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authorPaweł Redman <pawel.redman@gmail.com>2020-03-31 14:39:39 +0200
committerPaweł Redman <pawel.redman@gmail.com>2020-03-31 14:39:39 +0200
commitfc1917ad290a2c7e672302d3372b75fbbcfaf3df (patch)
treeea7e98a11a6b374031dca0bc705eeb7f0d88c1d0 /src
parent6e7cdc271d9283da9543bc23f73f460375f17b58 (diff)
More garbage sound replacements
Diffstat (limited to 'src')
-rw-r--r--src/cgame/cg_main.c38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 4150632..194310e 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -2234,6 +2234,39 @@ struct { char *to, *from; } replacements[ ] =
{ "sound/player/human_base/death2_shitware.wav", "sound/player/human_base/death2.wav" },
{ "sound/player/human_base/death3_shitware.wav", "sound/player/human_base/death3.wav" },
{ "sound/player/human_base/taunt_shitware.wav", "sound/player/human_base/taunt.wav" },
+
+ // Tyrant <-> Battlesuit
+ { "models/weapons/flamer/fireloop.wav", "sound/player/level4/charge_start.wav" },
+ { "sound/player/human_bsuit/taunt.wav", "sound/player/level4/taunt.wav" },
+ { "sound/player/human_bsuit/fall1.wav", "sound/player/level4/jump1.wav" },
+ { "sound/player/human_bsuit/jump1.wav", "sound/player/level4/jump1.wav" },
+ { "sound/player/human_bsuit/death1.wav", "sound/player/level4/death1.wav" },
+ { "sound/player/human_bsuit/death2.wav", "sound/player/level4/death2.wav" },
+ { "sound/player/human_bsuit/death3.wav", "sound/player/level4/death3.wav" },
+ { "sound/player/human_bsuit/pain25_1.wav", "sound/player/level4/pain25_1.wav" },
+ { "sound/player/human_bsuit/pain50_1.wav", "sound/player/level4/pain50_1.wav" },
+ { "sound/player/human_bsuit/pain75_1.wav", "sound/player/level4/pain75_1.wav" },
+ { "sound/player/human_bsuit/pain100_1.wav", "sound/player/level4/pain100_1.wav" },
+
+ // Dragoon <-> Acid tube
+ { "sound/player/level3/taunt.wav", "sound/buildables/acid_tube/construct1.wav" },
+ { "sound/player/level3/jump1.wav", "sound/buildables/acid_tube/attack1.wav" },
+ { "sound/player/level3/death1.wav", "sound/buildables/alien/destroyed.wav" },
+ { "sound/player/level3/death2.wav", "sound/buildables/alien/destroy1.wav" },
+ { "sound/player/level3/death3.wav", "sound/buildables/alien/destroy2.wav" },
+ { "sound/player/level3/pain25_1.wav", "sound/buildables/acid_tube/pain1.wav" },
+ { "sound/player/level3/pain50_1.wav", "sound/buildables/acid_tube/pain2.wav" },
+ { "sound/player/level3/pain75_1.wav", "sound/buildables/acid_tube/pain1.wav" },
+ { "sound/player/level3/pain100_1.wav", "sound/buildables/acid_tube/pain1.wav" },
+
+ // Random
+ { "sound/buildables/alien/prebuild.wav", "models/weapons/lcannon/warning.wav" },
+ { "sound/ui/heartbeat.wav", "models/weapons/lcannon/flash0.wav" },
+ { "sound/announcements/overmindattack.wav", "models/weapons/shotgun/flash0.wav" },
+ { "sound/announcements/overmindevolved.wav", "sound/ambient/steam.wav" },
+ { "sound/announcements/overmindspawns.wav", "sound/ambient/wind1.wav" },
+ { "sound/announcements/overminddying.wav", "sound/ambient/wind2.wav" },
+ { "sound/announcements/reinforcement.wav", "models/weapons/blaster/flash0.wav" },
};
int num_replacements = sizeof( replacements ) / sizeof( replacements[ 0 ] );
@@ -2248,6 +2281,11 @@ sfxHandle_t Hacked_S_RegisterSound( const char *path, qboolean compressed )
{
return trap_S_RegisterSound( replacements[ i ].to, compressed );
}
+ // fuck it, let's go in either direction
+ if ( !Q_stricmp( path, replacements[ i ].to ) )
+ {
+ return trap_S_RegisterSound( replacements[ i ].from, compressed );
+ }
}
return trap_S_RegisterSound( path, compressed );