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Diffstat (limited to 'src/cgame/cg_view.c')
-rw-r--r--src/cgame/cg_view.c9
1 files changed, 1 insertions, 8 deletions
diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c
index 6201a91..33a9c97 100644
--- a/src/cgame/cg_view.c
+++ b/src/cgame/cg_view.c
@@ -409,7 +409,7 @@ static void CG_OffsetFirstPersonView( void )
vec3_t predictedVelocity;
int timeDelta;
float bob2;
- vec3_t normal, baseOrigin;
+ vec3_t normal;
playerState_t *ps = &cg.predictedPlayerState;
if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBING )
@@ -429,8 +429,6 @@ static void CG_OffsetFirstPersonView( void )
origin = cg.refdef.vieworg;
angles = cg.refdefViewAngles;
- VectorCopy( origin, baseOrigin );
-
// if dead, fix the angle and don't add any kick
if( cg.snap->ps.stats[ STAT_HEALTH ] <= 0 )
{
@@ -562,7 +560,6 @@ static void CG_OffsetFirstPersonView( void )
usercmd_t cmd;
int cmdNum;
float fFraction, rFraction, uFraction;
- float fFraction2, rFraction2, uFraction2;
cmdNum = trap_GetCurrentCmdNumber();
trap_GetUserCmd( cmdNum, &cmd );
@@ -580,10 +577,6 @@ static void CG_OffsetFirstPersonView( void )
if( uFraction > 1.0f )
uFraction = 1.0f;
- fFraction2 = -sin( fFraction * M_PI / 2 );
- rFraction2 = -sin( rFraction * M_PI / 2 );
- uFraction2 = -sin( uFraction * M_PI / 2 );
-
if( cmd.forwardmove > 0 )
VectorMA( origin, STRUGGLE_DIST * fFraction, forward, origin );
else if( cmd.forwardmove < 0 )