diff options
Diffstat (limited to 'ui/ingame.menu')
-rw-r--r-- | ui/ingame.menu | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/ui/ingame.menu b/ui/ingame.menu new file mode 100644 index 0000000..13bd1f3 --- /dev/null +++ b/ui/ingame.menu @@ -0,0 +1,115 @@ +#include "ui/menudef.h" +{ + assetGlobalDef + { + font "fonts/font" 26 // font + smallFont "fonts/smallfont" 20 // font + bigFont "fonts/bigfont" 34 // font + cursor "ui/assets/3_cursor3" // cursor + gradientBar "ui/assets/gradientbar2.tga" // gradient bar + itemFocusSound "sound/misc/menu2.wav" // sound for item getting focus (via keyboard or mouse ) + + fadeClamp 1.0 // sets the fadeup alpha + fadeCycle 1 // how often fade happens in milliseconds + fadeAmount 0.1 // amount to adjust alpha per cycle + + shadowColor 0.1 0.1 0.1 0.25 // shadow color + } + + + \\ INGAME MENU \\ + + menuDef + { + name "ingame" + style WINDOW_STYLE_FILLED + visible 0 + fullScreen 0 + outOfBoundsClick // this closes the window if it gets a click out of the rectangle + rect 0 0 640 48 + focusColor 1 .75 0 1 + disableColor .5 .5 .5 1 + backColor 0 0 0 1 + + onEsc + { + close ingame; + } + + itemDef + { + name splashmodel + rect 0 -10 640 66 + type ITEM_TYPE_MODEL + style WINDOW_STYLE_FILLED + asset_model "models/splash/splash_screen.md3" + model_fovx 32.0 + model_fovy 3.8 + model_angle 180 + visible 1 + decoration + backcolor 0 0 0 1 + } + + itemdef + { + name game + text "Game" + rect 35 6 65 40 + type ITEM_TYPE_BUTTON + style WINDOW_STYLE_EMPTY + textalign ITEM_ALIGN_CENTER + textalignx 32 + textaligny 28 + textscale .4 + forecolor 1 1 1 1 + visible 1 + action + { + play "sound/misc/menu1.wav"; + open ingame_game + } + } + + itemDef + { + name options + text "Options" + type ITEM_TYPE_BUTTON + style WINDOW_STYLE_EMPTY + rect 100 6 70 40 + textalign ITEM_ALIGN_CENTER + textalignx 35 + textaligny 28 + textscale .4 + forecolor 1 1 1 1 + visible 1 + action + { + play "sound/misc/menu1.wav"; + open ingame_options + } + } + + itemDef + { + name leave + text "Exit" + type ITEM_TYPE_BUTTON + style WINDOW_STYLE_EMPTY + //rect 220 6 50 40 + rect 170 6 50 40 + textalign ITEM_ALIGN_CENTER + textalignx 25 + textaligny 28 + textscale .4 + forecolor 1 1 1 1 + visible 1 + action + { + play "sound/misc/menu1.wav"; + open ingame_leave + } + } + } +} |