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-rw-r--r--src/game/g_buildable.c21
1 files changed, 18 insertions, 3 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 43ac66a..b7bc386 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -503,6 +503,13 @@ static void nullDieFunction( gentity_t *self, gentity_t *inflictor, gentity_t *a
{
}
+static void G_BuildableDeathSound( gentity_t *self )
+{
+ gentity_t *snd = G_TempEntity( self->r.currentOrigin, EV_GENERAL_SOUND );
+ snd->s.eventParm = G_SoundIndex( BG_FindTeamForBuildable( self->s.modelindex ) == PTE_HUMANS ?
+ "sound/buildables/human/destroyed" : "sound/buildables/alien/construct2" );
+}
+
/*
================
freeBuildable
@@ -644,7 +651,9 @@ void ASpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
new->fate = ( attacker && attacker->client && attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) ? BF_TEAMKILLED : BF_DESTROYED;
new->next = NULL;
G_LogBuild( new );
-
+
+ G_BuildableDeathSound( self );
+
G_SetBuildableAnim( self, BANIM_DESTROY1, qtrue );
G_SetIdleBuildableAnim( self, BANIM_DESTROYED );
@@ -958,7 +967,9 @@ void ABarricade_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker,
new->fate = ( attacker && attacker->client && attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) ? BF_TEAMKILLED : BF_DESTROYED;
new->next = NULL;
G_LogBuild( new );
-
+
+ G_BuildableDeathSound( self );
+
G_SetBuildableAnim( self, BANIM_DESTROY1, qtrue );
G_SetIdleBuildableAnim( self, BANIM_DESTROYED );
@@ -1408,6 +1419,8 @@ void AHovel_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
new->next = NULL;
G_LogBuild( new );
+ G_BuildableDeathSound( self );
+
VectorCopy( self->s.origin2, dir );
//do a bit of radius damage
@@ -2480,7 +2493,9 @@ void HSpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
new->fate = ( attacker && attacker->client && attacker->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) ? BF_TEAMKILLED : BF_DESTROYED;
new->next = NULL;
G_LogBuild( new );
-
+
+ G_BuildableDeathSound( self );
+
//pretty events and cleanup
G_SetBuildableAnim( self, BANIM_DESTROY1, qtrue );
G_SetIdleBuildableAnim( self, BANIM_DESTROYED );