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Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r--src/game/g_weapon.c50
1 files changed, 10 insertions, 40 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 00e8eab..e50594a 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -451,11 +451,7 @@ LOCKBLOB
void lockBlobLauncherFire( gentity_t *ent )
{
- gentity_t *m;
-
- m = fire_lockblob( ent, muzzle, forward );
-
-// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics
+ fire_lockblob( ent, muzzle, forward );
}
/*
@@ -468,11 +464,7 @@ HIVE
void hiveFire( gentity_t *ent )
{
- gentity_t *m;
-
- m = fire_hive( ent, muzzle, forward );
-
-// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics
+ fire_hive( ent, muzzle, forward );
}
/*
@@ -485,11 +477,7 @@ BLASTER PISTOL
void blasterFire( gentity_t *ent )
{
- gentity_t *m;
-
- m = fire_blaster( ent, muzzle, forward );
-
-// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics
+ fire_blaster( ent, muzzle, forward );
}
/*
@@ -502,11 +490,7 @@ PULSE RIFLE
void pulseRifleFire( gentity_t *ent )
{
- gentity_t *m;
-
- m = fire_pulseRifle( ent, muzzle, forward );
-
-// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics
+ fire_pulseRifle( ent, muzzle, forward );
}
/*
@@ -519,9 +503,7 @@ FLAME THROWER
void flamerFire( gentity_t *ent )
{
- gentity_t *m;
-
- m = fire_flamer( ent, muzzle, forward );
+ fire_flamer( ent, muzzle, forward );
}
/*
@@ -534,9 +516,7 @@ GRENADE
void throwGrenade( gentity_t *ent )
{
- gentity_t *m;
-
- m = launch_grenade( ent, muzzle, forward );
+ launch_grenade( ent, muzzle, forward );
}
/*
@@ -666,17 +646,15 @@ LCChargeFire
*/
void LCChargeFire( gentity_t *ent, qboolean secondary )
{
- gentity_t *m;
-
if( secondary )
{
- m = fire_luciferCannon( ent, muzzle, forward, LCANNON_SECONDARY_DAMAGE,
+ fire_luciferCannon( ent, muzzle, forward, LCANNON_SECONDARY_DAMAGE,
LCANNON_SECONDARY_RADIUS );
ent->client->ps.weaponTime = LCANNON_REPEAT;
}
else
{
- m = fire_luciferCannon( ent, muzzle, forward, ent->client->ps.stats[ STAT_MISC ], LCANNON_RADIUS );
+ fire_luciferCannon( ent, muzzle, forward, ent->client->ps.stats[ STAT_MISC ], LCANNON_RADIUS );
ent->client->ps.weaponTime = LCANNON_CHARGEREPEAT;
}
@@ -856,11 +834,7 @@ void buildFire( gentity_t *ent, dynMenu_t menu )
void slowBlobFire( gentity_t *ent )
{
- gentity_t *m;
-
- m = fire_slowBlob( ent, muzzle, forward );
-
-// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics
+ fire_slowBlob( ent, muzzle, forward );
}
@@ -1421,11 +1395,7 @@ qboolean CheckPounceAttack( gentity_t *ent )
void bounceBallFire( gentity_t *ent )
{
- gentity_t *m;
-
- m = fire_bounceBall( ent, muzzle, forward );
-
-// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics
+ fire_bounceBall( ent, muzzle, forward );
}