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-rw-r--r--src/game/g_cmds.c5760
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diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "g_local.h"
+
+/*
+==================
+G_SanitiseString
+
+Remove case and control characters from a player name
+==================
+*/
+void G_SanitiseString( char *in, char *out, int len )
+{
+ qboolean skip = qtrue;
+ int spaces = 0;
+
+ while( *in && len > 0 )
+ {
+ // strip leading white space
+ if( *in == ' ' )
+ {
+ if( skip )
+ {
+ in++;
+ continue;
+ }
+ spaces++;
+ }
+ else
+ {
+ spaces = 0;
+ skip = qfalse;
+ }
+
+ if( Q_IsColorString( in ) )
+ {
+ in += 2; // skip color code
+ continue;
+ }
+
+ if( *in < 32 )
+ {
+ in++;
+ continue;
+ }
+
+ *out++ = tolower( *in++ );
+ len--;
+ }
+ out -= spaces;
+ *out = 0;
+}
+
+/*
+==================
+G_ClientNumberFromString
+
+Returns a player number for either a number or name string
+Returns -1 if invalid
+==================
+*/
+int G_ClientNumberFromString( gentity_t *to, char *s )
+{
+ gclient_t *cl;
+ int idnum;
+ char s2[ MAX_STRING_CHARS ];
+ char n2[ MAX_STRING_CHARS ];
+
+ // numeric values are just slot numbers
+ if( s[ 0 ] >= '0' && s[ 0 ] <= '9' )
+ {
+ idnum = atoi( s );
+
+ if( idnum < 0 || idnum >= level.maxclients )
+ return -1;
+
+ cl = &level.clients[ idnum ];
+
+ if( cl->pers.connected == CON_DISCONNECTED )
+ return -1;
+
+ return idnum;
+ }
+
+ // check for a name match
+ G_SanitiseString( s, s2, sizeof( s2 ) );
+
+ for( idnum = 0, cl = level.clients; idnum < level.maxclients; idnum++, cl++ )
+ {
+ if( cl->pers.connected == CON_DISCONNECTED )
+ continue;
+
+ G_SanitiseString( cl->pers.netname, n2, sizeof( n2 ) );
+
+ if( !strcmp( n2, s2 ) )
+ return idnum;
+ }
+
+ return -1;
+}
+
+
+/*
+==================
+G_MatchOnePlayer
+
+This is a companion function to G_ClientNumbersFromString()
+
+returns qtrue if the int array plist only has one client id, false otherwise
+In the case of false, err will be populated with an error message.
+==================
+*/
+qboolean G_MatchOnePlayer( int *plist, char *err, int len )
+{
+ gclient_t *cl;
+ int *p;
+ char line[ MAX_NAME_LENGTH + 10 ] = {""};
+
+ err[ 0 ] = '\0';
+ if( plist[ 0 ] == -1 )
+ {
+ Q_strcat( err, len, "no connected player by that name or slot #" );
+ return qfalse;
+ }
+ if( plist[ 1 ] != -1 )
+ {
+ Q_strcat( err, len, "more than one player name matches. "
+ "be more specific or use the slot #:\n" );
+ for( p = plist; *p != -1; p++ )
+ {
+ cl = &level.clients[ *p ];
+ if( cl->pers.connected == CON_CONNECTED )
+ {
+ Com_sprintf( line, sizeof( line ), "%2i - %s^7\n",
+ *p, cl->pers.netname );
+ if( strlen( err ) + strlen( line ) > len )
+ break;
+ Q_strcat( err, len, line );
+ }
+ }
+ return qfalse;
+ }
+ return qtrue;
+}
+
+/*
+==================
+G_ClientNumbersFromString
+
+Sets plist to an array of integers that represent client numbers that have
+names that are a partial match for s.
+
+Returns number of matching clientids up to MAX_CLIENTS.
+==================
+*/
+int G_ClientNumbersFromString( char *s, int *plist)
+{
+ gclient_t *p;
+ int i, found = 0;
+ char n2[ MAX_NAME_LENGTH ] = {""};
+ char s2[ MAX_NAME_LENGTH ] = {""};
+ int max = MAX_CLIENTS;
+
+ // if a number is provided, it might be a slot #
+ for( i = 0; s[ i ] && isdigit( s[ i ] ); i++ );
+ if( !s[ i ] )
+ {
+ i = atoi( s );
+ if( i >= 0 && i < level.maxclients )
+ {
+ p = &level.clients[ i ];
+ if( p->pers.connected != CON_DISCONNECTED )
+ {
+ *plist = i;
+ return 1;
+ }
+ }
+ // we must assume that if only a number is provided, it is a clientNum
+ *plist = -1;
+ return 0;
+ }
+
+ // now look for name matches
+ G_SanitiseString( s, s2, sizeof( s2 ) );
+ if( strlen( s2 ) < 1 )
+ return 0;
+ for( i = 0; i < level.maxclients && found <= max; i++ )
+ {
+ p = &level.clients[ i ];
+ if( p->pers.connected == CON_DISCONNECTED )
+ {
+ continue;
+ }
+ G_SanitiseString( p->pers.netname, n2, sizeof( n2 ) );
+ if( strstr( n2, s2 ) )
+ {
+ *plist++ = i;
+ found++;
+ }
+ }
+ *plist = -1;
+ return found;
+}
+
+/*
+==================
+ScoreboardMessage
+
+==================
+*/
+void ScoreboardMessage( gentity_t *ent )
+{
+ char entry[ 1024 ];
+ char string[ 1400 ];
+ int stringlength;
+ int i, j;
+ gclient_t *cl;
+ int numSorted;
+ weapon_t weapon = WP_NONE;
+ upgrade_t upgrade = UP_NONE;
+
+ // send the latest information on all clients
+ string[ 0 ] = 0;
+ stringlength = 0;
+
+ numSorted = level.numConnectedClients;
+
+ for( i = 0; i < numSorted; i++ )
+ {
+ int ping;
+
+ cl = &level.clients[ level.sortedClients[ i ] ];
+
+ if( cl->pers.connected == CON_CONNECTING )
+ ping = -1;
+ else if( cl->sess.spectatorState == SPECTATOR_FOLLOW )
+ ping = cl->pers.ping < 999 ? cl->pers.ping : 999;
+ else
+ ping = cl->ps.ping < 999 ? cl->ps.ping : 999;
+
+ //If (loop) client is a spectator, they have nothing, so indicate such.
+ //Only send the client requesting the scoreboard the weapon/upgrades information for members of their team. If they are not on a team, send it all.
+ if( cl->sess.sessionTeam != TEAM_SPECTATOR &&
+ (ent->client->pers.teamSelection == PTE_NONE || cl->pers.teamSelection == ent->client->pers.teamSelection ) )
+ {
+ weapon = cl->ps.weapon;
+
+ if( BG_InventoryContainsUpgrade( UP_BATTLESUIT, cl->ps.stats ) )
+ upgrade = UP_BATTLESUIT;
+ else if( BG_InventoryContainsUpgrade( UP_JETPACK, cl->ps.stats ) )
+ upgrade = UP_JETPACK;
+ else if( BG_InventoryContainsUpgrade( UP_BATTPACK, cl->ps.stats ) )
+ upgrade = UP_BATTPACK;
+ else if( BG_InventoryContainsUpgrade( UP_HELMET, cl->ps.stats ) )
+ upgrade = UP_HELMET;
+ else if( BG_InventoryContainsUpgrade( UP_LIGHTARMOUR, cl->ps.stats ) )
+ upgrade = UP_LIGHTARMOUR;
+ else
+ upgrade = UP_NONE;
+ }
+ else
+ {
+ weapon = WP_NONE;
+ upgrade = UP_NONE;
+ }
+
+ Com_sprintf( entry, sizeof( entry ),
+ " %d %d %d %d %d %d", level.sortedClients[ i ], cl->pers.score, ping,
+ ( level.time - cl->pers.enterTime ) / 60000, weapon, upgrade );
+
+ j = strlen( entry );
+
+ if( stringlength + j > 1024 )
+ break;
+
+ strcpy( string + stringlength, entry );
+ stringlength += j;
+ }
+
+ trap_SendServerCommand( ent-g_entities, va( "scores %i %i %i%s", i,
+ level.alienKills, level.humanKills, string ) );
+}
+
+
+/*
+==================
+ConcatArgs
+==================
+*/
+char *ConcatArgs( int start )
+{
+ int i, c, tlen;
+ static char line[ MAX_STRING_CHARS ];
+ int len;
+ char arg[ MAX_STRING_CHARS ];
+
+ len = 0;
+ c = trap_Argc( );
+
+ for( i = start; i < c; i++ )
+ {
+ trap_Argv( i, arg, sizeof( arg ) );
+ tlen = strlen( arg );
+
+ if( len + tlen >= MAX_STRING_CHARS - 1 )
+ break;
+
+ memcpy( line + len, arg, tlen );
+ len += tlen;
+
+ if( len == MAX_STRING_CHARS - 1 )
+ break;
+
+ if( i != c - 1 )
+ {
+ line[ len ] = ' ';
+ len++;
+ }
+ }
+
+ line[ len ] = 0;
+
+ return line;
+}
+
+/*
+==================
+G_Flood_Limited
+
+Determine whether a user is flood limited, and adjust their flood demerits
+==================
+*/
+
+qboolean G_Flood_Limited( gentity_t *ent )
+{
+ int millisSinceLastCommand;
+ int maximumDemerits;
+
+ // This shouldn't be called if g_floodMinTime isn't set, but handle it anyway.
+ if( !g_floodMinTime.integer )
+ return qfalse;
+
+ // Do not limit admins with no censor/flood flag
+ if( G_admin_permission( ent, ADMF_NOCENSORFLOOD ) )
+ return qfalse;
+
+ millisSinceLastCommand = level.time - ent->client->pers.lastFloodTime;
+ if( millisSinceLastCommand < g_floodMinTime.integer )
+ ent->client->pers.floodDemerits += ( g_floodMinTime.integer - millisSinceLastCommand );
+ else
+ {
+ ent->client->pers.floodDemerits -= ( millisSinceLastCommand - g_floodMinTime.integer );
+ if( ent->client->pers.floodDemerits < 0 )
+ ent->client->pers.floodDemerits = 0;
+ }
+
+ ent->client->pers.lastFloodTime = level.time;
+
+ // If g_floodMaxDemerits == 0, then we go against g_floodMinTime^2.
+
+ if( !g_floodMaxDemerits.integer )
+ maximumDemerits = g_floodMinTime.integer * g_floodMinTime.integer / 1000;
+ else
+ maximumDemerits = g_floodMaxDemerits.integer;
+
+ if( ent->client->pers.floodDemerits > maximumDemerits )
+ return qtrue;
+
+ return qfalse;
+}
+
+/*
+==================
+Cmd_Give_f
+
+Give items to a client
+==================
+*/
+void Cmd_Give_f( gentity_t *ent )
+{
+ char *name;
+ qboolean give_all = qfalse;
+
+ name = ConcatArgs( 1 );
+ if( Q_stricmp( name, "all" ) == 0 )
+ give_all = qtrue;
+
+ if( give_all || Q_stricmp( name, "health" ) == 0 )
+ {
+ if(!g_devmapNoGod.integer)
+ {
+ ent->health = ent->client->ps.stats[ STAT_MAX_HEALTH ];
+ BG_AddUpgradeToInventory( UP_MEDKIT, ent->client->ps.stats );
+ }
+ }
+
+ if( give_all || Q_stricmpn( name, "funds", 5 ) == 0 )
+ {
+ int credits = give_all ? HUMAN_MAX_CREDITS : atoi( name + 6 );
+ G_AddCreditToClient( ent->client, credits, qtrue );
+ }
+
+ if( give_all || Q_stricmp( name, "stamina" ) == 0 )
+ ent->client->ps.stats[ STAT_STAMINA ] = MAX_STAMINA;
+
+ if( Q_stricmp( name, "poison" ) == 0 )
+ {
+ ent->client->ps.stats[ STAT_STATE ] |= SS_BOOSTED;
+ ent->client->lastBoostedTime = level.time;
+ }
+
+ if( give_all || Q_stricmp( name, "ammo" ) == 0 )
+ {
+ int maxAmmo, maxClips;
+ gclient_t *client = ent->client;
+
+ if( client->ps.weapon != WP_ALEVEL3_UPG &&
+ BG_FindInfinteAmmoForWeapon( client->ps.weapon ) )
+ return;
+
+ BG_FindAmmoForWeapon( client->ps.weapon, &maxAmmo, &maxClips );
+
+ if( BG_FindUsesEnergyForWeapon( client->ps.weapon ) &&
+ BG_InventoryContainsUpgrade( UP_BATTPACK, client->ps.stats ) )
+ maxAmmo = (int)( (float)maxAmmo * BATTPACK_MODIFIER );
+
+ client->ps.ammo = maxAmmo;
+ client->ps.clips = maxClips;
+ }
+}
+
+
+/*
+==================
+Cmd_God_f
+
+Sets client to godmode
+
+argv(0) god
+==================
+*/
+void Cmd_God_f( gentity_t *ent )
+{
+ char *msg;
+
+ if( !g_devmapNoGod.integer )
+ {
+ ent->flags ^= FL_GODMODE;
+
+ if( !( ent->flags & FL_GODMODE ) )
+ msg = "godmode OFF\n";
+ else
+ msg = "godmode ON\n";
+ }
+ else
+ {
+ msg = "Godmode has been disabled.\n";
+ }
+
+ trap_SendServerCommand( ent - g_entities, va( "print \"%s\"", msg ) );
+}
+
+
+/*
+==================
+Cmd_Notarget_f
+
+Sets client to notarget
+
+argv(0) notarget
+==================
+*/
+void Cmd_Notarget_f( gentity_t *ent )
+{
+ char *msg;
+
+ if( !g_devmapNoGod.integer )
+ {
+ ent->flags ^= FL_NOTARGET;
+
+ if( !( ent->flags & FL_NOTARGET ) )
+ msg = "notarget OFF\n";
+ else
+ msg = "notarget ON\n";
+ }
+ else
+ {
+ msg = "Godmode has been disabled.\n";
+ }
+
+ trap_SendServerCommand( ent - g_entities, va( "print \"%s\"", msg ) );
+}
+
+
+/*
+==================
+Cmd_Noclip_f
+
+argv(0) noclip
+==================
+*/
+void Cmd_Noclip_f( gentity_t *ent )
+{
+ char *msg;
+
+ if( !g_devmapNoGod.integer )
+ {
+ if( ent->client->noclip )
+ msg = "noclip OFF\n";
+ else
+ msg = "noclip ON\n";
+
+ ent->client->noclip = !ent->client->noclip;
+ }
+ else
+ {
+ msg = "Godmode has been disabled.\n";
+ }
+
+ trap_SendServerCommand( ent - g_entities, va( "print \"%s\"", msg ) );
+}
+
+
+/*
+==================
+Cmd_LevelShot_f
+
+This is just to help generate the level pictures
+for the menus. It goes to the intermission immediately
+and sends over a command to the client to resize the view,
+hide the scoreboard, and take a special screenshot
+==================
+*/
+void Cmd_LevelShot_f( gentity_t *ent )
+{
+ BeginIntermission( );
+ trap_SendServerCommand( ent - g_entities, "clientLevelShot" );
+}
+
+/*
+=================
+Cmd_Kill_f
+=================
+*/
+void Cmd_Kill_f( gentity_t *ent )
+{
+ if( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING )
+ return;
+
+ if( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"Leave the hovel first (use your destroy key)\n\"" );
+ return;
+ }
+
+ if( g_cheats.integer )
+ {
+ ent->flags &= ~FL_GODMODE;
+ ent->client->ps.stats[ STAT_HEALTH ] = ent->health = 0;
+ player_die( ent, ent, ent, 100000, MOD_SUICIDE );
+ }
+ else
+ {
+ if( ent->suicideTime == 0 )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"You will suicide in 20 seconds\n\"" );
+ ent->suicideTime = level.time + 20000;
+ }
+ else if( ent->suicideTime > level.time )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"Suicide canceled\n\"" );
+ ent->suicideTime = 0;
+ }
+ }
+}
+
+/*
+==================
+G_LeaveTeam
+==================
+*/
+void G_LeaveTeam( gentity_t *self )
+{
+ pTeam_t team = self->client->pers.teamSelection;
+ gentity_t *ent;
+ int i;
+
+ if( team == PTE_ALIENS )
+ G_RemoveFromSpawnQueue( &level.alienSpawnQueue, self->client->ps.clientNum );
+ else if( team == PTE_HUMANS )
+ G_RemoveFromSpawnQueue( &level.humanSpawnQueue, self->client->ps.clientNum );
+ else
+ {
+ if( self->client->sess.spectatorState == SPECTATOR_FOLLOW )
+ {
+ G_StopFollowing( self );
+ }
+ return;
+ }
+
+ // Cancel pending suicides
+ self->suicideTime = 0;
+
+ // stop any following clients
+ G_StopFromFollowing( self );
+
+ for( i = 0; i < level.num_entities; i++ )
+ {
+ ent = &g_entities[ i ];
+ if( !ent->inuse )
+ continue;
+
+ // clean up projectiles
+ if( ent->s.eType == ET_MISSILE && ent->r.ownerNum == self->s.number )
+ G_FreeEntity( ent );
+ if( ent->client && ent->client->pers.connected == CON_CONNECTED )
+ {
+ // cure poison
+ if( ent->client->ps.stats[ STAT_STATE ] & SS_POISONCLOUDED &&
+ ent->client->lastPoisonCloudedClient == self )
+ ent->client->ps.stats[ STAT_STATE ] &= ~SS_POISONCLOUDED;
+ if( ent->client->ps.stats[ STAT_STATE ] & SS_POISONED &&
+ ent->client->lastPoisonClient == self )
+ ent->client->ps.stats[ STAT_STATE ] &= ~SS_POISONED;
+ }
+ }
+}
+
+/*
+=================
+G_ChangeTeam
+=================
+*/
+void G_ChangeTeam( gentity_t *ent, pTeam_t newTeam )
+{
+ pTeam_t oldTeam = ent->client->pers.teamSelection;
+ qboolean isFixingImbalance=qfalse;
+
+ if( oldTeam == newTeam )
+ return;
+
+ G_LeaveTeam( ent );
+ ent->client->pers.teamSelection = newTeam;
+
+ // G_LeaveTeam() calls G_StopFollowing() which sets spec mode to free.
+ // Undo that in this case, or else people can freespec while in the spawn queue on their new team
+ if( newTeam != PTE_NONE )
+ {
+ ent->client->sess.spectatorState = SPECTATOR_LOCKED;
+ }
+
+
+ if ( ( level.numAlienClients - level.numHumanClients > 2 && oldTeam==PTE_ALIENS && newTeam == PTE_HUMANS && level.numHumanSpawns>0 ) ||
+ ( level.numHumanClients - level.numAlienClients > 2 && oldTeam==PTE_HUMANS && newTeam == PTE_ALIENS && level.numAlienSpawns>0 ) )
+ {
+ isFixingImbalance=qtrue;
+ }
+
+ // under certain circumstances, clients can keep their kills and credits
+ // when switching teams
+ if( G_admin_permission( ent, ADMF_TEAMCHANGEFREE ) ||
+ ( g_teamImbalanceWarnings.integer && isFixingImbalance ) ||
+ ( ( oldTeam == PTE_HUMANS || oldTeam == PTE_ALIENS )
+ && ( level.time - ent->client->pers.teamChangeTime ) > 60000 ) )
+ {
+ if( oldTeam == PTE_ALIENS )
+ ent->client->pers.credit *= (float)FREEKILL_HUMAN / FREEKILL_ALIEN;
+ else if( newTeam == PTE_ALIENS )
+ ent->client->pers.credit *= (float)FREEKILL_ALIEN / FREEKILL_HUMAN;
+ }
+ else
+ {
+ ent->client->pers.credit = 0;
+ ent->client->pers.score = 0;
+ }
+
+ ent->client->ps.persistant[ PERS_KILLED ] = 0;
+ ent->client->pers.statscounters.kills = 0;
+ ent->client->pers.statscounters.structskilled = 0;
+ ent->client->pers.statscounters.assists = 0;
+ ent->client->pers.statscounters.repairspoisons = 0;
+ ent->client->pers.statscounters.headshots = 0;
+ ent->client->pers.statscounters.hits = 0;
+ ent->client->pers.statscounters.hitslocational = 0;
+ ent->client->pers.statscounters.deaths = 0;
+ ent->client->pers.statscounters.feeds = 0;
+ ent->client->pers.statscounters.suicides = 0;
+ ent->client->pers.statscounters.teamkills = 0;
+ ent->client->pers.statscounters.dmgdone = 0;
+ ent->client->pers.statscounters.structdmgdone = 0;
+ ent->client->pers.statscounters.ffdmgdone = 0;
+ ent->client->pers.statscounters.structsbuilt = 0;
+ ent->client->pers.statscounters.timealive = 0;
+ ent->client->pers.statscounters.timeinbase = 0;
+ ent->client->pers.statscounters.dretchbasytime = 0;
+ ent->client->pers.statscounters.jetpackusewallwalkusetime = 0;
+
+ if( G_admin_permission( ent, ADMF_DBUILDER ) )
+ {
+ if( !ent->client->pers.designatedBuilder )
+ {
+ ent->client->pers.designatedBuilder = qtrue;
+ trap_SendServerCommand( ent-g_entities,
+ "print \"Your designation has been restored\n\"" );
+ }
+ }
+ else if( ent->client->pers.designatedBuilder )
+ {
+ ent->client->pers.designatedBuilder = qfalse;
+ trap_SendServerCommand( ent-g_entities,
+ "print \"You have lost designation due to teamchange\n\"" );
+ }
+
+ ent->client->pers.classSelection = PCL_NONE;
+ ClientSpawn( ent, NULL, NULL, NULL );
+
+ ent->client->pers.joinedATeam = qtrue;
+ ent->client->pers.teamChangeTime = level.time;
+
+ //update ClientInfo
+ ClientUserinfoChanged( ent->client->ps.clientNum, qfalse );
+ G_CheckDBProtection( );
+}
+
+/*
+=================
+Cmd_Team_f
+=================
+*/
+void Cmd_Team_f( gentity_t *ent )
+{
+ pTeam_t team;
+ pTeam_t oldteam = ent->client->pers.teamSelection;
+ char s[ MAX_TOKEN_CHARS ];
+ char buf[ MAX_STRING_CHARS ];
+ qboolean force = G_admin_permission(ent, ADMF_FORCETEAMCHANGE);
+ int aliens = level.numAlienClients;
+ int humans = level.numHumanClients;
+
+ // stop team join spam
+ if( level.time - ent->client->pers.teamChangeTime < 1000 )
+ return;
+ // Prevent invisible players from joining a team
+ if ( ent->client->sess.invisible == qtrue )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"You cannot join a team while invisible\n\"" ) );
+ return;
+ }
+
+ if( oldteam == PTE_ALIENS )
+ aliens--;
+ else if( oldteam == PTE_HUMANS )
+ humans--;
+
+ // do warm up
+ if( g_doWarmup.integer && g_warmupMode.integer == 1 &&
+ level.time - level.startTime < g_warmup.integer * 1000 )
+ {
+ trap_SendServerCommand( ent - g_entities, va( "print \"team: you can't join"
+ " a team during warm up (%d seconds remaining)\n\"",
+ g_warmup.integer - ( level.time - level.startTime ) / 1000 ) );
+ return;
+ }
+
+ trap_Argv( 1, s, sizeof( s ) );
+
+ if( !strlen( s ) )
+ {
+ trap_SendServerCommand( ent-g_entities, va("print \"team: %i\n\"",
+ oldteam ) );
+ return;
+ }
+
+ if( Q_stricmpn( s, "spec", 4 ) ){
+ if(G_admin_level(ent)<g_minLevelToJoinTeam.integer){
+ trap_SendServerCommand( ent-g_entities,"print \"Sorry, but your admin level is only permitted to spectate.\n\"" );
+ return;
+ }
+ }
+
+ if( !Q_stricmpn( s, "spec", 4 ) )
+ team = PTE_NONE;
+ else if( !force && ent->client->pers.teamSelection == PTE_NONE &&
+ g_maxGameClients.integer && level.numPlayingClients >=
+ g_maxGameClients.integer )
+ {
+ trap_SendServerCommand( ent - g_entities, va( "print \"The maximum number "
+ "of playing clients has been reached (g_maxGameClients = %i)\n\"",
+ g_maxGameClients.integer ) );
+ return;
+ }
+ else if ( ent->client->pers.specExpires > level.time )
+ {
+ trap_SendServerCommand( ent-g_entities, va( "print \"You can't join a team yet. Expires in %d seconds.\n\"",
+ ( ent->client->pers.specExpires - level.time ) / 1000 ) );
+ return;
+ }
+ else if( !Q_stricmpn( s, "alien", 5 ) )
+ {
+ if( g_forceAutoSelect.integer && !G_admin_permission(ent, ADMF_FORCETEAMCHANGE) )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"You can only join teams using autoselect\n\"" );
+ return;
+ }
+
+ if( level.alienTeamLocked && !force )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"Alien team has been ^1LOCKED\n\"" ) );
+ return;
+ }
+ else if( level.humanTeamLocked )
+ {
+ // if only one team has been locked, let people join the other
+ // regardless of balance
+ force = qtrue;
+ }
+
+ if( !force && g_teamForceBalance.integer && aliens > humans )
+ {
+ G_TriggerMenu( ent - g_entities, MN_A_TEAMFULL );
+ return;
+ }
+
+
+ team = PTE_ALIENS;
+ }
+ else if( !Q_stricmpn( s, "human", 5 ) )
+ {
+ if( g_forceAutoSelect.integer && !G_admin_permission(ent, ADMF_FORCETEAMCHANGE) )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"You can only join teams using autoselect\n\"" );
+ return;
+ }
+
+ if( level.humanTeamLocked && !force )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"Human team has been ^1LOCKED\n\"" ) );
+ return;
+ }
+ else if( level.alienTeamLocked )
+ {
+ // if only one team has been locked, let people join the other
+ // regardless of balance
+ force = qtrue;
+ }
+
+ if( !force && g_teamForceBalance.integer && humans > aliens )
+ {
+ G_TriggerMenu( ent - g_entities, MN_H_TEAMFULL );
+ return;
+ }
+
+ team = PTE_HUMANS;
+ }
+ else if( !Q_stricmp( s, "auto" ) )
+ {
+ if( level.humanTeamLocked && level.alienTeamLocked )
+ team = PTE_NONE;
+ else if( humans > aliens )
+ team = PTE_ALIENS;
+ else if( humans < aliens )
+ team = PTE_HUMANS;
+ else
+ team = PTE_ALIENS + ( rand( ) % 2 );
+
+ if( team == PTE_ALIENS && level.alienTeamLocked )
+ team = PTE_HUMANS;
+ else if( team == PTE_HUMANS && level.humanTeamLocked )
+ team = PTE_ALIENS;
+ }
+ else
+ {
+ trap_SendServerCommand( ent-g_entities, va( "print \"Unknown team: %s\n\"", s ) );
+ return;
+ }
+
+ // stop team join spam
+ if( oldteam == team )
+ return;
+
+ //guard against build timer exploit
+ if( oldteam != PTE_NONE && ent->client->sess.sessionTeam != TEAM_SPECTATOR &&
+ ( ent->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0 ||
+ ent->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0_UPG ||
+ BG_InventoryContainsWeapon( WP_HBUILD, ent->client->ps.stats ) ||
+ BG_InventoryContainsWeapon( WP_HBUILD2, ent->client->ps.stats ) ) &&
+ ent->client->ps.stats[ STAT_MISC ] > 0 )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"You cannot change teams until build timer expires\n\"" ) );
+ return;
+ }
+
+ if (team != PTE_NONE)
+ {
+ char namebuff[32];
+
+ Q_strncpyz (namebuff, ent->client->pers.netname, sizeof(namebuff));
+ Q_CleanStr (namebuff);
+
+ if (!namebuff[0] || !Q_stricmp (namebuff, "UnnamedPlayer"))
+ {
+ trap_SendServerCommand( ent-g_entities, va( "print \"Please set your player name before joining a team. Press ESC and use the Options / Game menu or use /name in the console\n\"") );
+ return;
+ }
+ }
+
+
+ G_ChangeTeam( ent, team );
+
+
+
+ if( team == PTE_ALIENS ) {
+ if ( oldteam == PTE_HUMANS )
+ Com_sprintf( buf, sizeof( buf ), "%s^7 abandoned humans and joined the aliens.", ent->client->pers.netname );
+ else
+ Com_sprintf( buf, sizeof( buf ), "%s^7 joined the aliens.", ent->client->pers.netname );
+ }
+ else if( team == PTE_HUMANS ) {
+ if ( oldteam == PTE_ALIENS )
+ Com_sprintf( buf, sizeof( buf ), "%s^7 abandoned the aliens and joined the humans.", ent->client->pers.netname );
+ else
+ Com_sprintf( buf, sizeof( buf ), "%s^7 joined the humans.", ent->client->pers.netname );
+ }
+ else if( team == PTE_NONE ) {
+ if ( oldteam == PTE_HUMANS )
+ Com_sprintf( buf, sizeof( buf ), "%s^7 left the humans.", ent->client->pers.netname );
+ else
+ Com_sprintf( buf, sizeof( buf ), "%s^7 left the aliens.", ent->client->pers.netname );
+ }
+ trap_SendServerCommand( -1, va( "print \"%s\n\"", buf ) );
+ G_LogOnlyPrintf("ClientTeam: %s\n",buf);
+}
+
+
+/*
+==================
+G_Say
+==================
+*/
+static void G_SayTo( gentity_t *ent, gentity_t *other, int mode, int color, const char *name, const char *message, const char *prefix )
+{
+ qboolean ignore = qfalse;
+ qboolean specAllChat = qfalse;
+
+ if( !other )
+ return;
+
+ if( !other->inuse )
+ return;
+
+ if( !other->client )
+ return;
+
+ if( other->client->pers.connected != CON_CONNECTED )
+ return;
+
+ if( ( mode == SAY_TEAM || mode == SAY_ACTION_T ) && !OnSameTeam( ent, other ) )
+ {
+ if( other->client->pers.teamSelection != PTE_NONE )
+ return;
+
+ specAllChat = G_admin_permission( other, ADMF_SPEC_ALLCHAT );
+ if( !specAllChat )
+ return;
+
+ // specs with ADMF_SPEC_ALLCHAT flag can see team chat
+ }
+
+ if( mode == SAY_ADMINS &&
+ (!G_admin_permission( other, ADMF_ADMINCHAT ) || other->client->pers.ignoreAdminWarnings ) )
+ return;
+
+ if( mode == SAY_HADMINS &&
+ (!G_admin_permission( other, ADMF_HIGHADMINCHAT ) || other->client->pers.ignoreAdminWarnings ) )
+ return;
+
+ if( BG_ClientListTest( &other->client->sess.ignoreList, ent-g_entities ) )
+ ignore = qtrue;
+
+ if ( ignore && g_fullIgnore.integer )
+ return;
+
+ trap_SendServerCommand( other-g_entities, va( "%s \"%s%s%s%c%c%s\"",
+ ( mode == SAY_TEAM || mode == SAY_ACTION_T ) ? "tchat" : "chat",
+ ( ignore ) ? "[skipnotify]" : "",
+ ( specAllChat ) ? prefix : "",
+ name, Q_COLOR_ESCAPE, color, message ) );
+}
+
+#define EC "\x19"
+
+void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText )
+{
+ int j;
+ gentity_t *other;
+ int color;
+ const char *prefix;
+ char name[ 64 ];
+ // don't let text be too long for malicious reasons
+ char text[ MAX_SAY_TEXT ];
+ char location[ 64 ];
+
+ // Bail if the text is blank.
+ if( ! chatText[0] )
+ return;
+
+ // Invisible players cannot use chat
+ if( ent->client->sess.invisible == qtrue )
+ {
+ if( !G_admin_cmd_check( ent, qtrue ) )
+ trap_SendServerCommand( ent-g_entities, "print \"You cannot chat while invisible\n\"" );
+ return;
+ }
+
+ // Spam limit: If they said this message recently, ignore it.
+ if( g_spamTime.integer )
+ {
+ if ( ( level.time - ent->client->pers.lastMessageTime ) < ( g_spamTime.integer * 1000 ) &&
+ !Q_stricmp( ent->client->pers.lastMessage, chatText) &&
+ !G_admin_permission( ent, ADMF_NOCENSORFLOOD ) &&
+ ent->client->pers.floodDemerits <= g_floodMaxDemerits.integer )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"Your message has been ignored to prevent spam\n\"" );
+ return;
+ }
+ else
+ {
+ ent->client->pers.lastMessageTime = level.time;
+
+ Q_strncpyz( ent->client->pers.lastMessage, chatText,
+ sizeof( ent->client->pers.lastMessage ) );
+ }
+ }
+
+ // Flood limit. If they're talking too fast, determine that and return.
+ if( g_floodMinTime.integer )
+ if ( G_Flood_Limited( ent ) )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"Your chat is flood-limited; wait before chatting again\n\"" );
+ return;
+ }
+
+ if (g_chatTeamPrefix.integer && ent && ent->client )
+ {
+ switch( ent->client->pers.teamSelection)
+ {
+ default:
+ case PTE_NONE:
+ prefix = "[^3S^7] ";
+ break;
+
+ case PTE_ALIENS:
+ prefix = "[^1A^7] ";
+ break;
+
+ case PTE_HUMANS:
+ prefix = "[^4H^7] ";
+ }
+ }
+ else
+ prefix = "";
+
+ switch( mode )
+ {
+ default:
+ case SAY_ALL:
+ G_LogPrintf( "say: %s^7: %s^7\n", ent->client->pers.netname, chatText );
+ Com_sprintf( name, sizeof( name ), "%s%s%c%c"EC": ", prefix,
+ ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
+ color = COLOR_GREEN;
+ break;
+
+ case SAY_TEAM:
+ G_LogPrintf( "sayteam: %s%s^7: %s^7\n", prefix, ent->client->pers.netname, chatText );
+ if( Team_GetLocationMsg( ent, location, sizeof( location ) ) )
+ Com_sprintf( name, sizeof( name ), EC"(%s%c%c"EC") (%s)"EC": ",
+ ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location );
+ else
+ Com_sprintf( name, sizeof( name ), EC"(%s%c%c"EC")"EC": ",
+ ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
+
+ if( ent->client->pers.teamSelection == PTE_NONE )
+ color = COLOR_YELLOW;
+ else
+ color = COLOR_CYAN;
+ break;
+
+ case SAY_TELL:
+ if( target && OnSameTeam( target, ent ) &&
+ Team_GetLocationMsg( ent, location, sizeof( location ) ) )
+ Com_sprintf( name, sizeof( name ), EC"[%s%c%c"EC"] (%s)"EC": ",
+ ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location );
+ else
+ Com_sprintf( name, sizeof( name ), EC"[%s%c%c"EC"]"EC": ",
+ ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
+ color = COLOR_MAGENTA;
+ break;
+
+ case SAY_ACTION:
+ G_LogPrintf( "action: %s^7: %s^7\n", ent->client->pers.netname, chatText );
+ Com_sprintf( name, sizeof( name ), "^2%s^7%s%s%c%c"EC" ", g_actionPrefix.string, prefix,
+ ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
+ color = COLOR_WHITE;
+ break;
+
+ case SAY_ACTION_T:
+ G_LogPrintf( "actionteam: %s%s^7: %s^7\n", prefix, ent->client->pers.netname, chatText );
+ if( Team_GetLocationMsg( ent, location, sizeof( location ) ) )
+ Com_sprintf( name, sizeof( name ), EC"^5%s^7%s%c%c"EC"(%s)"EC" ", g_actionPrefix.string,
+ ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location );
+ else
+ Com_sprintf( name, sizeof( name ), EC"^5%s^7%s%c%c"EC""EC" ", g_actionPrefix.string,
+ ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
+ color = COLOR_WHITE;
+ break;
+
+ case SAY_ADMINS:
+ if( G_admin_permission( ent, ADMF_ADMINCHAT ) ) //Differentiate between inter-admin chatter and user-admin alerts
+ {
+ G_LogPrintf( "say_admins: [ADMIN]%s^7: %s^7\n", ( ent ) ? ent->client->pers.netname : "console", chatText );
+ Com_sprintf( name, sizeof( name ), "%s[ADMIN]%s%c%c"EC": ", prefix,
+ ( ent ) ? ent->client->pers.netname : "console", Q_COLOR_ESCAPE, COLOR_WHITE );
+ color = COLOR_MAGENTA;
+ }
+ else
+ {
+ G_LogPrintf( "say_admins: [PLAYER]%s^7: %s^7\n", ent->client->pers.netname, chatText );
+ Com_sprintf( name, sizeof( name ), "%s[PLAYER]%s%c%c"EC": ", prefix,
+ ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
+ color = COLOR_MAGENTA;
+ }
+ break;
+
+ case SAY_HADMINS:
+ if( G_admin_permission( ent, ADMF_HIGHADMINCHAT ) ) //Differentiate between inter-high-admin chatter and lower-admin-high-admin-admin alerts and user-admin alerts
+ {
+ G_LogPrintf( "say_hadmins: ^5[^1HIGH ADMIN^5]^7%s^7: %s^7\n", ( ent ) ? ent->client->pers.netname : "console", chatText );
+ Com_sprintf( name, sizeof( name ), "%s^5[^1HIGH ADMIN^5]^7%s%c%c"EC": ", prefix,
+ ( ent ) ? ent->client->pers.netname : "console", Q_COLOR_ESCAPE, COLOR_WHITE );
+ color = COLOR_RED;
+ }
+ else if( G_admin_permission( ent, ADMF_ADMINCHAT ) )
+ {
+ G_LogPrintf( "say_haadmins: ^1[^6LOWER ADMIN^1]^7%s^7: %s^7\n", ( ent ) ? ent->client->pers.netname : "console", chatText );
+ Com_sprintf( name, sizeof( name ), "%s[^6LOWER ADMIN^7]%s%c%c"EC": ", prefix,
+ ( ent ) ? ent->client->pers.netname : "console", Q_COLOR_ESCAPE, COLOR_WHITE );
+ color = COLOR_RED;
+ }
+ else
+ {
+ G_LogPrintf( "say_hadmins: [PLAYER]%s^7: %s^7\n", ent->client->pers.netname, chatText );
+ Com_sprintf( name, sizeof( name ), "%s[PLAYER]%s%c%c"EC": ", prefix,
+ ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
+ color = COLOR_RED;
+ }
+ break;
+}
+
+
+ if( mode!=SAY_TEAM && ent && ent->client && ent->client->pers.teamSelection == PTE_NONE && G_admin_level(ent)<g_minLevelToSpecMM1.integer )
+ {
+ trap_SendServerCommand( ent-g_entities,va( "print \"Sorry, but your admin level may only use teamchat while spectating.\n\"") );
+ return;
+ }
+
+ Com_sprintf( text, sizeof( text ), "%s^7", chatText );
+
+ if( ent && ent->client && g_aimbotAdvertBan.integer && ( Q_stricmp( text, "^1N^7ullify for ^1T^7remulous [beta] | Get it at CheatersUtopia.com^7" ) == 0 ) )
+ {
+ trap_SendConsoleCommand( 0,
+ va( "!ban %s %s %s\n",
+ ent->client->pers.ip,
+ ( Q_stricmp( g_aimbotAdvertBanTime.string, "0" ) == 1 ) ? g_aimbotAdvertBanTime.string : "" ,
+ g_aimbotAdvertBanReason.string ) );
+ Q_strncpyz( text, "^7has been caught hacking and will be dealt with.", sizeof( text ) );
+ }
+
+ if( target )
+ {
+ G_SayTo( ent, target, mode, color, name, text, prefix );
+ return;
+ }
+
+
+
+ // Ugly hax: if adminsayfilter is off, do the SAY first to prevent text from going out of order
+ if( !g_adminSayFilter.integer )
+ {
+ // send it to all the apropriate clients
+ for( j = 0; j < level.maxclients; j++ )
+ {
+ other = &g_entities[ j ];
+ G_SayTo( ent, other, mode, color, name, text, prefix );
+ }
+ }
+
+ if( g_adminParseSay.integer && ( mode== SAY_ALL || mode == SAY_TEAM ) )
+ {
+ if( G_admin_cmd_check ( ent, qtrue ) && g_adminSayFilter.integer )
+ {
+ return;
+ }
+ }
+
+ // if it's on, do it here, where it won't happen if it was an admin command
+ if( g_adminSayFilter.integer )
+ {
+ // send it to all the apropriate clients
+ for( j = 0; j < level.maxclients; j++ )
+ {
+ other = &g_entities[ j ];
+ G_SayTo( ent, other, mode, color, name, text, prefix );
+ }
+ }
+
+
+}
+
+static void Cmd_SayArea_f( gentity_t *ent )
+{
+ int entityList[ MAX_GENTITIES ];
+ int num, i;
+ int color = COLOR_BLUE;
+ const char *prefix;
+ vec3_t range = { HELMET_RANGE, HELMET_RANGE, HELMET_RANGE };
+ vec3_t mins, maxs;
+ char *msg = ConcatArgs( 1 );
+ char name[ 64 ];
+
+ if( g_floodMinTime.integer )
+ if ( G_Flood_Limited( ent ) )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"Your chat is flood-limited; wait before chatting again\n\"" );
+ return;
+ }
+
+ if (g_chatTeamPrefix.integer)
+ {
+ switch( ent->client->pers.teamSelection)
+ {
+ default:
+ case PTE_NONE:
+ prefix = "[^3S^7] ";
+ break;
+
+ case PTE_ALIENS:
+ prefix = "[^1A^7] ";
+ break;
+
+ case PTE_HUMANS:
+ prefix = "[^4H^7] ";
+ }
+ }
+ else
+ prefix = "";
+
+ G_LogPrintf( "sayarea: %s%s^7: %s\n", prefix, ent->client->pers.netname, msg );
+ Com_sprintf( name, sizeof( name ), EC"<%s%c%c"EC"> ",
+ ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
+
+ VectorAdd( ent->s.origin, range, maxs );
+ VectorSubtract( ent->s.origin, range, mins );
+
+ num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
+ for( i = 0; i < num; i++ )
+ G_SayTo( ent, &g_entities[ entityList[ i ] ], SAY_TEAM, color, name, msg, prefix );
+
+ //Send to ADMF_SPEC_ALLCHAT candidates
+ for( i = 0; i < level.maxclients; i++ )
+ {
+ if( (&g_entities[ i ])->client->pers.teamSelection == PTE_NONE &&
+ G_admin_permission( &g_entities[ i ], ADMF_SPEC_ALLCHAT ) )
+ {
+ G_SayTo( ent, &g_entities[ i ], SAY_TEAM, color, name, msg, prefix );
+ }
+ }
+}
+
+
+/*
+==================
+Cmd_Say_f
+==================
+*/
+static void Cmd_Say_f( gentity_t *ent )
+{
+ char *p;
+ char *args;
+ int mode = SAY_ALL;
+ int skipargs = 0;
+
+ args = G_SayConcatArgs( 0 );
+ if( Q_stricmpn( args, "say_team ", 9 ) == 0 )
+ mode = SAY_TEAM;
+ if( Q_stricmpn( args, "say_admins ", 11 ) == 0 || Q_stricmpn( args, "a ", 2 ) == 0)
+ mode = SAY_ADMINS;
+ if( Q_stricmpn( args, "say_hadmins ", 12 ) == 0 || Q_stricmpn( args, "ha ", 3 ) == 0)
+ mode = SAY_HADMINS;
+
+ // support parsing /m out of say text since some people have a hard
+ // time figuring out what the console is.
+ if( !Q_stricmpn( args, "say /m ", 7 ) ||
+ !Q_stricmpn( args, "say_team /m ", 12 ) ||
+ !Q_stricmpn( args, "say /mt ", 8 ) ||
+ !Q_stricmpn( args, "say_team /mt ", 13 ) )
+ {
+ G_PrivateMessage( ent );
+ return;
+ }
+
+ if( !Q_stricmpn( args, "say /a ", 7) ||
+ !Q_stricmpn( args, "say_team /a ", 12) ||
+ !Q_stricmpn( args, "say /say_admins ", 16) ||
+ !Q_stricmpn( args, "say_team /say_admins ", 21) )
+ {
+ mode = SAY_ADMINS;
+ skipargs=1;
+ }
+
+ if( !Q_stricmpn( args, "say /ha ", 8) ||
+ !Q_stricmpn( args, "say_team /ha ", 13) ||
+ !Q_stricmpn( args, "say /say_hadmins ", 17) ||
+ !Q_stricmpn( args, "say_team /say_hadmins ", 22) )
+ {
+ mode = SAY_HADMINS;
+ skipargs=1;
+ }
+
+ if( mode == SAY_ADMINS)
+ if(!G_admin_permission( ent, ADMF_ADMINCHAT ) )
+ {
+ if( !g_publicSayadmins.integer )
+ {
+ ADMP( "Sorry, but public use of say_admins has been disabled.\n" );
+ return;
+ }
+ else
+ {
+ ADMP( "Your message has been sent to any available admins and to the server logs.\n" );
+ }
+ }
+
+ if( mode == SAY_HADMINS)
+ if(!G_admin_permission( ent, ADMF_HIGHADMINCHAT ) )
+ {
+ {
+ ADMP( "You don't have permissions to see/use this channel.\n" );
+ }
+ }
+
+ if(!Q_stricmpn( args, "say /me ", 8 ) )
+ {
+ if( g_actionPrefix.string[0] )
+ {
+ mode = SAY_ACTION;
+ skipargs=1;
+ } else return;
+ }
+ else if(!Q_stricmpn( args, "say_team /me ", 13 ) )
+ {
+ if( g_actionPrefix.string[0] )
+ {
+ mode = SAY_ACTION_T;
+ skipargs=1;
+ } else return;
+ }
+ else if( !Q_stricmpn( args, "me ", 3 ) )
+ {
+ if( g_actionPrefix.string[0] )
+ {
+ mode = SAY_ACTION;
+ } else return;
+ }
+ else if( !Q_stricmpn( args, "me_team ", 8 ) )
+ {
+ if( g_actionPrefix.string[0] )
+ {
+ mode = SAY_ACTION_T;
+ } else return;
+ }
+
+
+ if( g_allowShare.integer )
+ {
+ args = G_SayConcatArgs(0);
+ if( !Q_stricmpn( args, "say /share", 10 ) ||
+ !Q_stricmpn( args, "say_team /share", 15 ) )
+ {
+ Cmd_Share_f( ent );
+ return;
+ }
+ if( !Q_stricmpn( args, "say /donate", 11 ) ||
+ !Q_stricmpn( args, "say_team /donate", 16 ) )
+ {
+ Cmd_Donate_f( ent );
+ return;
+ }
+ }
+
+
+ if( trap_Argc( ) < 2 )
+ return;
+
+ p = G_SayConcatArgs( 1 + skipargs );
+
+ G_Say( ent, NULL, mode, p );
+}
+
+/*
+==================
+Cmd_Tell_f
+==================
+*/
+static void Cmd_Tell_f( gentity_t *ent )
+{
+ int targetNum;
+ gentity_t *target;
+ char *p;
+ char arg[MAX_TOKEN_CHARS];
+
+ if( trap_Argc( ) < 2 )
+ return;
+
+ trap_Argv( 1, arg, sizeof( arg ) );
+ targetNum = atoi( arg );
+
+ if( targetNum < 0 || targetNum >= level.maxclients )
+ return;
+
+ target = &g_entities[ targetNum ];
+ if( !target || !target->inuse || !target->client )
+ return;
+
+ p = ConcatArgs( 2 );
+
+ G_LogPrintf( "tell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, p );
+ G_Say( ent, target, SAY_TELL, p );
+ // don't tell to the player self if it was already directed to this player
+ // also don't send the chat back to a bot
+ if( ent != target )
+ G_Say( ent, ent, SAY_TELL, p );
+}
+
+/*
+==================
+Cmd_Where_f
+==================
+*/
+void Cmd_Where_f( gentity_t *ent )
+{
+ trap_SendServerCommand( ent-g_entities, va( "print \"%s\n\"", vtos( ent->s.origin ) ) );
+}
+
+
+static qboolean map_is_votable( const char *map )
+{
+ char maps[ MAX_CVAR_VALUE_STRING ];
+ char *token, *token_p;
+
+ if( !g_votableMaps.string[ 0 ] )
+ return qtrue;
+
+ Q_strncpyz( maps, g_votableMaps.string, sizeof( maps ) );
+ token_p = maps;
+ while( *( token = COM_Parse( &token_p ) ) )
+ {
+ if( !Q_stricmp( token, map ) )
+ return qtrue;
+ }
+
+ return qfalse;
+}
+
+/*
+==================
+Cmd_CallVote_f
+==================
+*/
+void Cmd_CallVote_f( gentity_t *ent )
+{
+ int i;
+ char arg1[ MAX_STRING_TOKENS ];
+ char arg2[ MAX_STRING_TOKENS ];
+ int clientNum = -1;
+ char name[ MAX_NETNAME ];
+ char *arg1plus;
+ char *arg2plus;
+ char message[ MAX_STRING_CHARS ];
+ char targetname[ MAX_NAME_LENGTH] = "";
+ char reason[ MAX_STRING_CHARS ] = "";
+ char *ptr = NULL;
+
+ arg1plus = G_SayConcatArgs( 1 );
+ arg2plus = G_SayConcatArgs( 2 );
+
+ // Invisible players cannot call votes
+ if( ent->client->sess.invisible == qtrue )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"You cannot call votes while invisible\n\"" );
+ return;
+ }
+
+ if( !g_allowVote.integer )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here\n\"" );
+ return;
+ }
+
+ // Flood limit. If they're talking too fast, determine that and return.
+ if( g_floodMinTime.integer )
+ if ( G_Flood_Limited( ent ) )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"Your /callvote attempt is flood-limited; wait before chatting again\n\"" );
+ return;
+ }
+
+ //see if they can vote
+ if( G_admin_permission( ent, ADMF_NO_VOTE ) )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"You have no voting rights\n\"" );
+ return;
+ }
+
+ if( g_voteMinTime.integer
+ && ent->client->pers.firstConnect
+ && level.time - ent->client->pers.enterTime < g_voteMinTime.integer * 1000
+ && !G_admin_permission( ent, ADMF_NO_VOTE_LIMIT )
+ && (level.numPlayingClients > 0 && level.numConnectedClients>1) )
+ {
+ trap_SendServerCommand( ent-g_entities, va(
+ "print \"You must wait %d seconds after connecting before calling a vote\n\"",
+ g_voteMinTime.integer ) );
+ return;
+ }
+
+ if( level.voteTime )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"A vote is already in progress\n\"" );
+ return;
+ }
+
+ if( g_voteLimit.integer > 0
+ && ent->client->pers.voteCount >= g_voteLimit.integer
+ && !G_admin_permission( ent, ADMF_NO_VOTE_LIMIT ) )
+ {
+ trap_SendServerCommand( ent-g_entities, va(
+ "print \"You have already called the maximum number of votes (%d)\n\"",
+ g_voteLimit.integer ) );
+ return;
+ }
+
+ if( G_IsMuted( ent->client ) )
+ {
+ trap_SendServerCommand( ent - g_entities,
+ "print \"You are muted and cannot call votes\n\"" );
+ return;
+ }
+
+ // make sure it is a valid command to vote on
+ trap_Argv( 1, arg1, sizeof( arg1 ) );
+ trap_Argv( 2, arg2, sizeof( arg2 ) );
+
+ if( strchr( arg1plus, ';' ) )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string\n\"" );
+ return;
+ }
+
+ // if there is still a vote to be executed
+ if( level.voteExecuteTime )
+ {
+ if( !Q_stricmp( level.voteString, "map_restart" ) )
+ {
+ G_admin_maplog_result( "r" );
+ }
+ else if( !Q_stricmpn( level.voteString, "map", 3 ) )
+ {
+ G_admin_maplog_result( "m" );
+ }
+
+ level.voteExecuteTime = 0;
+ trap_SendConsoleCommand( EXEC_APPEND, va( "%s\n", level.voteString ) );
+ }
+
+ level.votePassThreshold=50;
+
+ ptr = strstr(arg1plus, " -");
+ if( ptr )
+ {
+ *ptr = '\0';
+ ptr+=2;
+
+ if( *ptr == 'r' || *ptr=='R' )
+ {
+ ptr++;
+ while( *ptr == ' ' )
+ ptr++;
+ strcpy(reason, ptr);
+ }
+ else
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"callvote: Warning: invalid argument specified \n\"" );
+ }
+ }
+
+ // detect clientNum for partial name match votes
+ if( !Q_stricmp( arg1, "kick" ) ||
+ !Q_stricmp( arg1, "spec" ) ||
+ !Q_stricmp( arg1, "mute" ) ||
+ !Q_stricmp( arg1, "unmute" ) )
+ {
+ int clientNums[ MAX_CLIENTS ] = { -1 };
+ int numMatches=0;
+ char err[ MAX_STRING_CHARS ] = "";
+
+ Q_strncpyz(targetname, arg2plus, sizeof(targetname));
+ ptr = strstr(targetname, " -");
+ if( ptr )
+ *ptr = '\0';
+
+ if( g_requireVoteReasons.integer && !G_admin_permission( ent, ADMF_UNACCOUNTABLE ) && !Q_stricmp( arg1, "kick" ) && reason[ 0 ]=='\0' )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"callvote: You must specify a reason. Use /callvote kick [player] -r [reason] \n\"" );
+ return;
+ }
+
+ if( !targetname[ 0 ] )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"callvote: no target\n\"" );
+ return;
+ }
+
+ numMatches = G_ClientNumbersFromString( targetname, clientNums );
+ if( numMatches == 1 )
+ {
+ // there was only one partial name match
+ clientNum = clientNums[ 0 ];
+ }
+ else
+ {
+ // look for an exact name match (sets clientNum to -1 if it fails)
+ clientNum = G_ClientNumberFromString( ent, targetname );
+ }
+
+ if( clientNum==-1 && numMatches > 1 )
+ {
+ G_MatchOnePlayer( clientNums, err, sizeof( err ) );
+ ADMP( va( "^3callvote: ^7%s\n", err ) );
+ return;
+ }
+
+ if( clientNum != -1 &&
+ level.clients[ clientNum ].pers.connected != CON_CONNECTED )
+ {
+ clientNum = -1;
+ }
+
+ if( clientNum != -1 )
+ {
+ Q_strncpyz( name, level.clients[ clientNum ].pers.netname,
+ sizeof( name ) );
+ Q_CleanStr( name );
+ if ( G_admin_permission ( &g_entities[ clientNum ], ADMF_IMMUNITY ) )
+ {
+ char reasonprint[ MAX_STRING_CHARS ] = "";
+
+ if( reason[ 0 ] != '\0' )
+ Com_sprintf(reasonprint, sizeof(reasonprint), "With reason: %s", reason);
+
+ Com_sprintf( message, sizeof( message ), "%s^7 attempted /callvote %s %s on immune admin %s^7 %s^7",
+ ent->client->pers.netname, arg1, targetname, g_entities[ clientNum ].client->pers.netname, reasonprint );
+ }
+ }
+ else
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"callvote: invalid player\n\"" );
+ return;
+ }
+ }
+
+ if( !Q_stricmp( arg1, "kick" ) )
+ {
+ if( G_admin_permission( &g_entities[ clientNum ], ADMF_IMMUNITY ) )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"callvote: admin is immune from vote kick\n\"" );
+ G_AdminsPrintf("%s\n",message);
+ G_admin_adminlog_log( ent, "vote", NULL, 0, qfalse );
+ return;
+ }
+
+ // use ip in case this player disconnects before the vote ends
+ Com_sprintf( level.voteString, sizeof( level.voteString ),
+ "!ban %s \"%s\" vote kick", level.clients[ clientNum ].pers.ip,
+ g_adminTempBan.string );
+ if ( reason[0]!='\0' )
+ Q_strcat( level.voteString, sizeof( level.voteDisplayString ), va( "(%s^7)", reason ) );
+ Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ),
+ "Kick player \'%s\'", name );
+ }
+ else if( !Q_stricmp( arg1, "spec" ) )
+ {
+ if( G_admin_permission( &g_entities[ clientNum ], ADMF_IMMUNITY ) )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"callvote: admin is immune from vote spec\n\"" );
+ return;
+ }
+ Com_sprintf( level.voteString, sizeof( level.voteString ), "!putteam %i s %s", clientNum, g_adminTempSpec.string );
+ Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "Spec player \'%s\'", name );
+
+ }
+ else if( !Q_stricmp( arg1, "mute" ) )
+ {
+ if( G_IsMuted( &level.clients[ clientNum ] ) )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"callvote: player is already muted\n\"" );
+ return;
+ }
+
+ if( G_admin_permission( &g_entities[ clientNum ], ADMF_IMMUNITY ) )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"callvote: admin is immune from vote mute\n\"" );
+ G_AdminsPrintf("%s\n",message);
+ G_admin_adminlog_log( ent, "vote", NULL, 0, qfalse );
+ return;
+ }
+ Com_sprintf( level.voteString, sizeof( level.voteString ),
+ "!mute %i %s", clientNum, g_adminTempMute.string );
+ Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ),
+ "Mute player \'%s\'", name );
+ }
+ else if( !Q_stricmp( arg1, "unmute" ) )
+ {
+ if( !G_IsMuted( &level.clients[ clientNum ] ) )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"callvote: player is not currently muted\n\"" );
+ return;
+ }
+ Com_sprintf( level.voteString, sizeof( level.voteString ),
+ "!unmute %i", clientNum );
+ Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ),
+ "Un-Mute player \'%s\'", name );
+ }
+ else if( !Q_stricmp( arg1, "map_restart" ) )
+ {
+ if( g_mapvoteMaxTime.integer
+ && (( level.time - level.startTime ) >= g_mapvoteMaxTime.integer * 1000 )
+ && !G_admin_permission( ent, ADMF_NO_VOTE_LIMIT )
+ && (level.numPlayingClients > 0 && level.numConnectedClients>1) )
+ {
+ trap_SendServerCommand( ent-g_entities, va(
+ "print \"You cannot call for a restart after %d seconds\n\"",
+ g_mapvoteMaxTime.integer ) );
+ G_admin_adminlog_log( ent, "vote", NULL, 0, qfalse );
+ return;
+ }
+ Com_sprintf( level.voteString, sizeof( level.voteString ), "%s", arg1 );
+ Com_sprintf( level.voteDisplayString,
+ sizeof( level.voteDisplayString ), "Restart current map" );
+ level.votePassThreshold = g_mapVotesPercent.integer;
+ }
+ else if( !Q_stricmp( arg1, "map" ) )
+ {
+ if( g_mapvoteMaxTime.integer
+ && (( level.time - level.startTime ) >= g_mapvoteMaxTime.integer * 1000 )
+ && !G_admin_permission( ent, ADMF_NO_VOTE_LIMIT )
+ && (level.numPlayingClients > 0 && level.numConnectedClients>1) )
+ {
+ trap_SendServerCommand( ent-g_entities, va(
+ "print \"You cannot call for a mapchange after %d seconds\n\"",
+ g_mapvoteMaxTime.integer ) );
+ G_admin_adminlog_log( ent, "vote", NULL, 0, qfalse );
+ return;
+ }
+
+ if( !G_MapExists( arg2 ) )
+ {
+ trap_SendServerCommand( ent - g_entities, va( "print \"callvote: "
+ "'maps/%s.bsp' could not be found on the server\n\"", arg2 ) );
+ return;
+ }
+
+ if( !G_admin_permission( ent, ADMF_NO_VOTE_LIMIT ) && !map_is_votable( arg2 ) )
+ {
+ trap_SendServerCommand( ent - g_entities, va( "print \"callvote: "
+ "Only admins may call a vote for map: %s\n\"", arg2 ) );
+ return;
+ }
+
+ Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s", arg1, arg2 );
+ Com_sprintf( level.voteDisplayString,
+ sizeof( level.voteDisplayString ), "Change to map '%s'", arg2 );
+ level.votePassThreshold = g_mapVotesPercent.integer;
+ }
+ else if( !Q_stricmp( arg1, "nextmap" ) )
+ {
+ if( G_MapExists( g_nextMap.string ) )
+ {
+ trap_SendServerCommand( ent - g_entities, va( "print \"callvote: "
+ "the next map is already set to '%s^7'\n\"", g_nextMap.string ) );
+ return;
+ }
+
+ if( !arg2[ 0 ] )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"callvote: you must specify a map\n\"" );
+ return;
+ }
+
+ if( !G_MapExists( arg2 ) )
+ {
+ trap_SendServerCommand( ent - g_entities, va( "print \"callvote: "
+ "'maps/%s^7.bsp' could not be found on the server\n\"", arg2 ) );
+ return;
+ }
+
+ if( !G_admin_permission( ent, ADMF_NO_VOTE_LIMIT ) && !map_is_votable( arg2 ) )
+ {
+ trap_SendServerCommand( ent - g_entities, va( "print \"callvote: "
+ "Only admins may call a vote for map: %s\n\"", arg2 ) );
+ return;
+ }
+
+ Com_sprintf( level.voteString, sizeof( level.voteString ),
+ "set g_nextMap %s", arg2 );
+ Com_sprintf( level.voteDisplayString,
+ sizeof( level.voteDisplayString ), "Set the next map to '%s^7'", arg2 );
+ level.votePassThreshold = g_mapVotesPercent.integer;
+ }
+ else if( !Q_stricmp( arg1, "draw" ) )
+ {
+ Com_sprintf( level.voteString, sizeof( level.voteString ), "evacuation" );
+ Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ),
+ "End match in a draw" );
+ level.votePassThreshold = g_mapVotesPercent.integer;
+ }
+ else if( !Q_stricmp( arg1, "poll" ) )
+ {
+ if( arg2plus[ 0 ] == '\0' )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"callvote: You forgot to specify what people should vote on.\n\"" );
+ return;
+ }
+ level.voteString[ 0 ] = '\0';
+ Com_sprintf( level.voteDisplayString,
+ sizeof( level.voteDisplayString ), "[Poll] \'%s\'", arg2plus );
+ }
+ else if( !Q_stricmp( arg1, "sudden_death" ) ||
+ !Q_stricmp( arg1, "suddendeath" ) )
+ {
+ if(!g_suddenDeathVotePercent.integer)
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"Sudden Death votes have been disabled\n\"" );
+ return;
+ }
+ else if( g_suddenDeath.integer )
+ {
+ trap_SendServerCommand( ent - g_entities, va( "print \"callvote: Sudden Death has already begun\n\"") );
+ return;
+ }
+ else if( G_TimeTilSuddenDeath() <= g_suddenDeathVoteDelay.integer * 1000 )
+ {
+ trap_SendServerCommand( ent - g_entities, va( "print \"callvote: Sudden Death is already immenent\n\"") );
+ return;
+ }
+ else
+ {
+ level.votePassThreshold = g_suddenDeathVotePercent.integer;
+ Com_sprintf( level.voteString, sizeof( level.voteString ), "suddendeath" );
+ Com_sprintf( level.voteDisplayString,
+ sizeof( level.voteDisplayString ), "Begin sudden death" );
+
+ if( g_suddenDeathVoteDelay.integer )
+ Q_strcat( level.voteDisplayString, sizeof( level.voteDisplayString ), va( " in %d seconds", g_suddenDeathVoteDelay.integer ) );
+
+ }
+ }
+ else if( !Q_stricmp( arg1, "extend" ) )
+ {
+ if( !g_extendVotesPercent.integer )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"Extend votes have been disabled\n\"" );
+ return;
+ }
+ if( g_extendVotesCount.integer
+ && level.extend_vote_count >= g_extendVotesCount.integer )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"callvote: Maximum number of %d extend votes has been reached\n\"",
+ g_extendVotesCount.integer ) );
+ return;
+ }
+ if( !g_timelimit.integer ) {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"This match has no timelimit so extend votes wont work\n\"" );
+ return;
+ }
+ if( level.time - level.startTime <
+ ( g_timelimit.integer - g_extendVotesTime.integer / 2 ) * 60000 )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"callvote: Extend votes only allowed with less than %d minutes remaining\n\"",
+ g_extendVotesTime.integer / 2 ) );
+ return;
+ }
+ level.extend_vote_count++;
+ level.votePassThreshold = g_extendVotesPercent.integer;
+ Com_sprintf( level.voteString, sizeof( level.voteString ),
+ "timelimit %i", g_timelimit.integer + g_extendVotesTime.integer );
+ Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ),
+ "Extend the timelimit by %d minutes", g_extendVotesTime.integer );
+ }
+ else
+ {
+ qboolean match = qfalse;
+ char customVoteKeys[ MAX_STRING_CHARS ];
+
+ customVoteKeys[ 0 ] = '\0';
+ if( g_customVotePercent.integer )
+ {
+ char text[ MAX_STRING_CHARS ];
+ char *votekey, *votemsg, *votecmd, *voteperc;
+ int votePValue;
+
+ text[ 0 ] = '\0';
+ for( i = 0; i < CUSTOM_VOTE_COUNT; i++ )
+ {
+ switch( i )
+ {
+ case 0:
+ Q_strncpyz( text, g_customVote1.string, sizeof( text ) );
+ break;
+ case 1:
+ Q_strncpyz( text, g_customVote2.string, sizeof( text ) );
+ break;
+ case 2:
+ Q_strncpyz( text, g_customVote3.string, sizeof( text ) );
+ break;
+ case 3:
+ Q_strncpyz( text, g_customVote4.string, sizeof( text ) );
+ break;
+ case 4:
+ Q_strncpyz( text, g_customVote5.string, sizeof( text ) );
+ break;
+ case 5:
+ Q_strncpyz( text, g_customVote6.string, sizeof( text ) );
+ break;
+ case 6:
+ Q_strncpyz( text, g_customVote7.string, sizeof( text ) );
+ break;
+ case 7:
+ Q_strncpyz( text, g_customVote8.string, sizeof( text ) );
+ break;
+ }
+ if ( text[ 0 ] == '\0' )
+ continue;
+
+ // custom vote cvar format: "callvote_name,Vote message string,vote success command[,percent]"
+ votekey = text;
+ votemsg = strchr( votekey, ',' );
+ if( !votemsg || *votemsg != ',' )
+ continue;
+ *votemsg = '\0';
+ votemsg++;
+ Q_strcat( customVoteKeys, sizeof( customVoteKeys ),
+ va( "%s%s", ( customVoteKeys[ 0 ] == '\0' ) ? "" : ", ", votekey ) );
+ votecmd = strchr( votemsg, ',' );
+ if( !votecmd || *votecmd != ',' )
+ continue;
+ *votecmd = '\0';
+ votecmd++;
+
+ voteperc = strchr( votecmd, ',' );
+ if( !voteperc || *voteperc != ',' )
+ votePValue = g_customVotePercent.integer;
+ else
+ {
+ *voteperc = '\0';
+ voteperc++;
+ votePValue = atoi( voteperc );
+ if( !votePValue )
+ votePValue = g_customVotePercent.integer;
+ }
+
+ if( Q_stricmp( arg1, votekey ) != 0 )
+ continue;
+ if( votemsg[ 0 ] == '\0' || votecmd[ 0 ] == '\0' )
+ continue;
+
+ level.votePassThreshold = votePValue;
+ Com_sprintf( level.voteString, sizeof( level.voteString ), "%s", votecmd );
+ Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", votemsg );
+ match = qtrue;
+ break;
+ }
+ }
+
+ if( !match )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string\n\"" );
+ trap_SendServerCommand( ent-g_entities, "print \"Valid vote commands are: "
+ "map, map_restart, draw, extend, nextmap, kick, spec, mute, unmute, poll, and sudden_death\n" );
+ if( customVoteKeys[ 0 ] != '\0' )
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"Additional custom vote commands: %s\n\"", customVoteKeys ) );
+ return;
+ }
+ }
+
+ if( level.votePassThreshold!=50 )
+ {
+ Q_strcat( level.voteDisplayString, sizeof( level.voteDisplayString ), va( "^7 (Needs > %d percent)", level.votePassThreshold ) );
+ }
+
+ if ( reason[0]!='\0' )
+ Q_strcat( level.voteDisplayString, sizeof( level.voteDisplayString ), va( " Reason: '%s^7'", reason ) );
+
+ G_admin_adminlog_log( ent, "vote", NULL, 0, qtrue );
+
+ trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE
+ " called a vote: %s" S_COLOR_WHITE "\n\"", ent->client->pers.netname, level.voteDisplayString ) );
+
+ G_LogPrintf("Vote: %s^7 called a vote: %s^7\n", ent->client->pers.netname, level.voteDisplayString );
+
+ Q_strcat( level.voteDisplayString, sizeof( level.voteDisplayString ), va( " Called by: '%s^7'", ent->client->pers.netname ) );
+
+ ent->client->pers.voteCount++;
+
+ // start the voting, the caller autoamtically votes yes
+ level.voteTime = level.time;
+ level.voteNo = 0;
+
+ for( i = 0 ; i < level.maxclients ; i++ )
+ level.clients[i].ps.eFlags &= ~EF_VOTED;
+
+ if( !Q_stricmp( arg1, "poll" ) )
+ {
+ level.voteYes = 0;
+ }
+ else
+ {
+ level.voteYes = 1;
+ ent->client->ps.eFlags |= EF_VOTED;
+ }
+
+ trap_SetConfigstring( CS_VOTE_TIME, va( "%i", level.voteTime ) );
+ trap_SetConfigstring( CS_VOTE_STRING, level.voteDisplayString );
+ trap_SetConfigstring( CS_VOTE_YES, va( "%i", level.voteYes ) );
+ trap_SetConfigstring( CS_VOTE_NO, va( "%i", level.voteNo ) );
+}
+
+
+/*
+==================
+Cmd_Vote_f
+==================
+*/
+void Cmd_Vote_f( gentity_t *ent )
+{
+ char msg[ 64 ];
+
+ if ( level.intermissiontime || level.paused )
+ {
+ if( level.mapRotationVoteTime )
+ {
+ trap_Argv( 1, msg, sizeof( msg ) );
+ if( msg[ 0 ] == 'y' || msg[ 1 ] == 'Y' || msg[ 1 ] == '1' )
+ G_IntermissionMapVoteCommand( ent, qfalse, qtrue );
+ }
+
+ return;
+ }
+
+ if( !level.voteTime )
+ {
+ if( ent->client->pers.teamSelection != PTE_NONE )
+ {
+ // If there is a teamvote going on but no global vote, forward this vote on as a teamvote
+ // (ugly hack for 1.1 cgames + noobs who can't figure out how to use any command that isn't bound by default)
+ int cs_offset = 0;
+ if( ent->client->pers.teamSelection == PTE_ALIENS )
+ cs_offset = 1;
+
+ if( level.teamVoteTime[ cs_offset ] )
+ {
+ if( !(ent->client->ps.eFlags & EF_TEAMVOTED ) )
+ {
+ Cmd_TeamVote_f(ent);
+ return;
+ }
+ }
+ }
+ trap_SendServerCommand( ent-g_entities, "print \"No vote in progress\n\"" );
+ return;
+ }
+
+ if( ent->client->ps.eFlags & EF_VOTED )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"Vote already cast\n\"" );
+ return;
+ }
+
+ trap_SendServerCommand( ent-g_entities, "print \"Vote cast\n\"" );
+
+ ent->client->ps.eFlags |= EF_VOTED;
+
+ trap_Argv( 1, msg, sizeof( msg ) );
+
+ if( msg[ 0 ] == 'y' || msg[ 1 ] == 'Y' || msg[ 1 ] == '1' )
+ {
+ level.voteYes++;
+ trap_SetConfigstring( CS_VOTE_YES, va( "%i", level.voteYes ) );
+ }
+ else
+ {
+ level.voteNo++;
+ trap_SetConfigstring( CS_VOTE_NO, va( "%i", level.voteNo ) );
+ }
+
+ // a majority will be determined in G_CheckVote, which will also account
+ // for players entering or leaving
+}
+
+/*
+==================
+Cmd_CallTeamVote_f
+==================
+*/
+void Cmd_CallTeamVote_f( gentity_t *ent )
+{
+ int i, team, cs_offset = 0;
+ char arg1[ MAX_STRING_TOKENS ];
+ char arg2[ MAX_STRING_TOKENS ];
+ int clientNum = -1;
+ char name[ MAX_NETNAME ];
+ char message[ MAX_STRING_CHARS ];
+ char targetname[ MAX_NAME_LENGTH] = "";
+ char reason[ MAX_STRING_CHARS ] = "";
+ char *arg1plus;
+ char *arg2plus;
+ char *ptr = NULL;
+ int numVoters = 0;
+
+ arg1plus = G_SayConcatArgs( 1 );
+ arg2plus = G_SayConcatArgs( 2 );
+
+ team = ent->client->pers.teamSelection;
+
+ if( team == PTE_ALIENS )
+ cs_offset = 1;
+
+ if(team==PTE_ALIENS)
+ numVoters = level.numAlienClients;
+ else if(team==PTE_HUMANS)
+ numVoters = level.numHumanClients;
+
+ if( !g_allowVote.integer )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here\n\"" );
+ return;
+ }
+
+ if( level.teamVoteTime[ cs_offset ] )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"A team vote is already in progress\n\"" );
+ return;
+ }
+
+ //see if they can vote
+ if( G_admin_permission( ent, ADMF_NO_VOTE ) )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"You have no voting rights\n\"" );
+ return;
+ }
+
+ if( g_voteLimit.integer > 0
+ && ent->client->pers.voteCount >= g_voteLimit.integer
+ && !G_admin_permission( ent, ADMF_NO_VOTE_LIMIT ) )
+ {
+ trap_SendServerCommand( ent-g_entities, va(
+ "print \"You have already called the maximum number of votes (%d)\n\"",
+ g_voteLimit.integer ) );
+ return;
+ }
+
+ if( G_IsMuted( ent->client ) )
+ {
+ trap_SendServerCommand( ent - g_entities,
+ "print \"You are muted and cannot call teamvotes\n\"" );
+ return;
+ }
+
+ if( g_voteMinTime.integer
+ && ent->client->pers.firstConnect
+ && level.time - ent->client->pers.enterTime < g_voteMinTime.integer * 1000
+ && !G_admin_permission( ent, ADMF_NO_VOTE_LIMIT )
+ && (level.numPlayingClients > 0 && level.numConnectedClients>1) )
+ {
+ trap_SendServerCommand( ent-g_entities, va(
+ "print \"You must wait %d seconds after connecting before calling a vote\n\"",
+ g_voteMinTime.integer ) );
+ return;
+ }
+
+ // make sure it is a valid command to vote on
+ trap_Argv( 1, arg1, sizeof( arg1 ) );
+ trap_Argv( 2, arg2, sizeof( arg2 ) );
+
+ if( strchr( arg1plus, ';' ) )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"Invalid team vote string\n\"" );
+ return;
+ }
+
+ ptr = strstr(arg1plus, " -");
+ if( ptr )
+ {
+ *ptr = '\0';
+ ptr+=2;
+
+ if( *ptr == 'r' || *ptr=='R' )
+ {
+ ptr++;
+ while( *ptr == ' ' )
+ ptr++;
+ strcpy(reason, ptr);
+ }
+ else
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"callteamvote: Warning: invalid argument specified \n\"" );
+ }
+ }
+
+ // detect clientNum for partial name match votes
+ if( !Q_stricmp( arg1, "kick" ) ||
+ !Q_stricmp( arg1, "denybuild" ) ||
+ !Q_stricmp( arg1, "allowbuild" ) ||
+ !Q_stricmp( arg1, "designate" ) ||
+ !Q_stricmp( arg1, "undesignate" ) )
+ {
+ int clientNums[ MAX_CLIENTS ] = { -1 };
+ int numMatches=0;
+ char err[ MAX_STRING_CHARS ];
+
+ Q_strncpyz(targetname, arg2plus, sizeof(targetname));
+ ptr = strstr(targetname, " -");
+ if( ptr )
+ *ptr = '\0';
+
+ if( g_requireVoteReasons.integer && !G_admin_permission( ent, ADMF_UNACCOUNTABLE ) && !Q_stricmp( arg1, "kick" ) && reason[ 0 ]=='\0' )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"callvote: You must specify a reason. Use /callteamvote kick [player] -r [reason] \n\"" );
+ return;
+ }
+
+
+ if( !arg2[ 0 ] )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"callteamvote: no target\n\"" );
+ return;
+ }
+
+ numMatches = G_ClientNumbersFromString( targetname, clientNums );
+ if( numMatches == 1 )
+ {
+ // there was only one partial name match
+ clientNum = clientNums[ 0 ];
+ }
+ else
+ {
+ // look for an exact name match (sets clientNum to -1 if it fails)
+ clientNum = G_ClientNumberFromString( ent, targetname );
+ }
+
+ if( clientNum==-1 && numMatches > 1 )
+ {
+ G_MatchOnePlayer( clientNums, err, sizeof( err ) );
+ ADMP( va( "^3callteamvote: ^7%s\n", err ) );
+ return;
+ }
+
+ // make sure this player is on the same team
+ if( clientNum != -1 && level.clients[ clientNum ].pers.teamSelection !=
+ team )
+ {
+ clientNum = -1;
+ }
+
+ if( clientNum != -1 &&
+ level.clients[ clientNum ].pers.connected == CON_DISCONNECTED )
+ {
+ clientNum = -1;
+ }
+
+ if( clientNum != -1 )
+ {
+ Q_strncpyz( name, level.clients[ clientNum ].pers.netname,
+ sizeof( name ) );
+ Q_CleanStr( name );
+ if( G_admin_permission( &g_entities[ clientNum ], ADMF_IMMUNITY ) )
+ {
+ char reasonprint[ MAX_STRING_CHARS ] = "";
+ if( reason[ 0 ] != '\0' )
+ Com_sprintf(reasonprint, sizeof(reasonprint), "With reason: %s", reason);
+
+ Com_sprintf( message, sizeof( message ), "%s^7 attempted /callteamvote %s %s on immune admin %s^7 %s^7",
+ ent->client->pers.netname, arg1, arg2, g_entities[ clientNum ].client->pers.netname, reasonprint );
+ }
+ }
+ else
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"callteamvote: invalid player\n\"" );
+ return;
+ }
+ }
+
+ if( !Q_stricmp( arg1, "kick" ) )
+ {
+ if( G_admin_permission( &g_entities[ clientNum ], ADMF_IMMUNITY ) )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"callteamvote: admin is immune from vote kick\n\"" );
+ G_AdminsPrintf("%s\n",message);
+ G_admin_adminlog_log( ent, "teamvote", NULL, 0, qfalse );
+ return;
+ }
+
+
+ // use ip in case this player disconnects before the vote ends
+ Com_sprintf( level.teamVoteString[ cs_offset ],
+ sizeof( level.teamVoteString[ cs_offset ] ),
+ "!ban %s \"%s\" team vote kick", level.clients[ clientNum ].pers.ip,
+ g_adminTempBan.string );
+ Com_sprintf( level.teamVoteDisplayString[ cs_offset ],
+ sizeof( level.teamVoteDisplayString[ cs_offset ] ),
+ "Kick player '%s'", name );
+ }
+ else if( !Q_stricmp( arg1, "denybuild" ) )
+ {
+ if( level.clients[ clientNum ].pers.denyBuild )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"callteamvote: player already lost building rights\n\"" );
+ return;
+ }
+
+ if( G_admin_permission( &g_entities[ clientNum ], ADMF_IMMUNITY ) )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"callteamvote: admin is immune from denybuild\n\"" );
+ G_AdminsPrintf("%s\n",message);
+ G_admin_adminlog_log( ent, "teamvote", NULL, 0, qfalse );
+ return;
+ }
+
+ Com_sprintf( level.teamVoteString[ cs_offset ],
+ sizeof( level.teamVoteString[ cs_offset ] ), "!denybuild %i", clientNum );
+ Com_sprintf( level.teamVoteDisplayString[ cs_offset ],
+ sizeof( level.teamVoteDisplayString[ cs_offset ] ),
+ "Take away building rights from '%s'", name );
+ }
+ else if( !Q_stricmp( arg1, "allowbuild" ) )
+ {
+ if( !level.clients[ clientNum ].pers.denyBuild )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"callteamvote: player already has building rights\n\"" );
+ return;
+ }
+
+ Com_sprintf( level.teamVoteString[ cs_offset ],
+ sizeof( level.teamVoteString[ cs_offset ] ), "!allowbuild %i", clientNum );
+ Com_sprintf( level.teamVoteDisplayString[ cs_offset ],
+ sizeof( level.teamVoteDisplayString[ cs_offset ] ),
+ "Allow '%s' to build", name );
+ }
+ else if( !Q_stricmp( arg1, "designate" ) )
+ {
+ if( !g_designateVotes.integer )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"callteamvote: Designate votes have been disabled.\n\"" );
+ return;
+ }
+
+ if( level.clients[ clientNum ].pers.designatedBuilder )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"callteamvote: player is already a designated builder\n\"" );
+ return;
+ }
+ Com_sprintf( level.teamVoteString[ cs_offset ],
+ sizeof( level.teamVoteString[ cs_offset ] ), "!designate %i", clientNum );
+ Com_sprintf( level.teamVoteDisplayString[ cs_offset ],
+ sizeof( level.teamVoteDisplayString[ cs_offset ] ),
+ "Make '%s' a designated builder", name );
+ }
+ else if( !Q_stricmp( arg1, "undesignate" ) )
+ {
+
+ if( !g_designateVotes.integer )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"callteamvote: Designate votes have been disabled.\n\"" );
+ return;
+ }
+
+ if( !level.clients[ clientNum ].pers.designatedBuilder )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"callteamvote: player is not currently a designated builder\n\"" );
+ return;
+ }
+ Com_sprintf( level.teamVoteString[ cs_offset ],
+ sizeof( level.teamVoteString[ cs_offset ] ), "!undesignate %i", clientNum );
+ Com_sprintf( level.teamVoteDisplayString[ cs_offset ],
+ sizeof( level.teamVoteDisplayString[ cs_offset ] ),
+ "Remove designated builder status from '%s'", name );
+ }
+ else if( !Q_stricmp( arg1, "admitdefeat" ) )
+ {
+ if( numVoters <=1 )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"callteamvote: You cannot admitdefeat by yourself. Use /callvote draw.\n\"" );
+ return;
+ }
+
+ Com_sprintf( level.teamVoteString[ cs_offset ],
+ sizeof( level.teamVoteString[ cs_offset ] ), "admitdefeat %i", team );
+ Com_sprintf( level.teamVoteDisplayString[ cs_offset ],
+ sizeof( level.teamVoteDisplayString[ cs_offset ] ),
+ "Admit Defeat" );
+ }
+ else if( !Q_stricmp( arg1, "poll" ) )
+ {
+ if( arg2plus[ 0 ] == '\0' )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"callteamvote: You forgot to specify what people should vote on.\n\"" );
+ return;
+ }
+ level.teamVoteString[ cs_offset ][ 0 ] = '\0';
+ Com_sprintf( level.teamVoteDisplayString[ cs_offset ],
+ sizeof( level.voteDisplayString ), "[Poll] \'%s\'", arg2plus );
+ }
+ else
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string\n\"" );
+ trap_SendServerCommand( ent-g_entities,
+ "print \"Valid team vote commands are: "
+ "kick, denybuild, allowbuild, poll, designate, undesignate, and admitdefeat\n\"" );
+ return;
+ }
+ ent->client->pers.voteCount++;
+
+ G_admin_adminlog_log( ent, "teamvote", arg1, 0, qtrue );
+
+ if ( reason[0]!='\0' )
+ Q_strcat( level.teamVoteDisplayString[ cs_offset ], sizeof( level.teamVoteDisplayString[ cs_offset ] ), va( " Reason: '%s'^7", reason ) );
+
+ for( i = 0 ; i < level.maxclients ; i++ )
+ {
+ if( level.clients[ i ].pers.connected == CON_DISCONNECTED )
+ continue;
+
+ if( level.clients[ i ].ps.stats[ STAT_PTEAM ] == team )
+ {
+ trap_SendServerCommand( i, va("print \"%s " S_COLOR_WHITE
+ "called a team vote: %s^7 \n\"", ent->client->pers.netname, level.teamVoteDisplayString[ cs_offset ] ) );
+ }
+ else if( G_admin_permission( &g_entities[ i ], ADMF_ADMINCHAT ) &&
+ ( ( !Q_stricmp( arg1, "kick" ) || !Q_stricmp( arg1, "denybuild" ) ) ||
+ level.clients[ i ].pers.teamSelection == PTE_NONE ) )
+ {
+ trap_SendServerCommand( i, va("print \"^6[Admins]^7 %s " S_COLOR_WHITE
+ "called a team vote: %s^7 \n\"", ent->client->pers.netname, level.teamVoteDisplayString[ cs_offset ] ) );
+ }
+ }
+
+ if(team==PTE_ALIENS)
+ G_LogPrintf("Teamvote: %s^7 called a teamvote (aliens): %s^7\n", ent->client->pers.netname, level.teamVoteDisplayString[ cs_offset ] );
+ else if(team==PTE_HUMANS)
+ G_LogPrintf("Teamvote: %s^7 called a teamvote (humans): %s^7\n", ent->client->pers.netname, level.teamVoteDisplayString[ cs_offset ] );
+
+ Q_strcat( level.teamVoteDisplayString[ cs_offset ], sizeof( level.teamVoteDisplayString[ cs_offset ] ), va( " Called by: '%s^7'", ent->client->pers.netname ) );
+
+ // start the voting, the caller autoamtically votes yes
+ level.teamVoteTime[ cs_offset ] = level.time;
+ level.teamVoteNo[ cs_offset ] = 0;
+
+ for( i = 0 ; i < level.maxclients ; i++ )
+ {
+ if( level.clients[ i ].ps.stats[ STAT_PTEAM ] == team )
+ level.clients[ i ].ps.eFlags &= ~EF_TEAMVOTED;
+ }
+
+ if( !Q_stricmp( arg1, "poll" ) )
+ {
+ level.teamVoteYes[ cs_offset ] = 0;
+ }
+ else
+ {
+ level.teamVoteYes[ cs_offset ] = 1;
+ ent->client->ps.eFlags |= EF_TEAMVOTED;
+ }
+
+ trap_SetConfigstring( CS_TEAMVOTE_TIME + cs_offset, va( "%i", level.teamVoteTime[ cs_offset ] ) );
+ trap_SetConfigstring( CS_TEAMVOTE_STRING + cs_offset, level.teamVoteDisplayString[ cs_offset ] );
+ trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va( "%i", level.teamVoteYes[ cs_offset ] ) );
+ trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va( "%i", level.teamVoteNo[ cs_offset ] ) );
+}
+
+
+/*
+==================
+Cmd_TeamVote_f
+==================
+*/
+void Cmd_TeamVote_f( gentity_t *ent )
+{
+ int cs_offset = 0;
+ char msg[ 64 ];
+
+ if( ent->client->pers.teamSelection == PTE_ALIENS )
+ cs_offset = 1;
+
+ if( !level.teamVoteTime[ cs_offset ] )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"No team vote in progress\n\"" );
+ return;
+ }
+
+ if( ent->client->ps.eFlags & EF_TEAMVOTED )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"Team vote already cast\n\"" );
+ return;
+ }
+
+ trap_SendServerCommand( ent-g_entities, "print \"Team vote cast\n\"" );
+
+ ent->client->ps.eFlags |= EF_TEAMVOTED;
+
+ trap_Argv( 1, msg, sizeof( msg ) );
+
+ if( msg[ 0 ] == 'y' || msg[ 1 ] == 'Y' || msg[ 1 ] == '1' )
+ {
+ level.teamVoteYes[ cs_offset ]++;
+ trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va( "%i", level.teamVoteYes[ cs_offset ] ) );
+ }
+ else
+ {
+ level.teamVoteNo[ cs_offset ]++;
+ trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va( "%i", level.teamVoteNo[ cs_offset ] ) );
+ }
+
+ // a majority will be determined in TeamCheckVote, which will also account
+ // for players entering or leaving
+}
+
+
+/*
+=================
+Cmd_SetViewpos_f
+=================
+*/
+void Cmd_SetViewpos_f( gentity_t *ent )
+{
+ vec3_t origin, angles;
+ char buffer[ MAX_TOKEN_CHARS ];
+ int i;
+
+ if( trap_Argc( ) != 5 )
+ {
+ trap_SendServerCommand( ent-g_entities, va( "print \"usage: setviewpos x y z yaw\n\"" ) );
+ return;
+ }
+
+ VectorClear( angles );
+
+ for( i = 0 ; i < 3 ; i++ )
+ {
+ trap_Argv( i + 1, buffer, sizeof( buffer ) );
+ origin[ i ] = atof( buffer );
+ }
+
+ trap_Argv( 4, buffer, sizeof( buffer ) );
+ angles[ YAW ] = atof( buffer );
+
+ TeleportPlayer( ent, origin, angles );
+}
+
+#define AS_OVER_RT3 ((ALIENSENSE_RANGE*0.5f)/M_ROOT3)
+
+qboolean G_RoomForClassChange( gentity_t *ent, pClass_t class, vec3_t newOrigin )
+{
+ vec3_t fromMins, fromMaxs;
+ vec3_t toMins, toMaxs;
+ vec3_t temp;
+ trace_t tr;
+ float nudgeHeight;
+ float maxHorizGrowth;
+ pClass_t oldClass = ent->client->ps.stats[ STAT_PCLASS ];
+
+ BG_FindBBoxForClass( oldClass, fromMins, fromMaxs, NULL, NULL, NULL );
+ BG_FindBBoxForClass( class, toMins, toMaxs, NULL, NULL, NULL );
+
+ VectorCopy( ent->s.origin, newOrigin );
+
+ // find max x/y diff
+ maxHorizGrowth = toMaxs[ 0 ] - fromMaxs[ 0 ];
+ if( toMaxs[ 1 ] - fromMaxs[ 1 ] > maxHorizGrowth )
+ maxHorizGrowth = toMaxs[ 1 ] - fromMaxs[ 1 ];
+ if( toMins[ 0 ] - fromMins[ 0 ] > -maxHorizGrowth )
+ maxHorizGrowth = -( toMins[ 0 ] - fromMins[ 0 ] );
+ if( toMins[ 1 ] - fromMins[ 1 ] > -maxHorizGrowth )
+ maxHorizGrowth = -( toMins[ 1 ] - fromMins[ 1 ] );
+
+ if( maxHorizGrowth > 0.0f )
+ {
+ // test by moving the player up the max required on a 60 degree slope
+ nudgeHeight = maxHorizGrowth * 2.0f;
+ }
+ else
+ {
+ // player is shrinking, so there's no need to nudge them upwards
+ nudgeHeight = 0.0f;
+ }
+
+ // find what the new origin would be on a level surface
+ newOrigin[ 2 ] += fabs( toMins[ 2 ] ) - fabs( fromMins[ 2 ] );
+
+ //compute a place up in the air to start the real trace
+ VectorCopy( newOrigin, temp );
+ temp[ 2 ] += nudgeHeight;
+ trap_Trace( &tr, newOrigin, toMins, toMaxs, temp, ent->s.number, MASK_PLAYERSOLID );
+
+ //trace down to the ground so that we can evolve on slopes
+ VectorCopy( newOrigin, temp );
+ temp[ 2 ] += ( nudgeHeight * tr.fraction );
+ trap_Trace( &tr, temp, toMins, toMaxs, newOrigin, ent->s.number, MASK_PLAYERSOLID );
+ VectorCopy( tr.endpos, newOrigin );
+
+ //make REALLY sure
+ trap_Trace( &tr, newOrigin, toMins, toMaxs, newOrigin,
+ ent->s.number, MASK_PLAYERSOLID );
+
+ //check there is room to evolve
+ if( !tr.startsolid && tr.fraction == 1.0f )
+ return qtrue;
+ else
+ return qfalse;
+}
+
+/*
+=================
+Cmd_Class_f
+=================
+*/
+void Cmd_Class_f( gentity_t *ent )
+{
+ char s[ MAX_TOKEN_CHARS ];
+ int clientNum;
+ int i;
+ vec3_t infestOrigin;
+ pClass_t currentClass = ent->client->pers.classSelection;
+ pClass_t newClass;
+ int numLevels;
+ int entityList[ MAX_GENTITIES ];
+ vec3_t range = { AS_OVER_RT3, AS_OVER_RT3, AS_OVER_RT3 };
+ vec3_t mins, maxs;
+ int num;
+ gentity_t *other;
+ qboolean humanNear = qfalse;
+
+
+ clientNum = ent->client - level.clients;
+ trap_Argv( 1, s, sizeof( s ) );
+ newClass = BG_FindClassNumForName( s );
+
+ if( ent->client->sess.sessionTeam == TEAM_SPECTATOR )
+ {
+ if( ent->client->sess.spectatorState == SPECTATOR_FOLLOW )
+ G_StopFollowing( ent );
+
+ if( ent->client->pers.teamSelection == PTE_ALIENS )
+ {
+ if( newClass != PCL_ALIEN_BUILDER0 &&
+ newClass != PCL_ALIEN_BUILDER0_UPG &&
+ newClass != PCL_ALIEN_LEVEL0 )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"You cannot spawn with class %s\n\"", s ) );
+ return;
+ }
+
+ if( !BG_ClassIsAllowed( newClass ) )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"Class %s is not allowed\n\"", s ) );
+ return;
+ }
+
+ if( !BG_FindStagesForClass( newClass, g_alienStage.integer ) )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"Class %s not allowed at stage %d\n\"",
+ s, g_alienStage.integer ) );
+ return;
+ }
+
+ if( ent->client->pers.denyBuild && ( newClass==PCL_ALIEN_BUILDER0 || newClass==PCL_ALIEN_BUILDER0_UPG ) )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"Your building rights have been revoked\n\"" );
+ return;
+ }
+
+ // spawn from an egg
+ if( G_PushSpawnQueue( &level.alienSpawnQueue, clientNum ) )
+ {
+ ent->client->pers.classSelection = newClass;
+ ent->client->ps.stats[ STAT_PCLASS ] = newClass;
+ }
+ }
+ else if( ent->client->pers.teamSelection == PTE_HUMANS )
+ {
+ //set the item to spawn with
+ if( !Q_stricmp( s, BG_FindNameForWeapon( WP_MACHINEGUN ) ) &&
+ BG_WeaponIsAllowed( WP_MACHINEGUN ) )
+ {
+ ent->client->pers.humanItemSelection = WP_MACHINEGUN;
+ }
+ else if( !Q_stricmp( s, BG_FindNameForWeapon( WP_HBUILD ) ) &&
+ BG_WeaponIsAllowed( WP_HBUILD ) )
+ {
+ ent->client->pers.humanItemSelection = WP_HBUILD;
+ }
+ else if( !Q_stricmp( s, BG_FindNameForWeapon( WP_HBUILD2 ) ) &&
+ BG_WeaponIsAllowed( WP_HBUILD2 ) &&
+ BG_FindStagesForWeapon( WP_HBUILD2, g_humanStage.integer ) )
+ {
+ ent->client->pers.humanItemSelection = WP_HBUILD2;
+ }
+ else
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"Unknown starting item\n\"" );
+ return;
+ }
+ // spawn from a telenode
+ G_LogOnlyPrintf("ClientTeamClass: %i human %s\n", clientNum, s);
+ if( G_PushSpawnQueue( &level.humanSpawnQueue, clientNum ) )
+ {
+ ent->client->pers.classSelection = PCL_HUMAN;
+ ent->client->ps.stats[ STAT_PCLASS ] = PCL_HUMAN;
+ }
+ }
+ return;
+ }
+
+ if( ent->health <= 0 )
+ return;
+
+ if( ent->client->pers.teamSelection == PTE_ALIENS &&
+ !( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) &&
+ !( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) )
+ {
+ if( newClass == PCL_NONE )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"Unknown class\n\"" );
+ return;
+ }
+
+ //if we are not currently spectating, we are attempting evolution
+ if( ent->client->pers.classSelection != PCL_NONE )
+ {
+ if( ( ent->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBING ) ||
+ ( ent->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"You cannot evolve while wallwalking\n\"" );
+ return;
+ }
+
+ //check there are no humans nearby
+ VectorAdd( ent->client->ps.origin, range, maxs );
+ VectorSubtract( ent->client->ps.origin, range, mins );
+
+ num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
+ for( i = 0; i < num; i++ )
+ {
+ other = &g_entities[ entityList[ i ] ];
+
+ if( ( other->client && other->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) ||
+ ( other->s.eType == ET_BUILDABLE && other->biteam == BIT_HUMANS ) )
+ {
+ humanNear = qtrue;
+ }
+ //If its the OM, then ignore all humans.
+ if(other->s.eType == ET_BUILDABLE && other->s.modelindex == BA_A_OVERMIND)
+ {
+ humanNear = qfalse;
+ break;
+ }
+ }
+
+ if(humanNear == qtrue) {
+ G_TriggerMenu( clientNum, MN_A_TOOCLOSE );
+ return;
+ }
+
+ if( !level.overmindPresent )
+ {
+ G_TriggerMenu( clientNum, MN_A_NOOVMND_EVOLVE );
+ return;
+ }
+
+ // denyweapons
+ if( newClass >= PCL_ALIEN_LEVEL1 && newClass <= PCL_ALIEN_LEVEL4 &&
+ ent->client->pers.denyAlienClasses & ( 1 << newClass ) )
+ {
+ trap_SendServerCommand( ent-g_entities, va( "print \"You are denied from using this class\n\"" ) );
+ return;
+ }
+
+ //guard against selling the HBUILD weapons exploit
+ if( ent->client->sess.sessionTeam != TEAM_SPECTATOR &&
+ ( currentClass == PCL_ALIEN_BUILDER0 ||
+ currentClass == PCL_ALIEN_BUILDER0_UPG ) &&
+ ent->client->ps.stats[ STAT_MISC ] > 0 )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"You cannot evolve until build timer expires\n\"" ) );
+ return;
+ }
+
+ numLevels = BG_ClassCanEvolveFromTo( currentClass,
+ newClass,
+ (short)ent->client->ps.persistant[ PERS_CREDIT ], 0 );
+
+ if( G_RoomForClassChange( ent, newClass, infestOrigin ) )
+ {
+ //...check we can evolve to that class
+ if( numLevels >= 0 &&
+ BG_FindStagesForClass( newClass, g_alienStage.integer ) &&
+ BG_ClassIsAllowed( newClass ) )
+ {
+ G_LogOnlyPrintf("ClientTeamClass: %i alien %s\n", clientNum, s);
+
+ ent->client->pers.evolveHealthFraction = (float)ent->client->ps.stats[ STAT_HEALTH ] /
+ (float)BG_FindHealthForClass( currentClass );
+
+ if( ent->client->pers.evolveHealthFraction < 0.0f )
+ ent->client->pers.evolveHealthFraction = 0.0f;
+ else if( ent->client->pers.evolveHealthFraction > 1.0f )
+ ent->client->pers.evolveHealthFraction = 1.0f;
+
+ //remove credit
+ G_AddCreditToClient( ent->client, -(short)numLevels, qtrue );
+ ent->client->pers.classSelection = newClass;
+ ClientUserinfoChanged( clientNum, qfalse );
+ VectorCopy( infestOrigin, ent->s.pos.trBase );
+ ClientSpawn( ent, ent, ent->s.pos.trBase, ent->s.apos.trBase );
+ return;
+ }
+ else
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"You cannot evolve from your current class\n\"" );
+ return;
+ }
+ }
+ else
+ {
+ G_TriggerMenu( clientNum, MN_A_NOEROOM );
+ return;
+ }
+ }
+ else if( ent->client->pers.teamSelection == PTE_HUMANS )
+ {
+ //humans cannot use this command whilst alive
+ if( ent->client->pers.classSelection != PCL_NONE )
+ {
+ trap_SendServerCommand( ent-g_entities, va( "print \"You must be dead to use the class command\n\"" ) );
+ return;
+ }
+
+ ent->client->pers.classSelection =
+ ent->client->ps.stats[ STAT_PCLASS ] = PCL_HUMAN;
+
+ //set the item to spawn with
+ if( !Q_stricmp( s, BG_FindNameForWeapon( WP_MACHINEGUN ) ) && BG_WeaponIsAllowed( WP_MACHINEGUN ) )
+ ent->client->pers.humanItemSelection = WP_MACHINEGUN;
+ else if( !Q_stricmp( s, BG_FindNameForWeapon( WP_HBUILD ) ) && BG_WeaponIsAllowed( WP_HBUILD ) )
+ ent->client->pers.humanItemSelection = WP_HBUILD;
+ else if( !Q_stricmp( s, BG_FindNameForWeapon( WP_HBUILD2 ) ) && BG_WeaponIsAllowed( WP_HBUILD2 ) &&
+ BG_FindStagesForWeapon( WP_HBUILD2, g_humanStage.integer ) )
+ ent->client->pers.humanItemSelection = WP_HBUILD2;
+ else
+ {
+ ent->client->pers.classSelection = PCL_NONE;
+ trap_SendServerCommand( ent-g_entities, va( "print \"Unknown starting item\n\"" ) );
+ return;
+ }
+
+ G_LogOnlyPrintf("ClientTeamClass: %i human %s\n", clientNum, s);
+
+ G_PushSpawnQueue( &level.humanSpawnQueue, clientNum );
+ }
+ }
+}
+
+/*
+=================
+DBCommand
+
+Send command to all designated builders of selected team
+=================
+*/
+void DBCommand( pTeam_t team, const char *text )
+{
+ int i;
+ gentity_t *ent;
+
+ for( i = 0, ent = g_entities + i; i < level.maxclients; i++, ent++ )
+ {
+ if( !ent->client || ( ent->client->pers.connected != CON_CONNECTED ) ||
+ ( ent->client->pers.teamSelection != team ) ||
+ !ent->client->pers.designatedBuilder )
+ continue;
+
+ trap_SendServerCommand( i, text );
+ }
+}
+
+/*
+=================
+Cmd_Destroy_f
+=================
+*/
+void Cmd_Destroy_f( gentity_t *ent )
+{
+ vec3_t forward, end;
+ trace_t tr;
+ gentity_t *traceEnt;
+ char cmd[ 12 ];
+ qboolean deconstruct = qtrue;
+
+ if( ent->client->pers.denyBuild )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"Your building rights have been revoked\n\"" );
+ return;
+ }
+
+ trap_Argv( 0, cmd, sizeof( cmd ) );
+ if( Q_stricmp( cmd, "destroy" ) == 0 )
+ deconstruct = qfalse;
+
+ if( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING )
+ {
+ if( ( ent->client->hovel->s.eFlags & EF_DBUILDER ) &&
+ !ent->client->pers.designatedBuilder )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"This structure is protected by designated builder\n\"" );
+ DBCommand( ent->client->pers.teamSelection,
+ va( "print \"%s^3 has attempted to decon a protected structure!\n\"",
+ ent->client->pers.netname ) );
+ return;
+ }
+ G_Damage( ent->client->hovel, ent, ent, forward, ent->s.origin,
+ 10000, 0, MOD_SUICIDE );
+ }
+
+ if( !( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) )
+ {
+ AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL );
+ VectorMA( ent->client->ps.origin, 100, forward, end );
+
+ trap_Trace( &tr, ent->client->ps.origin, NULL, NULL, end, ent->s.number, MASK_PLAYERSOLID );
+ traceEnt = &g_entities[ tr.entityNum ];
+
+ if( tr.fraction < 1.0f &&
+ ( traceEnt->s.eType == ET_BUILDABLE ) &&
+ ( traceEnt->biteam == ent->client->pers.teamSelection ) &&
+ ( ( ent->client->ps.weapon >= WP_ABUILD ) &&
+ ( ent->client->ps.weapon <= WP_HBUILD ) ) )
+ {
+ // Cancel deconstruction
+ if( g_markDeconstruct.integer == 1 && traceEnt->deconstruct )
+ {
+ traceEnt->deconstruct = qfalse;
+ return;
+ }
+ if( ( traceEnt->s.eFlags & EF_DBUILDER ) &&
+ !ent->client->pers.designatedBuilder )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"This structure is protected by designated builder\n\"" );
+ DBCommand( ent->client->pers.teamSelection,
+ va( "print \"%s^3 has attempted to decon a protected structure!\n\"",
+ ent->client->pers.netname ) );
+ return;
+ }
+
+ // Check the minimum level to deconstruct
+ if ( G_admin_level( ent ) < g_minDeconLevel.integer && !ent->client->pers.designatedBuilder )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"You do not have deconstructuction rights.\n\"" );
+ return;
+ }
+
+ // Prevent destruction of the last spawn
+ if( g_markDeconstruct.integer != 1 && !g_cheats.integer )
+ {
+ if( ent->client->pers.teamSelection == PTE_ALIENS &&
+ traceEnt->s.modelindex == BA_A_SPAWN )
+ {
+ if( level.numAlienSpawns <= 1 )
+ return;
+ }
+ else if( ent->client->pers.teamSelection == PTE_HUMANS &&
+ traceEnt->s.modelindex == BA_H_SPAWN )
+ {
+ if( level.numHumanSpawns <= 1 )
+ return;
+ }
+ }
+
+ // Don't allow destruction of hovel with granger inside
+ if( traceEnt->s.modelindex == BA_A_HOVEL && traceEnt->active )
+ return;
+
+ // Don't allow destruction of buildables that cannot be rebuilt
+ if(g_suddenDeath.integer && traceEnt->health > 0 &&
+ ( ( g_suddenDeathMode.integer == SDMODE_SELECTIVE &&
+ !BG_FindReplaceableTestForBuildable( traceEnt->s.modelindex ) ) ||
+ ( g_suddenDeathMode.integer == SDMODE_BP &&
+ BG_FindBuildPointsForBuildable( traceEnt->s.modelindex ) ) ||
+ g_suddenDeathMode.integer == SDMODE_NO_BUILD ||
+ g_suddenDeathMode.integer == SDMODE_NO_DECON ) )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"During Sudden Death you can only decon buildings that "
+ "can be rebuilt\n\"" );
+ return;
+ }
+
+ if( ent->client->ps.stats[ STAT_MISC ] > 0 )
+ {
+ G_AddEvent( ent, EV_BUILD_DELAY, ent->client->ps.clientNum );
+ return;
+ }
+
+ if( traceEnt->health > 0 || g_deconDead.integer )
+ {
+ if( g_markDeconstruct.integer == 1 )
+ {
+ traceEnt->deconstruct = qtrue; // Mark buildable for deconstruction
+ traceEnt->deconstructTime = level.time;
+ }
+ else
+ {
+ if( traceEnt->health > 0 )
+ {
+ buildHistory_t *new;
+
+ new = G_Alloc( sizeof( buildHistory_t ) );
+ new->ID = ( ++level.lastBuildID > 1000 )
+ ? ( level.lastBuildID = 1 ) : level.lastBuildID;
+ new->ent = ent;
+ new->name[ 0 ] = 0;
+ new->buildable = traceEnt->s.modelindex;
+ VectorCopy( traceEnt->s.pos.trBase, new->origin );
+ VectorCopy( traceEnt->s.angles, new->angles );
+ VectorCopy( traceEnt->s.origin2, new->origin2 );
+ VectorCopy( traceEnt->s.angles2, new->angles2 );
+ new->fate = BF_DECONNED;
+ new->next = NULL;
+ new->marked = NULL;
+ G_LogBuild( new );
+
+ G_TeamCommand( ent->client->pers.teamSelection,
+ va( "print \"%s ^3DECONSTRUCTED^7 by %s^7\n\"",
+ BG_FindHumanNameForBuildable( traceEnt->s.modelindex ),
+ ent->client->pers.netname ) );
+
+ G_LogPrintf( "Decon: %i %i 0: %s^7 deconstructed %s\n",
+ ent->client->ps.clientNum,
+ traceEnt->s.modelindex,
+ ent->client->pers.netname,
+ BG_FindNameForBuildable( traceEnt->s.modelindex ) );
+ }
+
+ if( !deconstruct )
+ G_Damage( traceEnt, ent, ent, forward, tr.endpos, 10000, 0, MOD_SUICIDE );
+ else
+ G_FreeEntity( traceEnt );
+
+ if( !g_cheats.integer )
+ ent->client->ps.stats[ STAT_MISC ] +=
+ BG_FindBuildDelayForWeapon( ent->s.weapon ) >> 2;
+ }
+ }
+ }
+ }
+}
+
+void Cmd_Mark_f( gentity_t *ent )
+{
+ vec3_t forward, end;
+ trace_t tr;
+ gentity_t *traceEnt;
+
+ if( g_markDeconstruct.integer != 2 )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"Mark is disabled\n\"" );
+ return;
+ }
+
+ if( ent->client->pers.denyBuild )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"Your building rights have been revoked\n\"" );
+ return;
+ }
+
+ // Check the minimum level to deconstruct
+ if ( G_admin_level( ent ) < g_minDeconLevel.integer && !ent->client->pers.designatedBuilder && g_minDeconAffectsMark.integer > 0 )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"You do not have deconstructuction rights.\n\"" );
+ return;
+ }
+
+ // can't mark when in hovel
+ if( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING )
+ return;
+
+ if( !( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) )
+ {
+ AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL );
+ VectorMA( ent->client->ps.origin, 100, forward, end );
+
+ trap_Trace( &tr, ent->client->ps.origin, NULL, NULL, end, ent->s.number, MASK_PLAYERSOLID );
+ traceEnt = &g_entities[ tr.entityNum ];
+
+ if( tr.fraction < 1.0f &&
+ ( traceEnt->s.eType == ET_BUILDABLE ) &&
+ ( traceEnt->biteam == ent->client->pers.teamSelection ) &&
+ ( ( ent->client->ps.weapon >= WP_ABUILD ) &&
+ ( ent->client->ps.weapon <= WP_HBUILD ) ) )
+ {
+ if( ( traceEnt->s.eFlags & EF_DBUILDER ) &&
+ !ent->client->pers.designatedBuilder )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"this structure is protected by a designated builder\n\"" );
+ return;
+ }
+
+ // Cancel deconstruction
+ if( traceEnt->deconstruct )
+ {
+ traceEnt->deconstruct = qfalse;
+
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"%s no longer marked for deconstruction\n\"",
+ BG_FindHumanNameForBuildable( traceEnt->s.modelindex ) ) );
+ return;
+ }
+
+ // Don't allow marking of buildables that cannot be rebuilt
+ if(g_suddenDeath.integer && traceEnt->health > 0 &&
+ ( ( g_suddenDeathMode.integer == SDMODE_SELECTIVE &&
+ !BG_FindReplaceableTestForBuildable( traceEnt->s.modelindex ) ) ||
+ ( g_suddenDeathMode.integer == SDMODE_BP &&
+ BG_FindBuildPointsForBuildable( traceEnt->s.modelindex ) ) ||
+ g_suddenDeathMode.integer == SDMODE_NO_BUILD ||
+ g_suddenDeathMode.integer == SDMODE_NO_DECON ) )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"During Sudden Death you can only mark buildings that "
+ "can be rebuilt\n\"" );
+ return;
+ }
+
+ if( traceEnt->health > 0 )
+ {
+ traceEnt->deconstruct = qtrue; // Mark buildable for deconstruction
+ traceEnt->deconstructTime = level.time;
+
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"%s marked for deconstruction\n\"",
+ BG_FindHumanNameForBuildable( traceEnt->s.modelindex ) ) );
+ }
+ }
+ }
+}
+
+
+/*
+=================
+Cmd_ActivateItem_f
+
+Activate an item
+=================
+*/
+void Cmd_ActivateItem_f( gentity_t *ent )
+{
+ char s[ MAX_TOKEN_CHARS ];
+ int upgrade, weapon;
+
+ trap_Argv( 1, s, sizeof( s ) );
+ upgrade = BG_FindUpgradeNumForName( s );
+ weapon = BG_FindWeaponNumForName( s );
+
+ if( upgrade != UP_NONE && BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) )
+ BG_ActivateUpgrade( upgrade, ent->client->ps.stats );
+ else if( weapon != WP_NONE && BG_InventoryContainsWeapon( weapon, ent->client->ps.stats ) )
+ G_ForceWeaponChange( ent, weapon );
+ else
+ trap_SendServerCommand( ent-g_entities, va( "print \"You don't have the %s\n\"", s ) );
+}
+
+
+/*
+=================
+Cmd_DeActivateItem_f
+
+Deactivate an item
+=================
+*/
+void Cmd_DeActivateItem_f( gentity_t *ent )
+{
+ char s[ MAX_TOKEN_CHARS ];
+ int upgrade;
+
+ trap_Argv( 1, s, sizeof( s ) );
+ upgrade = BG_FindUpgradeNumForName( s );
+
+ if( BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) )
+ BG_DeactivateUpgrade( upgrade, ent->client->ps.stats );
+ else
+ trap_SendServerCommand( ent-g_entities, va( "print \"You don't have the %s\n\"", s ) );
+}
+
+
+/*
+=================
+Cmd_ToggleItem_f
+=================
+*/
+void Cmd_ToggleItem_f( gentity_t *ent )
+{
+ char s[ MAX_TOKEN_CHARS ];
+ int upgrade, weapon, i;
+
+ trap_Argv( 1, s, sizeof( s ) );
+ upgrade = BG_FindUpgradeNumForName( s );
+ weapon = BG_FindWeaponNumForName( s );
+
+ if( weapon != WP_NONE )
+ {
+ //special case to allow switching between
+ //the blaster and the primary weapon
+
+ if( ent->client->ps.weapon != WP_BLASTER )
+ weapon = WP_BLASTER;
+ else
+ {
+ //find a held weapon which isn't the blaster
+ for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
+ {
+ if( i == WP_BLASTER )
+ continue;
+
+ if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) )
+ {
+ weapon = i;
+ break;
+ }
+ }
+
+ if( i == WP_NUM_WEAPONS )
+ weapon = WP_BLASTER;
+ }
+
+ G_ForceWeaponChange( ent, weapon );
+ }
+ else if( BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) )
+ {
+ if( BG_UpgradeIsActive( upgrade, ent->client->ps.stats ) )
+ BG_DeactivateUpgrade( upgrade, ent->client->ps.stats );
+ else
+ BG_ActivateUpgrade( upgrade, ent->client->ps.stats );
+ }
+ else
+ trap_SendServerCommand( ent-g_entities, va( "print \"You don't have the %s\n\"", s ) );
+}
+
+/*
+=================
+Cmd_Buy_f
+=================
+*/
+void Cmd_Buy_f( gentity_t *ent )
+{
+ char s[ MAX_TOKEN_CHARS ];
+ int i;
+ int weapon, upgrade, numItems = 0;
+ int maxAmmo, maxClips;
+ qboolean buyingEnergyAmmo = qfalse;
+ qboolean hasEnergyWeapon = qfalse;
+
+ for( i = UP_NONE; i < UP_NUM_UPGRADES; i++ )
+ {
+ if( BG_InventoryContainsUpgrade( i, ent->client->ps.stats ) )
+ numItems++;
+ }
+
+ for( i = WP_NONE; i < WP_NUM_WEAPONS; i++ )
+ {
+ if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) )
+ {
+ if( BG_FindUsesEnergyForWeapon( i ) )
+ hasEnergyWeapon = qtrue;
+ numItems++;
+ }
+ }
+
+ trap_Argv( 1, s, sizeof( s ) );
+
+ weapon = BG_FindWeaponNumForName( s );
+ upgrade = BG_FindUpgradeNumForName( s );
+
+ //special case to keep norf happy
+ if( weapon == WP_NONE && upgrade == UP_AMMO )
+ {
+ buyingEnergyAmmo = hasEnergyWeapon;
+ }
+
+ if( buyingEnergyAmmo )
+ {
+ //no armoury nearby
+ if( !G_BuildableRange( ent->client->ps.origin, 100, BA_H_REACTOR ) &&
+ !G_BuildableRange( ent->client->ps.origin, 100, BA_H_REPEATER ) &&
+ !G_BuildableRange( ent->client->ps.origin, 100, BA_H_ARMOURY ) )
+ {
+ trap_SendServerCommand( ent-g_entities, va(
+ "print \"You must be near a reactor, repeater or armoury\n\"" ) );
+ return;
+ }
+ }
+ else
+ {
+ //no armoury nearby
+ if( !G_BuildableRange( ent->client->ps.origin, 100, BA_H_ARMOURY ) )
+ {
+ trap_SendServerCommand( ent-g_entities, va( "print \"You must be near a powered armoury\n\"" ) );
+ return;
+ }
+ }
+
+ if( weapon != WP_NONE )
+ {
+ //already got this?
+ if( BG_InventoryContainsWeapon( weapon, ent->client->ps.stats ) )
+ {
+ G_TriggerMenu( ent->client->ps.clientNum, MN_H_ITEMHELD );
+ return;
+ }
+
+ // denyweapons
+ if( weapon >= WP_PAIN_SAW && weapon <= WP_GRENADE &&
+ ent->client->pers.denyHumanWeapons & ( 1 << (weapon - WP_BLASTER) ) )
+ {
+ trap_SendServerCommand( ent-g_entities, va( "print \"You are denied from buying this weapon\n\"" ) );
+ return;
+ }
+
+ //can afford this?
+ if( BG_FindPriceForWeapon( weapon ) > (short)ent->client->ps.persistant[ PERS_CREDIT ] )
+ {
+ G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOFUNDS );
+ return;
+ }
+
+ //have space to carry this?
+ if( BG_FindSlotsForWeapon( weapon ) & ent->client->ps.stats[ STAT_SLOTS ] )
+ {
+ G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOSLOTS );
+ return;
+ }
+
+ if( BG_FindTeamForWeapon( weapon ) != WUT_HUMANS )
+ {
+ //shouldn't need a fancy dialog
+ trap_SendServerCommand( ent-g_entities, va( "print \"You can't buy alien items\n\"" ) );
+ return;
+ }
+
+ //are we /allowed/ to buy this?
+ if( !BG_FindPurchasableForWeapon( weapon ) )
+ {
+ trap_SendServerCommand( ent-g_entities, va( "print \"You can't buy this item\n\"" ) );
+ return;
+ }
+
+ //are we /allowed/ to buy this?
+ if( !BG_FindStagesForWeapon( weapon, g_humanStage.integer ) || !BG_WeaponIsAllowed( weapon ) )
+ {
+ trap_SendServerCommand( ent-g_entities, va( "print \"You can't buy this item\n\"" ) );
+ return;
+ }
+
+ //add to inventory
+ BG_AddWeaponToInventory( weapon, ent->client->ps.stats );
+ BG_FindAmmoForWeapon( weapon, &maxAmmo, &maxClips );
+
+ if( BG_FindUsesEnergyForWeapon( weapon ) &&
+ BG_InventoryContainsUpgrade( UP_BATTPACK, ent->client->ps.stats ) )
+ maxAmmo = (int)( (float)maxAmmo * BATTPACK_MODIFIER );
+
+ ent->client->ps.ammo = maxAmmo;
+ ent->client->ps.clips = maxClips;
+
+ G_ForceWeaponChange( ent, weapon );
+
+ //set build delay/pounce etc to 0
+ ent->client->ps.stats[ STAT_MISC ] = 0;
+
+ //subtract from funds
+ G_AddCreditToClient( ent->client, -(short)BG_FindPriceForWeapon( weapon ), qfalse );
+ }
+ else if( upgrade != UP_NONE )
+ {
+ //already got this?
+ if( BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) )
+ {
+ G_TriggerMenu( ent->client->ps.clientNum, MN_H_ITEMHELD );
+ return;
+ }
+
+ // denyweapons
+ if( upgrade == UP_GRENADE &&
+ ent->client->pers.denyHumanWeapons & ( 1 << (WP_GRENADE - WP_BLASTER) ) )
+ {
+ trap_SendServerCommand( ent-g_entities, va( "print \"You are denied from buying this upgrade\n\"" ) );
+ return;
+ }
+
+ //can afford this?
+ if( BG_FindPriceForUpgrade( upgrade ) > (short)ent->client->ps.persistant[ PERS_CREDIT ] )
+ {
+ G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOFUNDS );
+ return;
+ }
+
+ //have space to carry this?
+ if( BG_FindSlotsForUpgrade( upgrade ) & ent->client->ps.stats[ STAT_SLOTS ] )
+ {
+ G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOSLOTS );
+ return;
+ }
+
+ if( BG_FindTeamForUpgrade( upgrade ) != WUT_HUMANS )
+ {
+ //shouldn't need a fancy dialog
+ trap_SendServerCommand( ent-g_entities, va( "print \"You can't buy alien items\n\"" ) );
+ return;
+ }
+
+ //are we /allowed/ to buy this?
+ if( !BG_FindPurchasableForUpgrade( upgrade ) )
+ {
+ trap_SendServerCommand( ent-g_entities, va( "print \"You can't buy this item\n\"" ) );
+ return;
+ }
+
+ //are we /allowed/ to buy this?
+ if( !BG_FindStagesForUpgrade( upgrade, g_humanStage.integer ) || !BG_UpgradeIsAllowed( upgrade ) )
+ {
+ trap_SendServerCommand( ent-g_entities, va( "print \"You can't buy this item\n\"" ) );
+ return;
+ }
+
+ if( upgrade == UP_BATTLESUIT && ent->client->ps.pm_flags & PMF_DUCKED )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"You can't buy this item while crouching\n\"" ) );
+ return;
+ }
+
+ if( upgrade == UP_AMMO )
+ G_GiveClientMaxAmmo( ent, buyingEnergyAmmo );
+ else
+ {
+ //add to inventory
+ BG_AddUpgradeToInventory( upgrade, ent->client->ps.stats );
+ }
+
+ if( upgrade == UP_BATTPACK )
+ G_GiveClientMaxAmmo( ent, qtrue );
+
+ //subtract from funds
+ G_AddCreditToClient( ent->client, -(short)BG_FindPriceForUpgrade( upgrade ), qfalse );
+ }
+ else
+ {
+ trap_SendServerCommand( ent-g_entities, va( "print \"Unknown item\n\"" ) );
+ }
+
+ if( trap_Argc( ) >= 2 )
+ {
+ trap_Argv( 2, s, sizeof( s ) );
+
+ //retrigger the armoury menu
+ if( !Q_stricmp( s, "retrigger" ) )
+ ent->client->retriggerArmouryMenu = level.framenum + RAM_FRAMES;
+ }
+ if( ent->client->pers.paused )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"You may not deconstruct while paused\n\"" );
+ return;
+ }
+
+ //update ClientInfo
+ ClientUserinfoChanged( ent->client->ps.clientNum, qfalse );
+}
+
+
+/*
+=================
+Cmd_Sell_f
+=================
+*/
+void Cmd_Sell_f( gentity_t *ent )
+{
+ char s[ MAX_TOKEN_CHARS ];
+ int i;
+ int weapon, upgrade;
+
+ trap_Argv( 1, s, sizeof( s ) );
+
+ //no armoury nearby
+ if( !G_BuildableRange( ent->client->ps.origin, 100, BA_H_ARMOURY ) )
+ {
+ trap_SendServerCommand( ent-g_entities, va( "print \"You must be near a powered armoury\n\"" ) );
+ return;
+ }
+
+ weapon = BG_FindWeaponNumForName( s );
+ upgrade = BG_FindUpgradeNumForName( s );
+
+ if( weapon != WP_NONE )
+ {
+ //are we /allowed/ to sell this?
+ if( !BG_FindPurchasableForWeapon( weapon ) )
+ {
+ trap_SendServerCommand( ent-g_entities, va( "print \"You can't sell this weapon\n\"" ) );
+ return;
+ }
+
+ //remove weapon if carried
+ if( BG_InventoryContainsWeapon( weapon, ent->client->ps.stats ) )
+ {
+ //guard against selling the HBUILD weapons exploit
+ if( ( weapon == WP_HBUILD || weapon == WP_HBUILD2 ) &&
+ ent->client->ps.stats[ STAT_MISC ] > 0 )
+ {
+ trap_SendServerCommand( ent-g_entities, va( "print \"Cannot sell until build timer expires\n\"" ) );
+ return;
+ }
+
+ BG_RemoveWeaponFromInventory( weapon, ent->client->ps.stats );
+
+ //add to funds
+ G_AddCreditToClient( ent->client, (short)BG_FindPriceForWeapon( weapon ), qfalse );
+ }
+
+ //if we have this weapon selected, force a new selection
+ if( weapon == ent->client->ps.weapon )
+ G_ForceWeaponChange( ent, WP_NONE );
+ }
+ else if( upgrade != UP_NONE )
+ {
+ //are we /allowed/ to sell this?
+ if( !BG_FindPurchasableForUpgrade( upgrade ) )
+ {
+ trap_SendServerCommand( ent-g_entities, va( "print \"You can't sell this item\n\"" ) );
+ return;
+ }
+ //remove upgrade if carried
+ if( BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) )
+ {
+ BG_RemoveUpgradeFromInventory( upgrade, ent->client->ps.stats );
+
+ if( upgrade == UP_BATTPACK )
+ G_GiveClientMaxAmmo( ent, qtrue );
+
+ //add to funds
+ G_AddCreditToClient( ent->client, (short)BG_FindPriceForUpgrade( upgrade ), qfalse );
+ }
+ }
+ else if( !Q_stricmp( s, "weapons" ) )
+ {
+ for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
+ {
+ //guard against selling the HBUILD weapons exploit
+ if( ( i == WP_HBUILD || i == WP_HBUILD2 ) &&
+ ent->client->ps.stats[ STAT_MISC ] > 0 )
+ {
+ trap_SendServerCommand( ent-g_entities, va( "print \"Cannot sell until build timer expires\n\"" ) );
+ continue;
+ }
+
+ if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) &&
+ BG_FindPurchasableForWeapon( i ) )
+ {
+ BG_RemoveWeaponFromInventory( i, ent->client->ps.stats );
+
+ //add to funds
+ G_AddCreditToClient( ent->client, (short)BG_FindPriceForWeapon( i ), qfalse );
+ }
+
+ //if we have this weapon selected, force a new selection
+ if( i == ent->client->ps.weapon )
+ G_ForceWeaponChange( ent, WP_NONE );
+ }
+ }
+ else if( !Q_stricmp( s, "upgrades" ) )
+ {
+ for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
+ {
+ //remove upgrade if carried
+ if( BG_InventoryContainsUpgrade( i, ent->client->ps.stats ) &&
+ BG_FindPurchasableForUpgrade( i ) )
+ {
+ BG_RemoveUpgradeFromInventory( i, ent->client->ps.stats );
+
+ if( i == UP_BATTPACK )
+ {
+ int j;
+
+ //remove energy
+ for( j = WP_NONE; j < WP_NUM_WEAPONS; j++ )
+ {
+ if( BG_InventoryContainsWeapon( j, ent->client->ps.stats ) &&
+ BG_FindUsesEnergyForWeapon( j ) &&
+ !BG_FindInfinteAmmoForWeapon( j ) )
+ {
+ // GH FIXME
+ ent->client->ps.ammo = 0;
+ ent->client->ps.clips = 0;
+ }
+ }
+ }
+
+ //add to funds
+ G_AddCreditToClient( ent->client, (short)BG_FindPriceForUpgrade( i ), qfalse );
+ }
+ }
+ }
+ else
+ trap_SendServerCommand( ent-g_entities, va( "print \"Unknown item\n\"" ) );
+
+ if( trap_Argc( ) >= 2 )
+ {
+ trap_Argv( 2, s, sizeof( s ) );
+
+ //retrigger the armoury menu
+ if( !Q_stricmp( s, "retrigger" ) )
+ ent->client->retriggerArmouryMenu = level.framenum + RAM_FRAMES;
+ }
+
+ //update ClientInfo
+ ClientUserinfoChanged( ent->client->ps.clientNum, qfalse );
+}
+
+
+/*
+=================
+Cmd_Build_f
+=================
+*/
+void Cmd_Build_f( gentity_t *ent )
+{
+ char s[ MAX_TOKEN_CHARS ];
+ buildable_t buildable;
+ float dist;
+ vec3_t origin;
+ pTeam_t team;
+
+ if( ent->client->pers.denyBuild )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"Your building rights have been revoked\n\"" );
+ return;
+ }
+ if( ent->client->pers.paused )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"You may not mark while paused\n\"" );
+ return;
+ }
+
+ trap_Argv( 1, s, sizeof( s ) );
+
+ buildable = BG_FindBuildNumForName( s );
+
+
+ if( g_suddenDeath.integer)
+ {
+ if( g_suddenDeathMode.integer == SDMODE_SELECTIVE )
+ {
+ if( !BG_FindReplaceableTestForBuildable( buildable ) )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"This building type cannot be rebuilt during Sudden Death\n\"" );
+ return;
+ }
+ if( G_BuildingExists( buildable ) )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"You can only rebuild one of each type of rebuildable building during Sudden Death.\n\"" );
+ return;
+ }
+ }
+ else if( g_suddenDeathMode.integer == SDMODE_NO_BUILD )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"Building is not allowed during Sudden Death\n\"" );
+ return;
+ }
+ }
+
+ team = ent->client->ps.stats[ STAT_PTEAM ];
+
+ if( buildable != BA_NONE &&
+ ( ( 1 << ent->client->ps.weapon ) & BG_FindBuildWeaponForBuildable( buildable ) ) &&
+ !( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) &&
+ !( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) &&
+ BG_BuildableIsAllowed( buildable ) &&
+ ( ( team == PTE_ALIENS && BG_FindStagesForBuildable( buildable, g_alienStage.integer ) ) ||
+ ( team == PTE_HUMANS && BG_FindStagesForBuildable( buildable, g_humanStage.integer ) ) ) )
+ {
+ dist = BG_FindBuildDistForClass( ent->client->ps.stats[ STAT_PCLASS ] );
+
+ //these are the errors displayed when the builder first selects something to use
+ switch( G_CanBuild( ent, buildable, dist, origin ) )
+ {
+ case IBE_NONE:
+ case IBE_TNODEWARN:
+ case IBE_RPTWARN:
+ case IBE_RPTWARN2:
+ case IBE_SPWNWARN:
+ case IBE_NOROOM:
+ case IBE_NORMAL:
+ case IBE_HOVELEXIT:
+ ent->client->ps.stats[ STAT_BUILDABLE ] = ( buildable | SB_VALID_TOGGLEBIT );
+ break;
+
+ case IBE_NOASSERT:
+ G_TriggerMenu( ent->client->ps.clientNum, MN_A_NOASSERT );
+ break;
+
+ case IBE_NOOVERMIND:
+ G_TriggerMenu( ent->client->ps.clientNum, MN_A_NOOVMND );
+ break;
+
+ case IBE_OVERMIND:
+ G_TriggerMenu( ent->client->ps.clientNum, MN_A_OVERMIND );
+ break;
+
+ case IBE_REACTOR:
+ G_TriggerMenu( ent->client->ps.clientNum, MN_H_REACTOR );
+ break;
+
+ case IBE_REPEATER:
+ G_TriggerMenu( ent->client->ps.clientNum, MN_H_REPEATER );
+ break;
+
+ case IBE_NOPOWER:
+ G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOPOWER );
+ break;
+
+ case IBE_NOCREEP:
+ G_TriggerMenu( ent->client->ps.clientNum, MN_A_NOCREEP );
+ break;
+
+ case IBE_NODCC:
+ G_TriggerMenu( ent->client->ps.clientNum, MN_H_NODCC );
+ break;
+
+ default:
+ break;
+ }
+ }
+ else
+ trap_SendServerCommand( ent-g_entities, va( "print \"Cannot build this item\n\"" ) );
+}
+
+
+/*
+=================
+Cmd_Boost_f
+=================
+*/
+void Cmd_Boost_f( gentity_t *ent )
+{
+ if( BG_InventoryContainsUpgrade( UP_JETPACK, ent->client->ps.stats ) &&
+ BG_UpgradeIsActive( UP_JETPACK, ent->client->ps.stats ) )
+ return;
+
+ if( ent->client->pers.cmd.buttons & BUTTON_WALKING )
+ return;
+
+ if( ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) &&
+ ( ent->client->ps.stats[ STAT_STAMINA ] > 0 ) )
+ ent->client->ps.stats[ STAT_STATE ] |= SS_SPEEDBOOST;
+}
+
+/*
+=================
+Cmd_Protect_f
+=================
+*/
+void Cmd_Protect_f( gentity_t *ent )
+{
+ vec3_t forward, end;
+ trace_t tr;
+ gentity_t *traceEnt;
+
+ if( !ent->client->pers.designatedBuilder )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"Only designated"
+ " builders can toggle structure protection.\n\"" );
+ return;
+ }
+
+ AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL );
+ VectorMA( ent->client->ps.origin, 100, forward, end );
+
+ trap_Trace( &tr, ent->client->ps.origin, NULL, NULL, end, ent->s.number,
+ MASK_PLAYERSOLID );
+ traceEnt = &g_entities[ tr.entityNum ];
+
+ if( tr.fraction < 1.0f && ( traceEnt->s.eType == ET_BUILDABLE ) &&
+ ( traceEnt->biteam == ent->client->pers.teamSelection ) )
+ {
+ if( traceEnt->s.eFlags & EF_DBUILDER )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"Structure protection removed\n\"" );
+ traceEnt->s.eFlags &= ~EF_DBUILDER;
+ }
+ else
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"Structure protection applied\n\"" );
+ traceEnt->s.eFlags |= EF_DBUILDER;
+
+ // adding protection turns off deconstruction mark
+ traceEnt->deconstruct = qfalse;
+ }
+ }
+}
+
+ /*
+ =================
+ Cmd_Resign_f
+ =================
+ */
+ void Cmd_Resign_f( gentity_t *ent )
+ {
+ if( !ent->client->pers.designatedBuilder )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"You are not a designated builder\n\"" );
+ return;
+ }
+
+ ent->client->pers.designatedBuilder = qfalse;
+ trap_SendServerCommand( -1, va(
+ "print \"%s" S_COLOR_WHITE " has resigned\n\"",
+ ent->client->pers.netname ) );
+ G_CheckDBProtection( );
+ }
+
+
+
+/*
+=================
+Cmd_Reload_f
+=================
+*/
+void Cmd_Reload_f( gentity_t *ent )
+{
+ if( ( ent->client->ps.weapon >= WP_ABUILD ) &&
+ ( ent->client->ps.weapon <= WP_HBUILD ) )
+ {
+ if( ent->client->pers.designatedBuilder )
+ Cmd_Protect_f( ent );
+ else
+ Cmd_Mark_f( ent );
+ }
+ else if( ent->client->ps.weaponstate != WEAPON_RELOADING )
+ ent->client->ps.pm_flags |= PMF_WEAPON_RELOAD;
+}
+
+
+/*
+=================
+Cmd_MyStats_f
+=================
+*/
+void Cmd_MyStats_f( gentity_t *ent )
+{
+
+ if(!ent) return;
+
+
+ if( !level.intermissiontime && ent->client->pers.statscounters.timeLastViewed && (level.time - ent->client->pers.statscounters.timeLastViewed) <60000 )
+ {
+ ADMP( "You may only check your stats once per minute and during intermission.\n");
+ return;
+ }
+
+ if( !g_myStats.integer )
+ {
+ ADMP( "myStats has been disabled\n");
+ return;
+ }
+
+ ADMP( G_statsString( &ent->client->pers.statscounters, &ent->client->pers.teamSelection ) );
+ ent->client->pers.statscounters.timeLastViewed = level.time;
+
+ return;
+}
+
+char *G_statsString( statsCounters_t *sc, pTeam_t *pt )
+{
+ char *s;
+
+ int percentNearBase=0;
+ int percentJetpackWallwalk=0;
+ int percentHeadshots=0;
+ double avgTimeAlive=0;
+ int avgTimeAliveMins = 0;
+ int avgTimeAliveSecs = 0;
+
+ if( sc->timealive )
+ percentNearBase = (int)(100 * (float) sc->timeinbase / ((float) (sc->timealive ) ) );
+
+ if( sc->timealive && sc->deaths )
+ {
+ avgTimeAlive = sc->timealive / sc->deaths;
+ }
+
+ avgTimeAliveMins = (int) (avgTimeAlive / 60.0f);
+ avgTimeAliveSecs = (int) (avgTimeAlive - (60.0f * avgTimeAliveMins));
+
+ if( *pt == PTE_ALIENS )
+ {
+ if( sc->dretchbasytime > 0 )
+ percentJetpackWallwalk = (int)(100 * (float) sc->jetpackusewallwalkusetime / ((float) ( sc->dretchbasytime) ) );
+
+ if( sc->hitslocational )
+ percentHeadshots = (int)(100 * (float) sc->headshots / ((float) (sc->hitslocational) ) );
+
+ s = va( "^3Kills:^7 %3i ^3StructKills:^7 %3i ^3Assists:^7 %3i^7 ^3Poisons:^7 %3i ^3Headshots:^7 %3i (%3i)\n^3Deaths:^7 %3i ^3Feeds:^7 %3i ^3Suicides:^7 %3i ^3TKs:^7 %3i ^3Avg Lifespan:^7 %4d:%02d\n^3Damage to:^7 ^3Enemies:^7 %5i ^3Structs:^7 %5i ^3Friendlies:^7 %3i \n^3Structs Built:^7 %3i ^3Time Near Base:^7 %3i ^3Time wallwalking:^7 %3i\n",
+ sc->kills,
+ sc->structskilled,
+ sc->assists,
+ sc->repairspoisons,
+ sc->headshots,
+ percentHeadshots,
+ sc->deaths,
+ sc->feeds,
+ sc->suicides,
+ sc->teamkills,
+ avgTimeAliveMins,
+ avgTimeAliveSecs,
+ sc->dmgdone,
+ sc->structdmgdone,
+ sc->ffdmgdone,
+ sc->structsbuilt,
+ percentNearBase,
+ percentJetpackWallwalk
+ );
+ }
+ else if( *pt == PTE_HUMANS )
+ {
+ if( sc->timealive )
+ percentJetpackWallwalk = (int)(100 * (float) sc->jetpackusewallwalkusetime / ((float) ( sc->timealive ) ) );
+ s = va( "^3Kills:^7 %3i ^3StructKills:^7 %3i ^3Assists:^7 %3i \n^3Deaths:^7 %3i ^3Feeds:^7 %3i ^3Suicides:^7 %3i ^3TKs:^7 %3i ^3Avg Lifespan:^7 %4d:%02d\n^3Damage to:^7 ^3Enemies:^7 %5i ^3Structs:^7 %5i ^3Friendlies:^7 %3i \n^3Structs Built:^7 %3i ^3Repairs:^7 %4i ^3Time Near Base:^7 %3i ^3Time Jetpacking:^7 %3i\n",
+ sc->kills,
+ sc->structskilled,
+ sc->assists,
+ sc->deaths,
+ sc->feeds,
+ sc->suicides,
+ sc->teamkills,
+ avgTimeAliveMins,
+ avgTimeAliveSecs,
+ sc->dmgdone,
+ sc->structdmgdone,
+ sc->ffdmgdone,
+ sc->structsbuilt,
+ sc->repairspoisons,
+ percentNearBase,
+ percentJetpackWallwalk
+ );
+ }
+ else s="No stats available\n";
+
+ return s;
+}
+
+ /*
+ =================
+ Cmd_AllStats_f
+ =================
+ */
+ void Cmd_AllStats_f( gentity_t *ent )
+ {
+ int i;
+ int NextViewTime;
+ int NumResults = 0;
+ int Teamcolor = 3;
+ gentity_t *tmpent;
+
+ //check if ent exists
+ if(!ent) return;
+
+ NextViewTime = ent->client->pers.statscounters.AllstatstimeLastViewed + g_AllStatsTime.integer * 1000;
+ //check if you can use the cmd at this time
+ if( !level.intermissiontime && level.time < NextViewTime)
+ {
+ ADMP( va("You may only check your stats every %i Seconds and during intermission. Next valid time is %d:%02d\n",( g_AllStatsTime.integer ) ? ( g_AllStatsTime.integer ) : 60, ( NextViewTime / 60000 ), ( NextViewTime / 1000 ) % 60 ) );
+ return;
+ }
+ //see if allstats is enabled
+ if( !g_AllStats.integer )
+ {
+ ADMP( "AllStats has been disabled\n");
+ return;
+ }
+ ADMP("^3K^2=^7Kills ^3A^2=^7Assists ^3SK^2=^7StructKills\n^3D^2=^7Deaths ^3F^2=^7Feeds ^3S^2=^7Suicides ^3TK^2=^7Teamkills\n^3DD^2=^7Damage done ^3TDD^2=^7Team Damage done\n^3SB^2=^7Structs Built\n\n" );
+ //display a header describing the data
+ ADMP( "^3 #| K A SK| D F S TK| DD TDD| SB| Name\n" );
+
+ //loop through the clients that are connected
+ for( i = 0; i < level.numConnectedClients; i++ )
+ {
+ //assign a tempent 4 the hell of it
+ tmpent = &g_entities[ level.sortedClients[ i ] ];
+
+ //check for what mode we are working in and display relevent data
+ if( g_AllStats.integer == 1 )
+ {
+ //check if client is connected and on same team
+ if( tmpent->client && tmpent->client->pers.connected == CON_CONNECTED && tmpent->client->pers.teamSelection == ent->client->pers.teamSelection && tmpent->client->pers.teamSelection != PTE_NONE )
+ {
+ NumResults++;
+ if( tmpent->client->pers.teamSelection == PTE_ALIENS ) Teamcolor = 1;
+ if( tmpent->client->pers.teamSelection == PTE_HUMANS ) Teamcolor = 5;
+ ADMP( va( "^%i%2i^3|^%i%3i %3i %3i^3|^%i%3i %3i %3i %3i^3|^%i%5i %5i^3|^%i%3i^3|^7 %s\n",
+ Teamcolor,
+ NumResults,
+ Teamcolor,
+ ( tmpent->client->pers.statscounters.kills ) ? tmpent->client->pers.statscounters.kills : 0,
+ ( tmpent->client->pers.statscounters.assists ) ? tmpent->client->pers.statscounters.assists : 0,
+ ( tmpent->client->pers.statscounters.structskilled ) ? tmpent->client->pers.statscounters.structskilled : 0,
+ Teamcolor,
+ ( tmpent->client->pers.statscounters.deaths ) ? tmpent->client->pers.statscounters.deaths : 0,
+ ( tmpent->client->pers.statscounters.feeds ) ? tmpent->client->pers.statscounters.feeds : 0,
+ ( tmpent->client->pers.statscounters.suicides ) ? tmpent->client->pers.statscounters.suicides : 0,
+ ( tmpent->client->pers.statscounters.teamkills ) ? tmpent->client->pers.statscounters.teamkills : 0,
+ Teamcolor,
+ ( tmpent->client->pers.statscounters.dmgdone ) ? tmpent->client->pers.statscounters.dmgdone : 0,
+ ( tmpent->client->pers.statscounters.ffdmgdone ) ? tmpent->client->pers.statscounters.ffdmgdone : 0,
+ Teamcolor,
+ ( tmpent->client->pers.statscounters.structsbuilt ) ? tmpent->client->pers.statscounters.structsbuilt : 0,
+ ( tmpent->client->pers.netname ) ? tmpent->client->pers.netname : "Unknown" ) );
+ }
+ }
+ else if( g_AllStats.integer == 2 )
+ {
+ //check if client is connected and has some stats or atleast is on a team
+ if( tmpent->client && tmpent->client->pers.connected == CON_CONNECTED && ( tmpent->client->pers.teamSelection != PTE_NONE ) )
+ {
+ NumResults++;
+ if( tmpent->client->pers.teamSelection == PTE_ALIENS ) Teamcolor = 1;
+ if( tmpent->client->pers.teamSelection == PTE_HUMANS ) Teamcolor = 5;
+ ADMP( va( "^%i%2i^3|^%i%3i %3i %3i^3|^%i%3i %3i %3i %3i^3|^%i%5i %5i^3|^%i%3i^3|^7 %s\n",
+ Teamcolor,
+ NumResults,
+ Teamcolor,
+ ( tmpent->client->pers.statscounters.kills ) ? tmpent->client->pers.statscounters.kills : 0,
+ ( tmpent->client->pers.statscounters.assists ) ? tmpent->client->pers.statscounters.assists : 0,
+ ( tmpent->client->pers.statscounters.structskilled ) ? tmpent->client->pers.statscounters.structskilled : 0,
+ Teamcolor,
+ ( tmpent->client->pers.statscounters.deaths ) ? tmpent->client->pers.statscounters.deaths : 0,
+ ( tmpent->client->pers.statscounters.feeds ) ? tmpent->client->pers.statscounters.feeds : 0,
+ ( tmpent->client->pers.statscounters.suicides ) ? tmpent->client->pers.statscounters.suicides : 0,
+ ( tmpent->client->pers.statscounters.teamkills ) ? tmpent->client->pers.statscounters.teamkills : 0,
+ Teamcolor,
+ ( tmpent->client->pers.statscounters.dmgdone ) ? tmpent->client->pers.statscounters.dmgdone : 0,
+ ( tmpent->client->pers.statscounters.ffdmgdone ) ? tmpent->client->pers.statscounters.ffdmgdone : 0,
+ Teamcolor,
+ ( tmpent->client->pers.statscounters.structsbuilt ) ? tmpent->client->pers.statscounters.structsbuilt : 0,
+ ( tmpent->client->pers.netname ) ? tmpent->client->pers.netname : "Unknown" ) );
+ }
+ }
+ }
+ if( NumResults == 0 ) {
+ ADMP( " ^3EMPTY!\n" );
+ } else {
+ ADMP( va( "^7 %i Players found!\n", NumResults ) );
+ }
+ //update time last viewed
+
+ ent->client->pers.statscounters.AllstatstimeLastViewed = level.time;
+ return;
+}
+
+/*
+=================
+Cmd_TeamStatus_f
+=================
+*/
+void Cmd_TeamStatus_f( gentity_t *ent )
+{
+ char multiple[ 12 ];
+ int builders = 0;
+ int arm = 0, mediboost = 0;
+ int omrccount = 0, omrchealth = 0;
+ qboolean omrcbuild = qfalse;
+ gentity_t *tmp;
+ int i;
+
+ if( !g_teamStatus.integer )
+ {
+ trap_SendServerCommand( ent - g_entities,
+ "print \"teamstatus is disabled.\n\"" );
+ return;
+ }
+
+ if( G_IsMuted( ent->client ) )
+ {
+ trap_SendServerCommand( ent - g_entities,
+ "print \"You are muted and cannot use message commands.\n\"" );
+ return;
+ }
+
+ if( ent->client->pers.lastTeamStatus &&
+ ( level.time - ent->client->pers.lastTeamStatus) < g_teamStatus.integer * 1000 )
+ {
+ ADMP( va("You may only check your team's status once every %i seconds.\n",
+ g_teamStatus.integer ));
+ return;
+ }
+
+ ent->client->pers.lastTeamStatus = level.time;
+
+ tmp = &g_entities[ 0 ];
+ for ( i = 0; i < level.num_entities; i++, tmp++ )
+ {
+ if( i < MAX_CLIENTS )
+ {
+ if( tmp->client &&
+ tmp->client->pers.connected == CON_CONNECTED &&
+ tmp->client->pers.teamSelection == ent->client->pers.teamSelection &&
+ tmp->health > 0 &&
+ ( tmp->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0 ||
+ tmp->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0_UPG ||
+ BG_InventoryContainsWeapon( WP_HBUILD, tmp->client->ps.stats ) ||
+ BG_InventoryContainsWeapon( WP_HBUILD2, tmp->client->ps.stats ) ) )
+ builders++;
+ continue;
+ }
+
+ if( tmp->s.eType == ET_BUILDABLE )
+ {
+ if( tmp->biteam != ent->client->pers.teamSelection ||
+ tmp->health <= 0 )
+ continue;
+
+ switch( tmp->s.modelindex )
+ {
+ case BA_H_REACTOR:
+ case BA_A_OVERMIND:
+ omrccount++;
+ if( tmp->health > omrchealth )
+ omrchealth = tmp->health;
+ if( !omrcbuild )
+ omrcbuild = tmp->spawned;
+ break;
+ case BA_H_ARMOURY:
+ arm++;
+ break;
+ case BA_H_MEDISTAT:
+ case BA_A_BOOSTER:
+ mediboost++;
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
+ if( omrccount > 1 )
+ Com_sprintf( multiple, sizeof( multiple ), "^7[x%d]", omrccount );
+ else
+ multiple[ 0 ] = '\0';
+
+ if( ent->client->pers.teamSelection == PTE_ALIENS )
+ {
+ G_Say( ent, NULL, SAY_TEAM,
+ va( "^3OM: %s(%d)%s ^3Spawns: ^5%d ^3Builders: ^5%d ^3Boosters: ^5%d^7" ,
+ ( !omrccount ) ? "^1Down" : ( omrcbuild ) ? "^2Up" : "^5Building",
+ omrchealth * 100 / OVERMIND_HEALTH,
+ multiple,
+ level.numAlienSpawns,
+ builders,
+ mediboost ) );
+ }
+ else
+ {
+ G_Say( ent, NULL, SAY_TEAM,
+ va( "^3RC: %s(%d)%s ^3Spawns: ^5%d ^3Builders: ^5%d ^3Armouries: ^5%d ^3Medistations: ^5%d^7" ,
+ ( !omrccount ) ? "^1Down" : ( omrcbuild ) ? "^2Up" : "^5Building",
+ omrchealth * 100 / REACTOR_HEALTH,
+ multiple,
+ level.numHumanSpawns,
+ builders,
+ arm, mediboost ) );
+ }
+}
+
+/*
+=================
+G_StopFromFollowing
+
+stops any other clients from following this one
+called when a player leaves a team or dies
+=================
+*/
+void G_StopFromFollowing( gentity_t *ent )
+{
+ int i;
+
+ for( i = 0; i < level.maxclients; i++ )
+ {
+ if( level.clients[ i ].sess.spectatorState == SPECTATOR_FOLLOW &&
+ level.clients[ i ].sess.spectatorClient == ent-g_entities )
+ {
+ if( !G_FollowNewClient( &g_entities[ i ], 1 ) )
+ G_StopFollowing( &g_entities[ i ] );
+ }
+ }
+}
+
+/*
+=================
+G_StopFollowing
+
+If the client being followed leaves the game, or you just want to drop
+to free floating spectator mode
+=================
+*/
+void G_StopFollowing( gentity_t *ent )
+{
+ ent->client->ps.persistant[ PERS_TEAM ] = TEAM_SPECTATOR;
+ ent->client->sess.sessionTeam = TEAM_SPECTATOR;
+ ent->client->ps.stats[ STAT_PTEAM ] = ent->client->pers.teamSelection;
+
+ if( ent->client->pers.teamSelection == PTE_NONE )
+ {
+ ent->client->sess.spectatorState = SPECTATOR_FREE;
+ ent->client->ps.pm_type = PM_SPECTATOR;
+ ent->client->ps.stats[ STAT_HEALTH ] = 100; // hacky server-side fix to prevent cgame from viewlocking a freespec
+ }
+ else
+ {
+ vec3_t spawn_origin, spawn_angles;
+
+ ent->client->sess.spectatorState = SPECTATOR_LOCKED;
+ if( ent->client->pers.teamSelection == PTE_ALIENS )
+ G_SelectAlienLockSpawnPoint( spawn_origin, spawn_angles );
+ else if( ent->client->pers.teamSelection == PTE_HUMANS )
+ G_SelectHumanLockSpawnPoint( spawn_origin, spawn_angles );
+ G_SetOrigin( ent, spawn_origin );
+ VectorCopy( spawn_origin, ent->client->ps.origin );
+ G_SetClientViewAngle( ent, spawn_angles );
+ }
+ ent->client->sess.spectatorClient = -1;
+ ent->client->ps.pm_flags &= ~PMF_FOLLOW;
+
+ // Prevent spawning with bsuit in rare case
+ if( BG_InventoryContainsUpgrade( UP_BATTLESUIT, ent->client->ps.stats ) )
+ BG_RemoveUpgradeFromInventory( UP_BATTLESUIT, ent->client->ps.stats );
+
+ ent->client->ps.stats[ STAT_STATE ] &= ~SS_WALLCLIMBING;
+ ent->client->ps.stats[ STAT_STATE ] &= ~SS_WALLCLIMBINGCEILING;
+ ent->client->ps.eFlags &= ~EF_WALLCLIMB;
+ ent->client->ps.viewangles[ PITCH ] = 0.0f;
+
+ ent->client->ps.clientNum = ent - g_entities;
+
+ CalculateRanks( );
+}
+
+/*
+=================
+G_FollowNewClient
+
+This was a really nice, elegant function. Then I fucked it up.
+=================
+*/
+qboolean G_FollowNewClient( gentity_t *ent, int dir )
+{
+ int clientnum = ent->client->sess.spectatorClient;
+ int original = clientnum;
+ qboolean selectAny = qfalse;
+
+ if( dir > 1 )
+ dir = 1;
+ else if( dir < -1 )
+ dir = -1;
+ else if( dir == 0 )
+ return qtrue;
+
+ if( ent->client->sess.sessionTeam != TEAM_SPECTATOR )
+ return qfalse;
+
+ // select any if no target exists
+ if( clientnum < 0 || clientnum >= level.maxclients )
+ {
+ clientnum = original = 0;
+ selectAny = qtrue;
+ }
+
+ do
+ {
+ clientnum += dir;
+
+ if( clientnum >= level.maxclients )
+ clientnum = 0;
+
+ if( clientnum < 0 )
+ clientnum = level.maxclients - 1;
+
+ // avoid selecting existing follow target
+ if( clientnum == original && !selectAny )
+ continue; //effectively break;
+
+ // can't follow self
+ if( &level.clients[ clientnum ] == ent->client )
+ continue;
+
+ // can only follow connected clients
+ if( level.clients[ clientnum ].pers.connected != CON_CONNECTED )
+ continue;
+
+ // can't follow another spectator
+ if( level.clients[ clientnum ].pers.teamSelection == PTE_NONE )
+ continue;
+
+ // can only follow teammates when dead and on a team
+ if( ent->client->pers.teamSelection != PTE_NONE &&
+ ( level.clients[ clientnum ].pers.teamSelection !=
+ ent->client->pers.teamSelection ) )
+ continue;
+
+ // cannot follow a teammate who is following you
+ if( level.clients[ clientnum ].sess.spectatorState == SPECTATOR_FOLLOW &&
+ ( level.clients[ clientnum ].sess.spectatorClient == ent->s.number ) )
+ continue;
+
+ // this is good, we can use it
+ ent->client->sess.spectatorClient = clientnum;
+ ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
+ return qtrue;
+
+ } while( clientnum != original );
+
+ return qfalse;
+}
+
+/*
+=================
+G_ToggleFollow
+=================
+*/
+void G_ToggleFollow( gentity_t *ent )
+{
+ if( level.mapRotationVoteTime )
+ {
+ G_IntermissionMapVoteCommand( ent, qfalse, qtrue );
+ return;
+ }
+
+ if( ent->client->sess.spectatorState == SPECTATOR_FOLLOW )
+ G_StopFollowing( ent );
+ else
+ G_FollowNewClient( ent, 1 );
+}
+
+/*
+=================
+Cmd_Follow_f
+=================
+*/
+void Cmd_Follow_f( gentity_t *ent )
+{
+ int i;
+ int pids[ MAX_CLIENTS ];
+ char arg[ MAX_TOKEN_CHARS ];
+
+ if( ent->client->sess.sessionTeam != TEAM_SPECTATOR )
+ {
+ trap_SendServerCommand( ent - g_entities, "print \"follow: You cannot follow unless you are dead or on the spectators.\n\"" );
+ return;
+ }
+ if( ent->client->pers.paused )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"You may not build while paused\n\"" );
+ return;
+ }
+
+ if( trap_Argc( ) != 2 )
+ {
+ G_ToggleFollow( ent );
+ }
+ else
+ {
+ trap_Argv( 1, arg, sizeof( arg ) );
+ if( G_ClientNumbersFromString( arg, pids ) == 1 )
+ {
+ i = pids[ 0 ];
+ }
+ else
+ {
+ i = G_ClientNumberFromString( ent, arg );
+
+ if( i == -1 )
+ {
+ trap_SendServerCommand( ent - g_entities,
+ "print \"follow: invalid player\n\"" );
+ return;
+ }
+ }
+
+ // can't follow self
+ if( &level.clients[ i ] == ent->client )
+ {
+ trap_SendServerCommand( ent - g_entities, "print \"follow: You cannot follow yourself.\n\"" );
+ return;
+ }
+
+ // can't follow another spectator
+ if( level.clients[ i ].pers.teamSelection == PTE_NONE)
+ {
+ trap_SendServerCommand( ent - g_entities, "print \"follow: You cannot follow another spectator.\n\"" );
+ return;
+ }
+
+ // can only follow teammates when dead and on a team
+ if( ent->client->pers.teamSelection != PTE_NONE &&
+ ( level.clients[ i ].pers.teamSelection !=
+ ent->client->pers.teamSelection ) )
+ {
+ trap_SendServerCommand( ent - g_entities, "print \"follow: You can only follow teammates, and only when you are dead.\n\"" );
+ return;
+ }
+
+ ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
+ ent->client->sess.spectatorClient = i;
+ }
+}
+
+/*
+=================
+Cmd_FollowCycle_f
+=================
+*/
+void Cmd_FollowCycle_f( gentity_t *ent )
+{
+ char args[ 11 ];
+ int dir = 1;
+
+ trap_Argv( 0, args, sizeof( args ) );
+ if( Q_stricmp( args, "followprev" ) == 0 )
+ dir = -1;
+
+ // won't work unless spectating
+ if( ent->client->sess.sessionTeam != TEAM_SPECTATOR )
+ return;
+ if( ent->client->sess.spectatorState == SPECTATOR_NOT )
+ return;
+ G_FollowNewClient( ent, dir );
+}
+
+/*
+=================
+Cmd_PTRCVerify_f
+
+Check a PTR code is valid
+=================
+*/
+void Cmd_PTRCVerify_f( gentity_t *ent )
+{
+ connectionRecord_t *connection;
+ char s[ MAX_TOKEN_CHARS ] = { 0 };
+ int code;
+
+ if( ent->client->pers.connection )
+ return;
+
+ trap_Argv( 1, s, sizeof( s ) );
+
+ if( !strlen( s ) )
+ return;
+
+ code = atoi( s );
+
+ connection = G_FindConnectionForCode( code );
+ if( connection && connection->clientNum == -1 )
+ {
+ // valid code
+ if( connection->clientTeam != PTE_NONE )
+ trap_SendServerCommand( ent->client->ps.clientNum, "ptrcconfirm" );
+
+ // restore mapping
+ ent->client->pers.connection = connection;
+ connection->clientNum = ent->client->ps.clientNum;
+ }
+ else
+ {
+ // invalid code -- generate a new one
+ connection = G_GenerateNewConnection( ent->client );
+
+ if( connection )
+ {
+ trap_SendServerCommand( ent->client->ps.clientNum,
+ va( "ptrcissue %d", connection->ptrCode ) );
+ }
+ }
+}
+
+/*
+=================
+Cmd_PTRCRestore_f
+
+Restore against a PTR code
+=================
+*/
+void Cmd_PTRCRestore_f( gentity_t *ent )
+{
+ char s[ MAX_TOKEN_CHARS ] = { 0 };
+ int code;
+ connectionRecord_t *connection;
+
+ if( ent->client->pers.joinedATeam )
+ {
+ trap_SendServerCommand( ent - g_entities,
+ "print \"You cannot use a PTR code after joining a team\n\"" );
+ return;
+ }
+
+ trap_Argv( 1, s, sizeof( s ) );
+
+ if( !strlen( s ) )
+ return;
+
+ code = atoi( s );
+
+ connection = ent->client->pers.connection;
+ if( connection && connection->ptrCode == code )
+ {
+ // Set the correct team
+ if( !( ent->client->pers.specExpires > level.time ) )
+ {
+ // Check if the alien team is full
+ if( connection->clientTeam == PTE_ALIENS &&
+ !G_admin_permission(ent, ADMF_FORCETEAMCHANGE) &&
+ g_teamForceBalance.integer &&
+ level.numAlienClients > level.numHumanClients )
+ {
+ G_TriggerMenu( ent - g_entities, MN_A_TEAMFULL );
+ }
+ // Check if the human team is full
+ else if( connection->clientTeam == PTE_HUMANS &&
+ !G_admin_permission(ent, ADMF_FORCETEAMCHANGE) &&
+ g_teamForceBalance.integer &&
+ level.numHumanClients > level.numAlienClients )
+ {
+ G_TriggerMenu( ent - g_entities, MN_H_TEAMFULL );
+ }
+ else
+ {
+ G_ChangeTeam( ent, connection->clientTeam );
+ }
+ }
+
+ // set the correct credit etc.
+ ent->client->ps.persistant[ PERS_CREDIT ] = 0;
+ G_AddCreditToClient( ent->client, connection->clientCredit, qtrue );
+ ent->client->pers.score = connection->clientScore;
+ ent->client->pers.enterTime = connection->clientEnterTime;
+ }
+ else
+ {
+ trap_SendServerCommand( ent - g_entities,
+ va( "print \"\"%d\" is not a valid PTR code\n\"", code ) );
+ }
+}
+
+static void Cmd_Ignore_f( gentity_t *ent )
+{
+ int pids[ MAX_CLIENTS ];
+ char name[ MAX_NAME_LENGTH ];
+ char cmd[ 9 ];
+ int matches = 0;
+ int i;
+ qboolean ignore = qfalse;
+
+ trap_Argv( 0, cmd, sizeof( cmd ) );
+ if( Q_stricmp( cmd, "ignore" ) == 0 )
+ ignore = qtrue;
+
+ if( trap_Argc() < 2 )
+ {
+ trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]"
+ "%s: usage \\%s [clientNum | partial name match]\n\"", cmd, cmd ) );
+ return;
+ }
+
+ Q_strncpyz( name, ConcatArgs( 1 ), sizeof( name ) );
+ matches = G_ClientNumbersFromString( name, pids );
+ if( matches < 1 )
+ {
+ trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]"
+ "%s: no clients match the name '%s'\n\"", cmd, name ) );
+ return;
+ }
+
+ for( i = 0; i < matches; i++ )
+ {
+ if( ignore )
+ {
+ if( !BG_ClientListTest( &ent->client->sess.ignoreList, pids[ i ] ) )
+ {
+ BG_ClientListAdd( &ent->client->sess.ignoreList, pids[ i ] );
+ ClientUserinfoChanged( ent->client->ps.clientNum, qfalse );
+ trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]"
+ "ignore: added %s^7 to your ignore list\n\"",
+ level.clients[ pids[ i ] ].pers.netname ) );
+ }
+ else
+ {
+ trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]"
+ "ignore: %s^7 is already on your ignore list\n\"",
+ level.clients[ pids[ i ] ].pers.netname ) );
+ }
+ }
+ else
+ {
+ if( BG_ClientListTest( &ent->client->sess.ignoreList, pids[ i ] ) )
+ {
+ BG_ClientListRemove( &ent->client->sess.ignoreList, pids[ i ] );
+ ClientUserinfoChanged( ent->client->ps.clientNum, qfalse );
+ trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]"
+ "unignore: removed %s^7 from your ignore list\n\"",
+ level.clients[ pids[ i ] ].pers.netname ) );
+ }
+ else
+ {
+ trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]"
+ "unignore: %s^7 is not on your ignore list\n\"",
+ level.clients[ pids[ i ] ].pers.netname ) );
+ }
+ }
+ }
+}
+
+ /*
+ =================
+ Cmd_Share_f
+ =================
+ */
+ void Cmd_Share_f( gentity_t *ent )
+ {
+ int i, clientNum = 0, creds = 0, skipargs = 0;
+ int clientNums[ MAX_CLIENTS ] = { -1 };
+ char cmd[ 12 ];
+ char arg1[ MAX_STRING_TOKENS ];
+ char arg2[ MAX_STRING_TOKENS ];
+ pTeam_t team;
+
+ if( !ent || !ent->client || ( ent->client->pers.teamSelection == PTE_NONE ) )
+ {
+ return;
+ }
+
+ if( !g_allowShare.integer )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"Share has been disabled.\n\"" );
+ return;
+ }
+
+ if( g_floodMinTime.integer )
+ if ( G_Flood_Limited( ent ) )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"Your chat is flood-limited; wait before chatting again\n\"" );
+ return;
+ }
+
+ team = ent->client->pers.teamSelection;
+
+ G_SayArgv( 0, cmd, sizeof( cmd ) );
+ if( !Q_stricmp( cmd, "say" ) || !Q_stricmp( cmd, "say_team" ) )
+ {
+ skipargs = 1;
+ G_SayArgv( 1, cmd, sizeof( cmd ) );
+ }
+
+ // target player name is in arg1
+ G_SayArgv( 1+skipargs, arg1, sizeof( arg1 ) );
+ // amount to be shared is in arg2
+ G_SayArgv( 2+skipargs, arg2, sizeof( arg2 ) );
+
+ if( arg1[0] && !strchr( arg1, ';' ) && Q_stricmp( arg1, "target_in_aim" ) )
+ {
+ //check arg1 is a number
+ for( i = 0; arg1[ i ]; i++ )
+ {
+ if( arg1[ i ] < '0' || arg1[ i ] > '9' )
+ {
+ clientNum = -1;
+ break;
+ }
+ }
+
+ if( clientNum >= 0 )
+ {
+ clientNum = atoi( arg1 );
+ }
+ else if( G_ClientNumbersFromString( arg1, clientNums ) == 1 )
+ {
+ // there was one partial name match
+ clientNum = clientNums[ 0 ];
+ }
+ else
+ {
+ // look for an exact name match before bailing out
+ clientNum = G_ClientNumberFromString( ent, arg1 );
+ if( clientNum == -1 )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"share: invalid player name specified.\n\"" );
+ return;
+ }
+ }
+ }
+ else // arg1 not set
+ {
+ vec3_t forward, end;
+ trace_t tr;
+ gentity_t *traceEnt;
+
+ // trace a teammate
+ AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL );
+ VectorMA( ent->client->ps.origin, 8192 * 16, forward, end );
+
+ trap_Trace( &tr, ent->client->ps.origin, NULL, NULL, end, ent->s.number, MASK_PLAYERSOLID );
+ traceEnt = &g_entities[ tr.entityNum ];
+
+ if( tr.fraction < 1.0f && traceEnt->client &&
+ ( traceEnt->client->pers.teamSelection == team ) )
+ {
+ clientNum = traceEnt - g_entities;
+ }
+ else
+ {
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"share: aim at a teammate to share %s.\n\"",
+ ( team == PTE_HUMANS ) ? "credits" : "evolvepoints" ) );
+ return;
+ }
+ }
+
+ // verify target player team
+ if( ( clientNum < 0 ) || ( clientNum >= level.maxclients ) ||
+ ( level.clients[ clientNum ].pers.teamSelection != team ) )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"share: not a valid player of your team.\n\"" );
+ return;
+ }
+
+ if( !arg2[0] || strchr( arg2, ';' ) )
+ {
+ // default credit count
+ if( team == PTE_HUMANS )
+ {
+ creds = FREEKILL_HUMAN;
+ }
+ else if( team == PTE_ALIENS )
+ {
+ creds = FREEKILL_ALIEN;
+ }
+ }
+ else
+ {
+ //check arg2 is a number
+ for( i = 0; arg2[ i ]; i++ )
+ {
+ if( arg2[ i ] < '0' || arg2[ i ] > '9' )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"usage: share [name|slot#] [amount]\n\"" );
+ return;
+ }
+ }
+
+ // credit count from parameter
+ creds = atoi( arg2 );
+ }
+
+ // player specified "0" to transfer
+ if( creds <= 0 )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"Ooh, you are a generous one, indeed!\n\"" );
+ return;
+ }
+
+ // transfer only credits the player really has
+ if( creds > ent->client->pers.credit )
+ {
+ creds = ent->client->pers.credit;
+ }
+
+ // player has no credits
+ if( creds <= 0 )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"Earn some first, lazy gal!\n\"" );
+ return;
+ }
+
+ // allow transfers only up to the credit/evo limit
+ if( ( team == PTE_HUMANS ) &&
+ ( creds > HUMAN_MAX_CREDITS - level.clients[ clientNum ].pers.credit ) )
+ {
+ creds = HUMAN_MAX_CREDITS - level.clients[ clientNum ].pers.credit;
+ }
+ else if( ( team == PTE_ALIENS ) &&
+ ( creds > ALIEN_MAX_KILLS - level.clients[ clientNum ].pers.credit ) )
+ {
+ creds = ALIEN_MAX_KILLS - level.clients[ clientNum ].pers.credit;
+ }
+
+ // target cannot take any more credits
+ if( creds <= 0 )
+ {
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"share: player cannot receive any more %s.\n\"",
+ ( team == PTE_HUMANS ) ? "credits" : "evolvepoints" ) );
+ return;
+ }
+
+ // transfer credits
+ G_AddCreditToClient( ent->client, -creds, qfalse );
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"share: transferred %d %s to %s^7.\n\"", creds,
+ ( team == PTE_HUMANS ) ? "credits" : "evolvepoints",
+ level.clients[ clientNum ].pers.netname ) );
+ G_AddCreditToClient( &(level.clients[ clientNum ]), creds, qtrue );
+ trap_SendServerCommand( clientNum,
+ va( "print \"You have received %d %s from %s^7.\n\"", creds,
+ ( team == PTE_HUMANS ) ? "credits" : "evolvepoints",
+ ent->client->pers.netname ) );
+
+ G_LogPrintf( "Share: %i %i %i %d: %s^7 transferred %d%s to %s^7\n",
+ ent->client->ps.clientNum,
+ clientNum,
+ team,
+ creds,
+ ent->client->pers.netname,
+ creds,
+ ( team == PTE_HUMANS ) ? "c" : "e",
+ level.clients[ clientNum ].pers.netname );
+ }
+
+ /*
+ =================
+ Cmd_Donate_f
+
+ Alms for the poor
+ =================
+ */
+ void Cmd_Donate_f( gentity_t *ent ) {
+ char s[ MAX_TOKEN_CHARS ] = "", *type = "evo(s)";
+ int i, value, divisor, portion, new_credits, total=0,
+ max = ALIEN_MAX_KILLS, *amounts, *totals;
+ qboolean donated = qtrue;
+
+ if( !ent->client ) return;
+
+ if( !g_allowShare.integer )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"Donate has been disabled.\n\"" );
+ return;
+ }
+
+ if( g_floodMinTime.integer )
+ if ( G_Flood_Limited( ent ) )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"Your chat is flood-limited; wait before chatting again\n\"" );
+ return;
+ }
+
+ if( ent->client->pers.teamSelection == PTE_ALIENS )
+ divisor = level.numAlienClients-1;
+ else if( ent->client->pers.teamSelection == PTE_HUMANS ) {
+ divisor = level.numHumanClients-1;
+ max = HUMAN_MAX_CREDITS;
+ type = "credit(s)";
+ } else {
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"donate: spectators cannot be so gracious\n\"" ) );
+ return;
+ }
+
+ if( divisor < 1 ) {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"donate: get yourself some teammates first\n\"" );
+ return;
+ }
+
+ trap_Argv( 1, s, sizeof( s ) );
+ value = atoi(s);
+ if( value <= 0 ) {
+ trap_SendServerCommand( ent-g_entities,
+ "print \"donate: very funny\n\"" );
+ return;
+ }
+ if( value > ent->client->pers.credit)
+ value = ent->client->pers.credit;
+
+ // allocate memory for distribution amounts
+ amounts = G_Alloc( level.maxclients * sizeof( int ) );
+ totals = G_Alloc( level.maxclients * sizeof( int ) );
+ for( i = 0; i < level.maxclients; i++ ) {
+ amounts[ i ] = 0;
+ totals[ i ] = 0;
+ }
+
+ // determine donation amounts for each client
+ total = value;
+ while( donated && value ) {
+ donated = qfalse;
+ portion = value / divisor;
+ if( portion < 1 ) portion = 1;
+ for( i = 0; i < level.maxclients; i++ )
+ if( level.clients[ i ].pers.connected == CON_CONNECTED &&
+ ent->client != level.clients + i &&
+ level.clients[ i ].pers.teamSelection ==
+ ent->client->pers.teamSelection &&
+ level.clients[ i ].pers.credit < max ) {
+ new_credits = level.clients[ i ].pers.credit + portion;
+ amounts[ i ] = portion;
+ totals[ i ] += portion;
+ if( new_credits > max ) {
+ amounts[ i ] -= new_credits - max;
+ totals[ i ] -= new_credits - max;
+ new_credits = max;
+ }
+ if( amounts[ i ] ) {
+ G_AddCreditToClient( &(level.clients[ i ]), amounts[ i ], qtrue );
+ donated = qtrue;
+ value -= amounts[ i ];
+ if( value < portion ) break;
+ }
+ }
+ }
+
+ // transfer funds
+ G_AddCreditToClient( ent->client, value - total, qtrue );
+ for( i = 0; i < level.maxclients; i++ )
+ if( totals[ i ] ) {
+ trap_SendServerCommand( i,
+ va( "print \"%s^7 donated %d %s to you, don't forget to say 'thank you'!\n\"",
+ ent->client->pers.netname, totals[ i ], type ) );
+ }
+
+ G_Free( amounts );
+ G_Free( totals );
+
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"Donated %d %s to the cause.\n\"",
+ total-value, type ) );
+ }
+
+commands_t cmds[ ] = {
+ // normal commands
+ { "team", 0, Cmd_Team_f },
+ { "vote", CMD_INTERMISSION, Cmd_Vote_f },
+ { "ignore", 0, Cmd_Ignore_f },
+ { "unignore", 0, Cmd_Ignore_f },
+
+ // communication commands
+ { "tell", CMD_MESSAGE, Cmd_Tell_f },
+ { "callvote", CMD_MESSAGE, Cmd_CallVote_f },
+ { "callteamvote", CMD_MESSAGE|CMD_TEAM, Cmd_CallTeamVote_f },
+ { "say_area", CMD_MESSAGE|CMD_TEAM, Cmd_SayArea_f },
+ // can be used even during intermission
+ { "say", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f },
+ { "say_team", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f },
+ { "say_admins", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f },
+ { "say_hadmins", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f },
+ { "a", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f },
+ { "m", CMD_MESSAGE|CMD_INTERMISSION, G_PrivateMessage },
+ { "mt", CMD_MESSAGE|CMD_INTERMISSION, G_PrivateMessage },
+ { "me", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f },
+ { "me_team", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f },
+
+ { "score", CMD_INTERMISSION, ScoreboardMessage },
+ { "mystats", CMD_TEAM|CMD_INTERMISSION, Cmd_MyStats_f },
+ { "allstats", 0|CMD_INTERMISSION, Cmd_AllStats_f },
+ { "teamstatus", CMD_TEAM, Cmd_TeamStatus_f },
+
+ // cheats
+ { "give", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_Give_f },
+ { "god", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_God_f },
+ { "notarget", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_Notarget_f },
+ { "noclip", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_Noclip_f },
+ { "levelshot", CMD_CHEAT, Cmd_LevelShot_f },
+ { "setviewpos", CMD_CHEAT, Cmd_SetViewpos_f },
+ { "destroy", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_Destroy_f },
+
+ { "kill", CMD_TEAM|CMD_LIVING, Cmd_Kill_f },
+
+ // game commands
+ { "ptrcverify", CMD_NOTEAM, Cmd_PTRCVerify_f },
+ { "ptrcrestore", CMD_NOTEAM, Cmd_PTRCRestore_f },
+
+ { "follow", 0, Cmd_Follow_f },
+ { "follownext", 0, Cmd_FollowCycle_f },
+ { "followprev", 0, Cmd_FollowCycle_f },
+
+ { "where", CMD_TEAM, Cmd_Where_f },
+ { "teamvote", CMD_TEAM, Cmd_TeamVote_f },
+ { "class", CMD_TEAM, Cmd_Class_f },
+
+ { "build", CMD_TEAM|CMD_LIVING, Cmd_Build_f },
+ { "deconstruct", CMD_TEAM|CMD_LIVING, Cmd_Destroy_f },
+ { "mark", CMD_TEAM|CMD_LIVING, Cmd_Mark_f },
+
+ { "buy", CMD_HUMAN|CMD_LIVING, Cmd_Buy_f },
+ { "sell", CMD_HUMAN|CMD_LIVING, Cmd_Sell_f },
+ { "itemact", CMD_HUMAN|CMD_LIVING, Cmd_ActivateItem_f },
+ { "itemdeact", CMD_HUMAN|CMD_LIVING, Cmd_DeActivateItem_f },
+ { "itemtoggle", CMD_HUMAN|CMD_LIVING, Cmd_ToggleItem_f },
+ { "reload", CMD_TEAM|CMD_LIVING, Cmd_Reload_f },
+ { "boost", 0, Cmd_Boost_f },
+ { "share", CMD_TEAM, Cmd_Share_f },
+ { "donate", CMD_TEAM, Cmd_Donate_f },
+ { "protect", CMD_TEAM|CMD_LIVING, Cmd_Protect_f },
+ { "resign", CMD_TEAM, Cmd_Resign_f },
+ { "builder", 0, Cmd_Builder_f }
+};
+static int numCmds = sizeof( cmds ) / sizeof( cmds[ 0 ] );
+
+/*
+=================
+ClientCommand
+=================
+*/
+void ClientCommand( int clientNum )
+{
+ gentity_t *ent;
+ char cmd[ MAX_TOKEN_CHARS ];
+ int i;
+
+ ent = g_entities + clientNum;
+ if( !ent->client )
+ return; // not fully in game yet
+
+ trap_Argv( 0, cmd, sizeof( cmd ) );
+
+ for( i = 0; i < numCmds; i++ )
+ {
+ if( Q_stricmp( cmd, cmds[ i ].cmdName ) == 0 )
+ break;
+ }
+
+ if( i == numCmds )
+ {
+ if( !G_admin_cmd_check( ent, qfalse ) )
+ trap_SendServerCommand( clientNum,
+ va( "print \"Unknown command %s\n\"", cmd ) );
+ return;
+ }
+
+ // do tests here to reduce the amount of repeated code
+
+ if( !( cmds[ i ].cmdFlags & CMD_INTERMISSION ) && ( level.intermissiontime || level.paused ) )
+ return;
+
+ if( cmds[ i ].cmdFlags & CMD_CHEAT && !g_cheats.integer )
+ {
+ trap_SendServerCommand( clientNum,
+ "print \"Cheats are not enabled on this server\n\"" );
+ return;
+ }
+
+ if( cmds[ i ].cmdFlags & CMD_MESSAGE && G_IsMuted( ent->client ) )
+ {
+ trap_SendServerCommand( clientNum,
+ "print \"You are muted and cannot use message commands.\n\"" );
+ return;
+ }
+
+ if( cmds[ i ].cmdFlags & CMD_TEAM &&
+ ent->client->pers.teamSelection == PTE_NONE )
+ {
+ trap_SendServerCommand( clientNum, "print \"Join a team first\n\"" );
+ return;
+ }
+
+ if( cmds[ i ].cmdFlags & CMD_NOTEAM &&
+ ent->client->pers.teamSelection != PTE_NONE )
+ {
+ trap_SendServerCommand( clientNum,
+ "print \"Cannot use this command when on a team\n\"" );
+ return;
+ }
+
+ if( cmds[ i ].cmdFlags & CMD_ALIEN &&
+ ent->client->pers.teamSelection != PTE_ALIENS )
+ {
+ trap_SendServerCommand( clientNum,
+ "print \"Must be alien to use this command\n\"" );
+ return;
+ }
+
+ if( cmds[ i ].cmdFlags & CMD_HUMAN &&
+ ent->client->pers.teamSelection != PTE_HUMANS )
+ {
+ trap_SendServerCommand( clientNum,
+ "print \"Must be human to use this command\n\"" );
+ return;
+ }
+
+ if( cmds[ i ].cmdFlags & CMD_LIVING &&
+ ( ent->client->ps.stats[ STAT_HEALTH ] <= 0 ||
+ ent->client->sess.sessionTeam == TEAM_SPECTATOR ) )
+ {
+ trap_SendServerCommand( clientNum,
+ "print \"Must be living to use this command\n\"" );
+ return;
+ }
+
+ cmds[ i ].cmdHandler( ent );
+}
+
+int G_SayArgc( void )
+{
+ int c = 0;
+ char *s;
+
+ s = ConcatArgs( 0 );
+ while( 1 )
+ {
+ while( *s == ' ' )
+ s++;
+ if( !*s )
+ break;
+ c++;
+ while( *s && *s != ' ' )
+ s++;
+ }
+ return c;
+}
+
+qboolean G_SayArgv( int n, char *buffer, int bufferLength )
+{
+ int bc = 0;
+ int c = 0;
+ char *s;
+
+ if( bufferLength < 1 )
+ return qfalse;
+ if( n < 0 )
+ return qfalse;
+ s = ConcatArgs( 0 );
+ while( c < n )
+ {
+ while( *s == ' ' )
+ s++;
+ if( !*s )
+ break;
+ c++;
+ while( *s && *s != ' ' )
+ s++;
+ }
+ if( c < n )
+ return qfalse;
+ while( *s == ' ' )
+ s++;
+ if( !*s )
+ return qfalse;
+ //memccpy( buffer, s, ' ', bufferLength );
+ while( bc < bufferLength - 1 && *s && *s != ' ' )
+ buffer[ bc++ ] = *s++;
+ buffer[ bc ] = 0;
+ return qtrue;
+}
+
+char *G_SayConcatArgs( int start )
+{
+ char *s;
+ int c = 0;
+
+ s = ConcatArgs( 0 );
+ while( c < start )
+ {
+ while( *s == ' ' )
+ s++;
+ if( !*s )
+ break;
+ c++;
+ while( *s && *s != ' ' )
+ s++;
+ }
+ while( *s == ' ' )
+ s++;
+ return s;
+}
+
+void G_DecolorString( char *in, char *out )
+{
+ while( *in ) {
+ if( *in == 27 || *in == '^' ) {
+ in++;
+ if( *in )
+ in++;
+ continue;
+ }
+ *out++ = *in++;
+ }
+ *out = '\0';
+}
+
+void G_ParseEscapedString( char *buffer )
+{
+ int i = 0;
+ int j = 0;
+
+ while( buffer[i] )
+ {
+ if(!buffer[i]) break;
+
+ if(buffer[i] == '\\')
+ {
+ if(buffer[i + 1] == '\\')
+ buffer[j] = buffer[++i];
+ else if(buffer[i + 1] == 'n')
+ {
+ buffer[j] = '\n';
+ i++;
+ }
+ else
+ buffer[j] = buffer[i];
+ }
+ else
+ buffer[j] = buffer[i];
+
+ i++;
+ j++;
+ }
+ buffer[j] = 0;
+}
+
+void G_WordWrap( char *buffer, int maxwidth )
+{
+ char out[ MAX_STRING_CHARS ];
+ int i = 0;
+ int j = 0;
+ int k;
+ int linecount = 0;
+ int currentcolor = 7;
+
+ while ( buffer[ j ]!='\0' )
+ {
+ if( i == ( MAX_STRING_CHARS - 1 ) )
+ break;
+
+ //If it's the start of a new line, copy over the color code,
+ //but not if we already did it, or if the text at the start of the next line is also a color code
+ if( linecount == 0 && i>2 && out[ i-2 ] != Q_COLOR_ESCAPE && out[ i-1 ] != Q_COLOR_ESCAPE )
+ {
+ out[ i ] = Q_COLOR_ESCAPE;
+ out[ i + 1 ] = '0' + currentcolor;
+ i+=2;
+ continue;
+ }
+
+ if( linecount < maxwidth )
+ {
+ out[ i ] = buffer[ j ];
+ if( out[ i ] == '\n' )
+ {
+ linecount = 0;
+ }
+ else if( Q_IsColorString( &buffer[j] ) )
+ {
+ currentcolor = buffer[j+1] - '0';
+ }
+ else
+ linecount++;
+
+ //If we're at a space and getting close to a line break, look ahead and make sure that there isn't already a \n or a closer space coming. If not, break here.
+ if( out[ i ] == ' ' && linecount >= (maxwidth - 10 ) )
+ {
+ qboolean foundbreak = qfalse;
+ for( k = i+1; k < maxwidth; k++ )
+ {
+ if( !buffer[ k ] )
+ continue;
+ if( buffer[ k ] == '\n' || buffer[ k ] == ' ' )
+ foundbreak = qtrue;
+ }
+ if( !foundbreak )
+ {
+ out [ i ] = '\n';
+ linecount = 0;
+ }
+ }
+
+ i++;
+ j++;
+ }
+ else
+ {
+ out[ i ] = '\n';
+ i++;
+ linecount = 0;
+ }
+ }
+ out[ i ] = '\0';
+
+
+ strcpy( buffer, out );
+}
+
+void G_PrivateMessage( gentity_t *ent )
+{
+ int pids[ MAX_CLIENTS ];
+ int ignoreids[ MAX_CLIENTS ];
+ char name[ MAX_NAME_LENGTH ];
+ char cmd[ 12 ];
+ char str[ MAX_STRING_CHARS ];
+ char *msg;
+ char color;
+ int pcount, matches, ignored = 0;
+ int i;
+ int skipargs = 0;
+ qboolean teamonly = qfalse;
+ gentity_t *tmpent;
+
+ if( !g_privateMessages.integer && ent )
+ {
+ ADMP( "Sorry, but private messages have been disabled\n" );
+ return;
+ }
+
+ if( g_floodMinTime.integer )
+ if ( G_Flood_Limited( ent ) )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"Your chat is flood-limited; wait before chatting again\n\"" );
+ return;
+ }
+
+ G_SayArgv( 0, cmd, sizeof( cmd ) );
+ if( !Q_stricmp( cmd, "say" ) || !Q_stricmp( cmd, "say_team" ) )
+ {
+ skipargs = 1;
+ G_SayArgv( 1, cmd, sizeof( cmd ) );
+ }
+ if( G_SayArgc( ) < 3+skipargs )
+ {
+ ADMP( va( "usage: %s [name|slot#] [message]\n", cmd ) );
+ return;
+ }
+
+ if( !Q_stricmp( cmd, "mt" ) || !Q_stricmp( cmd, "/mt" ) )
+ teamonly = qtrue;
+
+ G_SayArgv( 1+skipargs, name, sizeof( name ) );
+ msg = G_SayConcatArgs( 2+skipargs );
+ pcount = G_ClientNumbersFromString( name, pids );
+
+ if( ent )
+ {
+ int count = 0;
+
+ for( i=0; i < pcount; i++ )
+ {
+ tmpent = &g_entities[ pids[ i ] ];
+
+ if( teamonly && !OnSameTeam( ent, tmpent ) )
+ continue;
+
+ // Ignore sending to invisible players
+ if( tmpent->client->sess.invisible == qtrue && !G_admin_permission( ent, "invisible" ) )
+ continue;
+
+ // Ignore sending to non-invisible-capable players while invisible
+ if( ent->client->sess.invisible == qtrue && !G_admin_permission( tmpent, "invisible" ) )
+ continue;
+
+ if( BG_ClientListTest( &tmpent->client->sess.ignoreList,
+ ent-g_entities ) )
+ {
+ ignoreids[ ignored++ ] = pids[ i ];
+ continue;
+ }
+
+ pids[ count ] = pids[ i ];
+ count++;
+ }
+ matches = count;
+ }
+ else
+ {
+ matches = pcount;
+ }
+
+ color = teamonly ? COLOR_CYAN : COLOR_YELLOW;
+
+ if( !Q_stricmp( name, "console" ) )
+ {
+ ADMP( va( "^%cPrivate message: ^7%s\n", color, msg ) );
+ ADMP( va( "^%csent to Console.\n", color ) );
+
+ G_LogPrintf( "privmsg: %s^7: Console: ^6%s^7\n",
+ ( ent ) ? ent->client->pers.netname : "Console", msg );
+
+ return;
+ }
+
+ Q_strncpyz( str,
+ va( "^%csent to %i player%s: ^7", color, matches,
+ ( matches == 1 ) ? "" : "s" ),
+ sizeof( str ) );
+
+ for( i=0; i < matches; i++ )
+ {
+ tmpent = &g_entities[ pids[ i ] ];
+
+ if( i > 0 )
+ Q_strcat( str, sizeof( str ), "^7, " );
+ Q_strcat( str, sizeof( str ), tmpent->client->pers.netname );
+ trap_SendServerCommand( pids[ i ], va(
+ "chat \"%s^%c -> ^7%s^7: (%d recipients): ^%c%s^7\" %i",
+ ( ent ) ? ent->client->pers.netname : "console",
+ color,
+ name,
+ matches,
+ color,
+ msg,
+ ent ? ent-g_entities : -1 ) );
+
+ trap_SendServerCommand( pids[ i ], va(
+ "cp \"^%cprivate message from ^7%s^7\"", color,
+ ( ent ) ? ent->client->pers.netname : "console" ) );
+ }
+
+ if( !matches )
+ ADMP( va( "^3No player matching ^7\'%s^7\' ^3to send message to.\n",
+ name ) );
+ else
+ {
+ if( ent )
+ ADMP( va( "^%cPrivate message: ^7%s\n", color, msg ) );
+
+ ADMP( va( "%s\n", str ) );
+
+ G_LogPrintf( "%s: %s^7: %s^7: %s\n",
+ ( teamonly ) ? "tprivmsg" : "privmsg",
+ ( ent ) ? ent->client->pers.netname : "console",
+ name, msg );
+ }
+
+ if( ignored )
+ {
+ Q_strncpyz( str, va( "^%cignored by %i player%s: ^7", color, ignored,
+ ( ignored == 1 ) ? "" : "s" ), sizeof( str ) );
+ for( i=0; i < ignored; i++ )
+ {
+ tmpent = &g_entities[ ignoreids[ i ] ];
+ if( i > 0 )
+ Q_strcat( str, sizeof( str ), "^7, " );
+ Q_strcat( str, sizeof( str ), tmpent->client->pers.netname );
+ }
+ ADMP( va( "%s\n", str ) );
+ }
+}
+
+ /*
+ =================
+ Cmd_Builder_f
+ =================
+ */
+ void Cmd_Builder_f( gentity_t *ent )
+ {
+ vec3_t forward, right, up;
+ vec3_t start, end;
+ trace_t tr;
+ gentity_t *traceEnt;
+ char bdnumbchr[21];
+
+ AngleVectors( ent->client->ps.viewangles, forward, right, up );
+ if( ent->client->pers.teamSelection != PTE_NONE )
+ CalcMuzzlePoint( ent, forward, right, up, start );
+ else
+ VectorCopy( ent->client->ps.origin, start );
+ VectorMA( start, 1000, forward, end );
+
+ trap_Trace( &tr, start, NULL, NULL, end, ent->s.number, MASK_PLAYERSOLID );
+ traceEnt = &g_entities[ tr.entityNum ];
+
+ Com_sprintf( bdnumbchr, sizeof(bdnumbchr), "%i", traceEnt->bdnumb );
+
+ if( tr.fraction < 1.0f && ( traceEnt->s.eType == ET_BUILDABLE ) )
+ {
+ if( G_admin_permission( ent, "buildlog" ) ) {
+ trap_SendServerCommand( ent-g_entities, va(
+ "print \"^5/builder:^7 ^3Building:^7 %s ^3Built By:^7 %s^7 ^3Buildlog Number:^7 %s^7\n\"",
+ BG_FindHumanNameForBuildable( traceEnt->s.modelindex ),
+ (traceEnt->bdnumb != -1) ? G_FindBuildLogName( traceEnt->bdnumb ) : "<world>",
+ (traceEnt->bdnumb != -1) ? bdnumbchr : "none" ) );
+ }
+ else
+ {
+ trap_SendServerCommand( ent-g_entities, va(
+ "print \"^5/builder:^7 ^3Building:^7 %s ^3Built By:^7 %s^7\n\"",
+ BG_FindHumanNameForBuildable( traceEnt->s.modelindex ),
+ (traceEnt->bdnumb != -1) ? G_FindBuildLogName( traceEnt->bdnumb ) : "<world>" ) );
+ }
+ }
+ else
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"^5/builder:^7 No structure found in your crosshair. Please face a structure and try again.\n\"" );
+ }
+ }
+
+void G_CP( gentity_t *ent )
+{
+ int i;
+ char buffer[MAX_STRING_CHARS];
+ char prefixes[MAX_STRING_CHARS] = "";
+ char wrappedtext[ MAX_STRING_CHARS ] = "";
+ char *ptr;
+ char *text;
+ qboolean sendAliens = qtrue;
+ qboolean sendHumans = qtrue;
+ qboolean sendSpecs = qtrue;
+ Q_strncpyz( buffer, ConcatArgs( 1 ), sizeof( buffer ) );
+ G_ParseEscapedString( buffer );
+
+ if( strstr( buffer, "!cp" ) )
+ {
+ ptr = buffer;
+ while( *ptr != '!' )
+ ptr++;
+ ptr+=4;
+
+ Q_strncpyz( buffer, ptr, sizeof(buffer) );
+ }
+
+ text = buffer;
+
+ ptr = buffer;
+ while( *ptr == ' ' )
+ ptr++;
+ if( *ptr == '-' )
+ {
+ sendAliens = qfalse;
+ sendHumans = qfalse;
+ sendSpecs = qfalse;
+ Q_strcat( prefixes, sizeof( prefixes ), " " );
+ ptr++;
+
+ while( *ptr && *ptr != ' ' )
+ {
+ if( !sendAliens && ( *ptr == 'a' || *ptr == 'A' ) )
+ {
+ sendAliens = qtrue;
+ Q_strcat( prefixes, sizeof( prefixes ), "[^1A^7]" );
+ }
+ if( !sendHumans && ( *ptr == 'h' || *ptr == 'H' ) )
+ {
+ sendHumans = qtrue;
+ Q_strcat( prefixes, sizeof( prefixes ), "[^4H^7]" );
+ }
+ if( !sendSpecs && ( *ptr == 's' || *ptr == 'S' ) )
+ {
+ sendSpecs = qtrue;
+ Q_strcat( prefixes, sizeof( prefixes ), "[^3S^7]" );
+ }
+ ptr++;
+ }
+ if( *ptr ) text = ptr+1;
+ else text = ptr;
+ }
+
+ strcpy( wrappedtext, text );
+
+ if( strlen( text ) == 0 ) return;
+
+ G_WordWrap( wrappedtext, 50 );
+
+ for( i = 0; i < level.maxclients; i++ )
+ {
+ if( level.clients[ i ].pers.connected == CON_DISCONNECTED )
+ continue;
+
+ if( ( !sendAliens && level.clients[ i ].pers.teamSelection == PTE_ALIENS ) ||
+ ( !sendHumans && level.clients[ i ].pers.teamSelection == PTE_HUMANS ) ||
+ ( !sendSpecs && level.clients[ i ].pers.teamSelection == PTE_NONE ) )
+ {
+ if( G_admin_permission( &g_entities[ i ], ADMF_ADMINCHAT ) )
+ {
+ trap_SendServerCommand( i, va("print \"^6[Admins]^7 CP to other team%s: %s \n\"", prefixes, text ) );
+ }
+ continue;
+ }
+
+ trap_SendServerCommand( i, va( "cp \"%s\"", wrappedtext ) );
+ trap_SendServerCommand( i, va( "print \"%s^7 CP%s: %s\n\"", ( ent ? G_admin_adminPrintName( ent ) : "console" ), prefixes, text ) );
+ }
+
+ G_Printf( "cp: %s\n", ConcatArgs( 1 ) );
+}
+
+/*
+=================
+G_IsMuted
+
+Check if a player is muted
+=================
+*/
+qboolean G_IsMuted( gclient_t *client )
+{
+ qboolean muteState = qfalse;
+
+ //check if mute has expired
+ if( client->pers.muteExpires ) {
+ if( client->pers.muteExpires < level.time )
+ {
+ client->pers.muted = qfalse;
+ client->pers.muteExpires = 0;
+ }
+ }
+
+ if( client->pers.muted )
+ muteState = qtrue;
+
+ return muteState;
+}
+
+/*
+==================
+G_TeamKill_Repent
+
+Determine whether a players team kill activity is high
+==================
+*/
+
+qboolean G_TeamKill_Repent( gentity_t *ent )
+{
+ int millisSinceLastTeamKill;
+
+ // Doesn't work if g_teamKillThreshold isn't set
+ if( !g_teamKillThreshold.integer ||
+ g_teamKillThreshold.integer == 0 )
+ return qfalse;
+
+ // Doesn't work when game is paused
+ if( level.paused )
+ return qfalse;
+
+ millisSinceLastTeamKill = level.time - ent->client->pers.lastTeamKillTime;
+ if( millisSinceLastTeamKill < 30000 )
+ ent->client->pers.teamKillDemerits++;
+ else
+ {
+ ent->client->pers.teamKillDemerits--;
+ if( ent->client->pers.teamKillDemerits < 0 )
+ ent->client->pers.teamKillDemerits = 0;
+ }
+
+ ent->client->pers.lastTeamKillTime = level.time;
+
+ if ( ent->client->pers.teamKillDemerits >= ( g_teamKillThreshold.integer + 2 ) )
+ trap_SendConsoleCommand( 0, va( "!ban %s 30m team killing\n", ent->client->pers.ip ) );
+ else if ( ent->client->pers.teamKillDemerits == ( g_teamKillThreshold.integer + 1 ) )
+ trap_SendConsoleCommand( 0, va( "!warn %i team killing\n", ent->client->ps.clientNum ) );
+ else if ( ent->client->pers.teamKillDemerits == g_teamKillThreshold.integer )
+ G_AdminsPrintf( "Team killer %s^7 has team killed ^6%i^7 times.\n",
+ ent->client->pers.netname,
+ ent->client->pers.statscounters.teamkills );
+
+ return qfalse;
+}