diff options
Diffstat (limited to 'src/cgame')
| -rw-r--r-- | src/cgame/cg_weapons.c | 4 | 
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index ca0115f..2f437f0 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -859,7 +859,7 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent    }    //Zoom in / out sound -  if( ( weaponNum == WP_LAS_GUN || weaponNum == WP_MASS_DRIVER ) && +  if( ( weaponNum == WP_MASS_DRIVER ) &&         ( cent->currentState.eFlags & EF_ZOOM ) && !cent->zoomed )    {          trap_S_StartSound( cent->lerpOrigin, cent->currentState.number,  @@ -873,7 +873,7 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent                cg.time + cg.time - cg.zoomTime - ZOOM_TIME );          }    } -  else if ( ( weaponNum == WP_LAS_GUN || weaponNum == WP_MASS_DRIVER ) && +  else if ( ( weaponNum == WP_MASS_DRIVER ) &&         !( cent->currentState.eFlags & EF_ZOOM ) && cent->zoomed )    {          trap_S_StartSound( cent->lerpOrigin, cent->currentState.number,   | 
