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-rw-r--r--src/server/sv_net_chan.cpp259
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diff --git a/src/server/sv_net_chan.cpp b/src/server/sv_net_chan.cpp
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 3 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
+===========================================================================
+*/
+
+#include "server.h"
+
+#include "qcommon/q_shared.h"
+#include "qcommon/msg.h"
+#include "qcommon/net.h"
+#include "qcommon/qcommon.h"
+
+/*
+==============
+SV_Netchan_Encode
+
+ // first four bytes of the data are always:
+ long reliableAcknowledge;
+
+==============
+*/
+static void SV_Netchan_Encode( client_t *client, msg_t *msg ) {
+ long i, index;
+ byte key, *string;
+ int srdc, sbit;
+ bool soob;
+
+ if ( msg->cursize < SV_ENCODE_START ) {
+ return;
+ }
+
+ srdc = msg->readcount;
+ sbit = msg->bit;
+ soob = msg->oob;
+
+ msg->bit = 0;
+ msg->readcount = 0;
+ msg->oob = false;
+
+ /* reliableAcknowledge = */ MSG_ReadLong(msg);
+
+ msg->oob = soob;
+ msg->bit = sbit;
+ msg->readcount = srdc;
+
+ string = (byte *)client->lastClientCommandString;
+ index = 0;
+ // xor the client challenge with the netchan sequence number
+ key = client->challenge ^ client->netchan.outgoingSequence;
+ for (i = SV_ENCODE_START; i < msg->cursize; i++) {
+ // modify the key with the last received and with this message acknowledged client command
+ if (!string[index])
+ index = 0;
+ if ( string[index] > 127 || (client->netchan.alternateProtocol == 2 && string[index] == '%'))
+ {
+ key ^= '.' << (i & 1);
+ }
+ else
+ {
+ key ^= string[index] << (i & 1);
+ }
+ index++;
+ // encode the data with this key
+ *(msg->data + i) = *(msg->data + i) ^ key;
+ }
+}
+
+/*
+==============
+SV_Netchan_Decode
+
+ // first 12 bytes of the data are always:
+ long serverId;
+ long messageAcknowledge;
+ long reliableAcknowledge;
+
+==============
+*/
+static void SV_Netchan_Decode( client_t *client, msg_t *msg ) {
+ int serverId, messageAcknowledge, reliableAcknowledge;
+ int i, index, srdc, sbit;
+ bool soob;
+ byte key, *string;
+
+ srdc = msg->readcount;
+ sbit = msg->bit;
+ soob = msg->oob;
+
+ msg->oob = false;
+
+ serverId = MSG_ReadLong(msg);
+ messageAcknowledge = MSG_ReadLong(msg);
+ reliableAcknowledge = MSG_ReadLong(msg);
+
+ msg->oob = soob;
+ msg->bit = sbit;
+ msg->readcount = srdc;
+
+ string = (byte *)client->reliableCommands[ reliableAcknowledge & (MAX_RELIABLE_COMMANDS-1) ];
+ index = 0;
+
+ key = client->challenge ^ serverId ^ messageAcknowledge;
+ for (i = msg->readcount + SV_DECODE_START; i < msg->cursize; i++) {
+ // modify the key with the last sent and acknowledged server command
+ if (!string[index])
+ index = 0;
+ if (string[index] > 127 || (client->netchan.alternateProtocol == 2 && string[index] == '%')) {
+ key ^= '.' << (i & 1);
+ }
+ else {
+ key ^= string[index] << (i & 1);
+ }
+ index++;
+ // decode the data with this key
+ *(msg->data + i) = *(msg->data + i) ^ key;
+ }
+}
+
+/*
+=================
+SV_Netchan_FreeQueue
+=================
+*/
+void SV_Netchan_FreeQueue(client_t *client)
+{
+ netchan_buffer_t *netbuf, *next;
+
+ for(netbuf = client->netchan_start_queue; netbuf; netbuf = next)
+ {
+ next = netbuf->next;
+ Z_Free(netbuf);
+ }
+
+ client->netchan_start_queue = NULL;
+ client->netchan_end_queue = &client->netchan_start_queue;
+}
+
+/*
+=================
+SV_Netchan_TransmitNextInQueue
+=================
+*/
+void SV_Netchan_TransmitNextInQueue(client_t *client)
+{
+ netchan_buffer_t *netbuf;
+
+ Com_DPrintf("#462 Netchan_TransmitNextFragment: popping a queued message for transmit\n");
+ netbuf = client->netchan_start_queue;
+
+ Netchan_Transmit(&client->netchan, netbuf->msg.cursize, netbuf->msg.data);
+
+ // pop from queue
+ client->netchan_start_queue = netbuf->next;
+ if(!client->netchan_start_queue)
+ {
+ Com_DPrintf("#462 Netchan_TransmitNextFragment: emptied queue\n");
+ client->netchan_end_queue = &client->netchan_start_queue;
+ }
+ else
+ Com_DPrintf("#462 Netchan_TransmitNextFragment: remaining queued message\n");
+
+ Z_Free(netbuf);
+}
+
+/*
+=================
+SV_Netchan_TransmitNextFragment
+Transmit the next fragment and the next queued packet
+Return number of ms until next message can be sent based on throughput given by client rate,
+-1 if no packet was sent.
+=================
+*/
+
+int SV_Netchan_TransmitNextFragment(client_t *client)
+{
+ if(client->netchan.unsentFragments)
+ {
+ Netchan_TransmitNextFragment(&client->netchan);
+ return SV_RateMsec(client);
+ }
+ else if(client->netchan_start_queue)
+ {
+ SV_Netchan_TransmitNextInQueue(client);
+ return SV_RateMsec(client);
+ }
+
+ return -1;
+}
+
+
+/*
+===============
+SV_Netchan_Transmit
+TTimo
+https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=462
+if there are some unsent fragments (which may happen if the snapshots
+and the gamestate are fragmenting, and collide on send for instance)
+then buffer them and make sure they get sent in correct order
+================
+*/
+
+void SV_Netchan_Transmit( client_t *client, msg_t *msg)
+{
+ MSG_WriteByte( msg, svc_EOF );
+
+ if(client->netchan.unsentFragments || client->netchan_start_queue)
+ {
+ netchan_buffer_t *netbuf;
+ Com_DPrintf("#462 SV_Netchan_Transmit: unsent fragments, stacked\n");
+ netbuf = (netchan_buffer_t *) Z_Malloc(sizeof(netchan_buffer_t));
+ // store the msg, we can't store it encoded, as the encoding depends on stuff we still have to finish sending
+ MSG_Copy(&netbuf->msg, netbuf->msgBuffer, sizeof( netbuf->msgBuffer ), msg);
+ netbuf->next = NULL;
+ // insert it in the queue, the message will be encoded and sent later
+ *client->netchan_end_queue = netbuf;
+ client->netchan_end_queue = &(*client->netchan_end_queue)->next;
+ }
+ else
+ {
+ if (client->netchan.alternateProtocol != 0)
+ SV_Netchan_Encode( client, msg );
+ Netchan_Transmit( &client->netchan, msg->cursize, msg->data );
+ }
+}
+
+/*
+=================
+Netchan_SV_Process
+=================
+*/
+bool SV_Netchan_Process( client_t *client, msg_t *msg )
+{
+ bool ret = Netchan_Process( &client->netchan, msg );
+ if (!ret) return false;
+
+ if (client->netchan.alternateProtocol != 0)
+ SV_Netchan_Decode( client, msg );
+
+ return true;
+}