diff options
Diffstat (limited to 'src/cgame')
| -rw-r--r-- | src/cgame/cg_local.h | 3 | ||||
| -rw-r--r-- | src/cgame/cg_main.c | 3 | ||||
| -rw-r--r-- | src/cgame/cg_weapons.c | 29 | 
3 files changed, 35 insertions, 0 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index ea1694b..83c3162 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -666,6 +666,7 @@ typedef struct centity_s    qboolean              valid;    qboolean              oldValid; +  qboolean              zoomed;  } centity_t; @@ -1185,6 +1186,8 @@ typedef struct    // sounds    sfxHandle_t tracerSound; +  sfxHandle_t weaponZoomIn; +  sfxHandle_t weaponZoomOut;    sfxHandle_t selectSound;    sfxHandle_t footsteps[ FOOTSTEP_TOTAL ][ 4 ];    sfxHandle_t talkSound; diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index eb19dcb..a5496cd 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -883,6 +883,9 @@ static void CG_RegisterSounds( void )    cgs.media.tracerSound           = trap_S_RegisterSound( "sound/weapons/tracer.wav", qfalse );    cgs.media.selectSound           = trap_S_RegisterSound( "sound/weapons/change.wav", qfalse ); +  cgs.media.weaponZoomIn          = trap_S_RegisterSound( "sound/weapons/zoom_in.wav", qfalse ); +  cgs.media.weaponZoomOut         = trap_S_RegisterSound( "sound/weapons/zoom_out.wav", qfalse ); +    cgs.media.talkSound             = trap_S_RegisterSound( "sound/misc/talk.wav", qfalse );    cgs.media.alienTalkSound        = trap_S_RegisterSound( "sound/misc/alien_talk.wav", qfalse );    cgs.media.humanTalkSound        = trap_S_RegisterSound( "sound/misc/human_talk.wav", qfalse ); diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index 9aa9f9d..ca0115f 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -858,6 +858,35 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent        trap_S_AddLoopingSound( cent->currentState.number, cent->lerpOrigin, vec3_origin, weapon->readySound );    } +  //Zoom in / out sound +  if( ( weaponNum == WP_LAS_GUN || weaponNum == WP_MASS_DRIVER ) && +       ( cent->currentState.eFlags & EF_ZOOM ) && !cent->zoomed ) +  { +        trap_S_StartSound( cent->lerpOrigin, cent->currentState.number,  +                                          CHAN_AUTO, cgs.media.weaponZoomIn ); +        cent->zoomed = qtrue; +         +        if( cg.snap->ps.pm_flags & PMF_FOLLOW ) +        { +          cg.zoomed = qtrue; +          cg.zoomTime = MIN( cg.time,  +              cg.time + cg.time - cg.zoomTime - ZOOM_TIME ); +        } +  } +  else if ( ( weaponNum == WP_LAS_GUN || weaponNum == WP_MASS_DRIVER ) && +       !( cent->currentState.eFlags & EF_ZOOM ) && cent->zoomed ) +  { +        trap_S_StartSound( cent->lerpOrigin, cent->currentState.number,  +                                          CHAN_AUTO, cgs.media.weaponZoomOut ); +        cent->zoomed = qfalse; +        if( cg.snap->ps.pm_flags & PMF_FOLLOW ) +        { +          cg.zoomed = qfalse; +          cg.zoomTime = MIN( cg.time,  +              cg.time + cg.time - cg.zoomTime - ZOOM_TIME ); +        } +  } +    if( !noGunModel )    {      CG_PositionEntityOnTag( &gun, parent, parent->hModel, "tag_weapon" );  | 
