diff options
-rw-r--r-- | src/game/g_active.c | 47 | ||||
-rw-r--r-- | src/game/g_client.c | 3 | ||||
-rw-r--r-- | src/game/g_cmds.c | 4 | ||||
-rw-r--r-- | src/game/g_combat.c | 3 | ||||
-rw-r--r-- | src/game/g_local.h | 4 | ||||
-rw-r--r-- | src/game/g_main.c | 4 |
6 files changed, 49 insertions, 16 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c index f171617..b5df273 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -1407,6 +1407,42 @@ static void G_UnlaggedDetectCollisions( gentity_t *ent ) /* ============== +ClientGradualFunds + +g_gradualFreeFunds values: +0 - disabled +1 - vanilla behavior +2 - 1 and counters don't reset on death or evolution +3 - 2 and funds are given even during SD +============== +*/ +static void ClientGradualFunds( gentity_t *ent ) +{ + if( !g_gradualFreeFunds.integer ) + return; + + if( ent->client->pers.lastFreekillTime + FREEKILL_PERIOD >= level.time ) + return; + + if( g_suddenDeath.integer && g_gradualFreeFunds.integer < 3 ) + return; + + switch ( ent->client->ps.stats[ STAT_PTEAM ] ) + { + case PTE_ALIENS: + G_AddCreditToClient( ent->client, FREEKILL_ALIEN, qtrue ); + break; + + case PTE_HUMANS: + G_AddCreditToClient( ent->client, FREEKILL_HUMAN, qtrue ); + break; + } + + ent->client->pers.lastFreekillTime += FREEKILL_PERIOD; +} + +/* +============== ClientThink This will be called once for each client frame, which will @@ -1852,16 +1888,7 @@ void ClientThink_real( gentity_t *ent ) } // Give clients some credit periodically - if( ent->client->lastKillTime + FREEKILL_PERIOD < level.time ) - { - if( !g_suddenDeath.integer ) { - if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) - G_AddCreditToClient( ent->client, FREEKILL_ALIEN, qtrue ); - if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) - G_AddCreditToClient( ent->client, FREEKILL_HUMAN, qtrue ); - } - ent->client->lastKillTime = level.time; - } + ClientGradualFunds( ent ); // perform once-a-second actions ClientTimerActions( ent, msec ); diff --git a/src/game/g_client.c b/src/game/g_client.c index 7a27f64..cc3d40e 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -1920,7 +1920,8 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles client->ps.pm_time = 100; client->respawnTime = level.time; - client->lastKillTime = level.time; + if( g_gradualFreeFunds.integer < 2 ) + client->pers.lastFreekillTime = level.time; client->inactivityTime = level.time + g_inactivity.integer * 1000; client->latched_buttons = 0; diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index 09f8597..e4f6ad7 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -656,13 +656,15 @@ void G_ChangeTeam( gentity_t *ent, pTeam_t newTeam ) { pTeam_t oldTeam = ent->client->pers.teamSelection; qboolean isFixingImbalance=qfalse; - + if( oldTeam == newTeam ) return; G_LeaveTeam( ent ); ent->client->pers.teamSelection = newTeam; + ent->client->pers.lastFreekillTime = level.time; + // G_LeaveTeam() calls G_StopFollowing() which sets spec mode to free. // Undo that in this case, or else people can freespec while in the spawn queue on their new team if( newTeam != PTE_NONE ) diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 569a613..091040e 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -275,7 +275,8 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int { AddScore( attacker, 1 ); - attacker->client->lastKillTime = level.time; + if( g_gradualFreeFunds.integer < 2 ) + attacker->client->pers.lastFreekillTime = level.time; attacker->client->pers.statscounters.kills++; if( attacker->client->pers.teamSelection == PTE_ALIENS ) { diff --git a/src/game/g_local.h b/src/game/g_local.h index 5a41a78..c6352cd 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -422,6 +422,7 @@ typedef struct int ping; int lastTeamStatus; + int lastFreekillTime; int lastFloodTime; // level.time of last flood-limited command int floodDemerits; // number of flood demerits accumulated @@ -508,8 +509,6 @@ struct gclient_s int airOutTime; - int lastKillTime; // for multiple kill rewards - qboolean fireHeld; // used for hook qboolean fire2Held; // used for alt fire gentity_t *hook; // grapple hook if out @@ -1486,6 +1485,7 @@ extern vmCvar_t g_aimbotAdvertBanReason; extern vmCvar_t g_Bubbles; extern vmCvar_t g_scrimMode; +extern vmCvar_t g_gradualFreeFunds; void trap_Printf( const char *fmt ); void trap_Error( const char *fmt ); diff --git a/src/game/g_main.c b/src/game/g_main.c index 4ae31bb..19d98ad 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -237,6 +237,7 @@ vmCvar_t g_aimbotAdvertBanReason; vmCvar_t g_Bubbles; vmCvar_t g_scrimMode; +vmCvar_t g_gradualFreeFunds; static cvarTable_t gameCvarTable[ ] = { @@ -451,7 +452,8 @@ static cvarTable_t gameCvarTable[ ] = { &g_aimbotAdvertBanReason, "g_aimbotAdvertBanReason", "AUTOBAN: AIMBOT", CVAR_ARCHIVE, 0, qfalse }, { &g_Bubbles, "g_Bubbles", "1", CVAR_ARCHIVE, 0, qfalse }, - { &g_scrimMode, "g_scrimMode", "0", CVAR_ARCHIVE, 0, qfalse } + { &g_scrimMode, "g_scrimMode", "0", CVAR_ARCHIVE, 0, qfalse }, + { &g_gradualFreeFunds, "g_gradualFreeFunds", "2", CVAR_ARCHIVE, 0, qtrue } }; static int gameCvarTableSize = sizeof( gameCvarTable ) / sizeof( gameCvarTable[ 0 ] ); |