diff options
| -rw-r--r-- | src/game/g_weapon.c | 8 | 
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 4c9e26b..d314e86 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -323,7 +323,7 @@ void bulletFire( gentity_t *ent, float spread, int damage, int mod )    if( traceEnt->takedamage )    {      G_Damage( traceEnt, ent, ent, forward, tr.endpos, -      damage, 0, mod ); +      damage, DAMAGE_NO_KNOCKBACK, mod );    }  } @@ -367,7 +367,7 @@ void ShotgunPattern( vec3_t origin, vec3_t origin2, int seed, gentity_t *ent )      if( !( tr.surfaceFlags & SURF_NOIMPACT ) )      {        if( traceEnt->takedamage ) -        G_Damage( traceEnt, ent, ent, forward, tr.endpos,  SHOTGUN_DMG, 0, MOD_SHOTGUN ); +        G_Damage( traceEnt, ent, ent, forward, tr.endpos,  SHOTGUN_DMG, DAMAGE_NO_KNOCKBACK, MOD_SHOTGUN );      }    }  } @@ -437,7 +437,7 @@ void massDriverFire( gentity_t *ent )    if( traceEnt->takedamage )    {      G_Damage( traceEnt, ent, ent, forward, tr.endpos, -      MDRIVER_DMG, 0, MOD_MDRIVER ); +      MDRIVER_DMG, DAMAGE_NO_KNOCKBACK, MOD_MDRIVER );    }  } @@ -591,7 +591,7 @@ void lasGunFire( gentity_t *ent )    }    if( traceEnt->takedamage ) -    G_Damage( traceEnt, ent, ent, forward, tr.endpos, LASGUN_DAMAGE, 0, MOD_LASGUN ); +    G_Damage( traceEnt, ent, ent, forward, tr.endpos, LASGUN_DAMAGE, DAMAGE_NO_KNOCKBACK, MOD_LASGUN );  }  /*  | 
