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authorIronClawTrem <louie.nutman@gmail.com>2020-02-16 03:40:06 +0000
committerIronClawTrem <louie.nutman@gmail.com>2020-02-16 03:40:06 +0000
commit425decdf7e9284d15aa726e3ae96b9942fb0e3ea (patch)
tree6c0dd7edfefff1be7b9e75fe0b3a0a85fe1595f3 /src/renderercommon/qgl.h
parentccb0b2e4d6674a7a00c9bf491f08fc73b6898c54 (diff)
create tremded branch
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diff --git a/src/renderercommon/qgl.h b/src/renderercommon/qgl.h
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 3 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
+===========================================================================
+*/
+/*
+** QGL.H
+*/
+
+#ifndef __QGL_H__
+#define __QGL_H__
+
+#ifdef USE_LOCAL_HEADERS
+# include "SDL_opengl.h"
+#else
+# include <SDL_opengl.h>
+#endif
+
+extern void (APIENTRYP qglActiveTextureARB) (GLenum texture);
+extern void (APIENTRYP qglClientActiveTextureARB) (GLenum texture);
+extern void (APIENTRYP qglMultiTexCoord2fARB) (GLenum target, GLfloat s, GLfloat t);
+
+extern void (APIENTRYP qglLockArraysEXT) (GLint first, GLsizei count);
+extern void (APIENTRYP qglUnlockArraysEXT) (void);
+
+
+//===========================================================================
+
+#define qglAccum glAccum
+#define qglAlphaFunc glAlphaFunc
+#define qglAreTexturesResident glAreTexturesResident
+#define qglArrayElement glArrayElement
+#define qglBegin glBegin
+#define qglBindTexture glBindTexture
+#define qglBitmap glBitmap
+#define qglBlendFunc glBlendFunc
+#define qglCallList glCallList
+#define qglCallLists glCallLists
+#define qglClear glClear
+#define qglClearAccum glClearAccum
+#define qglClearColor glClearColor
+#define qglClearDepth glClearDepth
+#define qglClearIndex glClearIndex
+#define qglClearStencil glClearStencil
+#define qglClipPlane glClipPlane
+#define qglColor3b glColor3b
+#define qglColor3bv glColor3bv
+#define qglColor3d glColor3d
+#define qglColor3dv glColor3dv
+#define qglColor3f glColor3f
+#define qglColor3fv glColor3fv
+#define qglColor3i glColor3i
+#define qglColor3iv glColor3iv
+#define qglColor3s glColor3s
+#define qglColor3sv glColor3sv
+#define qglColor3ub glColor3ub
+#define qglColor3ubv glColor3ubv
+#define qglColor3ui glColor3ui
+#define qglColor3uiv glColor3uiv
+#define qglColor3us glColor3us
+#define qglColor3usv glColor3usv
+#define qglColor4b glColor4b
+#define qglColor4bv glColor4bv
+#define qglColor4d glColor4d
+#define qglColor4dv glColor4dv
+#define qglColor4f glColor4f
+#define qglColor4fv glColor4fv
+#define qglColor4i glColor4i
+#define qglColor4iv glColor4iv
+#define qglColor4s glColor4s
+#define qglColor4sv glColor4sv
+#define qglColor4ub glColor4ub
+#define qglColor4ubv glColor4ubv
+#define qglColor4ui glColor4ui
+#define qglColor4uiv glColor4uiv
+#define qglColor4us glColor4us
+#define qglColor4usv glColor4usv
+#define qglColorMask glColorMask
+#define qglColorMaterial glColorMaterial
+#define qglColorPointer glColorPointer
+#define qglCopyPixels glCopyPixels
+#define qglCopyTexImage1D glCopyTexImage1D
+#define qglCopyTexImage2D glCopyTexImage2D
+#define qglCopyTexSubImage1D glCopyTexSubImage1D
+#define qglCopyTexSubImage2D glCopyTexSubImage2D
+#define qglCullFace glCullFace
+#define qglDeleteLists glDeleteLists
+#define qglDeleteTextures glDeleteTextures
+#define qglDepthFunc glDepthFunc
+#define qglDepthMask glDepthMask
+#define qglDepthRange glDepthRange
+#define qglDisable glDisable
+#define qglDisableClientState glDisableClientState
+#define qglDrawArrays glDrawArrays
+#define qglDrawBuffer glDrawBuffer
+#define qglDrawElements glDrawElements
+#define qglDrawPixels glDrawPixels
+#define qglEdgeFlag glEdgeFlag
+#define qglEdgeFlagPointer glEdgeFlagPointer
+#define qglEdgeFlagv glEdgeFlagv
+#define qglEnable glEnable
+#define qglEnableClientState glEnableClientState
+#define qglEnd glEnd
+#define qglEndList glEndList
+#define qglEvalCoord1d glEvalCoord1d
+#define qglEvalCoord1dv glEvalCoord1dv
+#define qglEvalCoord1f glEvalCoord1f
+#define qglEvalCoord1fv glEvalCoord1fv
+#define qglEvalCoord2d glEvalCoord2d
+#define qglEvalCoord2dv glEvalCoord2dv
+#define qglEvalCoord2f glEvalCoord2f
+#define qglEvalCoord2fv glEvalCoord2fv
+#define qglEvalMesh1 glEvalMesh1
+#define qglEvalMesh2 glEvalMesh2
+#define qglEvalPoint1 glEvalPoint1
+#define qglEvalPoint2 glEvalPoint2
+#define qglFeedbackBuffer glFeedbackBuffer
+#define qglFinish glFinish
+#define qglFlush glFlush
+#define qglFogf glFogf
+#define qglFogfv glFogfv
+#define qglFogi glFogi
+#define qglFogiv glFogiv
+#define qglFrontFace glFrontFace
+#define qglFrustum glFrustum
+#define qglGenLists glGenLists
+#define qglGenTextures glGenTextures
+#define qglGetBooleanv glGetBooleanv
+#define qglGetClipPlane glGetClipPlane
+#define qglGetDoublev glGetDoublev
+#define qglGetError glGetError
+#define qglGetFloatv glGetFloatv
+#define qglGetIntegerv glGetIntegerv
+#define qglGetLightfv glGetLightfv
+#define qglGetLightiv glGetLightiv
+#define qglGetMapdv glGetMapdv
+#define qglGetMapfv glGetMapfv
+#define qglGetMapiv glGetMapiv
+#define qglGetMaterialfv glGetMaterialfv
+#define qglGetMaterialiv glGetMaterialiv
+#define qglGetPixelMapfv glGetPixelMapfv
+#define qglGetPixelMapuiv glGetPixelMapuiv
+#define qglGetPixelMapusv glGetPixelMapusv
+#define qglGetPointerv glGetPointerv
+#define qglGetPolygonStipple glGetPolygonStipple
+#define qglGetString glGetString
+#define qglGetTexGendv glGetTexGendv
+#define qglGetTexGenfv glGetTexGenfv
+#define qglGetTexGeniv glGetTexGeniv
+#define qglGetTexImage glGetTexImage
+#define qglGetTexLevelParameterfv glGetTexLevelParameterfv
+#define qglGetTexLevelParameteriv glGetTexLevelParameteriv
+#define qglGetTexParameterfv glGetTexParameterfv
+#define qglGetTexParameteriv glGetTexParameteriv
+#define qglHint glHint
+#define qglIndexMask glIndexMask
+#define qglIndexPointer glIndexPointer
+#define qglIndexd glIndexd
+#define qglIndexdv glIndexdv
+#define qglIndexf glIndexf
+#define qglIndexfv glIndexfv
+#define qglIndexi glIndexi
+#define qglIndexiv glIndexiv
+#define qglIndexs glIndexs
+#define qglIndexsv glIndexsv
+#define qglIndexub glIndexub
+#define qglIndexubv glIndexubv
+#define qglInitNames glInitNames
+#define qglInterleavedArrays glInterleavedArrays
+#define qglIsEnabled glIsEnabled
+#define qglIsList glIsList
+#define qglIsTexture glIsTexture
+#define qglLightModelf glLightModelf
+#define qglLightModelfv glLightModelfv
+#define qglLightModeli glLightModeli
+#define qglLightModeliv glLightModeliv
+#define qglLightf glLightf
+#define qglLightfv glLightfv
+#define qglLighti glLighti
+#define qglLightiv glLightiv
+#define qglLineStipple glLineStipple
+#define qglLineWidth glLineWidth
+#define qglListBase glListBase
+#define qglLoadIdentity glLoadIdentity
+#define qglLoadMatrixd glLoadMatrixd
+#define qglLoadMatrixf glLoadMatrixf
+#define qglLoadName glLoadName
+#define qglLogicOp glLogicOp
+#define qglMap1d glMap1d
+#define qglMap1f glMap1f
+#define qglMap2d glMap2d
+#define qglMap2f glMap2f
+#define qglMapGrid1d glMapGrid1d
+#define qglMapGrid1f glMapGrid1f
+#define qglMapGrid2d glMapGrid2d
+#define qglMapGrid2f glMapGrid2f
+#define qglMaterialf glMaterialf
+#define qglMaterialfv glMaterialfv
+#define qglMateriali glMateriali
+#define qglMaterialiv glMaterialiv
+#define qglMatrixMode glMatrixMode
+#define qglMultMatrixd glMultMatrixd
+#define qglMultMatrixf glMultMatrixf
+#define qglNewList glNewList
+#define qglNormal3b glNormal3b
+#define qglNormal3bv glNormal3bv
+#define qglNormal3d glNormal3d
+#define qglNormal3dv glNormal3dv
+#define qglNormal3f glNormal3f
+#define qglNormal3fv glNormal3fv
+#define qglNormal3i glNormal3i
+#define qglNormal3iv glNormal3iv
+#define qglNormal3s glNormal3s
+#define qglNormal3sv glNormal3sv
+#define qglNormalPointer glNormalPointer
+#define qglOrtho glOrtho
+#define qglPassThrough glPassThrough
+#define qglPixelMapfv glPixelMapfv
+#define qglPixelMapuiv glPixelMapuiv
+#define qglPixelMapusv glPixelMapusv
+#define qglPixelStoref glPixelStoref
+#define qglPixelStorei glPixelStorei
+#define qglPixelTransferf glPixelTransferf
+#define qglPixelTransferi glPixelTransferi
+#define qglPixelZoom glPixelZoom
+#define qglPointSize glPointSize
+#define qglPolygonMode glPolygonMode
+#define qglPolygonOffset glPolygonOffset
+#define qglPolygonStipple glPolygonStipple
+#define qglPopAttrib glPopAttrib
+#define qglPopClientAttrib glPopClientAttrib
+#define qglPopMatrix glPopMatrix
+#define qglPopName glPopName
+#define qglPrioritizeTextures glPrioritizeTextures
+#define qglPushAttrib glPushAttrib
+#define qglPushClientAttrib glPushClientAttrib
+#define qglPushMatrix glPushMatrix
+#define qglPushName glPushName
+#define qglRasterPos2d glRasterPos2d
+#define qglRasterPos2dv glRasterPos2dv
+#define qglRasterPos2f glRasterPos2f
+#define qglRasterPos2fv glRasterPos2fv
+#define qglRasterPos2i glRasterPos2i
+#define qglRasterPos2iv glRasterPos2iv
+#define qglRasterPos2s glRasterPos2s
+#define qglRasterPos2sv glRasterPos2sv
+#define qglRasterPos3d glRasterPos3d
+#define qglRasterPos3dv glRasterPos3dv
+#define qglRasterPos3f glRasterPos3f
+#define qglRasterPos3fv glRasterPos3fv
+#define qglRasterPos3i glRasterPos3i
+#define qglRasterPos3iv glRasterPos3iv
+#define qglRasterPos3s glRasterPos3s
+#define qglRasterPos3sv glRasterPos3sv
+#define qglRasterPos4d glRasterPos4d
+#define qglRasterPos4dv glRasterPos4dv
+#define qglRasterPos4f glRasterPos4f
+#define qglRasterPos4fv glRasterPos4fv
+#define qglRasterPos4i glRasterPos4i
+#define qglRasterPos4iv glRasterPos4iv
+#define qglRasterPos4s glRasterPos4s
+#define qglRasterPos4sv glRasterPos4sv
+#define qglReadBuffer glReadBuffer
+#define qglReadPixels glReadPixels
+#define qglRectd glRectd
+#define qglRectdv glRectdv
+#define qglRectf glRectf
+#define qglRectfv glRectfv
+#define qglRecti glRecti
+#define qglRectiv glRectiv
+#define qglRects glRects
+#define qglRectsv glRectsv
+#define qglRenderMode glRenderMode
+#define qglRotated glRotated
+#define qglRotatef glRotatef
+#define qglScaled glScaled
+#define qglScalef glScalef
+#define qglScissor glScissor
+#define qglSelectBuffer glSelectBuffer
+#define qglShadeModel glShadeModel
+#define qglStencilFunc glStencilFunc
+#define qglStencilMask glStencilMask
+#define qglStencilOp glStencilOp
+#define qglTexCoord1d glTexCoord1d
+#define qglTexCoord1dv glTexCoord1dv
+#define qglTexCoord1f glTexCoord1f
+#define qglTexCoord1fv glTexCoord1fv
+#define qglTexCoord1i glTexCoord1i
+#define qglTexCoord1iv glTexCoord1iv
+#define qglTexCoord1s glTexCoord1s
+#define qglTexCoord1sv glTexCoord1sv
+#define qglTexCoord2d glTexCoord2d
+#define qglTexCoord2dv glTexCoord2dv
+#define qglTexCoord2f glTexCoord2f
+#define qglTexCoord2fv glTexCoord2fv
+#define qglTexCoord2i glTexCoord2i
+#define qglTexCoord2iv glTexCoord2iv
+#define qglTexCoord2s glTexCoord2s
+#define qglTexCoord2sv glTexCoord2sv
+#define qglTexCoord3d glTexCoord3d
+#define qglTexCoord3dv glTexCoord3dv
+#define qglTexCoord3f glTexCoord3f
+#define qglTexCoord3fv glTexCoord3fv
+#define qglTexCoord3i glTexCoord3i
+#define qglTexCoord3iv glTexCoord3iv
+#define qglTexCoord3s glTexCoord3s
+#define qglTexCoord3sv glTexCoord3sv
+#define qglTexCoord4d glTexCoord4d
+#define qglTexCoord4dv glTexCoord4dv
+#define qglTexCoord4f glTexCoord4f
+#define qglTexCoord4fv glTexCoord4fv
+#define qglTexCoord4i glTexCoord4i
+#define qglTexCoord4iv glTexCoord4iv
+#define qglTexCoord4s glTexCoord4s
+#define qglTexCoord4sv glTexCoord4sv
+#define qglTexCoordPointer glTexCoordPointer
+#define qglTexEnvf glTexEnvf
+#define qglTexEnvfv glTexEnvfv
+#define qglTexEnvi glTexEnvi
+#define qglTexEnviv glTexEnviv
+#define qglTexGend glTexGend
+#define qglTexGendv glTexGendv
+#define qglTexGenf glTexGenf
+#define qglTexGenfv glTexGenfv
+#define qglTexGeni glTexGeni
+#define qglTexGeniv glTexGeniv
+#define qglTexImage1D glTexImage1D
+#define qglTexImage2D glTexImage2D
+#define qglTexParameterf glTexParameterf
+#define qglTexParameterfv glTexParameterfv
+#define qglTexParameteri glTexParameteri
+#define qglTexParameteriv glTexParameteriv
+#define qglTexSubImage1D glTexSubImage1D
+#define qglTexSubImage2D glTexSubImage2D
+#define qglTranslated glTranslated
+#define qglTranslatef glTranslatef
+#define qglVertex2d glVertex2d
+#define qglVertex2dv glVertex2dv
+#define qglVertex2f glVertex2f
+#define qglVertex2fv glVertex2fv
+#define qglVertex2i glVertex2i
+#define qglVertex2iv glVertex2iv
+#define qglVertex2s glVertex2s
+#define qglVertex2sv glVertex2sv
+#define qglVertex3d glVertex3d
+#define qglVertex3dv glVertex3dv
+#define qglVertex3f glVertex3f
+#define qglVertex3fv glVertex3fv
+#define qglVertex3i glVertex3i
+#define qglVertex3iv glVertex3iv
+#define qglVertex3s glVertex3s
+#define qglVertex3sv glVertex3sv
+#define qglVertex4d glVertex4d
+#define qglVertex4dv glVertex4dv
+#define qglVertex4f glVertex4f
+#define qglVertex4fv glVertex4fv
+#define qglVertex4i glVertex4i
+#define qglVertex4iv glVertex4iv
+#define qglVertex4s glVertex4s
+#define qglVertex4sv glVertex4sv
+#define qglVertexPointer glVertexPointer
+#define qglViewport glViewport
+
+// GL function loader, based on https://gist.github.com/rygorous/16796a0c876cf8a5f542caddb55bce8a
+
+// OpenGL 1.3, was GL_ARB_texture_compression
+#define QGL_1_3_PROCS \
+ GLE(void, ActiveTexture, GLenum texture) \
+ GLE(void, CompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) \
+ GLE(void, CompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) \
+
+// OpenGL 1.5, was GL_ARB_vertex_buffer_object and GL_ARB_occlusion_query
+#define QGL_1_5_PROCS \
+ GLE(void, GenQueries, GLsizei n, GLuint *ids) \
+ GLE(void, DeleteQueries, GLsizei n, const GLuint *ids) \
+ GLE(void, BeginQuery, GLenum target, GLuint id) \
+ GLE(void, EndQuery, GLenum target) \
+ GLE(void, GetQueryObjectiv, GLuint id, GLenum pname, GLint *params) \
+ GLE(void, GetQueryObjectuiv, GLuint id, GLenum pname, GLuint *params) \
+ GLE(void, BindBuffer, GLenum target, GLuint buffer) \
+ GLE(void, DeleteBuffers, GLsizei n, const GLuint *buffers) \
+ GLE(void, GenBuffers, GLsizei n, GLuint *buffers) \
+ GLE(void, BufferData, GLenum target, GLsizeiptr size, const void *data, GLenum usage) \
+ GLE(void, BufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void *data) \
+
+// OpenGL 2.0, was GL_ARB_shading_language_100, GL_ARB_vertex_program, GL_ARB_shader_objects, and GL_ARB_vertex_shader
+#define QGL_2_0_PROCS \
+ GLE(void, AttachShader, GLuint program, GLuint shader) \
+ GLE(void, BindAttribLocation, GLuint program, GLuint index, const GLchar *name) \
+ GLE(void, CompileShader, GLuint shader) \
+ GLE(GLuint, CreateProgram, void) \
+ GLE(GLuint, CreateShader, GLenum type) \
+ GLE(void, DeleteProgram, GLuint program) \
+ GLE(void, DeleteShader, GLuint shader) \
+ GLE(void, DetachShader, GLuint program, GLuint shader) \
+ GLE(void, DisableVertexAttribArray, GLuint index) \
+ GLE(void, EnableVertexAttribArray, GLuint index) \
+ GLE(void, GetActiveUniform, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) \
+ GLE(void, GetProgramiv, GLuint program, GLenum pname, GLint *params) \
+ GLE(void, GetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) \
+ GLE(void, GetShaderiv, GLuint shader, GLenum pname, GLint *params) \
+ GLE(void, GetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) \
+ GLE(void, GetShaderSource, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) \
+ GLE(GLint, GetUniformLocation, GLuint program, const GLchar *name) \
+ GLE(void, LinkProgram, GLuint program) \
+ GLE(void, ShaderSource, GLuint shader, GLsizei count, const GLchar* *string, const GLint *length) \
+ GLE(void, UseProgram, GLuint program) \
+ GLE(void, Uniform1f, GLint location, GLfloat v0) \
+ GLE(void, Uniform2f, GLint location, GLfloat v0, GLfloat v1) \
+ GLE(void, Uniform3f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) \
+ GLE(void, Uniform4f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) \
+ GLE(void, Uniform1i, GLint location, GLint v0) \
+ GLE(void, Uniform1fv, GLint location, GLsizei count, const GLfloat *value) \
+ GLE(void, UniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) \
+ GLE(void, ValidateProgram, GLuint program) \
+ GLE(void, VertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) \
+
+// GL_NVX_gpu_memory_info
+#ifndef GL_NVX_gpu_memory_info
+#define GL_NVX_gpu_memory_info
+#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
+#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
+#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
+#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
+#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
+#endif
+
+// GL_ATI_meminfo
+#ifndef GL_ATI_meminfo
+#define GL_ATI_meminfo
+#define GL_VBO_FREE_MEMORY_ATI 0x87FB
+#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
+#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
+#endif
+
+// GL_ARB_texture_float
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float
+#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
+#define GL_ALPHA32F_ARB 0x8816
+#define GL_INTENSITY32F_ARB 0x8817
+#define GL_LUMINANCE32F_ARB 0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
+#define GL_RGBA16F_ARB 0x881A
+#define GL_RGB16F_ARB 0x881B
+#define GL_ALPHA16F_ARB 0x881C
+#define GL_INTENSITY16F_ARB 0x881D
+#define GL_LUMINANCE16F_ARB 0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel
+#define GL_HALF_FLOAT_ARB 0x140B
+#endif
+
+// OpenGL 3.0 specific
+#define QGL_3_0_PROCS \
+ GLE(const GLubyte *, GetStringi, GLenum name, GLuint index) \
+
+// GL_ARB_framebuffer_object, built-in to OpenGL 3.0
+#define QGL_ARB_framebuffer_object_PROCS \
+ GLE(void, BindRenderbuffer, GLenum target, GLuint renderbuffer) \
+ GLE(void, DeleteRenderbuffers, GLsizei n, const GLuint *renderbuffers) \
+ GLE(void, GenRenderbuffers, GLsizei n, GLuint *renderbuffers) \
+ GLE(void, RenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) \
+ GLE(void, BindFramebuffer, GLenum target, GLuint framebuffer) \
+ GLE(void, DeleteFramebuffers, GLsizei n, const GLuint *framebuffers) \
+ GLE(void, GenFramebuffers, GLsizei n, GLuint *framebuffers) \
+ GLE(GLenum, CheckFramebufferStatus, GLenum target) \
+ GLE(void, FramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) \
+ GLE(void, FramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) \
+ GLE(void, GenerateMipmap, GLenum target) \
+ GLE(void, BlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) \
+ GLE(void, RenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) \
+
+// GL_ARB_vertex_array_object, built-in to OpenGL 3.0
+#define QGL_ARB_vertex_array_object_PROCS \
+ GLE(void, BindVertexArray, GLuint array) \
+ GLE(void, DeleteVertexArrays, GLsizei n, const GLuint *arrays) \
+ GLE(void, GenVertexArrays, GLsizei n, GLuint *arrays) \
+
+#ifndef GL_ARB_texture_compression_rgtc
+#define GL_ARB_texture_compression_rgtc
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+#endif
+
+#ifndef GL_ARB_texture_compression_bptc
+#define GL_ARB_texture_compression_bptc
+#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
+#endif
+
+#ifndef GL_ARB_depth_clamp
+#define GL_ARB_depth_clamp
+#define GL_DEPTH_CLAMP 0x864F
+#endif
+
+#ifndef GL_ARB_seamless_cube_map
+#define GL_ARB_seamless_cube_map
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+#endif
+
+// GL_EXT_direct_state_access
+#define QGL_EXT_direct_state_access_PROCS \
+ GLE(GLvoid, BindMultiTextureEXT, GLenum texunit, GLenum target, GLuint texture) \
+ GLE(GLvoid, TextureParameterfEXT, GLuint texture, GLenum target, GLenum pname, GLfloat param) \
+ GLE(GLvoid, TextureParameteriEXT, GLuint texture, GLenum target, GLenum pname, GLint param) \
+ GLE(GLvoid, TextureImage2DEXT, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) \
+ GLE(GLvoid, TextureSubImage2DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) \
+ GLE(GLvoid, CopyTextureSubImage2DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) \
+ GLE(GLvoid, CompressedTextureImage2DEXT, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) \
+ GLE(GLvoid, CompressedTextureSubImage2DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) \
+ GLE(GLvoid, GenerateTextureMipmapEXT, GLuint texture, GLenum target) \
+ GLE(GLvoid, ProgramUniform1iEXT, GLuint program, GLint location, GLint v0) \
+ GLE(GLvoid, ProgramUniform1fEXT, GLuint program, GLint location, GLfloat v0) \
+ GLE(GLvoid, ProgramUniform2fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1) \
+ GLE(GLvoid, ProgramUniform3fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) \
+ GLE(GLvoid, ProgramUniform4fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) \
+ GLE(GLvoid, ProgramUniform1fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value) \
+ GLE(GLvoid, ProgramUniformMatrix4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) \
+ GLE(GLvoid, NamedRenderbufferStorageEXT, GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) \
+ GLE(GLvoid, NamedRenderbufferStorageMultisampleEXT, GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) \
+ GLE(GLenum, CheckNamedFramebufferStatusEXT, GLuint framebuffer, GLenum target) \
+ GLE(GLvoid, NamedFramebufferTexture2DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) \
+ GLE(GLvoid, NamedFramebufferRenderbufferEXT, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) \
+
+#define GLE(ret, name, ...) typedef ret APIENTRY name##proc(__VA_ARGS__); extern name##proc * qgl##name;
+QGL_1_3_PROCS;
+QGL_1_5_PROCS;
+QGL_2_0_PROCS;
+QGL_3_0_PROCS;
+QGL_ARB_framebuffer_object_PROCS;
+QGL_ARB_vertex_array_object_PROCS;
+QGL_EXT_direct_state_access_PROCS;
+#undef GLE
+
+#endif