diff options
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/g_buildable.c | 30 | 
1 files changed, 21 insertions, 9 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 62d757d..2e2a2d8 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -1019,12 +1019,13 @@ void ABarricade_Shrink( gentity_t *self, qboolean shrink )  /*  ================ -ABarricade_Die +AGeneric_Die -Called when an alien spawn dies +Called when an alien buildable dies  ================  */ -void ABarricade_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod ) + +void AGeneric_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod )  {    buildHistory_t *new;    new = G_Alloc( sizeof( buildHistory_t ) ); @@ -1052,8 +1053,6 @@ void ABarricade_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker,    self->think = ABarricade_Blast;    self->s.eFlags &= ~EF_FIRING; //prevent any firing effects -  ABarricade_Shrink( self, qtrue ); -    if( self->spawned )      self->nextthink = level.time + 5000;    else @@ -1081,6 +1080,19 @@ void ABarricade_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker,  /*  ================ +ABarricade_Die + +Called when an alien spawn dies +================ +*/ +void ABarricade_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod ) +{ +  AGeneric_Die( self, inflictor, attacker, damage, mod ); +  ABarricade_Shrink( self, qtrue ); +} + +/* +================  ABarricade_Think  Think function for Alien Barricade @@ -3709,26 +3721,26 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori        break;      case BA_A_BOOSTER: -      built->die = ABarricade_Die; +      built->die = AGeneric_Die;        built->think = ABooster_Think;        built->pain = ABarricade_Pain;        built->touch = ABooster_Touch;        break;      case BA_A_ACIDTUBE: -      built->die = ABarricade_Die; +      built->die = AGeneric_Die;        built->think = AAcidTube_Think;        built->pain = ASpawn_Pain;        break;      case BA_A_HIVE: -      built->die = ABarricade_Die; +      built->die = AGeneric_Die;        built->think = AHive_Think;        built->pain = ASpawn_Pain;        break;      case BA_A_TRAPPER: -      built->die = ABarricade_Die; +      built->die = AGeneric_Die;        built->think = ATrapper_Think;        built->pain = ASpawn_Pain;        break;  | 
