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path: root/src/renderergl2/glsl/texturecolor_fp.glsl
blob: 7c9046e18ed6d82fd093892ba74f3da360b96333 (plain)
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uniform sampler2D u_DiffuseMap;
uniform vec4      u_Color;

varying vec2      var_Tex1;


void main()
{
	gl_FragColor = texture2D(u_DiffuseMap, var_Tex1) * u_Color;
}