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-rw-r--r--src/game/g_combat.c35
1 files changed, 32 insertions, 3 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 91c4b31..1c57f60 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -496,8 +496,13 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
{
//nice simple happy bouncy human land
float classValue = BG_FindValueOfClass( self->client->ps.stats[ STAT_PCLASS ] );
+ float factor = G_RewardFactor( self, attacker );
- classValue *= G_RewardFactor( self, attacker );
+ if( g_debugRewards.integer )
+ Com_Printf( "DebugRewards: %d x %.2f = ", (int)classValue, factor );
+ classValue *= factor;
+ if( g_debugRewards.integer )
+ Com_Printf( "%d", (int)classValue );
for( i = 0; i < MAX_CLIENTS; i++ )
{
@@ -525,16 +530,28 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
amount = classValue * percentDamage;
G_AddCreditToClient( player->client, amount, qtrue );
player->client->pers.statscounters.earned += amount;
+
+ if( g_debugRewards.integer )
+ Com_Printf( ", %d credit(s) to #%d for %.1f%% of damage", amount,
+ (int)( player - g_entities ), 100 * percentDamage );
}
+
+ if( g_debugRewards.integer )
+ Com_Printf( "\n" );
}
else if( self->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
{
//horribly complex nasty alien land
- float humanValue = BG_GetValueOfHuman( &self->client->ps );
+ float humanValue = BG_GetValueOfHuman( &self->client->ps ), factor;
int frags;
int unclaimedFrags = (int)humanValue;
- humanValue *= G_RewardFactor( self, attacker );
+ factor = G_RewardFactor( self, attacker );
+ if( g_debugRewards.integer )
+ Com_Printf( "DebugRewards: %d x %.2f = ", (int)humanValue, factor );
+ humanValue *= factor;
+ if( g_debugRewards.integer )
+ Com_Printf( "%d", (int)humanValue );
for( i = 0; i < MAX_CLIENTS; i++ )
{
@@ -569,6 +586,11 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
G_AddCreditToClient( player->client, frags, qtrue );
player->client->pers.statscounters.earned += frags;
+ if( g_debugRewards.integer )
+ Com_Printf( ", %d/%d evo(s) to #%d for %.1f%% of damage", frags,
+ (int)EVO_TO_CREDS_RATE, (int)( player - g_entities ),
+ 100 * percentDamage );
+
//can't revist this account later
self->credits[ i ] = 0;
@@ -611,11 +633,18 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
G_AddCreditToClient( player->client, 1, qtrue );
player->client->pers.statscounters.earned += 1;
+ if( g_debugRewards.integer )
+ Com_Printf( ", 1/%d to #%d (unclaimed)", (int)EVO_TO_CREDS_RATE,
+ (int)( player - g_entities ) );
+
//can't revist this account again
self->credits[ topClient ] = 0;
}
}
}
+
+ if( g_debugRewards.integer )
+ Com_Printf( "\n" );
}
}