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-rw-r--r--src/cgame/cg_main.c34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 45e2506..5495a6f 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -2124,3 +2124,37 @@ char *CG_VoIPString( void )
return voipString;
}
+
+/*
+================
+Hacked_S_RegisterSound
+
+Replace sounds in the game without having to actually mess with the .pk3s
+================
+*/
+
+#undef trap_S_RegisterSound
+// This is the *actual* prototype
+sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed );
+
+struct { char *to, *from; } replacements[ ] =
+{
+ { "sound/player/level0/taunt.wav", "models/weapons/rifle/flash0.wav" },
+};
+
+int num_replacements = sizeof( replacements ) / sizeof( replacements[ 0 ] );
+
+sfxHandle_t Hacked_S_RegisterSound( const char *path, qboolean compressed )
+{
+ int i;
+
+ for ( i = 0; i < num_replacements; i++ )
+ {
+ if ( !Q_stricmp( path, replacements[ i ].from ) )
+ {
+ return trap_S_RegisterSound( replacements[ i ].to, compressed );
+ }
+ }
+
+ return trap_S_RegisterSound( path, compressed );
+}