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-rw-r--r--src/sdl/CMakeLists.txt8
-rw-r--r--src/sdl/sdl_gamma.cpp100
-rw-r--r--src/sdl/sdl_glimp.cpp935
-rw-r--r--src/sdl/sdl_icon.h138
-rw-r--r--src/sdl/sdl_input.cpp1336
-rw-r--r--src/sdl/sdl_snd.cpp298
6 files changed, 2815 insertions, 0 deletions
diff --git a/src/sdl/CMakeLists.txt b/src/sdl/CMakeLists.txt
new file mode 100644
index 0000000..20dbe32
--- /dev/null
+++ b/src/sdl/CMakeLists.txt
@@ -0,0 +1,8 @@
+add_library (
+ sdl STATIC
+ sdl_gamma.cpp
+ sdl_glimp.cpp
+ sdl_icon.h
+ sdl_input.cpp
+ sdl_snd.cpp
+)
diff --git a/src/sdl/sdl_gamma.cpp b/src/sdl/sdl_gamma.cpp
new file mode 100644
index 0000000..372fdf2
--- /dev/null
+++ b/src/sdl/sdl_gamma.cpp
@@ -0,0 +1,100 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 3 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
+===========================================================================
+*/
+
+#ifdef _WIN32
+#include <windows.h>
+#endif
+
+#ifdef USE_LOCAL_HEADERS
+# include "SDL.h"
+#else
+# include <SDL.h>
+#endif
+
+#include "qcommon/cvar.h"
+#include "qcommon/qcommon.h"
+#include "renderercommon/tr_common.h"
+
+extern SDL_Window *SDL_window;
+
+/*
+=================
+GLimp_SetGamma
+=================
+*/
+void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] )
+{
+ Uint16 table[3][256];
+ int i, j;
+
+ if( !glConfig.deviceSupportsGamma || r_ignorehwgamma->integer > 0 )
+ return;
+
+ for (i = 0; i < 256; i++)
+ {
+ table[0][i] = ( ( ( Uint16 ) red[i] ) << 8 ) | red[i];
+ table[1][i] = ( ( ( Uint16 ) green[i] ) << 8 ) | green[i];
+ table[2][i] = ( ( ( Uint16 ) blue[i] ) << 8 ) | blue[i];
+ }
+
+#ifdef _WIN32
+ // Win2K and newer put this odd restriction on gamma ramps...
+ {
+ OSVERSIONINFO vinfo;
+
+ vinfo.dwOSVersionInfoSize = sizeof( vinfo );
+ GetVersionEx( &vinfo );
+ if( vinfo.dwMajorVersion >= 5 && vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT )
+ {
+ ri.Printf( PRINT_DEVELOPER, "performing gamma clamp.\n" );
+ for( j = 0 ; j < 3 ; j++ )
+ {
+ for( i = 0 ; i < 128 ; i++ )
+ {
+ if( table[ j ] [ i] > ( ( 128 + i ) << 8 ) )
+ table[ j ][ i ] = ( 128 + i ) << 8;
+ }
+
+ if( table[ j ] [127 ] > 254 << 8 )
+ table[ j ][ 127 ] = 254 << 8;
+ }
+ }
+ }
+#endif
+
+ // enforce constantly increasing
+ for (j = 0; j < 3; j++)
+ {
+ for (i = 1; i < 256; i++)
+ {
+ if (table[j][i] < table[j][i-1])
+ table[j][i] = table[j][i-1];
+ }
+ }
+
+ if (SDL_SetWindowGammaRamp(SDL_window, table[0], table[1], table[2]) < 0)
+ {
+ ri.Printf( PRINT_DEVELOPER, "SDL_SetWindowGammaRamp() failed: %s\n", SDL_GetError() );
+ }
+}
diff --git a/src/sdl/sdl_glimp.cpp b/src/sdl/sdl_glimp.cpp
new file mode 100644
index 0000000..9ecd224
--- /dev/null
+++ b/src/sdl/sdl_glimp.cpp
@@ -0,0 +1,935 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 3 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
+===========================================================================
+*/
+
+#ifdef USE_LOCAL_HEADERS
+# include "SDL.h"
+#else
+# include <SDL.h>
+#endif
+
+#include <stdarg.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+
+#include "renderercommon/tr_common.h"
+#include "qcommon/cvar.h"
+#include "sys/sys_local.h"
+#include "sdl_icon.h"
+
+typedef enum
+{
+ RSERR_OK,
+
+ RSERR_INVALID_FULLSCREEN,
+ RSERR_INVALID_MODE,
+
+ RSERR_UNKNOWN
+} rserr_t;
+
+SDL_Window *SDL_window = NULL;
+static SDL_GLContext SDL_glContext = NULL;
+
+cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained
+cvar_t *r_allowResize; // make window resizable
+cvar_t *r_centerWindow;
+cvar_t *r_sdlDriver;
+
+void (APIENTRYP qglActiveTextureARB) (GLenum texture);
+void (APIENTRYP qglClientActiveTextureARB) (GLenum texture);
+void (APIENTRYP qglMultiTexCoord2fARB) (GLenum target, GLfloat s, GLfloat t);
+
+void (APIENTRYP qglLockArraysEXT) (GLint first, GLsizei count);
+void (APIENTRYP qglUnlockArraysEXT) (void);
+
+/*
+===============
+GLimp_Shutdown
+===============
+*/
+void GLimp_Shutdown( void )
+{
+ float oldDisplayAspect = glConfig.displayAspect;
+
+ ri.IN_Shutdown();
+
+ SDL_QuitSubSystem( SDL_INIT_VIDEO );
+
+ glConfig.displayAspect = oldDisplayAspect;
+}
+
+/*
+===============
+GLimp_Minimize
+
+Minimize the game so that user is back at the desktop
+===============
+*/
+void GLimp_Minimize( void )
+{
+ SDL_MinimizeWindow( SDL_window );
+}
+
+
+/*
+===============
+GLimp_LogComment
+===============
+*/
+void GLimp_LogComment( const char *comment )
+{
+}
+
+/*
+===============
+GLimp_CompareModes
+===============
+*/
+static int GLimp_CompareModes( const void *a, const void *b )
+{
+ const float ASPECT_EPSILON = 0.001f;
+ SDL_Rect *modeA = (SDL_Rect *)a;
+ SDL_Rect *modeB = (SDL_Rect *)b;
+ float aspectA = (float)modeA->w / (float)modeA->h;
+ float aspectB = (float)modeB->w / (float)modeB->h;
+ int areaA = modeA->w * modeA->h;
+ int areaB = modeB->w * modeB->h;
+ float aspectDiffA = fabs( aspectA - glConfig.displayAspect );
+ float aspectDiffB = fabs( aspectB - glConfig.displayAspect );
+ float aspectDiffsDiff = aspectDiffA - aspectDiffB;
+
+ if( aspectDiffsDiff > ASPECT_EPSILON )
+ return 1;
+ else if( aspectDiffsDiff < -ASPECT_EPSILON )
+ return -1;
+ else
+ return areaA - areaB;
+}
+
+
+/*
+===============
+GLimp_DetectAvailableModes
+===============
+*/
+static void GLimp_DetectAvailableModes(void)
+{
+ int i, j;
+ char buf[ MAX_STRING_CHARS ] = { 0 };
+ int numSDLModes;
+ SDL_Rect *modes;
+ int numModes = 0;
+
+ SDL_DisplayMode windowMode;
+ int display = SDL_GetWindowDisplayIndex( SDL_window );
+ if( display < 0 )
+ {
+ ri.Printf( PRINT_WARNING, "Couldn't get window display index, no resolutions detected: %s\n", SDL_GetError() );
+ return;
+ }
+ numSDLModes = SDL_GetNumDisplayModes( display );
+
+ if( SDL_GetWindowDisplayMode( SDL_window, &windowMode ) < 0 || numSDLModes <= 0 )
+ {
+ ri.Printf( PRINT_WARNING, "Couldn't get window display mode, no resolutions detected: %s\n", SDL_GetError() );
+ return;
+ }
+
+ modes = (SDL_Rect*)SDL_calloc( (size_t)numSDLModes, sizeof( SDL_Rect ) );
+ if ( !modes )
+ {
+ ri.Error( ERR_FATAL, "Out of memory" );
+ }
+
+ for( i = 0; i < numSDLModes; i++ )
+ {
+ SDL_DisplayMode mode;
+
+ if( SDL_GetDisplayMode( display, i, &mode ) < 0 )
+ continue;
+
+ if( !mode.w || !mode.h )
+ {
+ ri.Printf( PRINT_ALL, "Display supports any resolution\n" );
+ SDL_free( modes );
+ return;
+ }
+
+ if( windowMode.format != mode.format )
+ continue;
+
+ // SDL can give the same resolution with different refresh rates.
+ // Only list resolution once.
+ for( j = 0; j < numModes; j++ )
+ {
+ if( mode.w == modes[ j ].w && mode.h == modes[ j ].h )
+ break;
+ }
+
+ if( j != numModes )
+ continue;
+
+ modes[ numModes ].w = mode.w;
+ modes[ numModes ].h = mode.h;
+ numModes++;
+ }
+
+ if( numModes > 1 )
+ qsort( modes, numModes, sizeof( SDL_Rect ), GLimp_CompareModes );
+
+ for( i = 0; i < numModes; i++ )
+ {
+ const char *newModeString = va( "%ux%u ", modes[ i ].w, modes[ i ].h );
+
+ if( strlen( newModeString ) < (int)sizeof( buf ) - strlen( buf ) )
+ Q_strcat( buf, sizeof( buf ), newModeString );
+ else
+ ri.Printf( PRINT_WARNING, "Skipping mode %ux%u, buffer too small\n", modes[ i ].w, modes[ i ].h );
+ }
+
+ if( *buf )
+ {
+ buf[ strlen( buf ) - 1 ] = 0;
+ ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf );
+ ri.Cvar_Set( "r_availableModes", buf );
+ }
+ SDL_free( modes );
+}
+
+#define R_FAILSAFE_WIDTH 640
+#define R_FAILSAFE_HEIGHT 480
+
+/*
+===============
+GLimp_SetMode
+===============
+*/
+static int GLimp_SetMode( bool failSafe, bool fullscreen, bool noborder, bool coreContext )
+{
+ const char *glstring;
+ int perChannelColorBits;
+ int colorBits, alphaBits, depthBits, stencilBits;
+ int samples;
+ int i = 0;
+ SDL_Surface *icon = NULL;
+ Uint32 flags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
+ SDL_DisplayMode desktopMode;
+ int display = 0;
+ int x = SDL_WINDOWPOS_UNDEFINED, y = SDL_WINDOWPOS_UNDEFINED;
+
+ ri.Printf( PRINT_ALL, "Initializing OpenGL display\n");
+
+ if ( r_allowResize->integer )
+ flags |= SDL_WINDOW_RESIZABLE;
+
+#ifdef USE_ICON
+ icon = SDL_CreateRGBSurfaceFrom(
+ (void *)CLIENT_WINDOW_ICON.pixel_data,
+ CLIENT_WINDOW_ICON.width,
+ CLIENT_WINDOW_ICON.height,
+ CLIENT_WINDOW_ICON.bytes_per_pixel * 8,
+ CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width,
+#ifdef Q3_LITTLE_ENDIAN
+ 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
+#else
+ 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
+#endif
+ );
+#endif
+
+ // If a window exists, note its display index
+ if( SDL_window != NULL )
+ {
+ display = SDL_GetWindowDisplayIndex( SDL_window );
+ if( display < 0 )
+ {
+ ri.Printf( PRINT_DEVELOPER, "SDL_GetWindowDisplayIndex() failed: %s\n", SDL_GetError() );
+ }
+ }
+
+ if( display >= 0 && SDL_GetDesktopDisplayMode( display, &desktopMode ) == 0 )
+ {
+ glConfig.displayAspect = (float)desktopMode.w / (float)desktopMode.h;
+
+ ri.Printf( PRINT_ALL, "Display aspect: %.3f\n", glConfig.displayAspect );
+ }
+ else
+ {
+ Com_Memset( &desktopMode, 0, sizeof( SDL_DisplayMode ) );
+
+ ri.Printf( PRINT_ALL,
+ "Cannot determine display aspect, assuming 1.333\n" );
+ }
+
+ if( !failSafe )
+ {
+ if( r_width->integer > 0 && r_height->integer > 0 )
+ {
+ glConfig.vidWidth = r_width->integer;
+ glConfig.vidHeight = r_height->integer;
+ }
+ else if( desktopMode.h > 0 )
+ {
+ // use desktop video resolution
+ glConfig.vidWidth = desktopMode.w;
+ glConfig.vidHeight = desktopMode.h;
+ }
+ else
+ {
+ glConfig.vidWidth = 640;
+ glConfig.vidHeight = 480;
+ ri.Printf( PRINT_ALL,
+ "Cannot determine display resolution, assuming 640x480\n" );
+ }
+
+ glConfig.windowAspect = (float)glConfig.vidWidth /
+ ( (float)glConfig.vidHeight * r_pixelAspect->value );
+ }
+ else if( glConfig.vidWidth != R_FAILSAFE_WIDTH &&
+ glConfig.vidHeight != R_FAILSAFE_HEIGHT )
+ {
+ ri.Printf( PRINT_ALL, "Setting mode %dx%d failed, falling back on mode %dx%d\n",
+ glConfig.vidWidth, glConfig.vidHeight, R_FAILSAFE_WIDTH, R_FAILSAFE_HEIGHT );
+
+ glConfig.vidWidth = R_FAILSAFE_WIDTH;
+ glConfig.vidHeight = R_FAILSAFE_HEIGHT;
+ glConfig.windowAspect = 1.0f;
+ }
+ else
+ return RSERR_INVALID_MODE;
+
+ ri.Printf (PRINT_ALL, "...setting mode %dx%d\n", glConfig.vidWidth, glConfig.vidHeight);
+
+ // Center window
+ if( r_centerWindow->integer && !fullscreen )
+ {
+ x = ( desktopMode.w / 2 ) - ( glConfig.vidWidth / 2 );
+ y = ( desktopMode.h / 2 ) - ( glConfig.vidHeight / 2 );
+ }
+
+ // Destroy existing state if it exists
+ if( SDL_glContext != NULL )
+ {
+ SDL_GL_DeleteContext( SDL_glContext );
+ SDL_glContext = NULL;
+ }
+
+ if( SDL_window != NULL )
+ {
+ SDL_GetWindowPosition( SDL_window, &x, &y );
+ ri.Printf( PRINT_DEVELOPER, "Existing window at %dx%d before being destroyed\n", x, y );
+ SDL_DestroyWindow( SDL_window );
+ SDL_window = NULL;
+ }
+
+ if( fullscreen )
+ {
+ flags |= SDL_WINDOW_FULLSCREEN;
+ glConfig.isFullscreen = qtrue;
+ }
+ else
+ {
+ if( noborder )
+ flags |= SDL_WINDOW_BORDERLESS;
+
+ glConfig.isFullscreen = qfalse;
+ }
+
+ colorBits = r_colorbits->value;
+ if ((!colorBits) || (colorBits >= 32))
+ colorBits = 24;
+
+ alphaBits = r_alphabits->value;
+
+ if (!r_depthbits->value)
+ depthBits = 24;
+ else
+ depthBits = r_depthbits->value;
+
+ stencilBits = r_stencilbits->value;
+ samples = r_ext_multisample->value;
+
+ for (i = 0; i < 16; i++)
+ {
+ int testColorBits, testDepthBits, testStencilBits;
+
+ // 0 - default
+ // 1 - minus colorBits
+ // 2 - minus depthBits
+ // 3 - minus stencil
+ if ((i % 4) == 0 && i)
+ {
+ // one pass, reduce
+ switch (i / 4)
+ {
+ case 2 :
+ if (colorBits == 24)
+ colorBits = 16;
+ break;
+ case 1 :
+ if (depthBits == 24)
+ depthBits = 16;
+ else if (depthBits == 16)
+ depthBits = 8;
+ case 3 :
+ if (stencilBits == 24)
+ stencilBits = 16;
+ else if (stencilBits == 16)
+ stencilBits = 8;
+ }
+ }
+
+ testColorBits = colorBits;
+ testDepthBits = depthBits;
+ testStencilBits = stencilBits;
+
+ if ((i % 4) == 3)
+ { // reduce colorBits
+ if (testColorBits == 24)
+ testColorBits = 16;
+ }
+
+ if ((i % 4) == 2)
+ { // reduce depthBits
+ if (testDepthBits == 24)
+ testDepthBits = 16;
+ else if (testDepthBits == 16)
+ testDepthBits = 8;
+ }
+
+ if ((i % 4) == 1)
+ { // reduce stencilBits
+ if (testStencilBits == 24)
+ testStencilBits = 16;
+ else if (testStencilBits == 16)
+ testStencilBits = 8;
+ else
+ testStencilBits = 0;
+ }
+
+ if (testColorBits == 24)
+ perChannelColorBits = 8;
+ else
+ perChannelColorBits = 4;
+
+#ifdef __sgi /* Fix for SGIs grabbing too many bits of color */
+ if (perChannelColorBits == 4)
+ perChannelColorBits = 0; /* Use minimum size for 16-bit color */
+
+ /* Need alpha or else SGIs choose 36+ bit RGB mode */
+ if (alphaBits < 1)
+ alphaBits = 1;
+#endif
+
+ SDL_GL_SetAttribute( SDL_GL_RED_SIZE, perChannelColorBits );
+ SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, perChannelColorBits );
+ SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, perChannelColorBits );
+ SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, alphaBits );
+ SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, testDepthBits );
+ SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, testStencilBits );
+
+ SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, samples ? 1 : 0 );
+ SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, samples );
+
+ if(r_stereoEnabled->integer)
+ {
+ glConfig.stereoEnabled = qtrue;
+ SDL_GL_SetAttribute(SDL_GL_STEREO, 1);
+ }
+ else
+ {
+ glConfig.stereoEnabled = qfalse;
+ SDL_GL_SetAttribute(SDL_GL_STEREO, 0);
+ }
+
+ SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
+
+#if 0 // if multisampling is enabled on X11, this causes create window to fail.
+ // If not allowing software GL, demand accelerated
+ if( !r_allowSoftwareGL->integer )
+ SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 );
+#endif
+
+ if( ( SDL_window = SDL_CreateWindow( CLIENT_WINDOW_TITLE, x, y,
+ glConfig.vidWidth, glConfig.vidHeight, flags ) ) == NULL )
+ {
+ ri.Printf( PRINT_DEVELOPER, "SDL_CreateWindow failed: %s\n", SDL_GetError( ) );
+ continue;
+ }
+
+ if( fullscreen )
+ {
+ SDL_DisplayMode mode;
+
+ switch( testColorBits )
+ {
+ case 16: mode.format = SDL_PIXELFORMAT_RGB565; break;
+ case 24: mode.format = SDL_PIXELFORMAT_RGB24; break;
+ default: ri.Printf( PRINT_DEVELOPER, "testColorBits is %d, can't fullscreen\n", testColorBits ); continue;
+ }
+
+ mode.w = glConfig.vidWidth;
+ mode.h = glConfig.vidHeight;
+ mode.refresh_rate = glConfig.displayFrequency = ri.Cvar_VariableIntegerValue( "r_displayRefresh" );
+ mode.driverdata = NULL;
+
+ if( SDL_SetWindowDisplayMode( SDL_window, &mode ) < 0 )
+ {
+ ri.Printf( PRINT_DEVELOPER, "SDL_SetWindowDisplayMode failed: %s\n", SDL_GetError( ) );
+ continue;
+ }
+ }
+
+ SDL_SetWindowIcon( SDL_window, icon );
+
+ if (coreContext)
+ {
+ int profileMask, majorVersion, minorVersion;
+ SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profileMask);
+ SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &majorVersion);
+ SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minorVersion);
+
+ ri.Printf(PRINT_ALL, "Trying to get an OpenGL 3.2 core context\n");
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
+ if ((SDL_glContext = SDL_GL_CreateContext(SDL_window)) == NULL)
+ {
+ ri.Printf(PRINT_ALL, "SDL_GL_CreateContext failed: %s\n", SDL_GetError());
+ ri.Printf(PRINT_ALL, "Reverting to default context\n");
+
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profileMask);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, majorVersion);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minorVersion);
+ }
+ else
+ {
+ ri.Printf(PRINT_ALL, "SDL_GL_CreateContext succeeded.\n");
+
+ const char *renderer = (const char*)qglGetString(GL_RENDERER);
+ if (renderer && (strstr(renderer, "Software Renderer") || strstr(renderer, "Software Rasterizer")))
+ {
+ ri.Printf(PRINT_ALL, "GL_RENDERER is %s, rejecting context\n", renderer);
+
+ SDL_GL_DeleteContext(SDL_glContext);
+ SDL_glContext = NULL;
+
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profileMask);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, majorVersion);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minorVersion);
+ }
+ }
+ }
+ else
+ {
+ SDL_glContext = NULL;
+ }
+
+ if( !SDL_glContext && ( SDL_glContext = SDL_GL_CreateContext( SDL_window ) ) == NULL )
+ {
+ ri.Printf( PRINT_DEVELOPER, "SDL_GL_CreateContext failed: %s\n", SDL_GetError( ) );
+ continue;
+ }
+
+ qglClearColor( 0, 0, 0, 1 );
+ qglClear( GL_COLOR_BUFFER_BIT );
+ SDL_GL_SwapWindow( SDL_window );
+
+ if( SDL_GL_SetSwapInterval( r_swapInterval->integer ) == -1 )
+ {
+ ri.Printf( PRINT_DEVELOPER, "SDL_GL_SetSwapInterval failed: %s\n", SDL_GetError( ) );
+ }
+
+ glConfig.colorBits = testColorBits;
+ glConfig.depthBits = testDepthBits;
+ glConfig.stencilBits = testStencilBits;
+
+ ri.Printf( PRINT_ALL, "Using %d color bits, %d depth, %d stencil display.\n",
+ glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
+ break;
+ }
+
+ SDL_FreeSurface( icon );
+
+ if( !SDL_window )
+ {
+ ri.Printf( PRINT_ALL, "Couldn't get a visual\n" );
+ return RSERR_INVALID_MODE;
+ }
+
+ GLimp_DetectAvailableModes();
+
+ glstring = (char *) qglGetString (GL_RENDERER);
+ ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring );
+
+ return RSERR_OK;
+}
+
+/*
+===============
+GLimp_StartDriverAndSetMode
+===============
+*/
+static bool GLimp_StartDriverAndSetMode( bool failSafe, bool fullscreen, bool noborder, bool gl3Core )
+{
+ if (!SDL_WasInit(SDL_INIT_VIDEO))
+ {
+
+ if (SDL_Init(SDL_INIT_VIDEO) != 0)
+ {
+ ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)\n", SDL_GetError());
+ return false;
+ }
+
+ const char *driverName = SDL_GetCurrentVideoDriver( );
+ ri.Printf( PRINT_ALL, "SDL using driver \"%s\"\n", driverName );
+ ri.Cvar_Set( "r_sdlDriver", driverName );
+ }
+
+ if (fullscreen && ri.Cvar_VariableIntegerValue( "in_nograb" ) )
+ {
+ ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
+ ri.Cvar_Set( "r_fullscreen", "0" );
+ r_fullscreen->modified = qfalse;
+ fullscreen = false;
+ }
+
+ rserr_t err = (rserr_t)GLimp_SetMode( failSafe, fullscreen, noborder, gl3Core );
+
+ switch ( err )
+ {
+ case RSERR_INVALID_FULLSCREEN:
+ ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" );
+ return false;
+ case RSERR_INVALID_MODE:
+ ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode\n" );
+ return false;
+ default:
+ break;
+ }
+
+ return true;
+}
+
+static bool GLimp_HaveExtension(const char *ext)
+{
+ const char *ptr = Q_stristr( glConfig.extensions_string, ext );
+ if (ptr == NULL)
+ return qfalse;
+ ptr += strlen(ext);
+ return ((*ptr == ' ') || (*ptr == '\0')); // verify it's complete string.
+}
+
+
+/*
+===============
+GLimp_InitExtensions
+===============
+*/
+static void GLimp_InitExtensions( void )
+{
+ if ( !r_allowExtensions->integer )
+ {
+ ri.Printf( PRINT_ALL, "* IGNORING OPENGL EXTENSIONS *\n" );
+ return;
+ }
+
+ ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" );
+
+ glConfig.textureCompression = TC_NONE;
+
+ // GL_EXT_texture_compression_s3tc
+ if ( GLimp_HaveExtension( "GL_ARB_texture_compression" ) &&
+ GLimp_HaveExtension( "GL_EXT_texture_compression_s3tc" ) )
+ {
+ if ( r_ext_compressed_textures->value )
+ {
+ glConfig.textureCompression = TC_S3TC_ARB;
+ ri.Printf( PRINT_ALL, "...using GL_EXT_texture_compression_s3tc\n" );
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_compression_s3tc\n" );
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...GL_EXT_texture_compression_s3tc not found\n" );
+ }
+
+ // GL_S3_s3tc ... legacy extension before GL_EXT_texture_compression_s3tc.
+ if (glConfig.textureCompression == TC_NONE)
+ {
+ if ( GLimp_HaveExtension( "GL_S3_s3tc" ) )
+ {
+ if ( r_ext_compressed_textures->value )
+ {
+ glConfig.textureCompression = TC_S3TC;
+ ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" );
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" );
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" );
+ }
+ }
+
+
+ // GL_EXT_texture_env_add
+ glConfig.textureEnvAddAvailable = qfalse;
+ if ( GLimp_HaveExtension( "GL_EXT_texture_env_add" ) )
+ {
+ if ( r_ext_texture_env_add->integer )
+ {
+ glConfig.textureEnvAddAvailable = qtrue;
+ ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" );
+ }
+ else
+ {
+ glConfig.textureEnvAddAvailable = qfalse;
+ ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" );
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
+ }
+
+ // GL_ARB_multitexture
+ qglMultiTexCoord2fARB = NULL;
+ qglActiveTextureARB = NULL;
+ qglClientActiveTextureARB = NULL;
+ if ( GLimp_HaveExtension( "GL_ARB_multitexture" ) )
+ {
+ if ( r_ext_multitexture->value )
+ {
+ qglMultiTexCoord2fARB = (decltype(qglMultiTexCoord2fARB)) SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" );
+ qglActiveTextureARB = (decltype(qglActiveTextureARB)) SDL_GL_GetProcAddress( "glActiveTextureARB" );
+ qglClientActiveTextureARB = (decltype(qglClientActiveTextureARB)) SDL_GL_GetProcAddress( "glClientActiveTextureARB" );
+
+ if ( qglActiveTextureARB )
+ {
+ GLint glint = 0;
+ qglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glint );
+ glConfig.numTextureUnits = (int) glint;
+ if ( glConfig.numTextureUnits > 1 )
+ {
+ ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
+ }
+ else
+ {
+ qglMultiTexCoord2fARB = NULL;
+ qglActiveTextureARB = NULL;
+ qglClientActiveTextureARB = NULL;
+ ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" );
+ }
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
+ }
+
+ // GL_EXT_compiled_vertex_array
+ if ( GLimp_HaveExtension( "GL_EXT_compiled_vertex_array" ) )
+ {
+ if ( r_ext_compiled_vertex_array->value )
+ {
+ ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" );
+ qglLockArraysEXT = ( void ( APIENTRY * )( GLint, GLint ) ) SDL_GL_GetProcAddress( "glLockArraysEXT" );
+ qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) SDL_GL_GetProcAddress( "glUnlockArraysEXT" );
+ if (!qglLockArraysEXT || !qglUnlockArraysEXT)
+ {
+ ri.Error (ERR_FATAL, "bad getprocaddress");
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" );
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" );
+ }
+
+ glConfig.textureFilterAnisotropic = qfalse;
+ if ( GLimp_HaveExtension( "GL_EXT_texture_filter_anisotropic" ) )
+ {
+ if ( r_ext_texture_filter_anisotropic->integer ) {
+ qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint *)&glConfig.maxAnisotropy );
+ if ( glConfig.maxAnisotropy <= 0 ) {
+ ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not properly supported!\n" );
+ glConfig.maxAnisotropy = 0;
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", glConfig.maxAnisotropy );
+ glConfig.textureFilterAnisotropic = qtrue;
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_filter_anisotropic\n" );
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not found\n" );
+ }
+}
+
+/*
+===============
+GLimp_Init
+
+This routine is responsible for initializing the OS specific portions
+of OpenGL
+===============
+*/
+void GLimp_Init(bool coreContext)
+{
+ ri.Printf( PRINT_DEVELOPER, "Glimp_Init( )\n" );
+
+ r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH );
+ r_sdlDriver = ri.Cvar_Get( "r_sdlDriver", "", CVAR_ROM );
+ r_allowResize = ri.Cvar_Get( "r_allowResize", "0", CVAR_ARCHIVE | CVAR_LATCH );
+ r_centerWindow = ri.Cvar_Get( "r_centerWindow", "0", CVAR_ARCHIVE | CVAR_LATCH );
+
+#ifndef DEBUG
+ if( ri.Cvar_VariableIntegerValue( "com_abnormalExit" ) )
+ {
+ ri.Cvar_Set( "r_width", va( "%d", R_FAILSAFE_WIDTH ) );
+ ri.Cvar_Set( "r_height", va( "%d", R_FAILSAFE_HEIGHT ) );
+ ri.Cvar_Set( "r_fullscreen", "0" );
+ ri.Cvar_Set( "r_centerWindow", "0" );
+ ri.Cvar_Set( "com_abnormalExit", "0" );
+ }
+#endif
+
+ ri.Sys_GLimpInit( );
+
+ // Create the window and set up the context
+ if( GLimp_StartDriverAndSetMode( false, r_fullscreen->integer, r_noborder->integer, coreContext ) )
+ goto success;
+
+ // Try again, this time in a platform specific "safe mode"
+ ri.Sys_GLimpSafeInit( );
+
+ if( GLimp_StartDriverAndSetMode( false, r_fullscreen->integer, false, coreContext ) )
+ goto success;
+
+ // Finally, try the default screen resolution
+ if( GLimp_StartDriverAndSetMode( true, r_fullscreen->integer, false, coreContext ) )
+ goto success;
+
+ // Nothing worked, give up
+ ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem" );
+
+success:
+ // These values force the UI to disable driver selection
+ glConfig.driverType = GLDRV_ICD;
+ glConfig.hardwareType = GLHW_GENERIC;
+
+ // Only using SDL_SetWindowBrightness to determine if hardware gamma is supported
+ glConfig.deviceSupportsGamma = (qboolean)(!r_ignorehwgamma->integer && SDL_SetWindowBrightness( SDL_window, 1.0f ) >= 0);
+
+ // get our config strings
+ Q_strncpyz( glConfig.vendor_string, (char *) qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) );
+ Q_strncpyz( glConfig.renderer_string, (char *) qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) );
+ if (*glConfig.renderer_string && glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n')
+ glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] = 0;
+ Q_strncpyz( glConfig.version_string, (char *) qglGetString (GL_VERSION), sizeof( glConfig.version_string ) );
+ if (qglGetString(GL_EXTENSIONS))
+ Q_strncpyz( glConfig.extensions_string, (char *) qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) );
+ else
+ Q_strncpyz( glConfig.extensions_string, "Not available (core context, fixme)", sizeof( glConfig.extensions_string ) );
+
+ // initialize extensions
+ GLimp_InitExtensions( );
+
+ ri.Cvar_Get( "r_availableModes", "", CVAR_ROM );
+
+ // This depends on SDL_INIT_VIDEO, hence having it here
+ ri.IN_Init( SDL_window );
+}
+
+
+/*
+===============
+GLimp_EndFrame
+
+Responsible for doing a swapbuffers
+===============
+*/
+void GLimp_EndFrame( void )
+{
+ // don't flip if drawing to front buffer
+ if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
+ {
+ SDL_GL_SwapWindow( SDL_window );
+ }
+
+ if( r_fullscreen->modified )
+ {
+ int fullscreen;
+ bool needToToggle;
+ bool sdlToggled = false;
+
+ // Find out the current state
+ fullscreen = !!( SDL_GetWindowFlags( SDL_window ) & SDL_WINDOW_FULLSCREEN );
+
+ if( r_fullscreen->integer && ri.Cvar_VariableIntegerValue( "in_nograb" ) )
+ {
+ ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
+ ri.Cvar_Set( "r_fullscreen", "0" );
+ r_fullscreen->modified = false;
+ }
+
+ // Is the state we want different from the current state?
+ needToToggle = !!r_fullscreen->integer != fullscreen;
+
+ if( needToToggle )
+ {
+ sdlToggled = SDL_SetWindowFullscreen( SDL_window, r_fullscreen->integer ) >= 0;
+
+ // SDL_WM_ToggleFullScreen didn't work, so do it the slow way
+ if( !sdlToggled )
+ ri.Cmd_ExecuteText(EXEC_APPEND, "vid_restart\n");
+
+ ri.IN_Restart( );
+ }
+
+ r_fullscreen->modified = false;
+ }
+}
diff --git a/src/sdl/sdl_icon.h b/src/sdl/sdl_icon.h
new file mode 100644
index 0000000..03f7420
--- /dev/null
+++ b/src/sdl/sdl_icon.h
@@ -0,0 +1,138 @@
+/* GIMP RGBA C-Source image dump (sdl_icon.h) */
+
+static const struct {
+ unsigned int width;
+ unsigned int height;
+ unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */
+ unsigned char pixel_data[32 * 32 * 4 + 1];
+} CLIENT_WINDOW_ICON = {
+ 32, 32, 4,
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\17\17\17\34\17\17"
+ "\17U\17\17\17""9\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\30\30\30q\2\2\2\306\5\5\5\377\4\4\4\343\33\33\33"
+ "\252\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\31\31"
+ "\31\216\7\7\7\377\0\0\0\377\0\0\0\377\0\0\0\377\3\3\3\377\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0%%%9\0\0"
+ "\0\0\0\0\0\0\10\10\10q\16\16\16q\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\11\11\11\377\0\0\0\377\0"
+ "\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\13\13\13q\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\14\14\14q\15\15\15\343\16\16\16"
+ """9\0\0\0\0\12\12\12\252\10\10\10\377\30\30\30U\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\3\3\3\377\0\0\0\377"
+ "\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\252\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\12\12\12\216\3\3\3\377\2\2\2\252\0\0\0"
+ "\0\0\0\0\0\37\37\37""9\3\3\3\377\3\3\3\306\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\2\2\2\377\0\0\0\377\0"
+ "\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\3\3\3\343\15\15\15""9\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\14\14\14q\3\3\3\377\2\2\2\377\5\5\5""9\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\16\16\16\306\2\2\2\377\2\2\2\306\5\5\5\34\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\36\36\36\252\0\0\0\377\0\0\0"
+ "\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\13\13\13\306\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\13\13\13\216\3\3\3\377\4\4\4\377\15\15\15U\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\17\17\17\34\14\14\14\306\1\1\1\377\2\2\2\306"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\36\36\36\252\0\0"
+ "\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0"
+ "U\0\0\0\0\0\0\0\0(((9\16\16\16\252\3\3\3\377\0\0\0\377\16\16\16\306\36\36"
+ "\36\34\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\306\0\0\0\377"
+ "\3\3\3\306\3\3\3\34\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\36\36\36q\0\0"
+ "\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\6\6\6\343\31\31"
+ "\31""9\0\0\0\0\0\0\0\0\0\0\0\216\0\0\0\377\2\2\2\377\12\12\12\306\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\26\26\26U\7\7\7"
+ "\377\0\0\0\377\3\3\3\306\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\3\3\3\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\6\6\6\252\0"
+ "\0\0\0\15\15\15""9\6\6\6\252\0\0\0\377\0\0\0\377\12\12\12\306\16\16\16\34"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\6\6\6q\1\1\1\377\0\0\0\377\4\4\4\306\5\5\5\34\0\0\0\0\0\0\0\0\22\22\22\34"
+ "\32\32\32\306\1\1\1\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377"
+ "\21\21\21\216\33\33\33\306\3\3\3\377\0\0\0\377\1\1\1\377\11\11\11\306\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\3\3\3\216\1\1\1\377\1\1\1\377\4\4\4\306\0\0\0\0\0\0"
+ "\0\0\14\14\14U\4\4\4\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377"
+ "\0\0\0\377\4\4\4\306\3\3\3\377\0\0\0\377\0\0\0\377\11\11\11\306\15\15\15"
+ "\34\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\5\5\5\252\0\0\0\377\0\0\0\377\3\3\3\377"
+ "\5\5\5\377\3\3\3\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0"
+ "\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\1\1\1\343\12\12\12\252\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\16\16\16""9\7\7\7\377\0\0\0\377\0\0"
+ "\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0"
+ "\377\0\0\0\377\0\0\0\377\0\0\0\377\2\2\2\377\2\2\2""9\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\2\2\2q\3\3\3\377\0\0"
+ "\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0"
+ "\377\0\0\0\377\0\0\0\377\0\0\0U\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\20\20\20\216\5\5\5\377\0\0"
+ "\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0"
+ "\377\0\0\0\377\0\0\0\306\0\0\0\252\0\0\0\252\0\0\0\252\0\0\0\252\0\0\0\252"
+ "\0\0\0\252\12\12\12\252\36\36\36""9\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\15\15\15U\6\6"
+ "\6\306\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0"
+ "\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\1\1\1\377\0\0\0\252\0\0\0\252"
+ "\0\0\0\252\0\0\0\252\12\12\12\252\36\36\36""9\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\14\14\14""9\4\4\4\252"
+ "\4\4\4\377\1\1\1\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0"
+ "\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\2\2\2\216\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\31\31\31U\20\20\20\306\5\5\5\377\0\0\0\377\0\0\0\377"
+ "\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0"
+ "\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\12\12\12\343\26"
+ "\26\26""9\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\10\10\10\377\0\0\0\377\5\5\5\377\5\5\5\377"
+ "\0\0\0U\6\6\6\306\1\1\1\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0"
+ "\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\24\24\24"
+ """9\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\"\"\"\252###\252\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\21\21\21""9\7\7\7\343\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377"
+ "\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\20\20\20\306"
+ "\30\30\30\34\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\7\7\7\252\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0"
+ "\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\3\3\3\377\22\22"
+ "\22\306\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\23\23\23U\6\6\6\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0"
+ "\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377"
+ "\22\22\22\306\36\36\36\34\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\14\14\14\306\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\0"
+ "\0\0\377\0\0\0\377\0\0\0\377\0\0\0\377\2\2\2\377\4\4\4\216\3\3\3\216\2\2"
+ "\2\377\5\5\5\377\17\17\17U\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\2\2\2\377\4\4\4\377\1\1\1\252\1\1\1\252\4\4\4\377\0\0\0\377\0"
+ "\0\0\377\0\0\0\377\0\0\0\377\2\2\2\377\11\11\11q\0\0\0\0\0\0\0\0\6\6\6q\2"
+ "\2\2\377\4\4\4\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\14\14"
+ "\14q\0\0\0\377\6\6\6\216\0\0\0\0\0\0\0\0\15\15\15U\2\2\2\306\0\0\0\377\0"
+ "\0\0\377\1\1\1\306\7\7\7U\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\5\5\5\216\1\1\1"
+ "\377\3\3\3q\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\3\3\3\252\2\2\2\377\5"
+ "\5\5U\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\31\31\31""9\31\31\31\252\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\26\26\26""9\13\13\13\343\5\5\5\377"
+ "\30\30\30\216\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\2\2\2\252\6\6\6\377\21\21\21"
+ "U\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\26\26\26""9\10\10\10\377\14\14\14\377\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\32\32\32U\11\11\11\377\0\0\0\252\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\2\2\2""9\12\12\12\343\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\32\32\32U\11\11\11\377\33\33\33\252\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0%%%9\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\32\32\32""9\12\12\12"
+ "\343\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\17\17\17""9\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0",
+};
+
diff --git a/src/sdl/sdl_input.cpp b/src/sdl/sdl_input.cpp
new file mode 100644
index 0000000..1e1056a
--- /dev/null
+++ b/src/sdl/sdl_input.cpp
@@ -0,0 +1,1336 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 3 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
+===========================================================================
+*/
+
+#include <cstdarg>
+#include <cstdio>
+#include <cstdlib>
+
+#ifdef USE_LOCAL_HEADERS
+# include "SDL.h"
+#else
+# include <SDL.h>
+#endif
+
+#include "client/client.h"
+#include "sys/sys_local.h"
+
+static cvar_t *in_keyboardDebug = NULL;
+
+static SDL_GameController *gamepad = NULL;
+static SDL_Joystick *stick = NULL;
+
+static bool mouseAvailable = false;
+static bool mouseActive = false;
+
+static cvar_t *in_mouse = NULL;
+static cvar_t *in_nograb;
+
+static cvar_t *in_joystick = NULL;
+static cvar_t *in_joystickThreshold = NULL;
+static cvar_t *in_joystickNo = NULL;
+static cvar_t *in_joystickUseAnalog = NULL;
+
+static int vidRestartTime = 0;
+static int in_eventTime = 0;
+
+static SDL_Window *SDL_window = NULL;
+
+#define CTRL(a) ((a)-'a'+1)
+
+/*
+===============
+IN_PrintKey
+===============
+*/
+static void IN_PrintKey( const SDL_Keysym *keysym, keyNum_t key, bool down )
+{
+ if( down )
+ Com_Printf( "+ " );
+ else
+ Com_Printf( " " );
+
+ Com_Printf( "Scancode: 0x%02x(%s) Sym: 0x%02x(%s)",
+ keysym->scancode, SDL_GetScancodeName( keysym->scancode ),
+ keysym->sym, SDL_GetKeyName( keysym->sym ) );
+
+ if( keysym->mod & KMOD_LSHIFT ) Com_Printf( " KMOD_LSHIFT" );
+ if( keysym->mod & KMOD_RSHIFT ) Com_Printf( " KMOD_RSHIFT" );
+ if( keysym->mod & KMOD_LCTRL ) Com_Printf( " KMOD_LCTRL" );
+ if( keysym->mod & KMOD_RCTRL ) Com_Printf( " KMOD_RCTRL" );
+ if( keysym->mod & KMOD_LALT ) Com_Printf( " KMOD_LALT" );
+ if( keysym->mod & KMOD_RALT ) Com_Printf( " KMOD_RALT" );
+ if( keysym->mod & KMOD_LGUI ) Com_Printf( " KMOD_LGUI" );
+ if( keysym->mod & KMOD_RGUI ) Com_Printf( " KMOD_RGUI" );
+ if( keysym->mod & KMOD_NUM ) Com_Printf( " KMOD_NUM" );
+ if( keysym->mod & KMOD_CAPS ) Com_Printf( " KMOD_CAPS" );
+ if( keysym->mod & KMOD_MODE ) Com_Printf( " KMOD_MODE" );
+ if( keysym->mod & KMOD_RESERVED ) Com_Printf( " KMOD_RESERVED" );
+
+ Com_Printf( " Q:0x%02x(%s)\n", key, Key_KeynumToString( key ) );
+}
+
+#define MAX_CONSOLE_KEYS 16
+
+/*
+===============
+IN_IsConsoleKey
+
+TODO: If the SDL_Scancode situation improves, use it instead of
+ both of these methods
+===============
+*/
+static bool IN_IsConsoleKey( keyNum_t key, int character )
+{
+ typedef struct consoleKey_s
+ {
+ enum
+ {
+ QUAKE_KEY,
+ CHARACTER
+ } type;
+
+ union
+ {
+ keyNum_t key;
+ int character;
+ } u;
+ } consoleKey_t;
+
+ static consoleKey_t consoleKeys[ MAX_CONSOLE_KEYS ];
+ static int numConsoleKeys = 0;
+ int i;
+
+ // Only parse the variable when it changes
+ if( cl_consoleKeys->modified )
+ {
+ char *text_p, *token;
+
+ cl_consoleKeys->modified = qfalse;
+ text_p = cl_consoleKeys->string;
+ numConsoleKeys = 0;
+
+ while( numConsoleKeys < MAX_CONSOLE_KEYS )
+ {
+ consoleKey_t *c = &consoleKeys[ numConsoleKeys ];
+ int charCode = 0;
+
+ token = COM_Parse( &text_p );
+ if( !token[ 0 ] )
+ break;
+
+ if( strlen( token ) == 4 )
+ charCode = Com_HexStrToInt( token );
+
+ if( charCode > 0 )
+ {
+ c->type = consoleKey_s::CHARACTER;
+ c->u.character = charCode;
+ }
+ else
+ {
+ c->type = consoleKey_s::QUAKE_KEY;
+ c->u.key = (keyNum_t)Key_StringToKeynum( token );
+
+ // 0 isn't a key
+ if( c->u.key <= 0 )
+ continue;
+ }
+
+ numConsoleKeys++;
+ }
+ }
+
+ // If the character is the same as the key, prefer the character
+ if( key == character )
+ key = (keyNum_t)0;
+
+ for( i = 0; i < numConsoleKeys; i++ )
+ {
+ consoleKey_t *c = &consoleKeys[ i ];
+
+ switch( c->type )
+ {
+ case consoleKey_s::QUAKE_KEY:
+ if( key && c->u.key == key )
+ return true;
+ break;
+
+ case consoleKey_s::CHARACTER:
+ if( c->u.character == character )
+ return true;
+ break;
+ }
+ }
+
+ return false;
+}
+
+/*
+===============
+IN_TranslateSDLToQ3Key
+===============
+*/
+static keyNum_t IN_TranslateSDLToQ3Key( SDL_Keysym *keysym, bool down )
+{
+ keyNum_t key = (keyNum_t)0;
+
+ if( keysym->scancode >= SDL_SCANCODE_1 && keysym->scancode <= SDL_SCANCODE_0 )
+ {
+ // Always map the number keys as such even if they actually map
+ // to other characters (eg, "1" is "&" on an AZERTY keyboard).
+ // This is required for SDL before 2.0.6, except on Windows
+ // which already had this behavior.
+ if( keysym->scancode == SDL_SCANCODE_0 )
+ key = static_cast<keyNum_t>('0');
+ else
+ key = static_cast<keyNum_t>('1' + keysym->scancode - SDL_SCANCODE_1);
+ }
+ else if( keysym->sym >= SDLK_SPACE && keysym->sym < SDLK_DELETE )
+ {
+ // These happen to match the ASCII chars
+ key = (keyNum_t)keysym->sym;
+ }
+ else
+ {
+ switch( keysym->sym )
+ {
+ case SDLK_PAGEUP: key = K_PGUP; break;
+ case SDLK_KP_9: key = K_KP_PGUP; break;
+ case SDLK_PAGEDOWN: key = K_PGDN; break;
+ case SDLK_KP_3: key = K_KP_PGDN; break;
+ case SDLK_KP_7: key = K_KP_HOME; break;
+ case SDLK_HOME: key = K_HOME; break;
+ case SDLK_KP_1: key = K_KP_END; break;
+ case SDLK_END: key = K_END; break;
+ case SDLK_KP_4: key = K_KP_LEFTARROW; break;
+ case SDLK_LEFT: key = K_LEFTARROW; break;
+ case SDLK_KP_6: key = K_KP_RIGHTARROW; break;
+ case SDLK_RIGHT: key = K_RIGHTARROW; break;
+ case SDLK_KP_2: key = K_KP_DOWNARROW; break;
+ case SDLK_DOWN: key = K_DOWNARROW; break;
+ case SDLK_KP_8: key = K_KP_UPARROW; break;
+ case SDLK_UP: key = K_UPARROW; break;
+ case SDLK_ESCAPE: key = K_ESCAPE; break;
+ case SDLK_KP_ENTER: key = K_KP_ENTER; break;
+ case SDLK_RETURN: key = K_ENTER; break;
+ case SDLK_TAB: key = K_TAB; break;
+ case SDLK_F1: key = K_F1; break;
+ case SDLK_F2: key = K_F2; break;
+ case SDLK_F3: key = K_F3; break;
+ case SDLK_F4: key = K_F4; break;
+ case SDLK_F5: key = K_F5; break;
+ case SDLK_F6: key = K_F6; break;
+ case SDLK_F7: key = K_F7; break;
+ case SDLK_F8: key = K_F8; break;
+ case SDLK_F9: key = K_F9; break;
+ case SDLK_F10: key = K_F10; break;
+ case SDLK_F11: key = K_F11; break;
+ case SDLK_F12: key = K_F12; break;
+ case SDLK_F13: key = K_F13; break;
+ case SDLK_F14: key = K_F14; break;
+ case SDLK_F15: key = K_F15; break;
+
+ case SDLK_BACKSPACE: key = K_BACKSPACE; break;
+ case SDLK_KP_PERIOD: key = K_KP_DEL; break;
+ case SDLK_DELETE: key = K_DEL; break;
+ case SDLK_PAUSE: key = K_PAUSE; break;
+
+ case SDLK_LSHIFT:
+ case SDLK_RSHIFT: key = K_SHIFT; break;
+
+ case SDLK_LCTRL:
+ case SDLK_RCTRL: key = K_CTRL; break;
+
+#ifdef __APPLE__
+ case SDLK_RGUI:
+ case SDLK_LGUI: key = K_COMMAND; break;
+#else
+ case SDLK_RGUI:
+ case SDLK_LGUI: key = K_SUPER; break;
+#endif
+
+ case SDLK_RALT:
+ case SDLK_LALT: key = K_ALT; break;
+
+ case SDLK_KP_5: key = K_KP_5; break;
+ case SDLK_INSERT: key = K_INS; break;
+ case SDLK_KP_0: key = K_KP_INS; break;
+ case SDLK_KP_MULTIPLY: key = K_KP_STAR; break;
+ case SDLK_KP_PLUS: key = K_KP_PLUS; break;
+ case SDLK_KP_MINUS: key = K_KP_MINUS; break;
+ case SDLK_KP_DIVIDE: key = K_KP_SLASH; break;
+
+ case SDLK_MODE: key = K_MODE; break;
+ case SDLK_HELP: key = K_HELP; break;
+ case SDLK_PRINTSCREEN: key = K_PRINT; break;
+ case SDLK_SYSREQ: key = K_SYSREQ; break;
+ case SDLK_MENU: key = K_MENU; break;
+ case SDLK_APPLICATION: key = K_MENU; break;
+ case SDLK_POWER: key = K_POWER; break;
+ case SDLK_UNDO: key = K_UNDO; break;
+ case SDLK_SCROLLLOCK: key = K_SCROLLOCK; break;
+ case SDLK_NUMLOCKCLEAR: key = K_KP_NUMLOCK; break;
+ case SDLK_CAPSLOCK: key = K_CAPSLOCK; break;
+
+ default:
+ if( !( keysym->sym & SDLK_SCANCODE_MASK ) && keysym->scancode <= 95 )
+ {
+ // Map Unicode characters to 95 world keys using the key's scan code.
+ // FIXME: There aren't enough world keys to cover all the scancodes.
+ // Maybe create a map of scancode to quake key at start up and on
+ // key map change; allocate world key numbers as needed similar
+ // to SDL 1.2.
+ key = static_cast<keyNum_t>(K_WORLD_0 + (int)keysym->scancode);
+ }
+ break;
+ }
+ }
+
+ if( in_keyboardDebug->integer )
+ IN_PrintKey( keysym, key, down );
+
+ if( IN_IsConsoleKey( key, 0 ) )
+ {
+ // Console keys can't be bound or generate characters
+ key = K_CONSOLE;
+ }
+
+ return key;
+}
+
+/*
+===============
+IN_GobbleMotionEvents
+===============
+*/
+static void IN_GobbleMotionEvents( void )
+{
+ SDL_Event dummy[ 1 ];
+ int val = 0;
+
+ // Gobble any mouse motion events
+ SDL_PumpEvents( );
+ while( ( val = SDL_PeepEvents( dummy, 1, SDL_GETEVENT,
+ SDL_MOUSEMOTION, SDL_MOUSEMOTION ) ) > 0 ) { }
+
+ if ( val < 0 )
+ Com_Printf( "IN_GobbleMotionEvents failed: %s\n", SDL_GetError( ) );
+}
+
+/*
+===============
+IN_GetUIMousePosition
+===============
+*/
+static void IN_GetUIMousePosition( int *x, int *y )
+{
+ if( cls.ui )
+ {
+ int pos = VM_Call( cls.ui, UI_MOUSE_POSITION );
+ *x = pos & 0xFFFF;
+ *y = ( pos >> 16 ) & 0xFFFF;
+
+ *x = cls.glconfig.vidWidth * *x / 640;
+ *y = cls.glconfig.vidHeight * *y / 480;
+ }
+ else
+ {
+ *x = cls.glconfig.vidWidth / 2;
+ *y = cls.glconfig.vidHeight / 2;
+ }
+}
+
+/*
+===============
+IN_SetUIMousePosition
+===============
+*/
+static void IN_SetUIMousePosition( int x, int y )
+{
+ if( cls.ui )
+ {
+ x = x * 640 / cls.glconfig.vidWidth;
+ y = y * 480 / cls.glconfig.vidHeight;
+ VM_Call( cls.ui, UI_SET_MOUSE_POSITION, x, y );
+ }
+}
+
+/*
+===============
+IN_ActivateMouse
+===============
+*/
+static void IN_ActivateMouse( void )
+{
+ if (!mouseAvailable || !SDL_WasInit( SDL_INIT_VIDEO ) )
+ return;
+
+ if( !mouseActive )
+ {
+ SDL_SetRelativeMouseMode( SDL_TRUE );
+ SDL_SetWindowGrab( SDL_window, SDL_TRUE );
+
+ IN_GobbleMotionEvents( );
+ }
+
+ // in_nograb makes no sense in fullscreen mode
+ if( !cls.glconfig.isFullscreen )
+ {
+ if( in_nograb->modified || !mouseActive )
+ {
+ if( in_nograb->integer )
+ {
+ SDL_SetRelativeMouseMode( SDL_FALSE );
+ SDL_SetWindowGrab( SDL_window, SDL_FALSE );
+ }
+ else
+ {
+ SDL_SetRelativeMouseMode( SDL_TRUE );
+ SDL_SetWindowGrab( SDL_window, SDL_TRUE );
+ }
+ in_nograb->modified = qfalse;
+ }
+ }
+
+ mouseActive = true;
+}
+
+/*
+===============
+IN_DeactivateMouse
+===============
+*/
+static void IN_DeactivateMouse( void )
+{
+ if( !SDL_WasInit( SDL_INIT_VIDEO ) )
+ return;
+
+ // Always show the cursor when the mouse is disabled,
+ // but not when fullscreen
+ if( !cls.glconfig.isFullscreen )
+ {
+ if( ( Key_GetCatcher( ) == KEYCATCH_UI ) &&
+ SDL_GetWindowFlags( SDL_window ) & SDL_WINDOW_MOUSE_FOCUS )
+ SDL_ShowCursor( 0 );
+ else
+ SDL_ShowCursor( 1 );
+ }
+
+ if( !mouseAvailable )
+ return;
+
+ if( mouseActive )
+ {
+ IN_GobbleMotionEvents( );
+
+ SDL_SetWindowGrab( SDL_window, SDL_FALSE );
+ SDL_SetRelativeMouseMode( SDL_FALSE );
+
+ // Don't warp the mouse unless the cursor is within the window
+ if( SDL_GetWindowFlags( SDL_window ) & SDL_WINDOW_MOUSE_FOCUS && cls.uiInterface != 2 )
+ {
+ int x, y;
+ IN_GetUIMousePosition( &x, &y );
+ SDL_WarpMouseInWindow( SDL_window, x, y );
+ }
+
+ mouseActive = false;
+ }
+}
+
+// We translate axes movement into keypresses
+static int joy_keys[16] = {
+ K_LEFTARROW, K_RIGHTARROW,
+ K_UPARROW, K_DOWNARROW,
+ K_JOY17, K_JOY18,
+ K_JOY19, K_JOY20,
+ K_JOY21, K_JOY22,
+ K_JOY23, K_JOY24,
+ K_JOY25, K_JOY26,
+ K_JOY27, K_JOY28
+};
+
+// translate hat events into keypresses
+// the 4 highest buttons are used for the first hat ...
+static int hat_keys[16] = {
+ K_JOY29, K_JOY30,
+ K_JOY31, K_JOY32,
+ K_JOY25, K_JOY26,
+ K_JOY27, K_JOY28,
+ K_JOY21, K_JOY22,
+ K_JOY23, K_JOY24,
+ K_JOY17, K_JOY18,
+ K_JOY19, K_JOY20
+};
+
+
+struct
+{
+ bool buttons[SDL_CONTROLLER_BUTTON_MAX + 1]; // +1 because old max was 16, current SDL_CONTROLLER_BUTTON_MAX is 15
+ unsigned int oldaxes;
+ int oldaaxes[MAX_JOYSTICK_AXIS];
+ unsigned int oldhats;
+} stick_state;
+
+
+/*
+===============
+IN_InitJoystick
+===============
+*/
+static void IN_InitJoystick( void )
+{
+ int i = 0;
+ int total = 0;
+ char buf[16384] = "";
+
+ if (gamepad)
+ SDL_GameControllerClose(gamepad);
+
+ if (stick != NULL)
+ SDL_JoystickClose(stick);
+
+ stick = NULL;
+ gamepad = NULL;
+ memset(&stick_state, '\0', sizeof (stick_state));
+
+ // SDL 2.0.4 requires SDL_INIT_JOYSTICK to be initialized separately from
+ // SDL_INIT_GAMECONTROLLER for SDL_JoystickOpen() to work correctly,
+ // despite https://wiki.libsdl.org/SDL_Init (retrieved 2016-08-16)
+ // indicating SDL_INIT_JOYSTICK should be initialized automatically.
+ if (!SDL_WasInit(SDL_INIT_JOYSTICK))
+ {
+ Com_DPrintf("Calling SDL_Init(SDL_INIT_JOYSTICK)...\n");
+ if (SDL_Init(SDL_INIT_JOYSTICK) != 0)
+ {
+ Com_DPrintf("SDL_Init(SDL_INIT_JOYSTICK) failed: %s\n", SDL_GetError());
+ return;
+ }
+ Com_DPrintf("SDL_Init(SDL_INIT_JOYSTICK) passed.\n");
+ }
+
+ if (!SDL_WasInit(SDL_INIT_GAMECONTROLLER))
+ {
+ Com_DPrintf("Calling SDL_Init(SDL_INIT_GAMECONTROLLER)...\n");
+ if (SDL_Init(SDL_INIT_GAMECONTROLLER) != 0)
+ {
+ Com_DPrintf("SDL_Init(SDL_INIT_GAMECONTROLLER) failed: %s\n", SDL_GetError());
+ return;
+ }
+ Com_DPrintf("SDL_Init(SDL_INIT_GAMECONTROLLER) passed.\n");
+ }
+
+ total = SDL_NumJoysticks();
+ Com_DPrintf("%d possible joysticks\n", total);
+
+ // Print list and build cvar to allow ui to select joystick.
+ for (i = 0; i < total; i++)
+ {
+ Q_strcat(buf, sizeof(buf), SDL_JoystickNameForIndex(i));
+ Q_strcat(buf, sizeof(buf), "\n");
+ }
+
+ Cvar_Get( "in_availableJoysticks", buf, CVAR_ROM );
+
+ if( !in_joystick->integer ) {
+ Com_DPrintf( "Joystick is not active.\n" );
+ SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
+ return;
+ }
+
+ in_joystickNo = Cvar_Get( "in_joystickNo", "0", CVAR_ARCHIVE );
+ if( in_joystickNo->integer < 0 || in_joystickNo->integer >= total )
+ Cvar_Set( "in_joystickNo", "0" );
+
+ in_joystickUseAnalog = Cvar_Get( "in_joystickUseAnalog", "0", CVAR_ARCHIVE );
+
+ stick = SDL_JoystickOpen( in_joystickNo->integer );
+
+ if (stick == NULL) {
+ Com_DPrintf( "No joystick opened: %s\n", SDL_GetError() );
+ return;
+ }
+
+ if (SDL_IsGameController(in_joystickNo->integer))
+ gamepad = SDL_GameControllerOpen(in_joystickNo->integer);
+
+ Com_DPrintf( "Joystick %d opened\n", in_joystickNo->integer );
+ Com_DPrintf( "Name: %s\n", SDL_JoystickNameForIndex(in_joystickNo->integer) );
+ Com_DPrintf( "Axes: %d\n", SDL_JoystickNumAxes(stick) );
+ Com_DPrintf( "Hats: %d\n", SDL_JoystickNumHats(stick) );
+ Com_DPrintf( "Buttons: %d\n", SDL_JoystickNumButtons(stick) );
+ Com_DPrintf( "Balls: %d\n", SDL_JoystickNumBalls(stick) );
+ Com_DPrintf( "Use Analog: %s\n", in_joystickUseAnalog->integer ? "Yes" : "No" );
+ Com_DPrintf( "Is gamepad: %s\n", gamepad ? "Yes" : "No" );
+
+ SDL_JoystickEventState(SDL_QUERY);
+ SDL_GameControllerEventState(SDL_QUERY);
+}
+
+/*
+===============
+IN_ShutdownJoystick
+===============
+*/
+static void IN_ShutdownJoystick( void )
+{
+ if ( !SDL_WasInit( SDL_INIT_GAMECONTROLLER ) )
+ return;
+
+ if ( !SDL_WasInit( SDL_INIT_JOYSTICK ) )
+ return;
+
+ if (gamepad)
+ {
+ SDL_GameControllerClose(gamepad);
+ gamepad = NULL;
+ }
+
+ if (stick)
+ {
+ SDL_JoystickClose(stick);
+ stick = NULL;
+ }
+
+ SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
+ SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
+}
+
+
+static bool KeyToAxisAndSign(int keynum, int *outAxis, int *outSign)
+{
+ if (!keynum)
+ return false;
+
+ const char* bind = Key_GetBinding(keynum);
+
+ if (!bind || *bind != '+')
+ return false;
+
+ *outSign = 0;
+
+ if (Q_stricmp(bind, "+forward") == 0)
+ {
+ *outAxis = j_forward_axis->integer;
+ *outSign = j_forward->value > 0.0f ? 1 : -1;
+ }
+ else if (Q_stricmp(bind, "+back") == 0)
+ {
+ *outAxis = j_forward_axis->integer;
+ *outSign = j_forward->value > 0.0f ? -1 : 1;
+ }
+ else if (Q_stricmp(bind, "+moveleft") == 0)
+ {
+ *outAxis = j_side_axis->integer;
+ *outSign = j_side->value > 0.0f ? -1 : 1;
+ }
+ else if (Q_stricmp(bind, "+moveright") == 0)
+ {
+ *outAxis = j_side_axis->integer;
+ *outSign = j_side->value > 0.0f ? 1 : -1;
+ }
+ else if (Q_stricmp(bind, "+lookup") == 0)
+ {
+ *outAxis = j_pitch_axis->integer;
+ *outSign = j_pitch->value > 0.0f ? -1 : 1;
+ }
+ else if (Q_stricmp(bind, "+lookdown") == 0)
+ {
+ *outAxis = j_pitch_axis->integer;
+ *outSign = j_pitch->value > 0.0f ? 1 : -1;
+ }
+ else if (Q_stricmp(bind, "+left") == 0)
+ {
+ *outAxis = j_yaw_axis->integer;
+ *outSign = j_yaw->value > 0.0f ? 1 : -1;
+ }
+ else if (Q_stricmp(bind, "+right") == 0)
+ {
+ *outAxis = j_yaw_axis->integer;
+ *outSign = j_yaw->value > 0.0f ? -1 : 1;
+ }
+ else if (Q_stricmp(bind, "+moveup") == 0)
+ {
+ *outAxis = j_up_axis->integer;
+ *outSign = j_up->value > 0.0f ? 1 : -1;
+ }
+ else if (Q_stricmp(bind, "+movedown") == 0)
+ {
+ *outAxis = j_up_axis->integer;
+ *outSign = j_up->value > 0.0f ? -1 : 1;
+ }
+
+ return *outSign != 0;
+}
+
+/*
+===============
+IN_GamepadMove
+===============
+*/
+static void IN_GamepadMove( void )
+{
+ int i;
+ int translatedAxes[MAX_JOYSTICK_AXIS];
+ bool translatedAxesSet[MAX_JOYSTICK_AXIS];
+
+ SDL_GameControllerUpdate();
+
+ // check buttons
+ for (i = 0; i < SDL_CONTROLLER_BUTTON_MAX; i++)
+ {
+ bool pressed = SDL_GameControllerGetButton(gamepad, (SDL_GameControllerButton)(SDL_CONTROLLER_BUTTON_A + i));
+ if (pressed != stick_state.buttons[i])
+ {
+ Com_QueueEvent(in_eventTime, SE_KEY, K_PAD0_A + i, pressed, 0, NULL);
+ stick_state.buttons[i] = pressed;
+ }
+ }
+
+ // must defer translated axes until all real axes are processed
+ // must be done this way to prevent a later mapped axis from zeroing out a previous one
+ if (in_joystickUseAnalog->integer)
+ {
+ for (i = 0; i < MAX_JOYSTICK_AXIS; i++)
+ {
+ translatedAxes[i] = 0;
+ translatedAxesSet[i] = false;
+ }
+ }
+
+ // check axes
+ for (i = 0; i < SDL_CONTROLLER_AXIS_MAX; i++)
+ {
+ int axis = SDL_GameControllerGetAxis(gamepad, (SDL_GameControllerAxis)(SDL_CONTROLLER_AXIS_LEFTX + i));
+ int oldAxis = stick_state.oldaaxes[i];
+
+ // Smoothly ramp from dead zone to maximum value
+ float f = ((float)abs(axis) / 32767.0f - in_joystickThreshold->value) / (1.0f - in_joystickThreshold->value);
+
+ if (f < 0.0f)
+ f = 0.0f;
+
+ axis = (int)(32767 * ((axis < 0) ? -f : f));
+
+ if (axis != oldAxis)
+ {
+ const int negMap[SDL_CONTROLLER_AXIS_MAX] = { K_PAD0_LEFTSTICK_LEFT, K_PAD0_LEFTSTICK_UP, K_PAD0_RIGHTSTICK_LEFT, K_PAD0_RIGHTSTICK_UP, 0, 0 };
+ const int posMap[SDL_CONTROLLER_AXIS_MAX] = { K_PAD0_LEFTSTICK_RIGHT, K_PAD0_LEFTSTICK_DOWN, K_PAD0_RIGHTSTICK_RIGHT, K_PAD0_RIGHTSTICK_DOWN, K_PAD0_LEFTTRIGGER, K_PAD0_RIGHTTRIGGER };
+
+ bool posAnalog = false, negAnalog = false;
+ int negKey = negMap[i];
+ int posKey = posMap[i];
+
+ if (in_joystickUseAnalog->integer)
+ {
+ int posAxis = 0, posSign = 0, negAxis = 0, negSign = 0;
+
+ // get axes and axes signs for keys if available
+ posAnalog = KeyToAxisAndSign(posKey, &posAxis, &posSign);
+ negAnalog = KeyToAxisAndSign(negKey, &negAxis, &negSign);
+
+ // positive to negative/neutral -> keyup if axis hasn't yet been set
+ if (posAnalog && !translatedAxesSet[posAxis] && oldAxis > 0 && axis <= 0)
+ {
+ translatedAxes[posAxis] = 0;
+ translatedAxesSet[posAxis] = true;
+ }
+
+ // negative to positive/neutral -> keyup if axis hasn't yet been set
+ if (negAnalog && !translatedAxesSet[negAxis] && oldAxis < 0 && axis >= 0)
+ {
+ translatedAxes[negAxis] = 0;
+ translatedAxesSet[negAxis] = true;
+ }
+
+ // negative/neutral to positive -> keydown
+ if (posAnalog && axis > 0)
+ {
+ translatedAxes[posAxis] = axis * posSign;
+ translatedAxesSet[posAxis] = true;
+ }
+
+ // positive/neutral to negative -> keydown
+ if (negAnalog && axis < 0)
+ {
+ translatedAxes[negAxis] = -axis * negSign;
+ translatedAxesSet[negAxis] = true;
+ }
+ }
+
+ // keyups first so they get overridden by keydowns later
+
+ // positive to negative/neutral -> keyup
+ if (!posAnalog && posKey && oldAxis > 0 && axis <= 0)
+ Com_QueueEvent(in_eventTime, SE_KEY, posKey, false, 0, NULL);
+
+ // negative to positive/neutral -> keyup
+ if (!negAnalog && negKey && oldAxis < 0 && axis >= 0)
+ Com_QueueEvent(in_eventTime, SE_KEY, negKey, false, 0, NULL);
+
+ // negative/neutral to positive -> keydown
+ if (!posAnalog && posKey && oldAxis <= 0 && axis > 0)
+ Com_QueueEvent(in_eventTime, SE_KEY, posKey, true, 0, NULL);
+
+ // positive/neutral to negative -> keydown
+ if (!negAnalog && negKey && oldAxis >= 0 && axis < 0)
+ Com_QueueEvent(in_eventTime, SE_KEY, negKey, true, 0, NULL);
+
+ stick_state.oldaaxes[i] = axis;
+ }
+ }
+
+ // set translated axes
+ if (in_joystickUseAnalog->integer)
+ {
+ for (i = 0; i < MAX_JOYSTICK_AXIS; i++)
+ {
+ if (translatedAxesSet[i])
+ Com_QueueEvent(in_eventTime, SE_JOYSTICK_AXIS, i, translatedAxes[i], 0, NULL);
+ }
+ }
+}
+
+
+/*
+===============
+IN_JoyMove
+===============
+*/
+static void IN_JoyMove( void )
+{
+ unsigned int axes = 0;
+ unsigned int hats = 0;
+ int total = 0;
+ int i = 0;
+
+ if (gamepad)
+ {
+ IN_GamepadMove();
+ return;
+ }
+
+ if (!stick)
+ return;
+
+ SDL_JoystickUpdate();
+
+ // update the ball state.
+ total = SDL_JoystickNumBalls(stick);
+ if (total > 0)
+ {
+ int balldx = 0;
+ int balldy = 0;
+ for (i = 0; i < total; i++)
+ {
+ int dx = 0;
+ int dy = 0;
+ SDL_JoystickGetBall(stick, i, &dx, &dy);
+ balldx += dx;
+ balldy += dy;
+ }
+ if (balldx || balldy)
+ {
+ // !!! FIXME: is this good for stick balls, or just mice?
+ // Scale like the mouse input...
+ if (abs(balldx) > 1)
+ balldx *= 2;
+ if (abs(balldy) > 1)
+ balldy *= 2;
+ Com_QueueEvent(in_eventTime, SE_MOUSE, balldx, balldy, 0, NULL);
+ }
+ }
+
+ // now query the stick buttons...
+ total = SDL_JoystickNumButtons(stick);
+ if (total > 0)
+ {
+ if (total > ARRAY_LEN(stick_state.buttons))
+ total = ARRAY_LEN(stick_state.buttons);
+ for (i = 0; i < total; i++)
+ {
+ bool pressed = (SDL_JoystickGetButton(stick, i) != 0);
+ if (pressed != stick_state.buttons[i])
+ {
+ Com_QueueEvent(in_eventTime, SE_KEY, K_JOY1 + i, pressed, 0, NULL );
+ stick_state.buttons[i] = pressed;
+ }
+ }
+ }
+
+ // look at the hats...
+ total = SDL_JoystickNumHats(stick);
+ if (total > 0)
+ {
+ if (total > 4) total = 4;
+ for (i = 0; i < total; i++)
+ {
+ ((Uint8 *)&hats)[i] = SDL_JoystickGetHat(stick, i);
+ }
+ }
+
+ // update hat state
+ if (hats != stick_state.oldhats)
+ {
+ for( i = 0; i < 4; i++ ) {
+ if( ((Uint8 *)&hats)[i] != ((Uint8 *)&stick_state.oldhats)[i] ) {
+ // release event
+ switch( ((Uint8 *)&stick_state.oldhats)[i] ) {
+ case SDL_HAT_UP:
+ Com_QueueEvent(in_eventTime, SE_KEY, hat_keys[4*i + 0], false, 0, NULL );
+ break;
+ case SDL_HAT_RIGHT:
+ Com_QueueEvent(in_eventTime, SE_KEY, hat_keys[4*i + 1], false, 0, NULL );
+ break;
+ case SDL_HAT_DOWN:
+ Com_QueueEvent(in_eventTime, SE_KEY, hat_keys[4*i + 2], false, 0, NULL );
+ break;
+ case SDL_HAT_LEFT:
+ Com_QueueEvent(in_eventTime, SE_KEY, hat_keys[4*i + 3], false, 0, NULL );
+ break;
+ case SDL_HAT_RIGHTUP:
+ Com_QueueEvent(in_eventTime, SE_KEY, hat_keys[4*i + 0], false, 0, NULL );
+ Com_QueueEvent(in_eventTime, SE_KEY, hat_keys[4*i + 1], false, 0, NULL );
+ break;
+ case SDL_HAT_RIGHTDOWN:
+ Com_QueueEvent(in_eventTime, SE_KEY, hat_keys[4*i + 2], false, 0, NULL );
+ Com_QueueEvent(in_eventTime, SE_KEY, hat_keys[4*i + 1], false, 0, NULL );
+ break;
+ case SDL_HAT_LEFTUP:
+ Com_QueueEvent(in_eventTime, SE_KEY, hat_keys[4*i + 0], false, 0, NULL );
+ Com_QueueEvent(in_eventTime, SE_KEY, hat_keys[4*i + 3], false, 0, NULL );
+ break;
+ case SDL_HAT_LEFTDOWN:
+ Com_QueueEvent(in_eventTime, SE_KEY, hat_keys[4*i + 2], false, 0, NULL );
+ Com_QueueEvent(in_eventTime, SE_KEY, hat_keys[4*i + 3], false, 0, NULL );
+ break;
+ default:
+ break;
+ }
+ // press event
+ switch( ((Uint8 *)&hats)[i] ) {
+ case SDL_HAT_UP:
+ Com_QueueEvent(in_eventTime, SE_KEY, hat_keys[4*i + 0], true, 0, NULL );
+ break;
+ case SDL_HAT_RIGHT:
+ Com_QueueEvent(in_eventTime, SE_KEY, hat_keys[4*i + 1], true, 0, NULL );
+ break;
+ case SDL_HAT_DOWN:
+ Com_QueueEvent(in_eventTime, SE_KEY, hat_keys[4*i + 2], true, 0, NULL );
+ break;
+ case SDL_HAT_LEFT:
+ Com_QueueEvent(in_eventTime, SE_KEY, hat_keys[4*i + 3], true, 0, NULL );
+ break;
+ case SDL_HAT_RIGHTUP:
+ Com_QueueEvent(in_eventTime, SE_KEY, hat_keys[4*i + 0], true, 0, NULL );
+ Com_QueueEvent(in_eventTime, SE_KEY, hat_keys[4*i + 1], true, 0, NULL );
+ break;
+ case SDL_HAT_RIGHTDOWN:
+ Com_QueueEvent(in_eventTime, SE_KEY, hat_keys[4*i + 2], true, 0, NULL );
+ Com_QueueEvent(in_eventTime, SE_KEY, hat_keys[4*i + 1], true, 0, NULL );
+ break;
+ case SDL_HAT_LEFTUP:
+ Com_QueueEvent(in_eventTime, SE_KEY, hat_keys[4*i + 0], true, 0, NULL );
+ Com_QueueEvent(in_eventTime, SE_KEY, hat_keys[4*i + 3], true, 0, NULL );
+ break;
+ case SDL_HAT_LEFTDOWN:
+ Com_QueueEvent(in_eventTime, SE_KEY, hat_keys[4*i + 2], true, 0, NULL );
+ Com_QueueEvent(in_eventTime, SE_KEY, hat_keys[4*i + 3], true, 0, NULL );
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ }
+
+ // save hat state
+ stick_state.oldhats = hats;
+
+ // finally, look at the axes...
+ total = SDL_JoystickNumAxes(stick);
+ if (total > 0)
+ {
+ if (in_joystickUseAnalog->integer)
+ {
+ if (total > MAX_JOYSTICK_AXIS) total = MAX_JOYSTICK_AXIS;
+ for (i = 0; i < total; i++)
+ {
+ Sint16 axis = SDL_JoystickGetAxis(stick, i);
+ float f = ( (float) abs(axis) ) / 32767.0f;
+
+ if( f < in_joystickThreshold->value ) axis = 0;
+
+ if ( axis != stick_state.oldaaxes[i] )
+ {
+ Com_QueueEvent(in_eventTime, SE_JOYSTICK_AXIS, i, axis, 0, NULL );
+ stick_state.oldaaxes[i] = axis;
+ }
+ }
+ }
+ else
+ {
+ if (total > 16) total = 16;
+ for (i = 0; i < total; i++)
+ {
+ Sint16 axis = SDL_JoystickGetAxis(stick, i);
+ float f = ( (float) axis ) / 32767.0f;
+ if( f < -in_joystickThreshold->value ) {
+ axes |= ( 1 << ( i * 2 ) );
+ } else if( f > in_joystickThreshold->value ) {
+ axes |= ( 1 << ( ( i * 2 ) + 1 ) );
+ }
+ }
+ }
+ }
+
+ /* Time to update axes state based on old vs. new. */
+ if (axes != stick_state.oldaxes)
+ {
+ for( i = 0; i < 16; i++ ) {
+ if( ( axes & ( 1 << i ) ) && !( stick_state.oldaxes & ( 1 << i ) ) ) {
+ Com_QueueEvent(in_eventTime, SE_KEY, joy_keys[i], true, 0, NULL );
+ }
+
+ if( !( axes & ( 1 << i ) ) && ( stick_state.oldaxes & ( 1 << i ) ) ) {
+ Com_QueueEvent(in_eventTime, SE_KEY, joy_keys[i], false, 0, NULL );
+ }
+ }
+ }
+
+ /* Save for future generations. */
+ stick_state.oldaxes = axes;
+}
+
+/*
+===============
+IN_ProcessEvents
+===============
+*/
+static void IN_ProcessEvents( void )
+{
+ SDL_Event e;
+ keyNum_t key = (keyNum_t)0;
+ static keyNum_t lastKeyDown = (keyNum_t)0;
+
+ if( !SDL_WasInit( SDL_INIT_VIDEO ) )
+ return;
+
+ while( SDL_PollEvent( &e ) )
+ {
+ switch( e.type )
+ {
+ case SDL_KEYDOWN:
+ if ( e.key.repeat && Key_GetCatcher( ) == 0 )
+ break;
+
+ if( ( key = IN_TranslateSDLToQ3Key( &e.key.keysym, true ) ) )
+ Com_QueueEvent(in_eventTime, SE_KEY, key, true, 0, NULL );
+
+ if( key == K_BACKSPACE )
+ Com_QueueEvent(in_eventTime, SE_CHAR, CTRL('h'), 0, 0, NULL );
+ else if( keys[K_CTRL].down && key >= 'a' && key <= 'z' )
+ Com_QueueEvent(in_eventTime, SE_CHAR, CTRL(key), 0, 0, NULL );
+
+ lastKeyDown = key;
+ break;
+
+ case SDL_KEYUP:
+ if( ( key = IN_TranslateSDLToQ3Key( &e.key.keysym, false ) ) )
+ Com_QueueEvent(in_eventTime, SE_KEY, key, false, 0, NULL );
+
+ lastKeyDown = (keyNum_t)0;
+ break;
+
+ case SDL_TEXTINPUT:
+ if( lastKeyDown != K_CONSOLE )
+ {
+ char *c = e.text.text;
+
+ // Quick and dirty UTF-8 to UTF-32 conversion
+ while( *c )
+ {
+ int utf32 = 0;
+
+ if( ( *c & 0x80 ) == 0 )
+ utf32 = *c++;
+ else if( ( *c & 0xE0 ) == 0xC0 ) // 110x xxxx
+ {
+ utf32 |= ( *c++ & 0x1F ) << 6;
+ utf32 |= ( *c++ & 0x3F );
+ }
+ else if( ( *c & 0xF0 ) == 0xE0 ) // 1110 xxxx
+ {
+ utf32 |= ( *c++ & 0x0F ) << 12;
+ utf32 |= ( *c++ & 0x3F ) << 6;
+ utf32 |= ( *c++ & 0x3F );
+ }
+ else if( ( *c & 0xF8 ) == 0xF0 ) // 1111 0xxx
+ {
+ utf32 |= ( *c++ & 0x07 ) << 18;
+ utf32 |= ( *c++ & 0x3F ) << 12;
+ utf32 |= ( *c++ & 0x3F ) << 6;
+ utf32 |= ( *c++ & 0x3F );
+ }
+ else
+ {
+ Com_DPrintf( "Unrecognised UTF-8 lead byte: 0x%x\n", (unsigned int)*c );
+ c++;
+ }
+
+ if( utf32 != 0 )
+ {
+ if( IN_IsConsoleKey( (keyNum_t)0, utf32 ) )
+ {
+ Com_QueueEvent(in_eventTime, SE_KEY, K_CONSOLE, true, 0, NULL );
+ Com_QueueEvent(in_eventTime, SE_KEY, K_CONSOLE, false, 0, NULL );
+ }
+ else
+ Com_QueueEvent(in_eventTime, SE_CHAR, utf32, 0, 0, NULL );
+ }
+ }
+ }
+ break;
+
+ case SDL_MOUSEMOTION:
+ if( mouseActive )
+ {
+ if( !e.motion.xrel && !e.motion.yrel )
+ break;
+ Com_QueueEvent(in_eventTime, SE_MOUSE, e.motion.xrel, e.motion.yrel, 0, NULL );
+ }
+ break;
+
+ case SDL_MOUSEBUTTONDOWN:
+ case SDL_MOUSEBUTTONUP:
+ {
+ int b;
+ switch( e.button.button )
+ {
+ case 1: b = K_MOUSE1; break;
+ case 2: b = K_MOUSE3; break;
+ case 3: b = K_MOUSE2; break;
+ case 4: b = K_MOUSE4; break;
+ case 5: b = K_MOUSE5; break;
+ default: b = K_AUX1 + ( e.button.button - 8 ) % 16; break;
+ }
+ Com_QueueEvent(in_eventTime, SE_KEY, b,
+ ( e.type == SDL_MOUSEBUTTONDOWN ? true : false ), 0, NULL );
+ }
+ break;
+
+ case SDL_MOUSEWHEEL:
+ if( e.wheel.y > 0 )
+ {
+ Com_QueueEvent(in_eventTime, SE_KEY, K_MWHEELUP, true, 0, NULL );
+ Com_QueueEvent(in_eventTime, SE_KEY, K_MWHEELUP, false, 0, NULL );
+ }
+ else if( e.wheel.y < 0 )
+ {
+ Com_QueueEvent(in_eventTime, SE_KEY, K_MWHEELDOWN, true, 0, NULL );
+ Com_QueueEvent(in_eventTime, SE_KEY, K_MWHEELDOWN, false, 0, NULL );
+ }
+ break;
+
+ case SDL_CONTROLLERDEVICEADDED:
+ case SDL_CONTROLLERDEVICEREMOVED:
+ if (in_joystick->integer)
+ IN_InitJoystick();
+ break;
+
+ case SDL_QUIT:
+ Cbuf_ExecuteText(EXEC_NOW, "quit \"Closed window\"\n");
+ break;
+
+ case SDL_WINDOWEVENT:
+ switch( e.window.event )
+ {
+ case SDL_WINDOWEVENT_RESIZED:
+ {
+ int width, height;
+
+ width = e.window.data1;
+ height = e.window.data2;
+
+ // ignore this event on fullscreen
+ if ( cls.glconfig.isFullscreen )
+ break;
+
+ // check if size actually changed
+ if( cls.glconfig.vidWidth == width && cls.glconfig.vidHeight == height )
+ {
+ break;
+ }
+
+ Cvar_SetValue( "r_width", width );
+ Cvar_SetValue( "r_height", height );
+
+ // Wait until user stops dragging for 1 second, so
+ // we aren't constantly recreating the GL context while
+ // he tries to drag...
+ vidRestartTime = Sys_Milliseconds( ) + 1000;
+ }
+ break;
+
+ case SDL_WINDOWEVENT_MINIMIZED: Cvar_SetValue( "com_minimized", 1 ); break;
+ case SDL_WINDOWEVENT_RESTORED:
+ case SDL_WINDOWEVENT_MAXIMIZED: Cvar_SetValue( "com_minimized", 0 ); break;
+ case SDL_WINDOWEVENT_FOCUS_LOST: Cvar_SetValue( "com_unfocused", 1 ); break;
+ case SDL_WINDOWEVENT_FOCUS_GAINED: Cvar_SetValue( "com_unfocused", 0 ); break;
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+}
+
+/*
+===============
+IN_Frame
+===============
+*/
+void IN_Frame( void )
+{
+ bool loading;
+ bool cursorShowing;
+ int x, y;
+
+ IN_JoyMove( );
+
+ // If not DISCONNECTED (main menu) or ACTIVE (in game), we're loading
+ loading = ( clc.state != CA_DISCONNECTED && clc.state != CA_ACTIVE );
+ cursorShowing = Key_GetCatcher( ) & KEYCATCH_UI;
+
+ if( !cls.glconfig.isFullscreen && ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) )
+ {
+ // Console is down in windowed mode
+ IN_DeactivateMouse( );
+ }
+ else if( !cls.glconfig.isFullscreen && loading )
+ {
+ // Loading in windowed mode
+ IN_DeactivateMouse( );
+ }
+ else if( !cls.glconfig.isFullscreen && cursorShowing && cls.uiInterface != 2 )
+ {
+ // Use WM cursor when not fullscreen
+ IN_DeactivateMouse( );
+ }
+ else if( !( SDL_GetWindowFlags( SDL_window ) & SDL_WINDOW_INPUT_FOCUS ) )
+ {
+ // Window not got focus
+ IN_DeactivateMouse( );
+ }
+ else
+ IN_ActivateMouse( );
+
+ if( !mouseActive && cls.uiInterface != 2 )
+ {
+ SDL_GetMouseState( &x, &y );
+ IN_SetUIMousePosition( x, y );
+ }
+
+ IN_ProcessEvents( );
+
+ // Set event time for next frame to earliest possible time an event could happen
+ in_eventTime = Sys_Milliseconds();
+
+ // In case we had to delay actual restart of video system
+ if( ( vidRestartTime != 0 ) && ( vidRestartTime < Sys_Milliseconds( ) ) )
+ {
+ vidRestartTime = 0;
+ Cbuf_AddText( "vid_restart\n" );
+ }
+}
+
+/*
+===============
+IN_Init
+===============
+*/
+void IN_Init( void *windowData )
+{
+ int appState;
+
+ if( !SDL_WasInit( SDL_INIT_VIDEO ) )
+ {
+ Com_Error( ERR_FATAL, "IN_Init called before SDL_Init( SDL_INIT_VIDEO )" );
+ return;
+ }
+
+ SDL_window = (SDL_Window *)windowData;
+
+ Com_DPrintf( "\n------- Input Initialization -------\n" );
+
+ in_keyboardDebug = Cvar_Get( "in_keyboardDebug", "0", CVAR_ARCHIVE );
+
+ // mouse variables
+ in_mouse = Cvar_Get( "in_mouse", "1", CVAR_ARCHIVE );
+ in_nograb = Cvar_Get( "in_nograb", "0", CVAR_ARCHIVE );
+
+ in_joystick = Cvar_Get( "in_joystick", "0", CVAR_ARCHIVE|CVAR_LATCH );
+ in_joystickThreshold = Cvar_Get( "joy_threshold", "0.15", CVAR_ARCHIVE );
+
+ SDL_StartTextInput( );
+
+ mouseAvailable = ( in_mouse->value != 0 );
+ IN_DeactivateMouse( );
+
+ appState = SDL_GetWindowFlags( SDL_window );
+ Cvar_SetValue( "com_unfocused", !( appState & SDL_WINDOW_INPUT_FOCUS ) );
+ Cvar_SetValue( "com_minimized", appState & SDL_WINDOW_MINIMIZED );
+
+ IN_InitJoystick( );
+ Com_DPrintf( "------------------------------------\n" );
+}
+
+/*
+===============
+IN_Shutdown
+===============
+*/
+void IN_Shutdown( void )
+{
+ SDL_StopTextInput( );
+
+ IN_DeactivateMouse( );
+ mouseAvailable = false;
+
+ IN_ShutdownJoystick( );
+
+ SDL_window = NULL;
+}
+
+/*
+===============
+IN_Restart
+===============
+*/
+void IN_Restart( void )
+{
+ IN_ShutdownJoystick( );
+ IN_Init( SDL_window );
+}
diff --git a/src/sdl/sdl_snd.cpp b/src/sdl/sdl_snd.cpp
new file mode 100644
index 0000000..4689cc5
--- /dev/null
+++ b/src/sdl/sdl_snd.cpp
@@ -0,0 +1,298 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 3 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
+===========================================================================
+*/
+
+#include <cstdlib>
+#include <cstdio>
+
+#ifdef USE_LOCAL_HEADERS
+# include "SDL.h"
+#else
+# include <SDL.h>
+#endif
+
+#include "client/snd_local.h"
+#include "qcommon/cvar.h"
+#include "qcommon/q_shared.h"
+
+bool snd_inited = false;
+
+cvar_t *s_sdlBits;
+cvar_t *s_sdlSpeed;
+cvar_t *s_sdlChannels;
+cvar_t *s_sdlDevSamps;
+cvar_t *s_sdlMixSamps;
+
+/* The audio callback. All the magic happens here. */
+static int dmapos = 0;
+static int dmasize = 0;
+
+/*
+===============
+SNDDMA_AudioCallback
+===============
+*/
+static void SNDDMA_AudioCallback(void *userdata, Uint8 *stream, int len)
+{
+ int pos = (dmapos * (dma.samplebits/8));
+ if (pos >= dmasize)
+ dmapos = pos = 0;
+
+ if (!snd_inited) /* shouldn't happen, but just in case... */
+ {
+ memset(stream, '\0', len);
+ return;
+ }
+ else
+ {
+ int tobufend = dmasize - pos; /* bytes to buffer's end. */
+ int len1 = len;
+ int len2 = 0;
+
+ if (len1 > tobufend)
+ {
+ len1 = tobufend;
+ len2 = len - len1;
+ }
+ memcpy(stream, dma.buffer + pos, len1);
+ if (len2 <= 0)
+ dmapos += (len1 / (dma.samplebits/8));
+ else /* wraparound? */
+ {
+ memcpy(stream+len1, dma.buffer, len2);
+ dmapos = (len2 / (dma.samplebits/8));
+ }
+ }
+
+ if (dmapos >= dmasize)
+ dmapos = 0;
+}
+
+static struct
+{
+ Uint16 enumFormat;
+ const char* stringFormat;
+} formatToStringTable[ ] =
+{
+ { AUDIO_U8, "AUDIO_U8" },
+ { AUDIO_S8, "AUDIO_S8" },
+ { AUDIO_U16LSB, "AUDIO_U16LSB" },
+ { AUDIO_S16LSB, "AUDIO_S16LSB" },
+ { AUDIO_U16MSB, "AUDIO_U16MSB" },
+ { AUDIO_S16MSB, "AUDIO_S16MSB" }
+};
+
+static int formatToStringTableSize = ARRAY_LEN( formatToStringTable );
+
+/*
+===============
+SNDDMA_PrintAudiospec
+===============
+*/
+static void SNDDMA_PrintAudiospec(const char *str, const SDL_AudioSpec *spec)
+{
+ int i;
+ const char *fmt = NULL;
+
+ Com_Printf("%s:\n", str);
+
+ for( i = 0; i < formatToStringTableSize; i++ ) {
+ if( spec->format == formatToStringTable[ i ].enumFormat ) {
+ fmt = formatToStringTable[ i ].stringFormat;
+ }
+ }
+
+ if( fmt ) {
+ Com_Printf( " Format: %s\n", fmt );
+ } else {
+ Com_Printf( " Format: " S_COLOR_RED "UNKNOWN\n");
+ }
+
+ Com_Printf( " Freq: %d\n", (int) spec->freq );
+ Com_Printf( " Samples: %d\n", (int) spec->samples );
+ Com_Printf( " Channels: %d\n", (int) spec->channels );
+}
+
+/*
+===============
+SNDDMA_Init
+===============
+*/
+bool SNDDMA_Init(void)
+{
+ SDL_AudioSpec desired;
+ SDL_AudioSpec obtained;
+ int tmp;
+
+ if (snd_inited)
+ return true;
+
+ if (!s_sdlBits) {
+ s_sdlBits = Cvar_Get("s_sdlBits", "16", CVAR_ARCHIVE);
+ s_sdlSpeed = Cvar_Get("s_sdlSpeed", "0", CVAR_ARCHIVE);
+ s_sdlChannels = Cvar_Get("s_sdlChannels", "2", CVAR_ARCHIVE);
+ s_sdlDevSamps = Cvar_Get("s_sdlDevSamps", "0", CVAR_ARCHIVE);
+ s_sdlMixSamps = Cvar_Get("s_sdlMixSamps", "0", CVAR_ARCHIVE);
+ }
+
+ Com_Printf( "SDL_Init( SDL_INIT_AUDIO )... " );
+
+ if (!SDL_WasInit(SDL_INIT_AUDIO))
+ {
+ if (SDL_Init(SDL_INIT_AUDIO) != 0)
+ {
+ Com_Printf( "FAILED (%s)\n", SDL_GetError( ) );
+ return false;
+ }
+ }
+
+ Com_Printf( "OK\n" );
+
+ Com_Printf( "SDL audio driver is \"%s\".\n", SDL_GetCurrentAudioDriver( ) );
+
+ memset(&desired, '\0', sizeof (desired));
+ memset(&obtained, '\0', sizeof (obtained));
+
+ tmp = ((int) s_sdlBits->value);
+ if ((tmp != 16) && (tmp != 8))
+ tmp = 16;
+
+ desired.freq = (int) s_sdlSpeed->value;
+ if(!desired.freq) desired.freq = 22050;
+ desired.format = ((tmp == 16) ? AUDIO_S16SYS : AUDIO_U8);
+
+ // I dunno if this is the best idea, but I'll give it a try...
+ // should probably check a cvar for this...
+ if (s_sdlDevSamps->value)
+ desired.samples = s_sdlDevSamps->value;
+ else
+ {
+ // just pick a sane default.
+ if (desired.freq <= 11025)
+ desired.samples = 256;
+ else if (desired.freq <= 22050)
+ desired.samples = 512;
+ else if (desired.freq <= 44100)
+ desired.samples = 1024;
+ else
+ desired.samples = 2048; // (*shrug*)
+ }
+
+ desired.channels = (int) s_sdlChannels->value;
+ desired.callback = SNDDMA_AudioCallback;
+
+ if (SDL_OpenAudio(&desired, &obtained) == -1)
+ {
+ Com_Printf("SDL_OpenAudio() failed: %s\n", SDL_GetError());
+ SDL_QuitSubSystem(SDL_INIT_AUDIO);
+ return false;
+ }
+
+ SNDDMA_PrintAudiospec("SDL_AudioSpec", &obtained);
+
+ // dma.samples needs to be big, or id's mixer will just refuse to
+ // work at all; we need to keep it significantly bigger than the
+ // amount of SDL callback samples, and just copy a little each time
+ // the callback runs.
+ // 32768 is what the OSS driver filled in here on my system. I don't
+ // know if it's a good value overall, but at least we know it's
+ // reasonable...this is why I let the user override.
+ tmp = s_sdlMixSamps->value;
+ if (!tmp)
+ tmp = (obtained.samples * obtained.channels) * 10;
+
+ if (tmp & (tmp - 1)) // not a power of two? Seems to confuse something.
+ {
+ int val = 1;
+ while (val < tmp)
+ val <<= 1;
+
+ tmp = val;
+ }
+
+ dmapos = 0;
+ dma.samplebits = obtained.format & 0xFF; // first byte of format is bits.
+ dma.channels = obtained.channels;
+ dma.samples = tmp;
+ dma.submission_chunk = 1;
+ dma.speed = obtained.freq;
+ dmasize = (dma.samples * (dma.samplebits/8));
+ dma.buffer = (byte*)calloc(1, dmasize);
+
+ Com_Printf("Starting SDL audio callback...\n");
+ SDL_PauseAudio(0); // start callback.
+
+ Com_Printf("SDL audio initialized.\n");
+ snd_inited = true;
+ return true;
+}
+
+/*
+===============
+SNDDMA_GetDMAPos
+===============
+*/
+int SNDDMA_GetDMAPos(void)
+{
+ return dmapos;
+}
+
+/*
+===============
+SNDDMA_Shutdown
+===============
+*/
+void SNDDMA_Shutdown(void)
+{
+ Com_Printf("Closing SDL audio device...\n");
+ SDL_PauseAudio(1);
+ SDL_CloseAudio();
+ SDL_QuitSubSystem(SDL_INIT_AUDIO);
+ free(dma.buffer);
+ dma.buffer = NULL;
+ dmapos = dmasize = 0;
+ snd_inited = false;
+ Com_Printf("SDL audio device shut down.\n");
+}
+
+/*
+===============
+SNDDMA_Submit
+
+Send sound to device if buffer isn't really the dma buffer
+===============
+*/
+void SNDDMA_Submit(void)
+{
+ SDL_UnlockAudio();
+}
+
+/*
+===============
+SNDDMA_BeginPainting
+===============
+*/
+void SNDDMA_BeginPainting (void)
+{
+ SDL_LockAudio();
+}