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#ifndef QCOMMON_VM_H
#define QCOMMON_VM_H 1
#include "q_shared.h"
/*
==============================================================
VIRTUAL MACHINE
==============================================================
*/
typedef struct vm_s vm_t;
typedef enum {
VMI_NATIVE,
VMI_BYTECODE,
VMI_COMPILED
} vmInterpret_t;
typedef enum {
TRAP_MEMSET = 100,
TRAP_MEMCPY,
TRAP_STRNCPY,
TRAP_SIN,
TRAP_COS,
TRAP_ATAN2,
TRAP_SQRT,
TRAP_MATRIXMULTIPLY,
TRAP_ANGLEVECTORS,
TRAP_PERPENDICULARVECTOR,
TRAP_FLOOR,
TRAP_CEIL,
TRAP_TESTPRINTINT,
TRAP_TESTPRINTFLOAT
} sharedTraps_t;
void VM_Init( void );
vm_t *VM_Create( const char *module, intptr_t (*systemCalls)(intptr_t *), vmInterpret_t interpret );
// module should be bare: "cgame", not "cgame.dll" or "vm/cgame.qvm"
void VM_Free( vm_t *vm );
void VM_Clear(void);
void VM_Forced_Unload_Start(void);
void VM_Forced_Unload_Done(void);
void VM_ClearCallLevel(vm_t *vm);
vm_t *VM_Restart(vm_t *vm, bool unpure);
intptr_t QDECL VM_Call( vm_t *vm, int callNum, ... );
void VM_Debug( int level );
void *VM_ArgPtr( intptr_t intValue );
void *VM_ExplicitArgPtr( vm_t *vm, intptr_t intValue );
#define VMA(x) VM_ArgPtr(args[x])
static ID_INLINE float _vmf(intptr_t x)
{
floatint_t fi;
fi.i = (int) x;
return fi.f;
}
#define VMF(x) _vmf(args[x])
#endif
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