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-rw-r--r--src/ui/ui_shared.h681
1 files changed, 370 insertions, 311 deletions
diff --git a/src/ui/ui_shared.h b/src/ui/ui_shared.h
index 210899e..470792c 100644
--- a/src/ui/ui_shared.h
+++ b/src/ui/ui_shared.h
@@ -1,13 +1,14 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2000-2013 Darklegion Development
+Copyright (C) 2015-2019 GrangerHub
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
+published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
@@ -16,20 +17,19 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+along with Tremulous; if not, see <https://www.gnu.org/licenses/>
+
===========================================================================
*/
#ifndef __UI_SHARED_H
#define __UI_SHARED_H
+#include "client/keycodes.h"
+#include "qcommon/q_shared.h"
+#include "renderercommon/tr_types.h"
-#include "../qcommon/q_shared.h"
-#include "../renderer/tr_types.h"
-#include "../client/keycodes.h"
-
-#include "../ui/menudef.h"
+#include "../../assets/ui/menudef.h"
#define MAX_MENUNAME 32
#define MAX_ITEMTEXT 64
@@ -41,118 +41,128 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define MAX_COLOR_RANGES 10
#define MAX_OPEN_MENUS 16
-#define WINDOW_MOUSEOVER 0x00000001 // mouse is over it, non exclusive
-#define WINDOW_HASFOCUS 0x00000002 // has cursor focus, exclusive
-#define WINDOW_VISIBLE 0x00000004 // is visible
-#define WINDOW_GREY 0x00000008 // is visible but grey ( non-active )
-#define WINDOW_DECORATION 0x00000010 // for decoration only, no mouse, keyboard, etc..
-#define WINDOW_FADINGOUT 0x00000020 // fading out, non-active
-#define WINDOW_FADINGIN 0x00000040 // fading in
-#define WINDOW_MOUSEOVERTEXT 0x00000080 // mouse is over it, non exclusive
-#define WINDOW_INTRANSITION 0x00000100 // window is in transition
-#define WINDOW_FORECOLORSET 0x00000200 // forecolor was explicitly set ( used to color alpha images or not )
-#define WINDOW_HORIZONTAL 0x00000400 // for list boxes and sliders, vertical is default this is set of horizontal
-#define WINDOW_LB_LEFTARROW 0x00000800 // mouse is over left/up arrow
-#define WINDOW_LB_RIGHTARROW 0x00001000 // mouse is over right/down arrow
-#define WINDOW_LB_THUMB 0x00002000 // mouse is over thumb
-#define WINDOW_LB_PGUP 0x00004000 // mouse is over page up
-#define WINDOW_LB_PGDN 0x00008000 // mouse is over page down
-#define WINDOW_ORBITING 0x00010000 // item is in orbit
-#define WINDOW_OOB_CLICK 0x00020000 // close on out of bounds click
-#define WINDOW_WRAPPED 0x00040000 // manually wrap text
-#define WINDOW_AUTOWRAPPED 0x00080000 // auto wrap text
-#define WINDOW_FORCED 0x00100000 // forced open
-#define WINDOW_POPUP 0x00200000 // popup
-#define WINDOW_BACKCOLORSET 0x00400000 // backcolor was explicitly set
-#define WINDOW_TIMEDVISIBLE 0x00800000 // visibility timing ( NOT implemented )
-
+#define WINDOW_MOUSEOVER 0x00000001 // mouse is over it, non exclusive
+#define WINDOW_HASFOCUS 0x00000002 // has cursor focus, exclusive
+#define WINDOW_VISIBLE 0x00000004 // is visible
+#define WINDOW_GREY 0x00000008 // is visible but grey ( non-active )
+#define WINDOW_DECORATION 0x00000010 // for decoration only, no mouse, keyboard, etc..
+#define WINDOW_FADINGOUT 0x00000020 // fading out, non-active
+#define WINDOW_FADINGIN 0x00000040 // fading in
+#define WINDOW_MOUSEOVERTEXT 0x00000080 // mouse is over it, non exclusive
+#define WINDOW_INTRANSITION 0x00000100 // window is in transition
+#define WINDOW_FORECOLORSET 0x00000200 // forecolor was explicitly set ( used to color alpha images or not )
+#define WINDOW_HORIZONTAL 0x00000400 // for list boxes and sliders, vertical is default this is set of horizontal
+#define WINDOW_LB_UPARROW 0x00000800 // mouse is over up arrow
+#define WINDOW_LB_DOWNARROW 0x00001000 // mouse is over down arrow
+#define WINDOW_LB_THUMB 0x00002000 // mouse is over thumb
+#define WINDOW_LB_PGUP 0x00004000 // mouse is over page up
+#define WINDOW_LB_PGDN 0x00008000 // mouse is over page down
+#define WINDOW_ORBITING 0x00010000 // item is in orbit
+#define WINDOW_OOB_CLICK 0x00020000 // close on out of bounds click
+#define WINDOW_WRAPPED 0x00080000 // wrap text
+#define WINDOW_FORCED 0x00100000 // forced open
+#define WINDOW_POPUP 0x00200000 // popup
+#define WINDOW_BACKCOLORSET 0x00400000 // backcolor was explicitly set
+#define WINDOW_TIMEDVISIBLE 0x00800000 // visibility timing ( NOT implemented )
// CGAME cursor type bits
-#define CURSOR_NONE 0x00000001
-#define CURSOR_ARROW 0x00000002
-#define CURSOR_SIZER 0x00000004
+#define CURSOR_NONE 0x00000001
+#define CURSOR_ARROW 0x00000002
+#define CURSOR_SIZER 0x00000004
#ifdef CGAME
-#define STRING_POOL_SIZE 128*1024
+#define STRING_POOL_SIZE 128 * 1024
#else
-#define STRING_POOL_SIZE 384*1024
+#define STRING_POOL_SIZE 384 * 1024
#endif
#define MAX_STRING_HANDLES 4096
#define MAX_SCRIPT_ARGS 12
#define MAX_EDITFIELD 256
+#define ITEM_VALUE_OFFSET 8
-#define ART_FX_BASE "menu/art/fx_base"
-#define ART_FX_BLUE "menu/art/fx_blue"
-#define ART_FX_CYAN "menu/art/fx_cyan"
-#define ART_FX_GREEN "menu/art/fx_grn"
-#define ART_FX_RED "menu/art/fx_red"
-#define ART_FX_TEAL "menu/art/fx_teal"
-#define ART_FX_WHITE "menu/art/fx_white"
-#define ART_FX_YELLOW "menu/art/fx_yel"
+#define ART_FX_BASE "menu/art/fx_base"
+#define ART_FX_BLUE "menu/art/fx_blue"
+#define ART_FX_CYAN "menu/art/fx_cyan"
+#define ART_FX_GREEN "menu/art/fx_grn"
+#define ART_FX_RED "menu/art/fx_red"
+#define ART_FX_TEAL "menu/art/fx_teal"
+#define ART_FX_WHITE "menu/art/fx_white"
+#define ART_FX_YELLOW "menu/art/fx_yel"
#define ASSET_GRADIENTBAR "ui/assets/gradientbar2.tga"
-#define ASSET_SCROLLBAR "ui/assets/scrollbar.tga"
-#define ASSET_SCROLLBAR_ARROWDOWN "ui/assets/scrollbar_arrow_dwn_a.tga"
-#define ASSET_SCROLLBAR_ARROWUP "ui/assets/scrollbar_arrow_up_a.tga"
-#define ASSET_SCROLLBAR_ARROWLEFT "ui/assets/scrollbar_arrow_left.tga"
-#define ASSET_SCROLLBAR_ARROWRIGHT "ui/assets/scrollbar_arrow_right.tga"
-#define ASSET_SCROLL_THUMB "ui/assets/scrollbar_thumb.tga"
-#define ASSET_SLIDER_BAR "ui/assets/slider2.tga"
-#define ASSET_SLIDER_THUMB "ui/assets/sliderbutt_1.tga"
-#define SCROLLBAR_SIZE 16.0
-#define SLIDER_WIDTH 96.0
-#define SLIDER_HEIGHT 16.0
-#define SLIDER_THUMB_WIDTH 12.0
-#define SLIDER_THUMB_HEIGHT 20.0
-#define NUM_CROSSHAIRS 10
+#define ASSET_SCROLLBAR "ui/assets/scrollbar.tga"
+#define ASSET_SCROLLBAR_ARROWDOWN "ui/assets/scrollbar_arrow_dwn_a.tga"
+#define ASSET_SCROLLBAR_ARROWUP "ui/assets/scrollbar_arrow_up_a.tga"
+#define ASSET_SCROLLBAR_ARROWLEFT "ui/assets/scrollbar_arrow_left.tga"
+#define ASSET_SCROLLBAR_ARROWRIGHT "ui/assets/scrollbar_arrow_right.tga"
+#define ASSET_SCROLL_THUMB "ui/assets/scrollbar_thumb.tga"
+#define ASSET_SLIDER_BAR "ui/assets/slider2.tga"
+#define ASSET_SLIDER_THUMB "ui/assets/sliderbutt_1.tga"
+
+#define SCROLLBAR_ARROW_SIZE 16.0f
+#define SCROLLBAR_ARROW_WIDTH (SCROLLBAR_ARROW_SIZE * DC->aspectScale)
+#define SCROLLBAR_ARROW_HEIGHT SCROLLBAR_ARROW_SIZE
+#define SCROLLBAR_SLIDER_X(_item) \
+ (_item->window.rect.x + _item->window.rect.w - SCROLLBAR_ARROW_WIDTH - DC->aspectScale)
+#define SCROLLBAR_SLIDER_Y(_item) (SCROLLBAR_Y(_item) + SCROLLBAR_ARROW_HEIGHT)
+#define SCROLLBAR_SLIDER_HEIGHT(_item) (_item->window.rect.h - (SCROLLBAR_ARROW_HEIGHT * 2.0f) - 2.0f)
+#define SCROLLBAR_X(_item) (_item->window.rect.x + DC->aspectScale)
+#define SCROLLBAR_Y(_item) (_item->window.rect.y + 1.0f)
+#define SCROLLBAR_W(_item) (SCROLLBAR_SLIDER_X(_item) - SCROLLBAR_X(_item))
+#define SCROLLBAR_H(_item) (_item->window.rect.h - 2.0f)
+
+#define SLIDER_WIDTH (96.0f * DC->aspectScale)
+#define SLIDER_HEIGHT 16.0f
+#define SLIDER_THUMB_WIDTH (12.0f * DC->aspectScale)
+#define SLIDER_THUMB_HEIGHT 20.0f
+#define NUM_CROSSHAIRS 10
typedef struct {
- const char *command;
- const char *args[MAX_SCRIPT_ARGS];
+ const char *command;
+ const char *args[MAX_SCRIPT_ARGS];
} scriptDef_t;
-
typedef struct {
- float x; // horiz position
- float y; // vert position
- float w; // width
- float h; // height;
+ float x; // horiz position
+ float y; // vert position
+ float w; // width
+ float h; // height;
} rectDef_t;
typedef rectDef_t Rectangle;
// FIXME: do something to separate text vs window stuff
+
typedef struct {
- Rectangle rect; // client coord rectangle
- Rectangle rectClient; // screen coord rectangle
- const char *name; //
- const char *group; // if it belongs to a group
- const char *cinematicName; // cinematic name
- int cinematic; // cinematic handle
- int style; //
- int border; //
- int ownerDraw; // ownerDraw style
- int ownerDrawFlags; // show flags for ownerdraw items
- float borderSize; //
- int flags; // visible, focus, mouseover, cursor
- Rectangle rectEffects; // for various effects
- Rectangle rectEffects2; // for various effects
- int offsetTime; // time based value for various effects
- int nextTime; // time next effect should cycle
- vec4_t foreColor; // text color
- vec4_t backColor; // border color
- vec4_t borderColor; // border color
- vec4_t outlineColor; // border color
- qhandle_t background; // background asset
-} windowDef_t;
-
-typedef windowDef_t Window;
+ Rectangle rect; // client coord rectangle
+ int aspectBias; // direction in which to aspect compensate
+ Rectangle rectClient; // screen coord rectangle
+ const char *name; //
+ const char *group; // if it belongs to a group
+ const char *cinematicName; // cinematic name
+ int cinematic; // cinematic handle
+ int style; //
+ int border; //
+ int ownerDraw; // ownerDraw style
+ int ownerDrawFlags; // show flags for ownerdraw items
+ float borderSize; //
+ int flags; // visible, focus, mouseover, cursor
+ Rectangle rectEffects; // for various effects
+ Rectangle rectEffects2; // for various effects
+ int offsetTime; // time based value for various effects
+ int nextTime; // time next effect should cycle
+ vec4_t foreColor; // text color
+ vec4_t backColor; // border color
+ vec4_t borderColor; // border color
+ vec4_t outlineColor; // border color
+ qhandle_t background; // background asset
+} Window;
typedef struct {
- vec4_t color;
- float low;
- float high;
+ vec4_t color;
+ float low;
+ float high;
} colorRangeDef_t;
// FIXME: combine flags into bitfields to save space
@@ -168,231 +178,259 @@ typedef struct {
#define MAX_LB_COLUMNS 16
typedef struct columnInfo_s {
- int pos;
- int width;
- int maxChars;
- int align;
+ int pos;
+ int width;
+ int align;
} columnInfo_t;
typedef struct listBoxDef_s {
- int startPos;
- int endPos;
- int drawPadding;
- int cursorPos;
- float elementWidth;
- float elementHeight;
- int elementStyle;
- int numColumns;
- columnInfo_t columnInfo[MAX_LB_COLUMNS];
- const char *doubleClick;
- qboolean notselectable;
+ int startPos;
+ int endPos;
+ int cursorPos;
+
+ float elementWidth;
+ float elementHeight;
+ int elementStyle;
+ int dropItems;
+
+ int numColumns;
+ columnInfo_t columnInfo[MAX_LB_COLUMNS];
+
+ const char *doubleClick;
+
+ qboolean notselectable;
+ qboolean noscrollbar;
+
+ qboolean resetonfeederchange;
+ int lastFeederCount;
} listBoxDef_t;
+typedef struct cycleDef_s {
+ int cursorPos;
+} cycleDef_t;
+
typedef struct editFieldDef_s {
- float minVal; // edit field limits
- float maxVal; //
- float defVal; //
- float range; //
- int maxChars; // for edit fields
- int maxPaintChars; // for edit fields
- int paintOffset; //
+ float minVal; // edit field limits
+ float maxVal; //
+ float defVal; //
+ float range; //
+ int maxChars; // for edit fields
+ int maxPaintChars; // for edit fields
+ int maxFieldWidth; // for edit fields
+ int paintOffset; //
} editFieldDef_t;
#define MAX_MULTI_CVARS 32
typedef struct multiDef_s {
- const char *cvarList[MAX_MULTI_CVARS];
- const char *cvarStr[MAX_MULTI_CVARS];
- float cvarValue[MAX_MULTI_CVARS];
- int count;
- qboolean strDef;
+ const char *cvarList[MAX_MULTI_CVARS];
+ const char *cvarStr[MAX_MULTI_CVARS];
+ float cvarValue[MAX_MULTI_CVARS];
+ int count;
+ qboolean strDef;
} multiDef_t;
typedef struct modelDef_s {
- int angle;
- vec3_t origin;
- float fov_x;
- float fov_y;
- int rotationSpeed;
+ int angle;
+ vec3_t origin;
+ float fov_x;
+ float fov_y;
+ int rotationSpeed;
} modelDef_t;
-#define CVAR_ENABLE 0x00000001
-#define CVAR_DISABLE 0x00000002
-#define CVAR_SHOW 0x00000004
-#define CVAR_HIDE 0x00000008
+#define CVAR_ENABLE 0x00000001
+#define CVAR_DISABLE 0x00000002
+#define CVAR_SHOW 0x00000004
+#define CVAR_HIDE 0x00000008
+
+typedef enum { TYPE_ANY = -1, TYPE_NONE, TYPE_LIST, TYPE_EDIT, TYPE_MULTI, TYPE_COMBO, TYPE_MODEL } itemDataType_t;
typedef struct itemDef_s {
- Window window; // common positional, border, style, layout info
- Rectangle textRect; // rectangle the text ( if any ) consumes
- int type; // text, button, radiobutton, checkbox, textfield, listbox, combo
- int alignment; // left center right
- int textalignment; // ( optional ) alignment for text within rect based on text width
- float textalignx; // ( optional ) text alignment x coord
- float textaligny; // ( optional ) text alignment x coord
- float textscale; // scale percentage from 72pts
- int textStyle; // ( optional ) style, normal and shadowed are it for now
- const char *text; // display text
- void *parent; // menu owner
- qhandle_t asset; // handle to asset
- const char *mouseEnterText; // mouse enter script
- const char *mouseExitText; // mouse exit script
- const char *mouseEnter; // mouse enter script
- const char *mouseExit; // mouse exit script
- const char *action; // select script
- const char *onFocus; // select script
- const char *leaveFocus; // select script
- const char *onTextEntry; // called when text entered
- const char *cvar; // associated cvar
- const char *cvarTest; // associated cvar for enable actions
- const char *enableCvar; // enable, disable, show, or hide based on value, this can contain a list
- int cvarFlags; // what type of action to take on cvarenables
- sfxHandle_t focusSound;
- int numColors; // number of color ranges
- colorRangeDef_t colorRanges[MAX_COLOR_RANGES];
- float special; // used for feeder id's etc.. diff per type
- int cursorPos; // cursor position in characters
- void *typeData; // type specific data ptr's
+ Window window; // common positional, border, style, layout info
+ Rectangle textRect; // rectangle the text ( if any ) consumes
+ int type; // text, button, radiobutton, checkbox, textfield, listbox, combo
+ int alignment; // left center right
+ int textalignment; // ( optional ) alignment for text within rect based on text width
+ int textvalignment; // ( optional ) alignment for text within rect based on text width
+ float textalignx; // ( optional ) text alignment x coord
+ float textaligny; // ( optional ) text alignment x coord
+ float textscale; // scale percentage from 72pts
+ int textStyle; // ( optional ) style, normal and shadowed are it for now
+ const char *text; // display text
+ void *parent; // menu owner
+ qhandle_t asset; // handle to asset
+ const char *mouseEnterText; // mouse enter script
+ const char *mouseExitText; // mouse exit script
+ const char *mouseEnter; // mouse enter script
+ const char *mouseExit; // mouse exit script
+ const char *action; // select script
+ const char *onFocus; // select script
+ const char *leaveFocus; // select script
+ const char *onTextEntry; // called when text entered
+ const char *onCharEntry; // called when text entered
+ const char *cvar; // associated cvar
+ const char *cvarTest; // associated cvar for enable actions
+ const char *enableCvar; // enable, disable, show, or hide based on value, this can contain a list
+ int cvarFlags; // what type of action to take on cvarenables
+ sfxHandle_t focusSound;
+ int numColors; // number of color ranges
+ colorRangeDef_t colorRanges[MAX_COLOR_RANGES];
+ int feederID; // where to get data for this item
+ int cursorPos; // cursor position in characters
+ union {
+ void *data;
+ listBoxDef_t *list;
+ editFieldDef_t *edit;
+ multiDef_t *multi;
+ cycleDef_t *cycle;
+ modelDef_t *model;
+ } typeData; // type specific data pointers
} itemDef_t;
typedef struct {
- Window window;
- const char *font; // font
- qboolean fullScreen; // covers entire screen
- int itemCount; // number of items;
- int fontIndex; //
- int cursorItem; // which item as the cursor
- int fadeCycle; //
- float fadeClamp; //
- float fadeAmount; //
- const char *onOpen; // run when the menu is first opened
- const char *onClose; // run when the menu is closed
- const char *onESC; // run when the menu is closed
- const char *soundName; // background loop sound for menu
-
- vec4_t focusColor; // focus color for items
- vec4_t disableColor; // focus color for items
- itemDef_t *items[MAX_MENUITEMS]; // items this menu contains
+ Window window;
+ const char *font; // font
+ qboolean fullScreen; // covers entire screen
+ int itemCount; // number of items;
+ int fontIndex; //
+ int cursorItem; // which item as the cursor
+ int fadeCycle; //
+ float fadeClamp; //
+ float fadeAmount; //
+ const char *onOpen; // run when the menu is first opened
+ const char *onClose; // run when the menu is closed
+ const char *onESC; // run when the menu is closed
+ const char *soundName; // background loop sound for menu
+
+ vec4_t focusColor; // focus color for items
+ vec4_t disableColor; // focus color for items
+ itemDef_t *items[MAX_MENUITEMS]; // items this menu contains
} menuDef_t;
typedef struct {
- const char *fontStr;
- const char *cursorStr;
- const char *gradientStr;
- fontInfo_t textFont;
- fontInfo_t smallFont;
- fontInfo_t bigFont;
- qhandle_t cursor;
- qhandle_t gradientBar;
- qhandle_t scrollBarArrowUp;
- qhandle_t scrollBarArrowDown;
- qhandle_t scrollBarArrowLeft;
- qhandle_t scrollBarArrowRight;
- qhandle_t scrollBar;
- qhandle_t scrollBarThumb;
- qhandle_t buttonMiddle;
- qhandle_t buttonInside;
- qhandle_t solidBox;
- qhandle_t sliderBar;
- qhandle_t sliderThumb;
- sfxHandle_t menuEnterSound;
- sfxHandle_t menuExitSound;
- sfxHandle_t menuBuzzSound;
- sfxHandle_t itemFocusSound;
- float fadeClamp;
- int fadeCycle;
- float fadeAmount;
- float shadowX;
- float shadowY;
- vec4_t shadowColor;
- float shadowFadeClamp;
- qboolean fontRegistered;
-
+ const char *fontStr;
+ const char *cursorStr;
+ const char *gradientStr;
+ fontInfo_t textFont;
+ fontInfo_t smallFont;
+ fontInfo_t bigFont;
+ qhandle_t cursor;
+ qhandle_t gradientBar;
+ qhandle_t scrollBarArrowUp;
+ qhandle_t scrollBarArrowDown;
+ qhandle_t scrollBarArrowLeft;
+ qhandle_t scrollBarArrowRight;
+ qhandle_t scrollBar;
+ qhandle_t scrollBarThumb;
+ qhandle_t buttonMiddle;
+ qhandle_t buttonInside;
+ qhandle_t solidBox;
+ qhandle_t sliderBar;
+ qhandle_t sliderThumb;
+ sfxHandle_t menuEnterSound;
+ sfxHandle_t menuExitSound;
+ sfxHandle_t menuBuzzSound;
+ sfxHandle_t itemFocusSound;
+ float fadeClamp;
+ int fadeCycle;
+ float fadeAmount;
+ float shadowX;
+ float shadowY;
+ vec4_t shadowColor;
+ float shadowFadeClamp;
+ qboolean fontRegistered;
+ emoticon_t emoticons[MAX_EMOTICONS];
+ int emoticonCount;
} cachedAssets_t;
typedef struct {
- const char *name;
- void (*handler) (itemDef_t *item, char** args);
+ const char *name;
+ void (*handler)(itemDef_t *item, char **args);
} commandDef_t;
typedef struct {
- qhandle_t (*registerShaderNoMip) (const char *p);
- void (*setColor) (const vec4_t v);
- void (*drawHandlePic) (float x, float y, float w, float h, qhandle_t asset);
- void (*drawStretchPic) (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
- void (*drawText) (float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style );
- int (*textWidth) (const char *text, float scale, int limit);
- int (*textHeight) (const char *text, float scale, int limit);
- qhandle_t (*registerModel) (const char *p);
- void (*modelBounds) (qhandle_t model, vec3_t min, vec3_t max);
- void (*fillRect) ( float x, float y, float w, float h, const vec4_t color);
- void (*drawRect) ( float x, float y, float w, float h, float size, const vec4_t color);
- void (*drawSides) (float x, float y, float w, float h, float size);
- void (*drawTopBottom) (float x, float y, float w, float h, float size);
- void (*clearScene) (void);
- void (*addRefEntityToScene) (const refEntity_t *re );
- void (*renderScene) ( const refdef_t *fd );
- void (*registerFont) (const char *pFontname, int pointSize, fontInfo_t *font);
- void (*ownerDrawItem) (float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, float special, float scale, vec4_t color, qhandle_t shader, int textStyle);
- float (*getValue) (int ownerDraw);
- qboolean (*ownerDrawVisible) (int flags);
- void (*runScript)(char **p);
- void (*getTeamColor)(vec4_t *color);
- void (*getCVarString)(const char *cvar, char *buffer, int bufsize);
- float (*getCVarValue)(const char *cvar);
- void (*setCVar)(const char *cvar, const char *value);
- void (*drawTextWithCursor)(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style);
- void (*setOverstrikeMode)(qboolean b);
- qboolean (*getOverstrikeMode)( void );
- void (*startLocalSound)( sfxHandle_t sfx, int channelNum );
- qboolean (*ownerDrawHandleKey)(int ownerDraw, int flags, float *special, int key);
- int (*feederCount)(float feederID);
- const char *(*feederItemText)(float feederID, int index, int column, qhandle_t *handle);
- qhandle_t (*feederItemImage)(float feederID, int index);
- void (*feederSelection)(float feederID, int index);
- void (*keynumToStringBuf)( int keynum, char *buf, int buflen );
- void (*getBindingBuf)( int keynum, char *buf, int buflen );
- void (*setBinding)( int keynum, const char *binding );
- void (*executeText)(int exec_when, const char *text );
- void (*Error)(int level, const char *error, ...);
- void (*Print)(const char *msg, ...);
- void (*Pause)(qboolean b);
- int (*ownerDrawWidth)(int ownerDraw, float scale);
- sfxHandle_t (*registerSound)(const char *name, qboolean compressed);
- void (*startBackgroundTrack)( const char *intro, const char *loop);
- void (*stopBackgroundTrack)( void );
- int (*playCinematic)(const char *name, float x, float y, float w, float h);
- void (*stopCinematic)(int handle);
- void (*drawCinematic)(int handle, float x, float y, float w, float h);
- void (*runCinematicFrame)(int handle);
-
- float yscale;
- float xscale;
- float bias;
- int realTime;
- int frameTime;
- int cursorx;
- int cursory;
- qboolean debug;
-
- cachedAssets_t Assets;
-
- glconfig_t glconfig;
- qhandle_t whiteShader;
- qhandle_t gradientImage;
- qhandle_t cursor;
- float FPS;
+ qhandle_t (*registerShaderNoMip)(const char *p);
+ void (*setColor)(const vec4_t v);
+ void (*drawHandlePic)(float x, float y, float w, float h, qhandle_t asset);
+ void (*drawStretchPic)(
+ float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader);
+ qhandle_t (*registerModel)(const char *p);
+ void (*modelBounds)(qhandle_t model, vec3_t min, vec3_t max);
+ void (*fillRect)(float x, float y, float w, float h, const vec4_t color);
+ void (*drawRect)(float x, float y, float w, float h, float size, const vec4_t color);
+ void (*drawSides)(float x, float y, float w, float h, float size);
+ void (*drawTopBottom)(float x, float y, float w, float h, float size);
+ void (*clearScene)(void);
+ void (*addRefEntityToScene)(const refEntity_t *re);
+ void (*renderScene)(const refdef_t *fd);
+ void (*registerFont)(const char *pFontname, int pointSize, fontInfo_t *font);
+ void (*ownerDrawItem)(float x, float y, float w, float h, float text_x, float text_y, int ownerDraw,
+ int ownerDrawFlags, int align, int textalign, int textvalign, float borderSize, float scale, vec4_t foreColor,
+ vec4_t backColor, qhandle_t shader, int textStyle);
+ float (*getValue)(int ownerDraw);
+ qboolean (*ownerDrawVisible)(int flags);
+ void (*runScript)(char **p);
+ void (*getCVarString)(const char *cvar, char *buffer, int bufsize);
+ float (*getCVarValue)(const char *cvar);
+ void (*setCVar)(const char *cvar, const char *value);
+ void (*drawTextWithCursor)(float x, float y, float scale, vec4_t color, const char *text, int cursorPos,
+ char cursor, int limit, int style);
+ void (*setOverstrikeMode)(qboolean b);
+ qboolean (*getOverstrikeMode)(void);
+ void (*startLocalSound)(sfxHandle_t sfx, int channelNum);
+ qboolean (*ownerDrawHandleKey)(int ownerDraw, int key);
+ int (*feederCount)(int feederID);
+ const char *(*feederItemText)(int feederID, int index, int column, qhandle_t *handle);
+ qhandle_t (*feederItemImage)(int feederID, int index);
+ void (*feederSelection)(int feederID, int index);
+ int (*feederInitialise)(int feederID);
+ void (*keynumToStringBuf)(int keynum, char *buf, int buflen);
+ void (*getBindingBuf)(int keynum, char *buf, int buflen);
+ void (*setBinding)(int keynum, const char *binding);
+ void (*executeText)(int exec_when, const char *text);
+ void (*Error)(int level, const char *error, ...) __attribute__((noreturn, format(printf, 2, 3)));
+ void (*Print)(const char *msg, ...) __attribute__((format(printf, 1, 2)));
+ void (*Pause)(qboolean b);
+ int (*ownerDrawWidth)(int ownerDraw, float scale);
+ const char *(*ownerDrawText)(int ownerDraw);
+ sfxHandle_t (*registerSound)(const char *name, qboolean compressed);
+ void (*startBackgroundTrack)(const char *intro, const char *loop);
+ void (*stopBackgroundTrack)(void);
+ int (*playCinematic)(const char *name, float x, float y, float w, float h);
+ void (*stopCinematic)(int handle);
+ void (*drawCinematic)(int handle, float x, float y, float w, float h);
+ void (*runCinematicFrame)(int handle);
+
+ float yscale;
+ float xscale;
+ float aspectScale;
+ int realTime;
+ int frameTime;
+ float cursorx;
+ float cursory;
+ float smallFontScale;
+ float bigFontScale;
+ qboolean debug;
+
+ cachedAssets_t Assets;
+
+ glconfig_t glconfig;
+ qhandle_t whiteShader;
+ qhandle_t gradientImage;
+ qhandle_t cursor;
+ float FPS;
} displayContextDef_t;
const char *String_Alloc(const char *p);
-void String_Init( void );
-void String_Report( void );
+void String_Init(void);
+void String_Report(void);
void Init_Display(displayContextDef_t *dc);
-void Display_ExpandMacros(char * buff);
+void Display_ExpandMacros(char *buff);
void Menu_Init(menuDef_t *menu);
void Item_Init(itemDef_t *item);
void Menu_PostParse(menuDef_t *menu);
-menuDef_t *Menu_GetFocused( void );
+menuDef_t *Menu_GetFocused(void);
void Menu_HandleKey(menuDef_t *menu, int key, qboolean down);
void Menu_HandleMouseMove(menuDef_t *menu, float x, float y);
void Menu_ScrollFeeder(menuDef_t *menu, int feeder, qboolean down);
@@ -408,48 +446,69 @@ qboolean PC_Int_Parse(int handle, int *i);
qboolean PC_Rect_Parse(int handle, rectDef_t *r);
qboolean PC_String_Parse(int handle, const char **out);
qboolean PC_Script_Parse(int handle, const char **out);
-int Menu_Count( void );
+int Menu_Count(void);
void Menu_New(int handle);
-void Menu_PaintAll( void );
+void Menu_UpdateAll(void);
+void Menu_PaintAll(void);
menuDef_t *Menus_ActivateByName(const char *p);
-void Menu_Reset( void );
-qboolean Menus_AnyFullScreenVisible( void );
-void Menus_Activate(menuDef_t *menu);
+menuDef_t *Menus_ReplaceActiveByName(const char *p);
+void Menu_Reset(void);
+qboolean Menus_AnyFullScreenVisible(void);
+void Menus_Activate(menuDef_t *menu);
+qboolean Menus_ReplaceActive(menuDef_t *menu);
-displayContextDef_t *Display_GetContext( void );
+displayContextDef_t *Display_GetContext(void);
void *Display_CaptureItem(int x, int y);
-qboolean Display_MouseMove(void *p, int x, int y);
+qboolean Display_MouseMove(void *p, float x, float y);
int Display_CursorType(int x, int y);
-qboolean Display_KeyBindPending( void );
-void Menus_OpenByName(const char *p);
+qboolean Display_KeyBindPending(void);
menuDef_t *Menus_FindByName(const char *p);
-void Menus_ShowByName(const char *p);
void Menus_CloseByName(const char *p);
void Display_HandleKey(int key, qboolean down, int x, int y);
void LerpColor(vec4_t a, vec4_t b, vec4_t c, float t);
-void Menus_CloseAll( void );
+void Menus_CloseAll(void);
+void Menu_Update(menuDef_t *menu);
void Menu_Paint(menuDef_t *menu, qboolean forcePaint);
void Menu_SetFeederSelection(menuDef_t *menu, int feeder, int index, const char *name);
-void Display_CacheAll( void );
-
-void *UI_Alloc( int size );
-void UI_InitMemory( void );
-qboolean UI_OutOfMemory( void );
+void Display_CacheAll(void);
-void Controls_GetConfig( void );
-void Controls_SetConfig(qboolean restart);
-void Controls_SetDefaults( void );
+typedef void(CaptureFunc)(void *p);
-//for cg_draw.c
-void Item_Text_AutoWrapped_Paint( itemDef_t *item );
+void UI_InstallCaptureFunc(CaptureFunc *f, void *data, int timeout);
+void UI_RemoveCaptureFunc(void);
-int trap_Parse_AddGlobalDefine( char *define );
-int trap_Parse_LoadSource( const char *filename );
-int trap_Parse_FreeSource( int handle );
-int trap_Parse_ReadToken( int handle, pc_token_t *pc_token );
-int trap_Parse_SourceFileAndLine( int handle, char *filename, int *line );
+void *UI_Alloc(int size);
+void UI_InitMemory(void);
+qboolean UI_OutOfMemory(void);
-void BindingFromName( const char *cvar );
-extern char g_nameBind1[ 32 ];
-extern char g_nameBind2[ 32 ];
+void Controls_GetConfig(void);
+void Controls_SetConfig(qboolean restart);
+void Controls_SetDefaults(void);
+
+void trap_R_SetClipRegion(const float *region);
+
+// for cg_draw.c
+void Item_Text_Wrapped_Paint(itemDef_t *item);
+const char *Item_Text_Wrap(const char *text, float scale, float width);
+void UI_DrawTextBlock(rectDef_t *rect, float text_x, float text_y, vec4_t color, float scale, int textalign,
+ int textvalign, int textStyle, const char *text);
+void UI_Text_Paint(float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style);
+void UI_Text_Paint_Limit(
+ float *maxX, float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit);
+float UI_Text_Width(const char *text, float scale);
+float UI_Text_Height(const char *text, float scale);
+float UI_Text_EmWidth(float scale);
+float UI_Text_EmHeight(float scale);
+qboolean UI_Text_IsEmoticon(const char *s, qboolean *escaped, int *length, qhandle_t *h, int *width);
+void UI_EscapeEmoticons(char *dest, const char *src, int destsize);
+
+int trap_Parse_AddGlobalDefine(char *define);
+int trap_Parse_LoadSource(const char *filename);
+int trap_Parse_FreeSource(int handle);
+int trap_Parse_ReadToken(int handle, pc_token_t *pc_token);
+int trap_Parse_SourceFileAndLine(int handle, char *filename, int *line);
+
+void BindingFromName(const char *cvar);
+extern char g_nameBind1[32];
+extern char g_nameBind2[32];
#endif