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path: root/src/client/cl_input.cpp
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2000-2013 Darklegion Development
Copyright (C) 2015-2019 GrangerHub

This file is part of Tremulous.

Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.

Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Tremulous; if not, see <https://www.gnu.org/licenses/>

===========================================================================
*/

// cl.input.c  -- builds an intended movement command to send to the server

#include "client.h"

unsigned frame_msec;
int old_com_frameTime;

/*
===============================================================================

KEY BUTTONS

Continuous button event tracking is complicated by the fact that two different
input sources (say, mouse button 1 and the control key) can both press the
same button, but the button should only be released when both of the
pressing key have been released.

When a key event issues a button command (+forward, +attack, etc), it appends
its key number as argv(1) so it can be matched up with the release.

argv(2) will be set to the time the event happened, which allows exact
control even at low framerates when the down and up events may both get qued
at the same time.

===============================================================================
*/

kbutton_t in_left, in_right, in_forward, in_back;
kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright;
kbutton_t in_strafe, in_speed;
kbutton_t in_up, in_down;

#ifdef USE_VOIP
kbutton_t in_voiprecord;
#endif

kbutton_t in_buttons[16];

bool in_mlooking;

static void IN_CenterView(void)
{
    cl.viewangles[PITCH] = -SHORT2ANGLE( (clc.netchan.alternateProtocol == 2
                                            ? cl.snap.alternatePs.delta_angles 
                                            : cl.snap.ps.delta_angles)[PITCH] );
}

static void IN_MLookDown(void) 
{
    in_mlooking = true;
}

static void IN_MLookUp(void)
{
    in_mlooking = false;
    if (!cl_freelook->integer)
    {
        IN_CenterView();
    }
}

static void IN_KeyDown(kbutton_t *b)
{
    int k;

    const char *c = Cmd_Argv(1);
    if (c[0])
    {
        k = atoi(c);
    }
    else
    {
        k = -1;  // typed manually at the console for continuous down
    }

    if (k == b->down[0] || k == b->down[1])
    {
        return;  // repeating key
    }

    if (!b->down[0])
    {
        b->down[0] = k;
    }
    else if (!b->down[1])
    {
        b->down[1] = k;
    }
    else
    {
        Com_Printf("Three keys down for a button!\n");
        return;
    }

    if (b->active)
    {
        return;  // still down
    }

    // save timestamp for partial frame summing
    c = Cmd_Argv(2);
    b->downtime = atoi(c);

    b->active = true;
    b->wasPressed = true;
}

static void IN_KeyUp(kbutton_t *b)
{
    int k;
    unsigned uptime;

    const char *c = Cmd_Argv(1);
    if (c[0])
    {
        k = atoi(c);
    }
    else
    {
        // typed manually at the console, assume for unsticking, so clear all
        b->down[0] = b->down[1] = 0;
        b->active = false;
        return;
    }

    if (b->down[0] == k)
    {
        b->down[0] = 0;
    }
    else if (b->down[1] == k)
    {
        b->down[1] = 0;
    }
    else
    {
        return;  // key up without coresponding down (menu pass through)
    }
    if (b->down[0] || b->down[1])
    {
        return;  // some other key is still holding it down
    }

    b->active = false;

    // save timestamp for partial frame summing
    c = Cmd_Argv(2);
    uptime = atoi(c);
    if (uptime)
    {
        b->msec += uptime - b->downtime;
    }
    else
    {
        b->msec += frame_msec / 2;
    }

    b->active = false;
}

/*
===============
CL_KeyState

Returns the fraction of the frame that the key was down
===============
*/
static float CL_KeyState(kbutton_t *key)
{
    float val;
    int msec;

    msec = key->msec;
    key->msec = 0;

    if (key->active)
    {
        // still down
        if (!key->downtime)
        {
            msec = com_frameTime;
        }
        else
        {
            msec += com_frameTime - key->downtime;
        }
        key->downtime = com_frameTime;
    }

#if 0
	if (msec) {
		Com_Printf ("%i ", msec);
	}
#endif

    val = (float)msec / frame_msec;
    if (val < 0)
    {
        val = 0;
    }
    if (val > 1)
    {
        val = 1;
    }

    return val;
}

static void IN_UpDown(void) { IN_KeyDown(&in_up); }
static void IN_UpUp(void) { IN_KeyUp(&in_up); }
static void IN_DownDown(void) { IN_KeyDown(&in_down); }
static void IN_DownUp(void) { IN_KeyUp(&in_down); }
static void IN_LeftDown(void) { IN_KeyDown(&in_left); }
static void IN_LeftUp(void) { IN_KeyUp(&in_left); }
static void IN_RightDown(void) { IN_KeyDown(&in_right); }
static void IN_RightUp(void) { IN_KeyUp(&in_right); }
static void IN_ForwardDown(void) { IN_KeyDown(&in_forward); }
static void IN_ForwardUp(void) { IN_KeyUp(&in_forward); }
static void IN_BackDown(void) { IN_KeyDown(&in_back); }
static void IN_BackUp(void) { IN_KeyUp(&in_back); }
static void IN_LookupDown(void) { IN_KeyDown(&in_lookup); }
static void IN_LookupUp(void) { IN_KeyUp(&in_lookup); }
static void IN_LookdownDown(void) { IN_KeyDown(&in_lookdown); }
static void IN_LookdownUp(void) { IN_KeyUp(&in_lookdown); }
static void IN_MoveleftDown(void) { IN_KeyDown(&in_moveleft); }
static void IN_MoveleftUp(void) { IN_KeyUp(&in_moveleft); }
static void IN_MoverightDown(void) { IN_KeyDown(&in_moveright); }
static void IN_MoverightUp(void) { IN_KeyUp(&in_moveright); }
static void IN_SpeedDown(void) { IN_KeyDown(&in_speed); }
static void IN_SpeedUp(void) { IN_KeyUp(&in_speed); }
static void IN_StrafeDown(void) { IN_KeyDown(&in_strafe); }
static void IN_StrafeUp(void) { IN_KeyUp(&in_strafe); }

#ifdef USE_VOIP
static void IN_VoipRecordDown(void)
{
    IN_KeyDown(&in_voiprecord);
    Cvar_Set("cl_voipSend", "1");
}

static void IN_VoipRecordUp(void)
{
    IN_KeyUp(&in_voiprecord);
    Cvar_Set("cl_voipSend", "0");
}
#endif

static void IN_Button0Down(void) { IN_KeyDown(&in_buttons[0]); }
static void IN_Button0Up(void) { IN_KeyUp(&in_buttons[0]); }
static void IN_Button1Down(void) { IN_KeyDown(&in_buttons[1]); }
static void IN_Button1Up(void) { IN_KeyUp(&in_buttons[1]); }
static void IN_Button2Down(void) { IN_KeyDown(&in_buttons[2]); }
static void IN_Button2Up(void) { IN_KeyUp(&in_buttons[2]); }
static void IN_Button3Down(void) { IN_KeyDown(&in_buttons[3]); }
static void IN_Button3Up(void) { IN_KeyUp(&in_buttons[3]); }
static void IN_Button4Down(void) { IN_KeyDown(&in_buttons[4]); }
static void IN_Button4Up(void) { IN_KeyUp(&in_buttons[4]); }
static void IN_Button5Down(void) { IN_KeyDown(&in_buttons[5]); }
static void IN_Button5Up(void) { IN_KeyUp(&in_buttons[5]); }
static void IN_Button6Down(void) { IN_KeyDown(&in_buttons[6]); }
static void IN_Button6Up(void) { IN_KeyUp(&in_buttons[6]); }
static void IN_Button7Down(void) { IN_KeyDown(&in_buttons[7]); }
static void IN_Button7Up(void) { IN_KeyUp(&in_buttons[7]); }
static void IN_Button8Down(void) { IN_KeyDown(&in_buttons[8]); }
static void IN_Button8Up(void) { IN_KeyUp(&in_buttons[8]); }
static void IN_Button9Down(void) { IN_KeyDown(&in_buttons[9]); }
static void IN_Button9Up(void) { IN_KeyUp(&in_buttons[9]); }
static void IN_Button10Down(void) { IN_KeyDown(&in_buttons[10]); }
static void IN_Button10Up(void) { IN_KeyUp(&in_buttons[10]); }
static void IN_Button11Down(void) { IN_KeyDown(&in_buttons[11]); }
static void IN_Button11Up(void) { IN_KeyUp(&in_buttons[11]); }
static void IN_Button12Down(void) { IN_KeyDown(&in_buttons[12]); }
static void IN_Button12Up(void) { IN_KeyUp(&in_buttons[12]); }
static void IN_Button13Down(void) { IN_KeyDown(&in_buttons[13]); }
static void IN_Button13Up(void) { IN_KeyUp(&in_buttons[13]); }
static void IN_Button14Down(void) { IN_KeyDown(&in_buttons[14]); }
static void IN_Button14Up(void) { IN_KeyUp(&in_buttons[14]); }
static void IN_Button15Down(void) { IN_KeyDown(&in_buttons[15]); }
static void IN_Button15Up(void) { IN_KeyUp(&in_buttons[15]); }

//==========================================================================

cvar_t *cl_yawspeed;
cvar_t *cl_pitchspeed;

cvar_t *cl_run;

cvar_t *cl_anglespeedkey;

/*
================
CL_AdjustAngles

Moves the local angle positions
================
*/
static void CL_AdjustAngles(void)
{
    float speed;

    if (in_speed.active)
    {
        speed = 0.001 * cls.frametime * cl_anglespeedkey->value;
    }
    else
    {
        speed = 0.001 * cls.frametime;
    }

    if (!in_strafe.active)
    {
        cl.viewangles[YAW] -= speed * cl_yawspeed->value * CL_KeyState(&in_right);
        cl.viewangles[YAW] += speed * cl_yawspeed->value * CL_KeyState(&in_left);
    }

    cl.viewangles[PITCH] -= speed * cl_pitchspeed->value * CL_KeyState(&in_lookup);
    cl.viewangles[PITCH] += speed * cl_pitchspeed->value * CL_KeyState(&in_lookdown);
}

/*
================
CL_KeyMove

Sets the usercmd_t based on key states
================
*/
static void CL_KeyMove(usercmd_t *cmd)
{
    int movespeed;
    int forward, side, up;

    //
    // adjust for speed key / running
    // the walking flag is to keep animations consistant
    // even during acceleration and develeration
    //
    if (in_speed.active ^ cl_run->integer)
    {
        movespeed = 127;
        cmd->buttons &= ~BUTTON_WALKING;
    }
    else
    {
        cmd->buttons |= BUTTON_WALKING;
        movespeed = 64;
    }

    forward = 0;
    side = 0;
    up = 0;
    if (in_strafe.active)
    {
        side += movespeed * CL_KeyState(&in_right);
        side -= movespeed * CL_KeyState(&in_left);
    }

    side += movespeed * CL_KeyState(&in_moveright);
    side -= movespeed * CL_KeyState(&in_moveleft);

    up += movespeed * CL_KeyState(&in_up);
    up -= movespeed * CL_KeyState(&in_down);

    forward += movespeed * CL_KeyState(&in_forward);
    forward -= movespeed * CL_KeyState(&in_back);

    cmd->forwardmove = ClampChar(forward);
    cmd->rightmove = ClampChar(side);
    cmd->upmove = ClampChar(up);
}

/*
=================
CL_MouseEvent
=================
*/
void CL_MouseEvent(int dx, int dy, int time)
{
    if (Key_GetCatcher() & KEYCATCH_UI)
    {
        VM_Call(cls.ui, UI_MOUSE_EVENT, dx, dy);
    }
    else if (Key_GetCatcher() & KEYCATCH_CGAME)
    {
        VM_Call(cls.cgame, CG_MOUSE_EVENT, dx, dy);
    }
    else
    {
        cl.mouseDx[cl.mouseIndex] += dx;
        cl.mouseDy[cl.mouseIndex] += dy;
    }
}

/*
=================
CL_JoystickEvent

Joystick values stay set until changed
=================
*/
void CL_JoystickEvent(int axis, int value, int time)
{
    if (axis < 0 || axis >= MAX_JOYSTICK_AXIS)
    {
        Com_Error(ERR_DROP, "CL_JoystickEvent: bad axis %i", axis);
    }
    cl.joystickAxis[axis] = value;
}

/*
=================
CL_JoystickMove
=================
*/
static void CL_JoystickMove(usercmd_t *cmd)
{
    float anglespeed;

    float yaw = j_yaw->value * cl.joystickAxis[j_yaw_axis->integer];
    float right = j_side->value * cl.joystickAxis[j_side_axis->integer];
    float forward = j_forward->value * cl.joystickAxis[j_forward_axis->integer];
    float pitch = j_pitch->value * cl.joystickAxis[j_pitch_axis->integer];
    float up = j_up->value * cl.joystickAxis[j_up_axis->integer];

    if (!(in_speed.active ^ cl_run->integer))
    {
        cmd->buttons |= BUTTON_WALKING;
    }

    if (in_speed.active)
    {
        anglespeed = 0.001 * cls.frametime * cl_anglespeedkey->value;
    }
    else
    {
        anglespeed = 0.001 * cls.frametime;
    }

    if (!in_strafe.active)
    {
        cl.viewangles[YAW] += anglespeed * yaw;
        cmd->rightmove = ClampChar(cmd->rightmove + (int)right);
    }
    else
    {
        cl.viewangles[YAW] += anglespeed * right;
        cmd->rightmove = ClampChar(cmd->rightmove + (int)yaw);
    }

    if (in_mlooking)
    {
        cl.viewangles[PITCH] += anglespeed * forward;
        cmd->forwardmove = ClampChar(cmd->forwardmove + (int)pitch);
    }
    else
    {
        cl.viewangles[PITCH] += anglespeed * pitch;
        cmd->forwardmove = ClampChar(cmd->forwardmove + (int)forward);
    }

    cmd->upmove = ClampChar(cmd->upmove + (int)up);
}

/*
=================
CL_MouseMove
=================
*/

static void CL_MouseMove(usercmd_t *cmd)
{
    float mx, my;

    // allow mouse smoothing
    if (m_filter->integer)
    {
        mx = (cl.mouseDx[0] + cl.mouseDx[1]) * 0.5f;
        my = (cl.mouseDy[0] + cl.mouseDy[1]) * 0.5f;
    }
    else
    {
        mx = cl.mouseDx[cl.mouseIndex];
        my = cl.mouseDy[cl.mouseIndex];
    }

    cl.mouseIndex ^= 1;
    cl.mouseDx[cl.mouseIndex] = 0;
    cl.mouseDy[cl.mouseIndex] = 0;

    if (mx == 0.0f && my == 0.0f) return;

    if (cl_mouseAccel->value != 0.0f)
    {
        if (cl_mouseAccelStyle->integer == 0)
        {
            float accelSensitivity;
            float rate;

            rate = sqrt(mx * mx + my * my) / (float)frame_msec;

            accelSensitivity = cl_sensitivity->value + rate * cl_mouseAccel->value;
            mx *= accelSensitivity;
            my *= accelSensitivity;

            if (cl_showMouseRate->integer) Com_Printf("rate: %f, accelSensitivity: %f\n", rate, accelSensitivity);
        }
        else
        {
            float rate[2];
            float power[2];

            // sensitivity remains pretty much unchanged at low speeds
            // cl_mouseAccel is a power value to how the acceleration is shaped
            // cl_mouseAccelOffset is the rate for which the acceleration will have doubled the non accelerated
            // amplification
            // NOTE: decouple the config cvars for independent acceleration setup along X and Y?

            rate[0] = fabs(mx) / (float)frame_msec;
            rate[1] = fabs(my) / (float)frame_msec;
            power[0] = powf(rate[0] / cl_mouseAccelOffset->value, cl_mouseAccel->value);
            power[1] = powf(rate[1] / cl_mouseAccelOffset->value, cl_mouseAccel->value);

            mx = cl_sensitivity->value * (mx + ((mx < 0) ? -power[0] : power[0]) * cl_mouseAccelOffset->value);
            my = cl_sensitivity->value * (my + ((my < 0) ? -power[1] : power[1]) * cl_mouseAccelOffset->value);

            if (cl_showMouseRate->integer)
                Com_Printf("ratex: %f, ratey: %f, powx: %f, powy: %f\n", rate[0], rate[1], power[0], power[1]);
        }
    }
    else
    {
        mx *= cl_sensitivity->value;
        my *= cl_sensitivity->value;
    }

    // ingame FOV
    mx *= cl.cgameSensitivity;
    my *= cl.cgameSensitivity;

    // add mouse X/Y movement to cmd
    if (in_strafe.active)
        cmd->rightmove = ClampChar(cmd->rightmove + m_side->value * mx);
    else
        cl.viewangles[YAW] -= m_yaw->value * mx;

    if ((in_mlooking || cl_freelook->integer) && !in_strafe.active)
        cl.viewangles[PITCH] += m_pitch->value * my;
    else
        cmd->forwardmove = ClampChar(cmd->forwardmove - m_forward->value * my);
}

/*
==============
CL_CmdButtons
==============
*/
static void CL_CmdButtons(usercmd_t *cmd)
{
    int i;

    //
    // figure button bits
    // send a button bit even if the key was pressed and released in
    // less than a frame
    //
    for (i = 0; i < 15; i++)
    {
        if (in_buttons[i].active || in_buttons[i].wasPressed)
        {
            cmd->buttons |= 1 << i;
        }
        in_buttons[i].wasPressed = false;
    }

    if (Key_GetCatcher())
    {
        cmd->buttons |= BUTTON_TALK;
    }

    // allow the game to know if any key at all is
    // currently pressed, even if it isn't bound to anything
    if (anykeydown && Key_GetCatcher() == 0)
    {
        cmd->buttons |= BUTTON_ANY;
    }
}

/*
==============
CL_FinishMove
==============
*/
static void CL_FinishMove(usercmd_t *cmd)
{
    int i;

    // copy the state that the cgame is currently sending
    cmd->weapon = cl.cgameUserCmdValue;

    // send the current server time so the amount of movement
    // can be determined without allowing cheating
    cmd->serverTime = cl.serverTime;

    for (i = 0; i < 3; i++)
    {
        cmd->angles[i] = ANGLE2SHORT(cl.viewangles[i]);
    }
}

/*
=================
CL_CreateCmd
=================
*/
static usercmd_t CL_CreateCmd(void)
{
    usercmd_t cmd;
    vec3_t oldAngles;

    VectorCopy(cl.viewangles, oldAngles);

    // keyboard angle adjustment
    CL_AdjustAngles();

    ::memset(&cmd, 0, sizeof(cmd));

    CL_CmdButtons(&cmd);

    // get basic movement from keyboard
    CL_KeyMove(&cmd);

    // get basic movement from mouse
    CL_MouseMove(&cmd);

    // get basic movement from joystick
    CL_JoystickMove(&cmd);

    // check to make sure the angles haven't wrapped
    if (cl.viewangles[PITCH] - oldAngles[PITCH] > 90)
    {
        cl.viewangles[PITCH] = oldAngles[PITCH] + 90;
    }
    else if (oldAngles[PITCH] - cl.viewangles[PITCH] > 90)
    {
        cl.viewangles[PITCH] = oldAngles[PITCH] - 90;
    }

    // store out the final values
    CL_FinishMove(&cmd);

    // draw debug graphs of turning for mouse testing
    if (cl_debugMove->integer)
    {
        if (cl_debugMove->integer == 1)
        {
            SCR_DebugGraph(fabs(cl.viewangles[YAW] - oldAngles[YAW]));
        }
        if (cl_debugMove->integer == 2)
        {
            SCR_DebugGraph(fabs(cl.viewangles[PITCH] - oldAngles[PITCH]));
        }
    }

    return cmd;
}

/*
=================
CL_CreateNewCommands

Create a new usercmd_t structure for this frame
=================
*/
static void CL_CreateNewCommands(void)
{
    int cmdNum;

    // no need to create usercmds until we have a gamestate
    if (clc.state < CA_PRIMED)
    {
        return;
    }

    frame_msec = com_frameTime - old_com_frameTime;

    // if running over 1000fps, act as if each frame is 1ms
    // prevents divisions by zero
    if (frame_msec < 1)
    {
        frame_msec = 1;
    }

    // if running less than 5fps, truncate the extra time to prevent
    // unexpected moves after a hitch
    if (frame_msec > 200)
    {
        frame_msec = 200;
    }
    old_com_frameTime = com_frameTime;

    // generate a command for this frame
    cl.cmdNumber++;
    cmdNum = cl.cmdNumber & CMD_MASK;
    cl.cmds[cmdNum] = CL_CreateCmd();
}

/*
=================
CL_ReadyToSendPacket

Returns false if we are over the maxpackets limit
and should choke back the bandwidth a bit by not sending
a packet this frame.  All the commands will still get
delivered in the next packet, but saving a header and
getting more delta compression will reduce total bandwidth.
=================
*/
static bool CL_ReadyToSendPacket(void)
{
    int oldPacketNum;
    int delta;

    // don't send anything if playing back a demo
    if (clc.demoplaying || clc.state == CA_CINEMATIC)
    {
        return false;
    }

    // If we are downloading, we send no less than 50ms between packets
    if (*clc.downloadTempName && cls.realtime - clc.lastPacketSentTime < 50)
    {
        return false;
    }

    // if we don't have a valid gamestate yet, only send
    // one packet a second
    if (clc.state != CA_ACTIVE && clc.state != CA_PRIMED && !*clc.downloadTempName &&
        cls.realtime - clc.lastPacketSentTime < 1000)
    {
        return false;
    }

    // send every frame for loopbacks
    if (clc.netchan.remoteAddress.type == NA_LOOPBACK)
    {
        return true;
    }

    // send every frame for LAN
    if (cl_lanForcePackets->integer && Sys_IsLANAddress(clc.netchan.remoteAddress))
    {
        return true;
    }

    // check for exceeding cl_maxpackets
    if (cl_maxpackets->integer < 15)
    {
        Cvar_Set("cl_maxpackets", "15");
    }
    else if (cl_maxpackets->integer > 125)
    {
        Cvar_Set("cl_maxpackets", "125");
    }
    oldPacketNum = (clc.netchan.outgoingSequence - 1) & PACKET_MASK;
    delta = cls.realtime - cl.outPackets[oldPacketNum].p_realtime;
    if (delta < 1000 / cl_maxpackets->integer)
    {
        // the accumulated commands will go out in the next packet
        return false;
    }

    return true;
}

/*
===================
CL_WritePacket

Create and send the command packet to the server
Including both the reliable commands and the usercmds

During normal gameplay, a client packet will contain something like:

4	sequence number
2	qport
4	serverid
4	acknowledged sequence number
4	clc.serverCommandSequence
<optional reliable commands>
1	clc_move or clc_moveNoDelta
1	command count
<count * usercmds>

===================
*/
void CL_WritePacket(void)
{
    msg_t buf;
    byte data[MAX_MSGLEN];
    int i, j;
    usercmd_t *cmd, *oldcmd;
    usercmd_t nullcmd;
    int packetNum;
    int oldPacketNum;
    int count, key;

    // don't send anything if playing back a demo
    if (clc.demoplaying || clc.state == CA_CINEMATIC)
    {
        return;
    }

    ::memset(&nullcmd, 0, sizeof(nullcmd));
    oldcmd = &nullcmd;

    MSG_Init(&buf, data, sizeof(data));

    MSG_Bitstream(&buf);
    // write the current serverId so the server
    // can tell if this is from the current gameState
    MSG_WriteLong(&buf, cl.serverId);

    // write the last message we received, which can
    // be used for delta compression, and is also used
    // to tell if we dropped a gamestate
    MSG_WriteLong(&buf, clc.serverMessageSequence);

    // write the last reliable message we received
    MSG_WriteLong(&buf, clc.serverCommandSequence);

    // write any unacknowledged clientCommands
    for (i = clc.reliableAcknowledge + 1; i <= clc.reliableSequence; i++)
    {
        MSG_WriteByte(&buf, clc_clientCommand);
        MSG_WriteLong(&buf, i);
        MSG_WriteString(&buf, clc.reliableCommands[i & (MAX_RELIABLE_COMMANDS - 1)]);
    }

    // we want to send all the usercmds that were generated in the last
    // few packet, so even if a couple packets are dropped in a row,
    // all the cmds will make it to the server
    if (cl_packetdup->integer < 0)
    {
        Cvar_Set("cl_packetdup", "0");
    }
    else if (cl_packetdup->integer > 5)
    {
        Cvar_Set("cl_packetdup", "5");
    }
    oldPacketNum = (clc.netchan.outgoingSequence - 1 - cl_packetdup->integer) & PACKET_MASK;
    count = cl.cmdNumber - cl.outPackets[oldPacketNum].p_cmdNumber;
    if (count > MAX_PACKET_USERCMDS)
    {
        count = MAX_PACKET_USERCMDS;
        Com_Printf("MAX_PACKET_USERCMDS\n");
    }

#ifdef USE_VOIP
    if (clc.voipOutgoingDataSize > 0)
    {
        if ((clc.voipFlags & VOIP_SPATIAL) || Com_IsVoipTarget(clc.voipTargets, sizeof(clc.voipTargets), -1))
        {
            if (clc.netchan.alternateProtocol != 0)
            {
                MSG_WriteByte(&buf, clc_EOF);
            }
            MSG_WriteByte(&buf, clc_voipSpeex);
            if (clc.netchan.alternateProtocol != 0)
            {
                MSG_WriteByte(&buf, clc_voipSpeex + 1);
            }
            MSG_WriteByte(&buf, clc.voipOutgoingGeneration);
            MSG_WriteLong(&buf, clc.voipOutgoingSequence);
            MSG_WriteByte(&buf, clc.voipOutgoingDataFrames);
            if (clc.netchan.alternateProtocol == 0)
            {
                MSG_WriteData(&buf, clc.voipTargets, sizeof(clc.voipTargets));
                MSG_WriteByte(&buf, clc.voipFlags);
            }
            else
            {
                MSG_WriteLong(&buf, clc.voipTargets[0] | (clc.voipTargets[1] << 8) | (clc.voipTargets[2] << 16) |
                                        ((clc.voipTargets[3] & 0x7F) << 24));
                MSG_WriteLong(&buf, (clc.voipTargets[3] >> 7) | (clc.voipTargets[4] << 1) | (clc.voipTargets[5] << 9) |
                                        (clc.voipTargets[6] << 17) | ((clc.voipTargets[7] & 0x3F) << 25));
                MSG_WriteLong(&buf, clc.voipTargets[7] >> 6);
            }
            MSG_WriteShort(&buf, clc.voipOutgoingDataSize);
            MSG_WriteData(&buf, clc.voipOutgoingData, clc.voipOutgoingDataSize);

            // If we're recording a demo, we have to fake a server packet with
            //  this VoIP data so it gets to disk; the server doesn't send it
            //  back to us, and we might as well eliminate concerns about dropped
            //  and misordered packets here.
            if (clc.demorecording && !clc.demowaiting)
            {
                const int voipSize = clc.voipOutgoingDataSize;
                msg_t fakemsg;
                byte fakedata[MAX_MSGLEN];
                MSG_Init(&fakemsg, fakedata, sizeof(fakedata));
                MSG_Bitstream(&fakemsg);
                MSG_WriteLong(&fakemsg, clc.reliableAcknowledge);
                MSG_WriteByte(&fakemsg, svc_voipOpus);
                MSG_WriteShort(&fakemsg, clc.clientNum);
                MSG_WriteByte(&fakemsg, clc.voipOutgoingGeneration);
                MSG_WriteLong(&fakemsg, clc.voipOutgoingSequence);
                MSG_WriteByte(&fakemsg, clc.voipOutgoingDataFrames);
                MSG_WriteShort(&fakemsg, clc.voipOutgoingDataSize);
                if (clc.netchan.alternateProtocol == 0)
                {
                    MSG_WriteBits(&fakemsg, clc.voipFlags, VOIP_FLAGCNT);
                }
                MSG_WriteData(&fakemsg, clc.voipOutgoingData, voipSize);
                MSG_WriteByte(&fakemsg, svc_EOF);
                CL_WriteDemoMessage(&fakemsg, 0);
            }

            clc.voipOutgoingSequence += clc.voipOutgoingDataFrames;
            clc.voipOutgoingDataSize = 0;
            clc.voipOutgoingDataFrames = 0;
        }
        else
        {
            // We have data, but no targets. Silently discard all data
            clc.voipOutgoingDataSize = 0;
            clc.voipOutgoingDataFrames = 0;
        }
    }
#endif

    if (count >= 1)
    {
        if (cl_showSend->integer)
        {
            Com_Printf("(%i)", count);
        }

        // begin a client move command
        if (cl_nodelta->integer || !cl.snap.valid || clc.demowaiting || clc.serverMessageSequence != cl.snap.messageNum)
        {
            MSG_WriteByte(&buf, clc_moveNoDelta);
        }
        else
        {
            MSG_WriteByte(&buf, clc_move);
        }

        // write the command count
        MSG_WriteByte(&buf, count);

        // use the checksum feed in the key
        key = clc.checksumFeed;
        // also use the message acknowledge
        key ^= clc.serverMessageSequence;
        // also use the last acknowledged server command in the key
        key ^= MSG_HashKey(clc.netchan.alternateProtocol,
            clc.serverCommands[clc.serverCommandSequence & (MAX_RELIABLE_COMMANDS - 1)], 32);

        // write all the commands, including the predicted command
        for (i = 0; i < count; i++)
        {
            j = (cl.cmdNumber - count + i + 1) & CMD_MASK;
            cmd = &cl.cmds[j];
            MSG_WriteDeltaUsercmdKey(&buf, key, oldcmd, cmd);
            oldcmd = cmd;
        }
    }

    //
    // deliver the message
    //
    packetNum = clc.netchan.outgoingSequence & PACKET_MASK;
    cl.outPackets[packetNum].p_realtime = cls.realtime;
    cl.outPackets[packetNum].p_serverTime = oldcmd->serverTime;
    cl.outPackets[packetNum].p_cmdNumber = cl.cmdNumber;
    clc.lastPacketSentTime = cls.realtime;

    if (cl_showSend->integer)
    {
        Com_Printf("%i ", buf.cursize);
    }

    CL_Netchan_Transmit(&clc.netchan, &buf);
}

/*
=================
CL_SendCmd

Called every frame to builds and sends a command packet to the server.
=================
*/
void CL_SendCmd(void)
{
    // don't send any message if not connected
    if (clc.state < CA_CONNECTED)
    {
        return;
    }

    // don't send commands if paused
    if (com_sv_running->integer && sv_paused->integer && cl_paused->integer)
    {
        return;
    }

    // we create commands even if a demo is playing,
    CL_CreateNewCommands();

    // don't send a packet if the last packet was sent too recently
    if (!CL_ReadyToSendPacket())
    {
        if (cl_showSend->integer)
        {
            Com_Printf(". ");
        }
        return;
    }

    CL_WritePacket();
}

/*
============
CL_InitInput
============
*/
void CL_InitInput(void)
{
    Cmd_AddCommand("centerview", IN_CenterView);

    Cmd_AddCommand("+moveup", IN_UpDown);
    Cmd_AddCommand("-moveup", IN_UpUp);
    Cmd_AddCommand("+movedown", IN_DownDown);
    Cmd_AddCommand("-movedown", IN_DownUp);
    Cmd_AddCommand("+left", IN_LeftDown);
    Cmd_AddCommand("-left", IN_LeftUp);
    Cmd_AddCommand("+right", IN_RightDown);
    Cmd_AddCommand("-right", IN_RightUp);
    Cmd_AddCommand("+forward", IN_ForwardDown);
    Cmd_AddCommand("-forward", IN_ForwardUp);
    Cmd_AddCommand("+back", IN_BackDown);
    Cmd_AddCommand("-back", IN_BackUp);
    Cmd_AddCommand("+lookup", IN_LookupDown);
    Cmd_AddCommand("-lookup", IN_LookupUp);
    Cmd_AddCommand("+lookdown", IN_LookdownDown);
    Cmd_AddCommand("-lookdown", IN_LookdownUp);
    Cmd_AddCommand("+strafe", IN_StrafeDown);
    Cmd_AddCommand("-strafe", IN_StrafeUp);
    Cmd_AddCommand("+moveleft", IN_MoveleftDown);
    Cmd_AddCommand("-moveleft", IN_MoveleftUp);
    Cmd_AddCommand("+moveright", IN_MoverightDown);
    Cmd_AddCommand("-moveright", IN_MoverightUp);
    Cmd_AddCommand("+speed", IN_SpeedDown);
    Cmd_AddCommand("-speed", IN_SpeedUp);
    Cmd_AddCommand("+attack", IN_Button0Down);
    Cmd_AddCommand("-attack", IN_Button0Up);
    Cmd_AddCommand("+button0", IN_Button0Down);
    Cmd_AddCommand("-button0", IN_Button0Up);
    Cmd_AddCommand("+button1", IN_Button1Down);
    Cmd_AddCommand("-button1", IN_Button1Up);
    Cmd_AddCommand("+button2", IN_Button2Down);
    Cmd_AddCommand("-button2", IN_Button2Up);
    Cmd_AddCommand("+button3", IN_Button3Down);
    Cmd_AddCommand("-button3", IN_Button3Up);
    Cmd_AddCommand("+button4", IN_Button4Down);
    Cmd_AddCommand("-button4", IN_Button4Up);
    Cmd_AddCommand("+button5", IN_Button5Down);
    Cmd_AddCommand("-button5", IN_Button5Up);
    Cmd_AddCommand("+button6", IN_Button6Down);
    Cmd_AddCommand("-button6", IN_Button6Up);
    Cmd_AddCommand("+button7", IN_Button7Down);
    Cmd_AddCommand("-button7", IN_Button7Up);
    Cmd_AddCommand("+button8", IN_Button8Down);
    Cmd_AddCommand("-button8", IN_Button8Up);
    Cmd_AddCommand("+button9", IN_Button9Down);
    Cmd_AddCommand("-button9", IN_Button9Up);
    Cmd_AddCommand("+button10", IN_Button10Down);
    Cmd_AddCommand("-button10", IN_Button10Up);
    Cmd_AddCommand("+button11", IN_Button11Down);
    Cmd_AddCommand("-button11", IN_Button11Up);
    Cmd_AddCommand("+button12", IN_Button12Down);
    Cmd_AddCommand("-button12", IN_Button12Up);
    Cmd_AddCommand("+button13", IN_Button13Down);
    Cmd_AddCommand("-button13", IN_Button13Up);
    Cmd_AddCommand("+button14", IN_Button14Down);
    Cmd_AddCommand("-button14", IN_Button14Up);
    Cmd_AddCommand("+mlook", IN_MLookDown);
    Cmd_AddCommand("-mlook", IN_MLookUp);

#ifdef USE_VOIP
    Cmd_AddCommand("+voiprecord", IN_VoipRecordDown);
    Cmd_AddCommand("-voiprecord", IN_VoipRecordUp);
#endif

    cl_nodelta = Cvar_Get("cl_nodelta", "0", 0);
    cl_debugMove = Cvar_Get("cl_debugMove", "0", 0);
}

/*
============
CL_ShutdownInput
============
*/
void CL_ShutdownInput(void)
{
    Cmd_RemoveCommand("centerview");

    Cmd_RemoveCommand("+moveup");
    Cmd_RemoveCommand("-moveup");
    Cmd_RemoveCommand("+movedown");
    Cmd_RemoveCommand("-movedown");
    Cmd_RemoveCommand("+left");
    Cmd_RemoveCommand("-left");
    Cmd_RemoveCommand("+right");
    Cmd_RemoveCommand("-right");
    Cmd_RemoveCommand("+forward");
    Cmd_RemoveCommand("-forward");
    Cmd_RemoveCommand("+back");
    Cmd_RemoveCommand("-back");
    Cmd_RemoveCommand("+lookup");
    Cmd_RemoveCommand("-lookup");
    Cmd_RemoveCommand("+lookdown");
    Cmd_RemoveCommand("-lookdown");
    Cmd_RemoveCommand("+strafe");
    Cmd_RemoveCommand("-strafe");
    Cmd_RemoveCommand("+moveleft");
    Cmd_RemoveCommand("-moveleft");
    Cmd_RemoveCommand("+moveright");
    Cmd_RemoveCommand("-moveright");
    Cmd_RemoveCommand("+speed");
    Cmd_RemoveCommand("-speed");
    Cmd_RemoveCommand("+attack");
    Cmd_RemoveCommand("-attack");
    Cmd_RemoveCommand("+button0");
    Cmd_RemoveCommand("-button0");
    Cmd_RemoveCommand("+button1");
    Cmd_RemoveCommand("-button1");
    Cmd_RemoveCommand("+button2");
    Cmd_RemoveCommand("-button2");
    Cmd_RemoveCommand("+button3");
    Cmd_RemoveCommand("-button3");
    Cmd_RemoveCommand("+button4");
    Cmd_RemoveCommand("-button4");
    Cmd_RemoveCommand("+button5");
    Cmd_RemoveCommand("-button5");
    Cmd_RemoveCommand("+button6");
    Cmd_RemoveCommand("-button6");
    Cmd_RemoveCommand("+button7");
    Cmd_RemoveCommand("-button7");
    Cmd_RemoveCommand("+button8");
    Cmd_RemoveCommand("-button8");
    Cmd_RemoveCommand("+button9");
    Cmd_RemoveCommand("-button9");
    Cmd_RemoveCommand("+button10");
    Cmd_RemoveCommand("-button10");
    Cmd_RemoveCommand("+button11");
    Cmd_RemoveCommand("-button11");
    Cmd_RemoveCommand("+button12");
    Cmd_RemoveCommand("-button12");
    Cmd_RemoveCommand("+button13");
    Cmd_RemoveCommand("-button13");
    Cmd_RemoveCommand("+button14");
    Cmd_RemoveCommand("-button14");
    Cmd_RemoveCommand("+mlook");
    Cmd_RemoveCommand("-mlook");

#ifdef USE_VOIP
    Cmd_RemoveCommand("+voiprecord");
    Cmd_RemoveCommand("-voiprecord");
#endif
}