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-rw-r--r--src/cgame/cg_weapons.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index ca0115f..2f437f0 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -859,7 +859,7 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent
}
//Zoom in / out sound
- if( ( weaponNum == WP_LAS_GUN || weaponNum == WP_MASS_DRIVER ) &&
+ if( ( weaponNum == WP_MASS_DRIVER ) &&
( cent->currentState.eFlags & EF_ZOOM ) && !cent->zoomed )
{
trap_S_StartSound( cent->lerpOrigin, cent->currentState.number,
@@ -873,7 +873,7 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent
cg.time + cg.time - cg.zoomTime - ZOOM_TIME );
}
}
- else if ( ( weaponNum == WP_LAS_GUN || weaponNum == WP_MASS_DRIVER ) &&
+ else if ( ( weaponNum == WP_MASS_DRIVER ) &&
!( cent->currentState.eFlags & EF_ZOOM ) && cent->zoomed )
{
trap_S_StartSound( cent->lerpOrigin, cent->currentState.number,