"", token);
}
}
-
- g_numArmourRegions[ upgrade ]++;
- count++;
+
+ // Angle portion covered
+ angleSpan = regions[ count ].maxAngle - regions[ count ].minAngle;
+ if( angleSpan < 0.0f )
+ angleSpan += 360.0f;
+ angleSpan /= 360.0f;
+
+ // Height portion covered
+ heightSpan = regions[ count ].maxHeight - regions[ count ].minHeight;
+ if( heightSpan < 0.0f )
+ heightSpan = -heightSpan;
+ if( heightSpan > 1.0f )
+ heightSpan = 1.0f;
+
+ regions[ count ].area = angleSpan * heightSpan;
+ if( !regions[ count ].area )
+ regions[ count ].area = 0.00001f;
}
+
+ return count;
}
-
/*
-===============
-G_ParseDmgScript
-===============
+============
+GetRegionDamageModifier
+============
*/
-void G_ParseDmgScript( char *buf, int class )
+static float GetRegionDamageModifier( gentity_t *targ, int class, int piece )
{
- char *token;
- int count;
-
- count = 0;
-
- while( 1 )
+ damageRegion_t *regions, *overlap;
+ float modifier = 0.0f, areaSum = 0.0f;
+ int j, i;
+ qboolean crouch;
+
+ crouch = targ->client->ps.pm_flags & PMF_DUCKED;
+ overlap = &g_damageRegions[ class ][ piece ];
+
+ if( g_debugDamage.integer > 2 )
+ G_Printf( "GetRegionDamageModifier():\n"
+ ". bodyRegion = [%d %d %f %f] (%s)\n"
+ ". modifier = %f\n",
+ overlap->minAngle, overlap->maxAngle,
+ overlap->minHeight, overlap->maxHeight,
+ overlap->name, overlap->modifier );
+
+ // Find the armour layer modifier, assuming that none of the armour regions
+ // overlap and that any areas that are not covered have a modifier of 1.0
+ for( j = UP_NONE + 1; j < UP_NUM_UPGRADES; j++ )
{
- token = COM_Parse( &buf );
-
- if( !token[0] )
- break;
-
- if( strcmp( token, "{" ) )
- {
- G_Printf( "Missing { in locdamage file\n" );
- break;
- }
-
- if( count == MAX_LOCDAMAGE_REGIONS )
- {
- G_Printf( "Max damage regions exceeded in locdamage file\n" );
- break;
- }
-
- //default
- g_damageRegions[ class ][ count ].minHeight = 0.0;
- g_damageRegions[ class ][ count ].maxHeight = 1.0;
- g_damageRegions[ class ][ count ].minAngle = 0;
- g_damageRegions[ class ][ count ].maxAngle = 360;
- g_damageRegions[ class ][ count ].modifier = 1.0;
- g_damageRegions[ class ][ count ].crouch = qfalse;
-
- while( 1 )
+ if( !BG_InventoryContainsUpgrade( j, targ->client->ps.stats ) ||
+ !g_numArmourRegions[ j ] )
+ continue;
+ regions = g_armourRegions[ j ];
+
+ for( i = 0; i < g_numArmourRegions[ j ]; i++ )
{
- token = COM_ParseExt( &buf, qtrue );
-
- if( !token[0] )
+ float overlapMaxA, regionMinA, regionMaxA, angleSpan, heightSpan, area;
+
+ if( regions[ i ].crouch != crouch )
+ continue;
+
+ // Convert overlap angle to 0 to max
+ overlapMaxA = overlap->maxAngle - overlap->minAngle;
+ if( overlapMaxA < 0.0f )
+ overlapMaxA += 360.0f;
+
+ // Convert region angles to match overlap
+ regionMinA = regions[ i ].minAngle - overlap->minAngle;
+ if( regionMinA < 0.0f )
+ regionMinA += 360.0f;
+ regionMaxA = regions[ i ].maxAngle - overlap->minAngle;
+ if( regionMaxA < 0.0f )
+ regionMaxA += 360.0f;
+
+ // Overlapping Angle portion
+ if( regionMinA <= regionMaxA )
{
- G_Printf( "Unexpected end of locdamage file\n" );
- break;
+ angleSpan = 0.0f;
+ if( regionMinA < overlapMaxA )
+ {
+ if( regionMaxA > overlapMaxA )
+ regionMaxA = overlapMaxA;
+ angleSpan = regionMaxA - regionMinA;
+ }
}
-
- if( !Q_stricmp( token, "}" ) )
+ else
{
- break;
+ if( regionMaxA > overlapMaxA )
+ regionMaxA = overlapMaxA;
+ angleSpan = regionMaxA;
+ if( regionMinA < overlapMaxA )
+ angleSpan += overlapMaxA - regionMinA;
}
- else if( !strcmp( token, "minHeight" ) )
- {
- token = COM_ParseExt( &buf, qfalse );
+ angleSpan /= 360.0f;
+
+ // Overlapping height portion
+ heightSpan = MIN( overlap->maxHeight, regions[ i ].maxHeight ) -
+ MAX( overlap->minHeight, regions[ i ].minHeight );
+ if( heightSpan < 0.0f )
+ heightSpan = 0.0f;
+ if( heightSpan > 1.0f )
+ heightSpan = 1.0f;
+
+ if( g_debugDamage.integer > 2 )
+ G_Printf( ". armourRegion = [%d %d %f %f] (%s)\n"
+ ". . modifier = %f\n"
+ ". . angleSpan = %f\n"
+ ". . heightSpan = %f\n",
+ regions[ i ].minAngle, regions[ i ].maxAngle,
+ regions[ i ].minHeight, regions[ i ].maxHeight,
+ regions[ i ].name, regions[ i ].modifier,
+ angleSpan, heightSpan );
+
+ areaSum += area = angleSpan * heightSpan;
+ modifier += regions[ i ].modifier * area;
+ }
+ }
- if ( !token[0] )
- strcpy( token, "0" );
+ if( g_debugDamage.integer > 2 )
+ G_Printf( ". areaSum = %f\n"
+ ". armourModifier = %f\n", areaSum, modifier );
- g_damageRegions[ class ][ count ].minHeight = atof( token );
- }
- else if( !strcmp( token, "maxHeight" ) )
- {
- token = COM_ParseExt( &buf, qfalse );
+ return overlap->modifier * ( overlap->area + modifier - areaSum );
+}
- if ( !token[0] )
- strcpy( token, "100" );
+/*
+============
+GetNonLocDamageModifier
+============
+*/
+static float GetNonLocDamageModifier( gentity_t *targ, int class )
+{
+ float modifier = 0.0f, area = 0.0f, scale = 0.0f;
+ int i;
+ qboolean crouch;
+
+ // For every body region, use stretch-armor formula to apply armour modifier
+ // for any overlapping area that armour shares with the body region
+ crouch = targ->client->ps.pm_flags & PMF_DUCKED;
+ for( i = 0; i < g_numDamageRegions[ class ]; i++ )
+ {
+ damageRegion_t *region;
- g_damageRegions[ class ][ count ].maxHeight = atof( token );
- }
- else if( !strcmp( token, "minAngle" ) )
- {
- token = COM_ParseExt( &buf, qfalse );
+ region = &g_damageRegions[ class ][ i ];
- if ( !token[0] )
- strcpy( token, "0" );
+ if( region->crouch != crouch )
+ continue;
- g_damageRegions[ class ][ count ].minAngle = atoi( token );
- }
- else if( !strcmp( token, "maxAngle" ) )
- {
- token = COM_ParseExt( &buf, qfalse );
+ modifier += GetRegionDamageModifier( targ, class, i );
- if ( !token[0] )
- strcpy( token, "360" );
+ scale += region->modifier * region->area;
+ area += region->area;
- g_damageRegions[ class ][ count ].maxAngle = atoi( token );
- }
- else if( !strcmp( token, "modifier" ) )
- {
- token = COM_ParseExt( &buf, qfalse );
+ }
- if ( !token[0] )
- strcpy( token, "1.0" );
+ modifier = !scale ? 1.0f : 1.0f + ( modifier / scale - 1.0f ) * area;
+
+ if( g_debugDamage.integer > 1 )
+ G_Printf( "GetNonLocDamageModifier() modifier:%f, area:%f, scale:%f\n",
+ modifier, area, scale );
+
+ return modifier;
+}
- g_damageRegions[ class ][ count ].modifier = atof( token );
- }
- else if( !strcmp( token, "crouch" ) )
- {
- g_damageRegions[ class ][ count ].crouch = qtrue;
- }
- }
+/*
+============
+GetPointDamageModifier
+
+Returns the damage region given an angle and a height proportion
+============
+*/
+static float GetPointDamageModifier( gentity_t *targ, damageRegion_t *regions,
+ int len, float angle, float height )
+{
+ float modifier = 1.0f;
+ int i;
- g_numDamageRegions[ class ]++;
- count++;
+ for( i = 0; i < len; i++ )
+ {
+ if( regions[ i ].crouch != ( targ->client->ps.pm_flags & PMF_DUCKED ) )
+ continue;
+
+ // Angle must be within range
+ if( ( regions[ i ].minAngle <= regions[ i ].maxAngle &&
+ ( angle < regions[ i ].minAngle ||
+ angle > regions[ i ].maxAngle ) ) ||
+ ( regions[ i ].minAngle > regions[ i ].maxAngle &&
+ angle > regions[ i ].maxAngle && angle < regions[ i ].minAngle ) )
+ continue;
+
+ // Height must be within range
+ if( height < regions[ i ].minHeight || height > regions[ i ].maxHeight )
+ continue;
+
+ modifier *= regions[ i ].modifier;
}
-}
+ if( g_debugDamage.integer )
+ G_Printf( "GetDamageRegionModifier(angle = %f, height = %f): %f\n",
+ angle, height, modifier );
+
+ return modifier;
+}
/*
============
@@ -906,34 +739,33 @@ G_CalcDamageModifier
*/
static float G_CalcDamageModifier( vec3_t point, gentity_t *targ, gentity_t *attacker, int class, int dflags )
{
- vec3_t targOrigin;
- vec3_t bulletPath;
- vec3_t bulletAngle;
- vec3_t pMINUSfloor, floor, normal;
-
- float clientHeight, hitRelative, hitRatio;
- int bulletRotation, clientRotation, hitRotation;
- float modifier = 1.0f;
- int i, j;
+ vec3_t targOrigin, bulletPath, bulletAngle, pMINUSfloor, floor, normal;
+ float clientHeight, hitRelative, hitRatio, modifier;
+ int hitRotation, i;
if( point == NULL )
return 1.0f;
+ // Don't need to calculate angles and height for non-locational damage
+ if( dflags & DAMAGE_NO_LOCDAMAGE )
+ return GetNonLocDamageModifier( targ, class );
+
+ // Get the point location relative to the floor under the target
if( g_unlagged.integer && targ->client && targ->client->unlaggedCalc.used )
VectorCopy( targ->client->unlaggedCalc.origin, targOrigin );
else
VectorCopy( targ->r.currentOrigin, targOrigin );
- clientHeight = targ->r.maxs[ 2 ] - targ->r.mins[ 2 ];
-
- if( targ->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBING )
- VectorCopy( targ->client->ps.grapplePoint, normal );
- else
- VectorSet( normal, 0, 0, 1 );
-
+ BG_GetClientNormal( &targ->client->ps, normal );
VectorMA( targOrigin, targ->r.mins[ 2 ], normal, floor );
VectorSubtract( point, floor, pMINUSfloor );
+ // Get the proportion of the target height where the hit landed
+ clientHeight = targ->r.maxs[ 2 ] - targ->r.mins[ 2 ];
+
+ if( !clientHeight )
+ clientHeight = 1.0f;
+
hitRelative = DotProduct( normal, pMINUSfloor ) / VectorLength( normal );
if( hitRelative < 0.0f )
@@ -944,105 +776,25 @@ static float G_CalcDamageModifier( vec3_t point, gentity_t *targ, gentity_t *att
hitRatio = hitRelative / clientHeight;
- VectorSubtract( targOrigin, point, bulletPath );
+ // Get the yaw of the attack relative to the target's view yaw
+ VectorSubtract( point, targOrigin, bulletPath );
vectoangles( bulletPath, bulletAngle );
- clientRotation = targ->client->ps.viewangles[ YAW ];
- bulletRotation = bulletAngle[ YAW ];
-
- hitRotation = abs( clientRotation - bulletRotation );
+ hitRotation = AngleNormalize360( targ->client->ps.viewangles[ YAW ] -
+ bulletAngle[ YAW ] );
- hitRotation = hitRotation % 360; // Keep it in the 0-359 range
+ // Get modifiers from the target's damage regions
+ modifier = GetPointDamageModifier( targ, g_damageRegions[ class ],
+ g_numDamageRegions[ class ],
+ hitRotation, hitRatio );
- if( dflags & DAMAGE_NO_LOCDAMAGE )
+ for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
{
- for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
+ if( BG_InventoryContainsUpgrade( i, targ->client->ps.stats ) )
{
- float totalModifier = 0.0f;
- float averageModifier = 1.0f;
-
- //average all of this upgrade's armour regions together
- if( BG_InventoryContainsUpgrade( i, targ->client->ps.stats ) )
- {
- for( j = 0; j < g_numArmourRegions[ i ]; j++ )
- totalModifier += g_armourRegions[ i ][ j ].modifier;
-
- if( g_numArmourRegions[ i ] )
- averageModifier = totalModifier / g_numArmourRegions[ i ];
- else
- averageModifier = 1.0f;
- }
-
- modifier *= averageModifier;
- }
- }
- else
- {
- if( attacker && attacker->client )
- {
- attacker->client->pers.statscounters.hitslocational++;
- level.alienStatsCounters.hitslocational++;
- }
- for( i = 0; i < g_numDamageRegions[ class ]; i++ )
- {
- qboolean rotationBound;
-
- if( g_damageRegions[ class ][ i ].minAngle >
- g_damageRegions[ class ][ i ].maxAngle )
- {
- rotationBound = ( hitRotation >= g_damageRegions[ class ][ i ].minAngle &&
- hitRotation <= 360 ) || ( hitRotation >= 0 &&
- hitRotation <= g_damageRegions[ class ][ i ].maxAngle );
- }
- else
- {
- rotationBound = ( hitRotation >= g_damageRegions[ class ][ i ].minAngle &&
- hitRotation <= g_damageRegions[ class ][ i ].maxAngle );
- }
-
- if( rotationBound &&
- hitRatio >= g_damageRegions[ class ][ i ].minHeight &&
- hitRatio <= g_damageRegions[ class ][ i ].maxHeight &&
- ( g_damageRegions[ class ][ i ].crouch ==
- ( targ->client->ps.pm_flags & PMF_DUCKED ) ) )
- modifier *= g_damageRegions[ class ][ i ].modifier;
- }
-
- if( attacker && attacker->client && modifier == 2 )
- {
- attacker->client->pers.statscounters.headshots++;
- level.alienStatsCounters.headshots++;
- }
-
- for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
- {
- if( BG_InventoryContainsUpgrade( i, targ->client->ps.stats ) )
- {
- for( j = 0; j < g_numArmourRegions[ i ]; j++ )
- {
- qboolean rotationBound;
-
- if( g_armourRegions[ i ][ j ].minAngle >
- g_armourRegions[ i ][ j ].maxAngle )
- {
- rotationBound = ( hitRotation >= g_armourRegions[ i ][ j ].minAngle &&
- hitRotation <= 360 ) || ( hitRotation >= 0 &&
- hitRotation <= g_armourRegions[ i ][ j ].maxAngle );
- }
- else
- {
- rotationBound = ( hitRotation >= g_armourRegions[ i ][ j ].minAngle &&
- hitRotation <= g_armourRegions[ i ][ j ].maxAngle );
- }
-
- if( rotationBound &&
- hitRatio >= g_armourRegions[ i ][ j ].minHeight &&
- hitRatio <= g_armourRegions[ i ][ j ].maxHeight &&
- ( g_armourRegions[ i ][ j ].crouch ==
- ( targ->client->ps.pm_flags & PMF_DUCKED ) ) )
- modifier *= g_armourRegions[ i ][ j ].modifier;
- }
- }
+ modifier *= GetPointDamageModifier( targ, g_armourRegions[ i ],
+ g_numArmourRegions[ i ],
+ hitRotation, hitRatio );
}
}
@@ -1062,37 +814,41 @@ void G_InitDamageLocations( void )
int i;
int len;
fileHandle_t fileHandle;
- char buffer[ MAX_LOCDAMAGE_TEXT ];
+ char buffer[ MAX_DAMAGE_REGION_TEXT ];
for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ )
{
- modelName = BG_FindModelNameForClass( i );
- Com_sprintf( filename, sizeof( filename ), "models/players/%s/locdamage.cfg", modelName );
+ modelName = BG_ClassConfig( i )->modelName;
+ Com_sprintf( filename, sizeof( filename ),
+ "models/players/%s/locdamage.cfg", modelName );
len = trap_FS_FOpenFile( filename, &fileHandle, FS_READ );
if ( !fileHandle )
{
- G_Printf( va( S_COLOR_RED "file not found: %s\n", filename ) );
+ G_Printf( S_COLOR_RED "file not found: %s\n", filename );
continue;
}
- if( len >= MAX_LOCDAMAGE_TEXT )
+ if( len >= MAX_DAMAGE_REGION_TEXT )
{
- G_Printf( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_LOCDAMAGE_TEXT ) );
+ G_Printf( S_COLOR_RED "file too large: %s is %i, max allowed is %i",
+ filename, len, MAX_DAMAGE_REGION_TEXT );
trap_FS_FCloseFile( fileHandle );
continue;
}
+ COM_BeginParseSession( filename );
+
trap_FS_Read( buffer, len, fileHandle );
buffer[len] = 0;
trap_FS_FCloseFile( fileHandle );
- G_ParseDmgScript( buffer, i );
+ g_numDamageRegions[ i ] = G_ParseDmgScript( g_damageRegions[ i ], buffer );
}
for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
{
- modelName = BG_FindNameForUpgrade( i );
+ modelName = BG_Upgrade( i )->name;
Com_sprintf( filename, sizeof( filename ), "armour/%s.armour", modelName );
len = trap_FS_FOpenFile( filename, &fileHandle, FS_READ );
@@ -1101,23 +857,24 @@ void G_InitDamageLocations( void )
if ( !fileHandle )
continue;
- if( len >= MAX_LOCDAMAGE_TEXT )
+ if( len >= MAX_DAMAGE_REGION_TEXT )
{
- G_Printf( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_LOCDAMAGE_TEXT ) );
+ G_Printf( S_COLOR_RED "file too large: %s is %i, max allowed is %i",
+ filename, len, MAX_DAMAGE_REGION_TEXT );
trap_FS_FCloseFile( fileHandle );
continue;
}
+ COM_BeginParseSession( filename );
+
trap_FS_Read( buffer, len, fileHandle );
buffer[len] = 0;
trap_FS_FCloseFile( fileHandle );
- G_ParseArmourScript( buffer, i );
+ g_numArmourRegions[ i ] = G_ParseDmgScript( g_armourRegions[ i ], buffer );
}
}
-////////TA: locdamage
-
/*
============
@@ -1138,16 +895,16 @@ inflictor, attacker, dir, and point can be NULL for environmental effects
dflags these flags are used to control how T_Damage works
DAMAGE_RADIUS damage was indirect (from a nearby explosion)
DAMAGE_NO_ARMOR armor does not protect from this damage
- DAMAGE_KNOCKBACK affect velocity, not just view angles
- DAMAGE_NO_PROTECTION kills godmode, armor, everything
+ DAMAGE_NO_KNOCKBACK do not affect velocity, just view angles
+ DAMAGE_NO_PROTECTION kills everything except godmode
============
*/
-//TA: team is the team that is immune to this damage
+// team is the team that is immune to this damage
void G_SelectiveDamage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
vec3_t dir, vec3_t point, int damage, int dflags, int mod, int team )
{
- if( targ->client && ( team != targ->client->ps.stats[ STAT_PTEAM ] ) )
+ if( targ->client && ( team != targ->client->ps.stats[ STAT_TEAM ] ) )
G_Damage( targ, inflictor, attacker, dir, point, damage, dflags, mod );
}
@@ -1156,18 +913,11 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
{
gclient_t *client;
int take;
- int save;
int asave = 0;
- int knockback = 0;
- float damagemodifier=0.0;
- int takeNoOverkill;
-
- if( !targ->takedamage )
- return;
+ int knockback;
- // the intermission has allready been qualified for, so don't
- // allow any extra scoring
- if( level.intermissionQueued )
+ // Can't deal damage sometimes
+ if( !targ->takedamage || targ->health <= 0 || level.intermissionQueued )
return;
if( !inflictor )
@@ -1176,9 +926,6 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
if( !attacker )
attacker = &g_entities[ ENTITYNUM_WORLD ];
- if( attacker->client && attacker->client->pers.paused )
- return;
-
// shootable doors / buttons don't actually have any health
if( targ->s.eType == ET_MOVER )
{
@@ -1190,42 +937,41 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
}
client = targ->client;
-
- if( client )
- {
- if( client->noclip && !g_devmapNoGod.integer)
- return;
- if( client->pers.paused )
- return;
- }
+ if( client && client->noclip )
+ return;
if( !dir )
- dflags &= ~DAMAGE_KNOCKBACK;
+ dflags |= DAMAGE_NO_KNOCKBACK;
else
VectorNormalize( dir );
- if( dflags & DAMAGE_KNOCKBACK )
+ knockback = damage;
+
+ if( inflictor->s.weapon != WP_NONE )
+ {
+ knockback = (int)( (float)knockback *
+ BG_Weapon( inflictor->s.weapon )->knockbackScale );
+ }
+
+ if( targ->client )
{
- knockback = damage;
+ knockback = (int)( (float)knockback *
+ BG_Class( targ->client->ps.stats[ STAT_CLASS ] )->knockbackScale );
+ }
- if( inflictor->s.weapon != WP_NONE )
- {
- knockback = (int)( (float)knockback *
- BG_FindKnockbackScaleForWeapon( inflictor->s.weapon ) );
- }
+ // Too much knockback from falling really far makes you "bounce" and
+ // looks silly. However, none at all also looks bad. Cap it.
+ if( mod == MOD_FALLING && knockback > 50 )
+ knockback = 50;
- if( targ->client )
- {
- knockback = (int)( (float)knockback *
- BG_FindKnockbackScaleForClass( targ->client->ps.stats[ STAT_PCLASS ] ) );
- }
+ if( knockback > 200 )
+ knockback = 200;
- if( knockback > 200 )
- knockback = 200;
+ if( targ->flags & FL_NO_KNOCKBACK )
+ knockback = 0;
- if( targ->flags & FL_NO_KNOCKBACK )
- knockback = 0;
- }
+ if( dflags & DAMAGE_NO_KNOCKBACK )
+ knockback = 0;
// figure momentum add, even if the damage won't be taken
if( knockback && targ->client )
@@ -1256,6 +1002,18 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
}
}
+ // check for godmode
+ if( targ->flags & FL_GODMODE )
+ return;
+
+ // don't do friendly fire on movement attacks
+ if( ( mod == MOD_LEVEL4_TRAMPLE || mod == MOD_LEVEL3_POUNCE ||
+ mod == MOD_LEVEL4_CRUSH ) &&
+ targ->s.eType == ET_BUILDABLE && targ->buildableTeam == TEAM_ALIENS )
+ {
+ return;
+ }
+
// check for completely getting out of the damage
if( !( dflags & DAMAGE_NO_PROTECTION ) )
{
@@ -1264,8 +1022,14 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
// if the attacker was on the same team
if( targ != attacker && OnSameTeam( targ, attacker ) )
{
+ // don't do friendly fire on movement attacks
+ if( mod == MOD_LEVEL4_TRAMPLE || mod == MOD_LEVEL3_POUNCE ||
+ mod == MOD_LEVEL4_CRUSH )
+ return;
+
+ // if dretchpunt is enabled and this is a dretch, do dretchpunt instead of damage
if( g_dretchPunt.integer &&
- targ->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_LEVEL0 )
+ targ->client->ps.stats[ STAT_CLASS ] == PCL_ALIEN_LEVEL0 )
{
vec3_t dir, push;
@@ -1275,67 +1039,33 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
push[2] = 64.0f;
VectorAdd( targ->client->ps.velocity, push, targ->client->ps.velocity );
return;
- }
- else if(mod == MOD_LEVEL4_CHARGE || mod == MOD_LEVEL3_POUNCE )
- { // don't do friendly fire on movement attacks
- if( g_friendlyFireMovementAttacks.value <= 0 || ( g_friendlyFire.value<=0 && g_friendlyFireAliens.value<=0 ) )
- return;
- else if( g_friendlyFireMovementAttacks.value > 0 && g_friendlyFireMovementAttacks.value < 1 )
- damage =(int)(0.5 + g_friendlyFireMovementAttacks.value * (float) damage);
- }
- else if( g_friendlyFire.value <=0)
- {
- if( targ->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
- {
- if(g_friendlyFireHumans.value<=0)
- return;
- else if( g_friendlyFireHumans.value > 0 && g_friendlyFireHumans.value < 1 )
- damage =(int)(0.5 + g_friendlyFireHumans.value * (float) damage);
- }
- if( targ->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
- {
- if(g_friendlyFireAliens.value==0)
- return;
- else if( g_friendlyFireAliens.value > 0 && g_friendlyFireAliens.value < 1 )
- damage =(int)(0.5 + g_friendlyFireAliens.value * (float) damage);
- }
}
- else if( g_friendlyFire.value > 0 && g_friendlyFire.value < 1 )
+
+ // check if friendly fire has been disabled
+ if( !g_friendlyFire.integer )
{
- damage =(int)(0.5 + g_friendlyFire.value * (float) damage);
+ return;
}
}
- // If target is buildable on the same team as the attacking client
if( targ->s.eType == ET_BUILDABLE && attacker->client &&
- targ->biteam == attacker->client->pers.teamSelection )
+ mod != MOD_DECONSTRUCT && mod != MOD_SUICIDE &&
+ mod != MOD_REPLACE && mod != MOD_NOCREEP )
{
- if(mod == MOD_LEVEL4_CHARGE || mod == MOD_LEVEL3_POUNCE )
- {
- if(g_friendlyFireMovementAttacks.value <= 0)
- return;
- else if(g_friendlyFireMovementAttacks.value > 0 && g_friendlyFireMovementAttacks.value < 1)
- damage =(int)(0.5 + g_friendlyFireMovementAttacks.value * (float) damage);
- }
- if( g_friendlyBuildableFire.value <= 0 )
+ if( targ->buildableTeam == attacker->client->pers.teamSelection &&
+ !g_friendlyBuildableFire.integer )
{
return;
}
- else if( g_friendlyBuildableFire.value > 0 && g_friendlyBuildableFire.value < 1 )
+
+ // base is under attack warning if DCC'd
+ if( targ->buildableTeam == TEAM_HUMANS && G_FindDCC( targ ) &&
+ level.time > level.humanBaseAttackTimer )
{
- damage =(int)(0.5 + g_friendlyBuildableFire.value * (float) damage);
+ level.humanBaseAttackTimer = level.time + DC_ATTACK_PERIOD;
+ G_BroadcastEvent( EV_DCC_ATTACK, 0 );
}
}
-
- // check for godmode
- if ( targ->flags & FL_GODMODE && !g_devmapNoGod.integer)
- return;
-
- if( level.paused )
- return;
-
- if(targ->s.eType == ET_BUILDABLE && g_cheats.integer && g_devmapNoStructDmg.integer)
- return;
}
// add to the attacker's hit counter
@@ -1350,7 +1080,6 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
}
take = damage;
- save = 0;
// add to the damage inflicted on a player this frame
// the total will be turned into screen blends and view angle kicks
@@ -1380,23 +1109,21 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
// set the last client who damaged the target
targ->client->lasthurt_client = attacker->s.number;
targ->client->lasthurt_mod = mod;
-
- damagemodifier = G_CalcDamageModifier( point, targ, attacker, client->ps.stats[ STAT_PCLASS ], dflags );
- take = (int)( (float)take * damagemodifier );
+ take = (int)( take * G_CalcDamageModifier( point, targ, attacker,
+ client->ps.stats[ STAT_CLASS ],
+ dflags ) + 0.5f );
//if boosted poison every attack
if( attacker->client && attacker->client->ps.stats[ STAT_STATE ] & SS_BOOSTED )
{
- if( targ->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS &&
- !( targ->client->ps.stats[ STAT_STATE ] & SS_POISONED ) &&
- mod != MOD_LEVEL2_ZAP &&
- targ->client->poisonImmunityTime < level.time )
+ if( targ->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS &&
+ mod != MOD_LEVEL2_ZAP && mod != MOD_POISON &&
+ mod != MOD_LEVEL1_PCLOUD && mod != MOD_HSPAWN &&
+ mod != MOD_ASPAWN && targ->client->poisonImmunityTime < level.time )
{
targ->client->ps.stats[ STAT_STATE ] |= SS_POISONED;
targ->client->lastPoisonTime = level.time;
targ->client->lastPoisonClient = attacker;
- attacker->client->pers.statscounters.repairspoisons++;
- level.alienStatsCounters.repairspoisons++;
}
}
}
@@ -1410,90 +1137,23 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
targ->health, take, asave );
}
- takeNoOverkill = take;
- if( takeNoOverkill > targ->health )
- {
- if(targ->health > 0)
- takeNoOverkill = targ->health;
- else
- takeNoOverkill = 0;
- }
-
+ // do the damage
if( take )
{
- //Increment some stats counters
- if( attacker && attacker->client )
- {
- if( targ->biteam == attacker->client->pers.teamSelection || OnSameTeam( targ, attacker ) )
- {
- attacker->client->pers.statscounters.ffdmgdone += takeNoOverkill;
- if( attacker->client->pers.teamSelection == PTE_ALIENS )
- {
- level.alienStatsCounters.ffdmgdone+=takeNoOverkill;
- }
- else if( attacker->client->pers.teamSelection == PTE_HUMANS )
- {
- level.humanStatsCounters.ffdmgdone+=takeNoOverkill;
- }
- }
- else if( targ->s.eType == ET_BUILDABLE )
- {
- attacker->client->pers.statscounters.structdmgdone += takeNoOverkill;
-
- if( attacker->client->pers.teamSelection == PTE_ALIENS )
- {
- level.alienStatsCounters.structdmgdone+=takeNoOverkill;
- }
- else if( attacker->client->pers.teamSelection == PTE_HUMANS )
- {
- level.humanStatsCounters.structdmgdone+=takeNoOverkill;
- }
-
- if( targ->health > 0 && ( targ->health - take ) <=0 )
- {
- attacker->client->pers.statscounters.structskilled++;
- if( attacker->client->pers.teamSelection == PTE_ALIENS )
- {
- level.alienStatsCounters.structskilled++;
- }
- else if( attacker->client->pers.teamSelection == PTE_HUMANS )
- {
- level.humanStatsCounters.structskilled++;
- }
- }
- }
- else if( targ->client )
- {
- attacker->client->pers.statscounters.dmgdone +=takeNoOverkill;
- attacker->client->pers.statscounters.hits++;
- if( attacker->client->pers.teamSelection == PTE_ALIENS )
- {
- level.alienStatsCounters.dmgdone+=takeNoOverkill;
- }
- else if( attacker->client->pers.teamSelection == PTE_HUMANS )
- {
- level.humanStatsCounters.dmgdone+=takeNoOverkill;
- }
- }
- }
-
-
- //Do the damage
targ->health = targ->health - take;
if( targ->client )
+ {
targ->client->ps.stats[ STAT_HEALTH ] = targ->health;
+ targ->client->pers.infoChangeTime = level.time;
+ }
targ->lastDamageTime = level.time;
+ targ->nextRegenTime = level.time + ALIEN_REGEN_DAMAGE_TIME;
- //TA: add to the attackers "account" on the target
- if( targ->client && attacker->client )
- {
- if( attacker != targ && !OnSameTeam( targ, attacker ) )
- targ->credits[ attacker->client->ps.clientNum ] += take;
- else if( attacker != targ && OnSameTeam( targ, attacker ) )
- targ->client->tkcredits[ attacker->client->ps.clientNum ] += takeNoOverkill;
- }
+ // add to the attackers "account" on the target
+ if( attacker->client && attacker != targ )
+ targ->credits[ attacker->client->ps.clientNum ] += take;
if( targ->health <= 0 )
{
@@ -1501,7 +1161,11 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
targ->flags |= FL_NO_KNOCKBACK;
if( targ->health < -999 )
+ {
targ->health = -999;
+ if( targ->client )
+ targ->client->ps.stats[ STAT_HEALTH ] = -999;
+ }
targ->enemy = attacker;
targ->die( targ, inflictor, attacker, take, mod );
@@ -1570,8 +1234,6 @@ qboolean CanDamage( gentity_t *targ, vec3_t origin )
return qfalse;
}
-
-//TA:
/*
============
G_SelectiveRadiusDamage
@@ -1611,6 +1273,9 @@ qboolean G_SelectiveRadiusDamage( vec3_t origin, gentity_t *attacker, float dama
if( !ent->takedamage )
continue;
+ if( ent->flags & FL_NOTARGET )
+ continue;
+
// find the distance from the edge of the bounding box
for( i = 0 ; i < 3 ; i++ )
{
@@ -1628,14 +1293,16 @@ qboolean G_SelectiveRadiusDamage( vec3_t origin, gentity_t *attacker, float dama
points = damage * ( 1.0 - dist / radius );
- if( CanDamage( ent, origin ) )
+ if( CanDamage( ent, origin ) && ent->client &&
+ ent->client->ps.stats[ STAT_TEAM ] != team )
{
VectorSubtract( ent->r.currentOrigin, origin, dir );
// push the center of mass higher than the origin so players
// get knocked into the air more
dir[ 2 ] += 24;
- G_SelectiveDamage( ent, NULL, attacker, dir, origin,
- (int)points, DAMAGE_RADIUS|DAMAGE_NO_LOCDAMAGE, mod, team );
+ hitClient = qtrue;
+ G_Damage( ent, NULL, attacker, dir, origin,
+ (int)points, DAMAGE_RADIUS|DAMAGE_NO_LOCDAMAGE, mod );
}
}
@@ -1649,7 +1316,7 @@ G_RadiusDamage
============
*/
qboolean G_RadiusDamage( vec3_t origin, gentity_t *attacker, float damage,
- float radius, gentity_t *ignore, int dflags, int mod )
+ float radius, gentity_t *ignore, int mod )
{
float points, dist;
gentity_t *ent;
@@ -1705,8 +1372,9 @@ qboolean G_RadiusDamage( vec3_t origin, gentity_t *attacker, float damage,
// push the center of mass higher than the origin so players
// get knocked into the air more
dir[ 2 ] += 24;
+ hitClient = qtrue;
G_Damage( ent, NULL, attacker, dir, origin,
- (int)points, DAMAGE_RADIUS|DAMAGE_NO_LOCDAMAGE|dflags, mod );
+ (int)points, DAMAGE_RADIUS|DAMAGE_NO_LOCDAMAGE, mod );
}
}
@@ -1714,46 +1382,71 @@ qboolean G_RadiusDamage( vec3_t origin, gentity_t *attacker, float damage,
}
/*
-============
-G_Knockback
-============
+================
+G_LogDestruction
+
+Log deconstruct/destroy events
+================
*/
-void G_Knockback( gentity_t *targ, vec3_t dir, int knockback )
+void G_LogDestruction( gentity_t *self, gentity_t *actor, int mod )
{
- if( knockback && targ->client )
- {
- vec3_t kvel;
- float mass;
+ buildFate_t fate;
- mass = 200;
-
- // Halve knockback for bsuits
- if( targ->client &&
- targ->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS &&
- BG_InventoryContainsUpgrade( UP_BATTLESUIT, targ->client->ps.stats ) )
- mass += 400;
-
- // Halve knockback for crouching players
- if(targ->client->ps.pm_flags&PMF_DUCKED) knockback /= 2;
-
- VectorScale( dir, g_knockback.value * (float)knockback / mass, kvel );
- VectorAdd( targ->client->ps.velocity, kvel, targ->client->ps.velocity );
+ switch( mod )
+ {
+ case MOD_DECONSTRUCT:
+ fate = BF_DECONSTRUCT;
+ break;
+ case MOD_REPLACE:
+ fate = BF_REPLACE;
+ break;
+ case MOD_NOCREEP:
+ fate = ( actor->client ) ? BF_UNPOWER : BF_AUTO;
+ break;
+ default:
+ if( actor->client )
+ {
+ if( actor->client->pers.teamSelection ==
+ BG_Buildable( self->s.modelindex )->team )
+ {
+ fate = BF_TEAMKILL;
+ }
+ else
+ fate = BF_DESTROY;
+ }
+ else
+ fate = BF_AUTO;
+ break;
+ }
+ G_BuildLogAuto( actor, self, fate );
- // set the timer so that the other client can't cancel
- // out the movement immediately
- if( !targ->client->ps.pm_time )
- {
- int t;
+ // don't log when marked structures are removed
+ if( mod == MOD_REPLACE )
+ return;
- t = knockback * 2;
- if( t < 50 )
- t = 50;
+ G_LogPrintf( S_COLOR_YELLOW "Deconstruct: %d %d %s %s: %s %s by %s\n",
+ (int)( actor - g_entities ),
+ (int)( self - g_entities ),
+ BG_Buildable( self->s.modelindex )->name,
+ modNames[ mod ],
+ BG_Buildable( self->s.modelindex )->humanName,
+ mod == MOD_DECONSTRUCT ? "deconstructed" : "destroyed",
+ actor->client ? actor->client->pers.netname : "<world>" );
+
+ // No-power deaths for humans come after some minutes and it's confusing
+ // when the messages appear attributed to the deconner. Just don't print them.
+ if( mod == MOD_NOCREEP && actor->client &&
+ actor->client->pers.teamSelection == TEAM_HUMANS )
+ return;
- if( t > 200 )
- t = 200;
- targ->client->ps.pm_time = t;
- targ->client->ps.pm_flags |= PMF_TIME_KNOCKBACK;
- }
+ if( actor->client && actor->client->pers.teamSelection ==
+ BG_Buildable( self->s.modelindex )->team )
+ {
+ G_TeamCommand( actor->client->ps.stats[ STAT_TEAM ],
+ va( "print \"%s ^3%s^7 by %s\n\"",
+ BG_Buildable( self->s.modelindex )->humanName,
+ mod == MOD_DECONSTRUCT ? "DECONSTRUCTED" : "DESTROYED",
+ actor->client->pers.netname ) );
}
-}
+}
diff --git a/src/game/g_local.h b/src/game/g_local.h
index df16a84..f894ec2 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,14 +17,14 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
// g_local.h -- local definitions for game module
-#include "../qcommon/q_shared.h"
+#include "qcommon/q_shared.h"
#include "bg_public.h"
#include "g_public.h"
@@ -37,11 +38,8 @@ typedef struct gclient_s gclient_t;
#define INFINITE 1000000
#define FRAMETIME 100 // msec
-#define CARNAGE_REWARD_TIME 3000
-#define REWARD_SPRITE_TIME 2000
#define INTERMISSION_DELAY_TIME 1000
-#define SP_INTERMISSION_DELAY_TIME 5000
// gentity->flags
#define FL_GODMODE 0x00000010
@@ -53,19 +51,6 @@ typedef struct gclient_s gclient_t;
#define FL_NO_HUMANS 0x00004000 // spawn point just for bots
#define FL_FORCE_GESTURE 0x00008000 // spawn point just for bots
-typedef struct
-{
- qboolean isNB;
- float Area;
- float Height;
-} noBuild_t;
-
-typedef struct
-{
- gentity_t *Marker;
- vec3_t Origin;
-} nbMarkers_t;
-
// movers are things like doors, plats, buttons, etc
typedef enum
{
@@ -87,6 +72,12 @@ typedef enum
#define SP_PODIUM_MODEL "models/mapobjects/podium/podium4.md3"
+typedef struct gitem_s
+{
+ int ammo; // ammo held
+ int clips; // clips held
+} gitem_t;
+
//============================================================================
struct gentity_s
@@ -99,6 +90,7 @@ struct gentity_s
//================================
struct gclient_s *client; // NULL if not a client
+ gitem_t item;
qboolean inuse;
@@ -134,7 +126,6 @@ struct gentity_s
int soundLoop;
gentity_t *parent;
gentity_t *nextTrain;
- gentity_t *prevTrain;
vec3_t pos1, pos2;
float rotatorAngle;
gentity_t *clipBrush; // clipping brush for model doors
@@ -143,7 +134,6 @@ struct gentity_s
int timestamp; // body queue sinking, etc
- float angle; // set in editor, -1 = up, -2 = down
char *target;
char *targetname;
char *team;
@@ -172,7 +162,6 @@ struct gentity_s
void (*die)( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod );
int pain_debounce_time;
- int fly_sound_debounce_time; // wind tunnel
int last_move_time;
int health;
@@ -181,12 +170,10 @@ struct gentity_s
qboolean takedamage;
int damage;
- int dflags;
int splashDamage; // quad will increase this without increasing radius
int splashRadius;
int methodOfDeath;
int splashMethodOfDeath;
- int chargeRepeat;
int count;
@@ -205,18 +192,18 @@ struct gentity_s
float wait;
float random;
- pTeam_t stageTeam;
+ team_t stageTeam;
stage_t stageStage;
- int biteam; // buildable item team
+ team_t buildableTeam; // buildable item team
gentity_t *parentNode; // for creep and defence/spawn dependencies
+ gentity_t *rangeMarker;
qboolean active; // for power repeater, but could be useful elsewhere
qboolean powered; // for human buildables
- int builtBy; // clientNum of person that built this
- gentity_t *dccNode; // controlling dcc
- gentity_t *overmindNode; // controlling overmind
- qboolean dcced; // controlled by a dcc or not?
+ struct namelog_s *builtBy; // person who built this
+ int dcc; // number of controlling dccs
qboolean spawned; // whether or not this buildable has finished spawning
+ int shrunkTime; // time when a barricade shrunk or zero
int buildTime; // when this buildable was built
int animTime; // last animation change
int time1000; // timer evaluated every second
@@ -228,25 +215,20 @@ struct gentity_s
int nextPhysicsTime; // buildables don't need to check what they're sitting on
// every single frame.. so only do it periodically
int clientSpawnTime; // the time until this spawn can spawn a client
- qboolean lev1Grabbed; // for turrets interacting with lev1s
- int lev1GrabTime; // for turrets interacting with lev1s
- int spawnBlockTime;
int credits[ MAX_CLIENTS ]; // human credits for each client
- qboolean creditsHash[ MAX_CLIENTS ]; // track who has claimed credit
int killedBy; // clientNum of killer
- gentity_t *targeted; // true if the player is currently a valid target of a turret
vec3_t turretAim; // aim vector for turrets
+ vec3_t turretAimRate; // track turn speed for norfenturrets
+ int turretSpinupTime; // spinup delay for norfenturrets
vec4_t animation; // animated map objects
- gentity_t *builder; // occupant of this hovel
-
qboolean nonSegModel; // this entity uses a nonsegmented player model
buildable_t bTriggers[ BA_NUM_BUILDABLES ]; // which buildables are triggers
- pClass_t cTriggers[ PCL_NUM_CLASSES ]; // which classes are triggers
+ class_t cTriggers[ PCL_NUM_CLASSES ]; // which classes are triggers
weapon_t wTriggers[ WP_NUM_WEAPONS ]; // which weapons are triggers
upgrade_t uTriggers[ UP_NUM_UPGRADES ]; // which upgrades are triggers
@@ -255,11 +237,12 @@ struct gentity_s
int suicideTime; // when the client will suicide
int lastDamageTime;
-
- int bdnumb; // buildlog entry ID
-
- // For nobuild!
- noBuild_t noBuild;
+ int nextRegenTime;
+
+ qboolean pointAgainstWorld; // don't use the bbox for map collisions
+
+ int buildPointZone; // index for zone
+ int usesBuildPointZone; // does it use a zone?
};
typedef enum
@@ -269,125 +252,46 @@ typedef enum
CON_CONNECTED
} clientConnected_t;
-typedef enum
-{
- SPECTATOR_NOT,
- SPECTATOR_FREE,
- SPECTATOR_LOCKED,
- SPECTATOR_FOLLOW,
- SPECTATOR_SCOREBOARD
-} spectatorState_t;
-
-typedef enum
-{
- TEAM_BEGIN, // Beginning a team game, spawn at base
- TEAM_ACTIVE // Now actively playing
-} playerTeamStateState_t;
-
-typedef struct
-{
- playerTeamStateState_t state;
-
- int location;
-
- int captures;
- int basedefense;
- int carrierdefense;
- int flagrecovery;
- int fragcarrier;
- int assists;
-
- float lasthurtcarrier;
- float lastreturnedflag;
- float flagsince;
- float lastfraggedcarrier;
-} playerTeamState_t;
-
-// the auto following clients don't follow a specific client
-// number, but instead follow the first two active players
-#define FOLLOW_ACTIVE1 -1
-#define FOLLOW_ACTIVE2 -2
-
// client data that stays across multiple levels or tournament restarts
// this is achieved by writing all the data to cvar strings at game shutdown
// time and reading them back at connection time. Anything added here
// MUST be dealt with in G_InitSessionData() / G_ReadSessionData() / G_WriteSessionData()
typedef struct
{
- team_t sessionTeam;
- pTeam_t restartTeam; //for !restart keepteams and !restart switchteams
int spectatorTime; // for determining next-in-line to play
spectatorState_t spectatorState;
int spectatorClient; // for chasecam and follow mode
- int wins, losses; // tournament stats
- qboolean invisible; // for being invisible on the server - ghosts!
- qboolean teamLeader; // true when this client is a team leader
+ team_t restartTeam; //for !restart keepteams and !restart switchteams
clientList_t ignoreList;
} clientSession_t;
-#define MAX_NETNAME 36
-
-// data to store details of clients that have abnormally disconnected
-typedef struct connectionRecord_s
+// namelog
+#define MAX_NAMELOG_NAMES 5
+#define MAX_NAMELOG_ADDRS 5
+typedef struct namelog_s
{
- int clientNum;
- pTeam_t clientTeam;
- int clientCredit;
- int clientScore;
- int clientEnterTime;
+ struct namelog_s *next;
+ char name[ MAX_NAMELOG_NAMES ][ MAX_NAME_LENGTH ];
+ addr_t ip[ MAX_NAMELOG_ADDRS ];
+ char guid[ 33 ];
+ qboolean guidless;
+ int slot;
+ qboolean banned;
- int ptrCode;
-} connectionRecord_t;
+ int nameOffset;
+ int nameChangeTime;
+ int nameChanges;
+ int voteCount;
-typedef struct
-{
- short kills;
- short deaths;
- short feeds;
- short suicides;
- short assists;
- int dmgdone;
- int ffdmgdone;
- int structdmgdone;
- short structsbuilt;
- short repairspoisons;
- short structskilled;
- int timealive;
- int timeinbase;
- short headshots;
- int hits;
- int hitslocational;
- short teamkills;
- int dretchbasytime;
- int jetpackusewallwalkusetime;
- int timeLastViewed;
- int AllstatstimeLastViewed;
- int spreebleeds;
-} statsCounters_t;
+ qboolean muted;
+ qboolean denyBuild;
-typedef struct
-{
- int kills;
- int deaths;
- int feeds;
- int suicides;
- int assists;
- long dmgdone;
- long ffdmgdone;
- long structdmgdone;
- int structsbuilt;
- int repairspoisons;
- int structskilled;
- long timealive;
- long timeinbase;
- int headshots;
- long hits;
- long hitslocational;
- int teamkills;
- long dretchbasytime;
- long jetpackusewallwalkusetime;
- long timeLastViewed;
-} statsCounters_level;
+ int score;
+ int credits;
+ team_t team;
+
+ int id;
+} namelog_t;
// client data that stays across multiple respawns, but is cleared
// on each level change or team change at ClientBegin()
@@ -396,66 +300,51 @@ typedef struct
clientConnected_t connected;
usercmd_t cmd; // we would lose angles if not persistant
qboolean localClient; // true if "ip" info key is "localhost"
- qboolean initialSpawn; // the first spawn should be at a cool location
- qboolean predictItemPickup; // based on cg_predictItems userinfo
+ qboolean stickySpec; // don't stop spectating a player after they get killed
qboolean pmoveFixed; //
- char netname[ MAX_NETNAME ];
- int maxHealth; // for handicapping
+ char netname[ MAX_NAME_LENGTH ];
int enterTime; // level.time the client entered the game
- playerTeamState_t teamState; // status in teamplay games
- int voteCount; // to prevent people from constantly calling votes
- qboolean teamInfo; // send team overlay updates?
+ int location; // player locations
+ int teamInfo; // level.time of team overlay update (disabled = 0)
+ float flySpeed; // for spectator/noclip moves
+ qboolean disableBlueprintErrors; // should the buildable blueprint never be hidden from the players?
+ int buildableRangeMarkerMask;
- pClass_t classSelection; // player class (copied to ent->client->ps.stats[ STAT_PCLASS ] once spawned)
+ class_t classSelection; // player class (copied to ent->client->ps.stats[ STAT_CLASS ] once spawned)
float evolveHealthFraction;
weapon_t humanItemSelection; // humans have a starting item
- pTeam_t teamSelection; // player team (copied to ps.stats[ STAT_PTEAM ])
+ team_t teamSelection; // player team (copied to ps.stats[ STAT_TEAM ])
int teamChangeTime; // level.time of last team change
- qboolean joinedATeam; // used to tell when a PTR code is valid
- connectionRecord_t *connection;
+ namelog_t *namelog;
+ g_admin_admin_t *admin;
- int nameChangeTime;
- int nameChanges;
+ int secondsAlive; // time player has been alive in seconds
+ qboolean hasHealed; // has healed a player (basi regen aura) in the last 10sec (for score use)
- // used to save playerState_t values while in SPECTATOR_FOLLOW mode
- int score;
+ // used to save persistant[] values while in SPECTATOR_FOLLOW mode
int credit;
- int ping;
-
- int lastTeamStatus;
- int lastFreekillTime;
- int lastFloodTime; // level.time of last flood-limited command
- int floodDemerits; // number of flood demerits accumulated
+ int voted;
+ int vote;
- char lastMessage[ MAX_SAY_TEXT ]; // last message said by this player
- int lastMessageTime; // level.time of last message said by this player
-
- int lastTeamKillTime; // level.time of last team kill
- int teamKillDemerits; // number of team kill demerits accumulated
+ // flood protection
+ int floodDemerits;
+ int floodTime;
vec3_t lastDeathLocation;
+ int alternateProtocol;
char guid[ 33 ];
- char ip[ 16 ];
- qboolean paused;
- qboolean muted;
- int muteExpires; // level.time at which a player is unmuted
- qboolean ignoreAdminWarnings;
- qboolean denyBuild;
- int specExpires; // level.time at which a player can join a team again after being forced into spectator
- int denyHumanWeapons;
- int denyAlienClasses;
- int adminLevel;
- char adminName[ MAX_NETNAME ];
- qboolean designatedBuilder;
- qboolean firstConnect; // This is the first map since connect
+ qboolean guidless;
+ addr_t ip;
+ char voice[ MAX_VOICE_NAME_LEN ];
qboolean useUnlagged;
- statsCounters_t statscounters;
- int bubbleTime;
+
+ // level.time when teamoverlay info changed so we know to tell other players
+ int infoChangeTime;
} clientPersistant_t;
-#define MAX_UNLAGGED_MARKERS 10
+#define MAX_UNLAGGED_MARKERS 256
typedef struct unlagged_s {
vec3_t origin;
vec3_t mins;
@@ -463,6 +352,7 @@ typedef struct unlagged_s {
qboolean used;
} unlagged_t;
+#define MAX_TRAMPLE_BUILDABLES_TRACKED 20
// this structure is cleared on each ClientSpawn(),
// except for 'client->pers' and 'client->sess'
struct gclient_s
@@ -480,6 +370,7 @@ struct gclient_s
qboolean readyToExit; // wishes to leave the intermission
qboolean noclip;
+ int cliprcontents; // the backup layer of ent->r.contents for when noclipping
int lastCmdTime; // level.time of last usercmd_t, for EF_CONNECTION
// we can't just use pers.lastCommand.time, because
@@ -508,6 +399,7 @@ struct gclient_s
int inactivityTime; // kick players when time > this
qboolean inactivityWarning;// qtrue if the five seoond warning has been given
int rewardTime; // clear the EF_AWARD_IMPRESSIVE, etc when time > this
+ int boostedTime; // last time we touched a booster
int airOutTime;
@@ -517,53 +409,43 @@ struct gclient_s
int switchTeamTime; // time the player switched teams
- // timeResidual is used to handle events that happen every second
- // like health / armor countdowns and regeneration
- // two timers, one every 100 msecs, another every sec
- int time100;
- int time1000;
- int time10000;
+ int time100; // timer for 100ms interval events
+ int time1000; // timer for one second interval events
+ int time10000; // timer for ten second interval events
char *areabits;
- gentity_t *hovel;
-
int lastPoisonTime;
int poisonImmunityTime;
gentity_t *lastPoisonClient;
int lastPoisonCloudedTime;
- gentity_t *lastPoisonCloudedClient;
int grabExpiryTime;
int lastLockTime;
int lastSlowTime;
- int lastBoostedTime;
int lastMedKitTime;
int medKitHealthToRestore;
int medKitIncrementTime;
int lastCreepSlowTime; // time until creep can be removed
- qboolean allowedToPounce;
-
qboolean charging;
- float jetpackfuel;
-
- vec3_t hovelOrigin; // player origin before entering hovel
-
int lastFlameBall; // s.number of the last flame ball fired
-#define RAM_FRAMES 1 // number of frames to wait before retriggering
- int retriggerArmouryMenu; // frame number to retrigger the armoury menu
-
unlagged_t unlaggedHist[ MAX_UNLAGGED_MARKERS ];
unlagged_t unlaggedBackup;
unlagged_t unlaggedCalc;
int unlaggedTime;
-
- int tkcredits[ MAX_CLIENTS ];
-};
+ float voiceEnthusiasm;
+ char lastVoiceCmd[ MAX_VOICE_CMD_LEN ];
+ int lcannonStartTime;
+ int trampleBuildablesHitPos;
+ int trampleBuildablesHit[ MAX_TRAMPLE_BUILDABLES_TRACKED ];
+
+ int lastCrushTime; // Tyrant crush
+ int lastDropTime; // Weapon drop with /drop
+};
typedef struct spawnQueue_s
{
@@ -583,35 +465,30 @@ qboolean G_SearchSpawnQueue( spawnQueue_t *sq, int clientNum );
qboolean G_PushSpawnQueue( spawnQueue_t *sq, int clientNum );
qboolean G_RemoveFromSpawnQueue( spawnQueue_t *sq, int clientNum );
int G_GetPosInSpawnQueue( spawnQueue_t *sq, int clientNum );
+void G_PrintSpawnQueue( spawnQueue_t *sq );
-#define MAX_LOCDAMAGE_TEXT 8192
-#define MAX_LOCDAMAGE_REGIONS 16
+#define MAX_DAMAGE_REGION_TEXT 8192
+#define MAX_DAMAGE_REGIONS 16
-// store locational damage regions
-typedef struct damageRegion_s
+// build point zone
+typedef struct
{
- float minHeight, maxHeight;
- int minAngle, maxAngle;
+ int active;
- float modifier;
+ int totalBuildPoints;
+ int queuedBuildPoints;
+ int nextQueueTime;
+} buildPointZone_t;
- qboolean crouch;
-} damageRegion_t;
-
-#define MAX_ARMOUR_TEXT 8192
-#define MAX_ARMOUR_REGIONS 16
-
-// store locational armour regions
-typedef struct armourRegion_s
+// store locational damage regions
+typedef struct damageRegion_s
{
- float minHeight, maxHeight;
+ char name[ 32 ];
+ float area, modifier, minHeight, maxHeight;
int minAngle, maxAngle;
-
- float modifier;
-
qboolean crouch;
-} armourRegion_t;
+} damageRegion_t;
//status of the warning of certain events
typedef enum
@@ -621,37 +498,43 @@ typedef enum
TW_PASSED
} timeWarning_t;
+// fate of a buildable
typedef enum
{
- BF_BUILT,
- BF_DECONNED,
- BF_DESTROYED,
- BF_TEAMKILLED
-} buildableFate_t;
-
-// record all changes to the buildable layout - build, decon, destroy - and
-// enough information to revert that change
-typedef struct buildHistory_s buildHistory_t;
-struct buildHistory_s
+ BF_CONSTRUCT,
+ BF_DECONSTRUCT,
+ BF_REPLACE,
+ BF_DESTROY,
+ BF_TEAMKILL,
+ BF_UNPOWER,
+ BF_AUTO
+} buildFate_t;
+
+// data needed to revert a change in layout
+typedef struct
{
- int ID; // persistent ID to aid in specific reverting
- gentity_t *ent; // who, NULL if they've disconnected (or aren't an ent)
- char name[ MAX_NETNAME ]; // who, saves name if ent is NULL
- int buildable; // what
- vec3_t origin; // where
- vec3_t angles; // which way round
- vec3_t origin2; // I don't know what the hell these are, but layoutsave saves
- vec3_t angles2; // them so I will do the same
- buildableFate_t fate; // was it built, destroyed or deconned
- buildHistory_t *next; // next oldest change
- buildHistory_t *marked; // linked list of markdecon buildings taken
-};
+ int time;
+ buildFate_t fate;
+ namelog_t *actor;
+ namelog_t *builtBy;
+ buildable_t modelindex;
+ qboolean deconstruct;
+ int deconstructTime;
+ vec3_t origin;
+ vec3_t angles;
+ vec3_t origin2;
+ vec3_t angles2;
+ buildable_t powerSource;
+ int powerValue;
+} buildLog_t;
//
// this structure is cleared as each map is entered
//
#define MAX_SPAWN_VARS 64
#define MAX_SPAWN_VARS_CHARS 4096
+#define MAX_BUILDLOG 128
+#define MAX_PLAYER_MODEL 256
typedef struct
{
@@ -659,7 +542,9 @@ typedef struct
struct gentity_s *gentities;
int gentitySize;
- int num_entities; // current number, <= MAX_GENTITIES
+ int num_entities; // MAX_CLIENTS <= num_entities <= ENTITYNUM_MAX_NORMAL
+
+ int warmupTime; // restart match at this time
fileHandle_t logFile;
@@ -673,7 +558,7 @@ typedef struct
int startTime; // level.time the map was started
- int teamScores[ TEAM_NUM_TEAMS ];
+ int teamScores[ NUM_TEAMS ];
int lastTeamLocationTime; // last time of client team location update
qboolean newSession; // don't use any old session data, because
@@ -686,27 +571,20 @@ typedef struct
int numPlayingClients; // connected, non-spectators
int sortedClients[MAX_CLIENTS]; // sorted by score
- int numNewbies; // number of UnnamedPlayers who have been renamed this round.
-
int snd_fry; // sound index for standing in lava
+ int warmupModificationCount; // for detecting if g_warmup is changed
+
// voting state
- char voteString[MAX_STRING_CHARS];
- char voteDisplayString[MAX_STRING_CHARS];
- int votePassThreshold;
- int voteTime; // level.time vote was called
- int voteExecuteTime; // time the vote is executed
- int voteYes;
- int voteNo;
- int numVotingClients; // set by CalculateRanks
-
- // team voting state
- char teamVoteString[ 2 ][ MAX_STRING_CHARS ];
- char teamVoteDisplayString[ 2 ][ MAX_STRING_CHARS ];
- int teamVoteTime[ 2 ]; // level.time vote was called
- int teamVoteYes[ 2 ];
- int teamVoteNo[ 2 ];
- int numteamVotingClients[ 2 ]; // set by CalculateRanks
+ int voteThreshold[ NUM_TEAMS ]; // need at least this percent to pass
+ char voteString[ NUM_TEAMS ][ MAX_STRING_CHARS ];
+ char voteDisplayString[ NUM_TEAMS ][ MAX_STRING_CHARS ];
+ int voteTime[ NUM_TEAMS ]; // level.time vote was called
+ int voteExecuteTime[ NUM_TEAMS ]; // time the vote is executed
+ int voteDelay[ NUM_TEAMS ]; // it doesn't make sense to always delay vote execution
+ int voteYes[ NUM_TEAMS ];
+ int voteNo[ NUM_TEAMS ];
+ int numVotingClients[ NUM_TEAMS ];// set by CalculateRanks
// spawn variables
qboolean spawning; // the G_Spawn*() functions are valid
@@ -716,6 +594,7 @@ typedef struct
char spawnVarChars[ MAX_SPAWN_VARS_CHARS ];
// intermission state
+ qboolean exited;
int intermissionQueued; // intermission was qualified, but
// wait INTERMISSION_DELAY_TIME before
// actually going there so the last
@@ -728,7 +607,6 @@ typedef struct
vec3_t intermission_origin; // also used for spectator spawns
vec3_t intermission_angle;
- qboolean locationLinked; // target_locations get linked
gentity_t *locationHead; // head of the location list
int numAlienSpawns;
@@ -742,12 +620,17 @@ typedef struct
float averageNumHumanClients;
int numHumanSamples;
- int numLiveAlienClients;
- int numLiveHumanClients;
+ int numAlienClientsAlive;
+ int numHumanClientsAlive;
int alienBuildPoints;
+ int alienBuildPointQueue;
+ int alienNextQueueTime;
int humanBuildPoints;
- int humanBuildPointsPowered;
+ int humanBuildPointQueue;
+ int humanNextQueueTime;
+
+ buildPointZone_t *buildPointZones;
gentity_t *markedBuildables[ MAX_GENTITIES ];
int numBuildablesForRemoval;
@@ -755,21 +638,15 @@ typedef struct
int alienKills;
int humanKills;
- qboolean reactorPresent;
- qboolean overmindPresent;
qboolean overmindMuted;
int humanBaseAttackTimer;
- pTeam_t lastWin;
+ team_t lastWin;
- int suddenDeathABuildPoints;
- int suddenDeathHBuildPoints;
- qboolean suddenDeath;
int suddenDeathBeginTime;
timeWarning_t suddenDeathWarning;
timeWarning_t timelimitWarning;
- int extend_vote_count;
spawnQueue_t alienSpawnQueue;
spawnQueue_t humanSpawnQueue;
@@ -783,48 +660,41 @@ typedef struct
qboolean uncondHumanWin;
qboolean alienTeamLocked;
qboolean humanTeamLocked;
- qboolean paused;
- int pauseTime;
- float pause_speed;
- float pause_gravity;
- float pause_knockback;
- int pause_ff;
- int pause_ffb;
-
- int lastCreditedAlien;
- int lastCreditedHuman;
+ int pausedTime;
int unlaggedIndex;
int unlaggedTimes[ MAX_UNLAGGED_MARKERS ];
char layout[ MAX_QPATH ];
- pTeam_t surrenderTeam;
- buildHistory_t *buildHistory;
- int lastBuildID;
- int lastTeamUnbalancedTime;
- int numTeamWarnings;
- int lastMsgTime;
- int mapRotationVoteTime;
-
- statsCounters_level alienStatsCounters;
- statsCounters_level humanStatsCounters;
-
- qboolean noBuilding;
- float nbArea;
- float nbHeight;
+ team_t surrenderTeam;
+ int lastTeamImbalancedTime;
+ int numTeamImbalanceWarnings;
+
+ voice_t *voices;
+
+ emoticon_t emoticons[ MAX_EMOTICONS ];
+ int emoticonCount;
- nbMarkers_t nbMarkers[ MAX_GENTITIES ];
+ char *playerModel[ MAX_PLAYER_MODEL ];
+ int playerModelCount;
+
+ namelog_t *namelogs;
+
+ buildLog_t buildLog[ MAX_BUILDLOG ];
+ int buildId;
+ int numBuildLogs;
} level_locals_t;
-#define CMD_CHEAT 0x01
-#define CMD_MESSAGE 0x02 // sends message to others (skip when muted)
-#define CMD_TEAM 0x04 // must be on a team
-#define CMD_NOTEAM 0x08 // must not be on a team
-#define CMD_ALIEN 0x10
-#define CMD_HUMAN 0x20
-#define CMD_LIVING 0x40
-#define CMD_INTERMISSION 0x80 // valid during intermission
+#define CMD_CHEAT 0x0001
+#define CMD_CHEAT_TEAM 0x0002 // is a cheat when used on a team
+#define CMD_MESSAGE 0x0004 // sends message to others (skip when muted)
+#define CMD_TEAM 0x0008 // must be on a team
+#define CMD_SPEC 0x0010 // must be a spectator
+#define CMD_ALIEN 0x0020
+#define CMD_HUMAN 0x0040
+#define CMD_ALIVE 0x0080
+#define CMD_INTERMISSION 0x0100 // valid during intermission
typedef struct
{
@@ -847,33 +717,31 @@ char *G_NewString( const char *string );
//
// g_cmds.c
//
-void Cmd_Score_f( gentity_t *ent );
-qboolean G_RoomForClassChange( gentity_t *ent, pClass_t class, vec3_t newOrigin );
-void G_StopFromFollowing( gentity_t *ent );
+
+#define DECOLOR_OFF '\16'
+#define DECOLOR_ON '\17'
+
void G_StopFollowing( gentity_t *ent );
+void G_StopFromFollowing( gentity_t *ent );
+void G_FollowLockView( gentity_t *ent );
qboolean G_FollowNewClient( gentity_t *ent, int dir );
void G_ToggleFollow( gentity_t *ent );
-qboolean G_MatchOnePlayer( int *plist, char *err, int len );
-int G_ClientNumbersFromString( char *s, int *plist );
-void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText );
-int G_SayArgc( void );
-qboolean G_SayArgv( int n, char *buffer, int bufferLength );
-char *G_SayConcatArgs( int start );
-void G_DecolorString( char *in, char *out );
-void G_ParseEscapedString( char *buffer );
-void G_LeaveTeam( gentity_t *self );
-void G_ChangeTeam( gentity_t *ent, pTeam_t newTeam );
+int G_ClientNumberFromString( char *s, char *err, int len );
+int G_ClientNumbersFromString( char *s, int *plist, int max );
+char *ConcatArgs( int start );
+char *ConcatArgsPrintable( int start );
+void G_Say( gentity_t *ent, saymode_t mode, const char *chatText );
+void G_DecolorString( const char *in, char *out, int len );
+void G_UnEscapeString( char *in, char *out, int len );
void G_SanitiseString( char *in, char *out, int len );
-void G_PrivateMessage( gentity_t *ent );
-char *G_statsString( statsCounters_t *sc, pTeam_t *pt );
-void Cmd_Share_f( gentity_t *ent );
-void Cmd_Donate_f( gentity_t *ent );
-void Cmd_TeamVote_f( gentity_t *ent );
-void Cmd_Builder_f( gentity_t *ent );
-void G_WordWrap( char *buffer, int maxwidth );
-void G_CP( gentity_t *ent );
-qboolean G_IsMuted( gclient_t *ent );
-qboolean G_TeamKill_Repent( gentity_t *ent );
+void Cmd_PrivateMessage_f( gentity_t *ent );
+void Cmd_ListMaps_f( gentity_t *ent );
+void Cmd_Test_f( gentity_t *ent );
+void Cmd_AdminMessage_f( gentity_t *ent );
+int G_FloodLimited( gentity_t *ent );
+void G_ListCommands( gentity_t *ent );
+void G_LoadCensors( void );
+void G_CensorString( char *out, const char *in, int len, gentity_t *ent );
//
// g_physics.c
@@ -891,69 +759,80 @@ typedef enum
IBE_NONE,
IBE_NOOVERMIND,
- IBE_OVERMIND,
- IBE_NOASSERT,
- IBE_SPWNWARN,
+ IBE_ONEOVERMIND,
+ IBE_NOALIENBP,
+ IBE_SPWNWARN, // not currently used
IBE_NOCREEP,
- IBE_HOVEL,
- IBE_HOVELEXIT,
-
- IBE_REACTOR,
- IBE_REPEATER,
- IBE_TNODEWARN,
- IBE_RPTWARN,
- IBE_RPTWARN2,
- IBE_NOPOWER,
+
+ IBE_ONEREACTOR,
+ IBE_NOPOWERHERE,
+ IBE_TNODEWARN, // not currently used
+ IBE_RPTNOREAC,
+ IBE_RPTPOWERHERE,
+ IBE_NOHUMANBP,
IBE_NODCC,
- IBE_NORMAL,
+ IBE_NORMAL, // too steep
IBE_NOROOM,
IBE_PERMISSION,
+ IBE_LASTSPAWN,
IBE_MAXERRORS
} itemBuildError_t;
-qboolean AHovel_Blocked( gentity_t *hovel, gentity_t *player, qboolean provideExit );
-gentity_t *G_CheckSpawnPoint( int spawnNum, vec3_t origin, vec3_t normal,
- buildable_t spawn, vec3_t spawnOrigin );
+gentity_t *G_CheckSpawnPoint( int spawnNum, const vec3_t origin,
+ const vec3_t normal, buildable_t spawn,
+ vec3_t spawnOrigin );
-qboolean G_IsPowered( vec3_t origin );
+buildable_t G_IsPowered( vec3_t origin );
qboolean G_IsDCCBuilt( void );
-qboolean G_IsOvermindBuilt( void );
+int G_FindDCC( gentity_t *self );
+gentity_t *G_Reactor( void );
+gentity_t *G_Overmind( void );
+qboolean G_FindCreep( gentity_t *self );
void G_BuildableThink( gentity_t *ent, int msec );
qboolean G_BuildableRange( vec3_t origin, float r, buildable_t buildable );
-itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance, vec3_t origin );
-qboolean G_BuildingExists( int bclass ) ;
+void G_ClearDeconMarks( void );
+itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance,
+ vec3_t origin, vec3_t normal, int *groundEntNum );
qboolean G_BuildIfValid( gentity_t *ent, buildable_t buildable );
void G_SetBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim, qboolean force );
void G_SetIdleBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim );
void G_SpawnBuildable(gentity_t *ent, buildable_t buildable);
void FinishSpawningBuildable( gentity_t *ent );
-void G_CheckDBProtection( void );
void G_LayoutSave( char *name );
int G_LayoutList( const char *map, char *list, int len );
void G_LayoutSelect( void );
-void G_LayoutLoad( void );
-void G_BaseSelfDestruct( pTeam_t team );
-gentity_t *G_InstantBuild( buildable_t buildable, vec3_t origin, vec3_t angles, vec3_t origin2, vec3_t angles2 );
-void G_SpawnRevertedBuildable( buildHistory_t *bh, qboolean mark );
-void G_CommitRevertedBuildable( gentity_t *ent );
-qboolean G_RevertCanFit( buildHistory_t *bh );
-int G_LogBuild( buildHistory_t *new );
-int G_CountBuildLog( void );
-char *G_FindBuildLogName( int id );
-void G_NobuildSave( void );
-void G_NobuildLoad( void );
+void G_LayoutLoad( char *lstr );
+void G_BaseSelfDestruct( team_t team );
+int G_NextQueueTime( int queuedBP, int totalBP, int queueBaseRate );
+void G_QueueBuildPoints( gentity_t *self );
+int G_GetBuildPoints( const vec3_t pos, team_t team );
+int G_GetMarkedBuildPoints( const vec3_t pos, team_t team );
+qboolean G_FindPower( gentity_t *self, qboolean searchUnspawned );
+gentity_t *G_PowerEntityForPoint( const vec3_t origin );
+gentity_t *G_PowerEntityForEntity( gentity_t *ent );
+gentity_t *G_RepeaterEntityForPoint( vec3_t origin );
+gentity_t *G_InPowerZone( gentity_t *self );
+buildLog_t *G_BuildLogNew( gentity_t *actor, buildFate_t fate );
+void G_BuildLogSet( buildLog_t *log, gentity_t *ent );
+void G_BuildLogAuto( gentity_t *actor, gentity_t *buildable, buildFate_t fate );
+void G_BuildLogRevert( int id );
+void G_RemoveRangeMarkerFrom( gentity_t *self );
+void G_UpdateBuildableRangeMarkers( void );
//
// g_utils.c
//
-int G_ParticleSystemIndex( char *name );
-int G_ShaderIndex( char *name );
-int G_ModelIndex( char *name );
-int G_SoundIndex( char *name );
-void G_TeamCommand( pTeam_t team, char *cmd );
+//addr_t in g_admin.h for g_admin_ban_t
+qboolean G_AddressParse( const char *str, addr_t *addr );
+qboolean G_AddressCompare( const addr_t *a, const addr_t *b );
+
+int G_ParticleSystemIndex( const char *name );
+int G_ShaderIndex( const char *name );
+int G_ModelIndex( const char *name );
+int G_SoundIndex( const char *name );
void G_KillBox (gentity_t *ent);
gentity_t *G_Find (gentity_t *from, int fieldofs, const char *match);
gentity_t *G_PickTarget (char *targetname);
@@ -962,15 +841,14 @@ void G_SetMovedir ( vec3_t angles, vec3_t movedir);
void G_InitGentity( gentity_t *e );
gentity_t *G_Spawn( void );
-gentity_t *G_TempEntity( vec3_t origin, int event );
+gentity_t *G_TempEntity( const vec3_t origin, int event );
void G_Sound( gentity_t *ent, int channel, int soundIndex );
void G_FreeEntity( gentity_t *e );
+void G_RemoveEntity( gentity_t *ent );
qboolean G_EntitiesFree( void );
void G_TouchTriggers( gentity_t *ent );
-void G_TouchSolids( gentity_t *ent );
-float *tv( float x, float y, float z );
char *vtos( const vec3_t v );
float vectoyaw( const vec3_t vec );
@@ -978,7 +856,7 @@ float vectoyaw( const vec3_t vec );
void G_AddPredictableEvent( gentity_t *ent, int event, int eventParm );
void G_AddEvent( gentity_t *ent, int event, int eventParm );
void G_BroadcastEvent( int event, int eventParm );
-void G_SetOrigin( gentity_t *ent, vec3_t origin );
+void G_SetOrigin( gentity_t *ent, const vec3_t origin );
void AddRemap(const char *oldShader, const char *newShader, float timeOffset);
const char *BuildShaderStateConfig( void );
@@ -986,9 +864,10 @@ const char *BuildShaderStateConfig( void );
qboolean G_ClientIsLagging( gclient_t *client );
void G_TriggerMenu( int clientNum, dynMenu_t menu );
+void G_TriggerMenuArgs( int clientNum, dynMenu_t menu, int arg );
void G_CloseMenus( int clientNum );
-qboolean G_Visible( gentity_t *ent1, gentity_t *ent2 );
+qboolean G_Visible( gentity_t *ent1, gentity_t *ent2, int contents );
gentity_t *G_ClosestEnt( vec3_t origin, gentity_t **entities, int numEntities );
//
@@ -1000,31 +879,32 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
void G_SelectiveDamage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, vec3_t dir,
vec3_t point, int damage, int dflags, int mod, int team );
qboolean G_RadiusDamage( vec3_t origin, gentity_t *attacker, float damage, float radius,
- gentity_t *ignore, int dflags, int mod );
+ gentity_t *ignore, int mod );
qboolean G_SelectiveRadiusDamage( vec3_t origin, gentity_t *attacker, float damage, float radius,
gentity_t *ignore, int mod, int team );
-void G_Knockback( gentity_t *targ, vec3_t dir, int knockback );
-void body_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath );
+float G_RewardAttackers( gentity_t *self );
void AddScore( gentity_t *ent, int score );
+void G_LogDestruction( gentity_t *self, gentity_t *actor, int mod );
void G_InitDamageLocations( void );
// damage flags
#define DAMAGE_RADIUS 0x00000001 // damage was indirect
#define DAMAGE_NO_ARMOR 0x00000002 // armour does not protect from this damage
-#define DAMAGE_KNOCKBACK 0x00000004 // affect velocity, not just view angles
-#define DAMAGE_NO_PROTECTION 0x00000008 // armor, shields, invulnerability, and godmode have no effect
+#define DAMAGE_NO_KNOCKBACK 0x00000004 // do not affect velocity, just view angles
+#define DAMAGE_NO_PROTECTION 0x00000008 // kills everything except godmode
#define DAMAGE_NO_LOCDAMAGE 0x00000010 // do not apply locational damage
//
// g_missile.c
//
+void G_BounceMissile( gentity_t *ent, trace_t *trace );
void G_RunMissile( gentity_t *ent );
gentity_t *fire_flamer( gentity_t *self, vec3_t start, vec3_t aimdir );
gentity_t *fire_blaster( gentity_t *self, vec3_t start, vec3_t dir );
gentity_t *fire_pulseRifle( gentity_t *self, vec3_t start, vec3_t dir );
-gentity_t *fire_luciferCannon( gentity_t *self, vec3_t start, vec3_t dir, int damage, int radius );
+gentity_t *fire_luciferCannon( gentity_t *self, vec3_t start, vec3_t dir, int damage, int radius, int speed );
gentity_t *fire_lockblob( gentity_t *self, vec3_t start, vec3_t dir );
gentity_t *fire_paraLockBlob( gentity_t *self, vec3_t start, vec3_t dir );
gentity_t *fire_slowBlob( gentity_t *self, vec3_t start, vec3_t dir );
@@ -1044,35 +924,44 @@ void manualTriggerSpectator( gentity_t *trigger, gentity_t *player );
// g_trigger.c
//
void trigger_teleporter_touch( gentity_t *self, gentity_t *other, trace_t *trace );
-void G_Checktrigger_stages( pTeam_t team, stage_t stage );
+void G_Checktrigger_stages( team_t team, stage_t stage );
//
// g_misc.c
//
-void TeleportPlayer( gentity_t *player, vec3_t origin, vec3_t angles );
-void ShineTorch( gentity_t *self );
+void TeleportPlayer( gentity_t *player, vec3_t origin, vec3_t angles, float speed );
//
-// g_weapon.c
+// g_playermodel.c
//
+void G_InitPlayerModel(void);
+qboolean G_IsValidPlayerModel(const char *model);
+void G_FreePlayerModel(void);
+void G_GetPlayerModelSkins( const char *modelname, char skins[][ 64 ], int maxskins, int *numskins );
+char *GetSkin( char *modelname, char *wish );
-#define MAX_ZAP_TARGETS LEVEL2_AREAZAP_MAX_TARGETS
+//
+// g_weapon.c
+//
typedef struct zap_s
{
qboolean used;
gentity_t *creator;
- gentity_t *targets[ MAX_ZAP_TARGETS ];
+ gentity_t *targets[ LEVEL2_AREAZAP_MAX_TARGETS ];
int numTargets;
+ float distances[ LEVEL2_AREAZAP_MAX_TARGETS ];
int timeToLive;
- int damageUsed;
gentity_t *effectChannel;
} zap_t;
+#define MAX_ZAPS MAX_CLIENTS
+extern zap_t zaps[ MAX_ZAPS ];
+
void G_ForceWeaponChange( gentity_t *ent, weapon_t weapon );
void G_GiveClientMaxAmmo( gentity_t *ent, qboolean buyingEnergyAmmo );
void CalcMuzzlePoint( gentity_t *ent, vec3_t forward, vec3_t right, vec3_t up, vec3_t muzzlePoint );
@@ -1080,35 +969,34 @@ void SnapVectorTowards( vec3_t v, vec3_t to );
qboolean CheckVenomAttack( gentity_t *ent );
void CheckGrabAttack( gentity_t *ent );
qboolean CheckPounceAttack( gentity_t *ent );
-void ChargeAttack( gentity_t *ent, gentity_t *victim );
+void CheckCkitRepair( gentity_t *ent );
+void G_ChargeAttack( gentity_t *ent, gentity_t *victim );
+void G_CrushAttack( gentity_t *ent, gentity_t *victim );
void G_UpdateZaps( int msec );
+void G_ClearPlayerZapEffects( gentity_t *player );
//
// g_client.c
//
void G_AddCreditToClient( gclient_t *client, short credit, qboolean cap );
-team_t TeamCount( int ignoreClientNum, int team );
-void G_SetClientViewAngle( gentity_t *ent, vec3_t angle );
-gentity_t *G_SelectTremulousSpawnPoint( pTeam_t team, vec3_t preference, vec3_t origin, vec3_t angles );
+void G_SetClientViewAngle( gentity_t *ent, const vec3_t angle );
+gentity_t *G_SelectTremulousSpawnPoint( team_t team, vec3_t preference, vec3_t origin, vec3_t angles );
gentity_t *G_SelectSpawnPoint( vec3_t avoidPoint, vec3_t origin, vec3_t angles );
gentity_t *G_SelectAlienLockSpawnPoint( vec3_t origin, vec3_t angles );
gentity_t *G_SelectHumanLockSpawnPoint( vec3_t origin, vec3_t angles );
-void SpawnCorpse( gentity_t *ent );
void respawn( gentity_t *ent );
void BeginIntermission( void );
-void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles );
+void ClientSpawn( gentity_t *ent, gentity_t *spawn, const vec3_t origin, const vec3_t angles );
void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod );
qboolean SpotWouldTelefrag( gentity_t *spot );
-char *G_NextNewbieName( gentity_t *ent );
-void G_LogAutobahn( gentity_t *ent, const char *userinfo, int rating, qboolean onConnect );
//
// g_svcmds.c
//
qboolean ConsoleCommand( void );
-void G_ProcessIPBans( void );
-qboolean G_FilterPacket( char *from );
+void G_RegisterCommands( void );
+void G_UnregisterCommands( void );
//
// g_weapon.c
@@ -1118,8 +1006,11 @@ void FireWeapon2( gentity_t *ent );
void FireWeapon3( gentity_t *ent );
//
-// g_cmds.c
+// g_weapondrop.c
//
+gentity_t *LaunchWeapon( gentity_t *client, weapon_t weap, vec3_t origin, vec3_t velocity );
+gentity_t *G_DropWeapon( gentity_t *ent, weapon_t w, float angle );
+void G_RunWeaponDrop(gentity_t *ent);
//
// g_main.c
@@ -1130,27 +1021,22 @@ void G_MapConfigs( const char *mapname );
void CalculateRanks( void );
void FindIntermissionPoint( void );
void G_RunThink( gentity_t *ent );
-void QDECL G_LogPrintf( const char *fmt, ... );
-void QDECL G_LogPrintfColoured( const char *fmt, ... );
-void QDECL G_LogOnlyPrintf( const char *fmt, ... );
-void QDECL G_AdminsPrintf( const char *fmt, ... );
-void QDECL G_WarningsPrintf( char *flag, const char *fmt, ... );
-void QDECL G_LogOnlyPrintf( const char *fmt, ... );
+void G_AdminMessage( gentity_t *ent, const char *string );
+void QDECL G_LogPrintf( const char *fmt, ... ) __attribute__ ((format (printf, 1, 2)));
void SendScoreboardMessageToAllClients( void );
-void QDECL G_Printf( const char *fmt, ... );
-void QDECL G_Error( const char *fmt, ... );
-void CheckVote( void );
-void CheckTeamVote( int teamnum );
+void QDECL G_Printf( const char *fmt, ... ) __attribute__ ((format (printf, 1, 2)));
+void QDECL G_Error( const char *fmt, ... ) __attribute__ ((noreturn, format (printf, 1, 2)));
+void G_Vote( gentity_t *ent, team_t team, qboolean voting );
+void G_ExecuteVote( team_t team );
+void G_CheckVote( team_t team );
void LogExit( const char *string );
int G_TimeTilSuddenDeath( void );
-void CheckMsgTimer( void );
-qboolean G_Flood_Limited( gentity_t *ent );
//
// g_client.c
//
-char *ClientConnect( int clientNum, qboolean firstTime );
-void ClientUserinfoChanged( int clientNum, qboolean forceName );
+const char *ClientConnect( int clientNum, qboolean firstTime );
+char *ClientUserinfoChanged( int clientNum, qboolean forceName );
void ClientDisconnect( int clientNum );
void ClientBegin( int clientNum );
void ClientCommand( int clientNum );
@@ -1170,20 +1056,15 @@ void G_RunClient( gentity_t *ent );
//
// g_team.c
//
+team_t G_TeamFromString( char *str );
+void G_TeamCommand( team_t team, const char *cmd );
qboolean OnSameTeam( gentity_t *ent1, gentity_t *ent2 );
+void G_LeaveTeam( gentity_t *self );
+void G_ChangeTeam( gentity_t *ent, team_t newTeam );
gentity_t *Team_GetLocation( gentity_t *ent );
-qboolean Team_GetLocationMsg( gentity_t *ent, char *loc, int loclen );
void TeamplayInfoMessage( gentity_t *ent );
void CheckTeamStatus( void );
-
-//
-// g_mem.c
-//
-void *G_Alloc( int size );
-void G_InitMemory( void );
-void G_Free( void *ptr );
-void G_DefragmentMemory( void );
-void Svcmd_GameMem_f( void );
+void G_UpdateTeamConfigStrings( void );
//
// g_session.c
@@ -1195,100 +1076,28 @@ void G_WriteSessionData( void );
//
// g_maprotation.c
//
-#define MAX_MAP_ROTATIONS 64
-#define MAX_MAP_ROTATION_MAPS 64
-#define MAX_MAP_COMMANDS 16
-#define MAX_MAP_ROTATION_CONDS 8
-
-#define NOT_ROTATING -1
-
-typedef enum
-{
- MCV_ERR,
- MCV_RANDOM,
- MCV_NUMCLIENTS,
- MCV_LASTWIN,
- MCV_VOTE,
- MCV_SELECTEDRANDOM
-} mapConditionVariable_t;
-
-typedef enum
-{
- MCO_LT,
- MCO_EQ,
- MCO_GT
-} mapConditionOperator_t;
-
-typedef enum
-{
- MCT_ERR,
- MCT_MAP,
- MCT_ROTATION
-} mapConditionType_t;
-
-typedef struct mapRotationCondition_s
-{
- char dest[ MAX_QPATH ];
-
- qboolean unconditional;
-
- mapConditionVariable_t lhs;
- mapConditionOperator_t op;
-
- int numClients;
- pTeam_t lastWin;
-} mapRotationCondition_t;
-
-typedef struct mapRotationEntry_s
-{
- char name[ MAX_QPATH ];
-
- char postCmds[ MAX_MAP_COMMANDS ][ MAX_STRING_CHARS ];
- char layouts[ MAX_CVAR_VALUE_STRING ];
- int numCmds;
-
- mapRotationCondition_t conditions[ MAX_MAP_ROTATION_CONDS ];
- int numConditions;
-} mapRotationEntry_t;
-
-typedef struct mapRotation_s
-{
- char name[ MAX_QPATH ];
-
- mapRotationEntry_t maps[ MAX_MAP_ROTATION_MAPS ];
- int numMaps;
- int currentMap;
-} mapRotation_t;
-
-typedef struct mapRotations_s
-{
- mapRotation_t rotations[ MAX_MAP_ROTATIONS ];
- int numRotations;
-} mapRotations_t;
-
void G_PrintRotations( void );
-qboolean G_AdvanceMapRotation( void );
-qboolean G_StartMapRotation( char *name, qboolean changeMap );
+void G_AdvanceMapRotation( int depth );
+qboolean G_StartMapRotation( char *name, qboolean advance,
+ qboolean putOnStack, qboolean reset_index, int depth );
void G_StopMapRotation( void );
qboolean G_MapRotationActive( void );
void G_InitMapRotations( void );
-qboolean G_MapExists( char *name );
-int G_GetCurrentMap( int rotation );
-
-qboolean G_CheckMapRotationVote( void );
-qboolean G_IntermissionMapVoteWinner( void );
-void G_IntermissionMapVoteMessage( gentity_t *ent );
-void G_IntermissionMapVoteMessageAll( void );
-void G_IntermissionMapVoteCommand( gentity_t *ent, qboolean next, qboolean choose );
+void G_ShutdownMapRotations( void );
+qboolean G_MapExists( const char *name );
+qboolean G_LayoutExists( const char *map, const char *layout );
+void G_ClearRotationStack( void );
//
-// g_ptr.c
+// g_namelog.c
//
-void G_UpdatePTRConnection( gclient_t *client );
-connectionRecord_t *G_GenerateNewConnection( gclient_t *client );
-void G_ResetPTRConnections( void );
-connectionRecord_t *G_FindConnectionForCode( int code );
+void G_namelog_connect( gclient_t *client );
+void G_namelog_disconnect( gclient_t *client );
+void G_namelog_restore( gclient_t *client );
+void G_namelog_update_score( gclient_t *client );
+void G_namelog_update_name( gclient_t *client );
+void G_namelog_cleanup( void );
//some maxs
#define MAX_FILEPATH 144
@@ -1296,7 +1105,7 @@ connectionRecord_t *G_FindConnectionForCode( int code );
extern level_locals_t level;
extern gentity_t g_entities[ MAX_GENTITIES ];
-#define FOFS(x) ((int)&(((gentity_t *)0)->x))
+#define FOFS(x) ((size_t)&(((gentity_t *)0)->x))
extern vmCvar_t g_dedicated;
extern vmCvar_t g_cheats;
@@ -1304,94 +1113,54 @@ extern vmCvar_t g_maxclients; // allow this many total, including spectato
extern vmCvar_t g_maxGameClients; // allow this many active
extern vmCvar_t g_restarted;
extern vmCvar_t g_lockTeamsAtStart;
-extern vmCvar_t g_minCommandPeriod;
extern vmCvar_t g_minNameChangePeriod;
extern vmCvar_t g_maxNameChanges;
-extern vmCvar_t g_newbieNumbering;
-extern vmCvar_t g_newbieNamePrefix;
extern vmCvar_t g_timelimit;
extern vmCvar_t g_suddenDeathTime;
-extern vmCvar_t g_suddenDeath;
-extern vmCvar_t g_suddenDeathMode;
extern vmCvar_t g_friendlyFire;
-extern vmCvar_t g_friendlyFireHumans;
-extern vmCvar_t g_friendlyFireAliens;
-extern vmCvar_t g_retribution;
-extern vmCvar_t g_friendlyFireMovementAttacks;
extern vmCvar_t g_friendlyBuildableFire;
+extern vmCvar_t g_dretchPunt;
extern vmCvar_t g_password;
extern vmCvar_t g_needpass;
extern vmCvar_t g_gravity;
extern vmCvar_t g_speed;
extern vmCvar_t g_knockback;
-extern vmCvar_t g_quadfactor;
extern vmCvar_t g_inactivity;
extern vmCvar_t g_debugMove;
-extern vmCvar_t g_debugAlloc;
extern vmCvar_t g_debugDamage;
-extern vmCvar_t g_weaponRespawn;
-extern vmCvar_t g_weaponTeamRespawn;
extern vmCvar_t g_synchronousClients;
extern vmCvar_t g_motd;
extern vmCvar_t g_warmup;
-extern vmCvar_t g_warmupMode;
extern vmCvar_t g_doWarmup;
-extern vmCvar_t g_blood;
extern vmCvar_t g_allowVote;
-extern vmCvar_t g_requireVoteReasons;
extern vmCvar_t g_voteLimit;
extern vmCvar_t g_suddenDeathVotePercent;
extern vmCvar_t g_suddenDeathVoteDelay;
-extern vmCvar_t g_extendVotesPercent;
-extern vmCvar_t g_extendVotesTime;
-extern vmCvar_t g_extendVotesCount;
-extern vmCvar_t g_kickVotesPercent;
-extern vmCvar_t g_customVote1;
-extern vmCvar_t g_customVote2;
-extern vmCvar_t g_customVote3;
-extern vmCvar_t g_customVote4;
-extern vmCvar_t g_customVote5;
-extern vmCvar_t g_customVote6;
-extern vmCvar_t g_customVote7;
-extern vmCvar_t g_customVote8;
-#define CUSTOM_VOTE_COUNT 8
-extern vmCvar_t g_customVotePercent;
-extern vmCvar_t g_mapVotesPercent;
-extern vmCvar_t g_mapRotationVote;
-extern vmCvar_t g_extendVotesPercent;
-extern vmCvar_t g_extendVotesTime;
-extern vmCvar_t g_extendVotesCount;
-extern vmCvar_t g_readyPercent;
-extern vmCvar_t g_designateVotes;
-extern vmCvar_t g_teamAutoJoin;
extern vmCvar_t g_teamForceBalance;
-extern vmCvar_t g_banIPs;
-extern vmCvar_t g_filterBan;
extern vmCvar_t g_smoothClients;
-extern vmCvar_t g_outdatedClientMessage;
extern vmCvar_t pmove_fixed;
extern vmCvar_t pmove_msec;
-extern vmCvar_t g_rankings;
-extern vmCvar_t g_allowShare;
-extern vmCvar_t g_creditOverflow;
-extern vmCvar_t g_enableDust;
-extern vmCvar_t g_enableBreath;
-extern vmCvar_t g_singlePlayer;
-extern vmCvar_t g_humanBuildPoints;
extern vmCvar_t g_alienBuildPoints;
+extern vmCvar_t g_alienBuildQueueTime;
+extern vmCvar_t g_humanBuildPoints;
+extern vmCvar_t g_humanBuildQueueTime;
+extern vmCvar_t g_humanRepeaterBuildPoints;
+extern vmCvar_t g_humanRepeaterBuildQueueTime;
+extern vmCvar_t g_humanRepeaterMaxZones;
extern vmCvar_t g_humanStage;
-extern vmCvar_t g_humanKills;
+extern vmCvar_t g_humanCredits;
extern vmCvar_t g_humanMaxStage;
extern vmCvar_t g_humanStage2Threshold;
extern vmCvar_t g_humanStage3Threshold;
extern vmCvar_t g_alienStage;
-extern vmCvar_t g_alienKills;
+extern vmCvar_t g_alienCredits;
extern vmCvar_t g_alienMaxStage;
extern vmCvar_t g_alienStage2Threshold;
extern vmCvar_t g_alienStage3Threshold;
extern vmCvar_t g_teamImbalanceWarnings;
+extern vmCvar_t g_freeFundPeriod;
extern vmCvar_t g_unlagged;
@@ -1400,120 +1169,60 @@ extern vmCvar_t g_disabledClasses;
extern vmCvar_t g_disabledBuildables;
extern vmCvar_t g_markDeconstruct;
-extern vmCvar_t g_markDeconstructMode;
-extern vmCvar_t g_deconDead;
extern vmCvar_t g_debugMapRotation;
extern vmCvar_t g_currentMapRotation;
-extern vmCvar_t g_currentMap;
+extern vmCvar_t g_mapRotationNodes;
+extern vmCvar_t g_mapRotationStack;
extern vmCvar_t g_nextMap;
extern vmCvar_t g_initialMapRotation;
-extern vmCvar_t g_chatTeamPrefix;
-extern vmCvar_t g_actionPrefix;
+extern vmCvar_t g_sayAreaRange;
+
+extern vmCvar_t g_debugVoices;
+extern vmCvar_t g_voiceChats;
+
extern vmCvar_t g_floodMaxDemerits;
extern vmCvar_t g_floodMinTime;
-extern vmCvar_t g_spamTime;
extern vmCvar_t g_shove;
extern vmCvar_t g_mapConfigs;
-extern vmCvar_t g_layouts;
+extern vmCvar_t g_nextLayout;
+extern vmCvar_t g_layouts[ 9 ];
extern vmCvar_t g_layoutAuto;
+extern vmCvar_t g_emoticonsAllowedInNames;
+
extern vmCvar_t g_admin;
-extern vmCvar_t g_adminLog;
-extern vmCvar_t g_adminParseSay;
-extern vmCvar_t g_adminSayFilter;
-extern vmCvar_t g_adminNameProtect;
-extern vmCvar_t g_adminTempMute;
extern vmCvar_t g_adminTempBan;
extern vmCvar_t g_adminMaxBan;
-extern vmCvar_t g_adminTempSpec;
-extern vmCvar_t g_adminMapLog;
-extern vmCvar_t g_minLevelToJoinTeam;
-extern vmCvar_t g_minDeconLevel;
-extern vmCvar_t g_minDeconAffectsMark;
-extern vmCvar_t g_forceAutoSelect;
-extern vmCvar_t g_minLevelToSpecMM1;
-extern vmCvar_t g_banNotice;
-
-extern vmCvar_t g_devmapKillerHP;
-extern vmCvar_t g_killerHP;
extern vmCvar_t g_privateMessages;
-extern vmCvar_t g_fullIgnore;
-extern vmCvar_t g_decolourLogfiles;
-extern vmCvar_t g_publicSayadmins;
-extern vmCvar_t g_myStats;
-extern vmCvar_t g_teamStatus;
-extern vmCvar_t g_antiSpawnBlock;
-
-extern vmCvar_t g_dretchPunt;
-
-extern vmCvar_t g_devmapNoGod;
-extern vmCvar_t g_devmapNoStructDmg;
-
-extern vmCvar_t g_slapKnockback;
-extern vmCvar_t g_slapDamage;
-
-extern vmCvar_t g_voteMinTime;
-extern vmCvar_t g_mapvoteMaxTime;
-extern vmCvar_t g_votableMaps;
-
-extern vmCvar_t g_msg;
-extern vmCvar_t g_msgTime;
-extern vmCvar_t g_welcomeMsg;
-extern vmCvar_t g_welcomeMsgTime;
-extern vmCvar_t g_deconBanTime;
+extern vmCvar_t g_specChat;
+extern vmCvar_t g_publicAdminMessages;
+extern vmCvar_t g_allowTeamOverlay;
-extern vmCvar_t g_buildLogMaxLength;
+extern vmCvar_t g_censorship;
-extern vmCvar_t g_AllStats;
-extern vmCvar_t g_AllStatsTime;
-
-extern vmCvar_t mod_jetpackFuel;
-extern vmCvar_t mod_jetpackConsume;
-extern vmCvar_t mod_jetpackRegen;
-
-extern vmCvar_t g_adminExpireTime;
-
-extern vmCvar_t g_autoGhost;
-
-extern vmCvar_t g_teamKillThreshold;
-
-extern vmCvar_t g_aimbotAdvertBan;
-extern vmCvar_t g_aimbotAdvertBanTime;
-extern vmCvar_t g_aimbotAdvertBanReason;
-
-extern vmCvar_t g_Bubbles;
-extern vmCvar_t g_scrimMode;
-extern vmCvar_t g_gradualFreeFunds;
-extern vmCvar_t g_bleedingSpree;
-extern vmCvar_t g_schachtmeisterClearThreshold;
-extern vmCvar_t g_schachtmeisterAutobahnThreshold;
-extern vmCvar_t g_schachtmeisterAutobahnMessage;
-extern vmCvar_t g_adminAutobahnNotify;
-
-void trap_Printf( const char *fmt );
-void trap_Error( const char *fmt );
+void trap_Print( const char *fmt );
+void trap_Error( const char *fmt ) __attribute__((noreturn));
int trap_Milliseconds( void );
int trap_RealTime( qtime_t *qtime );
int trap_Argc( void );
void trap_Argv( int n, char *buffer, int bufferLength );
void trap_Args( char *buffer, int bufferLength );
-int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode );
+int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, enum FS_Mode mode );
void trap_FS_Read( void *buffer, int len, fileHandle_t f );
void trap_FS_Write( const void *buffer, int len, fileHandle_t f );
void trap_FS_FCloseFile( fileHandle_t f );
int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize );
-int trap_FS_Seek( fileHandle_t f, long offset, int origin ); // fsOrigin_t
+int trap_FS_Seek( fileHandle_t f, long offset, enum FS_Mode origin ); // fsOrigin_t
void trap_SendConsoleCommand( int exec_when, const char *text );
void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags );
void trap_Cvar_Update( vmCvar_t *cvar );
void trap_Cvar_Set( const char *var_name, const char *value );
int trap_Cvar_VariableIntegerValue( const char *var_name );
-float trap_Cvar_VariableValue( const char *var_name );
void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
void trap_LocateGameData( gentity_t *gEnts, int numGEntities, int sizeofGEntity_t,
playerState_t *gameClients, int sizeofGameClient );
@@ -1521,6 +1230,7 @@ void trap_DropClient( int clientNum, const char *reason );
void trap_SendServerCommand( int clientNum, const char *text );
void trap_SetConfigstring( int num, const char *string );
void trap_GetConfigstring( int num, char *buffer, int bufferSize );
+void trap_SetConfigstringRestrictions( int num, const clientList_t *clientList );
void trap_GetUserinfo( int num, char *buffer, int bufferSize );
void trap_SetUserinfo( int num, const char *buffer );
void trap_GetServerinfo( char *buffer, int bufferSize );
@@ -1536,10 +1246,11 @@ void trap_LinkEntity( gentity_t *ent );
void trap_UnlinkEntity( gentity_t *ent );
int trap_EntitiesInBox( const vec3_t mins, const vec3_t maxs, int *entityList, int maxcount );
qboolean trap_EntityContact( const vec3_t mins, const vec3_t maxs, const gentity_t *ent );
-int trap_BotAllocateClient( void );
-void trap_BotFreeClient( int clientNum );
void trap_GetUsercmd( int clientNum, usercmd_t *cmd );
qboolean trap_GetEntityToken( char *buffer, int bufferSize );
void trap_SnapVector( float *v );
-void trap_SendGameStat( const char *data );
+
+void trap_AddCommand( const char *cmdName );
+void trap_RemoveCommand( const char *cmdName );
+int trap_FS_GetFilteredFiles( const char *path, const char *extension, const char *filter, char *listbuf, int bufsize );
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 6623959..f0f2158 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,44 +17,38 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
#include "g_local.h"
-#define QVM_NAME "AA-QVM"
-#define QVM_VERSIONNUM "MULTIPROTOCOL"
-
level_locals_t level;
typedef struct
{
vmCvar_t *vmCvar;
- char *cvarName;
- char *defaultString;
- int cvarFlags;
- int modificationCount; // for tracking changes
- qboolean trackChange; // track this variable, and announce if changed
- qboolean teamShader; // track and if changed, update shader state
+ char *cvarName;
+ char *defaultString;
+ int cvarFlags;
+ int modificationCount; // for tracking changes
+ qboolean trackChange; // track this variable, and announce if changed
+ /* certain cvars can be set in worldspawn, but we don't want those values to
+ persist, so keep track of non-worldspawn changes and restore that on map
+ end. unfortunately, if the server crashes, the value set in worldspawn may
+ persist */
+ char *explicit;
} cvarTable_t;
gentity_t g_entities[ MAX_GENTITIES ];
gclient_t g_clients[ MAX_CLIENTS ];
-vmCvar_t g_fraglimit;
vmCvar_t g_timelimit;
vmCvar_t g_suddenDeathTime;
-vmCvar_t g_suddenDeath;
-vmCvar_t g_suddenDeathMode;
-vmCvar_t g_capturelimit;
vmCvar_t g_friendlyFire;
-vmCvar_t g_friendlyFireAliens;
-vmCvar_t g_friendlyFireHumans;
-vmCvar_t g_friendlyFireMovementAttacks;
-vmCvar_t g_retribution;
vmCvar_t g_friendlyBuildableFire;
+vmCvar_t g_dretchPunt;
vmCvar_t g_password;
vmCvar_t g_needpass;
vmCvar_t g_maxclients;
@@ -63,79 +58,47 @@ vmCvar_t g_speed;
vmCvar_t g_gravity;
vmCvar_t g_cheats;
vmCvar_t g_knockback;
-vmCvar_t g_quadfactor;
vmCvar_t g_inactivity;
vmCvar_t g_debugMove;
vmCvar_t g_debugDamage;
-vmCvar_t g_debugAlloc;
-vmCvar_t g_weaponRespawn;
-vmCvar_t g_weaponTeamRespawn;
vmCvar_t g_motd;
vmCvar_t g_synchronousClients;
vmCvar_t g_warmup;
-vmCvar_t g_warmupMode;
vmCvar_t g_doWarmup;
vmCvar_t g_restarted;
vmCvar_t g_lockTeamsAtStart;
vmCvar_t g_logFile;
vmCvar_t g_logFileSync;
-vmCvar_t g_blood;
-vmCvar_t g_podiumDist;
-vmCvar_t g_podiumDrop;
vmCvar_t g_allowVote;
-vmCvar_t g_requireVoteReasons;
vmCvar_t g_voteLimit;
vmCvar_t g_suddenDeathVotePercent;
vmCvar_t g_suddenDeathVoteDelay;
-vmCvar_t g_extendVotesPercent;
-vmCvar_t g_extendVotesTime;
-vmCvar_t g_extendVotesCount;
-vmCvar_t g_kickVotesPercent;
-vmCvar_t g_customVote1;
-vmCvar_t g_customVote2;
-vmCvar_t g_customVote3;
-vmCvar_t g_customVote4;
-vmCvar_t g_customVote5;
-vmCvar_t g_customVote6;
-vmCvar_t g_customVote7;
-vmCvar_t g_customVote8;
-vmCvar_t g_customVotePercent;
-vmCvar_t g_mapVotesPercent;
-vmCvar_t g_extendVotesPercent;
-vmCvar_t g_extendVotesTime;
-vmCvar_t g_extendVotesCount;
-vmCvar_t g_mapRotationVote;
-vmCvar_t g_readyPercent;
-vmCvar_t g_designateVotes;
-vmCvar_t g_teamAutoJoin;
vmCvar_t g_teamForceBalance;
-vmCvar_t g_banIPs;
-vmCvar_t g_filterBan;
vmCvar_t g_smoothClients;
-vmCvar_t g_outdatedClientMessage;
vmCvar_t pmove_fixed;
vmCvar_t pmove_msec;
-vmCvar_t g_rankings;
-vmCvar_t g_listEntity;
-vmCvar_t g_minCommandPeriod;
vmCvar_t g_minNameChangePeriod;
vmCvar_t g_maxNameChanges;
-vmCvar_t g_newbieNumbering;
-vmCvar_t g_newbieNamePrefix;
-vmCvar_t g_humanBuildPoints;
vmCvar_t g_alienBuildPoints;
+vmCvar_t g_alienBuildQueueTime;
+vmCvar_t g_humanBuildPoints;
+vmCvar_t g_humanBuildQueueTime;
+vmCvar_t g_humanRepeaterBuildPoints;
+vmCvar_t g_humanRepeaterBuildQueueTime;
+vmCvar_t g_humanRepeaterMaxZones;
vmCvar_t g_humanStage;
-vmCvar_t g_humanKills;
+vmCvar_t g_humanCredits;
vmCvar_t g_humanMaxStage;
vmCvar_t g_humanStage2Threshold;
vmCvar_t g_humanStage3Threshold;
vmCvar_t g_alienStage;
-vmCvar_t g_alienKills;
+vmCvar_t g_alienCredits;
vmCvar_t g_alienMaxStage;
vmCvar_t g_alienStage2Threshold;
vmCvar_t g_alienStage3Threshold;
vmCvar_t g_teamImbalanceWarnings;
+vmCvar_t g_freeFundPeriod;
vmCvar_t g_unlagged;
@@ -144,105 +107,52 @@ vmCvar_t g_disabledClasses;
vmCvar_t g_disabledBuildables;
vmCvar_t g_markDeconstruct;
-vmCvar_t g_markDeconstructMode;
-vmCvar_t g_deconDead;
vmCvar_t g_debugMapRotation;
vmCvar_t g_currentMapRotation;
-vmCvar_t g_currentMap;
+vmCvar_t g_mapRotationNodes;
+vmCvar_t g_mapRotationStack;
vmCvar_t g_nextMap;
vmCvar_t g_initialMapRotation;
+vmCvar_t g_debugVoices;
+vmCvar_t g_voiceChats;
+
vmCvar_t g_shove;
vmCvar_t g_mapConfigs;
-vmCvar_t g_chatTeamPrefix;
-vmCvar_t g_actionPrefix;
+vmCvar_t g_sayAreaRange;
+
vmCvar_t g_floodMaxDemerits;
vmCvar_t g_floodMinTime;
-vmCvar_t g_spamTime;
-vmCvar_t g_layouts;
+vmCvar_t g_nextLayout;
+vmCvar_t g_layouts[ 9 ];
vmCvar_t g_layoutAuto;
+vmCvar_t g_emoticonsAllowedInNames;
+
vmCvar_t g_admin;
-vmCvar_t g_adminLog;
-vmCvar_t g_adminParseSay;
-vmCvar_t g_adminSayFilter;
-vmCvar_t g_adminNameProtect;
-vmCvar_t g_adminTempMute;
vmCvar_t g_adminTempBan;
vmCvar_t g_adminMaxBan;
-vmCvar_t g_adminTempSpec;
-vmCvar_t g_adminMapLog;
-vmCvar_t g_minLevelToJoinTeam;
-vmCvar_t g_minDeconLevel;
-vmCvar_t g_minDeconAffectsMark;
-vmCvar_t g_forceAutoSelect;
vmCvar_t g_privateMessages;
-vmCvar_t g_fullIgnore;
-vmCvar_t g_decolourLogfiles;
-vmCvar_t g_minLevelToSpecMM1;
-vmCvar_t g_publicSayadmins;
-vmCvar_t g_myStats;
-vmCvar_t g_AllStats;
-vmCvar_t g_AllStatsTime;
-vmCvar_t g_teamStatus;
-vmCvar_t g_antiSpawnBlock;
-vmCvar_t g_banNotice;
-
-vmCvar_t g_devmapKillerHP;
-vmCvar_t g_killerHP;
-
-vmCvar_t g_buildLogMaxLength;
-
-vmCvar_t g_tag;
-
-vmCvar_t g_dretchPunt;
-
-vmCvar_t g_allowShare;
-vmCvar_t g_creditOverflow;
-
-vmCvar_t g_devmapNoGod;
-vmCvar_t g_devmapNoStructDmg;
-
-vmCvar_t g_slapKnockback;
-vmCvar_t g_slapDamage;
-
-vmCvar_t g_voteMinTime;
-vmCvar_t g_mapvoteMaxTime;
-vmCvar_t g_votableMaps;
+vmCvar_t g_specChat;
+vmCvar_t g_publicAdminMessages;
+vmCvar_t g_allowTeamOverlay;
-vmCvar_t g_msg;
-vmCvar_t g_msgTime;
-vmCvar_t g_welcomeMsg;
-vmCvar_t g_welcomeMsgTime;
-vmCvar_t g_deconBanTime;
+vmCvar_t g_censorship;
+vmCvar_t g_tag;
-vmCvar_t mod_jetpackFuel;
-vmCvar_t mod_jetpackConsume;
-vmCvar_t mod_jetpackRegen;
-
-vmCvar_t g_adminExpireTime;
-
-vmCvar_t g_autoGhost;
-
-vmCvar_t g_teamKillThreshold;
-
-vmCvar_t g_aimbotAdvertBan;
-vmCvar_t g_aimbotAdvertBanTime;
-vmCvar_t g_aimbotAdvertBanReason;
-vmCvar_t g_Bubbles;
-vmCvar_t g_scrimMode;
-vmCvar_t g_gradualFreeFunds;
-vmCvar_t g_bleedingSpree;
-vmCvar_t g_schachtmeisterClearThreshold;
-vmCvar_t g_schachtmeisterAutobahnThreshold;
-vmCvar_t g_schachtmeisterAutobahnMessage;
-vmCvar_t g_adminAutobahnNotify;
+// copy cvars that can be set in worldspawn so they can be restored later
+static char cv_gravity[ MAX_CVAR_VALUE_STRING ];
+static char cv_humanMaxStage[ MAX_CVAR_VALUE_STRING ];
+static char cv_alienMaxStage[ MAX_CVAR_VALUE_STRING ];
+static char cv_humanRepeaterBuildPoints[ MAX_CVAR_VALUE_STRING ];
+static char cv_humanBuildPoints[ MAX_CVAR_VALUE_STRING ];
+static char cv_alienBuildPoints[ MAX_CVAR_VALUE_STRING ];
static cvarTable_t gameCvarTable[ ] =
{
@@ -251,223 +161,133 @@ static cvarTable_t gameCvarTable[ ] =
// noset vars
{ NULL, "gamename", GAME_VERSION , CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
- { NULL, "gamedate", __DATE__ , CVAR_ROM, 0, qfalse },
{ &g_restarted, "g_restarted", "0", CVAR_ROM, 0, qfalse },
{ &g_lockTeamsAtStart, "g_lockTeamsAtStart", "0", CVAR_ROM, 0, qfalse },
{ NULL, "sv_mapname", "", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
{ NULL, "P", "", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
- { NULL, "ff", "0", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
- { NULL, "qvm_version", QVM_NAME " " QVM_VERSIONNUM " (" __DATE__ ", " __TIME__ ")", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
// latched vars
{ &g_maxclients, "sv_maxclients", "8", CVAR_SERVERINFO | CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
- { &g_maxGameClients, "g_maxGameClients", "0", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },
// change anytime vars
- { &g_timelimit, "timelimit", "45", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },
- { &g_suddenDeathTime, "g_suddenDeathTime", "30", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },
- { &g_suddenDeathMode, "g_suddenDeathMode", "0", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },
- { &g_suddenDeath, "g_suddenDeath", "0", CVAR_SERVERINFO | CVAR_NORESTART, 0, qtrue },
+ { &g_maxGameClients, "g_maxGameClients", "0", CVAR_SERVERINFO | CVAR_ARCHIVE, 0, qfalse },
- { &g_synchronousClients, "g_synchronousClients", "0", CVAR_SYSTEMINFO, 0, qfalse },
+ { &g_timelimit, "timelimit", "0", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },
+ { &g_suddenDeathTime, "g_suddenDeathTime", "0", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },
- { &g_friendlyFire, "g_friendlyFire", "0", CVAR_ARCHIVE | CVAR_SERVERINFO, 0, qtrue },
- { &g_friendlyFireAliens, "g_friendlyFireAliens", "0", CVAR_ARCHIVE, 0, qtrue },
- { &g_friendlyFireHumans, "g_friendlyFireHumans", "0", CVAR_ARCHIVE, 0, qtrue },
- { &g_retribution, "g_retribution", "0", CVAR_ARCHIVE, 0, qtrue },
- { &g_friendlyBuildableFire, "g_friendlyBuildableFire", "0", CVAR_ARCHIVE | CVAR_SERVERINFO, 0, qtrue },
- { &g_friendlyFireMovementAttacks, "g_friendlyFireMovementAttacks", "1", CVAR_ARCHIVE, 0, qtrue },
- { &g_devmapNoGod, "g_devmapNoGod", "0", CVAR_ARCHIVE, 0, qtrue },
- { &g_devmapNoStructDmg, "g_devmapNoStructDmg", "0", CVAR_ARCHIVE, 0, qtrue },
+ { &g_synchronousClients, "g_synchronousClients", "0", CVAR_SYSTEMINFO, 0, qfalse },
- { &g_slapKnockback, "g_slapKnockback", "200", CVAR_ARCHIVE, 0, qfalse},
- { &g_slapDamage, "g_slapDamage", "0", CVAR_ARCHIVE, 0, qfalse},
+ { &g_friendlyFire, "g_friendlyFire", "0", CVAR_SERVERINFO | CVAR_ARCHIVE, 0, qtrue },
+ { &g_friendlyBuildableFire, "g_friendlyBuildableFire", "0", CVAR_SERVERINFO | CVAR_ARCHIVE, 0, qtrue },
+ { &g_dretchPunt, "g_dretchPunt", "1", CVAR_ARCHIVE, 0, qtrue },
- { &g_teamAutoJoin, "g_teamAutoJoin", "0", CVAR_ARCHIVE },
- { &g_teamForceBalance, "g_teamForceBalance", "1", CVAR_ARCHIVE },
+ { &g_teamForceBalance, "g_teamForceBalance", "0", CVAR_ARCHIVE, 0, qtrue },
{ &g_warmup, "g_warmup", "10", CVAR_ARCHIVE, 0, qtrue },
- { &g_warmupMode, "g_warmupMode", "1", CVAR_ARCHIVE, 0, qtrue },
- { &g_doWarmup, "g_doWarmup", "1", CVAR_ARCHIVE, 0, qtrue },
+ { &g_doWarmup, "g_doWarmup", "0", CVAR_ARCHIVE, 0, qtrue },
{ &g_logFile, "g_logFile", "games.log", CVAR_ARCHIVE, 0, qfalse },
{ &g_logFileSync, "g_logFileSync", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_password, "g_password", "", CVAR_USERINFO, 0, qfalse },
- { &g_banIPs, "g_banIPs", "", CVAR_ARCHIVE, 0, qfalse },
- { &g_filterBan, "g_filterBan", "1", CVAR_ARCHIVE, 0, qfalse },
-
{ &g_needpass, "g_needpass", "0", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
-
- { &g_autoGhost, "g_autoGhost", "1", CVAR_SERVERINFO, 0, qfalse },
{ &g_dedicated, "dedicated", "0", 0, 0, qfalse },
- { &g_speed, "g_speed", "320", CVAR_SERVERINFO, 0, qtrue },
- { &g_gravity, "g_gravity", "800", CVAR_SERVERINFO, 0, qtrue },
- { &g_knockback, "g_knockback", "1000", CVAR_SERVERINFO, 0, qtrue },
- { &g_quadfactor, "g_quadfactor", "3", 0, 0, qtrue },
- { &g_weaponRespawn, "g_weaponrespawn", "5", 0, 0, qtrue },
- { &g_weaponTeamRespawn, "g_weaponTeamRespawn", "30", 0, 0, qtrue },
+ { &g_speed, "g_speed", "320", 0, 0, qtrue },
+ { &g_gravity, "g_gravity", "800", 0, 0, qtrue, cv_gravity },
+ { &g_knockback, "g_knockback", "1000", 0, 0, qtrue },
{ &g_inactivity, "g_inactivity", "0", 0, 0, qtrue },
{ &g_debugMove, "g_debugMove", "0", 0, 0, qfalse },
{ &g_debugDamage, "g_debugDamage", "0", 0, 0, qfalse },
- { &g_debugAlloc, "g_debugAlloc", "0", 0, 0, qfalse },
{ &g_motd, "g_motd", "", 0, 0, qfalse },
- { &g_blood, "com_blood", "1", 0, 0, qfalse },
-
- { &g_podiumDist, "g_podiumDist", "80", 0, 0, qfalse },
- { &g_podiumDrop, "g_podiumDrop", "70", 0, 0, qfalse },
{ &g_allowVote, "g_allowVote", "1", CVAR_ARCHIVE, 0, qfalse },
- { &g_requireVoteReasons, "g_requireVoteReasons", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_voteLimit, "g_voteLimit", "5", CVAR_ARCHIVE, 0, qfalse },
- { &g_voteMinTime, "g_voteMinTime", "120", CVAR_ARCHIVE, 0, qfalse },
- { &g_mapvoteMaxTime, "g_mapvoteMaxTime", "240", CVAR_ARCHIVE, 0, qfalse },
- { &g_votableMaps, "g_votableMaps", "", CVAR_ARCHIVE, 0, qtrue },
{ &g_suddenDeathVotePercent, "g_suddenDeathVotePercent", "74", CVAR_ARCHIVE, 0, qfalse },
{ &g_suddenDeathVoteDelay, "g_suddenDeathVoteDelay", "180", CVAR_ARCHIVE, 0, qfalse },
- { &g_customVote1, "g_customVote1", "", CVAR_ARCHIVE, 0, qfalse },
- { &g_customVote2, "g_customVote2", "", CVAR_ARCHIVE, 0, qfalse },
- { &g_customVote3, "g_customVote3", "", CVAR_ARCHIVE, 0, qfalse },
- { &g_customVote4, "g_customVote4", "", CVAR_ARCHIVE, 0, qfalse },
- { &g_customVote5, "g_customVote5", "", CVAR_ARCHIVE, 0, qfalse },
- { &g_customVote6, "g_customVote6", "", CVAR_ARCHIVE, 0, qfalse },
- { &g_customVote7, "g_customVote7", "", CVAR_ARCHIVE, 0, qfalse },
- { &g_customVote8, "g_customVote8", "", CVAR_ARCHIVE, 0, qfalse },
- { &g_customVotePercent, "g_customVotePercent", "50", CVAR_ARCHIVE, 0, qfalse },
- { &g_mapVotesPercent, "g_mapVotesPercent", "50", CVAR_ARCHIVE, 0, qfalse },
- { &g_extendVotesPercent, "g_extendVotesPercent", "74", CVAR_ARCHIVE, 0, qfalse },
- { &g_extendVotesTime, "g_extendVotesTime", "10", CVAR_ARCHIVE, 0, qfalse },
- { &g_extendVotesCount, "g_extendVotesCount", "2", CVAR_ARCHIVE, 0, qfalse },
- { &g_mapRotationVote, "g_mapRotationVote", "15", CVAR_ARCHIVE, 0, qfalse },
- { &g_readyPercent, "g_readyPercent", "0", CVAR_ARCHIVE, 0, qfalse },
- { &g_designateVotes, "g_designateVotes", "0", CVAR_ARCHIVE, 0, qfalse },
-
- { &g_listEntity, "g_listEntity", "0", 0, 0, qfalse },
- { &g_minCommandPeriod, "g_minCommandPeriod", "500", 0, 0, qfalse},
{ &g_minNameChangePeriod, "g_minNameChangePeriod", "5", 0, 0, qfalse},
{ &g_maxNameChanges, "g_maxNameChanges", "5", 0, 0, qfalse},
- { &g_newbieNumbering, "g_newbieNumbering", "0", CVAR_ARCHIVE, 0, qfalse},
- { &g_newbieNamePrefix, "g_newbieNamePrefix", "Newbie#", CVAR_ARCHIVE, 0, qfalse},
{ &g_smoothClients, "g_smoothClients", "1", 0, 0, qfalse},
- { &g_outdatedClientMessage, "g_outdatedClientMessage", "", CVAR_ARCHIVE, 0, qfalse},
{ &pmove_fixed, "pmove_fixed", "0", CVAR_SYSTEMINFO, 0, qfalse},
{ &pmove_msec, "pmove_msec", "8", CVAR_SYSTEMINFO, 0, qfalse},
- { &g_humanBuildPoints, "g_humanBuildPoints", DEFAULT_HUMAN_BUILDPOINTS, CVAR_SERVERINFO, 0, qfalse },
- { &g_alienBuildPoints, "g_alienBuildPoints", DEFAULT_ALIEN_BUILDPOINTS, CVAR_SERVERINFO, 0, qfalse },
+ { &g_alienBuildPoints, "g_alienBuildPoints", DEFAULT_ALIEN_BUILDPOINTS, 0, 0, qfalse, cv_alienBuildPoints },
+ { &g_alienBuildQueueTime, "g_alienBuildQueueTime", DEFAULT_ALIEN_QUEUE_TIME, CVAR_ARCHIVE, 0, qfalse },
+ { &g_humanBuildPoints, "g_humanBuildPoints", DEFAULT_HUMAN_BUILDPOINTS, 0, 0, qfalse, cv_humanBuildPoints },
+ { &g_humanBuildQueueTime, "g_humanBuildQueueTime", DEFAULT_HUMAN_QUEUE_TIME, CVAR_ARCHIVE, 0, qfalse },
+ { &g_humanRepeaterBuildPoints, "g_humanRepeaterBuildPoints", DEFAULT_HUMAN_REPEATER_BUILDPOINTS, CVAR_ARCHIVE, 0, qfalse, cv_humanRepeaterBuildPoints },
+ { &g_humanRepeaterMaxZones, "g_humanRepeaterMaxZones", DEFAULT_HUMAN_REPEATER_MAX_ZONES, CVAR_ARCHIVE, 0, qfalse },
+ { &g_humanRepeaterBuildQueueTime, "g_humanRepeaterBuildQueueTime", DEFAULT_HUMAN_REPEATER_QUEUE_TIME, CVAR_ARCHIVE, 0, qfalse },
{ &g_humanStage, "g_humanStage", "0", 0, 0, qfalse },
- { &g_humanKills, "g_humanKills", "0", 0, 0, qfalse },
- { &g_humanMaxStage, "g_humanMaxStage", DEFAULT_HUMAN_MAX_STAGE, 0, 0, qfalse },
+ { &g_humanCredits, "g_humanCredits", "0", 0, 0, qfalse },
+ { &g_humanMaxStage, "g_humanMaxStage", DEFAULT_HUMAN_MAX_STAGE, 0, 0, qfalse, cv_humanMaxStage },
{ &g_humanStage2Threshold, "g_humanStage2Threshold", DEFAULT_HUMAN_STAGE2_THRESH, 0, 0, qfalse },
{ &g_humanStage3Threshold, "g_humanStage3Threshold", DEFAULT_HUMAN_STAGE3_THRESH, 0, 0, qfalse },
{ &g_alienStage, "g_alienStage", "0", 0, 0, qfalse },
- { &g_alienKills, "g_alienKills", "0", 0, 0, qfalse },
- { &g_alienMaxStage, "g_alienMaxStage", DEFAULT_ALIEN_MAX_STAGE, 0, 0, qfalse },
+ { &g_alienCredits, "g_alienCredits", "0", 0, 0, qfalse },
+ { &g_alienMaxStage, "g_alienMaxStage", DEFAULT_ALIEN_MAX_STAGE, 0, 0, qfalse, cv_alienMaxStage },
{ &g_alienStage2Threshold, "g_alienStage2Threshold", DEFAULT_ALIEN_STAGE2_THRESH, 0, 0, qfalse },
{ &g_alienStage3Threshold, "g_alienStage3Threshold", DEFAULT_ALIEN_STAGE3_THRESH, 0, 0, qfalse },
-
{ &g_teamImbalanceWarnings, "g_teamImbalanceWarnings", "30", CVAR_ARCHIVE, 0, qfalse },
-
+ { &g_freeFundPeriod, "g_freeFundPeriod", DEFAULT_FREEKILL_PERIOD, CVAR_ARCHIVE, 0, qtrue },
+
{ &g_unlagged, "g_unlagged", "1", CVAR_SERVERINFO | CVAR_ARCHIVE, 0, qtrue },
- { &g_disabledEquipment, "g_disabledEquipment", "", CVAR_ROM, 0, qfalse },
- { &g_disabledClasses, "g_disabledClasses", "", CVAR_ROM, 0, qfalse },
- { &g_disabledBuildables, "g_disabledBuildables", "", CVAR_ROM, 0, qfalse },
+ { &g_disabledEquipment, "g_disabledEquipment", "", CVAR_ROM | CVAR_SYSTEMINFO, 0, qfalse },
+ { &g_disabledClasses, "g_disabledClasses", "", CVAR_ROM | CVAR_SYSTEMINFO, 0, qfalse },
+ { &g_disabledBuildables, "g_disabledBuildables", "", CVAR_ROM | CVAR_SYSTEMINFO, 0, qfalse },
+
+ { &g_sayAreaRange, "g_sayAreaRange", "1000", CVAR_ARCHIVE, 0, qtrue },
- { &g_chatTeamPrefix, "g_chatTeamPrefix", "1", CVAR_ARCHIVE },
- { &g_actionPrefix, "g_actionPrefix", "* ", CVAR_ARCHIVE, 0, qfalse },
{ &g_floodMaxDemerits, "g_floodMaxDemerits", "5000", CVAR_ARCHIVE, 0, qfalse },
{ &g_floodMinTime, "g_floodMinTime", "2000", CVAR_ARCHIVE, 0, qfalse },
- { &g_spamTime, "g_spamTime", "2", CVAR_ARCHIVE, 0, qfalse },
- { &g_markDeconstruct, "g_markDeconstruct", "0", CVAR_ARCHIVE, 0, qtrue },
- { &g_markDeconstructMode, "g_markDeconstructMode", "0", CVAR_ARCHIVE, 0, qfalse },
- { &g_deconDead, "g_deconDead", "0", CVAR_ARCHIVE, 0, qtrue },
+ { &g_markDeconstruct, "g_markDeconstruct", "3", CVAR_SERVERINFO | CVAR_ARCHIVE, 0, qtrue },
{ &g_debugMapRotation, "g_debugMapRotation", "0", 0, 0, qfalse },
{ &g_currentMapRotation, "g_currentMapRotation", "-1", 0, 0, qfalse }, // -1 = NOT_ROTATING
- { &g_currentMap, "g_currentMap", "0", 0, 0, qfalse },
+ { &g_mapRotationNodes, "g_mapRotationNodes", "", CVAR_ROM, 0, qfalse },
+ { &g_mapRotationStack, "g_mapRotationStack", "", CVAR_ROM, 0, qfalse },
{ &g_nextMap, "g_nextMap", "", 0 , 0, qtrue },
{ &g_initialMapRotation, "g_initialMapRotation", "", CVAR_ARCHIVE, 0, qfalse },
- { &g_shove, "g_shove", "15", CVAR_ARCHIVE, 0, qfalse },
+ { &g_debugVoices, "g_debugVoices", "0", 0, 0, qfalse },
+ { &g_voiceChats, "g_voiceChats", "1", CVAR_ARCHIVE, 0, qfalse },
+ { &g_shove, "g_shove", "0.0", CVAR_ARCHIVE, 0, qfalse },
{ &g_mapConfigs, "g_mapConfigs", "", CVAR_ARCHIVE, 0, qfalse },
{ NULL, "g_mapConfigsLoaded", "0", CVAR_ROM, 0, qfalse },
- { &g_layouts, "g_layouts", "", CVAR_LATCH, 0, qfalse },
+ { &g_nextLayout, "g_nextLayout", "", 0, 0, qfalse },
+ { &g_layouts[ 0 ], "g_layouts", "", 0, 0, qfalse },
+ { &g_layouts[ 1 ], "g_layouts2", "", 0, 0, qfalse },
+ { &g_layouts[ 2 ], "g_layouts3", "", 0, 0, qfalse },
+ { &g_layouts[ 3 ], "g_layouts4", "", 0, 0, qfalse },
+ { &g_layouts[ 4 ], "g_layouts5", "", 0, 0, qfalse },
+ { &g_layouts[ 5 ], "g_layouts6", "", 0, 0, qfalse },
+ { &g_layouts[ 6 ], "g_layouts7", "", 0, 0, qfalse },
+ { &g_layouts[ 7 ], "g_layouts8", "", 0, 0, qfalse },
+ { &g_layouts[ 8 ], "g_layouts9", "", 0, 0, qfalse },
{ &g_layoutAuto, "g_layoutAuto", "1", CVAR_ARCHIVE, 0, qfalse },
+ { &g_emoticonsAllowedInNames, "g_emoticonsAllowedInNames", "1", CVAR_LATCH|CVAR_ARCHIVE, 0, qfalse },
+
{ &g_admin, "g_admin", "admin.dat", CVAR_ARCHIVE, 0, qfalse },
- { &g_adminLog, "g_adminLog", "admin.log", CVAR_ARCHIVE, 0, qfalse },
- { &g_adminParseSay, "g_adminParseSay", "1", CVAR_ARCHIVE, 0, qfalse },
- { &g_adminSayFilter, "g_adminSayFilter", "0", CVAR_ARCHIVE, 0, qfalse },
- { &g_adminNameProtect, "g_adminNameProtect", "1", CVAR_ARCHIVE, 0, qfalse },
- { &g_adminTempMute, "g_adminTempMute", "5m", CVAR_ARCHIVE, 0, qfalse },
{ &g_adminTempBan, "g_adminTempBan", "2m", CVAR_ARCHIVE, 0, qfalse },
{ &g_adminMaxBan, "g_adminMaxBan", "2w", CVAR_ARCHIVE, 0, qfalse },
- { &g_adminTempSpec, "g_adminTempSpec", "2m", CVAR_ARCHIVE, 0, qfalse },
- { &g_adminMapLog, "g_adminMapLog", "", CVAR_ROM, 0, qfalse },
- { &g_minLevelToJoinTeam, "g_minLevelToJoinTeam", "0", CVAR_ARCHIVE, 0, qfalse },
- { &g_minDeconLevel, "g_minDeconLevel", "0", CVAR_ARCHIVE, 0, qfalse},
- { &g_minDeconAffectsMark, "g_minDeconAffectsMark", "0", CVAR_ARCHIVE, 0, qfalse},
- { &g_forceAutoSelect, "g_forceAutoSelect", "0", CVAR_ARCHIVE, 0, qtrue },
- { &g_adminExpireTime, "g_adminExpireTime", "0", CVAR_ARCHIVE, 0, qfalse },
-
+
{ &g_privateMessages, "g_privateMessages", "1", CVAR_ARCHIVE, 0, qfalse },
- { &g_fullIgnore, "g_fullIgnore", "1", CVAR_ARCHIVE, 0, qtrue },
- { &g_decolourLogfiles, "g_decolourLogfiles", "0", CVAR_ARCHIVE, 0, qfalse },
- { &g_buildLogMaxLength, "g_buildLogMaxLength", "50", CVAR_ARCHIVE, 0, qfalse },
- { &g_myStats, "g_myStats", "1", CVAR_ARCHIVE, 0, qtrue },
- { &g_AllStats, "g_AllStats", "0", CVAR_ARCHIVE, 0, qtrue },
- { &g_AllStatsTime, "g_AllStatsTime", "60", CVAR_ARCHIVE, 0, qfalse },
- { &g_teamStatus, "g_teamStatus", "0", CVAR_ARCHIVE, 0, qtrue },
- { &g_publicSayadmins, "g_publicSayadmins", "1", CVAR_ARCHIVE, 0, qfalse },
- { &g_minLevelToSpecMM1, "g_minLevelToSpecMM1", "0", CVAR_ARCHIVE, 0, qfalse },
- { &g_antiSpawnBlock, "g_antiSpawnBlock", "0", CVAR_ARCHIVE, 0, qfalse },
-
- { &g_devmapKillerHP, "g_devmapKillerHP", "0", CVAR_ARCHIVE, 0, qtrue },
- { &g_killerHP, "g_killerHP", "0", CVAR_ARCHIVE, 0, qtrue },
-
- { &g_tag, "g_tag", "main", CVAR_INIT, 0, qfalse },
-
- { &g_dretchPunt, "g_dretchPunt", "1", CVAR_ARCHIVE, 0, qfalse },
-
- { &g_msg, "g_msg", "", CVAR_ARCHIVE, 0, qfalse },
- { &g_msgTime, "g_msgTime", "0", CVAR_ARCHIVE, 0, qfalse },
- { &g_welcomeMsg, "g_welcomeMsg", "", CVAR_ARCHIVE, 0, qfalse },
- { &g_welcomeMsgTime, "g_welcomeMsgTime", "0", CVAR_ARCHIVE, 0, qfalse },
- { &g_deconBanTime, "g_deconBanTime", "2h", CVAR_ARCHIVE, 0, qfalse },
-
- { &g_rankings, "g_rankings", "0", 0, 0, qfalse },
- { &g_allowShare, "g_allowShare", "0", CVAR_ARCHIVE | CVAR_SERVERINFO, 0, qfalse},
- { &g_creditOverflow, "g_creditOverflow", "0", CVAR_ARCHIVE | CVAR_SERVERINFO, 0, qfalse},
- { &g_banNotice, "g_banNotice", "", CVAR_ARCHIVE, 0, qfalse },
-
- { &mod_jetpackFuel, "mod_jetpackFuel", "0", CVAR_ARCHIVE, 0, qtrue },
- { &mod_jetpackConsume, "mod_jetpackConsume", "2", CVAR_ARCHIVE, 0, qfalse },
- { &mod_jetpackRegen, "mod_jetpackRegen", "3", CVAR_ARCHIVE, 0, qfalse },
-
- { &g_teamKillThreshold, "g_teamKillThreshold", "0", CVAR_ARCHIVE, 0, qfalse },
-
- { &g_aimbotAdvertBan, "g_aimbotAdvertBan", "0", CVAR_ARCHIVE, 0, qfalse },
- { &g_aimbotAdvertBanTime, "g_aimbotAdvertBanTime", "0", CVAR_ARCHIVE, 0, qfalse },
- { &g_aimbotAdvertBanReason, "g_aimbotAdvertBanReason", "AUTOBAN: AIMBOT", CVAR_ARCHIVE, 0, qfalse },
-
- { &g_Bubbles, "g_Bubbles", "1", CVAR_ARCHIVE, 0, qfalse },
- { &g_scrimMode, "g_scrimMode", "0", CVAR_ARCHIVE, 0, qfalse },
- { &g_gradualFreeFunds, "g_gradualFreeFunds", "2", CVAR_ARCHIVE, 0, qtrue },
- { &g_bleedingSpree, "g_bleedingSpree", "0", CVAR_ARCHIVE, 0, qfalse },
- { &g_gradualFreeFunds, "g_gradualFreeFunds", "2", CVAR_ARCHIVE, 0, qtrue },
- { &g_schachtmeisterClearThreshold, "g_schachtmeisterClearThreshold", "-10", CVAR_ARCHIVE, 0, qfalse },
- { &g_schachtmeisterAutobahnThreshold, "g_schachtmeisterAutobahnThreshold", "-30", CVAR_ARCHIVE, 0, qfalse },
- { &g_schachtmeisterAutobahnMessage, "g_schachtmeisterAutobahnMessage", "Your host is blacklisted.", CVAR_ARCHIVE, 0, qfalse },
- { &g_adminAutobahnNotify, "g_adminAutobahnNotify", "1", CVAR_ARCHIVE, 0, qfalse }
+ { &g_specChat, "g_specChat", "1", CVAR_ARCHIVE, 0, qfalse },
+ { &g_publicAdminMessages, "g_publicAdminMessages", "1", CVAR_ARCHIVE, 0, qfalse },
+ { &g_allowTeamOverlay, "g_allowTeamOverlay", "1", CVAR_ARCHIVE, 0, qtrue },
+
+ { &g_censorship, "g_censorship", "", CVAR_ARCHIVE, 0, qfalse },
+
+ { &g_tag, "g_tag", "main", CVAR_INIT, 0, qfalse }
};
-static int gameCvarTableSize = sizeof( gameCvarTable ) / sizeof( gameCvarTable[ 0 ] );
+static size_t gameCvarTableSize = ARRAY_LEN( gameCvarTable );
void G_InitGame( int levelTime, int randomSeed, int restart );
@@ -486,9 +306,7 @@ This is the only way control passes into the module.
This must be the very first function compiled into the .q3vm file
================
*/
-Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4,
- int arg5, int arg6, int arg7, int arg8, int arg9,
- int arg10, int arg11 )
+Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2 )
{
switch( command )
{
@@ -541,10 +359,10 @@ void QDECL G_Printf( const char *fmt, ... )
char text[ 1024 ];
va_start( argptr, fmt );
- vsprintf( text, fmt, argptr );
+ Q_vsnprintf( text, sizeof( text ), fmt, argptr );
va_end( argptr );
- trap_Printf( text );
+ trap_Print( text );
}
void QDECL G_Error( const char *fmt, ... )
@@ -553,7 +371,7 @@ void QDECL G_Error( const char *fmt, ... )
char text[ 1024 ];
va_start( argptr, fmt );
- vsprintf( text, fmt, argptr );
+ Q_vsnprintf( text, sizeof( text ), fmt, argptr );
va_end( argptr );
trap_Error( text );
@@ -579,11 +397,8 @@ void G_FindTeams( void )
c = 0;
c2 = 0;
- for( i = 1, e = g_entities+i; i < level.num_entities; i++, e++ )
+ for( i = MAX_CLIENTS, e = g_entities + i; i < level.num_entities; i++, e++ )
{
- if( !e->inuse )
- continue;
-
if( !e->team )
continue;
@@ -596,9 +411,6 @@ void G_FindTeams( void )
for( j = i + 1, e2 = e + 1; j < level.num_entities; j++, e2++ )
{
- if( !e2->inuse )
- continue;
-
if( !e2->team )
continue;
@@ -626,10 +438,6 @@ void G_FindTeams( void )
G_Printf( "%i teams with %i entities\n", c, c2 );
}
-void G_RemapTeamShaders( void )
-{
-}
-
/*
=================
@@ -640,7 +448,6 @@ void G_RegisterCvars( void )
{
int i;
cvarTable_t *cv;
- qboolean remapped = qfalse;
for( i = 0, cv = gameCvarTable; i < gameCvarTableSize; i++, cv++ )
{
@@ -650,12 +457,9 @@ void G_RegisterCvars( void )
if( cv->vmCvar )
cv->modificationCount = cv->vmCvar->modificationCount;
- if( cv->teamShader )
- remapped = qtrue;
+ if( cv->explicit )
+ strcpy( cv->explicit, cv->vmCvar->string );
}
-
- if( remapped )
- G_RemapTeamShaders( );
}
/*
@@ -667,7 +471,6 @@ void G_UpdateCvars( void )
{
int i;
cvarTable_t *cv;
- qboolean remapped = qfalse;
for( i = 0, cv = gameCvarTable; i < gameCvarTableSize; i++, cv++ )
{
@@ -680,21 +483,31 @@ void G_UpdateCvars( void )
cv->modificationCount = cv->vmCvar->modificationCount;
if( cv->trackChange )
- {
trap_SendServerCommand( -1, va( "print \"Server: %s changed to %s\n\"",
cv->cvarName, cv->vmCvar->string ) );
- // update serverinfo in case this cvar is passed to clients indirectly
- CalculateRanks( );
- }
- if( cv->teamShader )
- remapped = qtrue;
+ if( !level.spawning && cv->explicit )
+ strcpy( cv->explicit, cv->vmCvar->string );
}
}
}
+}
+
+/*
+=================
+G_RestoreCvars
+=================
+*/
+void G_RestoreCvars( void )
+{
+ int i;
+ cvarTable_t *cv;
- if( remapped )
- G_RemapTeamShaders( );
+ for( i = 0, cv = gameCvarTable; i < gameCvarTableSize; i++, cv++ )
+ {
+ if( cv->vmCvar && cv->explicit )
+ trap_Cvar_Set( cv->cvarName, cv->explicit );
+ }
}
/*
@@ -713,7 +526,7 @@ void G_MapConfigs( const char *mapname )
trap_SendConsoleCommand( EXEC_APPEND,
va( "exec \"%s/default.cfg\"\n", g_mapConfigs.string ) );
-
+
trap_SendConsoleCommand( EXEC_APPEND,
va( "exec \"%s/%s.cfg\"\n", g_mapConfigs.string, mapname ) );
@@ -736,11 +549,8 @@ void G_InitGame( int levelTime, int randomSeed, int restart )
G_Printf( "------- Game Initialization -------\n" );
G_Printf( "gamename: %s\n", GAME_VERSION );
- G_Printf( "gamedate: %s\n", __DATE__ );
- G_ProcessIPBans( );
-
- G_InitMemory( );
+ BG_InitMemory( );
// set some level globals
memset( &level, 0, sizeof( level ) );
@@ -751,9 +561,6 @@ void G_InitGame( int levelTime, int randomSeed, int restart )
level.snd_fry = G_SoundIndex( "sound/misc/fry.wav" ); // FIXME standing in lava / slime
- trap_Cvar_Set( "qvm_version",
- QVM_NAME " " QVM_VERSIONNUM " (" __DATE__ ", " __TIME__ ")" );
-
if( g_logFile.string[ 0 ] )
{
if( g_logFileSync.integer )
@@ -767,17 +574,15 @@ void G_InitGame( int levelTime, int randomSeed, int restart )
{
char serverinfo[ MAX_INFO_STRING ];
qtime_t qt;
- int t;
-
trap_GetServerinfo( serverinfo, sizeof( serverinfo ) );
G_LogPrintf( "------------------------------------------------------------\n" );
G_LogPrintf( "InitGame: %s\n", serverinfo );
- t = trap_RealTime( &qt );
- G_LogPrintf("RealTime: %04i/%02i/%02i %02i:%02i:%02i\n",
- qt.tm_year+1900, qt.tm_mon+1, qt.tm_mday,
+ trap_RealTime( &qt );
+ G_LogPrintf("RealTime: %04i-%02i-%02i %02i:%02i:%02i\n",
+ qt.tm_year+1900, qt.tm_mon+1, qt.tm_mday,
qt.tm_hour, qt.tm_min, qt.tm_sec );
}
@@ -785,19 +590,28 @@ void G_InitGame( int levelTime, int randomSeed, int restart )
else
G_Printf( "Not logging to disk\n" );
+ if( g_mapConfigs.string[ 0 ] && !trap_Cvar_VariableIntegerValue( "g_mapConfigsLoaded" ) )
{
char map[ MAX_CVAR_VALUE_STRING ] = {""};
+ G_Printf( "InitGame: executing map configuration scripts and restarting\n" );
trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) );
G_MapConfigs( map );
+ trap_SendConsoleCommand( EXEC_APPEND, "wait\nmap_restart 0\n" );
+ }
+ else
+ {
+ // we're done with g_mapConfigs, so reset this for the next map
+ trap_Cvar_Set( "g_mapConfigsLoaded", "0" );
}
- // we're done with g_mapConfigs, so reset this for the next map
- trap_Cvar_Set( "g_mapConfigsLoaded", "0" );
+ // set this cvar to 0 if it exists, but otherwise avoid its creation
+ if( trap_Cvar_VariableIntegerValue( "g_rangeMarkerWarningGiven" ) )
+ trap_Cvar_Set( "g_rangeMarkerWarningGiven", "0" );
- if ( g_admin.string[ 0 ] ) {
- G_admin_readconfig( NULL, 0 );
- }
+ G_RegisterCommands( );
+ G_admin_readconfig( NULL );
+ G_LoadCensors( );
// initialize all entities for this game
memset( g_entities, 0, MAX_GENTITIES * sizeof( g_entities[ 0 ] ) );
@@ -817,26 +631,29 @@ void G_InitGame( int levelTime, int randomSeed, int restart )
// range are NEVER anything but clients
level.num_entities = MAX_CLIENTS;
+ for( i = 0; i < MAX_CLIENTS; i++ )
+ g_entities[ i ].classname = "clientslot";
+
// let the server system know where the entites are
trap_LocateGameData( level.gentities, level.num_entities, sizeof( gentity_t ),
&level.clients[ 0 ].ps, sizeof( level.clients[ 0 ] ) );
+ level.emoticonCount = BG_LoadEmoticons( level.emoticons, MAX_EMOTICONS );
+
trap_SetConfigstring( CS_INTERMISSION, "0" );
- // update maplog
- G_admin_maplog_update( );
+ G_InitPlayerModel();
// test to see if a custom buildable layout will be loaded
G_LayoutSelect( );
+ // this has to be flipped after the first UpdateCvars
+ level.spawning = qtrue;
// parse the key/value pairs and spawn gentities
G_SpawnEntitiesFromString( );
// load up a custom building layout if there is one
- G_LayoutLoad( );
-
- // load any nobuild markers that have been saved
- G_NobuildLoad( );
+ G_LayoutLoad( level.layout );
// the map might disable some things
BG_InitAllowedGameElements( );
@@ -844,9 +661,8 @@ void G_InitGame( int levelTime, int randomSeed, int restart )
// general initialization
G_FindTeams( );
- //TA:
- BG_InitClassOverrides( );
- BG_InitBuildableOverrides( );
+ BG_InitClassConfigs( );
+ BG_InitBuildableConfigs( );
G_InitDamageLocations( );
G_InitMapRotations( );
G_InitSpawnQueue( &level.alienSpawnQueue );
@@ -855,27 +671,27 @@ void G_InitGame( int levelTime, int randomSeed, int restart )
if( g_debugMapRotation.integer )
G_PrintRotations( );
+ level.voices = BG_VoiceInit( );
+ BG_PrintVoices( level.voices, g_debugVoices.integer );
+
//reset stages
trap_Cvar_Set( "g_alienStage", va( "%d", S1 ) );
trap_Cvar_Set( "g_humanStage", va( "%d", S1 ) );
- trap_Cvar_Set( "g_alienKills", 0 );
- trap_Cvar_Set( "g_humanKills", 0 );
- trap_Cvar_Set( "g_suddenDeath", 0 );
+ trap_Cvar_Set( "g_alienCredits", 0 );
+ trap_Cvar_Set( "g_humanCredits", 0 );
level.suddenDeathBeginTime = g_suddenDeathTime.integer * 60000;
G_Printf( "-----------------------------------\n" );
- G_RemapTeamShaders( );
-
- //TA: so the server counts the spawns without a client attached
+ // So the server counts the spawns without a client attached
G_CountSpawns( );
- G_ResetPTRConnections( );
-
- if(g_lockTeamsAtStart.integer)
+ G_UpdateTeamConfigStrings( );
+
+ if( g_lockTeamsAtStart.integer )
{
- level.alienTeamLocked=qtrue;
- level.humanTeamLocked=qtrue;
+ level.alienTeamLocked = qtrue;
+ level.humanTeamLocked = qtrue;
trap_Cvar_Set( "g_lockTeamsAtStart", "0" );
}
}
@@ -889,15 +705,13 @@ remove all currently active votes
*/
static void G_ClearVotes( void )
{
- level.voteTime = 0;
- trap_SetConfigstring( CS_VOTE_TIME, "" );
- trap_SetConfigstring( CS_VOTE_STRING, "" );
- level.teamVoteTime[ 0 ] = 0;
- trap_SetConfigstring( CS_TEAMVOTE_TIME, "" );
- trap_SetConfigstring( CS_TEAMVOTE_STRING, "" );
- level.teamVoteTime[ 1 ] = 0;
- trap_SetConfigstring( CS_TEAMVOTE_TIME + 1, "" );
- trap_SetConfigstring( CS_TEAMVOTE_STRING + 1, "" );
+ int i;
+ memset( level.voteTime, 0, sizeof( level.voteTime ) );
+ for( i = 0; i < NUM_TEAMS; i++ )
+ {
+ trap_SetConfigstring( CS_VOTE_TIME + i, "" );
+ trap_SetConfigstring( CS_VOTE_STRING + i, "" );
+ }
}
/*
@@ -910,6 +724,8 @@ void G_ShutdownGame( int restart )
// in case of a map_restart
G_ClearVotes( );
+ G_RestoreCvars( );
+
G_Printf( "==== ShutdownGame ====\n" );
if( level.logFile )
@@ -917,20 +733,21 @@ void G_ShutdownGame( int restart )
G_LogPrintf( "ShutdownGame:\n" );
G_LogPrintf( "------------------------------------------------------------\n" );
trap_FS_FCloseFile( level.logFile );
+ level.logFile = 0;
}
- // write admin.dat for !seen data
- admin_writeconfig();
-
// write all the client session data so we can get it back
G_WriteSessionData( );
G_admin_cleanup( );
- G_admin_namelog_cleanup( );
- G_admin_adminlog_cleanup( );
+ G_namelog_cleanup( );
+ G_UnregisterCommands( );
+
+ G_FreePlayerModel( );
+ G_ShutdownMapRotations( );
level.restarted = qfalse;
- level.surrenderTeam = PTE_NONE;
+ level.surrenderTeam = TEAM_NONE;
trap_SetConfigstring( CS_WINNER, "" );
}
@@ -944,7 +761,7 @@ void QDECL Com_Error( int level, const char *error, ... )
char text[ 1024 ];
va_start( argptr, error );
- vsprintf( text, error, argptr );
+ Q_vsnprintf( text, sizeof( text ), error, argptr );
va_end( argptr );
G_Error( "%s", text );
@@ -956,7 +773,7 @@ void QDECL Com_Printf( const char *msg, ... )
char text[ 1024 ];
va_start( argptr, msg );
- vsprintf( text, msg, argptr );
+ Q_vsnprintf( text, sizeof( text ), msg, argptr );
va_end( argptr );
G_Printf( "%s", text );
@@ -985,9 +802,9 @@ int QDECL SortRanks( const void *a, const void *b )
cb = &level.clients[ *(int *)b ];
// then sort by score
- if( ca->pers.score > cb->pers.score )
+ if( ca->ps.persistant[ PERS_SCORE ] > cb->ps.persistant[ PERS_SCORE ] )
return -1;
- else if( ca->pers.score < cb->pers.score )
+ if( ca->ps.persistant[ PERS_SCORE ] < cb->ps.persistant[ PERS_SCORE ] )
return 1;
else
return 0;
@@ -1016,7 +833,7 @@ void G_InitSpawnQueue( spawnQueue_t *sq )
============
G_GetSpawnQueueLength
-Return tha length of a spawn queue
+Return the length of a spawn queue
============
*/
int G_GetSpawnQueueLength( spawnQueue_t *sq )
@@ -1047,6 +864,7 @@ int G_PopSpawnQueue( spawnQueue_t *sq )
{
sq->clients[ sq->front ] = -1;
sq->front = QUEUE_PLUS1( sq->front );
+ G_StopFollowing( g_entities + clientNum );
g_entities[ clientNum ].client->ps.pm_flags &= ~PMF_QUEUED;
return clientNum;
@@ -1079,8 +897,11 @@ qboolean G_SearchSpawnQueue( spawnQueue_t *sq, int clientNum )
int i;
for( i = 0; i < MAX_CLIENTS; i++ )
+ {
if( sq->clients[ i ] == clientNum )
return qtrue;
+ }
+
return qfalse;
}
@@ -1211,24 +1032,20 @@ G_SpawnClients
Spawn queued clients
============
*/
-void G_SpawnClients( pTeam_t team )
+void G_SpawnClients( team_t team )
{
int clientNum;
gentity_t *ent, *spawn;
vec3_t spawn_origin, spawn_angles;
spawnQueue_t *sq = NULL;
int numSpawns = 0;
- if( g_doWarmup.integer && ( g_warmupMode.integer==1 || g_warmupMode.integer == 2 ) &&
- level.time - level.startTime < g_warmup.integer * 1000 )
- {
- return;
- }
- if( team == PTE_ALIENS )
+
+ if( team == TEAM_ALIENS )
{
sq = &level.alienSpawnQueue;
numSpawns = level.numAlienSpawns;
}
- else if( team == PTE_HUMANS )
+ else if( team == TEAM_HUMANS )
{
sq = &level.humanSpawnQueue;
numSpawns = level.numHumanSpawns;
@@ -1250,7 +1067,7 @@ void G_SpawnClients( pTeam_t team )
ent = &g_entities[ clientNum ];
- ent->client->sess.sessionTeam = TEAM_FREE;
+ ent->client->sess.spectatorState = SPECTATOR_NOT;
ClientUserinfoChanged( clientNum, qfalse );
ClientSpawn( ent, spawn, spawn_origin, spawn_angles );
}
@@ -1271,33 +1088,31 @@ void G_CountSpawns( void )
level.numAlienSpawns = 0;
level.numHumanSpawns = 0;
-
for( i = 1, ent = g_entities + i ; i < level.num_entities ; i++, ent++ )
{
- if( !ent->inuse )
+ if( !ent->inuse || ent->s.eType != ET_BUILDABLE || ent->health <= 0 )
continue;
- if( ent->s.modelindex == BA_A_SPAWN && ent->health > 0 )
+ if( ent->s.modelindex == BA_A_SPAWN )
level.numAlienSpawns++;
- if( ent->s.modelindex == BA_H_SPAWN && ent->health > 0 )
+ if( ent->s.modelindex == BA_H_SPAWN )
level.numHumanSpawns++;
}
-
- //let the client know how many spawns there are
- trap_SetConfigstring( CS_SPAWNS, va( "%d %d",
- level.numAlienSpawns, level.numHumanSpawns ) );
}
+
/*
============
G_TimeTilSuddenDeath
============
*/
+#define SUDDENDEATHWARNING 60000
int G_TimeTilSuddenDeath( void )
{
- if( (!g_suddenDeathTime.integer && level.suddenDeathBeginTime==0 ) || level.suddenDeathBeginTime<0 )
- return 999999999; // Always some time away
+ if( ( !g_suddenDeathTime.integer && level.suddenDeathBeginTime == 0 ) ||
+ ( level.suddenDeathBeginTime < 0 ) )
+ return SUDDENDEATHWARNING + 1; // Always some time away
return ( ( level.suddenDeathBeginTime ) - ( level.time - level.startTime ) );
}
@@ -1314,180 +1129,152 @@ Recalculate the quantity of building points available to the teams
*/
void G_CalculateBuildPoints( void )
{
- int i;
- buildable_t buildable;
- gentity_t *ent;
- int localHTP = g_humanBuildPoints.integer,
- localATP = g_alienBuildPoints.integer;
-
- // g_suddenDeath sets what state we want it to be.
- // level.suddenDeath says whether we've calculated BPs at the 'start' of SD or not
+ int i;
+ buildable_t buildable;
+ buildPointZone_t *zone;
- // reset if SD was on, but now it's off
- if(!g_suddenDeath.integer && level.suddenDeath)
+ // BP queue updates
+ while( level.alienBuildPointQueue > 0 &&
+ level.alienNextQueueTime < level.time )
{
- level.suddenDeath = qfalse;
- level.suddenDeathWarning = 0;
- level.suddenDeathBeginTime = -1;
- if((level.time - level.startTime) < (g_suddenDeathTime.integer * 60000 ) )
- level.suddenDeathBeginTime = g_suddenDeathTime.integer * 60000;
- else
- level.suddenDeathBeginTime = -1;
+ level.alienBuildPointQueue--;
+ level.alienNextQueueTime += G_NextQueueTime( level.alienBuildPointQueue,
+ g_alienBuildPoints.integer,
+ g_alienBuildQueueTime.integer );
}
- if(!level.suddenDeath)
+ while( level.humanBuildPointQueue > 0 &&
+ level.humanNextQueueTime < level.time )
{
- if(g_suddenDeath.integer || G_TimeTilSuddenDeath( ) <= 0 ) //Conditions to enter SD
- {
- //begin sudden death
- if( level.suddenDeathWarning < TW_PASSED )
- {
- trap_SendServerCommand( -1, "cp \"Sudden Death!\"" );
- G_LogPrintf("Beginning Sudden Death (Mode %d)\n",g_suddenDeathMode.integer);
- localHTP = 0;
- localATP = 0;
+ level.humanBuildPointQueue--;
+ level.humanNextQueueTime += G_NextQueueTime( level.humanBuildPointQueue,
+ g_humanBuildPoints.integer,
+ g_humanBuildQueueTime.integer );
+ }
- if( g_suddenDeathMode.integer == SDMODE_SELECTIVE )
- {
- for( i = 1, ent = g_entities + i; i < level.num_entities; i++, ent++ )
- {
- if( ent->s.eType != ET_BUILDABLE )
- continue;
-
- if( BG_FindReplaceableTestForBuildable( ent->s.modelindex ) )
- {
- int t = BG_FindTeamForBuildable( ent->s.modelindex );
-
- if( t == BIT_HUMANS )
- localHTP += BG_FindBuildPointsForBuildable( ent->s.modelindex );
- else if( t == BIT_ALIENS )
- localATP += BG_FindBuildPointsForBuildable( ent->s.modelindex );
- }
- }
- }
- level.suddenDeathHBuildPoints = localHTP;
- level.suddenDeathABuildPoints = localATP;
- level.suddenDeathBeginTime = level.time;
- level.suddenDeath=qtrue;
- trap_Cvar_Set( "g_suddenDeath", "1" );
+ // Sudden Death checks
+ if( G_TimeTilSuddenDeath( ) <= 0 && level.suddenDeathWarning < TW_PASSED )
+ {
+ G_LogPrintf( "Beginning Sudden Death\n" );
+ trap_SendServerCommand( -1, "cp \"Sudden Death!\"" );
+ trap_SendServerCommand( -1, "print \"Beginning Sudden Death.\n\"" );
+ level.suddenDeathWarning = TW_PASSED;
+ G_ClearDeconMarks( );
- level.suddenDeathWarning = TW_PASSED;
- }
- }
- else
+ // Clear blueprints, or else structs that cost 0 BP can still be built after SD
+ for( i = 0; i < level.maxclients; i++ )
{
- //warn about sudden death
- if( ( G_TimeTilSuddenDeath( ) <= 60000 ) &&
- ( level.suddenDeathWarning < TW_IMMINENT ) )
- {
- trap_SendServerCommand( -1, va("cp \"Sudden Death in %d seconds!\"",
- (int)(G_TimeTilSuddenDeath() / 1000 ) ) );
- level.suddenDeathWarning = TW_IMMINENT;
- }
+ if( g_entities[ i ].client->ps.stats[ STAT_BUILDABLE ] != BA_NONE )
+ g_entities[ i ].client->ps.stats[ STAT_BUILDABLE ] = BA_NONE;
}
}
-
- //set BP at each cycle
- if( g_suddenDeath.integer )
+ else if( G_TimeTilSuddenDeath( ) <= SUDDENDEATHWARNING &&
+ level.suddenDeathWarning < TW_IMMINENT )
{
- localHTP = level.suddenDeathHBuildPoints;
- localATP = level.suddenDeathABuildPoints;
+ trap_SendServerCommand( -1, va( "cp \"Sudden Death in %d seconds!\"",
+ (int)( G_TimeTilSuddenDeath( ) / 1000 ) ) );
+ trap_SendServerCommand( -1, va( "print \"Sudden Death will begin in %d seconds.\n\"",
+ (int)( G_TimeTilSuddenDeath( ) / 1000 ) ) );
+ level.suddenDeathWarning = TW_IMMINENT;
}
- else
+
+ level.humanBuildPoints = g_humanBuildPoints.integer - level.humanBuildPointQueue;
+ level.alienBuildPoints = g_alienBuildPoints.integer - level.alienBuildPointQueue;
+
+ // Reset buildPointZones
+ for( i = 0; i < g_humanRepeaterMaxZones.integer; i++ )
{
- localHTP = g_humanBuildPoints.integer;
- localATP = g_alienBuildPoints.integer;
+ buildPointZone_t *zone = &level.buildPointZones[ i ];
+
+ zone->active = qfalse;
+ zone->totalBuildPoints = g_humanRepeaterBuildPoints.integer;
}
- level.humanBuildPoints = level.humanBuildPointsPowered = localHTP;
- level.alienBuildPoints = localATP;
+ // Iterate through entities
+ for( i = MAX_CLIENTS; i < level.num_entities; i++ )
+ {
+ gentity_t *ent = &g_entities[ i ];
+ buildPointZone_t *zone;
+ buildable_t buildable;
+ int cost;
- level.reactorPresent = qfalse;
- level.overmindPresent = qfalse;
+ if( ent->s.eType != ET_BUILDABLE || ent->s.eFlags & EF_DEAD )
+ continue;
- for( i = 1, ent = g_entities + i ; i < level.num_entities ; i++, ent++ )
+ // mark a zone as active
+ if( ent->usesBuildPointZone )
+ {
+ assert( ent->buildPointZone >= 0 && ent->buildPointZone < g_humanRepeaterMaxZones.integer );
+
+ zone = &level.buildPointZones[ ent->buildPointZone ];
+ zone->active = qtrue;
+ }
+
+ // Subtract the BP from the appropriate pool
+ buildable = ent->s.modelindex;
+ cost = BG_Buildable( buildable )->buildPoints;
+
+ if( ent->buildableTeam == TEAM_ALIENS )
+ level.alienBuildPoints -= cost;
+ if( buildable == BA_H_REPEATER )
+ level.humanBuildPoints -= cost;
+ else if( buildable != BA_H_REACTOR )
+ {
+ gentity_t *power = G_PowerEntityForEntity( ent );
+
+ if( power )
+ {
+ if( power->s.modelindex == BA_H_REACTOR )
+ level.humanBuildPoints -= cost;
+ else if( power->s.modelindex == BA_H_REPEATER && power->usesBuildPointZone )
+ level.buildPointZones[ power->buildPointZone ].totalBuildPoints -= cost;
+ }
+ }
+ }
+
+ // Finally, update repeater zones and their queues
+ // note that this has to be done after the used BP is calculated
+ for( i = MAX_CLIENTS; i < level.num_entities; i++ )
{
- if( !ent->inuse )
- continue;
+ gentity_t *ent = &g_entities[ i ];
- if( ent->s.eType != ET_BUILDABLE )
+ if( ent->s.eType != ET_BUILDABLE || ent->s.eFlags & EF_DEAD ||
+ ent->buildableTeam != TEAM_HUMANS )
continue;
buildable = ent->s.modelindex;
- if( buildable != BA_NONE )
- {
- if( buildable == BA_H_REACTOR && ent->spawned && ent->health > 0 )
- level.reactorPresent = qtrue;
+ if( buildable != BA_H_REPEATER )
+ continue;
- if( buildable == BA_A_OVERMIND && ent->spawned && ent->health > 0 )
- level.overmindPresent = qtrue;
+ if( ent->usesBuildPointZone && level.buildPointZones[ ent->buildPointZone ].active )
+ {
+ zone = &level.buildPointZones[ ent->buildPointZone ];
- if( !g_suddenDeath.integer || BG_FindReplaceableTestForBuildable( buildable ) )
+ if( G_TimeTilSuddenDeath( ) > 0 )
{
- if( BG_FindTeamForBuildable( buildable ) == BIT_HUMANS )
- {
- level.humanBuildPoints -= BG_FindBuildPointsForBuildable( buildable );
- if( ent->powered )
- level.humanBuildPointsPowered -= BG_FindBuildPointsForBuildable( buildable );
- }
- else
+ // BP queue updates
+ while( zone->queuedBuildPoints > 0 &&
+ zone->nextQueueTime < level.time )
{
- level.alienBuildPoints -= BG_FindBuildPointsForBuildable( buildable );
+ zone->queuedBuildPoints--;
+ zone->nextQueueTime += G_NextQueueTime( zone->queuedBuildPoints,
+ zone->totalBuildPoints,
+ g_humanRepeaterBuildQueueTime.integer );
}
}
+ else
+ {
+ zone->totalBuildPoints = zone->queuedBuildPoints = 0;
+ }
}
}
if( level.humanBuildPoints < 0 )
- {
- localHTP -= level.humanBuildPoints;
- level.humanBuildPointsPowered -= level.humanBuildPoints;
level.humanBuildPoints = 0;
- }
if( level.alienBuildPoints < 0 )
- {
- localATP -= level.alienBuildPoints;
level.alienBuildPoints = 0;
- }
-
- trap_SetConfigstring( CS_BUILDPOINTS, va( "%d %d %d %d %d",
- level.alienBuildPoints, localATP,
- level.humanBuildPoints, localHTP,
- level.humanBuildPointsPowered ) );
-
- //may as well pump the stages here too
- {
- float alienPlayerCountMod = level.averageNumAlienClients / PLAYER_COUNT_MOD;
- float humanPlayerCountMod = level.averageNumHumanClients / PLAYER_COUNT_MOD;
- int alienNextStageThreshold, humanNextStageThreshold;
-
- if( alienPlayerCountMod < 0.1f )
- alienPlayerCountMod = 0.1f;
-
- if( humanPlayerCountMod < 0.1f )
- humanPlayerCountMod = 0.1f;
-
- if( g_alienStage.integer == S1 && g_alienMaxStage.integer > S1 )
- alienNextStageThreshold = (int)( ceil( (float)g_alienStage2Threshold.integer * alienPlayerCountMod ) );
- else if( g_alienStage.integer == S2 && g_alienMaxStage.integer > S2 )
- alienNextStageThreshold = (int)( ceil( (float)g_alienStage3Threshold.integer * alienPlayerCountMod ) );
- else
- alienNextStageThreshold = -1;
-
- if( g_humanStage.integer == S1 && g_humanMaxStage.integer > S1 )
- humanNextStageThreshold = (int)( ceil( (float)g_humanStage2Threshold.integer * humanPlayerCountMod ) );
- else if( g_humanStage.integer == S2 && g_humanMaxStage.integer > S2 )
- humanNextStageThreshold = (int)( ceil( (float)g_humanStage3Threshold.integer * humanPlayerCountMod ) );
- else
- humanNextStageThreshold = -1;
-
- trap_SetConfigstring( CS_STAGES, va( "%d %d %d %d %d %d",
- g_alienStage.integer, g_humanStage.integer,
- g_alienKills.integer, g_humanKills.integer,
- alienNextStageThreshold, humanNextStageThreshold ) );
- }
}
/*
@@ -1499,8 +1286,11 @@ void G_CalculateStages( void )
{
float alienPlayerCountMod = level.averageNumAlienClients / PLAYER_COUNT_MOD;
float humanPlayerCountMod = level.averageNumHumanClients / PLAYER_COUNT_MOD;
+ int alienNextStageThreshold, humanNextStageThreshold;
static int lastAlienStageModCount = 1;
static int lastHumanStageModCount = 1;
+ static int alienTriggerStage = 0;
+ static int humanTriggerStage = 0;
if( alienPlayerCountMod < 0.1f )
alienPlayerCountMod = 0.1f;
@@ -1508,7 +1298,7 @@ void G_CalculateStages( void )
if( humanPlayerCountMod < 0.1f )
humanPlayerCountMod = 0.1f;
- if( g_alienKills.integer >=
+ if( g_alienCredits.integer >=
(int)( ceil( (float)g_alienStage2Threshold.integer * alienPlayerCountMod ) ) &&
g_alienStage.integer == S1 && g_alienMaxStage.integer > S1 )
{
@@ -1518,7 +1308,7 @@ void G_CalculateStages( void )
G_LogPrintf("Stage: A 2: Aliens reached Stage 2\n");
}
- if( g_alienKills.integer >=
+ if( g_alienCredits.integer >=
(int)( ceil( (float)g_alienStage3Threshold.integer * alienPlayerCountMod ) ) &&
g_alienStage.integer == S2 && g_alienMaxStage.integer > S2 )
{
@@ -1528,7 +1318,7 @@ void G_CalculateStages( void )
G_LogPrintf("Stage: A 3: Aliens reached Stage 3\n");
}
- if( g_humanKills.integer >=
+ if( g_humanCredits.integer >=
(int)( ceil( (float)g_humanStage2Threshold.integer * humanPlayerCountMod ) ) &&
g_humanStage.integer == S1 && g_humanMaxStage.integer > S1 )
{
@@ -1538,30 +1328,33 @@ void G_CalculateStages( void )
G_LogPrintf("Stage: H 2: Humans reached Stage 2\n");
}
- if( g_humanKills.integer >=
+ if( g_humanCredits.integer >=
(int)( ceil( (float)g_humanStage3Threshold.integer * humanPlayerCountMod ) ) &&
g_humanStage.integer == S2 && g_humanMaxStage.integer > S2 )
{
trap_Cvar_Set( "g_humanStage", va( "%d", S3 ) );
level.humanStage3Time = level.time;
- G_LogPrintf("Stage: H 3: Humans reached Stage 3\n");
lastHumanStageModCount = g_humanStage.modificationCount;
+ G_LogPrintf("Stage: H 3: Humans reached Stage 3\n");
}
-
+
if( g_alienStage.modificationCount > lastAlienStageModCount )
{
- G_Checktrigger_stages( PTE_ALIENS, g_alienStage.integer );
- if( g_alienStage.integer == S2 )
+ while( alienTriggerStage < MIN( g_alienStage.integer, S3 ) )
+ G_Checktrigger_stages( TEAM_ALIENS, ++alienTriggerStage );
+
+ if( g_alienStage.integer == S2 )
level.alienStage2Time = level.time;
else if( g_alienStage.integer == S3 )
level.alienStage3Time = level.time;
-
+
lastAlienStageModCount = g_alienStage.modificationCount;
}
-
+
if( g_humanStage.modificationCount > lastHumanStageModCount )
{
- G_Checktrigger_stages( PTE_HUMANS, g_humanStage.integer );
+ while( humanTriggerStage < MIN( g_humanStage.integer, S3 ) )
+ G_Checktrigger_stages( TEAM_HUMANS, ++humanTriggerStage );
if( g_humanStage.integer == S2 )
level.humanStage2Time = level.time;
@@ -1570,6 +1363,35 @@ void G_CalculateStages( void )
lastHumanStageModCount = g_humanStage.modificationCount;
}
+
+ if( g_alienStage.integer == S1 && g_alienMaxStage.integer > S1 )
+ alienNextStageThreshold = (int)( ceil( (float)g_alienStage2Threshold.integer * alienPlayerCountMod ) );
+ else if( g_alienStage.integer == S2 && g_alienMaxStage.integer > S2 )
+ alienNextStageThreshold = (int)( ceil( (float)g_alienStage3Threshold.integer * alienPlayerCountMod ) );
+ else
+ alienNextStageThreshold = -1;
+
+ if( g_humanStage.integer == S1 && g_humanMaxStage.integer > S1 )
+ humanNextStageThreshold = (int)( ceil( (float)g_humanStage2Threshold.integer * humanPlayerCountMod ) );
+ else if( g_humanStage.integer == S2 && g_humanMaxStage.integer > S2 )
+ humanNextStageThreshold = (int)( ceil( (float)g_humanStage3Threshold.integer * humanPlayerCountMod ) );
+ else
+ humanNextStageThreshold = -1;
+
+ // save a lot of bandwidth by rounding thresholds up to the nearest 100
+ if( alienNextStageThreshold > 0 )
+ alienNextStageThreshold = ceil( (float)alienNextStageThreshold / 100 ) * 100;
+
+ if( humanNextStageThreshold > 0 )
+ humanNextStageThreshold = ceil( (float)humanNextStageThreshold / 100 ) * 100;
+
+ trap_SetConfigstring( CS_ALIEN_STAGES, va( "%d %d %d",
+ g_alienStage.integer, g_alienCredits.integer,
+ alienNextStageThreshold ) );
+
+ trap_SetConfigstring( CS_HUMAN_STAGES, va( "%d %d %d",
+ g_humanStage.integer, g_humanCredits.integer,
+ humanNextStageThreshold ) );
}
/*
@@ -1587,13 +1409,13 @@ void G_CalculateAvgPlayers( void )
if( !level.numAlienClients )
{
level.numAlienSamples = 0;
- trap_Cvar_Set( "g_alienKills", "0" );
+ trap_Cvar_Set( "g_alienCredits", "0" );
}
if( !level.numHumanClients )
{
level.numHumanSamples = 0;
- trap_Cvar_Set( "g_humanKills", "0" );
+ trap_Cvar_Set( "g_humanCredits", "0" );
}
//calculate average number of clients for stats
@@ -1623,16 +1445,14 @@ void CalculateRanks( void )
{
int i;
char P[ MAX_CLIENTS + 1 ] = {""};
- int ff = 0;
level.numConnectedClients = 0;
- level.numNonSpectatorClients = 0;
level.numPlayingClients = 0;
- level.numVotingClients = 0; // don't count bots
+ memset( level.numVotingClients, 0, sizeof( level.numVotingClients ) );
level.numAlienClients = 0;
level.numHumanClients = 0;
- level.numLiveAlienClients = 0;
- level.numLiveHumanClients = 0;
+ level.numAlienClientsAlive = 0;
+ level.numHumanClientsAlive = 0;
for( i = 0; i < level.maxclients; i++ )
{
@@ -1643,46 +1463,36 @@ void CalculateRanks( void )
level.numConnectedClients++;
P[ i ] = (char)'0' + level.clients[ i ].pers.teamSelection;
+ level.numVotingClients[ TEAM_NONE ]++;
+
if( level.clients[ i ].pers.connected != CON_CONNECTED )
continue;
- level.numVotingClients++;
- if( level.clients[ i ].pers.teamSelection != PTE_NONE )
+ if( level.clients[ i ].pers.teamSelection != TEAM_NONE )
{
level.numPlayingClients++;
- if( level.clients[ i ].sess.sessionTeam != TEAM_SPECTATOR )
- level.numNonSpectatorClients++;
-
- if( level.clients[ i ].pers.teamSelection == PTE_ALIENS )
+ if( level.clients[ i ].pers.teamSelection == TEAM_ALIENS )
{
level.numAlienClients++;
- if( level.clients[ i ].sess.sessionTeam != TEAM_SPECTATOR )
- level.numLiveAlienClients++;
+ if( level.clients[ i ].sess.spectatorState == SPECTATOR_NOT )
+ level.numAlienClientsAlive++;
}
- else if( level.clients[ i ].pers.teamSelection == PTE_HUMANS )
+ else if( level.clients[ i ].pers.teamSelection == TEAM_HUMANS )
{
level.numHumanClients++;
- if( level.clients[ i ].sess.sessionTeam != TEAM_SPECTATOR )
- level.numLiveHumanClients++;
+ if( level.clients[ i ].sess.spectatorState == SPECTATOR_NOT )
+ level.numHumanClientsAlive++;
}
}
}
}
- level.numteamVotingClients[ 0 ] = level.numHumanClients;
- level.numteamVotingClients[ 1 ] = level.numAlienClients;
+ level.numNonSpectatorClients = level.numAlienClientsAlive +
+ level.numHumanClientsAlive;
+ level.numVotingClients[ TEAM_ALIENS ] = level.numAlienClients;
+ level.numVotingClients[ TEAM_HUMANS ] = level.numHumanClients;
P[ i ] = '\0';
trap_Cvar_Set( "P", P );
- if( g_friendlyFire.value>0 )
- ff |= ( FFF_HUMANS | FFF_ALIENS );
- if( g_friendlyFireHumans.value>0 )
- ff |= FFF_HUMANS;
- if( g_friendlyFireAliens.value>0 )
- ff |= FFF_ALIENS;
- if( g_friendlyBuildableFire.value>0 )
- ff |= FFF_BUILDABLES;
- trap_Cvar_Set( "ff", va( "%i", ff ) );
-
qsort( level.sortedClients, level.numConnectedClients,
sizeof( level.sortedClients[ 0 ] ), SortRanks );
@@ -1690,7 +1500,7 @@ void CalculateRanks( void )
CheckExitRules( );
// if we are at the intermission, send the new info to everyone
- if( level.intermissiontime && !level.mapRotationVoteTime )
+ if( level.intermissiontime )
SendScoreboardMessageToAllClients( );
}
@@ -1737,8 +1547,10 @@ void MoveClientToIntermission( gentity_t *ent )
G_StopFollowing( ent );
// move to the spot
- VectorCopy( level.intermission_origin, ent->s.origin );
+ VectorCopy( level.intermission_origin, ent->s.pos.trBase );
+ VectorCopy( level.intermission_origin, ent->r.currentOrigin );
VectorCopy( level.intermission_origin, ent->client->ps.origin );
+ VectorCopy( level.intermission_angle, ent->s.apos.trBase );
VectorCopy( level.intermission_angle, ent->client->ps.viewangles );
ent->client->ps.pm_type = PM_INTERMISSION;
@@ -1748,7 +1560,6 @@ void MoveClientToIntermission( gentity_t *ent )
ent->client->ps.eFlags = 0;
ent->s.eFlags = 0;
ent->s.eType = ET_GENERAL;
- ent->s.modelindex = 0;
ent->s.loopSound = 0;
ent->s.event = 0;
ent->r.contents = 0;
@@ -1775,8 +1586,8 @@ void FindIntermissionPoint( void )
}
else
{
- VectorCopy( ent->s.origin, level.intermission_origin );
- VectorCopy( ent->s.angles, level.intermission_angle );
+ VectorCopy( ent->r.currentOrigin, level.intermission_origin );
+ VectorCopy( ent->r.currentAngles, level.intermission_angle );
// if it has a target, look towards it
if( ent->target )
{
@@ -1784,7 +1595,7 @@ void FindIntermissionPoint( void )
if( target )
{
- VectorSubtract( target->s.origin, level.intermission_origin, dir );
+ VectorSubtract( target->r.currentOrigin, level.intermission_origin, dir );
vectoangles( dir, level.intermission_angle );
}
}
@@ -1805,12 +1616,12 @@ void BeginIntermission( void )
if( level.intermissiontime )
return; // already active
- level.numTeamWarnings = 99;
-
level.intermissiontime = level.time;
G_ClearVotes( );
+ G_UpdateTeamConfigStrings( );
+
FindIntermissionPoint( );
// move all clients to the intermission point
@@ -1830,42 +1641,8 @@ void BeginIntermission( void )
// send the current scoring to all clients
SendScoreboardMessageToAllClients( );
-
- if( g_nextMap.string[ 0 ] )
- {
- trap_SendServerCommand( -1,
- va( "print \"next map has been set to %s^7%s\n\"",
- g_nextMap.string,
- ( G_CheckMapRotationVote() ) ? ", voting will be skipped" : "" ) );
- }
}
-void BeginMapRotationVote( void )
-{
- gentity_t *ent;
- int length;
- int i;
-
- if( level.mapRotationVoteTime )
- return;
-
- length = g_mapRotationVote.integer;
- if( length > 60 )
- length = 60;
- level.mapRotationVoteTime = level.time + ( length * 1000 );
-
- for( i = 0; i < level.maxclients; i++ )
- {
- ent = g_entities + i;
-
- if( !ent->inuse )
- continue;
-
- ent->client->ps.pm_type = PM_SPECTATOR;
- ent->client->sess.sessionTeam = TEAM_SPECTATOR;
- ent->client->sess.spectatorState = SPECTATOR_LOCKED;
- }
-}
/*
=============
@@ -1879,44 +1656,22 @@ void ExitLevel( void )
{
int i;
gclient_t *cl;
- buildHistory_t *tmp, *mark;
-
- char currentmap[ MAX_CVAR_VALUE_STRING ];
-
- trap_Cvar_VariableStringBuffer( "mapname", currentmap, sizeof( currentmap ));
-
- if( level.mapRotationVoteTime )
- {
- if( level.time < level.mapRotationVoteTime &&
- !G_IntermissionMapVoteWinner( ) )
- return;
- }
- else if( g_mapRotationVote.integer > 0 &&
- G_CheckMapRotationVote() &&
- !g_nextMap.string[ 0 ] )
- {
- BeginMapRotationVote( );
- return;
- }
- while( ( tmp = level.buildHistory ) )
+ if ( G_MapExists( g_nextMap.string ) )
{
- level.buildHistory = level.buildHistory->next;
- while( ( mark = tmp ) )
- {
- tmp = tmp->marked;
- G_Free( mark );
- }
+ G_MapConfigs( g_nextMap.string );
+ trap_SendConsoleCommand( EXEC_APPEND, va( "%smap \"%s\"\n",
+ ( g_cheats.integer ? "dev" : "" ), g_nextMap.string ) );
}
-
- if( !Q_stricmp( currentmap, g_nextMap.string ) )
- trap_SendConsoleCommand( EXEC_APPEND, "map_restart\n" );
- else if ( G_MapExists( g_nextMap.string ) )
- trap_SendConsoleCommand( EXEC_APPEND, va("!map %s\n", g_nextMap.string ) );
else if( G_MapRotationActive( ) )
- G_AdvanceMapRotation( );
+ G_AdvanceMapRotation( 0 );
else
+ {
+ char map[ MAX_CVAR_VALUE_STRING ];
+ trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) );
+ G_MapConfigs( map );
trap_SendConsoleCommand( EXEC_APPEND, "map_restart\n" );
+ }
trap_Cvar_Set( "g_nextMap", "" );
@@ -1934,7 +1689,7 @@ void ExitLevel( void )
cl->ps.persistant[ PERS_SCORE ] = 0;
}
- // we need to do this here before chaning to CON_CONNECTING
+ // we need to do this here before changing to CON_CONNECTING
G_WriteSessionData( );
// change all client states to connecting, so the early players into the
@@ -1946,79 +1701,48 @@ void ExitLevel( void )
}
}
+
/*
=================
-G_AdminsPrintf
+G_AdminMessage
-Print to all active admins, and the logfile with a time stamp if it is open, and to the console
+Print to all active server admins, and to the logfile, and to the server console
=================
*/
-void QDECL G_AdminsPrintf( const char *fmt, ... )
+void G_AdminMessage( gentity_t *ent, const char *msg )
{
- va_list argptr;
char string[ 1024 ];
- gentity_t *tempent;
- int j;
-
- va_start( argptr, fmt );
- vsprintf( string, fmt,argptr );
- va_end( argptr );
+ int i;
- for( j = 0; j < level.maxclients; j++ )
- {
- tempent = &g_entities[ j ];
- if( G_admin_permission( tempent, ADMF_ADMINCHAT ) &&
- !tempent->client->pers.ignoreAdminWarnings )
- {
- trap_SendServerCommand(tempent-g_entities,va( "print \"^6[Admins]^7 %s\"", string) );
- }
- }
-
- G_LogPrintf("%s",string);
+ Com_sprintf( string, sizeof( string ), "chat %d %d \"%s\"",
+ (int)( ent ? ent - g_entities : -1 ),
+ G_admin_permission( ent, ADMF_ADMINCHAT ) ? SAY_ADMINS : SAY_ADMINS_PUBLIC,
+ msg );
+ // Send to all appropriate clients
+ for( i = 0; i < level.maxclients; i++ )
+ if( G_admin_permission( &g_entities[ i ], ADMF_ADMINCHAT ) )
+ trap_SendServerCommand( i, string );
+
+ // Send to the logfile and server console
+ G_LogPrintf( "%s: %d \"%s" S_COLOR_WHITE "\": " S_COLOR_MAGENTA "%s\n",
+ G_admin_permission( ent, ADMF_ADMINCHAT ) ? "AdminMsg" : "AdminMsgPublic",
+ (int)( ent ? ent - g_entities : -1 ), ent ? ent->client->pers.netname : "console",
+ msg );
}
-/*
-=================
-G_WarningsPrintf
-
-Print to everyone with a certain flag, and the logfile with a time stamp if it is open, and to the console
-(just a copy of the G_AdminsPrintf with flag suport)
-=================
-*/
-void QDECL G_WarningsPrintf( char *flag, const char *fmt, ... )
-{
- va_list argptr;
- char string[ 1024 ];
- gentity_t *tempent;
- int j;
- va_start( argptr, fmt );
- vsprintf( string, fmt,argptr );
- va_end( argptr );
-
- for( j = 0; j < level.maxclients; j++ )
- {
- tempent = &g_entities[ j ];
- if( G_admin_permission( tempent, flag ) )
- {
- trap_SendServerCommand(tempent-g_entities,va( "print \"^6[Warnings]^7 %s\"", string) );
- }
- }
-
- G_LogPrintf("%s",string);
-}
/*
=================
G_LogPrintf
-Print to the logfile with a time stamp if it is open
+Print to the logfile with a time stamp if it is open, and to the server console
=================
*/
void QDECL G_LogPrintf( const char *fmt, ... )
{
va_list argptr;
- char string[ 1024 ], decoloured[ 1024 ];
+ char string[ 1024 ], decolored[ 1024 ];
int min, tens, sec;
sec = ( level.time - level.startTime ) / 1000;
@@ -2031,186 +1755,20 @@ void QDECL G_LogPrintf( const char *fmt, ... )
Com_sprintf( string, sizeof( string ), "%3i:%i%i ", min, tens, sec );
va_start( argptr, fmt );
- vsprintf( string +7 , fmt,argptr );
+ Q_vsnprintf( string + 7, sizeof( string ) - 7, fmt, argptr );
va_end( argptr );
if( g_dedicated.integer )
- G_Printf( "%s", string + 7 );
-
- if( !level.logFile )
- return;
-
- if( g_decolourLogfiles.integer )
- {
- G_DecolorString( string, decoloured );
- trap_FS_Write( decoloured, strlen( decoloured ), level.logFile );
- }
- else
{
- trap_FS_Write( string, strlen( string ), level.logFile );
+ G_UnEscapeString( string, decolored, sizeof( decolored ) );
+ G_Printf( "%s", decolored + 7 );
}
-}
-
-/*
-=================
-G_LogPrintfColoured
-
-Bypasses g_decolourLogfiles for events that need colors in the logs
-=================
-*/
-void QDECL G_LogPrintfColoured( const char *fmt, ... )
-{
- va_list argptr;
- char string[ 1024 ];
- int min, tens, sec;
-
- sec = (level.time - level.startTime) / 1000;
-
- min = sec / 60;
- sec -= min * 60;
- tens = sec / 10;
- sec -= tens * 10;
-
- Com_sprintf( string, sizeof( string ), "%3i:%i%i ", min, tens, sec );
-
- va_start( argptr, fmt );
- vsprintf( string +7 , fmt,argptr );
- va_end( argptr );
-
- if( g_dedicated.integer )
- G_Printf( "%s", string + 7 );
if( !level.logFile )
return;
- trap_FS_Write( string, strlen( string ), level.logFile );
-}
-
-/*
-=================
-G_LogOnlyPrintf
-
-Print to the logfile only (not console) with a time stamp if it is open
-=================
-*/
-void QDECL G_LogOnlyPrintf( const char *fmt, ... )
-{
- va_list argptr;
- char string[ 1024 ], decoloured[ 1024 ];
- int min, tens, sec;
-
- sec = (level.time - level.startTime) / 1000;
-
- min = sec / 60;
- sec -= min * 60;
- tens = sec / 10;
- sec -= tens * 10;
-
- Com_sprintf( string, sizeof( string ), "%3i:%i%i ", min, tens, sec );
-
- va_start( argptr, fmt );
- vsprintf( string +7 , fmt,argptr );
- va_end( argptr );
-
- if( !level.logFile )
- return;
-
- if( g_decolourLogfiles.integer )
- {
- G_DecolorString( string, decoloured );
- trap_FS_Write( decoloured, strlen( decoloured ), level.logFile );
- }
- else
- {
- trap_FS_Write( string, strlen( string ), level.logFile );
- }
-}
-
-/*
-=================
-G_SendGameStat
-=================
-*/
-void G_SendGameStat( pTeam_t team )
-{
- char map[ MAX_STRING_CHARS ];
- char teamChar;
- char data[ BIG_INFO_STRING ];
- char entry[ MAX_STRING_CHARS ];
- int i, dataLength, entryLength;
- gclient_t *cl;
-
- trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) );
-
- switch( team )
- {
- case PTE_ALIENS: teamChar = 'A'; break;
- case PTE_HUMANS: teamChar = 'H'; break;
- case PTE_NONE: teamChar = 'L'; break;
- default: return;
- }
-
- Com_sprintf( data, BIG_INFO_STRING,
- "%s %s T:%c A:%f H:%f M:%s D:%d SD:%d AS:%d AS2T:%d AS3T:%d HS:%d HS2T:%d HS3T:%d CL:%d",
- Q3_VERSION,
- g_tag.string,
- teamChar,
- level.averageNumAlienClients,
- level.averageNumHumanClients,
- map,
- level.time - level.startTime,
- G_TimeTilSuddenDeath( ),
- g_alienStage.integer,
- level.alienStage2Time - level.startTime,
- level.alienStage3Time - level.startTime,
- g_humanStage.integer,
- level.humanStage2Time - level.startTime,
- level.humanStage3Time - level.startTime,
- level.numConnectedClients );
-
- dataLength = strlen( data );
-
- for( i = 0; i < level.numConnectedClients; i++ )
- {
- int ping;
-
- cl = &level.clients[ level.sortedClients[ i ] ];
-
- // Ignore invisible players
- if ( cl->sess.invisible == qtrue )
- continue;
-
- if( cl->pers.connected == CON_CONNECTING )
- ping = -1;
- else
- ping = cl->ps.ping < 999 ? cl->ps.ping : 999;
-
- switch( cl->ps.stats[ STAT_PTEAM ] )
- {
- case PTE_ALIENS: teamChar = 'A'; break;
- case PTE_HUMANS: teamChar = 'H'; break;
- case PTE_NONE: teamChar = 'S'; break;
- default: return;
- }
-
- Com_sprintf( entry, MAX_STRING_CHARS,
- " \"%s\" %c %d %d %d",
- cl->pers.netname,
- teamChar,
- cl->ps.persistant[ PERS_SCORE ],
- ping,
- ( level.time - cl->pers.enterTime ) / 60000 );
-
- entryLength = strlen( entry );
-
- if( dataLength + entryLength >= BIG_INFO_STRING )
- break;
-
- strcpy( data + dataLength, entry );
- dataLength += entryLength;
- }
-
- trap_SendGameStat( data );
+ G_DecolorString( string, decolored, sizeof( decolored ) );
+ trap_FS_Write( decolored, strlen( decolored ), level.logFile );
}
/*
@@ -2226,6 +1784,8 @@ void LogExit( const char *string )
gclient_t *cl;
gentity_t *ent;
+ level.exited = qtrue;
+
G_LogPrintf( "Exit: %s\n", string );
level.intermissionQueued = level.time;
@@ -2245,7 +1805,7 @@ void LogExit( const char *string )
cl = &level.clients[ level.sortedClients[ i ] ];
- if( cl->ps.stats[ STAT_PTEAM ] == PTE_NONE )
+ if( cl->ps.stats[ STAT_TEAM ] == TEAM_NONE )
continue;
if( cl->pers.connected == CON_CONNECTING )
@@ -2270,8 +1830,6 @@ void LogExit( const char *string )
ent->use( ent, ent, ent );
}
}
-
- G_SendGameStat( level.lastWin );
}
@@ -2287,20 +1845,13 @@ wait 10 seconds before going on.
*/
void CheckIntermissionExit( void )
{
- int ready, notReady, numPlayers;
+ int ready, notReady;
int i;
gclient_t *cl;
- int readyMask;
+ clientList_t readyMasks;
//if no clients are connected, just exit
- if( !level.numConnectedClients )
- {
- ExitLevel( );
- return;
- }
-
- // map vote started
- if( level.mapRotationVoteTime )
+ if( level.numConnectedClients == 0 )
{
ExitLevel( );
return;
@@ -2309,30 +1860,28 @@ void CheckIntermissionExit( void )
// see which players are ready
ready = 0;
notReady = 0;
- readyMask = 0;
- numPlayers = 0;
+ Com_Memset( &readyMasks, 0, sizeof( readyMasks ) );
for( i = 0; i < g_maxclients.integer; i++ )
{
cl = level.clients + i;
+
if( cl->pers.connected != CON_CONNECTED )
continue;
- if( cl->ps.stats[ STAT_PTEAM ] == PTE_NONE )
+ if( cl->ps.stats[ STAT_TEAM ] == TEAM_NONE )
continue;
if( cl->readyToExit )
{
ready++;
- if( i < 16 )
- readyMask |= 1 << i;
+
+ Com_ClientListAdd( &readyMasks, i );
}
else
notReady++;
-
- numPlayers++;
}
- trap_SetConfigstring( CS_CLIENTS_READY, va( "%d", readyMask ) );
+ trap_SetConfigstring( CS_CLIENTS_READY, Com_ClientListString( &readyMasks ) );
// never exit in less than five seconds
if( level.time < level.intermissiontime + 5000 )
@@ -2346,22 +1895,14 @@ void CheckIntermissionExit( void )
}
// if nobody wants to go, clear timer
- if( !ready && numPlayers )
+ if( ready == 0 && notReady > 0 )
{
level.readyToExit = qfalse;
return;
}
// if everyone wants to go, go now
- if( !notReady )
- {
- ExitLevel( );
- return;
- }
-
- // if only a percent is needed to ready, check for it
- if( g_readyPercent.integer && numPlayers &&
- ready * 100 / numPlayers >= g_readyPercent.integer )
+ if( notReady == 0 )
{
ExitLevel( );
return;
@@ -2434,11 +1975,10 @@ void CheckExitRules( void )
{
if( level.time - level.startTime >= g_timelimit.integer * 60000 )
{
- level.lastWin = PTE_NONE;
+ level.lastWin = TEAM_NONE;
trap_SendServerCommand( -1, "print \"Timelimit hit\n\"" );
trap_SetConfigstring( CS_WINNER, "Stalemate" );
LogExit( "Timelimit hit." );
- G_admin_maplog_result( "t" );
return;
}
else if( level.time - level.startTime >= ( g_timelimit.integer - 5 ) * 60000 &&
@@ -2456,295 +1996,177 @@ void CheckExitRules( void )
}
if( level.uncondHumanWin ||
- ( ( level.time > level.startTime + 1000 ) &&
+ ( !level.uncondAlienWin &&
+ ( level.time > level.startTime + 1000 ) &&
( level.numAlienSpawns == 0 ) &&
- ( level.numLiveAlienClients == 0 ) ) )
+ ( level.numAlienClientsAlive == 0 ) ) )
{
//humans win
- level.lastWin = PTE_HUMANS;
+ level.lastWin = TEAM_HUMANS;
trap_SendServerCommand( -1, "print \"Humans win\n\"");
trap_SetConfigstring( CS_WINNER, "Humans Win" );
LogExit( "Humans win." );
- G_admin_maplog_result( "h" );
}
else if( level.uncondAlienWin ||
( ( level.time > level.startTime + 1000 ) &&
( level.numHumanSpawns == 0 ) &&
- ( level.numLiveHumanClients == 0 ) ) )
+ ( level.numHumanClientsAlive == 0 ) ) )
{
//aliens win
- level.lastWin = PTE_ALIENS;
+ level.lastWin = TEAM_ALIENS;
trap_SendServerCommand( -1, "print \"Aliens win\n\"");
trap_SetConfigstring( CS_WINNER, "Aliens Win" );
LogExit( "Aliens win." );
- G_admin_maplog_result( "a" );
}
}
-
-
-/*
-========================================================================
-
-FUNCTIONS CALLED EVERY FRAME
-
-========================================================================
-*/
-
-
/*
==================
-CheckVote
+G_Vote
==================
*/
-void CheckVote( void )
+void G_Vote( gentity_t *ent, team_t team, qboolean voting )
{
- int votePassThreshold=level.votePassThreshold;
- int voteYesPercent;
-
- if( level.voteExecuteTime && level.voteExecuteTime < level.time )
- {
- level.voteExecuteTime = 0;
-
- if( !Q_stricmp( level.voteString, "map_restart" ) )
- {
- G_admin_maplog_result( "r" );
- }
- else if( !Q_stricmpn( level.voteString, "map", 3 ) )
- {
- G_admin_maplog_result( "m" );
- }
-
-
- if( !Q_stricmp( level.voteString, "suddendeath" ) )
- {
- level.suddenDeathBeginTime = level.time + ( 1000 * g_suddenDeathVoteDelay.integer ) - level.startTime;
-
- level.voteString[0] = '\0';
-
- if( g_suddenDeathVoteDelay.integer )
- trap_SendServerCommand( -1, va("cp \"Sudden Death will begin in %d seconds\n\"", g_suddenDeathVoteDelay.integer ) );
- }
-
- if( level.voteString[0] )
- trap_SendConsoleCommand( EXEC_APPEND, va( "%s\n", level.voteString ) );
+ if( !level.voteTime[ team ] )
+ return;
- if( !Q_stricmp( level.voteString, "map_restart" ) ||
- !Q_stricmpn( level.voteString, "map", 3 ) )
- {
- level.restarted = qtrue;
- }
- }
+ if( voting && ent->client->pers.voted & ( 1 << team ) )
+ return;
- if( !level.voteTime )
+ if( !voting && !( ent->client->pers.voted & ( 1 << team ) ) )
return;
- if( level.voteYes + level.voteNo > 0 )
- voteYesPercent = (int)( 100 * ( level.voteYes ) / ( level.voteYes + level.voteNo ) );
- else
- voteYesPercent = 0;
-
- if( ( level.time - level.voteTime >= VOTE_TIME ) ||
- ( level.voteYes + level.voteNo == level.numConnectedClients ) )
+ ent->client->pers.voted |= 1 << team;
+
+ if( ent->client->pers.vote & ( 1 << team ) )
{
- if( voteYesPercent> votePassThreshold || level.voteNo == 0 )
- {
- // execute the command, then remove the vote
- trap_SendServerCommand( -1, va("print \"Vote passed (%d - %d)\n\"",
- level.voteYes, level.voteNo ) );
- G_LogPrintf( "Vote: Vote passed (%d-%d)\n", level.voteYes, level.voteNo );
- level.voteExecuteTime = level.time + 3000;
- }
+ if( voting )
+ level.voteYes[ team ]++;
else
- {
- // same behavior as a timeout
- trap_SendServerCommand( -1, va("print \"Vote failed (%d - %d)\n\"",
- level.voteYes, level.voteNo ) );
- G_LogPrintf( "Vote: Vote failed (%d - %d)\n", level.voteYes, level.voteNo );
- }
+ level.voteYes[ team ]--;
+
+ trap_SetConfigstring( CS_VOTE_YES + team,
+ va( "%d", level.voteYes[ team ] ) );
}
else
{
- if( level.voteYes > (int)( (double) level.numConnectedClients *
- ( (double) votePassThreshold/100.0 ) ) )
- {
- // execute the command, then remove the vote
- trap_SendServerCommand( -1, va("print \"Vote passed (%d - %d)\n\"",
- level.voteYes, level.voteNo ) );
- G_LogPrintf( "Vote: Vote passed (%d - %d)\n", level.voteYes, level.voteNo );
- level.voteExecuteTime = level.time + 3000;
- }
- else if( level.voteNo > (int)( (double) level.numConnectedClients *
- ( (double) ( 100.0-votePassThreshold )/ 100.0 ) ) )
- {
- // same behavior as a timeout
- trap_SendServerCommand( -1, va("print \"Vote failed (%d - %d)\n\"",
- level.voteYes, level.voteNo ) );
- G_LogPrintf("Vote failed\n");
- }
+ if( voting )
+ level.voteNo[ team ]++;
else
- {
- // still waiting for a majority
- return;
- }
- }
+ level.voteNo[ team ]--;
- level.voteTime = 0;
- trap_SetConfigstring( CS_VOTE_TIME, "" );
- trap_SetConfigstring( CS_VOTE_STRING, "" );
+ trap_SetConfigstring( CS_VOTE_NO + team,
+ va( "%d", level.voteNo[ team ] ) );
+ }
}
/*
-==================
-CheckTeamVote
-==================
+========================================================================
+
+FUNCTIONS CALLED EVERY FRAME
+
+========================================================================
*/
-void CheckTeamVote( int team )
-{
- int cs_offset;
- if ( team == PTE_HUMANS )
- cs_offset = 0;
- else if ( team == PTE_ALIENS )
- cs_offset = 1;
- else
- return;
- if( !level.teamVoteTime[ cs_offset ] )
- return;
+void G_ExecuteVote( team_t team )
+{
+ level.voteExecuteTime[ team ] = 0;
- if( level.time - level.teamVoteTime[ cs_offset ] >= VOTE_TIME )
+ if( !Q_stricmpn( level.voteString[ team ], "map_restart", 11 ) )
{
- if( level.teamVoteYes[ cs_offset ] > level.teamVoteNo[ cs_offset ] && level.teamVoteYes[ cs_offset ] >= 2 )
- {
- // execute the command, then remove the vote
- trap_SendServerCommand( -1, va("print \"Team vote passed (%d - %d)\n\"", level.teamVoteYes[ cs_offset ], level.teamVoteNo[ cs_offset ] ) );
- trap_SendConsoleCommand( EXEC_APPEND, va( "%s\n", level.teamVoteString[ cs_offset ] ) );
- }
- else
- {
- trap_SendServerCommand( -1, va("print \"Team vote failed (%d - %d)\n\"", level.teamVoteYes[ cs_offset ], level.teamVoteNo[ cs_offset ] ) );
- G_LogPrintf( "Teamvote: Team vote failed (%d - %d)\n", level.teamVoteYes[ cs_offset ], level.teamVoteNo[ cs_offset ] );
- }
+ char map[ MAX_QPATH ];
+ trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) );
+ G_MapConfigs( map );
}
- else
+ else if( !Q_stricmpn( level.voteString[ team ], "map", 3 ) )
{
- if( level.teamVoteYes[ cs_offset ] > level.numteamVotingClients[ cs_offset ] / 2 )
- {
- // execute the command, then remove the vote
- trap_SendServerCommand( -1, va("print \"Team vote passed (%d - %d)\n\"", level.teamVoteYes[ cs_offset ], level.teamVoteNo[ cs_offset ] ) );
- G_LogPrintf( "Teamvote: Team vote passed (%d - %d)\n", level.teamVoteYes[ cs_offset ], level.teamVoteNo[ cs_offset ] );
- //
- trap_SendConsoleCommand( EXEC_APPEND, va( "%s\n", level.teamVoteString[ cs_offset ] ) );
- }
- else if( level.teamVoteNo[ cs_offset ] >= level.numteamVotingClients[ cs_offset ] / 2 )
- {
- // same behavior as a timeout
- trap_SendServerCommand( -1, va("print \"Team vote failed (%d - %d)\n\"", level.teamVoteYes[ cs_offset ], level.teamVoteNo[ cs_offset ] ) );
- G_LogPrintf( "Teamvote: Team vote failed (%d - %d)\n", level.teamVoteYes[ cs_offset ], level.teamVoteNo[ cs_offset ] );
- }
- else
- {
- // still waiting for a majority
- return;
- }
+ char map[ MAX_QPATH ];
+ char *p;
+ Q_strncpyz( map, strchr( level.voteString[ team ], '"' ) + 1, sizeof( map ) );
+ if( ( p = strchr( map, '"' ) ) )
+ *p = '\0';
+ G_MapConfigs( map );
}
- level.teamVoteTime[ cs_offset ] = 0;
- trap_SetConfigstring( CS_TEAMVOTE_TIME + cs_offset, "" );
- trap_SetConfigstring( CS_TEAMVOTE_STRING + cs_offset, "" );
+ trap_SendConsoleCommand( EXEC_APPEND, va( "%s%s\n",
+ ( !Q_stricmp( level.voteString[ team ], "map" ) && g_cheats.integer ? "dev" : "" ),
+ level.voteString[ team ] ) );
+
+ if( !Q_stricmpn( level.voteString[ team ], "map", 3 ) )
+ level.restarted = qtrue;
}
/*
==================
-CheckMsgTimer
+G_CheckVote
==================
*/
-void CheckMsgTimer( void )
+void G_CheckVote( team_t team )
{
- static int LastTime = 0;
+ float votePassThreshold = (float)level.voteThreshold[ team ] / 100.0f;
+ qboolean pass = qfalse;
+ const char *msg;
+ int i;
- if( level.time - LastTime < 1000 )
- return;
+ if( level.voteExecuteTime[ team ] &&
+ level.voteExecuteTime[ team ] < level.time )
+ {
+ G_ExecuteVote( team );
+ }
- LastTime = level.time;
+ if( !level.voteTime[ team ] )
+ return;
- if( level.mapRotationVoteTime )
+ if( ( level.time - level.voteTime[ team ] >= VOTE_TIME ) ||
+ ( level.voteYes[ team ] + level.voteNo[ team ] == level.numVotingClients[ team ] ) )
{
- G_IntermissionMapVoteMessageAll( );
- return;
+ pass = ( level.voteYes[ team ] &&
+ (float)level.voteYes[ team ] / ( (float)level.voteYes[ team ] + (float)level.voteNo[ team ] ) > votePassThreshold );
}
-
- if( g_welcomeMsgTime.integer && g_welcomeMsg.string[ 0 ] )
+ else
{
- char buffer[ MAX_STRING_CHARS ];
- int wt;
- int i;
-
- buffer[ 0 ] = '\0';
- wt = g_welcomeMsgTime.integer * 1000;
- for( i = 0; i < level.maxclients; i++ )
+ if( (float)level.voteYes[ team ] >
+ (float)level.numVotingClients[ team ] * votePassThreshold )
{
- if( level.clients[ i ].pers.connected != CON_CONNECTED )
- continue;
-
- if( level.time - level.clients[ i ].pers.enterTime < wt )
- {
- if( buffer[ 0 ] == '\0' )
- {
- Q_strncpyz( buffer, g_welcomeMsg.string, sizeof( buffer ) );
- G_ParseEscapedString( buffer );
- }
- trap_SendServerCommand( i, va( "cp \"%s\"", buffer ) );
- }
+ pass = qtrue;
+ }
+ else if( (float)level.voteNo[ team ] <=
+ (float)level.numVotingClients[ team ] * ( 1.0f - votePassThreshold ) )
+ {
+ return;
}
}
- if( !g_msgTime.integer )
- return;
+ if( pass )
+ level.voteExecuteTime[ team ] = level.time + level.voteDelay[ team ];
- if( level.time - level.lastMsgTime < abs( g_msgTime.integer ) * 60000 )
- return;
+ G_LogPrintf( "EndVote: %s %s %d %d %d\n",
+ team == TEAM_NONE ? "global" : BG_TeamName( team ),
+ pass ? "pass" : "fail",
+ level.voteYes[ team ], level.voteNo[ team ], level.numVotingClients[ team ] );
- // negative settings only print once per map
- if( ( level.lastMsgTime ) && g_msgTime.integer < 0 )
- return;
+ msg = va( "print \"%sote %sed (%d - %d)\n\"",
+ team == TEAM_NONE ? "V" : "Team v", pass ? "pass" : "fail",
+ level.voteYes[ team ], level.voteNo[ team ] );
- level.lastMsgTime = level.time;
-
- if( g_msg.string[0] )
- {
- char buffer[ MAX_STRING_CHARS ];
-
- Q_strncpyz( buffer, g_msg.string, sizeof( buffer ) );
- G_ParseEscapedString( buffer );
- trap_SendServerCommand( -1, va( "cp \"%s\"", buffer ) );
- trap_SendServerCommand( -1, va( "print \"%s\n\"", buffer ) );
- }
-}
-
-/*
-==================
-CheckCountdown
-==================
-*/
-void CheckCountdown( void )
-{
- static int lastmsg = 0;
- int timeleft = g_warmup.integer - ( level.time - level.startTime ) / 1000;
+ if( team == TEAM_NONE )
+ trap_SendServerCommand( -1, msg );
+ else
+ G_TeamCommand( team, msg );
- if( !g_doWarmup.integer || timeleft < 0 )
- return;
+ level.voteTime[ team ] = 0;
+ level.voteYes[ team ] = 0;
+ level.voteNo[ team ] = 0;
- if( level.time - lastmsg < 1000 )
- return;
+ for( i = 0; i < level.maxclients; i++ )
+ level.clients[ i ].pers.voted &= ~( 1 << team );
- lastmsg = level.time;
- if( timeleft > 0 )
- trap_SendServerCommand( -1, va( "cp \"^1Warmup Time:^7\n^%i----- ^7%i ^%i-----\"", timeleft % 7, timeleft, timeleft % 7 ) );
- else if( timeleft == 0 )
- trap_SendServerCommand( -1, "cp \"^2----- GO! -----^7\"" );
+ trap_SetConfigstring( CS_VOTE_TIME + team, "" );
+ trap_SetConfigstring( CS_VOTE_STRING + team, "" );
+ trap_SetConfigstring( CS_VOTE_YES + team, "0" );
+ trap_SetConfigstring( CS_VOTE_NO + team, "0" );
}
@@ -2758,6 +2180,7 @@ void CheckCvars( void )
static int lastPasswordModCount = -1;
static int lastMarkDeconModCount = -1;
static int lastSDTimeModCount = -1;
+ static int lastNumZones = 0;
if( g_password.modificationCount != lastPasswordModCount )
{
@@ -2773,29 +2196,36 @@ void CheckCvars( void )
// the server setting is changed
if( g_markDeconstruct.modificationCount != lastMarkDeconModCount )
{
- int i;
- gentity_t *ent;
-
lastMarkDeconModCount = g_markDeconstruct.modificationCount;
-
- for( i = 1, ent = g_entities + i ; i < level.num_entities ; i++, ent++ )
- {
- if( !ent->inuse )
- continue;
-
- if( ent->s.eType != ET_BUILDABLE )
- continue;
-
- ent->deconstruct = qfalse;
- }
+ G_ClearDeconMarks( );
}
+ // If we change g_suddenDeathTime during a map, we need to update
+ // when sd will begin
if( g_suddenDeathTime.modificationCount != lastSDTimeModCount )
{
lastSDTimeModCount = g_suddenDeathTime.modificationCount;
level.suddenDeathBeginTime = g_suddenDeathTime.integer * 60000;
}
+ // If the number of zones changes, we need a new array
+ if( g_humanRepeaterMaxZones.integer != lastNumZones )
+ {
+ buildPointZone_t *newZones;
+ size_t newsize = g_humanRepeaterMaxZones.integer * sizeof( buildPointZone_t );
+ size_t oldsize = lastNumZones * sizeof( buildPointZone_t );
+
+ newZones = BG_Alloc( newsize );
+ if( level.buildPointZones )
+ {
+ Com_Memcpy( newZones, level.buildPointZones, MIN( oldsize, newsize ) );
+ BG_Free( level.buildPointZones );
+ }
+
+ level.buildPointZones = newZones;
+ lastNumZones = g_humanRepeaterMaxZones.integer;
+ }
+
level.frameMsec = trap_Milliseconds( );
}
@@ -2855,47 +2285,62 @@ Advances the non-player objects in the world
*/
void G_RunFrame( int levelTime )
{
- int i;
- gentity_t *ent;
- int msec;
- int start, end;
+ int i;
+ gentity_t *ent;
+ int msec;
+ static int ptime3000 = 0;
// if we are waiting for the level to restart, do nothing
if( level.restarted )
return;
-
- if( level.paused )
+
+ if( level.pausedTime )
{
- if( ( levelTime % 6000 ) == 0)
- trap_SendServerCommand( -1, "cp \"^3Game is paused.\"" );
+ msec = levelTime - level.time - level.pausedTime;
+ level.pausedTime = levelTime - level.time;
+
+ ptime3000 += msec;
+ while( ptime3000 > 3000 )
+ {
+ ptime3000 -= 3000;
+ trap_SendServerCommand( -1, "cp \"The game has been paused. Please wait.\"" );
- level.startTime += levelTime - level.time;
- trap_SetConfigstring( CS_LEVEL_START_TIME, va( "%i", level.startTime ) );
+ if( level.pausedTime >= 110000 && level.pausedTime <= 119000 )
+ trap_SendServerCommand( -1, va( "print \"Server: Game will auto-unpause in %d seconds\n\"",
+ (int) ( (float) ( 120000 - level.pausedTime ) / 1000.0f ) ) );
+ }
- if( levelTime - level.pauseTime > 3 * 60000 )
+ // Prevents clients from getting lagged-out messages
+ for( i = 0; i < level.maxclients; i++ )
{
- trap_SendConsoleCommand( EXEC_APPEND, "!unpause" );
+ if( level.clients[ i ].pers.connected == CON_CONNECTED )
+ level.clients[ i ].ps.commandTime = levelTime;
}
+
+ if( level.pausedTime > 120000 )
+ {
+ trap_SendServerCommand( -1, "print \"Server: The game has been unpaused automatically (2 minute max)\n\"" );
+ trap_SendServerCommand( -1, "cp \"The game has been unpaused!\"" );
+ level.pausedTime = 0;
+ }
+
+ return;
}
- CheckMsgTimer( );
- CheckCountdown( );
-
level.framenum++;
level.previousTime = level.time;
level.time = levelTime;
msec = level.time - level.previousTime;
- //TA: seed the rng
- srand( level.framenum );
-
// get any cvar changes
G_UpdateCvars( );
+ CheckCvars( );
+ // now we are done spawning
+ level.spawning = qfalse;
//
// go through all allocated objects
//
- start = trap_Milliseconds( );
ent = &g_entities[ 0 ];
for( i = 0; i < level.num_entities; i++, ent++ )
@@ -2935,7 +2380,7 @@ void G_RunFrame( int levelTime )
if( ent->freeAfterEvent )
continue;
- //TA: calculate the acceleration of this entity
+ // calculate the acceleration of this entity
if( ent->evaluateAcceleration )
G_EvaluateAcceleration( ent, msec );
@@ -2948,6 +2393,12 @@ void G_RunFrame( int levelTime )
continue;
}
+ if ( ent->s.eType == ET_WEAPON_DROP )
+ {
+ G_RunWeaponDrop( ent );
+ continue;
+ }
+
if( ent->s.eType == ET_BUILDABLE )
{
G_BuildableThink( ent, msec );
@@ -2974,9 +2425,6 @@ void G_RunFrame( int levelTime )
G_RunThink( ent );
}
- end = trap_Milliseconds();
-
- start = trap_Milliseconds();
// perform final fixups on the players
ent = &g_entities[ 0 ];
@@ -2987,19 +2435,20 @@ void G_RunFrame( int levelTime )
ClientEndFrame( ent );
}
- // save position information for all active clients
+ // save position information for all active clients
G_UnlaggedStore( );
- end = trap_Milliseconds();
-
- //TA:
G_CountSpawns( );
- G_CalculateBuildPoints( );
- G_CalculateStages( );
- G_SpawnClients( PTE_ALIENS );
- G_SpawnClients( PTE_HUMANS );
- G_CalculateAvgPlayers( );
- G_UpdateZaps( msec );
+ if( !g_doWarmup.integer || level.warmupTime <= level.time )
+ {
+ G_CalculateBuildPoints( );
+ G_CalculateStages( );
+ G_SpawnClients( TEAM_ALIENS );
+ G_SpawnClients( TEAM_HUMANS );
+ G_CalculateAvgPlayers( );
+ G_UpdateZaps( msec );
+ }
+ G_UpdateBuildableRangeMarkers( );
// see if it is time to end the level
CheckExitRules( );
@@ -3008,23 +2457,8 @@ void G_RunFrame( int levelTime )
CheckTeamStatus( );
// cancel vote if timed out
- CheckVote( );
-
- // check team votes
- CheckTeamVote( PTE_HUMANS );
- CheckTeamVote( PTE_ALIENS );
+ for( i = 0; i < NUM_TEAMS; i++ )
+ G_CheckVote( i );
- G_admin_schachtmeisterFrame();
-
- // for tracking changes
- CheckCvars( );
-
- if( g_listEntity.integer )
- {
- for( i = 0; i < MAX_GENTITIES; i++ )
- G_Printf( "%4i: %s\n", i, g_entities[ i ].classname );
-
- trap_Cvar_Set( "g_listEntity", "0" );
- }
+ level.frameMsec = trap_Milliseconds();
}
-
diff --git a/src/game/g_maprotation.c b/src/game/g_maprotation.c
index a846c79..90a51cf 100644
--- a/src/game/g_maprotation.c
+++ b/src/game/g_maprotation.c
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,8 +17,8 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
@@ -25,10 +26,91 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "g_local.h"
-mapRotations_t mapRotations;
+#define MAX_MAP_ROTATIONS 64
+#define MAX_MAP_ROTATION_MAPS 256
+
+#define NOT_ROTATING -1
+
+typedef enum
+{
+ CV_ERR,
+ CV_RANDOM,
+ CV_NUMCLIENTS,
+ CV_LASTWIN
+} conditionVariable_t;
+
+typedef enum
+{
+ CO_LT,
+ CO_EQ,
+ CO_GT
+} conditionOp_t;
+
+typedef struct condition_s
+{
+ struct node_s *target;
+
+ conditionVariable_t lhs;
+ conditionOp_t op;
+
+ int numClients;
+ team_t lastWin;
+} condition_t;
+
+typedef struct map_s
+{
+ char name[ MAX_QPATH ];
+
+ char postCommand[ MAX_STRING_CHARS ];
+ char layouts[ MAX_CVAR_VALUE_STRING ];
+} map_t;
+
+typedef struct label_s
+{
+ char name[ MAX_QPATH ];
+} label_t;
+
+typedef enum
+{
+ NT_MAP,
+ NT_CONDITION,
+ NT_GOTO,
+ NT_RESUME,
+ NT_LABEL,
+ NT_RETURN
+} nodeType_t;
+
+typedef struct node_s
+{
+ nodeType_t type;
+
+ union
+ {
+ map_t map;
+ condition_t condition;
+ label_t label;
+ } u;
+} node_t;
-static qboolean G_GetVotedMap( char *name, int size, int rotation, int map );
+typedef struct mapRotation_s
+{
+ char name[ MAX_QPATH ];
+
+ node_t *nodes[ MAX_MAP_ROTATION_MAPS ];
+ int numNodes;
+ int currentNode;
+} mapRotation_t;
+
+typedef struct mapRotations_s
+{
+ mapRotation_t rotations[ MAX_MAP_ROTATIONS ];
+ int numRotations;
+} mapRotations_t;
+
+static mapRotations_t mapRotations;
+
+static int G_NodeIndexAfter( int currentNode, int rotation );
/*
===============
@@ -37,9 +119,21 @@ G_MapExists
Check if a map exists
===============
*/
-qboolean G_MapExists( char *name )
+qboolean G_MapExists( const char *name )
+{
+ return trap_FS_FOpenFile( va( "maps/%s.bsp", name ), NULL, FS_READ ) > 0;
+}
+
+/*
+===============
+G_LayoutExists
+
+Check if a layout exists for a map
+===============
+*/
+qboolean G_LayoutExists( const char *map, const char *layout )
{
- return trap_FS_FOpenFile( va( "maps/%s.bsp", name ), NULL, FS_READ );
+ return !Q_stricmp( layout, "*BUILTIN*" ) || trap_FS_FOpenFile( va( "layouts/%s/%s.dat", map, layout ), NULL, FS_READ ) > 0;
}
/*
@@ -64,62 +158,111 @@ static qboolean G_RotationExists( char *name )
/*
===============
-G_ParseCommandSection
+G_LabelExists
+
+Check if a label exists in a rotation
+===============
+*/
+static qboolean G_LabelExists( int rotation, char *name )
+{
+ mapRotation_t *mr = &mapRotations.rotations[ rotation ];
+ int i;
+
+ for( i = 0; i < mr->numNodes; i++ )
+ {
+ node_t *node = mr->nodes[ i ];
+
+ if( node->type == NT_LABEL &&
+ !Q_stricmp( name, node->u.label.name ) )
+ return qtrue;
+
+ if( node->type == NT_MAP &&
+ !Q_stricmp( name, node->u.map.name ) )
+ return qtrue;
+ }
+
+ return qfalse;
+}
+
+/*
+===============
+G_AllocateNode
+
+Allocate memory for a node_t
+===============
+*/
+static node_t *G_AllocateNode( void )
+{
+ node_t *node = BG_Alloc( sizeof( node_t ) );
+
+ return node;
+}
+
+/*
+===============
+G_ParseMapCommandSection
Parse a map rotation command section
===============
*/
-static qboolean G_ParseMapCommandSection( mapRotationEntry_t *mre, char **text_p )
+static qboolean G_ParseMapCommandSection( node_t *node, char **text_p )
{
- char *token;
+ char *token;
+ map_t *map = &node->u.map;
+ int commandLength = 0;
// read optional parameters
while( 1 )
{
token = COM_Parse( text_p );
- if( !token )
+ if( !*token )
break;
if( !Q_stricmp( token, "" ) )
return qfalse;
if( !Q_stricmp( token, "}" ) )
+ {
+ if( commandLength > 0 )
+ {
+ // Replace last ; with \n
+ map->postCommand[ commandLength - 1 ] = '\n';
+ }
+
return qtrue; //reached the end of this command section
+ }
if( !Q_stricmp( token, "layouts" ) )
{
token = COM_ParseExt( text_p, qfalse );
- mre->layouts[ 0 ] = '\0';
- while( token && token[ 0 ] != 0 )
+ map->layouts[ 0 ] = '\0';
+
+ while( token[ 0 ] != 0 )
{
- Q_strcat( mre->layouts, sizeof( mre->layouts ), token );
- Q_strcat( mre->layouts, sizeof( mre->layouts ), " " );
+ Q_strcat( map->layouts, sizeof( map->layouts ), token );
+ Q_strcat( map->layouts, sizeof( map->layouts ), " " );
token = COM_ParseExt( text_p, qfalse );
}
+
continue;
}
- Q_strncpyz( mre->postCmds[ mre->numCmds ], token, sizeof( mre->postCmds[ 0 ] ) );
- Q_strcat( mre->postCmds[ mre->numCmds ], sizeof( mre->postCmds[ 0 ] ), " " );
+ // Parse the rest of the line into map->postCommand
+ Q_strcat( map->postCommand, sizeof( map->postCommand ), token );
+ Q_strcat( map->postCommand, sizeof( map->postCommand ), " " );
token = COM_ParseExt( text_p, qfalse );
- while( token && token[ 0 ] != 0 )
+ while( token[ 0 ] != 0 )
{
- Q_strcat( mre->postCmds[ mre->numCmds ], sizeof( mre->postCmds[ 0 ] ), token );
- Q_strcat( mre->postCmds[ mre->numCmds ], sizeof( mre->postCmds[ 0 ] ), " " );
+ Q_strcat( map->postCommand, sizeof( map->postCommand ), token );
+ Q_strcat( map->postCommand, sizeof( map->postCommand ), " " );
token = COM_ParseExt( text_p, qfalse );
}
- if( mre->numCmds == MAX_MAP_COMMANDS )
- {
- G_Printf( S_COLOR_RED "ERROR: maximum number of map commands (%d) reached\n",
- MAX_MAP_COMMANDS );
- return qfalse;
- }
- else
- mre->numCmds++;
+ commandLength = strlen( map->postCommand );
+ map->postCommand[ commandLength - 1 ] = ';';
}
return qfalse;
@@ -127,291 +270,195 @@ static qboolean G_ParseMapCommandSection( mapRotationEntry_t *mre, char **text_p
/*
===============
-G_ParseMapRotation
+G_ParseNode
-Parse a map rotation section
+Parse a node
===============
*/
-static qboolean G_ParseMapRotation( mapRotation_t *mr, char **text_p )
+static qboolean G_ParseNode( node_t **node, char *token, char **text_p, qboolean conditional )
{
- char *token;
- qboolean mnSet = qfalse;
- mapRotationEntry_t *mre = NULL;
- mapRotationCondition_t *mrc;
-
- // read optional parameters
- while( 1 )
+ if( !Q_stricmp( token, "if" ) )
{
- token = COM_Parse( text_p );
+ condition_t *condition;
- if( !token )
- break;
+ (*node)->type = NT_CONDITION;
+ condition = &(*node)->u.condition;
- if( !Q_stricmp( token, "" ) )
+ token = COM_Parse( text_p );
+
+ if( !*token )
return qfalse;
- if( !Q_stricmp( token, "{" ) )
+ if( !Q_stricmp( token, "numClients" ) )
{
- if( !mnSet )
- {
- G_Printf( S_COLOR_RED "ERROR: map settings section with no name\n" );
+ condition->lhs = CV_NUMCLIENTS;
+
+ token = COM_Parse( text_p );
+
+ if( !*token )
return qfalse;
- }
- if( !G_ParseMapCommandSection( mre, text_p ) )
+ if( !Q_stricmp( token, "<" ) )
+ condition->op = CO_LT;
+ else if( !Q_stricmp( token, ">" ) )
+ condition->op = CO_GT;
+ else if( !Q_stricmp( token, "=" ) )
+ condition->op = CO_EQ;
+ else
{
- G_Printf( S_COLOR_RED "ERROR: failed to parse map command section\n" );
+ G_Printf( S_COLOR_RED "ERROR: invalid operator in expression: %s\n", token );
return qfalse;
}
- mnSet = qfalse;
- continue;
- }
- else if( !Q_stricmp( token, "goto" ) )
- {
token = COM_Parse( text_p );
- if( !token )
- break;
-
- mrc = &mre->conditions[ mre->numConditions ];
- mrc->unconditional = qtrue;
- Q_strncpyz( mrc->dest, token, sizeof( mrc->dest ) );
-
- if( mre->numConditions == MAX_MAP_ROTATION_CONDS )
- {
- G_Printf( S_COLOR_RED "ERROR: maximum number of conditions for one map (%d) reached\n",
- MAX_MAP_ROTATION_CONDS );
+ if( !*token )
return qfalse;
- }
- else
- mre->numConditions++;
- continue;
+ condition->numClients = atoi( token );
}
- else if( !Q_stricmp( token, "if" ) )
+ else if( !Q_stricmp( token, "lastWin" ) )
{
- token = COM_Parse( text_p );
+ condition->lhs = CV_LASTWIN;
- if( !token )
- break;
+ token = COM_Parse( text_p );
- mrc = &mre->conditions[ mre->numConditions ];
+ if( !*token )
+ return qfalse;
- if( !Q_stricmp( token, "numClients" ) )
+ if( !Q_stricmp( token, "aliens" ) )
+ condition->lastWin = TEAM_ALIENS;
+ else if( !Q_stricmp( token, "humans" ) )
+ condition->lastWin = TEAM_HUMANS;
+ else
{
- mrc->lhs = MCV_NUMCLIENTS;
+ G_Printf( S_COLOR_RED "ERROR: invalid right hand side in expression: %s\n", token );
+ return qfalse;
+ }
+ }
+ else if( !Q_stricmp( token, "random" ) )
+ condition->lhs = CV_RANDOM;
+ else
+ {
+ G_Printf( S_COLOR_RED "ERROR: invalid left hand side in expression: %s\n", token );
+ return qfalse;
+ }
- token = COM_Parse( text_p );
+ token = COM_Parse( text_p );
- if( !token )
- break;
+ if( !*token )
+ return qfalse;
- if( !Q_stricmp( token, "<" ) )
- mrc->op = MCO_LT;
- else if( !Q_stricmp( token, ">" ) )
- mrc->op = MCO_GT;
- else if( !Q_stricmp( token, "=" ) )
- mrc->op = MCO_EQ;
- else
- {
- G_Printf( S_COLOR_RED "ERROR: invalid operator in expression: %s\n", token );
- return qfalse;
- }
+ condition->target = G_AllocateNode( );
+ *node = condition->target;
- token = COM_Parse( text_p );
+ return G_ParseNode( node, token, text_p, qtrue );
+ }
+ else if( !Q_stricmp( token, "return" ) )
+ {
+ (*node)->type = NT_RETURN;
+ }
+ else if( !Q_stricmp( token, "goto" ) ||
+ !Q_stricmp( token, "resume" ) )
+ {
+ label_t *label;
- if( !token )
- break;
+ if( !Q_stricmp( token, "goto" ) )
+ (*node)->type = NT_GOTO;
+ else
+ (*node)->type = NT_RESUME;
+ label = &(*node)->u.label;
- mrc->numClients = atoi( token );
- }
- else if( !Q_stricmp( token, "lastWin" ) )
- {
- mrc->lhs = MCV_LASTWIN;
+ token = COM_Parse( text_p );
- token = COM_Parse( text_p );
+ if( !*token )
+ {
+ G_Printf( S_COLOR_RED "ERROR: goto or resume without label\n" );
+ return qfalse;
+ }
- if( !token )
- break;
+ Q_strncpyz( label->name, token, sizeof( label->name ) );
+ }
+ else if( *token == '#' || conditional )
+ {
+ label_t *label;
- if( !Q_stricmp( token, "aliens" ) )
- mrc->lastWin = PTE_ALIENS;
- else if( !Q_stricmp( token, "humans" ) )
- mrc->lastWin = PTE_HUMANS;
- else
- {
- G_Printf( S_COLOR_RED "ERROR: invalid right hand side in expression: %s\n", token );
- return qfalse;
- }
- }
- else if( !Q_stricmp( token, "random" ) )
- mrc->lhs = MCV_RANDOM;
- else
- {
- G_Printf( S_COLOR_RED "ERROR: invalid left hand side in expression: %s\n", token );
- return qfalse;
- }
+ (*node)->type = ( conditional ) ? NT_GOTO : NT_LABEL;
+ label = &(*node)->u.label;
- token = COM_Parse( text_p );
+ Q_strncpyz( label->name, token, sizeof( label->name ) );
+ }
+ else
+ {
+ map_t *map;
- if( !token )
- break;
+ (*node)->type = NT_MAP;
+ map = &(*node)->u.map;
- mrc->unconditional = qfalse;
- Q_strncpyz( mrc->dest, token, sizeof( mrc->dest ) );
+ Q_strncpyz( map->name, token, sizeof( map->name ) );
+ map->postCommand[ 0 ] = '\0';
+ }
- if( mre->numConditions == MAX_MAP_ROTATION_CONDS )
- {
- G_Printf( S_COLOR_RED "ERROR: maximum number of conditions for one map (%d) reached\n",
- MAX_MAP_ROTATION_CONDS );
- return qfalse;
- }
- else
- mre->numConditions++;
+ return qtrue;
+}
- continue;
- }
- else if( !Q_stricmp( token, "*VOTE*" ) )
- {
- if( mr->numMaps == MAX_MAP_ROTATION_MAPS )
- {
- G_Printf( S_COLOR_RED "ERROR: maximum number of maps in one rotation (%d) reached\n",
- MAX_MAP_ROTATION_MAPS );
- return qfalse;
- }
- mre = &mr->maps[ mr->numMaps ];
- Q_strncpyz( mre->name, token, sizeof( mre->name ) );
+/*
+===============
+G_ParseMapRotation
- token = COM_Parse( text_p );
+Parse a map rotation section
+===============
+*/
+static qboolean G_ParseMapRotation( mapRotation_t *mr, char **text_p )
+{
+ char *token;
+ node_t *node = NULL;
- if( !Q_stricmp( token, "{" ) )
- {
- while( 1 )
- {
- token = COM_Parse( text_p );
+ // read optional parameters
+ while( 1 )
+ {
+ token = COM_Parse( text_p );
- if( !token )
- break;
+ if( !*token )
+ break;
- if( !Q_stricmp( token, "}" ) )
- {
- break;
- }
- else
- {
- if( mre->numConditions < MAX_MAP_ROTATION_CONDS )
- {
- mrc = &mre->conditions[ mre->numConditions ];
- mrc->lhs = MCV_VOTE;
- mrc->unconditional = qfalse;
- Q_strncpyz( mrc->dest, token, sizeof( mrc->dest ) );
-
- mre->numConditions++;
- }
- else
- {
- G_Printf( S_COLOR_YELLOW "WARNING: maximum number of maps for one vote (%d) reached\n",
- MAX_MAP_ROTATION_CONDS );
- }
- }
- }
- if( !mre->numConditions )
- {
- G_Printf( S_COLOR_YELLOW "WARNING: no maps in *VOTE* section\n" );
- }
- else
- {
- mr->numMaps++;
- mnSet = qtrue;
- }
- }
- else
- {
- G_Printf( S_COLOR_RED "ERROR: *VOTE* with no section\n" );
- return qfalse;
- }
+ if( !Q_stricmp( token, "" ) )
+ return qfalse;
- continue;
- }
- else if( !Q_stricmp( token, "*RANDOM*" ) )
+ if( !Q_stricmp( token, "{" ) )
{
- if( mr->numMaps == MAX_MAP_ROTATION_MAPS )
+ if( node == NULL )
{
- G_Printf( S_COLOR_RED "ERROR: maximum number of maps in one rotation (%d) reached\n",
- MAX_MAP_ROTATION_MAPS );
+ G_Printf( S_COLOR_RED "ERROR: map command section with no associated map\n" );
return qfalse;
}
- mre = &mr->maps[ mr->numMaps ];
- Q_strncpyz( mre->name, token, sizeof( mre->name ) );
-
- token = COM_Parse( text_p );
-
- if( !Q_stricmp( token, "{" ) )
- {
- while( 1 )
- {
- token = COM_Parse( text_p );
-
- if( !token )
- break;
- if( !Q_stricmp( token, "}" ) )
- {
- break;
- }
- else
- {
- if( mre->numConditions < MAX_MAP_ROTATION_CONDS )
- {
- mrc = &mre->conditions[ mre->numConditions ];
- mrc->lhs = MCV_SELECTEDRANDOM;
- mrc->unconditional = qfalse;
- Q_strncpyz( mrc->dest, token, sizeof( mrc->dest ) );
-
- mre->numConditions++;
- }
- else
- {
- G_Printf( S_COLOR_YELLOW "WARNING: maximum number of maps for one Random Slot (%d) reached\n",
- MAX_MAP_ROTATION_CONDS );
- }
- }
- }
- if( !mre->numConditions )
- {
- G_Printf( S_COLOR_YELLOW "WARNING: no maps in *RANDOM* section\n" );
- }
- else
- {
- mr->numMaps++;
- mnSet = qtrue;
- }
- }
- else
+ if( !G_ParseMapCommandSection( node, text_p ) )
{
- G_Printf( S_COLOR_RED "ERROR: *RANDOM* with no section\n" );
+ G_Printf( S_COLOR_RED "ERROR: failed to parse map command section\n" );
return qfalse;
}
continue;
}
else if( !Q_stricmp( token, "}" ) )
- return qtrue; //reached the end of this map rotation
-
- mre = &mr->maps[ mr->numMaps ];
+ {
+ // Reached the end of this map rotation
+ return qtrue;
+ }
- if( mr->numMaps == MAX_MAP_ROTATION_MAPS )
+ if( mr->numNodes == MAX_MAP_ROTATION_MAPS )
{
G_Printf( S_COLOR_RED "ERROR: maximum number of maps in one rotation (%d) reached\n",
MAX_MAP_ROTATION_MAPS );
return qfalse;
}
- else
- mr->numMaps++;
- Q_strncpyz( mre->name, token, sizeof( mre->name ) );
- mnSet = qtrue;
+ node = G_AllocateNode( );
+ mr->nodes[ mr->numNodes++ ] = node;
+
+ if( !G_ParseNode( &node, token, text_p, qfalse ) )
+ return qfalse;
}
return qfalse;
@@ -427,7 +474,7 @@ Load the map rotations from a map rotation file
static qboolean G_ParseMapRotationFile( const char *fileName )
{
char *text_p;
- int i, j, k;
+ int i, j;
int len;
char *token;
char text[ 20000 ];
@@ -460,7 +507,7 @@ static qboolean G_ParseMapRotationFile( const char *fileName )
{
token = COM_Parse( &text_p );
- if( !token )
+ if( !*token )
break;
if( !Q_stricmp( token, "" ) )
@@ -471,13 +518,17 @@ static qboolean G_ParseMapRotationFile( const char *fileName )
if( mrNameSet )
{
//check for name space clashes
- for( i = 0; i < mapRotations.numRotations; i++ )
+ if( G_RotationExists( mrName ) )
{
- if( !Q_stricmp( mapRotations.rotations[ i ].name, mrName ) )
- {
- G_Printf( S_COLOR_RED "ERROR: a map rotation is already named %s\n", mrName );
- return qfalse;
- }
+ G_Printf( S_COLOR_RED "ERROR: a map rotation is already named %s\n", mrName );
+ return qfalse;
+ }
+
+ if( mapRotations.numRotations == MAX_MAP_ROTATIONS )
+ {
+ G_Printf( S_COLOR_RED "ERROR: maximum number of map rotations (%d) reached\n",
+ MAX_MAP_ROTATIONS );
+ return qfalse;
}
Q_strncpyz( mapRotations.rotations[ mapRotations.numRotations ].name, mrName, MAX_QPATH );
@@ -488,23 +539,16 @@ static qboolean G_ParseMapRotationFile( const char *fileName )
return qfalse;
}
+ mapRotations.numRotations++;
+
//start parsing map rotations again
mrNameSet = qfalse;
- if( mapRotations.numRotations == MAX_MAP_ROTATIONS )
- {
- G_Printf( S_COLOR_RED "ERROR: maximum number of map rotations (%d) reached\n",
- MAX_MAP_ROTATIONS );
- return qfalse;
- }
- else
- mapRotations.numRotations++;
-
continue;
}
else
{
- G_Printf( S_COLOR_RED "ERROR: unamed map rotation\n" );
+ G_Printf( S_COLOR_RED "ERROR: unnamed map rotation\n" );
return qfalse;
}
}
@@ -523,29 +567,46 @@ static qboolean G_ParseMapRotationFile( const char *fileName )
for( i = 0; i < mapRotations.numRotations; i++ )
{
- for( j = 0; j < mapRotations.rotations[ i ].numMaps; j++ )
+ mapRotation_t *mr = &mapRotations.rotations[ i ];
+ int mapCount = 0;
+
+ for( j = 0; j < mr->numNodes; j++ )
{
- if( Q_stricmp( mapRotations.rotations[ i ].maps[ j ].name, "*VOTE*") != 0 &&
- Q_stricmp( mapRotations.rotations[ i ].maps[ j ].name, "*RANDOM*") != 0 &&
- !G_MapExists( mapRotations.rotations[ i ].maps[ j ].name ) )
- {
- G_Printf( S_COLOR_RED "ERROR: map \"%s\" doesn't exist\n",
- mapRotations.rotations[ i ].maps[ j ].name );
- return qfalse;
- }
+ node_t *node = mr->nodes[ j ];
- for( k = 0; k < mapRotations.rotations[ i ].maps[ j ].numConditions; k++ )
+ if( node->type == NT_MAP )
{
- if( !G_MapExists( mapRotations.rotations[ i ].maps[ j ].conditions[ k ].dest ) &&
- !G_RotationExists( mapRotations.rotations[ i ].maps[ j ].conditions[ k ].dest ) )
+ mapCount++;
+ if( !G_MapExists( node->u.map.name ) )
{
- G_Printf( S_COLOR_RED "ERROR: conditional destination \"%s\" doesn't exist\n",
- mapRotations.rotations[ i ].maps[ j ].conditions[ k ].dest );
+ G_Printf( S_COLOR_RED "ERROR: rotation map \"%s\" doesn't exist\n",
+ node->u.map.name );
return qfalse;
}
+ continue;
+ }
+ else if( node->type == NT_RETURN )
+ continue;
+ else if( node->type == NT_LABEL )
+ continue;
+ else while( node->type == NT_CONDITION )
+ node = node->u.condition.target;
+ if( ( node->type == NT_GOTO || node->type == NT_RESUME ) &&
+ !G_LabelExists( i, node->u.label.name ) &&
+ !G_RotationExists( node->u.label.name ) )
+ {
+ G_Printf( S_COLOR_RED "ERROR: goto destination named \"%s\" doesn't exist\n",
+ node->u.label.name );
+ return qfalse;
}
+ }
+ if( mapCount == 0 )
+ {
+ G_Printf( S_COLOR_RED "ERROR: rotation \"%s\" needs at least one map entry\n",
+ mr->name );
+ return qfalse;
}
}
@@ -554,6 +615,19 @@ static qboolean G_ParseMapRotationFile( const char *fileName )
/*
===============
+G_PrintSpaces
+===============
+*/
+static void G_PrintSpaces( int spaces )
+{
+ int i;
+
+ for( i = 0; i < spaces; i++ )
+ G_Printf( " " );
+}
+
+/*
+===============
G_PrintRotations
Print the parsed map rotations
@@ -561,55 +635,167 @@ Print the parsed map rotations
*/
void G_PrintRotations( void )
{
- int i, j, k;
+ int i, j;
+ int size = sizeof( mapRotations );
G_Printf( "Map rotations as parsed:\n\n" );
for( i = 0; i < mapRotations.numRotations; i++ )
{
- G_Printf( "rotation: %s\n{\n", mapRotations.rotations[ i ].name );
+ mapRotation_t *mr = &mapRotations.rotations[ i ];
- for( j = 0; j < mapRotations.rotations[ i ].numMaps; j++ )
+ G_Printf( "rotation: %s\n{\n", mr->name );
+
+ size += mr->numNodes * sizeof( node_t );
+
+ for( j = 0; j < mr->numNodes; j++ )
{
- G_Printf( " map: %s\n {\n", mapRotations.rotations[ i ].maps[ j ].name );
+ node_t *node = mr->nodes[ j ];
+ int indentation = 0;
- for( k = 0; k < mapRotations.rotations[ i ].maps[ j ].numCmds; k++ )
+ while( node->type == NT_CONDITION )
{
- G_Printf( " command: %s\n",
- mapRotations.rotations[ i ].maps[ j ].postCmds[ k ] );
+ G_PrintSpaces( indentation );
+ G_Printf( " condition\n" );
+ node = node->u.condition.target;
+
+ size += sizeof( node_t );
+
+ indentation += 2;
}
- G_Printf( " }\n" );
+ G_PrintSpaces( indentation );
- for( k = 0; k < mapRotations.rotations[ i ].maps[ j ].numConditions; k++ )
+ switch( node->type )
{
- G_Printf( " conditional: %s\n",
- mapRotations.rotations[ i ].maps[ j ].conditions[ k ].dest );
- }
+ case NT_MAP:
+ G_Printf( " %s\n", node->u.map.name );
+ if( strlen( node->u.map.postCommand ) > 0 )
+ G_Printf( " command: %s", node->u.map.postCommand );
+
+ break;
+
+ case NT_RETURN:
+ G_Printf( " return\n" );
+ break;
+
+ case NT_LABEL:
+ G_Printf( " label: %s\n", node->u.label.name );
+ break;
+
+ case NT_GOTO:
+ G_Printf( " goto: %s\n", node->u.label.name );
+ break;
+
+ case NT_RESUME:
+ G_Printf( " resume: %s\n", node->u.label.name );
+ break;
+
+ default:
+ break;
+ }
}
G_Printf( "}\n" );
}
- G_Printf( "Total memory used: %d bytes\n", sizeof( mapRotations ) );
+ G_Printf( "Total memory used: %d bytes\n", size );
+}
+
+/*
+===============
+G_ClearRotationStack
+
+Clear the rotation stack
+===============
+*/
+void G_ClearRotationStack( void )
+{
+ trap_Cvar_Set( "g_mapRotationStack", "" );
+ trap_Cvar_Update( &g_mapRotationStack );
+}
+
+/*
+===============
+G_PushRotationStack
+
+Push the rotation stack
+===============
+*/
+static void G_PushRotationStack( int rotation )
+{
+ char text[ MAX_CVAR_VALUE_STRING ];
+
+ Com_sprintf( text, sizeof( text ), "%d %s",
+ rotation, g_mapRotationStack.string );
+ trap_Cvar_Set( "g_mapRotationStack", text );
+ trap_Cvar_Update( &g_mapRotationStack );
+}
+
+/*
+===============
+G_PopRotationStack
+
+Pop the rotation stack
+===============
+*/
+static int G_PopRotationStack( void )
+{
+ int value = -1;
+ char text[ MAX_CVAR_VALUE_STRING ];
+ char *text_p, *token;
+
+ Q_strncpyz( text, g_mapRotationStack.string, sizeof( text ) );
+
+ text_p = text;
+ token = COM_Parse( &text_p );
+
+ if( *token )
+ value = atoi( token );
+
+ if( text_p )
+ {
+ while ( *text_p == ' ' )
+ text_p++;
+ trap_Cvar_Set( "g_mapRotationStack", text_p );
+ trap_Cvar_Update( &g_mapRotationStack );
+ }
+ else
+ G_ClearRotationStack( );
+
+ return value;
}
/*
===============
-G_GetCurrentMapArray
+G_RotationNameByIndex
-Fill a static array with the current map of each rotation
+Returns the name of a rotation by its index
===============
*/
-static int *G_GetCurrentMapArray( void )
+static char *G_RotationNameByIndex( int index )
{
- static int currentMap[ MAX_MAP_ROTATIONS ];
+ if( index >= 0 && index < mapRotations.numRotations )
+ return mapRotations.rotations[ index ].name;
+ return NULL;
+}
+
+/*
+===============
+G_CurrentNodeIndexArray
+
+Fill a static array with the current node of each rotation
+===============
+*/
+static int *G_CurrentNodeIndexArray( void )
+{
+ static int currentNode[ MAX_MAP_ROTATIONS ];
int i = 0;
char text[ MAX_MAP_ROTATIONS * 2 ];
char *text_p, *token;
- Q_strncpyz( text, g_currentMap.string, sizeof( text ) );
+ Q_strncpyz( text, g_mapRotationNodes.string, sizeof( text ) );
text_p = text;
@@ -617,166 +803,138 @@ static int *G_GetCurrentMapArray( void )
{
token = COM_Parse( &text_p );
- if( !token )
- break;
-
- if( !Q_stricmp( token, "" ) )
+ if( !*token )
break;
- currentMap[ i++ ] = atoi( token );
+ currentNode[ i++ ] = atoi( token );
}
- return currentMap;
+ return currentNode;
}
/*
===============
-G_SetCurrentMap
+G_SetCurrentNodeByIndex
Set the current map in some rotation
===============
*/
-static void G_SetCurrentMap( int currentMap, int rotation )
+static void G_SetCurrentNodeByIndex( int currentNode, int rotation )
{
- char text[ MAX_MAP_ROTATIONS * 2 ] = { 0 };
- int *p = G_GetCurrentMapArray( );
+ char text[ MAX_MAP_ROTATIONS * 4 ] = { 0 };
+ int *p = G_CurrentNodeIndexArray( );
int i;
- p[ rotation ] = currentMap;
+ p[ rotation ] = currentNode;
for( i = 0; i < mapRotations.numRotations; i++ )
Q_strcat( text, sizeof( text ), va( "%d ", p[ i ] ) );
- trap_Cvar_Set( "g_currentMap", text );
- trap_Cvar_Update( &g_currentMap );
+ trap_Cvar_Set( "g_mapRotationNodes", text );
+ trap_Cvar_Update( &g_mapRotationNodes );
}
/*
===============
-G_GetCurrentMap
+G_CurrentNodeIndex
-Return the current map in some rotation
+Return the current node index in some rotation
===============
*/
-int G_GetCurrentMap( int rotation )
+static int G_CurrentNodeIndex( int rotation )
{
- int *p = G_GetCurrentMapArray( );
+ int *p = G_CurrentNodeIndexArray( );
return p[ rotation ];
}
-static qboolean G_GetRandomMap( char *name, int size, int rotation, int map );
-
/*
===============
-G_IssueMapChange
+G_NodeByIndex
-Send commands to the server to actually change the map
+Return a node in a rotation by its index
===============
*/
-static void G_IssueMapChange( int rotation )
+static node_t *G_NodeByIndex( int index, int rotation )
{
- int i;
- int map = G_GetCurrentMap( rotation );
- char cmd[ MAX_TOKEN_CHARS ];
- char newmap[ MAX_CVAR_VALUE_STRING ];
- char currentmap[ MAX_CVAR_VALUE_STRING ];
-
- Q_strncpyz( newmap, mapRotations.rotations[rotation].maps[map].name, sizeof( newmap ));
- trap_Cvar_VariableStringBuffer( "mapname", currentmap, sizeof( currentmap ));
+ if( rotation >= 0 && rotation < mapRotations.numRotations &&
+ index >= 0 && index < mapRotations.rotations[ rotation ].numNodes )
+ return mapRotations.rotations[ rotation ].nodes[ index ];
- if (!Q_stricmp( newmap, "*VOTE*") )
- {
- fileHandle_t f;
+ return NULL;
+}
- G_GetVotedMap( newmap, sizeof( newmap ), rotation, map );
- if( trap_FS_FOpenFile( va("maps/%s.bsp", newmap), &f, FS_READ ) > 0 )
- {
- trap_FS_FCloseFile( f );
- }
- else
- {
- G_AdvanceMapRotation();
- return;
- }
- }
- else if(!Q_stricmp( newmap, "*RANDOM*") )
- {
- fileHandle_t f;
+/*
+===============
+G_IssueMapChange
- G_GetRandomMap( newmap, sizeof( newmap ), rotation, map );
- if( trap_FS_FOpenFile( va("maps/%s.bsp", newmap), &f, FS_READ ) > 0 )
- {
- trap_FS_FCloseFile( f );
- }
- else
- {
- G_AdvanceMapRotation();
- return;
- }
- }
+Send commands to the server to actually change the map
+===============
+*/
+static void G_IssueMapChange( int index, int rotation )
+{
+ node_t *node = mapRotations.rotations[ rotation ].nodes[ index ];
+ map_t *map = &node->u.map;
- // allow a manually defined g_layouts setting to override the maprotation
- if( !g_layouts.string[ 0 ] &&
- mapRotations.rotations[ rotation ].maps[ map ].layouts[ 0 ] )
+ // allow a manually defined g_nextLayout setting to override the maprotation
+ if( !g_nextLayout.string[ 0 ] && map->layouts[ 0 ] )
{
- trap_Cvar_Set( "g_layouts",
- mapRotations.rotations[ rotation ].maps[ map ].layouts );
+ trap_Cvar_Set( "g_nextLayout", map->layouts );
}
- if( !Q_stricmp( currentmap, newmap ) )
- {
- trap_SendConsoleCommand( EXEC_APPEND, "map_restart\n" );
- }
- else
- {
- trap_SendConsoleCommand( EXEC_APPEND, va( "map %s\n", newmap ) );
- }
+ G_MapConfigs( map->name );
- // load up map defaults if g_mapConfigs is set
- G_MapConfigs( newmap );
+ trap_SendConsoleCommand( EXEC_APPEND, va( "map \"%s\"\n", map->name ) );
- for( i = 0; i < mapRotations.rotations[ rotation ].maps[ map ].numCmds; i++ )
- {
- Q_strncpyz( cmd, mapRotations.rotations[ rotation ].maps[ map ].postCmds[ i ],
- sizeof( cmd ) );
- Q_strcat( cmd, sizeof( cmd ), "\n" );
- trap_SendConsoleCommand( EXEC_APPEND, cmd );
- }
+ if( strlen( map->postCommand ) > 0 )
+ trap_SendConsoleCommand( EXEC_APPEND, map->postCommand );
}
/*
===============
-G_ResolveConditionDestination
+G_GotoLabel
-Resolve the destination of some condition
+Resolve the label of some condition
===============
*/
-static mapConditionType_t G_ResolveConditionDestination( int *n, char *name )
+static qboolean G_GotoLabel( int rotation, int nodeIndex, char *name,
+ qboolean reset_index, int depth )
{
- int i;
+ node_t *node;
+ int i;
+
+ // Search the rotation names...
+ if( G_StartMapRotation( name, qtrue, qtrue, reset_index, depth ) )
+ return qtrue;
- //search the current rotation first...
- for( i = 0; i < mapRotations.rotations[ g_currentMapRotation.integer ].numMaps; i++ )
+ // ...then try labels in the rotation
+ for( i = 0; i < mapRotations.rotations[ rotation ].numNodes; i++ )
{
- if( !Q_stricmp( mapRotations.rotations[ g_currentMapRotation.integer ].maps[ i ].name, name ) )
+ node = mapRotations.rotations[ rotation ].nodes[ i ];
+
+ if( node->type == NT_LABEL && !Q_stricmp( node->u.label.name, name ) )
{
- *n = i;
- return MCT_MAP;
+ G_SetCurrentNodeByIndex( G_NodeIndexAfter( i, rotation ), rotation );
+ G_AdvanceMapRotation( depth );
+ return qtrue;
}
}
- //...then search the rotation names
- for( i = 0; i < mapRotations.numRotations; i++ )
+ // finally check for a map by name
+ for( i = 0; i < mapRotations.rotations[ rotation ].numNodes; i++ )
{
- if( !Q_stricmp( mapRotations.rotations[ i ].name, name ) )
+ nodeIndex = G_NodeIndexAfter( nodeIndex, rotation );
+ node = mapRotations.rotations[ rotation ].nodes[ nodeIndex ];
+
+ if( node->type == NT_MAP && !Q_stricmp( node->u.map.name, name ) )
{
- *n = i;
- return MCT_ROTATION;
+ G_SetCurrentNodeByIndex( nodeIndex, rotation );
+ G_AdvanceMapRotation( depth );
+ return qtrue;
}
}
- return MCT_ERR;
+ return qfalse;
}
/*
@@ -786,133 +944,231 @@ G_EvaluateMapCondition
Evaluate a map condition
===============
*/
-static qboolean G_EvaluateMapCondition( mapRotationCondition_t *mrc )
+static qboolean G_EvaluateMapCondition( condition_t **condition )
{
- switch( mrc->lhs )
+ qboolean result = qfalse;
+ condition_t *localCondition = *condition;
+
+ switch( localCondition->lhs )
{
- case MCV_RANDOM:
- return rand( ) & 1;
+ case CV_RANDOM:
+ result = rand( ) / ( RAND_MAX / 2 + 1 );
break;
- case MCV_NUMCLIENTS:
- switch( mrc->op )
+ case CV_NUMCLIENTS:
+ switch( localCondition->op )
{
- case MCO_LT:
- return level.numConnectedClients < mrc->numClients;
+ case CO_LT:
+ result = level.numConnectedClients < localCondition->numClients;
break;
- case MCO_GT:
- return level.numConnectedClients > mrc->numClients;
+ case CO_GT:
+ result = level.numConnectedClients > localCondition->numClients;
break;
- case MCO_EQ:
- return level.numConnectedClients == mrc->numClients;
+ case CO_EQ:
+ result = level.numConnectedClients == localCondition->numClients;
break;
}
break;
- case MCV_LASTWIN:
- return level.lastWin == mrc->lastWin;
- break;
-
- case MCV_VOTE:
- // ignore vote for conditions;
- break;
- case MCV_SELECTEDRANDOM:
- // ignore vote for conditions;
+ case CV_LASTWIN:
+ result = level.lastWin == localCondition->lastWin;
break;
default:
- case MCV_ERR:
- G_Printf( S_COLOR_RED "ERROR: malformed map switch condition\n" );
+ case CV_ERR:
+ G_Printf( S_COLOR_RED "ERROR: malformed map switch localCondition\n" );
break;
}
- return qfalse;
+ if( localCondition->target->type == NT_CONDITION )
+ {
+ *condition = &localCondition->target->u.condition;
+
+ return result && G_EvaluateMapCondition( condition );
+ }
+
+ return result;
}
/*
===============
-G_AdvanceMapRotation
-
-Increment the current map rotation
+G_NodeIndexAfter
===============
*/
-qboolean G_AdvanceMapRotation( void )
+static int G_NodeIndexAfter( int currentNode, int rotation )
{
- mapRotation_t *mr;
- mapRotationEntry_t *mre;
- mapRotationCondition_t *mrc;
- int currentRotation, currentMap, nextMap;
- int i, n;
- mapConditionType_t mct;
-
- if( ( currentRotation = g_currentMapRotation.integer ) == NOT_ROTATING )
- return qfalse;
+ mapRotation_t *mr = &mapRotations.rotations[ rotation ];
+
+ return ( currentNode + 1 ) % mr->numNodes;
+}
+
+/*
+===============
+G_StepMapRotation
- currentMap = G_GetCurrentMap( currentRotation );
+Run one node of a map rotation
+===============
+*/
+qboolean G_StepMapRotation( int rotation, int nodeIndex, int depth )
+{
+ node_t *node;
+ condition_t *condition;
+ int returnRotation;
+ qboolean step = qtrue;
- mr = &mapRotations.rotations[ currentRotation ];
- mre = &mr->maps[ currentMap ];
- nextMap = ( currentMap + 1 ) % mr->numMaps;
+ node = G_NodeByIndex( nodeIndex, rotation );
+ depth++;
- for( i = 0; i < mre->numConditions; i++ )
+ // guard against inifinite loop in conditional code
+ if( depth > 32 && node->type != NT_MAP )
{
- mrc = &mre->conditions[ i ];
+ if( depth > 64 )
+ {
+ G_Printf( S_COLOR_RED "ERROR: infinite loop protection stopped at map rotation %s\n",
+ G_RotationNameByIndex( rotation ) );
+ return qfalse;
+ }
- if( mrc->unconditional || G_EvaluateMapCondition( mrc ) )
+ G_Printf( S_COLOR_YELLOW "WARNING: possible infinite loop in map rotation %s\n",
+ G_RotationNameByIndex( rotation ) );
+ return qtrue;
+ }
+
+ while( step )
+ {
+ step = qfalse;
+ switch( node->type )
{
- mct = G_ResolveConditionDestination( &n, mrc->dest );
+ case NT_CONDITION:
+ condition = &node->u.condition;
- switch( mct )
- {
- case MCT_MAP:
- nextMap = n;
- break;
+ if( G_EvaluateMapCondition( &condition ) )
+ {
+ node = condition->target;
+ step = qtrue;
+ continue;
+ }
+ break;
- case MCT_ROTATION:
- //need to increment the current map before changing the rotation
- //or you get infinite loops with some conditionals
- G_SetCurrentMap( nextMap, currentRotation );
- G_StartMapRotation( mrc->dest, qtrue );
- return qtrue;
- break;
+ case NT_RETURN:
+ returnRotation = G_PopRotationStack( );
+ if( returnRotation >= 0 )
+ {
+ G_SetCurrentNodeByIndex(
+ G_NodeIndexAfter( nodeIndex, rotation ), rotation );
+ if( G_StartMapRotation( G_RotationNameByIndex( returnRotation ),
+ qtrue, qfalse, qfalse, depth ) )
+ {
+ return qfalse;
+ }
+ }
+ break;
- default:
- case MCT_ERR:
- G_Printf( S_COLOR_YELLOW "WARNING: map switch destination could not be resolved: %s\n",
- mrc->dest );
- break;
- }
+ case NT_MAP:
+ if( G_MapExists( node->u.map.name ) )
+ {
+ G_SetCurrentNodeByIndex(
+ G_NodeIndexAfter( nodeIndex, rotation ), rotation );
+ G_IssueMapChange( nodeIndex, rotation );
+ return qfalse;
+ }
+
+ G_Printf( S_COLOR_YELLOW "WARNING: skipped missing map %s in rotation %s\n",
+ node->u.map.name, G_RotationNameByIndex( rotation ) );
+ break;
+
+ case NT_LABEL:
+ break;
+
+ case NT_GOTO:
+ case NT_RESUME:
+ G_SetCurrentNodeByIndex(
+ G_NodeIndexAfter( nodeIndex, rotation ), rotation );
+ if ( G_GotoLabel( rotation, nodeIndex, node->u.label.name,
+ ( node->type == NT_GOTO ), depth ) )
+ return qfalse;
+
+ G_Printf( S_COLOR_YELLOW "WARNING: label, map, or rotation %s not found in %s\n",
+ node->u.label.name, G_RotationNameByIndex( rotation ) );
+ break;
}
}
- G_SetCurrentMap( nextMap, currentRotation );
- G_IssueMapChange( currentRotation );
-
return qtrue;
}
/*
===============
+G_AdvanceMapRotation
+
+Increment the current map rotation
+===============
+*/
+void G_AdvanceMapRotation( int depth )
+{
+ node_t *node;
+ int rotation;
+ int nodeIndex;
+
+ rotation = g_currentMapRotation.integer;
+ if( rotation < 0 || rotation >= MAX_MAP_ROTATIONS )
+ return;
+
+ nodeIndex = G_CurrentNodeIndex( rotation );
+ node = G_NodeByIndex( nodeIndex, rotation );
+ if( !node )
+ {
+ G_Printf( S_COLOR_YELLOW "WARNING: index incorrect for map rotation %s, trying 0\n",
+ G_RotationNameByIndex( rotation) );
+ nodeIndex = 0;
+ node = G_NodeByIndex( nodeIndex, rotation );
+ }
+
+ while( node && G_StepMapRotation( rotation, nodeIndex, depth ) )
+ {
+ nodeIndex = G_NodeIndexAfter( nodeIndex, rotation );
+ node = G_NodeByIndex( nodeIndex, rotation );
+ depth++;
+ }
+
+ if( !node )
+ G_Printf( S_COLOR_RED "ERROR: unexpected end of maprotation '%s'\n",
+ G_RotationNameByIndex( rotation) );
+}
+
+/*
+===============
G_StartMapRotation
Switch to a new map rotation
===============
*/
-qboolean G_StartMapRotation( char *name, qboolean changeMap )
+qboolean G_StartMapRotation( char *name, qboolean advance,
+ qboolean putOnStack, qboolean reset_index, int depth )
{
int i;
+ int currentRotation = g_currentMapRotation.integer;
for( i = 0; i < mapRotations.numRotations; i++ )
{
if( !Q_stricmp( mapRotations.rotations[ i ].name, name ) )
{
+ if( putOnStack && currentRotation >= 0 )
+ G_PushRotationStack( currentRotation );
+
trap_Cvar_Set( "g_currentMapRotation", va( "%d", i ) );
trap_Cvar_Update( &g_currentMapRotation );
- if( changeMap )
- G_IssueMapChange( i );
+ if( advance )
+ {
+ if( reset_index )
+ G_SetCurrentNodeByIndex( 0, i );
+
+ G_AdvanceMapRotation( depth );
+ }
+
break;
}
}
@@ -952,14 +1208,14 @@ qboolean G_MapRotationActive( void )
===============
G_InitMapRotations
-Load and intialise the map rotations
+Load and initialise the map rotations
===============
*/
void G_InitMapRotations( void )
{
- const char *fileName = "maprotation.cfg";
+ const char *fileName = "maprotation.cfg";
- //load the file if it exists
+ // Load the file if it exists
if( trap_FS_FOpenFile( fileName, NULL, FS_READ ) )
{
if( !G_ParseMapRotationFile( fileName ) )
@@ -972,7 +1228,7 @@ void G_InitMapRotations( void )
{
if( g_initialMapRotation.string[ 0 ] != 0 )
{
- G_StartMapRotation( g_initialMapRotation.string, qfalse );
+ G_StartMapRotation( g_initialMapRotation.string, qfalse, qtrue, qfalse, 0 );
trap_Cvar_Set( "g_initialMapRotation", "" );
trap_Cvar_Update( &g_initialMapRotation );
@@ -980,347 +1236,41 @@ void G_InitMapRotations( void )
}
}
-static char rotationVoteList[ MAX_MAP_ROTATION_CONDS ][ MAX_QPATH ];
-static int rotationVoteLen = 0;
-
-static int rotationVoteClientPosition[ MAX_CLIENTS ];
-static int rotationVoteClientSelection[ MAX_CLIENTS ];
-
/*
===============
-G_CheckMapRotationVote
+G_FreeNode
+
+Free up memory used by a node
===============
*/
-qboolean G_CheckMapRotationVote( void )
-{
- mapRotation_t *mr;
- mapRotationEntry_t *mre;
- mapRotationCondition_t *mrc;
- int currentRotation, currentMap, nextMap;
- int i;
-
- rotationVoteLen = 0;
-
- if( g_mapRotationVote.integer < 1 )
- return qfalse;
-
- if( ( currentRotation = g_currentMapRotation.integer ) == NOT_ROTATING )
- return qfalse;
-
- currentMap = G_GetCurrentMap( currentRotation );
-
- mr = &mapRotations.rotations[ currentRotation ];
- nextMap = ( currentMap + 1 ) % mr->numMaps;
- mre = &mr->maps[ nextMap ];
-
- for( i = 0; i < mre->numConditions; i++ )
- {
- mrc = &mre->conditions[ i ];
-
- if( mrc->lhs == MCV_VOTE )
- {
- Q_strncpyz( rotationVoteList[ rotationVoteLen ], mrc->dest,
- sizeof( rotationVoteList[ rotationVoteLen ] ) );
- rotationVoteLen++;
- if( rotationVoteLen >= MAX_MAP_ROTATION_CONDS )
- break;
- }
- }
-
- if( !rotationVoteLen )
- return qfalse;
-
- for( i = 0; i < MAX_CLIENTS; i++ )
- {
- rotationVoteClientPosition[ i ] = 0;
- rotationVoteClientSelection[ i ] = -1;
- }
-
- return qtrue;
-}
-
-typedef struct {
- int votes;
- int map;
-} MapVoteResultsSort_t;
-
-static int SortMapVoteResults( const void *av, const void *bv )
-{
- const MapVoteResultsSort_t *a = av;
- const MapVoteResultsSort_t *b = bv;
-
- if( a->votes > b->votes )
- return -1;
- if( a->votes < b->votes )
- return 1;
-
- if( a->map > b->map )
- return 1;
- if( a->map < b->map )
- return -1;
-
- return 0;
-}
-
-static int G_GetMapVoteWinner( int *winvotes, int *totalvotes, int *resultorder )
-{
- MapVoteResultsSort_t results[ MAX_MAP_ROTATION_CONDS ];
- int tv = 0;
- int i, n;
-
- for( i = 0; i < MAX_MAP_ROTATION_CONDS; i++ )
- {
- results[ i ].votes = 0;
- results[ i ].map = i;
- }
- for( i = 0; i < MAX_CLIENTS; i++ )
- {
- n = rotationVoteClientSelection[ i ];
- if( n >=0 && n < MAX_MAP_ROTATION_CONDS )
- {
- results[ n ].votes += 1;
- tv++;
- }
- }
-
- qsort ( results, MAX_MAP_ROTATION_CONDS, sizeof( results[ 0 ] ), SortMapVoteResults );
-
- if( winvotes != NULL )
- *winvotes = results[ 0 ].votes;
- if( totalvotes != NULL )
- *totalvotes = tv;
-
- if( resultorder != NULL )
- {
- for( i = 0; i < MAX_MAP_ROTATION_CONDS; i++ )
- resultorder[ results[ i ].map ] = i;
- }
-
- return results[ 0 ].map;
-}
-
-qboolean G_IntermissionMapVoteWinner( void )
+void G_FreeNode( node_t *node )
{
- int winner, winvotes, totalvotes;
- int nonvotes;
+ if( node->type == NT_CONDITION )
+ G_FreeNode( node->u.condition.target );
- winner = G_GetMapVoteWinner( &winvotes, &totalvotes, NULL );
- if( winvotes * 2 > level.numConnectedClients )
- return qtrue;
- nonvotes = level.numConnectedClients - totalvotes;
- if( nonvotes < 0 )
- nonvotes = 0;
- if( winvotes > nonvotes + ( totalvotes - winvotes ) )
- return qtrue;
-
- return qfalse;
+ BG_Free( node );
}
-static qboolean G_GetVotedMap( char *name, int size, int rotation, int map )
-{
- mapRotation_t *mr;
- mapRotationEntry_t *mre;
- mapRotationCondition_t *mrc;
- int i, n;
- int winner;
- qboolean found = qfalse;
-
- if( !rotationVoteLen )
- return qfalse;
-
- winner = G_GetMapVoteWinner( NULL, NULL, NULL );
-
- mr = &mapRotations.rotations[ rotation ];
- mre = &mr->maps[ map ];
-
- n = 0;
- for( i = 0; i < mre->numConditions && n < rotationVoteLen; i++ )
- {
- mrc = &mre->conditions[ i ];
-
- if( mrc->lhs == MCV_VOTE )
- {
- if( n == winner )
- {
- Q_strncpyz( name, mrc->dest, size );
- found = qtrue;
- break;
- }
- n++;
- }
- }
-
- rotationVoteLen = 0;
-
- return found;
-}
+/*
+===============
+G_ShutdownMapRotations
-static void G_IntermissionMapVoteMessageReal( gentity_t *ent, int winner, int winvotes, int totalvotes, int *ranklist )
+Free up memory used by map rotations
+===============
+*/
+void G_ShutdownMapRotations( void )
{
- int clientNum;
- char string[ MAX_STRING_CHARS ];
- char entry[ MAX_STRING_CHARS ];
- int ourlist[ MAX_MAP_ROTATION_CONDS ];
- int len = 0;
- int index, selection;
- int i;
- char *color;
- char *rank;
-
- clientNum = ent-g_entities;
-
- index = rotationVoteClientSelection[ clientNum ];
- selection = rotationVoteClientPosition[ clientNum ];
-
- if( winner < 0 || winner >= MAX_MAP_ROTATION_CONDS || ranklist == NULL )
- {
- ranklist = &ourlist[0];
- winner = G_GetMapVoteWinner( &winvotes, &totalvotes, ranklist );
- }
+ int i, j;
- Q_strncpyz( string, "^7Attack = down ^0/^7 Repair = up ^0/^7 F1 = vote\n\n"
- "^2Map Vote Menu\n"
- "^7+------------------+\n", sizeof( string ) );
- for( i = 0; i < rotationVoteLen; i++ )
+ for( i = 0; i < mapRotations.numRotations; i++ )
{
- if( !G_MapExists( rotationVoteList[ i ] ) )
- continue;
-
- if( i == selection )
- color = "^5";
- else if( i == index )
- color = "^1";
- else
- color = "^7";
+ mapRotation_t *mr = &mapRotations.rotations[ i ];
- switch( ranklist[ i ] )
+ for( j = 0; j < mr->numNodes; j++ )
{
- case 0:
- rank = "^7---";
- break;
- case 1:
- rank = "^7--";
- break;
- case 2:
- rank = "^7-";
- break;
- default:
- rank = "";
- break;
- }
-
- Com_sprintf( entry, sizeof( entry ), "^7%s%s%s%s %s %s%s^7%s\n",
- ( i == index ) ? "^1>>>" : "",
- ( i == selection ) ? "^7(" : " ",
- rank,
- color,
- rotationVoteList[ i ],
- rank,
- ( i == selection ) ? "^7)" : " ",
- ( i == index ) ? "^1<<<" : "" );
-
- Q_strcat( string, sizeof( string ), entry );
- len += strlen( entry );
- }
-
- Com_sprintf( entry, sizeof( entry ),
- "\n^7+----------------+\nleader: ^3%s^7 with %d vote%s\nvoters: %d\ntime left: %d",
- rotationVoteList[ winner ],
- winvotes,
- ( winvotes == 1 ) ? "" : "s",
- totalvotes,
- ( level.mapRotationVoteTime - level.time ) / 1000 );
- Q_strcat( string, sizeof( string ), entry );
+ node_t *node = mr->nodes[ j ];
- trap_SendServerCommand( ent-g_entities, va( "cp \"%s\"\n", string ) );
-}
-
-void G_IntermissionMapVoteMessageAll( void )
-{
- int ranklist[ MAX_MAP_ROTATION_CONDS ];
- int winner;
- int winvotes, totalvotes;
- int i;
-
- winner = G_GetMapVoteWinner( &winvotes, &totalvotes, &ranklist[ 0 ] );
- for( i = 0; i < level.maxclients; i++ )
- {
- if( level.clients[ i ].pers.connected == CON_CONNECTED )
- G_IntermissionMapVoteMessageReal( g_entities + i, winner, winvotes, totalvotes, ranklist );
- }
-}
-
-void G_IntermissionMapVoteMessage( gentity_t *ent )
-{
- G_IntermissionMapVoteMessageReal( ent, -1, 0, 0, NULL );
-}
-
-void G_IntermissionMapVoteCommand( gentity_t *ent, qboolean next, qboolean choose )
-{
- int clientNum;
- int n;
-
- clientNum = ent-g_entities;
-
- if( choose )
- {
- rotationVoteClientSelection[ clientNum ] = rotationVoteClientPosition[ clientNum ];
- }
- else
- {
- n = rotationVoteClientPosition[ clientNum ];
- if( next )
- n++;
- else
- n--;
-
- if( n >= rotationVoteLen )
- n = rotationVoteLen - 1;
- if( n < 0 )
- n = 0;
-
- rotationVoteClientPosition[ clientNum ] = n;
- }
-
- G_IntermissionMapVoteMessage( ent );
-}
-
-static qboolean G_GetRandomMap( char *name, int size, int rotation, int map )
-{
- mapRotation_t *mr;
- mapRotationEntry_t *mre;
- mapRotationCondition_t *mrc;
- int i, nummaps;
- int randompick = 0;
- int maplist[ 32 ];
-
- mr = &mapRotations.rotations[ rotation ];
- mre = &mr->maps[ map ];
-
- nummaps = 0;
- //count the number of map votes
- for( i = 0; i < mre->numConditions; i++ )
- {
- mrc = &mre->conditions[ i ];
-
- if( mrc->lhs == MCV_SELECTEDRANDOM )
- {
- //map doesnt exist
- if( !G_MapExists( mrc->dest ) ) {
- continue;
- }
- maplist[ nummaps ] = i;
- nummaps++;
+ G_FreeNode( node );
}
}
-
- if( nummaps == 0 ) {
- return qfalse;
- }
-
- randompick = (int)( random() * nummaps );
-
- Q_strncpyz( name, mre->conditions[ maplist[ randompick ] ].dest, size );
-
- return qtrue;
}
diff --git a/src/game/g_misc.c b/src/game/g_misc.c
index a68eeb8..66066ba 100644
--- a/src/game/g_misc.c
+++ b/src/game/g_misc.c
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,8 +17,8 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
@@ -44,7 +45,7 @@ target_position does the same thing
*/
void SP_info_notnull( gentity_t *self )
{
- G_SetOrigin( self, self->s.origin );
+ G_SetOrigin( self, self->r.currentOrigin );
}
@@ -70,39 +71,47 @@ TELEPORTERS
=================================================================================
*/
-void TeleportPlayer( gentity_t *player, vec3_t origin, vec3_t angles )
+void TeleportPlayer( gentity_t *player, vec3_t origin, vec3_t angles, float speed )
{
// unlink to make sure it can't possibly interfere with G_KillBox
trap_UnlinkEntity( player );
VectorCopy( origin, player->client->ps.origin );
- player->client->ps.origin[ 2 ] += 1;
+ player->client->ps.groundEntityNum = ENTITYNUM_NONE;
+ player->client->ps.stats[ STAT_STATE ] &= ~SS_GRABBED;
- // spit the player out
AngleVectors( angles, player->client->ps.velocity, NULL, NULL );
- VectorScale( player->client->ps.velocity, 400, player->client->ps.velocity );
- player->client->ps.pm_time = 160; // hold time
- player->client->ps.pm_flags |= PMF_TIME_KNOCKBACK;
+ VectorScale( player->client->ps.velocity, speed, player->client->ps.velocity );
+ player->client->ps.pm_time = 0.4f * fabs( speed ); // duration of loss of control
+ if( player->client->ps.pm_time > 160 )
+ player->client->ps.pm_time = 160;
+ if( player->client->ps.pm_time != 0 )
+ player->client->ps.pm_flags |= PMF_TIME_KNOCKBACK;
// toggle the teleport bit so the client knows to not lerp
player->client->ps.eFlags ^= EF_TELEPORT_BIT;
G_UnlaggedClear( player );
+ // cut all relevant zap beams
+ G_ClearPlayerZapEffects( player );
+
// set angles
G_SetClientViewAngle( player, angles );
- // kill anything at the destination
- if( player->client->sess.sessionTeam != TEAM_SPECTATOR )
- G_KillBox( player );
-
// save results of pmove
BG_PlayerStateToEntityState( &player->client->ps, &player->s, qtrue );
// use the precise origin for linking
VectorCopy( player->client->ps.origin, player->r.currentOrigin );
+ VectorCopy( player->client->ps.viewangles, player->r.currentAngles );
+
+ if( player->client->sess.spectatorState == SPECTATOR_NOT )
+ {
+ // kill anything at the destination
+ G_KillBox( player );
- if( player->client->sess.sessionTeam != TEAM_SPECTATOR )
trap_LinkEntity (player);
+ }
}
@@ -129,8 +138,7 @@ void SP_misc_model( gentity_t *ent )
VectorSet (ent->maxs, 16, 16, 16);
trap_LinkEntity (ent);
- G_SetOrigin( ent, ent->s.origin );
- VectorCopy( ent->s.angles, ent->s.apos.trBase );
+ G_SetOrigin( ent, ent->r.currentOrigin );
#else
G_FreeEntity( ent );
#endif
@@ -171,19 +179,23 @@ void locateCamera( gentity_t *ent )
// clientNum holds the rotate offset
ent->s.clientNum = owner->s.clientNum;
- VectorCopy( owner->s.origin, ent->s.origin2 );
+ VectorCopy( owner->r.currentOrigin, ent->s.origin2 );
// see if the portal_camera has a target
target = G_PickTarget( owner->target );
if( target )
{
- VectorSubtract( target->s.origin, owner->s.origin, dir );
+ VectorSubtract( target->r.currentOrigin, owner->r.currentOrigin, dir );
VectorNormalize( dir );
}
else
- G_SetMovedir( owner->s.angles, dir );
+ G_SetMovedir( owner->r.currentAngles, dir );
ent->s.eventParm = DirToByte( dir );
+
+ ByteToDir( ent->s.eventParm, dir );
+ vectoangles( dir, ent->r.currentAngles );
+ ent->r.currentAngles[ 2 ] = ent->s.clientNum * 360.0f / 256;
}
/*QUAKED misc_portal_surface (0 0 1) (-8 -8 -8) (8 8 8)
@@ -201,7 +213,7 @@ void SP_misc_portal_surface( gentity_t *ent )
if( !ent->target )
{
- VectorCopy( ent->s.origin, ent->s.origin2 );
+ VectorCopy( ent->r.currentOrigin, ent->s.origin2 );
}
else
{
@@ -273,7 +285,7 @@ void SP_misc_particle_system( gentity_t *self )
{
char *s;
- G_SetOrigin( self, self->s.origin );
+ G_SetOrigin( self, self->r.currentOrigin );
G_SpawnString( "psName", "", &s );
G_SpawnFloat( "wait", "0", &self->wait );
@@ -420,7 +432,7 @@ void SP_misc_light_flare( gentity_t *self )
//try to find a spot near to the flare which is empty. This
//is used to facilitate visibility testing
- findEmptySpot( self->s.origin, 8.0f, self->s.angles2 );
+ findEmptySpot( self->r.currentOrigin, 8.0f, self->s.angles2 );
self->use = SP_use_light_flare;
diff --git a/src/game/g_missile.c b/src/game/g_missile.c
index 26cb97e..14494cd 100644
--- a/src/game/g_missile.c
+++ b/src/game/g_missile.c
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,8 +17,8 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
@@ -82,7 +83,6 @@ void G_ExplodeMissile( gentity_t *ent )
ent->s.eType = ET_GENERAL;
- //TA: tired... can't be fucked... hack
if( ent->s.weapon != WP_LOCKBLOB_LAUNCHER &&
ent->s.weapon != WP_FLAMER )
G_AddEvent( ent, EV_MISSILE_MISS, DirToByte( dir ) );
@@ -92,7 +92,7 @@ void G_ExplodeMissile( gentity_t *ent )
// splash damage
if( ent->splashDamage )
G_RadiusDamage( ent->r.currentOrigin, ent->parent, ent->splashDamage,
- ent->splashRadius, ent, ent->dflags, ent->splashMethodOfDeath );
+ ent->splashRadius, ent, ent->splashMethodOfDeath );
trap_LinkEntity( ent );
}
@@ -140,7 +140,7 @@ void G_MissileImpact( gentity_t *ent, trace_t *trace )
}
else if( !strcmp( ent->classname, "lockblob" ) )
{
- if( other->client && other->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( other->client && other->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
other->client->ps.stats[ STAT_STATE ] |= SS_BLOBLOCKED;
other->client->lastLockTime = level.time;
@@ -150,7 +150,7 @@ void G_MissileImpact( gentity_t *ent, trace_t *trace )
}
else if( !strcmp( ent->classname, "slowblob" ) )
{
- if( other->client && other->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( other->client && other->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
other->client->ps.stats[ STAT_STATE ] |= SS_SLOWLOCKED;
other->client->lastSlowTime = level.time;
@@ -175,11 +175,11 @@ void G_MissileImpact( gentity_t *ent, trace_t *trace )
//prevent collision with the client when returning
ent->r.ownerNum = other->s.number;
- ent->think = AHive_ReturnToHive;
+ ent->think = G_ExplodeMissile;
ent->nextthink = level.time + FRAMETIME;
//only damage humans
- if( other->client && other->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( other->client && other->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
returnAfterDamage = qtrue;
else
return;
@@ -198,8 +198,8 @@ void G_MissileImpact( gentity_t *ent, trace_t *trace )
if( VectorLength( velocity ) == 0 )
velocity[ 2 ] = 1; // stepped on a grenade
- G_Damage( other, ent, attacker, velocity, ent->s.origin, ent->damage,
- ent->dflags, ent->methodOfDeath );
+ G_Damage( other, ent, attacker, velocity, ent->r.currentOrigin, ent->damage,
+ DAMAGE_NO_LOCDAMAGE, ent->methodOfDeath );
}
}
@@ -209,7 +209,8 @@ void G_MissileImpact( gentity_t *ent, trace_t *trace )
// is it cheaper in bandwidth to just remove this ent and create a new
// one, rather than changing the missile into the explosion?
- if( other->takedamage && other->client )
+ if( other->takedamage &&
+ ( other->s.eType == ET_PLAYER || other->s.eType == ET_BUILDABLE ) )
{
G_AddEvent( ent, EV_MISSILE_HIT, DirToByte( trace->plane.normal ) );
ent->s.otherEntityNum = other->s.number;
@@ -231,7 +232,7 @@ void G_MissileImpact( gentity_t *ent, trace_t *trace )
// splash damage (doesn't apply to person directly hit)
if( ent->splashDamage )
G_RadiusDamage( trace->endpos, ent->parent, ent->splashDamage, ent->splashRadius,
- other, ent->dflags, ent->splashMethodOfDeath );
+ other, ent->splashMethodOfDeath );
trap_LinkEntity( ent );
}
@@ -247,7 +248,8 @@ void G_RunMissile( gentity_t *ent )
{
vec3_t origin;
trace_t tr;
- int passent;
+ int passent;
+ qboolean impact = qfalse;
// get current position
BG_EvaluateTrajectory( &ent->s.pos, level.time, origin );
@@ -255,40 +257,73 @@ void G_RunMissile( gentity_t *ent )
// ignore interactions with the missile owner
passent = ent->r.ownerNum;
- // trace a line from the previous position to the current position
- trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, origin, passent, ent->clipmask );
+ // general trace to see if we hit anything at all
+ trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs,
+ origin, passent, ent->clipmask );
if( tr.startsolid || tr.allsolid )
{
- // make sure the tr.entityNum is set to the entity we're stuck in
- trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, ent->r.currentOrigin, passent, ent->clipmask );
- tr.fraction = 0;
+ tr.fraction = 0.0f;
+ VectorCopy( ent->r.currentOrigin, tr.endpos );
}
- else
- VectorCopy( tr.endpos, ent->r.currentOrigin );
- ent->r.contents = CONTENTS_SOLID; //trick trap_LinkEntity into...
- trap_LinkEntity( ent );
- ent->r.contents = 0; //...encoding bbox information
+ if( tr.fraction < 1.0f )
+ {
+ if( !ent->pointAgainstWorld || tr.contents & CONTENTS_BODY )
+ {
+ // We hit an entity or we don't care
+ impact = qtrue;
+ }
+ else
+ {
+ trap_Trace( &tr, ent->r.currentOrigin, NULL, NULL, origin,
+ passent, ent->clipmask );
+
+ if( tr.fraction < 1.0f )
+ {
+ // Hit the world with point trace
+ impact = qtrue;
+ }
+ else
+ {
+ if( tr.contents & CONTENTS_BODY )
+ {
+ // Hit an entity
+ impact = qtrue;
+ }
+ else
+ {
+ trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs,
+ origin, passent, CONTENTS_BODY );
+
+ if( tr.fraction < 1.0f )
+ impact = qtrue;
+ }
+ }
+ }
+ }
- if( tr.fraction != 1 )
+ VectorCopy( tr.endpos, ent->r.currentOrigin );
+
+ if( impact )
{
- // never explode or bounce on sky
if( tr.surfaceFlags & SURF_NOIMPACT )
{
- // If grapple, reset owner
- if( ent->parent && ent->parent->client && ent->parent->client->hook == ent )
- ent->parent->client->hook = NULL;
-
+ // Never explode or bounce on sky
G_FreeEntity( ent );
return;
}
G_MissileImpact( ent, &tr );
+
if( ent->s.eType != ET_MISSILE )
return; // exploded
}
+ ent->r.contents = CONTENTS_SOLID; //trick trap_LinkEntity into...
+ trap_LinkEntity( ent );
+ ent->r.contents = 0; //...encoding bbox information
+
// check think function after bouncing
G_RunThink( ent );
}
@@ -311,23 +346,23 @@ gentity_t *fire_flamer( gentity_t *self, vec3_t start, vec3_t dir )
bolt = G_Spawn();
bolt->classname = "flame";
+ bolt->pointAgainstWorld = qfalse;
bolt->nextthink = level.time + FLAMER_LIFETIME;
bolt->think = G_ExplodeMissile;
bolt->s.eType = ET_MISSILE;
- bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
bolt->s.weapon = WP_FLAMER;
bolt->s.generic1 = self->s.generic1; //weaponMode
bolt->r.ownerNum = self->s.number;
bolt->parent = self;
bolt->damage = FLAMER_DMG;
- bolt->splashDamage = FLAMER_DMG;
+ bolt->splashDamage = FLAMER_SPLASHDAMAGE;
bolt->splashRadius = FLAMER_RADIUS;
bolt->methodOfDeath = MOD_FLAMER;
bolt->splashMethodOfDeath = MOD_FLAMER_SPLASH;
bolt->clipmask = MASK_SHOT;
bolt->target_ent = NULL;
- bolt->r.mins[ 0 ] = bolt->r.mins[ 1 ] = bolt->r.mins[ 2 ] = -15.0f;
- bolt->r.maxs[ 0 ] = bolt->r.maxs[ 1 ] = bolt->r.maxs[ 2 ] = 15.0f;
+ bolt->r.mins[ 0 ] = bolt->r.mins[ 1 ] = bolt->r.mins[ 2 ] = -FLAMER_SIZE;
+ bolt->r.maxs[ 0 ] = bolt->r.maxs[ 1 ] = bolt->r.maxs[ 2 ] = FLAMER_SIZE;
bolt->s.pos.trType = TR_LINEAR;
bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame
@@ -357,10 +392,10 @@ gentity_t *fire_blaster( gentity_t *self, vec3_t start, vec3_t dir )
bolt = G_Spawn();
bolt->classname = "blaster";
+ bolt->pointAgainstWorld = qtrue;
bolt->nextthink = level.time + 10000;
bolt->think = G_ExplodeMissile;
bolt->s.eType = ET_MISSILE;
- bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
bolt->s.weapon = WP_BLASTER;
bolt->s.generic1 = self->s.generic1; //weaponMode
bolt->r.ownerNum = self->s.number;
@@ -372,6 +407,8 @@ gentity_t *fire_blaster( gentity_t *self, vec3_t start, vec3_t dir )
bolt->splashMethodOfDeath = MOD_BLASTER;
bolt->clipmask = MASK_SHOT;
bolt->target_ent = NULL;
+ bolt->r.mins[ 0 ] = bolt->r.mins[ 1 ] = bolt->r.mins[ 2 ] = -BLASTER_SIZE;
+ bolt->r.maxs[ 0 ] = bolt->r.maxs[ 1 ] = bolt->r.maxs[ 2 ] = BLASTER_SIZE;
bolt->s.pos.trType = TR_LINEAR;
bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame
@@ -400,10 +437,10 @@ gentity_t *fire_pulseRifle( gentity_t *self, vec3_t start, vec3_t dir )
bolt = G_Spawn();
bolt->classname = "pulse";
+ bolt->pointAgainstWorld = qtrue;
bolt->nextthink = level.time + 10000;
bolt->think = G_ExplodeMissile;
bolt->s.eType = ET_MISSILE;
- bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
bolt->s.weapon = WP_PULSE_RIFLE;
bolt->s.generic1 = self->s.generic1; //weaponMode
bolt->r.ownerNum = self->s.number;
@@ -415,6 +452,8 @@ gentity_t *fire_pulseRifle( gentity_t *self, vec3_t start, vec3_t dir )
bolt->splashMethodOfDeath = MOD_PRIFLE;
bolt->clipmask = MASK_SHOT;
bolt->target_ent = NULL;
+ bolt->r.mins[ 0 ] = bolt->r.mins[ 1 ] = bolt->r.mins[ 2 ] = -PRIFLE_SIZE;
+ bolt->r.maxs[ 0 ] = bolt->r.maxs[ 1 ] = bolt->r.maxs[ 2 ] = PRIFLE_SIZE;
bolt->s.pos.trType = TR_LINEAR;
bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame
@@ -435,42 +474,53 @@ fire_luciferCannon
=================
*/
-gentity_t *fire_luciferCannon( gentity_t *self, vec3_t start, vec3_t dir, int damage, int radius )
+gentity_t *fire_luciferCannon( gentity_t *self, vec3_t start, vec3_t dir,
+ int damage, int radius, int speed )
{
gentity_t *bolt;
- int localDamage = (int)( ceil( ( (float)damage /
- (float)LCANNON_TOTAL_CHARGE ) * (float)LCANNON_DAMAGE ) );
+ float charge;
VectorNormalize( dir );
bolt = G_Spawn( );
bolt->classname = "lcannon";
+ bolt->pointAgainstWorld = qtrue;
- if( damage == LCANNON_TOTAL_CHARGE )
+ if( damage == LCANNON_DAMAGE )
bolt->nextthink = level.time;
else
bolt->nextthink = level.time + 10000;
bolt->think = G_ExplodeMissile;
bolt->s.eType = ET_MISSILE;
- bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
bolt->s.weapon = WP_LUCIFER_CANNON;
bolt->s.generic1 = self->s.generic1; //weaponMode
bolt->r.ownerNum = self->s.number;
bolt->parent = self;
- bolt->damage = localDamage;
- bolt->dflags = DAMAGE_KNOCKBACK;
- bolt->splashDamage = localDamage / 2;
+ bolt->damage = damage;
+ bolt->splashDamage = damage / 2;
bolt->splashRadius = radius;
bolt->methodOfDeath = MOD_LCANNON;
bolt->splashMethodOfDeath = MOD_LCANNON_SPLASH;
bolt->clipmask = MASK_SHOT;
bolt->target_ent = NULL;
+
+ // Give the missile a small bounding box
+ bolt->r.mins[ 0 ] = bolt->r.mins[ 1 ] = bolt->r.mins[ 2 ] =
+ -LCANNON_SIZE;
+ bolt->r.maxs[ 0 ] = bolt->r.maxs[ 1 ] = bolt->r.maxs[ 2 ] =
+ -bolt->r.mins[ 0 ];
+
+ // Pass the missile charge through
+ charge = (float)( damage - LCANNON_SECONDARY_DAMAGE ) / LCANNON_DAMAGE;
+ bolt->s.torsoAnim = charge * 255;
+ if( bolt->s.torsoAnim < 0 )
+ bolt->s.torsoAnim = 0;
bolt->s.pos.trType = TR_LINEAR;
bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame
VectorCopy( start, bolt->s.pos.trBase );
- VectorScale( dir, LCANNON_SPEED, bolt->s.pos.trDelta );
+ VectorScale( dir, speed, bolt->s.pos.trDelta );
SnapVector( bolt->s.pos.trDelta ); // save net bandwidth
VectorCopy( start, bolt->r.currentOrigin );
@@ -492,17 +542,16 @@ gentity_t *launch_grenade( gentity_t *self, vec3_t start, vec3_t dir )
bolt = G_Spawn( );
bolt->classname = "grenade";
+ bolt->pointAgainstWorld = qfalse;
bolt->nextthink = level.time + 5000;
bolt->think = G_ExplodeMissile;
bolt->s.eType = ET_MISSILE;
- bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
bolt->s.weapon = WP_GRENADE;
bolt->s.eFlags = EF_BOUNCE_HALF;
bolt->s.generic1 = WPM_PRIMARY; //weaponMode
bolt->r.ownerNum = self->s.number;
bolt->parent = self;
bolt->damage = GRENADE_DAMAGE;
- bolt->dflags = DAMAGE_KNOCKBACK;
bolt->splashDamage = GRENADE_DAMAGE;
bolt->splashRadius = GRENADE_RANGE;
bolt->methodOfDeath = MOD_GRENADE;
@@ -525,85 +574,79 @@ gentity_t *launch_grenade( gentity_t *self, vec3_t start, vec3_t dir )
}
//=============================================================================
+
+
/*
================
-AHive_ReturnToHive
+AHive_SearchAndDestroy
-Adjust the trajectory to point towards the hive
+Adjust the trajectory to point towards the target
================
*/
-void AHive_ReturnToHive( gentity_t *self )
+void AHive_SearchAndDestroy( gentity_t *self )
{
- vec3_t dir;
- trace_t tr;
-
- if( !self->parent )
- {
- G_Printf( S_COLOR_YELLOW "WARNING: AHive_ReturnToHive called with no self->parent\n" );
- return;
- }
+ vec3_t dir;
+ trace_t tr;
+ gentity_t *ent;
+ int i;
+ float d, nearest;
- trap_UnlinkEntity( self->parent );
- trap_Trace( &tr, self->r.currentOrigin, self->r.mins, self->r.maxs,
- self->parent->r.currentOrigin, self->r.ownerNum, self->clipmask );
- trap_LinkEntity( self->parent );
+ if( self->parent && !self->parent->inuse )
+ self->parent = NULL;
- if( tr.fraction < 1.0f )
+ if( level.time > self->timestamp )
{
- //if can't see hive then disperse
VectorCopy( self->r.currentOrigin, self->s.pos.trBase );
self->s.pos.trType = TR_STATIONARY;
self->s.pos.trTime = level.time;
self->think = G_ExplodeMissile;
- self->nextthink = level.time + 2000;
- self->parent->active = qfalse; //allow the parent to start again
+ self->nextthink = level.time + 50;
+ if( self->parent )
+ self->parent->active = qfalse; //allow the parent to start again
+ return;
}
+
+ ent = self->target_ent;
+ if( ent && ent->health > 0 && ent->client && ent->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
+ nearest = DistanceSquared( self->r.currentOrigin, ent->r.currentOrigin );
else
{
- VectorSubtract( self->parent->r.currentOrigin, self->r.currentOrigin, dir );
- VectorNormalize( dir );
-
- //change direction towards the hive
- VectorScale( dir, HIVE_SPEED, self->s.pos.trDelta );
- SnapVector( self->s.pos.trDelta ); // save net bandwidth
- VectorCopy( self->r.currentOrigin, self->s.pos.trBase );
- self->s.pos.trTime = level.time;
-
- self->think = G_ExplodeMissile;
- self->nextthink = level.time + 15000;
+ self->target_ent = NULL;
+ nearest = 0; // silence warning
}
-}
-
-/*
-================
-AHive_SearchAndDestroy
-Adjust the trajectory to point towards the target
-================
-*/
-void AHive_SearchAndDestroy( gentity_t *self )
-{
- vec3_t dir;
- trace_t tr;
-
- trap_Trace( &tr, self->r.currentOrigin, self->r.mins, self->r.maxs,
- self->target_ent->r.currentOrigin, self->r.ownerNum, self->clipmask );
-
- //if there is no LOS or the parent hive is too far away or the target is dead or notargeting, return
- if( tr.entityNum == ENTITYNUM_WORLD ||
- Distance( self->r.currentOrigin, self->parent->r.currentOrigin ) > ( HIVE_RANGE * 5 ) ||
- self->target_ent->health <= 0 || self->target_ent->flags & FL_NOTARGET )
+ //find the closest human
+ for( i = 0; i < MAX_CLIENTS; i++ )
{
- self->r.ownerNum = ENTITYNUM_WORLD;
+ ent = &g_entities[ i ];
+
+ if( ent->flags & FL_NOTARGET )
+ continue;
- self->think = AHive_ReturnToHive;
- self->nextthink = level.time + FRAMETIME;
+ if( ent->client &&
+ ent->health > 0 &&
+ ent->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS &&
+ ( d = DistanceSquared( ent->r.currentOrigin, self->r.currentOrigin ),
+ ( self->target_ent == NULL || d < nearest ) ) )
+ {
+ trap_Trace( &tr, self->r.currentOrigin, self->r.mins, self->r.maxs,
+ ent->r.currentOrigin, self->r.ownerNum, self->clipmask );
+ if( tr.entityNum != ENTITYNUM_WORLD )
+ {
+ nearest = d;
+ self->target_ent = ent;
+ }
+ }
}
+
+ if( self->target_ent == NULL )
+ VectorClear( dir );
else
{
VectorSubtract( self->target_ent->r.currentOrigin, self->r.currentOrigin, dir );
VectorNormalize( dir );
+ }
//change direction towards the player
VectorScale( dir, HIVE_SPEED, self->s.pos.trDelta );
@@ -612,7 +655,6 @@ void AHive_SearchAndDestroy( gentity_t *self )
self->s.pos.trTime = level.time;
self->nextthink = level.time + HIVE_DIR_CHANGE_PERIOD;
- }
}
/*
@@ -628,11 +670,11 @@ gentity_t *fire_hive( gentity_t *self, vec3_t start, vec3_t dir )
bolt = G_Spawn( );
bolt->classname = "hive";
+ bolt->pointAgainstWorld = qfalse;
bolt->nextthink = level.time + HIVE_DIR_CHANGE_PERIOD;
bolt->think = AHive_SearchAndDestroy;
bolt->s.eType = ET_MISSILE;
- bolt->s.eFlags |= EF_BOUNCE|EF_NO_BOUNCE_SOUND;
- bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
+ bolt->s.eFlags |= EF_BOUNCE | EF_NO_BOUNCE_SOUND;
bolt->s.weapon = WP_HIVE;
bolt->s.generic1 = WPM_PRIMARY; //weaponMode
bolt->r.ownerNum = self->s.number;
@@ -643,6 +685,7 @@ gentity_t *fire_hive( gentity_t *self, vec3_t start, vec3_t dir )
bolt->methodOfDeath = MOD_SWARM;
bolt->clipmask = MASK_SHOT;
bolt->target_ent = self->target_ent;
+ bolt->timestamp = level.time + HIVE_LIFETIME;
bolt->s.pos.trType = TR_LINEAR;
bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame
@@ -669,10 +712,10 @@ gentity_t *fire_lockblob( gentity_t *self, vec3_t start, vec3_t dir )
bolt = G_Spawn( );
bolt->classname = "lockblob";
+ bolt->pointAgainstWorld = qtrue;
bolt->nextthink = level.time + 15000;
bolt->think = G_ExplodeMissile;
bolt->s.eType = ET_MISSILE;
- bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
bolt->s.weapon = WP_LOCKBLOB_LAUNCHER;
bolt->s.generic1 = WPM_PRIMARY; //weaponMode
bolt->r.ownerNum = self->s.number;
@@ -707,10 +750,10 @@ gentity_t *fire_slowBlob( gentity_t *self, vec3_t start, vec3_t dir )
bolt = G_Spawn( );
bolt->classname = "slowblob";
+ bolt->pointAgainstWorld = qtrue;
bolt->nextthink = level.time + 15000;
bolt->think = G_ExplodeMissile;
bolt->s.eType = ET_MISSILE;
- bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
bolt->s.weapon = WP_ABUILD2;
bolt->s.generic1 = self->s.generic1; //weaponMode
bolt->r.ownerNum = self->s.number;
@@ -746,10 +789,10 @@ gentity_t *fire_paraLockBlob( gentity_t *self, vec3_t start, vec3_t dir )
bolt = G_Spawn( );
bolt->classname = "lockblob";
+ bolt->pointAgainstWorld = qtrue;
bolt->nextthink = level.time + 15000;
bolt->think = G_ExplodeMissile;
bolt->s.eType = ET_MISSILE;
- bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
bolt->s.weapon = WP_LOCKBLOB_LAUNCHER;
bolt->s.generic1 = self->s.generic1; //weaponMode
bolt->r.ownerNum = self->s.number;
@@ -783,18 +826,17 @@ gentity_t *fire_bounceBall( gentity_t *self, vec3_t start, vec3_t dir )
bolt = G_Spawn( );
bolt->classname = "bounceball";
+ bolt->pointAgainstWorld = qtrue;
bolt->nextthink = level.time + 3000;
bolt->think = G_ExplodeMissile;
bolt->s.eType = ET_MISSILE;
- bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
bolt->s.weapon = WP_ALEVEL3_UPG;
bolt->s.generic1 = self->s.generic1; //weaponMode
bolt->r.ownerNum = self->s.number;
bolt->parent = self;
bolt->damage = LEVEL3_BOUNCEBALL_DMG;
- bolt->dflags = DAMAGE_KNOCKBACK;
- bolt->splashDamage = 0;
- bolt->splashRadius = 0;
+ bolt->splashDamage = LEVEL3_BOUNCEBALL_DMG;
+ bolt->splashRadius = LEVEL3_BOUNCEBALL_RADIUS;
bolt->methodOfDeath = MOD_LEVEL3_BOUNCEBALL;
bolt->splashMethodOfDeath = MOD_LEVEL3_BOUNCEBALL;
bolt->clipmask = MASK_SHOT;
@@ -806,8 +848,6 @@ gentity_t *fire_bounceBall( gentity_t *self, vec3_t start, vec3_t dir )
VectorScale( dir, LEVEL3_BOUNCEBALL_SPEED, bolt->s.pos.trDelta );
SnapVector( bolt->s.pos.trDelta ); // save net bandwidth
VectorCopy( start, bolt->r.currentOrigin );
- /*bolt->s.eFlags |= EF_BOUNCE;*/
return bolt;
}
-
diff --git a/src/game/g_mover.c b/src/game/g_mover.c
index 20b5c08..77c1e0c 100644
--- a/src/game/g_mover.c
+++ b/src/game/g_mover.c
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,8 +17,8 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
@@ -33,8 +34,6 @@ PUSHMOVE
===============================================================================
*/
-void MatchTeam( gentity_t *teamLeader, int moverState, int time );
-
typedef struct
{
gentity_t *ent;
@@ -55,17 +54,11 @@ G_TestEntityPosition
gentity_t *G_TestEntityPosition( gentity_t *ent )
{
trace_t tr;
- int mask;
-
- if( ent->clipmask )
- mask = ent->clipmask;
- else
- mask = MASK_SOLID;
if( ent->client )
- trap_Trace( &tr, ent->client->ps.origin, ent->r.mins, ent->r.maxs, ent->client->ps.origin, ent->s.number, mask );
+ trap_Trace( &tr, ent->client->ps.origin, ent->r.mins, ent->r.maxs, ent->client->ps.origin, ent->s.number, ent->clipmask );
else
- trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->s.number, mask );
+ trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->s.number, ent->clipmask );
if( tr.startsolid )
return &g_entities[ tr.entityNum ];
@@ -183,7 +176,7 @@ qboolean G_TryPushingEntity( gentity_t *check, gentity_t *pusher, vec3_t move, v
// may have pushed them off an edge
if( check->s.groundEntityNum != pusher->s.number )
- check->s.groundEntityNum = -1;
+ check->s.groundEntityNum = ENTITYNUM_NONE;
block = G_TestEntityPosition( check );
@@ -212,7 +205,7 @@ qboolean G_TryPushingEntity( gentity_t *check, gentity_t *pusher, vec3_t move, v
if( !block )
{
- check->s.groundEntityNum = -1;
+ check->s.groundEntityNum = ENTITYNUM_NONE;
pushed_p--;
return qtrue;
}
@@ -285,7 +278,7 @@ qboolean G_MoverPush( gentity_t *pusher, vec3_t move, vec3_t amove, gentity_t **
listedEntities = trap_EntitiesInBox( totalMins, totalMaxs, entityList, MAX_GENTITIES );
- // move the pusher to it's final position
+ // move the pusher to its final position
VectorAdd( pusher->r.currentOrigin, move, pusher->r.currentOrigin );
VectorAdd( pusher->r.currentAngles, amove, pusher->r.currentAngles );
trap_LinkEntity( pusher );
@@ -379,6 +372,12 @@ void G_MoverTeam( gentity_t *ent )
pushed_p = pushed;
for( part = ent; part; part = part->teamchain )
{
+ if( part->s.pos.trType == TR_STATIONARY &&
+ part->s.apos.trType == TR_STATIONARY )
+ {
+ continue;
+ }
+
// get current position
BG_EvaluateTrajectory( &part->s.pos, level.time, origin );
BG_EvaluateTrajectory( &part->s.apos, level.time, angles );
@@ -393,6 +392,12 @@ void G_MoverTeam( gentity_t *ent )
// go back to the previous position
for( part = ent; part; part = part->teamchain )
{
+ if( part->s.pos.trType == TR_STATIONARY &&
+ part->s.apos.trType == TR_STATIONARY )
+ {
+ continue;
+ }
+
part->s.pos.trTime += level.time - level.previousTime;
part->s.apos.trTime += level.time - level.previousTime;
BG_EvaluateTrajectory( &part->s.pos, level.time, part->r.currentOrigin );
@@ -442,10 +447,7 @@ void G_RunMover( gentity_t *ent )
if( ent->flags & FL_TEAMSLAVE )
return;
- // if stationary at one of the positions, don't move anything
- if( ( ent->s.pos.trType != TR_STATIONARY || ent->s.apos.trType != TR_STATIONARY ) &&
- ent->moverState < MODEL_POS1 ) //yuck yuck hack
- G_MoverTeam( ent );
+ G_MoverTeam( ent );
// check think function
G_RunThink( ent );
@@ -554,7 +556,6 @@ void SetMoverState( gentity_t *ent, moverState_t moverState, int time )
MatchTeam
All entities in a mover team will move from pos1 to pos2
-in the same amount of time
================
*/
void MatchTeam( gentity_t *teamLeader, int moverState, int time )
@@ -566,40 +567,65 @@ void MatchTeam( gentity_t *teamLeader, int moverState, int time )
}
+/*
+================
+MasterOf
+================
+*/
+gentity_t *MasterOf( gentity_t *ent )
+{
+ if( ent->teammaster )
+ return ent->teammaster;
+ else
+ return ent;
+}
+
/*
================
-ReturnToPos1
+GetMoverTeamState
+
+Returns a MOVER_* value representing the phase (either one
+ of pos1, 1to2, pos2, or 2to1) of a mover team as a whole.
================
*/
-void ReturnToPos1( gentity_t *ent )
+moverState_t GetMoverTeamState( gentity_t *ent )
{
- MatchTeam( ent, MOVER_2TO1, level.time );
+ qboolean pos1 = qfalse;
- // looping sound
- ent->s.loopSound = ent->soundLoop;
+ for( ent = MasterOf( ent ); ent; ent = ent->teamchain )
+ {
+ if( ent->moverState == MOVER_POS1 || ent->moverState == ROTATOR_POS1 )
+ pos1 = qtrue;
+ else if( ent->moverState == MOVER_1TO2 || ent->moverState == ROTATOR_1TO2 )
+ return MOVER_1TO2;
+ else if( ent->moverState == MOVER_2TO1 || ent->moverState == ROTATOR_2TO1 )
+ return MOVER_2TO1;
+ }
- // starting sound
- if( ent->sound2to1 )
- G_AddEvent( ent, EV_GENERAL_SOUND, ent->sound2to1 );
+ if( pos1 )
+ return MOVER_POS1;
+ else
+ return MOVER_POS2;
}
/*
================
-ReturnToApos1
+ReturnToPos1orApos1
+
+Used only by a master movers.
================
*/
-void ReturnToApos1( gentity_t *ent )
-{
- MatchTeam( ent, ROTATOR_2TO1, level.time );
- // looping sound
- ent->s.loopSound = ent->soundLoop;
+void Use_BinaryMover( gentity_t *ent, gentity_t *other, gentity_t *activator );
- // starting sound
- if( ent->sound2to1 )
- G_AddEvent( ent, EV_GENERAL_SOUND, ent->sound2to1 );
+void ReturnToPos1orApos1( gentity_t *ent )
+{
+ if( GetMoverTeamState( ent ) != MOVER_POS2 )
+ return; // not every mover in the team has reached its endpoint yet
+
+ Use_BinaryMover( ent, ent, ent->activator );
}
@@ -690,10 +716,10 @@ void Think_OpenModelDoor( gentity_t *ent )
//set brush non-solid
trap_UnlinkEntity( ent->clipBrush );
- // looping sound
- ent->s.loopSound = ent->soundLoop;
+ // stop the looping sound
+ ent->s.loopSound = 0;
- // starting sound
+ // play sound
if( ent->soundPos2 )
G_AddEvent( ent, EV_GENERAL_SOUND, ent->soundPos2 );
@@ -718,8 +744,10 @@ Reached_BinaryMover
*/
void Reached_BinaryMover( gentity_t *ent )
{
+ gentity_t *master = MasterOf( ent );
+
// stop the looping sound
- ent->s.loopSound = ent->soundLoop;
+ ent->s.loopSound = 0;
if( ent->moverState == MOVER_1TO2 )
{
@@ -731,8 +759,8 @@ void Reached_BinaryMover( gentity_t *ent )
G_AddEvent( ent, EV_GENERAL_SOUND, ent->soundPos2 );
// return to pos1 after a delay
- ent->think = ReturnToPos1;
- ent->nextthink = level.time + ent->wait;
+ master->think = ReturnToPos1orApos1;
+ master->nextthink = MAX( master->nextthink, level.time + ent->wait );
// fire targets
if( !ent->activator )
@@ -763,8 +791,8 @@ void Reached_BinaryMover( gentity_t *ent )
G_AddEvent( ent, EV_GENERAL_SOUND, ent->soundPos2 );
// return to apos1 after a delay
- ent->think = ReturnToApos1;
- ent->nextthink = level.time + ent->wait;
+ master->think = ReturnToPos1orApos1;
+ master->nextthink = MAX( master->nextthink, level.time + ent->wait );
// fire targets
if( !ent->activator )
@@ -799,6 +827,8 @@ void Use_BinaryMover( gentity_t *ent, gentity_t *other, gentity_t *activator )
{
int total;
int partial;
+ gentity_t *master;
+ moverState_t teamState;
// if this is a non-client-usable door return
if( ent->targetname && other && other->client )
@@ -813,11 +843,17 @@ void Use_BinaryMover( gentity_t *ent, gentity_t *other, gentity_t *activator )
ent->activator = activator;
+ master = MasterOf( ent );
+ teamState = GetMoverTeamState( ent );
+
+ for( ent = master; ent; ent = ent->teamchain )
+ {
+ //ind
if( ent->moverState == MOVER_POS1 )
{
// start moving 50 msec later, becase if this was player
// triggered, level.time hasn't been advanced yet
- MatchTeam( ent, MOVER_1TO2, level.time + 50 );
+ SetMoverState( ent, MOVER_1TO2, level.time + 50 );
// starting sound
if( ent->sound1to2 )
@@ -830,10 +866,30 @@ void Use_BinaryMover( gentity_t *ent, gentity_t *other, gentity_t *activator )
if( ent->teammaster == ent || !ent->teammaster )
trap_AdjustAreaPortalState( ent, qtrue );
}
- else if( ent->moverState == MOVER_POS2 )
+ else if( ent->moverState == MOVER_POS2 &&
+ !( teamState == MOVER_1TO2 || other == master ) )
{
// if all the way up, just delay before coming down
- ent->nextthink = level.time + ent->wait;
+ master->think = ReturnToPos1orApos1;
+ master->nextthink = MAX( master->nextthink, level.time + ent->wait );
+ }
+ else if( ent->moverState == MOVER_POS2 &&
+ ( teamState == MOVER_1TO2 || other == master ) )
+ {
+ // start moving 50 msec later, becase if this was player
+ // triggered, level.time hasn't been advanced yet
+ SetMoverState( ent, MOVER_2TO1, level.time + 50 );
+
+ // starting sound
+ if( ent->sound2to1 )
+ G_AddEvent( ent, EV_GENERAL_SOUND, ent->sound2to1 );
+
+ // looping sound
+ ent->s.loopSound = ent->soundLoop;
+
+ // open areaportal
+ if( ent->teammaster == ent || !ent->teammaster )
+ trap_AdjustAreaPortalState( ent, qtrue );
}
else if( ent->moverState == MOVER_2TO1 )
{
@@ -844,7 +900,7 @@ void Use_BinaryMover( gentity_t *ent, gentity_t *other, gentity_t *activator )
if( partial > total )
partial = total;
- MatchTeam( ent, MOVER_1TO2, level.time - ( total - partial ) );
+ SetMoverState( ent, MOVER_1TO2, level.time - ( total - partial ) );
if( ent->sound1to2 )
G_AddEvent( ent, EV_GENERAL_SOUND, ent->sound1to2 );
@@ -858,7 +914,7 @@ void Use_BinaryMover( gentity_t *ent, gentity_t *other, gentity_t *activator )
if( partial > total )
partial = total;
- MatchTeam( ent, MOVER_2TO1, level.time - ( total - partial ) );
+ SetMoverState( ent, MOVER_2TO1, level.time - ( total - partial ) );
if( ent->sound2to1 )
G_AddEvent( ent, EV_GENERAL_SOUND, ent->sound2to1 );
@@ -867,7 +923,7 @@ void Use_BinaryMover( gentity_t *ent, gentity_t *other, gentity_t *activator )
{
// start moving 50 msec later, becase if this was player
// triggered, level.time hasn't been advanced yet
- MatchTeam( ent, ROTATOR_1TO2, level.time + 50 );
+ SetMoverState( ent, ROTATOR_1TO2, level.time + 50 );
// starting sound
if( ent->sound1to2 )
@@ -880,10 +936,30 @@ void Use_BinaryMover( gentity_t *ent, gentity_t *other, gentity_t *activator )
if( ent->teammaster == ent || !ent->teammaster )
trap_AdjustAreaPortalState( ent, qtrue );
}
- else if( ent->moverState == ROTATOR_POS2 )
+ else if( ent->moverState == ROTATOR_POS2 &&
+ !( teamState == MOVER_1TO2 || other == master ) )
{
// if all the way up, just delay before coming down
- ent->nextthink = level.time + ent->wait;
+ master->think = ReturnToPos1orApos1;
+ master->nextthink = MAX( master->nextthink, level.time + ent->wait );
+ }
+ else if( ent->moverState == ROTATOR_POS2 &&
+ ( teamState == MOVER_1TO2 || other == master ) )
+ {
+ // start moving 50 msec later, becase if this was player
+ // triggered, level.time hasn't been advanced yet
+ SetMoverState( ent, ROTATOR_2TO1, level.time + 50 );
+
+ // starting sound
+ if( ent->sound2to1 )
+ G_AddEvent( ent, EV_GENERAL_SOUND, ent->sound2to1 );
+
+ // looping sound
+ ent->s.loopSound = ent->soundLoop;
+
+ // open areaportal
+ if( ent->teammaster == ent || !ent->teammaster )
+ trap_AdjustAreaPortalState( ent, qtrue );
}
else if( ent->moverState == ROTATOR_2TO1 )
{
@@ -894,7 +970,7 @@ void Use_BinaryMover( gentity_t *ent, gentity_t *other, gentity_t *activator )
if( partial > total )
partial = total;
- MatchTeam( ent, ROTATOR_1TO2, level.time - ( total - partial ) );
+ SetMoverState( ent, ROTATOR_1TO2, level.time - ( total - partial ) );
if( ent->sound1to2 )
G_AddEvent( ent, EV_GENERAL_SOUND, ent->sound1to2 );
@@ -908,7 +984,7 @@ void Use_BinaryMover( gentity_t *ent, gentity_t *other, gentity_t *activator )
if( partial > total )
partial = total;
- MatchTeam( ent, ROTATOR_2TO1, level.time - ( total - partial ) );
+ SetMoverState( ent, ROTATOR_2TO1, level.time - ( total - partial ) );
if( ent->sound2to1 )
G_AddEvent( ent, EV_GENERAL_SOUND, ent->sound2to1 );
@@ -939,6 +1015,8 @@ void Use_BinaryMover( gentity_t *ent, gentity_t *other, gentity_t *activator )
// if all the way up, just delay before coming down
ent->nextthink = level.time + ent->wait;
}
+ //outd
+ }
}
@@ -959,15 +1037,16 @@ void InitMover( gentity_t *ent )
vec3_t color;
qboolean lightSet, colorSet;
char *sound;
+ char *team;
// if the "model2" key is set, use a seperate model
// for drawing, but clip against the brushes
if( ent->model2 )
ent->s.modelindex2 = G_ModelIndex( ent->model2 );
- // if the "loopsound" key is set, use a constant looping sound when moving
- if( G_SpawnString( "noise", "100", &sound ) )
- ent->s.loopSound = G_SoundIndex( sound );
+ // if the "noise" key is set, use a constant looping sound when moving
+ if( G_SpawnString( "noise", "", &sound ) )
+ ent->soundLoop = G_SoundIndex( sound );
// if the "color" or "light" keys are set, setup constantLight
lightSet = G_SpawnFloat( "light", "100", &light );
@@ -1000,8 +1079,10 @@ void InitMover( gentity_t *ent )
ent->use = Use_BinaryMover;
ent->reached = Reached_BinaryMover;
+ if( G_SpawnString( "team", "", &team ) )
+ ent->team = G_CopyString( team );
+
ent->moverState = MOVER_POS1;
- ent->r.svFlags = SVF_USE_CURRENT_ORIGIN;
ent->s.eType = ET_MOVER;
VectorCopy( ent->pos1, ent->r.currentOrigin );
trap_LinkEntity( ent );
@@ -1039,15 +1120,16 @@ void InitRotator( gentity_t *ent )
vec3_t color;
qboolean lightSet, colorSet;
char *sound;
+ char *team;
// if the "model2" key is set, use a seperate model
// for drawing, but clip against the brushes
if( ent->model2 )
ent->s.modelindex2 = G_ModelIndex( ent->model2 );
- // if the "loopsound" key is set, use a constant looping sound when moving
- if( G_SpawnString( "noise", "100", &sound ) )
- ent->s.loopSound = G_SoundIndex( sound );
+ // if the "noise" key is set, use a constant looping sound when moving
+ if( G_SpawnString( "noise", "", &sound ) )
+ ent->soundLoop = G_SoundIndex( sound );
// if the "color" or "light" keys are set, setup constantLight
lightSet = G_SpawnFloat( "light", "100", &light );
@@ -1084,8 +1166,10 @@ void InitRotator( gentity_t *ent )
ent->use = Use_BinaryMover;
ent->reached = Reached_BinaryMover;
+ if( G_SpawnString( "team", "", &team ) )
+ ent->team = G_CopyString( team );
+
ent->moverState = ROTATOR_POS1;
- ent->r.svFlags = SVF_USE_CURRENT_ORIGIN;
ent->s.eType = ET_MOVER;
VectorCopy( ent->pos1, ent->r.currentAngles );
trap_LinkEntity( ent );
@@ -1156,8 +1240,8 @@ static void Touch_DoorTriggerSpectator( gentity_t *ent, gentity_t *other, trace_
axis = ent->count;
VectorClear( dir );
- if( fabs( other->s.origin[ axis ] - ent->r.absmax[ axis ] ) <
- fabs( other->s.origin[ axis ] - ent->r.absmin[ axis ] ) )
+ if( fabs( other->r.currentOrigin[ axis ] - ent->r.absmax[ axis ] ) <
+ fabs( other->r.currentOrigin[ axis ] - ent->r.absmin[ axis ] ) )
{
origin[ axis ] = ent->r.absmin[ axis ] - 20;
dir[ axis ] = -1;
@@ -1177,7 +1261,7 @@ static void Touch_DoorTriggerSpectator( gentity_t *ent, gentity_t *other, trace_
}
vectoangles( dir, angles );
- TeleportPlayer( other, origin, angles );
+ TeleportPlayer( other, origin, angles, 400.0f );
}
@@ -1237,7 +1321,7 @@ static void manualDoorTriggerSpectator( gentity_t *door, gentity_t *player )
================
manualTriggerSpectator
-Trip to skip the closest door targetted by trigger
+Trip to skip the closest door targeted by trigger
================
*/
void manualTriggerSpectator( gentity_t *trigger, gentity_t *player )
@@ -1259,14 +1343,6 @@ void manualTriggerSpectator( gentity_t *trigger, gentity_t *player )
{
if( !strcmp( t->classname, "func_door" ) )
targets[ i++ ] = t;
- else if( t == trigger )
- G_Printf( "WARNING: Entity used itself.\n" );
-
- if( !trigger->inuse )
- {
- G_Printf( "triggerity was removed while using targets\n" );
- return;
- }
}
//if more than 0 targets
@@ -1299,25 +1375,30 @@ Touch_DoorTrigger
*/
void Touch_DoorTrigger( gentity_t *ent, gentity_t *other, trace_t *trace )
{
+ moverState_t teamState;
+
//buildables don't trigger movers
if( other->s.eType == ET_BUILDABLE )
return;
- if( other->client && other->client->sess.sessionTeam == TEAM_SPECTATOR )
+ teamState = GetMoverTeamState( ent->parent );
+
+ if( other->client && other->client->sess.spectatorState != SPECTATOR_NOT )
{
// if the door is not open and not opening
- if( ent->parent->moverState != MOVER_1TO2 &&
- ent->parent->moverState != MOVER_POS2 &&
- ent->parent->moverState != ROTATOR_1TO2 &&
- ent->parent->moverState != ROTATOR_POS2 )
+ if( teamState != MOVER_POS2 && teamState != MOVER_1TO2 )
Touch_DoorTriggerSpectator( ent, other, trace );
}
- else if( ent->parent->moverState != MOVER_1TO2 &&
- ent->parent->moverState != ROTATOR_1TO2 &&
- ent->parent->moverState != ROTATOR_2TO1 )
- {
+ else if( teamState != MOVER_1TO2 )
Use_BinaryMover( ent->parent, ent, other );
- }
+}
+
+
+void Think_MatchTeam( gentity_t *ent )
+{
+ if( ent->flags & FL_TEAMSLAVE )
+ return;
+ MatchTeam( ent, ent->moverState, level.time );
}
@@ -1335,11 +1416,6 @@ void Think_SpawnNewDoorTrigger( gentity_t *ent )
vec3_t mins, maxs;
int i, best;
- //TA: disable shootable doors
- // set all of the slaves as shootable
- //for( other = ent; other; other = other->teamchain )
- // other->takedamage = qtrue;
-
// find the bounds of everything on the team
VectorCopy( ent->r.absmin, mins );
VectorCopy( ent->r.absmax, maxs );
@@ -1374,12 +1450,7 @@ void Think_SpawnNewDoorTrigger( gentity_t *ent )
trap_LinkEntity( other );
if( ent->moverState < MODEL_POS1 )
- MatchTeam( ent, ent->moverState, level.time );
-}
-
-void Think_MatchTeam( gentity_t *ent )
-{
- MatchTeam( ent, ent->moverState, level.time );
+ Think_MatchTeam( ent );
}
@@ -1406,6 +1477,7 @@ void SP_func_door( gentity_t *ent )
vec3_t size;
float lip;
char *s;
+ int health;
G_SpawnString( "sound2to1", "sound/movers/doors/dr1_strt.wav", &s );
ent->sound2to1 = G_SoundIndex( s );
@@ -1436,11 +1508,13 @@ void SP_func_door( gentity_t *ent )
G_SpawnInt( "dmg", "2", &ent->damage );
// first position at start
- VectorCopy( ent->s.origin, ent->pos1 );
+ VectorCopy( ent->r.currentOrigin, ent->pos1 );
+ G_SetMovedir( ent->r.currentAngles, ent->movedir );
+ VectorClear( ent->s.apos.trBase );
+ VectorClear( ent->r.currentOrigin );
// calculate second position
trap_SetBrushModel( ent, ent->model );
- G_SetMovedir( ent->s.angles, ent->movedir );
abs_movedir[ 0 ] = fabs( ent->movedir[ 0 ] );
abs_movedir[ 1 ] = fabs( ent->movedir[ 1 ] );
abs_movedir[ 2 ] = fabs( ent->movedir[ 2 ] );
@@ -1454,7 +1528,7 @@ void SP_func_door( gentity_t *ent )
vec3_t temp;
VectorCopy( ent->pos2, temp );
- VectorCopy( ent->s.origin, ent->pos2 );
+ VectorCopy( ent->r.currentOrigin, ent->pos2 );
VectorCopy( temp, ent->pos1 );
}
@@ -1462,22 +1536,17 @@ void SP_func_door( gentity_t *ent )
ent->nextthink = level.time + FRAMETIME;
- if( !( ent->flags & FL_TEAMSLAVE ) )
- {
- int health;
-
- G_SpawnInt( "health", "0", &health );
- if( health )
- ent->takedamage = qtrue;
+ G_SpawnInt( "health", "0", &health );
+ if( health )
+ ent->takedamage = qtrue;
- if( ent->targetname || health )
- {
- // non touch/shoot doors
- ent->think = Think_MatchTeam;
- }
- else
- ent->think = Think_SpawnNewDoorTrigger;
+ if( ent->targetname || health )
+ {
+ // non touch/shoot doors
+ ent->think = Think_MatchTeam;
}
+ else
+ ent->think = Think_SpawnNewDoorTrigger;
}
/*QUAKED func_door_rotating (0 .5 .8) START_OPEN CRUSHER REVERSE TOGGLE X_AXIS Y_AXIS
@@ -1502,6 +1571,7 @@ void SP_func_door( gentity_t *ent )
void SP_func_door_rotating( gentity_t *ent )
{
char *s;
+ int health;
G_SpawnString( "sound2to1", "sound/movers/doors/dr1_strt.wav", &s );
ent->sound2to1 = G_SoundIndex( s );
@@ -1534,7 +1604,8 @@ void SP_func_door_rotating( gentity_t *ent )
// set the axis of rotation
VectorClear( ent->movedir );
- VectorClear( ent->s.angles );
+ VectorClear( ent->s.apos.trBase );
+ VectorClear( ent->r.currentAngles );
if( ent->spawnflags & 32 )
ent->movedir[ 2 ] = 1.0;
@@ -1552,12 +1623,12 @@ void SP_func_door_rotating( gentity_t *ent )
if( !ent->rotatorAngle )
{
G_Printf( "%s at %s with no rotatorAngle set.\n",
- ent->classname, vtos( ent->s.origin ) );
+ ent->classname, vtos( ent->r.currentOrigin ) );
ent->rotatorAngle = 90.0;
}
- VectorCopy( ent->s.angles, ent->pos1 );
+ VectorCopy( ent->r.currentAngles, ent->pos1 );
trap_SetBrushModel( ent, ent->model );
VectorMA( ent->pos1, ent->rotatorAngle, ent->movedir, ent->pos2 );
@@ -1567,36 +1638,26 @@ void SP_func_door_rotating( gentity_t *ent )
vec3_t temp;
VectorCopy( ent->pos2, temp );
- VectorCopy( ent->s.angles, ent->pos2 );
+ VectorCopy( ent->pos1, ent->pos2 );
VectorCopy( temp, ent->pos1 );
VectorNegate( ent->movedir, ent->movedir );
}
- // set origin
- VectorCopy( ent->s.origin, ent->s.pos.trBase );
- VectorCopy( ent->s.pos.trBase, ent->r.currentOrigin );
-
InitRotator( ent );
ent->nextthink = level.time + FRAMETIME;
- if( !( ent->flags & FL_TEAMSLAVE ) )
- {
- int health;
-
- G_SpawnInt( "health", "0", &health );
-
- if( health )
- ent->takedamage = qtrue;
+ G_SpawnInt( "health", "0", &health );
+ if( health )
+ ent->takedamage = qtrue;
- if( ent->targetname || health )
- {
- // non touch/shoot doors
- ent->think = Think_MatchTeam;
- }
- else
- ent->think = Think_SpawnNewDoorTrigger;
+ if( ent->targetname || health )
+ {
+ // non touch/shoot doors
+ ent->think = Think_MatchTeam;
}
+ else
+ ent->think = Think_SpawnNewDoorTrigger;
}
/*QUAKED func_door_model (0 .5 .8) ? START_OPEN
@@ -1620,6 +1681,7 @@ void SP_func_door_model( gentity_t *ent )
qboolean lightSet, colorSet;
char *sound;
gentity_t *clipBrush;
+ int health;
G_SpawnString( "sound2to1", "sound/movers/doors/dr1_strt.wav", &s );
ent->sound2to1 = G_SoundIndex( s );
@@ -1643,6 +1705,8 @@ void SP_func_door_model( gentity_t *ent )
//brush model
clipBrush = ent->clipBrush = G_Spawn( );
+ clipBrush->classname = "func_door_model_clip_brush";
+ clipBrush->clipBrush = ent; // link back
clipBrush->model = ent->model;
trap_SetBrushModel( clipBrush, clipBrush->model );
clipBrush->s.eType = ET_INVISIBLE;
@@ -1655,7 +1719,7 @@ void SP_func_door_model( gentity_t *ent )
VectorCopy( clipBrush->r.mins, ent->r.mins );
VectorCopy( clipBrush->r.maxs, ent->r.maxs );
- G_SpawnVector( "modelOrigin", "0 0 0", ent->s.origin );
+ G_SpawnVector( "modelOrigin", "0 0 0", ent->r.currentOrigin );
G_SpawnVector( "scale", "1 1 1", ent->s.origin2 );
@@ -1666,9 +1730,9 @@ void SP_func_door_model( gentity_t *ent )
else
ent->s.modelindex = G_ModelIndex( ent->model2 );
- // if the "loopsound" key is set, use a constant looping sound when moving
- if( G_SpawnString( "noise", "100", &sound ) )
- ent->s.loopSound = G_SoundIndex( sound );
+ // if the "noise" key is set, use a constant looping sound when moving
+ if( G_SpawnString( "noise", "", &sound ) )
+ ent->soundLoop = G_SoundIndex( sound );
// if the "color" or "light" keys are set, setup constantLight
lightSet = G_SpawnFloat( "light", "100", &light );
@@ -1701,19 +1765,17 @@ void SP_func_door_model( gentity_t *ent )
ent->moverState = MODEL_POS1;
ent->s.eType = ET_MODELDOOR;
- VectorCopy( ent->s.origin, ent->s.pos.trBase );
ent->s.pos.trType = TR_STATIONARY;
ent->s.pos.trTime = 0;
ent->s.pos.trDuration = 0;
VectorClear( ent->s.pos.trDelta );
- VectorCopy( ent->s.angles, ent->s.apos.trBase );
ent->s.apos.trType = TR_STATIONARY;
ent->s.apos.trTime = 0;
ent->s.apos.trDuration = 0;
VectorClear( ent->s.apos.trDelta );
- ent->s.misc = (int)ent->animation[ 0 ]; //first frame
- ent->s.weapon = abs( (int)ent->animation[ 1 ] ); //number of frames
+ ent->s.misc = (int)ent->animation[ 0 ]; //first frame
+ ent->s.weapon = abs( (int)ent->animation[ 1 ] ); //number of frames
//must be at least one frame -- mapper has forgotten animation key
if( ent->s.weapon == 0 )
@@ -1723,19 +1785,14 @@ void SP_func_door_model( gentity_t *ent )
trap_LinkEntity( ent );
- if( !( ent->flags & FL_TEAMSLAVE ) )
- {
- int health;
-
- G_SpawnInt( "health", "0", &health );
- if( health )
- ent->takedamage = qtrue;
+ G_SpawnInt( "health", "0", &health );
+ if( health )
+ ent->takedamage = qtrue;
- if( !( ent->targetname || health ) )
- {
- ent->nextthink = level.time + FRAMETIME;
- ent->think = Think_SpawnNewDoorTrigger;
- }
+ if( !( ent->targetname || health ) )
+ {
+ ent->nextthink = level.time + FRAMETIME;
+ ent->think = Think_SpawnNewDoorTrigger;
}
}
@@ -1751,7 +1808,7 @@ PLAT
==============
Touch_Plat
-Don't allow decent if a living player is on it
+Don't allow to descend if a player is on it and is alive
===============
*/
void Touch_Plat( gentity_t *ent, gentity_t *other, trace_t *trace )
@@ -1860,7 +1917,8 @@ void SP_func_plat( gentity_t *ent )
G_SpawnString( "soundPos1", "sound/movers/plats/pt1_end.wav", &s );
ent->soundPos1 = G_SoundIndex( s );
- VectorClear( ent->s.angles );
+ VectorClear( ent->s.apos.trBase );
+ VectorClear( ent->r.currentAngles );
G_SpawnFloat( "speed", "200", &ent->speed );
G_SpawnInt( "dmg", "2", &ent->damage );
@@ -1876,7 +1934,7 @@ void SP_func_plat( gentity_t *ent )
height = ( ent->r.maxs[ 2 ] - ent->r.mins[ 2 ] ) - lip;
// pos1 is the rest (bottom) position, pos2 is the top
- VectorCopy( ent->s.origin, ent->pos2 );
+ VectorCopy( ent->r.currentOrigin, ent->pos2 );
VectorCopy( ent->pos2, ent->pos1 );
ent->pos1[ 2 ] -= height;
@@ -1921,7 +1979,7 @@ void Touch_Button( gentity_t *ent, gentity_t *other, trace_t *trace )
/*QUAKED func_button (0 .5 .8) ?
-When a button is touched, it moves some distance in the direction of it's angle, triggers all of it's targets, waits some time, then returns to it's original position where it can be triggered again.
+When a button is touched, it moves some distance in the direction of its angle, triggers all of its targets, waits some time, then returns to its original position where it can be triggered again.
"model2" .md3 model to also draw
"angle" determines the opening direction
@@ -1953,14 +2011,16 @@ void SP_func_button( gentity_t *ent )
ent->wait *= 1000;
// first position
- VectorCopy( ent->s.origin, ent->pos1 );
+ VectorCopy( ent->r.currentOrigin, ent->pos1 );
+ G_SetMovedir( ent->r.currentAngles, ent->movedir );
+ VectorClear( ent->s.apos.trBase );
+ VectorClear( ent->r.currentAngles );
// calculate second position
trap_SetBrushModel( ent, ent->model );
G_SpawnFloat( "lip", "4", &lip );
- G_SetMovedir( ent->s.angles, ent->movedir );
abs_movedir[ 0 ] = fabs( ent->movedir[ 0 ] );
abs_movedir[ 1 ] = fabs( ent->movedir[ 1 ] );
abs_movedir[ 2 ] = fabs( ent->movedir[ 2 ] );
@@ -2031,8 +2091,8 @@ void Reached_Train( gentity_t *ent )
// set the new trajectory
ent->nextTrain = next->nextTrain;
- VectorCopy( next->s.origin, ent->pos1 );
- VectorCopy( next->nextTrain->s.origin, ent->pos2 );
+ VectorCopy( next->r.currentOrigin, ent->pos1 );
+ VectorCopy( next->nextTrain->r.currentOrigin, ent->pos2 );
// if the path_corner has a speed, use that
if( next->speed )
@@ -2056,6 +2116,19 @@ void Reached_Train( gentity_t *ent )
ent->s.pos.trDuration = length * 1000 / speed;
+ // Be sure to send to clients after any fast move case
+ ent->r.svFlags &= ~SVF_NOCLIENT;
+
+ // Fast move case
+ if( ent->s.pos.trDuration < 1 )
+ {
+ // As trDuration is used later in a division, we need to avoid that case now
+ ent->s.pos.trDuration = 1;
+
+ // Don't send entity to clients so it becomes really invisible
+ ent->r.svFlags |= SVF_NOCLIENT;
+ }
+
// looping sound
ent->s.loopSound = next->soundLoop;
@@ -2160,7 +2233,7 @@ void Think_SetupTrainTargets( gentity_t *ent )
if( !path->target )
{
G_Printf( "Train corner at %s without a target\n",
- vtos( path->s.origin ) );
+ vtos( path->r.currentOrigin ) );
return;
}
@@ -2175,7 +2248,7 @@ void Think_SetupTrainTargets( gentity_t *ent )
if( !next )
{
G_Printf( "Train corner at %s without a target path_corner\n",
- vtos( path->s.origin ) );
+ vtos( path->r.currentOrigin ) );
return;
}
} while( strcmp( next->classname, "path_corner" ) );
@@ -2199,7 +2272,7 @@ void SP_path_corner( gentity_t *self )
{
if( !self->targetname )
{
- G_Printf( "path_corner with no targetname at %s\n", vtos( self->s.origin ) );
+ G_Printf( "path_corner with no targetname at %s\n", vtos( self->r.currentOrigin ) );
G_FreeEntity( self );
return;
}
@@ -2231,16 +2304,16 @@ void Blocked_Train( gentity_t *self, gentity_t *other )
vec3_t dir;
gentity_t *tent;
- if( other->biteam == BIT_ALIENS )
+ if( other->buildableTeam == TEAM_ALIENS )
{
VectorCopy( other->s.origin2, dir );
- tent = G_TempEntity( other->s.origin, EV_ALIEN_BUILDABLE_EXPLOSION );
+ tent = G_TempEntity( other->r.currentOrigin, EV_ALIEN_BUILDABLE_EXPLOSION );
tent->s.eventParm = DirToByte( dir );
}
- else if( other->biteam == BIT_HUMANS )
+ else if( other->buildableTeam == TEAM_HUMANS )
{
VectorSet( dir, 0.0f, 0.0f, 1.0f );
- tent = G_TempEntity( other->s.origin, EV_HUMAN_BUILDABLE_EXPLOSION );
+ tent = G_TempEntity( other->r.currentOrigin, EV_HUMAN_BUILDABLE_EXPLOSION );
tent->s.eventParm = DirToByte( dir );
}
}
@@ -2271,7 +2344,8 @@ The train spawns at the first target it is pointing at.
*/
void SP_func_train( gentity_t *self )
{
- VectorClear( self->s.angles );
+ VectorClear( self->s.apos.trBase );
+ VectorClear( self->r.currentAngles );
if( self->spawnflags & TRAIN_BLOCK_STOPS )
self->damage = 0;
@@ -2318,10 +2392,12 @@ A bmodel that just sits there, doing nothing. Can be used for conditional walls
*/
void SP_func_static( gentity_t *ent )
{
+ vec3_t savedOrigin;
trap_SetBrushModel( ent, ent->model );
+ VectorCopy( ent->r.currentOrigin, savedOrigin );
InitMover( ent );
- VectorCopy( ent->s.origin, ent->s.pos.trBase );
- VectorCopy( ent->s.origin, ent->r.currentOrigin );
+ VectorCopy( savedOrigin, ent->r.currentOrigin );
+ VectorCopy( savedOrigin, ent->s.pos.trBase );
}
@@ -2347,6 +2423,8 @@ check either the X_AXIS or Y_AXIS box to change that.
*/
void SP_func_rotating( gentity_t *ent )
{
+ vec3_t savedOrigin;
+
if( !ent->speed )
ent->speed = 100;
@@ -2364,11 +2442,10 @@ void SP_func_rotating( gentity_t *ent )
ent->damage = 2;
trap_SetBrushModel( ent, ent->model );
+ VectorCopy( ent->r.currentOrigin, savedOrigin );
InitMover( ent );
-
- VectorCopy( ent->s.origin, ent->s.pos.trBase );
- VectorCopy( ent->s.pos.trBase, ent->r.currentOrigin );
- VectorCopy( ent->s.apos.trBase, ent->r.currentAngles );
+ VectorCopy( savedOrigin, ent->r.currentOrigin );
+ VectorCopy( savedOrigin, ent->s.pos.trBase );
trap_LinkEntity( ent );
}
@@ -2397,6 +2474,7 @@ void SP_func_bobbing( gentity_t *ent )
{
float height;
float phase;
+ vec3_t savedOrigin;
G_SpawnFloat( "speed", "4", &ent->speed );
G_SpawnFloat( "height", "32", &height );
@@ -2404,10 +2482,10 @@ void SP_func_bobbing( gentity_t *ent )
G_SpawnFloat( "phase", "0", &phase );
trap_SetBrushModel( ent, ent->model );
+ VectorCopy( ent->r.currentOrigin, savedOrigin );
InitMover( ent );
-
- VectorCopy( ent->s.origin, ent->s.pos.trBase );
- VectorCopy( ent->s.origin, ent->r.currentOrigin );
+ VectorCopy( savedOrigin, ent->r.currentOrigin );
+ VectorCopy( savedOrigin, ent->s.pos.trBase );
ent->s.pos.trDuration = ent->speed * 1000;
ent->s.pos.trTime = ent->s.pos.trDuration * phase;
@@ -2448,6 +2526,7 @@ void SP_func_pendulum( gentity_t *ent )
float length;
float phase;
float speed;
+ vec3_t savedOrigin;
G_SpawnFloat( "speed", "30", &speed );
G_SpawnInt( "dmg", "2", &ent->damage );
@@ -2465,12 +2544,10 @@ void SP_func_pendulum( gentity_t *ent )
ent->s.pos.trDuration = ( 1000 / freq );
+ VectorCopy( ent->r.currentOrigin, savedOrigin );
InitMover( ent );
-
- VectorCopy( ent->s.origin, ent->s.pos.trBase );
- VectorCopy( ent->s.origin, ent->r.currentOrigin );
-
- VectorCopy( ent->s.angles, ent->s.apos.trBase );
+ VectorCopy( savedOrigin, ent->r.currentOrigin );
+ VectorCopy( savedOrigin, ent->s.pos.trBase );
ent->s.apos.trDuration = 1000 / freq;
ent->s.apos.trTime = ent->s.apos.trDuration * phase;
diff --git a/src/game/g_namelog.c b/src/game/g_namelog.c
new file mode 100644
index 0000000..b789743
--- /dev/null
+++ b/src/game/g_namelog.c
@@ -0,0 +1,128 @@
+/*
+===========================================================================
+Copyright (C) 2010 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 3 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
+===========================================================================
+*/
+
+#include "g_local.h"
+
+void G_namelog_cleanup( void )
+{
+ namelog_t *namelog, *n;
+
+ for( namelog = level.namelogs; namelog; namelog = n )
+ {
+ n = namelog->next;
+ BG_Free( namelog );
+ }
+}
+
+void G_namelog_connect( gclient_t *client )
+{
+ namelog_t *n, *p = NULL;
+ int i;
+ char *newname;
+
+ for( n = level.namelogs; n; p = n, n = n->next )
+ {
+ if( n->slot != -1 )
+ continue;
+ if( !Q_stricmp( client->pers.guid, n->guid ) )
+ break;
+ }
+ if( !n )
+ {
+ n = BG_Alloc( sizeof( namelog_t ) );
+ strcpy( n->guid, client->pers.guid );
+ n->guidless = client->pers.guidless;
+ if( p )
+ {
+ p->next = n;
+ n->id = p->id + 1;
+ }
+ else
+ {
+ level.namelogs = n;
+ n->id = MAX_CLIENTS;
+ }
+ }
+ client->pers.namelog = n;
+ n->slot = client - level.clients;
+ n->banned = qfalse;
+
+ newname = n->name[ n->nameOffset ];
+ // If they're muted, copy in their last known name - this will stop people
+ // reconnecting to get around the name change protection.
+ if( n->muted && G_admin_name_check( &g_entities[ n->slot ],
+ newname, NULL, 0 ) )
+ Q_strncpyz( client->pers.netname, newname, MAX_NAME_LENGTH );
+
+ for( i = 0; i < MAX_NAMELOG_ADDRS && n->ip[ i ].str[ 0 ]; i++ )
+ if( !strcmp( n->ip[ i ].str, client->pers.ip.str ) )
+ return;
+ if( i == MAX_NAMELOG_ADDRS )
+ i--;
+ memcpy( &n->ip[ i ], &client->pers.ip, sizeof( n->ip[ i ] ) );
+}
+
+void G_namelog_disconnect( gclient_t *client )
+{
+ if( client->pers.namelog == NULL )
+ return;
+ client->pers.namelog->slot = -1;
+ client->pers.namelog = NULL;
+}
+
+void G_namelog_update_score( gclient_t *client )
+{
+ namelog_t *n = client->pers.namelog;
+ if( n == NULL )
+ return;
+
+ n->team = client->pers.teamSelection;
+ n->score = client->ps.persistant[ PERS_SCORE ];
+ n->credits = client->pers.credit;
+}
+
+void G_namelog_update_name( gclient_t *client )
+{
+ char n1[ MAX_NAME_LENGTH ], n2[ MAX_NAME_LENGTH ];
+ namelog_t *n = client->pers.namelog;
+
+ if( n->name[ n->nameOffset ][ 0 ] )
+ {
+ G_SanitiseString( client->pers.netname, n1, sizeof( n1 ) );
+ G_SanitiseString( n->name[ n->nameOffset ],
+ n2, sizeof( n2 ) );
+ if( strcmp( n1, n2 ) != 0 )
+ n->nameOffset = ( n->nameOffset + 1 ) % MAX_NAMELOG_NAMES;
+ }
+ strcpy( n->name[ n->nameOffset ], client->pers.netname );
+}
+
+void G_namelog_restore( gclient_t *client )
+{
+ namelog_t *n = client->pers.namelog;
+
+ G_ChangeTeam( g_entities + n->slot, n->team );
+ client->ps.persistant[ PERS_SCORE ] = n->score;
+ client->ps.persistant[ PERS_CREDIT ] = 0;
+ G_AddCreditToClient( client, n->credits, qfalse );
+}
diff --git a/src/game/g_physics.c b/src/game/g_physics.c
index 58c6487..9384c17 100644
--- a/src/game/g_physics.c
+++ b/src/game/g_physics.c
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,8 +17,8 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
@@ -45,8 +46,8 @@ static void G_Bounce( gentity_t *ent, trace_t *trace )
if( ent->s.eType == ET_BUILDABLE )
{
- minNormal = BG_FindMinNormalForBuildable( ent->s.modelindex );
- invert = BG_FindInvertNormalForBuildable( ent->s.modelindex );
+ minNormal = BG_Buildable( ent->s.modelindex )->minNormal;
+ invert = BG_Buildable( ent->s.modelindex )->invertNormal;
}
else
minNormal = 0.707f;
@@ -61,7 +62,6 @@ static void G_Bounce( gentity_t *ent, trace_t *trace )
if( VectorLength( ent->s.pos.trDelta ) < 10 )
{
- VectorMA( trace->endpos, 0.5f, trace->plane.normal, trace->endpos ); // make sure it is off ground
G_SetOrigin( ent, trace->endpos );
ent->s.groundEntityNum = trace->entityNum;
VectorCopy( trace->plane.normal, ent->s.origin2 );
@@ -69,8 +69,8 @@ static void G_Bounce( gentity_t *ent, trace_t *trace )
return;
}
+ VectorMA( ent->r.currentOrigin, 0.15, trace->plane.normal, ent->r.currentOrigin );
VectorCopy( ent->r.currentOrigin, ent->s.pos.trBase );
- VectorAdd( ent->r.currentOrigin, trace->plane.normal, ent->r.currentOrigin);
ent->s.pos.trTime = level.time;
}
@@ -87,16 +87,15 @@ void G_Physics( gentity_t *ent, int msec )
vec3_t origin;
trace_t tr;
int contents;
- int mask;
- // if groundentity has been set to -1, it may have been pushed off an edge
- if( ent->s.groundEntityNum == -1 )
+ // if groundentity has been set to ENTITYNUM_NONE, ent may have been pushed off an edge
+ if( ent->s.groundEntityNum == ENTITYNUM_NONE )
{
if( ent->s.eType == ET_BUILDABLE )
{
- if( ent->s.pos.trType != BG_FindTrajectoryForBuildable( ent->s.modelindex ) )
+ if( ent->s.pos.trType != BG_Buildable( ent->s.modelindex )->traj )
{
- ent->s.pos.trType = BG_FindTrajectoryForBuildable( ent->s.modelindex );
+ ent->s.pos.trType = BG_Buildable( ent->s.modelindex )->traj;
ent->s.pos.trTime = level.time;
}
}
@@ -107,12 +106,6 @@ void G_Physics( gentity_t *ent, int msec )
}
}
- // trace a line from the previous position to the current position
- if( ent->clipmask )
- mask = ent->clipmask;
- else
- mask = MASK_PLAYERSOLID & ~CONTENTS_BODY;//MASK_SOLID;
-
if( ent->s.pos.trType == TR_STATIONARY )
{
// check think function
@@ -125,10 +118,10 @@ void G_Physics( gentity_t *ent, int msec )
VectorMA( origin, -2.0f, ent->s.origin2, origin );
- trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, origin, ent->s.number, mask );
+ trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, origin, ent->s.number, ent->clipmask );
if( tr.fraction == 1.0f )
- ent->s.groundEntityNum = -1;
+ ent->s.groundEntityNum = ENTITYNUM_NONE;
ent->nextPhysicsTime = level.time + PHYSICS_TIME;
}
@@ -136,10 +129,12 @@ void G_Physics( gentity_t *ent, int msec )
return;
}
+ // trace a line from the previous position to the current position
+
// get current position
BG_EvaluateTrajectory( &ent->s.pos, level.time, origin );
- trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, origin, ent->s.number, mask );
+ trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, origin, ent->s.number, ent->clipmask );
VectorCopy( tr.endpos, ent->r.currentOrigin );
@@ -158,10 +153,11 @@ void G_Physics( gentity_t *ent, int msec )
contents = trap_PointContents( ent->r.currentOrigin, -1 );
if( contents & CONTENTS_NODROP )
{
+ if( ent->s.eType == ET_BUILDABLE )
+ G_RemoveRangeMarkerFrom( ent );
G_FreeEntity( ent );
return;
}
G_Bounce( ent, &tr );
}
-
diff --git a/src/game/g_playermodel.c b/src/game/g_playermodel.c
new file mode 100644
index 0000000..7f79b38
--- /dev/null
+++ b/src/game/g_playermodel.c
@@ -0,0 +1,193 @@
+//
+// Author: blowFish <blowfish@badsec.org>
+//
+
+#include "g_local.h"
+
+//-------------------------------------------------------------------------
+// Player models
+//-------------------------------------------------------------------------
+//
+static qboolean
+_is_playermodel_uniq(const char *model)
+{
+ int i;
+ for ( i = 0; i < level.playerModelCount; i++ )
+ {
+ if ( !strcmp( model, level.playerModel[i] ) )
+ return qfalse;
+ }
+
+ return qtrue;
+}
+
+static void
+G_AddPlayerModel(const char *model)
+{
+ if (!_is_playermodel_uniq(model))
+ return;
+
+ // HACK!
+ if (!strcmp(model, "human_bsuit"))
+ return;
+
+ level.playerModel[ level.playerModelCount ] = G_CopyString(model);
+ level.playerModelCount++;
+}
+
+void G_InitPlayerModel(void)
+{
+ char fileList[ 16*1024 ] = {""};
+ char *filePtr;
+ int numFiles;
+ int fileLen = 0;
+ int i;
+
+ // TODO: Add an FS trap which is does correct file globbing
+ numFiles = trap_FS_GetFilteredFiles( "/models/players", "",
+ "models*players*head_*.skin",
+ fileList, sizeof(fileList) );
+ filePtr = fileList;
+
+ for( i = 0; i < numFiles && level.playerModelCount < MAX_PLAYER_MODEL;
+ i++, filePtr += fileLen + 1 )
+ {
+ char *start, *c;
+
+ fileLen = strlen( filePtr );
+
+ // skip leading '/'
+ start = filePtr + 15;
+
+ // Only want directory names at the current depth.
+ for ( c = start; c != '\0'; c++ )
+ {
+ if ( *c == '/' || *c == '\\' )
+ {
+ *c = '\0';
+ break;
+ }
+ }
+
+ G_AddPlayerModel(start);
+ }
+}
+
+qboolean G_IsValidPlayerModel(const char *model)
+{
+ return !_is_playermodel_uniq(model);
+}
+
+void G_FreePlayerModel(void)
+{
+ int i;
+ for ( i = 0; i < level.playerModelCount; i++ )
+ BG_Free( level.playerModel[i] );
+}
+
+//-------------------------------------------------------------------------
+// Skins
+//-------------------------------------------------------------------------
+
+void G_GetPlayerModelSkins( const char *modelname, char skins[][ 64 ],
+ int maxskins, int *numskins )
+{
+ char fileList[ 16*1024 ] = {""};
+ int nFiles;
+ char *filePtr;
+ int fileLen = 0;
+ int i;
+
+ *numskins = 0;
+ nFiles = trap_FS_GetFilteredFiles("models/players", ".skin",
+ va("models*players*%s*skin", modelname),
+ fileList, sizeof(fileList));
+ filePtr = fileList;
+ for (i = 0; i < nFiles && i < maxskins; i++ )
+ {
+ char *start, *end;
+
+ fileLen = strlen( filePtr );
+
+ start = filePtr;
+ start += strlen(va("models/players/%s/", modelname));
+
+ end = filePtr + fileLen;
+ end -= 5;
+ *end = '\0';
+ filePtr += fileLen + 1;
+
+ // dumb way to filter out the unique skins of segmented and
+ // nonsegmented models.
+ // TODO: Stop writing code at 4am.
+ if ( start[0] == 'h'
+ && start[1] == 'e'
+ && start[2] == 'a'
+ && start[3] == 'd'
+ && start[4] == '_' )
+ start += 5;
+
+ else if ( start[0] == 'n'
+ && start[1] == 'o'
+ && start[2] == 'n'
+ && start[3] == 's'
+ && start[4] == 'e'
+ && start[5] == 'g'
+ && start[6] == '_' )
+ start += 7;
+
+ else
+ continue;
+
+ strncpy(skins[*numskins], start, 64 );
+ (*numskins)++;
+ }
+}
+
+/*
+======================
+GetSkin
+
+Probably should be called GetSkin[or]Default. Tries to recreate what
+appears to be an undocumented set of conventions that must be allowed
+in other q3 derives.
+
+This algorithm is not really good enough for Tremulous considering
+armour + upgrade/advanced in gameplay
+
+XXX Move this into bg_
+======================
+*/
+char *GetSkin( char *modelname, char *wish )
+{
+ char skins[ MAX_PLAYER_MODEL ][ 64 ];
+ int numskins;
+ int i;
+ qboolean foundDefault = qfalse;
+ qboolean foundSelfNamed = qfalse;
+ static char lastpick[ 64 ] = {""};
+ lastpick[0] = '\0'; // reset static buf
+
+ G_GetPlayerModelSkins(modelname, skins, MAX_PLAYER_MODEL, &numskins);
+
+ for (i = 0; i < numskins; i++)
+ {
+ if ( i == 0 )
+ strncpy(lastpick, skins[0], 64 );
+
+ if ( !strcmp(wish, skins[i]) )
+ return wish;
+ else if ( !strcmp("default", skins[i]))
+ foundDefault = qtrue;
+ else if ( !strcmp(modelname, skins[i]))
+ foundSelfNamed = qtrue;
+ }
+
+ if (foundDefault)
+ return "default";
+ else if (foundSelfNamed)
+ return modelname;
+
+ return lastpick;
+}
+
diff --git a/src/game/g_ptr.c b/src/game/g_ptr.c
deleted file mode 100644
index e102183..0000000
--- a/src/game/g_ptr.c
+++ /dev/null
@@ -1,143 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
-
-This file is part of Tremulous.
-
-Tremulous is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Tremulous is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-// g_ptr.c -- post timeout restoration handling
-
-#include "g_local.h"
-
-static connectionRecord_t connections[ MAX_CLIENTS ];
-
-/*
-===============
-G_CheckForUniquePTRC
-
-Callback to detect ptrc clashes
-===============
-*/
-static qboolean G_CheckForUniquePTRC( int code )
-{
- int i;
-
- if( code == 0 )
- return qfalse;
-
- for( i = 0; i < MAX_CLIENTS; i++ )
- {
- if( connections[ i ].ptrCode == code )
- return qfalse;
- }
-
- return qtrue;
-}
-
-/*
-===============
-G_UpdatePTRConnection
-
-Update the data in a connection record
-===============
-*/
-void G_UpdatePTRConnection( gclient_t *client )
-{
- if( client && client->pers.connection )
- {
- client->pers.connection->clientTeam = client->pers.teamSelection;
- client->pers.connection->clientCredit = client->pers.credit;
- client->pers.connection->clientScore = client->pers.score;
- }
-}
-
-/*
-===============
-G_GenerateNewConnection
-
-Generates a new connection
-===============
-*/
-connectionRecord_t *G_GenerateNewConnection( gclient_t *client )
-{
- int code = 0;
- int i;
-
- // this should be really random
- srand( trap_Milliseconds( ) );
-
- // there is a very very small possibility that this
- // will loop infinitely
- do
- {
- code = rand( );
- } while( !G_CheckForUniquePTRC( code ) );
-
- for( i = 0; i < MAX_CLIENTS; i++ )
- {
- //found an unused slot
- if( !connections[ i ].ptrCode )
- {
- connections[ i ].ptrCode = code;
- connections[ i ].clientNum = client->ps.clientNum;
- client->pers.connection = &connections[ i ];
- G_UpdatePTRConnection( client );
- client->pers.connection->clientEnterTime = client->pers.enterTime;
-
- return &connections[ i ];
- }
- }
-
- return NULL;
-}
-
-/*
-===============
-G_FindConnectionForCode
-
-Finds a connection for a given code
-===============
-*/
-connectionRecord_t *G_FindConnectionForCode( int code )
-{
- int i;
-
- if( code == 0 )
- return NULL;
-
- for( i = 0; i < MAX_CLIENTS; i++ )
- {
- if( connections[ i ].ptrCode == code )
- return &connections[ i ];
- }
-
- return NULL;
-}
-
-/*
-===============
-G_ResetPTRConnections
-
-Invalidate any existing codes
-===============
-*/
-void G_ResetPTRConnections( void )
-{
- memset( connections, 0, sizeof( connectionRecord_t ) * MAX_CLIENTS );
-}
diff --git a/src/game/g_public.h b/src/game/g_public.h
index e1e01d7..415ab96 100644
--- a/src/game/g_public.h
+++ b/src/game/g_public.h
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,252 +17,253 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
// g_public.h -- game module information visible to server
+#ifndef GAME_PUBLIC_H
+#define GAME_PUBLIC_H
+
+#include "qcommon/q_shared.h"
-#define GAME_API_VERSION 8
+#define GAME_API_VERSION 9
// entity->svFlags
// the server does not know how to interpret most of the values
// in entityStates (level eType), so the game must explicitly flag
// special server behaviors
-#define SVF_NOCLIENT 0x00000001 // don't send entity to clients, even if it has effects
-
-// TTimo
-// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=551
-#define SVF_CLIENTMASK 0x00000002
-
-#define SVF_BROADCAST 0x00000020 // send to all connected clients
-#define SVF_PORTAL 0x00000040 // merge a second pvs at origin2 into snapshots
-#define SVF_USE_CURRENT_ORIGIN 0x00000080 // entity->r.currentOrigin instead of entity->s.origin
- // for link position (missiles and movers)
-#define SVF_SINGLECLIENT 0x00000100 // only send to a single client (entityShared_t->singleClient)
-#define SVF_NOSERVERINFO 0x00000200 // don't send CS_SERVERINFO updates to this client
- // so that it can be updated for ping tools without
- // lagging clients
-#define SVF_CAPSULE 0x00000400 // use capsule for collision detection instead of bbox
-#define SVF_NOTSINGLECLIENT 0x00000800 // send entity to everyone but one client
- // (entityShared_t->singleClient)
+#define SVF_NOCLIENT 0x00000001 // don't send entity to clients, even if it has effects
-//===============================================================
+#define SVF_CLIENTMASK 0x00000002 // send to clients specified by these bitmasks:
+// entityShared_t->singleClient: low-order bits (0..31)
+// entityShared_t->hack.generic1: high-order bits (32..63)
+#define SVF_BROADCAST 0x00000020 // send to all connected clients
+#define SVF_PORTAL 0x00000040 // merge a second pvs at origin2 into snapshots
-typedef struct {
- entityState_t s; // communicated by server to clients
-
- qboolean linked; // qfalse if not in any good cluster
- int linkcount;
-
- int svFlags; // SVF_NOCLIENT, SVF_BROADCAST, etc
- int singleClient; // only send to this client when SVF_SINGLECLIENT is set
-
- qboolean bmodel; // if false, assume an explicit mins / maxs bounding box
- // only set by trap_SetBrushModel
- vec3_t mins, maxs;
- int contents; // CONTENTS_TRIGGER, CONTENTS_SOLID, CONTENTS_BODY, etc
- // a non-solid entity should set to 0
-
- vec3_t absmin, absmax; // derived from mins/maxs and origin + rotation
-
- // currentOrigin will be used for all collision detection and world linking.
- // it will not necessarily be the same as the trajectory evaluation for the current
- // time, because each entity must be moved one at a time after time is advanced
- // to avoid simultanious collision issues
- vec3_t currentOrigin;
- vec3_t currentAngles;
-
- // when a trace call is made and passEntityNum != ENTITYNUM_NONE,
- // an ent will be excluded from testing if:
- // ent->s.number == passEntityNum (don't interact with self)
- // ent->s.ownerNum = passEntityNum (don't interact with your own missiles)
- // entity[ent->s.ownerNum].ownerNum = passEntityNum (don't interact with other missiles from owner)
- int ownerNum;
-} entityShared_t;
+#define SVF_SINGLECLIENT 0x00000100 // only send to a single client (entityShared_t->singleClient)
+#define SVF_NOSERVERINFO 0x00000200 // don't send CS_SERVERINFO updates to this client
+// so that it can be updated for ping tools without
+// lagging clients
+#define SVF_CAPSULE 0x00000400 // use capsule for collision detection instead of bbox
+#define SVF_NOTSINGLECLIENT 0x00000800 // send entity to everyone but one client
+// (entityShared_t->singleClient)
+//===============================================================
+typedef struct {
+ entityState_t hack; // exists (as padding) to retain ABI compatibility
+ // with GPP, but can be used for extension hacks
+
+ qboolean linked; // qfalse if not in any good cluster
+ int linkcount;
+
+ int svFlags; // SVF_NOCLIENT, SVF_BROADCAST, etc.
+ int singleClient; // only send to this client when SVF_SINGLECLIENT is set
+
+ qboolean bmodel; // if false, assume an explicit mins / maxs bounding box
+ // only set by trap_SetBrushModel
+ vec3_t mins, maxs;
+ int contents; // CONTENTS_TRIGGER, CONTENTS_SOLID, CONTENTS_BODY, etc
+ // a non-solid entity should set to 0
+
+ vec3_t absmin, absmax; // derived from mins/maxs and origin + rotation
+
+ // currentOrigin will be used for all collision detection and world linking.
+ // it will not necessarily be the same as the trajectory evaluation for the current
+ // time, because each entity must be moved one at a time after time is advanced
+ // to avoid simultanious collision issues
+ vec3_t currentOrigin;
+ vec3_t currentAngles;
+
+ // when a trace call is made and passEntityNum != ENTITYNUM_NONE,
+ // an ent will be excluded from testing if:
+ // ent->s.number == passEntityNum (don't interact with self)
+ // ent->r.ownerNum == passEntityNum (don't interact with your own missiles)
+ // entity[ent->r.ownerNum].r.ownerNum == passEntityNum (don't interact with other missiles from owner)
+ int ownerNum;
+} entityShared_t;
// the server looks at a sharedEntity, which is the start of the game's gentity_t structure
typedef struct {
- entityState_t s; // communicated by server to clients
- entityShared_t r; // shared by both the server system and game
+ entityState_t s; // communicated by server to clients
+ entityShared_t r; // shared by both the server system and game
} sharedEntity_t;
-
-
//===============================================================
//
// system traps provided by the main engine
//
typedef enum {
- //============== general Quake services ==================
-
- G_PRINT, // ( const char *string );
- // print message on the local console
+ //============== general Quake services ==================
- G_ERROR, // ( const char *string );
- // abort the game
+ G_PRINT, // ( const char *string );
+ // print message on the local console
- G_MILLISECONDS, // ( void );
- // get current time for profiling reasons
- // this should NOT be used for any game related tasks,
- // because it is not journaled
+ G_ERROR, // ( const char *string );
+ // abort the game
- // console variable interaction
- G_CVAR_REGISTER, // ( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags );
- G_CVAR_UPDATE, // ( vmCvar_t *vmCvar );
- G_CVAR_SET, // ( const char *var_name, const char *value );
- G_CVAR_VARIABLE_INTEGER_VALUE, // ( const char *var_name );
+ G_MILLISECONDS, // ( void );
+ // get current time for profiling reasons
+ // this should NOT be used for any game related tasks,
+ // because it is not journaled
- G_CVAR_VARIABLE_STRING_BUFFER, // ( const char *var_name, char *buffer, int bufsize );
+ // console variable interaction
+ G_CVAR_REGISTER, // ( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags );
+ G_CVAR_UPDATE, // ( vmCvar_t *vmCvar );
+ G_CVAR_SET, // ( const char *var_name, const char *value );
+ G_CVAR_VARIABLE_INTEGER_VALUE, // ( const char *var_name );
- G_ARGC, // ( void );
- // ClientCommand and ServerCommand parameter access
+ G_CVAR_VARIABLE_STRING_BUFFER, // ( const char *var_name, char *buffer, int bufsize );
- G_ARGV, // ( int n, char *buffer, int bufferLength );
+ G_ARGC, // ( void );
+ // ClientCommand and ServerCommand parameter access
- G_FS_FOPEN_FILE, // ( const char *qpath, fileHandle_t *file, fsMode_t mode );
- G_FS_READ, // ( void *buffer, int len, fileHandle_t f );
- G_FS_WRITE, // ( const void *buffer, int len, fileHandle_t f );
- G_FS_FCLOSE_FILE, // ( fileHandle_t f );
+ G_ARGV, // ( int n, char *buffer, int bufferLength );
- G_SEND_CONSOLE_COMMAND, // ( const char *text );
- // add commands to the console as if they were typed in
- // for map changing, etc
+ G_FS_FOPEN_FILE, // ( const char *qpath, fileHandle_t *file, enum FS_Mode mode );
+ G_FS_READ, // ( void *buffer, int len, fileHandle_t f );
+ G_FS_WRITE, // ( const void *buffer, int len, fileHandle_t f );
+ G_FS_FCLOSE_FILE, // ( fileHandle_t f );
+ G_SEND_CONSOLE_COMMAND, // ( const char *text );
+ // add commands to the console as if they were typed in
+ // for map changing, etc
- //=========== server specific functionality =============
+ //=========== server specific functionality =============
- G_LOCATE_GAME_DATA, // ( gentity_t *gEnts, int numGEntities, int sizeofGEntity_t,
- // playerState_t *clients, int sizeofGameClient );
- // the game needs to let the server system know where and how big the gentities
- // are, so it can look at them directly without going through an interface
+ G_LOCATE_GAME_DATA, // ( gentity_t *gEnts, int numGEntities, int sizeofGEntity_t,
+ // playerState_t *clients, int sizeofGameClient );
+ // the game needs to let the server system know where and how big the gentities
+ // are, so it can look at them directly without going through an interface
- G_DROP_CLIENT, // ( int clientNum, const char *reason );
- // kick a client off the server with a message
+ G_DROP_CLIENT, // ( int clientNum, const char *reason );
+ // kick a client off the server with a message
- G_SEND_SERVER_COMMAND, // ( int clientNum, const char *fmt, ... );
- // reliably sends a command string to be interpreted by the given
- // client. If clientNum is -1, it will be sent to all clients
+ G_SEND_SERVER_COMMAND, // ( int clientNum, const char *fmt, ... );
+ // reliably sends a command string to be interpreted by the given
+ // client. If clientNum is -1, it will be sent to all clients
- G_SET_CONFIGSTRING, // ( int num, const char *string );
- // config strings hold all the index strings, and various other information
- // that is reliably communicated to all clients
- // All of the current configstrings are sent to clients when
- // they connect, and changes are sent to all connected clients.
- // All confgstrings are cleared at each level start.
+ G_SET_CONFIGSTRING, // ( int num, const char *string );
+ // config strings hold all the index strings, and various other information
+ // that is reliably communicated to all clients
+ // All of the current configstrings are sent to clients when
+ // they connect, and changes are sent to all connected clients.
+ // All confgstrings are cleared at each level start.
- G_GET_CONFIGSTRING, // ( int num, char *buffer, int bufferSize );
+ G_GET_CONFIGSTRING, // ( int num, char *buffer, int bufferSize );
- G_SET_CONFIGSTRING_RESTRICTIONS, // ( int num, const clientList* clientList );
+ G_SET_CONFIGSTRING_RESTRICTIONS, // ( int num, const clientList* clientList );
- G_GET_USERINFO, // ( int num, char *buffer, int bufferSize );
- // userinfo strings are maintained by the server system, so they
- // are persistant across level loads, while all other game visible
- // data is completely reset
+ G_GET_USERINFO, // ( int num, char *buffer, int bufferSize );
+ // userinfo strings are maintained by the server system, so they
+ // are persistant across level loads, while all other game visible
+ // data is completely reset
- G_SET_USERINFO, // ( int num, const char *buffer );
+ G_SET_USERINFO, // ( int num, const char *buffer );
- G_GET_SERVERINFO, // ( char *buffer, int bufferSize );
- // the serverinfo info string has all the cvars visible to server browsers
+ G_GET_SERVERINFO, // ( char *buffer, int bufferSize );
+ // the serverinfo info string has all the cvars visible to server browsers
- G_SET_BRUSH_MODEL, // ( gentity_t *ent, const char *name );
- // sets mins and maxs based on the brushmodel name
+ G_SET_BRUSH_MODEL, // ( gentity_t *ent, const char *name );
+ // sets mins and maxs based on the brushmodel name
- G_TRACE, // ( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask );
- // collision detection against all linked entities
+ G_TRACE, // ( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int
+ // passEntityNum, int contentmask );
+ // collision detection against all linked entities
- G_POINT_CONTENTS, // ( const vec3_t point, int passEntityNum );
- // point contents against all linked entities
+ G_POINT_CONTENTS, // ( const vec3_t point, int passEntityNum );
+ // point contents against all linked entities
- G_IN_PVS, // ( const vec3_t p1, const vec3_t p2 );
+ G_IN_PVS, // ( const vec3_t p1, const vec3_t p2 );
- G_IN_PVS_IGNORE_PORTALS, // ( const vec3_t p1, const vec3_t p2 );
+ G_IN_PVS_IGNORE_PORTALS, // ( const vec3_t p1, const vec3_t p2 );
- G_ADJUST_AREA_PORTAL_STATE, // ( gentity_t *ent, qboolean open );
+ G_ADJUST_AREA_PORTAL_STATE, // ( gentity_t *ent, qboolean open );
- G_AREAS_CONNECTED, // ( int area1, int area2 );
+ G_AREAS_CONNECTED, // ( int area1, int area2 );
- G_LINKENTITY, // ( gentity_t *ent );
- // an entity will never be sent to a client or used for collision
- // if it is not passed to linkentity. If the size, position, or
- // solidity changes, it must be relinked.
+ G_LINKENTITY, // ( gentity_t *ent );
+ // an entity will never be sent to a client or used for collision
+ // if it is not passed to linkentity. If the size, position, or
+ // solidity changes, it must be relinked.
- G_UNLINKENTITY, // ( gentity_t *ent );
- // call before removing an interactive entity
+ G_UNLINKENTITY, // ( gentity_t *ent );
+ // call before removing an interactive entity
- G_ENTITIES_IN_BOX, // ( const vec3_t mins, const vec3_t maxs, gentity_t **list, int maxcount );
- // EntitiesInBox will return brush models based on their bounding box,
- // so exact determination must still be done with EntityContact
+ G_ENTITIES_IN_BOX, // ( const vec3_t mins, const vec3_t maxs, gentity_t **list, int maxcount );
+ // EntitiesInBox will return brush models based on their bounding box,
+ // so exact determination must still be done with EntityContact
- G_ENTITY_CONTACT, // ( const vec3_t mins, const vec3_t maxs, const gentity_t *ent );
- // perform an exact check against inline brush models of non-square shape
+ G_ENTITY_CONTACT, // ( const vec3_t mins, const vec3_t maxs, const gentity_t *ent );
+ // perform an exact check against inline brush models of non-square shape
- G_GET_USERCMD, // ( int clientNum, usercmd_t *cmd )
+ G_GET_USERCMD, // ( int clientNum, usercmd_t *cmd )
- G_GET_ENTITY_TOKEN, // qboolean ( char *buffer, int bufferSize )
- // Retrieves the next string token from the entity spawn text, returning
- // false when all tokens have been parsed.
- // This should only be done at GAME_INIT time.
+ G_GET_ENTITY_TOKEN, // qboolean ( char *buffer, int bufferSize )
+ // Retrieves the next string token from the entity spawn text, returning
+ // false when all tokens have been parsed.
+ // This should only be done at GAME_INIT time.
- G_FS_GETFILELIST,
- G_REAL_TIME,
- G_SNAPVECTOR,
+ G_FS_GETFILELIST,
+ G_REAL_TIME,
+ G_SNAPVECTOR,
- G_TRACECAPSULE, // ( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask );
- G_ENTITY_CONTACTCAPSULE, // ( const vec3_t mins, const vec3_t maxs, const gentity_t *ent );
+ G_TRACECAPSULE, // ( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end,
+ // int passEntityNum, int contentmask );
+ G_ENTITY_CONTACTCAPSULE, // ( const vec3_t mins, const vec3_t maxs, const gentity_t *ent );
- // 1.32
- G_FS_SEEK,
+ // 1.32
+ G_FS_SEEK,
- G_PARSE_ADD_GLOBAL_DEFINE,
- G_PARSE_LOAD_SOURCE,
- G_PARSE_FREE_SOURCE,
- G_PARSE_READ_TOKEN,
- G_PARSE_SOURCE_FILE_AND_LINE,
+ G_PARSE_ADD_GLOBAL_DEFINE,
+ G_PARSE_LOAD_SOURCE,
+ G_PARSE_FREE_SOURCE,
+ G_PARSE_READ_TOKEN,
+ G_PARSE_SOURCE_FILE_AND_LINE,
- G_SEND_GAMESTAT,
+ G_SEND_GAMESTAT,
- G_ADDCOMMAND,
- G_REMOVECOMMAND
+ G_ADDCOMMAND,
+ G_REMOVECOMMAND,
+ G_FS_GETFILTEREDFILES
} gameImport_t;
-
//
// functions exported by the game subsystem
//
typedef enum {
- GAME_INIT, // ( int levelTime, int randomSeed, int restart );
- // init and shutdown will be called every single level
- // The game should call G_GET_ENTITY_TOKEN to parse through all the
- // entity configuration text and spawn gentities.
+ GAME_INIT, // ( int levelTime, int randomSeed, int restart );
+ // init and shutdown will be called every single level
+ // The game should call G_GET_ENTITY_TOKEN to parse through all the
+ // entity configuration text and spawn gentities.
- GAME_SHUTDOWN, // (void);
+ GAME_SHUTDOWN, // (void);
- GAME_CLIENT_CONNECT, // ( int clientNum, qboolean firstTime );
- // return NULL if the client is allowed to connect, otherwise return
- // a text string with the reason for denial
+ GAME_CLIENT_CONNECT, // ( int clientNum, qboolean firstTime );
+ // return NULL if the client is allowed to connect, otherwise return
+ // a text string with the reason for denial
- GAME_CLIENT_BEGIN, // ( int clientNum );
+ GAME_CLIENT_BEGIN, // ( int clientNum );
- GAME_CLIENT_USERINFO_CHANGED, // ( int clientNum );
+ GAME_CLIENT_USERINFO_CHANGED, // ( int clientNum );
- GAME_CLIENT_DISCONNECT, // ( int clientNum );
+ GAME_CLIENT_DISCONNECT, // ( int clientNum );
- GAME_CLIENT_COMMAND, // ( int clientNum );
+ GAME_CLIENT_COMMAND, // ( int clientNum );
- GAME_CLIENT_THINK, // ( int clientNum );
+ GAME_CLIENT_THINK, // ( int clientNum );
- GAME_RUN_FRAME, // ( int levelTime );
+ GAME_RUN_FRAME, // ( int levelTime );
- GAME_CONSOLE_COMMAND // ( void );
- // ConsoleCommand will be called when a command has been issued
- // that is not recognized as a builtin function.
- // The game can issue trap_argc() / trap_argv() commands to get the command
- // and parameters. Return qfalse if the game doesn't recognize it as a command.
+ GAME_CONSOLE_COMMAND // ( void );
+ // ConsoleCommand will be called when a command has been issued
+ // that is not recognized as a builtin function.
+ // The game can issue trap_argc() / trap_argv() commands to get the command
+ // and parameters. Return qfalse if the game doesn't recognize it as a command.
} gameExport_t;
+#endif
diff --git a/src/game/g_session.c b/src/game/g_session.c
index ef78e8a..9063ce1 100644
--- a/src/game/g_session.c
+++ b/src/game/g_session.c
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,8 +17,8 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
@@ -46,20 +47,15 @@ void G_WriteClientSessionData( gclient_t *client )
const char *s;
const char *var;
- s = va( "%i %i %i %i %i %i %i %i %i %s",
- client->sess.sessionTeam,
- client->sess.restartTeam,
+ s = va( "%i %i %i %i %s",
client->sess.spectatorTime,
client->sess.spectatorState,
client->sess.spectatorClient,
- client->sess.wins,
- client->sess.losses,
- client->sess.teamLeader,
- client->sess.invisible,
- BG_ClientListString( &client->sess.ignoreList )
+ client->sess.restartTeam,
+ Com_ClientListString( &client->sess.ignoreList )
);
- var = va( "session%i", client - level.clients );
+ var = va( "session%i", (int)( client - level.clients ) );
trap_Cvar_Set( var, s );
}
@@ -73,40 +69,26 @@ Called on a reconnect
*/
void G_ReadSessionData( gclient_t *client )
{
- char s[ MAX_STRING_CHARS ];
+ char s[ MAX_STRING_CHARS ];
const char *var;
+ int spectatorState;
+ int restartTeam;
+ char ignorelist[ 17 ];
- // bk001205 - format
- int teamLeader;
- int spectatorState;
- int sessionTeam;
- int restartTeam;
- int invisible;
-
- var = va( "session%i", client - level.clients );
+ var = va( "session%i", (int)( client - level.clients ) );
trap_Cvar_VariableStringBuffer( var, s, sizeof(s) );
- // FIXME: should be using BG_ClientListParse() for ignoreList, but
- // bg_lib.c's sscanf() currently lacks %s
- sscanf( s, "%i %i %i %i %i %i %i %i %i %x%x",
- &sessionTeam,
- &restartTeam,
+ sscanf( s, "%i %i %i %i %16s",
&client->sess.spectatorTime,
&spectatorState,
&client->sess.spectatorClient,
- &client->sess.wins,
- &client->sess.losses,
- &teamLeader,
- &invisible,
- &client->sess.ignoreList.hi,
- &client->sess.ignoreList.lo
+ &restartTeam,
+ ignorelist
);
- // bk001205 - format issues
- client->sess.sessionTeam = (team_t)sessionTeam;
- client->sess.restartTeam = (pTeam_t)restartTeam;
+
client->sess.spectatorState = (spectatorState_t)spectatorState;
- client->sess.teamLeader = (qboolean)teamLeader;
- client->sess.invisible = (qboolean)invisible;
+ client->sess.restartTeam = (team_t)restartTeam;
+ Com_ClientListParse( &client->sess.ignoreList, ignorelist );
}
@@ -129,18 +111,18 @@ void G_InitSessionData( gclient_t *client, char *userinfo )
if( value[ 0 ] == 's' )
{
// a willing spectator, not a waiting-in-line
- sess->sessionTeam = TEAM_SPECTATOR;
+ sess->spectatorState = SPECTATOR_FREE;
}
else
{
if( g_maxGameClients.integer > 0 &&
level.numNonSpectatorClients >= g_maxGameClients.integer )
- sess->sessionTeam = TEAM_SPECTATOR;
+ sess->spectatorState = SPECTATOR_FREE;
else
- sess->sessionTeam = TEAM_FREE;
+ sess->spectatorState = SPECTATOR_NOT;
}
- sess->restartTeam = PTE_NONE;
+ sess->restartTeam = TEAM_NONE;
sess->spectatorState = SPECTATOR_FREE;
sess->spectatorTime = level.time;
sess->spectatorClient = -1;
@@ -160,7 +142,7 @@ void G_WriteSessionData( void )
{
int i;
- //TA: ?
+ //FIXME: What's this for?
trap_Cvar_Set( "session", va( "%i", 0 ) );
for( i = 0 ; i < level.maxclients ; i++ )
diff --git a/src/game/g_spawn.c b/src/game/g_spawn.c
index 028c39f..f7eea93 100644
--- a/src/game/g_spawn.c
+++ b/src/game/g_spawn.c
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,8 +17,8 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
@@ -31,6 +32,7 @@ qboolean G_SpawnString( const char *key, const char *defaultString, char **out )
{
*out = (char *)defaultString;
// G_Error( "G_SpawnString() called while not spawning" );
+ return qfalse;
}
for( i = 0; i < level.numSpawnVars; i++ )
@@ -95,55 +97,45 @@ typedef enum
{
F_INT,
F_FLOAT,
- F_LSTRING, // string on disk, pointer in memory, TAG_LEVEL
- F_GSTRING, // string on disk, pointer in memory, TAG_GAME
+ F_STRING,
F_VECTOR,
- F_VECTOR4, //TA
- F_ANGLEHACK,
- F_ENTITY, // index on disk, pointer in memory
- F_ITEM, // index on disk, pointer in memory
- F_CLIENT, // index on disk, pointer in memory
- F_IGNORE
+ F_VECTOR4,
+ F_ANGLEHACK
} fieldtype_t;
typedef struct
{
char *name;
- int ofs;
+ size_t ofs;
fieldtype_t type;
- int flags;
} field_t;
field_t fields[ ] =
{
- {"classname", FOFS(classname), F_LSTRING},
- {"origin", FOFS(s.origin), F_VECTOR},
- {"model", FOFS(model), F_LSTRING},
- {"model2", FOFS(model2), F_LSTRING},
- {"spawnflags", FOFS(spawnflags), F_INT},
- {"speed", FOFS(speed), F_FLOAT},
- {"target", FOFS(target), F_LSTRING},
- {"targetname", FOFS(targetname), F_LSTRING},
- {"message", FOFS(message), F_LSTRING},
- {"team", FOFS(team), F_LSTRING},
- {"wait", FOFS(wait), F_FLOAT},
- {"random", FOFS(random), F_FLOAT},
+ {"acceleration", FOFS(acceleration), F_VECTOR},
+ {"alpha", FOFS(pos1), F_VECTOR},
+ {"angle", FOFS(s.apos.trBase), F_ANGLEHACK},
+ {"angles", FOFS(s.apos.trBase), F_VECTOR},
+ {"animation", FOFS(animation), F_VECTOR4},
+ {"bounce", FOFS(physicsBounce), F_FLOAT},
+ {"classname", FOFS(classname), F_STRING},
{"count", FOFS(count), F_INT},
- {"health", FOFS(health), F_INT},
- {"light", 0, F_IGNORE},
{"dmg", FOFS(damage), F_INT},
- {"angles", FOFS(s.angles), F_VECTOR},
- {"angle", FOFS(s.angles), F_ANGLEHACK},
- {"bounce", FOFS(physicsBounce), F_FLOAT},
- {"alpha", FOFS(pos1), F_VECTOR},
+ {"health", FOFS(health), F_INT},
+ {"message", FOFS(message), F_STRING},
+ {"model", FOFS(model), F_STRING},
+ {"model2", FOFS(model2), F_STRING},
+ {"origin", FOFS(s.pos.trBase), F_VECTOR},
{"radius", FOFS(pos2), F_VECTOR},
- {"acceleration", FOFS(acceleration), F_VECTOR},
- {"animation", FOFS(animation), F_VECTOR4},
+ {"random", FOFS(random), F_FLOAT},
{"rotatorAngle", FOFS(rotatorAngle), F_FLOAT},
- {"targetShaderName", FOFS(targetShaderName), F_LSTRING},
- {"targetShaderNewName", FOFS(targetShaderNewName), F_LSTRING},
-
- {NULL}
+ {"spawnflags", FOFS(spawnflags), F_INT},
+ {"speed", FOFS(speed), F_FLOAT},
+ {"target", FOFS(target), F_STRING},
+ {"targetname", FOFS(targetname), F_STRING},
+ {"targetShaderName", FOFS(targetShaderName), F_STRING},
+ {"targetShaderNewName", FOFS(targetShaderNewName), F_STRING},
+ {"wait", FOFS(wait), F_FLOAT}
};
@@ -160,11 +152,6 @@ void SP_info_player_intermission( gentity_t *ent );
void SP_info_alien_intermission( gentity_t *ent );
void SP_info_human_intermission( gentity_t *ent );
-void SP_info_firstplace( gentity_t *ent );
-void SP_info_secondplace( gentity_t *ent );
-void SP_info_thirdplace( gentity_t *ent );
-void SP_info_podium( gentity_t *ent );
-
void SP_func_plat( gentity_t *ent );
void SP_func_static( gentity_t *ent );
void SP_func_rotating( gentity_t *ent );
@@ -194,7 +181,6 @@ void SP_trigger_ammo( gentity_t *ent );
void SP_target_delay( gentity_t *ent );
void SP_target_speaker( gentity_t *ent );
void SP_target_print( gentity_t *ent );
-void SP_target_character( gentity_t *ent );
void SP_target_score( gentity_t *ent );
void SP_target_teleporter( gentity_t *ent );
void SP_target_relay( gentity_t *ent );
@@ -210,7 +196,6 @@ void SP_target_hurt( gentity_t *ent );
void SP_light( gentity_t *self );
void SP_info_null( gentity_t *self );
void SP_info_notnull( gentity_t *self );
-void SP_info_camp( gentity_t *self );
void SP_path_corner( gentity_t *self );
void SP_misc_teleporter_dest( gentity_t *self );
@@ -218,41 +203,60 @@ void SP_misc_model( gentity_t *ent );
void SP_misc_portal_camera( gentity_t *ent );
void SP_misc_portal_surface( gentity_t *ent );
-void SP_shooter_rocket( gentity_t *ent );
-void SP_shooter_plasma( gentity_t *ent );
-void SP_shooter_grenade( gentity_t *ent );
-
void SP_misc_particle_system( gentity_t *ent );
void SP_misc_anim_model( gentity_t *ent );
void SP_misc_light_flare( gentity_t *ent );
spawn_t spawns[ ] =
{
+ { "func_bobbing", SP_func_bobbing },
+ { "func_button", SP_func_button },
+ { "func_door", SP_func_door },
+ { "func_door_model", SP_func_door_model },
+ { "func_door_rotating", SP_func_door_rotating },
+ { "func_group", SP_info_null },
+ { "func_pendulum", SP_func_pendulum },
+ { "func_plat", SP_func_plat },
+ { "func_rotating", SP_func_rotating },
+ { "func_static", SP_func_static },
+ { "func_timer", SP_func_timer }, // rename trigger_timer?
+ { "func_train", SP_func_train },
+
// info entities don't do anything at all, but provide positional
// information for things controlled by other processes
- { "info_player_start", SP_info_player_start },
- { "info_player_deathmatch", SP_info_player_deathmatch },
- { "info_player_intermission", SP_info_player_intermission },
-
- //TA: extra bits
{ "info_alien_intermission", SP_info_alien_intermission },
{ "info_human_intermission", SP_info_human_intermission },
-
- { "info_null", SP_info_null },
{ "info_notnull", SP_info_notnull }, // use target_position instead
+ { "info_null", SP_info_null },
+ { "info_player_deathmatch", SP_info_player_deathmatch },
+ { "info_player_intermission", SP_info_player_intermission },
+ { "info_player_start", SP_info_player_start },
+ { "light", SP_light },
+ { "misc_anim_model", SP_misc_anim_model },
+ { "misc_light_flare", SP_misc_light_flare },
+ { "misc_model", SP_misc_model },
+ { "misc_particle_system", SP_misc_particle_system },
+ { "misc_portal_camera", SP_misc_portal_camera },
+ { "misc_portal_surface", SP_misc_portal_surface },
+ { "misc_teleporter_dest", SP_misc_teleporter_dest },
+ { "path_corner", SP_path_corner },
- { "func_plat", SP_func_plat },
- { "func_button", SP_func_button },
- { "func_door", SP_func_door },
- { "func_door_rotating", SP_func_door_rotating }, //TA
- { "func_door_model", SP_func_door_model }, //TA
- { "func_static", SP_func_static },
- { "func_rotating", SP_func_rotating },
- { "func_bobbing", SP_func_bobbing },
- { "func_pendulum", SP_func_pendulum },
- { "func_train", SP_func_train },
- { "func_group", SP_info_null },
- { "func_timer", SP_func_timer }, // rename trigger_timer?
+ // targets perform no action by themselves, but must be triggered
+ // by another entity
+ { "target_alien_win", SP_target_alien_win },
+ { "target_delay", SP_target_delay },
+ { "target_human_win", SP_target_human_win },
+ { "target_hurt", SP_target_hurt },
+ { "target_kill", SP_target_kill },
+ { "target_location", SP_target_location },
+ { "target_position", SP_target_position },
+ { "target_print", SP_target_print },
+ { "target_push", SP_target_push },
+ { "target_relay", SP_target_relay },
+ { "target_rumble", SP_target_rumble },
+ { "target_score", SP_target_score },
+ { "target_speaker", SP_target_speaker },
+ { "target_teleporter", SP_target_teleporter },
// Triggers are brush objects that cause an effect when contacted
// by a living player, usually involving firing targets.
@@ -260,49 +264,18 @@ spawn_t spawns[ ] =
// a single trigger class and different targets, triggered effects
// could not be client side predicted (push and teleport).
{ "trigger_always", SP_trigger_always },
- { "trigger_multiple", SP_trigger_multiple },
- { "trigger_push", SP_trigger_push },
- { "trigger_teleport", SP_trigger_teleport },
- { "trigger_hurt", SP_trigger_hurt },
- { "trigger_stage", SP_trigger_stage },
- { "trigger_win", SP_trigger_win },
+ { "trigger_ammo", SP_trigger_ammo },
{ "trigger_buildable", SP_trigger_buildable },
{ "trigger_class", SP_trigger_class },
{ "trigger_equipment", SP_trigger_equipment },
{ "trigger_gravity", SP_trigger_gravity },
{ "trigger_heal", SP_trigger_heal },
- { "trigger_ammo", SP_trigger_ammo },
-
- // targets perform no action by themselves, but must be triggered
- // by another entity
- { "target_delay", SP_target_delay },
- { "target_speaker", SP_target_speaker },
- { "target_print", SP_target_print },
- { "target_score", SP_target_score },
- { "target_teleporter", SP_target_teleporter },
- { "target_relay", SP_target_relay },
- { "target_kill", SP_target_kill },
- { "target_position", SP_target_position },
- { "target_location", SP_target_location },
- { "target_push", SP_target_push },
- { "target_rumble", SP_target_rumble },
- { "target_alien_win", SP_target_alien_win },
- { "target_human_win", SP_target_human_win },
- { "target_hurt", SP_target_hurt },
-
- { "light", SP_light },
- { "path_corner", SP_path_corner },
-
- { "misc_teleporter_dest", SP_misc_teleporter_dest },
- { "misc_model", SP_misc_model },
- { "misc_portal_surface", SP_misc_portal_surface },
- { "misc_portal_camera", SP_misc_portal_camera },
-
- { "misc_particle_system", SP_misc_particle_system },
- { "misc_anim_model", SP_misc_anim_model },
- { "misc_light_flare", SP_misc_light_flare },
-
- { NULL, 0 }
+ { "trigger_hurt", SP_trigger_hurt },
+ { "trigger_multiple", SP_trigger_multiple },
+ { "trigger_push", SP_trigger_push },
+ { "trigger_stage", SP_trigger_stage },
+ { "trigger_teleport", SP_trigger_teleport },
+ { "trigger_win", SP_trigger_win }
};
/*
@@ -325,16 +298,18 @@ qboolean G_CallSpawn( gentity_t *ent )
}
//check buildable spawn functions
- if( ( buildable = BG_FindBuildNumForEntityName( ent->classname ) ) != BA_NONE )
+ buildable = BG_BuildableByEntityName( ent->classname )->number;
+ if( buildable != BA_NONE )
{
// don't spawn built-in buildings if we are using a custom layout
if( level.layout[ 0 ] && Q_stricmp( level.layout, "*BUILTIN*" ) )
- return qtrue;
+ return qfalse;
if( buildable == BA_A_SPAWN || buildable == BA_H_SPAWN )
{
- ent->s.angles[ YAW ] += 180.0f;
- AngleNormalize360( ent->s.angles[ YAW ] );
+ ent->r.currentAngles[ YAW ] += 180.0f;
+ AngleNormalize360( ent->r.currentAngles[ YAW ] );
+ ent->s.apos.trBase[ YAW ] = ent->r.currentAngles[ YAW ];
}
G_SpawnBuildable( ent, buildable );
@@ -342,14 +317,13 @@ qboolean G_CallSpawn( gentity_t *ent )
}
// check normal spawn functions
- for( s = spawns; s->name; s++ )
+ s = bsearch( ent->classname, spawns, ARRAY_LEN( spawns ),
+ sizeof( spawn_t ), cmdcmp );
+ if( s )
{
- if( !strcmp( s->name, ent->classname ) )
- {
- // found it
- s->spawn( ent );
- return qtrue;
- }
+ // found it
+ s->spawn( ent );
+ return qtrue;
}
G_Printf( "%s doesn't have a spawn function\n", ent->classname );
@@ -371,7 +345,7 @@ char *G_NewString( const char *string )
l = strlen( string ) + 1;
- newb = G_Alloc( l );
+ newb = BG_Alloc( l );
new_p = newb;
@@ -412,58 +386,49 @@ void G_ParseField( const char *key, const char *value, gentity_t *ent )
vec3_t vec;
vec4_t vec4;
- for( f = fields; f->name; f++ )
+ f = bsearch( key, fields, ARRAY_LEN( fields ),
+ sizeof( field_t ), cmdcmp );
+ if( !f )
+ return;
+ b = (byte *)ent;
+
+ switch( f->type )
{
- if( !Q_stricmp( f->name, key ) )
- {
- // found it
- b = (byte *)ent;
-
- switch( f->type )
- {
- case F_LSTRING:
- *(char **)( b + f->ofs ) = G_NewString( value );
- break;
-
- case F_VECTOR:
- sscanf( value, "%f %f %f", &vec[ 0 ], &vec[ 1 ], &vec[ 2 ] );
-
- ( (float *)( b + f->ofs ) )[ 0 ] = vec[ 0 ];
- ( (float *)( b + f->ofs ) )[ 1 ] = vec[ 1 ];
- ( (float *)( b + f->ofs ) )[ 2 ] = vec[ 2 ];
- break;
-
- case F_VECTOR4:
- sscanf( value, "%f %f %f %f", &vec4[ 0 ], &vec4[ 1 ], &vec4[ 2 ], &vec4[ 3 ] );
-
- ( (float *)( b + f->ofs ) )[ 0 ] = vec4[ 0 ];
- ( (float *)( b + f->ofs ) )[ 1 ] = vec4[ 1 ];
- ( (float *)( b + f->ofs ) )[ 2 ] = vec4[ 2 ];
- ( (float *)( b + f->ofs ) )[ 3 ] = vec4[ 3 ];
- break;
-
- case F_INT:
- *(int *)( b + f->ofs ) = atoi( value );
- break;
-
- case F_FLOAT:
- *(float *)( b + f->ofs ) = atof( value );
- break;
-
- case F_ANGLEHACK:
- v = atof( value );
- ( (float *)( b + f->ofs ) )[ 0 ] = 0;
- ( (float *)( b + f->ofs ) )[ 1 ] = v;
- ( (float *)( b + f->ofs ) )[ 2 ] = 0;
- break;
-
- default:
- case F_IGNORE:
- break;
- }
-
- return;
- }
+ case F_STRING:
+ *(char **)( b + f->ofs ) = G_NewString( value );
+ break;
+
+ case F_VECTOR:
+ sscanf( value, "%f %f %f", &vec[ 0 ], &vec[ 1 ], &vec[ 2 ] );
+
+ ( (float *)( b + f->ofs ) )[ 0 ] = vec[ 0 ];
+ ( (float *)( b + f->ofs ) )[ 1 ] = vec[ 1 ];
+ ( (float *)( b + f->ofs ) )[ 2 ] = vec[ 2 ];
+ break;
+
+ case F_VECTOR4:
+ sscanf( value, "%f %f %f %f", &vec4[ 0 ], &vec4[ 1 ], &vec4[ 2 ], &vec4[ 3 ] );
+
+ ( (float *)( b + f->ofs ) )[ 0 ] = vec4[ 0 ];
+ ( (float *)( b + f->ofs ) )[ 1 ] = vec4[ 1 ];
+ ( (float *)( b + f->ofs ) )[ 2 ] = vec4[ 2 ];
+ ( (float *)( b + f->ofs ) )[ 3 ] = vec4[ 3 ];
+ break;
+
+ case F_INT:
+ *(int *)( b + f->ofs ) = atoi( value );
+ break;
+
+ case F_FLOAT:
+ *(float *)( b + f->ofs ) = atof( value );
+ break;
+
+ case F_ANGLEHACK:
+ v = atof( value );
+ ( (float *)( b + f->ofs ) )[ 0 ] = 0;
+ ( (float *)( b + f->ofs ) )[ 1 ] = v;
+ ( (float *)( b + f->ofs ) )[ 2 ] = 0;
+ break;
}
}
@@ -497,9 +462,8 @@ void G_SpawnGEntityFromSpawnVars( void )
return;
}
- // move editor origin to pos
- VectorCopy( ent->s.origin, ent->s.pos.trBase );
- VectorCopy( ent->s.origin, ent->r.currentOrigin );
+ VectorCopy( ent->s.pos.trBase, ent->r.currentOrigin );
+ VectorCopy( ent->s.apos.trBase, ent->r.currentAngles );
// if we didn't get a classname, don't bother spawning anything
if( !G_CallSpawn( ent ) )
@@ -617,38 +581,23 @@ void SP_worldspawn( void )
trap_SetConfigstring( CS_MOTD, g_motd.string ); // message of the day
- G_SpawnString( "gravity", "800", &s );
- trap_Cvar_Set( "g_gravity", s );
-
- G_SpawnString( "humanBuildPoints", DEFAULT_HUMAN_BUILDPOINTS, &s );
- trap_Cvar_Set( "g_humanBuildPoints", s );
-
- G_SpawnString( "humanMaxStage", DEFAULT_HUMAN_MAX_STAGE, &s );
- trap_Cvar_Set( "g_humanMaxStage", s );
+ if( G_SpawnString( "gravity", "", &s ) )
+ trap_Cvar_Set( "g_gravity", s );
- G_SpawnString( "humanStage2Threshold", DEFAULT_HUMAN_STAGE2_THRESH, &s );
- trap_Cvar_Set( "g_humanStage2Threshold", s );
+ if( G_SpawnString( "humanMaxStage", "", &s ) )
+ trap_Cvar_Set( "g_humanMaxStage", s );
- G_SpawnString( "humanStage3Threshold", DEFAULT_HUMAN_STAGE3_THRESH, &s );
- trap_Cvar_Set( "g_humanStage3Threshold", s );
+ if( G_SpawnString( "alienMaxStage", "", &s ) )
+ trap_Cvar_Set( "g_alienMaxStage", s );
- G_SpawnString( "alienBuildPoints", DEFAULT_ALIEN_BUILDPOINTS, &s );
- trap_Cvar_Set( "g_alienBuildPoints", s );
+ if( G_SpawnString( "humanRepeaterBuildPoints", "", &s ) )
+ trap_Cvar_Set( "g_humanRepeaterBuildPoints", s );
- G_SpawnString( "alienMaxStage", DEFAULT_ALIEN_MAX_STAGE, &s );
- trap_Cvar_Set( "g_alienMaxStage", s );
+ if( G_SpawnString( "humanBuildPoints", "", &s ) )
+ trap_Cvar_Set( "g_humanBuildPoints", s );
- G_SpawnString( "alienStage2Threshold", DEFAULT_ALIEN_STAGE2_THRESH, &s );
- trap_Cvar_Set( "g_alienStage2Threshold", s );
-
- G_SpawnString( "alienStage3Threshold", DEFAULT_ALIEN_STAGE3_THRESH, &s );
- trap_Cvar_Set( "g_alienStage3Threshold", s );
-
- G_SpawnString( "enableDust", "0", &s );
- trap_Cvar_Set( "g_enableDust", s );
-
- G_SpawnString( "enableBreath", "0", &s );
- trap_Cvar_Set( "g_enableBreath", s );
+ if( G_SpawnString( "alienBuildPoints", "", &s ) )
+ trap_Cvar_Set( "g_alienBuildPoints", s );
G_SpawnString( "disabledEquipment", "", &s );
trap_Cvar_Set( "g_disabledEquipment", s );
@@ -660,11 +609,25 @@ void SP_worldspawn( void )
trap_Cvar_Set( "g_disabledBuildables", s );
g_entities[ ENTITYNUM_WORLD ].s.number = ENTITYNUM_WORLD;
+ g_entities[ ENTITYNUM_WORLD ].r.ownerNum = ENTITYNUM_NONE;
g_entities[ ENTITYNUM_WORLD ].classname = "worldspawn";
+ g_entities[ ENTITYNUM_NONE ].s.number = ENTITYNUM_NONE;
+ g_entities[ ENTITYNUM_NONE ].r.ownerNum = ENTITYNUM_NONE;
+ g_entities[ ENTITYNUM_NONE ].classname = "nothing";
+
if( g_restarted.integer )
trap_Cvar_Set( "g_restarted", "0" );
+ // see if we want a warmup time
+ trap_SetConfigstring( CS_WARMUP, "-1" );
+ if( g_doWarmup.integer )
+ {
+ level.warmupTime = level.time - level.startTime + ( g_warmup.integer * 1000 );
+ trap_SetConfigstring( CS_WARMUP, va( "%i", level.warmupTime ) );
+ G_LogPrintf( "Warmup: %i\n", g_warmup.integer );
+ }
+
}
@@ -677,8 +640,6 @@ Parses textual entity definitions out of an entstring and spawns gentities.
*/
void G_SpawnEntitiesFromString( void )
{
- // allow calls to G_Spawn*()
- level.spawning = qtrue;
level.numSpawnVars = 0;
// the worldspawn is not an actual entity, but it still
@@ -692,7 +653,4 @@ void G_SpawnEntitiesFromString( void )
// parse ents
while( G_ParseSpawnVars( ) )
G_SpawnGEntityFromSpawnVars( );
-
- level.spawning = qfalse; // any future calls to G_Spawn*() will be errors
}
-
diff --git a/src/game/g_svcmds.c b/src/game/g_svcmds.c
index f0d45b1..3760fdd 100644
--- a/src/game/g_svcmds.c
+++ b/src/game/g_svcmds.c
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,8 +17,8 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
@@ -25,315 +26,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "g_local.h"
-
-/*
-==============================================================================
-
-PACKET FILTERING
-
-
-You can add or remove addresses from the filter list with:
-
-addip <ip>
-removeip <ip>
-
-The ip address is specified in dot format, and you can use '*' to match any value
-so you can specify an entire class C network with "addip 192.246.40.*"
-
-Removeip will only remove an address specified exactly the same way. You cannot addip a subnet, then removeip a single host.
-
-listip
-Prints the current list of filters.
-
-g_filterban <0 or 1>
-
-If 1 (the default), then ip addresses matching the current list will be prohibited from entering the game. This is the default setting.
-
-If 0, then only addresses matching the list will be allowed. This lets you easily set up a private game, or a game that only allows players from your local network.
-
-TTimo NOTE: for persistence, bans are stored in g_banIPs cvar MAX_CVAR_VALUE_STRING
-The size of the cvar string buffer is limiting the banning to around 20 masks
-this could be improved by putting some g_banIPs2 g_banIps3 etc. maybe
-still, you should rely on PB for banning instead
-
-==============================================================================
-*/
-
-// extern vmCvar_t g_banIPs;
-// extern vmCvar_t g_filterBan;
-
-
-typedef struct ipFilter_s
-{
- unsigned mask;
- unsigned compare;
-} ipFilter_t;
-
-#define MAX_IPFILTERS 1024
-
-static ipFilter_t ipFilters[ MAX_IPFILTERS ];
-static int numIPFilters;
-
-/*
-=================
-StringToFilter
-=================
-*/
-static qboolean StringToFilter( char *s, ipFilter_t *f )
-{
- char num[ 128 ];
- int i, j;
- byte b[ 4 ];
- byte m[ 4 ];
-
- for( i = 0; i < 4; i++ )
- {
- b[ i ] = 0;
- m[ i ] = 0;
- }
-
- for( i = 0; i < 4; i++ )
- {
- if( *s < '0' || *s > '9' )
- {
- if( *s == '*' ) // 'match any'
- {
- //b[ i ] and m[ i ] to 0
- s++;
- if ( !*s )
- break;
-
- s++;
- continue;
- }
-
- G_Printf( "Bad filter address: %s\n", s );
- return qfalse;
- }
-
- j = 0;
- while( *s >= '0' && *s <= '9' )
- num[ j++ ] = *s++;
-
- num[ j ] = 0;
- b[ i ] = atoi( num );
-
- m[ i ] = 255;
-
- if( !*s )
- break;
-
- s++;
- }
-
- f->mask = *(unsigned *)m;
- f->compare = *(unsigned *)b;
-
- return qtrue;
-}
-
-/*
-=================
-UpdateIPBans
-=================
-*/
-static void UpdateIPBans( void )
-{
- byte b[ 4 ];
- byte m[ 4 ];
- int i, j;
- char iplist_final[ MAX_CVAR_VALUE_STRING ];
- char ip[ 64 ];
-
- *iplist_final = 0;
-
- for( i = 0 ; i < numIPFilters ; i++ )
- {
- if( ipFilters[ i ].compare == 0xffffffff )
- continue;
-
- *(unsigned *)b = ipFilters[ i ].compare;
- *(unsigned *)m = ipFilters[ i ].mask;
- *ip = 0;
-
- for( j = 0 ; j < 4 ; j++ )
- {
- if( m[ j ] != 255 )
- Q_strcat( ip, sizeof( ip ), "*" );
- else
- Q_strcat( ip, sizeof( ip ), va( "%i", b[ j ] ) );
-
- Q_strcat( ip, sizeof( ip ), ( j < 3 ) ? "." : " " );
- }
-
- if( strlen( iplist_final ) + strlen( ip ) < MAX_CVAR_VALUE_STRING )
- Q_strcat( iplist_final, sizeof( iplist_final ), ip );
- else
- {
- Com_Printf( "g_banIPs overflowed at MAX_CVAR_VALUE_STRING\n" );
- break;
- }
- }
-
- trap_Cvar_Set( "g_banIPs", iplist_final );
-}
-
-/*
-=================
-G_FilterPacket
-=================
-*/
-qboolean G_FilterPacket( char *from )
-{
- int i;
- unsigned in;
- byte m[ 4 ];
- char *p;
-
- i = 0;
- p = from;
- while( *p && i < 4 )
- {
- m[ i ] = 0;
- while( *p >= '0' && *p <= '9' )
- {
- m[ i ] = m[ i ] * 10 + ( *p - '0' );
- p++;
- }
-
- if( !*p || *p == ':' )
- break;
-
- i++, p++;
- }
-
- in = *(unsigned *)m;
-
- for( i = 0; i < numIPFilters; i++ )
- if( ( in & ipFilters[ i ].mask ) == ipFilters[ i ].compare )
- return g_filterBan.integer != 0;
-
- return g_filterBan.integer == 0;
-}
-
-/*
-=================
-AddIP
-=================
-*/
-static void AddIP( char *str )
-{
- int i;
-
- for( i = 0 ; i < numIPFilters ; i++ )
- if( ipFilters[ i ].compare == 0xffffffff )
- break; // free spot
-
- if( i == numIPFilters )
- {
- if( numIPFilters == MAX_IPFILTERS )
- {
- G_Printf( "IP filter list is full\n" );
- return;
- }
-
- numIPFilters++;
- }
-
- if( !StringToFilter( str, &ipFilters[ i ] ) )
- ipFilters[ i ].compare = 0xffffffffu;
-
- UpdateIPBans( );
-}
-
-/*
-=================
-G_ProcessIPBans
-=================
-*/
-void G_ProcessIPBans( void )
-{
- char *s, *t;
- char str[ MAX_CVAR_VALUE_STRING ];
-
- Q_strncpyz( str, g_banIPs.string, sizeof( str ) );
-
- for( t = s = g_banIPs.string; *t; /* */ )
- {
- s = strchr( s, ' ' );
-
- if( !s )
- break;
-
- while( *s == ' ' )
- *s++ = 0;
-
- if( *t )
- AddIP( t );
-
- t = s;
- }
-}
-
-
-/*
-=================
-Svcmd_AddIP_f
-=================
-*/
-void Svcmd_AddIP_f( void )
-{
- char str[ MAX_TOKEN_CHARS ];
-
- if( trap_Argc( ) < 2 )
- {
- G_Printf( "Usage: addip <ip-mask>\n" );
- return;
- }
-
- trap_Argv( 1, str, sizeof( str ) );
-
- AddIP( str );
-}
-
-/*
-=================
-Svcmd_RemoveIP_f
-=================
-*/
-void Svcmd_RemoveIP_f( void )
-{
- ipFilter_t f;
- int i;
- char str[ MAX_TOKEN_CHARS ];
-
- if( trap_Argc( ) < 2 )
- {
- G_Printf( "Usage: sv removeip <ip-mask>\n" );
- return;
- }
-
- trap_Argv( 1, str, sizeof( str ) );
-
- if( !StringToFilter( str, &f ) )
- return;
-
- for( i = 0; i < numIPFilters; i++ )
- {
- if( ipFilters[ i ].mask == f.mask &&
- ipFilters[ i ].compare == f.compare)
- {
- ipFilters[ i ].compare = 0xffffffffu;
- G_Printf ( "Removed.\n" );
-
- UpdateIPBans( );
- return;
- }
- }
-
- G_Printf ( "Didn't find %s.\n", str );
-}
-
/*
===================
Svcmd_EntityList_f
@@ -367,6 +59,12 @@ void Svcmd_EntityList_f( void )
case ET_BUILDABLE:
G_Printf( "ET_BUILDABLE " );
break;
+ case ET_RANGE_MARKER:
+ G_Printf( "ET_RANGE_MARKER " );
+ break;
+ case ET_LOCATION:
+ G_Printf( "ET_LOCATION " );
+ break;
case ET_MISSILE:
G_Printf( "ET_MISSILE " );
break;
@@ -394,8 +92,26 @@ void Svcmd_EntityList_f( void )
case ET_GRAPPLE:
G_Printf( "ET_GRAPPLE " );
break;
+ case ET_CORPSE:
+ G_Printf( "ET_CORPSE " );
+ break;
+ case ET_PARTICLE_SYSTEM:
+ G_Printf( "ET_PARTICLE_SYSTEM " );
+ break;
+ case ET_ANIMMAPOBJ:
+ G_Printf( "ET_ANIMMAPOBJ " );
+ break;
+ case ET_MODELDOOR:
+ G_Printf( "ET_MODELDOOR " );
+ break;
+ case ET_LIGHTFLARE:
+ G_Printf( "ET_LIGHTFLARE " );
+ break;
+ case ET_LEV2_ZAP_CHAIN:
+ G_Printf( "ET_LEV2_ZAP_CHAIN " );
+ break;
default:
- G_Printf( "%3i ", check->s.eType );
+ G_Printf( "%-3i ", check->s.eType );
break;
}
@@ -406,48 +122,52 @@ void Svcmd_EntityList_f( void )
}
}
-gclient_t *ClientForString( const char *s )
+static gclient_t *ClientForString( char *s )
{
- gclient_t *cl;
- int i;
- int idnum;
+ int idnum;
+ char err[ MAX_STRING_CHARS ];
- // numeric values are just slot numbers
- if( s[ 0 ] >= '0' && s[ 0 ] <= '9' )
+ idnum = G_ClientNumberFromString( s, err, sizeof( err ) );
+ if( idnum == -1 )
{
- idnum = atoi( s );
-
- if( idnum < 0 || idnum >= level.maxclients )
- {
- Com_Printf( "Bad client slot: %i\n", idnum );
- return NULL;
- }
-
- cl = &level.clients[ idnum ];
+ G_Printf( "%s", err );
+ return NULL;
+ }
- if( cl->pers.connected == CON_DISCONNECTED )
- {
- G_Printf( "Client %i is not connected\n", idnum );
- return NULL;
- }
+ return &level.clients[ idnum ];
+}
- return cl;
- }
+static void Svcmd_Status_f( void )
+{
+ int i;
+ gclient_t *cl;
+ char userinfo[ MAX_INFO_STRING ];
- // check for a name match
- for( i = 0; i < level.maxclients; i++ )
+ G_Printf( "slot score ping address rate name\n" );
+ G_Printf( "---- ----- ---- ------- ---- ----\n" );
+ for( i = 0, cl = level.clients; i < level.maxclients; i++, cl++ )
{
- cl = &level.clients[ i ];
if( cl->pers.connected == CON_DISCONNECTED )
continue;
- if( !Q_stricmp( cl->pers.netname, s ) )
- return cl;
- }
+ G_Printf( "%-4d ", i );
+ G_Printf( "%-5d ", cl->ps.persistant[ PERS_SCORE ] );
- G_Printf( "User %s is not on the server\n", s );
+ if( cl->pers.connected == CON_CONNECTING )
+ G_Printf( "CNCT " );
+ else
+ G_Printf( "%-4d ", cl->ps.ping );
- return NULL;
+ trap_GetUserinfo( i, userinfo, sizeof( userinfo ) );
+ G_Printf( "%-21s ", Info_ValueForKey( userinfo, "ip" ) );
+ G_Printf( "%-8d ", atoi( Info_ValueForKey( userinfo, "rate" ) ) );
+ G_Printf( "%s\n", cl->pers.netname ); // Info_ValueForKey( userinfo, "name" )
+ }
+}
+
+static void Svcmd_SMR_f( void )
+{
+ G_Printf( "unrecognized Schachtmeister response: %s\n", ConcatArgs( 1 ) );
}
/*
@@ -457,22 +177,32 @@ Svcmd_ForceTeam_f
forceteam <player> <team>
===================
*/
-void Svcmd_ForceTeam_f( void )
+static void Svcmd_ForceTeam_f( void )
{
gclient_t *cl;
char str[ MAX_TOKEN_CHARS ];
+ team_t team;
+
+ if( trap_Argc( ) != 3 )
+ {
+ G_Printf( "usage: forceteam <player> <team>\n" );
+ return;
+ }
- // find the player
trap_Argv( 1, str, sizeof( str ) );
cl = ClientForString( str );
if( !cl )
return;
- // set the team
trap_Argv( 2, str, sizeof( str ) );
- /*SetTeam( &g_entities[cl - level.clients], str );*/
- //FIXME: tremulise this
+ team = G_TeamFromString( str );
+ if( team == NUM_TEAMS )
+ {
+ G_Printf( "forceteam: invalid team \"%s\"\n", str );
+ return;
+ }
+ G_ChangeTeam( &g_entities[ cl - level.clients ], team );
}
/*
@@ -482,37 +212,40 @@ Svcmd_LayoutSave_f
layoutsave <name>
===================
*/
-void Svcmd_LayoutSave_f( void )
+static void Svcmd_LayoutSave_f( void )
{
char str[ MAX_QPATH ];
char str2[ MAX_QPATH - 4 ];
char *s;
int i = 0;
+ qboolean pipeEncountered = qfalse;
if( trap_Argc( ) != 2 )
{
- G_Printf( "usage: layoutsave LAYOUTNAME\n" );
+ G_Printf( "usage: layoutsave <name>\n" );
return;
}
trap_Argv( 1, str, sizeof( str ) );
// sanitize name
+ str2[ 0 ] = '\0';
s = &str[ 0 ];
while( *s && i < sizeof( str2 ) - 1 )
{
- if( ( *s >= '0' && *s <= '9' ) ||
- ( *s >= 'a' && *s <= 'z' ) ||
- ( *s >= 'A' && *s <= 'Z' ) || *s == '-' || *s == '_' )
+ if( isalnum( *s ) || *s == '-' || *s == '_' ||
+ ( ( *s == '|' || *s == ',' ) && !pipeEncountered ) )
{
str2[ i++ ] = *s;
str2[ i ] = '\0';
+ if( *s == '|' )
+ pipeEncountered = qtrue;
}
s++;
}
if( !str2[ 0 ] )
{
- G_Printf("layoutsave: invalid name \"%s\"\n", str );
+ G_Printf( "layoutsave: invalid name \"%s\"\n", str );
return;
}
@@ -528,18 +261,27 @@ Svcmd_LayoutLoad_f
layoutload [<name> [<name2> [<name3 [...]]]]
This is just a silly alias for doing:
- set g_layouts "name name2 name3"
+ set g_nextLayout "name name2 name3"
map_restart
===================
*/
-void Svcmd_LayoutLoad_f( void )
+static void Svcmd_LayoutLoad_f( void )
{
char layouts[ MAX_CVAR_VALUE_STRING ];
+ char map[ MAX_CVAR_VALUE_STRING ];
char *s;
+ if( trap_Argc( ) < 2 )
+ {
+ G_Printf( "usage: layoutload <name> ...\n" );
+ return;
+ }
+
s = ConcatArgs( 1 );
Q_strncpyz( layouts, s, sizeof( layouts ) );
- trap_Cvar_Set( "g_layouts", layouts );
+ trap_Cvar_Set( "g_nextLayout", layouts );
+ trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) );
+ G_MapConfigs( map );
trap_SendConsoleCommand( EXEC_APPEND, "map_restart\n" );
level.restarted = qtrue;
}
@@ -555,225 +297,363 @@ static void Svcmd_AdmitDefeat_f( void )
return;
}
trap_Argv( 1, teamNum, sizeof( teamNum ) );
- team = atoi( teamNum );
- if( team == PTE_ALIENS || teamNum[ 0 ] == 'a' )
+ team = G_TeamFromString( teamNum );
+ if( team == TEAM_ALIENS )
{
- level.surrenderTeam = PTE_ALIENS;
- G_BaseSelfDestruct( PTE_ALIENS );
- G_TeamCommand( PTE_ALIENS, "cp \"Hivemind Link Broken\" 1");
+ G_TeamCommand( TEAM_ALIENS, "cp \"Hivemind Link Broken\" 1");
trap_SendServerCommand( -1, "print \"Alien team has admitted defeat\n\"" );
}
- else if( team == PTE_HUMANS || teamNum[ 0 ] == 'h' )
+ else if( team == TEAM_HUMANS )
{
- level.surrenderTeam = PTE_HUMANS;
- G_BaseSelfDestruct( PTE_HUMANS );
- G_TeamCommand( PTE_HUMANS, "cp \"Life Support Terminated\" 1");
+ G_TeamCommand( TEAM_HUMANS, "cp \"Life Support Terminated\" 1");
trap_SendServerCommand( -1, "print \"Human team has admitted defeat\n\"" );
}
else
{
G_Printf("admitdefeat: invalid team\n");
- }
+ return;
+ }
+ level.surrenderTeam = team;
+ G_BaseSelfDestruct( team );
}
-/*
-=================
-ConsoleCommand
-
-=================
-*/
-qboolean ConsoleCommand( void )
+static void Svcmd_TeamWin_f( void )
{
- char cmd[ MAX_TOKEN_CHARS ];
-
+ // this is largely made redundant by admitdefeat <team>
+ char cmd[ 6 ];
trap_Argv( 0, cmd, sizeof( cmd ) );
- if( Q_stricmp( cmd, "entitylist" ) == 0 )
+ switch( G_TeamFromString( cmd ) )
{
- Svcmd_EntityList_f( );
- return qtrue;
- }
+ case TEAM_ALIENS:
+ G_BaseSelfDestruct( TEAM_HUMANS );
+ break;
- if( Q_stricmp( cmd, "forceteam" ) == 0 )
- {
- Svcmd_ForceTeam_f( );
- return qtrue;
- }
+ case TEAM_HUMANS:
+ G_BaseSelfDestruct( TEAM_ALIENS );
+ break;
- if( Q_stricmp( cmd, "game_memory" ) == 0 )
- {
- Svcmd_GameMem_f( );
- return qtrue;
+ default:
+ return;
}
+}
- if( Q_stricmp( cmd, "addip" ) == 0 )
- {
- Svcmd_AddIP_f( );
- return qtrue;
- }
+static void Svcmd_Evacuation_f( void )
+{
+ if( level.exited )
+ return;
+ trap_SendServerCommand( -1, "print \"Evacuation ordered\n\"" );
+ level.lastWin = TEAM_NONE;
+ trap_SetConfigstring( CS_WINNER, "Evacuation" );
+ LogExit( "Evacuation." );
+}
+
+static void Svcmd_MapRotation_f( void )
+{
+ char rotationName[ MAX_QPATH ];
- if( Q_stricmp( cmd, "removeip" ) == 0 )
+ if( trap_Argc( ) != 2 )
{
- Svcmd_RemoveIP_f( );
- return qtrue;
+ G_Printf( "usage: maprotation <name>\n" );
+ return;
}
- if( Q_stricmp( cmd, "listip" ) == 0 )
+ G_ClearRotationStack( );
+
+ trap_Argv( 1, rotationName, sizeof( rotationName ) );
+ if( !G_StartMapRotation( rotationName, qfalse, qtrue, qfalse, 0 ) )
+ G_Printf( "maprotation: invalid map rotation \"%s\"\n", rotationName );
+}
+
+static void Svcmd_TeamMessage_f( void )
+{
+ char teamNum[ 2 ];
+ team_t team;
+
+ if( trap_Argc( ) < 3 )
{
- trap_SendConsoleCommand( EXEC_NOW, "g_banIPs\n" );
- return qtrue;
+ G_Printf( "usage: say_team <team> <message>\n" );
+ return;
}
- if( Q_stricmp( cmd, "mapRotation" ) == 0 )
+ trap_Argv( 1, teamNum, sizeof( teamNum ) );
+ team = G_TeamFromString( teamNum );
+
+ if( team == NUM_TEAMS )
{
- char *rotationName = ConcatArgs( 1 );
+ G_Printf( "say_team: invalid team \"%s\"\n", teamNum );
+ return;
+ }
- if( !G_StartMapRotation( rotationName, qfalse ) )
- G_Printf( "Can't find map rotation %s\n", rotationName );
+ G_TeamCommand( team, va( "chat -1 %d \"%s\"", SAY_TEAM, ConcatArgs( 2 ) ) );
+ G_LogPrintf( "SayTeam: -1 \"console\": %s\n", ConcatArgs( 2 ) );
+}
- return qtrue;
+static void Svcmd_CenterPrint_f( void )
+{
+ if( trap_Argc( ) < 2 )
+ {
+ G_Printf( "usage: cp <message>\n" );
+ return;
}
- if( Q_stricmp( cmd, "stopMapRotation" ) == 0 )
- {
- G_StopMapRotation( );
+ trap_SendServerCommand( -1, va( "cp \"%s\"", ConcatArgs( 1 ) ) );
+}
- return qtrue;
- }
+static void Svcmd_EjectClient_f( void )
+{
+ char *reason, name[ MAX_STRING_CHARS ];
- if( Q_stricmp( cmd, "advanceMapRotation" ) == 0 )
+ if( trap_Argc( ) < 2 )
{
- G_AdvanceMapRotation( );
-
- return qtrue;
+ G_Printf( "usage: eject <player|-1> <reason>\n" );
+ return;
}
- if( Q_stricmp( cmd, "alienWin" ) == 0 )
- {
- int i;
- gentity_t *e;
+ trap_Argv( 1, name, sizeof( name ) );
+ reason = ConcatArgs( 2 );
- for( i = 1, e = g_entities + i; i < level.num_entities; i++, e++ )
+ if( atoi( name ) == -1 )
+ {
+ int i;
+ for( i = 0; i < level.maxclients; i++ )
{
- if( e->s.modelindex == BA_H_SPAWN )
- G_Damage( e, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE );
+ if( level.clients[ i ].pers.connected == CON_DISCONNECTED )
+ continue;
+ if( level.clients[ i ].pers.localClient )
+ continue;
+ trap_DropClient( i, reason );
}
-
- return qtrue;
}
-
- if( Q_stricmp( cmd, "humanWin" ) == 0 )
+ else
{
- int i;
- gentity_t *e;
-
- for( i = 1, e = g_entities + i; i < level.num_entities; i++, e++ )
+ gclient_t *cl = ClientForString( name );
+ if( !cl )
+ return;
+ if( cl->pers.localClient )
{
- if( e->s.modelindex == BA_A_SPAWN )
- G_Damage( e, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE );
+ G_Printf( "eject: cannot eject local clients\n" );
+ return;
}
+ trap_DropClient( cl-level.clients, reason );
+ }
+}
- return qtrue;
+static void Svcmd_DumpUser_f( void )
+{
+ char name[ MAX_STRING_CHARS ], userinfo[ MAX_INFO_STRING ];
+ char key[ BIG_INFO_KEY ], value[ BIG_INFO_VALUE ];
+ const char *info;
+ gclient_t *cl;
+
+ if( trap_Argc( ) != 2 )
+ {
+ G_Printf( "usage: dumpuser <player>\n" );
+ return;
}
- if( !Q_stricmp( cmd, "layoutsave" ) )
+ trap_Argv( 1, name, sizeof( name ) );
+ cl = ClientForString( name );
+ if( !cl )
+ return;
+
+ trap_GetUserinfo( cl-level.clients, userinfo, sizeof( userinfo ) );
+ info = &userinfo[ 0 ];
+ G_Printf( "userinfo\n--------\n" );
+ //Info_Print( userinfo );
+ while( 1 )
{
- Svcmd_LayoutSave_f( );
- return qtrue;
+ Info_NextPair( &info, key, value );
+ if( !*info )
+ return;
+
+ G_Printf( "%-20s%s\n", key, value );
}
-
- if( !Q_stricmp( cmd, "layoutload" ) )
+}
+
+static void Svcmd_Pr_f( void )
+{
+ char targ[ 4 ];
+ int cl;
+
+ if( trap_Argc( ) < 3 )
{
- Svcmd_LayoutLoad_f( );
- return qtrue;
+ G_Printf( "usage: <clientnum|-1> <message>\n" );
+ return;
}
-
- if( !Q_stricmp( cmd, "admitdefeat" ) )
+
+ trap_Argv( 1, targ, sizeof( targ ) );
+ cl = atoi( targ );
+
+ if( cl >= MAX_CLIENTS || cl < -1 )
{
- Svcmd_AdmitDefeat_f( );
- return qtrue;
+ G_Printf( "invalid clientnum %d\n", cl );
+ return;
}
- if( !Q_stricmp( cmd, "evacuation" ) )
+ trap_SendServerCommand( cl, va( "print \"%s\n\"", ConcatArgs( 2 ) ) );
+}
+
+static void Svcmd_PrintQueue_f( void )
+{
+ char team[ MAX_STRING_CHARS ];
+
+ if( trap_Argc() != 2 )
{
- trap_SendServerCommand( -1, "print \"Evacuation ordered\n\"" );
- level.lastWin = PTE_NONE;
- trap_SetConfigstring( CS_WINNER, "Evacuation" );
- LogExit( "Evacuation." );
- G_admin_maplog_result( "d" );
- return qtrue;
+ G_Printf( "usage: printqueue <team>\n" );
+ return;
}
- if( !Q_stricmp( cmd, "smr" ) )
+ trap_Argv( 1, team, sizeof( team ) );
+
+ switch( G_TeamFromString( team ) )
{
- if( trap_Argc() >= 2 )
- {
- char arg[ 32 ];
- trap_Argv( 1, arg, sizeof( arg ) );
+ case TEAM_ALIENS:
+ G_PrintSpawnQueue( &level.alienSpawnQueue );
+ break;
- if( !Q_stricmp( arg, "ipa" ) && trap_Argc() >= 4 )
- {
- int rating;
- const char *comment = NULL;
+ case TEAM_HUMANS:
+ G_PrintSpawnQueue( &level.humanSpawnQueue );
+ break;
- trap_Argv( 3, arg, sizeof( arg ) );
- rating = atoi( arg );
- if( trap_Argc() >= 5 )
- comment = ConcatArgs( 4 );
- trap_Argv( 2, arg, sizeof( arg ) );
+ default:
+ G_Printf( "unknown team\n" );
+ }
+}
- G_admin_IPA_judgement( arg, rating, comment );
+// dumb wrapper for "a", "m", "chat", and "say"
+static void Svcmd_MessageWrapper( void )
+{
+ char cmd[ 5 ];
+ trap_Argv( 0, cmd, sizeof( cmd ) );
- return qtrue;
- }
- }
+ if( !Q_stricmp( cmd, "a" ) )
+ Cmd_AdminMessage_f( NULL );
+ else if( !Q_stricmp( cmd, "m" ) )
+ Cmd_PrivateMessage_f( NULL );
+ else if( !Q_stricmp( cmd, "say" ) )
+ G_Say( NULL, SAY_ALL, ConcatArgs( 1 ) );
+ else if( !Q_stricmp( cmd, "chat" ) )
+ G_Say( NULL, SAY_RAW, ConcatArgs( 1 ) );
+}
- G_Printf( "unrecognized Schachtmeister response: %s\n", ConcatArgs( 1 ) );
- return qtrue;
- }
+static void Svcmd_ListMapsWrapper( void )
+{
+ Cmd_ListMaps_f( NULL );
+}
+
+static void Svcmd_SuddenDeath_f( void )
+{
+ char secs[ 5 ];
+ int offset;
+ trap_Argv( 1, secs, sizeof( secs ) );
+ offset = atoi( secs );
+
+ level.suddenDeathBeginTime = level.time - level.startTime + offset * 1000;
+ trap_SendServerCommand( -1,
+ va( "cp \"Sudden Death will begin in %d second%s\"",
+ offset, offset == 1 ? "" : "s" ) );
+}
- // see if this is a a admin command
- if( G_admin_cmd_check( NULL, qfalse ) )
- return qtrue;
+static void Svcmd_G_AdvanceMapRotation_f( void )
+{
+ G_AdvanceMapRotation( 0 );
+}
- if( g_dedicated.integer )
+struct svcmd
+{
+ char *cmd;
+ qboolean dedicated;
+ void ( *function )( void );
+} svcmds[ ] = {
+ { "a", qtrue, Svcmd_MessageWrapper },
+ { "admitDefeat", qfalse, Svcmd_AdmitDefeat_f },
+ { "advanceMapRotation", qfalse, Svcmd_G_AdvanceMapRotation_f },
+ { "alienWin", qfalse, Svcmd_TeamWin_f },
+ { "chat", qtrue, Svcmd_MessageWrapper },
+ { "cp", qtrue, Svcmd_CenterPrint_f },
+ { "dumpuser", qfalse, Svcmd_DumpUser_f },
+ { "eject", qfalse, Svcmd_EjectClient_f },
+ { "entityList", qfalse, Svcmd_EntityList_f },
+ { "evacuation", qfalse, Svcmd_Evacuation_f },
+ { "forceTeam", qfalse, Svcmd_ForceTeam_f },
+ { "game_memory", qfalse, BG_MemoryInfo },
+ { "humanWin", qfalse, Svcmd_TeamWin_f },
+ { "layoutLoad", qfalse, Svcmd_LayoutLoad_f },
+ { "layoutSave", qfalse, Svcmd_LayoutSave_f },
+ { "listmaps", qtrue, Svcmd_ListMapsWrapper },
+ { "loadcensors", qfalse, G_LoadCensors },
+ { "m", qtrue, Svcmd_MessageWrapper },
+ { "mapRotation", qfalse, Svcmd_MapRotation_f },
+ { "pr", qfalse, Svcmd_Pr_f },
+ { "printqueue", qfalse, Svcmd_PrintQueue_f },
+ { "say", qtrue, Svcmd_MessageWrapper },
+ { "say_team", qtrue, Svcmd_TeamMessage_f },
+ { "smr", qfalse, Svcmd_SMR_f },
+ { "status", qfalse, Svcmd_Status_f },
+ { "stopMapRotation", qfalse, G_StopMapRotation },
+ { "suddendeath", qfalse, Svcmd_SuddenDeath_f }
+};
+
+/*
+=================
+ConsoleCommand
+
+=================
+*/
+qboolean ConsoleCommand( void )
+{
+ char cmd[ MAX_TOKEN_CHARS ];
+ struct svcmd *command;
+
+ trap_Argv( 0, cmd, sizeof( cmd ) );
+
+ command = bsearch( cmd, svcmds, ARRAY_LEN( svcmds ),
+ sizeof( struct svcmd ), cmdcmp );
+
+ if( !command )
{
- if( Q_stricmp( cmd, "say" ) == 0 )
- {
- trap_SendServerCommand( -1, va( "print \"server: %s\n\"", ConcatArgs( 1 ) ) );
- return qtrue;
- }
- else if( !Q_stricmp( cmd, "chat" ) )
- {
- trap_SendServerCommand( -1, va( "chat \"%s\" -1 0", ConcatArgs( 1 ) ) );
- G_Printf( "chat: %s\n", ConcatArgs( 1 ) );
- return qtrue;
- }
- else if( !Q_stricmp( cmd, "cp" ) )
- {
- G_CP( NULL );
- return qtrue;
- }
- else if( !Q_stricmp( cmd, "m" ) )
- {
- G_PrivateMessage( NULL );
- return qtrue;
- }
- else if( !Q_stricmp( cmd, "a" ) || !Q_stricmp( cmd, "say_admins" ))
- {
- G_Say( NULL, NULL, SAY_ADMINS, ConcatArgs( 1 ) );
+ // see if this is an admin command
+ if( G_admin_cmd_check( NULL ) )
return qtrue;
- }
- else if( !Q_stricmp( cmd, "ha" ) || !Q_stricmp( cmd, "say_hadmins" ))
- {
- G_Say( NULL, NULL, SAY_HADMINS, ConcatArgs( 1 ) );
- return qtrue;
- }
- G_Printf( "unknown command: %s\n", cmd );
- return qtrue;
+ if( g_dedicated.integer )
+ G_Printf( "unknown command: %s\n", cmd );
+
+ return qfalse;
+ }
+
+ if( command->dedicated && !g_dedicated.integer )
+ return qfalse;
+
+ command->function( );
+ return qtrue;
+}
+
+void G_RegisterCommands( void )
+{
+ int i;
+
+ for( i = 0; i < ARRAY_LEN( svcmds ); i++ )
+ {
+ if( svcmds[ i ].dedicated && !g_dedicated.integer )
+ continue;
+ trap_AddCommand( svcmds[ i ].cmd );
}
- return qfalse;
+ G_admin_register_cmds( );
}
+void G_UnregisterCommands( void )
+{
+ int i;
+
+ for( i = 0; i < ARRAY_LEN( svcmds ); i++ )
+ {
+ if( svcmds[ i ].dedicated && !g_dedicated.integer )
+ continue;
+ trap_RemoveCommand( svcmds[ i ].cmd );
+ }
+
+ G_admin_unregister_cmds( );
+}
diff --git a/src/game/g_syscalls.asm b/src/game/g_syscalls.asm
index 242c2ad..4057923 100644
--- a/src/game/g_syscalls.asm
+++ b/src/game/g_syscalls.asm
@@ -1,6 +1,6 @@
code
-equ trap_Printf -1
+equ trap_Print -1
equ trap_Error -2
equ trap_Milliseconds -3
equ trap_Cvar_Register -4
@@ -54,6 +54,7 @@ equ trap_SendGameStat -49
equ trap_AddCommand -50
equ trap_RemoveCommand -51
+equ trap_FS_GetFilteredFiles -52
equ memset -101
equ memcpy -102
diff --git a/src/game/g_syscalls.c b/src/game/g_syscalls.c
index 6e3dc26..7c658be 100644
--- a/src/game/g_syscalls.c
+++ b/src/game/g_syscalls.c
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,8 +17,8 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
@@ -36,12 +37,12 @@ Q_EXPORT void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) )
int PASSFLOAT( float x )
{
- float floatTemp;
- floatTemp = x;
- return *(int *)&floatTemp;
+ floatint_t fi;
+ fi.f = x;
+ return fi.i;
}
-void trap_Printf( const char *fmt )
+void trap_Print( const char *fmt )
{
syscall( G_PRINT, fmt );
}
@@ -49,6 +50,8 @@ void trap_Printf( const char *fmt )
void trap_Error( const char *fmt )
{
syscall( G_ERROR, fmt );
+ // shut up GCC warning about returning functions, because we know better
+ exit(1);
}
int trap_Milliseconds( void )
@@ -65,7 +68,7 @@ void trap_Argv( int n, char *buffer, int bufferLength )
syscall( G_ARGV, n, buffer, bufferLength );
}
-int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode )
+int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, enum FS_Mode mode )
{
return syscall( G_FS_FOPEN_FILE, qpath, f, mode );
}
@@ -147,6 +150,11 @@ void trap_GetConfigstring( int num, char *buffer, int bufferSize )
syscall( G_GET_CONFIGSTRING, num, buffer, bufferSize );
}
+void trap_SetConfigstringRestrictions( int num, const clientList_t *clientList )
+{
+ syscall( G_SET_CONFIGSTRING_RESTRICTIONS, num, clientList );
+}
+
void trap_GetUserinfo( int num, char *buffer, int bufferSize )
{
syscall( G_GET_USERINFO, num, buffer, bufferSize );
@@ -248,13 +256,6 @@ int trap_RealTime( qtime_t *qtime )
void trap_SnapVector( float *v )
{
syscall( G_SNAPVECTOR, v );
- return;
-}
-
-void trap_SendGameStat( const char *data )
-{
- syscall( G_SEND_GAMESTAT, data );
- return;
}
int trap_Parse_AddGlobalDefine( char *define )
@@ -282,3 +283,17 @@ int trap_Parse_SourceFileAndLine( int handle, char *filename, int *line )
return syscall( G_PARSE_SOURCE_FILE_AND_LINE, handle, filename, line );
}
+void trap_AddCommand( const char *cmdName )
+{
+ syscall( G_ADDCOMMAND, cmdName );
+}
+
+void trap_RemoveCommand( const char *cmdName )
+{
+ syscall( G_REMOVECOMMAND, cmdName );
+}
+
+int trap_FS_GetFilteredFiles( const char *path, const char *extension, const char *filter, char *listbuf, int bufsize )
+{
+ return syscall( G_FS_GETFILTEREDFILES, path, extension, filter, listbuf, bufsize );
+}
diff --git a/src/game/g_target.c b/src/game/g_target.c
index 467920a..f2a3f0f 100644
--- a/src/game/g_target.c
+++ b/src/game/g_target.c
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,8 +17,8 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
@@ -31,6 +32,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
void Think_Target_Delay( gentity_t *ent )
{
+ if( ent->activator && !ent->activator->inuse )
+ ent->activator = NULL;
G_UseTargets( ent, ent->activator );
}
@@ -86,18 +89,19 @@ If "private", only the activator gets the message. If no checks, all clients ge
*/
void Use_Target_Print( gentity_t *ent, gentity_t *other, gentity_t *activator )
{
- if( activator && activator->client && ( ent->spawnflags & 4 ) )
+ if( ent->spawnflags & 4 )
{
- trap_SendServerCommand( activator-g_entities, va( "cp \"%s\"", ent->message ) );
+ if( activator && activator->client )
+ trap_SendServerCommand( activator-g_entities, va( "cp \"%s\"", ent->message ) );
return;
}
if( ent->spawnflags & 3 )
{
if( ent->spawnflags & 1 )
- G_TeamCommand( PTE_HUMANS, va( "cp \"%s\"", ent->message ) );
+ G_TeamCommand( TEAM_HUMANS, va( "cp \"%s\"", ent->message ) );
if( ent->spawnflags & 2 )
- G_TeamCommand( PTE_ALIENS, va( "cp \"%s\"", ent->message ) );
+ G_TeamCommand( TEAM_ALIENS, va( "cp \"%s\"", ent->message ) );
return;
}
@@ -156,9 +160,9 @@ void SP_target_speaker( gentity_t *ent )
G_SpawnFloat( "random", "0", &ent->random );
if( !G_SpawnString( "noise", "NOSOUND", &s ) )
- G_Error( "target_speaker without a noise key at %s", vtos( ent->s.origin ) );
+ G_Error( "target_speaker without a noise key at %s", vtos( ent->r.currentOrigin ) );
- // force all client reletive sounds to be "activator" speakers that
+ // force all client relative sounds to be "activator" speakers that
// play on the entity that activates it
if( s[ 0 ] == '*' )
ent->spawnflags |= 8;
@@ -186,8 +190,6 @@ void SP_target_speaker( gentity_t *ent )
if( ent->spawnflags & 4 )
ent->r.svFlags |= SVF_BROADCAST;
- VectorCopy( ent->s.origin, ent->s.pos.trBase );
-
// must link the entity so we get areas and clusters so
// the server can determine who to send updates to
trap_LinkEntity( ent );
@@ -210,7 +212,7 @@ void target_teleporter_use( gentity_t *self, gentity_t *other, gentity_t *activa
return;
}
- TeleportPlayer( activator, dest->s.origin, dest->s.angles );
+ TeleportPlayer( activator, dest->r.currentOrigin, dest->r.currentAngles, self->speed );
}
/*QUAKED target_teleporter (1 0 0) (-8 -8 -8) (8 8 8)
@@ -219,7 +221,9 @@ The activator will be teleported away.
void SP_target_teleporter( gentity_t *self )
{
if( !self->targetname )
- G_Printf( "untargeted %s at %s\n", self->classname, vtos( self->s.origin ) );
+ G_Printf( "untargeted %s at %s\n", self->classname, vtos( self->r.currentOrigin ) );
+
+ G_SpawnFloat( "speed", "400", &self->speed );
self->use = target_teleporter_use;
}
@@ -235,11 +239,11 @@ if RANDOM is checked, only one of the targets will be fired, not all of them
void target_relay_use( gentity_t *self, gentity_t *other, gentity_t *activator )
{
if( ( self->spawnflags & 1 ) && activator && activator->client &&
- activator->client->ps.stats[ STAT_PTEAM ] != PTE_HUMANS )
+ activator->client->ps.stats[ STAT_TEAM ] != TEAM_HUMANS )
return;
if( ( self->spawnflags & 2 ) && activator && activator->client &&
- activator->client->ps.stats[ STAT_PTEAM ] != PTE_ALIENS )
+ activator->client->ps.stats[ STAT_TEAM ] != TEAM_ALIENS )
return;
if( self->spawnflags & 4 )
@@ -285,36 +289,7 @@ Used as a positional target for in-game calculation, like jumppad targets.
*/
void SP_target_position( gentity_t *self )
{
- G_SetOrigin( self, self->s.origin );
-}
-
-static void target_location_linkup( gentity_t *ent )
-{
- int i;
- int n;
-
- if( level.locationLinked )
- return;
-
- level.locationLinked = qtrue;
-
- level.locationHead = NULL;
-
- trap_SetConfigstring( CS_LOCATIONS, "unknown" );
-
- for( i = 0, ent = g_entities, n = 1; i < level.num_entities; i++, ent++)
- {
- if( ent->classname && !Q_stricmp( ent->classname, "target_location" ) )
- {
- // lets overload some variables!
- ent->health = n; // use for location marking
- trap_SetConfigstring( CS_LOCATIONS + n, ent->message );
- n++;
- ent->nextTrain = level.locationHead;
- level.locationHead = ent;
- }
- }
- // All linked together now
+ G_SetOrigin( self, self->r.currentOrigin );
}
/*QUAKED target_location (0 0.5 0) (-8 -8 -8) (8 8 8)
@@ -327,10 +302,36 @@ in site, closest in distance
*/
void SP_target_location( gentity_t *self )
{
- self->think = target_location_linkup;
- self->nextthink = level.time + 200; // Let them all spawn first
+ static int n = 0;
+ const char *message;
+ self->s.eType = ET_LOCATION;
+ self->r.svFlags = SVF_BROADCAST;
+ trap_LinkEntity( self ); // make the server send them to the clients
+ if( n == MAX_LOCATIONS )
+ {
+ G_Printf( S_COLOR_YELLOW "too many target_locations\n" );
+ return;
+ }
+ if( self->count )
+ {
+ if( self->count < 0 )
+ self->count = 0;
+
+ if( self->count > 7 )
+ self->count = 7;
- G_SetOrigin( self, self->s.origin );
+ message = va( "%c%c%s" S_COLOR_WHITE, Q_COLOR_ESCAPE, self->count + '0',
+ (const char*)self->message);
+ }
+ else
+ message = self->message;
+ trap_SetConfigstring( CS_LOCATIONS + n, message );
+ self->nextTrain = level.locationHead;
+ self->s.generic1 = n; // use for location marking
+ level.locationHead = self;
+ n++;
+
+ G_SetOrigin( self, self->r.currentOrigin );
}
@@ -391,7 +392,7 @@ void SP_target_rumble( gentity_t *self )
if( !self->targetname )
{
G_Printf( S_COLOR_YELLOW "WARNING: untargeted %s at %s\n", self->classname,
- vtos( self->s.origin ) );
+ vtos( self->r.currentOrigin ) );
}
if( !self->count )
@@ -411,7 +412,8 @@ target_alien_win_use
*/
void target_alien_win_use( gentity_t *self, gentity_t *other, gentity_t *activator )
{
- level.uncondAlienWin = qtrue;
+ if( !level.uncondHumanWin )
+ level.uncondAlienWin = qtrue;
}
/*
@@ -431,7 +433,8 @@ target_human_win_use
*/
void target_human_win_use( gentity_t *self, gentity_t *other, gentity_t *activator )
{
- level.uncondHumanWin = qtrue;
+ if( !level.uncondAlienWin )
+ level.uncondHumanWin = qtrue;
}
/*
@@ -468,7 +471,7 @@ void SP_target_hurt( gentity_t *self )
if( !self->targetname )
{
G_Printf( S_COLOR_YELLOW "WARNING: untargeted %s at %s\n", self->classname,
- vtos( self->s.origin ) );
+ vtos( self->r.currentOrigin ) );
}
if( !self->damage )
diff --git a/src/game/g_team.c b/src/game/g_team.c
index 1d8d102..4af6235 100644
--- a/src/game/g_team.c
+++ b/src/game/g_team.c
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,35 +17,54 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
#include "g_local.h"
-// NULL for everyone
-void QDECL PrintMsg( gentity_t *ent, const char *fmt, ... )
-{
- char msg[ 1024 ];
- va_list argptr;
- char *p;
-
- va_start( argptr,fmt );
+/*
+================
+G_TeamFromString
- if( vsprintf( msg, fmt, argptr ) > sizeof( msg ) )
- G_Error ( "PrintMsg overrun" );
+Return the team referenced by a string
+================
+*/
+team_t G_TeamFromString( char *str )
+{
+ switch( tolower( *str ) )
+ {
+ case '0': case 's': return TEAM_NONE;
+ case '1': case 'a': return TEAM_ALIENS;
+ case '2': case 'h': return TEAM_HUMANS;
+ default: return NUM_TEAMS;
+ }
+}
- va_end( argptr );
+/*
+================
+G_TeamCommand
- // double quotes are bad
- while( ( p = strchr( msg, '"' ) ) != NULL )
- *p = '\'';
+Broadcasts a command to only a specific team
+================
+*/
+void G_TeamCommand( team_t team, const char *cmd )
+{
+ int i;
- trap_SendServerCommand( ( ( ent == NULL ) ? -1 : ent-g_entities ), va( "print \"%s\"", msg ) );
+ for( i = 0 ; i < level.maxclients ; i++ )
+ {
+ if( level.clients[ i ].pers.connected == CON_CONNECTED )
+ {
+ if( level.clients[ i ].pers.teamSelection == team ||
+ ( level.clients[ i ].pers.teamSelection == TEAM_NONE &&
+ G_admin_permission( &g_entities[ i ], ADMF_SPEC_ALLCHAT ) ) )
+ trap_SendServerCommand( i, cmd );
+ }
+ }
}
-
/*
==============
OnSameTeam
@@ -62,156 +82,312 @@ qboolean OnSameTeam( gentity_t *ent1, gentity_t *ent2 )
}
/*
-===========
-Team_GetLocation
+==================
+G_ClientListForTeam
+==================
+*/
+static clientList_t G_ClientListForTeam( team_t team )
+{
+ int i;
+ clientList_t clientList;
-Report a location for the player. Uses placed nearby target_location entities
-============
+ Com_Memset( &clientList, 0, sizeof( clientList_t ) );
+
+ for( i = 0; i < g_maxclients.integer; i++ )
+ {
+ gentity_t *ent = g_entities + i;
+ if( ent->client->pers.connected != CON_CONNECTED )
+ continue;
+
+ if( ent->inuse && ( ent->client->ps.stats[ STAT_TEAM ] == team ) )
+ Com_ClientListAdd( &clientList, ent->client->ps.clientNum );
+ }
+
+ return clientList;
+}
+
+/*
+==================
+G_UpdateTeamConfigStrings
+==================
*/
-gentity_t *Team_GetLocation( gentity_t *ent )
+void G_UpdateTeamConfigStrings( void )
{
- gentity_t *eloc, *best;
- float bestlen, len;
- vec3_t origin;
+ clientList_t alienTeam = G_ClientListForTeam( TEAM_ALIENS );
+ clientList_t humanTeam = G_ClientListForTeam( TEAM_HUMANS );
- best = NULL;
- bestlen = 3.0f * 8192.0f * 8192.0f;
+ if( level.intermissiontime )
+ {
+ // No restrictions once the game has ended
+ Com_Memset( &alienTeam, 0, sizeof( clientList_t ) );
+ Com_Memset( &humanTeam, 0, sizeof( clientList_t ) );
+ }
- VectorCopy( ent->r.currentOrigin, origin );
+ trap_SetConfigstringRestrictions( CS_VOTE_TIME + TEAM_ALIENS, &humanTeam );
+ trap_SetConfigstringRestrictions( CS_VOTE_STRING + TEAM_ALIENS, &humanTeam );
+ trap_SetConfigstringRestrictions( CS_VOTE_YES + TEAM_ALIENS, &humanTeam );
+ trap_SetConfigstringRestrictions( CS_VOTE_NO + TEAM_ALIENS, &humanTeam );
- for( eloc = level.locationHead; eloc; eloc = eloc->nextTrain )
+ trap_SetConfigstringRestrictions( CS_VOTE_TIME + TEAM_HUMANS, &alienTeam );
+ trap_SetConfigstringRestrictions( CS_VOTE_STRING + TEAM_HUMANS, &alienTeam );
+ trap_SetConfigstringRestrictions( CS_VOTE_YES + TEAM_HUMANS, &alienTeam );
+ trap_SetConfigstringRestrictions( CS_VOTE_NO + TEAM_HUMANS, &alienTeam );
+
+ trap_SetConfigstringRestrictions( CS_ALIEN_STAGES, &humanTeam );
+ trap_SetConfigstringRestrictions( CS_HUMAN_STAGES, &alienTeam );
+}
+
+/*
+==================
+G_LeaveTeam
+==================
+*/
+void G_LeaveTeam( gentity_t *self )
+{
+ team_t team = self->client->pers.teamSelection;
+ gentity_t *ent;
+ int i;
+
+ if( team == TEAM_ALIENS )
+ G_RemoveFromSpawnQueue( &level.alienSpawnQueue, self->client->ps.clientNum );
+ else if( team == TEAM_HUMANS )
+ G_RemoveFromSpawnQueue( &level.humanSpawnQueue, self->client->ps.clientNum );
+ else
{
- len = ( origin[ 0 ] - eloc->r.currentOrigin[ 0 ] ) * ( origin[ 0 ] - eloc->r.currentOrigin[ 0 ] )
- + ( origin[ 1 ] - eloc->r.currentOrigin[ 1 ] ) * ( origin[ 1 ] - eloc->r.currentOrigin[ 1 ] )
- + ( origin[ 2 ] - eloc->r.currentOrigin[ 2 ] ) * ( origin[ 2 ] - eloc->r.currentOrigin[ 2 ] );
+ if( self->client->sess.spectatorState == SPECTATOR_FOLLOW )
+ G_StopFollowing( self );
+ return;
+ }
- if( len > bestlen )
- continue;
+ // stop any following clients
+ G_StopFromFollowing( self );
- if( !trap_InPVS( origin, eloc->r.currentOrigin ) )
+ G_Vote( self, team, qfalse );
+ self->suicideTime = 0;
+
+ for( i = 0; i < level.num_entities; i++ )
+ {
+ ent = &g_entities[ i ];
+ if( !ent->inuse )
continue;
- bestlen = len;
- best = eloc;
+ if( ent->client && ent->client->pers.connected == CON_CONNECTED )
+ {
+ // cure poison
+ if( ent->client->ps.stats[ STAT_STATE ] & SS_POISONED &&
+ ent->client->lastPoisonClient == self )
+ ent->client->ps.stats[ STAT_STATE ] &= ~SS_POISONED;
+ }
+ else if( ent->s.eType == ET_MISSILE && ent->r.ownerNum == self->s.number )
+ G_FreeEntity( ent );
}
- return best;
+ // cut all relevant zap beams
+ G_ClearPlayerZapEffects( self );
+
+ G_namelog_update_score( self->client );
}
+/*
+=================
+G_ChangeTeam
+=================
+*/
+void G_ChangeTeam( gentity_t *ent, team_t newTeam )
+{
+ team_t oldTeam = ent->client->pers.teamSelection;
+
+ if( oldTeam == newTeam )
+ return;
+
+ G_LeaveTeam( ent );
+ ent->client->pers.teamChangeTime = level.time;
+ ent->client->pers.teamSelection = newTeam;
+ ent->client->pers.classSelection = PCL_NONE;
+ ClientSpawn( ent, NULL, NULL, NULL );
+
+ if( oldTeam == TEAM_HUMANS && newTeam == TEAM_ALIENS )
+ {
+ // Convert from human to alien credits
+ ent->client->pers.credit =
+ (int)( ent->client->pers.credit *
+ ALIEN_MAX_CREDITS / HUMAN_MAX_CREDITS + 0.5f );
+ }
+ else if( oldTeam == TEAM_ALIENS && newTeam == TEAM_HUMANS )
+ {
+ // Convert from alien to human credits
+ ent->client->pers.credit =
+ (int)( ent->client->pers.credit *
+ HUMAN_MAX_CREDITS / ALIEN_MAX_CREDITS + 0.5f );
+ }
+
+ if( !g_cheats.integer )
+ {
+ if( ent->client->noclip )
+ {
+ ent->client->noclip = qfalse;
+ ent->r.contents = ent->client->cliprcontents;
+ }
+ ent->flags &= ~( FL_GODMODE | FL_NOTARGET );
+ }
+
+ // Copy credits to ps for the client
+ ent->client->ps.persistant[ PERS_CREDIT ] = ent->client->pers.credit;
+
+ ClientUserinfoChanged( ent->client->ps.clientNum, qfalse );
+
+ G_UpdateTeamConfigStrings( );
+
+ G_LogPrintf( "ChangeTeam: %d %s: %s" S_COLOR_WHITE " switched teams\n",
+ (int)( ent - g_entities ), BG_TeamName( newTeam ), ent->client->pers.netname );
+
+ G_namelog_update_score( ent->client );
+ TeamplayInfoMessage( ent );
+}
/*
===========
-Team_GetLocationMsg
+Team_GetLocation
-Report a location message for the player. Uses placed nearby target_location entities
+Report a location for the player. Uses placed nearby target_location entities
============
*/
-qboolean Team_GetLocationMsg( gentity_t *ent, char *loc, int loclen )
+gentity_t *Team_GetLocation( gentity_t *ent )
{
- gentity_t *best;
-
- best = Team_GetLocation( ent );
+ gentity_t *eloc, *best;
+ float bestlen, len;
- if( !best )
- return qfalse;
+ best = NULL;
+ bestlen = 3.0f * 8192.0f * 8192.0f;
- if( best->count )
+ for( eloc = level.locationHead; eloc; eloc = eloc->nextTrain )
{
- if( best->count < 0 )
- best->count = 0;
+ len = DistanceSquared( ent->r.currentOrigin, eloc->r.currentOrigin );
+
+ if( len > bestlen )
+ continue;
- if( best->count > 7 )
- best->count = 7;
+ if( !trap_InPVS( ent->r.currentOrigin, eloc->r.currentOrigin ) )
+ continue;
- Com_sprintf( loc, loclen, "%c%c%s" S_COLOR_WHITE, Q_COLOR_ESCAPE, best->count + '0', best->message );
+ bestlen = len;
+ best = eloc;
}
- else
- Com_sprintf( loc, loclen, "%s", best->message );
- return qtrue;
+ return best;
}
/*---------------------------------------------------------------------------*/
-static int QDECL SortClients( const void *a, const void *b )
-{
- return *(int *)a - *(int *)b;
-}
-
-
/*
==================
-TeamplayLocationsMessage
+TeamplayInfoMessage
Format:
- clientNum location health armor weapon powerups
+ clientNum location health weapon upgrade
==================
*/
void TeamplayInfoMessage( gentity_t *ent )
{
- char entry[ 1024 ];
- char string[ 8192 ];
- int stringlength;
- int i, j;
+ char entry[ 17 ],
+ string[ ( MAX_CLIENTS - 1 ) * ( sizeof( entry ) - 1 ) + 1 ];
+ int i, j;
+ int team, stringlength;
gentity_t *player;
- int cnt;
- int h, a = 0;
- int clients[ TEAM_MAXOVERLAY ];
+ gclient_t *cl;
+ upgrade_t upgrade = UP_NONE;
+ int curWeaponClass = WP_NONE ; // sends weapon for humans, class for aliens
+ char *format;
- if( ! ent->client->pers.teamInfo )
- return;
+ if( !g_allowTeamOverlay.integer )
+ return;
- // figure out what client should be on the display
- // we are limited to 8, but we want to use the top eight players
- // but in client order (so they don't keep changing position on the overlay)
- for( i = 0, cnt = 0; i < g_maxclients.integer && cnt < TEAM_MAXOVERLAY; i++ )
- {
- player = g_entities + level.sortedClients[ i ];
+ if( !ent->client->pers.teamInfo )
+ return;
- if( player->inuse && player->client->sess.sessionTeam ==
- ent->client->sess.sessionTeam )
- clients[ cnt++ ] = level.sortedClients[ i ];
+ if( ent->client->pers.teamSelection == TEAM_NONE )
+ {
+ if( ent->client->sess.spectatorState == SPECTATOR_FREE ||
+ ent->client->sess.spectatorClient < 0 )
+ return;
+ team = g_entities[ ent->client->sess.spectatorClient ].client->
+ pers.teamSelection;
}
+ else
+ team = ent->client->pers.teamSelection;
- // We have the top eight players, sort them by clientNum
- qsort( clients, cnt, sizeof( clients[ 0 ] ), SortClients );
+ if( team == TEAM_ALIENS )
+ format = " %i %i %i %i"; // aliens don't have upgrades
+ else
+ format = " %i %i %i %i %i";
- // send the latest information on all clients
- string[ 0 ] = 0;
+ string[ 0 ] = '\0';
stringlength = 0;
- for( i = 0, cnt = 0; i < g_maxclients.integer && cnt < TEAM_MAXOVERLAY; i++)
+ for( i = 0; i < level.maxclients; i++)
{
- player = g_entities + i;
+ player = g_entities + i ;
+ cl = player->client;
- if( player->inuse && player->client->sess.sessionTeam ==
- ent->client->sess.sessionTeam )
- {
- h = player->client->ps.stats[ STAT_HEALTH ];
+ if( ent == player || !cl || team != cl->pers.teamSelection ||
+ !player->inuse )
+ continue;
- if( h < 0 )
- h = 0;
+ // only update if changed since last time
+ if( cl->pers.infoChangeTime <= ent->client->pers.teamInfo )
+ continue;
- Com_sprintf( entry, sizeof( entry ),
- " %i %i %i %i %i %i",
-// level.sortedClients[i], player->client->pers.teamState.location, h, a,
- i, player->client->pers.teamState.location, h, a,
- player->client->ps.weapon, player->s.misc );
+ if( cl->sess.spectatorState != SPECTATOR_NOT )
+ {
+ curWeaponClass = WP_NONE;
+ upgrade = UP_NONE;
+ }
+ else if ( cl->pers.teamSelection == TEAM_HUMANS )
+ {
+ curWeaponClass = cl->ps.weapon;
+
+ if( BG_InventoryContainsUpgrade( UP_BATTLESUIT, cl->ps.stats ) )
+ upgrade = UP_BATTLESUIT;
+ else if( BG_InventoryContainsUpgrade( UP_JETPACK, cl->ps.stats ) )
+ upgrade = UP_JETPACK;
+ else if( BG_InventoryContainsUpgrade( UP_BATTPACK, cl->ps.stats ) )
+ upgrade = UP_BATTPACK;
+ else if( BG_InventoryContainsUpgrade( UP_HELMET, cl->ps.stats ) )
+ upgrade = UP_HELMET;
+ else if( BG_InventoryContainsUpgrade( UP_LIGHTARMOUR, cl->ps.stats ) )
+ upgrade = UP_LIGHTARMOUR;
+ else
+ upgrade = UP_NONE;
+ }
+ else if( cl->pers.teamSelection == TEAM_ALIENS )
+ {
+ curWeaponClass = cl->ps.stats[ STAT_CLASS ];
+ upgrade = UP_NONE;
+ }
- j = strlen( entry );
+ Com_sprintf( entry, sizeof( entry ), format, i,
+ cl->pers.location,
+ cl->ps.stats[ STAT_HEALTH ] < 1 ? 0 : cl->ps.stats[ STAT_HEALTH ],
+ curWeaponClass,
+ upgrade );
- if( stringlength + j > sizeof( string ) )
- break;
+ j = strlen( entry );
- strcpy( string + stringlength, entry );
- stringlength += j;
- cnt++;
- }
+ // this should not happen if entry and string sizes are correct
+ if( stringlength + j >= sizeof( string ) )
+ break;
+
+ strcpy( string + stringlength, entry );
+ stringlength += j;
}
- trap_SendServerCommand( ent - g_entities, va( "tinfo %i %s", cnt, string ) );
+ if( string[ 0 ] )
+ {
+ trap_SendServerCommand( ent - g_entities, va( "tinfo%s", string ) );
+ ent->client->pers.teamInfo = level.time;
+ }
}
void CheckTeamStatus( void )
@@ -229,16 +405,25 @@ void CheckTeamStatus( void )
if( ent->client->pers.connected != CON_CONNECTED )
continue;
- if( ent->inuse && ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ||
- ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) )
+ if( ent->inuse && ( ent->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ||
+ ent->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS ) )
{
loc = Team_GetLocation( ent );
if( loc )
- ent->client->pers.teamState.location = loc->health;
- else
- ent->client->pers.teamState.location = 0;
+ {
+ if( ent->client->pers.location != loc->s.generic1 )
+ {
+ ent->client->pers.infoChangeTime = level.time;
+ ent->client->pers.location = loc->s.generic1;
+ }
+ }
+ else if( ent->client->pers.location != 0 )
+ {
+ ent->client->pers.infoChangeTime = level.time;
+ ent->client->pers.location = 0;
+ }
}
}
@@ -248,29 +433,35 @@ void CheckTeamStatus( void )
if( ent->client->pers.connected != CON_CONNECTED )
continue;
- if( ent->inuse && ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ||
- ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) )
+ if( ent->inuse )
TeamplayInfoMessage( ent );
}
}
- //Warn on unbalanced teams
- if ( g_teamImbalanceWarnings.integer && !level.intermissiontime && level.time - level.lastTeamUnbalancedTime > ( g_teamImbalanceWarnings.integer * 1000 ) && level.numTeamWarnings<3 )
+ // Warn on imbalanced teams
+ if( g_teamImbalanceWarnings.integer && !level.intermissiontime &&
+ ( level.time - level.lastTeamImbalancedTime >
+ ( g_teamImbalanceWarnings.integer * 1000 ) ) &&
+ level.numTeamImbalanceWarnings < 3 && !level.restarted )
{
- level.lastTeamUnbalancedTime = level.time;
- if (level.numAlienSpawns > 0 && level.numHumanClients - level.numAlienClients > 2)
- {
- trap_SendServerCommand (-1, "print \"Teams are unbalanced. Humans have more players.\n Humans will keep their points when switching teams.\n\"");
- level.numTeamWarnings++;
- }
- else if (level.numHumanSpawns > 0 && level.numAlienClients - level.numHumanClients > 2)
- {
- trap_SendServerCommand (-1, "print \"Teams are unbalanced. Aliens have more players.\n Aliens will keep their points when switching teams.\n\"");
- level.numTeamWarnings++;
- }
- else
- {
- level.numTeamWarnings = 0;
- }
+ level.lastTeamImbalancedTime = level.time;
+ if( level.numAlienSpawns > 0 &&
+ level.numHumanClients - level.numAlienClients > 2 )
+ {
+ trap_SendServerCommand( -1, "print \"Teams are imbalanced. "
+ "Humans have more players.\n\"");
+ level.numTeamImbalanceWarnings++;
+ }
+ else if( level.numHumanSpawns > 0 &&
+ level.numAlienClients - level.numHumanClients > 2 )
+ {
+ trap_SendServerCommand ( -1, "print \"Teams are imbalanced. "
+ "Aliens have more players.\n\"");
+ level.numTeamImbalanceWarnings++;
+ }
+ else
+ {
+ level.numTeamImbalanceWarnings = 0;
+ }
}
}
diff --git a/src/game/g_trigger.c b/src/game/g_trigger.c
index 0ac34bb..8d7c518 100644
--- a/src/game/g_trigger.c
+++ b/src/game/g_trigger.c
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,8 +17,8 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
@@ -26,8 +27,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
void InitTrigger( gentity_t *self )
{
- if( !VectorCompare( self->s.angles, vec3_origin ) )
- G_SetMovedir( self->s.angles, self->movedir );
+ if( !VectorCompare( self->r.currentAngles, vec3_origin ) )
+ G_SetMovedir( self->r.currentAngles, self->movedir );
trap_SetBrushModel( self, self->model );
self->r.contents = CONTENTS_TRIGGER; // replaces the -1 from trap_SetBrushModel
@@ -42,6 +43,24 @@ void multi_wait( gentity_t *ent )
}
+void trigger_check_wait( gentity_t *self )
+{
+ if( self->wait > 0 )
+ {
+ self->think = multi_wait;
+ self->nextthink = level.time + ( self->wait + self->random * crandom( ) ) * 1000;
+ }
+ else
+ {
+ // we can't just remove (self) here, because this is a touch function
+ // called while looping through area links...
+ self->touch = 0;
+ self->nextthink = level.time + FRAMETIME;
+ self->think = G_FreeEntity;
+ }
+}
+
+
// the trigger was just activated
// ent->activator should be set to the activator so it can be held through a delay
// so wait for the delay time before firing
@@ -51,32 +70,19 @@ void multi_trigger( gentity_t *ent, gentity_t *activator )
if( ent->nextthink )
return; // can't retrigger until the wait is over
- if( activator->client )
+ if( activator && activator->client )
{
if( ( ent->spawnflags & 1 ) &&
- activator->client->ps.stats[ STAT_PTEAM ] != PTE_HUMANS )
+ activator->client->ps.stats[ STAT_TEAM ] != TEAM_HUMANS )
return;
if( ( ent->spawnflags & 2 ) &&
- activator->client->ps.stats[ STAT_PTEAM ] != PTE_ALIENS )
+ activator->client->ps.stats[ STAT_TEAM ] != TEAM_ALIENS )
return;
}
G_UseTargets( ent, ent->activator );
-
- if( ent->wait > 0 )
- {
- ent->think = multi_wait;
- ent->nextthink = level.time + ( ent->wait + ent->random * crandom( ) ) * 1000;
- }
- else
- {
- // we can't just remove (self) here, because this is a touch function
- // called while looping through area links...
- ent->touch = 0;
- ent->nextthink = level.time + FRAMETIME;
- ent->think = G_FreeEntity;
- }
+ trigger_check_wait( ent );
}
void Use_Multi( gentity_t *ent, gentity_t *other, gentity_t *activator )
@@ -184,7 +190,7 @@ void AimAtTarget( gentity_t *self )
return;
}
- height = ent->s.origin[ 2 ] - origin[ 2 ];
+ height = ent->r.currentOrigin[ 2 ] - origin[ 2 ];
gravity = g_gravity.value;
time = sqrt( height / ( 0.5 * gravity ) );
@@ -195,7 +201,7 @@ void AimAtTarget( gentity_t *self )
}
// set s.origin2 to the push velocity
- VectorSubtract( ent->s.origin, origin, self->s.origin2 );
+ VectorSubtract( ent->r.currentOrigin, origin, self->s.origin2 );
self->s.origin2[ 2 ] = 0;
dist = VectorNormalize( self->s.origin2 );
@@ -227,7 +233,7 @@ void SP_trigger_push( gentity_t *self )
void Use_target_push( gentity_t *self, gentity_t *other, gentity_t *activator )
{
- if( !activator->client )
+ if( !activator || !activator->client )
return;
if( activator->client->ps.pm_type != PM_NORMAL )
@@ -246,13 +252,13 @@ void SP_target_push( gentity_t *self )
if( !self->speed )
self->speed = 1000;
- G_SetMovedir( self->s.angles, self->s.origin2 );
+ G_SetMovedir( self->r.currentAngles, self->s.origin2 );
VectorScale( self->s.origin2, self->speed, self->s.origin2 );
if( self->target )
{
- VectorCopy( self->s.origin, self->r.absmin );
- VectorCopy( self->s.origin, self->r.absmax );
+ VectorCopy( self->r.currentOrigin, self->r.absmin );
+ VectorCopy( self->r.currentOrigin, self->r.absmax );
self->think = AimAtTarget;
self->nextthink = level.time + FRAMETIME;
}
@@ -283,7 +289,7 @@ void trigger_teleporter_touch( gentity_t *self, gentity_t *other, trace_t *trace
// Spectators only?
if( ( self->spawnflags & 1 ) &&
- other->client->sess.sessionTeam != TEAM_SPECTATOR )
+ other->client->sess.spectatorState == SPECTATOR_NOT )
return;
@@ -295,7 +301,7 @@ void trigger_teleporter_touch( gentity_t *self, gentity_t *other, trace_t *trace
return;
}
- TeleportPlayer( other, dest->s.origin, dest->s.angles );
+ TeleportPlayer( other, dest->r.currentOrigin, dest->r.currentAngles, self->speed );
}
/*
@@ -321,6 +327,8 @@ void SP_trigger_teleport( gentity_t *self )
{
InitTrigger( self );
+ G_SpawnFloat( "speed", "400", &self->speed );
+
// unlike other triggers, we need to send this one to the client
// unless is a spectator trigger
if( self->spawnflags & 1 )
@@ -407,11 +415,12 @@ void SP_trigger_hurt( gentity_t *self )
self->r.contents = CONTENTS_TRIGGER;
- if( self->spawnflags & 2 )
- self->use = hurt_use;
+ self->use = hurt_use;
// link in to the world if starting active
- if( !( self->spawnflags & 1 ) )
+ if( self->spawnflags & 1 )
+ trap_UnlinkEntity( self );
+ else
trap_LinkEntity( self );
}
@@ -469,7 +478,7 @@ void SP_func_timer( gentity_t *self )
if( self->random >= self->wait )
{
self->random = self->wait - FRAMETIME;
- G_Printf( "func_timer at %s has random >= wait\n", vtos( self->s.origin ) );
+ G_Printf( "func_timer at %s has random >= wait\n", vtos( self->r.currentOrigin ) );
}
if( self->spawnflags & 1 )
@@ -489,7 +498,7 @@ G_Checktrigger_stages
Called when stages change
===============
*/
-void G_Checktrigger_stages( pTeam_t team, stage_t stage )
+void G_Checktrigger_stages( team_t team, stage_t stage )
{
int i;
gentity_t *ent;
@@ -558,6 +567,9 @@ qboolean trigger_buildable_match( gentity_t *self, gentity_t *activator )
{
int i = 0;
+ if( !activator )
+ return qfalse;
+
//if there is no buildable list every buildable triggers
if( self->bTriggers[ i ] == BA_NONE )
return qtrue;
@@ -592,26 +604,18 @@ void trigger_buildable_trigger( gentity_t *self, gentity_t *activator )
if( self->s.eFlags & EF_DEAD )
{
if( !trigger_buildable_match( self, activator ) )
+ {
G_UseTargets( self, activator );
+ trigger_check_wait( self );
+ }
}
else
{
if( trigger_buildable_match( self, activator ) )
+ {
G_UseTargets( self, activator );
- }
-
- if( self->wait > 0 )
- {
- self->think = multi_wait;
- self->nextthink = level.time + ( self->wait + self->random * crandom( ) ) * 1000;
- }
- else
- {
- // we can't just remove (self) here, because this is a touch function
- // called while looping through area links...
- self->touch = 0;
- self->nextthink = level.time + FRAMETIME;
- self->think = G_FreeEntity;
+ trigger_check_wait( self );
+ }
}
}
@@ -686,6 +690,9 @@ qboolean trigger_class_match( gentity_t *self, gentity_t *activator )
{
int i = 0;
+ if( !activator )
+ return qfalse;
+
//if there is no class list every class triggers (stupid case)
if( self->cTriggers[ i ] == PCL_NONE )
return qtrue;
@@ -694,7 +701,7 @@ qboolean trigger_class_match( gentity_t *self, gentity_t *activator )
//otherwise check against the list
for( i = 0; self->cTriggers[ i ] != PCL_NONE; i++ )
{
- if( activator->client->ps.stats[ STAT_PCLASS ] == self->cTriggers[ i ] )
+ if( activator->client->ps.stats[ STAT_CLASS ] == self->cTriggers[ i ] )
return qtrue;
}
}
@@ -710,10 +717,10 @@ trigger_class_trigger
void trigger_class_trigger( gentity_t *self, gentity_t *activator )
{
//sanity check
- if( !activator->client )
+ if( !activator || !activator->client )
return;
- if( activator->client->ps.stats[ STAT_PTEAM ] != PTE_ALIENS )
+ if( activator->client->ps.stats[ STAT_TEAM ] != TEAM_ALIENS )
return;
if( self->s.eFlags & EF_NODRAW )
@@ -726,27 +733,20 @@ void trigger_class_trigger( gentity_t *self, gentity_t *activator )
if( self->s.eFlags & EF_DEAD )
{
if( !trigger_class_match( self, activator ) )
+ {
G_UseTargets( self, activator );
+ trigger_check_wait( self );
+ }
}
else
{
if( trigger_class_match( self, activator ) )
+ {
G_UseTargets( self, activator );
+ trigger_check_wait( self );
+ }
}
- if( self->wait > 0 )
- {
- self->think = multi_wait;
- self->nextthink = level.time + ( self->wait + self->random * crandom( ) ) * 1000;
- }
- else
- {
- // we can't just remove (self) here, because this is a touch function
- // called while looping through area links...
- self->touch = 0;
- self->nextthink = level.time + FRAMETIME;
- self->think = G_FreeEntity;
- }
}
/*
@@ -820,6 +820,9 @@ qboolean trigger_equipment_match( gentity_t *self, gentity_t *activator )
{
int i = 0;
+ if( !activator )
+ return qfalse;
+
//if there is no equipment list all equipment triggers (stupid case)
if( self->wTriggers[ i ] == WP_NONE && self->uTriggers[ i ] == UP_NONE )
return qtrue;
@@ -850,10 +853,10 @@ trigger_equipment_trigger
void trigger_equipment_trigger( gentity_t *self, gentity_t *activator )
{
//sanity check
- if( !activator->client )
+ if( !activator || !activator->client )
return;
- if( activator->client->ps.stats[ STAT_PTEAM ] != PTE_HUMANS )
+ if( activator->client->ps.stats[ STAT_TEAM ] != TEAM_HUMANS )
return;
if( self->s.eFlags & EF_NODRAW )
@@ -866,26 +869,18 @@ void trigger_equipment_trigger( gentity_t *self, gentity_t *activator )
if( self->s.eFlags & EF_DEAD )
{
if( !trigger_equipment_match( self, activator ) )
+ {
G_UseTargets( self, activator );
+ trigger_check_wait( self );
+ }
}
else
{
if( trigger_equipment_match( self, activator ) )
+ {
G_UseTargets( self, activator );
- }
-
- if( self->wait > 0 )
- {
- self->think = multi_wait;
- self->nextthink = level.time + ( self->wait + self->random * crandom( ) ) * 1000;
- }
- else
- {
- // we can't just remove (self) here, because this is a touch function
- // called while looping through area links...
- self->touch = 0;
- self->nextthink = level.time + FRAMETIME;
- self->think = G_FreeEntity;
+ trigger_check_wait( self );
+ }
}
}
@@ -1061,7 +1056,9 @@ void SP_trigger_heal( gentity_t *self )
InitTrigger( self );
// link in to the world if starting active
- if( !( self->spawnflags & 1 ) )
+ if( self->spawnflags & 1 )
+ trap_UnlinkEntity( self );
+ else
trap_LinkEntity( self );
}
@@ -1073,12 +1070,13 @@ trigger_ammo_touch
*/
void trigger_ammo_touch( gentity_t *self, gentity_t *other, trace_t *trace )
{
- int ammo, clips, maxClips, maxAmmo;
+ int maxClips, maxAmmo;
+ weapon_t weapon;
if( !other->client )
return;
- if( other->client->ps.stats[ STAT_PTEAM ] != PTE_HUMANS )
+ if( other->client->ps.stats[ STAT_TEAM ] != TEAM_HUMANS )
return;
if( self->timestamp > level.time )
@@ -1087,10 +1085,11 @@ void trigger_ammo_touch( gentity_t *self, gentity_t *other, trace_t *trace )
if( other->client->ps.weaponstate != WEAPON_READY )
return;
- if( BG_FindUsesEnergyForWeapon( other->client->ps.weapon ) && self->spawnflags & 2 )
+ weapon = other->client->ps.stats[ STAT_WEAPON ];
+ if( BG_Weapon( weapon )->usesEnergy && self->spawnflags & 2 )
return;
- if( !BG_FindUsesEnergyForWeapon( other->client->ps.weapon ) && self->spawnflags & 4 )
+ if( !BG_Weapon( weapon )->usesEnergy && self->spawnflags & 4 )
return;
if( self->spawnflags & 1 )
@@ -1098,25 +1097,21 @@ void trigger_ammo_touch( gentity_t *self, gentity_t *other, trace_t *trace )
else
self->timestamp = level.time + FRAMETIME;
- BG_FindAmmoForWeapon( other->client->ps.weapon, &maxAmmo, &maxClips );
- ammo = other->client->ps.ammo;
- clips = other->client->ps.clips;
+ maxAmmo = BG_Weapon( weapon )->maxAmmo;
+ maxClips = BG_Weapon( weapon )->maxClips;
- if( ( ammo + self->damage ) > maxAmmo )
+ if( ( other->client->ps.ammo + self->damage ) > maxAmmo )
{
- if( clips < maxClips )
+ if( other->client->ps.clips < maxClips )
{
- clips++;
- ammo = 1;
+ other->client->ps.clips++;
+ other->client->ps.ammo = 1;
}
else
- ammo = maxAmmo;
+ other->client->ps.ammo = maxAmmo;
}
else
- ammo += self->damage;
-
- other->client->ps.ammo = ammo;
- other->client->ps.clips = clips;
+ other->client->ps.ammo += self->damage;
}
/*
diff --git a/src/game/g_utils.c b/src/game/g_utils.c
index a74df3f..5c74188 100644
--- a/src/game/g_utils.c
+++ b/src/game/g_utils.c
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,8 +17,8 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
@@ -93,7 +94,7 @@ G_FindConfigstringIndex
================
*/
-int G_FindConfigstringIndex( char *name, int start, int max, qboolean create )
+int G_FindConfigstringIndex( const char *name, int start, int max, qboolean create )
{
int i;
char s[ MAX_STRING_CHARS ];
@@ -122,55 +123,28 @@ int G_FindConfigstringIndex( char *name, int start, int max, qboolean create )
return i;
}
-//TA: added ParticleSystemIndex
-int G_ParticleSystemIndex( char *name )
+int G_ParticleSystemIndex( const char *name )
{
return G_FindConfigstringIndex( name, CS_PARTICLE_SYSTEMS, MAX_GAME_PARTICLE_SYSTEMS, qtrue );
}
-//TA: added ShaderIndex
-int G_ShaderIndex( char *name )
+int G_ShaderIndex( const char *name )
{
return G_FindConfigstringIndex( name, CS_SHADERS, MAX_GAME_SHADERS, qtrue );
}
-int G_ModelIndex( char *name )
+int G_ModelIndex( const char *name )
{
return G_FindConfigstringIndex( name, CS_MODELS, MAX_MODELS, qtrue );
}
-int G_SoundIndex( char *name )
+int G_SoundIndex( const char *name )
{
return G_FindConfigstringIndex( name, CS_SOUNDS, MAX_SOUNDS, qtrue );
}
//=====================================================================
-
-/*
-================
-G_TeamCommand
-
-Broadcasts a command to only a specific team
-================
-*/
-void G_TeamCommand( pTeam_t team, char *cmd )
-{
- int i;
-
- for( i = 0 ; i < level.maxclients ; i++ )
- {
- if( level.clients[ i ].pers.connected == CON_CONNECTED )
- {
- if( level.clients[ i ].pers.teamSelection == team ||
- ( level.clients[ i ].pers.teamSelection == PTE_NONE &&
- G_admin_permission( &g_entities[ i ], ADMF_SPEC_ALLCHAT ) ) )
- trap_SendServerCommand( i, cmd );
- }
- }
-}
-
-
/*
=============
G_Find
@@ -249,7 +223,7 @@ gentity_t *G_PickTarget( char *targetname )
return NULL;
}
- return choice[ rand( ) % num_choices ];
+ return choice[ rand( ) / ( RAND_MAX / num_choices + 1 ) ];
}
@@ -268,9 +242,6 @@ void G_UseTargets( gentity_t *ent, gentity_t *activator )
{
gentity_t *t;
- if( !ent )
- return;
-
if( ent->targetShaderName && ent->targetShaderNewName )
{
float f = level.time * 0.001;
@@ -505,7 +476,6 @@ qboolean G_EntitiesFree( void )
return qfalse;
}
-
/*
=================
G_FreeEntity
@@ -528,6 +498,181 @@ void G_FreeEntity( gentity_t *ent )
/*
=================
+G_RemoveEntity
+
+Safely remove an entity, perform reasonable cleanup logic
+=================
+*/
+void G_RemoveEntity( gentity_t *ent )
+{
+ gentity_t *e;
+
+ if( ent->client )
+ {
+ // removing a player causes the player to "unspawn"
+ class_t class = ent->client->pers.classSelection; // back up the spawn queue choice
+ weapon_t weapon = ent->client->pers.humanItemSelection; // back up
+ ent->client->pers.classSelection = PCL_NONE;
+ ent->client->pers.humanItemSelection = WP_NONE;
+ ent->suicideTime = 0; // cancel any timed suicides
+ ClientSpawn( ent, NULL, NULL, NULL );
+ ent->client->pers.classSelection = class; // restore the spawn queue choice
+ ent->client->pers.humanItemSelection = weapon; // restore
+ return;
+ }
+ else if( ent->s.eType == ET_RANGE_MARKER )
+ {
+ for( e = &g_entities[ MAX_CLIENTS ]; e < &g_entities[ level.num_entities ]; ++e )
+ {
+ if( e->rangeMarker == ent )
+ {
+ // clear the buildable's reference to this range marker
+ e->rangeMarker = NULL;
+ break;
+ }
+ }
+ }
+ else if( ent->s.eType == ET_BUILDABLE )
+ {
+ // the range marker (if any) goes away with the buildable
+ G_RemoveRangeMarkerFrom( ent );
+ }
+ else if( !strcmp( ent->classname, "lev2zapchain" ) )
+ {
+ zap_t *z;
+ for( z = &zaps[ 0 ]; z < &zaps[ MAX_ZAPS ]; ++z )
+ {
+ if( z->used && z->effectChannel == ent )
+ {
+ // free the zap slot occupied by this zap effect
+ z->used = qfalse;
+ break;
+ }
+ }
+ }
+ else if( ent->s.eType == ET_MOVER )
+ {
+ if( !strcmp( ent->classname, "func_door" ) ||
+ !strcmp( ent->classname, "func_door_rotating" ) ||
+ !strcmp( ent->classname, "func_door_model" ) ||
+ !strcmp( ent->classname, "func_door_model_clip_brush" ) ||
+ !strcmp( ent->classname, "func_plat" ) )
+ {
+ // each func_door_model entity is paired with a clip brush, remove the other
+ if( ent->clipBrush != NULL )
+ G_FreeEntity( ent->clipBrush );
+ for( e = &g_entities[ MAX_CLIENTS ]; e < &g_entities[ level.num_entities ]; ++e )
+ {
+ if( e->parent == ent )
+ {
+ // this mover has a trigger area brush
+ if( ent->teammaster != NULL && ent->teammaster->teamchain != NULL )
+ {
+ // the mover is part of a team of at least 2
+ e->parent = ent->teammaster->teamchain; // hand the brush over to the next mover in command
+ }
+ else
+ G_FreeEntity( e ); // remove the teamless or to-be-orphaned brush
+ break;
+ }
+ }
+ }
+ // removing a mover opens the relevant portal
+ trap_AdjustAreaPortalState( ent, qtrue );
+ }
+ else if( !strcmp( ent->classname, "path_corner" ) )
+ {
+ for( e = &g_entities[ MAX_CLIENTS ]; e < &g_entities[ level.num_entities ]; ++e )
+ {
+ if( e->nextTrain == ent )
+ e->nextTrain = ent->nextTrain; // redirect func_train and path_corner entities
+ }
+ }
+ else if( !strcmp( ent->classname, "info_player_intermission" ) ||
+ !strcmp( ent->classname, "info_player_deathmatch" ) )
+ {
+ for( e = &g_entities[ MAX_CLIENTS ]; e < &g_entities[ level.num_entities ]; ++e )
+ {
+ if( e->inuse && e != ent &&
+ ( !strcmp( e->classname, "info_player_intermission" ) ||
+ !strcmp( e->classname, "info_player_deathmatch" ) ) )
+ {
+ break;
+ }
+ }
+ // refuse to remove the last info_player_intermission/info_player_deathmatch entity
+ // (because it is required for initial camera placement)
+ if( e >= &g_entities[ level.num_entities ] )
+ return;
+ }
+ else if( !strcmp( ent->classname, "target_location" ) )
+ {
+ if( ent == level.locationHead )
+ level.locationHead = ent->nextTrain;
+ else
+ {
+ for( e = level.locationHead; e != NULL; e = e->nextTrain )
+ {
+ if( e->nextTrain == ent )
+ {
+ e->nextTrain = ent->nextTrain;
+ break;
+ }
+ }
+ }
+ }
+ else if( !Q_stricmp( ent->classname, "misc_portal_camera" ) )
+ {
+ for( e = &g_entities[ MAX_CLIENTS ]; e < &g_entities[ level.num_entities ]; ++e )
+ {
+ if( e->r.ownerNum == ent - g_entities )
+ {
+ // disown the surface
+ e->r.ownerNum = ENTITYNUM_NONE;
+ }
+ }
+ }
+
+ if( ent->teammaster != NULL )
+ {
+ // this entity is part of a mover team
+ if( ent == ent->teammaster )
+ {
+ // the entity is the master
+ gentity_t *snd = ent->teamchain;
+ for( e = snd; e != NULL; e = e->teamchain )
+ e->teammaster = snd; // put the 2nd entity (if any) in command
+ if( snd )
+ {
+ if( !strcmp( ent->classname, snd->classname ) )
+ {
+ // transfer certain activity properties
+ snd->think = ent->think;
+ snd->nextthink = ent->nextthink;
+ }
+ snd->flags &= ~FL_TEAMSLAVE; // put the 2nd entity (if any) in command
+ }
+ }
+ else
+ {
+ // the entity is a slave
+ for( e = ent->teammaster; e != NULL; e = e->teamchain )
+ {
+ if( e->teamchain == ent )
+ {
+ // unlink it from the chain
+ e->teamchain = ent->teamchain;
+ break;
+ }
+ }
+ }
+ }
+
+ G_FreeEntity( ent );
+}
+
+/*
+=================
G_TempEntity
Spawns an event entity that will be auto-removed
@@ -535,7 +680,7 @@ The origin will be snapped to save net bandwidth, so care
must be taken if the origin is right on a surface (snap towards start vector first)
=================
*/
-gentity_t *G_TempEntity( vec3_t origin, int event )
+gentity_t *G_TempEntity( const vec3_t origin, int event )
{
gentity_t *e;
vec3_t snapped;
@@ -582,18 +727,18 @@ void G_KillBox( gentity_t *ent )
gentity_t *hit;
vec3_t mins, maxs;
- VectorAdd( ent->client->ps.origin, ent->r.mins, mins );
- VectorAdd( ent->client->ps.origin, ent->r.maxs, maxs );
+ VectorAdd( ent->r.currentOrigin, ent->r.mins, mins );
+ VectorAdd( ent->r.currentOrigin, ent->r.maxs, maxs );
num = trap_EntitiesInBox( mins, maxs, touch, MAX_GENTITIES );
for( i = 0; i < num; i++ )
{
hit = &g_entities[ touch[ i ] ];
- if( !hit->client )
+ if( ent->client && !hit->client ) // players can telefrag only other players
continue;
- //TA: impossible to telefrag self
+ // impossible to telefrag self
if( ent == hit )
continue;
@@ -644,8 +789,8 @@ void G_AddEvent( gentity_t *ent, int event, int eventParm )
// eventParm is converted to uint8_t (0 - 255) in msg.c
if( eventParm & ~0xFF )
{
- G_Printf( S_COLOR_YELLOW "WARNING: G_AddEvent: event %d "
- " eventParm uint8_t overflow (given %d)\n", event, eventParm );
+ G_Printf( S_COLOR_YELLOW "WARNING: G_AddEvent( %s ) has eventParm %d, "
+ "which will overflow\n", BG_EventName( event ), eventParm );
}
// clients need to add the event in playerState_t instead of entityState_t
@@ -728,7 +873,7 @@ G_SetOrigin
Sets the pos trajectory for a fixed position
================
*/
-void G_SetOrigin( gentity_t *ent, vec3_t origin )
+void G_SetOrigin( gentity_t *ent, const vec3_t origin )
{
VectorCopy( origin, ent->s.pos.trBase );
ent->s.pos.trType = TR_STATIONARY;
@@ -737,10 +882,9 @@ void G_SetOrigin( gentity_t *ent, vec3_t origin )
VectorClear( ent->s.pos.trDelta );
VectorCopy( origin, ent->r.currentOrigin );
- VectorCopy( origin, ent->s.origin ); //TA: if shit breaks - blame this line
}
-//TA: from quakestyle.telefragged.com
+// from quakestyle.telefragged.com
// (NOBODY): Code helper function
//
gentity_t *G_FindRadius( gentity_t *from, vec3_t org, float rad )
@@ -777,16 +921,14 @@ G_Visible
Test for a LOS between two entities
===============
*/
-qboolean G_Visible( gentity_t *ent1, gentity_t *ent2 )
+qboolean G_Visible( gentity_t *ent1, gentity_t *ent2, int contents )
{
trace_t trace;
- trap_Trace( &trace, ent1->s.pos.trBase, NULL, NULL, ent2->s.pos.trBase, ent1->s.number, MASK_SHOT );
-
- if( trace.contents & CONTENTS_SOLID )
- return qfalse;
+ trap_Trace( &trace, ent1->s.pos.trBase, NULL, NULL, ent2->s.pos.trBase,
+ ent1->s.number, contents );
- return qtrue;
+ return trace.fraction >= 1.0f || trace.entityNum == ent2 - g_entities;
}
/*
@@ -799,15 +941,21 @@ Test a list of entities for the closest to a particular point
gentity_t *G_ClosestEnt( vec3_t origin, gentity_t **entities, int numEntities )
{
int i;
- float nd, d = 1000000.0f;
- gentity_t *closestEnt = NULL;
+ float nd, d;
+ gentity_t *closestEnt;
+
+ if( numEntities <= 0 )
+ return NULL;
+
+ closestEnt = entities[ 0 ];
+ d = DistanceSquared( origin, closestEnt->r.currentOrigin );
- for( i = 0; i < numEntities; i++ )
+ for( i = 1; i < numEntities; i++ )
{
gentity_t *ent = entities[ i ];
- nd = DistanceSquared( origin, ent->s.origin );
- if( i == 0 || nd < d )
+ nd = DistanceSquared( origin, ent->r.currentOrigin );
+ if( nd < d )
{
d = nd;
closestEnt = ent;
@@ -828,10 +976,24 @@ void G_TriggerMenu( int clientNum, dynMenu_t menu )
{
char buffer[ 32 ];
- Com_sprintf( buffer, 32, "servermenu %d", menu );
+ Com_sprintf( buffer, sizeof( buffer ), "servermenu %d", menu );
trap_SendServerCommand( clientNum, buffer );
}
+/*
+===============
+G_TriggerMenuArgs
+
+Trigger a menu on some client and passes an argument
+===============
+*/
+void G_TriggerMenuArgs( int clientNum, dynMenu_t menu, int arg )
+{
+ char buffer[ 64 ];
+
+ Com_sprintf( buffer, sizeof( buffer ), "servermenu %d %d", menu, arg );
+ trap_SendServerCommand( clientNum, buffer );
+}
/*
===============
@@ -847,3 +1009,179 @@ void G_CloseMenus( int clientNum )
Com_sprintf( buffer, 32, "serverclosemenus" );
trap_SendServerCommand( clientNum, buffer );
}
+
+
+/*
+===============
+G_AddressParse
+
+Make an IP address more usable
+===============
+*/
+static const char *addr4parse( const char *str, addr_t *addr )
+{
+ int i;
+ int octet = 0;
+ int num = 0;
+ memset( addr, 0, sizeof( addr_t ) );
+ addr->type = IPv4;
+ for( i = 0; octet < 4; i++ )
+ {
+ if( isdigit( str[ i ] ) )
+ num = num * 10 + str[ i ] - '0';
+ else
+ {
+ if( num < 0 || num > 255 )
+ return NULL;
+ addr->addr[ octet ] = (byte)num;
+ octet++;
+ if( str[ i ] != '.' || str[ i + 1 ] == '.' )
+ break;
+ num = 0;
+ }
+ }
+ if( octet < 1 )
+ return NULL;
+ return str + i;
+}
+
+static const char *addr6parse( const char *str, addr_t *addr )
+{
+ int i;
+ qboolean seen = qfalse;
+ /* keep track of the parts before and after the ::
+ it's either this or even uglier hacks */
+ byte a[ ADDRLEN ], b[ ADDRLEN ];
+ size_t before = 0, after = 0;
+ int num = 0;
+ /* 8 hexadectets unless :: is present */
+ for( i = 0; before + after <= 8; i++ )
+ {
+ //num = num << 4 | str[ i ] - '0';
+ if( isdigit( str[ i ] ) )
+ num = num * 16 + str[ i ] - '0';
+ else if( str[ i ] >= 'A' && str[ i ] <= 'F' )
+ num = num * 16 + 10 + str[ i ] - 'A';
+ else if( str[ i ] >= 'a' && str[ i ] <= 'f' )
+ num = num * 16 + 10 + str[ i ] - 'a';
+ else
+ {
+ if( num < 0 || num > 65535 )
+ return NULL;
+ if( i == 0 )
+ {
+ //
+ }
+ else if( seen ) // :: has been seen already
+ {
+ b[ after * 2 ] = num >> 8;
+ b[ after * 2 + 1 ] = num & 0xff;
+ after++;
+ }
+ else
+ {
+ a[ before * 2 ] = num >> 8;
+ a[ before * 2 + 1 ] = num & 0xff;
+ before++;
+ }
+ if( !str[ i ] )
+ break;
+ if( str[ i ] != ':' || before + after == 8 )
+ break;
+ if( str[ i + 1 ] == ':' )
+ {
+ // ::: or multiple ::
+ if( seen || str[ i + 2 ] == ':' )
+ break;
+ seen = qtrue;
+ i++;
+ }
+ else if( i == 0 ) // starts with : but not ::
+ return NULL;
+ num = 0;
+ }
+ }
+ if( seen )
+ {
+ // there have to be fewer than 8 hexadectets when :: is present
+ if( before + after == 8 )
+ return NULL;
+ }
+ else if( before + after < 8 ) // require exactly 8 hexadectets
+ return NULL;
+ memset( addr, 0, sizeof( addr_t ) );
+ addr->type = IPv6;
+ if( before )
+ memcpy( addr->addr, a, before * 2 );
+ if( after )
+ memcpy( addr->addr + ADDRLEN - 2 * after, b, after * 2 );
+ return str + i;
+}
+
+qboolean G_AddressParse( const char *str, addr_t *addr )
+{
+ const char *p;
+ int max;
+ if( strchr( str, ':' ) )
+ {
+ p = addr6parse( str, addr );
+ max = 128;
+ }
+ else if( strchr( str, '.' ) )
+ {
+ p = addr4parse( str, addr );
+ max = 32;
+ }
+ else
+ return qfalse;
+ Q_strncpyz( addr->str, str, sizeof( addr->str ) );
+ if( !p )
+ return qfalse;
+ if( *p == '/' )
+ {
+ addr->mask = atoi( p + 1 );
+ if( addr->mask < 1 || addr->mask > max )
+ addr->mask = max;
+ }
+ else
+ {
+ if( *p )
+ return qfalse;
+ addr->mask = max;
+ }
+ return qtrue;
+}
+
+/*
+===============
+G_AddressCompare
+
+Based largely on NET_CompareBaseAdrMask from ioq3 revision 1557
+===============
+*/
+qboolean G_AddressCompare( const addr_t *a, const addr_t *b )
+{
+ int i, netmask;
+ if( a->type != b->type )
+ return qfalse;
+ netmask = a->mask;
+ if( a->type == IPv4 )
+ {
+ if( netmask < 1 || netmask > 32 )
+ netmask = 32;
+ }
+ else if( a->type == IPv6 )
+ {
+ if( netmask < 1 || netmask > 128 )
+ netmask = 128;
+ }
+ for( i = 0; netmask > 7; i++, netmask -= 8 )
+ if( a->addr[ i ] != b->addr[ i ] )
+ return qfalse;
+ if( netmask )
+ {
+ netmask = ( ( 1 << netmask ) - 1 ) << ( 8 - netmask );
+ return ( a->addr[ i ] & netmask ) == ( b->addr[ i ] & netmask );
+ }
+ return qtrue;
+}
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index ddad4af..302c47e 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,8 +17,8 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
@@ -36,51 +37,24 @@ G_ForceWeaponChange
*/
void G_ForceWeaponChange( gentity_t *ent, weapon_t weapon )
{
- int i;
-
- if( !ent )
- return;
-
- if( ent->client->ps.weaponstate == WEAPON_RELOADING )
- {
- ent->client->ps.torsoAnim = ( ( ent->client->ps.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | TORSO_RAISE;
- ent->client->ps.weaponTime = 250;
- ent->client->ps.weaponstate = WEAPON_READY;
- }
-
- ent->client->ps.pm_flags |= PMF_WEAPON_SWITCH;
+ playerState_t *ps = &ent->client->ps;
- if( weapon == WP_NONE
- || !BG_InventoryContainsWeapon( weapon, ent->client->ps.stats ))
+ // stop a reload in progress
+ if( ps->weaponstate == WEAPON_RELOADING )
{
- //switch to the first non blaster weapon
- for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
- {
- if( i == WP_BLASTER )
- continue;
-
- if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) )
- {
- ent->client->ps.persistant[ PERS_NEWWEAPON ] = i;
- break;
- }
- }
-
- //only got the blaster to switch to
- if( i == WP_NUM_WEAPONS )
- ent->client->ps.persistant[ PERS_NEWWEAPON ] = WP_BLASTER;
+ ps->torsoAnim = ( ( ps->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | TORSO_RAISE;
+ ps->weaponTime = 250;
+ ps->weaponstate = WEAPON_READY;
}
- else
- ent->client->ps.persistant[ PERS_NEWWEAPON ] = weapon;
- // Lak: The following hack has been moved to PM_BeginWeaponChange, but I'm going to
- // redundantly leave it here as well just in case there's a case I'm forgetting
- // because I don't want to face the gameplay consequences such an error would have
+ ps->persistant[ PERS_NEWWEAPON ] = ( weapon == WP_BLASTER ) ?
+ WP_BLASTER : ps->stats[ STAT_WEAPON ];
// force this here to prevent flamer effect from continuing
- ent->client->ps.generic1 = WPM_NOTFIRING;
+ ps->generic1 = WPM_NOTFIRING;
- ent->client->ps.weapon = ent->client->ps.persistant[ PERS_NEWWEAPON ];
+ // The PMove will do an animated drop, raise, and set the new weapon
+ ps->pm_flags |= PMF_WEAPON_SWITCH;
}
/*
@@ -90,43 +64,35 @@ G_GiveClientMaxAmmo
*/
void G_GiveClientMaxAmmo( gentity_t *ent, qboolean buyingEnergyAmmo )
{
- int i;
- int maxAmmo, maxClips;
- qboolean weaponType, restoredAmmo = qfalse;
+ int maxAmmo;
+ weapon_t weapon = ent->client->ps.stats[ STAT_WEAPON ];
- // GH FIXME
+ if( BG_Weapon( weapon )->infiniteAmmo )
+ return;
- for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
- {
- if( buyingEnergyAmmo )
- weaponType = BG_FindUsesEnergyForWeapon( i );
- else
- weaponType = !BG_FindUsesEnergyForWeapon( i );
+ if( buyingEnergyAmmo && !BG_Weapon( weapon )->usesEnergy )
+ return;
- if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) &&
- weaponType && !BG_FindInfinteAmmoForWeapon( i ) &&
- !BG_WeaponIsFull( i, ent->client->ps.stats,
- ent->client->ps.ammo, ent->client->ps.clips ) )
- {
- BG_FindAmmoForWeapon( i, &maxAmmo, &maxClips );
+ if( BG_WeaponIsFull( weapon, ent->client->ps.stats, ent->client->ps.ammo,
+ ent->client->ps.clips ) )
+ return;
- if( buyingEnergyAmmo )
- {
- G_AddEvent( ent, EV_RPTUSE_SOUND, 0 );
+ maxAmmo = BG_Weapon( weapon )->maxAmmo;
- if( BG_InventoryContainsUpgrade( UP_BATTPACK, ent->client->ps.stats ) )
- maxAmmo = (int)( (float)maxAmmo * BATTPACK_MODIFIER );
- }
+ // Apply battery pack modifier
+ if( BG_Weapon( weapon )->usesEnergy &&
+ BG_InventoryContainsUpgrade( UP_BATTPACK, ent->client->ps.stats ) )
+ {
+ maxAmmo *= BATTPACK_MODIFIER;
+ }
- ent->client->ps.ammo = maxAmmo;
- ent->client->ps.clips = maxClips;
+ ent->client->ps.ammo = maxAmmo;
+ ent->client->ps.clips = BG_Weapon( weapon )->maxClips;
- restoredAmmo = qtrue;
- }
- }
+ G_ForceWeaponChange( ent, ent->client->ps.weapon );
- if( restoredAmmo )
- G_ForceWeaponChange( ent, ent->client->ps.weapon );
+ if( BG_Weapon( weapon )->usesEnergy )
+ G_AddEvent( ent, EV_RPTUSE_SOUND, 0 );
}
/*
@@ -155,50 +121,46 @@ Trace a bounding box against entities, but not the world
Also check there is a line of sight between the start and end point
================
*/
-static void G_WideTrace( trace_t *tr, gentity_t *ent, float range, float width, gentity_t **target )
+static void G_WideTrace( trace_t *tr, gentity_t *ent, float range,
+ float width, float height, gentity_t **target )
{
vec3_t mins, maxs;
vec3_t end;
- VectorSet( mins, -width, -width, -width );
- VectorSet( maxs, width, width, width );
+ VectorSet( mins, -width, -width, -height );
+ VectorSet( maxs, width, width, height );
*target = NULL;
if( !ent->client )
return;
- // Set aiming directions
- AngleVectors( ent->client->ps.viewangles, forward, right, up );
- CalcMuzzlePoint( ent, forward, right, up, muzzle );
- VectorMA( muzzle, range, forward, end );
+ G_UnlaggedOn( ent, muzzle, range + width );
- G_UnlaggedOn( ent, muzzle, range );
+ VectorMA( muzzle, range, forward, end );
// Trace against entities
trap_Trace( tr, muzzle, mins, maxs, end, ent->s.number, CONTENTS_BODY );
if( tr->entityNum != ENTITYNUM_NONE )
- {
*target = &g_entities[ tr->entityNum ];
- // Set range to the trace length plus the width, so that the end of the
- // LOS trace is close to the exterior of the target's bounding box
- range = Distance( muzzle, tr->endpos ) + width;
- VectorMA( muzzle, range, forward, end );
+ // Set range to the trace length plus the width, so that the end of the
+ // LOS trace is close to the exterior of the target's bounding box
+ range = Distance( muzzle, tr->endpos ) + width;
+ VectorMA( muzzle, range, forward, end );
- // Trace for line of sight against the world
- trap_Trace( tr, muzzle, NULL, NULL, end, 0, CONTENTS_SOLID );
- if( tr->fraction < 1.0f )
- *target = NULL;
- }
+ // Trace for line of sight against the world
+ trap_Trace( tr, muzzle, NULL, NULL, end, ent->s.number, CONTENTS_SOLID );
+ if( tr->entityNum != ENTITYNUM_NONE )
+ *target = &g_entities[ tr->entityNum ];
G_UnlaggedOff( );
}
-
/*
======================
SnapVectorTowards
+SnapVectorNormal
Round a vector to integers for more efficient network
transmission, but make sure that it rounds towards a given point
@@ -212,57 +174,120 @@ void SnapVectorTowards( vec3_t v, vec3_t to )
for( i = 0 ; i < 3 ; i++ )
{
- if( to[ i ] <= v[ i ] )
- v[ i ] = (int)v[ i ];
+ if( v[ i ] >= 0 )
+ v[ i ] = (int)( v[ i ] + ( to[ i ] <= v[ i ] ? 0 : 1 ) );
+ else
+ v[ i ] = (int)( v[ i ] + ( to[ i ] <= v[ i ] ? -1 : 0 ) );
+ }
+}
+
+void SnapVectorNormal( vec3_t v, vec3_t normal )
+{
+ int i;
+
+ for( i = 0 ; i < 3 ; i++ )
+ {
+ if( v[ i ] >= 0 )
+ v[ i ] = (int)( v[ i ] + ( normal[ i ] <= 0 ? 0 : 1 ) );
else
- v[ i ] = (int)v[ i ] + 1;
+ v[ i ] = (int)( v[ i ] + ( normal[ i ] <= 0 ? -1 : 0 ) );
}
}
/*
===============
-meleeAttack
+BloodSpurt
+
+Generates a blood spurt event for traces with accurate end points
===============
*/
-void meleeAttack( gentity_t *ent, float range, float width, int damage, meansOfDeath_t mod )
+static void BloodSpurt( gentity_t *attacker, gentity_t *victim, trace_t *tr )
{
- trace_t tr;
- vec3_t end;
gentity_t *tent;
- gentity_t *traceEnt;
- vec3_t mins, maxs;
- VectorSet( mins, -width, -width, -width );
- VectorSet( maxs, width, width, width );
+ if( !attacker->client )
+ return;
- // set aiming directions
- AngleVectors( ent->client->ps.viewangles, forward, right, up );
+ if( victim->health <= 0 )
+ return;
- CalcMuzzlePoint( ent, forward, right, up, muzzle );
+ tent = G_TempEntity( tr->endpos, EV_MISSILE_HIT );
+ tent->s.otherEntityNum = victim->s.number;
+ tent->s.eventParm = DirToByte( tr->plane.normal );
+ tent->s.weapon = attacker->s.weapon;
+ tent->s.generic1 = attacker->s.generic1; // weaponMode
+}
- VectorMA( muzzle, range, forward, end );
+/*
+===============
+WideBloodSpurt
- G_UnlaggedOn( ent, muzzle, range );
- trap_Trace( &tr, muzzle, mins, maxs, end, ent->s.number, MASK_SHOT );
- G_UnlaggedOff( );
+Calculates the position of a blood spurt for wide traces and generates an event
+===============
+*/
+static void WideBloodSpurt( gentity_t *attacker, gentity_t *victim, trace_t *tr )
+{
+ gentity_t *tent;
+ vec3_t normal, origin;
+ float mag, radius;
- if( tr.surfaceFlags & SURF_NOIMPACT )
+ if( !attacker->client )
return;
- traceEnt = &g_entities[ tr.entityNum ];
+ if( victim->health <= 0 )
+ return;
- // send blood impact
- if( traceEnt->takedamage && traceEnt->client )
+ if( tr )
+ VectorSubtract( tr->endpos, victim->r.currentOrigin, normal );
+ else
+ VectorSubtract( attacker->client->ps.origin,
+ victim->r.currentOrigin, normal );
+
+ // Normalize the horizontal components of the vector difference to the
+ // "radius" of the bounding box
+ mag = sqrt( normal[ 0 ] * normal[ 0 ] + normal[ 1 ] * normal[ 1 ] );
+ radius = victim->r.maxs[ 0 ] * 1.21f;
+ if( mag > radius )
{
- tent = G_TempEntity( tr.endpos, EV_MISSILE_HIT );
- tent->s.otherEntityNum = traceEnt->s.number;
- tent->s.eventParm = DirToByte( tr.plane.normal );
- tent->s.weapon = ent->s.weapon;
- tent->s.generic1 = ent->s.generic1; //weaponMode
+ normal[ 0 ] = normal[ 0 ] / mag * radius;
+ normal[ 1 ] = normal[ 1 ] / mag * radius;
}
- if( traceEnt->takedamage )
- G_Damage( traceEnt, ent, ent, forward, tr.endpos, damage, 0, mod );
+ // Clamp origin to be within bounding box vertically
+ if( normal[ 2 ] > victim->r.maxs[ 2 ] )
+ normal[ 2 ] = victim->r.maxs[ 2 ];
+ if( normal[ 2 ] < victim->r.mins[ 2 ] )
+ normal[ 2 ] = victim->r.mins[ 2 ];
+
+ VectorAdd( victim->r.currentOrigin, normal, origin );
+ VectorNegate( normal, normal );
+ VectorNormalize( normal );
+
+ // Create the blood spurt effect entity
+ tent = G_TempEntity( origin, EV_MISSILE_HIT );
+ tent->s.eventParm = DirToByte( normal );
+ tent->s.otherEntityNum = victim->s.number;
+ tent->s.weapon = attacker->s.weapon;
+ tent->s.generic1 = attacker->s.generic1; // weaponMode
+}
+
+/*
+===============
+meleeAttack
+===============
+*/
+void meleeAttack( gentity_t *ent, float range, float width, float height,
+ int damage, meansOfDeath_t mod )
+{
+ trace_t tr;
+ gentity_t *traceEnt;
+
+ G_WideTrace( &tr, ent, range, width, height, &traceEnt );
+ if( traceEnt == NULL || !traceEnt->takedamage )
+ return;
+
+ WideBloodSpurt( ent, traceEnt, &tr );
+ G_Damage( traceEnt, ent, ent, forward, tr.endpos, damage, DAMAGE_NO_KNOCKBACK, mod );
}
/*
@@ -308,7 +333,9 @@ void bulletFire( gentity_t *ent, float spread, int damage, int mod )
SnapVectorTowards( tr.endpos, muzzle );
// send bullet impact
- if( traceEnt->takedamage && traceEnt->client )
+ if( traceEnt->takedamage &&
+ (traceEnt->s.eType == ET_PLAYER ||
+ traceEnt->s.eType == ET_BUILDABLE ) )
{
tent = G_TempEntity( tr.endpos, EV_BULLET_HIT_FLESH );
tent->s.eventParm = traceEnt->s.number;
@@ -356,7 +383,7 @@ void ShotgunPattern( vec3_t origin, vec3_t origin2, int seed, gentity_t *ent )
{
r = Q_crandom( &seed ) * SHOTGUN_SPREAD * 16;
u = Q_crandom( &seed ) * SHOTGUN_SPREAD * 16;
- VectorMA( origin, 8192 * 16, forward, end );
+ VectorMA( origin, SHOTGUN_RANGE, forward, end );
VectorMA( end, r, right, end );
VectorMA( end, u, up, end );
@@ -381,9 +408,9 @@ void shotgunFire( gentity_t *ent )
tent = G_TempEntity( muzzle, EV_SHOTGUN );
VectorScale( forward, 4096, tent->s.origin2 );
SnapVector( tent->s.origin2 );
- tent->s.eventParm = rand() & 255; // seed for spread pattern
+ tent->s.eventParm = rand() / ( RAND_MAX / 0x100 + 1 ); // seed for spread pattern
tent->s.otherEntityNum = ent->s.number;
- G_UnlaggedOn( ent, muzzle, 8192 * 16 );
+ G_UnlaggedOn( ent, muzzle, SHOTGUN_RANGE );
ShotgunPattern( tent->s.pos.trBase, tent->s.origin2, tent->s.eventParm, ent );
G_UnlaggedOff();
}
@@ -403,9 +430,9 @@ void massDriverFire( gentity_t *ent )
gentity_t *tent;
gentity_t *traceEnt;
- VectorMA( muzzle, 8192 * 16, forward, end );
+ VectorMA( muzzle, 8192.0f * 16.0f, forward, end );
- G_UnlaggedOn( ent, muzzle, 8192 * 16 );
+ G_UnlaggedOn( ent, muzzle, 8192.0f * 16.0f );
trap_Trace( &tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT );
G_UnlaggedOff( );
@@ -418,13 +445,11 @@ void massDriverFire( gentity_t *ent )
SnapVectorTowards( tr.endpos, muzzle );
// send impact
- if( traceEnt->takedamage && traceEnt->client )
+ if( traceEnt->takedamage &&
+ (traceEnt->s.eType == ET_BUILDABLE ||
+ traceEnt->s.eType == ET_PLAYER ) )
{
- tent = G_TempEntity( tr.endpos, EV_MISSILE_HIT );
- tent->s.otherEntityNum = traceEnt->s.number;
- tent->s.eventParm = DirToByte( tr.plane.normal );
- tent->s.weapon = ent->s.weapon;
- tent->s.generic1 = ent->s.generic1; //weaponMode
+ BloodSpurt( ent, traceEnt, &tr );
}
else
{
@@ -451,11 +476,7 @@ LOCKBLOB
void lockBlobLauncherFire( gentity_t *ent )
{
- gentity_t *m;
-
- m = fire_lockblob( ent, muzzle, forward );
-
-// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics
+ fire_lockblob( ent, muzzle, forward );
}
/*
@@ -468,11 +489,12 @@ HIVE
void hiveFire( gentity_t *ent )
{
- gentity_t *m;
-
- m = fire_hive( ent, muzzle, forward );
+ vec3_t origin;
-// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics
+ // Fire from the hive tip, not the center
+ VectorMA( muzzle, ent->r.maxs[ 2 ], ent->s.origin2, origin );
+
+ fire_hive( ent, origin, forward );
}
/*
@@ -485,11 +507,7 @@ BLASTER PISTOL
void blasterFire( gentity_t *ent )
{
- gentity_t *m;
-
- m = fire_blaster( ent, muzzle, forward );
-
-// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics
+ fire_blaster( ent, muzzle, forward );
}
/*
@@ -502,11 +520,7 @@ PULSE RIFLE
void pulseRifleFire( gentity_t *ent )
{
- gentity_t *m;
-
- m = fire_pulseRifle( ent, muzzle, forward );
-
-// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics
+ fire_pulseRifle( ent, muzzle, forward );
}
/*
@@ -519,9 +533,15 @@ FLAME THROWER
void flamerFire( gentity_t *ent )
{
- gentity_t *m;
+ vec3_t origin;
+
+ // Correct muzzle so that the missile does not start in the ceiling
+ VectorMA( muzzle, -7.0f, up, origin );
+
+ // Correct muzzle so that the missile fires from the player's hand
+ VectorMA( origin, 4.5f, right, origin );
- m = fire_flamer( ent, muzzle, forward );
+ fire_flamer( ent, origin, forward );
}
/*
@@ -534,9 +554,7 @@ GRENADE
void throwGrenade( gentity_t *ent )
{
- gentity_t *m;
-
- m = launch_grenade( ent, muzzle, forward );
+ launch_grenade( ent, muzzle, forward );
}
/*
@@ -574,13 +592,11 @@ void lasGunFire( gentity_t *ent )
SnapVectorTowards( tr.endpos, muzzle );
// send impact
- if( traceEnt->takedamage && traceEnt->client )
+ if( traceEnt->takedamage &&
+ (traceEnt->s.eType == ET_BUILDABLE ||
+ traceEnt->s.eType == ET_PLAYER ) )
{
- tent = G_TempEntity( tr.endpos, EV_MISSILE_HIT );
- tent->s.otherEntityNum = traceEnt->s.number;
- tent->s.eventParm = DirToByte( tr.plane.normal );
- tent->s.weapon = ent->s.weapon;
- tent->s.generic1 = ent->s.generic1; //weaponMode
+ BloodSpurt( ent, traceEnt, &tr );
}
else
{
@@ -605,50 +621,32 @@ PAIN SAW
void painSawFire( gentity_t *ent )
{
trace_t tr;
- vec3_t end;
- gentity_t *tent;
- gentity_t *traceEnt;
-
- // set aiming directions
- AngleVectors( ent->client->ps.viewangles, forward, right, up );
-
- CalcMuzzlePoint( ent, forward, right, up, muzzle );
-
- VectorMA( muzzle, PAINSAW_RANGE, forward, end );
-
- G_UnlaggedOn( ent, muzzle, PAINSAW_RANGE );
- trap_Trace( &tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT );
- G_UnlaggedOff( );
+ vec3_t temp;
+ gentity_t *tent, *traceEnt;
- if( tr.surfaceFlags & SURF_NOIMPACT )
+ G_WideTrace( &tr, ent, PAINSAW_RANGE, PAINSAW_WIDTH, PAINSAW_HEIGHT,
+ &traceEnt );
+ if( !traceEnt || !traceEnt->takedamage )
return;
- traceEnt = &g_entities[ tr.entityNum ];
+ // hack to line up particle system with weapon model
+ tr.endpos[ 2 ] -= 5.0f;
// send blood impact
- if( traceEnt->takedamage )
+ if( traceEnt->s.eType == ET_PLAYER || traceEnt->s.eType == ET_BUILDABLE )
+ {
+ BloodSpurt( ent, traceEnt, &tr );
+ }
+ else
{
- vec3_t temp;
-
- //hack to get the particle system to line up with the weapon
VectorCopy( tr.endpos, temp );
- temp[ 2 ] -= 10.0f;
-
- if( traceEnt->client )
- {
- tent = G_TempEntity( temp, EV_MISSILE_HIT );
- tent->s.otherEntityNum = traceEnt->s.number;
- }
- else
- tent = G_TempEntity( temp, EV_MISSILE_MISS );
-
+ tent = G_TempEntity( temp, EV_MISSILE_MISS );
tent->s.eventParm = DirToByte( tr.plane.normal );
tent->s.weapon = ent->s.weapon;
tent->s.generic1 = ent->s.generic1; //weaponMode
}
- if( traceEnt->takedamage )
- G_Damage( traceEnt, ent, ent, forward, tr.endpos, PAINSAW_DAMAGE, 0, MOD_PAINSAW );
+ G_Damage( traceEnt, ent, ent, forward, tr.endpos, PAINSAW_DAMAGE, DAMAGE_NO_KNOCKBACK, MOD_PAINSAW );
}
/*
@@ -666,19 +664,14 @@ LCChargeFire
*/
void LCChargeFire( gentity_t *ent, qboolean secondary )
{
- gentity_t *m;
-
- if( secondary )
- {
- m = fire_luciferCannon( ent, muzzle, forward, LCANNON_SECONDARY_DAMAGE,
- LCANNON_SECONDARY_RADIUS );
- ent->client->ps.weaponTime = LCANNON_REPEAT;
- }
+ if( secondary && ent->client->ps.stats[ STAT_MISC ] <= 0 )
+ fire_luciferCannon( ent, muzzle, forward, LCANNON_SECONDARY_DAMAGE,
+ LCANNON_SECONDARY_RADIUS, LCANNON_SECONDARY_SPEED );
else
- {
- m = fire_luciferCannon( ent, muzzle, forward, ent->client->ps.stats[ STAT_MISC ], LCANNON_RADIUS );
- ent->client->ps.weaponTime = LCANNON_CHARGEREPEAT;
- }
+ fire_luciferCannon( ent, muzzle, forward,
+ ent->client->ps.stats[ STAT_MISC ] *
+ LCANNON_DAMAGE / LCANNON_CHARGE_TIME_MAX,
+ LCANNON_RADIUS, LCANNON_SPEED );
ent->client->ps.stats[ STAT_MISC ] = 0;
}
@@ -692,49 +685,44 @@ TESLA GENERATOR
*/
-void teslaFire( gentity_t *ent )
+void teslaFire( gentity_t *self )
{
- trace_t tr;
- vec3_t end;
- gentity_t *traceEnt, *tent;
-
- VectorMA( muzzle, TESLAGEN_RANGE, forward, end );
-
- trap_Trace( &tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT );
+ trace_t tr;
+ vec3_t origin, target;
+ gentity_t *tent;
- if( tr.entityNum == ENTITYNUM_NONE )
+ if( !self->enemy )
return;
- traceEnt = &g_entities[ tr.entityNum ];
+ // Move the muzzle from the entity origin up a bit to fire over turrets
+ VectorMA( muzzle, self->r.maxs[ 2 ], self->s.origin2, origin );
- if( !traceEnt->client )
- return;
+ // Don't aim for the center, aim at the top of the bounding box
+ VectorCopy( self->enemy->r.currentOrigin, target );
+ target[ 2 ] += self->enemy->r.maxs[ 2 ];
- if( traceEnt->client && traceEnt->client->ps.stats[ STAT_PTEAM ] != PTE_ALIENS )
+ // Trace to the target entity
+ trap_Trace( &tr, origin, NULL, NULL, target, self->s.number, MASK_SHOT );
+ if( tr.entityNum != self->enemy->s.number )
return;
- //so the client side knows
- ent->s.eFlags |= EF_FIRING;
+ // Client side firing effect
+ self->s.eFlags |= EF_FIRING;
- if( traceEnt->takedamage )
+ // Deal damage
+ if( self->enemy->takedamage )
{
- G_Damage( traceEnt, ent, ent, forward, tr.endpos,
- TESLAGEN_DMG, 0, MOD_TESLAGEN );
- }
+ vec3_t dir;
- // snap the endpos to integers to save net bandwidth, but nudged towards the line
- SnapVectorTowards( tr.endpos, muzzle );
+ VectorSubtract( target, origin, dir );
+ G_Damage( self->enemy, self, self, dir, tr.endpos,
+ TESLAGEN_DMG, 0, MOD_TESLAGEN );
+ }
- // send railgun beam effect
+ // Send tesla zap trail
tent = G_TempEntity( tr.endpos, EV_TESLATRAIL );
-
- VectorCopy( muzzle, tent->s.origin2 );
-
- tent->s.generic1 = ent->s.number; //src
- tent->s.clientNum = traceEnt->s.number; //dest
-
- // move origin a bit to come closer to the drawn gun muzzle
- VectorMA( tent->s.origin2, 28, up, tent->s.origin2 );
+ tent->s.misc = self->s.number; // src
+ tent->s.clientNum = self->enemy->s.number; // dest
}
@@ -745,65 +733,62 @@ BUILD GUN
======================================================================
*/
-
-/*
-===============
-cancelBuildFire
-===============
-*/
-void cancelBuildFire( gentity_t *ent )
+void CheckCkitRepair( gentity_t *ent )
{
- vec3_t forward, end;
+ vec3_t viewOrigin, forward, end;
trace_t tr;
gentity_t *traceEnt;
int bHealth;
- if( ent->client->ps.stats[ STAT_BUILDABLE ] != BA_NONE )
- {
- ent->client->ps.stats[ STAT_BUILDABLE ] = BA_NONE;
+ if( ent->client->ps.weaponTime > 0 ||
+ ent->client->ps.stats[ STAT_MISC ] > 0 )
return;
- }
- //repair buildable
- if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
- {
- AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL );
- VectorMA( ent->client->ps.origin, 100, forward, end );
+ BG_GetClientViewOrigin( &ent->client->ps, viewOrigin );
+ AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL );
+ VectorMA( viewOrigin, 100, forward, end );
- trap_Trace( &tr, ent->client->ps.origin, NULL, NULL, end, ent->s.number, MASK_PLAYERSOLID );
- traceEnt = &g_entities[ tr.entityNum ];
+ trap_Trace( &tr, viewOrigin, NULL, NULL, end, ent->s.number, MASK_PLAYERSOLID );
+ traceEnt = &g_entities[ tr.entityNum ];
- if( tr.fraction < 1.0 &&
- ( traceEnt->s.eType == ET_BUILDABLE ) &&
- ( traceEnt->biteam == ent->client->ps.stats[ STAT_PTEAM ] ) &&
- ( ( ent->client->ps.weapon >= WP_HBUILD2 ) &&
- ( ent->client->ps.weapon <= WP_HBUILD ) ) &&
- traceEnt->spawned && traceEnt->health > 0 )
+ if( tr.fraction < 1.0f && traceEnt->spawned && traceEnt->health > 0 &&
+ traceEnt->s.eType == ET_BUILDABLE && traceEnt->buildableTeam == TEAM_HUMANS )
+ {
+ bHealth = BG_Buildable( traceEnt->s.modelindex )->health;
+ if( traceEnt->health < bHealth )
{
- if( ent->client->ps.stats[ STAT_MISC ] > 0 )
- {
- G_AddEvent( ent, EV_BUILD_DELAY, ent->client->ps.clientNum );
- return;
- }
-
- bHealth = BG_FindHealthForBuildable( traceEnt->s.modelindex );
-
traceEnt->health += HBUILD_HEALRATE;
- ent->client->pers.statscounters.repairspoisons++;
- level.humanStatsCounters.repairspoisons++;
-
- if( traceEnt->health > bHealth )
+ if( traceEnt->health >= bHealth )
+ {
traceEnt->health = bHealth;
-
- if( traceEnt->health == bHealth )
G_AddEvent( ent, EV_BUILD_REPAIRED, 0 );
+ }
else
G_AddEvent( ent, EV_BUILD_REPAIR, 0 );
+
+ ent->client->ps.weaponTime += BG_Weapon( ent->client->ps.weapon )->repeatRate1;
}
}
- else if( ent->client->ps.weapon == WP_ABUILD2 )
+}
+
+/*
+===============
+cancelBuildFire
+===============
+*/
+void cancelBuildFire( gentity_t *ent )
+{
+ // Cancel ghost buildable
+ if( ent->client->ps.stats[ STAT_BUILDABLE ] != BA_NONE )
+ {
+ ent->client->ps.stats[ STAT_BUILDABLE ] = BA_NONE;
+ return;
+ }
+
+ if( ent->client->ps.weapon == WP_ABUILD ||
+ ent->client->ps.weapon == WP_ABUILD2 )
meleeAttack( ent, ABUILDER_CLAW_RANGE, ABUILDER_CLAW_WIDTH,
- ABUILDER_CLAW_DMG, MOD_ABUILDER_CLAW ); //melee attack for alien builder
+ ABUILDER_CLAW_WIDTH, ABUILDER_CLAW_DMG, MOD_ABUILDER_CLAW );
}
/*
@@ -813,7 +798,10 @@ buildFire
*/
void buildFire( gentity_t *ent, dynMenu_t menu )
{
- if( ( ent->client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) > BA_NONE )
+ buildable_t buildable = ( ent->client->ps.stats[ STAT_BUILDABLE ]
+ & ~SB_VALID_TOGGLEBIT );
+
+ if( buildable > BA_NONE )
{
if( ent->client->ps.stats[ STAT_MISC ] > 0 )
{
@@ -821,33 +809,17 @@ void buildFire( gentity_t *ent, dynMenu_t menu )
return;
}
- if( G_BuildIfValid( ent, ent->client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) )
+ if( G_BuildIfValid( ent, buildable ) )
{
- if( g_cheats.integer )
- {
- ent->client->ps.stats[ STAT_MISC ] = 0;
- }
- else if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS && !G_IsOvermindBuilt( ) )
- {
- ent->client->ps.stats[ STAT_MISC ] +=
- BG_FindBuildDelayForWeapon( ent->s.weapon ) * 2;
- }
- else if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS && !G_IsPowered( muzzle ) &&
- ( ent->client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) != BA_H_REPEATER ) //hack
+ if( !g_cheats.integer )
{
ent->client->ps.stats[ STAT_MISC ] +=
- BG_FindBuildDelayForWeapon( ent->s.weapon ) * 2;
+ BG_Buildable( buildable )->buildTime;
}
- else
- ent->client->ps.stats[ STAT_MISC ] +=
- BG_FindBuildDelayForWeapon( ent->s.weapon );
ent->client->ps.stats[ STAT_BUILDABLE ] = BA_NONE;
-
- // don't want it bigger than 32k
- if( ent->client->ps.stats[ STAT_MISC ] > 30000 )
- ent->client->ps.stats[ STAT_MISC ] = 30000;
}
+
return;
}
@@ -856,11 +828,7 @@ void buildFire( gentity_t *ent, dynMenu_t menu )
void slowBlobFire( gentity_t *ent )
{
- gentity_t *m;
-
- m = fire_slowBlob( ent, muzzle, forward );
-
-// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics
+ fire_slowBlob( ent, muzzle, forward );
}
@@ -880,65 +848,51 @@ CheckVenomAttack
qboolean CheckVenomAttack( gentity_t *ent )
{
trace_t tr;
- vec3_t end;
- gentity_t *tent;
gentity_t *traceEnt;
- vec3_t mins, maxs;
int damage = LEVEL0_BITE_DMG;
- VectorSet( mins, -LEVEL0_BITE_WIDTH, -LEVEL0_BITE_WIDTH, -LEVEL0_BITE_WIDTH );
- VectorSet( maxs, LEVEL0_BITE_WIDTH, LEVEL0_BITE_WIDTH, LEVEL0_BITE_WIDTH );
+ if( ent->client->ps.weaponTime )
+ return qfalse;
- // set aiming directions
+ // Calculate muzzle point
AngleVectors( ent->client->ps.viewangles, forward, right, up );
-
CalcMuzzlePoint( ent, forward, right, up, muzzle );
- VectorMA( muzzle, LEVEL0_BITE_RANGE, forward, end );
-
- G_UnlaggedOn( ent, muzzle, LEVEL0_BITE_RANGE );
- trap_Trace( &tr, muzzle, mins, maxs, end, ent->s.number, MASK_SHOT );
- G_UnlaggedOff( );
+ G_WideTrace( &tr, ent, LEVEL0_BITE_RANGE, LEVEL0_BITE_WIDTH,
+ LEVEL0_BITE_WIDTH, &traceEnt );
- if( tr.surfaceFlags & SURF_NOIMPACT )
+ if( traceEnt == NULL )
return qfalse;
- traceEnt = &g_entities[ tr.entityNum ];
-
if( !traceEnt->takedamage )
return qfalse;
- //allow bites to work against defensive buildables only
+ if( traceEnt->health <= 0 )
+ return qfalse;
+
+ // only allow bites to work against buildings as they are constructing
if( traceEnt->s.eType == ET_BUILDABLE )
{
- if( traceEnt->s.modelindex != BA_H_MGTURRET &&
- traceEnt->s.modelindex != BA_H_TESLAGEN )
+ if( traceEnt->spawned )
return qfalse;
- //hackery
- damage *= 0.5f;
+ if( traceEnt->buildableTeam == TEAM_ALIENS )
+ return qfalse;
}
if( traceEnt->client )
{
- if( traceEnt->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( traceEnt->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
return qfalse;
if( traceEnt->client->ps.stats[ STAT_HEALTH ] <= 0 )
return qfalse;
}
// send blood impact
- if( traceEnt->takedamage && traceEnt->client )
- {
- tent = G_TempEntity( tr.endpos, EV_MISSILE_HIT );
- tent->s.otherEntityNum = traceEnt->s.number;
- tent->s.eventParm = DirToByte( tr.plane.normal );
- tent->s.weapon = ent->s.weapon;
- tent->s.generic1 = ent->s.generic1; //weaponMode
- }
-
- G_Damage( traceEnt, ent, ent, forward, tr.endpos, damage, 0, MOD_LEVEL0_BITE );
+ WideBloodSpurt( ent, traceEnt, &tr );
+ G_Damage( traceEnt, ent, ent, forward, tr.endpos, damage, DAMAGE_NO_KNOCKBACK, MOD_LEVEL0_BITE );
+ ent->client->ps.weaponTime += LEVEL0_BITE_REPEAT;
return qtrue;
}
@@ -966,7 +920,10 @@ void CheckGrabAttack( gentity_t *ent )
CalcMuzzlePoint( ent, forward, right, up, muzzle );
- VectorMA( muzzle, LEVEL1_GRAB_RANGE, forward, end );
+ if( ent->client->ps.weapon == WP_ALEVEL1 )
+ VectorMA( muzzle, LEVEL1_GRAB_RANGE, forward, end );
+ else if( ent->client->ps.weapon == WP_ALEVEL1_UPG )
+ VectorMA( muzzle, LEVEL1_GRAB_U_RANGE, forward, end );
trap_Trace( &tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT );
if( tr.surfaceFlags & SURF_NOIMPACT )
@@ -979,7 +936,7 @@ void CheckGrabAttack( gentity_t *ent )
if( traceEnt->client )
{
- if( traceEnt->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( traceEnt->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
return;
if( traceEnt->client->ps.stats[ STAT_HEALTH ] <= 0 )
@@ -1001,15 +958,6 @@ void CheckGrabAttack( gentity_t *ent )
else if( ent->client->ps.weapon == WP_ALEVEL1_UPG )
traceEnt->client->grabExpiryTime = level.time + LEVEL1_GRAB_U_TIME;
}
- else if( traceEnt->s.eType == ET_BUILDABLE &&
- traceEnt->s.modelindex == BA_H_MGTURRET )
- {
- if( !traceEnt->lev1Grabbed )
- G_AddPredictableEvent( ent, EV_LEV1_GRAB, 0 );
-
- traceEnt->lev1Grabbed = qtrue;
- traceEnt->lev1GrabTime = level.time;
- }
}
/*
@@ -1023,7 +971,7 @@ void poisonCloud( gentity_t *ent )
vec3_t range = { LEVEL1_PCLOUD_RANGE, LEVEL1_PCLOUD_RANGE, LEVEL1_PCLOUD_RANGE };
vec3_t mins, maxs;
int i, num;
- gentity_t *target;
+ gentity_t *humanPlayer;
trace_t tr;
VectorAdd( ent->client->ps.origin, range, maxs );
@@ -1033,39 +981,23 @@ void poisonCloud( gentity_t *ent )
num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
for( i = 0; i < num; i++ )
{
- target = &g_entities[ entityList[ i ] ];
+ humanPlayer = &g_entities[ entityList[ i ] ];
- if( target->client && target->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( humanPlayer->client &&
+ humanPlayer->client->pers.teamSelection == TEAM_HUMANS )
{
- if( BG_InventoryContainsUpgrade( UP_LIGHTARMOUR, target->client->ps.stats ) )
- continue;
-
- if( BG_InventoryContainsUpgrade( UP_BATTLESUIT, target->client->ps.stats ) )
- continue;
-
- trap_Trace( &tr, muzzle, NULL, NULL, target->s.origin, target->s.number, MASK_SHOT );
+ trap_Trace( &tr, muzzle, NULL, NULL, humanPlayer->r.currentOrigin,
+ humanPlayer->s.number, CONTENTS_SOLID );
//can't see target from here
if( tr.entityNum == ENTITYNUM_WORLD )
continue;
- if( !( target->client->ps.stats[ STAT_STATE ] & SS_POISONCLOUDED ) )
- {
- target->client->ps.stats[ STAT_STATE ] |= SS_POISONCLOUDED;
- target->client->lastPoisonCloudedTime = level.time;
- target->client->lastPoisonCloudedClient = ent;
- trap_SendServerCommand( target->client->ps.clientNum, "poisoncloud" );
- }
- }
- if( target->client && target->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
- {
- trap_Trace( &tr, muzzle, NULL, NULL, target->s.origin, target->s.number, MASK_SOLID );
-
- if( tr.entityNum == ENTITYNUM_WORLD )
- continue;
+ humanPlayer->client->ps.eFlags |= EF_POISONCLOUDED;
+ humanPlayer->client->lastPoisonCloudedTime = level.time;
- target->client->ps.stats[ STAT_STATE ] |= SS_BOOSTED;
- target->client->lastBoostedTime = MAX( target->client->lastBoostedTime, level.time - BOOST_TIME + LEVEL1_PCLOUD_BOOST_TIME );
+ trap_SendServerCommand( humanPlayer->client->ps.clientNum,
+ "poisoncloud" );
}
}
G_UnlaggedOff( );
@@ -1080,72 +1012,60 @@ LEVEL2
======================================================================
*/
-#define MAX_ZAPS 64
-
-static zap_t zaps[ MAX_CLIENTS ];
+zap_t zaps[ MAX_ZAPS ];
/*
===============
-G_FindNewZapTarget
+G_FindZapChainTargets
===============
*/
-static gentity_t *G_FindNewZapTarget( gentity_t *ent )
+static void G_FindZapChainTargets( zap_t *zap )
{
+ gentity_t *ent = zap->targets[ 0 ]; // the source
int entityList[ MAX_GENTITIES ];
- vec3_t range = { LEVEL2_AREAZAP_RANGE, LEVEL2_AREAZAP_RANGE, LEVEL2_AREAZAP_RANGE };
+ vec3_t range = { LEVEL2_AREAZAP_CHAIN_RANGE,
+ LEVEL2_AREAZAP_CHAIN_RANGE,
+ LEVEL2_AREAZAP_CHAIN_RANGE };
vec3_t mins, maxs;
- int i, j, k, num;
+ int i, num;
gentity_t *enemy;
trace_t tr;
+ float distance;
- VectorScale( range, 1.0f / M_ROOT3, range );
- VectorAdd( ent->s.origin, range, maxs );
- VectorSubtract( ent->s.origin, range, mins );
+ VectorAdd( ent->r.currentOrigin, range, maxs );
+ VectorSubtract( ent->r.currentOrigin, range, mins );
num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
for( i = 0; i < num; i++ )
{
enemy = &g_entities[ entityList[ i ] ];
-
- if( ( ( enemy->client && enemy->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) ||
- ( enemy->s.eType == ET_BUILDABLE &&
- BG_FindTeamForBuildable( enemy->s.modelindex ) == BIT_HUMANS ) ) && enemy->health > 0 )
+ // don't chain to self; noclippers can be listed, don't chain to them either
+ if( enemy == ent || ( enemy->client && enemy->client->noclip ) )
+ continue;
+
+ distance = Distance( ent->r.currentOrigin, enemy->r.currentOrigin );
+
+ if( ( ( enemy->client &&
+ enemy->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) ||
+ ( enemy->s.eType == ET_BUILDABLE &&
+ BG_Buildable( enemy->s.modelindex )->team == TEAM_HUMANS ) ) &&
+ enemy->health > 0 && // only chain to living targets
+ distance <= LEVEL2_AREAZAP_CHAIN_RANGE )
{
- qboolean foundOldTarget = qfalse;
-
- trap_Trace( &tr, muzzle, NULL, NULL, enemy->s.origin, ent->s.number, MASK_SHOT );
-
- //can't see target from here
- if( tr.entityNum == ENTITYNUM_WORLD )
- continue;
+ // world-LOS check: trace against the world, ignoring other BODY entities
+ trap_Trace( &tr, ent->r.currentOrigin, NULL, NULL,
+ enemy->r.currentOrigin, ent->s.number, CONTENTS_SOLID );
- for( j = 0; j < MAX_ZAPS; j++ )
+ if( tr.entityNum == ENTITYNUM_NONE )
{
- zap_t *zap = &zaps[ j ];
-
- for( k = 0; k < zap->numTargets; k++ )
- {
- if( zap->targets[ k ] == enemy )
- {
- foundOldTarget = qtrue;
- break;
- }
- }
-
- if( foundOldTarget )
- break;
+ zap->targets[ zap->numTargets ] = enemy;
+ zap->distances[ zap->numTargets ] = distance;
+ if( ++zap->numTargets >= LEVEL2_AREAZAP_MAX_TARGETS )
+ return;
}
-
- // enemy is already targetted
- if( foundOldTarget )
- continue;
-
- return enemy;
}
}
-
- return NULL;
}
/*
@@ -1155,30 +1075,19 @@ G_UpdateZapEffect
*/
static void G_UpdateZapEffect( zap_t *zap )
{
- int j;
- gentity_t *effect = zap->effectChannel;
-
- effect->s.eType = ET_LEV2_ZAP_CHAIN;
- effect->classname = "lev2zapchain";
- G_SetOrigin( effect, zap->creator->s.origin );
- effect->s.misc = zap->creator->s.number;
+ int i;
+ int entityNums[ LEVEL2_AREAZAP_MAX_TARGETS + 1 ];
- effect->s.time = effect->s.time2 = effect->s.constantLight = -1;
+ entityNums[ 0 ] = zap->creator->s.number;
- for( j = 0; j < zap->numTargets; j++ )
- {
- int number = zap->targets[ j ]->s.number;
+ for( i = 0; i < zap->numTargets; i++ )
+ entityNums[ i + 1 ] = zap->targets[ i ]->s.number;
- switch( j )
- {
- case 0: effect->s.time = number; break;
- case 1: effect->s.time2 = number; break;
- case 2: effect->s.constantLight = number; break;
- default: break;
- }
- }
+ BG_PackEntityNumbers( &zap->effectChannel->s,
+ entityNums, zap->numTargets + 1 );
- trap_LinkEntity( effect );
+ VectorCopy( zap->creator->r.currentOrigin, zap->effectChannel->r.currentOrigin );
+ trap_LinkEntity( zap->effectChannel );
}
/*
@@ -1188,38 +1097,48 @@ G_CreateNewZap
*/
static void G_CreateNewZap( gentity_t *creator, gentity_t *target )
{
- int i, j;
- zap_t *zap;
+ int i;
+ zap_t *zap;
for( i = 0; i < MAX_ZAPS; i++ )
{
zap = &zaps[ i ];
+ if( zap->used )
+ continue;
- if( !zap->used )
- {
- zap->used = qtrue;
+ zap->used = qtrue;
+ zap->timeToLive = LEVEL2_AREAZAP_TIME;
- zap->timeToLive = LEVEL2_AREAZAP_TIME;
- zap->damageUsed = 0;
+ zap->creator = creator;
+ zap->targets[ 0 ] = target;
+ zap->numTargets = 1;
- zap->creator = creator;
+ // the zap chains only through living entities
+ if( target->health > 0 )
+ {
+ G_Damage( target, creator, creator, forward,
+ target->r.currentOrigin, LEVEL2_AREAZAP_DMG,
+ DAMAGE_NO_KNOCKBACK | DAMAGE_NO_LOCDAMAGE,
+ MOD_LEVEL2_ZAP );
- zap->targets[ 0 ] = target;
- zap->numTargets = 1;
+ G_FindZapChainTargets( zap );
- for( j = 1; j < MAX_ZAP_TARGETS && zap->targets[ j - 1 ]; j++ )
+ for( i = 1; i < zap->numTargets; i++ )
{
- zap->targets[ j ] = G_FindNewZapTarget( zap->targets[ j - 1 ] );
-
- if( zap->targets[ j ] )
- zap->numTargets++;
+ G_Damage( zap->targets[ i ], target, zap->creator, forward, target->r.currentOrigin,
+ LEVEL2_AREAZAP_DMG * ( 1 - pow( (zap->distances[ i ] /
+ LEVEL2_AREAZAP_CHAIN_RANGE ), LEVEL2_AREAZAP_CHAIN_FALLOFF ) ) + 1,
+ DAMAGE_NO_KNOCKBACK | DAMAGE_NO_LOCDAMAGE,
+ MOD_LEVEL2_ZAP );
}
+ }
- zap->effectChannel = G_Spawn( );
- G_UpdateZapEffect( zap );
+ zap->effectChannel = G_Spawn( );
+ zap->effectChannel->s.eType = ET_LEV2_ZAP_CHAIN;
+ zap->effectChannel->classname = "lev2zapchain";
+ G_UpdateZapEffect( zap );
- return;
- }
+ return;
}
}
@@ -1233,80 +1152,67 @@ void G_UpdateZaps( int msec )
{
int i, j;
zap_t *zap;
- int damage;
for( i = 0; i < MAX_ZAPS; i++ )
{
zap = &zaps[ i ];
+ if( !zap->used )
+ continue;
- if( zap->used )
+ zap->timeToLive -= msec;
+
+ // first, the disappearance of players is handled immediately in G_ClearPlayerZapEffects()
+
+ // the deconstruction or gibbing of a directly targeted buildable destroys the whole zap effect
+ if( zap->timeToLive <= 0 || !zap->targets[ 0 ]->inuse )
{
- //check each target is valid
- for( j = 0; j < zap->numTargets; j++ )
- {
- gentity_t *source;
- gentity_t *target = zap->targets[ j ];
-
- if( j == 0 )
- source = zap->creator;
- else
- source = zap->targets[ j - 1 ];
-
- if( target->health <= 0 || !target->inuse || //early out
- Distance( source->s.origin, target->s.origin ) > LEVEL2_AREAZAP_RANGE )
- {
- target = zap->targets[ j ] = G_FindNewZapTarget( source );
-
- //couldn't find a target, so forget about the rest of the chain
- if( !target )
- zap->numTargets = j;
- }
- }
+ G_FreeEntity( zap->effectChannel );
+ zap->used = qfalse;
+ continue;
+ }
- if( zap->numTargets )
- {
- for( j = 0; j < zap->numTargets; j++ )
- {
- gentity_t *source;
- gentity_t *target = zap->targets[ j ];
- float r = 1.0f / zap->numTargets;
- float damageFraction = 2 * r - 2 * j * r * r - r * r;
- vec3_t forward;
-
- if( j == 0 )
- source = zap->creator;
- else
- source = zap->targets[ j - 1 ];
-
- damage = ceil( ( (float)msec / LEVEL2_AREAZAP_TIME ) *
- LEVEL2_AREAZAP_DMG * damageFraction );
-
- // don't let a high msec value inflate the total damage
- if( damage + zap->damageUsed > LEVEL2_AREAZAP_DMG )
- damage = LEVEL2_AREAZAP_DMG - zap->damageUsed;
-
- VectorSubtract( target->s.origin, source->s.origin, forward );
- VectorNormalize( forward );
-
- //do the damage
- if( damage )
- {
- G_Damage( target, source, zap->creator, forward, target->s.origin,
- damage, DAMAGE_NO_LOCDAMAGE, MOD_LEVEL2_ZAP );
- zap->damageUsed += damage;
- }
- }
- }
+ // the deconstruction or gibbing of chained buildables destroy the appropriate beams
+ for( j = 1; j < zap->numTargets; j++ )
+ {
+ if( !zap->targets[ j ]->inuse )
+ zap->targets[ j-- ] = zap->targets[ --zap->numTargets ];
+ }
- G_UpdateZapEffect( zap );
+ G_UpdateZapEffect( zap );
+ }
+}
- zap->timeToLive -= msec;
+/*
+===============
+G_ClearPlayerZapEffects
- if( zap->timeToLive <= 0 || zap->numTargets == 0 || zap->creator->health <= 0 )
- {
- zap->used = qfalse;
- G_FreeEntity( zap->effectChannel );
- }
+called from G_LeaveTeam() and TeleportPlayer()
+===============
+*/
+void G_ClearPlayerZapEffects( gentity_t *player )
+{
+ int i, j;
+ zap_t *zap;
+
+ for( i = 0; i < MAX_ZAPS; i++ )
+ {
+ zap = &zaps[ i ];
+ if( !zap->used )
+ continue;
+
+ // the disappearance of the creator or the first target destroys the whole zap effect
+ if( zap->creator == player || zap->targets[ 0 ] == player )
+ {
+ G_FreeEntity( zap->effectChannel );
+ zap->used = qfalse;
+ continue;
+ }
+
+ // the disappearance of chained players destroy the appropriate beams
+ for( j = 1; j < zap->numTargets; j++ )
+ {
+ if( zap->targets[ j ] == player )
+ zap->targets[ j-- ] = zap->targets[ --zap->numTargets ];
}
}
}
@@ -1319,32 +1225,16 @@ areaZapFire
void areaZapFire( gentity_t *ent )
{
trace_t tr;
- vec3_t end;
gentity_t *traceEnt;
- vec3_t mins, maxs;
-
- VectorSet( mins, -LEVEL2_AREAZAP_WIDTH, -LEVEL2_AREAZAP_WIDTH, -LEVEL2_AREAZAP_WIDTH );
- VectorSet( maxs, LEVEL2_AREAZAP_WIDTH, LEVEL2_AREAZAP_WIDTH, LEVEL2_AREAZAP_WIDTH );
-
- // set aiming directions
- AngleVectors( ent->client->ps.viewangles, forward, right, up );
-
- CalcMuzzlePoint( ent, forward, right, up, muzzle );
- VectorMA( muzzle, LEVEL2_AREAZAP_RANGE, forward, end );
+ G_WideTrace( &tr, ent, LEVEL2_AREAZAP_RANGE, LEVEL2_AREAZAP_WIDTH, LEVEL2_AREAZAP_WIDTH, &traceEnt );
- G_UnlaggedOn( ent, muzzle, LEVEL2_AREAZAP_RANGE );
- trap_Trace( &tr, muzzle, mins, maxs, end, ent->s.number, MASK_SHOT );
- G_UnlaggedOff( );
-
- if( tr.surfaceFlags & SURF_NOIMPACT )
+ if( traceEnt == NULL )
return;
- traceEnt = &g_entities[ tr.entityNum ];
-
- if( ( ( traceEnt->client && traceEnt->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) ||
+ if( ( traceEnt->client && traceEnt->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) ||
( traceEnt->s.eType == ET_BUILDABLE &&
- BG_FindTeamForBuildable( traceEnt->s.modelindex ) == BIT_HUMANS ) ) && traceEnt->health > 0 )
+ BG_Buildable( traceEnt->s.modelindex )->team == TEAM_HUMANS ) )
{
G_CreateNewZap( ent, traceEnt );
}
@@ -1366,61 +1256,51 @@ CheckPounceAttack
*/
qboolean CheckPounceAttack( gentity_t *ent )
{
- trace_t tr;
- gentity_t *tent;
+ trace_t tr;
gentity_t *traceEnt;
- int damage;
-
- if( ent->client->ps.groundEntityNum != ENTITYNUM_NONE )
- {
- ent->client->allowedToPounce = qfalse;
- ent->client->pmext.pouncePayload = 0;
- }
+ int damage, timeMax, pounceRange, payload;
- if( !ent->client->allowedToPounce )
+ if( ent->client->pmext.pouncePayload <= 0 )
return qfalse;
- if( ent->client->ps.weaponTime )
- return qfalse;
+ // In case the goon lands on his target, he gets one shot after landing
+ payload = ent->client->pmext.pouncePayload;
+ if( !( ent->client->ps.pm_flags & PMF_CHARGE ) )
+ ent->client->pmext.pouncePayload = 0;
- G_WideTrace( &tr, ent, LEVEL3_POUNCE_RANGE, LEVEL3_POUNCE_WIDTH, &traceEnt );
+ // Calculate muzzle point
+ AngleVectors( ent->client->ps.viewangles, forward, right, up );
+ CalcMuzzlePoint( ent, forward, right, up, muzzle );
+ // Trace from muzzle to see what we hit
+ pounceRange = ent->client->ps.weapon == WP_ALEVEL3 ? LEVEL3_POUNCE_RANGE :
+ LEVEL3_POUNCE_UPG_RANGE;
+ G_WideTrace( &tr, ent, pounceRange, LEVEL3_POUNCE_WIDTH,
+ LEVEL3_POUNCE_WIDTH, &traceEnt );
if( traceEnt == NULL )
return qfalse;
- // send blood impact
- if( traceEnt->takedamage && traceEnt->client )
- {
- tent = G_TempEntity( tr.endpos, EV_MISSILE_HIT );
- tent->s.otherEntityNum = traceEnt->s.number;
- tent->s.eventParm = DirToByte( tr.plane.normal );
- tent->s.weapon = ent->s.weapon;
- tent->s.generic1 = ent->s.generic1; //weaponMode
- }
+ // Send blood impact
+ if( traceEnt->takedamage )
+ WideBloodSpurt( ent, traceEnt, &tr );
if( !traceEnt->takedamage )
return qfalse;
-
- damage = (int)( ( (float)ent->client->pmext.pouncePayload
- / (float)LEVEL3_POUNCE_SPEED ) * LEVEL3_POUNCE_DMG );
-
+
+ // Deal damage
+ timeMax = ent->client->ps.weapon == WP_ALEVEL3 ? LEVEL3_POUNCE_TIME :
+ LEVEL3_POUNCE_TIME_UPG;
+ damage = payload * LEVEL3_POUNCE_DMG / timeMax;
ent->client->pmext.pouncePayload = 0;
-
G_Damage( traceEnt, ent, ent, forward, tr.endpos, damage,
- DAMAGE_NO_LOCDAMAGE, MOD_LEVEL3_POUNCE );
-
- ent->client->allowedToPounce = qfalse;
+ DAMAGE_NO_LOCDAMAGE, MOD_LEVEL3_POUNCE );
return qtrue;
}
void bounceBallFire( gentity_t *ent )
{
- gentity_t *m;
-
- m = fire_bounceBall( ent, muzzle, forward );
-
-// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics
+ fire_bounceBall( ent, muzzle, forward );
}
@@ -1434,39 +1314,96 @@ LEVEL4
/*
===============
-ChargeAttack
+G_ChargeAttack
===============
*/
-void ChargeAttack( gentity_t *ent, gentity_t *victim )
+void G_ChargeAttack( gentity_t *ent, gentity_t *victim )
{
- gentity_t *tent;
int damage;
- vec3_t forward, normal;
+ int i;
+ vec3_t forward;
- if( level.time < victim->chargeRepeat )
+ if( ent->client->ps.stats[ STAT_MISC ] <= 0 ||
+ !( ent->client->ps.stats[ STAT_STATE ] & SS_CHARGING ) ||
+ ent->client->ps.weaponTime )
return;
- victim->chargeRepeat = level.time + LEVEL4_CHARGE_REPEAT;
-
- VectorSubtract( victim->s.origin, ent->s.origin, forward );
+ VectorSubtract( victim->r.currentOrigin, ent->r.currentOrigin, forward );
VectorNormalize( forward );
- VectorNegate( forward, normal );
- if( victim->client )
+ if( !victim->takedamage )
+ return;
+
+ // For buildables, track the last MAX_TRAMPLE_BUILDABLES_TRACKED buildables
+ // hit, and do not do damage if the current buildable is in that list
+ // in order to prevent dancing over stuff to kill it very quickly
+ if( !victim->client )
{
- tent = G_TempEntity( victim->s.origin, EV_MISSILE_HIT );
- tent->s.otherEntityNum = victim->s.number;
- tent->s.eventParm = DirToByte( normal );
- tent->s.weapon = ent->s.weapon;
- tent->s.generic1 = ent->s.generic1; //weaponMode
+ for( i = 0; i < MAX_TRAMPLE_BUILDABLES_TRACKED; i++ )
+ {
+ if( ent->client->trampleBuildablesHit[ i ] == victim - g_entities )
+ return;
+ }
+
+ ent->client->trampleBuildablesHit[
+ ent->client->trampleBuildablesHitPos++ % MAX_TRAMPLE_BUILDABLES_TRACKED ] =
+ victim - g_entities;
}
- if( !victim->takedamage )
+ WideBloodSpurt( ent, victim, NULL );
+
+ damage = LEVEL4_TRAMPLE_DMG * ent->client->ps.stats[ STAT_MISC ] /
+ LEVEL4_TRAMPLE_DURATION;
+
+ G_Damage( victim, ent, ent, forward, victim->r.currentOrigin, damage,
+ DAMAGE_NO_LOCDAMAGE, MOD_LEVEL4_TRAMPLE );
+
+ ent->client->ps.weaponTime += LEVEL4_TRAMPLE_REPEAT;
+}
+
+/*
+===============
+G_CrushAttack
+
+Should only be called if there was an impact between a tyrant and another player
+===============
+*/
+void G_CrushAttack( gentity_t *ent, gentity_t *victim )
+{
+ vec3_t dir;
+ float jump;
+ int damage;
+
+ if( !victim->takedamage ||
+ ent->client->ps.origin[ 2 ] + ent->r.mins[ 2 ] <
+ victim->r.currentOrigin[ 2 ] + victim->r.maxs[ 2 ] ||
+ ( victim->client &&
+ victim->client->ps.groundEntityNum == ENTITYNUM_NONE ) )
return;
- damage = (int)( ( (float)ent->client->ps.stats[ STAT_MISC ] / (float)LEVEL4_CHARGE_TIME ) * LEVEL4_CHARGE_DMG );
+ // Deal velocity based damage to target
+ jump = BG_Class( ent->client->ps.stats[ STAT_CLASS ] )->jumpMagnitude;
+ damage = ( ent->client->pmext.fallVelocity + jump ) *
+ -LEVEL4_CRUSH_DAMAGE_PER_V;
+
+ if( damage < 0 )
+ damage = 0;
+
+ // Players also get damaged periodically
+ if( victim->client &&
+ ent->client->lastCrushTime + LEVEL4_CRUSH_REPEAT < level.time )
+ {
+ ent->client->lastCrushTime = level.time;
+ damage += LEVEL4_CRUSH_DAMAGE;
+ }
+
+ if( damage < 1 )
+ return;
- G_Damage( victim, ent, ent, forward, victim->s.origin, damage, 0, MOD_LEVEL4_CHARGE );
+ // Crush the victim over a period of time
+ VectorSubtract( victim->r.currentOrigin, ent->client->ps.origin, dir );
+ G_Damage( victim, ent, ent, dir, victim->r.currentOrigin, damage,
+ DAMAGE_NO_LOCDAMAGE, MOD_LEVEL4_CRUSH );
}
//======================================================================
@@ -1480,10 +1417,12 @@ set muzzle location relative to pivoting eye
*/
void CalcMuzzlePoint( gentity_t *ent, vec3_t forward, vec3_t right, vec3_t up, vec3_t muzzlePoint )
{
- VectorCopy( ent->s.pos.trBase, muzzlePoint );
- muzzlePoint[ 2 ] += ent->client->ps.viewheight;
+ vec3_t normal;
+
+ VectorCopy( ent->client->ps.origin, muzzlePoint );
+ BG_GetClientNormal( &ent->client->ps, normal );
+ VectorMA( muzzlePoint, ent->client->ps.viewheight, normal, muzzlePoint );
VectorMA( muzzlePoint, 1, forward, muzzlePoint );
- VectorMA( muzzlePoint, 1, right, muzzlePoint );
// snap to integer coordinates for more efficient network bandwidth usage
SnapVector( muzzlePoint );
}
@@ -1548,18 +1487,18 @@ void FireWeapon2( gentity_t *ent )
case WP_ALEVEL1_UPG:
poisonCloud( ent );
break;
- case WP_ALEVEL2_UPG:
- areaZapFire( ent );
- break;
case WP_LUCIFER_CANNON:
LCChargeFire( ent, qtrue );
break;
+ case WP_ALEVEL2_UPG:
+ areaZapFire( ent );
+ break;
+
case WP_ABUILD:
case WP_ABUILD2:
case WP_HBUILD:
- case WP_HBUILD2:
cancelBuildFire( ent );
break;
default:
@@ -1574,13 +1513,11 @@ FireWeapon
*/
void FireWeapon( gentity_t *ent )
{
- if( level.paused ) return;
-
if( ent->client )
{
// set aiming directions
AngleVectors( ent->client->ps.viewangles, forward, right, up );
- CalcMuzzlePoint( ent, forward, right, up, muzzle );
+ CalcMuzzlePoint( ent, forward, right, up, muzzle );
}
else
{
@@ -1592,21 +1529,32 @@ void FireWeapon( gentity_t *ent )
switch( ent->s.weapon )
{
case WP_ALEVEL1:
+ meleeAttack( ent, LEVEL1_CLAW_RANGE, LEVEL1_CLAW_WIDTH, LEVEL1_CLAW_WIDTH,
+ LEVEL1_CLAW_DMG, MOD_LEVEL1_CLAW );
+ break;
case WP_ALEVEL1_UPG:
- meleeAttack( ent, LEVEL1_CLAW_RANGE, LEVEL1_CLAW_WIDTH, LEVEL1_CLAW_DMG, MOD_LEVEL1_CLAW );
+ meleeAttack( ent, LEVEL1_CLAW_U_RANGE, LEVEL1_CLAW_WIDTH, LEVEL1_CLAW_WIDTH,
+ LEVEL1_CLAW_DMG, MOD_LEVEL1_CLAW );
break;
case WP_ALEVEL3:
+ meleeAttack( ent, LEVEL3_CLAW_RANGE, LEVEL3_CLAW_WIDTH, LEVEL3_CLAW_WIDTH,
+ LEVEL3_CLAW_DMG, MOD_LEVEL3_CLAW );
+ break;
case WP_ALEVEL3_UPG:
- meleeAttack( ent, LEVEL3_CLAW_RANGE, LEVEL3_CLAW_WIDTH, LEVEL3_CLAW_DMG, MOD_LEVEL3_CLAW );
+ meleeAttack( ent, LEVEL3_CLAW_UPG_RANGE, LEVEL3_CLAW_WIDTH,
+ LEVEL3_CLAW_WIDTH, LEVEL3_CLAW_DMG, MOD_LEVEL3_CLAW );
break;
case WP_ALEVEL2:
- meleeAttack( ent, LEVEL2_CLAW_RANGE, LEVEL2_CLAW_WIDTH, LEVEL2_CLAW_DMG, MOD_LEVEL2_CLAW );
+ meleeAttack( ent, LEVEL2_CLAW_RANGE, LEVEL2_CLAW_WIDTH, LEVEL2_CLAW_WIDTH,
+ LEVEL2_CLAW_DMG, MOD_LEVEL2_CLAW );
break;
case WP_ALEVEL2_UPG:
- meleeAttack( ent, LEVEL2_CLAW_RANGE, LEVEL2_CLAW_WIDTH, LEVEL2_CLAW_DMG, MOD_LEVEL2_CLAW );
+ meleeAttack( ent, LEVEL2_CLAW_U_RANGE, LEVEL2_CLAW_WIDTH, LEVEL2_CLAW_WIDTH,
+ LEVEL2_CLAW_DMG, MOD_LEVEL2_CLAW );
break;
case WP_ALEVEL4:
- meleeAttack( ent, LEVEL4_CLAW_RANGE, LEVEL4_CLAW_WIDTH, LEVEL4_CLAW_DMG, MOD_LEVEL4_CLAW );
+ meleeAttack( ent, LEVEL4_CLAW_RANGE, LEVEL4_CLAW_WIDTH,
+ LEVEL4_CLAW_HEIGHT, LEVEL4_CLAW_DMG, MOD_LEVEL4_CLAW );
break;
case WP_BLASTER:
@@ -1661,11 +1609,9 @@ void FireWeapon( gentity_t *ent )
buildFire( ent, MN_A_BUILD );
break;
case WP_HBUILD:
- case WP_HBUILD2:
buildFire( ent, MN_H_BUILD );
break;
default:
break;
}
}
-
diff --git a/src/game/g_weapondrop.c b/src/game/g_weapondrop.c
new file mode 100644
index 0000000..11884ee
--- /dev/null
+++ b/src/game/g_weapondrop.c
@@ -0,0 +1,199 @@
+//
+// Ported + rewritten ioq3 item-drop.
+//
+// blowFish
+//
+#include "g_local.h"
+
+#define DISABLE_TOUCH_TIME 1000
+#define MISSILE_PRESTEP_TIME 50
+
+//
+// Pickup Weapon
+//
+// ent - The "weapon" being picked up
+// other - The client who picked it up
+//
+void Pickup_Weapon (gentity_t *ent, gentity_t *other)
+{
+ int w = ent->s.modelindex;
+
+ if ( w == WP_NONE )
+ return;
+
+ other->client->ps.stats[ STAT_WEAPON ] = w;
+ other->client->ps.ammo = ent->item.ammo;
+ other->client->ps.clips = ent->item.clips;
+ G_ForceWeaponChange( other, w );
+}
+
+//
+// Touch Weapon
+//
+// ent - The "weapon" being picked up
+// other - The client who picked it up
+//
+void Touch_Weapon (gentity_t *ent, gentity_t *other, trace_t *trace)
+{
+ if( !other->client
+ || other->client->pers.teamSelection == TEAM_NONE
+ || other->client->pers.teamSelection == TEAM_ALIENS )
+ return;
+
+ if( (other->client->lastDropTime + DISABLE_TOUCH_TIME) > level.time)
+ return;
+
+ if ( other->health < 1 )
+ return;
+
+ Pickup_Weapon(ent, other);
+
+ // dropped items will not respawn
+ if ( ent->flags & FL_DROPPED_ITEM )
+ {
+ ent->freeAfterEvent = qtrue;
+ }
+
+ ent->r.svFlags |= SVF_NOCLIENT;
+ ent->s.eFlags |= EF_NODRAW;
+ ent->r.contents = 0;
+
+ trap_LinkEntity( ent );
+}
+
+#define ITEM_RADIUS 15
+
+//
+// Launch Weapon
+//
+// Spawn a weapon and toss it into the world.
+//
+gentity_t *LaunchWeapon (gentity_t* client, weapon_t weap, vec3_t origin, vec3_t velocity)
+{
+ gentity_t *dropped;
+
+ dropped = G_Spawn();
+
+ dropped->s.eType = ET_WEAPON_DROP;
+ dropped->s.modelindex = weap; // store weapon number in modelindex
+ dropped->s.modelindex2 = 1; // This is non-zero is it's a dropped item
+
+ dropped->classname = BG_Weapon(weap)->name;
+ VectorSet (dropped->r.mins, -ITEM_RADIUS, -ITEM_RADIUS, -ITEM_RADIUS);
+ VectorSet (dropped->r.maxs, ITEM_RADIUS, ITEM_RADIUS, ITEM_RADIUS);
+ dropped->r.contents = CONTENTS_TRIGGER;
+
+ dropped->item.ammo = client->client->ps.ammo;
+ dropped->item.clips = client->client->ps.clips;
+
+ dropped->touch = Touch_Weapon;
+
+ G_SetOrigin( dropped, origin );
+ dropped->s.pos.trType = TR_GRAVITY;
+ dropped->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME;
+ VectorCopy( velocity, dropped->s.pos.trDelta );
+
+ dropped->s.eFlags |= EF_BOUNCE_HALF;
+ dropped->think = G_FreeEntity;
+ dropped->nextthink = level.time + 30000;
+
+ dropped->flags = FL_DROPPED_ITEM;
+
+ trap_LinkEntity (dropped);
+
+ return dropped;
+}
+
+//
+// Drop Weapon
+//
+// Spawns an weapon and tosses it forward
+//
+gentity_t *G_DropWeapon (gentity_t *ent, weapon_t w, float angle)
+{
+ vec3_t velocity;
+ vec3_t angles;
+
+ // set aiming directions
+ VectorCopy( ent->s.apos.trBase, angles );
+ angles[YAW] += angle;
+ angles[PITCH] = 0; // always forward
+
+ AngleVectors( angles, velocity, NULL, NULL );
+ VectorScale( velocity, 150, velocity );
+ velocity[2] += 200 + crandom() * 50;
+
+ ent->client->lastDropTime = level.time;
+ return LaunchWeapon( ent, w, ent->s.pos.trBase, velocity );
+}
+
+//
+// Run Weapon Drops
+//
+void G_RunWeaponDrop (gentity_t *ent)
+{
+ vec3_t origin;
+ trace_t tr;
+ int contents;
+ int mask;
+
+ // if its groundentity has been set to none, it may have been pushed off an edge
+ if ( ent->s.groundEntityNum == ENTITYNUM_NONE )
+ {
+ if ( ent->s.pos.trType != TR_GRAVITY )
+ {
+ ent->s.pos.trType = TR_GRAVITY;
+ ent->s.pos.trTime = level.time;
+ }
+ }
+
+ if ( ent->s.pos.trType == TR_STATIONARY )
+ {
+ // check think function
+ G_RunThink( ent );
+ return;
+ }
+
+ // get current position
+ BG_EvaluateTrajectory( &ent->s.pos, level.time, origin );
+
+ // trace a line from the previous position to the current position
+ if ( ent->clipmask )
+ {
+ mask = ent->clipmask;
+ }
+ else
+ {
+ mask = MASK_PLAYERSOLID & ~CONTENTS_BODY;
+ }
+
+ trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, origin,
+ ent->r.ownerNum, mask );
+
+ VectorCopy( tr.endpos, ent->r.currentOrigin );
+
+ if ( tr.startsolid )
+ {
+ tr.fraction = 0;
+ }
+
+ trap_LinkEntity( ent ); // FIXME: avoid this for stationary?
+
+ // check think function
+ G_RunThink( ent );
+
+ if ( tr.fraction == 1 )
+ {
+ return;
+ }
+
+ // if it is in a nodrop volume, remove it
+ contents = trap_PointContents( ent->r.currentOrigin, -1 );
+ if ( contents & CONTENTS_NODROP )
+ {
+ G_FreeEntity( ent );
+ return;
+ }
+
+ G_BounceMissile( ent, &tr );
+}
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 423d465..f5f5e16 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,11 +17,13 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
+#ifndef _TREMULOUS_H_
+#define _TREMULOUS_H_
/*
* ALIEN weapons
@@ -41,86 +44,101 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define ABUILDER_CLAW_WIDTH 4.0f
#define ABUILDER_CLAW_REPEAT 1000
#define ABUILDER_CLAW_K_SCALE 1.0f
-#define ABUILDER_BASE_DELAY 17000
-#define ABUILDER_ADV_DELAY 12000
#define ABUILDER_BLOB_DMG ADM(4)
#define ABUILDER_BLOB_REPEAT 1000
#define ABUILDER_BLOB_SPEED 800.0f
#define ABUILDER_BLOB_SPEED_MOD 0.5f
-#define ABUILDER_BLOB_TIME 5000
+#define ABUILDER_BLOB_TIME 2000
-#define LEVEL0_BITE_DMG ADM(48)
+#define LEVEL0_BITE_DMG ADM(36)
#define LEVEL0_BITE_RANGE 64.0f
#define LEVEL0_BITE_WIDTH 6.0f
#define LEVEL0_BITE_REPEAT 500
#define LEVEL0_BITE_K_SCALE 1.0f
#define LEVEL1_CLAW_DMG ADM(32)
-#define LEVEL1_CLAW_RANGE 96.0f
+#define LEVEL1_CLAW_RANGE 64.0f
+#define LEVEL1_CLAW_U_RANGE LEVEL1_CLAW_RANGE + 3.0f
#define LEVEL1_CLAW_WIDTH 10.0f
#define LEVEL1_CLAW_REPEAT 600
#define LEVEL1_CLAW_U_REPEAT 500
#define LEVEL1_CLAW_K_SCALE 1.0f
#define LEVEL1_CLAW_U_K_SCALE 1.0f
-#define LEVEL1_GRAB_RANGE 64.0f
+#define LEVEL1_GRAB_RANGE 96.0f
+#define LEVEL1_GRAB_U_RANGE LEVEL1_GRAB_RANGE + 3.0f
#define LEVEL1_GRAB_TIME 300
-#define LEVEL1_GRAB_U_TIME 450
+#define LEVEL1_GRAB_U_TIME 300
#define LEVEL1_PCLOUD_DMG ADM(4)
-#define LEVEL1_PCLOUD_RANGE 200.0f
+#define LEVEL1_PCLOUD_RANGE 120.0f
#define LEVEL1_PCLOUD_REPEAT 2000
#define LEVEL1_PCLOUD_TIME 10000
-#define LEVEL1_PCLOUD_BOOST_TIME 5000
-#define LEVEL1_REGEN_RANGE 200.0f
#define LEVEL1_REGEN_MOD 2.0f
+#define LEVEL1_UPG_REGEN_MOD 3.0f
+#define LEVEL1_REGEN_SCOREINC AVM(100) // score added for healing per 10s
+#define LEVEL1_UPG_REGEN_SCOREINC AVM(200)
#define LEVEL2_CLAW_DMG ADM(40)
-#define LEVEL2_CLAW_RANGE 96.0f
-#define LEVEL2_CLAW_WIDTH 12.0f
+#define LEVEL2_CLAW_RANGE 80.0f
+#define LEVEL2_CLAW_U_RANGE LEVEL2_CLAW_RANGE + 2.0f
+#define LEVEL2_CLAW_WIDTH 14.0f
#define LEVEL2_CLAW_REPEAT 500
#define LEVEL2_CLAW_K_SCALE 1.0f
#define LEVEL2_CLAW_U_REPEAT 400
#define LEVEL2_CLAW_U_K_SCALE 1.0f
-#define LEVEL2_AREAZAP_DMG ADM(80)
+#define LEVEL2_AREAZAP_DMG ADM(60)
#define LEVEL2_AREAZAP_RANGE 200.0f
+#define LEVEL2_AREAZAP_CHAIN_RANGE 150.0f
+#define LEVEL2_AREAZAP_CHAIN_FALLOFF 8.0f
#define LEVEL2_AREAZAP_WIDTH 15.0f
#define LEVEL2_AREAZAP_REPEAT 1500
#define LEVEL2_AREAZAP_TIME 1000
-#define LEVEL2_AREAZAP_MAX_TARGETS 3
+#define LEVEL2_AREAZAP_MAX_TARGETS 5
#define LEVEL2_WALLJUMP_MAXSPEED 1000.0f
#define LEVEL3_CLAW_DMG ADM(80)
-#define LEVEL3_CLAW_RANGE 96.0f
-#define LEVEL3_CLAW_WIDTH 16.0f
-#define LEVEL3_CLAW_REPEAT 700
+#define LEVEL3_CLAW_RANGE 80.0f
+#define LEVEL3_CLAW_UPG_RANGE LEVEL3_CLAW_RANGE + 3.0f
+#define LEVEL3_CLAW_WIDTH 12.0f
+#define LEVEL3_CLAW_REPEAT 900
#define LEVEL3_CLAW_K_SCALE 1.0f
-#define LEVEL3_CLAW_U_REPEAT 600
+#define LEVEL3_CLAW_U_REPEAT 800
#define LEVEL3_CLAW_U_K_SCALE 1.0f
#define LEVEL3_POUNCE_DMG ADM(100)
-#define LEVEL3_POUNCE_RANGE 72.0f
-#define LEVEL3_POUNCE_WIDTH 16.0f
-#define LEVEL3_POUNCE_SPEED 700
-#define LEVEL3_POUNCE_UPG_SPEED 800
-#define LEVEL3_POUNCE_SPEED_MOD 0.75f
-#define LEVEL3_POUNCE_CHARGE_TIME 700
-#define LEVEL3_POUNCE_TIME 400
+#define LEVEL3_POUNCE_RANGE 48.0f
+#define LEVEL3_POUNCE_UPG_RANGE LEVEL3_POUNCE_RANGE + 3.0f
+#define LEVEL3_POUNCE_WIDTH 14.0f
+#define LEVEL3_POUNCE_TIME 800 // msec for full Dragoon pounce
+#define LEVEL3_POUNCE_TIME_UPG 800 // msec for full Adv. Dragoon pounce
+#define LEVEL3_POUNCE_TIME_MIN 200 // msec before which pounce cancels
+#define LEVEL3_POUNCE_REPEAT 400 // msec before a new pounce starts
+#define LEVEL3_POUNCE_SPEED_MOD 0.75f // walking speed modifier for pounce charging
+#define LEVEL3_POUNCE_JUMP_MAG 700 // Dragoon pounce jump power
+#define LEVEL3_POUNCE_JUMP_MAG_UPG 800 // Adv. Dragoon pounce jump power
#define LEVEL3_BOUNCEBALL_DMG ADM(110)
-#define LEVEL3_BOUNCEBALL_REPEAT 1000
+#define LEVEL3_BOUNCEBALL_REPEAT 1200
#define LEVEL3_BOUNCEBALL_SPEED 1000.0f
+#define LEVEL3_BOUNCEBALL_RADIUS 75
+#define LEVEL3_BOUNCEBALL_REGEN 15000 // msec until new barb
#define LEVEL4_CLAW_DMG ADM(100)
-#define LEVEL4_CLAW_RANGE 128.0f
-#define LEVEL4_CLAW_WIDTH 20.0f
-#define LEVEL4_CLAW_REPEAT 750
+#define LEVEL4_CLAW_RANGE 100.0f
+#define LEVEL4_CLAW_WIDTH 14.0f
+#define LEVEL4_CLAW_HEIGHT 20.0f
+#define LEVEL4_CLAW_REPEAT 800
#define LEVEL4_CLAW_K_SCALE 1.0f
-#define LEVEL4_CHARGE_SPEED 2.0f
-#define LEVEL4_CHARGE_TIME 3000
-#define LEVEL4_CHARGE_CHARGE_TIME 1500
-#define LEVEL4_MIN_CHARGE_TIME 750
-#define LEVEL4_CHARGE_CHARGE_RATIO (LEVEL4_CHARGE_TIME/LEVEL4_CHARGE_CHARGE_TIME)
-#define LEVEL4_CHARGE_REPEAT 1000
-#define LEVEL4_CHARGE_DMG ADM(110)
+#define LEVEL4_TRAMPLE_DMG ADM(111)
+#define LEVEL4_TRAMPLE_SPEED 2.0f
+#define LEVEL4_TRAMPLE_CHARGE_MIN 375 // minimum msec to start a charge
+#define LEVEL4_TRAMPLE_CHARGE_MAX 1000 // msec to maximum charge stored
+#define LEVEL4_TRAMPLE_CHARGE_TRIGGER 3000 // msec charge starts on its own
+#define LEVEL4_TRAMPLE_DURATION 3000 // msec trample lasts on full charge
+#define LEVEL4_TRAMPLE_STOP_PENALTY 1 // charge lost per msec when stopped
+#define LEVEL4_TRAMPLE_REPEAT 100 // msec before a trample will rehit a player
+#define LEVEL4_CRUSH_DAMAGE_PER_V 0.5f // damage per falling velocity
+#define LEVEL4_CRUSH_DAMAGE 120 // to players only
+#define LEVEL4_CRUSH_REPEAT 500 // player damage repeat
/*
* ALIEN classes
@@ -138,68 +156,66 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define ALIEN_VALUE_MODIFIER 1.0f
#define AVM(h) ((int)((float)h*ALIEN_VALUE_MODIFIER))
-#define ABUILDER_SPEED 0.8f
-#define ABUILDER_VALUE AVM(200)
+#define ABUILDER_SPEED 0.9f
+#define ABUILDER_VALUE AVM(240)
#define ABUILDER_HEALTH AHM(50)
-#define ABUILDER_REGEN 2
+#define ABUILDER_REGEN (0.04f * ABUILDER_HEALTH)
#define ABUILDER_COST 0
-#define ABUILDER_UPG_SPEED 1.0f
-#define ABUILDER_UPG_VALUE AVM(250)
+#define ABUILDER_UPG_SPEED 0.9f
+#define ABUILDER_UPG_VALUE AVM(300)
#define ABUILDER_UPG_HEALTH AHM(75)
-#define ABUILDER_UPG_REGEN 3
+#define ABUILDER_UPG_REGEN (0.04f * ABUILDER_UPG_HEALTH)
#define ABUILDER_UPG_COST 0
-#define LEVEL0_SPEED 1.3f
-#define LEVEL0_VALUE AVM(175)
+#define LEVEL0_SPEED 1.4f
+#define LEVEL0_VALUE AVM(180)
#define LEVEL0_HEALTH AHM(25)
-#define LEVEL0_REGEN 1
+#define LEVEL0_REGEN (0.05f * LEVEL0_HEALTH)
#define LEVEL0_COST 0
#define LEVEL1_SPEED 1.25f
-#define LEVEL1_VALUE AVM(225)
-#define LEVEL1_HEALTH AHM(75)
-#define LEVEL1_REGEN 2
+#define LEVEL1_VALUE AVM(270)
+#define LEVEL1_HEALTH AHM(60)
+#define LEVEL1_REGEN (0.03f * LEVEL1_HEALTH)
#define LEVEL1_COST 1
#define LEVEL1_UPG_SPEED 1.25f
-#define LEVEL1_UPG_VALUE AVM(275)
-#define LEVEL1_UPG_HEALTH AHM(100)
-#define LEVEL1_UPG_REGEN 3
+#define LEVEL1_UPG_VALUE AVM(330)
+#define LEVEL1_UPG_HEALTH AHM(80)
+#define LEVEL1_UPG_REGEN (0.03f * LEVEL1_UPG_HEALTH)
#define LEVEL1_UPG_COST 1
#define LEVEL2_SPEED 1.2f
-#define LEVEL2_VALUE AVM(350)
+#define LEVEL2_VALUE AVM(420)
#define LEVEL2_HEALTH AHM(150)
-#define LEVEL2_REGEN 4
+#define LEVEL2_REGEN (0.03f * LEVEL2_HEALTH)
#define LEVEL2_COST 1
#define LEVEL2_UPG_SPEED 1.2f
-#define LEVEL2_UPG_VALUE AVM(450)
+#define LEVEL2_UPG_VALUE AVM(540)
#define LEVEL2_UPG_HEALTH AHM(175)
-#define LEVEL2_UPG_REGEN 5
+#define LEVEL2_UPG_REGEN (0.03f * LEVEL2_UPG_HEALTH)
#define LEVEL2_UPG_COST 1
#define LEVEL3_SPEED 1.1f
-#define LEVEL3_VALUE AVM(500)
+#define LEVEL3_VALUE AVM(600)
#define LEVEL3_HEALTH AHM(200)
-#define LEVEL3_REGEN 6
+#define LEVEL3_REGEN (0.03f * LEVEL3_HEALTH)
#define LEVEL3_COST 1
#define LEVEL3_UPG_SPEED 1.1f
-#define LEVEL3_UPG_VALUE AVM(600)
+#define LEVEL3_UPG_VALUE AVM(720)
#define LEVEL3_UPG_HEALTH AHM(250)
-#define LEVEL3_UPG_REGEN 7
+#define LEVEL3_UPG_REGEN (0.03f * LEVEL3_UPG_HEALTH)
#define LEVEL3_UPG_COST 1
#define LEVEL4_SPEED 1.2f
-#define LEVEL4_VALUE AVM(800)
-#define LEVEL4_HEALTH AHM(400)
-#define LEVEL4_REGEN 7
+#define LEVEL4_VALUE AVM(960)
+#define LEVEL4_HEALTH AHM(350)
+#define LEVEL4_REGEN (0.025f * LEVEL4_HEALTH)
#define LEVEL4_COST 2
-
-
/*
* ALIEN buildables
*
@@ -216,6 +232,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define ALIEN_BHLTH_MODIFIER 1.0f
#define ABHM(h) ((int)((float)h*ALIEN_BHLTH_MODIFIER))
+#define ALIEN_BVALUE_MODIFIER 90.0f
+#define ABVM(h) ((int)((float)h*ALIEN_BVALUE_MODIFIER))
#define CREEP_BASESIZE 700
#define CREEP_TIMEOUT 1000
@@ -223,44 +241,53 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define CREEP_ARMOUR_MODIFIER 0.75f
#define CREEP_SCALEDOWN_TIME 3000
+#define PCLOUD_MODIFIER 0.5f
+#define PCLOUD_ARMOUR_MODIFIER 0.75f
+
#define ASPAWN_BP 10
#define ASPAWN_BT 15000
#define ASPAWN_HEALTH ABHM(250)
#define ASPAWN_REGEN 8
#define ASPAWN_SPLASHDAMAGE 50
-#define ASPAWN_SPLASHRADIUS 50
+#define ASPAWN_SPLASHRADIUS 100
#define ASPAWN_CREEPSIZE 120
-#define ASPAWN_VALUE 150
+#define ASPAWN_VALUE ABVM(ASPAWN_BP)
-#define BARRICADE_BP 10
+#define BARRICADE_BP 8
#define BARRICADE_BT 20000
-#define BARRICADE_HEALTH ABHM(200)
+#define BARRICADE_HEALTH ABHM(300)
#define BARRICADE_REGEN 14
#define BARRICADE_SPLASHDAMAGE 50
-#define BARRICADE_SPLASHRADIUS 50
+#define BARRICADE_SPLASHRADIUS 100
#define BARRICADE_CREEPSIZE 120
+#define BARRICADE_SHRINKPROP 0.25f
+#define BARRICADE_SHRINKTIMEOUT 500
+#define BARRICADE_VALUE ABVM(BARRICADE_BP)
#define BOOSTER_BP 12
#define BOOSTER_BT 15000
#define BOOSTER_HEALTH ABHM(150)
#define BOOSTER_REGEN 8
#define BOOSTER_SPLASHDAMAGE 50
-#define BOOSTER_SPLASHRADIUS 50
+#define BOOSTER_SPLASHRADIUS 100
#define BOOSTER_CREEPSIZE 120
-#define BOOSTER_INTERVAL 30000 //time in msec between uses (per player)
-#define BOOSTER_REGEN_MOD 2.0f
-#define BOOST_TIME 30000
+#define BOOSTER_REGEN_MOD 3.0f
+#define BOOSTER_VALUE ABVM(BOOSTER_BP)
+#define BOOST_TIME 20000
+#define BOOST_WARN_TIME 15000
#define ACIDTUBE_BP 8
#define ACIDTUBE_BT 15000
#define ACIDTUBE_HEALTH ABHM(125)
#define ACIDTUBE_REGEN 10
-#define ACIDTUBE_SPLASHDAMAGE 6
-#define ACIDTUBE_SPLASHRADIUS 300
+#define ACIDTUBE_SPLASHDAMAGE 50
+#define ACIDTUBE_SPLASHRADIUS 100
#define ACIDTUBE_CREEPSIZE 120
+#define ACIDTUBE_DAMAGE 8
#define ACIDTUBE_RANGE 300.0f
-#define ACIDTUBE_REPEAT 3000
-#define ACIDTUBE_K_SCALE 1.0f
+#define ACIDTUBE_REPEAT 300
+#define ACIDTUBE_REPEAT_ANIM 2000
+#define ACIDTUBE_VALUE ABVM(ACIDTUBE_BP)
#define HIVE_BP 12
#define HIVE_BT 20000
@@ -269,12 +296,14 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define HIVE_SPLASHDAMAGE 30
#define HIVE_SPLASHRADIUS 200
#define HIVE_CREEPSIZE 120
-#define HIVE_RANGE 400.0f
-#define HIVE_REPEAT 5000
+#define HIVE_SENSE_RANGE 500.0f
+#define HIVE_LIFETIME 3000
+#define HIVE_REPEAT 3000
#define HIVE_K_SCALE 1.0f
-#define HIVE_DMG 50
-#define HIVE_SPEED 240.0f
+#define HIVE_DMG 80
+#define HIVE_SPEED 320.0f
#define HIVE_DIR_CHANGE_PERIOD 500
+#define HIVE_VALUE ABVM(HIVE_BP)
#define TRAPPER_BP 8
#define TRAPPER_BT 12000
@@ -285,7 +314,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define TRAPPER_CREEPSIZE 30
#define TRAPPER_RANGE 400
#define TRAPPER_REPEAT 1000
-#define TRAPPER_K_SCALE 1.0f
+#define TRAPPER_VALUE ABVM(TRAPPER_BP)
#define LOCKBLOB_SPEED 650.0f
#define LOCKBLOB_LOCKTIME 5000
#define LOCKBLOB_DOT 0.85f // max angle = acos( LOCKBLOB_DOT )
@@ -300,17 +329,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define OVERMIND_CREEPSIZE 120
#define OVERMIND_ATTACK_RANGE 150.0f
#define OVERMIND_ATTACK_REPEAT 1000
-#define OVERMIND_VALUE 300
-
-#define HOVEL_BP 0
-#define HOVEL_BT 15000
-#define HOVEL_HEALTH ABHM(375)
-#define HOVEL_REGEN 20
-#define HOVEL_SPLASHDAMAGE 20
-#define HOVEL_SPLASHRADIUS 200
-#define HOVEL_CREEPSIZE 120
-
-
+#define OVERMIND_VALUE ABVM(30)
/*
* ALIEN misc
@@ -320,14 +339,21 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#define ALIENSENSE_RANGE 1000.0f
+#define REGEN_BOOST_RANGE 200.0f
-#define ALIEN_POISON_TIME 5000
+#define ALIEN_POISON_TIME 10000
#define ALIEN_POISON_DMG 5
#define ALIEN_POISON_DIVIDER (1.0f/1.32f) //about 1.0/(time`th root of damage)
#define ALIEN_SPAWN_REPEAT_TIME 10000
#define ALIEN_REGEN_DAMAGE_TIME 2000 //msec since damage that regen starts again
+#define ALIEN_REGEN_NOCREEP_MOD (1.0f/3.0f) //regen off creep
+
+#define ALIEN_MAX_FRAGS 9
+#define ALIEN_MAX_CREDITS (ALIEN_MAX_FRAGS*ALIEN_CREDITS_PER_KILL)
+#define ALIEN_CREDITS_PER_KILL 400
+#define ALIEN_TK_SUICIDE_PENALTY 350
/*
* HUMAN weapons
@@ -347,7 +373,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define BLASTER_K_SCALE 1.0f
#define BLASTER_SPREAD 200
#define BLASTER_SPEED 1400
-#define BLASTER_DMG HDM(9)
+#define BLASTER_DMG HDM(10)
+#define BLASTER_SIZE 5
#define RIFLE_CLIPSIZE 30
#define RIFLE_MAXCLIPS 6
@@ -361,8 +388,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define PAINSAW_PRICE 100
#define PAINSAW_REPEAT 75
#define PAINSAW_K_SCALE 1.0f
-#define PAINSAW_DAMAGE HDM(15)
-#define PAINSAW_RANGE 40.0f
+#define PAINSAW_DAMAGE HDM(11)
+#define PAINSAW_RANGE 64.0f
+#define PAINSAW_WIDTH 0.0f
+#define PAINSAW_HEIGHT 8.0f
#define GRENADE_PRICE 200
#define GRENADE_REPEAT 0
@@ -373,13 +402,14 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define SHOTGUN_PRICE 150
#define SHOTGUN_SHELLS 8
-#define SHOTGUN_PELLETS 8 //used to sync server and client side
+#define SHOTGUN_PELLETS 11 //used to sync server and client side
#define SHOTGUN_MAXCLIPS 3
#define SHOTGUN_REPEAT 1000
#define SHOTGUN_K_SCALE 1.0f
#define SHOTGUN_RELOAD 2000
-#define SHOTGUN_SPREAD 900
-#define SHOTGUN_DMG HDM(7)
+#define SHOTGUN_SPREAD 700
+#define SHOTGUN_DMG HDM(5)
+#define SHOTGUN_RANGE (8192 * 12)
#define LASGUN_PRICE 250
#define LASGUN_AMMO 200
@@ -391,7 +421,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define MDRIVER_PRICE 350
#define MDRIVER_CLIPSIZE 5
#define MDRIVER_MAXCLIPS 4
-#define MDRIVER_DMG HDM(38)
+#define MDRIVER_DMG HDM(40)
#define MDRIVER_REPEAT 1000
#define MDRIVER_K_SCALE 1.0f
#define MDRIVER_RELOAD 2000
@@ -400,64 +430,66 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define CHAINGUN_BULLETS 300
#define CHAINGUN_REPEAT 80
#define CHAINGUN_K_SCALE 1.0f
-#define CHAINGUN_SPREAD 1000
+#define CHAINGUN_SPREAD 900
#define CHAINGUN_DMG HDM(6)
-#define PRIFLE_PRICE 400
-#define PRIFLE_CLIPS 50
-#define PRIFLE_MAXCLIPS 4
+#define FLAMER_PRICE 400
+#define FLAMER_GAS 200
+#define FLAMER_REPEAT 200
+#define FLAMER_K_SCALE 2.0f
+#define FLAMER_DMG HDM(20)
+#define FLAMER_SPLASHDAMAGE HDM(10)
+#define FLAMER_RADIUS 50 // splash radius
+#define FLAMER_SIZE 15 // missile bounding box
+#define FLAMER_LIFETIME 700.0f
+#define FLAMER_SPEED 500.0f
+#define FLAMER_LAG 0.65f // the amount of player velocity that is added to the fireball
+
+#define PRIFLE_PRICE 450
+#define PRIFLE_CLIPS 40
+#define PRIFLE_MAXCLIPS 5
#define PRIFLE_REPEAT 100
#define PRIFLE_K_SCALE 1.0f
#define PRIFLE_RELOAD 2000
#define PRIFLE_DMG HDM(9)
-#define PRIFLE_SPEED 1000
-
-#define FLAMER_PRICE 450
-#define FLAMER_GAS 150
-#define FLAMER_REPEAT 200
-#define FLAMER_K_SCALE 1.0f
-#define FLAMER_DMG HDM(20)
-#define FLAMER_RADIUS 50
-#define FLAMER_LIFETIME 800.0f
-#define FLAMER_SPEED 200.0f
-#define FLAMER_LAG 0.65f //the amount of player velocity that is added to the fireball
+#define PRIFLE_SPEED 1200
+#define PRIFLE_SIZE 5
#define LCANNON_PRICE 600
-#define LCANNON_AMMO 90
-#define LCANNON_REPEAT 500
+#define LCANNON_AMMO 80
#define LCANNON_K_SCALE 1.0f
-#define LCANNON_CHARGEREPEAT 1000
-#define LCANNON_RELOAD 2000
+#define LCANNON_REPEAT 500
+#define LCANNON_RELOAD 0
#define LCANNON_DAMAGE HDM(265)
-#define LCANNON_RADIUS 150
-#define LCANNON_SECONDARY_DAMAGE HDM(27)
-#define LCANNON_SECONDARY_RADIUS 75
-#define LCANNON_SPEED 350
-#define LCANNON_CHARGE_TIME 2000
-#define LCANNON_TOTAL_CHARGE 255
-#define LCANNON_MIN_CHARGE 50
+#define LCANNON_RADIUS 150 // primary splash damage radius
+#define LCANNON_SIZE 5 // missile bounding box radius
+#define LCANNON_SECONDARY_DAMAGE HDM(30)
+#define LCANNON_SECONDARY_RADIUS 75 // secondary splash damage radius
+#define LCANNON_SECONDARY_SPEED 1400
+#define LCANNON_SECONDARY_RELOAD 2000
+#define LCANNON_SECONDARY_REPEAT 1000
+#define LCANNON_SPEED 700
+#define LCANNON_CHARGE_TIME_MAX 3000
+#define LCANNON_CHARGE_TIME_MIN 100
+#define LCANNON_CHARGE_TIME_WARN 2000
+#define LCANNON_CHARGE_AMMO 10 // ammo cost of a full charge shot
#define HBUILD_PRICE 0
#define HBUILD_REPEAT 1000
-#define HBUILD_DELAY 17500
#define HBUILD_HEALRATE 18
-#define HBUILD2_PRICE 0
-#define HBUILD2_REPEAT 1000
-#define HBUILD2_DELAY 15000
-
-
-
/*
* HUMAN upgrades
*/
#define LIGHTARMOUR_PRICE 70
#define LIGHTARMOUR_POISON_PROTECTION 1
+#define LIGHTARMOUR_PCLOUD_PROTECTION 1000
#define HELMET_PRICE 90
#define HELMET_RANGE 1000.0f
-#define HELMET_POISON_PROTECTION 2
+#define HELMET_POISON_PROTECTION 1
+#define HELMET_PCLOUD_PROTECTION 1000
#define MEDKIT_PRICE 0
@@ -471,19 +503,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define JETPACK_DISABLE_CHANCE 0.3f
#define BSUIT_PRICE 400
-#define BSUIT_POISON_PROTECTION 4
-
-#define MGCLIP_PRICE 0
-
-#define CGAMMO_PRICE 0
-
-#define GAS_PRICE 0
+#define BSUIT_POISON_PROTECTION 3
+#define BSUIT_PCLOUD_PROTECTION 3000
#define MEDKIT_POISON_IMMUNITY_TIME 0
#define MEDKIT_STARTUP_TIME 4000
#define MEDKIT_STARTUP_SPEED 5
-
/*
* HUMAN buildables
*
@@ -492,7 +518,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* _SPLASHDAMGE - the amount of damage caused by this buildable when it blows up
* _SPLASHRADIUS - the radius around which it does this damage
*
- * REACTOR_BASESIZE - the maximum distance a buildable can be from an reactor
+ * REACTOR_BASESIZE - the maximum distance a buildable can be from a reactor
* REPEATER_BASESIZE - the maximum distance a buildable can be from a repeater
* HUMAN_BHLTH_MODIFIER - overall health modifier for coarse tuning
*
@@ -500,6 +526,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define HUMAN_BHLTH_MODIFIER 1.0f
#define HBHM(h) ((int)((float)h*HUMAN_BHLTH_MODIFIER))
+#define HUMAN_BVALUE_MODIFIER 240.0f
+#define HBVM(h) ((int)((float)h*(float)HUMAN_BVALUE_MODIFIER)) // remember these are measured in credits not frags (c.f. ALIEN_CREDITS_PER_KILL)
#define REACTOR_BASESIZE 1000
#define REPEATER_BASESIZE 500
@@ -510,31 +538,30 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define HSPAWN_HEALTH HBHM(310)
#define HSPAWN_SPLASHDAMAGE 50
#define HSPAWN_SPLASHRADIUS 100
-#define HSPAWN_VALUE 1
+#define HSPAWN_VALUE HBVM(HSPAWN_BP)
#define MEDISTAT_BP 8
#define MEDISTAT_BT 10000
#define MEDISTAT_HEALTH HBHM(190)
#define MEDISTAT_SPLASHDAMAGE 50
#define MEDISTAT_SPLASHRADIUS 100
+#define MEDISTAT_VALUE HBVM(MEDISTAT_BP)
#define MGTURRET_BP 8
#define MGTURRET_BT 10000
#define MGTURRET_HEALTH HBHM(190)
#define MGTURRET_SPLASHDAMAGE 100
#define MGTURRET_SPLASHRADIUS 100
-#define MGTURRET_ANGULARSPEED 8 //degrees/think ~= 200deg/sec
-#define MGTURRET_ACCURACYTOLERANCE MGTURRET_ANGULARSPEED / 1.5f //angular difference for turret to fire
+#define MGTURRET_ANGULARSPEED 12
+#define MGTURRET_ACCURACY_TO_FIRE 0
#define MGTURRET_VERTICALCAP 30 // +/- maximum pitch
-#define MGTURRET_REPEAT 100
+#define MGTURRET_REPEAT 150
#define MGTURRET_K_SCALE 1.0f
-#define MGTURRET_RANGE 300.0f
+#define MGTURRET_RANGE 400.0f
#define MGTURRET_SPREAD 200
-#define MGTURRET_DMG HDM(4)
-#define MGTURRET_DCC_ANGULARSPEED 10
-#define MGTURRET_DCC_ACCURACYTOLERANCE MGTURRET_DCC_ANGULARSPEED / 1.5f
-#define MGTURRET_GRAB_ANGULARSPEED 3
-#define MGTURRET_GRAB_ACCURACYTOLERANCE MGTURRET_GRAB_ANGULARSPEED / 1.5f
+#define MGTURRET_DMG HDM(8)
+#define MGTURRET_SPINUP_TIME 750 // time between target sighted and fire
+#define MGTURRET_VALUE HBVM(MGTURRET_BP)
#define TESLAGEN_BP 10
#define TESLAGEN_BT 15000
@@ -543,20 +570,26 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define TESLAGEN_SPLASHRADIUS 100
#define TESLAGEN_REPEAT 250
#define TESLAGEN_K_SCALE 4.0f
-#define TESLAGEN_RANGE 250
-#define TESLAGEN_DMG HDM(9)
+#define TESLAGEN_RANGE 200
+#define TESLAGEN_DMG HDM(10)
+#define TESLAGEN_VALUE HBVM(TESLAGEN_BP)
#define DC_BP 8
#define DC_BT 10000
#define DC_HEALTH HBHM(190)
#define DC_SPLASHDAMAGE 50
#define DC_SPLASHRADIUS 100
+#define DC_ATTACK_PERIOD 10000 // how often to spam "under attack"
+#define DC_HEALRATE 4
+#define DC_RANGE 1000
+#define DC_VALUE HBVM(DC_BP)
#define ARMOURY_BP 10
#define ARMOURY_BT 10000
-#define ARMOURY_HEALTH HBHM(280)
+#define ARMOURY_HEALTH HBHM(420)
#define ARMOURY_SPLASHDAMAGE 50
#define ARMOURY_SPLASHRADIUS 100
+#define ARMOURY_VALUE HBVM(ARMOURY_BP)
#define REACTOR_BP 0
#define REACTOR_BT 20000
@@ -566,14 +599,17 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define REACTOR_ATTACK_RANGE 100.0f
#define REACTOR_ATTACK_REPEAT 1000
#define REACTOR_ATTACK_DAMAGE 40
-#define REACTOR_VALUE 2
+#define REACTOR_ATTACK_DCC_REPEAT 1000
+#define REACTOR_ATTACK_DCC_RANGE 150.0f
+#define REACTOR_ATTACK_DCC_DAMAGE 40
+#define REACTOR_VALUE HBVM(30)
-#define REPEATER_BP 0
+#define REPEATER_BP 4
#define REPEATER_BT 10000
#define REPEATER_HEALTH HBHM(250)
#define REPEATER_SPLASHDAMAGE 50
#define REPEATER_SPLASHRADIUS 100
-#define REPEATER_INACTIVE_TIME 90000
+#define REPEATER_VALUE HBVM(REPEATER_BP)
/*
* HUMAN misc
@@ -583,13 +619,33 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define HUMAN_JOG_MODIFIER 1.0f
#define HUMAN_BACK_MODIFIER 0.8f
#define HUMAN_SIDE_MODIFIER 0.9f
+#define HUMAN_DODGE_SIDE_MODIFIER 2.9f
+#define HUMAN_DODGE_SLOWED_MODIFIER 0.9f
+#define HUMAN_DODGE_UP_MODIFIER 0.5f
+#define HUMAN_DODGE_TIMEOUT 500
+#define HUMAN_LAND_FRICTION 3.0f
-#define STAMINA_STOP_RESTORE 25
+#define STAMINA_STOP_RESTORE 30
#define STAMINA_WALK_RESTORE 15
-#define STAMINA_SPRINT_TAKE 8
-#define STAMINA_LARMOUR_TAKE 4
+#define STAMINA_MEDISTAT_RESTORE 30 // stacked on STOP or WALK
+#define STAMINA_SPRINT_TAKE 6
+#define STAMINA_JUMP_TAKE 250
+#define STAMINA_DODGE_TAKE 250
+#define STAMINA_MAX 1000
+#define STAMINA_BREATHING_LEVEL 0
+#define STAMINA_SLOW_LEVEL -500
+#define STAMINA_BLACKOUT_LEVEL -800
#define HUMAN_SPAWN_REPEAT_TIME 10000
+#define HUMAN_REGEN_DAMAGE_TIME 2000 //msec since damage before dcc repairs
+
+#define HUMAN_MAX_CREDITS 2000
+#define HUMAN_TK_SUICIDE_PENALTY 150
+
+#define HUMAN_BUILDER_SCOREINC 50 // builders receive this many points every 10 seconds
+#define ALIEN_BUILDER_SCOREINC AVM(100) // builders receive this many points every 10 seconds
+
+#define HUMAN_BUILDABLE_INACTIVE_TIME 90000
/*
* Misc
@@ -599,29 +655,27 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define MAX_FALL_DISTANCE 120.0f //the fall distance at which maximum damage is dealt
#define AVG_FALL_DISTANCE ((MIN_FALL_DISTANCE+MAX_FALL_DISTANCE)/2.0f)
-#define HUMAN_MAXED 900 //a human with a strong selection of weapons/upgrades
-#define HUMAN_MAX_CREDITS 2000
-#define ALIEN_MAX_KILLS 9
-#define ALIEN_MAX_SINGLE_KILLS 3
-
-#define FREEKILL_PERIOD 120000 //msec
-#define FREEKILL_ALIEN 1
+#define DEFAULT_FREEKILL_PERIOD "120" //seconds
+#define FREEKILL_ALIEN ALIEN_CREDITS_PER_KILL
#define FREEKILL_HUMAN LEVEL0_VALUE
-#define DEFAULT_ALIEN_BUILDPOINTS "130"
-#define DEFAULT_ALIEN_STAGE2_THRESH "20"
-#define DEFAULT_ALIEN_STAGE3_THRESH "40"
+#define DEFAULT_ALIEN_BUILDPOINTS "150"
+#define DEFAULT_ALIEN_QUEUE_TIME "12000"
+#define DEFAULT_ALIEN_STAGE2_THRESH "12000"
+#define DEFAULT_ALIEN_STAGE3_THRESH "24000"
#define DEFAULT_ALIEN_MAX_STAGE "2"
-#define DEFAULT_HUMAN_BUILDPOINTS "130"
-#define DEFAULT_HUMAN_STAGE2_THRESH "20"
-#define DEFAULT_HUMAN_STAGE3_THRESH "40"
+#define DEFAULT_HUMAN_BUILDPOINTS "100"
+#define DEFAULT_HUMAN_QUEUE_TIME "8000"
+#define DEFAULT_HUMAN_REPEATER_BUILDPOINTS "20"
+#define DEFAULT_HUMAN_REPEATER_QUEUE_TIME "2000"
+#define DEFAULT_HUMAN_REPEATER_MAX_ZONES "500"
+#define DEFAULT_HUMAN_STAGE2_THRESH "6000"
+#define DEFAULT_HUMAN_STAGE3_THRESH "12000"
#define DEFAULT_HUMAN_MAX_STAGE "2"
#define DAMAGE_FRACTION_FOR_KILL 0.5f //how much damage players (versus structures) need to
//do to increment the stage kill counters
+
+#define MAXIMUM_BUILD_TIME 20000 // used for pie timer
-// g_suddenDeathMode settings
-#define SDMODE_BP 0
-#define SDMODE_NO_BUILD 1
-#define SDMODE_SELECTIVE 2
-#define SDMODE_NO_DECON 3
+#endif