diff options
| -rw-r--r-- | src/game/g_local.h | 1 | ||||
| -rw-r--r-- | src/game/g_main.c | 4 | ||||
| -rw-r--r-- | src/game/g_weapon.c | 5 | 
3 files changed, 8 insertions, 2 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h index ded4d63..baf69ee 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -1505,6 +1505,7 @@ extern  vmCvar_t  g_adminAutobahnNotify;  extern  vmCvar_t  g_maxGhosts;  extern  vmCvar_t  g_specNoclip;  extern  vmCvar_t  g_practise; +extern  vmCvar_t  g_tyrantNerf;  void      trap_Printf( const char *fmt );  void      trap_Error( const char *fmt ); diff --git a/src/game/g_main.c b/src/game/g_main.c index 9bf9b38..c6b9344 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -246,6 +246,7 @@ vmCvar_t  g_adminAutobahnNotify;  vmCvar_t  g_maxGhosts;  vmCvar_t  g_specNoclip;  vmCvar_t  g_practise; +vmCvar_t  g_tyrantNerf;  static cvarTable_t   gameCvarTable[ ] =  { @@ -471,7 +472,8 @@ static cvarTable_t   gameCvarTable[ ] =    { &g_adminAutobahnNotify, "g_adminAutobahnNotify", "1", CVAR_ARCHIVE, 0, qfalse },    { &g_maxGhosts, "g_maxGhosts", "0", CVAR_ARCHIVE, 0, qfalse },    { &g_specNoclip, "g_specNoclip", "0", CVAR_ARCHIVE, 0, qtrue }, -  { &g_practise, "g_practise", "0", CVAR_ARCHIVE, 0, qfalse } +  { &g_practise, "g_practise", "0", CVAR_ARCHIVE, 0, qfalse }, +  { &g_tyrantNerf, "g_tyrantNerf", "0", CVAR_ARCHIVE, 0, qfalse },  };  static int gameCvarTableSize = sizeof( gameCvarTable ) / sizeof( gameCvarTable[ 0 ] ); diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index e50594a..0a72a7e 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -1585,7 +1585,10 @@ void FireWeapon( gentity_t *ent )        meleeAttack( ent, LEVEL2_CLAW_RANGE * ( newRange->rangeBoost + 1.0f ), LEVEL2_CLAW_WIDTH, LEVEL2_CLAW_DMG, MOD_LEVEL2_CLAW );        break;      case WP_ALEVEL4: -      meleeAttack( ent, LEVEL4_CLAW_RANGE * ( newRange->rangeBoost + 1.0f ), LEVEL4_CLAW_WIDTH, LEVEL4_CLAW_DMG, MOD_LEVEL4_CLAW ); +      if( g_tyrantNerf.integer ) +        meleeAttack( ent, ( LEVEL4_CLAW_RANGE * ( newRange->rangeBoost + 1.0f ) ) , LEVEL4_CLAW_WIDTH - 4, LEVEL4_CLAW_DMG, MOD_LEVEL4_CLAW ); +      else +        meleeAttack( ent, LEVEL4_CLAW_RANGE * ( newRange->rangeBoost + 1.0f ), LEVEL4_CLAW_WIDTH, LEVEL4_CLAW_DMG, MOD_LEVEL4_CLAW );        break;      case WP_BLASTER:  | 
