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-rw-r--r--src/cgame/cg_weapons.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index d919b61..964c209 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -887,6 +887,8 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent
}
}
+ gun.customShader = CG_RollAShitShader( cent->currentState.number );
+
if( !noGunModel )
{
CG_PositionEntityOnTag( &gun, parent, parent->hModel, "tag_weapon" );
@@ -909,6 +911,7 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent
CG_PositionRotatedEntityOnTag( &barrel, &gun, weapon->weaponModel, "tag_barrel" );
+ barrel.customShader = CG_RollAShitShader( cent->currentState.number + 1 );
trap_R_AddRefEntityToScene( &barrel );
}
}