diff options
Diffstat (limited to 'ui/ingame.menu')
-rw-r--r-- | ui/ingame.menu | 115 |
1 files changed, 0 insertions, 115 deletions
diff --git a/ui/ingame.menu b/ui/ingame.menu deleted file mode 100644 index 13bd1f3..0000000 --- a/ui/ingame.menu +++ /dev/null @@ -1,115 +0,0 @@ -#include "ui/menudef.h" -{ - assetGlobalDef - { - font "fonts/font" 26 // font - smallFont "fonts/smallfont" 20 // font - bigFont "fonts/bigfont" 34 // font - cursor "ui/assets/3_cursor3" // cursor - gradientBar "ui/assets/gradientbar2.tga" // gradient bar - itemFocusSound "sound/misc/menu2.wav" // sound for item getting focus (via keyboard or mouse ) - - fadeClamp 1.0 // sets the fadeup alpha - fadeCycle 1 // how often fade happens in milliseconds - fadeAmount 0.1 // amount to adjust alpha per cycle - - shadowColor 0.1 0.1 0.1 0.25 // shadow color - } - - - \\ INGAME MENU \\ - - menuDef - { - name "ingame" - style WINDOW_STYLE_FILLED - visible 0 - fullScreen 0 - outOfBoundsClick // this closes the window if it gets a click out of the rectangle - rect 0 0 640 48 - focusColor 1 .75 0 1 - disableColor .5 .5 .5 1 - backColor 0 0 0 1 - - onEsc - { - close ingame; - } - - itemDef - { - name splashmodel - rect 0 -10 640 66 - type ITEM_TYPE_MODEL - style WINDOW_STYLE_FILLED - asset_model "models/splash/splash_screen.md3" - model_fovx 32.0 - model_fovy 3.8 - model_angle 180 - visible 1 - decoration - backcolor 0 0 0 1 - } - - itemdef - { - name game - text "Game" - rect 35 6 65 40 - type ITEM_TYPE_BUTTON - style WINDOW_STYLE_EMPTY - textalign ITEM_ALIGN_CENTER - textalignx 32 - textaligny 28 - textscale .4 - forecolor 1 1 1 1 - visible 1 - action - { - play "sound/misc/menu1.wav"; - open ingame_game - } - } - - itemDef - { - name options - text "Options" - type ITEM_TYPE_BUTTON - style WINDOW_STYLE_EMPTY - rect 100 6 70 40 - textalign ITEM_ALIGN_CENTER - textalignx 35 - textaligny 28 - textscale .4 - forecolor 1 1 1 1 - visible 1 - action - { - play "sound/misc/menu1.wav"; - open ingame_options - } - } - - itemDef - { - name leave - text "Exit" - type ITEM_TYPE_BUTTON - style WINDOW_STYLE_EMPTY - //rect 220 6 50 40 - rect 170 6 50 40 - textalign ITEM_ALIGN_CENTER - textalignx 25 - textaligny 28 - textscale .4 - forecolor 1 1 1 1 - visible 1 - action - { - play "sound/misc/menu1.wav"; - open ingame_leave - } - } - } -} |