diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/g_buildable.c | 21 | 
1 files changed, 18 insertions, 3 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 43ac66a..b7bc386 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -503,6 +503,13 @@ static void nullDieFunction( gentity_t *self, gentity_t *inflictor, gentity_t *a  {  } +static void G_BuildableDeathSound( gentity_t *self ) +{ +  gentity_t *snd = G_TempEntity( self->r.currentOrigin, EV_GENERAL_SOUND ); +  snd->s.eventParm = G_SoundIndex( BG_FindTeamForBuildable( self->s.modelindex ) == PTE_HUMANS ? +                                   "sound/buildables/human/destroyed" : "sound/buildables/alien/construct2" ); +} +  /*  ================  freeBuildable @@ -644,7 +651,9 @@ void ASpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int    new->fate = ( attacker && attacker->client && attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) ? BF_TEAMKILLED : BF_DESTROYED;    new->next = NULL;    G_LogBuild( new ); -   + +  G_BuildableDeathSound( self ); +    G_SetBuildableAnim( self, BANIM_DESTROY1, qtrue );    G_SetIdleBuildableAnim( self, BANIM_DESTROYED ); @@ -958,7 +967,9 @@ void ABarricade_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker,    new->fate = ( attacker && attacker->client && attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) ? BF_TEAMKILLED : BF_DESTROYED;    new->next = NULL;    G_LogBuild( new ); -     + +  G_BuildableDeathSound( self ); +    G_SetBuildableAnim( self, BANIM_DESTROY1, qtrue );    G_SetIdleBuildableAnim( self, BANIM_DESTROYED ); @@ -1408,6 +1419,8 @@ void AHovel_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int    new->next = NULL;    G_LogBuild( new ); +  G_BuildableDeathSound( self ); +    VectorCopy( self->s.origin2, dir );    //do a bit of radius damage @@ -2480,7 +2493,9 @@ void HSpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int    new->fate = ( attacker && attacker->client && attacker->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) ? BF_TEAMKILLED : BF_DESTROYED;    new->next = NULL;    G_LogBuild( new ); -     + +  G_BuildableDeathSound( self ); +    //pretty events and cleanup    G_SetBuildableAnim( self, BANIM_DESTROY1, qtrue );    G_SetIdleBuildableAnim( self, BANIM_DESTROYED );  | 
