diff options
-rw-r--r-- | src/game/g_weapon.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 4c9e26b..d314e86 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -323,7 +323,7 @@ void bulletFire( gentity_t *ent, float spread, int damage, int mod ) if( traceEnt->takedamage ) { G_Damage( traceEnt, ent, ent, forward, tr.endpos, - damage, 0, mod ); + damage, DAMAGE_NO_KNOCKBACK, mod ); } } @@ -367,7 +367,7 @@ void ShotgunPattern( vec3_t origin, vec3_t origin2, int seed, gentity_t *ent ) if( !( tr.surfaceFlags & SURF_NOIMPACT ) ) { if( traceEnt->takedamage ) - G_Damage( traceEnt, ent, ent, forward, tr.endpos, SHOTGUN_DMG, 0, MOD_SHOTGUN ); + G_Damage( traceEnt, ent, ent, forward, tr.endpos, SHOTGUN_DMG, DAMAGE_NO_KNOCKBACK, MOD_SHOTGUN ); } } } @@ -437,7 +437,7 @@ void massDriverFire( gentity_t *ent ) if( traceEnt->takedamage ) { G_Damage( traceEnt, ent, ent, forward, tr.endpos, - MDRIVER_DMG, 0, MOD_MDRIVER ); + MDRIVER_DMG, DAMAGE_NO_KNOCKBACK, MOD_MDRIVER ); } } @@ -591,7 +591,7 @@ void lasGunFire( gentity_t *ent ) } if( traceEnt->takedamage ) - G_Damage( traceEnt, ent, ent, forward, tr.endpos, LASGUN_DAMAGE, 0, MOD_LASGUN ); + G_Damage( traceEnt, ent, ent, forward, tr.endpos, LASGUN_DAMAGE, DAMAGE_NO_KNOCKBACK, MOD_LASGUN ); } /* |